RE: FBX issues

2013-07-21 Thread Chris Chia
Hi Sandy,
We could repro at our end.
Sorry for the inconvenience.

We'll log a defect.


Regards,
Chris

-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sandy Sutherland
Sent: Monday, July 22, 2013 1:51 PM
To: softimage@listproc.autodesk.com
Subject: Re: FBX issues

Chris,

I am using the Crosswalk > Import FBX to come in and export fbx with nulls off 
the crowdFX tools to export.

Thanks

Sandy

On 2013/07/22 4:02 AM, Chris Chia wrote:
> Hi Sandy,
> Were you using File > Import and Export FBX option?
>
>
> Regards,
> Chris
>

<>

Re: Setting data on a particle based off data from another particle in the same cloud

2013-07-21 Thread Alan Fregtman
Hey guys,

Thank you all who responded first of all. I had a crazy week and didn't get
a chance to stop and attempt to understand your suggestions until today,
which is why I didn't reply sooner.

I concur with Julian; great tip Grahame! Thanks for that.

And thank you Julian and Leonard for sending wonderful example scenes that
both worked great. :D
Love this list,

   -- Alan


ps: I owe you all beers if we meet happen to meet at a future Siggraph! (or
if you don't drink, an alternative beverage of your choosing.)


On Thu, Jul 18, 2013 at 12:49 AM, Julian Johnson wrote:

>  On 17/07/2013 17:03, Grahame Fuller wrote:
>
>  3. Use Build Array from Set to put ParentID into an array. Find the
> parent’s ParentID in the array. You should get an array with two indices,
> the one that isn’t the parent is the cloned child (safe to say it will be
> the second one).
>
> That step is genius, gray. Works both ways - children to parent, parent to
> children - and couldn't be more direct, simple or unambiguous. Definitely
> one for the cookbook.
>


Re: FBX issues

2013-07-21 Thread Sandy Sutherland

Chris,

I am using the Crosswalk > Import FBX to come in and export fbx with 
nulls off the crowdFX tools to export.


Thanks

Sandy

On 2013/07/22 4:02 AM, Chris Chia wrote:

Hi Sandy,
Were you using File > Import and Export FBX option?


Regards,
Chris





Re: FBX issues

2013-07-21 Thread Sandy Sutherland

Hello Min,

We are using 2014 SP2 and the export fbx with nulls off the crowdFX 
tools.  It is completely ignoring the FPS set in the scene and in our 
Softimage prefs!  If we then leave that check off, then the keys 
correspond to 30fps and thus do not line up where they did before on the 
timeline!


Thanks

Sandy


On 2013/07/22 3:13 AM, Min Rui Tan wrote:

The scene's framerate should be exported with 2014 SP2 (and most other 
versions...)

During import, in the import options, if you want the frame rate from the file, you need to 
check the "Animation tab > Timeline >Frame Rate" option.
The default value for it is unchecked, to prevent making changes to the current 
scene.
FBXImportFrameRate command can be used to set the option too.

Regards
Min rui


-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Pingo van der 
Brinkloev
Sent: Sunday, July 21, 2013 5:42 PM
To: softimage@listproc.autodesk.com
Subject: Re: FBX issues

Hey Sandy, recently had this problem myself. I just focused on how many frames 
I needed.

In my case I needed 10 secs in PAL = 250 frames. So I retained the 30 fps (that 
fbx loves) in softimage untill I comped.

Still very annoying!

Cheers

Pingo







RE: FBX issues

2013-07-21 Thread Chris Chia
Hi Sandy,
Were you using File > Import and Export FBX option?


Regards,
Chris

-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Pingo van der 
Brinkloev
Sent: Sunday, July 21, 2013 5:42 PM
To: softimage@listproc.autodesk.com
Subject: Re: FBX issues

Hey Sandy, recently had this problem myself. I just focused on how many frames 
I needed.

In my case I needed 10 secs in PAL = 250 frames. So I retained the 30 fps (that 
fbx loves) in softimage untill I comped.

Still very annoying!

Cheers

Pingo



On 20/07/2013, at 09.54, Sandy Sutherland  wrote:

> Hi Chris,
> 
> Currently I am working on a workaround, not ideal.
> 
> There seems to be no way to get the FPS right, it defaults to 30fps and no 
> options.
> 
> Do you think you guys can help?  We purely need the FBX exporter to allow us 
> to either default to the FPS set in Softimage or allow us to select it on 
> export.
> 
> Thanks
> 
> Sandy
> 
> On 2013/07/20 12:46 AM, Chris Chia wrote:
>> Sandy, is this fixed?
>> 
>> 
>> On 19 Jul, 2013, at 11:00 PM, "Sandy Sutherland"  
>> wrote:
>> 
>>> OK so we are exporting out of 2014 SP2 our crowdFX stuff using FBX with 
>>> nulls.  Problem - our scenes are all PAL so 25fps settings. The FBX seems 
>>> to default to 30 fps so when we import the FBX file it sets our scene to 30 
>>> - and there seems to be no way to stop that or avoid it!  So - how do we do 
>>> this now?  There used to be an FPS setting in the FBX options, it has gone 
>>> AWOL and it is really needed!
>>> 
>>> We did try then resetting the scene to 25, but this seems to introduce a 
>>> couple of bumps and slight pops in the animation so is not really a 
>>> solution as we do not want to have to go in and try and clean animation up!
>>> 
>>> Any ideas how to get round this?
>>> 
>>> Thanks
>>> 
>>> S.
>>> 
>>> 
> 



<>

RE: FBX issues

2013-07-21 Thread Min Rui Tan
The scene's framerate should be exported with 2014 SP2 (and most other 
versions...)

During import, in the import options, if you want the frame rate from the file, 
you need to check the "Animation tab > Timeline >Frame Rate" option.
The default value for it is unchecked, to prevent making changes to the current 
scene.
FBXImportFrameRate command can be used to set the option too. 

Regards
Min rui


-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Pingo van der 
Brinkloev
Sent: Sunday, July 21, 2013 5:42 PM
To: softimage@listproc.autodesk.com
Subject: Re: FBX issues

Hey Sandy, recently had this problem myself. I just focused on how many frames 
I needed.

In my case I needed 10 secs in PAL = 250 frames. So I retained the 30 fps (that 
fbx loves) in softimage untill I comped.

Still very annoying!

Cheers

Pingo



On 20/07/2013, at 09.54, Sandy Sutherland  wrote:

> Hi Chris,
> 
> Currently I am working on a workaround, not ideal.
> 
> There seems to be no way to get the FPS right, it defaults to 30fps and no 
> options.
> 
> Do you think you guys can help?  We purely need the FBX exporter to allow us 
> to either default to the FPS set in Softimage or allow us to select it on 
> export.
> 
> Thanks
> 
> Sandy
> 
> On 2013/07/20 12:46 AM, Chris Chia wrote:
>> Sandy, is this fixed?
>> 
>> 
>> On 19 Jul, 2013, at 11:00 PM, "Sandy Sutherland"  
>> wrote:
>> 
>>> OK so we are exporting out of 2014 SP2 our crowdFX stuff using FBX with 
>>> nulls.  Problem - our scenes are all PAL so 25fps settings. The FBX seems 
>>> to default to 30 fps so when we import the FBX file it sets our scene to 30 
>>> - and there seems to be no way to stop that or avoid it!  So - how do we do 
>>> this now?  There used to be an FPS setting in the FBX options, it has gone 
>>> AWOL and it is really needed!
>>> 
>>> We did try then resetting the scene to 25, but this seems to introduce a 
>>> couple of bumps and slight pops in the animation so is not really a 
>>> solution as we do not want to have to go in and try and clean animation up!
>>> 
>>> Any ideas how to get round this?
>>> 
>>> Thanks
>>> 
>>> S.
>>> 
>>> 
> 


<>

Re: I can't believe there is no tutorial for Softimage on Autodesk webiste

2013-07-21 Thread Raffaele Fragapane
I wasn't imply you suggested Soft becomes C4D :)
I'm suggesting that if you drag in the MCD by its heels and it becomes the
majority of your user base, then the development will have to cater to
those and gradually lose the more technical userbase, in an infinite cycle
that leaves you with C4D and Lightwave and their userbases.

At the opposite end of the spectrum in successful education shaping the
community into a self-feeding loop: Houdini, which bred a fiercely loyal
userbase that makes the software look a lot better than it really is.

I like the balance in the middle that Soft caters to, I like its current
userbase and communities, and I'd like to see that extended and the app
continue with a certain philosophy that I doubt would remain healthy after
trying to pull in any and every artist who can't be bothered learning ICE
and would rather have an app with a million pre-canned effects and filters.

Again, this isn't some mis-placed elitism, this is Softimage preserving how
it re-invented its identity since 7.0.
Its (partial) failings in market impact are not due to lack of dummy level
tutorials or other similar factors, not in the smallest measure comparable
to the damage done by uncertain marketing and shelf life and a middle
management in constant flux and conspicuous absence, at least.


On Mon, Jul 22, 2013 at 11:25 AM, Andy Moorer  wrote:

> Whoa, hold on. I'm not suggesting Softimage try to become C4D... I'm just
> pointing out that they have done a great job of gaining new users by
> eliminating the fear of the learning curve and by putting effort into
> smoothing the barriers for new untechnical artists.
>
> But not hobbyists, artists, ones who are professionals, perhaps not
> technical directors but lets face it we as TDs are creating these people's
> visions, and many people who start out clueless with any tool of any kind
> of complexity end up doing amazing and sophisticated work in a few short
> years.
>
> I agree with you that in many ways C4D is a dead end when those people get
> to a point where their ideas outstrip its capabilities as a production
> tool. Heck, the discovery by small studios and creatives that C4d can't cut
> it past a certain point is where my most recent paychecks as a hired gun
> have originated.
>
> So why not pave the way for those same talented people to get into
> Softimage, not by diverting the development of the software itself but by
> putting significant effort into demonstrating via educational resources
> like tutorials how easy it is to do very impressive graphics work with
> minimal training, using Softimage?
>
> You don't have to dumb down the software to appeal to nontechnical people,
> you just have to recognize that many of these people are not natural
> self-trainers and give them guidance to get rolling. Those "nontechnical"
> people aren't dumb, and might just find themselves going further than they
> could have ever foreseen.
>
> Sent from my iPad
>
> On Jul 21, 2013, at 5:27 PM, Raffaele Fragapane <
> raffsxsil...@googlemail.com> wrote:
>
> In all honesty, if Soft was to go down the route C4D went in the last four
> years I'd move away from it in a hurry.
> This isn't some kind of mis-placed elitism, it's more that the appeal to
> the MCD of the app becomes more apparent each version, and while it's very
> fast and practical at doing many small things, it's growing sclerotically
> dysfunctional at the bigger picture and it's developed an extremely narrow
> sighted user-base.
>
> There's also a big Apple factor to its success in that field unrelated to
> the situation you outline that shouldn't be left out of the picture.
>
> C4D is more likely to still be a product in three years, for sure, but
> it's lost all chances to become a platform.
>
> ZBrush I don't believe should feature in the comparison and context at
> all, it's a singular, field defining blip in history that has little to
> nothing in common with the availability of education or its target, and it
> results from a singular and very left field vision to begin with.
>
> I can't say I have seen such complex work done in C4D by all these amazing
> artists either. I've seen a lot of small bits recombined any and every way,
> sure, but most of it is painfully obvious as a form of thinking particles
> kit bashing. Compared to the original FX work done in Soft, Maya or Houdini
> for commercials and titles (IE: G-Star Raw work by Glassworks) it's way
> below par.
>
> They've seriously pigeonholed themselves, but they have done so in a very
> profitable niche they have now almost cornered. More After Effects than 3D
> DCC.
>
>
> On Mon, Jul 22, 2013 at 4:42 AM, Andy Moorer  wrote:
>
>> I think Cinema4D is a great example of the effectiveness of spoon-feeding
>> newbies on basic techniques that give them results. C4D has very capable
>> artists flocking to it, these are people who are intimidated by DCCs and
>> yet who have a lot to offer... Designers and other creatives, Zbrush
>> artists 

Re: Need a help for hair

2013-07-21 Thread Juhani Karlsson
Has anyone tested the Fabric Engine hair in production? It had some nice
features like the "volume modelling"?
Worth a try.
On Jul 21, 2013 9:09 PM, "Sebastien Sterling" 
wrote:

> SI still needs a viable hair system, in the form of an updated
> version/replacement of the old or a 3rd party plugin
> , ICE solutions are great, but there difficult to style without a proper
> comb interface.
>
> Peregrine Yeti is still one of the best ways of doing hair i've seen.
>
>
> On 22 July 2013 00:19, Daniel Kim  wrote:
>
>> Thanks guys for many helps
>>
>> I am trying it with Kristinka now, and will try Melena too.
>>
>> ** **
>>
>> Thank you
>>
>> Daniel
>>
>> ** **
>>
>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Emilio Hernandez
>> *Sent:* Monday, July 22, 2013 5:56 AM
>> *To:* softimage@listproc.autodesk.com
>> *Subject:* Re: Need a help for hair
>>
>> ** **
>>
>> +2 for Kristinka.  It has a fur ICE node.  Haven't tried it but worth to
>> test.
>>
>> ** **
>>
>> 2013/7/21 Ognjen Vukovic 
>>
>> +1 for Kristinka... definitely might be what you are looking for.
>> But all i can say is that your going to have a lot of fun working on
>> this. :)
>>
>>
>> On 7/21/13, Sebastien Sterling  wrote:
>> > You could try the melena method, which if i understand it, consists of
>> > using the traditional method of hair as a guide system for the custom
>> ICE
>> > plugin "Melena" made by studio Nest, which can be found browsing the
>> plugin
>> > list of "rray" the softimage plugin hub
>> >
>> > to save time i will link you directly to Javier's Vimeo, most Melena
>> > tutorials and demos are there.
>> >
>> > https://vimeo.com/javierverdugo
>> >
>> >
>> >
>> >
>> > On 21 July 2013 15:44, Stephen Davidson  wrote:
>> >
>> >> This may help get what you need...
>> >> http://www.matkovic.com/anto/kristinka-hair.html
>> >>
>> >>
>> >> On Sun, Jul 21, 2013 at 8:18 AM, Daniel Kim
>> >> wrote:
>> >>
>> >>> Hi
>> >>>
>> >>> I need a help for hair.
>> >>> I need to make hair for Puddle. I've been trying with SI hair tool,
>> but
>> >>> I
>> >>> am not sure if there are any better choice for making hair like a
>> >>> puddle.
>> >>> If anyone know hair plug in or something else to make puddle hair
>> which
>> >>> is beautiful, curly, and short hair, please let me know.
>> >>>
>> >>> Thanks
>> >>> Daniel
>> >>>
>> >>
>> >>
>> >>
>> >> --
>> >>
>> >> Best Regards,
>>
>> >> *  Stephen P. Davidson**
>> >>**(954) 552-7956
>> >> *sdavid...@3danimationmagic.com
>> >>
>> >> *Any sufficiently advanced technology is indistinguishable from magic*
>> >>
>> >>
>> >>- Arthur C. Clarke
>> >>
>> >> 
>> >>
>> >
>>
>>
>>
>>
>> --
>> 
>>
>
>


Re: I can't believe there is no tutorial for Softimage on Autodesk webiste

2013-07-21 Thread Andy Moorer
Whoa, hold on. I'm not suggesting Softimage try to become C4D... I'm just 
pointing out that they have done a great job of gaining new users by 
eliminating the fear of the learning curve and by putting effort into smoothing 
the barriers for new untechnical artists.

But not hobbyists, artists, ones who are professionals, perhaps not technical 
directors but lets face it we as TDs are creating these people's visions, and 
many people who start out clueless with any tool of any kind of complexity end 
up doing amazing and sophisticated work in a few short years.

I agree with you that in many ways C4D is a dead end when those people get to a 
point where their ideas outstrip its capabilities as a production tool. Heck, 
the discovery by small studios and creatives that C4d can't cut it past a 
certain point is where my most recent paychecks as a hired gun have originated.

So why not pave the way for those same talented people to get into Softimage, 
not by diverting the development of the software itself but by putting 
significant effort into demonstrating via educational resources like tutorials 
how easy it is to do very impressive graphics work with minimal training, using 
Softimage? 

You don't have to dumb down the software to appeal to nontechnical people, you 
just have to recognize that many of these people are not natural self-trainers 
and give them guidance to get rolling. Those "nontechnical" people aren't dumb, 
and might just find themselves going further than they could have ever foreseen.

Sent from my iPad

On Jul 21, 2013, at 5:27 PM, Raffaele Fragapane  
wrote:

> In all honesty, if Soft was to go down the route C4D went in the last four 
> years I'd move away from it in a hurry.
> This isn't some kind of mis-placed elitism, it's more that the appeal to the 
> MCD of the app becomes more apparent each version, and while it's very fast 
> and practical at doing many small things, it's growing sclerotically 
> dysfunctional at the bigger picture and it's developed an extremely narrow 
> sighted user-base.
> 
> There's also a big Apple factor to its success in that field unrelated to the 
> situation you outline that shouldn't be left out of the picture.
> 
> C4D is more likely to still be a product in three years, for sure, but it's 
> lost all chances to become a platform.
> 
> ZBrush I don't believe should feature in the comparison and context at all, 
> it's a singular, field defining blip in history that has little to nothing in 
> common with the availability of education or its target, and it results from 
> a singular and very left field vision to begin with.
> 
> I can't say I have seen such complex work done in C4D by all these amazing 
> artists either. I've seen a lot of small bits recombined any and every way, 
> sure, but most of it is painfully obvious as a form of thinking particles kit 
> bashing. Compared to the original FX work done in Soft, Maya or Houdini for 
> commercials and titles (IE: G-Star Raw work by Glassworks) it's way below par.
> 
> They've seriously pigeonholed themselves, but they have done so in a very 
> profitable niche they have now almost cornered. More After Effects than 3D 
> DCC.
> 
> 
> On Mon, Jul 22, 2013 at 4:42 AM, Andy Moorer  wrote:
>> I think Cinema4D is a great example of the effectiveness of spoon-feeding 
>> newbies on basic techniques that give them results. C4D has very capable 
>> artists flocking to it, these are people who are intimidated by DCCs and yet 
>> who have a lot to offer... Designers and other creatives, Zbrush artists and 
>> so on. 
>> 
>> They have a perception that C4D is easy to use (despite every 3d DCC 
>> requiring effort to learn) and that perception is enough to get them to go 
>> the next step, viewing easy to find tutorials, in which immediately useful 
>> stuff is shown with emphasis on how easy it is.
>> 
>> The result - a fast growing userbase of artists, and those 
>> art-oriented-people drive a great many jobs.
>> 
>> I see designers who do very complex work in C4D who are -still- afraid to 
>> try other tools, because what they see are mid to high level workflows 
>> straight off the bat.
>> 
>> Which is more likely to still be a product in 3-5 years, C4D or Softimage? 
>> Is this "cater to the newbies" strategy one worth adopting? It seems very 
>> effective...
>> 
>> Sent from my iPad


Re: Need a help for hair

2013-07-21 Thread Sebastien Sterling
SI still needs a viable hair system, in the form of an updated
version/replacement of the old or a 3rd party plugin
, ICE solutions are great, but there difficult to style without a proper
comb interface.

Peregrine Yeti is still one of the best ways of doing hair i've seen.


On 22 July 2013 00:19, Daniel Kim  wrote:

> Thanks guys for many helps
>
> I am trying it with Kristinka now, and will try Melena too.
>
> ** **
>
> Thank you
>
> Daniel
>
> ** **
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Emilio Hernandez
> *Sent:* Monday, July 22, 2013 5:56 AM
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: Need a help for hair
>
> ** **
>
> +2 for Kristinka.  It has a fur ICE node.  Haven't tried it but worth to
> test.
>
> ** **
>
> 2013/7/21 Ognjen Vukovic 
>
> +1 for Kristinka... definitely might be what you are looking for.
> But all i can say is that your going to have a lot of fun working on this.
> :)
>
>
> On 7/21/13, Sebastien Sterling  wrote:
> > You could try the melena method, which if i understand it, consists of
> > using the traditional method of hair as a guide system for the custom ICE
> > plugin "Melena" made by studio Nest, which can be found browsing the
> plugin
> > list of "rray" the softimage plugin hub
> >
> > to save time i will link you directly to Javier's Vimeo, most Melena
> > tutorials and demos are there.
> >
> > https://vimeo.com/javierverdugo
> >
> >
> >
> >
> > On 21 July 2013 15:44, Stephen Davidson  wrote:
> >
> >> This may help get what you need...
> >> http://www.matkovic.com/anto/kristinka-hair.html
> >>
> >>
> >> On Sun, Jul 21, 2013 at 8:18 AM, Daniel Kim
> >> wrote:
> >>
> >>> Hi
> >>>
> >>> I need a help for hair.
> >>> I need to make hair for Puddle. I've been trying with SI hair tool, but
> >>> I
> >>> am not sure if there are any better choice for making hair like a
> >>> puddle.
> >>> If anyone know hair plug in or something else to make puddle hair which
> >>> is beautiful, curly, and short hair, please let me know.
> >>>
> >>> Thanks
> >>> Daniel
> >>>
> >>
> >>
> >>
> >> --
> >>
> >> Best Regards,
>
> >> *  Stephen P. Davidson**
> >>**(954) 552-7956
> >> *sdavid...@3danimationmagic.com
> >>
> >> *Any sufficiently advanced technology is indistinguishable from magic*
> >>
> >>
> >>- Arthur C. Clarke
> >>
> >> 
> >>
> >
>
>
>
>
> --
> 
>


Re: Maths problem (barycentric coordinates)

2013-07-21 Thread Raffaele Fragapane
Isner's page on quaternions is still up, and it's still more than OK if you
haven't bumped into it:
http://www.isner.com/tutorials/quatSpells/quaternion_spells_14.htm

Personally I've never quite understood the struggle with quaternions and
rotations, I think most of it comes from the fact people are too used to
numbers that have a Newtonian intuitiveness on a linear scale to them, and
therefore are puzzled by the fact that the numbers in quaternions are not
to be intuitively read and translated in your head the way Euler angles in
a gimbal system or scalars in vector maths are.

The basic concept of direction + roll and interpolation being "warped" in
spherical space is not that un-intuitive to understand though.

The rest is all down to simple matrix maths, which again tend to be overly
mystified and puzzling to many, but if explained well and if segwayed from
their 3D application (rather than from the abstracts of linear systems and
general matrix composition) tend to be very intuitive.


On Mon, Jul 22, 2013 at 8:10 AM, Leonard Koch wrote:

> I recently had to properly understand rotations on a low level and an
> article written by you would have been awesome.
> On Jul 21, 2013 9:19 PM, "Alok Gandhi"  wrote:
>
>> Thanks for your kind words Andy. I am planning a few more. This gives me
>> opportunity to ask people here which concepts, areas of 3D mathematics are
>> most difficult to master so that I can try to cover them up at my blog.
>>
>> The ones that I have in mind are :
>>
>> 1. Rotations - What the hell are quaternions, eulers etc.
>>
>> 2. Transforms and Matrix - why do we need them.
>>
>>  3. Half float precisions numbers and how exr uses them.
>>
>> 4. The math behind the stereoscopy.
>>
>>
>>
>> On Sun, Jul 21, 2013 at 2:47 PM, Andy Moorer wrote:
>>
>>> Alok since you bring it up I am reminded to belatedly thank you for this
>>> article - it's a fantastic read, and your blog is a personal favorite.
>>>
>>>
>>>


-- 
Our users will know fear and cower before our software! Ship it! Ship it
and let them flee like the dogs they are!


Re: I can't believe there is no tutorial for Softimage on Autodesk webiste

2013-07-21 Thread Raffaele Fragapane
In all honesty, if Soft was to go down the route C4D went in the last four
years I'd move away from it in a hurry.
This isn't some kind of mis-placed elitism, it's more that the appeal to
the MCD of the app becomes more apparent each version, and while it's very
fast and practical at doing many small things, it's growing sclerotically
dysfunctional at the bigger picture and it's developed an extremely narrow
sighted user-base.

There's also a big Apple factor to its success in that field unrelated to
the situation you outline that shouldn't be left out of the picture.

C4D is more likely to still be a product in three years, for sure, but it's
lost all chances to become a platform.

ZBrush I don't believe should feature in the comparison and context at all,
it's a singular, field defining blip in history that has little to nothing
in common with the availability of education or its target, and it results
from a singular and very left field vision to begin with.

I can't say I have seen such complex work done in C4D by all these amazing
artists either. I've seen a lot of small bits recombined any and every way,
sure, but most of it is painfully obvious as a form of thinking particles
kit bashing. Compared to the original FX work done in Soft, Maya or Houdini
for commercials and titles (IE: G-Star Raw work by Glassworks) it's way
below par.

They've seriously pigeonholed themselves, but they have done so in a very
profitable niche they have now almost cornered. More After Effects than 3D
DCC.


On Mon, Jul 22, 2013 at 4:42 AM, Andy Moorer  wrote:

> I think Cinema4D is a great example of the effectiveness of spoon-feeding
> newbies on basic techniques that give them results. C4D has very capable
> artists flocking to it, these are people who are intimidated by DCCs and
> yet who have a lot to offer... Designers and other creatives, Zbrush
> artists and so on.
>
> They have a perception that C4D is easy to use (despite every 3d DCC
> requiring effort to learn) and that perception is enough to get them to go
> the next step, viewing easy to find tutorials, in which immediately useful
> stuff is shown with emphasis on how easy it is.
>
> The result - a fast growing userbase of artists, and those
> art-oriented-people drive a great many jobs.
>
> I see designers who do very complex work in C4D who are -still- afraid to
> try other tools, because what they see are mid to high level workflows
> straight off the bat.
>
> Which is more likely to still be a product in 3-5 years, C4D or Softimage?
> Is this "cater to the newbies" strategy one worth adopting? It seems very
> effective...
>
> Sent from my iPad
>
>


Re: I can't believe there is no tutorial for Softimage on Autodesk webiste

2013-07-21 Thread Eric Thivierge
Well in my opinion you're going to benefit greater from putting in more
effort to learn the internals of systems so when you get Klink backs from
the director you're going to be able to customize as needed. Also you may
enable your artists to get away from cookie cutter looks
On Jul 21, 2013 11:42 AM, "Andy Moorer"  wrote:

> I think Cinema4D is a great example of the effectiveness of spoon-feeding
> newbies on basic techniques that give them results. C4D has very capable
> artists flocking to it, these are people who are intimidated by DCCs and
> yet who have a lot to offer... Designers and other creatives, Zbrush
> artists and so on.
>
> They have a perception that C4D is easy to use (despite every 3d DCC
> requiring effort to learn) and that perception is enough to get them to go
> the next step, viewing easy to find tutorials, in which immediately useful
> stuff is shown with emphasis on how easy it is.
>
> The result - a fast growing userbase of artists, and those
> art-oriented-people drive a great many jobs.
>
> I see designers who do very complex work in C4D who are -still- afraid to
> try other tools, because what they see are mid to high level workflows
> straight off the bat.
>
> Which is more likely to still be a product in 3-5 years, C4D or Softimage?
> Is this "cater to the newbies" strategy one worth adopting? It seems very
> effective...
>
> Sent from my iPad
>
> On Jul 18, 2013, at 4:25 PM, Matt Lind  wrote:
>
> What’s missing is the tutorials from AD covering the usage of the
> application.
>
> ** **
>
> There are introductory tutorials for really, really basic stuff.  There is
> reference for properties and such, which is often vague and sparse, or
> self-referential.  However, there is a big void in the middle on how to
> best use features.  
>
> ** **
>
> Yes there are plenty of materials on the internet, but large majority is
> from 3rd parties, and many of those tutorials deal with whiz bang
> features.  The problem we’ve had here is the 3rd party stuff really
> doesn’t address the features we need to use, and there’s nothing from AD on
> the topics either.  Or, if found, the tutorials are so basic they’re not
> useful.
>
> ** **
>
> Long story short, it depends on the type of work you do.  For film/video,
> there’s a lot of stuff out there.  For games and other markets, you have to
> scrape the barrel pretty good to get anything of substance.
>
> ** **
>
> Matt
>
>


RE: Need a help for hair

2013-07-21 Thread Daniel Kim
Thanks guys for many helps
I am trying it with Kristinka now, and will try Melena too.

Thank you
Daniel

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Emilio Hernandez
Sent: Monday, July 22, 2013 5:56 AM
To: softimage@listproc.autodesk.com
Subject: Re: Need a help for hair

+2 for Kristinka.  It has a fur ICE node.  Haven't tried it but worth to test.

2013/7/21 Ognjen Vukovic mailto:ognj...@gmail.com>>
+1 for Kristinka... definitely might be what you are looking for.
But all i can say is that your going to have a lot of fun working on this. :)

On 7/21/13, Sebastien Sterling 
mailto:sebastien.sterl...@gmail.com>> wrote:
> You could try the melena method, which if i understand it, consists of
> using the traditional method of hair as a guide system for the custom ICE
> plugin "Melena" made by studio Nest, which can be found browsing the plugin
> list of "rray" the softimage plugin hub
>
> to save time i will link you directly to Javier's Vimeo, most Melena
> tutorials and demos are there.
>
> https://vimeo.com/javierverdugo
>
>
>
>
> On 21 July 2013 15:44, Stephen Davidson 
> mailto:magic...@bellsouth.net>> wrote:
>
>> This may help get what you need...
>> http://www.matkovic.com/anto/kristinka-hair.html
>>
>>
>> On Sun, Jul 21, 2013 at 8:18 AM, Daniel Kim
>> mailto:dani...@magicboxandapps.com>>wrote:
>>
>>> Hi
>>>
>>> I need a help for hair.
>>> I need to make hair for Puddle. I've been trying with SI hair tool, but
>>> I
>>> am not sure if there are any better choice for making hair like a
>>> puddle.
>>> If anyone know hair plug in or something else to make puddle hair which
>>> is beautiful, curly, and short hair, please let me know.
>>>
>>> Thanks
>>> Daniel
>>>
>>
>>
>>
>> --
>>
>> Best Regards,
>> *  Stephen P. Davidson**
>>**(954) 552-7956
>> *sdavid...@3danimationmagic.com
>>
>> *Any sufficiently advanced technology is indistinguishable from magic*
>>
>>
>>- Arthur C. Clarke
>>
>> 
>>
>



--
[http://img694.imageshack.us/img694/8965/erojamailpleca.jpg]


Re: Maths problem (barycentric coordinates)

2013-07-21 Thread Leonard Koch
I recently had to properly understand rotations on a low level and an
article written by you would have been awesome.
On Jul 21, 2013 9:19 PM, "Alok Gandhi"  wrote:

> Thanks for your kind words Andy. I am planning a few more. This gives me
> opportunity to ask people here which concepts, areas of 3D mathematics are
> most difficult to master so that I can try to cover them up at my blog.
>
> The ones that I have in mind are :
>
> 1. Rotations - What the hell are quaternions, eulers etc.
>
> 2. Transforms and Matrix - why do we need them.
>
> 3. Half float precisions numbers and how exr uses them.
>
> 4. The math behind the stereoscopy.
>
>
>
> On Sun, Jul 21, 2013 at 2:47 PM, Andy Moorer  wrote:
>
>> Alok since you bring it up I am reminded to belatedly thank you for this
>> article - it's a fantastic read, and your blog is a personal favorite.
>>
>>
>>


Re: I can't believe there is no tutorial for Softimage on Autodesk webiste

2013-07-21 Thread Stephen Davidson
When Softimage became XSI, I thought the learning curve went from
easy to hard, but once I gritted my teeth, and decided to learn XSI,
I was convinced it was worth the extra effort to learn a "new" package.
Now that ICE has been added, What little ICE I have learned has
made my 3D work easier.

I work by myself (freelance) so I have to write all my
own compounds or use public ones so generously
donated by other "Softies"

I would imagine that any ICE compounds can be shared within a studio,
to help make life easier for all the animators involved.


On Sun, Jul 21, 2013 at 4:17 PM, olivier jeannel wrote:

>  Not so long ago XSI was known because you could be up and running
> quickly.
> But ice is another story...
>
> Le 21/07/2013 20:42, Andy Moorer a écrit :
>
> I think Cinema4D is a great example of the effectiveness of spoon-feeding
> newbies on basic techniques that give them results. C4D has very capable
> artists flocking to it, these are people who are intimidated by DCCs and
> yet who have a lot to offer... Designers and other creatives, Zbrush
> artists and so on.
>
>  They have a perception that C4D is easy to use (despite every 3d DCC
> requiring effort to learn) and that perception is enough to get them to go
> the next step, viewing easy to find tutorials, in which immediately useful
> stuff is shown with emphasis on how easy it is.
>
>  The result - a fast growing userbase of artists, and those
> art-oriented-people drive a great many jobs.
>
>  I see designers who do very complex work in C4D who are -still- afraid
> to try other tools, because what they see are mid to high level workflows
> straight off the bat.
>
>  Which is more likely to still be a product in 3-5 years, C4D or
> Softimage? Is this "cater to the newbies" strategy one worth adopting? It
> seems very effective...
>
> Sent from my iPad
>
> On Jul 18, 2013, at 4:25 PM, Matt Lind  wrote:
>
>   What’s missing is the tutorials from AD covering the usage of the
> application.
>
> ** **
>
> There are introductory tutorials for really, really basic stuff.  There is
> reference for properties and such, which is often vague and sparse, or
> self-referential.  However, there is a big void in the middle on how to
> best use features.  
>
> ** **
>
> Yes there are plenty of materials on the internet, but large majority is
> from 3rd parties, and many of those tutorials deal with whiz bang
> features.  The problem we’ve had here is the 3rd party stuff really
> doesn’t address the features we need to use, and there’s nothing from AD on
> the topics either.  Or, if found, the tutorials are so basic they’re not
> useful.
>
> ** **
>
> Long story short, it depends on the type of work you do.  For film/video,
> there’s a lot of stuff out there.  For games and other markets, you have to
> scrape the barrel pretty good to get anything of substance.
>
> ** **
>
> Matt
>
>
>


-- 

Best Regards,
*  Stephen P. Davidson**
   **(954) 552-7956
*sdavid...@3danimationmagic.com

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke




Re: Maths problem (barycentric coordinates)

2013-07-21 Thread Bk
Thanks very much for doing this. I look forward to testing it when I get back 
from holiday in a week.

I did get something that works, by stripping back the 'calculate envelope 
weights' compound to the core maths, but I'm keen to see anything else.

Paul 



On 21 Jul 2013, at 04:03, David Barosin  wrote:

> Hey Paul.  Here's a scene that shows how to get a normalized weighted value.  
> It also shows how to use this weighted array on scale, rotation & color.  It 
> uses a null group to influence particles.
> 
> 
> On Wed, Jul 17, 2013 at 4:49 PM, Bk  wrote:
> Thanks for all the replies. It's much appreciated. I'll grind through them 
> tomorrow at work.
> 
> 
> 
> 
> On 17 Jul 2013, at 19:26, Vladimir Jankijevic  
> wrote:
> 
>> something we recorded last year while I was in NY: https://vimeo.com/44951318
>> maybe this helps :)
>> 
>> Cheers
>> Vladimir
>> 
>> 
>> On Wed, Jul 17, 2013 at 2:05 PM, Vincent Ullmann 
>>  wrote:
>> Quote Paul:
>> 
>> {
>> Ive managed to get barycentric interpolation working for a flat plane, 
>> and only 3 points, but I need it to accept multiple points in 3d space.
>> }
>> 
>> Not sure if this helps, but some time ago i made a ICE-Compound for 
>> calulating barycentric-Coordinates, based on 3 3D-Vectors.
>> Dont know if my formula was correct ;-)
>> 
>> 
>> Am 17.07.2013 19:47, schrieb Alok Gandhi:
>>> You can have a look at my blog post: 
>>> http://alokgandhi.com/blog/2012/05/28/barycentric-coordinates-and-the-magic-of-locations/
>>> 
>>> 
>>> On Wed, Jul 17, 2013 at 12:58 PM, Ben Houston  wrote:
>>> BTW here is our code for calculating barycoordinates from points and
>>> creating points from barycoordinates:
>>> 
>>> template
>>> class Triangle3 {
>>> public:
>>> Vec3 a;
>>> Vec3 b;
>>> Vec3 c;
>>> 
>>> Matrix44 getPointToBarycoordMatrix() const;
>>> Matrix44 getBarycoordToPointMatrix() const;
>>> };
>>> 
>>> template
>>> inline Matrix44 Triangle3::getPointToBarycoordMatrix() const {
>>> M44x pointToBarycoordMatrix;
>>> bool success = inverseSafe( pointToBarycoordMatrix,
>>> getBarycoordToPointMatrix() );
>>> if( ! success ) {
>>> T oneThird = ((T)1.0)/((T)3.0);
>>> //Vec3 center = ( a + b + c ) * oneThird;
>>> return Matrix44(
>>> 0, 0, 0, 0,
>>> 0, 0, 0, 0,
>>> 0, 0, 0, 0,
>>> oneThird, oneThird, oneThird, 0);
>>> }
>>> return pointToBarycoordMatrix;
>>> }
>>> 
>>> template
>>> inline Matrix44 Triangle3::getBarycoordToPointMatrix() const {
>>> Vec3 n = normal();
>>> return Matrix44(
>>> a[0], a[1], a[2], 1,
>>> b[0], b[1], b[2], 1,
>>> c[0], c[1], c[2], 1,
>>> n[0], n[1], n[2], 0);
>>> }
>>> 
>>> And this you just multiple your point by the "pointToBarycoordMatrix"
>>> matrix to get barycoords.  And if you have barycoordinates, multiply
>>> it by "getBarycoordToPointMatrix()" to get your point.
>>> 
>>> We are using 4 coordinate barycoordinates where the fourth element is
>>> the distance from the triangle plane in the normal direction.  Just
>>> set it to zero and you should be fine.  The above can be converted to
>>> Softimage Matrix types pretty easily.  Probably could be added to the
>>> Softimage SDK as well if it isn't already there.
>>> 
>>> Best regards,
>>> -ben
>>> 
>>> 
>>> On Wed, Jul 17, 2013 at 12:04 PM, Ben Houston  wrote:
>>> > So barycoords for a triangle works well and I believe there are tons
>>> > of references on the web for this.  Barycoordinates for polygons is a
>>> > bit more problematic because they are no longer linear but rather
>>> > polynomials and thus harder to calculate.  I'd stick with triangles
>>> > and then all those web references should work well.
>>> >
>>> > Is your problem calculating them from points?
>>> >
>>> > Basically this is a great guide:
>>> >
>>> > http://en.wikipedia.org/wiki/Barycentric_coordinate_system
>>> >
>>> > -ben
>>> >
>>> >
>>> > On Wed, Jul 17, 2013 at 11:38 AM,   wrote:
>>> >> Hi, I have spent days on this and I cant work it out
>>> >>
>>> >> I have a selection of points (not on a flat plane) and I have a test
>>> >> position.
>>> >> It returns an array that represents the weighting, related to the 
>>> >> proximity
>>> >> to the other points.
>>> >>
>>> >> I want to have it so that when the test position is directly at a point, 
>>> >> the
>>> >> value for that point in the array = 1
>>> >> and the rest will be zero
>>> >> as the test point moves around the area it interpolates these values, but
>>> >> they always add up to 1
>>> >>
>>> >> It sounds really easy, but I’ve been literally* tearing my hair out over
>>> >> this for days.
>>> >>
>>> >> Ive managed to get barycentric interpolation working for a flat plane, 
>>> >> and
>>> >> only 3 points, but I need it to accept multiple points i

Re: I can't believe there is no tutorial for Softimage on Autodesk webiste

2013-07-21 Thread olivier jeannel

Not so long ago XSI was known because you could be up and running quickly.
But ice is another story...

Le 21/07/2013 20:42, Andy Moorer a écrit :
I think Cinema4D is a great example of the effectiveness of 
spoon-feeding newbies on basic techniques that give them results. C4D 
has very capable artists flocking to it, these are people who are 
intimidated by DCCs and yet who have a lot to offer... Designers and 
other creatives, Zbrush artists and so on.


They have a perception that C4D is easy to use (despite every 3d DCC 
requiring effort to learn) and that perception is enough to get them 
to go the next step, viewing easy to find tutorials, in which 
immediately useful stuff is shown with emphasis on how easy it is.


The result - a fast growing userbase of artists, and those 
art-oriented-people drive a great many jobs.


I see designers who do very complex work in C4D who are -still- afraid 
to try other tools, because what they see are mid to high level 
workflows straight off the bat.


Which is more likely to still be a product in 3-5 years, C4D or 
Softimage? Is this "cater to the newbies" strategy one worth adopting? 
It seems very effective...


Sent from my iPad

On Jul 18, 2013, at 4:25 PM, Matt Lind > wrote:


What’s missing is the tutorials from AD covering the usage of the 
application.


There are introductory tutorials for really, really basic stuff.  
There is reference for properties and such, which is often vague and 
sparse, or self-referential.  However, there is a big void in the 
middle on how to best use features.


Yes there are plenty of materials on the internet, but large majority 
is from 3^rd parties, and many of those tutorials deal with whiz bang 
features.  The problem we’ve had here is the 3^rd party stuff really 
doesn’t address the features we need to use, and there’s nothing from 
AD on the topics either.  Or, if found, the tutorials are so basic 
they’re not useful.


Long story short, it depends on the type of work you do.  For 
film/video, there’s a lot of stuff out there.  For games and other 
markets, you have to scrape the barrel pretty good to get anything of 
substance.


Matt





Re: Maths problem (barycentric coordinates)

2013-07-21 Thread Alok Gandhi
Thanks for your kind words Andy. I am planning a few more. This gives me
opportunity to ask people here which concepts, areas of 3D mathematics are
most difficult to master so that I can try to cover them up at my blog.

The ones that I have in mind are :

1. Rotations - What the hell are quaternions, eulers etc.

2. Transforms and Matrix - why do we need them.

3. Half float precisions numbers and how exr uses them.

4. The math behind the stereoscopy.



On Sun, Jul 21, 2013 at 2:47 PM, Andy Moorer  wrote:

> Alok since you bring it up I am reminded to belatedly thank you for this
> article - it's a fantastic read, and your blog is a personal favorite.
>
>
>


Re: Need a help for hair

2013-07-21 Thread Andy Moorer
The other day I was walking through a light rain and a puddle lept up on me out 
of nowhere and drooled all over me. It smelled awful. Stupid puddles.

I suggest making puddles with ICE.

> ahh you mean Poodle!   a type of fancy dog! 
> 
> 
> On 21 July 2013 14:18, Daniel Kim  wrote:
>> Hi
>> 
>> I need a help for hair.
>> I need to make hair for Puddle. I've been trying with SI hair tool, but I am 
>> not sure if there are any better choice for making hair like a puddle.
>> If anyone know hair plug in or something else to make puddle hair which is 
>> beautiful, curly, and short hair, please let me know.
>> 
>> Thanks
>> Daniel
> 


Re: Maths problem (barycentric coordinates)

2013-07-21 Thread Andy Moorer
Alok since you bring it up I am reminded to belatedly thank you for this 
article - it's a fantastic read, and your blog is a personal favorite. 

Sent from iGadget

On Jul 17, 2013, at 10:47 AM, Alok Gandhi  wrote:

> You can have a look at my blog post: 
> http://alokgandhi.com/blog/2012/05/28/barycentric-coordinates-and-the-magic-of-locations/
> 
> 
> On Wed, Jul 17, 2013 at 12:58 PM, Ben Houston  wrote:
>> BTW here is our code for calculating barycoordinates from points and
>> creating points from barycoordinates:
>> 
>> template
>> class Triangle3 {
>> public:
>> Vec3 a;
>> Vec3 b;
>> Vec3 c;
>> 
>> Matrix44 getPointToBarycoordMatrix() const;
>> Matrix44 getBarycoordToPointMatrix() const;
>> };
>> 
>> template
>> inline Matrix44 Triangle3::getPointToBarycoordMatrix() const {
>> M44x pointToBarycoordMatrix;
>> bool success = inverseSafe( pointToBarycoordMatrix,
>> getBarycoordToPointMatrix() );
>> if( ! success ) {
>> T oneThird = ((T)1.0)/((T)3.0);
>> //Vec3 center = ( a + b + c ) * oneThird;
>> return Matrix44(
>> 0, 0, 0, 0,
>> 0, 0, 0, 0,
>> 0, 0, 0, 0,
>> oneThird, oneThird, oneThird, 0);
>> }
>> return pointToBarycoordMatrix;
>> }
>> 
>> template
>> inline Matrix44 Triangle3::getBarycoordToPointMatrix() const {
>> Vec3 n = normal();
>> return Matrix44(
>> a[0], a[1], a[2], 1,
>> b[0], b[1], b[2], 1,
>> c[0], c[1], c[2], 1,
>> n[0], n[1], n[2], 0);
>> }
>> 
>> And this you just multiple your point by the "pointToBarycoordMatrix"
>> matrix to get barycoords.  And if you have barycoordinates, multiply
>> it by "getBarycoordToPointMatrix()" to get your point.
>> 
>> We are using 4 coordinate barycoordinates where the fourth element is
>> the distance from the triangle plane in the normal direction.  Just
>> set it to zero and you should be fine.  The above can be converted to
>> Softimage Matrix types pretty easily.  Probably could be added to the
>> Softimage SDK as well if it isn't already there.
>> 
>> Best regards,
>> -ben
>> 
>> 
>> On Wed, Jul 17, 2013 at 12:04 PM, Ben Houston  wrote:
>> > So barycoords for a triangle works well and I believe there are tons
>> > of references on the web for this.  Barycoordinates for polygons is a
>> > bit more problematic because they are no longer linear but rather
>> > polynomials and thus harder to calculate.  I'd stick with triangles
>> > and then all those web references should work well.
>> >
>> > Is your problem calculating them from points?
>> >
>> > Basically this is a great guide:
>> >
>> > http://en.wikipedia.org/wiki/Barycentric_coordinate_system
>> >
>> > -ben
>> >
>> >
>> > On Wed, Jul 17, 2013 at 11:38 AM,   wrote:
>> >> Hi, I have spent days on this and I cant work it out
>> >>
>> >> I have a selection of points (not on a flat plane) and I have a test
>> >> position.
>> >> It returns an array that represents the weighting, related to the 
>> >> proximity
>> >> to the other points.
>> >>
>> >> I want to have it so that when the test position is directly at a point, 
>> >> the
>> >> value for that point in the array = 1
>> >> and the rest will be zero
>> >> as the test point moves around the area it interpolates these values, but
>> >> they always add up to 1
>> >>
>> >> It sounds really easy, but I’ve been literally* tearing my hair out over
>> >> this for days.
>> >>
>> >> Ive managed to get barycentric interpolation working for a flat plane, and
>> >> only 3 points, but I need it to accept multiple points in 3d space.
>> >>
>> >> Please help. I’m going bonkers over this
>> >>
>> >> Paul
>> >>
>> >> *(not really literally)
>> >
>> >
>> >
>> > --
>> > Best regards,
>> > Ben Houston
>> > Voice: 613-762-4113 Skype: ben.exocortex Twitter: @exocortexcom
>> > http://Exocortex.com - Passionate CG Software Professionals.
>> 
>> 
>> 
>> --
>> Best regards,
>> Ben Houston
>> Voice: 613-762-4113 Skype: ben.exocortex Twitter: @exocortexcom
>> http://Exocortex.com - Passionate CG Software Professionals.
> 
> 
> 
> -- 


Re: I can't believe there is no tutorial for Softimage on Autodesk webiste

2013-07-21 Thread Andy Moorer
I think Cinema4D is a great example of the effectiveness of spoon-feeding 
newbies on basic techniques that give them results. C4D has very capable 
artists flocking to it, these are people who are intimidated by DCCs and yet 
who have a lot to offer... Designers and other creatives, Zbrush artists and so 
on. 

They have a perception that C4D is easy to use (despite every 3d DCC requiring 
effort to learn) and that perception is enough to get them to go the next step, 
viewing easy to find tutorials, in which immediately useful stuff is shown with 
emphasis on how easy it is.

The result - a fast growing userbase of artists, and those art-oriented-people 
drive a great many jobs.

I see designers who do very complex work in C4D who are -still- afraid to try 
other tools, because what they see are mid to high level workflows straight off 
the bat.

Which is more likely to still be a product in 3-5 years, C4D or Softimage? Is 
this "cater to the newbies" strategy one worth adopting? It seems very 
effective...

Sent from my iPad

On Jul 18, 2013, at 4:25 PM, Matt Lind  wrote:

> What’s missing is the tutorials from AD covering the usage of the application.
>  
> There are introductory tutorials for really, really basic stuff.  There is 
> reference for properties and such, which is often vague and sparse, or 
> self-referential.  However, there is a big void in the middle on how to best 
> use features. 
>  
> Yes there are plenty of materials on the internet, but large majority is from 
> 3rd parties, and many of those tutorials deal with whiz bang features.  The 
> problem we’ve had here is the 3rd party stuff really doesn’t address the 
> features we need to use, and there’s nothing from AD on the topics either.  
> Or, if found, the tutorials are so basic they’re not useful.
>  
> Long story short, it depends on the type of work you do.  For film/video, 
> there’s a lot of stuff out there.  For games and other markets, you have to 
> scrape the barrel pretty good to get anything of substance.
>  
> Matt


Re: Need a help for hair

2013-07-21 Thread Emilio Hernandez
+2 for Kristinka.  It has a fur ICE node.  Haven't tried it but worth to
test.


2013/7/21 Ognjen Vukovic 

> +1 for Kristinka... definitely might be what you are looking for.
> But all i can say is that your going to have a lot of fun working on this.
> :)
>
> On 7/21/13, Sebastien Sterling  wrote:
> > You could try the melena method, which if i understand it, consists of
> > using the traditional method of hair as a guide system for the custom ICE
> > plugin "Melena" made by studio Nest, which can be found browsing the
> plugin
> > list of "rray" the softimage plugin hub
> >
> > to save time i will link you directly to Javier's Vimeo, most Melena
> > tutorials and demos are there.
> >
> > https://vimeo.com/javierverdugo
> >
> >
> >
> >
> > On 21 July 2013 15:44, Stephen Davidson  wrote:
> >
> >> This may help get what you need...
> >> http://www.matkovic.com/anto/kristinka-hair.html
> >>
> >>
> >> On Sun, Jul 21, 2013 at 8:18 AM, Daniel Kim
> >> wrote:
> >>
> >>> Hi
> >>>
> >>> I need a help for hair.
> >>> I need to make hair for Puddle. I've been trying with SI hair tool, but
> >>> I
> >>> am not sure if there are any better choice for making hair like a
> >>> puddle.
> >>> If anyone know hair plug in or something else to make puddle hair which
> >>> is beautiful, curly, and short hair, please let me know.
> >>>
> >>> Thanks
> >>> Daniel
> >>>
> >>
> >>
> >>
> >> --
> >>
> >> Best Regards,
> >> *  Stephen P. Davidson**
> >>**(954) 552-7956
> >> *sdavid...@3danimationmagic.com
> >>
> >> *Any sufficiently advanced technology is indistinguishable from magic*
> >>
> >>
> >>- Arthur C. Clarke
> >>
> >> 
> >>
> >
>



--


Re: Need a help for hair

2013-07-21 Thread Ognjen Vukovic
+1 for Kristinka... definitely might be what you are looking for.
But all i can say is that your going to have a lot of fun working on this. :)

On 7/21/13, Sebastien Sterling  wrote:
> You could try the melena method, which if i understand it, consists of
> using the traditional method of hair as a guide system for the custom ICE
> plugin "Melena" made by studio Nest, which can be found browsing the plugin
> list of "rray" the softimage plugin hub
>
> to save time i will link you directly to Javier's Vimeo, most Melena
> tutorials and demos are there.
>
> https://vimeo.com/javierverdugo
>
>
>
>
> On 21 July 2013 15:44, Stephen Davidson  wrote:
>
>> This may help get what you need...
>> http://www.matkovic.com/anto/kristinka-hair.html
>>
>>
>> On Sun, Jul 21, 2013 at 8:18 AM, Daniel Kim
>> wrote:
>>
>>> Hi
>>>
>>> I need a help for hair.
>>> I need to make hair for Puddle. I've been trying with SI hair tool, but
>>> I
>>> am not sure if there are any better choice for making hair like a
>>> puddle.
>>> If anyone know hair plug in or something else to make puddle hair which
>>> is beautiful, curly, and short hair, please let me know.
>>>
>>> Thanks
>>> Daniel
>>>
>>
>>
>>
>> --
>>
>> Best Regards,
>> *  Stephen P. Davidson**
>>**(954) 552-7956
>> *sdavid...@3danimationmagic.com
>>
>> *Any sufficiently advanced technology is indistinguishable from magic*
>>
>>
>>- Arthur C. Clarke
>>
>> 
>>
>


Re: Need a help for hair

2013-07-21 Thread Sebastien Sterling
You could try the melena method, which if i understand it, consists of
using the traditional method of hair as a guide system for the custom ICE
plugin "Melena" made by studio Nest, which can be found browsing the plugin
list of "rray" the softimage plugin hub

to save time i will link you directly to Javier's Vimeo, most Melena
tutorials and demos are there.

https://vimeo.com/javierverdugo




On 21 July 2013 15:44, Stephen Davidson  wrote:

> This may help get what you need...
> http://www.matkovic.com/anto/kristinka-hair.html
>
>
> On Sun, Jul 21, 2013 at 8:18 AM, Daniel Kim 
> wrote:
>
>> Hi
>>
>> I need a help for hair.
>> I need to make hair for Puddle. I've been trying with SI hair tool, but I
>> am not sure if there are any better choice for making hair like a puddle.
>> If anyone know hair plug in or something else to make puddle hair which
>> is beautiful, curly, and short hair, please let me know.
>>
>> Thanks
>> Daniel
>>
>
>
>
> --
>
> Best Regards,
> *  Stephen P. Davidson**
>**(954) 552-7956
> *sdavid...@3danimationmagic.com
>
> *Any sufficiently advanced technology is indistinguishable from magic*
>
>
>- Arthur C. Clarke
>
> 
>


Re: Need a help for hair

2013-07-21 Thread Stephen Davidson
This may help get what you need...
http://www.matkovic.com/anto/kristinka-hair.html


On Sun, Jul 21, 2013 at 8:18 AM, Daniel Kim wrote:

> Hi
>
> I need a help for hair.
> I need to make hair for Puddle. I've been trying with SI hair tool, but I
> am not sure if there are any better choice for making hair like a puddle.
> If anyone know hair plug in or something else to make puddle hair which is
> beautiful, curly, and short hair, please let me know.
>
> Thanks
> Daniel
>



-- 

Best Regards,
*  Stephen P. Davidson**
   **(954) 552-7956
*sdavid...@3danimationmagic.com

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke




Re: Need a help for hair

2013-07-21 Thread Rob Chapman
ahh you mean Poodle!   a type of fancy dog!


On 21 July 2013 14:18, Daniel Kim  wrote:

> Hi
>
> I need a help for hair.
> I need to make hair for Puddle. I've been trying with SI hair tool, but I
> am not sure if there are any better choice for making hair like a puddle.
> If anyone know hair plug in or something else to make puddle hair which is
> beautiful, curly, and short hair, please let me know.
>
> Thanks
> Daniel
>


Need a help for hair

2013-07-21 Thread Daniel Kim
Hi 

I need a help for hair.
I need to make hair for Puddle. I've been trying with SI hair tool, but I am 
not sure if there are any better choice for making hair like a puddle.
If anyone know hair plug in or something else to make puddle hair which is 
beautiful, curly, and short hair, please let me know.

Thanks
Daniel


Re: Cinefex

2013-07-21 Thread Pingo van der Brinkloev
This is a good observation Adrian,

Cinefex should go more into detail.

P

On 19/07/2013, at 11.49, adrian wyer  wrote:

> agree that they are better kept in the office, great reference and good 
> reading while waiting for simulations/renders
>  
> if you want back issues, i get mine from ebay, they're WAY cheaper than 
> direct from Cinefex.
>  
> the problem for me with Cinefex, was that they used to have VERY in depth 
> descriptions of HOW the cgi was done for a certain effect, these days it does 
> tend to be a bit "...and we did it in CG."  not enough nerdy detail (for me 
> the very reason the mag exists!)
>  
> a
>  
> From: softimage-boun...@listproc.autodesk.com 
> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Martijn Verkuil
> Sent: 19 July 2013 06:58
> To: softimage@listproc.autodesk.com
> Subject: Re: Cinefex
>  
> I'm a subscriber. One of the few Softimage users I met in The Netherlands 
> told me about it when I ran into him on a comic convention. I immediately 
> took a subscription and I wanted to order a couple of those back issues but 
> the shipping costs were insane (no combined shipping discount). So I would be 
> interested in buying them if you could send them to Amsterdam, I'm sure the 
> actual shipping costs would be much lower than cinefex asks. Just ldrop me an 
> email what you've got for sale and if you're willing to send it to Amsterdam
> 
> Cheers
> Martijn
> 
> Op 19 jul. 2013 01:36 schreef "David Gallagher" 
>  het volgende:
> 
> Does anyone want about 17 old Cinefex's from early 2000s and late 1990s?
> 
> Hate to just toss them, but...
> 
> BTW, I haven't been seeing Cinefex around. Anyone reading it out there?
> Dave G
> No virus found in this message.
> Checked by AVG - www.avg.com
> Version: 2013.0.3349 / Virus Database: 3204/6502 - Release Date: 07/18/13



Re: FBX issues

2013-07-21 Thread Pingo van der Brinkloev
Hey Sandy, recently had this problem myself. I just focused on how many frames 
I needed.

In my case I needed 10 secs in PAL = 250 frames. So I retained the 30 fps (that 
fbx loves) in softimage untill I comped.

Still very annoying!

Cheers

Pingo



On 20/07/2013, at 09.54, Sandy Sutherland  wrote:

> Hi Chris,
> 
> Currently I am working on a workaround, not ideal.
> 
> There seems to be no way to get the FPS right, it defaults to 30fps and no 
> options.
> 
> Do you think you guys can help?  We purely need the FBX exporter to allow us 
> to either default to the FPS set in Softimage or allow us to select it on 
> export.
> 
> Thanks
> 
> Sandy
> 
> On 2013/07/20 12:46 AM, Chris Chia wrote:
>> Sandy, is this fixed?
>> 
>> 
>> On 19 Jul, 2013, at 11:00 PM, "Sandy Sutherland"  
>> wrote:
>> 
>>> OK so we are exporting out of 2014 SP2 our crowdFX stuff using FBX with 
>>> nulls.  Problem - our scenes are all PAL so 25fps settings. The FBX seems 
>>> to default to 30 fps so when we import the FBX file it sets our scene to 30 
>>> - and there seems to be no way to stop that or avoid it!  So - how do we do 
>>> this now?  There used to be an FPS setting in the FBX options, it has gone 
>>> AWOL and it is really needed!
>>> 
>>> We did try then resetting the scene to 25, but this seems to introduce a 
>>> couple of bumps and slight pops in the animation so is not really a 
>>> solution as we do not want to have to go in and try and clean animation up!
>>> 
>>> Any ideas how to get round this?
>>> 
>>> Thanks
>>> 
>>> S.
>>> 
>>> 
> 




Re: Arnold Scene Viewer integrated in Softimage using Creation Platform

2013-07-21 Thread Guillaume Laforge
Hi steven,

Too bad you can't be there.
Indeed, I made a KL extension to access Arnold API (very inspired by Helge
first work on Stage) . While traveling to Siggraph I
added more options to control shadows quality directly from XSI. Working
really well :).  Very tired now, time to go to bed :p
On Jul 20, 2013 10:57 AM, "Steven Caron"  wrote:
>
> i am very curious about this too, and i wont be at siggraph :(
>
> he must be using the arnold api to get the data from arnold. because the
format doesn't have a specification, it is free to change at any time, and
they use encoding of arrays. so it isn't ideal to just parse the .ass file.
i also want to know is he using the KL extension that stage has or if he is
using the arnold C api to get the data and send it to RTR.
>
> s
>
>
> On Sat, Jul 20, 2013 at 8:00 AM, Alan Fregtman 
wrote:
>>
>> Awesome work, Guillaume! :)
>>
>> Out of curiosity, did you take the Arnold reader from Creation Stage
http://fabricengine.com/creation-modules/stage/ or make your own?
>>
>>
>>
>> On Sat, Jul 20, 2013 at 9:49 AM, Sebastien Sterling <
sebastien.sterl...@gmail.com> wrote:
>>>
>>> That looks really great !, and seamless integration really cool.
>>>
>>>
>>> On 20 July 2013 08:08, Andres Stephens  wrote:

 Great stuff! =)

 
 Subject: Re: Arnold Scene Viewer integrated in Softimage using
Creation Platform
 From: alok.gandhi2...@gmail.com
 Date: Sat, 20 Jul 2013 00:06:48 -0400
 To: softimage@listproc.autodesk.com


 Really nice work Guillaume! I am waiting to see your Siggraph
presentration. I hope there will be a video recorded and uploaded.

 Sent from my iPhone

 On 2013-07-19, at 11:00 PM, Guillaume Laforge <
guillaume.laforge...@gmail.com> wrote:

> Hi guys,
>
> As I think this tool developed at Hybride Technologies could get some
interest from Softimage users, here is a teaser that I will show at the
Fabric Engine user group this Siggraph: https://vimeo.com/70671257
>
> Cheers,
>
> Guillaume Laforge
> R&D engineer at Hybride Technologies
>
>>>
>>
>