Re: Softimage 2015 User Survey

2013-08-16 Thread Alan Fregtman
+1 for Ubuntu support n̶o̶t̶ ̶i̶n̶v̶o̶l̶v̶i̶n̶g̶ ̶p̶l̶a̶n̶e̶t̶a̶r̶y̶
̶a̶l̶i̶g̶n̶m̶e̶n̶t̶ ̶a̶n̶d̶/̶o̶r̶ ̶v̶o̶o̶d̶o̶o̶ ̶s̶a̶c̶r̶i̶f̶i̶c̶e̶s being
simple.


On Fri, Aug 16, 2013 at 12:48 AM, Angus Davidson
angus.david...@wits.ac.zawrote:

  Hi Chris

  Very happy to see this survey (completed)

  The linux installer for Softimage needs a lot of polish. ;) When you
 guys get to it would it be possible to allow an Ubuntu / Linux Mint version
 as well. I know you cant specifically target all distributions, but at
 least allowing an easy install via rpms or deb would be a big step forward.
 Also if it could be robust enough that you don't need to spend days trying
 to get your .so file and other celestial entities to align so that it will
 actually work within a decent timeframe.

  Kind regards

  Angus


  --
 *From:* Chris Chia [chris.c...@autodesk.com]
 *Sent:* 16 August 2013 04:51 AM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Softimage 2015 User Survey

   Hi guys,

 We need some inputs from everyone. Please fill up the survey below:

 https://customer.voice.autodesk.com/se.ashx?s=077012DC304DCD63



 The reason for this survey is to access the impact of dropping official
 support for Fedora 14.

 If we do drop support, we intend to continue running automated sanity
 checks on Fedora 14 for a while longer.

 The officially supported Linux distributions for 2015 is expected to be
 RedHat/CentOS 6.2.



 Please do so by the end of August. Thanks.





 Regards,

 The Softimage Team

  This communication is intended for the addressee only. It is confidential. 
 If you have received this communication in error, please notify us 
 immediately and destroy the original message. You may not copy or disseminate 
 this communication without the permission of the University. Only authorised 
 signatories are competent to enter into agreements on behalf of the 
 University and recipients are thus advised that the content of this message 
 may not be legally binding on the University and may contain the personal 
 views and opinions of the author, which are not necessarily the views and 
 opinions of The University of the Witwatersrand, Johannesburg. All agreements 
 between the University and outsiders are subject to South African Law unless 
 the University agrees in writing to the contrary.




bin format from soft to maya

2013-08-16 Thread Nick Angus
Hi folks, this is a strange one, I need to get particles from ICE to maya via 
the realflow bin format.  This is because this seems to be the only format that 
the Naiad emp converter works with from ICE.

All works fine but I don't seem to be able to get point velocity into Maya, 
which is the whole purpose of the exercise...
I have tried adding velocity in the tree, even using names that Maya would 
recognise (like WorldVelocity and AngularVelocityPP)

Any help greatly appreciated.

N


RE: Softimage 2015 User Survey

2013-08-16 Thread Angus Davidson
Quite frankly I am running out of Goats and Chickens ;)


From: Alan Fregtman [alan.fregt...@gmail.com]
Sent: 16 August 2013 08:04 AM
To: XSI Mailing List
Subject: Re: Softimage 2015 User Survey

+1 for Ubuntu support n̶o̶t̶ ̶i̶n̶v̶o̶l̶v̶i̶n̶g̶ ̶p̶l̶a̶n̶e̶t̶a̶r̶y̶ 
̶a̶l̶i̶g̶n̶m̶e̶n̶t̶ ̶a̶n̶d̶/̶o̶r̶ ̶v̶o̶o̶d̶o̶o̶ ̶s̶a̶c̶r̶i̶f̶i̶c̶e̶s being 
simple.


On Fri, Aug 16, 2013 at 12:48 AM, Angus Davidson 
angus.david...@wits.ac.zamailto:angus.david...@wits.ac.za wrote:
Hi Chris

Very happy to see this survey (completed)

The linux installer for Softimage needs a lot of polish. ;) When you guys get 
to it would it be possible to allow an Ubuntu / Linux Mint version as well. I 
know you cant specifically target all distributions, but at least allowing an 
easy install via rpms or deb would be a big step forward. Also if it could be 
robust enough that you don't need to spend days trying to get your .so file and 
other celestial entities to align so that it will actually work within a decent 
timeframe.

Kind regards

Angus



From: Chris Chia [chris.c...@autodesk.commailto:chris.c...@autodesk.com]
Sent: 16 August 2013 04:51 AM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Softimage 2015 User Survey


Hi guys,

We need some inputs from everyone. Please fill up the survey below:

https://customer.voice.autodesk.com/se.ashx?s=077012DC304DCD63



The reason for this survey is to access the impact of dropping official support 
for Fedora 14.

If we do drop support, we intend to continue running automated sanity checks on 
Fedora 14 for a while longer.

The officially supported Linux distributions for 2015 is expected to be 
RedHat/CentOS 6.2.



Please do so by the end of August. Thanks.





Regards,

The Softimage Team

This communication is intended
 for the addressee only. It is confidential. If you have received this 
communication in error, please notify us immediately and destroy the original 
message. You may not copy or disseminate this communication without the 
permission of the University. Only authorised
 signatories are competent to enter into agreements on behalf of the University 
and recipients are thus advised that the content of this message may not be 
legally binding on the University and may contain the personal views and 
opinions of the author, which
 are not necessarily the views and opinions of The University of the 
Witwatersrand, Johannesburg. All agreements between the University and 
outsiders are subject to South African Law unless the University agrees in 
writing to the contrary.



table width=100% border=0 cellspacing=0 cellpadding=0 
style=width:100%; 
tr
td align=left style=text-align:justify;font face=arial,sans-serif 
size=1 color=#99span style=font-size:11px;This communication is 
intended for the addressee only. It is confidential. If you have received this 
communication in error, please notify us immediately and destroy the original 
message. You may not copy or disseminate this communication without the 
permission of the University. Only authorised signatories are competent to 
enter into agreements on behalf of the University and recipients are thus 
advised that the content of this message may not be legally binding on the 
University and may contain the personal views and opinions of the author, which 
are not necessarily the views and opinions of The University of the 
Witwatersrand, Johannesburg. All agreements between the University and 
outsiders are subject to South African Law unless the University agrees in 
writing to the contrary. /span/font/td
/tr
/table

RE: bin format from soft to maya

2013-08-16 Thread Nick Angus
Never mind gang, Exocortex crate seems to be the answer!

N

From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Nick Angus 
[n...@altvfx.com]
Sent: 16 August 2013 16:16
To: softimage@listproc.autodesk.com
Subject: bin format from soft to maya

Hi folks, this is a strange one, I need to get particles from ICE to maya via 
the realflow bin format.  This is because this seems to be the only format that 
the Naiad emp converter works with from ICE.

All works fine but I don't seem to be able to get point velocity into Maya, 
which is the whole purpose of the exercise...
I have tried adding velocity in the tree, even using names that Maya would 
recognise (like WorldVelocity and AngularVelocityPP)

Any help greatly appreciated.

N


Re: Softimage 2015 User Survey

2013-08-16 Thread Michal Doniec
How about dropping the support for MainWin and registry under Linux?;)
Survey completed by the way.


On 16 August 2013 07:16, Angus Davidson angus.david...@wits.ac.za wrote:

  Quite frankly I am running out of Goats and Chickens ;)

  --
 *From:* Alan Fregtman [alan.fregt...@gmail.com]
 *Sent:* 16 August 2013 08:04 AM
 *To:* XSI Mailing List
 *Subject:* Re: Softimage 2015 User Survey

   +1 for Ubuntu support n̶o̶t̶ ̶i̶n̶v̶o̶l̶v̶i̶n̶g̶ ̶p̶l̶a̶n̶e̶t̶a̶r̶y̶
 ̶a̶l̶i̶g̶n̶m̶e̶n̶t̶ ̶a̶n̶d̶/̶o̶r̶ ̶v̶o̶o̶d̶o̶o̶ ̶s̶a̶c̶r̶i̶f̶i̶c̶e̶s being
 simple.


 On Fri, Aug 16, 2013 at 12:48 AM, Angus Davidson 
 angus.david...@wits.ac.za wrote:

  Hi Chris

  Very happy to see this survey (completed)

  The linux installer for Softimage needs a lot of polish. ;) When you
 guys get to it would it be possible to allow an Ubuntu / Linux Mint version
 as well. I know you cant specifically target all distributions, but at
 least allowing an easy install via rpms or deb would be a big step forward.
 Also if it could be robust enough that you don't need to spend days trying
 to get your .so file and other celestial entities to align so that it will
 actually work within a decent timeframe.

  Kind regards

  Angus


  --
 *From:* Chris Chia [chris.c...@autodesk.com]
 *Sent:* 16 August 2013 04:51 AM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Softimage 2015 User Survey

Hi guys,

 We need some inputs from everyone. Please fill up the survey below:

 https://customer.voice.autodesk.com/se.ashx?s=077012DC304DCD63



 The reason for this survey is to access the impact of dropping official
 support for Fedora 14.

 If we do drop support, we intend to continue running automated sanity
 checks on Fedora 14 for a while longer.

 The officially supported Linux distributions for 2015 is expected to be
 RedHat/CentOS 6.2.



 Please do so by the end of August. Thanks.





 Regards,

 The Softimage Team

 This communication is intended
  for the addressee only. It is confidential. If you have received this 
 communication in error, please notify us immediately and destroy the 
 original message. You may not copy or disseminate this communication without 
 the permission of the University. Only authorised
  signatories are competent to enter into agreements on behalf of the 
 University and recipients are thus advised that the content of this message 
 may not be legally binding on the University and may contain the personal 
 views and opinions of the author, which
  are not necessarily the views and opinions of The University of the 
 Witwatersrand, Johannesburg. All agreements between the University and 
 outsiders are subject to South African Law unless the University agrees in 
 writing to the contrary.


  This communication is intended for the addressee only. It is 
 confidential. If you have received this communication in error, please notify 
 us immediately and destroy the original message. You may not copy or 
 disseminate this communication without the permission of the University. Only 
 authorised signatories are competent to enter into agreements on behalf of 
 the University and recipients are thus advised that the content of this 
 message may not be legally binding on the University and may contain the 
 personal views and opinions of the author, which are not necessarily the 
 views and opinions of The University of the Witwatersrand, Johannesburg. All 
 agreements between the University and outsiders are subject to South African 
 Law unless the University agrees in writing to the contrary.




-- 
--
Michal
http://uk.linkedin.com/in/mdoniec


RE: Dealing with CAD files format

2013-08-16 Thread Morten Bartholdy
I had this recently and found that either using Rhino or Maya for
converting the Iges model to polys and then into Softimage was a viable
solution. One thing was clear though - Maya supports the Nurbs surfaces in
the Iges file properly so rendres out of Maya didn't suffer from the
discontinuities and little gaps between odd polygonal surfaces which I had
in Soft.

So please, Soft devs, consider better support for Nurbs!

Morten




Den 15. august 2013 kl. 18:03 skrev Spangler Christy span...@ntsb.gov:

 Talk about timing- I have recently been dealing with a .igs file as
 well.
 Deep Exploration did not import it well at all and 3D Max just choked on
 it.

 I imported it into AutoCAD where it looked relatively decent and
 exported it as .fbx.
 SoftImage imported the .fbx really well with just a few pieces out of
 place.

 I think I got lucky this time since in the past I've had a hard time
 wrangling with .igs files and know how messy they can be.
 Thank you, Oliver for the question and thank you all for the responses
 and advice, I'll be checking into the recommended file formats and MoI
 since I'm sure I will end up more of these file formats to work with in
 the future.

 Christy

 -Original Message-
 From: softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Leoung
 O'Young
 Sent: Wednesday, August 14, 2013 10:57 AM
 To: Stephan Hempel; softimage@listproc.autodesk.com
 Subject: Re: Dealing with CAD files format

 Thanks for the info.

 On 8/14/2013 10:55 AM, Stephan Hempel wrote:
  I don't know. As far as I know MoI imports only 3dm, iges, sat, step,
  ai, eps, pdf and dxf.
 
  No Parasolid files.
 
  From MoI I export obj. And with the export options you have good
  control over the resulting mesh.
 
  Stephan.
  __
  eisblau | produkt + prozessvisualisierung | animation + visual effects
 
  Stephan Hempel
  stephan.hem...@eisblaufx.net  Tel  +49.(0)3643.251186   Goetheplatz 9b
  www.eisblau.deFunk +49.(0)179.1356295   99423 Weimar
 
  am Mittwoch, 14. August 2013 um 16:36 schrieben Sie:
 
  LOY Stephan,
 
  LOY So Step files are better than Parasolids files?
  LOY Are you exporting obj from MoI to bring into XSI?
 
  LOY Thanks,
  LOY Leoung
 
  LOY On 8/14/2013 7:43 AM, Stephan Hempel wrote:
  Hi would strongly recommend step-Files and convert them with MoI. So

  you have full control over how the geometry gets meshed (MoI has
  quite some options for tuning). And ask the client to keep the
  assembly groups intact. So you have all building blocks properly
  named as separate objects and don't have to deal with one single
  piece of geometry. This way I had never any problems.
  Try to stay away from IGES. I had always problems with missing
  surfaces.
  STL and WRML exports are already meshed. So it can be a bit of an
  problem to clean the geometry.
 
  Stephan.
 
  am Dienstag, 13. August 2013 um 22:15 schriebst Du:
 
  Hi guys,
  Next week I shall receive a mecanical pieces generated with
 Solidworks.
  Because I'm dealing with an agency, they might won't be able to
  send an obj or fbx file.
  They propose various formats :
  Assemblage or Assembly (.asm)
  Part (.prt)
  Parasolid (.x_t)
  Iges (.igs)
  Step AP203 or AP214 (.stp)
  IFC 2x3 (.ifc)
  ACIS (.sat)
  STL (.stl)
  VRML (.wrl)
  Universal3D (.u3d)
  3Dxml (.3dxml)
  Catia Graphics (.cgr)
  So my question is, what format should I ask and what software would

  you recomend  to open and save it in a classic polymesh format ?
  (preferably
  free...)
  I have an old Deep Exploration, I was thinking giving it a try. But

  if someone has a cool winning format + software to advice...
  Thank you !
  Olivier
 
 
 
 

 CONFIDENTIALITY NOTICE - THIS E-MAIL TRANSMISSION MAY CONTAIN INFORMATION
THAT IS PRIVILEGED, CONFIDENTIAL, PROPRIETARY, SUBJECT TO COPYRIGHT, AND/OR
EXEMPT FROM DISCLOSURE UNDER APPLICABLE LAW.  IT IS FOR THE USE OF INTENDED
RECIPIENTS ONLY.  If you are not an intended recipient of this message,
please notify the original sender immediately by forwarding what you
received and then delete all copies of the correspondence and attachments
from your computer system.  Any use, distribution, or disclosure of this
message by unintended recipients is not authorized and may be unlawful.


displacing a surface with particles on it

2013-08-16 Thread adrian wyer
Hi, i'm emitting grass clumps from a field, and at render time am using a
fractal scalar to displace the ground

 

my crappy work around for getting the grass to 'stick' to the displaced
surface involves rendering out the fractal from a vertical ortho cam,

using that image map as a push op on a higher rez version of the ground,
then emitting the grass from that

 

in Maya fur you can take into account surface displacement, the fur will
stick to the displaced surface

 

anyone thought of a better way of doing it in Soft?

 

of course i 'could' texturemap the rendered fractal, use closest position on
surface, get the texturemap value, and use that as an offset for each clump
instance, but this would all be much easier if i could plug the fractal
STRAIGHT INTO THE ICE TREE!!!

 

oh and don't get me started on the fact that fractal scalar renders
differently between arnold and mental ray, f5@*ing rendermap, bleh!

 

 

/end of rant

 

Adrian Wyer
Fluid Pictures
75-77 Margaret St.
London
W1W 8SY 
++44(0) 207 580 0829 


adrian.w...@fluid-pictures.com
blocked::blocked::blocked::mailto:adrian.w...@fluid-pictures.com 

www.fluid-pictures.com
blocked::blocked::blocked::http://www.fluid-pictures.com/  

 

Fluid Pictures Limited is registered in England and Wales.
Company number:5657815
VAT number: 872 6893 71

 



Re: Strand length on the rendertree

2013-08-16 Thread Fabricio Chamon
sorry for the confusion. by strands and not using ice I mean using soft
built-in Hair system. On the rendertree, Scalar State set to Barycentric B
outputs a normalized length, which I don't want.
I've implemented something similar to Leonard's tree in ice, but it really
doesn't help, unless there's a way to transfer all the render hairs (not
guides) to ice strands. I've tried melena and it works great, except
there's a 1 million hairs limit, plus it keeps a live link with the
original hair that hurts performance badly (It was not designed to work
this way I believe). Maybe I'll have to dig into c++ and use the render
hair accessor to bake xsi hair into a new pointcloud and do the gradient
math on the icetree.


2013/8/16 Alan Fregtman alan.fregt...@gmail.com

 Looks like the moderator approved it... twice.



 On Thu, Aug 15, 2013 at 11:07 PM, Leonard Koch 
 leonardkoch...@gmail.comwrote:

 Hey,

 I think you'll need ICE to do this. Here is an image of a setup which
 should accomplish what you are after:
 https://leonard-koch.squarespace.com/s/StrandLengthInRenderTree.jpg





Re: Strand length on the rendertree

2013-08-16 Thread Sandy Sutherland
You should be able to break that live link - as you really only need the 
curves from the original hair to generate the strands from - you can 
then use ICE to do the rest.


S.

On 2013/08/16 1:30 PM, Fabricio Chamon wrote:
sorry for the confusion. by strands and not using ice I mean using 
soft built-in Hair system. On the rendertree, Scalar State set to 
Barycentric B outputs a normalized length, which I don't want.
I've implemented something similar to Leonard's tree in ice, but it 
really doesn't help, unless there's a way to transfer all the render 
hairs (not guides) to ice strands. I've tried melena and it works 
great, except there's a 1 million hairs limit, plus it keeps a live 
link with the original hair that hurts performance badly (It was not 
designed to work this way I believe). Maybe I'll have to dig into c++ 
and use the render hair accessor to bake xsi hair into a new 
pointcloud and do the gradient math on the icetree.



2013/8/16 Alan Fregtman alan.fregt...@gmail.com 
mailto:alan.fregt...@gmail.com


Looks like the moderator approved it... twice.



On Thu, Aug 15, 2013 at 11:07 PM, Leonard Koch
leonardkoch...@gmail.com mailto:leonardkoch...@gmail.com wrote:

Hey,

I think you'll need ICE to do this. Here is an image of a
setup which should accomplish what you are after:
https://leonard-koch.squarespace.com/s/StrandLengthInRenderTree.jpg







Re: Softimage 2015 User Survey

2013-08-16 Thread Mirko Jankovic
+1 for bigger developer team and more RD dedicated to SI instead of only
maintenance crew ;)


On Fri, Aug 16, 2013 at 3:03 PM, Miquel Campos miquel.cam...@gmail.comwrote:

 +1 for any easy to use distro


 

 Miquel Campos
 www.miquelTD.com



 2013/8/16 Alan Fregtman alan.fregt...@gmail.com

 +1 for Ubuntu support n̶o̶t̶ ̶i̶n̶v̶o̶l̶v̶i̶n̶g̶ ̶p̶l̶a̶n̶e̶t̶a̶r̶y̶
 ̶a̶l̶i̶g̶n̶m̶e̶n̶t̶ ̶a̶n̶d̶/̶o̶r̶ ̶v̶o̶o̶d̶o̶o̶ ̶s̶a̶c̶r̶i̶f̶i̶c̶e̶s being
 simple.


 On Fri, Aug 16, 2013 at 12:48 AM, Angus Davidson 
 angus.david...@wits.ac.za wrote:

  Hi Chris

  Very happy to see this survey (completed)

  The linux installer for Softimage needs a lot of polish. ;) When you
 guys get to it would it be possible to allow an Ubuntu / Linux Mint version
 as well. I know you cant specifically target all distributions, but at
 least allowing an easy install via rpms or deb would be a big step forward.
 Also if it could be robust enough that you don't need to spend days trying
 to get your .so file and other celestial entities to align so that it will
 actually work within a decent timeframe.

  Kind regards

  Angus


  --
 *From:* Chris Chia [chris.c...@autodesk.com]
 *Sent:* 16 August 2013 04:51 AM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Softimage 2015 User Survey

   Hi guys,

 We need some inputs from everyone. Please fill up the survey below:

 https://customer.voice.autodesk.com/se.ashx?s=077012DC304DCD63



 The reason for this survey is to access the impact of dropping official
 support for Fedora 14.

 If we do drop support, we intend to continue running automated sanity
 checks on Fedora 14 for a while longer.

 The officially supported Linux distributions for 2015 is expected to be
 RedHat/CentOS 6.2.



 Please do so by the end of August. Thanks.





 Regards,

 The Softimage Team

  This communication is intended for the addressee only. It is confidential. 
 If you have received this communication in error, please notify us 
 immediately and destroy the original message. You may not copy or 
 disseminate this communication without the permission of the University. 
 Only authorised signatories are competent to enter into agreements on 
 behalf of the University and recipients are thus advised that the content 
 of this message may not be legally binding on the University and may 
 contain the personal views and opinions of the author, which are not 
 necessarily the views and opinions of The University of the Witwatersrand, 
 Johannesburg. All agreements between the University and outsiders are 
 subject to South African Law unless the University agrees in writing to the 
 contrary.







RE: Softimage 2015 User Survey

2013-08-16 Thread Andi Farhall
The shortest survey ever? or just me.
Q1: Do you use linux? no
Thanks you for participating in the survey.
A
...
http://www.hackneyeffects.com/https://vimeo.com/user4174293http://www.linkedin.com/pub/andi-farhall/b/496/b21

http://www.flickr.com/photos/lord_hackney/
http://spylon.tumblr.com/
This email and any attachments to it may be confidential and are intended 
solely for the use of the individual to whom it is addressed. Any views or 
opinions expressed are solely those of the author and do not necessarily 
represent those of Hackney Effects Ltd.If you are not the intended recipient of 
this email, you must neither take any action based upon its contents, nor copy 
or show it to anyone.Please contact the sender if you believe you have received 
this email in error.

Date: Fri, 16 Aug 2013 15:10:55 +0200
Subject: Re: Softimage 2015 User Survey
From: mirkoj.anima...@gmail.com
To: softimage@listproc.autodesk.com

+1 for bigger developer team and more RD dedicated to SI instead of only 
maintenance crew ;)

On Fri, Aug 16, 2013 at 3:03 PM, Miquel Campos miquel.cam...@gmail.com wrote:

+1 for any easy to use distro 



Miquel Campos
www.miquelTD.com





2013/8/16 Alan Fregtman alan.fregt...@gmail.com


+1 for Ubuntu support n̶o̶t̶ ̶i̶n̶v̶o̶l̶v̶i̶n̶g̶ ̶p̶l̶a̶n̶e̶t̶a̶r̶y̶ 
̶a̶l̶i̶g̶n̶m̶e̶n̶t̶ ̶a̶n̶d̶/̶o̶r̶ ̶v̶o̶o̶d̶o̶o̶ ̶s̶a̶c̶r̶i̶f̶i̶c̶e̶s being 
simple.





On Fri, Aug 16, 2013 at 12:48 AM, Angus Davidson angus.david...@wits.ac.za 
wrote:










Hi Chris



Very happy to see this survey (completed) 



The linux installer for Softimage needs a lot of polish. ;) When you guys get 
to it would it be possible to allow an Ubuntu / Linux Mint version as well. I 
know you cant specifically target all distributions, but at least allowing an 
easy install via rpms
 or deb would be a big step forward. Also if it could be robust enough that you 
don't need to spend days trying to get your .so file and other celestial 
entities to align so that it will actually work within a decent timeframe.







Kind regards



Angus







From: Chris Chia [chris.c...@autodesk.com]

Sent: 16 August 2013 04:51 AM

To: softimage@listproc.autodesk.com

Subject: Softimage 2015 User Survey







Hi guys,

We need some inputs from everyone. Please fill up the survey below:

https://customer.voice.autodesk.com/se.ashx?s=077012DC304DCD63

 

The reason for this survey is to access the impact of dropping official support 
for Fedora 14.

If we do drop support, we intend to continue running automated sanity checks on 
Fedora 14 for a while longer.

The officially supported Linux distributions for 2015 is expected to be 
RedHat/CentOS 6.2.

 

Please do so by the end of August. Thanks.

 

 

Regards,

The Softimage Team









 

This communication is intended for the addressee only. It is confidential. If 
you have received this communication in error, please notify us immediately and 
destroy the original message. You may not copy or disseminate this 
communication without the permission of the University. Only authorised 
signatories are competent to enter into agreements on behalf of the University 
and recipients are thus advised that the content of this message may not be 
legally binding on the University and may contain the personal views and 
opinions of the author, which are not necessarily the views and opinions of The 
University of the Witwatersrand, Johannesburg. All agreements between the 
University and outsiders are subject to South African Law unless the University 
agrees in writing to the contrary. 











  

Re: Softimage 2015 User Survey

2013-08-16 Thread Angus Davidson
Personally I would have liked a

Q2: Would you like a Mac OSX Version ?

;)

But failing that a easy to use distro for linux is a very clear winner.


From: Andi Farhall hack...@outlook.commailto:hack...@outlook.com
Reply-To: 
softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com 
softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Date: Friday 16 August 2013 3:38 PM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com 
softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: RE: Softimage 2015 User Survey

The shortest survey ever? or just me.

Q1: Do you use linux?
no

Thanks you for participating in the survey.

A

...
http://www.hackneyeffects.com/
https://vimeo.com/user4174293
http://www.linkedin.com/pub/andi-farhall/b/496/b21


http://www.flickr.com/photos/lord_hackney/
http://spylon.tumblr.com/


This email and any attachments to it may be confidential and are intended 
solely for the use of the individual to whom it is addressed. Any views or 
opinions expressed are solely those of the author and do not necessarily 
represent those of Hackney Effects Ltd.

If you are not the intended recipient of this email, you must neither take any 
action based upon its contents, nor copy or show it to anyone.

Please contact the sender if you believe you have received this email in error.





Date: Fri, 16 Aug 2013 15:10:55 +0200
Subject: Re: Softimage 2015 User Survey
From: mirkoj.anima...@gmail.commailto:mirkoj.anima...@gmail.com
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com

+1 for bigger developer team and more RD dedicated to SI instead of only 
maintenance crew ;)


On Fri, Aug 16, 2013 at 3:03 PM, Miquel Campos 
miquel.cam...@gmail.commailto:miquel.cam...@gmail.com wrote:
+1 for any easy to use distro




Miquel Campos
www.miquelTD.comhttp://www.miquelTD.com



2013/8/16 Alan Fregtman 
alan.fregt...@gmail.commailto:alan.fregt...@gmail.com
+1 for Ubuntu support n̶o̶t̶ ̶i̶n̶v̶o̶l̶v̶i̶n̶g̶ ̶p̶l̶a̶n̶e̶t̶a̶r̶y̶ 
̶a̶l̶i̶g̶n̶m̶e̶n̶t̶ ̶a̶n̶d̶/̶o̶r̶ ̶v̶o̶o̶d̶o̶o̶ ̶s̶a̶c̶r̶i̶f̶i̶c̶e̶s being 
simple.


On Fri, Aug 16, 2013 at 12:48 AM, Angus Davidson 
angus.david...@wits.ac.zamailto:angus.david...@wits.ac.za wrote:
Hi Chris

Very happy to see this survey (completed)

The linux installer for Softimage needs a lot of polish. ;) When you guys get 
to it would it be possible to allow an Ubuntu / Linux Mint version as well. I 
know you cant specifically target all distributions, but at least allowing an 
easy install via rpms or deb would be a big step forward. Also if it could be 
robust enough that you don't need to spend days trying to get your .so file and 
other celestial entities to align so that it will actually work within a decent 
timeframe.

Kind regards

Angus



From: Chris Chia [chris.c...@autodesk.commailto:chris.c...@autodesk.com]
Sent: 16 August 2013 04:51 AM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Softimage 2015 User Survey

Hi guys,
We need some inputs from everyone. Please fill up the survey below:
https://customer.voice.autodesk.com/se.ashx?s=077012DC304DCD63

The reason for this survey is to access the impact of dropping official support 
for Fedora 14.
If we do drop support, we intend to continue running automated sanity checks on 
Fedora 14 for a while longer.
The officially supported Linux distributions for 2015 is expected to be 
RedHat/CentOS 6.2.

Please do so by the end of August. Thanks.


Regards,
The Softimage Team

This communication is intended
 for the addressee only. It is confidential. If you have received this 
communication in error, please notify us immediately and destroy the original 
message. You may not copy or disseminate this communication without the 
permission of the University. Only authorised
 signatories are competent to enter into agreements on behalf of the University 
and recipients are thus advised that the content of this message may not be 
legally binding on the University and may contain the personal views and 
opinions of the author, which
 are not necessarily the views and opinions of The University of the 
Witwatersrand, Johannesburg. All agreements between the University and 
outsiders are subject to South African Law unless the University agrees in 
writing to the contrary.





table width=100% border=0 cellspacing=0 cellpadding=0 
style=width:100%; 
tr
td align=left style=text-align:justify;font face=arial,sans-serif 
size=1 color=#99span style=font-size:11px;This communication is 
intended for the addressee only. It is confidential. If you have received this 
communication in error, please notify us immediately and destroy the original 
message. You may 

RE: bin format from soft to maya

2013-08-16 Thread Nick Angus
Oh dear, seems it isn't the answer, looks like .bin is my only hope...  anyone, 
anyone, bueller...

N

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Nick Angus
Sent: Friday, 16 August 2013 5:35 PM
To: softimage@listproc.autodesk.com
Subject: RE: bin format from soft to maya

Never mind gang, Exocortex crate seems to be the answer!

N

From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Nick Angus 
[n...@altvfx.com]
Sent: 16 August 2013 16:16
To: softimage@listproc.autodesk.com
Subject: bin format from soft to maya
Hi folks, this is a strange one, I need to get particles from ICE to maya via 
the realflow bin format.  This is because this seems to be the only format that 
the Naiad emp converter works with from ICE.

All works fine but I don't seem to be able to get point velocity into Maya, 
which is the whole purpose of the exercise...
I have tried adding velocity in the tree, even using names that Maya would 
recognise (like WorldVelocity and AngularVelocityPP)

Any help greatly appreciated.

N


Aw: RE: bin format from soft to maya

2013-08-16 Thread Leo Quensel

Just a guess:

Did you try creating a custom per particle attribute in Maya BEFORE (!) assigning your cache?

I had no trouble getting my custom attributes over this way.



Gesendet:Freitag, 16. August 2013 um 15:51 Uhr
Von:Nick Angus n...@altvfx.com
An:softimage@listproc.autodesk.com softimage@listproc.autodesk.com
Betreff:RE: bin format from soft to maya




Oh dear, seems it isnt the answer, looks like .bin is my only hope anyone, anyone, bueller



N





From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Nick Angus
Sent: Friday, 16 August 2013 5:35 PM
To: softimage@listproc.autodesk.com
Subject: RE: bin format from soft to maya






Never mind gang, Exocortex crate seems to be the answer! 






N






From: softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.com] on behalf of Nick Angus [n...@altvfx.com]
Sent: 16 August 2013 16:16
To: softimage@listproc.autodesk.com
Subject: bin format from soft to maya




Hi folks, this is a strange one, I need to get particles from ICE to maya via the realflow bin format. This is because this seems to be the only format that the Naiad emp converter works with from ICE. 






All works fine but I dont seem to be able to get point velocity into Maya, which is the whole purpose of the exercise...



I have tried adding velocity in the tree, even using names that Maya would recognise (like WorldVelocity and AngularVelocityPP)







Any help greatly appreciated.







N














RE: RE: bin format from soft to maya

2013-08-16 Thread Nick Angus
Thanks Leo, but I am using the attributes already in Maya, point velocity 
should be a pretty standard one.  I am now considering using Steve Caron skies 
PRT exporter if I can just figure out how to use the export function (I can’t 
find the dang thing in the menus now I have installed it  ; )

N

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Leo Quensel
Sent: Saturday, 17 August 2013 12:13 AM
To: softimage@listproc.autodesk.com
Subject: Aw: RE: bin format from soft to maya

Just a guess:
Did you try creating a custom per particle attribute in Maya BEFORE (!) 
assigning your cache?
I had no trouble getting my custom attributes over this way.

Gesendet: Freitag, 16. August 2013 um 15:51 Uhr
Von: Nick Angus n...@altvfx.commailto:n...@altvfx.com
An: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com 
softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Betreff: RE: bin format from soft to maya
Oh dear, seems it isn’t the answer, looks like .bin is my only hope…  anyone, 
anyone, bueller…

N

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Nick Angus
Sent: Friday, 16 August 2013 5:35 PM
To: softimage@listproc.autodesk.com
Subject: RE: bin format from soft to maya

Never mind gang, Exocortex crate seems to be the answer!

N

From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Nick Angus 
[n...@altvfx.com]
Sent: 16 August 2013 16:16
To: softimage@listproc.autodesk.com
Subject: bin format from soft to maya
Hi folks, this is a strange one, I need to get particles from ICE to maya via 
the realflow bin format.  This is because this seems to be the only format that 
the Naiad emp converter works with from ICE.

All works fine but I don't seem to be able to get point velocity into Maya, 
which is the whole purpose of the exercise...
I have tried adding velocity in the tree, even using names that Maya would 
recognise (like WorldVelocity and AngularVelocityPP)

Any help greatly appreciated.

N


Re: Softimage 2015 User Survey

2013-08-16 Thread Chris Chia
Thanks Andi for taking your time to complete the survey.
The survey is aimed to get some answers from our Linux users.

Nevertheless it's still good to know how many Windows users for Softimage.

Regards,
Chris

Sent from my iPhone

On 16 Aug, 2013, at 9:38 PM, Andi Farhall 
hack...@outlook.commailto:hack...@outlook.com wrote:

The shortest survey ever? or just me.

Q1: Do you use linux?
no

Thanks you for participating in the survey.

A

...
http://www.hackneyeffects.com/
https://vimeo.com/user4174293
http://www.linkedin.com/pub/andi-farhall/b/496/b21


http://www.flickr.com/photos/lord_hackney/
http://spylon.tumblr.com/


This email and any attachments to it may be confidential and are intended 
solely for the use of the individual to whom it is addressed. Any views or 
opinions expressed are solely those of the author and do not necessarily 
represent those of Hackney Effects Ltd.

If you are not the intended recipient of this email, you must neither take any 
action based upon its contents, nor copy or show it to anyone.

Please contact the sender if you believe you have received this email in error.





Date: Fri, 16 Aug 2013 15:10:55 +0200
Subject: Re: Softimage 2015 User Survey
From: mirkoj.anima...@gmail.commailto:mirkoj.anima...@gmail.com
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com

+1 for bigger developer team and more RD dedicated to SI instead of only 
maintenance crew ;)


On Fri, Aug 16, 2013 at 3:03 PM, Miquel Campos 
miquel.cam...@gmail.commailto:miquel.cam...@gmail.com wrote:
+1 for any easy to use distro




Miquel Campos
www.miquelTD.comhttp://www.miquelTD.com



2013/8/16 Alan Fregtman 
alan.fregt...@gmail.commailto:alan.fregt...@gmail.com
+1 for Ubuntu support n̶o̶t̶ ̶i̶n̶v̶o̶l̶v̶i̶n̶g̶ ̶p̶l̶a̶n̶e̶t̶a̶r̶y̶ 
̶a̶l̶i̶g̶n̶m̶e̶n̶t̶ ̶a̶n̶d̶/̶o̶r̶ ̶v̶o̶o̶d̶o̶o̶ ̶s̶a̶c̶r̶i̶f̶i̶c̶e̶s being 
simple.


On Fri, Aug 16, 2013 at 12:48 AM, Angus Davidson 
angus.david...@wits.ac.zamailto:angus.david...@wits.ac.za wrote:
Hi Chris

Very happy to see this survey (completed)

The linux installer for Softimage needs a lot of polish. ;) When you guys get 
to it would it be possible to allow an Ubuntu / Linux Mint version as well. I 
know you cant specifically target all distributions, but at least allowing an 
easy install via rpms or deb would be a big step forward. Also if it could be 
robust enough that you don't need to spend days trying to get your .so file and 
other celestial entities to align so that it will actually work within a decent 
timeframe.

Kind regards

Angus



From: Chris Chia [chris.c...@autodesk.commailto:chris.c...@autodesk.com]
Sent: 16 August 2013 04:51 AM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Softimage 2015 User Survey

Hi guys,
We need some inputs from everyone. Please fill up the survey below:
https://customer.voice.autodesk.com/se.ashx?s=077012DC304DCD63

The reason for this survey is to access the impact of dropping official support 
for Fedora 14.
If we do drop support, we intend to continue running automated sanity checks on 
Fedora 14 for a while longer.
The officially supported Linux distributions for 2015 is expected to be 
RedHat/CentOS 6.2.

Please do so by the end of August. Thanks.


Regards,
The Softimage Team




This communication is intended for the addressee only. It is 
confidential. If you have received this communication in error, please notify 
us immediately and destroy the original message. You may not copy or 
disseminate this communication without the permission of the University. Only 
authorised signatories are competent to enter into agreements on behalf of the 
University and recipients are thus advised that the content of this message may 
not be legally binding on the University and may contain the personal views and 
opinions of the author, which are not necessarily the views and opinions of The 
University of the Witwatersrand, Johannesburg. All agreements between the 
University and outsiders are subject to South African Law unless the University 
agrees in writing to the contrary.











attachment: winmail.dat

RE: Softimage 2015 User Survey

2013-08-16 Thread Andi Farhall
Most welcome... perhaps if i had actually read the email rather than thinking 
ooh, form to fill in i would have known the remit.
cheers,A

...
http://www.hackneyeffects.com/https://vimeo.com/user4174293http://www.linkedin.com/pub/andi-farhall/b/496/b21

http://www.flickr.com/photos/lord_hackney/
http://spylon.tumblr.com/
This email and any attachments to it may be confidential and are intended 
solely for the use of the individual to whom it is addressed. Any views or 
opinions expressed are solely those of the author and do not necessarily 
represent those of Hackney Effects Ltd.If you are not the intended recipient of 
this email, you must neither take any action based upon its contents, nor copy 
or show it to anyone.Please contact the sender if you believe you have received 
this email in error.

From: chris.c...@autodesk.com
To: softimage@listproc.autodesk.com
Subject: Re: Softimage 2015 User Survey
Date: Fri, 16 Aug 2013 14:17:58 +


Thanks Andi for taking your time to complete the survey.The survey is aimed to 
get some answers from our Linux users.
Nevertheless it's still good to know how many Windows users for Softimage.
Regards,Chris

Sent from my iPhone
On 16 Aug, 2013, at 9:38 PM, Andi Farhall hack...@outlook.com wrote:



The shortest survey ever? or just me.
Q1: Do you use linux? no
Thanks you for participating in the survey.
A
...
http://www.hackneyeffects.com/https://vimeo.com/user4174293http://www.linkedin.com/pub/andi-farhall/b/496/b21

http://www.flickr.com/photos/lord_hackney/
http://spylon.tumblr.com/
This email and any attachments to it may be confidential and are intended 
solely for the use of the individual to whom it is addressed. Any views or 
opinions expressed are solely those of the author and do not necessarily 
represent those of Hackney Effects Ltd.If you are not the intended recipient of 
this email, you must neither take any action based upon its contents, nor copy 
or show it to anyone.Please contact the sender if you believe you have received 
this email in error.

Date: Fri, 16 Aug 2013 15:10:55 +0200
Subject: Re: Softimage 2015 User Survey
From: mirkoj.anima...@gmail.com
To: softimage@listproc.autodesk.com

+1 for bigger developer team and more RD dedicated to SI instead of only 
maintenance crew ;)

On Fri, Aug 16, 2013 at 3:03 PM, Miquel Campos miquel.cam...@gmail.com wrote:

+1 for any easy to use distro 



Miquel Campos
www.miquelTD.com





2013/8/16 Alan Fregtman alan.fregt...@gmail.com


+1 for Ubuntu support n̶o̶t̶ ̶i̶n̶v̶o̶l̶v̶i̶n̶g̶ ̶p̶l̶a̶n̶e̶t̶a̶r̶y̶ 
̶a̶l̶i̶g̶n̶m̶e̶n̶t̶ ̶a̶n̶d̶/̶o̶r̶ ̶v̶o̶o̶d̶o̶o̶ ̶s̶a̶c̶r̶i̶f̶i̶c̶e̶s being 
simple.





On Fri, Aug 16, 2013 at 12:48 AM, Angus Davidson angus.david...@wits.ac.za 
wrote:










Hi Chris



Very happy to see this survey (completed) 



The linux installer for Softimage needs a lot of polish. ;) When you guys get 
to it would it be possible to allow an Ubuntu / Linux Mint version as well. I 
know you cant specifically target all distributions, but at least allowing an 
easy install via rpms
 or deb would be a big step forward. Also if it could be robust enough that you 
don't need to spend days trying to get your .so file and other celestial 
entities to align so that it will actually work within a decent timeframe.







Kind regards



Angus







From: Chris Chia [chris.c...@autodesk.com]

Sent: 16 August 2013 04:51 AM

To: softimage@listproc.autodesk.com

Subject: Softimage 2015 User Survey







Hi guys,

We need some inputs from everyone. Please fill up the survey below:

https://customer.voice.autodesk.com/se.ashx?s=077012DC304DCD63

 

The reason for this survey is to access the impact of dropping official support 
for Fedora 14.

If we do drop support, we intend to continue running automated sanity checks on 
Fedora 14 for a while longer.

The officially supported Linux distributions for 2015 is expected to be 
RedHat/CentOS 6.2.

 

Please do so by the end of August. Thanks.

 

 

Regards,

The Softimage Team









 

This communication is intended for the addressee only. It is confidential. If 
you have received this communication in error, please notify us immediately and 
destroy the original message. You may not copy or disseminate this 
communication without the permission of the University. Only authorised 
signatories are competent to enter into agreements on behalf of the University 
and recipients are thus advised that the content of this message may not be 
legally binding on the University and may contain the personal views and 
opinions of the author, which are not necessarily the views and opinions of The 
University of the Witwatersrand, Johannesburg. All 

Re: Softimage 2015 User Survey

2013-08-16 Thread Rob Wuijster

Haha... me too ;-)


Rob
\/-\/\/

On 16-8-2013 15:38, Andi Farhall wrote:

The shortest survey ever? or just me.

Q1: Do you use linux?
/no/
/
/
Thanks you for participating in the survey.

A

...
http://www.hackneyeffects.com/
https://vimeo.com/user4174293
http://www.linkedin.com/pub/andi-farhall/b/496/b21


http://www.flickr.com/photos/lord_hackney/
http://spylon.tumblr.com/

This email and any attachments to it may be confidential and are 
intended solely for the use of the individual to whom it is addressed. 
Any views or opinions expressed are solely those of the author and do 
not necessarily represent those of Hackney Effects Ltd.


If you are not the intended recipient of this email, you must neither 
take any action based upon its contents, nor copy or show it to anyone.


Please contact the sender if you believe you have received this email 
in error.






Date: Fri, 16 Aug 2013 15:10:55 +0200
Subject: Re: Softimage 2015 User Survey
From: mirkoj.anima...@gmail.com
To: softimage@listproc.autodesk.com

+1 for bigger developer team and more RD dedicated to SI instead of 
only maintenance crew ;)



On Fri, Aug 16, 2013 at 3:03 PM, Miquel Campos 
miquel.cam...@gmail.com mailto:miquel.cam...@gmail.com wrote:


+1 for any easy to use distro




Miquel Campos
www.miquelTD.com http://www.miquelTD.com



2013/8/16 Alan Fregtman alan.fregt...@gmail.com
mailto:alan.fregt...@gmail.com

+1 for Ubuntu support n̶o̶t̶ ̶i̶n̶v̶o̶l̶v̶i̶n̶g̶ ̶p̶l̶a̶n̶e̶t̶a̶r̶y̶ 
̶a̶l̶i̶g̶n̶m̶e̶n̶t̶ ̶a̶n̶d̶/̶o̶r̶
̶v̶o̶o̶d̶o̶o̶ ̶s̶a̶c̶r̶i̶f̶i̶c̶e̶s being simple.


On Fri, Aug 16, 2013 at 12:48 AM, Angus Davidson
angus.david...@wits.ac.za mailto:angus.david...@wits.ac.za
wrote:

Hi Chris

Very happy to see this survey (completed)

The linux installer for Softimage needs a lot of polish.
;) When you guys get to it would it be possible to allow
an Ubuntu / Linux Mint version as well. I know you cant
specifically target all distributions, but at least
allowing an easy install via rpms or deb would be a big
step forward. Also if it could be robust enough that you
don't need to spend days trying to get your .so file and
other celestial entities to align so that it will actually
work within a decent timeframe.

Kind regards

Angus




*From:* Chris Chia [chris.c...@autodesk.com
mailto:chris.c...@autodesk.com]
*Sent:* 16 August 2013 04:51 AM
*To:* softimage@listproc.autodesk.com
mailto:softimage@listproc.autodesk.com
*Subject:* Softimage 2015 User Survey

Hi guys,
We need some inputs from everyone. Please fill up the
survey below:
https://customer.voice.autodesk.com/se.ashx?s=077012DC304DCD63

The reason for this survey is to access the impact of
dropping official support for Fedora 14.
If we do drop support, we intend to continue running
automated sanity checks on Fedora 14 for a while longer.
The officially supported Linux distributions for 2015 is
expected to be RedHat/CentOS 6.2.

Please do so by the end of August. Thanks.


Regards,
The Softimage Team

This communication is intended for the addressee only. It
is confidential. If you have received this communication
in error, please notify us immediately and destroy the
original message. You may not copy or disseminate this
communication without the permission of the University.
Only authorised signatories are competent to enter into
agreements on behalf of the University and recipients are
thus advised that the content of this message may not be
legally binding on the University and may contain the
personal views and opinions of the author, which are not
necessarily the views and opinions of The University of
the Witwatersrand, Johannesburg. All agreements between
the University and outsiders are subject to South African
Law unless the University agrees in writing to the contrary.




No virus found in this message.
Checked by AVG - www.avg.com http://www.avg.com
Version: 2013.0.3392 / Virus Database: 3211/6581 - Release Date: 08/15/13





Re: Softimage 2015 User Survey

2013-08-16 Thread Christoph Muetze

hey miquel,

you are not alone. whenever people see me using softimage on my 
fedora-booted macbook air 11 they go like: wow, how is that even 
possible?, followed by: can i do that, too? :)


imho it is just great to use softimage inside a modern desktop with 
spaces and everything. i've got mudbox and even maya there along with 
photoshop (the latter through wine) and they all perform quite well... 
much better than i had initially expected.


maybe i should finally write a detailed install-how-to... i've been 
planning this for a while, i just lack(/ed) the time...


but it would be for 2013 only as i haven't managed to install a working 
version of 2014 on any distro yet  - it doesn't seem to be registering 
with the window manager at all and hence is pretty much unusable on any 
multitasking desktop environment. *fingers crossed* that they do 
something about it..


cheers!
chris

On 08/16/2013 04:36 PM, Miquel Campos wrote:

Hello Chris,
I would like to add that I am windows user because is damn difficult to
install Softimage in linux.  I would add a question in the survey Are you
interested in move to Linux if we make the installer easy? answer : Hell
Yeah!

Cheers,
Miquel




Miquel Campos
www.miquelTD.com



2013/8/16 Chris Chia chris.c...@autodesk.com


Thanks Andi for taking your time to complete the survey.
The survey is aimed to get some answers from our Linux users.

Nevertheless it's still good to know how many Windows users for Softimage.

Regards,
Chris

Sent from my iPhone

On 16 Aug, 2013, at 9:38 PM, Andi Farhall hack...@outlook.commailto:
hack...@outlook.com wrote:

The shortest survey ever? or just me.

Q1: Do you use linux?
no

Thanks you for participating in the survey.

A

...
http://www.hackneyeffects.com/
https://vimeo.com/user4174293
http://www.linkedin.com/pub/andi-farhall/b/496/b21


http://www.flickr.com/photos/lord_hackney/
http://spylon.tumblr.com/


This email and any attachments to it may be confidential and are intended
solely for the use of the individual to whom it is addressed. Any views or
opinions expressed are solely those of the author and do not necessarily
represent those of Hackney Effects Ltd.

If you are not the intended recipient of this email, you must neither take
any action based upon its contents, nor copy or show it to anyone.

Please contact the sender if you believe you have received this email in
error.





Date: Fri, 16 Aug 2013 15:10:55 +0200
Subject: Re: Softimage 2015 User Survey
From: mirkoj.anima...@gmail.commailto:mirkoj.anima...@gmail.com
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
+1 for bigger developer team and more RD dedicated to SI instead of only
maintenance crew ;)


On Fri, Aug 16, 2013 at 3:03 PM, Miquel Campos miquel.cam...@gmail.com
mailto:miquel.cam...@gmail.com wrote:
+1 for any easy to use distro




Miquel Campos
www.miquelTD.comhttp://www.miquelTD.com



2013/8/16 Alan Fregtman alan.fregt...@gmail.commailto:
alan.fregt...@gmail.com
+1 for Ubuntu support n̶o̶t̶ ̶i̶n̶v̶o̶l̶v̶i̶n̶g̶ ̶p̶l̶a̶n̶e̶t̶a̶r̶y̶
̶a̶l̶i̶g̶n̶m̶e̶n̶t̶ ̶a̶n̶d̶/̶o̶r̶ ̶v̶o̶o̶d̶o̶o̶ ̶s̶a̶c̶r̶i̶f̶i̶c̶e̶s being
simple.


On Fri, Aug 16, 2013 at 12:48 AM, Angus Davidson 
angus.david...@wits.ac.zamailto:angus.david...@wits.ac.za wrote:
Hi Chris

Very happy to see this survey (completed)

The linux installer for Softimage needs a lot of polish. ;) When you guys
get to it would it be possible to allow an Ubuntu / Linux Mint version as
well. I know you cant specifically target all distributions, but at least
allowing an easy install via rpms or deb would be a big step forward. Also
if it could be robust enough that you don't need to spend days trying to
get your .so file and other celestial entities to align so that it will
actually work within a decent timeframe.

Kind regards

Angus



From: Chris Chia [chris.c...@autodesk.commailto:chris.c...@autodesk.com]
Sent: 16 August 2013 04:51 AM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Softimage 2015 User Survey

Hi guys,
We need some inputs from everyone. Please fill up the survey below:
https://customer.voice.autodesk.com/se.ashx?s=077012DC304DCD63

The reason for this survey is to access the impact of dropping official
support for Fedora 14.
If we do drop support, we intend to continue running automated sanity
checks on Fedora 14 for a while longer.
The officially supported Linux distributions for 2015 is expected to be
RedHat/CentOS 6.2.

Please do so by the end of August. Thanks.


Regards,
The Softimage Team




 This communication is intended for the addressee only. It is
confidential. If you have received this communication in error, 

Re: Dealing with CAD files format

2013-08-16 Thread Leoung O'Young

So please, Soft devs, consider better support for Nurbs!
I agreed 100%. We keep on running into problem with imported CAD models 
in XSI


Leoung



On 8/16/2013 5:06 AM, Morten Bartholdy wrote:


I had this recently and found that either using Rhino or Maya for 
converting the Iges model to polys and then into Softimage was a 
viable solution. One thing was clear though - Maya supports the Nurbs 
surfaces in the Iges file properly so rendres out of Maya didn't 
suffer from the discontinuities and little gaps between odd polygonal 
surfaces which I had in Soft.


So please, Soft devs, consider better support for Nurbs!

Morten



Den 15. august 2013 kl. 18:03 skrev Spangler Christy span...@ntsb.gov:

 Talk about timing- I have recently been dealing with a .igs file as
 well.
 Deep Exploration did not import it well at all and 3D Max just 
choked on

 it.

 I imported it into AutoCAD where it looked relatively decent and
 exported it as .fbx.
 SoftImage imported the .fbx really well with just a few pieces out of
 place.

 I think I got lucky this time since in the past I've had a hard time
 wrangling with .igs files and know how messy they can be.
 Thank you, Oliver for the question and thank you all for the responses
 and advice, I'll be checking into the recommended file formats and MoI
 since I'm sure I will end up more of these file formats to work with in
 the future.

 Christy

 -Original Message-
 From: softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Leoung
 O'Young
 Sent: Wednesday, August 14, 2013 10:57 AM
 To: Stephan Hempel; softimage@listproc.autodesk.com
 Subject: Re: Dealing with CAD files format

 Thanks for the info.

 On 8/14/2013 10:55 AM, Stephan Hempel wrote:
  I don't know. As far as I know MoI imports only 3dm, iges, sat, step,
  ai, eps, pdf and dxf.
 
  No Parasolid files.
 
  From MoI I export obj. And with the export options you have good
  control over the resulting mesh.
 
  Stephan.
  
__
  eisblau | produkt + prozessvisualisierung | animation + visual 
effects

 
  Stephan Hempel
  stephan.hem...@eisblaufx.net  Tel  +49.(0)3643.251186  Goetheplatz 9b
  www.eisblau.deFunk +49.(0)179.1356295  99423 Weimar
 
  am Mittwoch, 14. August 2013 um 16:36 schrieben Sie:
 
  LOY Stephan,
 
  LOY So Step files are better than Parasolids files?
  LOY Are you exporting obj from MoI to bring into XSI?
 
  LOY Thanks,
  LOY Leoung
 
  LOY On 8/14/2013 7:43 AM, Stephan Hempel wrote:
  Hi would strongly recommend step-Files and convert them with 
MoI. So


  you have full control over how the geometry gets meshed (MoI has
  quite some options for tuning). And ask the client to keep the
  assembly groups intact. So you have all building blocks properly
  named as separate objects and don't have to deal with one single
  piece of geometry. This way I had never any problems.
  Try to stay away from IGES. I had always problems with missing
  surfaces.
  STL and WRML exports are already meshed. So it can be a bit of an
  problem to clean the geometry.
 
  Stephan.
 
  am Dienstag, 13. August 2013 um 22:15 schriebst Du:
 
  Hi guys,
  Next week I shall receive a mecanical pieces generated with
 Solidworks.
  Because I'm dealing with an agency, they might won't be able to
  send an obj or fbx file.
  They propose various formats :
  Assemblage or Assembly (.asm)
  Part (.prt)
  Parasolid (.x_t)
  Iges (.igs)
  Step AP203 or AP214 (.stp)
  IFC 2x3 (.ifc)
  ACIS (.sat)
  STL (.stl)
  VRML (.wrl)
  Universal3D (.u3d)
  3Dxml (.3dxml)
  Catia Graphics (.cgr)
  So my question is, what format should I ask and what software 
would


  you recomend  to open and save it in a classic polymesh format ?
  (preferably
  free...)
  I have an old Deep Exploration, I was thinking giving it a try. 
But


  if someone has a cool winning format + software to advice...
  Thank you !
  Olivier
 
 
 
 

 CONFIDENTIALITY NOTICE - THIS E-MAIL TRANSMISSION MAY CONTAIN 
INFORMATION THAT IS PRIVILEGED, CONFIDENTIAL, PROPRIETARY, SUBJECT TO 
COPYRIGHT, AND/OR EXEMPT FROM DISCLOSURE UNDER APPLICABLE LAW.  IT IS 
FOR THE USE OF INTENDED RECIPIENTS ONLY.  If you are not an intended 
recipient of this message, please notify the original sender 
immediately by forwarding what you received and then delete all copies 
of the correspondence and attachments from your computer system.  Any 
use, distribution, or disclosure of this message by unintended 
recipients is not authorized and may be unlawful.






Goemetry Peculia-Queries

2013-08-16 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
I've got a question regarding geometry queries. Specifically regarding Point In 
Volume but the same question applies to Get Closest Location as well. What I 
have discovered with Point in Volume is:


a.   I have a cube and a null. The ice tree is on the null.

b.  If I query a simple volume using the cube as volume to be detected, but 
connect nothing to the position input, everything works as expected. Position 
is assumed from self(the null) and computes accurately relative to self.

c.   If I apply an external position input from either self or a different 
object, the calculation appears to be incorrect.

d.  If I use the global position of self the volume is detected halfway 
into the volume. This would technical represent ¼ of the volume where detection 
is active. I am aware using self as position is redundant since it already 
operates on self, but it serves as a useful comparison to illustrate that 
things don't evaluate as expected.

e.  If I use the global position of a third object, and self is at a 
position which is non-zero, then detection occurs in the opposite offset of 
self's position. Volume is detection is accurate by volume, though offset in 
space, so while it detects the correct amount of volume, its not in the right 
place relative the cube.

Now I realize I can negate the offset in example E by subtracting self's global 
position from the third objects global position and volume detection operates 
as expected.

I also realize I can correct the difference in example D by multiplying self's 
global position by 2, multiplying that vector by the cubes matrix, then adding 
the cube's global position to that.

I'm not looking for an answer on how to correct the unexpected results.  I am 
curious as to why there is this assumed modification on detection position by 
self, internally to Point in Volume, with no apparent documentation to this 
effect.  I see similar results with Get Closest Location. What advantage is 
there to this kind of self-centric evaluation? Why not just take a verbatim 
position?


--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic Technical Services
NASA Langley Research Center
__
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.



RE: Softimage 2015 User Survey

2013-08-16 Thread adrian wyer
hahahahaha

 

  _  

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of wavo
Sent: 16 August 2013 16:25
To: softimage@listproc.autodesk.com
Subject: Re: Softimage 2015 User Survey

 

 



Walter Volbers 
Senior Animator

FIFTYEIGHT 3D
Animation  Digital Effects GmbH

Kontorhaus Osthafen
Lindleystraße 12
60314 Frankfurt am Main
Germany

Telefon +49 (0) 69.48 000 55.50
Telefax +49 (0) 69.48 000 55.15 

mailto:w...@fiftyeight.com
http://www.fiftyeight.com





Re: Dealing with CAD files format

2013-08-16 Thread christian
On Fri, Aug 16, 2013 at 11:06 AM, Morten Bartholdy x...@colorshopvfx.dkwrote:

 **

 I had this recently and found that either using Rhino or Maya for
 converting the Iges model to polys and then into Softimage was a viable
 solution. One thing was clear though - Maya supports the Nurbs surfaces in
 the Iges file properly so rendres out of Maya didn't suffer from the
 discontinuities and little gaps between odd polygonal surfaces which I had
 in Soft.




as far as i remember MOI was actually written by former rhino developers,
thats why it deals quite well with the native rhino format.

overall though like already mentioned, i felt like meshing options in MOI
were far superior to those in rhino. you can fine tune quite well where you
want details, how to subdivide large areas and on and on. with a bit of
trial and error i ended up with perfect meshes with perfect shading in
softimage, while also making them as light as possible.

c.


Re: Softimage 2015 User Survey

2013-08-16 Thread Eric Turman
I'd also like to add that If we ever have to have a larger render farm, our
admin will most certainly prefer to use Linux. Fedora is his first choice.


On Fri, Aug 16, 2013 at 10:37 AM, adrian wyer 
adrian.w...@fluid-pictures.com wrote:

 ** ** **

 hahahahaha

 ** **
  --

 *From:* **softimage-boun...@listproc.autodesk.com** [mailto:**
 softimage-boun...@listproc.autodesk.com**] *On Behalf Of *wavo
 *Sent:* 16 August 2013 16:25
 *To:* **softimage@listproc.autodesk.com
 **
 *Subject:* Re: Softimage 2015 User Survey
 

  ** **

 ** **



 *Walter Volbers***
 Senior Animator

 *FIFTYEIGHT* 3D
 Animation  Digital Effects GmbH

 Kontorhaus Osthafen
 Lindleystraße 12
 60314 Frankfurt am Main
 Germany

 Telefon +49 (0) 69.48 000 55.50
 Telefax +49 (0) 69.48 000 55.15

 *mailto:w...@fiftyeight.com w...@fiftyeight.com
 http://www.fiftyeight.com

 *




-- 




-=T=-


Re: Softimage 2015 User Survey

2013-08-16 Thread Bruno-Pierre Jobin
Totally agree with Miquel. I'd switch to linux tomorrow if the installation
process was easier.


On Fri, Aug 16, 2013 at 11:37 AM, adrian wyer 
adrian.w...@fluid-pictures.com wrote:

 ** ** **

 hahahahaha

 ** **
  --

 *From:* **softimage-boun...@listproc.autodesk.com** [mailto:**
 softimage-boun...@listproc.autodesk.com**] *On Behalf Of *wavo
 *Sent:* 16 August 2013 16:25
 *To:* **softimage@listproc.autodesk.com
 **
 *Subject:* Re: Softimage 2015 User Survey
 

  ** **

 ** **



 *Walter Volbers***
 Senior Animator

 *FIFTYEIGHT* 3D
 Animation  Digital Effects GmbH

 Kontorhaus Osthafen
 Lindleystraße 12
 60314 Frankfurt am Main
 Germany

 Telefon +49 (0) 69.48 000 55.50
 Telefax +49 (0) 69.48 000 55.15

 *mailto:w...@fiftyeight.com w...@fiftyeight.com
 http://www.fiftyeight.com

 *




-- 
Bruno-Pierre Jobin
3D Artist
514-445-4539


RE: Goemetry Peculia-Queries

2013-08-16 Thread Grahame Fuller
Just as ICE will give you position and vector values local to the self's ref 
frame when getting data at locations, it assumes that the input positions and 
vectors for geometry queries like Point in Volume or Raycast are local to the 
self.

That's why it worked like that when there was no input - the default value (0, 
0, 0) was interpreted relative to self, not the world.

So if a value is in global coordinates, you'll need it to the self's ref frame. 
If it's in another object's ref frame, you'll need to convert it to global 
first, and then to local self.

gray

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ponthieux, Joseph 
G. (LARC-E1A)[LITES]
Sent: Friday, August 16, 2013 11:38 AM
To: softimage@listproc.autodesk.com
Subject: Goemetry Peculia-Queries

I've got a question regarding geometry queries. Specifically regarding Point In 
Volume but the same question applies to Get Closest Location as well. What I 
have discovered with Point in Volume is:


a.   I have a cube and a null. The ice tree is on the null.

b.  If I query a simple volume using the cube as volume to be detected, but 
connect nothing to the position input, everything works as expected. Position 
is assumed from self(the null) and computes accurately relative to self.

c.   If I apply an external position input from either self or a different 
object, the calculation appears to be incorrect.

d.  If I use the global position of self the volume is detected halfway 
into the volume. This would technical represent ¼ of the volume where detection 
is active. I am aware using self as position is redundant since it already 
operates on self, but it serves as a useful comparison to illustrate that 
things don't evaluate as expected.

e.  If I use the global position of a third object, and self is at a 
position which is non-zero, then detection occurs in the opposite offset of 
self's position. Volume is detection is accurate by volume, though offset in 
space, so while it detects the correct amount of volume, its not in the right 
place relative the cube.

Now I realize I can negate the offset in example E by subtracting self's global 
position from the third objects global position and volume detection operates 
as expected.

I also realize I can correct the difference in example D by multiplying self's 
global position by 2, multiplying that vector by the cubes matrix, then adding 
the cube's global position to that.

I'm not looking for an answer on how to correct the unexpected results.  I am 
curious as to why there is this assumed modification on detection position by 
self, internally to Point in Volume, with no apparent documentation to this 
effect.  I see similar results with Get Closest Location. What advantage is 
there to this kind of self-centric evaluation? Why not just take a verbatim 
position?


--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic Technical Services
NASA Langley Research Center
__
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.

attachment: winmail.dat

RE: Goemetry Peculia-Queries

2013-08-16 Thread Grahame Fuller
Just to add for your last point, keeping everything local to self makes 
everything consistent. So for example, you can raycast from Self.PointPosition 
along Self.PointNormal and everything works as expected with no need to convert 
ref frames manually.

gray

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Grahame Fuller
Sent: Friday, August 16, 2013 11:50 AM
To: softimage@listproc.autodesk.com
Subject: RE: Goemetry Peculia-Queries

Just as ICE will give you position and vector values local to the self's ref 
frame when getting data at locations, it assumes that the input positions and 
vectors for geometry queries like Point in Volume or Raycast are local to the 
self.

That's why it worked like that when there was no input - the default value (0, 
0, 0) was interpreted relative to self, not the world.

So if a value is in global coordinates, you'll need it to the self's ref frame. 
If it's in another object's ref frame, you'll need to convert it to global 
first, and then to local self.

gray

From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ponthieux, 
Joseph G. (LARC-E1A)[LITES]
Sent: Friday, August 16, 2013 11:38 AM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Goemetry Peculia-Queries

I've got a question regarding geometry queries. Specifically regarding Point In 
Volume but the same question applies to Get Closest Location as well. What I 
have discovered with Point in Volume is:


a.   I have a cube and a null. The ice tree is on the null.

b.  If I query a simple volume using the cube as volume to be detected, but 
connect nothing to the position input, everything works as expected. Position 
is assumed from self(the null) and computes accurately relative to self.

c.   If I apply an external position input from either self or a different 
object, the calculation appears to be incorrect.

d.  If I use the global position of self the volume is detected halfway 
into the volume. This would technical represent ¼ of the volume where detection 
is active. I am aware using self as position is redundant since it already 
operates on self, but it serves as a useful comparison to illustrate that 
things don't evaluate as expected.

e.  If I use the global position of a third object, and self is at a 
position which is non-zero, then detection occurs in the opposite offset of 
self's position. Volume is detection is accurate by volume, though offset in 
space, so while it detects the correct amount of volume, its not in the right 
place relative the cube.

Now I realize I can negate the offset in example E by subtracting self's global 
position from the third objects global position and volume detection operates 
as expected.

I also realize I can correct the difference in example D by multiplying self's 
global position by 2, multiplying that vector by the cubes matrix, then adding 
the cube's global position to that.

I'm not looking for an answer on how to correct the unexpected results.  I am 
curious as to why there is this assumed modification on detection position by 
self, internally to Point in Volume, with no apparent documentation to this 
effect.  I see similar results with Get Closest Location. What advantage is 
there to this kind of self-centric evaluation? Why not just take a verbatim 
position?


--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic Technical Services
NASA Langley Research Center
__
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.

attachment: winmail.dat

Re: Softimage 2015 User Survey

2013-08-16 Thread Martin
And why is that? What does make SI Linux better than Windows version? From an 
artist point of view I see more cons than pros in switching from Windows to 
Linux, apart from dealing with Linux based networks and farms.

M.Yara
Sent from my iPhone

On 2013/08/17, at 0:43, Bruno-Pierre Jobin bpjo...@gmail.com wrote:

 Totally agree with Miquel. I'd switch to linux tomorrow if the installation 
 process was easier.
 



RE: Goemetry Peculia-Queries

2013-08-16 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
Yeah I know. I understand that and given the discussion recently about 
reference frames I was able to figure that out. But documentation offers no 
insight on what to expect:

http://download.autodesk.com/global/docs/softimage2014/en_us/userguide/index.html?url=files/iceref_Point_in_Volume.htm,topicNumber=d30e332561

The user is left assuming that this node only operates on verbatim point 
position as external input. Only to discover that internally self is being 
evaluated and adjusting any externally provided point position. This is 
unintuitive that its not explained better.

I don't mind that it works this way, it would just be useful to know and to 
know what advantage it provides over not evaluating self. That way the user can 
be prepared for the adjustments necessary rather than spend hours trying to 
figure out what is actually going on.

--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic Technical Services
NASA Langley Research Center
__
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Grahame Fuller
Sent: Friday, August 16, 2013 11:50 AM
To: softimage@listproc.autodesk.com
Subject: RE: Goemetry Peculia-Queries

Just as ICE will give you position and vector values local to the self's ref 
frame when getting data at locations, it assumes that the input positions and 
vectors for geometry queries like Point in Volume or Raycast are local to the 
self.

That's why it worked like that when there was no input - the default value (0, 
0, 0) was interpreted relative to self, not the world.

So if a value is in global coordinates, you'll need it to the self's ref frame. 
If it's in another object's ref frame, you'll need to convert it to global 
first, and then to local self.

gray

From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ponthieux, 
Joseph G. (LARC-E1A)[LITES]
Sent: Friday, August 16, 2013 11:38 AM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Goemetry Peculia-Queries

I've got a question regarding geometry queries. Specifically regarding Point In 
Volume but the same question applies to Get Closest Location as well. What I 
have discovered with Point in Volume is:


a.   I have a cube and a null. The ice tree is on the null.

b.  If I query a simple volume using the cube as volume to be detected, but 
connect nothing to the position input, everything works as expected. Position 
is assumed from self(the null) and computes accurately relative to self.

c.   If I apply an external position input from either self or a different 
object, the calculation appears to be incorrect.

d.  If I use the global position of self the volume is detected halfway 
into the volume. This would technical represent ¼ of the volume where detection 
is active. I am aware using self as position is redundant since it already 
operates on self, but it serves as a useful comparison to illustrate that 
things don't evaluate as expected.

e.  If I use the global position of a third object, and self is at a 
position which is non-zero, then detection occurs in the opposite offset of 
self's position. Volume is detection is accurate by volume, though offset in 
space, so while it detects the correct amount of volume, its not in the right 
place relative the cube.

Now I realize I can negate the offset in example E by subtracting self's global 
position from the third objects global position and volume detection operates 
as expected.

I also realize I can correct the difference in example D by multiplying self's 
global position by 2, multiplying that vector by the cubes matrix, then adding 
the cube's global position to that.

I'm not looking for an answer on how to correct the unexpected results.  I am 
curious as to why there is this assumed modification on detection position by 
self, internally to Point in Volume, with no apparent documentation to this 
effect.  I see similar results with Get Closest Location. What advantage is 
there to this kind of self-centric evaluation? Why not just take a verbatim 
position?


--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic Technical Services
NASA Langley Research Center
__
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.



Re: Softimage 2015 User Survey

2013-08-16 Thread Mirko Jankovic
yea so far I also saw only problems with linux after trying to switch
couple times
fro missing so many other tools to making every day tasks a nightmare.
sorry but if you don't have an Linux guru around then you will spend more
time trying to do something on system instead of actually working on your
job.


On Fri, Aug 16, 2013 at 5:58 PM, Martin furik...@gmail.com wrote:

 And why is that? What does make SI Linux better than Windows version? From
 an artist point of view I see more cons than pros in switching from Windows
 to Linux, apart from dealing with Linux based networks and farms.

 M.Yara
 Sent from my iPhone

 On 2013/08/17, at 0:43, Bruno-Pierre Jobin bpjo...@gmail.com wrote:

  Totally agree with Miquel. I'd switch to linux tomorrow if the
 installation process was easier.
 




Re: Softimage 2015 User Survey

2013-08-16 Thread Miquel Campos
Hello Martin,

From a personal point of view is more about philosophy, opens source and
that kind of stuff, than  a real advantage. ;)

For big companies I believe the point of view will be very different.

Cheers,
Miquel




Miquel Campos
www.miquelTD.com



2013/8/16 Martin furik...@gmail.com

 And why is that? What does make SI Linux better than Windows version? From
 an artist point of view I see more cons than pros in switching from Windows
 to Linux, apart from dealing with Linux based networks and farms.

 M.Yara
 Sent from my iPhone

 On 2013/08/17, at 0:43, Bruno-Pierre Jobin bpjo...@gmail.com wrote:

  Totally agree with Miquel. I'd switch to linux tomorrow if the
 installation process was easier.
 




Re: Softimage 2015 User Survey

2013-08-16 Thread Bruno-Pierre Jobin
It's true that the few times I tried to make it run on linux, it was a
nightmare. You have to know a lot about linux. Making it easier on linux
could also mean making it compatible with a more user friendly distro like
ubuntu. This would certainly be appealing for home users but I'm sure
studios would prefer CentOS or RHE.
As an OSX user, the more I stay away from windows, the better. The only
reason I still have Windows on my system is because I use Softimage.


On Fri, Aug 16, 2013 at 12:22 PM, Miquel Campos miquel.cam...@gmail.comwrote:

 Hello Martin,

 From a personal point of view is more about philosophy, opens source and
 that kind of stuff, than  a real advantage. ;)

 For big companies I believe the point of view will be very different.

 Cheers,
 Miquel


 

 Miquel Campos
 www.miquelTD.com



 2013/8/16 Martin furik...@gmail.com

 And why is that? What does make SI Linux better than Windows version?
 From an artist point of view I see more cons than pros in switching from
 Windows to Linux, apart from dealing with Linux based networks and farms.

 M.Yara
 Sent from my iPhone

 On 2013/08/17, at 0:43, Bruno-Pierre Jobin bpjo...@gmail.com wrote:

  Totally agree with Miquel. I'd switch to linux tomorrow if the
 installation process was easier.
 





-- 
Bruno-Pierre Jobin
3D Artist
514-445-4539


Re: Softimage 2015 User Survey

2013-08-16 Thread Christoph Muetze
...you do realize that i can make the exact same statement with a search 
and replace for linux vs windows, do you?


just sayin'...

but joking aside: for me switching to linux brought a lot more 
advantages than staying with good old windows.


first i don't miss any tools. i have softimage, mudbox, maya, photoshop, 
inkscape and all our inhouse editors. they all work fine. secondly, the 
killerfeature of linux is its window managers. in my case mate desktop. 
its slick, fast and powerful. i can have as many virtual desktops as i 
want, keep several apps open in parallel (and not stacked up behind each 
other), each screen is customized to my needs. sessions get saved, i can 
switch and shuffle them around with a few keystrokes and i almost never 
reboot - updates happen in the background...i have two monitors chained 
to one desktop and another monitor on a second x session that kind of 
acts like a second computer with a shared mouse, keyboard and 
copy/paste-buffer for email etc.. it's the real life equivalent of those 
funky hollywood-operating systems that we've all seen so many times 
before and it's boosting my day2day performance a LOT.


oh, and i can switch between wacom intous and bamboo without 
deinstalling and installing drivers. try that with windows :)


cheers!
chris

On 08/16/2013 06:05 PM, Mirko Jankovic wrote:

yea so far I also saw only problems with linux after trying to switch
couple times
fro missing so many other tools to making every day tasks a nightmare.
sorry but if you don't have an Linux guru around then you will spend more
time trying to do something on system instead of actually working on your
job.


On Fri, Aug 16, 2013 at 5:58 PM, Martin furik...@gmail.com wrote:


And why is that? What does make SI Linux better than Windows version? From
an artist point of view I see more cons than pros in switching from Windows
to Linux, apart from dealing with Linux based networks and farms.

M.Yara
Sent from my iPhone

On 2013/08/17, at 0:43, Bruno-Pierre Jobin bpjo...@gmail.com wrote:


Totally agree with Miquel. I'd switch to linux tomorrow if the

installation process was easier.





Re: Softimage 2015 User Survey

2013-08-16 Thread Alan Fregtman
From my personal experience, OS performance is just better on Linux. The
memory usage and resource management is hard to beat, and the openness and
extreme configurability of absolutely everything is very welcome. I also
love the window management you mentioned (and man, Compiz wobbly windows
are so much fun!)

Ubuntu is my favourite distro but at work we use CentOS (which is based off
RedHat.) I think if Soft work on Ubuntu we'd see more people trying it
since the distro is so friendly to newcomers and power users alike; heck,
even its motto is Linux for human beings, haha.



On Fri, Aug 16, 2013 at 12:34 PM, Christoph Muetze c...@glarestudios.dewrote:

 ...you do realize that i can make the exact same statement with a search
 and replace for linux vs windows, do you?

 just sayin'...

 but joking aside: for me switching to linux brought a lot more advantages
 than staying with good old windows.

 first i don't miss any tools. i have softimage, mudbox, maya, photoshop,
 inkscape and all our inhouse editors. they all work fine. secondly, the
 killerfeature of linux is its window managers. in my case mate desktop. its
 slick, fast and powerful. i can have as many virtual desktops as i want,
 keep several apps open in parallel (and not stacked up behind each other),
 each screen is customized to my needs. sessions get saved, i can switch and
 shuffle them around with a few keystrokes and i almost never reboot -
 updates happen in the background...i have two monitors chained to one
 desktop and another monitor on a second x session that kind of acts like a
 second computer with a shared mouse, keyboard and copy/paste-buffer for
 email etc.. it's the real life equivalent of those funky
 hollywood-operating systems that we've all seen so many times before and
 it's boosting my day2day performance a LOT.

 oh, and i can switch between wacom intous and bamboo without deinstalling
 and installing drivers. try that with windows :)

 cheers!
 chris


 On 08/16/2013 06:05 PM, Mirko Jankovic wrote:

 yea so far I also saw only problems with linux after trying to switch
 couple times
 fro missing so many other tools to making every day tasks a nightmare.
 sorry but if you don't have an Linux guru around then you will spend more
 time trying to do something on system instead of actually working on your
 job.


 On Fri, Aug 16, 2013 at 5:58 PM, Martin furik...@gmail.com wrote:

  And why is that? What does make SI Linux better than Windows version?
 From
 an artist point of view I see more cons than pros in switching from
 Windows
 to Linux, apart from dealing with Linux based networks and farms.

 M.Yara
 Sent from my iPhone

 On 2013/08/17, at 0:43, Bruno-Pierre Jobin bpjo...@gmail.com wrote:

  Totally agree with Miquel. I'd switch to linux tomorrow if the

 installation process was easier.





Re: RE: bin format from soft to maya

2013-08-16 Thread Vincent Fortin
Have you tried velocityPP?
It would be nice if Exocortex had more up-to-date docs explaining this. If
I remember well, the Crate importer in Maya will convert any attribute by
appending PP at the end.
I hope you can find an alternative to Realflow. The SI plugin is known to
be buggy and the format is order of magnitude heavier and slower than any
other format!


On Fri, Aug 16, 2013 at 10:16 AM, Nick Angus n...@altvfx.com wrote:

  Thanks Leo, but I am using the attributes already in Maya, point
 velocity should be a pretty standard one.  I am now considering using Steve
 Caron skies PRT exporter if I can just figure out how to use the export
 function (I can’t find the dang thing in the menus now I have installed it
 ; )

 ** **

 N

 ** **

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Leo Quensel
 *Sent:* Saturday, 17 August 2013 12:13 AM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Aw: RE: bin format from soft to maya

 ** **

 Just a guess:

 Did you try creating a custom per particle attribute in Maya BEFORE (!)
 assigning your cache?

 I had no trouble getting my custom attributes over this way.

   

 *Gesendet:* Freitag, 16. August 2013 um 15:51 Uhr
 *Von:* Nick Angus n...@altvfx.com
 *An:* softimage@listproc.autodesk.com softimage@listproc.autodesk.com
 *Betreff:* RE: bin format from soft to maya

 Oh dear, seems it isn’t the answer, looks like .bin is my only hope…
 anyone, anyone, bueller…

  

 N

  

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Nick Angus
 *Sent:* Friday, 16 August 2013 5:35 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* RE: bin format from soft to maya

  

 Never mind gang, Exocortex crate seems to be the answer! 

  

 N
  --

 *From:* softimage-boun...@listproc.autodesk.com [
 softimage-boun...@listproc.autodesk.com] on behalf of Nick Angus [
 n...@altvfx.com]
 *Sent:* 16 August 2013 16:16
 *To:* softimage@listproc.autodesk.com
 *Subject:* bin format from soft to maya

 Hi folks, this is a strange one, I need to get particles from ICE to maya
 via the realflow bin format.  This is because this seems to be the only
 format that the Naiad emp converter works with from ICE. 

  

 All works fine but I don't seem to be able to get point velocity into
 Maya, which is the whole purpose of the exercise...

 I have tried adding velocity in the tree, even using names that Maya would
 recognise (like WorldVelocity and AngularVelocityPP)

  

 Any help greatly appreciated.

  

 N



RE: Softimage 2015 User Survey

2013-08-16 Thread Andres Stephens
I'm curious about Linux. As.. the multiprocessor support would be perfect for 
some machines we are thinking to buy as servers for a renderfarm. 

I use Windows 7 and 8 a lot, and I use thirdparty apps for multidesktop 
features, with the functions like the ones mentioned below. I am starting to 
use free software, like GIMP, Blender and other suites for my needs, and 
wondered what other pro's of Linux to consider the switch. It would be nice to 
have Softimage as an easy package for Linux based renderfarm solutions or 
alternative OS solutions. 

The last mail you wrote was good to know, other than the conflicting 
intuous/bamboo driver conflict and multi user accounts logged in on different 
monitors at the same time, I do do the same virtual desktop system in Windows 
(Virtuawin or Dexpot) , and yes also, there are some other great productivity 
tools I use in Windows I am sure I'd miss in Linux. Many pro's and con's. 

If SI was an option for some kind of linux system, I would consider it once I 
upgrade to new hardware that Windows couldn't take advantage of. 

Any ease of use and compatibility development is welcome. 

+1



 Date: Fri, 16 Aug 2013 18:34:51 +0200
 From: c...@glarestudios.de
 To: softimage@listproc.autodesk.com
 Subject: Re: Softimage 2015 User Survey
 
 ...you do realize that i can make the exact same statement with a search 
 and replace for linux vs windows, do you?
 
 just sayin'...
 
 but joking aside: for me switching to linux brought a lot more 
 advantages than staying with good old windows.
 
 first i don't miss any tools. i have softimage, mudbox, maya, photoshop, 
 inkscape and all our inhouse editors. they all work fine. secondly, the 
 killerfeature of linux is its window managers. in my case mate desktop. 
 its slick, fast and powerful. i can have as many virtual desktops as i 
 want, keep several apps open in parallel (and not stacked up behind each 
 other), each screen is customized to my needs. sessions get saved, i can 
 switch and shuffle them around with a few keystrokes and i almost never 
 reboot - updates happen in the background...i have two monitors chained 
 to one desktop and another monitor on a second x session that kind of 
 acts like a second computer with a shared mouse, keyboard and 
 copy/paste-buffer for email etc.. it's the real life equivalent of those 
 funky hollywood-operating systems that we've all seen so many times 
 before and it's boosting my day2day performance a LOT.
 
 oh, and i can switch between wacom intous and bamboo without 
 deinstalling and installing drivers. try that with windows :)
 
 cheers!
 chris
 
 On 08/16/2013 06:05 PM, Mirko Jankovic wrote:
  yea so far I also saw only problems with linux after trying to switch
  couple times
  fro missing so many other tools to making every day tasks a nightmare.
  sorry but if you don't have an Linux guru around then you will spend more
  time trying to do something on system instead of actually working on your
  job.
 
 
  On Fri, Aug 16, 2013 at 5:58 PM, Martin furik...@gmail.com wrote:
 
  And why is that? What does make SI Linux better than Windows version? From
  an artist point of view I see more cons than pros in switching from Windows
  to Linux, apart from dealing with Linux based networks and farms.
 
  M.Yara
  Sent from my iPhone
 
  On 2013/08/17, at 0:43, Bruno-Pierre Jobin bpjo...@gmail.com wrote:
 
  Totally agree with Miquel. I'd switch to linux tomorrow if the
  installation process was easier.
 
 
  

RE: Softimage 2015 User Survey

2013-08-16 Thread Angus Davidson
There is an old saying that Unix / Linux is very user friendly, just very picky 
about its friends.

Whilst Fedora is rock solid once you get it to work , it has had big problems 
if you happen to have PC Hardware it doesnt like. Thats why its very important 
to make sure that SI is able to be installed on distributions that are now very 
easy to install. Ubuntu derivatives are orders of magnitude easier to install 
on our hardware.

Other OSX user who only has a bootcamp partition to run Softimage ;) (and for 
those who want to know Softimage frikken flies on the MBP retina's)



From: Bruno-Pierre Jobin [bpjo...@gmail.com]
Sent: 16 August 2013 06:31 PM
To: softimage@listproc.autodesk.com
Subject: Re: Softimage 2015 User Survey

It's true that the few times I tried to make it run on linux, it was a 
nightmare. You have to know a lot about linux. Making it easier on linux could 
also mean making it compatible with a more user friendly distro like ubuntu. 
This would certainly be appealing for home users but I'm sure studios would 
prefer CentOS or RHE.
As an OSX user, the more I stay away from windows, the better. The only reason 
I still have Windows on my system is because I use Softimage.


On Fri, Aug 16, 2013 at 12:22 PM, Miquel Campos 
miquel.cam...@gmail.commailto:miquel.cam...@gmail.com wrote:
Hello Martin,

From a personal point of view is more about philosophy, opens source and that 
kind of stuff, than  a real advantage. ;)

For big companies I believe the point of view will be very different.

Cheers,
Miquel




Miquel Campos
www.miquelTD.comhttp://www.miquelTD.com



2013/8/16 Martin furik...@gmail.commailto:furik...@gmail.com
And why is that? What does make SI Linux better than Windows version? From an 
artist point of view I see more cons than pros in switching from Windows to 
Linux, apart from dealing with Linux based networks and farms.

M.Yara
Sent from my iPhone

On 2013/08/17, at 0:43, Bruno-Pierre Jobin 
bpjo...@gmail.commailto:bpjo...@gmail.com wrote:

 Totally agree with Miquel. I'd switch to linux tomorrow if the installation 
 process was easier.






--
Bruno-Pierre Jobin
3D Artist
514-445-4539

table width=100% border=0 cellspacing=0 cellpadding=0 
style=width:100%;
tr
td align=left style=text-align:justify;font face=arial,sans-serif 
size=1 color=#99span style=font-size:11px;This communication is 
intended for the addressee only. It is confidential. If you have received this 
communication in error, please notify us immediately and destroy the original 
message. You may not copy or disseminate this communication without the 
permission of the University. Only authorised signatories are competent to 
enter into agreements on behalf of the University and recipients are thus 
advised that the content of this message may not be legally binding on the 
University and may contain the personal views and opinions of the author, which 
are not necessarily the views and opinions of The University of the 
Witwatersrand, Johannesburg. All agreements between the University and 
outsiders are subject to South African Law unless the University agrees in 
writing to the contrary. /span/font/td
/tr
/table


Multi Importer Plug-in

2013-08-16 Thread Paul Griswold
I have a directory full of OBJ files I need to import  I remembered
MultiImporter, but I'm having a problem with it under 2014 SP2.

I have Beta 5 of PyQT for Softimage installed via Steven Caron's .xsiaddon
file.

But I'm still getting a The system cannot find the path specified: u ' ' 
error from line 82 when I run the importer.

Does anyone have MultiImporter working under 2014 SP2?


Thanks,

Paul


Re: Dorito - Kinestate and Model parenting

2013-08-16 Thread Alan Fregtman
If you follow our video you'll get it working. :) You shouldn't be
translating your model nulls though. That's asking for trouble. :p

If you wanna move the model and you don't have a control, prod your nearest
rigger or add a master SRT control yourself to move the thing around... but
leave the model null alone.



On Fri, Aug 16, 2013 at 2:07 PM, Miquel Campos miquel.cam...@gmail.comwrote:

 Hello David,

 (Shameless plug ) Have you check our video about this topic?
 https://vimeo.com/68359879

 Cheers,
 Miquel


 

 Miquel Campos
 www.miquelTD.com



 2013/8/16 David Rivera activemotionpictu...@yahoo.com

 Hi list, I´ve seen this video a couple of times now (more than 5 years
 come and go with
 other Dorito posts): https://vimeo.com/14421580
 and I follow this setup all good, but when it comes to animation, I
 translate the model
 the doritos go wild, shooting themselves in every direction.

 I have cloned the head, and it still is a child to the bone head, which
 in turn, is also
 child of the neck, spine, etc..children of the COG null model)

 I´ve also set equals expression on the StaticKineState from the
 constraints to the
 deformers on all rotation, translation and scaling. (so later on I can
 also scale the
 COG Null Model and still adjust themselves to the new scale of the model
 + face).
 My workflow on SI 2012 is:

 * Model head mesh
 *Create a general Null Model for this and child everything under it.
 * Rig head bones and envelope to.
 * Shape manager - Create simple smile on original face
 * Clone Head mesh / hide original
 * Remove envelope cluster from Clone head. Re-envelop to new null (for
 weight paint)
 * Create the null for constraint and offset child/parent like in
 video. Object to cluster - select edge of smile
 * Paint weights for offset
 * I select the hidden Mesh Head, and go to shape manager, slide from 0 to
 1 to test smile plus constraint.
 Works.

 I repeat the creation of constaint and offset for the rest of the
 mouth, and when I translate the head mesh
 with the general null model, all constraints on the clone head go wild.
 What extra step should I set up?

 Thanks.
 David R.





Friday Flashback #133

2013-08-16 Thread Stephen Blair

Friday Flashback #133
The Softimage Sumatra logo
http://wp.me/powV4-2OV


Re: Multi Importer Plug-in

2013-08-16 Thread Steven Caron
ObjDnD plugin in the mean time?


On Fri, Aug 16, 2013 at 11:21 AM, Paul Griswold 
pgrisw...@fusiondigitalproductions.com wrote:

 I have a directory full of OBJ files I need to import  I remembered
 MultiImporter, but I'm having a problem with it under 2014 SP2.

 I have Beta 5 of PyQT for Softimage installed via Steven Caron's .xsiaddon
 file.

 But I'm still getting a The system cannot find the path specified: u ' '
  error from line 82 when I run the importer.

 Does anyone have MultiImporter working under 2014 SP2?


 Thanks,

 Paul




Re: Multi Importer Plug-in

2013-08-16 Thread Paul Griswold
I tried the Python version  wasn't able to get it to work.  Dragging
multiple files to Softimage just gave me the no cursor.



On Fri, Aug 16, 2013 at 2:30 PM, Steven Caron car...@gmail.com wrote:

 ObjDnD plugin in the mean time?


 On Fri, Aug 16, 2013 at 11:21 AM, Paul Griswold 
 pgrisw...@fusiondigitalproductions.com wrote:

 I have a directory full of OBJ files I need to import  I remembered
 MultiImporter, but I'm having a problem with it under 2014 SP2.

 I have Beta 5 of PyQT for Softimage installed via Steven Caron's
 .xsiaddon file.

 But I'm still getting a The system cannot find the path specified: u ' '
  error from line 82 when I run the importer.

 Does anyone have MultiImporter working under 2014 SP2?


 Thanks,

 Paul





Re: Friday Flashback #133

2013-08-16 Thread Alan Fregtman
I had no idea that logo had all that meaning behind it. Cool stuff!

Behind my laptop screen I have a metal sticker of that logo I got during
Siggraph 2011 that I stuck over HP's glowing logo. hehe



On Fri, Aug 16, 2013 at 2:30 PM, Stephen Blair stephenrbl...@gmail.comwrote:

 Friday Flashback #133
 The Softimage Sumatra logo
 http://wp.me/powV4-2OV



Re: Friday Flashback #133

2013-08-16 Thread Emilio Hernandez
Finally I know.  I always looked at it as an X in motion from XSI.

Cool to know!


2013/8/16 Stephen Blair stephenrbl...@gmail.com

 Friday Flashback #133
 The Softimage Sumatra logo
 http://wp.me/powV4-2OV




--


Re: Multi Importer Plug-in

2013-08-16 Thread Alan Fregtman
I think it only works for 1 file at a time.



On Fri, Aug 16, 2013 at 2:35 PM, Paul Griswold 
pgrisw...@fusiondigitalproductions.com wrote:

 I tried the Python version  wasn't able to get it to work.  Dragging
 multiple files to Softimage just gave me the no cursor.



 On Fri, Aug 16, 2013 at 2:30 PM, Steven Caron car...@gmail.com wrote:

 ObjDnD plugin in the mean time?


 On Fri, Aug 16, 2013 at 11:21 AM, Paul Griswold 
 pgrisw...@fusiondigitalproductions.com wrote:

 I have a directory full of OBJ files I need to import  I remembered
 MultiImporter, but I'm having a problem with it under 2014 SP2.

 I have Beta 5 of PyQT for Softimage installed via Steven Caron's
 .xsiaddon file.

 But I'm still getting a The system cannot find the path specified: u '
 '  error from line 82 when I run the importer.

 Does anyone have MultiImporter working under 2014 SP2?


 Thanks,

 Paul






Re: Multi Importer Plug-in

2013-08-16 Thread Tim Crowson
Title: Signature

  
  
Paul are you talking about my importer or someone else's? See
attached image... If so, it seems to be working fine in 2014 SP1.
Haven't tried SP2 yet...
-Tim Crowson


On 8/16/2013 1:21 PM, Paul Griswold
  wrote:


  
I
  have a directory full of OBJ files I need to import  I
  remembered MultiImporter, but I'm having a problem with it
  under 2014 SP2.


I
  have Beta 5 of PyQT for Softimage installed via Steven Caron's
  .xsiaddon file.


But
  I'm still getting a "The system cannot find the path
  specified: u ' ' " error from line 82 when I run the importer.
  


Does
  anyone have MultiImporter working under 2014 SP2?





  Thanks,


Paul


  


-- 
  
  

  



Re: Multi Importer Plug-in

2013-08-16 Thread Steven Caron
it should work with multiple files, and there is a jscript version... check
rray.de/xsi local backup




On Fri, Aug 16, 2013 at 11:36 AM, Alan Fregtman alan.fregt...@gmail.comwrote:

 I think it only works for 1 file at a time.



 On Fri, Aug 16, 2013 at 2:35 PM, Paul Griswold 
 pgrisw...@fusiondigitalproductions.com wrote:

 I tried the Python version  wasn't able to get it to work.  Dragging
 multiple files to Softimage just gave me the no cursor.



 On Fri, Aug 16, 2013 at 2:30 PM, Steven Caron car...@gmail.com wrote:

 ObjDnD plugin in the mean time?


 On Fri, Aug 16, 2013 at 11:21 AM, Paul Griswold 
 pgrisw...@fusiondigitalproductions.com wrote:

 I have a directory full of OBJ files I need to import  I remembered
 MultiImporter, but I'm having a problem with it under 2014 SP2.

 I have Beta 5 of PyQT for Softimage installed via Steven Caron's
 .xsiaddon file.

 But I'm still getting a The system cannot find the path specified: u '
 '  error from line 82 when I run the importer.

 Does anyone have MultiImporter working under 2014 SP2?


 Thanks,

 Paul







Re: Friday Flashback #133

2013-08-16 Thread Mirko Jankovic
 the idea of a vast, unexplored environments as well as to recall the
renowned navigability of the product
and look where it is navigated now... definitely unexplored mysterious way
ahead


On Fri, Aug 16, 2013 at 8:37 PM, Emilio Hernandez emi...@e-roja.com wrote:

 Finally I know.  I always looked at it as an X in motion from XSI.

 Cool to know!


 2013/8/16 Stephen Blair stephenrbl...@gmail.com

 Friday Flashback #133
 The Softimage Sumatra logo
 http://wp.me/powV4-2OV




 --




Re: Multi Importer Plug-in

2013-08-16 Thread Paul Griswold
Hey Tim - yeah I was talking about yours.

I have PyQT installed, version 4.84 I believe.  And I have PyQT for
Softimage installed.

I looked and see both MultiImporter and PyQT have the red error triangle on
them, so obviously I have something setup wrong.

Paul



On Fri, Aug 16, 2013 at 2:45 PM, Tim Crowson tim.crow...@magneticdreams.com
 wrote:

  Paul are you talking about my importer or someone else's? See attached
 image... If so, it seems to be working fine in 2014 SP1. Haven't tried SP2
 yet...
 -Tim Crowson


 On 8/16/2013 1:21 PM, Paul Griswold wrote:

  I have a directory full of OBJ files I need to import  I remembered
 MultiImporter, but I'm having a problem with it under 2014 SP2.

  I have Beta 5 of PyQT for Softimage installed via Steven Caron's
 .xsiaddon file.

  But I'm still getting a The system cannot find the path specified: u '
 '  error from line 82 when I run the importer.

  Does anyone have MultiImporter working under 2014 SP2?


  Thanks,

  Paul


 --


gcidibfh.jpg

Re: Multi Importer Plug-in

2013-08-16 Thread Stephen Blair

  
  
Well, it's not PyQT, but here's a
  jscript version that adds drag-drop support:
  http://xsisupport.com/2012/10/09/importing-multiple-fbx-files-with-drag-and-drop/
  
  
  On 16/08/2013 2:58 PM, Paul Griswold wrote:


  
Hey
  Tim - yeah I was talking about yours.

  

I
  have PyQT installed, version 4.84 I believe. And I have PyQT
  for Softimage installed.

  

I
  looked and see both MultiImporter and PyQT have the red error
  triangle on them, so obviously I have something setup wrong. 


Paul

  

  
  

On Fri, Aug 16, 2013 at 2:45 PM, Tim
  Crowson tim.crow...@magneticdreams.com
  wrote:
  
 Paul are you talking
  about my importer or someone else's? See attached image...
  If so, it seems to be working fine in 2014 SP1. Haven't
  tried SP2 yet...
  -Tim Crowson
  
  
  

  On 8/16/2013 1:21 PM, Paul Griswold wrote:
  
  

  I
have a directory full of OBJ files I need to
import  I remembered MultiImporter, but I'm
having a problem with it under 2014 SP2.
  
  
  I
have Beta 5 of PyQT for Softimage installed via
Steven Caron's .xsiaddon file.
  
  
  But

I'm still getting a "The system cannot find the
path specified: u ' ' " error from line 82 when
I run the importer. 
  
  
  Does

anyone have MultiImporter working under 2014
SP2?
  
  
  
  
  
Thanks,
  
  
  Paul
  
  

  
  

  
  -- 

  

  


  


  



Re: Multi Importer Plug-in

2013-08-16 Thread Paul Griswold
Thanks guys!

I am hoping I tracked the problem down.  Windows 8 (maybe 7) flags any file
you download with This file came from another computer and might be
blocked to help protect this computer.

I'm going to uninstall the addons, unblock them and try reinstalling.

Might just be a case of Microsoft trying to hard to protect us from
ourselves.

-Paul



On Fri, Aug 16, 2013 at 4:00 PM, Stephen Blair stephenrbl...@gmail.comwrote:

  Well, it's not PyQT, but here's a jscript version that adds drag-drop
 support:

 http://xsisupport.com/2012/10/09/importing-multiple-fbx-files-with-drag-and-drop/



 On 16/08/2013 2:58 PM, Paul Griswold wrote:

  Hey Tim - yeah I was talking about yours.

  I have PyQT installed, version 4.84 I believe.  And I have PyQT for
 Softimage installed.

  I looked and see both MultiImporter and PyQT have the red error triangle
 on them, so obviously I have something setup wrong.

  Paul



 On Fri, Aug 16, 2013 at 2:45 PM, Tim Crowson 
 tim.crow...@magneticdreams.com wrote:

  Paul are you talking about my importer or someone else's? See attached
 image... If so, it seems to be working fine in 2014 SP1. Haven't tried SP2
 yet...
 -Tim Crowson


 On 8/16/2013 1:21 PM, Paul Griswold wrote:

  I have a directory full of OBJ files I need to import  I remembered
 MultiImporter, but I'm having a problem with it under 2014 SP2.

  I have Beta 5 of PyQT for Softimage installed via Steven Caron's
 .xsiaddon file.

  But I'm still getting a The system cannot find the path specified: u '
 '  error from line 82 when I run the importer.

  Does anyone have MultiImporter working under 2014 SP2?


  Thanks,

  Paul


  --




image/jpeg

Re: Dorito - Kinestate and Model parenting

2013-08-16 Thread Alan Fregtman
When you move the model null it can happen. There's a bug with the
StaticKineState not getting the proper global values or something around
those lines.

However, it SHOULD work with a correctly made srt controller. Care to share
an example emdl or scn so we can look closer?



On Fri, Aug 16, 2013 at 3:59 PM, David Rivera 
activemotionpictu...@yahoo.com wrote:

 Uhm, did you watched my video, stating the problem?
 Here I´m moving the Model Null, and yes, I have created a master STR (not
 on the video). When I move that null controller
 everything goes even wilder on my scene.
 http://youtu.be/PITQLvlg-YA



   --
  *From:* Alan Fregtman alan.fregt...@gmail.com
 *To:* XSI Mailing List softimage@listproc.autodesk.com
 *Sent:* Friday, August 16, 2013 1:23 PM
 *Subject:* Re: Dorito - Kinestate and Model parenting

 If you follow our video you'll get it working. :) You shouldn't be
 translating your model nulls though. That's asking for trouble. :p

 If you wanna move the model and you don't have a control, prod your
 nearest rigger or add a master SRT control yourself to move the thing
 around... but leave the model null alone.



 On Fri, Aug 16, 2013 at 2:07 PM, Miquel Campos miquel.cam...@gmail.comwrote:

 Hello David,

 (Shameless plug ) Have you check our video about this topic?
 https://vimeo.com/68359879

 Cheers,
 Miquel


 

 Miquel Campos
 www.miquelTD.com http://www.miqueltd.com/



 2013/8/16 David Rivera activemotionpictu...@yahoo.com

 Hi list, I´ve seen this video a couple of times now (more than 5 years
 come and go with
 other Dorito posts): https://vimeo.com/14421580
 and I follow this setup all good, but when it comes to animation, I
 translate the model
 the doritos go wild, shooting themselves in every direction.

 I have cloned the head, and it still is a child to the bone head, which in
 turn, is also
 child of the neck, spine, etc..children of the COG null model)

 I´ve also set equals expression on the StaticKineState from the
 constraints to the
 deformers on all rotation, translation and scaling. (so later on I can
 also scale the
 COG Null Model and still adjust themselves to the new scale of the model +
 face).
 My workflow on SI 2012 is:

 * Model head mesh
 *Create a general Null Model for this and child everything under it.
 * Rig head bones and envelope to.
 * Shape manager - Create simple smile on original face
 * Clone Head mesh / hide original
 * Remove envelope cluster from Clone head. Re-envelop to new null (for
 weight paint)
 * Create the null for constraint and offset child/parent like in
 video. Object to cluster - select edge of smile
 * Paint weights for offset
 * I select the hidden Mesh Head, and go to shape manager, slide from 0 to
 1 to test smile plus constraint.
 Works.

 I repeat the creation of constaint and offset for the rest of the
 mouth, and when I translate the head mesh
 with the general null model, all constraints on the clone head go wild.
 What extra step should I set up?

 Thanks.
 David R.








Re: Dorito - Kinestate and Model parenting

2013-08-16 Thread Alan Fregtman
*[Oops sent too fast.]*

As for your video I've seen it now but in this thread's first message the
only link was to a vimeo video for a Ruben Fuentes explaining the doritos.
Was there supposed to be a video from you as well? because that was the
only url I saw.



On Fri, Aug 16, 2013 at 4:31 PM, Alan Fregtman alan.fregt...@gmail.comwrote:

 When you move the model null it can happen. There's a bug with the
 StaticKineState not getting the proper global values or something around
 those lines.

 However, it SHOULD work with a correctly made srt controller. Care to
 share an example emdl or scn so we can look closer?



 On Fri, Aug 16, 2013 at 3:59 PM, David Rivera 
 activemotionpictu...@yahoo.com wrote:

 Uhm, did you watched my video, stating the problem?
 Here I´m moving the Model Null, and yes, I have created a master STR (not
 on the video). When I move that null controller
 everything goes even wilder on my scene.
 http://youtu.be/PITQLvlg-YA



   --
  *From:* Alan Fregtman alan.fregt...@gmail.com
 *To:* XSI Mailing List softimage@listproc.autodesk.com
 *Sent:* Friday, August 16, 2013 1:23 PM
 *Subject:* Re: Dorito - Kinestate and Model parenting

 If you follow our video you'll get it working. :) You shouldn't be
 translating your model nulls though. That's asking for trouble. :p

 If you wanna move the model and you don't have a control, prod your
 nearest rigger or add a master SRT control yourself to move the thing
 around... but leave the model null alone.



 On Fri, Aug 16, 2013 at 2:07 PM, Miquel Campos 
 miquel.cam...@gmail.comwrote:

 Hello David,

 (Shameless plug ) Have you check our video about this topic?
 https://vimeo.com/68359879

 Cheers,
 Miquel


 

 Miquel Campos
 www.miquelTD.com http://www.miqueltd.com/



 2013/8/16 David Rivera activemotionpictu...@yahoo.com

 Hi list, I´ve seen this video a couple of times now (more than 5 years
 come and go with
 other Dorito posts): https://vimeo.com/14421580
 and I follow this setup all good, but when it comes to animation, I
 translate the model
 the doritos go wild, shooting themselves in every direction.

 I have cloned the head, and it still is a child to the bone head, which
 in turn, is also
 child of the neck, spine, etc..children of the COG null model)

 I´ve also set equals expression on the StaticKineState from the
 constraints to the
 deformers on all rotation, translation and scaling. (so later on I can
 also scale the
 COG Null Model and still adjust themselves to the new scale of the model
 + face).
 My workflow on SI 2012 is:

 * Model head mesh
 *Create a general Null Model for this and child everything under it.
 * Rig head bones and envelope to.
 * Shape manager - Create simple smile on original face
 * Clone Head mesh / hide original
 * Remove envelope cluster from Clone head. Re-envelop to new null (for
 weight paint)
 * Create the null for constraint and offset child/parent like in
 video. Object to cluster - select edge of smile
 * Paint weights for offset
 * I select the hidden Mesh Head, and go to shape manager, slide from 0 to
 1 to test smile plus constraint.
 Works.

 I repeat the creation of constaint and offset for the rest of the
 mouth, and when I translate the head mesh
 with the general null model, all constraints on the clone head go wild.
 What extra step should I set up?

 Thanks.
 David R.









Re: bin format from soft to maya

2013-08-16 Thread Pingo van der Brinkloev
Hey check this out.

Someone recently helped me with exporting ice particles to cinema4d. He wrote 
this:

i used the exchange-plugin from realflow. unfortunately alembic does not 
support any particle-attributes except position as far as i know. but it works 
quite well with the realflow-plugin. for transferring the 
rotation/orientation-information to cinema i use the Reallfow-vorticitychanel 
in the icetree . than you have the ability to transfer this attribute with the 
Realflow-iterator to your clones in xpresso.

And he sent me this screendump

http://saved.im/mtg5mta3d2p6/softimage05.jpg

Dunno if that'll get you anywhere

P

On 16/08/2013, at 08.16, Nick Angus n...@altvfx.com wrote:

 Hi folks, this is a strange one, I need to get particles from ICE to maya via 
 the realflow bin format.  This is because this seems to be the only format 
 that the Naiad emp converter works with from ICE.
 
 All works fine but I don't seem to be able to get point velocity into Maya, 
 which is the whole purpose of the exercise...
 I have tried adding velocity in the tree, even using names that Maya would 
 recognise (like WorldVelocity and AngularVelocityPP)
 
 Any help greatly appreciated.
 
 N



Re: Friday Flashback #133

2013-08-16 Thread Luc-Eric Rousseau
we joked with the designer that it looked like a man falling to his death
once you see it...

On Fri, Aug 16, 2013 at 2:30 PM, Stephen Blair stephenrbl...@gmail.com wrote:
 Friday Flashback #133
 The Softimage Sumatra logo
 http://wp.me/powV4-2OV


Re: bin format from soft to maya

2013-08-16 Thread Eric Turman
Would Eric Mootz's empolygonizer work?
http://www.mootzoid.com/wb/pages/softimagexsi/emtopolizer.php (it says it
exports realflow .bin format)

-=T=-


On Fri, Aug 16, 2013 at 4:12 PM, Pingo van der Brinkloev xsil...@comxnet.dk
 wrote:

 Hey check this out.

 Someone recently helped me with exporting ice particles to cinema4d. He
 wrote this:

 i used the exchange-plugin from realflow. unfortunately alembic does not
 support any particle-attributes except position as far as i know. but it
 works quite well with the realflow-plugin. for transferring the
 rotation/orientation-information to cinema i use the
 Reallfow-vorticitychanel in the icetree . than you have the ability to
 transfer this attribute with the Realflow-iterator to your clones in
 xpresso.

 And he sent me this screendump

 http://saved.im/mtg5mta3d2p6/softimage05.jpg

 Dunno if that'll get you anywhere

 P

 On 16/08/2013, at 08.16, Nick Angus n...@altvfx.com wrote:

 Hi folks, this is a strange one, I need to get particles from ICE to maya
 via the realflow bin format.  This is because this seems to be the only
 format that the Naiad emp converter works with from ICE.

 All works fine but I don't seem to be able to get point velocity into
 Maya, which is the whole purpose of the exercise...
 I have tried adding velocity in the tree, even using names that Maya would
 recognise (like WorldVelocity and AngularVelocityPP)

 Any help greatly appreciated.

 N





-- 




-=T=-


Re: Future of Naiad

2013-08-16 Thread Vincent Fortin
Looks like Duncan's corner has made a come back! I love his work, he's got
to be one of the most hands-on developer in the industry.


On Thu, Aug 15, 2013 at 10:40 AM, Luc-Eric Rousseau luceri...@gmail.comwrote:

 ho right, thanks Outlook ; )
 Le 2013-08-15 10:21, Rob Chapman tekano@gmail.com a écrit :

 here is the text link Luc Eric posted (which works without a login)
 http://area.autodesk.com/Anaheim2013

 here is where it was actually linked to in html - and *does* require a
 login

 https://connect.autodesk.com/owa/redir.aspx?C=bK-GRTdfLUiXi2n0RgTMcYqHgi28bNAIpkHDsL63ZwuMDdYAFdDXoVTVWcZLNdA1fgkawqvC1gw.URL=http%3a%2f%2farea.autodesk.com%2fAnaheim2013

 which looks like someones computer at autodesk... do you have the
 password for this Luc?  ;)


 On 15 August 2013 15:44, Adam Seeley adam_see...@yahoo.com wrote:
  Try to Copy  paste the link instead of clicking on it...
 
  A.
 
  -
  Yoyo Digital Ltd.
  07956 976 245
  http://www.linkedin.com/in/adamseeleyuk
  https://vimeo.com/adamseeley
 
 
 
 
  
  From: Luc-Eric Rousseau luceri...@gmail.com
  To: Morten Bartholdy x...@colorshopvfx.dk;
  softimage@listproc.autodesk.com softimage@listproc.autodesk.com
  Sent: Thursday, 15 August 2013, 14:38
 
  Subject: Re: Future of Naiad
 
  i can watch those video even on my ipad without logging in?
 
  On Thursday, August 15, 2013, Morten Bartholdy wrote:
 
  Thanks for posting Luc!
 
  Is AD ever going to get rid of the mega annoying requirement for
 logging in
  to The Area..??
 
 
  Morten
 
 
 
 
  Den 14. august 2013 kl. 21:33 skrev Luc-Eric Rousseau 
 luceri...@gmail.com:
 
  The siggraph user group meeting videos were posted.  The one with
 bifrost is
  called   Behind the curtain of RD 
  http://area.autodesk.com/Anaheim2013
 
 
 
 
 
 




RE: bin format from soft to maya

2013-08-16 Thread Nick Angus
Thanks guys I will give some of those a try, prt ended up not working despite 
it supposedly being supported by Naiad.

Ah the joy of working with unsupported technology...

N

Sent from my Windows Phone

From: Eric Turmanmailto:i.anima...@gmail.com
Sent: ‎17/‎08/‎2013 7:22 AM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: bin format from soft to maya

Would Eric Mootz's empolygonizer work? 
http://www.mootzoid.com/wb/pages/softimagexsi/emtopolizer.php (it says it 
exports realflow .bin format)

-=T=-


On Fri, Aug 16, 2013 at 4:12 PM, Pingo van der Brinkloev 
xsil...@comxnet.dkmailto:xsil...@comxnet.dk wrote:
Hey check this out.

Someone recently helped me with exporting ice particles to cinema4d. He wrote 
this:

i used the exchange-plugin from realflow. unfortunately alembic does not 
support any particle-attributes except position as far as i know. but it works 
quite well with the realflow-plugin. for transferring the 
rotation/orientation-information to cinema i use the Reallfow-vorticitychanel 
in the icetree . than you have the ability to transfer this attribute with the 
Realflow-iterator to your clones in xpresso.

And he sent me this screendump

http://saved.im/mtg5mta3d2p6/softimage05.jpg

Dunno if that'll get you anywhere

P

On 16/08/2013, at 08.16, Nick Angus n...@altvfx.commailto:n...@altvfx.com 
wrote:

Hi folks, this is a strange one, I need to get particles from ICE to maya via 
the realflow bin format.  This is because this seems to be the only format that 
the Naiad emp converter works with from ICE.

All works fine but I don't seem to be able to get point velocity into Maya, 
which is the whole purpose of the exercise...
I have tried adding velocity in the tree, even using names that Maya would 
recognise (like WorldVelocity and AngularVelocityPP)

Any help greatly appreciated.

N




--




-=T=-


unsubscribe

2013-08-16 Thread Bartosz Opatowiecki





Re: Softimage 2015 User Survey

2013-08-16 Thread Andy Moorer
Always nice to see devs reach out to know their audience prefs, thanks for they 
query.

Personally, given that clearly the Softimage team is going to have to pick its 
battles I prefer devs spend their time and resources, whenever possible, on 
extending the software versus eating up time supporting multiple favors of any 
OS... 

...unless a studio with a great many seats of the software makes it an issue, 
in which case the number of licenses might justify the effort.

On Aug 16, 2013, at 10:17 AM, Chris Chia chris.c...@autodesk.com wrote:

 Thanks Andi for taking your time to complete the survey.
 The survey is aimed to get some answers from our Linux users.
 
 Nevertheless it's still good to know how many Windows users for Softimage.