Re: [hlds_linux] Reserved Slots beyond 24 on a TF2 server

2011-07-06 Thread Peter Reinhold

On Tue, 05 Jul 2011 12:22:58 +0200, Peter Reinhold wrote:


Due to the recent influx of players caused by Valve making TF2 F2P,
i've started looking into reserving slots for our admins.


Thanks for all the great advice, I went with sv_visiblemaxplayers in 
combination with Sourcemod reserved slots, and it seems to be working 
perfectly.



/Peter

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Re: [hlds_linux] Reserved Slots beyond 24 on a TF2 server

2011-07-06 Thread Eric Riemers
Even if you set your max players to 25, you only get a small penalty with
matchmaking (31 is the max penalty, with 32 players excluding you from
matchmaking)

(i do the same though, 24 and some slots for admins)

On Wed, 06 Jul 2011 12:41:42 +0200, Peter Reinhold
peter_va...@reinhold.dk
wrote:
 On Tue, 05 Jul 2011 12:22:58 +0200, Peter Reinhold wrote:
 
 Due to the recent influx of players caused by Valve making TF2 F2P,
 i've started looking into reserving slots for our admins.
 
 Thanks for all the great advice, I went with sv_visiblemaxplayers in 
 combination with Sourcemod reserved slots, and it seems to be working 
 perfectly.
 
 
 /Peter
 
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Re: [hlds_linux] Reserved Slots beyond 24 on a TF2 server

2011-07-06 Thread Peter Reinhold

And, tonight I could actually test, as my server was filled up.

Just to clarify, when running with 26 slots and sv_visiblemaxplayers 
set to 24 (2 hidden slots) the players with reserved slots (ie, admins) 
have to connect using the console connect command?


When trying to join via the serverbrowser, it states server full, 
24/24.


Is there a way around this?

Even if you set your max players to 25, you only get a small penalty 
with
matchmaking (31 is the max penalty, with 32 players excluding you 
from

matchmaking)

(i do the same though, 24 and some slots for admins)

On Wed, 06 Jul 2011 12:41:42 +0200, Peter Reinhold
peter_va...@reinhold.dk
wrote:

On Tue, 05 Jul 2011 12:22:58 +0200, Peter Reinhold wrote:


Due to the recent influx of players caused by Valve making TF2 F2P,
i've started looking into reserving slots for our admins.


Thanks for all the great advice, I went with sv_visiblemaxplayers in
combination with Sourcemod reserved slots, and it seems to be 
working

perfectly.


/Peter

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Re: [hlds_linux] Reserved Slots beyond 24 on a TF2 server

2011-07-06 Thread Eli Witt
No, that's the point.

The TF2 client sees full via server browser and says lol nope when you try
to join, connect via console bypasses that check, and puts you in the 25th
slot.



On Wed, Jul 6, 2011 at 4:43 PM, Peter Reinhold peter_va...@reinhold.dkwrote:

 And, tonight I could actually test, as my server was filled up.

 Just to clarify, when running with 26 slots and sv_visiblemaxplayers set to
 24 (2 hidden slots) the players with reserved slots (ie, admins) have to
 connect using the console connect command?

 When trying to join via the serverbrowser, it states server full, 24/24.

 Is there a way around this?


  Even if you set your max players to 25, you only get a small penalty with
 matchmaking (31 is the max penalty, with 32 players excluding you from
 matchmaking)

 (i do the same though, 24 and some slots for admins)

 On Wed, 06 Jul 2011 12:41:42 +0200, Peter Reinhold
 peter_va...@reinhold.dk
 wrote:

 On Tue, 05 Jul 2011 12:22:58 +0200, Peter Reinhold wrote:

  Due to the recent influx of players caused by Valve making TF2 F2P,
 i've started looking into reserving slots for our admins.


 Thanks for all the great advice, I went with sv_visiblemaxplayers in
 combination with Sourcemod reserved slots, and it seems to be working
 perfectly.


 /Peter

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Re: [hlds_linux] Reserved Slots beyond 24 on a TF2 server

2011-07-05 Thread Kyle Sanderson
Does matchmaking not respect sv_visiblemaxplayers ? Try setting
maxplayers to 28 and setting sv_visiblemaxplayers to 24 and see if any
extra tags are appended. If no extra tags are added, you should be
good to go.

If not, please let me know.
Kyle.

On Tue, Jul 5, 2011 at 3:22 AM, Peter Reinhold peter_va...@reinhold.dk wrote:
 Hi All,

 Due to the recent influx of players caused by Valve making TF2 F2P, i've
 started looking into reserving slots for our admins.

 Technical info, server is running the latest SourceMod.

 Anyway, I do not want to do something illegal and risk my server banned,
 but is it possible to extend the playercount to, for instance, 28, and still
 only have 24 public slots visible?

 So, when an admin joins, playercount will be 25, and pub players are still
 disallowed, then when someone leaves, we are at 24, and pubs are still
 disallowed, but the admin is then moved to a public slot.

 Is this possible in any way?


 Kind Regards,

 /Peter

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Re: [hlds_linux] Reserved Slots beyond 24 on a TF2 server

2011-07-05 Thread Jonas Stendahl
We're getting alot of players from matchmaking with maxplayers 25 and
sv_visiblemaxplayers 24 (with no extra tags added due to this). Don't know
if it has a bad effect on the server's matchmaking rating though, but
probably not.

On Tue, Jul 5, 2011 at 12:28 PM, Kyle Sanderson kyle.l...@gmail.com wrote:

 Does matchmaking not respect sv_visiblemaxplayers ? Try setting
 maxplayers to 28 and setting sv_visiblemaxplayers to 24 and see if any
 extra tags are appended. If no extra tags are added, you should be
 good to go.

 If not, please let me know.
 Kyle.

 On Tue, Jul 5, 2011 at 3:22 AM, Peter Reinhold peter_va...@reinhold.dk
 wrote:
  Hi All,
 
  Due to the recent influx of players caused by Valve making TF2 F2P, i've
  started looking into reserving slots for our admins.
 
  Technical info, server is running the latest SourceMod.
 
  Anyway, I do not want to do something illegal and risk my server
 banned,
  but is it possible to extend the playercount to, for instance, 28, and
 still
  only have 24 public slots visible?
 
  So, when an admin joins, playercount will be 25, and pub players are
 still
  disallowed, then when someone leaves, we are at 24, and pubs are still
  disallowed, but the admin is then moved to a public slot.
 
  Is this possible in any way?
 
 
  Kind Regards,
 
  /Peter
 
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Re: [hlds_linux] Reserved Slots beyond 24 on a TF2 server

2011-07-05 Thread Jeff Sugar
This is exactly what we do on our server. It works fine :) Tons of quickplay
people being sent our way even now.


On Tue, Jul 5, 2011 at 3:22 AM, Peter Reinhold peter_va...@reinhold.dkwrote:

 Hi All,

 Due to the recent influx of players caused by Valve making TF2 F2P, i've
 started looking into reserving slots for our admins.

 Technical info, server is running the latest SourceMod.

 Anyway, I do not want to do something illegal and risk my server banned,
 but is it possible to extend the playercount to, for instance, 28, and still
 only have 24 public slots visible?

 So, when an admin joins, playercount will be 25, and pub players are still
 disallowed, then when someone leaves, we are at 24, and pubs are still
 disallowed, but the admin is then moved to a public slot.

 Is this possible in any way?


 Kind Regards,

 /Peter

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Re: [hlds_linux] Reserved Slots beyond 24 on a TF2 server

2011-07-05 Thread Flubber
It's so buggy whith sv_maxvi... set to 24, i ve seen server reporting
26/24...

2011/7/5 Jeff Sugar jeffsu...@gmail.com

 This is exactly what we do on our server. It works fine :) Tons of
 quickplay
 people being sent our way even now.


 On Tue, Jul 5, 2011 at 3:22 AM, Peter Reinhold peter_va...@reinhold.dk
 wrote:

  Hi All,
 
  Due to the recent influx of players caused by Valve making TF2 F2P, i've
  started looking into reserving slots for our admins.
 
  Technical info, server is running the latest SourceMod.
 
  Anyway, I do not want to do something illegal and risk my server
 banned,
  but is it possible to extend the playercount to, for instance, 28, and
 still
  only have 24 public slots visible?
 
  So, when an admin joins, playercount will be 25, and pub players are
 still
  disallowed, then when someone leaves, we are at 24, and pubs are still
  disallowed, but the admin is then moved to a public slot.
 
  Is this possible in any way?
 
 
  Kind Regards,
 
  /Peter
 
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Re: [hlds_linux] Reserved Slots beyond 24 on a TF2 server

2011-07-05 Thread Marco Padovan
I'm getting players with quickplay on my 32slots servers too... without
cheating the sv_visiblemaxplayers value...

my 32slots servers are constantly full...

we are getting players because there's a lack of servers and too much
players... expecially after the last update that broke all the linux servers
:)

On Tue, Jul 5, 2011 at 1:55 PM, Jeff Sugar jeffsu...@gmail.com wrote:

 This is exactly what we do on our server. It works fine :) Tons of
 quickplay
 people being sent our way even now.


 On Tue, Jul 5, 2011 at 3:22 AM, Peter Reinhold peter_va...@reinhold.dk
 wrote:

  Hi All,
 
  Due to the recent influx of players caused by Valve making TF2 F2P, i've
  started looking into reserving slots for our admins.
 
  Technical info, server is running the latest SourceMod.
 
  Anyway, I do not want to do something illegal and risk my server
 banned,
  but is it possible to extend the playercount to, for instance, 28, and
 still
  only have 24 public slots visible?
 
  So, when an admin joins, playercount will be 25, and pub players are
 still
  disallowed, then when someone leaves, we are at 24, and pubs are still
  disallowed, but the admin is then moved to a public slot.
 
  Is this possible in any way?
 
 
  Kind Regards,
 
  /Peter
 
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Re: [hlds_linux] Reserved Slots beyond 24 on a TF2 server

2011-07-05 Thread Eric Riemers

Well i actually have some servers at visible players 31, and its still
constantly full at 32.
(mind you, there are no admins on it) perhaps it lets player in via
/connect (could be my bad) that they know.

And i do see constantly people trying to join, as if matchmaking sends new
clients but they get a error message that its full anyways then.

On Tue, 5 Jul 2011 14:13:45 +0200, Marco Padovan e...@evcz.tk wrote:
 I'm getting players with quickplay on my 32slots servers too... without
 cheating the sv_visiblemaxplayers value...
 
 my 32slots servers are constantly full...
 
 we are getting players because there's a lack of servers and too much
 players... expecially after the last update that broke all the linux
 servers
 :)
 
 On Tue, Jul 5, 2011 at 1:55 PM, Jeff Sugar jeffsu...@gmail.com wrote:
 
 This is exactly what we do on our server. It works fine :) Tons of
 quickplay
 people being sent our way even now.


 On Tue, Jul 5, 2011 at 3:22 AM, Peter Reinhold peter_va...@reinhold.dk
 wrote:

  Hi All,
 
  Due to the recent influx of players caused by Valve making TF2 F2P,
  i've
  started looking into reserving slots for our admins.
 
  Technical info, server is running the latest SourceMod.
 
  Anyway, I do not want to do something illegal and risk my server
 banned,
  but is it possible to extend the playercount to, for instance, 28, and
 still
  only have 24 public slots visible?
 
  So, when an admin joins, playercount will be 25, and pub players are
 still
  disallowed, then when someone leaves, we are at 24, and pubs are still
  disallowed, but the admin is then moved to a public slot.
 
  Is this possible in any way?
 
 
  Kind Regards,
 
  /Peter
 
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Re: [hlds_linux] Reserved Slots beyond 24 on a TF2 server

2011-07-05 Thread Alexander Bienzeisler

http://forums.alliedmods.net/showthread.php?t=72322

i'm using this right now.
what it does is kicking a player when someone with the reserved flag (a) 
joins. i considered this the most satisfying solution.

Well i actually have some servers at visible players 31, and its still
constantly full at 32.
(mind you, there are no admins on it) perhaps it lets player in via
/connect (could be my bad) that they know.

And i do see constantly people trying to join, as if matchmaking sends new
clients but they get a error message that its full anyways then.

On Tue, 5 Jul 2011 14:13:45 +0200, Marco Padovane...@evcz.tk  wrote:

I'm getting players with quickplay on my 32slots servers too... without
cheating the sv_visiblemaxplayers value...

my 32slots servers are constantly full...

we are getting players because there's a lack of servers and too much
players... expecially after the last update that broke all the linux
servers
:)

On Tue, Jul 5, 2011 at 1:55 PM, Jeff Sugarjeffsu...@gmail.com  wrote:


This is exactly what we do on our server. It works fine :) Tons of
quickplay
people being sent our way even now.


On Tue, Jul 5, 2011 at 3:22 AM, Peter Reinholdpeter_va...@reinhold.dk

wrote:
Hi All,

Due to the recent influx of players caused by Valve making TF2 F2P,
i've
started looking into reserving slots for our admins.

Technical info, server is running the latest SourceMod.

Anyway, I do not want to do something illegal and risk my server

banned,

but is it possible to extend the playercount to, for instance, 28, and

still

only have 24 public slots visible?

So, when an admin joins, playercount will be 25, and pub players are

still

disallowed, then when someone leaves, we are at 24, and pubs are still
disallowed, but the admin is then moved to a public slot.

Is this possible in any way?


Kind Regards,

/Peter

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Re: [hlds_linux] Reserved Slots beyond 24 on a TF2 server

2011-07-05 Thread Eric Riemers

I never want to kick people playing just because a admin comes and joins..
i really hate that. (and did when i was a regular player, i actually didn't
go to that server anymore)

ofcourse with the massive amount of f2p players its a different story :)

On Tue, 05 Jul 2011 16:46:53 +0200, Alexander Bienzeisler ch...@amd.co.at
wrote:
 http://forums.alliedmods.net/showthread.php?t=72322
 
 i'm using this right now.
 what it does is kicking a player when someone with the reserved flag (a) 
 joins. i considered this the most satisfying solution.
 Well i actually have some servers at visible players 31, and its still
 constantly full at 32.
 (mind you, there are no admins on it) perhaps it lets player in via
 /connect (could be my bad) that they know.

 And i do see constantly people trying to join, as if matchmaking sends
 new
 clients but they get a error message that its full anyways then.

 On Tue, 5 Jul 2011 14:13:45 +0200, Marco Padovane...@evcz.tk  wrote:
 I'm getting players with quickplay on my 32slots servers too... without
 cheating the sv_visiblemaxplayers value...

 my 32slots servers are constantly full...

 we are getting players because there's a lack of servers and too much
 players... expecially after the last update that broke all the linux
 servers
 :)

 On Tue, Jul 5, 2011 at 1:55 PM, Jeff Sugarjeffsu...@gmail.com  wrote:

 This is exactly what we do on our server. It works fine :) Tons of
 quickplay
 people being sent our way even now.


 On Tue, Jul 5, 2011 at 3:22 AM, Peter Reinholdpeter_va...@reinhold.dk
 wrote:
 Hi All,

 Due to the recent influx of players caused by Valve making TF2 F2P,
 i've
 started looking into reserving slots for our admins.

 Technical info, server is running the latest SourceMod.

 Anyway, I do not want to do something illegal and risk my server
 banned,
 but is it possible to extend the playercount to, for instance, 28,
and
 still
 only have 24 public slots visible?

 So, when an admin joins, playercount will be 25, and pub players are
 still
 disallowed, then when someone leaves, we are at 24, and pubs are
still
 disallowed, but the admin is then moved to a public slot.

 Is this possible in any way?


 Kind Regards,

 /Peter

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Re: [hlds_linux] Reserved Slots beyond 24 on a TF2 server

2011-07-05 Thread Flubber
Clearly Cbaseserver is the best slot system, but i'll add jamster immunity
Reserve Slots wich is geat if you have to manage a big community.
http://forums.alliedmods.net/showthread.php?t=93053highlight=immunity

2011/7/5 Alexander Bienzeisler ch...@amd.co.at

 http://forums.alliedmods.net/**showthread.php?t=72322http://forums.alliedmods.net/showthread.php?t=72322

 i'm using this right now.
 what it does is kicking a player when someone with the reserved flag (a)
 joins. i considered this the most satisfying solution.

  Well i actually have some servers at visible players 31, and its still
 constantly full at 32.
 (mind you, there are no admins on it) perhaps it lets player in via
 /connect (could be my bad) that they know.

 And i do see constantly people trying to join, as if matchmaking sends new
 clients but they get a error message that its full anyways then.

 On Tue, 5 Jul 2011 14:13:45 +0200, Marco Padovane...@evcz.tk  wrote:

 I'm getting players with quickplay on my 32slots servers too... without
 cheating the sv_visiblemaxplayers value...

 my 32slots servers are constantly full...

 we are getting players because there's a lack of servers and too much
 players... expecially after the last update that broke all the linux
 servers
 :)

 On Tue, Jul 5, 2011 at 1:55 PM, Jeff Sugarjeffsu...@gmail.com  wrote:

  This is exactly what we do on our server. It works fine :) Tons of
 quickplay
 people being sent our way even now.


 On Tue, Jul 5, 2011 at 3:22 AM, Peter Reinholdpeter_valve@reinhold.**
 dk peter_va...@reinhold.dk

 wrote:
 Hi All,

 Due to the recent influx of players caused by Valve making TF2 F2P,
 i've
 started looking into reserving slots for our admins.

 Technical info, server is running the latest SourceMod.

 Anyway, I do not want to do something illegal and risk my server

 banned,

 but is it possible to extend the playercount to, for instance, 28, and

 still

 only have 24 public slots visible?

 So, when an admin joins, playercount will be 25, and pub players are

 still

 disallowed, then when someone leaves, we are at 24, and pubs are still
 disallowed, but the admin is then moved to a public slot.

 Is this possible in any way?


 Kind Regards,

 /Peter

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Re: [hlds_linux] Reserved Slots beyond 24 on a TF2 server

2011-07-05 Thread Flubber
Well it's important to have accès for admin you don't want to give the rcon,
so it's a necessity i'll say.

2011/7/5 Eric Riemers riem...@binkey.nl


 I never want to kick people playing just because a admin comes and joins..
 i really hate that. (and did when i was a regular player, i actually didn't
 go to that server anymore)

 ofcourse with the massive amount of f2p players its a different story :)

 On Tue, 05 Jul 2011 16:46:53 +0200, Alexander Bienzeisler ch...@amd.co.at
 
 wrote:
  http://forums.alliedmods.net/showthread.php?t=72322
 
  i'm using this right now.
  what it does is kicking a player when someone with the reserved flag (a)
  joins. i considered this the most satisfying solution.
  Well i actually have some servers at visible players 31, and its still
  constantly full at 32.
  (mind you, there are no admins on it) perhaps it lets player in via
  /connect (could be my bad) that they know.
 
  And i do see constantly people trying to join, as if matchmaking sends
  new
  clients but they get a error message that its full anyways then.
 
  On Tue, 5 Jul 2011 14:13:45 +0200, Marco Padovane...@evcz.tk  wrote:
  I'm getting players with quickplay on my 32slots servers too... without
  cheating the sv_visiblemaxplayers value...
 
  my 32slots servers are constantly full...
 
  we are getting players because there's a lack of servers and too much
  players... expecially after the last update that broke all the linux
  servers
  :)
 
  On Tue, Jul 5, 2011 at 1:55 PM, Jeff Sugarjeffsu...@gmail.com
  wrote:
 
  This is exactly what we do on our server. It works fine :) Tons of
  quickplay
  people being sent our way even now.
 
 
  On Tue, Jul 5, 2011 at 3:22 AM, Peter Reinhold
 peter_va...@reinhold.dk
  wrote:
  Hi All,
 
  Due to the recent influx of players caused by Valve making TF2 F2P,
  i've
  started looking into reserving slots for our admins.
 
  Technical info, server is running the latest SourceMod.
 
  Anyway, I do not want to do something illegal and risk my server
  banned,
  but is it possible to extend the playercount to, for instance, 28,
 and
  still
  only have 24 public slots visible?
 
  So, when an admin joins, playercount will be 25, and pub players are
  still
  disallowed, then when someone leaves, we are at 24, and pubs are
 still
  disallowed, but the admin is then moved to a public slot.
 
  Is this possible in any way?
 
 
  Kind Regards,
 
  /Peter
 
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Re: [hlds_linux] Reserved Slots beyond 24 on a TF2 server

2011-07-05 Thread steve grout
We use a modified version of the built in soucrmod reserved slots system 
set so it doesn't kick people when an admin joins (29 slot server using 
sv_visiblemaxplayers 24) the only thing then is it will kick on map 
change to free up the reserved slots and also if everyone uses the 5 
reserved slots it becomes a 29 man server but it soon goes back to 24 
through people leaving.


Our servers are full almost all the time.

On 05/07/2011 16:33, Flubber wrote:

Well it's important to have accès for admin you don't want to give the rcon,
so it's a necessity i'll say.

2011/7/5 Eric Riemersriem...@binkey.nl


I never want to kick people playing just because a admin comes and joins..
i really hate that. (and did when i was a regular player, i actually didn't
go to that server anymore)

ofcourse with the massive amount of f2p players its a different story :)

On Tue, 05 Jul 2011 16:46:53 +0200, Alexander Bienzeislerch...@amd.co.at
wrote:

http://forums.alliedmods.net/showthread.php?t=72322

i'm using this right now.
what it does is kicking a player when someone with the reserved flag (a)
joins. i considered this the most satisfying solution.

Well i actually have some servers at visible players 31, and its still
constantly full at 32.
(mind you, there are no admins on it) perhaps it lets player in via
/connect (could be my bad) that they know.

And i do see constantly people trying to join, as if matchmaking sends
new
clients but they get a error message that its full anyways then.

On Tue, 5 Jul 2011 14:13:45 +0200, Marco Padovane...@evcz.tk   wrote:

I'm getting players with quickplay on my 32slots servers too... without
cheating the sv_visiblemaxplayers value...

my 32slots servers are constantly full...

we are getting players because there's a lack of servers and too much
players... expecially after the last update that broke all the linux
servers
:)

On Tue, Jul 5, 2011 at 1:55 PM, Jeff Sugarjeffsu...@gmail.com

  wrote:

This is exactly what we do on our server. It works fine :) Tons of
quickplay
people being sent our way even now.


On Tue, Jul 5, 2011 at 3:22 AM, Peter Reinhold

peter_va...@reinhold.dk

wrote:
Hi All,

Due to the recent influx of players caused by Valve making TF2 F2P,
i've
started looking into reserving slots for our admins.

Technical info, server is running the latest SourceMod.

Anyway, I do not want to do something illegal and risk my server

banned,

but is it possible to extend the playercount to, for instance, 28,

and

still

only have 24 public slots visible?

So, when an admin joins, playercount will be 25, and pub players are

still

disallowed, then when someone leaves, we are at 24, and pubs are

still

disallowed, but the admin is then moved to a public slot.

Is this possible in any way?


Kind Regards,

/Peter

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Re: [hlds_linux] Reserved Slots beyond 24 on a TF2 server

2011-07-05 Thread Eric Riemers
You can always give them access to webgui of sourcebans i believe, and let
them issue commands there on the gui..

but thats another story all together :)

On Tue, 5 Jul 2011 17:33:58 +0200, Flubber flub...@gmail.com wrote:
 Well it's important to have accès for admin you don't want to give the
 rcon,
 so it's a necessity i'll say.
 
 2011/7/5 Eric Riemers riem...@binkey.nl
 

 I never want to kick people playing just because a admin comes and
 joins..
 i really hate that. (and did when i was a regular player, i actually
 didn't
 go to that server anymore)

 ofcourse with the massive amount of f2p players its a different story :)

 On Tue, 05 Jul 2011 16:46:53 +0200, Alexander Bienzeisler
 ch...@amd.co.at
 
 wrote:
  http://forums.alliedmods.net/showthread.php?t=72322
 
  i'm using this right now.
  what it does is kicking a player when someone with the reserved flag
  (a)
  joins. i considered this the most satisfying solution.
  Well i actually have some servers at visible players 31, and its
still
  constantly full at 32.
  (mind you, there are no admins on it) perhaps it lets player in via
  /connect (could be my bad) that they know.
 
  And i do see constantly people trying to join, as if matchmaking
sends
  new
  clients but they get a error message that its full anyways then.
 
  On Tue, 5 Jul 2011 14:13:45 +0200, Marco Padovane...@evcz.tk 
wrote:
  I'm getting players with quickplay on my 32slots servers too...
  without
  cheating the sv_visiblemaxplayers value...
 
  my 32slots servers are constantly full...
 
  we are getting players because there's a lack of servers and too
much
  players... expecially after the last update that broke all the linux
  servers
  :)
 
  On Tue, Jul 5, 2011 at 1:55 PM, Jeff Sugarjeffsu...@gmail.com
  wrote:
 
  This is exactly what we do on our server. It works fine :) Tons of
  quickplay
  people being sent our way even now.
 
 
  On Tue, Jul 5, 2011 at 3:22 AM, Peter Reinhold
 peter_va...@reinhold.dk
  wrote:
  Hi All,
 
  Due to the recent influx of players caused by Valve making TF2
F2P,
  i've
  started looking into reserving slots for our admins.
 
  Technical info, server is running the latest SourceMod.
 
  Anyway, I do not want to do something illegal and risk my server
  banned,
  but is it possible to extend the playercount to, for instance, 28,
 and
  still
  only have 24 public slots visible?
 
  So, when an admin joins, playercount will be 25, and pub players
  are
  still
  disallowed, then when someone leaves, we are at 24, and pubs are
 still
  disallowed, but the admin is then moved to a public slot.
 
  Is this possible in any way?
 
 
  Kind Regards,
 
  /Peter
 
  __**_
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 archives,
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Re: [hlds_linux] Reserved Slots beyond 24 on a TF2 server

2011-07-05 Thread Flubber
I like that people know that they are being watched. For the tranquility of
normal players and to discouraged lamers/cheaters.

2011/7/5 Eric Riemers riem...@binkey.nl

 You can always give them access to webgui of sourcebans i believe, and let
 them issue commands there on the gui..

 but thats another story all together :)

 On Tue, 5 Jul 2011 17:33:58 +0200, Flubber flub...@gmail.com wrote:
  Well it's important to have accès for admin you don't want to give the
  rcon,
  so it's a necessity i'll say.
 
  2011/7/5 Eric Riemers riem...@binkey.nl
 
 
  I never want to kick people playing just because a admin comes and
  joins..
  i really hate that. (and did when i was a regular player, i actually
  didn't
  go to that server anymore)
 
  ofcourse with the massive amount of f2p players its a different story :)
 
  On Tue, 05 Jul 2011 16:46:53 +0200, Alexander Bienzeisler
  ch...@amd.co.at
  
  wrote:
   http://forums.alliedmods.net/showthread.php?t=72322
  
   i'm using this right now.
   what it does is kicking a player when someone with the reserved flag
   (a)
   joins. i considered this the most satisfying solution.
   Well i actually have some servers at visible players 31, and its
 still
   constantly full at 32.
   (mind you, there are no admins on it) perhaps it lets player in via
   /connect (could be my bad) that they know.
  
   And i do see constantly people trying to join, as if matchmaking
 sends
   new
   clients but they get a error message that its full anyways then.
  
   On Tue, 5 Jul 2011 14:13:45 +0200, Marco Padovane...@evcz.tk
 wrote:
   I'm getting players with quickplay on my 32slots servers too...
   without
   cheating the sv_visiblemaxplayers value...
  
   my 32slots servers are constantly full...
  
   we are getting players because there's a lack of servers and too
 much
   players... expecially after the last update that broke all the linux
   servers
   :)
  
   On Tue, Jul 5, 2011 at 1:55 PM, Jeff Sugarjeffsu...@gmail.com
   wrote:
  
   This is exactly what we do on our server. It works fine :) Tons of
   quickplay
   people being sent our way even now.
  
  
   On Tue, Jul 5, 2011 at 3:22 AM, Peter Reinhold
  peter_va...@reinhold.dk
   wrote:
   Hi All,
  
   Due to the recent influx of players caused by Valve making TF2
 F2P,
   i've
   started looking into reserving slots for our admins.
  
   Technical info, server is running the latest SourceMod.
  
   Anyway, I do not want to do something illegal and risk my server
   banned,
   but is it possible to extend the playercount to, for instance, 28,
  and
   still
   only have 24 public slots visible?
  
   So, when an admin joins, playercount will be 25, and pub players
   are
   still
   disallowed, then when someone leaves, we are at 24, and pubs are
  still
   disallowed, but the admin is then moved to a public slot.
  
   Is this possible in any way?
  
  
   Kind Regards,
  
   /Peter
  
   __**_
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