[hlds_linux] Mandatory CS:S, DoD:S, and HL2:DM updates released
We've released mandatory updates for CS:S, DoD:S, and HL2:DM. The notes for the updates are below. The new version for each game is 2192040. - Updated Orange Box games with server, client, and engine fixes from Team Fortress 2 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] you did well
We've fixed an issue on the Steam servers that was preventing game servers using login tokens from successfully retrying their connection to Steam after losing connection. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Doctor McKay Sent: Friday, February 07, 2014 3:11 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] you did well I am definitely not reusing any tokens. Several of my servers are no longer logged into Steam (not even anonymously). Restarting them gets them logged back in. Dr. McKay www.doctormckay.com On Fri, Feb 7, 2014 at 6:08 PM, Fletcher Dunn fletch...@valvesoftware.comwrote: Is anybody having problems with dropped connections trying to use the same token on multiple instances? It could exhibit that behavior. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Rudy Bleeker Sent: Friday, February 07, 2014 3:04 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] you did well I can confirm this as well. It's funny, this is what I see when using the 'status' command on one of my servers (a vanilla TF2 server): steamid : not logged in account : logged in So I'm not even assigned an anonymous SteamID, which I suppose is normal when the server has lost connection to the backend, but the tf2 server account is still authenticated it seems. On Fri, Feb 7, 2014 at 11:59 PM, Valentin G. nextra...@gmail.com wrote: Yep. Can confirm issues with connecting to the steam backend. Item server not reachable for most of the post-patch time. On Fri, Feb 7, 2014 at 11:50 PM, Ilya Larin ilya.dem.la...@gmail.com wrote: I also have issues with authentication, but on server side. Almost all my servers (16 of 18) cannot establish connection to Steam servers. VAC can`t become active, no items loadout, no quickplay participating. There is a couple of servers that can authenticate well, but even them sometimes loose this connection. Here is an error message i get: Connection to Steam servers lost. (Result = 3) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Idleness is not doing nothing. Idleness is being free to do anything. - Floyd Dell ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory Team Fortress 2 update released
Are you on hlds too? You probably got one there and one here. Anyways, the sv_motd_unload_on_dismissal ConVar is about what happens to the MOTD when the user closes it. Before we would just hide it, but the page would still be loaded and taking resources. This gives server operators the option to have it unloaded completely. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Frank Sent: Thursday, April 18, 2013 2:06 PM To: 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] Mandatory Team Fortress 2 update released Ok this is the 2nd one of these I've gotten today. But while we are on the subject can you explain this a little more? Added ConVar sv_motd_unload_on_dismissal to allow server ops to control the default behavior of their MOTD -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith Sent: Thursday, April 18, 2013 4:26 PM To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux server mailing list Subject: [hlds_linux] Mandatory Team Fortress 2 update released We've released a mandatory update for Team Fortress 2. The notes for the update are below. -Eric -- Team Fortress 2 - Added a new ConVar cl_first_person_uses_world_model to allow this mode to be used outside of VR mode - Disabled plug-ins that would allow users to connect to secure game servers even when -insecure is specified on the command line - Continued use of such plug-ins will risk your Steam account getting VAC banned - Added support for unloading the displayed URL when the user closes the info panel - Added ConVar sv_motd_unload_on_dismissal to allow server ops to control the default behavior of their MOTD - Fixed a client crash related to doing a changelevel while firing the Minigun - Fixed a bug where you could come out of a teleporter facing the wrong way in VR mode - Improved performance and stability for the Linux version - Fixed a bug with custom fonts not loading for third party HUDs on Linux. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Mandatory Team Fortress 2 update released
Some server ops have content in their MOTD that they'd prefer be unloaded when the user closes the dialog (videos, intro music). This also allows use of the onunload event in MOTDs. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mart-Jan Reeuwijk Sent: Thursday, April 18, 2013 3:40 PM To: Half-Life dedicated Win32 server mailing list; 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds] [hlds_linux] Mandatory Team Fortress 2 update released Strangely, why do I think the client would actually wants to be able to set it to default unload? From: Tony Paloma to...@valvesoftware.commailto:to...@valvesoftware.com To: 'Half-Life dedicated Linux server mailing list' hlds_linux@list.valvesoftware.commailto:hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.commailto:h...@list.valvesoftware.com h...@list.valvesoftware.commailto:h...@list.valvesoftware.com Sent: Thursday, 18 April 2013, 23:12 Subject: Re: [hlds] [hlds_linux] Mandatory Team Fortress 2 update released Are you on hlds too? You probably got one there and one here. Anyways, the sv_motd_unload_on_dismissal ConVar is about what happens to the MOTD when the user closes it. Before we would just hide it, but the page would still be loaded and taking resources. This gives server operators the option to have it unloaded completely. -Original Message- From: hlds_linux-boun...@list.valvesoftware.commailto:hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.commailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Frank Sent: Thursday, April 18, 2013 2:06 PM To: 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] Mandatory Team Fortress 2 update released Ok this is the 2nd one of these I've gotten today. But while we are on the subject can you explain this a little more? Added ConVar sv_motd_unload_on_dismissal to allow server ops to control the default behavior of their MOTD -Original Message- From: hlds_linux-boun...@list.valvesoftware.commailto:hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.commailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith Sent: Thursday, April 18, 2013 4:26 PM To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux server mailing list Subject: [hlds_linux] Mandatory Team Fortress 2 update released We've released a mandatory update for Team Fortress 2. The notes for the update are below. -Eric -- Team Fortress 2 - Added a new ConVar cl_first_person_uses_world_model to allow this mode to be used outside of VR mode - Disabled plug-ins that would allow users to connect to secure game servers even when -insecure is specified on the command line - Continued use of such plug-ins will risk your Steam account getting VAC banned - Added support for unloading the displayed URL when the user closes the info panel - Added ConVar sv_motd_unload_on_dismissal to allow server ops to control the default behavior of their MOTD - Fixed a client crash related to doing a changelevel while firing the Minigun - Fixed a bug where you could come out of a teleporter facing the wrong way in VR mode - Improved performance and stability for the Linux version - Fixed a bug with custom fonts not loading for third party HUDs on Linux. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory Team Fortress 2 update released
FYI, this was yesterday's update announcement. There is no new update today. The mailing list server was not sending emails and this was just now resolved. -Original Message- From: hlds_announce-boun...@list.valvesoftware.com [mailto:hlds_announce-boun...@list.valvesoftware.com] On Behalf Of Eric Smith Sent: Wednesday, March 27, 2013 4:14 PM To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux server mailing list; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds_announce] Mandatory Team Fortress 2 update released We've released a mandatory update for Team Fortress 2. The notes for the update are below. -Eric -- Team Fortress 2 - Fixed a bug that caused invisible players in the world - Fixed Engineer bots in Mann Vs. Machine building disposable sentries that upgrade into tiny, red, level 3 sentries - Added the Ready Steady Pan tournament medal for Season 2 - Fixed the Festive Axtinguisher, The Disciplinary Action, The Wanga Prick, and The Wrap Assassin sometimes floating in the world after death - Removed the promotion restrictions from Croft's Crest, The Fortune Hunter, and The Tomb Wrapper - Updated Mvm_Bigrock to fix a hole in the terrain - Community requests: - Added new inputs for the tf_logic_koth entity: SetRedTimer, SetBlueTimer, AddRedTimer, AddBlueTimer - Added a team field to the teamplay_flag_event game event to identify which flag the event is for ___ hlds_announce mailing list hlds_annou...@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 update for 3/4/13 (3/5/13 UTC)
The list wasn't sending any email for the last day or so to subscribers until fifteen minutes ago. It's fixed now. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Nomaan Ahmad Sent: Tuesday, March 05, 2013 1:48 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] TF2 update for 3/4/13 (3/5/13 UTC) On gmail, it says it was received 21 hours ago :S On 5 March 2013 21:44, [BT]Black V bt.bla...@gmail.com wrote: Ditto On Wed, Mar 6, 2013 at 10:38 AM, David Fountain savsi...@gmail.com wrote: I got both the valve announcement and patch notes before I got this. . SavSin On Mar 5, 2013 1:35 PM, wickedplayer494 . wickedplayer...@gmail.com wrote: It appears a new update went out the door. Appears to be mandatory since SteamPing and another script from a friend of mine went off. Posting since there was no early warning and it seems Valve has forgotten to post an announcement here. From the Steam news page and the TF2 site: - Added new promo items - Added crafting recipes for the Sticky Jumper and the Rocket Jumper - Fixed r_depthoverlay ConVar not using the correct material - Improved performance and stability for the Linux version ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Cheers Terry Wrennall ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Optional Team Fortress 2 Update Released
We've released a client update for Team Fortress 2. The update contains shared server files, but you should not need to update your servers at this time. The notes for the update are below. - Tony -- - Fixed a client crash when attempting to fire the flamethrower while coming out of a taunt - Fixed The Phlogistinator's Mmmmph particle effect getting stuck on after performing a taunt ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Server info data overflow
Do you have plugins which add replicated ConVars? This error could happen if there are too many ConVars set to be replicated to the client which is why I ask. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Frank Sent: Wednesday, November 21, 2012 3:40 PM To: Half-Life dedicated Linux server mailing list Subject: [hlds_linux] Server info data overflow disconnected (reason Server info data overflow) Still seeing this from clients which blocks them from entering into the server after a period of time - mostly Linux but I have seen a few windows servers do this. Does anyone have a clue why?? I've yet to figure out the cause and the last few updates have yet to stop it. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Optional Update?
Today's update is not required for dedicated servers. Yes, steam.inf was updated, but you'll notice there are two version in that file now. The server version was not changed. As with other optional updates, clients are not forced to get it, but will receive it next time they launch the game. Servers may download the update using the update tool, but are not required to do so. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of John Sent: Tuesday, November 20, 2012 5:23 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Optional Update? On 11/20/2012 5:08 PM, Ross Bemrose wrote: I just saw my TF2 client update and spotted these update notes on the TF2 blog: Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: - Source Engine Changes (TF2, DoD:S, HL2:DM) * Fixed a client crash in the sound emitter - Team Fortress 2 * Fixed a dedicated server hang in bot pathfinding * Fixed the tf_zombie entity crashing some servers I assume that this is an optional update, since my server didn't auto-update. This one appears to actually be a required update, as steam.inf was updated. Possibly Valve has made their delayed shutdown method the default for auto-updates, and this is why it hasn't been applied for you yet. -John ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Next OrangeBox update may break linux plugins
We have to rename the binaries to avoid name collisions with the Linux client, but on your dedicated server you should be able to symlink the old names to the new binaries to allow old plugins to continue to work. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Robert Paulson Sent: Tuesday, October 23, 2012 6:51 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Next OrangeBox update may break linux plugins Does this mean all Valve Server Plugins will need to be recompiled since they all require tier0/memdbgon.h? On Tue, Oct 23, 2012 at 6:26 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: [Corrected subject line] Yes, it will affect all orange box games. Regarding symbols: We'll publish the same level of symbol info that we've published previously. We shipped a change to strip them in the current TF beta; we'll revert that. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson Sent: Tuesday, October 23, 2012 5:58 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Next TF update may break linux plugins Is this just Team Fortress 2 or OrangeBox + CS:S? Thanks, Kyle. On Tue, Oct 23, 2012 at 5:27 PM, Fletcher Dunn fletch...@valvesoftware.comwrote: A word of warning concerning the next TF update. Many of the Linux binaries for the dedicated server will be renamed. For example: bin/datacache_srv.so bin/dedicated_srv.so bin/engine_srv.so bin/libtier0_srv.so bin/libvstdlib_srv.so bin/materialsystem_srv.so bin/replay_srv.so bin/scenefilecache_srv.so bin/shaderapiempty_srv.so bin/soundemittersystem_srv.so bin/studiorender_srv.so bin/vphysics_srv.so tf/bin/server_srv.so If you have any scripts or plugins that depend on particular filenames, this could break them. Also, the update will contain a large number of changes to low level libraries such as tier0_srv.so. The most recent TF beta was shipped with the renamed binaries and with these changes and can be used to test any scripts or plugins. We highly recommend that plugin developers test their plugins against the current TF beta. Thank you, Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] srcds_linux changing its own process priority at start (centos)
We have some code that will attempt to set the priority of worker threads via pthread_setschedparam. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Marco Padovan Sent: Saturday, September 29, 2012 10:38 AM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] srcds_linux changing its own process priority at start (centos) :D btw I hope someone from Valve will clarify about this behaviour so at least we can understand if making servers run as root better but more expensive is an intender behaviour and if there's a way around that to suppress this kind of self changes tries srcds_linux does :) Il 29/09/2012 19:20, Andre Müller ha scritto: Next step: Run the srcds_linux in kernel mode: http://web.yl.is.s.u-tokyo.ac.jp/~tosh/kml/ 2012/9/29 Marco Padovan e...@evcz.tk: you were right ... if you run it as root it make use of the realtime scheduler and set itself to -3 as priority... is this normal? ZOMG running az r00t makes it quicker and faster, 10fps here I come :D Il 29/09/2012 19:03, Marco Padovan ha scritto: Hi, thanks for your feedback, never run the server as root so I never noticed this *weird* behaviour :S This specific unprivileged user (/*not root*/) I'm doing the tests with is allowed to set realtime scheduler for its own processes. Kernel is: 2.6.32-279.9.1.el6.x86_64 (official binary shipped by centos) What I can't understand is why srcds_linux tries to do such change on its own... If I wanted to see it make use of realtime scheduler I would do that when starting... I do not like processes doing things by their own :S Additionally this kind of behaviour would make people run the gameservers as root because it will magically performs better thanks to the automatic scheduler changes :O Are we opening a Pandora's box? :D PID USER PR NI VIRT RES SHR S %CPU %MEMTIME+ COMMAND 13660 testtf2 -3 0 288m 174m 19m S 9.6 1.5 0:10.58 srcds_linux 13653 testtf2 20 0 103m 1568 1224 S 0.0 0.0 0:00.00 srcds_run pid 13660's current scheduling policy: SCHED_RR pid 13660's current scheduling priority: 2 pid 13653's current scheduling policy: SCHED_OTHER pid 13653's current scheduling priority: 0 let me see what happens when running as root :) Il 29/09/2012 18:35, Ulrich Block ha scritto: Am 29.09.2012 18:30, schrieb Marco Padovan: Hi, thanks for your reply. In my case it is not srcds_run doing that, it's srcds_linux that does something. priority changes a few seconds after srcds_linux has started (right after create 4 threads gets printed into the console log). In my case it's changing its own scheduling parameters moving from the SCHED_OTHER into SCHED_RR. Which kernel are you using? And most importantly which user runs the server? I saw such a behaviour when someone was running everything with root. A normal system user should not have the permission to change the prio or the scheduling. The root user does. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Crash on restart with latest update
Looks like a problem caused by SourceMod. SourceMod guys feel free to prove me wrong. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Russell Smith Sent: Wednesday, September 05, 2012 10:32 AM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Crash on restart with latest update One of my TF2 servers hung last night when a _restart was issued. I had to kill the process and manually restart. Here's what was dumped to the console: http://pastebin.com/b07ggugu ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] MvM update imminent
That should've been fixed in the August 21st update. Are you still having problems with it? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Dan Offord Sent: Thursday, August 30, 2012 7:35 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] MvM update imminent We found during testing that tf_mvm_missioncyclefile crashes the server on start up This was reported to the list, but I've not seen any kind of fix. Regards, Dan On 30 August 2012 15:26, feugatos feuga...@ceidwarfare.net wrote: On 16/8/2012 3:56 πμ, Fletcher Dunn wrote: Mailing list use FAIL. Here's the contents of the file I meant to attach: tf_mvm_missioncycle.res { categories 2 1 { count 3 1 { map mvm_decoy popfile mvm_decoy } 2 { map mvm_coaltown popfile mvm_coaltown } 3 { map mvm_mannworks popfile mvm_mannworks } } 2 { count 6 1 { map mvm_decoy popfile mvm_decoy_advanced } 2 { map mvm_coaltown popfile mvm_coaltown_advanced } 3 { map mvm_mannworks popfile mvm_mannworks_advanced } 4 { map mvm_decoy popfile mvm_decoy_advanced2 } 5 { map mvm_coaltown popfile mvm_coaltown_advanced2 } 6 { map mvm_mannworks popfile mvm_mannworks_ironman } } } -Original Message- From: hlds_linux-bounces@list.**valvesoftware.comhlds_linux-boun...@list.valvesoftware.com[mailto: hlds_linux-bounces@**list.valvesoftware.comhlds_linux-bounces@list.v alvesoftware.com] On Behalf Of Fletcher Dunn Sent: Wednesday, August 15, 2012 5:48 PM To: Half-Life dedicated Win32 server mailing list Cc: Half-Life dedicated Linux server mailing list (hlds_linux@list.** valvesoftware.com hlds_linux@list.valvesoftware.com) Subject: [hlds_linux] MvM update imminent The update is going live any second now. To host an MvM server: * Make sure maxplayers is 32! * No PvP maps in the MvM mission cycle file. (More details on this file will follow.) * Set tf_mm_servermode 2 (or 0) * Boot the server on one of the MvM maps: mvm_decoy mvm_mannworks mvm_coaltown * Use the default mission cycle file (attached) or edit as you prefer * Convars: Vote issues specific to MvM: sv_vote_issue_changelevel_**allowed_mvm sv_vote_issue_kick_allowed_mvm We also suggest sv_minrate 3 To host a PvP server: * No MvM maps in the mapcycle file. * Set tf_mm_servermode 1 (or 0) * Boot the server on a PvP map in your map cycle. A few last qestions: We will host some Boot Camp (non Mann UP!) servers, but we are expecting that the demand for servers of both kinds will be extremely high, so we are moving most of our servers to Mann UP. In summary: almost all of the boot camp players --- which is likely to be a majority of players today --- will be hosted on community servers. __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linu xhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux I found that with tf_mvm_missioncyclefile you can set which .res file to use when cycling maps, but how do we set which category to choose when there are multiple categories inside the file? Thanks, Dimitri. __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds_linux] BUG: Displaying users in hlds
Change the character encoding to UTF-8. For example, in PuTTY, the option is in Window-Translation and defaults to Latin-1. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Steven Haigh Sent: Saturday, August 25, 2012 7:35 AM To: Half-Life dedicated Linux server mailing list Subject: [hlds_linux] BUG: Displaying users in hlds When I get a user that connects with a 'strange' name, sometimes this plays hell with the linux terminal. For example, one user on my server now, when I do a 'status' command, I get the following output: # userid nameuniqueidconnected ping loss state adr #109 IMAROBOT STEAM_0:0:43645338 25:27 4080 active 81.64.92.199:27005 #134 regretful.sinner STEAM_0:0:1343099 07:19 2230 active 108.23.5.117:27005 # 20 kpb2563 STEAM_0:1:20918666 45:52 4200 active 218.1.76.114:27005 # 19 VizabaSTEAM_0:1:44817719 47:58 2950 active 187.205.217.54:59715 # 21 stepankotov STEAM_0:1:53819317 45:52 4150 active 218.1.76.114:1024 #111 Ã This remains (no terminal updates) until I hit ^A, Z in screen to reset the terminal. Should there be code in the server output to handle non-standard text output? -- Steven Haigh Email: net...@crc.id.au Web: http://www.crc.id.au Phone: (03) 9001 6090 - 0412 935 897 Fax: (03) 8338 0299 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Optional TF2, DoD:S, and HL2:DM updates released
We've released a Source Engine update for TF2, DoD:S, and HL2:DM. Clients will get the update when they restart. Servers may optionally apply this update, but are not required to. The notes for the update are below. - Tony -- Source Engine Changes (TF2, DoD:S, HL2:DM) - Fixed Unicode characters getting stripped from player names ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Mandatory TF2, DoD:S, HL2:DM, and CS:S updates coming
We're working on a mandatory update for TF2, DoD:S, HL2:DM, and CS:S. We should have it ready soon. - Tony ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] bug in the mailing list.
It looks like a reply you made to an older hlds_announce mail was finally rejected. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of cladiron Sent: Monday, July 02, 2012 5:51 PM To: Half-Life dedicated Linux server mailing list Subject: [hlds_linux] bug in the mailing list. i just received this after you guys posted an update coming soon. i did not reply or do anything to invoke this. Your request to the hlds_announce mailing list Posting of your message titled Re: [hlds_linux] Mandatory TF2 update coming has been rejected by the list moderator. The moderator gave the following reason for rejecting your request: Your message was deemed inappropriate by the moderator. Any questions or comments should be directed to the list administrator at: hlds_announce-ow...@list.valvesoftware.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Mandatory TF2, DoD:S, and HL2:DM Updates Released
We've released mandatory updates to Team Fortress 2, Day of Defeat: Source, and Half-Life 2: Deathmatch. The notes for the updates are below. - Tony -- Source Engine Changes (TF2, DoD:S, HL2:DM) - Fixed a problem that allowed spoofed IP addresses to make connections to the game server Team Fortress 2 - Teddy Roosebelt can now get assists in Pyrovision - Fixed Pyrovision sometimes activating in killcams for more than just weapons and cosmetics - Fixed exploit where the Scorch Shot could fire its short range kill pellet at the very beginning of the taunt - Fixed blood getting sprayed on the world in some cases in Low Violence and Pyrovision - Fixed decapitations creating head gibs in Low Violence and Pyrovision - Fixed Hitman's Heatmaker headshot not properly getting counted on the scoreboard - Fixed tracers being fired for other weapons (SMGs) while in focus - Fixed Sydney Sleeper's bonus not properly protecting against Decapitating Headshots - Added team color to rainbow-showered players in Pyrovision - Updated localization files ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Mandatory Counter-Strike: Source Update Released
We've released a mandatory update to Counter-Strike: Source. The notes for the update are below. - Tony -- Counter-Strike: Source - Fixed a problem that allowed spoofed IP addresses to make connections to the game server - Added ConVars sv_rcon_maxpacketsize and sv_rcon_maxpacketbans to allow server admins to control the maximum RCON packet size and whether or not users get banned for exceeding that limit. The defaults reflect the existing behavior. - Fixed not being able to import custom spray images on Macs - Fixed Macs cancelling http map downloads that take longer than 30 seconds - Updated the HTML renderer for displaying server MOTD ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory Team Fortress 2 Update Released
Players cannot use the custom colors. They are for plugin/mod authors. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of doc Sent: Thursday, May 10, 2012 3:28 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Mandatory Team Fortress 2 Update Released - \x08 followed by a hex code with alpha in RRGGBBAA format Does this mean we can half alpha values? Will I have to worry about people using colorful invisible language? Is there a CVAR to disable colors? As nice as they are I can already see the colored chat spam. ***SELLING**: STRANGE CRATES *~^^^*~* or something of the like. On Thu, May 10, 2012 at 3:21 PM, Eric Smith er...@valvesoftware.com wrote: We've released a mandatory update to Team Fortress 2. The notes for the update are below. -Eric -- Team Fortress 2 - Added The Front Runner - Added new promotional items - Added the UGC Highlander Season 6 medals - Fixed a bug that sometimes prevented servers from reconnecting to the item server after dropping connection - Fixed a client crash when using custom main menu .res files - Fixed a bug that allowed buildings to be built in nobuild/respawn volumes - Updated the localisation files - Added Enabled/Disabled inputs for the mapobj_cart_dispenser entity - Added ability to add custom colors in chat messages. Use either: - \x07 followed by a hex code in RRGGBB format - \x08 followed by a hex code with alpha in RRGGBBAA format ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] motd crashing the TF2 client
We've identified a problem that can crash clients when displaying HTML pages with certain Javascript files. We'll continue to look into it. Thanks, Tony -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Marco Padovan Sent: Saturday, April 28, 2012 11:15 AM To: Half-Life dedicated Linux server mailing list Subject: [hlds_linux] motd crashing the TF2 client Hi, we are getting specific motd pages that are crashing the client with no error... Ho can we debug the motd to see where is the problem? (motd.txt contains just an URL and the URL is an html page) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] How to crash everyone on a TF2 Server the simple way
Yes, if anybody has details in regards to how this exploit is performed, please reply directly to me (to...@valvesoftware.com). Thanks, Tony -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of dan Sent: Tuesday, April 03, 2012 9:07 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] How to crash everyone on a TF2 Server the simple way On 03/04/2012 16:58, BrokenCode Pro wrote: sami try this vid http://youtu.be/B7Gr3kc1jwg Why do we care about this? It isn't telling us anything informative. You either post details about the packet and bug (or send them to Valve) But I'd suggest reddit et al are probably a better places to grab views and attention for your video. -- Dan. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory Team Fortress 2 update released
Nothing to concern server operators. It won't make a difference if you get it or not. It was a client-only update that touched some shared code which caused new server binaries to get pushed, but there shouldn't actually be anything different server-side. Thanks, Tony -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose Sent: Wednesday, December 21, 2011 7:34 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Mandatory Team Fortress 2 update released And it does concern the list because the only files updated in this mysterious update if you install it via the server updater are these: Updating 'Team Fortress 2 Content' from version 305 to version 306 16.72% downloading ./event/orangebox/tf/bin/server.dll 39.40% downloading ./event/orangebox/tf/bin/server.dylib 77.62% downloading ./event/orangebox/tf/bin/server.so On 12/21/2011 10:30 PM, Frank wrote: No...I got a update after this one, I said another smaller update this one was around 70ish mb the other was around 94 -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of E3pO Sent: Wednesday, December 21, 2011 10:28 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Mandatory Team Fortress 2 update released Team Fortress 2 - Added community-created winter items to the drop lists, the craft tables, and the store - Added the Spirit of Giving - Gifts from Secret Saxtons and Piles o' Gifts now have a chance to grant a gift in addition to whatever item they would have granted normally - Fixed hearing the deny sound while rotating a sentry during placement - Manmelter balance tweaks: - Added particle effect on muzzle that appears when ready to fire - Increased projectile speed while maintaining the same travel arc - Increased extinguish range - Added festive lights to all ropes and cables - Fixed a problem that would sometimes allow the detonator projectiles to crit on burning targets - Updated the localization files - Updated the gamehaptics file: - Added draw/melee swing/melee hit/crit forces for the The Sharp Dresser and the Spy-cicle - Added draw/recoil/reload/crit forces for the Pomson 6000 - Added draw/recoil/crit forces for the Manmelter - Added draw/recoil force for the Wrap Assassin - Added melee hit/world hit force for the Third Degree - Added crit forces for the Holiday Punch - Fixed missing forces for Demoman swords - Refined recoil force for the Sandman On Wed, Dec 21, 2011 at 10:25 PM, Frankad...@gamerscrib.net wrote: Just got another smaller update..what was that for? I see nothing listed on the update history and no email from here? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith Sent: Wednesday, December 21, 2011 7:38 PM To: Half-Life dedicated Linux server mailing list; 'Half-Life dedicated Win32 server mailing list'; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds_linux] Mandatory Team Fortress 2 update released We've released a mandatory update for Team Fortress 2. The notes for the update are below. Thanks. -Eric Team Fortress 2 - Added community-created winter items to the drop lists, the craft tables, and the store - Added the Spirit of Giving - Gifts from Secret Saxtons and Piles o' Gifts now have a chance to grant a gift in addition to whatever item they would have granted normally - Fixed hearing the deny sound while rotating a sentry during placement - Manmelter balance tweaks: - Added particle effect on muzzle that appears when ready to fire - Increased projectile speed while maintaining the same travel arc - Increased extinguish range - Added festive lights to all ropes and cables - Fixed a problem that would sometimes allow the detonator projectiles to crit on burning targets - Updated the localization files - Updated the gamehaptics file: - Added draw/melee swing/melee hit/crit forces for the The Sharp Dresser and the Spy-cicle - Added draw/recoil/reload/crit forces for the Pomson 6000 - Added draw/recoil/crit forces for the Manmelter - Added draw/recoil force for the Wrap Assassin - Added melee hit/world hit force for the Third Degree - Added crit forces for the Holiday Punch - Fixed missing forces for Demoman swords - Refined recoil force for the Sandman ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
This can happen if you interrupt the update process. Are you sure that's not what happened? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose Sent: Thursday, December 15, 2011 7:57 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released gameserver@ocrtf2:~/orangebox/tf$ locate steam.inf /home/gameserver/event/orangebox/tf/steam.inf /home/gameserver/orangebox/tf/steam.inf gameserver@ocrtf2:~/orangebox/tf$ more /home/gameserver/orangebox/tf/steam.inf /home/gameserver/orangebox/tf/steam.inf: No such file or directory So, the file was basically deleted by today's update. On 12/15/2011 10:54 PM, PharaohsPaw wrote: Something did, as my server is segfaulting on start. On 12/15/2011 10:46 PM, Violent Crimes wrote: Anyone know if sourcemod offsets changed? If one of you guys that got an update successfully woudln't mind posting the contents of your updated tf2/orangebox/tf/steam.inf file, I am willing to try to help figure out what this update broke with metamod/sourcemod (assuming you guys are running them). I'm no Bailopan but I know a few things about them. :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Checking for third party DS updates?
4920 is the correct app id to use. The versions given are not the versions for any of the individual content depots. The API will only work for you if they're using Steam to manage the listing and versioning of dedicated servers. It sounds like you're looking for a web API to get the current versions of a given app's depots, but unfortunately no such API exists. Thanks, Tony -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Brian Rak Sent: Friday, December 09, 2011 9:18 PM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Checking for third party DS updates? Is there an API call that works to check if third party dedicated server software is out of date? For example, I'd like to check if the NS2 dedicated server is up to date or not. It's APPID is 4922, but when I try to access https://api.steampowered.com/ISteamApps/UpToDateCheck/v0001/?appid=4922version=999, I get an error saying 'Couldn't get app info for the app specified.'. Interestingly, if I look at APPID 4920 (the main NS2 appid), I get a response telling me the current version is 1000 (which is wrong, it's 48). Is this something that needs to be enabled on a per-appid basis? I've been told it works properly for all Valve games. I can talk to the NS2 developers if this is something that they need to request to be turned on, but I just need to know to ask for it. It would be a lot nicer to be able to use that API call, rather then having to dump the entire CDR and parse the output :/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] replay issues
If you can attach gdb and get a stack trace, that would be helpful. Thanks, Tony -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Riemers Sent: Monday, December 05, 2011 11:15 AM To: 'Half-Life dedicated Linux server mailing list' Subject: [hlds_linux] replay issues So our replay ftp server went down, i thought it was fixed at some point.. but now ALL my servers are down because of the replay server not being there. They are all just hanging doing nothing. * * Replay recording shutting down due to publishing error! Recording will begin * at the beginning of the next round, but may fail again. * And hanging, on another box: * ERROR: Publish timed out after 60 seconds. And after that same message as above, but still hanging. Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] regarding server ID's and Tokens
Clad, It appears you were using a zero in place of a capital 'O' for one of the characters in your identity token. I'd recommend copy and pasting rather than typing it on your own. See your email for more details. Thanks, Tony -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of clad iron Sent: Monday, November 21, 2011 8:51 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] regarding server ID's and Tokens This is what was sent to Tony 7 days ago. Received auth challenge; signing into gameserver account... L 11/11/2011 - 16:49:08: Received auth challenge; signing into gameserver account... Steamworks Stats: Received SERVER session id: 1856394173 Game server authentication: FAILURE! L 11/11/2011 - 16:49:08: Game server authentication: FAILURE! Incorrect identity token L 11/11/2011 - 16:49:08:Incorrect identity token L 11/11/2011 - 16:49:08: server_cvar: sv_registration_message Incorrect identity token This was the same message received before i reset 3 servers. After updating the Token related to the ID. i still get the same error. Tony has seen the tokens and there is no way for a mistake when typing the tokens. This has been tried with and with out quotes, and it effects 3 servers. On Mon, Nov 21, 2011 at 10:08 AM, 1nsane 1nsane...@gmail.com wrote: What issue? On Mon, Nov 21, 2011 at 1:53 AM, clad iron cladi...@gmail.com wrote: Tony or anyone from Valve , can you give an update regarding the Server Token issue. I presume Tony passed on the info. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Team Fortress 2 Beta Update
We've released an optional update for the Team Fortress 2 Beta. The specific changes include: - Reduce memory usage on systems running Windows XP - Fixed the Steam overlay not working after yesterday's update Thanks, Tony ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Team Fortress 2 Beta Update
We've released an optional update for the Team Fortress 2 Beta. The specific changes include: - Reduce memory usage and improve Alt-Tab handling under Windows Vista and Windows 7 Thanks, Tony ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Which ports are SRCDS binding to?
Correct. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of James Botting Sent: Monday, November 14, 2011 3:58 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Which ports are SRCDS binding to? Replay no longer requires a port as far as I am aware. On 14 Nov 2011, at 11:46, Fug1t1v3 f...@onlyskill.eu wrote: Some months ago there was allready this issue: in start command line: -port 27015 # Default server port, also +hostport can be used instead +clientport 27005 # Client Port +tv_port 27020 # STV Port -steamport 26000 # Port for Connection with steam +replay_port 27030 # Replay port -strictportbind # Disables rebound possibility - Best regards, Fug1t1v3 Onlyskill.eu - Game Servers Hosting CSS Servers Administrator Game Hosting Tehnical Administrator mail: f...@onlyskill.eu On 14 November 2011 12:53, Christian Radloff onkeldagobert1...@googlemail.com wrote: set +clientport for every server. 2011/11/14 Christoffer Pedersen v...@vrod.dk Hi there, I have some questions regarding to the SRCDS port assignments. In the early days SRCDS used to only assign it's ports to the gameserverport itself (TCPUDP) and the SourceTV port (if this is enabled). I am currently running into some issues. Some of my running gameservers are taking up eachother's ports somehow, which they actually shouldn't cause I have manually set the STV port and the gameserverport itself in an order so there would be no conflicts. This happened after the big CS:S refresh some weeks ago.. Here's an output from a server that starts up on the correct port: Assigned port is 27039 WARNING: Port 27005 was unavailable - bound to port 27009 instead - Why does it want to use port 27009? Network: IP 10.230.1.10, mode MP, dedicated Yes, ports 27018 SV / 27009 CL And here's an output from a server that starts up on another port than it was assigned: WARNING: Port 27015 was unavailable - bound to port 27037 instead WARNING: UDP_OpenSocket: unable to bind socket Network: IP 10.230.1.10, mode MP, dedicated Yes, ports 27037 SV / -1 CL I am suspecting that it's trying to bind it's hostport, but how can I edit/disable this? Thanks, Chris ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Mandatory Team Fortress 2 update released
It's not a typo in the code. I think Jeff just made a typo when he typed up the error message and posted to the hlds list. The error message should read: --- Engine Error --- ###/ - tf_pumpkin_bomb: UTIL_SetModel: not precached: models/props_halloween/pumpkin_explode.mdl --- OK --- We do have a fix for this problem going out today. It will be an optional update. Thanks, Tony -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Frank Sent: Friday, November 11, 2011 9:08 AM To: 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] [hlds] Mandatory Team Fortress 2 update released Found this right after the update myself.. if you are running any plugin that has to do with Pumpkins remove it for now until they (valve) fixes the typo in the code. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of oGre Sent: Friday, November 11, 2011 6:25 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] Mandatory Team Fortress 2 update released Both our Linux servers crash on startup. Invalid map 'koth_ravine_b2' included in map cycle file. Ignored. 538/ - tf_pumpkin_bomb: UTIL_SetModel: not precached: models/props_halloween/pumpkin_explode.mdl 538/ - tf_pumpkin_bomb: UTIL_SetModel: not precached: models/props_halloween/pumpkin_explode.mdl PreMinidumpCallback: updating dump comment Uploading dump (in-process) [proxy ''] /tmp/dumps/crash_2011122836_1.dmp 2011/11/11 James Botting bottswan...@googlemail.com Use cl_gameserver_reset_itentity on that one to regenerate and try the regenerated one instead. On 11 Nov 2011, at 01:43, clad iron cladi...@gmail.com wrote: I am getting this on 1 of our servers. L 11/10/2011 - 19:12:00: Received auth challenge; signing into gameserver account... L 11/10/2011 - 19:12:00: Game server authentication: FAILURE! L 11/10/2011 - 19:12:00:Incorrect identity token L 11/10/2011 - 19:12:00: server_cvar: sv_registration_message Incorrect identity token I typed out the token, and DOUBLE checked it was correct. This is no chance of any letter/number/symbol to me mistaken for something else. I have also tried it with and without quotes. Anyone else getting this ? On Thu, Nov 10, 2011 at 7:55 PM, E3pO e...@wmclan.net wrote: On my windows box i am getting more and more of these every update: material models/player/items/medic/medic_mirror has a normal map and $basealphae nvmapmask. Must use $normalmapalphaenvmapmask to get specular. material models/player/items/all_class/all_halo has a normal map and $basealphae nvmapmask. Must use $normalmapalphaenvmapmask to get specular. material models/player/items/all_class/id_badge_gold has a normal map and $basea lphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular. material models/player/items/all_class/id_badge_silver has a normal map and $bas ealphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular. material models/player/items/all_class/id_badge_platinum has a normal map and $b asealphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular. material models/player/items/all_class/spacechem_pin has a normal map and $basea lphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular. material models/player/items/all_class/weiner_gold has a normal map and $basealp haenvmapmask. Must use $normalmapalphaenvmapmask to get specular. material models/player/items/all_class/weiner_silver has a normal map and $basea lphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular. material models/player/items/all_class/weiner_bronze has a normal map and $basea lphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular. material models/player/items/all_class/etf2l_highlander_gold has a normal map an d $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular. material models/player/items/all_class/etf2l_highlander_silver has a normal map and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular. material models/player/items/all_class/etf2l_highlander_bronze has a normal map and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular. material models/player/items/all_class/etf2l_highlander_part has a normal map an d $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular. material models/player/items/all_class/ugc_highlander_participant has a normal m ap and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular . material
[hlds_linux] Team Fortress 2 Beta update
We've released an optional update for the Team Fortress 2 Beta. The specific changes include: - Additional dynamic model loader improvements Thanks, Tony ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Team Fortress 2 Update Released
Required updates for Team Fortress 2 are now available. The specific changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) - Output of status command now includes public IP - Fixed playback for pre-Halloween demo recordings Team Fortress 2 - Output of status command not includes registration status, including any error message causing failure - Update the '_registered' server tag based on whether registration is successful, not whether the registration convars are set - All registration related messages now go to the server log in addition to the console - Fix response from cl_gameserver_reset_identity command to properly format convar config lines - Added a taunt for the Tin Soldier set - Fixed the Soldier's melee dare response rule - MONOCULUS! HAS GROWN ANGRY - Updated the localization files Thanks, Tony ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] No halloween gift drops on viaduct_event
koth_harvest_event does not have and never did have any gift drops. Thanks, Tony -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Russell Smith Sent: Friday, October 28, 2011 2:33 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] No halloween gift drops on viaduct_event Are gifts supposed to drop on koth_harvest_event? My server has them drop on cp_manor_event and koth_viaduct_event but not harvest. I assumed this was because it is an older map and didn't have that feature when it was released in 2009. On 10/28/2011 12:51 AM, Jesse Molina wrote: I am having the same issue. Two servers on the same host, same IP, different ports. One of the two was verified dropping gifts yesterday on koth_harvest_event. However, today post-update, it is not dropping items on koth_harvest_event or the new koth_viaduct_event. Both are registered and in good standing, as far as I know. The admins of this host have not attempted any cheating or done anything that I would suspect have gotten us blacklisted. ics wrote: Is there a reason why no halloween gifts would not drop? I've regged the servers months ago. Servers do show up on server browser too. -ics ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Required TF2 update coming later today
We're going to have a required TF2 update coming later today. This isn't the update for the Halloween event nor is it the update that will require your server to be registered in order to receive gift drops on Halloween maps, but, as with all required updates, you will need to apply the update to your servers to allow players to connect. Thanks, Tony ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Team Fortress 2 Update Released
Required updates for Team Fortress 2 are now available. The specific changes include: - Improvements to client stability related to loading mesh content during gameplay - Fixed an engine error that mentioned CL_CallPostDataUpdates - Fixed Not Usable in Crafting text not appearing under certain conditions on item tooltips in the trading UI Thanks, Tony ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Team Fortress 2 Update Released
An optional update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the updates. The specific changes include: - Fixed a frequent server crash related to packfiles - Fixed the following items not being able to be used in the Rebuild Headgear recipe: Lo-Fi Longwave, Loyalty Reward, Spiral Sallet, Summer Shades, Scout Flip-Flops, Lucky No. 42, Summer Hat, Killer Exclusive, Ball-Kicking Boots, Merc's Pride Scarf, Manniversary Paper Hat Thanks, Tony ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2 Update Released
No, we don't need client dumps. We have a whole heap of them already. The problem is by the time the client has crashed, the client has been in a bad state already for a bit of time. The problem is tracking down how they got into that state. We have another update going out tomorrow that fixes at least one more problem and will likely reduce the number of server and client crashes. We won't be leaving the game in this condition; the team has been working on it non-stop. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jesse Porter Sent: Monday, October 17, 2011 8:43 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Team Fortress 2 Update Released Yeah, this seems to be worse than before. Would you like client minidumps? How can we help here? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mysterious server crashes
Are you running with replay also? I believe there is a known issue running SourceTV + Replay that we are working on. The workaround is to disable sv_parallel_packentities. There will be a performance penalty for doing that though. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kaspars Sent: Saturday, October 15, 2011 10:35 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Mysterious server crashes I can confirm that the server is not crashing anymore if the STV is disabled. On 2011.10.15. 19:43, Henry Goffin wrote: Thanks for the reports about Source TV, all. No promises on a specific timeline but we will obviously see what we can do. On Oct 15, 2011, at 7:55 AM, Emil Larssonail...@gmail.com wrote: Disabling STV on the servers so far have made them far more stable, even with Sourcemod and Metamod running. Of course, I yet have to let them run for a few hours to see that they're stable for sure. On Sat, Oct 15, 2011 at 4:09 PM, Kasparskasp...@micro.lv wrote: FYI I have three servers, two with only replay enabled, and third with replay+STV. The third server (with STV) randomly crashes once a while. Will try to disable STV, too and report back. On 2011.10.15. 17:03, Emil Larsson wrote: I disabled SourceTV (it was running alongside Replay) and it ran over a hour, over two maps fine (it would have crashed by now). Since I'm suspecting STV being the cause, I'm now running it disabled but with SourceMod and Metamod again. Hopefully this should be it. On Sat, Oct 15, 2011 at 2:33 PM, Emil Larssonail...@gmail.com wrote: Got some debug info on the server without any mods loaded, and just sent it to Valve. Hope they can make sense out of it. On Sat, Oct 15, 2011 at 1:35 PM, Emil Larssonail...@gmail.com wrote: Nope, forgot to say but it didn't help. Disabled Sourcemod and Metamod, server would crash after a mapchange (or soon after). Not always happen after a mapchange, but it seems to happen when the server have a sizely population too, such as when nearly being full. On Sat, Oct 15, 2011 at 10:34 AM, Henry Goffinhenryg@valvesoftware.** comhen...@valvesoftware.comwrote: We collect crash reports for trend analysis, and from what I can see, in the past few hours almost all Linux crash reports have metamod or sourcemod involved. I strongly suggest disabling any server mods and running vanilla to see if your crashes go away. -Original Message- From: hlds_linux-bounces@list.**valvesoftware.comhlds_linux-bounces@l ist.valvesoftware.com [mailto: hlds_linux-bounces@list.**valvesoftware.comhlds_linux-bounces@l ist.valvesoftware.com ] On Behalf Of h...@gmx.com Sent: Friday, October 14, 2011 5:23 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Mysterious server crashes Hat Fortress 2 - Original Message - From: Kyle Sanderson Sent: 10/15/11 03:07 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Mysterious server crashes Which game? I haven't had any servers crash since I brought them up last night (All CS:S). Kyle. On Fri, Oct 14, 2011 at 4:53 PM,h...@gmx.com wrote: Try this instead of vanilla. a) install gdb b) start the server with -nobreakpad and -debug arguments: ./srcds_run - game tf -nobreakpad -debug +ip ... c) Add ulimit -c 2097152 to startup script. A file named debug.log will be created when the error occurs. - Original Message - From: Andrew Fischer Sent: 10/15/11 01:34 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Mysterious server crashes I am seeing the same behaviour over here. Runs about an hour when full, then down it goes. I run a minimal set of sourcemod plugins. Was going to try vanilla without anything next time it crashed to see what happened. Let us know what you find! On Fri, Oct 14, 2011 at 5:31 PM, Emil Larsson ail...@gmail.com wrote: Anyone else get those? Server runs fine for about 30-90 minutes (usually averages less than a hour), then crashes... usually when it's full of players too. Only happens on our Linux servers too. Sourcemod does not seem to be the culprit (Gamedata is up to date as far I know), though I'm currently testing to run one of the Linux server with Sourcemod off. The server simple freezes and/or crashes. One of the crashes we had earlier seemed to be related to the item servers screwing up. __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp ://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Andrew Fischer Lightning Toads Productions, LLC www.lightningtoads.com*
Re: [hlds_linux] Mysterious server crashes
Sorry, the correct variable to disable to work around the problem is sv_parallel_sendsnapshot. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma Sent: Saturday, October 15, 2011 12:18 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Mysterious server crashes Are you running with replay also? I believe there is a known issue running SourceTV + Replay that we are working on. The workaround is to disable sv_parallel_packentities. There will be a performance penalty for doing that though. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kaspars Sent: Saturday, October 15, 2011 10:35 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Mysterious server crashes I can confirm that the server is not crashing anymore if the STV is disabled. On 2011.10.15. 19:43, Henry Goffin wrote: Thanks for the reports about Source TV, all. No promises on a specific timeline but we will obviously see what we can do. On Oct 15, 2011, at 7:55 AM, Emil Larssonail...@gmail.com wrote: Disabling STV on the servers so far have made them far more stable, even with Sourcemod and Metamod running. Of course, I yet have to let them run for a few hours to see that they're stable for sure. On Sat, Oct 15, 2011 at 4:09 PM, Kasparskasp...@micro.lv wrote: FYI I have three servers, two with only replay enabled, and third with replay+STV. The third server (with STV) randomly crashes once a while. Will try to disable STV, too and report back. On 2011.10.15. 17:03, Emil Larsson wrote: I disabled SourceTV (it was running alongside Replay) and it ran over a hour, over two maps fine (it would have crashed by now). Since I'm suspecting STV being the cause, I'm now running it disabled but with SourceMod and Metamod again. Hopefully this should be it. On Sat, Oct 15, 2011 at 2:33 PM, Emil Larssonail...@gmail.com wrote: Got some debug info on the server without any mods loaded, and just sent it to Valve. Hope they can make sense out of it. On Sat, Oct 15, 2011 at 1:35 PM, Emil Larssonail...@gmail.com wrote: Nope, forgot to say but it didn't help. Disabled Sourcemod and Metamod, server would crash after a mapchange (or soon after). Not always happen after a mapchange, but it seems to happen when the server have a sizely population too, such as when nearly being full. On Sat, Oct 15, 2011 at 10:34 AM, Henry Goffinhenryg@valvesoftware.** comhen...@valvesoftware.comwrote: We collect crash reports for trend analysis, and from what I can see, in the past few hours almost all Linux crash reports have metamod or sourcemod involved. I strongly suggest disabling any server mods and running vanilla to see if your crashes go away. -Original Message- From: hlds_linux-bounces@list.**valvesoftware.comhlds_linux-bounces@l ist.valvesoftware.com [mailto: hlds_linux-bounces@list.**valvesoftware.comhlds_linux-bounces@l ist.valvesoftware.com ] On Behalf Of h...@gmx.com Sent: Friday, October 14, 2011 5:23 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Mysterious server crashes Hat Fortress 2 - Original Message - From: Kyle Sanderson Sent: 10/15/11 03:07 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Mysterious server crashes Which game? I haven't had any servers crash since I brought them up last night (All CS:S). Kyle. On Fri, Oct 14, 2011 at 4:53 PM,h...@gmx.com wrote: Try this instead of vanilla. a) install gdb b) start the server with -nobreakpad and -debug arguments: ./srcds_run - game tf -nobreakpad -debug +ip ... c) Add ulimit -c 2097152 to startup script. A file named debug.log will be created when the error occurs. - Original Message - From: Andrew Fischer Sent: 10/15/11 01:34 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Mysterious server crashes I am seeing the same behaviour over here. Runs about an hour when full, then down it goes. I run a minimal set of sourcemod plugins. Was going to try vanilla without anything next time it crashed to see what happened. Let us know what you find! On Fri, Oct 14, 2011 at 5:31 PM, Emil Larsson ail...@gmail.com wrote: Anyone else get those? Server runs fine for about 30-90 minutes (usually averages less than a hour), then crashes... usually when it's full of players too. Only happens on our Linux servers too. Sourcemod does not seem to be the culprit (Gamedata is up to date as far I know), though I'm currently testing to run one of the Linux server with Sourcemod off. The server simple freezes and/or crashes. One of the crashes we had earlier seemed
Re: [hlds_linux] Mandatory TF2 update coming Wednesday
Also, as another heads-up, this update will be changing the whitespace in the status command to improve formatting as well as adjusting the output of the stats command. If you have scripts or plugins that depend on the formatting of the output of these commands, then you may want to check that they can handle the changes. I attached an example of the new output. Basically, the status output is formatted nicely into columns when possible. The stats command added a new column called Connects measuring total connections to the server since startup and renamed a misleading column from Users to Map changes. Also, the In and Out columns on the stats output are now measured in kilobytes per second. Thanks, Tony -Original Message- From: Tony Paloma Sent: Wednesday, October 12, 2011 10:53 AM To: hlds_linux@list.valvesoftware.com Subject: RE: Mandatory TF2 update coming Wednesday We're pushing today's planned update back a day so we can get some extra testing in. Look for the update tomorrow. Thanks, Tony From: Tony Paloma Sent: Monday, October 10, 2011 6:32 PM To: hlds_linux@list.valvesoftware.com Subject: Mandatory TF2 update coming Wednesday We're going to have a mandatory TF2 update coming Wednesday afternoon/evening. This is just a heads-up that it's coming so that you can be prepared. There is one change that might require a change to server configs: tf_show_voice_icons has been renamed to mp_show_voice_icons so that it's more generic. Thanks, Tony ] status hostname: Best TF2 Server Ever version : 1.2.3.4/18 1234 secure udp/ip : 192.111.111.111:27015 map : pl_barnblitz at: 0 x, 0 y, 0 z replay : recording players : 22 (33 max) # userid nameuniqueidconnected ping loss state adr # 2 replayBOT active # 3 AaaaA STEAM_0:0: 1:06:24300 active 192.111.111.112:27005 # 88 BbSTEAM_0:0:##03:28 480 active 192.111.111.113:27005 # 92 Big Mean Muther Hubbard BOT active # 6 ccc STEAM_0:1: 1:02:09480 active 192.111.111.114:27005 # 86 ddd STEAM_0:1:# 06:28 440 active 192.111.111.115:27005 # 89 MoreGun BOT active # 60 EeeeE STEAM_0:0:# 17:41 460 active 192.111.111.116:27005 # 24 Ff F STEAM_0:0:# 50:49 490 active 192.111.111.117:27005 # 26 ggSTEAM_0:1:##46:23 430 active 192.111.111.118:27005 # 90 H Hh H STEAM_0:1: 03:00 470 active 192.111.111.119:27005 # 27 Iii STEAM_0:0:# 44:07 490 active 192.111.111.120:27005 # 91 Jjjj STEAM_0:1:# 02:42 470 active 192.111.111.121:27005 # 28 Kk. KKkk, Kk.K. STEAM_0:0: 43:09 490 active 192.111.111.122:27005 # 93 Crazed Gunman BOT active # 59 L STEAM_0:0:# 18:01 460 active 192.111.111.123:27005 # 22 mmSTEAM_0:0:##55:51 430 active 192.111.111.124:27005 # 76 MeBOT active # 80 Zepheniah MannBOT active # 82 DeadHead BOT active # 84 The Freeman BOT active # 85 Soulless BOT active ] stats CPUIn (KB/s) Out (KB/s) Uptime Map changes FPS Players Connects 30.58 40.10 83.10 70 366.4121 92 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2 update coming Wednesday
Yep. I wanted to make sure the column headers all fit on a single 80 character line. Adding any more characters would have broken that. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of bottige...@gmail.com Sent: Thursday, October 13, 2011 11:52 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Mandatory TF2 update coming Wednesday Tony's example shows a name column length of 17 characters max. That's why H Hh H and Kk. KKkk, Kk.K. displaced uniqueid and connected. On Thu, Oct 13, 2011 at 1:36 AM, Saul Rennison saul.renni...@gmail.com wrote: Names can only be 32 characters long. It won't. On Thursday, 13 October 2011, bottige...@gmail.com bottige...@gmail.com wrote: Looks very nice. Can you make the name column longer so it never displaces the columns after it? On Wed, Oct 12, 2011 at 11:27 PM, John lists.va...@nuclearfallout.net wrote: I like it. You could also do as they did with GoldSrc, and call the formatted status output stat instead, and retain the existing behavior for status. But, either way's good. -John On 10/12/2011 11:00 PM, Tony Paloma wrote: Also, as another heads-up, this update will be changing the whitespace in the status command to improve formatting as well as adjusting the output of the stats command. If you have scripts or plugins that depend on the formatting of the output of these commands, then you may want to check that they can handle the changes. I attached an example of the new output. Basically, the status output is formatted nicely into columns when possible. The stats command added a new column called Connects measuring total connections to the server since startup and renamed a misleading column from Users to Map changes. Also, the In and Out columns on the stats output are now measured in kilobytes per second. Thanks, Tony -Original Message- From: Tony Paloma Sent: Wednesday, October 12, 2011 10:53 AM To: hlds_linux@list.valvesoftware.com Subject: RE: Mandatory TF2 update coming Wednesday We're pushing today's planned update back a day so we can get some extra testing in. Look for the update tomorrow. Thanks, Tony From: Tony Paloma Sent: Monday, October 10, 2011 6:32 PM To: hlds_linux@list.valvesoftware.com Subject: Mandatory TF2 update coming Wednesday We're going to have a mandatory TF2 update coming Wednesday afternoon/evening. This is just a heads-up that it's coming so that you can be prepared. There is one change that might require a change to server configs: tf_show_voice_icons has been renamed to mp_show_voice_icons so that it's more generic. Thanks, Tony ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Kind regards, *Saul Rennison* ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2 update coming Wednesday
We're pushing today's planned update back a day so we can get some extra testing in. Look for the update tomorrow. Thanks, Tony From: Tony Paloma Sent: Monday, October 10, 2011 6:32 PM To: hlds_linux@list.valvesoftware.com Subject: Mandatory TF2 update coming Wednesday We're going to have a mandatory TF2 update coming Wednesday afternoon/evening. This is just a heads-up that it's coming so that you can be prepared. There is one change that might require a change to server configs: tf_show_voice_icons has been renamed to mp_show_voice_icons so that it's more generic. Thanks, Tony ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Mandatory TF2 update coming Wednesday
We're going to have a mandatory TF2 update coming Wednesday afternoon/evening. This is just a heads-up that it's coming so that you can be prepared. There is one change that might require a change to server configs: tf_show_voice_icons has been renamed to mp_show_voice_icons so that it's more generic. Thanks, Tony ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [TF2] libtier0.so Shared Library Error
You do not need to disable SELinux entirely. The following solution was posted on the HLDS list in response to your question the first time: http://www.easysoft.com/support/kb/kb00976.html That will disable just the relevant SELinux feature. You can also do it for just the libtier0.so binary too if you'd like. We'll look into why libtier0.so is suddenly requiring text relocation. Thanks, Tony -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of PAL-18 Sent: Friday, September 23, 2011 12:17 PM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] [TF2] libtier0.so Shared Library Error The lastest TF2 update released crashes all my servers with the following error: ./srcds_linux: error while loading shared libraries: bin/libtier0.so: cannot restore segment prot after reloc: Permission denied Even if i delete the bin directory and update again, i get that error. I even thought something else became corrupt so as a test i created a new directory and ran the update to download everything again - same error occurs. This error even occurs with Metamod Source/Sourcemod disabled. My TF2 servers (i host 2) didnt do this error before the update. Someone on the Steam forums suggest i disable SELinux, but i'd rather not do that. I asked others on Steam Forums/Srcds Forums and those using the same OS also have the same problem. Anyone have another fix? Here's my server specs: Server OS: CentOS 5.6 64 Bit Processor: DualCore E5300 2.6GHz (Not Hyperthreaded) Ram: 4GB Game(s): Team Fortress 2 Start Up Command: screen -A -m -d -S zf TF2-ZF/orangebox/srcds_run -console -game tf -autoupdate ticrate 66 -pingboost 3 -secure -ip x.x.x.x +port 27015 -sport 26900 +maxplayers 21 +exec server1.cfg Admin Mods: Sourcemod ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Server freeze
Are you running srctv or replay by chance? In the meantime, you can probably set sv_parallel_sendsnapshot to 0 as a workaround for this problem. Thanks, Tony -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ad...@dogzgaming.com Sent: Friday, September 23, 2011 5:49 PM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Server freeze In the last 2 days I have had 3 server freezes. The console just halts and the srcds process gets stuck at 100% usage. This time I got the output from gdb. Here it is, hope someone can help. (gdb) bt #0 0xf6c4b610 in CFrameSnapshotManager::NextSnapshot(CFrameSnapshot const*) () from /home/dogz/srcds_turbo/orangebox/bin/engine.so #1 0xf6b4590c in CBaseServer::WriteTempEntities(CBaseClient*, CFrameSnapshot*, CFrameSnapshot*, bf_write, int) () from /home/dogz/srcds_turbo/orangebox/bin/engine.so #2 0xf6b38dfd in CBaseClient::SendSnapshot(CClientFrame*) () from /home/dogz/srcds_turbo/orangebox/bin/engine.so #3 0xf6c436ee in CGameClient::SendSnapshot(CClientFrame*) () from /home/dogz/srcds_turbo/orangebox/bin/engine.so #4 0xf6c569e7 in SV_ParallelSendSnapshot(CGameClient*) () from /home/dogz/srcds_turbo/orangebox/bin/engine.so #5 0xf6c5b669 in CParallelProcessorCGameClient*, CFuncJobItemProcessorCGameClient* ::Run(CGameClient**, unsigned int, int, IThreadPool*) () from /home/dogz/srcds_turbo/orangebox/bin/engine.so #6 0xf6c5a8fc in T.2230 () from /home/dogz/srcds_turbo/orangebox/bin/engine.so #7 0xf6c5acba in SV_Frame(bool) () from /home/dogz/srcds_turbo/orangebox/bin/engine.so #8 0xf6bbc277 in _Host_RunFrame_Server(bool) () from /home/dogz/srcds_turbo/orangebox/bin/engine.so #9 0xf6bbcea4 in _Host_RunFrame(float) () from /home/dogz/srcds_turbo/orangebox/bin/engine.so #10 0xf6bc6055 in CHostState::State_Run(float) () from /home/dogz/srcds_turbo/orangebox/bin/engine.so #11 0xf6bc68e3 in CHostState::FrameUpdate(float) () from /home/dogz/srcds_turbo/orangebox/bin/engine.so #12 0xf6bc6b04 in HostState_Frame(float) () from /home/dogz/srcds_turbo/orangebox/bin/engine.so #13 0xf6c7cc86 in CEngine::Frame() () from /home/dogz/srcds_turbo/orangebox/bin/engine.so #14 0xf6c79099 in CDedicatedServerAPI::RunFrame() () from /home/dogz/srcds_turbo/orangebox/bin/engine.so #15 0xf701d1d0 in ?? () #16 0xf701cf27 in ?? () #17 0xf6c798fd in CModAppSystemGroup::Main() () from /home/dogz/srcds_turbo/orangebox/bin/engine.so #18 0xf6c92d13 in CAppSystemGroup::Run() () from /home/dogz/srcds_turbo/orangebox/bin/engine.so #19 0xf6c7a656 in CDedicatedServerAPI::ModInit(ModInfo_t) () from /home/dogz/srcds_turbo/orangebox/bin/engine.so #20 0xf701d3cf in ?? () #21 0xf7020a93 in ?? () #22 0xf702256d in ?? () #23 0xf7020a93 in ?? () #24 0xf701d7e0 in ?? () #25 0xf701eadf in ?? () #26 0x080488ac in main () (gdb) c Continuing. ^C Program received signal SIGINT, Interrupt. 0xf6c4b62d in CFrameSnapshotManager::NextSnapshot(CFrameSnapshot const*) () from /home/dogz/srcds_turbo/orangebox/bin/engine.so (gdb) c Continuing. ^C Program received signal SIGINT, Interrupt. 0xf6c4b63e in CFrameSnapshotManager::NextSnapshot(CFrameSnapshot const*) () from /home/dogz/srcds_turbo/orangebox/bin/engine.so (gdb) c Continuing. ^C Program received signal SIGINT, Interrupt. 0xf6c4b632 in CFrameSnapshotManager::NextSnapshot(CFrameSnapshot const*) () from /home/dogz/srcds_turbo/orangebox/bin/engine.so (gdb) ^CQuit (gdb) c Continuing. ^C Program received signal SIGINT, Interrupt. 0xf6b45885 in CBaseServer::WriteTempEntities(CBaseClient*, CFrameSnapshot*, CFrameSnapshot*, bf_write, int) () from /home/dogz/srcds_turbo/orangebox/bin/engine.so (gdb) c Continuing. ^C Program received signal SIGINT, Interrupt. 0xf6c4b63e in CFrameSnapshotManager::NextSnapshot(CFrameSnapshot const*) () from /home/dogz/srcds_turbo/orangebox/bin/engine.so ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 Item server down for newer user accounts
We're (still) working on fixing the GC now. Your server should automatically reconnect when it's functioning again. Thanks, Tony -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Peter Reinhold Sent: Sunday, September 18, 2011 2:01 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] TF2 Item server down for newer user accounts On Sun, 18 Sep 2011 15:31:07 -0500, Ryan Stecker wrote: I can't see why your server would have to be restarted to regain a connection. It sounds like you're just abusing some logon pathway that instantly lets you get cache subscriptions. If it works (and i've seen it work more than a couple of times), then very clearly, the item server is ready notification does not work as intended. I fail to see any kind of abuse in wanting your server to work as intended. /Peter ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source Update Available
Are you getting a hitch on the server or the client? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Thiesson Johann Sent: Saturday, September 17, 2011 8:24 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Counter-Strike: Source Update Available Hello, Same here. Even with sv_noroundstats 1 . -- Johann 2011/9/17 Loïc PERY louloubi...@gmail.com Yes i confirm with the new variable set to 1 the problem is still present 2011/9/17 Saul Rennison saul.renni...@gmail.com Phwoar 33 msec is a damn long time On Saturday, 17 September 2011, Dan hansen d...@live.dk wrote: I still have the problem on all my servers, with sv_noroundstats 0. Here is the console log. ROUND STAT DEBUG UploadRoundStats completed. 33.390 msec. Breakdown: a: 0.004 msec b: 0.024 msec c: 0.000 msec d: 33.360 msec e: 0.002 msec objects: 4 1 4 3 2011/9/17 Tony Paloma to...@valvesoftware.com An optional update to Counter-Strike: Source is now available. The specific changes include: Counter-Strike: Source - Made stats reporting less verbose in an effort to reduce server hitches at round end - Added a server convar sv_noroundstats for server admin to turn off stats reporting if the server is hitching at round end. This shouldn't be necessary since the stats have been made less verbose. Please leave stats enabled unless you are seeing hitches. If you are getting hitches at round end, I'd appreciate if you turn on sv_debugroundstats and send me the console output after one of the end-round hitches. If you aren't getting hitches anymore after the update, well then, I'd like to know that too. Thanks, Tony ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Kind regards, *Saul Rennison* ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source Update Released
And for the technical folks on these lists, UploadRoundStats will still be called, it just won't do anything. As always, if you're having any problems, post about it on the list. If you were running a server plugin to disable stats reporting, please remove it as it should no longer be necessary. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen Sent: Saturday, September 17, 2011 4:19 PM To: 'Half-Life dedicated Linux server mailing list'; 'Half-Life dedicated Win32 server mailing list'; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds_linux] Counter-Strike: Source Update Released A required update for Counter-Strike: Source is now available. The specific changes include: - Disabled stats reporting on both the client and the server by default until the reporting problems are solved Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Issue with the last orangebox update !
Don't bother. We're going to ship an update today that will add a sv_noroundstats ConVar that you can use until we figure out what's wrong. It's designed to be async, but clearly that's not working. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Loïc PERY Sent: Friday, September 16, 2011 11:53 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Issue with the last orangebox update ! i can do an extension with detour, i just need the sigs. you have it ? 2011/9/16 Steve Dudenhoeffer sdudenhoef...@gmail.com Unfortunately the system I use is custom and wouldn't be compatible with usual MM:S/SourceMod solutions. However, someone who is familiar with detouring functions inside of MM:S should easily be able to create a block for it. On Fri, Sep 16, 2011 at 12:37 PM, Marc.B vg.ha...@gmail.com wrote: Intresting Steve. Thanks for the feedback. How did you blocked that function ? Marc. On Fri, Sep 16, 2011 at 6:36 PM, Michael Gosvig m...@michaelgosvig.dk wrote: Got the problem on all my serveres also Den 16/09/2011 17.33 skrev Markus Veit markus_...@gmx.de: Am 16.09.2011 17:21, schrieb ics: I have CSS and TF2 servers assigned 1 per core on our machine, no crashes or freezes. (talking about CSS, haven't played TF2 yet). Uptimes show that they have been up since the update though. -ics 16.9.2011 18:16, Marc.B kirjoitti: Hi, We have been running tests all the day and have discover a issue with this update. If you assign a single core to the server, it will freeze on player death, defuse, bomb going of. If you assign more than one core, it almost work as before, still a very short freeze. Please give this issue a look. Thank you. Marc. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux i have same problem, its 4 core Server ^^ and Frezze when Round end and Round Start -.- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Counter-Strike: Source Update Available
An optional update to Counter-Strike: Source is now available. The specific changes include: Counter-Strike: Source - Made stats reporting less verbose in an effort to reduce server hitches at round end - Added a server convar sv_noroundstats for server admin to turn off stats reporting if the server is hitching at round end. This shouldn't be necessary since the stats have been made less verbose. Please leave stats enabled unless you are seeing hitches. If you are getting hitches at round end, I'd appreciate if you turn on sv_debugroundstats and send me the console output after one of the end-round hitches. If you aren't getting hitches anymore after the update, well then, I'd like to know that too. Thanks, Tony ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Bad SetLocalOrigin(-nan, -nan, nan) on tf_projectile_pipe_remote
We have a fix for this one that will go out with the next update. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of bottige...@gmail.com Sent: Friday, September 02, 2011 12:55 AM To: Half-Life dedicated Linux server mailing list Subject: [hlds_linux] Bad SetLocalOrigin(-nan, -nan, nan) on tf_projectile_pipe_remote One of my servers just crashed right after this message. Bad SetLocalOrigin(-nan,-nan,nan) on tf_projectile_pipe_remote Does know what the problem might be or how to fix this? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Team Fortress 2 Beta update
We've released an optional update for the Team Fortress 2 Beta. The specific changes include: - Removed replay_port ConVar (and the need for replay to open a port) - Added the following ConVars for proxy support for replay FTP offloading: replay_fileserver_offload_useproxy, replay_fileserver_offload_proxy_host, and replay_fileserver_offload_proxy_port Thanks, Tony ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Crashing on auto team balance.
I've seen this as well. Generally on pipeline. It runs out of free entities. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of E3pO Sent: Monday, August 29, 2011 3:28 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Crashing on auto team balance. Ignoring unreasonable position (-nan,-nan,15946.423828) from vphysics! (entity tf_ammo_pack) PreMinidumpCallback: updating dump comment Uploading dump (in-process) [proxy ''] /tmp/dumps/crash_20110829182504_1.dmp Segmentation fault (core dumped) warning: Can't read pathname for load map: Input/output error. /home/srcds/srcds_new_surf/orangebox/debug.cmds:5: Error in sourced command file: No function contains program counter for selected frame. email debug.log to li...@valvesoftware.com Mon Aug 29 18:25:06 EDT 2011: Server restart in 10 seconds Updating server using Steam. Checking bootstrapper version ... Updating Installation Checking/Installing 'Team Fortress 2 Content' version 270 Checking/Installing 'Team Fortress 2 Materials' version 136 Checking/Installing 'Base Source Shared Materials' version 8 On Mon, Aug 29, 2011 at 6:26 PM, E3pO e...@wmclan.net wrote: I have been getting complaints that my server is crashing right before it auto team balances everybody. Any ideas? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2 Update Released
I think he just meant can't votekick. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson Sent: Tuesday, August 02, 2011 3:10 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Team Fortress 2 Update Released Not good at all, we can't have 33 players then. Kyle. On Tue, Aug 2, 2011 at 2:43 PM, Jon Lippincott j...@valvesoftware.com wrote: I'm fixing this now so you can't kick the replay bot or SourceTV bot. Sound good? Thanks for the bug report! -Jon -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of DarthNinja Sent: Tuesday, August 02, 2011 12:17 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Team Fortress 2 Update Released *Is there a way to prevent players from kicking or votekicking the replay bot* http://forums.alliedmods.net/showthread.php?p=1473391 On Tue, Aug 2, 2011 at 3:06 PM, clad iron cladi...@gmail.com wrote: i've been gone for almost 2 weeks, but wanted to ask if this was fixed ? From my understanding if the replay bot is kicked, then the replays do not work correctly till a map is changed and the bot is reloaded. Is there a way to prevent players from kicking or votekicking the replay bot ? On Tue, Aug 2, 2011 at 2:59 PM, bottige...@gmail.com bottige...@gmail.comwrote: Can anyone confirm if the Dr. G weapons still crash the server? On Tue, Aug 2, 2011 at 11:57 AM, ics i...@ics-base.net wrote: If this update fixes the crashes, i don't care if it adds 2, 5 or 10 hats or even more. If it's a dud once again, then... -ics 2.8.2011 21:55, John Marbury kirjoitti: While Fletcher Dunn claims that they wanted to make sure the cure isn't worse than the disease., we all now know they just wanted to add more HATS. On Tue, Aug 2, 2011 at 2:41 PM, Jason Ruymenjas...@valvesoftware.comwrote: Required updates for Team Fortress 2 are now available. The specific changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) - Fix a crash bug during changelevel when the Steam client is unable to init - Reduced the frequency of diagnostic messages for out-of-range positions and velocities Team Fortress 2 - Added the Red Orchestra 2 promo items - Fix a crash bug related to the Righteous Bison - Fix a bug where the increased_maxplayers server tag was being set when the 25th internal player slot was added for replay - Fixed a bug that caused team color paints to appear to be coming out of the wrong cans for the store icons - Updated the main menu backgrounds to include Granary and Upward Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Player counts, replay, and SourceTV
Today I learned there is a randommap command. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Milton Ngan Sent: Tuesday, July 26, 2011 7:42 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Player counts, replay, and SourceTV The combined settings look a bit like this mp_maxrounds 0 mp_winlimit 0 mp_timelimit 45 maxplayers 24 replay_enable 1 replay_block_dump_interval 15 replay_fileserver_protocol http replay_fileserver_port 80 replay_fileserver_offload_enable 0 replay_local_fileserver_path /var/www/replays/001/ replay_fileserver_path /001/ mapcycle mapcycle01.txt randommap -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of msleeper Sent: Tuesday, July 26, 2011 6:48 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Player counts, replay, and SourceTV Ah I see, I assumed that increased_maxplayers was how it checked the player count. Thanks for clearing that up. On a somewhat related note, I asked in another mail on the list for an example server.cfg and/or the server.cfg that Valve is using for their quick play servers. Do you think you could provide something like this? There hasn't been a decent example server.cfg since about release, and it would be great to have one instead of having to dig around for the Voting and Replay settings. Thanks. On Tue, Jul 26, 2011 at 9:43 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: I am running +maxplayers 24, no sv_visiblemaxplayers set, with Replays enabled... and my sv_tags is now reporting as increased_maxplayers and thus not giving me any Quickplay traffic. Is there something I missed here? increased_maxplayers being set in the situation you describe is a bug. I'll add that to my list. However, the tag is not used by quickplay in any way. Only the reported player counts are used. https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Player counts, replay, and SourceTV
Are you _sure_ it's reversed? Maxplayers 24, visiblemaxplayers 25 (or not set) makes sense if the engine is still bumping the maxplayers by one if tv/replay is enabled like you had said it will. And since the in-game browser decrements one from maxplayers for each bot slot, it makes sense that it will display 24 players with visible max set to 25. I'm now confused at what the actual change is because it sounds like there isn't any since this is how it's worked for a while. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Monday, July 25, 2011 3:01 PM To: 'hlds_linux@list.valvesoftware.com' Subject: Re: [hlds_linux] Player counts, replay, and SourceTV For example, if you want to have a server with 24 human players, and one reserved secret slot for yourself, you will set maxplayers to 24 and visiblemaxplayers to 25 Isn't it the other way round? maxplayers 25 sv_visiblemaxplayers 24 As Willy Wonka once said: Strike that. Reverse it. - Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2 Update Released
Also getting lockups still. I had three in the last couple hours. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Sir Jake Sent: Friday, July 22, 2011 3:05 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Team Fortress 2 Update Released Same here also getting crashes From: sai...@specialattack.net To: hlds_linux@list.valvesoftware.com Date: Fri, 22 Jul 2011 23:10:09 +0200 Subject: Re: [hlds_linux] Team Fortress 2 Update Released same crashes here From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics [i...@ics-base.net] Sent: 22 July 2011 23:08 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Team Fortress 2 Update Released The crash must be related to the new laser weapons. I've seen too many crashes with sentry, ubered soldier and charged hit from the new weapon shooting just before server goes down. All this before tonights update. I'll go to sleep now and report back in 7 hours, see if the crash i got was just freak accident. Though i think it wasn't. -ics 23.7.2011 0:05, 1nsane kirjoitti: I'm getting crashes still: #0 0x4743bc5e in _int_malloc () from /lib/libc.so.6 #1 0x4743dd87 in malloc () from /lib/libc.so.6 #2 0xf775da43 in operator new(unsigned int) () from bin/libtier0.so #3 0xf3bda558 in CEntityDataInstantiatortouchlink_t::CreateDataObject(CBaseEntity const*) () from /home/srcds/orangebox/tf/bin/server.so #4 0xf3bd01fb in CBaseEntity::CreateDataObject(int) () from /home/srcds/orangebox/tf/bin/server.so #5 0xf3bd0a6c in CBaseEntity::PhysicsMarkEntityAsTouched(CBaseEntity*) () from /home/srcds/orangebox/tf/bin/server.so #6 0xf3bd0cd7 in CBaseEntity::PhysicsMarkEntitiesAsTouching(CBaseEntity*, CGameTrace) () from /home/srcds/orangebox/tf/bin/server.so #7 0xf3f61dcf in CServerGameEnts::MarkEntitiesAsTouching(edict_t*, edict_t*) () from /home/srcds/orangebox/tf/bin/server.so #8 0xf6f4e376 in SV_SolidMoved(edict_t*, ICollideable*, Vector const*, bool) () from /home/srcds/orangebox/bin/engine.so #9 0xf6f41049 in CVEngineServer::SolidMoved(edict_t*, ICollideable*, Vector const*, bool) () from /home/srcds/orangebox/bin/engine.so #10 0xf3ea0f83 in CBaseEntity::PhysicsTouchTriggers(Vector const*) () from /home/srcds/orangebox/tf/bin/server.so #11 0xf3fa2cb2 in CMoveHelperServer::ProcessImpacts() () from /home/srcds/orangebox/tf/bin/server.so #12 0xf40a64fa in CPlayerMove::RunCommand(CBasePlayer*, CUserCmd*, IMoveHelper*) () from /home/srcds/orangebox/tf/bin/server.so On Fri, Jul 22, 2011 at 5:03 PM, Michael Johansenmichs...@live.no wrote: Mine haven't updated yet. Yaaay me. Date: Sat, 23 Jul 2011 00:02:27 +0300 From: alexandrualexa...@gmail.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Team Fortress 2 Update Released same :D 2011/7/22 icsi...@ics-base.net Just updated our servers and already one pulled out a crash. Was it REALLY fixed? -ics 22.7.2011 23:25, Jason Ruymen kirjoitti: A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: Shared Changes (CS:S, DoD:S, TF2, HL2:DM) - Updated the localization files Team Fortress 2 - Fixed a Linux dedicated server crash caused by the Replay director - Crash would happen whether the server was capturing Replays or not - Fixed the Map Stamps Collection bundle missing in the store - Fixed dedicated server ENTITY_CHANGE_NONE console spam - Improved the impact sounds for the Cow Mangler 5000's projectiles - Optimized many particle effects related to the Cow Mangler 5000 and the Righteous Bison - Reduced the ConVar fov_desired to have a lower bound like the Replay editor - Updated the Cow Mangler 5000 to display the drawbacks in its attribute list - Updated the gamehaptics file: - Added recoil/draw/crit/reload forces for the Cow Mangler 5000 and the Righteous Bison - Added charge shot force for the Cow Mangler 5000 - Refined the Demoman's Stickybomb Launcher/Pipe Bomb Launcher reload forces - Updated the localization files Jason __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linux http://list.valvesoftware.com/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linux http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2 Update Released
Yes, lots. See the Server crashes after today's update thread. http://list.valvesoftware.com/mailman/private/hlds_linux/2011-July/072058.ht ml -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Bajdechi Nightbox Alexandru Sent: Thursday, July 21, 2011 1:43 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Team Fortress 2 Update Released Anyone is having problems with server crashing ? 2011/7/21 Flubber flub...@gmail.com Please adress all griefing at : stormtrooper5...@valvesoftware.com, he's the one in charge of the Star Wars Update. 2011/7/21 E3pO e...@wmclan.net YOUR UPDATE IS BROKEN. GO FIX IT. On Wed, Jul 20, 2011 at 9:02 PM, Jason Ruymen jas...@valvesoftware.com wrote: Required updates for Team Fortress 2 are now available. The specific changes include: - Added the items for Dr. Grordbort's Victory Pack - Fixed hatless hats not working correctly - Fixed a display issue with team color paints - Updated the localization files Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Server crashes after today's update
Anyone else getting more crashes than normal? I just got two with: *** glibc detected *** ./srcds_linux: corrupted double-linked list: 0x0eed9810 Both had a stack trace mostly in engine.so doing things with CFrameSnapshots. Example: === Backtrace: = /lib/libc.so.6[0xbaeab6] /lib/libc.so.6[0xbb04e2] /lib/libc.so.6(cfree+0x59)[0xbb09e9] bin/libtier0.so(_ZdlPv+0x22)[0xf772ca02] bin/libtier0.so(_ZdaPv+0x1a)[0xf772c972] /home/srcds/tf2server/orangebox/bin/engine.so[0xf6ed9bb0] | _ZN14CFrameSnapshotD1Ev+38 /home/srcds/tf2server/orangebox/bin/engine.so[0xf6eda027] | _ZN14CFrameSnapshot16ReleaseReferenceEv+313 /home/srcds/tf2server/orangebox/bin/engine.so[0xf6dd9e8c] | _ZN12CClientFrameD2Ev+48 /home/srcds/tf2server/orangebox/bin/engine.so[0xf6eb7db0] | _ZN12CReplayFrameD0Ev+422 /home/srcds/tf2server/orangebox/bin/engine.so[0xf6dda0f2] | _ZN19CClientFrameManager18DeleteClientFramesEi+180 /home/srcds/tf2server/orangebox/bin/engine.so[0xf6eb9629] | _ZN13CReplayServer10UpdateTickEv+393 /home/srcds/tf2server/orangebox/bin/engine.so[0xf6eba6fb] | _ZN13CReplayServer8RunFrameEv+127 /home/srcds/tf2server/orangebox/bin/engine.so[0xf6e4beb6] | _Z14_Host_RunFramef+1025 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Server crashes after today's update
Also I should mention it was hanging at writing the dump and failing to auto restart. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of 1nsane Sent: Wednesday, July 20, 2011 7:23 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Server crashes after today's update Yes, I'm getting very similar crashes as well. On Wed, Jul 20, 2011 at 10:19 PM, Tony Paloma drunkenf...@hotmail.comwrote: Anyone else getting more crashes than normal? I just got two with: *** glibc detected *** ./srcds_linux: corrupted double-linked list: 0x0eed9810 Both had a stack trace mostly in engine.so doing things with CFrameSnapshots. Example: === Backtrace: = /lib/libc.so.6[0xbaeab6] /lib/libc.so.6[0xbb04e2] /lib/libc.so.6(cfree+0x59)[0xbb09e9] bin/libtier0.so(_ZdlPv+0x22)[0xf772ca02] bin/libtier0.so(_ZdaPv+0x1a)[0xf772c972] /home/srcds/tf2server/orangebox/bin/engine.so[0xf6ed9bb0] | _ZN14CFrameSnapshotD1Ev+38 /home/srcds/tf2server/orangebox/bin/engine.so[0xf6eda027] | _ZN14CFrameSnapshot16ReleaseReferenceEv+313 /home/srcds/tf2server/orangebox/bin/engine.so[0xf6dd9e8c] | _ZN12CClientFrameD2Ev+48 /home/srcds/tf2server/orangebox/bin/engine.so[0xf6eb7db0] | _ZN12CReplayFrameD0Ev+422 /home/srcds/tf2server/orangebox/bin/engine.so[0xf6dda0f2] | _ZN19CClientFrameManager18DeleteClientFramesEi+180 /home/srcds/tf2server/orangebox/bin/engine.so[0xf6eb9629] | _ZN13CReplayServer10UpdateTickEv+393 /home/srcds/tf2server/orangebox/bin/engine.so[0xf6eba6fb] | _ZN13CReplayServer8RunFrameEv+127 /home/srcds/tf2server/orangebox/bin/engine.so[0xf6e4beb6] | _Z14_Host_RunFramef+1025 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Server crashes after today's update
Yes I crashed again *** glibc detected *** ./srcds_linux: double free or corruption (!prev): 0x1aeae148 *** The double free makes more sense. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Mark Prelesnik Sent: Wednesday, July 20, 2011 9:04 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Server crashes after today's update We just crashed again with replays off. Thanks anyways. On 7/20/2011 11:52 PM, Sazpaimon wrote: Must be something else, then. If it's any consolation, Valve's servers seem to be down as a result of this, too. On 7/20/2011 11:42 PM, 1nsane wrote: I have replays disabled and got a freeze now. That's not it. On Wed, Jul 20, 2011 at 11:37 PM, docdrga...@gmail.com wrote: Just had a crash with replays disabled, not sure what to do now except play the waiting game! :( On Wed, Jul 20, 2011 at 8:09 PM, Mark Prelesnikh...@resetthis.com wrote: Ditto, thanks guise Restarted as vanilla, minus Metamod et al. In return, stack trace3 *** glibc detected *** ./srcds_linux: double free or corruption (!prev): 0x0bb9ae28 *** === Backtrace: = /lib/libc.so.6[0x394d06] /lib/libc.so.6(cfree+0x90)[0x3981e0] /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so [0xf24b10] /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so [0xf4f8f8] /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so [0xf50f5e] /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so [0xe50e2e] /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so [0xe51104] /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so [0xf45d72] /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so [0xe3c08d] /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so [0xde180e] /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so [0xf019b5] /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so [0xf08450] /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so [0xf0f617] /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so [0xe4bddf] /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so [0xf5f0ad] /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so [0xec2117] /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so [0xec2d44] /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so [0xecc245] /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so [0xecca71] /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so [0xeccc78] /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so [0xf7fda4] /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so [0xf7c5e9] bin/dedicated.so[0xd54a20] bin/dedicated.so[0xd54777] /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so [0xf7cc0b] /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so [0xf95951] /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so [0xf7dbba] bin/dedicated.so[0xd54c23] bin/dedicated.so[0xd58471] bin/dedicated.so[0xd59ced] bin/dedicated.so[0xd58471] bin/dedicated.so[0xd5503a] bin/dedicated.so(DedicatedMain+0x24)[0xd5632f] ./srcds_linux[0x80488ec] /lib/libc.so.6(__libc_start_main+0xdc)[0x341dec] ./srcds_linux[0x8048771] === Memory map: 0011-00112000 rwxp 0011 00:00 0 00112000-00118000 r-xp fd:00 44597254 /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/libsteam_ api.so 00118000-0011a000 rwxp 6000 fd:00 44597254 /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/libsteam_ api.so 0011a000-00126000 r-xp 8000 fd:00 44597254 /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/libsteam_ api.so 00126000-00127000 rwxp 00014000 fd:00 44597254 /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/libsteam_ api.so 00127000-00158000 rwxp 00127000 00:00 0 00158000-0018a000 r-xp fd:00 44597263 /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/soundemit tersystem.so 0018a000-0018b000 ---p 00032000 fd:00 44597263 /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/soundemit tersystem.so 0018b000-0018c000 r-xp 00032000 fd:00 44597263 /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/soundemit tersystem.so 0018c000-0018d000 rwxp 00033000 fd:00 44597263 /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/soundemit tersystem.so 0018d000-0018f000 rwxp 0018d000 00:00 0 0018f000-001a4000 r-xp fd:00 44597262 /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/shaderapi empty.so 001a4000-001a6000 r-xp 00014000 fd:00 44597262 /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/shaderapi empty.so 001a6000-001a7000 rwxp 00016000 fd:00 44597262
Re: [hlds_linux] Can replay be used by admins to check for cheaters?
Will. Combine the file parts in order to generate the .dem file. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Peter Reinhold Sent: Monday, July 18, 2011 10:48 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Can replay be used by admins to check for cheaters? On Mon, 18 Jul 2011 13:21:35 -0700, Tony Paloma wrote: Combining the block files for any replay stored on your server should result in a playable demo of the whole round the replay was generated on. Should, or will? I haven't tried, and my question more or less was if anyone else had experience with it :) /Peter ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] My server is still crashing
So you're 300 frames deep? Can you post the first few frames right before it starts to repeat? Also, if you make your shell window taller before starting gdb, you won't have to page thru as much. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of E3pO Sent: Sunday, July 17, 2011 11:01 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] My server is still crashing /home/srcds/srcds_new_surf/orangebox/tf/bin/server.so #300 0xb3f8de54 in CBasePlayer::ValidateCurrentObserverTarget() () from /home/srcds/srcds_new_surf/orangebox/tf/bin/server.so #301 0xb41a7f61 in CTFPlayer::ValidateCurrentObserverTarget() () from /home/srcds/srcds_new_surf/orangebox/tf/bin/server.so #302 0xb3f861de in CBasePlayer::CheckObserverSettings() () from /home/srcds/srcds_new_surf/orangebox/tf/bin/server.so #303 0xb4191419 in CTFPlayer::CheckObserverSettings() () from /home/srcds/srcds_new_surf/orangebox/tf/bin/server.so #304 0xb41abc26 in CTFPlayer::SetObserverMode(int) () from /home/srcds/srcds_new_surf/orangebox/tf/bin/server.so ---Type return to continue, or q return to quit---q ETC ETC ETC ETC On Mon, Jul 18, 2011 at 1:26 AM, Tony Paloma drunkenf...@hotmail.comwrote: What do you mean holding in return and force return? Like literally holding down the return key? Why are you doing that? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of E3pO Sent: Sunday, July 17, 2011 9:09 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] My server is still crashing I see a bunch more output now.. I have done logging on with a file but i've been holding in return for about an hour. Is there an easier way to force return instead of just holding it in? On Sun, Jul 17, 2011 at 10:30 PM, Sazpaimon sazpai...@x-cult.org wrote: Might not be the right way of running it. I use Nemrun, which saves my cores in a seperate cores folder, so this is how I run gdb: gdb srcds_linux cores/tf2_20110711155904.core From the orangebox directory. If you use srcd_run by itself, just run gdb srcds_linux corefile also from the orangebox directory. On 7/17/2011 10:13 PM, E3pO wrote: Yeah sorry I tried sending like 8 times. I CD into /orangebox/ and then type gdb. When it is open I type sym tf On Jul 17, 2011 7:07 PM, SazpaimonSazpaimon@x-cult.**orgsazpai...@x-cult.org wrote: I asked you before how you're running gdb but never got an answer. On 7/17/2011 9:18 PM, E3pO wrote: For some reason i can not post to this list, keeps saying my message is so big so i'm starting a new thread. Core was generated by `./srcds_linux -debug -console -game tf +ip 65.18.168.205 +port 27015 +map surf_'. Program terminated with signal 11, Segmentation fault. #0 0x00811602 in CPointTemplate::AddTemplate(**CBaseEntity*, char const*, int) () (gdb) thread apply all bt Thread 11 (Thread 8007): #0 0xb7824430 in __kernel_vsyscall () #1 0xb7631b86 in ?? () #2 0x1388 in ?? () #3 0x0001 in ?? () #4 0xae6baff4 in ?? () #5 0xae6b2718 in ?? () #6 0xafaba304 in ?? () #7 0xae6b08a3 in ?? () #8 0xb76cab60 in ?? () #9 0xae6b0e8b in ?? () #10 0xb76cab60 in ?? () #11 0xae6b12b5 in ?? () #12 0x in ?? () Thread 10 (Thread 8008): #0 0xb7824430 in __kernel_vsyscall () #1 0xb76d6342 in ?? () #2 0x in ?? () Thread 9 (Thread 8251): #0 0xb7824430 in __kernel_vsyscall () ---Typereturn to continue, or qreturn to quit--- #1 0xb76d6342 in ?? () #2 0x in ?? () Thread 8 (Thread 9686): #0 0xb7824430 in __kernel_vsyscall () #1 0xb76d6015 in ?? () #2 0x in ?? () Thread 7 (Thread 8024): #0 0xb7824430 in __kernel_vsyscall () #1 0xb7638971 in ?? () #2 0xb059bd9c in ?? () #3 0xafcd68b6 in ?? () #4 0xafbe354e in ?? () #5 0xafbe3722 in ?? () #6 0xafbe3769 in ?? () #7 0xafcd2a1e in ?? () #8 0xafbe5a9c in ?? () #9 0xb76d196e in ?? () #10 0x0d3b4a50 in ?? () #11 0xb763fa4e in ?? () Thread 6 (Thread 8026): ---Typereturn to continue, or qreturn to quit--- #0 0xb7824430 in __kernel_vsyscall () #1 0xb76d6342 in ?? () #2 0x in ?? () Thread 5 (Thread 8015): #0 0xb7824430 in __kernel_vsyscall () #1 0xb76d6342 in ?? () #2 0x in ?? () Thread 4 (Thread 8014): #0 0xb7824430 in __kernel_vsyscall () #1 0xb76d6342 in ?? () #2 0x in ?? () Thread 3 (Thread 8013): #0 0xb7824430 in __kernel_vsyscall () #1 0xb76d6342 in ?? () #2 0x in ?? () Thread 2 (Thread 8012): #0 0xb7824430 in __kernel_vsyscall () #1 0xb76d6342 in ?? () #2 0x in ?? () ---Typereturn to continue, or qreturn to quit--- Thread 1 (Thread 8011): #0 0x00811602 in CPointTemplate::AddTemplate(**CBaseEntity
Re: [hlds_linux] Can replay be used by admins to check for cheaters?
Combining the block files for any replay stored on your server should result in a playable demo of the whole round the replay was generated on. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Peter Reinhold Sent: Monday, July 18, 2011 1:07 PM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Can replay be used by admins to check for cheaters? Hi All, Seeing that F2P have given my server a large boost in popularity (both F2P players, and also a growing group of regulars), being a more active admin is a necessity. But, the server is filled almost 24/7, and we haven't got staff to be on call all day round (this is a non-profit server), so I was wondering if its possible for me to use replay (which is setup and working on the server), to check for suspicious activity, based on chatlogs and reports from players? If not, have anyone got any good ideas on how I could achieve some sort of after-the-fact factchecking/banning? Thanks in advance, /Peter ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] My server is still crashing
You crashed in vphysics. I've also had hangs/crashes in vphysics on my servers since about a month ago. I've told Valve about it before, but I'm not sure they've made any progress. Check the console for any error message. I was getting something like this before the crashes: Infinite origin from vphysics! (entity tf_ammo_pack) Infinite angles from vphysics! (entity tf_ammo_pack) Infinite origin from vphysics! (entity tf_ammo_pack) models/weapons/c_models/c_medigun/c_medigun.mdl (2) at nan nan nan in contact with vdisp_0198 (2) at 12.2 -0.0 0.0, crash. dist = -1, minq = 770495132652453366284468427199241500061299959747319934521807 8991130326129448151154688.00 models/weapons/c_models/c_medigun/c_medigun.mdl (2) at nan nan nan in contact with vdisp_0198 (2) at 12.2 -0.0 0.0, crash. dist = -1, minq = 770495132652453366284468427199241500061299959747319934521807 8991130326129448151154688.00 -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of E3pO Sent: Monday, July 18, 2011 2:12 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] My server is still crashing Okay i set logging on again and this time the crash was a bit less mangled (didn't repeat).. http://www.lowlagfrag.com/gdb.txt On Mon, Jul 18, 2011 at 12:13 PM, Tony Paloma drunkenf...@hotmail.comwrote: So you're 300 frames deep? Can you post the first few frames right before it starts to repeat? Also, if you make your shell window taller before starting gdb, you won't have to page thru as much. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of E3pO Sent: Sunday, July 17, 2011 11:01 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] My server is still crashing /home/srcds/srcds_new_surf/orangebox/tf/bin/server.so #300 0xb3f8de54 in CBasePlayer::ValidateCurrentObserverTarget() () from /home/srcds/srcds_new_surf/orangebox/tf/bin/server.so #301 0xb41a7f61 in CTFPlayer::ValidateCurrentObserverTarget() () from /home/srcds/srcds_new_surf/orangebox/tf/bin/server.so #302 0xb3f861de in CBasePlayer::CheckObserverSettings() () from /home/srcds/srcds_new_surf/orangebox/tf/bin/server.so #303 0xb4191419 in CTFPlayer::CheckObserverSettings() () from /home/srcds/srcds_new_surf/orangebox/tf/bin/server.so #304 0xb41abc26 in CTFPlayer::SetObserverMode(int) () from /home/srcds/srcds_new_surf/orangebox/tf/bin/server.so ---Type return to continue, or q return to quit---q ETC ETC ETC ETC On Mon, Jul 18, 2011 at 1:26 AM, Tony Paloma drunkenf...@hotmail.com wrote: What do you mean holding in return and force return? Like literally holding down the return key? Why are you doing that? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of E3pO Sent: Sunday, July 17, 2011 9:09 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] My server is still crashing I see a bunch more output now.. I have done logging on with a file but i've been holding in return for about an hour. Is there an easier way to force return instead of just holding it in? On Sun, Jul 17, 2011 at 10:30 PM, Sazpaimon sazpai...@x-cult.org wrote: Might not be the right way of running it. I use Nemrun, which saves my cores in a seperate cores folder, so this is how I run gdb: gdb srcds_linux cores/tf2_20110711155904.core From the orangebox directory. If you use srcd_run by itself, just run gdb srcds_linux corefile also from the orangebox directory. On 7/17/2011 10:13 PM, E3pO wrote: Yeah sorry I tried sending like 8 times. I CD into /orangebox/ and then type gdb. When it is open I type sym tf On Jul 17, 2011 7:07 PM, SazpaimonSazpaimon@x-cult.**orgsazpai...@x-cult.org wrote: I asked you before how you're running gdb but never got an answer. On 7/17/2011 9:18 PM, E3pO wrote: For some reason i can not post to this list, keeps saying my message is so big so i'm starting a new thread. Core was generated by `./srcds_linux -debug -console -game tf +ip 65.18.168.205 +port 27015 +map surf_'. Program terminated with signal 11, Segmentation fault. #0 0x00811602 in CPointTemplate::AddTemplate(**CBaseEntity*, char const*, int) () (gdb) thread apply all bt Thread 11 (Thread 8007): #0 0xb7824430 in __kernel_vsyscall () #1 0xb7631b86 in ?? () #2 0x1388 in ?? () #3 0x0001 in ?? () #4 0xae6baff4 in ?? () #5 0xae6b2718 in ?? () #6 0xafaba304 in ?? () #7 0xae6b08a3 in ?? () #8 0xb76cab60 in ?? () #9 0xae6b0e8b in ?? () #10 0xb76cab60 in ?? () #11 0xae6b12b5 in ?? () #12 0x in ?? () Thread 10
Re: [hlds_linux] My server is still crashing
What do you mean holding in return and force return? Like literally holding down the return key? Why are you doing that? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of E3pO Sent: Sunday, July 17, 2011 9:09 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] My server is still crashing I see a bunch more output now.. I have done logging on with a file but i've been holding in return for about an hour. Is there an easier way to force return instead of just holding it in? On Sun, Jul 17, 2011 at 10:30 PM, Sazpaimon sazpai...@x-cult.org wrote: Might not be the right way of running it. I use Nemrun, which saves my cores in a seperate cores folder, so this is how I run gdb: gdb srcds_linux cores/tf2_20110711155904.core From the orangebox directory. If you use srcd_run by itself, just run gdb srcds_linux corefile also from the orangebox directory. On 7/17/2011 10:13 PM, E3pO wrote: Yeah sorry I tried sending like 8 times. I CD into /orangebox/ and then type gdb. When it is open I type sym tf On Jul 17, 2011 7:07 PM, SazpaimonSazpaimon@x-cult.**orgsazpai...@x-cult.org wrote: I asked you before how you're running gdb but never got an answer. On 7/17/2011 9:18 PM, E3pO wrote: For some reason i can not post to this list, keeps saying my message is so big so i'm starting a new thread. Core was generated by `./srcds_linux -debug -console -game tf +ip 65.18.168.205 +port 27015 +map surf_'. Program terminated with signal 11, Segmentation fault. #0 0x00811602 in CPointTemplate::AddTemplate(**CBaseEntity*, char const*, int) () (gdb) thread apply all bt Thread 11 (Thread 8007): #0 0xb7824430 in __kernel_vsyscall () #1 0xb7631b86 in ?? () #2 0x1388 in ?? () #3 0x0001 in ?? () #4 0xae6baff4 in ?? () #5 0xae6b2718 in ?? () #6 0xafaba304 in ?? () #7 0xae6b08a3 in ?? () #8 0xb76cab60 in ?? () #9 0xae6b0e8b in ?? () #10 0xb76cab60 in ?? () #11 0xae6b12b5 in ?? () #12 0x in ?? () Thread 10 (Thread 8008): #0 0xb7824430 in __kernel_vsyscall () #1 0xb76d6342 in ?? () #2 0x in ?? () Thread 9 (Thread 8251): #0 0xb7824430 in __kernel_vsyscall () ---Typereturn to continue, or qreturn to quit--- #1 0xb76d6342 in ?? () #2 0x in ?? () Thread 8 (Thread 9686): #0 0xb7824430 in __kernel_vsyscall () #1 0xb76d6015 in ?? () #2 0x in ?? () Thread 7 (Thread 8024): #0 0xb7824430 in __kernel_vsyscall () #1 0xb7638971 in ?? () #2 0xb059bd9c in ?? () #3 0xafcd68b6 in ?? () #4 0xafbe354e in ?? () #5 0xafbe3722 in ?? () #6 0xafbe3769 in ?? () #7 0xafcd2a1e in ?? () #8 0xafbe5a9c in ?? () #9 0xb76d196e in ?? () #10 0x0d3b4a50 in ?? () #11 0xb763fa4e in ?? () Thread 6 (Thread 8026): ---Typereturn to continue, or qreturn to quit--- #0 0xb7824430 in __kernel_vsyscall () #1 0xb76d6342 in ?? () #2 0x in ?? () Thread 5 (Thread 8015): #0 0xb7824430 in __kernel_vsyscall () #1 0xb76d6342 in ?? () #2 0x in ?? () Thread 4 (Thread 8014): #0 0xb7824430 in __kernel_vsyscall () #1 0xb76d6342 in ?? () #2 0x in ?? () Thread 3 (Thread 8013): #0 0xb7824430 in __kernel_vsyscall () #1 0xb76d6342 in ?? () #2 0x in ?? () Thread 2 (Thread 8012): #0 0xb7824430 in __kernel_vsyscall () #1 0xb76d6342 in ?? () #2 0x in ?? () ---Typereturn to continue, or qreturn to quit--- Thread 1 (Thread 8011): #0 0x00811602 in CPointTemplate::AddTemplate(**CBaseEntity*, char const*, int) () #1 0xafb1a64c in ?? () #2signal handler called #3 0xafaba384 in ?? () #4 0x003c6f28 in CKothLogic::InputRoundSpawn(**inputdata_t) () Cannot access memory at address 0xb75e1e04 (gdb) __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://l ist.valvesoftware.com/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://l ist.valvesoftware.com/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://li st.valvesoftware.com/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://lis t.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds_linux] Server Trend
If your trend is measuring your rank against other servers, you can't be going upwards forever. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of steve grout Sent: Thursday, July 14, 2011 2:31 AM To: Half-Life dedicated Win32 server mailing list; 'Half-Life dedicated Linux server mailing list' Subject: [hlds_linux] Server Trend Our main community server has been almost constantly full since the matchmaking/F2P release so i would like to thank who ever thought up that idea at Valve.. now to the point.. Since registering our main community server our trend has always been 'good' standing Trend: slightly upwards. It's been this way for weeks but today i noticed that our standing is still 'good' but the Trend is 'downwards fast'. We've changed nothing on our server at all over this time and like i have mentioned it's been constantly full. Anyone got any ideas as to why this might be? Thanks for your time ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] My Server keeps crashing non stop.
Hardware problem? Run a memory testing tool and let it go all day. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of E3pO Sent: Wednesday, July 13, 2011 4:16 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] My Server keeps crashing non stop. Still is crashing randomly. It fills up to 32\32 and for hours and hours and then just crashes. Weirdly enough the last crash actually didn't crash the server.. It crashed all the clients in the server? every single person. On Wed, Jul 13, 2011 at 3:10 AM, E3pO e...@wmclan.net wrote: (gdb) thread apply all bt Thread 11 (Thread 31279): #0 0xb7706430 in ?? () Cannot access memory at address 0xab83de4c Thread 10 (Thread 31208): #0 0xb7706430 in ?? () Cannot access memory at address 0xaf99c210 Thread 9 (Thread 31243): #0 0xb7706430 in ?? () Cannot access memory at address 0xaf251214 Thread 8 (Thread 31209): #0 0xb7706430 in ?? () Cannot access memory at address 0xb6f84214 Thread 7 (Thread 4419): #0 0xb7706430 in ?? () Cannot access memory at address 0xad38c2f0 Thread 6 (Thread 31241): #0 0xb7706430 in ?? () Cannot access memory at address 0xaf453214 Thread 5 (Thread 2449): #0 0xb7706430 in ?? () Cannot access memory at address 0xae38e0f4 Thread 4 (Thread 31244): ---Type return to continue, or q return to quit--- #0 0xb7706430 in ?? () Cannot access memory at address 0xaf150214 Thread 3 (Thread 31281): #0 0xb7706430 in ?? () Cannot access memory at address 0xaaa9c084 Thread 2 (Thread 31242): #0 0xb7706430 in ?? () Cannot access memory at address 0xaf352214 Thread 1 (Thread 31238): #0 0x00811602 in ?? () Cannot access memory at address 0xaf99bd20 (gdb) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] My Server keeps crashing non stop.
Any chance you can get a full stack trace? Also, have you tried removing all plugins (not just the sourcemod plugins as you've done)? Try renaming the addons folder to something else to disable them all and then try again. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of E3pO Sent: Tuesday, July 12, 2011 2:18 PM To: Half-Life dedicated Linux server mailing list Subject: [hlds_linux] My Server keeps crashing non stop. I've had a pretty stable server going for some time now and have play tested every single map to insure no maps are causing crashes. The server is usually pretty full until it crashes resulting in an admin having to restart the server manually. I tried setting up a PHP script with shell_exec(/home/srcds/srcds_new_surf/orangebox/server.sh); and it can execute the script but will not execute the screen for some reason. This means that last night while i was sleeping and it crashed with 19 players in it nobody was able to play for 8 hours until i woke up and found it was down. It would be nice if there was a better way to tell players that the server crashed instead of just having them disconnect. This server stopped without a clean goodbye which probably means it has crashed or the network is down. Click here to retry or get a notification when it is back up. The last few lines in the console are: rcon from 65.18.168.205:58386: command status rcon from 65.18.168.205:58386: command sv_visiblemaxplayers = -1 - Overrides the max players reported to prospective clients rcon from 65.18.168.205:58386: command sv_visiblemaxplayers PreMinidumpCallback: updating dump comment and DEBUG.LOG: -- CRASH: Tue Jul 12 17:19:40 EDT 2011 Start Line: ./srcds_linux -debug -console -game tf +ip 65.18.168.205 +port 27015 +map surf_supersurf_v2 +maxplayers 32 [New Thread 25761] [New Thread 25768] [New Thread 25778] [New Thread 25771] [New Thread 25742] [New Thread 25807] [New Thread 25741] [New Thread 25770] [New Thread 25769] [New Thread 25804] #0 0x00811602 in ?? () No symbol table info available. eax0xf0 240 ecx0x0 0 edx0x2 2 ebx0xafbafacc -1346700596 esp0xafad9d20 0xafad9d20 ebp0xafad9d58 0xafad9d58 esi0x0 0 edi0x0 0 eip0x811602 0x811602 eflags 0x10202 [ IF RF ] cs 0x73 115 ss 0x7b 123 ds 0x7b 123 es 0x7b 123 fs 0x0 0 gs 0x33 51 End of Source crash report -- I've tried removing plugins from sourcemod that might be the culprit but still no luck.. It's crashed with just me walking around in the server so it's totally random. Nothing has changed from the last few days of 100% uptime other then changing sm_cvar mp_waitingforplayers_time 0 which shouldn't cause a crash.. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Hey Jay, You're running the SourceOP plugin, right? It's a new issue with today's update. I'll be fixing the problem in the plugin such that it doesn't occur in future updates either. Thanks, Tony -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jay Singh Sent: Monday, June 27, 2011 6:29 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released Neither I or anyone can connect to my servers. It says connection failed after four retries. Is anyone else getting this problem? From: jas...@valvesoftware.com To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Date: Tue, 28 Jun 2011 00:34:30 + Subject: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released Required updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are now available. The specific changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) - Reduced CPU usage for idle servers Team Fortress 2 - Added the Splendid Screen, Ali Baba's Wee Booties, and the Mantreads to the whitelist for Medieval mode - Added a server console message when a player is sent to the server via the matchmaking system - Fixed the cl_gameserver_list output - Fixed the Quick-Fix showing the fire overlay when running in DX8 - Fixed a problem with team paints not being displayed properly when playing - Fixed a display problem with Hatless hats - Fixed a problem that prevented the new Scout items from being used in crafting recipes - Fixed a problem with clients seeing the incorrect vote options after changing servers - Fixed the backpack image for the Schadenfreude not being disabled when using paint - Updated the Planeswalker Goggles to not hide the Scout's hat/headset - Updated the taunt items to be nameable - Updated the localization files Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
No problem. And in case you missed it, the plugin update is out. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jay Singh Sent: Monday, June 27, 2011 7:06 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released Thanks a bunch. From: drunkenf...@hotmail.com To: hlds_linux@list.valvesoftware.com Date: Mon, 27 Jun 2011 18:57:39 -0700 Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source,Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released Hey Jay, You're running the SourceOP plugin, right? It's a new issue with today's update. I'll be fixing the problem in the plugin such that it doesn't occur in future updates either. Thanks, Tony -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jay Singh Sent: Monday, June 27, 2011 6:29 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released Neither I or anyone can connect to my servers. It says connection failed after four retries. Is anyone else getting this problem? From: jas...@valvesoftware.com To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Date: Tue, 28 Jun 2011 00:34:30 + Subject: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released Required updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are now available. The specific changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) - Reduced CPU usage for idle servers Team Fortress 2 - Added the Splendid Screen, Ali Baba's Wee Booties, and the Mantreads to the whitelist for Medieval mode - Added a server console message when a player is sent to the server via the matchmaking system - Fixed the cl_gameserver_list output - Fixed the Quick-Fix showing the fire overlay when running in DX8 - Fixed a problem with team paints not being displayed properly when playing - Fixed a display problem with Hatless hats - Fixed a problem that prevented the new Scout items from being used in crafting recipes - Fixed a problem with clients seeing the incorrect vote options after changing servers - Fixed the backpack image for the Schadenfreude not being disabled when using paint - Updated the Planeswalker Goggles to not hide the Scout's hat/headset - Updated the taunt items to be nameable - Updated the localization files Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Free-to-Play and hackers...
The server has access to a player's backpack private or not, but I agree it's still not a good method for detecting free players. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ian R. Justman Sent: Friday, June 24, 2011 11:12 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Free-to-Play and hackers... On 06/23/2011 23:25, Netshroud wrote: Or just kick or ban those with a backpack capacity of 50. Premium users get 300-1000 depending on how many Backpack Expanders they use. On Fri, Jun 24, 2011 at 3:53 PM, Amerstalker...@gmail.com wrote: I highly doubt valve is going to add this cvar since it defeats the purpose of making tf2 free to play in the first place If you insist on disallowing f2p anyway then I figure you could run a script or something that will query for players backpack on joining and ban or kick those without Proof of Purchase hat in their backpack. But this will only allow old players that paid for their copy of tf2 to join your server. Amer You run into a problem if you base your kick and/or ban entirely on the contents or even the number of slots of someone's backpack. You cannot do it to me for example. My profile is private. Sites like tf2items.com cannot see my backpack, which was a side effect of making my profile private. As such, nobody can see what is in my backpack. Slight digression, long after I had set my backpack private, I had some random schmuck ask for one of my items; I realized he might have been going by what tf2items.com had for me. It said that the last time it had accurate data was in November of 2009. At that point, I asked drunken_f00l to clear the data he had on the site. I do not like being approached by random people asking about items in my backpack. However, back to the topic at hand, the point of that is that, yes, it may be handy to base a kick and/or ban on the state of a player's backpack. What if you cannot even GET TO it? There needs to be some other way. Letting any server administrator into a player's backpack is not the answer. Neither is requiring players wear their Proof of Purchase. --IJ. -- Ian R. Justman UNIX hacker. Anime fan. Any questions? ianj (at) ian-justman.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Max players penalty
+1. Nearly 70k players. That's about 4x normal. http://store.steampowered.com/stats/ -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of DontWannaName! Sent: Friday, June 24, 2011 12:19 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Max players penalty I think there are just not that many empty servers open right now. On Fri, Jun 24, 2011 at 11:54 AM, ics i...@ics-base.net wrote: The quickplay thing doesn't work like it is ment to work. I've tried it now 5 times in a row, always ending up on 160ms+ ping server. So basically it's overcrowded, doesn't work like it should or there aren't free servers around here in Europe. May i remind that up to this day, L4D2 lobby search does the same thing. Only recently it started giving out less pinged servers. -ics 24.6.2011 21:48, 1nsane kirjoitti: The faq says that even with that quickplay will send players. On Fri, Jun 24, 2011 at 2:31 PM, DarthNinjahlds-lin@**darthninja.comhlds-...@darthninja.com wrote: Your tags have increased_maxplayers in them. On Fri, Jun 24, 2011 at 1:58 PM, Saint K.sai...@specialattack.net wrote: I'm not seeing any indication of the match system sending any players to our servers. Our tags read; sv_tags = HLstatsX:CE,_registered,**alltalk,increased_maxplayers,** payload,replays,specialattack While we only permit 24 players due to visible slots cvar, and alltalk (not sure if that decreases your score) is only active during round end. Saint K. __**__ From: hlds_linux-bounces@list.**valvesoftware.comhlds_linux-bounces@list .valvesoftware.com[ hlds_linux-bounces@list.**valvesoftware.comhlds_linux-bounces@list .valvesoftware.com] On Behalf Of 1nsane [ 1nsane.pw@ gmail.com] Sent: 24 June 2011 16:05 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Max players penalty I have something similar and use sv_visiblemaxplayers as well. But recently I've been seeing things like 27/24 so it makes me think as though I'm being penalized because matchmaking puts more players on the server than it should. On Fri, Jun 24, 2011 at 4:43 AM, Saint K.sai...@specialattack.net wrote: Hi, I am wondering about the same question. We have our servers setup with reserved slots, but they are hidden. So essentionally most of the times the server is on the correct 24 player limit, although the maxplayers is configured as 26 to allow reserved slot owners to join without having to kick others out or constantly leave a slot open. Saint K. __**__ From: hlds_linux-bounces@list.**valvesoftware.comhlds_linux-bounces@lis t.valvesoftware.com[ hlds_linux-bounces@list.**valvesoftware.comhlds_linux-bounces@lis t.valvesoftware.com] On Behalf Of Ronny Schedel [ i...@ronny-schedel.de] Sent: 24 June 2011 08:53 To: hlds_linux@list.valvesoftware.**comhlds_linux@list.valvesoftware. com Subject: [hlds_linux] Max players penalty Hello, we are running a server with maxplayers set to 25, we have 1 reserved slot which gets emptied all the time. We have set sv_visiblemaxplayers to 24. The FAQ says: Increasing the max player count above 24 will incur a matchmaking scorking penalty, but will not disqualify you from the list. My question: do you respect the sv_visiblemaxplayers setting or do we get a penalty for having one reserved slot? Best regards Ronny Schedel __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp:/ /list.valvesoftware.com/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp:/ /list.valvesoftware.com/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp:// list.valvesoftware.com/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp:// list.valvesoftware.com/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://l ist.valvesoftware.com/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or
Re: [hlds_linux] Free-to-Play and hackers...
That's not what the plugin does. Check out the source and/or forum thread. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of anna rack Sent: Friday, June 24, 2011 12:21 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Free-to-Play and hackers... Thing is, it's not really a good idea to base a player on the amount of items that they have in their backpacks. Many players delete/craft/trade their items, therefore leaving their backpack quite minimilistic making it unreasonable and unfair to kick/ban/whatever becuase of that reason. annarack From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose [rbemr...@vgmusic.com] Sent: 24 June 2011 19:29 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Free-to-Play and hackers... There's a SourceMod plugin named Free2BeKicked that checks whether a player has the TF2 Premium DLC, which is apparently appid 459 if that plugin is to be believed. https://forums.alliedmods.net/showthread.php?t=160049 it requires the SourceMod SteamTools extension: https://forums.alliedmods.net/showthread.php?t=129763 On Fri, Jun 24, 2011 at 2:11 PM, Ian R. Justman i...@ian-justman.comwrote: On 06/23/2011 23:25, Netshroud wrote: Or just kick or ban those with a backpack capacity of 50. Premium users get 300-1000 depending on how many Backpack Expanders they use. On Fri, Jun 24, 2011 at 3:53 PM, Amerstalker...@gmail.com wrote: I highly doubt valve is going to add this cvar since it defeats the purpose of making tf2 free to play in the first place If you insist on disallowing f2p anyway then I figure you could run a script or something that will query for players backpack on joining and ban or kick those without Proof of Purchase hat in their backpack. But this will only allow old players that paid for their copy of tf2 to join your server. Amer You run into a problem if you base your kick and/or ban entirely on the contents or even the number of slots of someone's backpack. You cannot do it to me for example. My profile is private. Sites like tf2items.comcannot see my backpack, which was a side effect of making my profile private. As such, nobody can see what is in my backpack. Slight digression, long after I had set my backpack private, I had some random schmuck ask for one of my items; I realized he might have been going by what tf2items.com had for me. It said that the last time it had accurate data was in November of 2009. At that point, I asked drunken_f00l to clear the data he had on the site. I do not like being approached by random people asking about items in my backpack. However, back to the topic at hand, the point of that is that, yes, it may be handy to base a kick and/or ban on the state of a player's backpack. What if you cannot even GET TO it? There needs to be some other way. Letting any server administrator into a player's backpack is not the answer. Neither is requiring players wear their Proof of Purchase. --IJ. -- Ian R. Justman UNIX hacker. Anime fan. Any questions? ianj (at) ian-justman.com __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://lis t.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2 update coming this afternoon
Perhaps a dumb question, but you created three different identities, ya? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of clad iron Sent: Thursday, June 23, 2011 3:33 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Mandatory TF2 update coming this afternoon note to valve. i setup tf_server_identity_account_id n tf_server_identity_token x a few weeks ago on 3 servers, but when checking the status on it with cl_gameserver_list it only shows 1 server added. The above cvars are in the server.cfg On Thu, Jun 23, 2011 at 6:19 PM, DontWannaName! ad...@topnotchclan.comwrote: Thanks for the headsup, cant wait for the update! On Thu, Jun 23, 2011 at 3:09 PM, Eric Smith er...@valvesoftware.com wrote: We're preparing to release a mandatory Team Fortress 2 update this afternoon. This update includes a new matchmaking system for clients. To learn how you can use this to drive traffic to your server(s) follow this link: https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513 We have also put together a FAQ with extra info. You can check it out here: -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2 update coming this afternoon
Yep. Run it 5 times. Also that question is answered in the FAQ. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of clad iron Sent: Thursday, June 23, 2011 3:47 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Mandatory TF2 update coming this afternoon maybe i'm not understanding correctly. Say i have 5 servers, does cl_gameserver_create_identity have to be run 5 times getting a new id each time? i ran it once and pasted the info into each server.cfg On Thu, Jun 23, 2011 at 6:38 PM, Tony Paloma drunkenf...@hotmail.comwrote: Perhaps a dumb question, but you created three different identities, ya? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of clad iron Sent: Thursday, June 23, 2011 3:33 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Mandatory TF2 update coming this afternoon note to valve. i setup tf_server_identity_account_id n tf_server_identity_token x a few weeks ago on 3 servers, but when checking the status on it with cl_gameserver_list it only shows 1 server added. The above cvars are in the server.cfg On Thu, Jun 23, 2011 at 6:19 PM, DontWannaName! ad...@topnotchclan.comwrote: Thanks for the headsup, cant wait for the update! On Thu, Jun 23, 2011 at 3:09 PM, Eric Smith er...@valvesoftware.com wrote: We're preparing to release a mandatory Team Fortress 2 update this afternoon. This update includes a new matchmaking system for clients. To learn how you can use this to drive traffic to your server(s) follow this link: https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513 We have also put together a FAQ with extra info. You can check it out here: -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2 update coming this afternoon
Remove your plugins until they are updated. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of clad iron Sent: Thursday, June 23, 2011 8:12 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Mandatory TF2 update coming this afternoon I'm getting the same crash error on tf2 as on the beta. (linux) Anyone else getting these on linux ? Console initialized. Game.dll loaded for Team Fortress Setting breakpad minidump AppID = 440 Forcing breakpad minidump interfaces to load Looking up breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit Installing breakpad exception handler for appid(440)/version(4608) CSoundEmitterSystem: Registered 3885 sounds scripts/talker/tf.txt(token 1098) : No such response 'ScoutTauntAtomizer' for rule 'ScoutTauntAtomizer' Discarded rule ScoutTauntAtomizer CResponseSystem: scripts/talker/response_rules.txt (885 rules, 405 criteria, and 855 responses) Particles: Missing 'particles/error.pcf' material particle/smoke1/smoke1 not found. material particle/fire_particle_8/fire_particle_8 not found. material particle/vistasmokev1/vistasmokev1 not found. material particle/particle_ring_wave_5_add not found. material particle/particle_glow_07 not found. material particle/particle_swirl_04 not found. material particle/particle_glow_05_add_15ob_minsize not found. material particle/bendibeam not found. material particle/particle_glow_05_add_15ob_noz not found. material particle/smoke1/smoke1_nearcull not found. Plugins: found file sourceop.vdf Plugins: found file metamod.vdf PreMinidumpCallback: updating dump comment Segmentation fault (core dumped) BFD: Warning: /home/servers/ob_tfpyro/orangebox/core is truncated: expected core file size = 130662400, found: 2609152. Failed to read a valid object file image from memory. Cannot access memory at address 0xc0fb6c /home/servers/ob_tfpyro/orangebox/debug.cmds:5: Error in sourced command file: No function contains program counter for selected frame. email debug.log to li...@valvesoftware.com On Thu, Jun 23, 2011 at 10:26 PM, clad iron cladi...@gmail.com wrote: Even tho the servers are saying to update, they will not. i guess mass updating is putting quite a load on the masterserver. This free TF2 makes me think twice about buying other games threw valve. It would be my luck, i go buy another game and they GIVE IT AWAY. I wonder what the guys and girls that just bought the game are saying? No more purchases from me. On Thu, Jun 23, 2011 at 7:20 PM, Jeff Sugar jeffsu...@gmail.com wrote: Did anyone else notice that there's no second link? It says You can check it out here:, and then it goes straight to -Eric :v On Thu, Jun 23, 2011 at 3:09 PM, Eric Smith er...@valvesoftware.com wrote: We're preparing to release a mandatory Team Fortress 2 update this afternoon. This update includes a new matchmaking system for clients. To learn how you can use this to drive traffic to your server(s) follow this link: https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513 We have also put together a FAQ with extra info. You can check it out here: -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2 update released
After this update, I am seeing a lot more crashes due to no free edicts. Anyone else? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith Sent: Wednesday, June 08, 2011 3:30 PM To: 'h...@list.valvesoftware.com'; 'Half-Life dedicated Linux server mailing list'; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds_linux] Mandatory TF2 update released We've released a mandatory update for TF2. The notes are below. -Eric - Team Fortress 2 - Added the Saxxy - Updated the kill icons - Updated the vote system - Added a convar to prevent voting on the next level if one has already been set (sv_vote_issue_nextlevel_prevent_change) - Fixed scrambleteams resetting how many rounds have been played - Updated mp_scrambleteams to support a parameter of 2, which prevents resetting the number of rounds that have been played - Fixed the server automatically creating votes while in training or using itemtest ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2 update released
Ya, 32 players. It's happening most frequently on goldrush. I've seen it happen at least once on hydro too. It prints the message ED_Alloc: no free edicts and then restarts. My apologies if this message comes in twice. The first time it was claimed to have been rejected. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics Sent: Thursday, June 09, 2011 12:06 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Mandatory TF2 update released None yet, got 32 slot server? I'm running only 30 ones and smaller. -ics 9.6.2011 19:38, Tony Paloma kirjoitti: After this update, I am seeing a lot more crashes due to no free edicts. Anyone else? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith Sent: Wednesday, June 08, 2011 3:30 PM To: 'h...@list.valvesoftware.com'; 'Half-Life dedicated Linux server mailing list'; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds_linux] Mandatory TF2 update released We've released a mandatory update for TF2. The notes are below. -Eric - Team Fortress 2 - Added the Saxxy - Updated the kill icons - Updated the vote system - Added a convar to prevent voting on the next level if one has already been set (sv_vote_issue_nextlevel_prevent_change) - Fixed scrambleteams resetting how many rounds have been played - Updated mp_scrambleteams to support a parameter of 2, which prevents resetting the number of rounds that have been played - Fixed the server automatically creating votes while in training or using itemtest ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Replay issues
MEANWHILE: find . -mtime +2 -exec rm -v {} \; -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of DarthNinja Sent: Friday, May 27, 2011 8:23 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Replay issues I've written something to delete old replay files, I'll post it to the list shortly. On Fri, May 27, 2011 at 8:36 PM, Eric Riemers riem...@binkey.nl wrote: Over 10gb of old files now.. I think where stuck at the old crontab find mtime or something similar. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics Sent: zaterdag 28 mei 2011 0:04 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Replay issues I'm not sure if a TF2 update released will clean the demofiles or if there is some sort of system that cleans up week old demos but our servers do that automatically. -ics 28.5.2011 0:07, DarthNinja kirjoitti: The replay system really needs to clean up after itself. I'm getting tired of finding my web server's replays folder is at 2-4GB because it still has files from over a week ago. On Fri, May 27, 2011 at 2:47 PM, Eli Witteliw...@gmail.com wrote: Can we expect a fix for the .dmx file problem in this patch as well? Also, how about having the client abandon 2 week old replay download attempts after receiving something in the neighborhood of 50,000 404 file not found errors? I've got clients who are still trying to download 2 or 3 .dmx files from day 1 of the replay feature, 2 or 3 requests every 10 seconds, that's over 1000 an hour, times like 10 people who like to play a lot and idle. My error.log is ridiculously stupid right now, it's over 50MB of just 404 errors for .dmx files. On Fri, May 27, 2011 at 2:11 AM, Jon Lippincottj...@valvesoftware.com wrote: A fix for this issue and the memory leak should not be too far off now. -Jon -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Octo Sent: Thursday, May 26, 2011 4:08 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Replay issues I've had this happen anytime its trying to offload and is unable to connect to the remote server. A large message on console and everything else just freezes, its unresponsive to any input on console also. I had it happen twice today when the server the replays are ftp'd to had some short network outages. -octo On Fri, May 27, 2011 at 12:31:08AM +0200, Eric Riemers wrote: I can confirm with some other test, that if you have replay with ftp and it was working.. if your ftp server goes down at some point then your servers will start to hang and will not continue to load. Last thing in console is some text about replay that it fails and it stops there. Can anybody confirm this too? Just to make sure. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Riemers Sent: donderdag 26 mei 2011 17:13 To: 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] Replay issues Also, i've seen several times that if something goes with replay (for instance that the ftp server is no longer reachable) that it says replay disabled but then fails to start normally. It just hangs there.. have more seen this? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of h...@gmx.com Sent: dinsdag 24 mei 2011 0:18 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Replay issues There are two methods to enable the replay system: a) From server's command line (using -replay or +exec replay.cfg). The advantage is that the replay is enabled for the first map, but the disadvantage is that the bot is not visible to outside world (is not included into A2S_INFO response packets). b) From server's config file. The disadvantage in this case is that the replay is not enabled for the first map (so you must reload the map after the server is started), but the bot is visible to outside world (is included into A2S_INFO response packets). There are two problems with the first method: a) The bot is connected to server, it is using a slot, but is not visible to outside world. This cause problems to any plugin which manage the reserved slots, because it adjusts the sv_visiblemaxplayers cvar thinking that the outside clients see X connected players, while in reality they see X-1 connected players. b) The bot is not visible to
Re: [hlds_linux] Upate today
And you guys are activating replay via -replay configfile on the command line? This is the new way and it was mentioned that otherwise you will get the player count bug. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics Sent: Thursday, May 12, 2011 9:03 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Upate today I can confirm this. Some weird is going on. Before the update, our website status for servers shows player counts correctly (0/30 and 0/24) but steam browser shows one less while replay is enabled. After this latest update, these look ok if no players are in but if replay is enabled and someone joins server, the server shows 0/30 (or 0/24 on browser with 1 player and 1/31 (or 1/25) on the website. I coun't test this now with more players but slot count rises +1. -ics 13.5.2011 5:04, Ross Bemrose kirjoitti: OK, I'm seeing a lot of weirdness going on with slot counts. I tested this on a password server I use to test SourceMod plugins On Steam: I see 0/25 players when the Replay bot is active. I see 0/25 players when the SourceTV bot is active. I see 0/25 players when the Replay AND SourceTV bots are active. In TF2: I see 0/24 players when the Replay bot is active I see 0/24 players when the SourceTV bot is active. I see 0/23 players when both bots are active. Now, these numbers tell me some funny interaction with the Steam browser is going on. It also tells me that there is some funny interaction going on between the two of them. Also, does anyone know which kill signal to send the server to make it properly shut down the replay system? My other admin is, for whatever reason, sending a kill -9 to the screen process running the server, which is clearly the wrong way to go about it. Does a normal SIGTERM kill shut down replays correctly? On 5/12/2011 8:56 PM, Jeff Sugar wrote: I am still getting the issue where, in TF2, the *visible* max players is one less than what I set it to. Meaning, I set sv_visiblemaxplayers to 24, and TF2 server browser shows it as 23. This wouldn't be so bad if the STEAM server browser didn't then show it as what I set it to. So, if I set it to 25 to account for the issue in TF2 showing one less, then the Steam server browser also shows 25. It's a no-win situation. This long-standing issue is what caused us to avoid running SourceTV. It mucked up our (reserve) slots in exactly this way. On Thu, May 12, 2011 at 3:41 PM, Jon Lippincottj...@valvesoftware.comwrote: You can run with -replayconfig filename or just -replay, which will default to replay.cfg. -Jon -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jon Lippincott Sent: Thursday, May 12, 2011 12:39 PM To: Half-Life dedicated Linux server mailing list; 'Half-Life dedicated Win32 server mailing list' Subject: [hlds_linux] Upate today After today's update, you can remove +exec replay.cfg from your command line. Instead, use -replay which will: 1. Automatically exec replay.cfg after valve.rc on startup. 2. Fix the max players bug. -Jon ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Replay feature requests
The voice data is still broadcast in the same way now that it is using Steam to decode them. It's just when it reaches the client, it uses Steam interfaces to decompress instead of IVoice interfaces and Speex. I have the Steam voice stuff disabled in my servers and do not recall hearing voice in replays. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Asher Baker Sent: Wednesday, May 11, 2011 4:33 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Replay feature requests On Wed, May 11, 2011 at 3:46 PM, Nephyrin Zey nephy...@doublezen.net wrote: replay_savevoice - Bandwidth isn't a concern for me, and our players are very talkative - being able to hear the game chatter as its going on would be an awesome feature. I can understand why it's stripped by default, but a var to enable it would be epicwin I think this is just a technical limitation due to the change to using Steam for voice. It used to be that the server just rebroadcast the voice data coming in from the clients, and since demos are basically just saved network packets, the voice data was stored. You could easily test this by turning off sv_use_steam_voice for a bit and seeing if voice is in the reply recordings. This is pretty much just guesswork based on what I know about the old voice chat system and the new one, if I'm correct though it would mean that voice isn't recorded into SourceTV recordings as of the hatless update either. Asher. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] New Replay feature listening on 27040
Or... no port number. What is it needed for? A relic of SourceTV? Get rid of it. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of daniel jokiaho Sent: Tuesday, May 10, 2011 7:28 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] New Replay feature listening on 27040 i would prefeer low port numbers like 9000 and so on... Den 10 maj 2011 22.35 skrev Jon Lippincott j...@valvesoftware.com: I can potentially change the default port for replay. If anyone has a preference please let me know. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Daniel Nilsson Sent: Tuesday, May 10, 2011 8:42 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] New Replay feature listening on 27040 change replay_port Done through server.cfg or startupcommand? //Daniel ics skrev 2011-05-09 21:32: Also, find replay into server console gives you lots of more options that were not mentioned in update notes. -ics 9.5.2011 22:22, AnAkIn . kirjoitti: Change the replay_port cvar. 2011/5/9rep...@servon.dk Hi, after the new Counter-Strike Source update, our servers now listens on port 27040 and so forth, which is a big issue, because we have servers running from port 27015-27060. Isn't there a command to disable this replay feature, so it doesn't listen on that port? Regards, Lasse Poulsen servON.dk ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Replay upload done on main thread
Just a PSA. Replay upload is done on the main thread (at least for Linux servers) at least in part and can cause noticeable frequent lag spikes. Thus, I would not recommend the FTP offloading feature until they fix it. Sample stack trace: http://pastebin.com/JS0wCBRR Thanks, Tony ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Failed to move replay file
Valve is attempting to rename the file which fails across partitions. Are those two paths on the same partition? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of reref...@gmail.com Sent: Friday, May 06, 2011 1:18 PM To: Half-Life dedicated Linux server mailing list Subject: [hlds_linux] Failed to move replay file I enabled this new replay system, but it not work. Testing command replay_dosanitycheck and replay_local_fileserver_path says: ** ERROR: Failed to rename '/game_servers/srcds/orangebox/tf/replay/server/tmp/testpublish_4516.tmp' - '/var/www/tf2replays/jump/testpublish_4516.tmp' I logged into terminal under same user as server runs and tried to move this file by hands to check permissions. And he moved smoothly. Any suggestions what I'm doing wrong? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Failed to move replay file
Well I suppose that explains it. Bug valve to fix it I guess or write some script to watch for new files and copy them. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of reref...@gmail.com Sent: Friday, May 06, 2011 2:01 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Failed to move replay file Nope. Those paths on different devices. Tony Paloma drunkenf...@hotmail.com wrote: Valve is attempting to rename the file which fails across partitions. Are those two paths on the same partition? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of reref...@gmail.com Sent: Friday, May 06, 2011 1:18 PM To: Half-Life dedicated Linux server mailing list Subject: [hlds_linux] Failed to move replay file I enabled this new replay system, but it not work. Testing command replay_dosanitycheck and replay_local_fileserver_path says: ** ERROR: Failed to rename '/game_servers/srcds/orangebox/tf/replay/server/tmp/testpublish_4516.tmp' - '/var/www/tf2replays/jump/testpublish_4516.tmp' I logged into terminal under same user as server runs and tried to move this file by hands to check permissions. And he moved smoothly. Any suggestions what I'm doing wrong? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory updates coming later today
Good thing it's Thursday in Valve Land. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of John Marbury Sent: Thursday, May 05, 2011 5:53 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Mandatory updates coming later today Well, I'm sure it's afternoon *somewhere!* I guess we should have expected the *usual* * hit-the-update-button-on-the-way-out-the-door-and-not-fix-anything-until-Mon day * routine. On Thu, May 5, 2011 at 8:26 PM, Eric Smith er...@valvesoftware.com wrote: We're about 45 minutes from having it be released. -Eric -Original Message- From: Eric Smith Sent: Thursday, May 05, 2011 11:02 AM To: 'h...@list.valvesoftware.com'; 'hlds_linux@list.valvesoftware.com' Subject: Mandatory updates coming later today We're getting ready to release mandatory updates for TF2, CS:S, DoD:S, and HL2:DM this afternoon. This is just a heads-up that they're coming. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory updates coming later today
I seem to recall the beta being updated recently and containing several yet-to-be-released additions, but I'm sure that doesn't matter to you. There's obviously no satisfying you. Meanwhile, myself and what seems to be the rest of us are thankful that they provided notice for today's update and that it's not late on Friday. There have been plenty of Thursday updates where they fix issues the next day. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of John Marbury Sent: Thursday, May 05, 2011 6:06 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Mandatory updates coming later today Too bad it takes Valve 2+ days to fix the bugs they add in every update. Say, speaking of bugs in updates, wasn't that the point of the TF2 beta? Or I guess they just like to test things in production like all the 'cool' software companies do. On Thu, May 5, 2011 at 9:00 PM, Tony Paloma drunkenf...@hotmail.com wrote: Good thing it's Thursday in Valve Land. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of John Marbury Sent: Thursday, May 05, 2011 5:53 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Mandatory updates coming later today Well, I'm sure it's afternoon *somewhere!* I guess we should have expected the *usual* * hit-the-update-button-on-the-way-out-the-door-and-not-fix-anything-unt il-Mon day * routine. On Thu, May 5, 2011 at 8:26 PM, Eric Smith er...@valvesoftware.com wrote: We're about 45 minutes from having it be released. -Eric -Original Message- From: Eric Smith Sent: Thursday, May 05, 2011 11:02 AM To: 'h...@list.valvesoftware.com'; 'hlds_linux@list.valvesoftware.com' Subject: Mandatory updates coming later today We're getting ready to release mandatory updates for TF2, CS:S, DoD:S, and HL2:DM this afternoon. This is just a heads-up that they're coming. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Request: Adding servers by domain name
I'm pretty sure they're working on something like this, except that it's by SteamID, not hostname. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of bottige...@gmail.com Sent: Monday, April 25, 2011 3:15 PM To: Half-Life dedicated Linux server mailing list Subject: [hlds_linux] Request: Adding servers by domain name Since people are talking about implementing ipv6, I thought I'd bring this up as a more urgent improvement. Servers can change IPs from time to time due to a decline in quality of the host or datacenter, or to move to better hardware at a better price. Unfortunately it is my experience, and probably many others here, that when you switch IPs, you will lose the vast majority of your player base. I've tried mitigating this by putting up the new IP on the name of the old server or automatically spamming it repeatedly in the chat, and it just doesn't work very well. I still get people asking me a month later where my server went, and that's only the people that bothered to friend me. By being able to favorite a server by domain name, the player experience would improve by not forcing them to re-add IP addresses or search through 2000 servers to find the new one in case they missed all the signs. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] OB update today
Yes, there was a TF2 update: Fixed a crash on startup for Mac clients Fixed class names/descriptions not showing up on the class menu Fixed a bug that allowed the Crit-a-Cola to be used repeatedly with no cooldown Fixed the character loadout panel not animating at the correct rate Fixed the Sticky Jumper and the Stickybomb Launcher using the wrong skins Updated the Grimm Hatte and the Pyromancer's Mask with changes from the community creators Added more instructions to the Engineer training regarding metal resources Added new styles to the Troublemaker's Tossle Cap -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Svensk Ljud Ljus Produktion Sent: Wednesday, April 20, 2011 11:46 PM To: Half-Life dedicated Linux server mailing list Subject: [hlds_linux] OB update today We recived an update this morning. - Updating ''OB Linux Dedicated Server'' from version 87 to version 88 4.61% downloading ../orangebox/bin/datacache.so 11.26% downloading ../orangebox/bin/dedicated.so 40.04% downloading ../orangebox/bin/engine.so 42.53% downloading ../orangebox/bin/libtier0.so 44.69% downloading ../orangebox/bin/libvstdlib.so 59.14% downloading ../orangebox/bin/materialsystem.so 67.90% downloading ../orangebox/bin/replay.so 68.85% downloading ../orangebox/bin/scenefilecache.so 70.14% downloading ../orangebox/bin/shaderapiempty.so 72.29% downloading ../orangebox/bin/soundemittersystem.so 80.25% downloading ../orangebox/bin/studiorender.so 100.00% downloading ../orangebox/bin/vphysics.so --- it didnt solve the problem with shiny helmets in dods (axis) and it didnt solve the problem we having with custom skins (crashing servers) I do hope that you at Valve are looking into this. Peter Sweden ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Numerous freezes at: PreMinidumpCallback: updating dump comment
For what it's worth, I haven't had any freezes. I also don't run Sourcemod. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of bottige...@gmail.com Sent: Tuesday, April 19, 2011 6:17 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Numerous freezes at: PreMinidumpCallback: updating dump comment Just had another crash at server.so + 966df8 which is CFilterTFTeam::InputRoundActivate. This time it didn't freeze and was on a production server, so there are still crashes in this patch. On Tue, Apr 19, 2011 at 1:05 PM, bottige...@gmail.com bottige...@gmail.com wrote: No this wasn't my issue since the server only had bots, and bots can't wear shogun items. On Tue, Apr 19, 2011 at 12:46 PM, Eric Riemers riem...@binkey.nl wrote: If you also saw my message crashes any fresh installations didn't have the correct models, which would make it crash the moment someone with shogun items would join the server. I verified with last update and all files are now correct again. Perhaps this was your issue too. (just thinking out loud here) -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of bottige...@gmail.com Sent: dinsdag 19 april 2011 21:29 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Numerous freezes at: PreMinidumpCallback: updating dump comment I just want to say that my non-test servers haven't crashed so this isn't urgent for me. The dump probably wasn't sent to valve so I posted it here. Though I did hear that anything with sourcemod on the stack gets ignored even though it is only 1 line. On Tue, Apr 19, 2011 at 4:35 AM, Jay Singh singh...@live.com wrote: I am getting this same exact error. How the hell do we fix this? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Client timed out
There are two separate messages. The one that says Player name timed out is because they are no longer responding to game traffic (ex: they crashed). The one that says Client timed out (literally that) is due to a Steam connection problem usually on the client end but can occur en masse occasionally when Steam goes down. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics Sent: Sunday, April 17, 2011 9:32 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Client timed out The clients do not time out due to connection loss, they actually crashed their game and thus timed out for that reason. I suspect that the culprit relies in the 1st update, specifically in dynamic model loading that isn't just quite complete because this looks more of the same thing as the multicore system back in the days when it wasn't running just quite stable. -ics 17.4.2011 18:46, Brian Simon kirjoitti: I've noticed that a lot of clients keep crashing and the server displays has timed out. Steam seems to be the culprit. Is this just the major screwup of Friday's update, or is a malicious attack by steam? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Potentially relevant pastebin from psychonic: http://p.hlxce.com/422 Diff is of eiface.h. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel Sent: Thursday, April 14, 2011 11:43 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released This update has broken plugin which uses Valve API only :( Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are now available. Please run hldsupdatetool to receive the updates. The specific changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) - Fixed a packet injection exploit in the client/server streams - Fixed UDP logging exploit - Added a new server convar sv_logsecret which emits a new S2A_LOGSTRING2 UDP packet to any UDP log targets with the secret value pre-pended Team Fortress 2 - Added new map Koth_Badlands - Updated CP_Well - Spawn room by second cap for each time is now a one-way door - Updated Training - Added 3 new training courses for the Demoman, Engineer, and Spy - Added the Ready for Duty achievement for completing all of the training courses - Added a new system to associate dedicated servers with Steam accounts - Use the ConCommand cl_gameserver_create_identity in the Team Fortress 2 client console to create a server account using the currently logged in Steam account. This will generate values for tf_server_identity_account_id and tf_server_identity_token - Put the values for tf_server_identity_account_id and tf_server_identity_token into your server.cfg - Use the ConCommand cl_gameserver_list in the Team Fortress 2 client console to list all of the game server accounts owned by the currently logged in Steam account - Added a new system for coaching players - Added a new vote system - Server convars to control the vote system - sv_allow_votes : Allow voting? - sv_vote_failure_timer: A vote that fails cannot be voted on again during this period. - sv_vote_allow_specators : Allow spectators to vote? - sv_vote_issue_changelevel_allowed: Allow votes to change levels? - sv_vote_issue_kick_allowed : Allow votes to kick players from the server? - sv_vote_issue_nextlevel_allowed : Allow votes to set the next level? - sv_vote_issue_nextlevel_allowextend : Allow votes to extend the current map? - sv_vote_issue_restart_game_allowed : Allow votes to restart the game? - sv_vote_issue_scramble_teams_allowed : Allow votes to scramble the teams? - sv_vote_issue_nextlevel_choicesmode : Present players with a list of maps with the lowest playtimes to choose from? - sv_vote_kick_ban_duration: How long should a kick vote ban someone from the server? (in minutes) - Added dynamic model loading to improve performance - Combat Text changes - Added a new convar hud_combattext_healing to display the amount of healing done per second - Added bonus points to the items displayed using Combat Text - Starting position of values is now affected by range to target, making it easier to see numbers when next to targets - Updated voice to use the Steam voice codec to improve quality - Servers can toggle between the old codec and the new codec with the convar sv_use_steam_voice, which defaults to 1. - Fixed not being able to see the correct colors for painted hats when running with DX8 - Fixed not being able to see the | character in custom names and descriptions - Fixed a couple cases where custom sprays would not import correctly - Duel changes - The duel dialog has been extended to include class-specific duels in addition to the default duels - Duel badges now only show the number of wins a player has - Added Payload maps to Offline Practice - Fixed taunt kills made with a Katana not counting towards honorbound kills - Fixed a bug where killing a Katana wielder with a Katana was incorrectly causing an increased crit chance - Fixed infinite noisemakers exploit where noisemakers could continue to be used after their charges had run out - Improved the Medic overheal effect so it's more noticeable - Fixed func_build entities to respect the team value and prevent the associated team from building in the area - Items changes: - Added new Sort by Rarity option for sorting backpack items - Improved the backpack sorting algorithms - Added styles for the Ghastlier Gibus, Scotsman's Stove Pipe, Treasure Hat, Hat of Undeniable Wealth And Respect, and the Googly Gazer - Added paint
Re: [hlds_linux] Server not on master list
Generally these My server isn't on the list problems turn out to be you not seeing the whole list. The most common issue is your home router's NAT table filling up and preventing UDP traffic from other IPs. Another possibility is your server is behind a NAT and you didn't forward ports correctly. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Mark T Sent: Thursday, April 14, 2011 10:02 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Server not on master list I have tried the heartbeat command, it has no effect. I have sniffed the traffic and the master server responds to the heartbeat but the severs still never show in the list. I have to run a really old server version to get them to show in the list. Its a bug that needs fixing. -Original Message- From: Christoffer Pedersen Sent: Thursday, April 14, 2011 9:33 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Server not on master list Have you tried to execute the heartbeat-command in the server console? /Chris Sendt fra min iPhone 4 Den 14/04/2011 kl. 10.04 skrev Jacob Juul dimitri6...@hotmail.com: Hello all, i have mentioned this problem before. Now i mailed valve about the problem, and they just send me to the forums, where i've already have posted the problem. I realised when i posted the problem that many people have been complaining about this.. So what should we do? New servers conntects fine to the master server, but doesnt show up on the steam list. All ports open, valves guide completed. I have tested this at 2 hosts and created about 8 servers. same problem. So.. what should we do? the user, and the 2 hosts. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Server not on master list
What is this old version and upgrade version? Can you check the steam.inf for each and look for differences? It may also help to give out the IP/port for your unlisted server so that we can verify. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Mark T Sent: Thursday, April 14, 2011 11:11 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Server not on master list Nope. I can run the old version and everything is happy. Upgrade and run from the same directory with the same command line options and plugins and it never shows in the list. If i run a new install totally generic it does not show either, if i replace the binaries in the new generic install with the old version it shows in the list. This is a bug!! -Original Message- From: Tony Paloma Sent: Thursday, April 14, 2011 10:54 AM To: 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] Server not on master list Generally these My server isn't on the list problems turn out to be you not seeing the whole list. The most common issue is your home router's NAT table filling up and preventing UDP traffic from other IPs. Another possibility is your server is behind a NAT and you didn't forward ports correctly. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Mark T Sent: Thursday, April 14, 2011 10:02 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Server not on master list I have tried the heartbeat command, it has no effect. I have sniffed the traffic and the master server responds to the heartbeat but the severs still never show in the list. I have to run a really old server version to get them to show in the list. Its a bug that needs fixing. -Original Message- From: Christoffer Pedersen Sent: Thursday, April 14, 2011 9:33 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Server not on master list Have you tried to execute the heartbeat-command in the server console? /Chris Sendt fra min iPhone 4 Den 14/04/2011 kl. 10.04 skrev Jacob Juul dimitri6...@hotmail.com: Hello all, i have mentioned this problem before. Now i mailed valve about the problem, and they just send me to the forums, where i've already have posted the problem. I realised when i posted the problem that many people have been complaining about this.. So what should we do? New servers conntects fine to the master server, but doesnt show up on the steam list. All ports open, valves guide completed. I have tested this at 2 hosts and created about 8 servers. same problem. So.. what should we do? the user, and the 2 hosts. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Lag issues on running updates
The update tool causes a lot of disk activity. It's possible your servers are attempting to access the disk and lagging on some of the synchronous operations (flush the log file, upload/download a player spray). I've noticed similar problems and have come to this conclusion. It hasn't really bothered me since it has been minor and only during updates. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K. Sent: Tuesday, April 12, 2011 12:11 PM To: Half-Life dedicated Linux server mailing list Subject: [hlds_linux] Lag issues on running updates Hi, As soon as we run an update on one of our game servers, the other game servers are getting 2 short lag bursts (takes a few seconds each). This happened on running the command ./steam -command update -game tf -dir /bla/bla -verify_all. It's reproducible as it occurs every time you run an update. The issue is not caused by not having enough resources. We can put a lot of extra load on the machine without affecting any of the game servers. It looks like the update process somehow causes a small machine stall twice in its process, once during the start, and one at the end. Our servers run Debian Squeeze with the default supplied kernel. Anyone else experiencing these issues? Cheers, Saint K. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Lag issues on running updates
You'd be surprised. When a new player connects and uploads his spray, all the clients currently connected will go to download it. Each time a client downloads it, srcds lists the entire contents of the downloads directory as a naïve way of checking that the file exists, then open the file, then transfer the file. On a bogged down disk with a full server and a large downloads directory where this will be occurring 30 times or so in quick succession, it can cause noticeable lag. However, I will concede that if you're reliably noticing issues exactly at the start and end of the update process, that this is probably not the issue. I have no idea what else it could be though. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K. Sent: Tuesday, April 12, 2011 1:12 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Lag issues on running updates Hi, The server has 3 Cheetah 15k SAS drives in RAID configuration, I am quite positive these aren't the issue, especially not because writing sprays and logs are just a couple hundred KB's at the time. Cheers, -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma Sent: 12 April 2011 22:07 To: 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] Lag issues on running updates The update tool causes a lot of disk activity. It's possible your servers are attempting to access the disk and lagging on some of the synchronous operations (flush the log file, upload/download a player spray). I've noticed similar problems and have come to this conclusion. It hasn't really bothered me since it has been minor and only during updates. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K. Sent: Tuesday, April 12, 2011 12:11 PM To: Half-Life dedicated Linux server mailing list Subject: [hlds_linux] Lag issues on running updates Hi, As soon as we run an update on one of our game servers, the other game servers are getting 2 short lag bursts (takes a few seconds each). This happened on running the command ./steam -command update -game tf -dir /bla/bla -verify_all. It's reproducible as it occurs every time you run an update. The issue is not caused by not having enough resources. We can put a lot of extra load on the machine without affecting any of the game servers. It looks like the update process somehow causes a small machine stall twice in its process, once during the start, and one at the end. Our servers run Debian Squeeze with the default supplied kernel. Anyone else experiencing these issues? Cheers, Saint K. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Lag issues on running updates
ionice. Similar to nice. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K. Sent: Tuesday, April 12, 2011 1:23 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Lag issues on running updates I'll give that a try, thanks. Are there perhaps any way's to run the updater with low disk priority? Cheers, -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of John Sent: 12 April 2011 22:17 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Lag issues on running updates On 4/12/2011 1:11 PM, Saint K. wrote: The server has 3 Cheetah 15k SAS drives in RAID configuration, I am quite positive these aren't the issue, especially not because writing sprays and logs are just a couple hundred KB's at the time. Tony's probably right. Regardless of the type of drive, you're going to be using all of your I/O bandwidth temporarily as the tool reads all the files. As a test, try turning off logging temporarily on one of the servers while you perform an update in the background. -John ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] l4d2 steamgroups (yes again)
You realize what you ask for is more than just one convar, right? It's a whole new scenario that has to be implemented. Not to mention, without reworking the way the client discovers a group's servers, it would be vulnerable to the same problem that exists now and solve nothing. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of D3vilfish - Simiancage.org Sent: Thursday, March 24, 2011 2:12 PM To: 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] l4d2 steamgroups (yes again) I have also asked in the past that we are able to set a password in the steamgroup admin page which then has to be present in the server config for it tobe added to the steamgroup listing but apparently that's to much like hard work for valve to add 1 convar! -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Riemers Sent: 24 March 2011 20:47 To: 'Half-Life dedicated Linux server mailing list' Subject: [hlds_linux] l4d2 steamgroups (yes again) So, It is not improving its getting worse, we have our own steamgroups and whenever someone wants to play a game for l4d2 its filled with servers that are not ours. Yes, it depends on which steamgroups you are in, for instance I only have my own steamgroups and nothing extra but still I see servers that are not mine. Since somebody decided to allow l4d2 servers to be assigned to multiple steamgroup id's it really started to explode. Perhaps now that your busy (valve) with the new campaign for l4d2, you could install something that prevents this riding on the success of others server abusers. Maybe a special code in your steamgroup, that you set in l4d2 or something else as simple as that... (or for starters, only allow 1 steamgroup or at least minimize it) I think that most people on the list can understand the effort one has put into its own community to just see somebody else take advantage of it *is wrong* This is in my opinion the same as those tf2 servers that had redirects in it and false players (I am sure some still exist, but you all know what I mean) Thanks for listening, Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux