hg: openjfx/8u-dev/rt: RT-38668 [Monocle] x86egl build fails with warnings

2014-09-16 Thread daniel . blaukopf
Changeset: e68f17bfa4f1
Author:Daniel Blaukopf daniel.blauk...@oracle.com
Date:  2014-09-16 11:38 +0300
URL:   http://hg.openjdk.java.net/openjfx/8u-dev/rt/rev/e68f17bfa4f1

RT-38668 [Monocle] x86egl build fails with warnings

! modules/graphics/src/main/native-glass/monocle/x11/X11.c



hg: openjfx/8u-dev/rt: RT-38673 [Monocle] Fall back to headless screen if we cannot access the framebuffer

2014-09-16 Thread daniel . blaukopf
Changeset: 55914cd82ec8
Author:Daniel Blaukopf daniel.blauk...@oracle.com
Date:  2014-09-16 17:43 +0300
URL:   http://hg.openjdk.java.net/openjfx/8u-dev/rt/rev/55914cd82ec8

RT-38673 [Monocle] Fall back to headless screen if we cannot access the 
framebuffer

! modules/graphics/src/main/java/com/sun/glass/ui/monocle/LinuxPlatform.java



hg: openjfx/8u-dev/rt: RT-37414 JavaFX x86egl cross built from a 64 bits Linux gives NumberFormatException

2014-09-11 Thread daniel . blaukopf
Changeset: 2abfc95e5ffd
Author:Daniel Blaukopf daniel.blauk...@oracle.com
Date:  2014-09-11 15:17 +0300
URL:   http://hg.openjdk.java.net/openjfx/8u-dev/rt/rev/2abfc95e5ffd

RT-37414 JavaFX x86egl cross built from a 64 bits Linux gives 
NumberFormatException

! modules/graphics/src/main/java/com/sun/glass/ui/monocle/SysFS.java



hg: openjfx/8u-dev/rt: RT-38393 [Monocle] Mouse Events stop coming on embedded

2014-09-08 Thread daniel . blaukopf
Changeset: 1d08d9490df0
Author:Daniel Blaukopf daniel.blauk...@oracle.com
Date:  2014-09-08 10:51 +0300
URL:   http://hg.openjdk.java.net/openjfx/8u-dev/rt/rev/1d08d9490df0

RT-38393 [Monocle] Mouse Events stop coming on embedded
Fixes in modules/graphics/src/main/java/com/sun/glass/ui/monocle/ contributed 
by fheidric

! 
modules/graphics/src/main/java/com/sun/glass/ui/monocle/LinuxInputDeviceRegistry.java
! 
modules/graphics/src/main/java/com/sun/glass/ui/monocle/LinuxStatefulMultiTouchProcessor.java
! tests/system/src/test/java/com/sun/glass/ui/monocle/MultiTouch2Test.java
! 
tests/system/src/test/java/com/sun/glass/ui/monocle/input/devices/EGalaxMultiTouchDevice1.java
! 
tests/system/src/test/java/com/sun/glass/ui/monocle/input/devices/EGalaxMultiTouchDevice2.java
+ 
tests/system/src/test/java/com/sun/glass/ui/monocle/input/devices/EGalaxMultiTouchDevice3.java
+ 
tests/system/src/test/java/com/sun/glass/ui/monocle/input/devices/EGalaxMultiTouchDevice4.java
+ 
tests/system/src/test/java/com/sun/glass/ui/monocle/input/devices/EGalaxMultiTouchDeviceBase.java
! 
tests/system/src/test/java/com/sun/glass/ui/monocle/input/devices/TestTouchDevices.java



Re: openjfx-8u20-b23: Stuck in monocle build for armv7hf

2014-07-31 Thread Daniel Blaukopf
Hi Prasant,

I suggest you modify the following line in bin/pkg-config in your SDK directory:

export 
PKG_CONFIG_LIBDIR=${SYSROOT}/usr/lib/arm-linux-gnueabihf/pkgconfig:${SYSROOT}/usr/lib/pkgconfig:${SYSROOT}/usr/share/pkgconfig

.. so that it includes the path to your Pango package index.

Thanks,
Daniel


On Jul 31, 2014, at 4:06 PM, Lisa Selle lisa.se...@oracle.com wrote:

 Kevin or David,
 
 Ideas on how to get Prasant past this issue?  Apparently he has his pango 
 libs installed in a non-standard location and needs to use PKG_CONFIG_PATH so 
 they can be found.
 
 Thanks,
 
 Lisa
  Original Message 
 Subject:  Re: openjfx-8u20-b23: Stuck in monocle build for armv7hf
 Date: Thu, 31 Jul 2014 11:37:08 +0530
 From: Prasant J pj0...@gmail.com
 To:   Lisa Selle lisa.se...@oracle.com
 CC:   openjfx-dev@openjdk.java.net Mailing openjfx-dev@openjdk.java.net
 
 
 
 On Thu, Jul 31, 2014 at 10:10 AM, Prasant J pj0...@gmail.com wrote:
 On Wed, Jul 30, 2014 at 11:16 PM, Lisa Selle lisa.se...@oracle.com wrote:
 How did you install your arm toolchain?
 
 
 I'm using yocto (poky distribution) for my iMX6. I can build my own
 SDK (toolchain). I'm using that.
 I may have made some mistake is setting up the toolchain (I will look
 into that one again).
 
 
 I have now corrected the toolchian setup!
 
 
 https://wiki.openjdk.java.net/display/OpenJFX/Cross+Building+for+Arm+Hard+Float
 
 If it's installed according to these instructions pkg-config should get
 picked up from the correct place and there should be no need to set any
 environment variables.
 
 Is there a way to set environment variables?
 
 
 
 Still stuck at the same point.
 
 In my linux shell I executed the following commands:
 
 ./pkg-config --cflags pangoft2  [cannot find package pangoft2]
 PKG_CONFIG_PATH=path ./pkg-config --cflags pangoft2  [finds the
 package and lists the cflags]
 
 So, is there any way to pass the environment variable PKG_CONFIG_PATH
 before executing 'commandLine' ?
 
 
 Regards, Pj
 
 
 



Re: JavaFX embedded (jre 8u6): touch problem (malformed multi touch event)

2014-07-27 Thread Daniel Blaukopf
We are in the process of moving this application into the openjfx repository.

On Jul 27, 2014, at 1:03 PM, Seeon Birger seeon.bir...@oracle.com wrote:

 You can use this one which is more suitable for testing multi-touch:
 rt-closed/toys/HelloWorld/src/helloworld/HelloMultitouch.java
 
 Also note that if using Monocle you'll have to apply the patch referenced in 
 this JIRA:
 RT-37950 - Wrong touch coordinates for a window not at the origin (0,0)
 
 
 Regards,
 Seeon
 
 
 
 -Original Message-
 From: Lisa Selle 
 Sent: Friday, 25 July 2014 18:43
 To: Prasant J
 Cc: openjfx-dev@openjdk.java.net
 Subject: Re: JavaFX embedded (jre 8u6): touch problem (malformed multi touch 
 event)
 
 Daniel,
 
 Do you have any other suggestions for apps that we know handle multitouch 
 correctly that Prasant could use to determine if his multitouch problem is in 
 the platform or in his app?
 
 Thanks,
 
 Lisa
 On 7/25/2014 11:42 AM, Lisa Selle wrote:
 rt//apps/toys/Hello/ has HelloGestures which uses multitouch gestures.  
 I'm not aware of any others, but maybe someone else on the list has 
 some input there?  I will inquire internally also.
 
 Thanks,
 
 Lisa
 On 7/25/2014 11:20 AM, Prasant J wrote:
 Hi Lisa,
 
 Can you please point out to me a javafx application that can help me 
 test my multi touch?
 
 I want to rule out my application out of my multi touch test, so a 
 standard multi touch test will be of help to me.
 
 Regards, Prasant
 
 
 On Fri, Jul 25, 2014 at 7:47 PM, Lisa Selle lisa.se...@oracle.com
 wrote:
 On 7/25/2014 10:06 AM, Prasant J wrote:
 On Wed, Jul 23, 2014 at 6:36 PM, Lisa Selle lisa.se...@oracle.com
 wrote:
 Hi Prasant,
 
 This looks suspiciously related to 
 https://javafx-jira.kenai.com/browse/RT-34296.  If so, this bug
 *should*
 be
 fixed in Monocle but it is not (and will not be) fixed in lens.
 
 Thanks Lisa for pointing that out.
 First I tried to build the openjfx 8u6 (you pasted a link in 
 another
 post) with the patch someone posted in the RT-34296 jira post.
 
 The patch had to be manually applied because it was created from a 
 different changeset. Anyway, I was able to apply the patch and 
 cross build successfully. However, only one touch was working. 
 Second touch is not working (I could not figure out). The single 
 touch is also sending two events and my application has different 
 behaviour for one event and two events. So, I abandoned this idea 
 and I;m building the latest javafx.
 
 I believe you are building openJFX, correct?  If you can try a 
 recent build with the latest Monocle code (if you are building 
 from OpenJFX, monocle is now the default) the problem should be 
 resolved. Please let us know if that's not the case.
 
 I was able to build from 8u-dev/rt (tag: 8u20-b23). However my 
 application is recognizing the touch only on the main window. I 
 have multi-touch in the pop-up window where even single touch in 
 not working from some reason.
 
 Whenever I touch to bring up the pop-up window I get the following 
 error message on console:
 
 Exception in thread JavaFX Application Thread
 java.lang.InstantiationError:
 com.sun.javafx.scene.traversal.TraversalEngine
  at
 com.sun.javafx.scene.control.skin.ScrollPaneSkin.initialize(ScrollP
 aneSkin.java:242)
 
  at
 com.sun.javafx.scene.control.skin.ScrollPaneSkin.init(ScrollPaneS
 kin.java:130)
 
  at
 javafx.scene.control.ScrollPane.createDefaultSkin(ScrollPane.java:579)
  at
 javafx.scene.control.Control.impl_processCSS(Control.java:878)
  at javafx.scene.Parent.impl_processCSS(Parent.java:1267)
  at javafx.scene.Parent.impl_processCSS(Parent.java:1267)
  at javafx.scene.Parent.impl_processCSS(Parent.java:1267)
  at javafx.scene.Node.processCSS(Node.java:8858)
  at javafx.scene.Node.processCSS(Node.java:8851)
  at javafx.scene.Node.processCSS(Node.java:8851)
  at javafx.scene.Scene.doCSSPass(Scene.java:525)
  at javafx.scene.Scene.access$3400(Scene.java:144)
  at
 javafx.scene.Scene$ScenePulseListener.pulse(Scene.java:2358)
  at
 com.sun.javafx.tk.Toolkit.lambda$runPulse$28(Toolkit.java:314)
  at
 com.sun.javafx.tk.Toolkit$$Lambda$354/20040469.run(Unknown
 Source)
  at java.security.AccessController.doPrivileged(Native
 Method)
  at com.sun.javafx.tk.Toolkit.runPulse(Toolkit.java:313)
  at com.sun.javafx.tk.Toolkit.firePulse(Toolkit.java:340)
  at
 com.sun.javafx.tk.quantum.QuantumToolkit.pulse(QuantumToolkit.java:
 451)
 
  at
 com.sun.javafx.tk.quantum.QuantumToolkit.pulse(QuantumToolkit.java:
 431)
 
  at
 com.sun.javafx.tk.quantum.QuantumToolkit.lambda$runToolkit$363(Quan
 tumToolkit.java:298)
 
  at
 com.sun.javafx.tk.quantum.QuantumToolkit$$Lambda$71/28758344.run(Un
 known
 
 Source)
  at
 com.sun.glass.ui.monocle.RunnableProcessor.runLoop(RunnableProcesso
 r.java:77)
 
  at
 

Re: Java SE Embedded 8u6 and JDK 8u6 for ARM released

2014-07-13 Thread Daniel Blaukopf
 built from are not currently public.
 I don't believe there is any plan to make them public, although I will
 follow up on this question.
 
 In the case where the repos remain private, then I'm sorry to say that
 while all JavaFX changesets for 8u6 are also in 8u-dev, there is no tag or
 other indicator which would let you see exactly which changesets went into
 8u6, or to duplicate them in a build.
 
 If you are interested in specific features or bug fixes, there are jiras
 corresponding to the bulk of the changesets - just look for 8u6 in the fix
 version field.  The jiraas should contain links to the corresponding
 openjfx changeset.
 
 Is this just a general question or is there something specific you are
 looking for?  Maybe there is another way to get you the information you're
 after.
 
 Lisa
 
 
 On 7/11/2014 5:25 AM, Jörg Wille wrote:
 
 
 
 Hi,
 what JavaFX Changeset is this release based on?
 And in which repo can I see the tag for this release?
 
 Jörg
 
 
 Date: Thu, 10 Jul 2014 17:06:58 +0300
 
 
 From: Daniel Blaukopf daniel.blauk...@oracle.com 
 daniel.blauk...@oracle.com
 To: openjfx-dev@openjdk.java.net Mailing 
 openjfx-...@openjdk.java.netMailing
 openjfx-dev@openjdk.java.net openjfx-dev@openjdk.java.net
 Subject: Java SE Embedded 8u6 and JDK 8u6 for ARM released
 Message-ID: 5ae2b8ca-d766-4969-94cb-34d8f080d...@oracle.com 
 5ae2b8ca-d766-4969-94cb-34d8f080d...@oracle.com
 Content-Type: text/plain;   charset=us-ascii
 
 Hi,
 
 JDK 8u6 for ARM and Java SE Embedded 8u6 were released yesterday. This
 release includes new JavaFX features in addition to bug fixes:
 Support for Freescale i.MX6Q Sabre Device Platform
 Multitouch support
 
 The 8u6 release also includes several enhancements to the core Java
 platform such as reduced static footprint and improved runtime
 performance.
 
 Java SE Embedded:http://www.oracle.com/technetwork/java/embedded/
 embedded-se/downloads/javase-embedded-downloads-2209751.html
 JDK for ARM:http://www.oracle.com/technetwork/java/javase/
 downloads/jdk8-arm-downloads-2187472.html
 Docs: http://docs.oracle.com/javase/8/javase-embedded.htm
 
 This is an update to the tested and supported binary release of JavaFX.
 The OpenJFX sources have the latest features and bug fixes, but have not
 undergone the same testing as supported JavaFX binary releases.
 
 Daniel



Java SE Embedded 8u6 and JDK 8u6 for ARM released

2014-07-10 Thread Daniel Blaukopf
Hi,

JDK 8u6 for ARM and Java SE Embedded 8u6 were released yesterday. This release 
includes new JavaFX features in addition to bug fixes:
Support for Freescale i.MX6Q Sabre Device Platform
Multitouch support

The 8u6 release also includes several enhancements to the core Java platform 
such as reduced static footprint and improved runtime performance.

Java SE Embedded: 
http://www.oracle.com/technetwork/java/embedded/embedded-se/downloads/javase-embedded-downloads-2209751.html
JDK for ARM: 
http://www.oracle.com/technetwork/java/javase/downloads/jdk8-arm-downloads-2187472.html
Docs: http://docs.oracle.com/javase/8/javase-embedded.htm

This is an update to the tested and supported binary release of JavaFX. The 
OpenJFX sources have the latest features and bug fixes, but have not undergone 
the same testing as supported JavaFX binary releases.

Daniel

hg: openjfx/8u-dev/rt: RT-37865 [Monocle] Show absolute axis bounds in GetEvent

2014-07-09 Thread daniel . blaukopf
Changeset: 8cd193121334
Author:Daniel Blaukopf daniel.blauk...@oracle.com
Date:  2014-07-09 15:59 +0300
URL:   http://hg.openjdk.java.net/openjfx/8u-dev/rt/rev/8cd193121334

RT-37865 [Monocle] Show absolute axis bounds in GetEvent

! modules/graphics/src/main/java/com/sun/glass/ui/monocle/GetEvent.java



hg: openjfx/8u-dev/rt: RT-37871 [Monocle] monocle.input.traceEvents.verbose should imply monocle.input.traceEvents

2014-07-09 Thread daniel . blaukopf
Changeset: acc06f0a5691
Author:Daniel Blaukopf daniel.blauk...@oracle.com
Date:  2014-07-09 20:43 +0300
URL:   http://hg.openjdk.java.net/openjfx/8u-dev/rt/rev/acc06f0a5691

RT-37871 [Monocle] monocle.input.traceEvents.verbose should imply 
monocle.input.traceEvents

! modules/graphics/src/main/java/com/sun/glass/ui/monocle/MonocleSettings.java



hg: openjfx/8u-dev/rt: Fix broken build

2014-07-07 Thread daniel . blaukopf
Changeset: 91225781d515
Author:Daniel Blaukopf daniel.blauk...@oracle.com
Date:  2014-07-07 13:16 +0300
URL:   http://hg.openjdk.java.net/openjfx/8u-dev/rt/rev/91225781d515

Fix broken build

! modules/graphics/src/main/java/com/sun/glass/ui/monocle/TouchState.java



Re: Monocle gone?

2014-07-07 Thread Daniel Blaukopf
Hi Christian,

Monocle is gone for the desktop since it is not a tested configuration there. 
We only test Monocle in his non-headless implementations, on embedded platforms.
However, if you build OpenJFX yourself 
(https://wiki.openjdk.java.net/display/OpenJFX/Building+OpenJFX) you will get 
Monocle included in the build and will be able to use it as before.

Thanks,
Daniel

On Jul 5, 2014, at 11:09 PM, Christian krampenschies...@gmail.com wrote:

 Hi all,
 I just updated from 1.8.20-b17 to b21 and there is no monocle platform 
 anymore.
 Will it come back?
 Is there any other way to have a headless build?
 
 I was trying around with xvfb as an alternative but sadly:
 ES2 Prism: Error - GLX extension is not supported
GLX version 1.3 or higher is required
 Additionally xvfb segfaults...
 
 However I would be awesome if Monocle would be back.
 I have a lot of tests for the UI and since I cannot mock JavaFX classes 
 because they are final I have to run a real application.
 
 Thanks,
 Christian



hg: openjfx/8u-dev/rt: [DOCS] RT-35308: [Monocle] Make sure all methods in Monocle used by the X11 port have javadocs

2014-07-06 Thread daniel . blaukopf
Changeset: cfdd4005b555
Author:Daniel Blaukopf daniel.blauk...@oracle.com
Date:  2014-07-06 15:49 +0300
URL:   http://hg.openjdk.java.net/openjfx/8u-dev/rt/rev/cfdd4005b555

[DOCS] RT-35308: [Monocle] Make sure all methods in Monocle used by the X11 
port have javadocs
Partial fix

! modules/graphics/src/main/java/com/sun/glass/ui/monocle/C.java
! modules/graphics/src/main/java/com/sun/glass/ui/monocle/InputDevice.java
! modules/graphics/src/main/java/com/sun/glass/ui/monocle/KeyInput.java
! modules/graphics/src/main/java/com/sun/glass/ui/monocle/KeyState.java
! modules/graphics/src/main/java/com/sun/glass/ui/monocle/LinuxKeyBits.java
! modules/graphics/src/main/java/com/sun/glass/ui/monocle/LinuxSystem.java
! modules/graphics/src/main/java/com/sun/glass/ui/monocle/MouseInput.java
! modules/graphics/src/main/java/com/sun/glass/ui/monocle/MouseState.java
! modules/graphics/src/main/java/com/sun/glass/ui/monocle/NativeCursor.java
! modules/graphics/src/main/java/com/sun/glass/ui/monocle/NullCursor.java
! modules/graphics/src/main/java/com/sun/glass/ui/monocle/SoftwareCursor.java
! modules/graphics/src/main/java/com/sun/glass/ui/monocle/TouchState.java



hg: openjfx/8u-dev/rt: [DOCS] RT-35308: [Monocle] Make sure all methods in Monocle used by the X11 port have javadocs

2014-07-06 Thread daniel . blaukopf
Changeset: 8aa4a19308e6
Author:Daniel Blaukopf daniel.blauk...@oracle.com
Date:  2014-07-06 16:37 +0300
URL:   http://hg.openjdk.java.net/openjfx/8u-dev/rt/rev/8aa4a19308e6

[DOCS] RT-35308: [Monocle] Make sure all methods in Monocle used by the X11 
port have javadocs

! 
modules/graphics/src/main/java/com/sun/glass/ui/monocle/InputDeviceRegistry.java
! modules/graphics/src/main/java/com/sun/glass/ui/monocle/NativePlatform.java
! 
modules/graphics/src/main/java/com/sun/glass/ui/monocle/NativePlatformFactory.java
! modules/graphics/src/main/java/com/sun/glass/ui/monocle/NativeScreen.java
! modules/graphics/src/main/java/com/sun/glass/ui/monocle/RunnableProcessor.java
! modules/graphics/src/main/java/com/sun/glass/ui/monocle/X.java



hg: openjfx/8u-dev/rt: RT-37802 [Monocle] GetEvent shows events as integer values instead of constant names

2014-07-03 Thread daniel . blaukopf
Changeset: b072265d6928
Author:Daniel Blaukopf daniel.blauk...@oracle.com
Date:  2014-07-03 15:01 +0300
URL:   http://hg.openjdk.java.net/openjfx/8u-dev/rt/rev/b072265d6928

RT-37802 [Monocle] GetEvent shows events as integer values instead of constant 
names

! modules/graphics/src/main/java/com/sun/glass/ui/monocle/LinuxInput.java



hg: openjfx/8u-dev/rt: RT-36424 [Monocle] Implement software solution for double buffering

2014-07-03 Thread daniel . blaukopf
Changeset: a83aa0a73ee5
Author:Daniel Blaukopf daniel.blauk...@oracle.com
Date:  2014-07-03 15:09 +0300
URL:   http://hg.openjdk.java.net/openjfx/8u-dev/rt/rev/a83aa0a73ee5

RT-36424 [Monocle] Implement software solution for double buffering

! modules/graphics/src/main/java/com/sun/glass/ui/monocle/FBDevScreen.java
! modules/graphics/src/main/java/com/sun/glass/ui/monocle/LinuxFrameBuffer.java



hg: openjfx/8u-dev/rt: RT-37456 [Monocle] Fold together monocle.input, monocle.util and monocle packages

2014-06-25 Thread daniel . blaukopf
Changeset: 3fa3f3d53510
Author:Daniel Blaukopf daniel.blauk...@oracle.com
Date:  2014-06-25 09:58 +0300
URL:   http://hg.openjdk.java.net/openjfx/8u-dev/rt/rev/3fa3f3d53510

RT-37456 [Monocle] Fold together monocle.input, monocle.util and monocle 
packages
Reviewed-by: kselle

! modules/graphics/src/main/java/com/sun/glass/ui/monocle/AcceleratedScreen.java
+ 
modules/graphics/src/main/java/com/sun/glass/ui/monocle/AssignPointIDTouchFilter.java
+ modules/graphics/src/main/java/com/sun/glass/ui/monocle/C.java
+ 
modules/graphics/src/main/java/com/sun/glass/ui/monocle/DispmanAcceleratedScreen.java
+ modules/graphics/src/main/java/com/sun/glass/ui/monocle/DispmanCursor.java
+ modules/graphics/src/main/java/com/sun/glass/ui/monocle/DispmanPlatform.java
+ 
modules/graphics/src/main/java/com/sun/glass/ui/monocle/DispmanPlatformFactory.java
+ modules/graphics/src/main/java/com/sun/glass/ui/monocle/DispmanScreen.java
! modules/graphics/src/main/java/com/sun/glass/ui/monocle/EGL.java
+ modules/graphics/src/main/java/com/sun/glass/ui/monocle/FBDevScreen.java
! modules/graphics/src/main/java/com/sun/glass/ui/monocle/Framebuffer.java
! modules/graphics/src/main/java/com/sun/glass/ui/monocle/GLException.java
+ modules/graphics/src/main/java/com/sun/glass/ui/monocle/GetEvent.java
+ modules/graphics/src/main/java/com/sun/glass/ui/monocle/HeadlessPlatform.java
+ 
modules/graphics/src/main/java/com/sun/glass/ui/monocle/HeadlessPlatformFactory.java
+ modules/graphics/src/main/java/com/sun/glass/ui/monocle/HeadlessScreen.java
+ modules/graphics/src/main/java/com/sun/glass/ui/monocle/InputDevice.java
+ 
modules/graphics/src/main/java/com/sun/glass/ui/monocle/InputDeviceRegistry.java
+ modules/graphics/src/main/java/com/sun/glass/ui/monocle/IntSet.java
+ modules/graphics/src/main/java/com/sun/glass/ui/monocle/KeyInput.java
+ modules/graphics/src/main/java/com/sun/glass/ui/monocle/KeyState.java
+ 
modules/graphics/src/main/java/com/sun/glass/ui/monocle/LinuxAbsoluteInputCapabilities.java
+ modules/graphics/src/main/java/com/sun/glass/ui/monocle/LinuxEventBuffer.java
+ modules/graphics/src/main/java/com/sun/glass/ui/monocle/LinuxEventBuffers.java
+ modules/graphics/src/main/java/com/sun/glass/ui/monocle/LinuxFrameBuffer.java
+ modules/graphics/src/main/java/com/sun/glass/ui/monocle/LinuxInput.java
+ modules/graphics/src/main/java/com/sun/glass/ui/monocle/LinuxInputDevice.java
+ 
modules/graphics/src/main/java/com/sun/glass/ui/monocle/LinuxInputDeviceRegistry.java
+ 
modules/graphics/src/main/java/com/sun/glass/ui/monocle/LinuxInputProcessor.java
+ modules/graphics/src/main/java/com/sun/glass/ui/monocle/LinuxKeyBits.java
+ modules/graphics/src/main/java/com/sun/glass/ui/monocle/LinuxKeyProcessor.java
+ 
modules/graphics/src/main/java/com/sun/glass/ui/monocle/LinuxMouseProcessor.java
+ modules/graphics/src/main/java/com/sun/glass/ui/monocle/LinuxPlatform.java
+ 
modules/graphics/src/main/java/com/sun/glass/ui/monocle/LinuxPlatformFactory.java
+ 
modules/graphics/src/main/java/com/sun/glass/ui/monocle/LinuxSimpleTouchProcessor.java
+ 
modules/graphics/src/main/java/com/sun/glass/ui/monocle/LinuxStatefulMultiTouchProcessor.java
+ 
modules/graphics/src/main/java/com/sun/glass/ui/monocle/LinuxStatelessMultiTouchProcessor.java
+ modules/graphics/src/main/java/com/sun/glass/ui/monocle/LinuxSystem.java
+ 
modules/graphics/src/main/java/com/sun/glass/ui/monocle/LinuxTouchProcessor.java
+ 
modules/graphics/src/main/java/com/sun/glass/ui/monocle/LinuxTouchTransform.java
+ 
modules/graphics/src/main/java/com/sun/glass/ui/monocle/LookaheadTouchFilter.java
+ 
modules/graphics/src/main/java/com/sun/glass/ui/monocle/MX6AcceleratedScreen.java
+ modules/graphics/src/main/java/com/sun/glass/ui/monocle/MX6Cursor.java
+ modules/graphics/src/main/java/com/sun/glass/ui/monocle/MX6Platform.java
+ 
modules/graphics/src/main/java/com/sun/glass/ui/monocle/MX6PlatformFactory.java
! 
modules/graphics/src/main/java/com/sun/glass/ui/monocle/MonocleApplication.java
! modules/graphics/src/main/java/com/sun/glass/ui/monocle/MonocleCursor.java
! 
modules/graphics/src/main/java/com/sun/glass/ui/monocle/MonocleDnDClipboard.java
! modules/graphics/src/main/java/com/sun/glass/ui/monocle/MonoclePixels.java
! 
modules/graphics/src/main/java/com/sun/glass/ui/monocle/MonoclePlatformFactory.java
! modules/graphics/src/main/java/com/sun/glass/ui/monocle/MonocleRobot.java
! modules/graphics/src/main/java/com/sun/glass/ui/monocle/MonocleSettings.java
! 
modules/graphics/src/main/java/com/sun/glass/ui/monocle/MonocleSystemClipboard.java
! modules/graphics/src/main/java/com/sun/glass/ui/monocle/MonocleTimer.java
! modules/graphics/src/main/java/com/sun/glass/ui/monocle/MonocleTrace.java
! modules/graphics/src/main/java/com/sun/glass/ui/monocle/MonocleView.java
! modules/graphics/src/main/java/com/sun/glass/ui/monocle/MonocleWindow.java
! 
modules/graphics/src/main/java/com/sun/glass/ui/monocle/MonocleWindowManager.java
+ modules/graphics/src/main/java/com/sun/glass

hg: openjfx/8u-dev/rt: RT-37707 [Monocle] Software cursor is too transparent

2014-06-25 Thread daniel . blaukopf
Changeset: 83f65386cca4
Author:Daniel Blaukopf daniel.blauk...@oracle.com
Date:  2014-06-25 16:53 +0300
URL:   http://hg.openjdk.java.net/openjfx/8u-dev/rt/rev/83f65386cca4

RT-37707 [Monocle] Software cursor is too transparent

! modules/graphics/src/main/java/com/sun/glass/ui/monocle/SoftwareCursor.java



[8u26] Review request RT-37456: [Monocle] Fold together monocle.input, monocle.util and monocle packages

2014-06-18 Thread Daniel Blaukopf
Hi Lisa,

Please review the proposed fix for

https://javafx-jira.kenai.com/browse/RT-37456

Thanks,

Daniel


[8u26] Review request RT-37508: [Monocle] Support 16-bit software-rendered framebuffer

2014-06-12 Thread Daniel Blaukopf
Hi Dave,

Please review the proposed fix for

https://javafx-jira.kenai.com/browse/RT-37508

Thanks,

Daniel


[8u26] Review request RT-37512: [Monocle] Provide a software-rendered cursor

2014-06-12 Thread Daniel Blaukopf
Hi Dave and Lisa,

Please review the proposed fix for

https://javafx-jira.kenai.com/browse/RT-37512

Thanks,

Daniel


[8u26] Review request RT-36960: A switch to change between frame buffers

2014-06-11 Thread Daniel Blaukopf
Hi Lisa,

Please review the proposed fix for

https://javafx-jira.kenai.com/browse/RT-36960

Thanks,

Daniel


Review request: RT-37474 [Monocle] Shift-backspace generates an undefined key code

2014-06-09 Thread Daniel Blaukopf
Hi Lisa,

Please review:
https://javafx-jira.kenai.com/browse/RT-37474
http://cr.openjdk.java.net/~dblaukop/webrev-20140609-2233-RT-37474/webrev

Thanks,
Daniel


Review request: RT-36421 Implement drag and drop for monocle

2014-05-20 Thread Daniel Blaukopf
Hi Dave and Lisa,

Please review:
http://cr.openjdk.java.net/~dblaukop/webrev-20140520-0006-RT-36421/webrev/
https://javafx-jira.kenai.com/browse/RT-36421

Thanks,
Daniel


Review request: RT-35838 [Quantum] NPE if Platform.exit() is called when rendering is happening

2014-05-11 Thread Daniel Blaukopf
Hi Steve and Dave,

Please review:
http://cr.openjdk.java.net/~dblaukop/webrev-20140212-0939-RT-35838/webrev/
https://javafx-jira.kenai.com/browse/RT-35838

Thanks,
Daniel


Re: ScrollPane like on iOS?

2014-05-11 Thread Daniel Blaukopf
Hi Tobias,

Running with -Dcom.sun.javafx.touch=true should get you the effect you are 
looking for. The code for this is in VirtualFlow and ScrollBarSkin.

Thanks,
Daniel


On May 11, 2014, at 3:39 PM, Tobias Bley t...@ultramixer.com wrote:

 Hi JavaFX freaks,
 
 does anybody has an idea how to start to develop a ScrollPane that acts like 
 the one on iOS? When the scroll position on iOS is on top (0) and the user 
 drags the scroll pane to bottom, it slides down until the user releases the 
 finger (touch off).
 
 Best regards,
 Tobi



Review request: RT-37063 [Monocle] X11 port should use full screen mode

2014-05-11 Thread Daniel Blaukopf
Hi Lisa and Dave,

Please review:
http://cr.openjdk.java.net/~dblaukop/webrev-20140511-1730-RT-37063/webrev
https://javafx-jira.kenai.com/browse/RT-37063

Thanks,
Daniel


Review request: RT-37064 [Monocle] Make -Dembedded=monocle the default

2014-05-11 Thread Daniel Blaukopf
Hi Lisa,

Please review:
http://cr.openjdk.java.net/~dblaukop/webrev-20140511-1749-RT-37064/webrev/
https://javafx-jira.kenai.com/browse/RT-37064

Thanks,
Daniel


Review request: RT-37065 [Monocle] Use the X11 implementation in preference to framebuffer if DISPLAY is set

2014-05-11 Thread Daniel Blaukopf
Hi Lisa and Dave,

Please review:
http://cr.openjdk.java.net/~dblaukop/webrev-20140511-1809-RT-37065/webrev/
https://javafx-jira.kenai.com/browse/RT-37065

Thanks,
Daniel


Re: News about Java 8

2014-05-07 Thread Daniel Blaukopf
Hi Ricardo,

These are great questions. You are correct in your analysis that the Pi 
implementation uses a different code path for touch than desktop Linux. 
Although what you are trying to do is not a supported configuration of JavaFX, 
the good news is that it should work and we can help you get it built.

I recommend using the Monocle implementation of Glass instead of Lens. Here are 
the flags to do that and select the X11 implementation:

-Djavafx.platform=monocle -Dmonocle.platform=X11 -Dembedded=monocle

If you run into input problems, the following flags should help you debug them:

-Dmonocle.input.traceEvents=true -Dmonocle.input.traceEvents.verbose=true

Please let me know how you get on with this.

Thanks,
Daniel

On May 6, 2014, at 7:56 PM, Ruíz Martín, Ricardo rrmar...@indra.es wrote:

 Hi,
 
 We are trying adding direct multitouch interaction support for our JavaFX 
 application and we are facing some multi-touch support issues under Linux.
 
 Under Windows all touch events are propagated (zoom, rotate, swipe, 
 touch...), but although windows can be a development solution for us, we 
 would need final version running under Linux.
 We have tried different distributions (mainly RedHat beta7 and Ubuntu 14.04) 
 and only events we get from JavaFX are Mouse events generated by multi-touch 
 screen.
 There are a Jira Issue about this (with some others duplicate issues):
 https://javafx-jira.kenai.com/browse/RT-25079
 But there are no timeline or Fix version.
 
 Searching for some workaround we have found that OpenJfx has Raspberry Pi 
 multitouch support in ARM linux JVM runtime.
 It seems that this support is because ARM JVM does not use X11 and/or GTK, 
 but only device drivers, and it should be possible build OpenJFX with this 
 configuration for x86 (I suppose this should work on 64 bits too.) With this 
 build we should use EGL/X11 for full-screen output but we would get inputs 
 from dev/input.
 
 So we have tried build OpenJFX with -PCOMPILE_TARGETS=x86egl because we can 
 get touch events from /dev/input/eventX in evtest with no problems.
 
 Unfortunately although we can build OpenJFX for linux with no target, when we 
 use this compile target build fails:
 https://javafx-jira.kenai.com/browse/RT-36921
 
 
 We are stuck now with this.
 
 
 Is there any other way for getting multitouch events with JavaFX under Linux?
 
 
 
 Regards
 
 Ricardo
 
 Este correo electrónico y, en su caso, cualquier fichero anexo al mismo, 
 contiene información de carácter confidencial exclusivamente dirigida a su 
 destinatario o destinatarios. Si no es vd. el destinatario indicado, queda 
 notificado que la lectura, utilización, divulgación y/o copia sin 
 autorización está prohibida en virtud de la legislación vigente. En el caso 
 de haber recibido este correo electrónico por error, se ruega notificar 
 inmediatamente esta circunstancia mediante reenvío a la dirección electrónica 
 del remitente.
 Evite imprimir este mensaje si no es estrictamente necesario.
 
 This email and any file attached to it (when applicable) contain(s) 
 confidential information that is exclusively addressed to its recipient(s). 
 If you are not the indicated recipient, you are informed that reading, using, 
 disseminating and/or copying it without authorisation is forbidden in 
 accordance with the legislation in effect. If you have received this email by 
 mistake, please immediately notify the sender of the situation by resending 
 it to their email address.
 Avoid printing this message if it is not absolutely necessary.



Re: News about Java 8

2014-05-07 Thread Daniel Blaukopf
With the latest code you should be getting notification of multitouch gestures 
as well as raw multitouch events. These events use JavaFX's built-in gesture 
recognizer for embedded platforms.

Out of curiosity, what touch screen are you using?

Thanks,
Daniel

On May 7, 2014, at 12:29 PM, Daniel Blaukopf daniel.blauk...@oracle.com wrote:

 Hi Ricardo,
 
 These are great questions. You are correct in your analysis that the Pi 
 implementation uses a different code path for touch than desktop Linux. 
 Although what you are trying to do is not a supported configuration of 
 JavaFX, the good news is that it should work and we can help you get it built.
 
 I recommend using the Monocle implementation of Glass instead of Lens. Here 
 are the flags to do that and select the X11 implementation:
 
 -Djavafx.platform=monocle -Dmonocle.platform=X11 -Dembedded=monocle
 
 If you run into input problems, the following flags should help you debug 
 them:
 
 -Dmonocle.input.traceEvents=true -Dmonocle.input.traceEvents.verbose=true
 
 Please let me know how you get on with this.
 
 Thanks,
 Daniel
 
 On May 6, 2014, at 7:56 PM, Ruíz Martín, Ricardo rrmar...@indra.es wrote:
 
 Hi,
 
 We are trying adding direct multitouch interaction support for our JavaFX 
 application and we are facing some multi-touch support issues under Linux.
 
 Under Windows all touch events are propagated (zoom, rotate, swipe, 
 touch...), but although windows can be a development solution for us, we 
 would need final version running under Linux.
 We have tried different distributions (mainly RedHat beta7 and Ubuntu 14.04) 
 and only events we get from JavaFX are Mouse events generated by multi-touch 
 screen.
 There are a Jira Issue about this (with some others duplicate issues):
 https://javafx-jira.kenai.com/browse/RT-25079
 But there are no timeline or Fix version.
 
 Searching for some workaround we have found that OpenJfx has Raspberry Pi 
 multitouch support in ARM linux JVM runtime.
 It seems that this support is because ARM JVM does not use X11 and/or GTK, 
 but only device drivers, and it should be possible build OpenJFX with this 
 configuration for x86 (I suppose this should work on 64 bits too.) With this 
 build we should use EGL/X11 for full-screen output but we would get inputs 
 from dev/input.
 
 So we have tried build OpenJFX with -PCOMPILE_TARGETS=x86egl because we can 
 get touch events from /dev/input/eventX in evtest with no problems.
 
 Unfortunately although we can build OpenJFX for linux with no target, when 
 we use this compile target build fails:
 https://javafx-jira.kenai.com/browse/RT-36921
 
 
 We are stuck now with this.
 
 
 Is there any other way for getting multitouch events with JavaFX under Linux?
 
 
 
 Regards
 
 Ricardo
 
 Este correo electrónico y, en su caso, cualquier fichero anexo al mismo, 
 contiene información de carácter confidencial exclusivamente dirigida a su 
 destinatario o destinatarios. Si no es vd. el destinatario indicado, queda 
 notificado que la lectura, utilización, divulgación y/o copia sin 
 autorización está prohibida en virtud de la legislación vigente. En el caso 
 de haber recibido este correo electrónico por error, se ruega notificar 
 inmediatamente esta circunstancia mediante reenvío a la dirección 
 electrónica del remitente.
 Evite imprimir este mensaje si no es estrictamente necesario.
 
 This email and any file attached to it (when applicable) contain(s) 
 confidential information that is exclusively addressed to its recipient(s). 
 If you are not the indicated recipient, you are informed that reading, 
 using, disseminating and/or copying it without authorisation is forbidden in 
 accordance with the legislation in effect. If you have received this email 
 by mistake, please immediately notify the sender of the situation by 
 resending it to their email address.
 Avoid printing this message if it is not absolutely necessary.
 



Re: News about Java 8

2014-05-07 Thread Daniel Blaukopf

On May 7, 2014, at 12:47 PM, Ruíz Martín, Ricardo rrmar...@indra.es wrote:

 Hi Daniel,
  
 This properties should work in 8u20? 
 Only with OpenJFX repository version?

You’ll need to build OpenJFX with the latest repository version because you 
need this fix: http://hg.openjdk.java.net/openjfx/8u-dev/rt/rev/9db01136330d

Thanks,
Daniel

 With repository version if I get a x86egl buld?
  
  
 Thank you
  
 Ricardo
  
  
  
 De: Daniel Blaukopf [mailto:daniel.blauk...@oracle.com] 
 Enviado el: miércoles, 07 de mayo de 2014 11:29
 Para: Ruíz Martín, Ricardo
 CC: openjfx-dev@openjdk.java.net
 Asunto: Re: News about Java 8
  
 Hi Ricardo,
  
 These are great questions. You are correct in your analysis that the Pi 
 implementation uses a different code path for touch than desktop Linux. 
 Although what you are trying to do is not a supported configuration of 
 JavaFX, the good news is that it should work and we can help you get it built.
  
 I recommend using the Monocle implementation of Glass instead of Lens. Here 
 are the flags to do that and select the X11 implementation:
  
 -Djavafx.platform=monocle -Dmonocle.platform=X11 -Dembedded=monocle
 
 If you run into input problems, the following flags should help you debug 
 them:
  
 -Dmonocle.input.traceEvents=true -Dmonocle.input.traceEvents.verbose=true
  
 Please let me know how you get on with this.
  
 Thanks,
 Daniel
  
 On May 6, 2014, at 7:56 PM, Ruíz Martín, Ricardo rrmar...@indra.es wrote:
 
 
 Hi,
 
 We are trying adding direct multitouch interaction support for our JavaFX 
 application and we are facing some multi-touch support issues under Linux.
 
 Under Windows all touch events are propagated (zoom, rotate, swipe, 
 touch...), but although windows can be a development solution for us, we 
 would need final version running under Linux.
 We have tried different distributions (mainly RedHat beta7 and Ubuntu 14.04) 
 and only events we get from JavaFX are Mouse events generated by multi-touch 
 screen.
 There are a Jira Issue about this (with some others duplicate issues):
 https://javafx-jira.kenai.com/browse/RT-25079
 But there are no timeline or Fix version.
 
 Searching for some workaround we have found that OpenJfx has Raspberry Pi 
 multitouch support in ARM linux JVM runtime.
 It seems that this support is because ARM JVM does not use X11 and/or GTK, 
 but only device drivers, and it should be possible build OpenJFX with this 
 configuration for x86 (I suppose this should work on 64 bits too.) With this 
 build we should use EGL/X11 for full-screen output but we would get inputs 
 from dev/input.
 
 So we have tried build OpenJFX with -PCOMPILE_TARGETS=x86egl because we can 
 get touch events from /dev/input/eventX in evtest with no problems.
 
 Unfortunately although we can build OpenJFX for linux with no target, when we 
 use this compile target build fails:
 https://javafx-jira.kenai.com/browse/RT-36921
 
 
 We are stuck now with this.
 
 
 Is there any other way for getting multitouch events with JavaFX under Linux?
 
 
 
 Regards
 
 Ricardo
 
 Este correo electrónico y, en su caso, cualquier fichero anexo al mismo, 
 contiene información de carácter confidencial exclusivamente dirigida a su 
 destinatario o destinatarios. Si no es vd. el destinatario indicado, queda 
 notificado que la lectura, utilización, divulgación y/o copia sin 
 autorización está prohibida en virtud de la legislación vigente. En el caso 
 de haber recibido este correo electrónico por error, se ruega notificar 
 inmediatamente esta circunstancia mediante reenvío a la dirección electrónica 
 del remitente.
 Evite imprimir este mensaje si no es estrictamente necesario.
 
 This email and any file attached to it (when applicable) contain(s) 
 confidential information that is exclusively addressed to its recipient(s). 
 If you are not the indicated recipient, you are informed that reading, using, 
 disseminating and/or copying it without authorisation is forbidden in 
 accordance with the legislation in effect. If you have received this email by 
 mistake, please immediately notify the sender of the situation by resending 
 it to their email address.
 Avoid printing this message if it is not absolutely necessary.
  
 
 Este correo electrónico y, en su caso, cualquier fichero anexo al mismo, 
 contiene información de carácter confidencial exclusivamente dirigida a su 
 destinatario o destinatarios. Si no es vd. el destinatario indicado, queda 
 notificado que la lectura, utilización, divulgación y/o copia sin 
 autorización está prohibida en virtud de la legislación vigente. En el caso 
 de haber recibido este correo electrónico por error, se ruega notificar 
 inmediatamente esta circunstancia mediante reenvío a la dirección electrónica 
 del remitente.
 Evite imprimir este mensaje si no es estrictamente necesario.
 
 This email and any file attached to it (when applicable) contain(s) 
 confidential information that is exclusively addressed to its recipient(s

[8u26] Review request for RT-35406 [Monocle] Implement mouse/touch grab

2014-05-05 Thread Daniel Blaukopf
Hi Lisa,

Would you review the fix for https://javafx-jira.kenai.com/browse/RT-35406 ?
http://cr.openjdk.java.net/~dblaukop/webrev-20140505-2010-RT-35406/webrev/

Thanks,
Daniel




Re: FX and PiTFT on Raspberry

2014-05-04 Thread Daniel Blaukopf
Hi Marco,

Is it the parameter to vc_dispmanx_display_open that you want to change? 
Currently this is fixed at 0 in dispmanCursor.c but we could make that 
configurable. Is the problem that JavaFX is drawing to the wrong screen, or 
getting the wrong screen size? Would you open a JIRA describing what you need?

Thanks,
Daniel 

On May 4, 2014, at 1:01 PM, Marco Wiorek ma...@code-xy.com wrote:

 Hello guys,
 
 I wonder if it is possible to redirect the eglfb output to /dev/fb1 instead of
 fb0.
 An older revision of
 modules/graphics/src/main/native-prism-es2/eglfb/wrapped_egl.c (19ca9150cb33)
 seem to had it hard coded but in newer versions it is not.
 
 The touch events are perfectly catched but the frame buffer unfortunately is
 wrong.
 
 Regards and thanks in advance,
 Marco



[8u26] Review request for RT-36822 [Monocle] X11 framebuffer container doesn't work any more

2014-04-24 Thread Daniel Blaukopf
Hi Lisa,

Would you review the fix for https://javafx-jira.kenai.com/browse/RT-36822?
http://cr.openjdk.java.net/~dblaukop/webrev-20140424-2239-RT-36822/webrev/

Thanks,
Daniel




[8u26] Review request for RT-36461: Monocle: Pressing two fingers, releasing, and pressing again - is sending two touch events with same coordinates

2014-04-16 Thread Daniel Blaukopf
Hi Rafi,
 
Would you review the fix for https://javafx-jira.kenai.com/browse/RT-36461 ?
http://cr.openjdk.java.net/~dblaukop/webrev-20140417-0022-RT-36461/webrev/
 
Thanks,
Daniel
 
 


Re: JavaFX8: Multittouch support under Linux

2014-04-07 Thread Daniel Blaukopf

Tracked at https://javafx-jira.kenai.com/browse/RT-36462
It's targeted at 9, but there will be a patch soon.

Thanks,
Daniel

On 4/4/14, 10:40 AM, Stefan Schwandter wrote:

Hi,


thanks! I’ve tried to compile on a current Ubuntu 13.10. A default build 
(gradle 1.8 without parameters) works fine. With

gradle -PCOMPILE_TARGETS=x86egl sdk

however, I get the following build error:

stefan@stefan-OptiPlex-GX620:~/src/openjfx/rt$ gradle -PCOMPILE_TARGETS=x86egl 
sdk
:buildSrc:generateGrammarSource UP-TO-DATE
:buildSrc:compileJava UP-TO-DATE
:buildSrc:compileGroovy UP-TO-DATE
:buildSrc:processResources UP-TO-DATE
:buildSrc:classes UP-TO-DATE
:buildSrc:jar UP-TO-DATE
:buildSrc:assemble UP-TO-DATE
:buildSrc:compileTestJava UP-TO-DATE
:buildSrc:compileTestGroovy UP-TO-DATE
:buildSrc:processTestResources UP-TO-DATE
:buildSrc:testClasses UP-TO-DATE
:buildSrc:test UP-TO-DATE
:buildSrc:check UP-TO-DATE
:buildSrc:build UP-TO-DATE
Creating properties on demand (a.k.a. dynamic properties) has been deprecated 
and is scheduled to be removed in Gradle 2.0. Please read 
http://gradle.org/docs/current/dsl/org.gradle.api.plugins.ExtraPropertiesExtension.html
 for information on the replacement for dynamic properties.
Deprecated dynamic property: compilePrefix on root project 'rt', value: .

FAILURE: Build failed with an exception.

* Where:
Script '/home/stefan/src/openjfx/rt/buildSrc/x86egl.gradle' line: 59

* What went wrong:
A problem occurred evaluating script.

No signature of method: java.lang.String.exists() is applicable for argument 
types: () values: []

   Possible solutions: wait(), toList(), expand(), execute(), toList(), next()

* Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug 
option to get more log output.

BUILD FAILED

Total time: 9.536 secs


Best,
Stefan


Am 02.04.2014 um 10:19 schrieb Daniel Blaukopf daniel.blauk...@oracle.com:


Hi Stefan,

You have it exactly right. The touch support on the Raspberry Pi and similar 
devices gets events from the Linux device drivers, not from X11 or GTK. We 
don’t provide a binary of this configuration for x86, but if you are able to 
build OpenJFX then you could easily create a binary yourself (“gradle 
-PCOMPILE_TARGETS=x86egl sdk”). This is a hybrid binary that uses EGL/X11 for 
full-screen output but gets input directly from device nodes in /dev/input.

Thanks,
Daniel

On Apr 2, 2014, at 11:10 AM, Stefan Schwandter s.schwand...@me.com wrote:


Hi Anthony,


thanks for your quick reply.

I wonder though: it seems there’s at least preliminary touch support for 
OpenJFX on the Raspberry Pi - is this because it does not use X11 and/or GTK 
there? Is it possible to do the same on an X86-based Linux device?


Cheers,
Stefan

Am 01.04.2014 um 14:02 schrieb Anthony Petrov anthony.pet...@oracle.com:


Hi Stefan,

No, currently it's not. Here's a JIRA that you may want to watch:

https://javafx-jira.kenai.com/browse/RT-25079

--
best regards,
Anthony

On 4/1/2014 3:52 PM, Stefan Schwandter wrote:

Hello all!


Is multitouch-input supposed to be supported on Java 8 SE running on Linux? I 
use a capacitive touch screen, with a DMC controller, connected to a Ubuntu 
13.10 PC via USB, and none of the sample code that I've tried seems to 
recognize any touch events. Under Windows 7, touch events are recognized, I can 
swipe, zoom, etc.

So I wonder, if multitouch input is simply not supported under Linux with 
JavaFX 8, or I have another problem.


Best regards,

Stefan





Re: JavaFX8: Multittouch support under Linux

2014-04-02 Thread Daniel Blaukopf
Hi Stefan,

You have it exactly right. The touch support on the Raspberry Pi and similar 
devices gets events from the Linux device drivers, not from X11 or GTK. We 
don’t provide a binary of this configuration for x86, but if you are able to 
build OpenJFX then you could easily create a binary yourself (“gradle 
-PCOMPILE_TARGETS=x86egl sdk”). This is a hybrid binary that uses EGL/X11 for 
full-screen output but gets input directly from device nodes in /dev/input.

Thanks,
Daniel

On Apr 2, 2014, at 11:10 AM, Stefan Schwandter s.schwand...@me.com wrote:

 Hi Anthony,
 
 
 thanks for your quick reply.
 
 I wonder though: it seems there’s at least preliminary touch support for 
 OpenJFX on the Raspberry Pi - is this because it does not use X11 and/or GTK 
 there? Is it possible to do the same on an X86-based Linux device?
 
 
 Cheers,
 Stefan
 
 Am 01.04.2014 um 14:02 schrieb Anthony Petrov anthony.pet...@oracle.com:
 
 Hi Stefan,
 
 No, currently it's not. Here's a JIRA that you may want to watch:
 
 https://javafx-jira.kenai.com/browse/RT-25079
 
 --
 best regards,
 Anthony
 
 On 4/1/2014 3:52 PM, Stefan Schwandter wrote:
 Hello all!
 
 
 Is multitouch-input supposed to be supported on Java 8 SE running on Linux? 
 I use a capacitive touch screen, with a DMC controller, connected to a 
 Ubuntu 13.10 PC via USB, and none of the sample code that I've tried seems 
 to recognize any touch events. Under Windows 7, touch events are 
 recognized, I can swipe, zoom, etc.
 
 So I wonder, if multitouch input is simply not supported under Linux with 
 JavaFX 8, or I have another problem.
 
 
 Best regards,
 
 Stefan
 
 



Re: Glass Robot and getSCreenCapture

2014-03-23 Thread Daniel Blaukopf
We should be consistent about what we return, although I agree that that the 
actual value doesn’t seem to matter. 0 for imaginary pixels seems reasonable.

On Mar 21, 2014, at 7:05 PM, Anthony Petrov anthony.pet...@oracle.com wrote:

 Hi David,
 
 I don't think we're making any assumptions. We feed the coordinates to a 
 native API and rely on the OS to do the right thing.
 
 In other words, our assumption is that if the box lays (partially or fully) 
 outside of the screen area, then the behavior is undefined. Note that the 
 Screen API in Glass allows its clients to check what coordinates are valid 
 (i.e. belong to a real screen).
 
 So whatever your return for pixels outside of screen bounds should be fine. 
 0x0 or 0xff00 - both look good. However, I agree that a stricter 
 specification and a check might be the best solution.
 
 --
 best regards,
 Anthony
 
 On 3/21/2014 8:53 PM, David Hill wrote:
 
 I have been working on a problem with Robot.getScreenCapture() on a 565
 ARM device, and while doing so, encountered a couple of questions which
 I will bring up:
 
 Pixxls getScreenCapture(int x, int y, int width, int height, boolean
 isHiDPI)
 
 I don't seem any real documentation that says how x,y + width,height
 should be treated when compared to the reality of the Screen.
 What values of x,y + width,height  are reasonable ? I can picture any
 number of scenarios with them that would result in a box that does not
 fit within the Screen dimensions. The only implementing code I have seen
 checks to that the width  height are = 1. Can I/Should I handle -x
 values ? What if the requested bounds exceed the screen ?
 
 If we are making assumptions that the requested box is inside the
 screen then why don't we document that fact and add a check in the
 Robot class (instead of relying on the native impls).
 
 If we are assuming the requested box does not have to lie within the
 screen bounds - what should the returned values be for the pixels
 outside the screen ? Pixel Black ? (Currently I think Lens would return
 0x instead of 0xff00)
 
 My recommendation would be modify the JavaDoc contract to specify that
 the x,y and x+width, y+height must be within the screen bounds, with an
 IllegalArgumentException if out of bounds. This would be checked in
 Robot, prior to calling the native impls.
 
 This code is internal API, so I expect the real impact would be on SQE.
 



Re: Failure to find any font (probably on Embedded)

2014-02-12 Thread Daniel Blaukopf
Unless someone has removed font files from the Java directory tree - in which 
case all bets are off - this won’t happen with the JRE or JDK for any platform. 
It will only happen with Java SE Embedded Compact Profiles. So referring them 
to “the release notes for Java SE Embedded” seems reasonable. We can verify 
with the version system properties that this is actually SE Embedded before 
showing that message.
Daniel

On Feb 12, 2014, at 1:53 PM, Kevin Rushforth kevin.rushfo...@oracle.com wrote:

 A more informative message and an earlier detection both sound good. Not sure 
 about the pointer to the Wiki page, though. We haven't done that in the past 
 that I am aware of. If we do want to go down that path, I would suggest a 
 pointer to a single, well-known support page that could describe various 
 end-user configuration issues that we might want to document.
 
 -- Kevin
 
 
 David Hill wrote:
 
 I am chasing a edge case that probably only happens in certain Embedded 
 configurations. If we don't find *any* fonts, then we quietly fail and blame 
 it on CSS :-)
 
 I say blame it on CSS because the resulting hard failure is:
 Exception in thread JavaFX Application Thread 
 java.lang.NoClassDefFoundError: Could not initialize class 
 javafx.scene.CssStyleHelper
 This is because CSS needs a font for various calculations.
 
 With Embedded, if libfontconfig is not present (or improperly configured) 
 you will not find any fonts.
 
 I would like thoughts on my putting a more informative error message out, 
 and making zero fonts an earlier hard failure.
 
 What I would really like to do is to be able to put a URL to a Fonts wiki 
 page (like: https://wiki.openjdk.java.net/display/OpenJFX/Font+Setup) but 
 not sure how well that would stand up to the test of time.
 
 The code point in FontConfigManager is:
 
if (anyFont == null) {
if (debugFonts) {
System.err.println(Fontconfig returned no fonts at all.);
}
fontConfigFailed = true;
return;
 



8u20: Request for feedback on unit test proposal

2014-01-30 Thread Daniel Blaukopf
Hi,

I put up on https://javafx-jira.kenai.com/browse/RT-35396 a draft of what our 
unit tests might look like if we were to run them on top of the real Quantum 
Toolkit instead of StubToolkit. The main problem is how to solve the threading: 
tests that use StubToolkit are all accessing the toolkit and scene graph on the 
main thread, which you can’t do in Quantum.

A webrev is here: 
http://cr.openjdk.java.net/~dblaukop/webrev-20140123-1559-RT-35330/webrev
It’s not complete. I rewrote some tests to correct the threading, but many 
other problems remain, like that tests call methods on StubToolkit that are not 
part of the Toolkit interface. For a start I’d like feedback on how we get 
around the threading problems in JUnit.

Thanks,
Daniel

Re: 8u20: Request for feedback on unit test proposal

2014-01-30 Thread Daniel Blaukopf
It will run with whatever combination of Quantum, Glass and Prism you throw at 
it. If you run it with -Dheadless=true, FXUnit will run with the headless 
configuration of Monocle (not the VNC configuration, but you could just as well 
use that instead).

On Jan 30, 2014, at 8:09 PM, Tom Eugelink t...@tbee.org wrote:

 
 Am I to understand that this is using the VNC server? Because I'm not seeing 
 the tell-tale -D parameters in the gradle.build. Or is this actually running 
 on-screen?
 
 Tom
 
 
 On 2014-1-30 18:40, Daniel Blaukopf wrote:
 Hi,
 
 I put up on https://javafx-jira.kenai.com/browse/RT-35396 a draft of what 
 our unit tests might look like if we were to run them on top of the real 
 Quantum Toolkit instead of StubToolkit. The main problem is how to solve the 
 threading: tests that use StubToolkit are all accessing the toolkit and 
 scene graph on the main thread, which you can’t do in Quantum.
 
 A webrev is here: 
 http://cr.openjdk.java.net/~dblaukop/webrev-20140123-1559-RT-35330/webrev
 It’s not complete. I rewrote some tests to correct the threading, but many 
 other problems remain, like that tests call methods on StubToolkit that are 
 not part of the Toolkit interface. For a start I’d like feedback on how we 
 get around the threading problems in JUnit.
 
 Thanks,
 Daniel
 
 



Re: Monocle with VNC for Jenkins [was: Re: openjfx/8u-dev/rt: RT-35441 [Monocle] Provide a VNC back-end]

2014-01-22 Thread Daniel Blaukopf
Hi Tom,

You have it right. Currently the VNC server is always running on port 5901, but 
feel free to open a JIRA to change that.

If you want to test this today you need to build OpenJFX yourself 
(https://wiki.openjdk.java.net/display/OpenJFX/Building+OpenJFX). We don’t have 
snapshots of 8u20 on java.net yet, although I hope we will soon.

Thanks,
Daniel

On Jan 22, 2014, at 9:41 AM, Tom Eugelink t...@tbee.org wrote:

 
 What also is very interesting is headless testing. Let me see if I'm getting 
 this.
 
 Normally Jenkins would start a VNC server (xvnc), which provides some kind of 
 graphics API against which an UI program can paint. JavaFX is not picking 
 that up however.
 But, as I read it, in this case JavaFX starts its own VNC server, so it takes 
 of everything itself. All one would need to do is specify the
 
   -Dglass.platform=Monocle -Dmonocle.platform=VNC -Dprism.order=sw
 
 And additionally a port to run the VNC server on (so multiple Jenkins jobs 
 don't interfere).
 
 Am I correct? How can I test this (aka in which version is the VNC server 
 available)?
 
 Tom
 
 



Re: Monocle with VNC for Jenkins [was: Re: openjfx/8u-dev/rt: RT-35441 [Monocle] Provide a VNC back-end]

2014-01-22 Thread Daniel Blaukopf
Hi Uwe,

On Jan 22, 2014, at 2:19 PM, Uwe Sander usan...@tesis.de wrote:

 Hi,
 
 I'm interested in headless testing, too. I tried to use StubToolkit for 
 including TestFX tests in a headless build, but all I got was a CNFE. If 
 anyone is interested to give me a hand on this, details can be found at 
 http://stackoverflow.com/questions/21137039/how-to-use-stubtoolkit-instead-of-quantum-toolkit-for-my-javafx-application.
 
 As Tom explained, Monocle would provide another way for headless testing. 
 Does it replace StubToolkit?
Monocle uses the same Quantum toolkit that other JavaFX implementation use - 
not StubToolkit, which is only used in testing.

As I see it, there is a place for tests using StubToolkit, and a place for 
tests using a real Toolkit implementation. For example, QuantumToolkit has a 
very specific threading model, but this is not enforced by StubToolkit. 
StubToolkit is useful for isolated tests of the upper parts of the JavaFX 
stack. For a real application you need to test on a real Toolkit, and headless 
Monocle is one way to do that.

We have https://javafx-jira.kenai.com/browse/RT-35330 open on removing 
StubToolkit. I’m not convinced that is the right thing to do. 
https://javafx-jira.kenai.com/browse/RT-35396 would open up possibilities for a 
new class of automated test, without requiring us to rewrite existing tests 
that use StubToolkit.

Thanks,
Daniel

 
 Cheers,
 Uwe
 
 
 
 
 Tom Eugelink t...@tbee.org , 22/1/2014 8:46 AM:
 
 What also is very interesting is headless testing. Let me see if I'm getting 
 this. 
 
 Normally Jenkins would start a VNC server (xvnc), which provides some kind of 
 graphics API against which an UI program can paint. JavaFX is not picking 
 that up however. 
 But, as I read it, in this case JavaFX starts its own VNC server, so it takes 
 of everything itself. All one would need to do is specify the 
 
 -Dglass.platform=Monocle -Dmonocle.platform=VNC -Dprism.order=sw 
 
 And additionally a port to run the VNC server on (so multiple Jenkins jobs 
 don't interfere). 
 
 Am I correct? How can I test this (aka in which version is the VNC server 
 available)? 
 
 Tom 
 
 



Re: Monocle with VNC [was: Re: openjfx/8u-dev/rt: RT-35441 [Monocle] Provide a VNC back-end]

2014-01-22 Thread Daniel Blaukopf
Thanks John! I agree that in an IoT environment where you can have many 
devices, a central gateway and a fast local network, a solution based on remote 
display could work well.

Daniel

On Jan 22, 2014, at 1:07 AM, John Smith john_sm...@symantec.com wrote:

 Monocle is a very interesting and exciting development for the JavaFX team.
  
 I think that it is an avenue of approach which may help enable the 
 development of various innovative solutions, both in providing access to 
 JavaFX applications through traditional web UIs or providing remote GUI 
 access to myriad small devices which make up the Internet of Things.
  
 Ø  Since WebSockets are part of Java EE I don't think this is something that 
 could be part of the standard JavaFX build
  
 Yes, I agree.  There are some excellent existing WebSocket solutions for 
 Java, such as Tyrus https://tyrus.java.net/ and Kaazing.  Though the 
 WebSocket protocol is simple to users, there are many tricky pitfalls in 
 creating a robust WebSocket server, so using those complete and well-tested 
 solutions is the best route.  As the client app would actually be installed 
 on the server much like a normal JEE app, using a standard JEE lib is 
 perfectly appropriate I think.  The tricky part (at least for me) would be to 
 take the VNC (or OpenGL) commands and tunnel them through a WebSocket system. 
  
 Anyway, something to think about in my spare time.
  
 Thanks a lot for the replies and posting to the list Daniel.
  
 John
  
 From: Daniel Blaukopf [mailto:daniel.blauk...@oracle.com] 
 Sent: Tuesday, January 21, 2014 2:45 PM
 To: John Smith; openjfx-dev@openjdk.java.net
 Subject: Re: Monocle with VNC [was: Re: openjfx/8u-dev/rt: RT-35441 [Monocle] 
 Provide a VNC back-end]
  
 Hi John,
 
 On 01/22/2014 12:24 AM, John Smith wrote:
 Would it be possible to develop a web based VNC client rendering to HTML 
 canvas that connects to the Monocle VNC server over WebSockets such as that 
 discussed in Kanaka’s answer here: 
 http://stackoverflow.com/a/3902817/1155209? 
  
 I’m just interested in the feasibility of the approach as a basis for future 
 development of a potential 3rd party JavaFX app deployment solution outside 
 of JavaFX core.
 I understand that this is probably not the primary reason the Monocle VNC 
 work was implemented, but I’m curious if it could be repurposed for this 
 mechanism.
 Essentially, my goal here is to enable AppStreaming JavaFX 
 http://aws.amazon.com/appstream/ without requiring a proprietary amazon 
 solution.
  
 In your opinion, would such a solution be a feasible basis for developing a 
 distribution mechanism for JavaFX applications which does not require 
 anything on the client outside of an HTML5 compliant browser?
  
 It would absolutely be feasible, although the lag would probably be annoying. 
 Since WebSockets are part of Java EE I don't think this is something that 
 could be part of the standard JavaFX build, but Monocle allows for pluggable 
 screen implementations and it shouldn't be much work to modify VNCScreen.java 
 to do this. Alternatively we could put just enough of an implementation of 
 WebSockets in VNCScreen to be able to talk to the browser directly. 
 Fromhttp://www.websocket.org/aboutwebsocket.html the protocol doesn't look 
 complicated. Unless you need a secure authenticated connection of course, in 
 which case the answer would have to be Java EE.
  
 However, what would be 100x better in terms of perfomance would be to stream 
 the OpenGL commands to a WebGL client. We'd still have the lag though. We did 
 an experiment for a few days last month in the JavaFX team with marshalling 
 up OpenGL calls into a stream and sending them down the wire to a client 
 doing the rendering on another device, and the performance looked promising. 
 A bit like http://sourceforge.net/projects/virtualgl/, but without the video 
 stream.
  
 Thanks,
 Daniel
  
  
 Thanks,
 John
  
 From: Daniel Blaukopf [mailto:daniel.blauk...@oracle.com] 
 Sent: Tuesday, January 21, 2014 12:53 PM
 To: John Smith; openjfx-dev@openjdk.java.net
 Subject: Monocle with VNC [was: Re: openjfx/8u-dev/rt: RT-35441 [Monocle] 
 Provide a VNC back-end]
  
 Hi John,
 
 This is a mostly complete implementation of Glass that instead of rendering 
 to the screen, renders to an offscreen buffer and serves the buffer up to 
 clients using the RFB protocol. So you should be able to connect to it with 
 most VNC clients, although I haven't been able to get it to work with desktop 
 sharing on the Mac. You can also provide mouse input to JavaFX using the VNC 
 client.
 
 To use (BTW, this is noted in the JIRA 
 https://javafx-jira.kenai.com/browse/RT-35441):
 
 Run with: -Dglass.platform=Monocle -Dmonocle.platform=VNC -Dprism.order=sw
 
 Connect with a VNC client to port 5901. I used TigerVNC 
 (http://sourceforge.net/projects/tigervnc/files/) since the OS X desktop 
 sharing client didn't like the 15-year old version of the RFB protocol

Move to JIRA [was: Re: [8u] API Request: RT-25613, ObservableValue should have a hasListener(listener) method]

2014-01-22 Thread Daniel Blaukopf
Hi Martin, Randahl, Tom, Richard, Tomas and Ali,

This is a productive discussion, but once we get to this level of detail JIRA 
is the place to have it, so that we don’t lose our record of it. Would you 
continue the discussion on https://javafx-jira.kenai.com/browse/RT-25613 ?

See 
https://wiki.openjdk.java.net/display/OpenJFX/Code+Reviews#CodeReviews-TechnicalDiscussionsandCodeReviews

Thanks,
Daniel

On Jan 22, 2014, at 7:23 PM, Stephen F Northover steve.x.northo...@oracle.com 
wrote:

 If we add this API, I like addListener(InvalidationListener, boolean) better 
 than ensureListener().
 
 Steve
 
 On 2014-01-22 8:20 AM, Ali Ebrahimi wrote:
 I suggest adding another overload for addListener method taking boolean
 parameter  duplicateAllowed or duplicateNotAllowed.
 
 
 On Wed, Jan 22, 2014 at 3:00 PM, Richard Bair richard.b...@oracle.comwrote:
 
 The default implementation (for Observable) would look like this:
 
 public default void ensureListener(InvalidationListener listener) {
removeListener(listener);
addListener(listener);
 }
 
 subclasses might do something more effective. The same would apply to
 ObservableValue and ChangeListener and Observable[List|Set|Map] and
 [List|Set|Map]ChangeListener.
 Well this would destroy the order! I expect listeners to be called in
 the correct order not?
 That’s a good point :-(
 
 Why doing a remove and not simply check if the
 listener has already been added?
 Because there is no way to check, except in the implementation. From the
 Observable interface level, there is no way to a) force all implementations
 of the interface to implement the method correctly (without breaking source
 compatibility anyway), or b) to provide a reasonable default implementation.
 
 Maybe this is one of those things we can’t fix on the Observable interface
 and just have to provide implementations of on our concrete properties.
 
 Richard
 



8u20 review request: RT-35443 Provide a headless glass implementation integrated with our JUnit tests

2014-01-21 Thread Daniel Blaukopf
Hi Steve and Anthony,

Would you review the following change to our build/test scripts to allow 
running JUnit tests in headless Monocle on desktop platforms?

https://javafx-jira.kenai.com/browse/RT-35443
http://cr.openjdk.java.net/~dblaukop/webrev-20140121-1743-RT-35443/webrev/

Currently all tests run with this patch pass.

Thanks,
Daniel



Monocle with VNC [was: Re: openjfx/8u-dev/rt: RT-35441 [Monocle] Provide a VNC back-end]

2014-01-21 Thread Daniel Blaukopf


Re: Monocle with VNC [was: Re: openjfx/8u-dev/rt: RT-35441 [Monocle] Provide a VNC back-end]

2014-01-21 Thread Daniel Blaukopf


8u20 review request: RT-35355 - Software rendering ports of Monocle need notification of pixel upload end

2014-01-16 Thread Daniel Blaukopf
Hi Kevin and Anthony,

Would you review the following change to have Quantum notify Glass when it has 
finished rendering all scenes? This is to enable double-buffering on embedded 
and headless systems.

https://javafx-jira.kenai.com/browse/RT-35355
http://cr.openjdk.java.net/~dblaukop/webrev-20140116-2022-RT-35355/webrev/

Thanks,
Daniel

Re: 8u20 review request: RT-35355 - Software rendering ports of Monocle need notification of pixel upload end

2014-01-16 Thread Daniel Blaukopf
Dave suggested another way of does this, which I tried out and it seemed to 
work. Notes and link to patch are in the JIRA. Either approach is OK with me, 
but others might feel more strongly about it.

Daniel

On Jan 16, 2014, at 10:31 PM, Daniel Blaukopf daniel.blauk...@oracle.com 
wrote:

 Hi Kevin and Anthony,
 
 Would you review the following change to have Quantum notify Glass when it 
 has finished rendering all scenes? This is to enable double-buffering on 
 embedded and headless systems.
 
 https://javafx-jira.kenai.com/browse/RT-35355
 http://cr.openjdk.java.net/~dblaukop/webrev-20140116-2022-RT-35355/webrev/
 
 Thanks,
 Daniel



Re: 8u20 review request: RT-35355 - Software rendering ports of Monocle need notification of pixel upload end

2014-01-16 Thread Daniel Blaukopf
Dave suggested another way of does this, which I tried out and it seemed to 
work. Notes and link to patch are in the JIRA. Either approach is OK with me, 
but others might feel more strongly about it.

Daniel

On Jan 16, 2014, at 10:31 PM, Daniel Blaukopf daniel.blauk...@oracle.com 
wrote:

 Hi Kevin and Anthony,
 
 Would you review the following change to have Quantum notify Glass when it 
 has finished rendering all scenes? This is to enable double-buffering on 
 embedded and headless systems.
 
 https://javafx-jira.kenai.com/browse/RT-35355
 http://cr.openjdk.java.net/~dblaukop/webrev-20140116-2022-RT-35355/webrev/
 
 Thanks,
 Daniel



Announcing Monocle, an experimental port of Glass for embedded systems

2014-01-08 Thread Daniel Blaukopf
Hi,

A few of us in the JavaFX team have been trying over the holidays to put 
together an embedded implementation of Glass that has minimal native code. When 
developing the existing embedded Glass implementation, Lens, we had noticed 
that there were a few problems were were running into again and again:
 - We were duplicating data structures between C and Java.
 - Logic was split between C and Java, making it hard to debug effectively.
 - In many cases we needed to make expensive JNI up-calls from C to Java.
 - Each additional platform we added support for increased the complexity of 
the system and frequently required similar changes in Glass and Prism.
 - Any level of pluggability in C needs a lot of setup to do, both for the 
platform porting layer (on which we did make some progress) and the ability to 
use custom input handlers (on which we didn’t)

Monocle is an attempt to resolve these problems. It’s in a very basic state 
right now, but it is enough to play with. There is a description of the 
components and how to run up at 
https://wiki.openjdk.java.net/display/OpenJFX/Monocle.

Monocle is currently buildable for all platforms, but on desktop platforms it 
only works in headless mode. It can render on BeagleBoard xM, Freescale i.MX6 
and in embedded emulation mode on Linux/x86.

Your feedback is welcome, on this alias and in JIRA.

Daniel

Re: Announcing Monocle, an experimental port of Glass for embedded systems

2014-01-08 Thread Daniel Blaukopf
On the radar but not implemented yet.

On Jan 9, 2014, at 3:24 AM, Scott Palmer swpal...@gmail.com wrote:

 What's the situation on Raspberry Pi?  I got one for Christmas and made a 
 quick memory game for my daughter with JavaFX - works great.
 Should I bother trying or do you already know it doesn't work?
 
 Scott
 
 On Wed, Jan 8, 2014 at 7:00 PM, Daniel Blaukopf daniel.blauk...@oracle.com 
 wrote:
 Hi,
 
 A few of us in the JavaFX team have been trying over the holidays to put 
 together an embedded implementation of Glass that has minimal native code. 
 When developing the existing embedded Glass implementation, Lens, we had 
 noticed that there were a few problems were were running into again and again:
  - We were duplicating data structures between C and Java.
  - Logic was split between C and Java, making it hard to debug effectively.
  - In many cases we needed to make expensive JNI up-calls from C to Java.
  - Each additional platform we added support for increased the complexity of 
 the system and frequently required similar changes in Glass and Prism.
  - Any level of pluggability in C needs a lot of setup to do, both for the 
 platform porting layer (on which we did make some progress) and the ability 
 to use custom input handlers (on which we didn’t)
 
 Monocle is an attempt to resolve these problems. It’s in a very basic state 
 right now, but it is enough to play with. There is a description of the 
 components and how to run up at 
 https://wiki.openjdk.java.net/display/OpenJFX/Monocle.
 
 Monocle is currently buildable for all platforms, but on desktop platforms it 
 only works in headless mode. It can render on BeagleBoard xM, Freescale i.MX6 
 and in embedded emulation mode on Linux/x86.
 
 Your feedback is welcome, on this alias and in JIRA.
 
 Daniel
 



[8u] Code Review Request - RT-34951: Provide a way to exit when the screen is first rendered

2014-01-06 Thread Daniel Blaukopf
Hi Kevin,

Please review this extension to PulseLogger to exit after processing a given 
number of pulses. This is for benchmarking VM startup time using FX samples.

https://javafx-jira.kenai.com/browse/RT-34951
http://cr.openjdk.java.net/~dblaukop/webrev-20140106-2341-RT-34951/webrev/

Thanks,
Daniel

Re: Platform.isSupported behavior

2013-11-19 Thread Daniel Blaukopf
Hi Stas,

Yes, you have a good point here. The behavior you are seeing is what I would 
expect, but I agree we could do better in how we specify this. Currently,
States reported by Platform.isSupported are updated when input devices are 
added and removed
Controls check the connected input devices at startup time. They do not change 
their behavior on the fly as input devices are added and removed.

Enabling listening to state changes certainly makes sense - probably by 
defining state in ObservableProperties. I’m not sure we actually want controls 
to reconfigure themselves dynamically and automatically though. Maybe someone 
working on controls can comment on this, but it seems like it would be a 
complex transition with many edge cases to deal with.

Why change caching of input device state in Lens and Quantum though? Lens needs 
to cache the state of input devices in order to be able to report on what input 
features are available. I’m not sure Quantum is doing any caching of this state 
at all - as far as I know it is going directly to Glass to query input device 
features. Controls do of course cache input device state.

A thought about API for listening to state changes. What if we added an API to 
Platform like Platform.isSupported that instead of returning a boolean returned 
an ObservableBooleanValue? This listener would never be notified on conditional 
features like EFFECT or SCENE3D but would be notified on those conditional 
features that reflect input device state.

Thanks,
Daniel

On Nov 19, 2013, at 10:09 AM, Stas Smirnov stanislav.smir...@oracle.com wrote:

 Hello,
 
 Lately I have faced a strange behavior while I was using JavaFX Embedded and 
 touch screen.
 As far as I understand there is no spec where I can find this information, 
 that is why I decided to ask the community.
 I have developed a simple application with one text field and a button. I run 
 it using JavaFX Embedded runtime with LCD+touch monitor connected to an 
 abstract board.
 As a result I can see touch mode in the application, the virtual keyboard and 
 other touch features. However if I plug out the touch part, connect mouse, at 
 the runtime, the application does not change its appearance and behavior, the 
 vk is still available with all touch features. So only restart of the 
 application disables touch mode.
 I know that there is Platform.isSupported method to detect different states, 
 and touch is one of them. So I have checked, that, when I during the runtime 
 plug in/out touch and press the button to check Platform.isSupported value, I 
 can see it changes every time I plug in/out the touch screen.
 I assume it happens, because every time I call Platform.isSupported the real 
 check is being performed and because of that its value changes. But once 
 again, there is no spec to check it.
 I have a proposal:
 
 * what if there will be some kind of listener to handle state changes
 * add this listener to the controls where they ask
   Platform.isSupported to make controls change their appearance and
   behavior
 * disable caching of the state in the platform(lens, quantum)
 * create specification where the realization will be described
 
 -- 
 
 Best regards,
 Stas Smirnov
 
 Stas Smirnov | Java Embedded
 Phone: +7 812 3346130 | Mobile: +7 921 9262241
 Oracle Development SPB, LLC
 10th Krasnoarmeyskaya 22A, St. Petersburg, 190103, Russia
 



Re: Platform.isSupported behavior

2013-11-19 Thread Daniel Blaukopf
Hi Stas,

On Nov 19, 2013, at 12:02 PM, Stas Smirnov stanislav.smir...@oracle.com wrote:

 Hi Daniel,
 
 about caching, I placed it in the list, because there is no spec telling 
 about it, and anyone can add/remove it, that why it is an object of concern.
 It will be great to hear from Controls team, cause from my point of view, 
 dynamical change of controls behavior will improve usability. 
 Talking about ObservableBooleanValue, nice idea, I think it will be really 
 better, than having boolean return value. Are you going to implement it?

Eventually and after more discussion. From my point of view none of this 
discussion is about Java 8 - there aren’t going to be any more API changes or 
non-critical changes to controls behavior in that time frame. Would you open a 
JIRA for this, targeted at 9?

Thanks,
Daniel

 
 19.11.2013 13:32, Daniel Blaukopf пишет:
 Hi Stas,
 
 Yes, you have a good point here. The behavior you are seeing is what I would 
 expect, but I agree we could do better in how we specify this. Currently,
 States reported by Platform.isSupported are updated when input devices are 
 added and removed
 Controls check the connected input devices at startup time. They do not 
 change their behavior on the fly as input devices are added and removed.
 
 Enabling listening to state changes certainly makes sense - probably by 
 defining state in ObservableProperties. I’m not sure we actually want 
 controls to reconfigure themselves dynamically and automatically though. 
 Maybe someone working on controls can comment on this, but it seems like it 
 would be a complex transition with many edge cases to deal with.
 
 Why change caching of input device state in Lens and Quantum though? Lens 
 needs to cache the state of input devices in order to be able to report on 
 what input features are available. I’m not sure Quantum is doing any caching 
 of this state at all - as far as I know it is going directly to Glass to 
 query input device features. Controls do of course cache input device state.
 
 A thought about API for listening to state changes. What if we added an API 
 to Platform like Platform.isSupported that instead of returning a boolean 
 returned an ObservableBooleanValue? This listener would never be notified on 
 conditional features like EFFECT or SCENE3D but would be notified on those 
 conditional features that reflect input device state.
 
 Thanks,
 Daniel
 
 On Nov 19, 2013, at 10:09 AM, Stas Smirnov stanislav.smir...@oracle.com 
 wrote:
 
 Hello,
 
 Lately I have faced a strange behavior while I was using JavaFX Embedded 
 and touch screen.
 As far as I understand there is no spec where I can find this information, 
 that is why I decided to ask the community.
 I have developed a simple application with one text field and a button. I 
 run it using JavaFX Embedded runtime with LCD+touch monitor connected to an 
 abstract board.
 As a result I can see touch mode in the application, the virtual keyboard 
 and other touch features. However if I plug out the touch part, connect 
 mouse, at the runtime, the application does not change its appearance and 
 behavior, the vk is still available with all touch features. So only 
 restart of the application disables touch mode.
 I know that there is Platform.isSupported method to detect different 
 states, and touch is one of them. So I have checked, that, when I during 
 the runtime plug in/out touch and press the button to check 
 Platform.isSupported value, I can see it changes every time I plug in/out 
 the touch screen.
 I assume it happens, because every time I call Platform.isSupported the 
 real check is being performed and because of that its value changes. But 
 once again, there is no spec to check it.
 I have a proposal:
 
 * what if there will be some kind of listener to handle state changes
 * add this listener to the controls where they ask
   Platform.isSupported to make controls change their appearance and
   behavior
 * disable caching of the state in the platform(lens, quantum)
 * create specification where the realization will be described
 
 -- 
 
 Best regards,
 Stas Smirnov
 
 Stas Smirnov | Java Embedded
 Phone: +7 812 3346130 | Mobile: +7 921 9262241
 Oracle Development SPB, LLC
 10th Krasnoarmeyskaya 22A, St. Petersburg, 190103, Russia
 
 
 
 
 -- 
 Best regards,
 Stas Smirnov
 Stas Smirnov | Java Embedded 
 Phone: +7 812 3346130 | Mobile: +7 921 9262241
 Oracle Development SPB, LLC
 10th Krasnoarmeyskaya 22A, St. Petersburg, 190103, Russia



Review request:

2013-11-18 Thread Daniel Blaukopf
Hi Assaf and Dave,

Would you review a fix for the ChalkBoard Electronics 7” touch screen?

https://javafx-jira.kenai.com/browse/RT-34338

The patch is in the JIRA comments.

Thanks,
Daniel

Re: Two Level Focus

2013-11-17 Thread Daniel Blaukopf
Hi John,

TWO_LEVEL_FOCUS is a feature developed for embedded platforms. However it can 
be enabled for desktop platforms by setting a system property in the way you 
describe. The kind of input device you have is exactly a match for two level 
focus. On embedded platforms the criterion for setting two level focus is that 
arrow and select keys are available but not a full PC keyboard.

Unfortunately there are a number of bugs currently filed against two level 
focus and we are not going to be fixing all of them for the upcoming Java 8 
release. I do encourage you to file JIRAs on specific issues you run into so 
that we can track them in update releases. If you can include sample code and 
information on what JavaFX key codes are generated by your remote, that will 
help.

Thanks,
Daniel

Yes, you can enable TWO_LEVEL_FOCUS on non-embedded platforms
On Nov 16, 2013, at 5:22 PM, John Hendrikx hj...@xs4all.nl wrote:

 Hi list,
 
 I'm wondering how well the Conditional Feature TWO_LEVEL_FOCUS works, and 
 if it is allowed to be used on non-embedded platforms.
 
 My main JavaFX project is basically a Windows/Linux application that runs 
 without focus and is controlled with a remote control (no mouse or keyboard, 
 although keyboard events are synthesized).  This means I often run into 
 problems related to the Window not having focus (controls donot show it, 
 combobox drop downs close automatically, etc.)
 
 While fixing yet another of these problems in custom controls / skins, I ran 
 into the Conditional Feature above, which quite accurately describes what I'm 
 doing (remote control only has left/right/up/down and an OK button... and a 
 back button) which qualifies as two level navigation I think.  So I tried 
 turning this on on Windows using:
 
System.setProperty(com.sun.javafx.twoLevelFocus, true);
 
 ...which I dug up out of Jira.  This changes ComoBox control atleast to not 
 respond to up and down keys when it has the focus, allowing me to move 
 away from it.  However, if you do click on it with the mouse (by selecting 
 one of its items), focus is stuck there and cannot be moved anymore with just 
 the 5 buttons.
 
 Anyway, this sounds like it is exactly what I need and may save me a lot of 
 work, any more information about it is appreciated!
 
 --John
 
 
 



Re: discussion about touch events

2013-11-17 Thread Daniel Blaukopf
 (hopefully) it can be perfected. Right now I 
 can't see any other algorithm that would work well and would result in more 
 efficient implementation (the search for overlapping nodes and closest 
 borders etc. is going to be pretty complicated as well, if it's even possible 
 to make it work).
 
 What do you think? Any better ideas?
 
 Pavel
 
 
 On 13.11.2013 22:09, Daniel Blaukopf wrote:
 Hi Seeon,
 
 Summarizing our face to face talk today:
 
 I see that the case described by Pavel is indeed a problem and agree with 
 you that not every node needs to be a participant in the competition for 
 which grabs touch input. However I’m not keen on the idea of changing 
 behavior based on which nodes have listeners on them. CSS seems like the 
 place to do this (as I think Pavel suggested earlier). In Pavel’s case, 
 either:
  - the upper child node has the CSS tag saying “enable extended capture 
 zone” and the lower child doesn’t: then the upper child’s capture zone will 
 extend over the lower child
  - or both will have the CSS tag, in which case the upper child’s capture 
 zone would be competing with the lower child’s capture zone. As in any other 
 competition between capture zones the nearest node should win. The effect 
 would be the same as if the regular matching rules were applied on the upper 
 child. It would also be the same as if only the lower child had an extended 
 capture zone. However, I’d consider this case to be bad UI programming.
 
 We agreed that “in a competition between capture zones, pick the node whose 
 border is nearest the touch point” was a reasonable way to resolve things.
 
 Thanks,
 Daniel
 
 On Nov 13, 2013, at 12:31 PM, Seeon Birger seeon.bir...@oracle.com wrote:
 
 Hi Pavel,
 
 Your example of 'child over child' is an interesting case which raises some 
 design aspects of the desired picking algorithm:
 1. Which node to pick when one node has a 'strict containership' over the 
 touch center and the other node only has a fuzzy containership (the 
 position falls in the fuzzy area).
 2. Accounting for z-order for extended capture zone area.
 3. Accounting for parent-child relationship.
 
 Referring to your 'child over child' example:
 http://i.imgur.com/e92qEJA.jpg
 
 The conflict would arise were touch point center position falls in the 
 capture zone area of child2 but also clearly falls in the strict bounds of 
 child1.
 Generally, when two control nodes compete on same touch event (e.g. child1 
  child2 in Daniel's diagram), it seems that we would like to give priority 
 to strict containership over fuzzy containership.
 But in your case it's probably not the desired behavior.
 
 Also note that in the general case there's almost always exists come 
 container/background node that strictly contains the touch point, but it 
 would probably be an ancestor of the child node, so the usual parent-child 
 relationship order will give preference to the child.
 
 One way out it is to honor the usual z-order for the extended area of 
 child2, so when a touch center hits the fuzzy area of child2, then child2 
 would be picked.
 
 But is not ideal for Daniel's example:
 http://i.imgur.com/ELWamYp.png
 
 where the 2 nodes don't strictly overlap, but their capture zones do. 
 Preferring one child by z-order (which matches the order of children in the 
 parent) is not natural here. And we might better choose the node which is 
 closer
 To the touch point.
 
 So to summarize I suggest this rough picking algorithm:
 1. Choose all uppermost nodes which are not transparent to mouse events and 
 contain the touch point center either strictly or by their capture zone.
 2. Remove all nodes that is strictly overlapped by another node and is 
 below that node by z-order.
 3. Out of those left choose the closest node. (the concept of closet 
 should employ some calculation which might not be trivial in the general 
 case).
 4. Once a node has been picked, we follow the usual node chain list for 
 event processing.
 
 Care must be taken so we not break the current model for event processing. 
 For example, if a node is picked by its capture zone, it means that the 
 position does not fall in the boundaries of the node, so existing event 
 handling code that relies on that would break. So I think the capture zone 
 feature should be selectively enabled for certain type of nodes such 
 buttons or other classic controls.
 
 Regards,
 Seeon
 
 
 
 
 
 -Original Message-
 From: Pavel Safrata 
 Sent: Tuesday, November 12, 2013 1:11 PM
 To: Daniel Blaukopf
 Cc: OpenJFX
 Subject: Re: discussion about touch events
 
 (Now my answer using external link)
 
 Hello Daniel,
 this is quite similar to my idea described earlier. The major difference is 
 the fair division of capture zones among siblings. It's an interesting 
 idea, let's explore it. What pops first is that children can also overlap. 
 So I think it would behave like this (green capture zones
 omitted):
 
 Child in parent vs. Child over child

Re: discussion about touch events

2013-11-13 Thread Daniel Blaukopf
Hi Seeon,

Summarizing our face to face talk today:

I see that the case described by Pavel is indeed a problem and agree with you 
that not every node needs to be a participant in the competition for which 
grabs touch input. However I’m not keen on the idea of changing behavior based 
on which nodes have listeners on them. CSS seems like the place to do this (as 
I think Pavel suggested earlier). In Pavel’s case, either:
 - the upper child node has the CSS tag saying “enable extended capture zone” 
and the lower child doesn’t: then the upper child’s capture zone will extend 
over the lower child
 - or both will have the CSS tag, in which case the upper child’s capture zone 
would be competing with the lower child’s capture zone. As in any other 
competition between capture zones the nearest node should win. The effect would 
be the same as if the regular matching rules were applied on the upper child. 
It would also be the same as if only the lower child had an extended capture 
zone. However, I’d consider this case to be bad UI programming.

We agreed that “in a competition between capture zones, pick the node whose 
border is nearest the touch point” was a reasonable way to resolve things.

Thanks,
Daniel

On Nov 13, 2013, at 12:31 PM, Seeon Birger seeon.bir...@oracle.com wrote:

 Hi Pavel,
 
 Your example of 'child over child' is an interesting case which raises some 
 design aspects of the desired picking algorithm:
 1. Which node to pick when one node has a 'strict containership' over the 
 touch center and the other node only has a fuzzy containership (the position 
 falls in the fuzzy area).
 2. Accounting for z-order for extended capture zone area.
 3. Accounting for parent-child relationship.
 
 Referring to your 'child over child' example:
 http://i.imgur.com/e92qEJA.jpg
 
 The conflict would arise were touch point center position falls in the 
 capture zone area of child2 but also clearly falls in the strict bounds of 
 child1.
 Generally, when two control nodes compete on same touch event (e.g. child1  
 child2 in Daniel's diagram), it seems that we would like to give priority to 
 strict containership over fuzzy containership.
 But in your case it's probably not the desired behavior.
 
 Also note that in the general case there's almost always exists come 
 container/background node that strictly contains the touch point, but it 
 would probably be an ancestor of the child node, so the usual parent-child 
 relationship order will give preference to the child.
 
 One way out it is to honor the usual z-order for the extended area of child2, 
 so when a touch center hits the fuzzy area of child2, then child2 would be 
 picked.
 
 But is not ideal for Daniel's example:
 http://i.imgur.com/ELWamYp.png
 
 where the 2 nodes don't strictly overlap, but their capture zones do. 
 Preferring one child by z-order (which matches the order of children in the 
 parent) is not natural here. And we might better choose the node which is 
 closer
 To the touch point.
 
 So to summarize I suggest this rough picking algorithm:
 1. Choose all uppermost nodes which are not transparent to mouse events and 
 contain the touch point center either strictly or by their capture zone.
 2. Remove all nodes that is strictly overlapped by another node and is below 
 that node by z-order.
 3. Out of those left choose the closest node. (the concept of closet 
 should employ some calculation which might not be trivial in the general 
 case).
 4. Once a node has been picked, we follow the usual node chain list for event 
 processing.
 
 Care must be taken so we not break the current model for event processing. 
 For example, if a node is picked by its capture zone, it means that the 
 position does not fall in the boundaries of the node, so existing event 
 handling code that relies on that would break. So I think the capture zone 
 feature should be selectively enabled for certain type of nodes such buttons 
 or other classic controls.
 
 Regards,
 Seeon
 
 
 
 
 
 -Original Message-
 From: Pavel Safrata 
 Sent: Tuesday, November 12, 2013 1:11 PM
 To: Daniel Blaukopf
 Cc: OpenJFX
 Subject: Re: discussion about touch events
 
 (Now my answer using external link)
 
 Hello Daniel,
 this is quite similar to my idea described earlier. The major difference is 
 the fair division of capture zones among siblings. It's an interesting 
 idea, let's explore it. What pops first is that children can also overlap. So 
 I think it would behave like this (green capture zones
 omitted):
 
 Child in parent vs. Child over child: http://i.imgur.com/e92qEJA.jpg
 
 ..wouldn't it? From user's point of view this seems confusing, both cases 
 look the same but behave differently. Note that in the case on the right, the 
 parent may be still the same, developer only adds a fancy background as a new 
 child and suddenly the red child can't be hit that easily. What do you think? 
 Is it an issue? Or would it not behave this way?
 
 Regards

Re: discussion about touch events

2013-11-12 Thread Daniel Blaukopf
(My original message didn't get through to openjfx-dev because I used 
inline images. I've replaced those images with external links)


On Nov 11, 2013, at 11:30 PM, Pavel Safrata pavel.safr...@oracle.com 
mailto:pavel.safr...@oracle.com wrote:



On 11.11.2013 17:49, Tomas Mikula wrote:
On Mon, Nov 11, 2013 at 1:28 PM, Philipp Dörfler 
phdoerf...@gmail.com mailto:phdoerf...@gmail.com wrote:

I see the need to be aware of the area that is covered by fingers rather
than just considering that area's center point.
I'd guess that this adds a new layer of complexity, though. For 
instance:

Say we have a button on some background and both the background and the
button do have an onClick listener attached. If you tap the button 
in a way
that the touched area's center point is outside of the buttons 
boundaries -
what event will be fired? Will both the background and the button 
receive a
click event? Or just either the background or the button 
exclusively? Will
there be a new event type which gets fired in case of such 
area-based taps?


My suggestion would therefore be to have an additional area tap 
event which

gives precise information about diameter and center of the tap. Besides
that there should be some kind of priority for choosing which node's
onClick will be called.

What about picking the one that is closest to the center of the touch?



There is always something directly on the center of the touch 
(possibly the scene background, but it can have event handlers too). 
That's what we pick right now.

Pavel


What Seeon, Assaf and I discussed earlier was building some fuzziness 
into the node picker so that instead of each node capturing only events 
directly on top of it:


Non-fuzzy picker: http://i.imgur.com/uszql8V.png

..nodes at each level of the hierarchy would capture events beyond their 
borders as well:


Fuzzy picker: http://i.imgur.com/ELWamYp.png

In the above, “Parent” would capture touch events within a certain 
radius around it, as would its children “Child 1” and “Child 2”. Since 
“Child 1” and “Child 2” are peers, they would have a sharp division 
between them, a watershed on either side of which events would go to one 
child node or the other. This would also apply if the peer nodes were 
further apart; they would divide the no-man’s land between them. Of 
course this no-man’s land would be part of “Parent” and could could be 
touch-sensitive - but we won’t consider “Parent” as an event target 
until we have ruled out using one of its children’s extended capture zones.


The capture radius could either be a styleable property on the nodes, or 
could be determined by the X and Y size of a touch point as reported by 
the touch screen. We’d still be reporting a touch point, not a touch 
area. The touch target would be, as now, a single node.


This would get us more reliable touch capture at leaf nodes of the node 
hierarchy at the expense of it being harder to tap the background. This 
is likely to be a good trade-off.


Daniel






Tomas


Maybe the draw order / order in the scene graph / z
buffer value might be sufficient to model what would happen in the real,
physical world.
Am 11.11.2013 13:05 schrieb Assaf Yavnai assaf.yav...@oracle.com 
mailto:assaf.yav...@oracle.com:


The ascii sketch looked fine on my screen before I sent the mail :( 
I hope

the idea is clear from the text
(now in the reply dialog its also look good)

Assaf
On 11/11/2013 12:51 PM, Assaf Yavnai wrote:


Hi Guys,

I hope that I'm right about this, but it seems that touch events 
in glass
are translated (and reported) as a single point events (x  y) 
without an

area, like pointer events.
AFAIK, the controls response for touch events same as mouse events 
(using
the same pickers) and as a result a button press, for example, 
will only

triggered if the x  y of the touch event is within the control area.

This means that small controls, or even quite large controls (like
buttons with text) will often get missed because the 'strict' node 
picking,
although from a UX point of view it is strange as the user clearly 
pressed

on a node (the finger was clearly above it) but nothing happens...

With current implementation its hard to use small features in 
controls,
like scrollbars in lists, and it almost impossible to implement 
something
like 'screen navigator' (the series of small dots in the bottom of 
a smart

phones screen which allow you to jump directly to a 'far away' screen)

To illustrate it consider the bellow low resolution sketch, where 
the +
is the actual x,y reported, the ellipse is the finger touch area 
and the

rectangle is the node.
With current implementation this type of tap will not trigger the node
handlers

__
  / \
 /   \
   ___/ __+_ \___in this scenario the 'button' will not get
pressed
   |\ /|
   |___\ ___ / __ |
  \___/

If your smart phone support it, turn on the touch debugging options in

Re: CFV: New OpenJFX Committer: Rafi Tayar

2013-11-05 Thread Daniel Blaukopf
Vote: Yes

Daniel

On Nov 5, 2013, at 5:59 PM, David Hill david.h...@oracle.com wrote:

 
 [ resending it with a corrected subject line. The dangers of reusing a 
 form]
 
 I hereby nominate Rafi Tayar to OpenJFX Committer.
 
 Rafi is a member of JavaFX Embedded team at Oracle. Rafi's changes are in 
 Glass/Lens support code:
 
  hg log -M -u Rafi Tayar
 
 An incomplete list of Rafi's commits and reviews is also available by the 
 following link:
 
 http://hg.openjdk.java.net/openjfx/8/master/rt/log?rev=tayar
 
 Votes are due by Nov 19, 2013.
 
 Only current OpenJFX Committers [1] are eligible to vote on this nomination. 
 Votes must be cast in the open by replying to this mailing list.
 
 For Lazy Consensus voting instructions, see [2]. Nomination to a project 
 Committer is described in [3].
 
 [1] http://openjdk.java.net/census#openjfx
 
 [2] http://openjdk.java.net/bylaws#lazy-consensus
 
 [3] http://openjdk.java.net/projects#project-committer
 
 Thanks,
 
 Dave
 
 
 



Re: CFV: New OpenJDK Committer: Lisa Selle

2013-10-06 Thread Daniel Blaukopf
Vote: yes

Daniel

On Sep 25, 2013, at 6:30 PM, Artem Ananiev artem.anan...@oracle.com wrote:

 
 I hereby nominate Lisa Selle to OpenJFX Committer.
 
 Lisa is a member of JavaFX Embedded team. Her changes are all over the JavaFX 
 code, from cursors and input events to makefiles and virtual keyboard. The 
 list of Lisa's commits in the workspace:
 
  hg log -u Lisa Selle
  hg log -u Lisa.Selle
 
 Incomplete list is also available by the following link:
 
 http://hg.openjdk.java.net/openjfx/8/master/rt/log?rev=selle
 
 Votes are due to Oct 09, 2013.
 
 Only current OpenJFX Committers [1] are eligible to vote on this nomination. 
 Votes must be cast in the open by replying to this mailing list.
 
 For Lazy Consensus voting instructions, see [2]. Nomination to a project 
 Committer is described in [3].
 
 [1] http://openjdk.java.net/census#openjfx
 
 [2] http://openjdk.java.net/bylaws#lazy-consensus
 
 [3] http://openjdk.java.net/projects#project-committer
 
 Thanks,
 
 Artem



Re: CFV: New OpenJFX Committer: Joseph Andresen

2013-10-06 Thread Daniel Blaukopf
Vote: yes

Daniel

On Sep 25, 2013, at 6:17 PM, Artem Ananiev artem.anan...@oracle.com wrote:

 
 I hereby nominate Joe Andresen to OpenJFX Committer.
 
 Joe is a member of JavaFX Graphics team at Oracle. His first changeset in 
 Prism is dated by 2009, and total number of commits is close to one hundred. 
 Full list of Joe's changesets in the open workspace is available from command 
 line:
 
hg log -u Joseph Andresen
 
 Only current OpenJFX Committers [1] are eligible to vote on this nomination. 
 Votes must be cast in the open by replying to this mailing list.
 
 For Lazy Consensus voting instructions, see [2]. Nomination to a project 
 Committer is described in [3].
 
 [1] http://openjdk.java.net/census#openjfx
 
 [2] http://openjdk.java.net/bylaws#lazy-consensus
 
 [3] http://openjdk.java.net/projects#project-committer
 
 Thanks,
 
 Artem



JDK 8 for ARM Early Access Releases (with JavaFX)

2013-07-10 Thread Daniel Blaukopf