Re: Softimage 2015 User Survey
+1 for Ubuntu support n̶o̶t̶ ̶i̶n̶v̶o̶l̶v̶i̶n̶g̶ ̶p̶l̶a̶n̶e̶t̶a̶r̶y̶ ̶a̶l̶i̶g̶n̶m̶e̶n̶t̶ ̶a̶n̶d̶/̶o̶r̶ ̶v̶o̶o̶d̶o̶o̶ ̶s̶a̶c̶r̶i̶f̶i̶c̶e̶s being simple. On Fri, Aug 16, 2013 at 12:48 AM, Angus Davidson angus.david...@wits.ac.zawrote: Hi Chris Very happy to see this survey (completed) The linux installer for Softimage needs a lot of polish. ;) When you guys get to it would it be possible to allow an Ubuntu / Linux Mint version as well. I know you cant specifically target all distributions, but at least allowing an easy install via rpms or deb would be a big step forward. Also if it could be robust enough that you don't need to spend days trying to get your .so file and other celestial entities to align so that it will actually work within a decent timeframe. Kind regards Angus -- *From:* Chris Chia [chris.c...@autodesk.com] *Sent:* 16 August 2013 04:51 AM *To:* softimage@listproc.autodesk.com *Subject:* Softimage 2015 User Survey Hi guys, We need some inputs from everyone. Please fill up the survey below: https://customer.voice.autodesk.com/se.ashx?s=077012DC304DCD63 The reason for this survey is to access the impact of dropping official support for Fedora 14. If we do drop support, we intend to continue running automated sanity checks on Fedora 14 for a while longer. The officially supported Linux distributions for 2015 is expected to be RedHat/CentOS 6.2. Please do so by the end of August. Thanks. Regards, The Softimage Team This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary.
bin format from soft to maya
Hi folks, this is a strange one, I need to get particles from ICE to maya via the realflow bin format. This is because this seems to be the only format that the Naiad emp converter works with from ICE. All works fine but I don't seem to be able to get point velocity into Maya, which is the whole purpose of the exercise... I have tried adding velocity in the tree, even using names that Maya would recognise (like WorldVelocity and AngularVelocityPP) Any help greatly appreciated. N
RE: Softimage 2015 User Survey
Quite frankly I am running out of Goats and Chickens ;) From: Alan Fregtman [alan.fregt...@gmail.com] Sent: 16 August 2013 08:04 AM To: XSI Mailing List Subject: Re: Softimage 2015 User Survey +1 for Ubuntu support n̶o̶t̶ ̶i̶n̶v̶o̶l̶v̶i̶n̶g̶ ̶p̶l̶a̶n̶e̶t̶a̶r̶y̶ ̶a̶l̶i̶g̶n̶m̶e̶n̶t̶ ̶a̶n̶d̶/̶o̶r̶ ̶v̶o̶o̶d̶o̶o̶ ̶s̶a̶c̶r̶i̶f̶i̶c̶e̶s being simple. On Fri, Aug 16, 2013 at 12:48 AM, Angus Davidson angus.david...@wits.ac.zamailto:angus.david...@wits.ac.za wrote: Hi Chris Very happy to see this survey (completed) The linux installer for Softimage needs a lot of polish. ;) When you guys get to it would it be possible to allow an Ubuntu / Linux Mint version as well. I know you cant specifically target all distributions, but at least allowing an easy install via rpms or deb would be a big step forward. Also if it could be robust enough that you don't need to spend days trying to get your .so file and other celestial entities to align so that it will actually work within a decent timeframe. Kind regards Angus From: Chris Chia [chris.c...@autodesk.commailto:chris.c...@autodesk.com] Sent: 16 August 2013 04:51 AM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Softimage 2015 User Survey Hi guys, We need some inputs from everyone. Please fill up the survey below: https://customer.voice.autodesk.com/se.ashx?s=077012DC304DCD63 The reason for this survey is to access the impact of dropping official support for Fedora 14. If we do drop support, we intend to continue running automated sanity checks on Fedora 14 for a while longer. The officially supported Linux distributions for 2015 is expected to be RedHat/CentOS 6.2. Please do so by the end of August. Thanks. Regards, The Softimage Team This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. table width=100% border=0 cellspacing=0 cellpadding=0 style=width:100%; tr td align=left style=text-align:justify;font face=arial,sans-serif size=1 color=#99span style=font-size:11px;This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. /span/font/td /tr /table
RE: bin format from soft to maya
Never mind gang, Exocortex crate seems to be the answer! N From: softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.com] on behalf of Nick Angus [n...@altvfx.com] Sent: 16 August 2013 16:16 To: softimage@listproc.autodesk.com Subject: bin format from soft to maya Hi folks, this is a strange one, I need to get particles from ICE to maya via the realflow bin format. This is because this seems to be the only format that the Naiad emp converter works with from ICE. All works fine but I don't seem to be able to get point velocity into Maya, which is the whole purpose of the exercise... I have tried adding velocity in the tree, even using names that Maya would recognise (like WorldVelocity and AngularVelocityPP) Any help greatly appreciated. N
Re: Softimage 2015 User Survey
How about dropping the support for MainWin and registry under Linux?;) Survey completed by the way. On 16 August 2013 07:16, Angus Davidson angus.david...@wits.ac.za wrote: Quite frankly I am running out of Goats and Chickens ;) -- *From:* Alan Fregtman [alan.fregt...@gmail.com] *Sent:* 16 August 2013 08:04 AM *To:* XSI Mailing List *Subject:* Re: Softimage 2015 User Survey +1 for Ubuntu support n̶o̶t̶ ̶i̶n̶v̶o̶l̶v̶i̶n̶g̶ ̶p̶l̶a̶n̶e̶t̶a̶r̶y̶ ̶a̶l̶i̶g̶n̶m̶e̶n̶t̶ ̶a̶n̶d̶/̶o̶r̶ ̶v̶o̶o̶d̶o̶o̶ ̶s̶a̶c̶r̶i̶f̶i̶c̶e̶s being simple. On Fri, Aug 16, 2013 at 12:48 AM, Angus Davidson angus.david...@wits.ac.za wrote: Hi Chris Very happy to see this survey (completed) The linux installer for Softimage needs a lot of polish. ;) When you guys get to it would it be possible to allow an Ubuntu / Linux Mint version as well. I know you cant specifically target all distributions, but at least allowing an easy install via rpms or deb would be a big step forward. Also if it could be robust enough that you don't need to spend days trying to get your .so file and other celestial entities to align so that it will actually work within a decent timeframe. Kind regards Angus -- *From:* Chris Chia [chris.c...@autodesk.com] *Sent:* 16 August 2013 04:51 AM *To:* softimage@listproc.autodesk.com *Subject:* Softimage 2015 User Survey Hi guys, We need some inputs from everyone. Please fill up the survey below: https://customer.voice.autodesk.com/se.ashx?s=077012DC304DCD63 The reason for this survey is to access the impact of dropping official support for Fedora 14. If we do drop support, we intend to continue running automated sanity checks on Fedora 14 for a while longer. The officially supported Linux distributions for 2015 is expected to be RedHat/CentOS 6.2. Please do so by the end of August. Thanks. Regards, The Softimage Team This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. -- -- Michal http://uk.linkedin.com/in/mdoniec
RE: Dealing with CAD files format
I had this recently and found that either using Rhino or Maya for converting the Iges model to polys and then into Softimage was a viable solution. One thing was clear though - Maya supports the Nurbs surfaces in the Iges file properly so rendres out of Maya didn't suffer from the discontinuities and little gaps between odd polygonal surfaces which I had in Soft. So please, Soft devs, consider better support for Nurbs! Morten Den 15. august 2013 kl. 18:03 skrev Spangler Christy span...@ntsb.gov: Talk about timing- I have recently been dealing with a .igs file as well. Deep Exploration did not import it well at all and 3D Max just choked on it. I imported it into AutoCAD where it looked relatively decent and exported it as .fbx. SoftImage imported the .fbx really well with just a few pieces out of place. I think I got lucky this time since in the past I've had a hard time wrangling with .igs files and know how messy they can be. Thank you, Oliver for the question and thank you all for the responses and advice, I'll be checking into the recommended file formats and MoI since I'm sure I will end up more of these file formats to work with in the future. Christy -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Leoung O'Young Sent: Wednesday, August 14, 2013 10:57 AM To: Stephan Hempel; softimage@listproc.autodesk.com Subject: Re: Dealing with CAD files format Thanks for the info. On 8/14/2013 10:55 AM, Stephan Hempel wrote: I don't know. As far as I know MoI imports only 3dm, iges, sat, step, ai, eps, pdf and dxf. No Parasolid files. From MoI I export obj. And with the export options you have good control over the resulting mesh. Stephan. __ eisblau | produkt + prozessvisualisierung | animation + visual effects Stephan Hempel stephan.hem...@eisblaufx.net Tel +49.(0)3643.251186 Goetheplatz 9b www.eisblau.deFunk +49.(0)179.1356295 99423 Weimar am Mittwoch, 14. August 2013 um 16:36 schrieben Sie: LOY Stephan, LOY So Step files are better than Parasolids files? LOY Are you exporting obj from MoI to bring into XSI? LOY Thanks, LOY Leoung LOY On 8/14/2013 7:43 AM, Stephan Hempel wrote: Hi would strongly recommend step-Files and convert them with MoI. So you have full control over how the geometry gets meshed (MoI has quite some options for tuning). And ask the client to keep the assembly groups intact. So you have all building blocks properly named as separate objects and don't have to deal with one single piece of geometry. This way I had never any problems. Try to stay away from IGES. I had always problems with missing surfaces. STL and WRML exports are already meshed. So it can be a bit of an problem to clean the geometry. Stephan. am Dienstag, 13. August 2013 um 22:15 schriebst Du: Hi guys, Next week I shall receive a mecanical pieces generated with Solidworks. Because I'm dealing with an agency, they might won't be able to send an obj or fbx file. They propose various formats : Assemblage or Assembly (.asm) Part (.prt) Parasolid (.x_t) Iges (.igs) Step AP203 or AP214 (.stp) IFC 2x3 (.ifc) ACIS (.sat) STL (.stl) VRML (.wrl) Universal3D (.u3d) 3Dxml (.3dxml) Catia Graphics (.cgr) So my question is, what format should I ask and what software would you recomend to open and save it in a classic polymesh format ? (preferably free...) I have an old Deep Exploration, I was thinking giving it a try. But if someone has a cool winning format + software to advice... Thank you ! Olivier CONFIDENTIALITY NOTICE - THIS E-MAIL TRANSMISSION MAY CONTAIN INFORMATION THAT IS PRIVILEGED, CONFIDENTIAL, PROPRIETARY, SUBJECT TO COPYRIGHT, AND/OR EXEMPT FROM DISCLOSURE UNDER APPLICABLE LAW. IT IS FOR THE USE OF INTENDED RECIPIENTS ONLY. If you are not an intended recipient of this message, please notify the original sender immediately by forwarding what you received and then delete all copies of the correspondence and attachments from your computer system. Any use, distribution, or disclosure of this message by unintended recipients is not authorized and may be unlawful.
displacing a surface with particles on it
Hi, i'm emitting grass clumps from a field, and at render time am using a fractal scalar to displace the ground my crappy work around for getting the grass to 'stick' to the displaced surface involves rendering out the fractal from a vertical ortho cam, using that image map as a push op on a higher rez version of the ground, then emitting the grass from that in Maya fur you can take into account surface displacement, the fur will stick to the displaced surface anyone thought of a better way of doing it in Soft? of course i 'could' texturemap the rendered fractal, use closest position on surface, get the texturemap value, and use that as an offset for each clump instance, but this would all be much easier if i could plug the fractal STRAIGHT INTO THE ICE TREE!!! oh and don't get me started on the fact that fractal scalar renders differently between arnold and mental ray, f5@*ing rendermap, bleh! /end of rant Adrian Wyer Fluid Pictures 75-77 Margaret St. London W1W 8SY ++44(0) 207 580 0829 adrian.w...@fluid-pictures.com blocked::blocked::blocked::mailto:adrian.w...@fluid-pictures.com www.fluid-pictures.com blocked::blocked::blocked::http://www.fluid-pictures.com/ Fluid Pictures Limited is registered in England and Wales. Company number:5657815 VAT number: 872 6893 71
Re: Strand length on the rendertree
sorry for the confusion. by strands and not using ice I mean using soft built-in Hair system. On the rendertree, Scalar State set to Barycentric B outputs a normalized length, which I don't want. I've implemented something similar to Leonard's tree in ice, but it really doesn't help, unless there's a way to transfer all the render hairs (not guides) to ice strands. I've tried melena and it works great, except there's a 1 million hairs limit, plus it keeps a live link with the original hair that hurts performance badly (It was not designed to work this way I believe). Maybe I'll have to dig into c++ and use the render hair accessor to bake xsi hair into a new pointcloud and do the gradient math on the icetree. 2013/8/16 Alan Fregtman alan.fregt...@gmail.com Looks like the moderator approved it... twice. On Thu, Aug 15, 2013 at 11:07 PM, Leonard Koch leonardkoch...@gmail.comwrote: Hey, I think you'll need ICE to do this. Here is an image of a setup which should accomplish what you are after: https://leonard-koch.squarespace.com/s/StrandLengthInRenderTree.jpg
Re: Strand length on the rendertree
You should be able to break that live link - as you really only need the curves from the original hair to generate the strands from - you can then use ICE to do the rest. S. On 2013/08/16 1:30 PM, Fabricio Chamon wrote: sorry for the confusion. by strands and not using ice I mean using soft built-in Hair system. On the rendertree, Scalar State set to Barycentric B outputs a normalized length, which I don't want. I've implemented something similar to Leonard's tree in ice, but it really doesn't help, unless there's a way to transfer all the render hairs (not guides) to ice strands. I've tried melena and it works great, except there's a 1 million hairs limit, plus it keeps a live link with the original hair that hurts performance badly (It was not designed to work this way I believe). Maybe I'll have to dig into c++ and use the render hair accessor to bake xsi hair into a new pointcloud and do the gradient math on the icetree. 2013/8/16 Alan Fregtman alan.fregt...@gmail.com mailto:alan.fregt...@gmail.com Looks like the moderator approved it... twice. On Thu, Aug 15, 2013 at 11:07 PM, Leonard Koch leonardkoch...@gmail.com mailto:leonardkoch...@gmail.com wrote: Hey, I think you'll need ICE to do this. Here is an image of a setup which should accomplish what you are after: https://leonard-koch.squarespace.com/s/StrandLengthInRenderTree.jpg
Re: Softimage 2015 User Survey
+1 for bigger developer team and more RD dedicated to SI instead of only maintenance crew ;) On Fri, Aug 16, 2013 at 3:03 PM, Miquel Campos miquel.cam...@gmail.comwrote: +1 for any easy to use distro Miquel Campos www.miquelTD.com 2013/8/16 Alan Fregtman alan.fregt...@gmail.com +1 for Ubuntu support n̶o̶t̶ ̶i̶n̶v̶o̶l̶v̶i̶n̶g̶ ̶p̶l̶a̶n̶e̶t̶a̶r̶y̶ ̶a̶l̶i̶g̶n̶m̶e̶n̶t̶ ̶a̶n̶d̶/̶o̶r̶ ̶v̶o̶o̶d̶o̶o̶ ̶s̶a̶c̶r̶i̶f̶i̶c̶e̶s being simple. On Fri, Aug 16, 2013 at 12:48 AM, Angus Davidson angus.david...@wits.ac.za wrote: Hi Chris Very happy to see this survey (completed) The linux installer for Softimage needs a lot of polish. ;) When you guys get to it would it be possible to allow an Ubuntu / Linux Mint version as well. I know you cant specifically target all distributions, but at least allowing an easy install via rpms or deb would be a big step forward. Also if it could be robust enough that you don't need to spend days trying to get your .so file and other celestial entities to align so that it will actually work within a decent timeframe. Kind regards Angus -- *From:* Chris Chia [chris.c...@autodesk.com] *Sent:* 16 August 2013 04:51 AM *To:* softimage@listproc.autodesk.com *Subject:* Softimage 2015 User Survey Hi guys, We need some inputs from everyone. Please fill up the survey below: https://customer.voice.autodesk.com/se.ashx?s=077012DC304DCD63 The reason for this survey is to access the impact of dropping official support for Fedora 14. If we do drop support, we intend to continue running automated sanity checks on Fedora 14 for a while longer. The officially supported Linux distributions for 2015 is expected to be RedHat/CentOS 6.2. Please do so by the end of August. Thanks. Regards, The Softimage Team This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary.
RE: Softimage 2015 User Survey
The shortest survey ever? or just me. Q1: Do you use linux? no Thanks you for participating in the survey. A ... http://www.hackneyeffects.com/https://vimeo.com/user4174293http://www.linkedin.com/pub/andi-farhall/b/496/b21 http://www.flickr.com/photos/lord_hackney/ http://spylon.tumblr.com/ This email and any attachments to it may be confidential and are intended solely for the use of the individual to whom it is addressed. Any views or opinions expressed are solely those of the author and do not necessarily represent those of Hackney Effects Ltd.If you are not the intended recipient of this email, you must neither take any action based upon its contents, nor copy or show it to anyone.Please contact the sender if you believe you have received this email in error. Date: Fri, 16 Aug 2013 15:10:55 +0200 Subject: Re: Softimage 2015 User Survey From: mirkoj.anima...@gmail.com To: softimage@listproc.autodesk.com +1 for bigger developer team and more RD dedicated to SI instead of only maintenance crew ;) On Fri, Aug 16, 2013 at 3:03 PM, Miquel Campos miquel.cam...@gmail.com wrote: +1 for any easy to use distro Miquel Campos www.miquelTD.com 2013/8/16 Alan Fregtman alan.fregt...@gmail.com +1 for Ubuntu support n̶o̶t̶ ̶i̶n̶v̶o̶l̶v̶i̶n̶g̶ ̶p̶l̶a̶n̶e̶t̶a̶r̶y̶ ̶a̶l̶i̶g̶n̶m̶e̶n̶t̶ ̶a̶n̶d̶/̶o̶r̶ ̶v̶o̶o̶d̶o̶o̶ ̶s̶a̶c̶r̶i̶f̶i̶c̶e̶s being simple. On Fri, Aug 16, 2013 at 12:48 AM, Angus Davidson angus.david...@wits.ac.za wrote: Hi Chris Very happy to see this survey (completed) The linux installer for Softimage needs a lot of polish. ;) When you guys get to it would it be possible to allow an Ubuntu / Linux Mint version as well. I know you cant specifically target all distributions, but at least allowing an easy install via rpms or deb would be a big step forward. Also if it could be robust enough that you don't need to spend days trying to get your .so file and other celestial entities to align so that it will actually work within a decent timeframe. Kind regards Angus From: Chris Chia [chris.c...@autodesk.com] Sent: 16 August 2013 04:51 AM To: softimage@listproc.autodesk.com Subject: Softimage 2015 User Survey Hi guys, We need some inputs from everyone. Please fill up the survey below: https://customer.voice.autodesk.com/se.ashx?s=077012DC304DCD63 The reason for this survey is to access the impact of dropping official support for Fedora 14. If we do drop support, we intend to continue running automated sanity checks on Fedora 14 for a while longer. The officially supported Linux distributions for 2015 is expected to be RedHat/CentOS 6.2. Please do so by the end of August. Thanks. Regards, The Softimage Team This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary.
Re: Softimage 2015 User Survey
Personally I would have liked a Q2: Would you like a Mac OSX Version ? ;) But failing that a easy to use distro for linux is a very clear winner. From: Andi Farhall hack...@outlook.commailto:hack...@outlook.com Reply-To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Date: Friday 16 August 2013 3:38 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: RE: Softimage 2015 User Survey The shortest survey ever? or just me. Q1: Do you use linux? no Thanks you for participating in the survey. A ... http://www.hackneyeffects.com/ https://vimeo.com/user4174293 http://www.linkedin.com/pub/andi-farhall/b/496/b21 http://www.flickr.com/photos/lord_hackney/ http://spylon.tumblr.com/ This email and any attachments to it may be confidential and are intended solely for the use of the individual to whom it is addressed. Any views or opinions expressed are solely those of the author and do not necessarily represent those of Hackney Effects Ltd. If you are not the intended recipient of this email, you must neither take any action based upon its contents, nor copy or show it to anyone. Please contact the sender if you believe you have received this email in error. Date: Fri, 16 Aug 2013 15:10:55 +0200 Subject: Re: Softimage 2015 User Survey From: mirkoj.anima...@gmail.commailto:mirkoj.anima...@gmail.com To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com +1 for bigger developer team and more RD dedicated to SI instead of only maintenance crew ;) On Fri, Aug 16, 2013 at 3:03 PM, Miquel Campos miquel.cam...@gmail.commailto:miquel.cam...@gmail.com wrote: +1 for any easy to use distro Miquel Campos www.miquelTD.comhttp://www.miquelTD.com 2013/8/16 Alan Fregtman alan.fregt...@gmail.commailto:alan.fregt...@gmail.com +1 for Ubuntu support n̶o̶t̶ ̶i̶n̶v̶o̶l̶v̶i̶n̶g̶ ̶p̶l̶a̶n̶e̶t̶a̶r̶y̶ ̶a̶l̶i̶g̶n̶m̶e̶n̶t̶ ̶a̶n̶d̶/̶o̶r̶ ̶v̶o̶o̶d̶o̶o̶ ̶s̶a̶c̶r̶i̶f̶i̶c̶e̶s being simple. On Fri, Aug 16, 2013 at 12:48 AM, Angus Davidson angus.david...@wits.ac.zamailto:angus.david...@wits.ac.za wrote: Hi Chris Very happy to see this survey (completed) The linux installer for Softimage needs a lot of polish. ;) When you guys get to it would it be possible to allow an Ubuntu / Linux Mint version as well. I know you cant specifically target all distributions, but at least allowing an easy install via rpms or deb would be a big step forward. Also if it could be robust enough that you don't need to spend days trying to get your .so file and other celestial entities to align so that it will actually work within a decent timeframe. Kind regards Angus From: Chris Chia [chris.c...@autodesk.commailto:chris.c...@autodesk.com] Sent: 16 August 2013 04:51 AM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Softimage 2015 User Survey Hi guys, We need some inputs from everyone. Please fill up the survey below: https://customer.voice.autodesk.com/se.ashx?s=077012DC304DCD63 The reason for this survey is to access the impact of dropping official support for Fedora 14. If we do drop support, we intend to continue running automated sanity checks on Fedora 14 for a while longer. The officially supported Linux distributions for 2015 is expected to be RedHat/CentOS 6.2. Please do so by the end of August. Thanks. Regards, The Softimage Team This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. table width=100% border=0 cellspacing=0 cellpadding=0 style=width:100%; tr td align=left style=text-align:justify;font face=arial,sans-serif size=1 color=#99span style=font-size:11px;This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may
RE: bin format from soft to maya
Oh dear, seems it isn't the answer, looks like .bin is my only hope... anyone, anyone, bueller... N From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Nick Angus Sent: Friday, 16 August 2013 5:35 PM To: softimage@listproc.autodesk.com Subject: RE: bin format from soft to maya Never mind gang, Exocortex crate seems to be the answer! N From: softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.com] on behalf of Nick Angus [n...@altvfx.com] Sent: 16 August 2013 16:16 To: softimage@listproc.autodesk.com Subject: bin format from soft to maya Hi folks, this is a strange one, I need to get particles from ICE to maya via the realflow bin format. This is because this seems to be the only format that the Naiad emp converter works with from ICE. All works fine but I don't seem to be able to get point velocity into Maya, which is the whole purpose of the exercise... I have tried adding velocity in the tree, even using names that Maya would recognise (like WorldVelocity and AngularVelocityPP) Any help greatly appreciated. N
Aw: RE: bin format from soft to maya
Just a guess: Did you try creating a custom per particle attribute in Maya BEFORE (!) assigning your cache? I had no trouble getting my custom attributes over this way. Gesendet:Freitag, 16. August 2013 um 15:51 Uhr Von:Nick Angus n...@altvfx.com An:softimage@listproc.autodesk.com softimage@listproc.autodesk.com Betreff:RE: bin format from soft to maya Oh dear, seems it isnt the answer, looks like .bin is my only hope anyone, anyone, bueller N From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Nick Angus Sent: Friday, 16 August 2013 5:35 PM To: softimage@listproc.autodesk.com Subject: RE: bin format from soft to maya Never mind gang, Exocortex crate seems to be the answer! N From: softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.com] on behalf of Nick Angus [n...@altvfx.com] Sent: 16 August 2013 16:16 To: softimage@listproc.autodesk.com Subject: bin format from soft to maya Hi folks, this is a strange one, I need to get particles from ICE to maya via the realflow bin format. This is because this seems to be the only format that the Naiad emp converter works with from ICE. All works fine but I dont seem to be able to get point velocity into Maya, which is the whole purpose of the exercise... I have tried adding velocity in the tree, even using names that Maya would recognise (like WorldVelocity and AngularVelocityPP) Any help greatly appreciated. N
RE: RE: bin format from soft to maya
Thanks Leo, but I am using the attributes already in Maya, point velocity should be a pretty standard one. I am now considering using Steve Caron skies PRT exporter if I can just figure out how to use the export function (I can’t find the dang thing in the menus now I have installed it ; ) N From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Leo Quensel Sent: Saturday, 17 August 2013 12:13 AM To: softimage@listproc.autodesk.com Subject: Aw: RE: bin format from soft to maya Just a guess: Did you try creating a custom per particle attribute in Maya BEFORE (!) assigning your cache? I had no trouble getting my custom attributes over this way. Gesendet: Freitag, 16. August 2013 um 15:51 Uhr Von: Nick Angus n...@altvfx.commailto:n...@altvfx.com An: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Betreff: RE: bin format from soft to maya Oh dear, seems it isn’t the answer, looks like .bin is my only hope… anyone, anyone, bueller… N From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Nick Angus Sent: Friday, 16 August 2013 5:35 PM To: softimage@listproc.autodesk.com Subject: RE: bin format from soft to maya Never mind gang, Exocortex crate seems to be the answer! N From: softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.com] on behalf of Nick Angus [n...@altvfx.com] Sent: 16 August 2013 16:16 To: softimage@listproc.autodesk.com Subject: bin format from soft to maya Hi folks, this is a strange one, I need to get particles from ICE to maya via the realflow bin format. This is because this seems to be the only format that the Naiad emp converter works with from ICE. All works fine but I don't seem to be able to get point velocity into Maya, which is the whole purpose of the exercise... I have tried adding velocity in the tree, even using names that Maya would recognise (like WorldVelocity and AngularVelocityPP) Any help greatly appreciated. N
Re: Softimage 2015 User Survey
Thanks Andi for taking your time to complete the survey. The survey is aimed to get some answers from our Linux users. Nevertheless it's still good to know how many Windows users for Softimage. Regards, Chris Sent from my iPhone On 16 Aug, 2013, at 9:38 PM, Andi Farhall hack...@outlook.commailto:hack...@outlook.com wrote: The shortest survey ever? or just me. Q1: Do you use linux? no Thanks you for participating in the survey. A ... http://www.hackneyeffects.com/ https://vimeo.com/user4174293 http://www.linkedin.com/pub/andi-farhall/b/496/b21 http://www.flickr.com/photos/lord_hackney/ http://spylon.tumblr.com/ This email and any attachments to it may be confidential and are intended solely for the use of the individual to whom it is addressed. Any views or opinions expressed are solely those of the author and do not necessarily represent those of Hackney Effects Ltd. If you are not the intended recipient of this email, you must neither take any action based upon its contents, nor copy or show it to anyone. Please contact the sender if you believe you have received this email in error. Date: Fri, 16 Aug 2013 15:10:55 +0200 Subject: Re: Softimage 2015 User Survey From: mirkoj.anima...@gmail.commailto:mirkoj.anima...@gmail.com To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com +1 for bigger developer team and more RD dedicated to SI instead of only maintenance crew ;) On Fri, Aug 16, 2013 at 3:03 PM, Miquel Campos miquel.cam...@gmail.commailto:miquel.cam...@gmail.com wrote: +1 for any easy to use distro Miquel Campos www.miquelTD.comhttp://www.miquelTD.com 2013/8/16 Alan Fregtman alan.fregt...@gmail.commailto:alan.fregt...@gmail.com +1 for Ubuntu support n̶o̶t̶ ̶i̶n̶v̶o̶l̶v̶i̶n̶g̶ ̶p̶l̶a̶n̶e̶t̶a̶r̶y̶ ̶a̶l̶i̶g̶n̶m̶e̶n̶t̶ ̶a̶n̶d̶/̶o̶r̶ ̶v̶o̶o̶d̶o̶o̶ ̶s̶a̶c̶r̶i̶f̶i̶c̶e̶s being simple. On Fri, Aug 16, 2013 at 12:48 AM, Angus Davidson angus.david...@wits.ac.zamailto:angus.david...@wits.ac.za wrote: Hi Chris Very happy to see this survey (completed) The linux installer for Softimage needs a lot of polish. ;) When you guys get to it would it be possible to allow an Ubuntu / Linux Mint version as well. I know you cant specifically target all distributions, but at least allowing an easy install via rpms or deb would be a big step forward. Also if it could be robust enough that you don't need to spend days trying to get your .so file and other celestial entities to align so that it will actually work within a decent timeframe. Kind regards Angus From: Chris Chia [chris.c...@autodesk.commailto:chris.c...@autodesk.com] Sent: 16 August 2013 04:51 AM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Softimage 2015 User Survey Hi guys, We need some inputs from everyone. Please fill up the survey below: https://customer.voice.autodesk.com/se.ashx?s=077012DC304DCD63 The reason for this survey is to access the impact of dropping official support for Fedora 14. If we do drop support, we intend to continue running automated sanity checks on Fedora 14 for a while longer. The officially supported Linux distributions for 2015 is expected to be RedHat/CentOS 6.2. Please do so by the end of August. Thanks. Regards, The Softimage Team This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. attachment: winmail.dat
RE: Softimage 2015 User Survey
Most welcome... perhaps if i had actually read the email rather than thinking ooh, form to fill in i would have known the remit. cheers,A ... http://www.hackneyeffects.com/https://vimeo.com/user4174293http://www.linkedin.com/pub/andi-farhall/b/496/b21 http://www.flickr.com/photos/lord_hackney/ http://spylon.tumblr.com/ This email and any attachments to it may be confidential and are intended solely for the use of the individual to whom it is addressed. Any views or opinions expressed are solely those of the author and do not necessarily represent those of Hackney Effects Ltd.If you are not the intended recipient of this email, you must neither take any action based upon its contents, nor copy or show it to anyone.Please contact the sender if you believe you have received this email in error. From: chris.c...@autodesk.com To: softimage@listproc.autodesk.com Subject: Re: Softimage 2015 User Survey Date: Fri, 16 Aug 2013 14:17:58 + Thanks Andi for taking your time to complete the survey.The survey is aimed to get some answers from our Linux users. Nevertheless it's still good to know how many Windows users for Softimage. Regards,Chris Sent from my iPhone On 16 Aug, 2013, at 9:38 PM, Andi Farhall hack...@outlook.com wrote: The shortest survey ever? or just me. Q1: Do you use linux? no Thanks you for participating in the survey. A ... http://www.hackneyeffects.com/https://vimeo.com/user4174293http://www.linkedin.com/pub/andi-farhall/b/496/b21 http://www.flickr.com/photos/lord_hackney/ http://spylon.tumblr.com/ This email and any attachments to it may be confidential and are intended solely for the use of the individual to whom it is addressed. Any views or opinions expressed are solely those of the author and do not necessarily represent those of Hackney Effects Ltd.If you are not the intended recipient of this email, you must neither take any action based upon its contents, nor copy or show it to anyone.Please contact the sender if you believe you have received this email in error. Date: Fri, 16 Aug 2013 15:10:55 +0200 Subject: Re: Softimage 2015 User Survey From: mirkoj.anima...@gmail.com To: softimage@listproc.autodesk.com +1 for bigger developer team and more RD dedicated to SI instead of only maintenance crew ;) On Fri, Aug 16, 2013 at 3:03 PM, Miquel Campos miquel.cam...@gmail.com wrote: +1 for any easy to use distro Miquel Campos www.miquelTD.com 2013/8/16 Alan Fregtman alan.fregt...@gmail.com +1 for Ubuntu support n̶o̶t̶ ̶i̶n̶v̶o̶l̶v̶i̶n̶g̶ ̶p̶l̶a̶n̶e̶t̶a̶r̶y̶ ̶a̶l̶i̶g̶n̶m̶e̶n̶t̶ ̶a̶n̶d̶/̶o̶r̶ ̶v̶o̶o̶d̶o̶o̶ ̶s̶a̶c̶r̶i̶f̶i̶c̶e̶s being simple. On Fri, Aug 16, 2013 at 12:48 AM, Angus Davidson angus.david...@wits.ac.za wrote: Hi Chris Very happy to see this survey (completed) The linux installer for Softimage needs a lot of polish. ;) When you guys get to it would it be possible to allow an Ubuntu / Linux Mint version as well. I know you cant specifically target all distributions, but at least allowing an easy install via rpms or deb would be a big step forward. Also if it could be robust enough that you don't need to spend days trying to get your .so file and other celestial entities to align so that it will actually work within a decent timeframe. Kind regards Angus From: Chris Chia [chris.c...@autodesk.com] Sent: 16 August 2013 04:51 AM To: softimage@listproc.autodesk.com Subject: Softimage 2015 User Survey Hi guys, We need some inputs from everyone. Please fill up the survey below: https://customer.voice.autodesk.com/se.ashx?s=077012DC304DCD63 The reason for this survey is to access the impact of dropping official support for Fedora 14. If we do drop support, we intend to continue running automated sanity checks on Fedora 14 for a while longer. The officially supported Linux distributions for 2015 is expected to be RedHat/CentOS 6.2. Please do so by the end of August. Thanks. Regards, The Softimage Team This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All
Re: Softimage 2015 User Survey
Haha... me too ;-) Rob \/-\/\/ On 16-8-2013 15:38, Andi Farhall wrote: The shortest survey ever? or just me. Q1: Do you use linux? /no/ / / Thanks you for participating in the survey. A ... http://www.hackneyeffects.com/ https://vimeo.com/user4174293 http://www.linkedin.com/pub/andi-farhall/b/496/b21 http://www.flickr.com/photos/lord_hackney/ http://spylon.tumblr.com/ This email and any attachments to it may be confidential and are intended solely for the use of the individual to whom it is addressed. Any views or opinions expressed are solely those of the author and do not necessarily represent those of Hackney Effects Ltd. If you are not the intended recipient of this email, you must neither take any action based upon its contents, nor copy or show it to anyone. Please contact the sender if you believe you have received this email in error. Date: Fri, 16 Aug 2013 15:10:55 +0200 Subject: Re: Softimage 2015 User Survey From: mirkoj.anima...@gmail.com To: softimage@listproc.autodesk.com +1 for bigger developer team and more RD dedicated to SI instead of only maintenance crew ;) On Fri, Aug 16, 2013 at 3:03 PM, Miquel Campos miquel.cam...@gmail.com mailto:miquel.cam...@gmail.com wrote: +1 for any easy to use distro Miquel Campos www.miquelTD.com http://www.miquelTD.com 2013/8/16 Alan Fregtman alan.fregt...@gmail.com mailto:alan.fregt...@gmail.com +1 for Ubuntu support n̶o̶t̶ ̶i̶n̶v̶o̶l̶v̶i̶n̶g̶ ̶p̶l̶a̶n̶e̶t̶a̶r̶y̶ ̶a̶l̶i̶g̶n̶m̶e̶n̶t̶ ̶a̶n̶d̶/̶o̶r̶ ̶v̶o̶o̶d̶o̶o̶ ̶s̶a̶c̶r̶i̶f̶i̶c̶e̶s being simple. On Fri, Aug 16, 2013 at 12:48 AM, Angus Davidson angus.david...@wits.ac.za mailto:angus.david...@wits.ac.za wrote: Hi Chris Very happy to see this survey (completed) The linux installer for Softimage needs a lot of polish. ;) When you guys get to it would it be possible to allow an Ubuntu / Linux Mint version as well. I know you cant specifically target all distributions, but at least allowing an easy install via rpms or deb would be a big step forward. Also if it could be robust enough that you don't need to spend days trying to get your .so file and other celestial entities to align so that it will actually work within a decent timeframe. Kind regards Angus *From:* Chris Chia [chris.c...@autodesk.com mailto:chris.c...@autodesk.com] *Sent:* 16 August 2013 04:51 AM *To:* softimage@listproc.autodesk.com mailto:softimage@listproc.autodesk.com *Subject:* Softimage 2015 User Survey Hi guys, We need some inputs from everyone. Please fill up the survey below: https://customer.voice.autodesk.com/se.ashx?s=077012DC304DCD63 The reason for this survey is to access the impact of dropping official support for Fedora 14. If we do drop support, we intend to continue running automated sanity checks on Fedora 14 for a while longer. The officially supported Linux distributions for 2015 is expected to be RedHat/CentOS 6.2. Please do so by the end of August. Thanks. Regards, The Softimage Team This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. No virus found in this message. Checked by AVG - www.avg.com http://www.avg.com Version: 2013.0.3392 / Virus Database: 3211/6581 - Release Date: 08/15/13
Re: Softimage 2015 User Survey
hey miquel, you are not alone. whenever people see me using softimage on my fedora-booted macbook air 11 they go like: wow, how is that even possible?, followed by: can i do that, too? :) imho it is just great to use softimage inside a modern desktop with spaces and everything. i've got mudbox and even maya there along with photoshop (the latter through wine) and they all perform quite well... much better than i had initially expected. maybe i should finally write a detailed install-how-to... i've been planning this for a while, i just lack(/ed) the time... but it would be for 2013 only as i haven't managed to install a working version of 2014 on any distro yet - it doesn't seem to be registering with the window manager at all and hence is pretty much unusable on any multitasking desktop environment. *fingers crossed* that they do something about it.. cheers! chris On 08/16/2013 04:36 PM, Miquel Campos wrote: Hello Chris, I would like to add that I am windows user because is damn difficult to install Softimage in linux. I would add a question in the survey Are you interested in move to Linux if we make the installer easy? answer : Hell Yeah! Cheers, Miquel Miquel Campos www.miquelTD.com 2013/8/16 Chris Chia chris.c...@autodesk.com Thanks Andi for taking your time to complete the survey. The survey is aimed to get some answers from our Linux users. Nevertheless it's still good to know how many Windows users for Softimage. Regards, Chris Sent from my iPhone On 16 Aug, 2013, at 9:38 PM, Andi Farhall hack...@outlook.commailto: hack...@outlook.com wrote: The shortest survey ever? or just me. Q1: Do you use linux? no Thanks you for participating in the survey. A ... http://www.hackneyeffects.com/ https://vimeo.com/user4174293 http://www.linkedin.com/pub/andi-farhall/b/496/b21 http://www.flickr.com/photos/lord_hackney/ http://spylon.tumblr.com/ This email and any attachments to it may be confidential and are intended solely for the use of the individual to whom it is addressed. Any views or opinions expressed are solely those of the author and do not necessarily represent those of Hackney Effects Ltd. If you are not the intended recipient of this email, you must neither take any action based upon its contents, nor copy or show it to anyone. Please contact the sender if you believe you have received this email in error. Date: Fri, 16 Aug 2013 15:10:55 +0200 Subject: Re: Softimage 2015 User Survey From: mirkoj.anima...@gmail.commailto:mirkoj.anima...@gmail.com To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com +1 for bigger developer team and more RD dedicated to SI instead of only maintenance crew ;) On Fri, Aug 16, 2013 at 3:03 PM, Miquel Campos miquel.cam...@gmail.com mailto:miquel.cam...@gmail.com wrote: +1 for any easy to use distro Miquel Campos www.miquelTD.comhttp://www.miquelTD.com 2013/8/16 Alan Fregtman alan.fregt...@gmail.commailto: alan.fregt...@gmail.com +1 for Ubuntu support n̶o̶t̶ ̶i̶n̶v̶o̶l̶v̶i̶n̶g̶ ̶p̶l̶a̶n̶e̶t̶a̶r̶y̶ ̶a̶l̶i̶g̶n̶m̶e̶n̶t̶ ̶a̶n̶d̶/̶o̶r̶ ̶v̶o̶o̶d̶o̶o̶ ̶s̶a̶c̶r̶i̶f̶i̶c̶e̶s being simple. On Fri, Aug 16, 2013 at 12:48 AM, Angus Davidson angus.david...@wits.ac.zamailto:angus.david...@wits.ac.za wrote: Hi Chris Very happy to see this survey (completed) The linux installer for Softimage needs a lot of polish. ;) When you guys get to it would it be possible to allow an Ubuntu / Linux Mint version as well. I know you cant specifically target all distributions, but at least allowing an easy install via rpms or deb would be a big step forward. Also if it could be robust enough that you don't need to spend days trying to get your .so file and other celestial entities to align so that it will actually work within a decent timeframe. Kind regards Angus From: Chris Chia [chris.c...@autodesk.commailto:chris.c...@autodesk.com] Sent: 16 August 2013 04:51 AM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Softimage 2015 User Survey Hi guys, We need some inputs from everyone. Please fill up the survey below: https://customer.voice.autodesk.com/se.ashx?s=077012DC304DCD63 The reason for this survey is to access the impact of dropping official support for Fedora 14. If we do drop support, we intend to continue running automated sanity checks on Fedora 14 for a while longer. The officially supported Linux distributions for 2015 is expected to be RedHat/CentOS 6.2. Please do so by the end of August. Thanks. Regards, The Softimage Team This communication is intended for the addressee only. It is confidential. If you have received this communication in error,
Re: Dealing with CAD files format
So please, Soft devs, consider better support for Nurbs! I agreed 100%. We keep on running into problem with imported CAD models in XSI Leoung On 8/16/2013 5:06 AM, Morten Bartholdy wrote: I had this recently and found that either using Rhino or Maya for converting the Iges model to polys and then into Softimage was a viable solution. One thing was clear though - Maya supports the Nurbs surfaces in the Iges file properly so rendres out of Maya didn't suffer from the discontinuities and little gaps between odd polygonal surfaces which I had in Soft. So please, Soft devs, consider better support for Nurbs! Morten Den 15. august 2013 kl. 18:03 skrev Spangler Christy span...@ntsb.gov: Talk about timing- I have recently been dealing with a .igs file as well. Deep Exploration did not import it well at all and 3D Max just choked on it. I imported it into AutoCAD where it looked relatively decent and exported it as .fbx. SoftImage imported the .fbx really well with just a few pieces out of place. I think I got lucky this time since in the past I've had a hard time wrangling with .igs files and know how messy they can be. Thank you, Oliver for the question and thank you all for the responses and advice, I'll be checking into the recommended file formats and MoI since I'm sure I will end up more of these file formats to work with in the future. Christy -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Leoung O'Young Sent: Wednesday, August 14, 2013 10:57 AM To: Stephan Hempel; softimage@listproc.autodesk.com Subject: Re: Dealing with CAD files format Thanks for the info. On 8/14/2013 10:55 AM, Stephan Hempel wrote: I don't know. As far as I know MoI imports only 3dm, iges, sat, step, ai, eps, pdf and dxf. No Parasolid files. From MoI I export obj. And with the export options you have good control over the resulting mesh. Stephan. __ eisblau | produkt + prozessvisualisierung | animation + visual effects Stephan Hempel stephan.hem...@eisblaufx.net Tel +49.(0)3643.251186 Goetheplatz 9b www.eisblau.deFunk +49.(0)179.1356295 99423 Weimar am Mittwoch, 14. August 2013 um 16:36 schrieben Sie: LOY Stephan, LOY So Step files are better than Parasolids files? LOY Are you exporting obj from MoI to bring into XSI? LOY Thanks, LOY Leoung LOY On 8/14/2013 7:43 AM, Stephan Hempel wrote: Hi would strongly recommend step-Files and convert them with MoI. So you have full control over how the geometry gets meshed (MoI has quite some options for tuning). And ask the client to keep the assembly groups intact. So you have all building blocks properly named as separate objects and don't have to deal with one single piece of geometry. This way I had never any problems. Try to stay away from IGES. I had always problems with missing surfaces. STL and WRML exports are already meshed. So it can be a bit of an problem to clean the geometry. Stephan. am Dienstag, 13. August 2013 um 22:15 schriebst Du: Hi guys, Next week I shall receive a mecanical pieces generated with Solidworks. Because I'm dealing with an agency, they might won't be able to send an obj or fbx file. They propose various formats : Assemblage or Assembly (.asm) Part (.prt) Parasolid (.x_t) Iges (.igs) Step AP203 or AP214 (.stp) IFC 2x3 (.ifc) ACIS (.sat) STL (.stl) VRML (.wrl) Universal3D (.u3d) 3Dxml (.3dxml) Catia Graphics (.cgr) So my question is, what format should I ask and what software would you recomend to open and save it in a classic polymesh format ? (preferably free...) I have an old Deep Exploration, I was thinking giving it a try. But if someone has a cool winning format + software to advice... Thank you ! Olivier CONFIDENTIALITY NOTICE - THIS E-MAIL TRANSMISSION MAY CONTAIN INFORMATION THAT IS PRIVILEGED, CONFIDENTIAL, PROPRIETARY, SUBJECT TO COPYRIGHT, AND/OR EXEMPT FROM DISCLOSURE UNDER APPLICABLE LAW. IT IS FOR THE USE OF INTENDED RECIPIENTS ONLY. If you are not an intended recipient of this message, please notify the original sender immediately by forwarding what you received and then delete all copies of the correspondence and attachments from your computer system. Any use, distribution, or disclosure of this message by unintended recipients is not authorized and may be unlawful.
Goemetry Peculia-Queries
I've got a question regarding geometry queries. Specifically regarding Point In Volume but the same question applies to Get Closest Location as well. What I have discovered with Point in Volume is: a. I have a cube and a null. The ice tree is on the null. b. If I query a simple volume using the cube as volume to be detected, but connect nothing to the position input, everything works as expected. Position is assumed from self(the null) and computes accurately relative to self. c. If I apply an external position input from either self or a different object, the calculation appears to be incorrect. d. If I use the global position of self the volume is detected halfway into the volume. This would technical represent ¼ of the volume where detection is active. I am aware using self as position is redundant since it already operates on self, but it serves as a useful comparison to illustrate that things don't evaluate as expected. e. If I use the global position of a third object, and self is at a position which is non-zero, then detection occurs in the opposite offset of self's position. Volume is detection is accurate by volume, though offset in space, so while it detects the correct amount of volume, its not in the right place relative the cube. Now I realize I can negate the offset in example E by subtracting self's global position from the third objects global position and volume detection operates as expected. I also realize I can correct the difference in example D by multiplying self's global position by 2, multiplying that vector by the cubes matrix, then adding the cube's global position to that. I'm not looking for an answer on how to correct the unexpected results. I am curious as to why there is this assumed modification on detection position by self, internally to Point in Volume, with no apparent documentation to this effect. I see similar results with Get Closest Location. What advantage is there to this kind of self-centric evaluation? Why not just take a verbatim position? -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) Mymic Technical Services NASA Langley Research Center __ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party.
RE: Softimage 2015 User Survey
hahahahaha _ From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of wavo Sent: 16 August 2013 16:25 To: softimage@listproc.autodesk.com Subject: Re: Softimage 2015 User Survey Walter Volbers Senior Animator FIFTYEIGHT 3D Animation Digital Effects GmbH Kontorhaus Osthafen Lindleystraße 12 60314 Frankfurt am Main Germany Telefon +49 (0) 69.48 000 55.50 Telefax +49 (0) 69.48 000 55.15 mailto:w...@fiftyeight.com http://www.fiftyeight.com
Re: Dealing with CAD files format
On Fri, Aug 16, 2013 at 11:06 AM, Morten Bartholdy x...@colorshopvfx.dkwrote: ** I had this recently and found that either using Rhino or Maya for converting the Iges model to polys and then into Softimage was a viable solution. One thing was clear though - Maya supports the Nurbs surfaces in the Iges file properly so rendres out of Maya didn't suffer from the discontinuities and little gaps between odd polygonal surfaces which I had in Soft. as far as i remember MOI was actually written by former rhino developers, thats why it deals quite well with the native rhino format. overall though like already mentioned, i felt like meshing options in MOI were far superior to those in rhino. you can fine tune quite well where you want details, how to subdivide large areas and on and on. with a bit of trial and error i ended up with perfect meshes with perfect shading in softimage, while also making them as light as possible. c.
Re: Softimage 2015 User Survey
I'd also like to add that If we ever have to have a larger render farm, our admin will most certainly prefer to use Linux. Fedora is his first choice. On Fri, Aug 16, 2013 at 10:37 AM, adrian wyer adrian.w...@fluid-pictures.com wrote: ** ** ** hahahahaha ** ** -- *From:* **softimage-boun...@listproc.autodesk.com** [mailto:** softimage-boun...@listproc.autodesk.com**] *On Behalf Of *wavo *Sent:* 16 August 2013 16:25 *To:* **softimage@listproc.autodesk.com ** *Subject:* Re: Softimage 2015 User Survey ** ** ** ** *Walter Volbers*** Senior Animator *FIFTYEIGHT* 3D Animation Digital Effects GmbH Kontorhaus Osthafen Lindleystraße 12 60314 Frankfurt am Main Germany Telefon +49 (0) 69.48 000 55.50 Telefax +49 (0) 69.48 000 55.15 *mailto:w...@fiftyeight.com w...@fiftyeight.com http://www.fiftyeight.com * -- -=T=-
Re: Softimage 2015 User Survey
Totally agree with Miquel. I'd switch to linux tomorrow if the installation process was easier. On Fri, Aug 16, 2013 at 11:37 AM, adrian wyer adrian.w...@fluid-pictures.com wrote: ** ** ** hahahahaha ** ** -- *From:* **softimage-boun...@listproc.autodesk.com** [mailto:** softimage-boun...@listproc.autodesk.com**] *On Behalf Of *wavo *Sent:* 16 August 2013 16:25 *To:* **softimage@listproc.autodesk.com ** *Subject:* Re: Softimage 2015 User Survey ** ** ** ** *Walter Volbers*** Senior Animator *FIFTYEIGHT* 3D Animation Digital Effects GmbH Kontorhaus Osthafen Lindleystraße 12 60314 Frankfurt am Main Germany Telefon +49 (0) 69.48 000 55.50 Telefax +49 (0) 69.48 000 55.15 *mailto:w...@fiftyeight.com w...@fiftyeight.com http://www.fiftyeight.com * -- Bruno-Pierre Jobin 3D Artist 514-445-4539
RE: Goemetry Peculia-Queries
Just as ICE will give you position and vector values local to the self's ref frame when getting data at locations, it assumes that the input positions and vectors for geometry queries like Point in Volume or Raycast are local to the self. That's why it worked like that when there was no input - the default value (0, 0, 0) was interpreted relative to self, not the world. So if a value is in global coordinates, you'll need it to the self's ref frame. If it's in another object's ref frame, you'll need to convert it to global first, and then to local self. gray From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ponthieux, Joseph G. (LARC-E1A)[LITES] Sent: Friday, August 16, 2013 11:38 AM To: softimage@listproc.autodesk.com Subject: Goemetry Peculia-Queries I've got a question regarding geometry queries. Specifically regarding Point In Volume but the same question applies to Get Closest Location as well. What I have discovered with Point in Volume is: a. I have a cube and a null. The ice tree is on the null. b. If I query a simple volume using the cube as volume to be detected, but connect nothing to the position input, everything works as expected. Position is assumed from self(the null) and computes accurately relative to self. c. If I apply an external position input from either self or a different object, the calculation appears to be incorrect. d. If I use the global position of self the volume is detected halfway into the volume. This would technical represent ¼ of the volume where detection is active. I am aware using self as position is redundant since it already operates on self, but it serves as a useful comparison to illustrate that things don't evaluate as expected. e. If I use the global position of a third object, and self is at a position which is non-zero, then detection occurs in the opposite offset of self's position. Volume is detection is accurate by volume, though offset in space, so while it detects the correct amount of volume, its not in the right place relative the cube. Now I realize I can negate the offset in example E by subtracting self's global position from the third objects global position and volume detection operates as expected. I also realize I can correct the difference in example D by multiplying self's global position by 2, multiplying that vector by the cubes matrix, then adding the cube's global position to that. I'm not looking for an answer on how to correct the unexpected results. I am curious as to why there is this assumed modification on detection position by self, internally to Point in Volume, with no apparent documentation to this effect. I see similar results with Get Closest Location. What advantage is there to this kind of self-centric evaluation? Why not just take a verbatim position? -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) Mymic Technical Services NASA Langley Research Center __ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party. attachment: winmail.dat
RE: Goemetry Peculia-Queries
Just to add for your last point, keeping everything local to self makes everything consistent. So for example, you can raycast from Self.PointPosition along Self.PointNormal and everything works as expected with no need to convert ref frames manually. gray From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Grahame Fuller Sent: Friday, August 16, 2013 11:50 AM To: softimage@listproc.autodesk.com Subject: RE: Goemetry Peculia-Queries Just as ICE will give you position and vector values local to the self's ref frame when getting data at locations, it assumes that the input positions and vectors for geometry queries like Point in Volume or Raycast are local to the self. That's why it worked like that when there was no input - the default value (0, 0, 0) was interpreted relative to self, not the world. So if a value is in global coordinates, you'll need it to the self's ref frame. If it's in another object's ref frame, you'll need to convert it to global first, and then to local self. gray From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ponthieux, Joseph G. (LARC-E1A)[LITES] Sent: Friday, August 16, 2013 11:38 AM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Goemetry Peculia-Queries I've got a question regarding geometry queries. Specifically regarding Point In Volume but the same question applies to Get Closest Location as well. What I have discovered with Point in Volume is: a. I have a cube and a null. The ice tree is on the null. b. If I query a simple volume using the cube as volume to be detected, but connect nothing to the position input, everything works as expected. Position is assumed from self(the null) and computes accurately relative to self. c. If I apply an external position input from either self or a different object, the calculation appears to be incorrect. d. If I use the global position of self the volume is detected halfway into the volume. This would technical represent ¼ of the volume where detection is active. I am aware using self as position is redundant since it already operates on self, but it serves as a useful comparison to illustrate that things don't evaluate as expected. e. If I use the global position of a third object, and self is at a position which is non-zero, then detection occurs in the opposite offset of self's position. Volume is detection is accurate by volume, though offset in space, so while it detects the correct amount of volume, its not in the right place relative the cube. Now I realize I can negate the offset in example E by subtracting self's global position from the third objects global position and volume detection operates as expected. I also realize I can correct the difference in example D by multiplying self's global position by 2, multiplying that vector by the cubes matrix, then adding the cube's global position to that. I'm not looking for an answer on how to correct the unexpected results. I am curious as to why there is this assumed modification on detection position by self, internally to Point in Volume, with no apparent documentation to this effect. I see similar results with Get Closest Location. What advantage is there to this kind of self-centric evaluation? Why not just take a verbatim position? -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) Mymic Technical Services NASA Langley Research Center __ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party. attachment: winmail.dat
Re: Softimage 2015 User Survey
And why is that? What does make SI Linux better than Windows version? From an artist point of view I see more cons than pros in switching from Windows to Linux, apart from dealing with Linux based networks and farms. M.Yara Sent from my iPhone On 2013/08/17, at 0:43, Bruno-Pierre Jobin bpjo...@gmail.com wrote: Totally agree with Miquel. I'd switch to linux tomorrow if the installation process was easier.
RE: Goemetry Peculia-Queries
Yeah I know. I understand that and given the discussion recently about reference frames I was able to figure that out. But documentation offers no insight on what to expect: http://download.autodesk.com/global/docs/softimage2014/en_us/userguide/index.html?url=files/iceref_Point_in_Volume.htm,topicNumber=d30e332561 The user is left assuming that this node only operates on verbatim point position as external input. Only to discover that internally self is being evaluated and adjusting any externally provided point position. This is unintuitive that its not explained better. I don't mind that it works this way, it would just be useful to know and to know what advantage it provides over not evaluating self. That way the user can be prepared for the adjustments necessary rather than spend hours trying to figure out what is actually going on. -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) Mymic Technical Services NASA Langley Research Center __ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Grahame Fuller Sent: Friday, August 16, 2013 11:50 AM To: softimage@listproc.autodesk.com Subject: RE: Goemetry Peculia-Queries Just as ICE will give you position and vector values local to the self's ref frame when getting data at locations, it assumes that the input positions and vectors for geometry queries like Point in Volume or Raycast are local to the self. That's why it worked like that when there was no input - the default value (0, 0, 0) was interpreted relative to self, not the world. So if a value is in global coordinates, you'll need it to the self's ref frame. If it's in another object's ref frame, you'll need to convert it to global first, and then to local self. gray From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ponthieux, Joseph G. (LARC-E1A)[LITES] Sent: Friday, August 16, 2013 11:38 AM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Goemetry Peculia-Queries I've got a question regarding geometry queries. Specifically regarding Point In Volume but the same question applies to Get Closest Location as well. What I have discovered with Point in Volume is: a. I have a cube and a null. The ice tree is on the null. b. If I query a simple volume using the cube as volume to be detected, but connect nothing to the position input, everything works as expected. Position is assumed from self(the null) and computes accurately relative to self. c. If I apply an external position input from either self or a different object, the calculation appears to be incorrect. d. If I use the global position of self the volume is detected halfway into the volume. This would technical represent ¼ of the volume where detection is active. I am aware using self as position is redundant since it already operates on self, but it serves as a useful comparison to illustrate that things don't evaluate as expected. e. If I use the global position of a third object, and self is at a position which is non-zero, then detection occurs in the opposite offset of self's position. Volume is detection is accurate by volume, though offset in space, so while it detects the correct amount of volume, its not in the right place relative the cube. Now I realize I can negate the offset in example E by subtracting self's global position from the third objects global position and volume detection operates as expected. I also realize I can correct the difference in example D by multiplying self's global position by 2, multiplying that vector by the cubes matrix, then adding the cube's global position to that. I'm not looking for an answer on how to correct the unexpected results. I am curious as to why there is this assumed modification on detection position by self, internally to Point in Volume, with no apparent documentation to this effect. I see similar results with Get Closest Location. What advantage is there to this kind of self-centric evaluation? Why not just take a verbatim position? -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) Mymic Technical Services NASA Langley Research Center __ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party.
Re: Softimage 2015 User Survey
yea so far I also saw only problems with linux after trying to switch couple times fro missing so many other tools to making every day tasks a nightmare. sorry but if you don't have an Linux guru around then you will spend more time trying to do something on system instead of actually working on your job. On Fri, Aug 16, 2013 at 5:58 PM, Martin furik...@gmail.com wrote: And why is that? What does make SI Linux better than Windows version? From an artist point of view I see more cons than pros in switching from Windows to Linux, apart from dealing with Linux based networks and farms. M.Yara Sent from my iPhone On 2013/08/17, at 0:43, Bruno-Pierre Jobin bpjo...@gmail.com wrote: Totally agree with Miquel. I'd switch to linux tomorrow if the installation process was easier.
Re: Softimage 2015 User Survey
Hello Martin, From a personal point of view is more about philosophy, opens source and that kind of stuff, than a real advantage. ;) For big companies I believe the point of view will be very different. Cheers, Miquel Miquel Campos www.miquelTD.com 2013/8/16 Martin furik...@gmail.com And why is that? What does make SI Linux better than Windows version? From an artist point of view I see more cons than pros in switching from Windows to Linux, apart from dealing with Linux based networks and farms. M.Yara Sent from my iPhone On 2013/08/17, at 0:43, Bruno-Pierre Jobin bpjo...@gmail.com wrote: Totally agree with Miquel. I'd switch to linux tomorrow if the installation process was easier.
Re: Softimage 2015 User Survey
It's true that the few times I tried to make it run on linux, it was a nightmare. You have to know a lot about linux. Making it easier on linux could also mean making it compatible with a more user friendly distro like ubuntu. This would certainly be appealing for home users but I'm sure studios would prefer CentOS or RHE. As an OSX user, the more I stay away from windows, the better. The only reason I still have Windows on my system is because I use Softimage. On Fri, Aug 16, 2013 at 12:22 PM, Miquel Campos miquel.cam...@gmail.comwrote: Hello Martin, From a personal point of view is more about philosophy, opens source and that kind of stuff, than a real advantage. ;) For big companies I believe the point of view will be very different. Cheers, Miquel Miquel Campos www.miquelTD.com 2013/8/16 Martin furik...@gmail.com And why is that? What does make SI Linux better than Windows version? From an artist point of view I see more cons than pros in switching from Windows to Linux, apart from dealing with Linux based networks and farms. M.Yara Sent from my iPhone On 2013/08/17, at 0:43, Bruno-Pierre Jobin bpjo...@gmail.com wrote: Totally agree with Miquel. I'd switch to linux tomorrow if the installation process was easier. -- Bruno-Pierre Jobin 3D Artist 514-445-4539
Re: Softimage 2015 User Survey
...you do realize that i can make the exact same statement with a search and replace for linux vs windows, do you? just sayin'... but joking aside: for me switching to linux brought a lot more advantages than staying with good old windows. first i don't miss any tools. i have softimage, mudbox, maya, photoshop, inkscape and all our inhouse editors. they all work fine. secondly, the killerfeature of linux is its window managers. in my case mate desktop. its slick, fast and powerful. i can have as many virtual desktops as i want, keep several apps open in parallel (and not stacked up behind each other), each screen is customized to my needs. sessions get saved, i can switch and shuffle them around with a few keystrokes and i almost never reboot - updates happen in the background...i have two monitors chained to one desktop and another monitor on a second x session that kind of acts like a second computer with a shared mouse, keyboard and copy/paste-buffer for email etc.. it's the real life equivalent of those funky hollywood-operating systems that we've all seen so many times before and it's boosting my day2day performance a LOT. oh, and i can switch between wacom intous and bamboo without deinstalling and installing drivers. try that with windows :) cheers! chris On 08/16/2013 06:05 PM, Mirko Jankovic wrote: yea so far I also saw only problems with linux after trying to switch couple times fro missing so many other tools to making every day tasks a nightmare. sorry but if you don't have an Linux guru around then you will spend more time trying to do something on system instead of actually working on your job. On Fri, Aug 16, 2013 at 5:58 PM, Martin furik...@gmail.com wrote: And why is that? What does make SI Linux better than Windows version? From an artist point of view I see more cons than pros in switching from Windows to Linux, apart from dealing with Linux based networks and farms. M.Yara Sent from my iPhone On 2013/08/17, at 0:43, Bruno-Pierre Jobin bpjo...@gmail.com wrote: Totally agree with Miquel. I'd switch to linux tomorrow if the installation process was easier.
Re: Softimage 2015 User Survey
From my personal experience, OS performance is just better on Linux. The memory usage and resource management is hard to beat, and the openness and extreme configurability of absolutely everything is very welcome. I also love the window management you mentioned (and man, Compiz wobbly windows are so much fun!) Ubuntu is my favourite distro but at work we use CentOS (which is based off RedHat.) I think if Soft work on Ubuntu we'd see more people trying it since the distro is so friendly to newcomers and power users alike; heck, even its motto is Linux for human beings, haha. On Fri, Aug 16, 2013 at 12:34 PM, Christoph Muetze c...@glarestudios.dewrote: ...you do realize that i can make the exact same statement with a search and replace for linux vs windows, do you? just sayin'... but joking aside: for me switching to linux brought a lot more advantages than staying with good old windows. first i don't miss any tools. i have softimage, mudbox, maya, photoshop, inkscape and all our inhouse editors. they all work fine. secondly, the killerfeature of linux is its window managers. in my case mate desktop. its slick, fast and powerful. i can have as many virtual desktops as i want, keep several apps open in parallel (and not stacked up behind each other), each screen is customized to my needs. sessions get saved, i can switch and shuffle them around with a few keystrokes and i almost never reboot - updates happen in the background...i have two monitors chained to one desktop and another monitor on a second x session that kind of acts like a second computer with a shared mouse, keyboard and copy/paste-buffer for email etc.. it's the real life equivalent of those funky hollywood-operating systems that we've all seen so many times before and it's boosting my day2day performance a LOT. oh, and i can switch between wacom intous and bamboo without deinstalling and installing drivers. try that with windows :) cheers! chris On 08/16/2013 06:05 PM, Mirko Jankovic wrote: yea so far I also saw only problems with linux after trying to switch couple times fro missing so many other tools to making every day tasks a nightmare. sorry but if you don't have an Linux guru around then you will spend more time trying to do something on system instead of actually working on your job. On Fri, Aug 16, 2013 at 5:58 PM, Martin furik...@gmail.com wrote: And why is that? What does make SI Linux better than Windows version? From an artist point of view I see more cons than pros in switching from Windows to Linux, apart from dealing with Linux based networks and farms. M.Yara Sent from my iPhone On 2013/08/17, at 0:43, Bruno-Pierre Jobin bpjo...@gmail.com wrote: Totally agree with Miquel. I'd switch to linux tomorrow if the installation process was easier.
Re: RE: bin format from soft to maya
Have you tried velocityPP? It would be nice if Exocortex had more up-to-date docs explaining this. If I remember well, the Crate importer in Maya will convert any attribute by appending PP at the end. I hope you can find an alternative to Realflow. The SI plugin is known to be buggy and the format is order of magnitude heavier and slower than any other format! On Fri, Aug 16, 2013 at 10:16 AM, Nick Angus n...@altvfx.com wrote: Thanks Leo, but I am using the attributes already in Maya, point velocity should be a pretty standard one. I am now considering using Steve Caron skies PRT exporter if I can just figure out how to use the export function (I can’t find the dang thing in the menus now I have installed it ; ) ** ** N ** ** *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Leo Quensel *Sent:* Saturday, 17 August 2013 12:13 AM *To:* softimage@listproc.autodesk.com *Subject:* Aw: RE: bin format from soft to maya ** ** Just a guess: Did you try creating a custom per particle attribute in Maya BEFORE (!) assigning your cache? I had no trouble getting my custom attributes over this way. *Gesendet:* Freitag, 16. August 2013 um 15:51 Uhr *Von:* Nick Angus n...@altvfx.com *An:* softimage@listproc.autodesk.com softimage@listproc.autodesk.com *Betreff:* RE: bin format from soft to maya Oh dear, seems it isn’t the answer, looks like .bin is my only hope… anyone, anyone, bueller… N *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Nick Angus *Sent:* Friday, 16 August 2013 5:35 PM *To:* softimage@listproc.autodesk.com *Subject:* RE: bin format from soft to maya Never mind gang, Exocortex crate seems to be the answer! N -- *From:* softimage-boun...@listproc.autodesk.com [ softimage-boun...@listproc.autodesk.com] on behalf of Nick Angus [ n...@altvfx.com] *Sent:* 16 August 2013 16:16 *To:* softimage@listproc.autodesk.com *Subject:* bin format from soft to maya Hi folks, this is a strange one, I need to get particles from ICE to maya via the realflow bin format. This is because this seems to be the only format that the Naiad emp converter works with from ICE. All works fine but I don't seem to be able to get point velocity into Maya, which is the whole purpose of the exercise... I have tried adding velocity in the tree, even using names that Maya would recognise (like WorldVelocity and AngularVelocityPP) Any help greatly appreciated. N
RE: Softimage 2015 User Survey
I'm curious about Linux. As.. the multiprocessor support would be perfect for some machines we are thinking to buy as servers for a renderfarm. I use Windows 7 and 8 a lot, and I use thirdparty apps for multidesktop features, with the functions like the ones mentioned below. I am starting to use free software, like GIMP, Blender and other suites for my needs, and wondered what other pro's of Linux to consider the switch. It would be nice to have Softimage as an easy package for Linux based renderfarm solutions or alternative OS solutions. The last mail you wrote was good to know, other than the conflicting intuous/bamboo driver conflict and multi user accounts logged in on different monitors at the same time, I do do the same virtual desktop system in Windows (Virtuawin or Dexpot) , and yes also, there are some other great productivity tools I use in Windows I am sure I'd miss in Linux. Many pro's and con's. If SI was an option for some kind of linux system, I would consider it once I upgrade to new hardware that Windows couldn't take advantage of. Any ease of use and compatibility development is welcome. +1 Date: Fri, 16 Aug 2013 18:34:51 +0200 From: c...@glarestudios.de To: softimage@listproc.autodesk.com Subject: Re: Softimage 2015 User Survey ...you do realize that i can make the exact same statement with a search and replace for linux vs windows, do you? just sayin'... but joking aside: for me switching to linux brought a lot more advantages than staying with good old windows. first i don't miss any tools. i have softimage, mudbox, maya, photoshop, inkscape and all our inhouse editors. they all work fine. secondly, the killerfeature of linux is its window managers. in my case mate desktop. its slick, fast and powerful. i can have as many virtual desktops as i want, keep several apps open in parallel (and not stacked up behind each other), each screen is customized to my needs. sessions get saved, i can switch and shuffle them around with a few keystrokes and i almost never reboot - updates happen in the background...i have two monitors chained to one desktop and another monitor on a second x session that kind of acts like a second computer with a shared mouse, keyboard and copy/paste-buffer for email etc.. it's the real life equivalent of those funky hollywood-operating systems that we've all seen so many times before and it's boosting my day2day performance a LOT. oh, and i can switch between wacom intous and bamboo without deinstalling and installing drivers. try that with windows :) cheers! chris On 08/16/2013 06:05 PM, Mirko Jankovic wrote: yea so far I also saw only problems with linux after trying to switch couple times fro missing so many other tools to making every day tasks a nightmare. sorry but if you don't have an Linux guru around then you will spend more time trying to do something on system instead of actually working on your job. On Fri, Aug 16, 2013 at 5:58 PM, Martin furik...@gmail.com wrote: And why is that? What does make SI Linux better than Windows version? From an artist point of view I see more cons than pros in switching from Windows to Linux, apart from dealing with Linux based networks and farms. M.Yara Sent from my iPhone On 2013/08/17, at 0:43, Bruno-Pierre Jobin bpjo...@gmail.com wrote: Totally agree with Miquel. I'd switch to linux tomorrow if the installation process was easier.
RE: Softimage 2015 User Survey
There is an old saying that Unix / Linux is very user friendly, just very picky about its friends. Whilst Fedora is rock solid once you get it to work , it has had big problems if you happen to have PC Hardware it doesnt like. Thats why its very important to make sure that SI is able to be installed on distributions that are now very easy to install. Ubuntu derivatives are orders of magnitude easier to install on our hardware. Other OSX user who only has a bootcamp partition to run Softimage ;) (and for those who want to know Softimage frikken flies on the MBP retina's) From: Bruno-Pierre Jobin [bpjo...@gmail.com] Sent: 16 August 2013 06:31 PM To: softimage@listproc.autodesk.com Subject: Re: Softimage 2015 User Survey It's true that the few times I tried to make it run on linux, it was a nightmare. You have to know a lot about linux. Making it easier on linux could also mean making it compatible with a more user friendly distro like ubuntu. This would certainly be appealing for home users but I'm sure studios would prefer CentOS or RHE. As an OSX user, the more I stay away from windows, the better. The only reason I still have Windows on my system is because I use Softimage. On Fri, Aug 16, 2013 at 12:22 PM, Miquel Campos miquel.cam...@gmail.commailto:miquel.cam...@gmail.com wrote: Hello Martin, From a personal point of view is more about philosophy, opens source and that kind of stuff, than a real advantage. ;) For big companies I believe the point of view will be very different. Cheers, Miquel Miquel Campos www.miquelTD.comhttp://www.miquelTD.com 2013/8/16 Martin furik...@gmail.commailto:furik...@gmail.com And why is that? What does make SI Linux better than Windows version? From an artist point of view I see more cons than pros in switching from Windows to Linux, apart from dealing with Linux based networks and farms. M.Yara Sent from my iPhone On 2013/08/17, at 0:43, Bruno-Pierre Jobin bpjo...@gmail.commailto:bpjo...@gmail.com wrote: Totally agree with Miquel. I'd switch to linux tomorrow if the installation process was easier. -- Bruno-Pierre Jobin 3D Artist 514-445-4539 table width=100% border=0 cellspacing=0 cellpadding=0 style=width:100%; tr td align=left style=text-align:justify;font face=arial,sans-serif size=1 color=#99span style=font-size:11px;This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. /span/font/td /tr /table
Multi Importer Plug-in
I have a directory full of OBJ files I need to import I remembered MultiImporter, but I'm having a problem with it under 2014 SP2. I have Beta 5 of PyQT for Softimage installed via Steven Caron's .xsiaddon file. But I'm still getting a The system cannot find the path specified: u ' ' error from line 82 when I run the importer. Does anyone have MultiImporter working under 2014 SP2? Thanks, Paul
Re: Dorito - Kinestate and Model parenting
If you follow our video you'll get it working. :) You shouldn't be translating your model nulls though. That's asking for trouble. :p If you wanna move the model and you don't have a control, prod your nearest rigger or add a master SRT control yourself to move the thing around... but leave the model null alone. On Fri, Aug 16, 2013 at 2:07 PM, Miquel Campos miquel.cam...@gmail.comwrote: Hello David, (Shameless plug ) Have you check our video about this topic? https://vimeo.com/68359879 Cheers, Miquel Miquel Campos www.miquelTD.com 2013/8/16 David Rivera activemotionpictu...@yahoo.com Hi list, I´ve seen this video a couple of times now (more than 5 years come and go with other Dorito posts): https://vimeo.com/14421580 and I follow this setup all good, but when it comes to animation, I translate the model the doritos go wild, shooting themselves in every direction. I have cloned the head, and it still is a child to the bone head, which in turn, is also child of the neck, spine, etc..children of the COG null model) I´ve also set equals expression on the StaticKineState from the constraints to the deformers on all rotation, translation and scaling. (so later on I can also scale the COG Null Model and still adjust themselves to the new scale of the model + face). My workflow on SI 2012 is: * Model head mesh *Create a general Null Model for this and child everything under it. * Rig head bones and envelope to. * Shape manager - Create simple smile on original face * Clone Head mesh / hide original * Remove envelope cluster from Clone head. Re-envelop to new null (for weight paint) * Create the null for constraint and offset child/parent like in video. Object to cluster - select edge of smile * Paint weights for offset * I select the hidden Mesh Head, and go to shape manager, slide from 0 to 1 to test smile plus constraint. Works. I repeat the creation of constaint and offset for the rest of the mouth, and when I translate the head mesh with the general null model, all constraints on the clone head go wild. What extra step should I set up? Thanks. David R.
Friday Flashback #133
Friday Flashback #133 The Softimage Sumatra logo http://wp.me/powV4-2OV
Re: Multi Importer Plug-in
ObjDnD plugin in the mean time? On Fri, Aug 16, 2013 at 11:21 AM, Paul Griswold pgrisw...@fusiondigitalproductions.com wrote: I have a directory full of OBJ files I need to import I remembered MultiImporter, but I'm having a problem with it under 2014 SP2. I have Beta 5 of PyQT for Softimage installed via Steven Caron's .xsiaddon file. But I'm still getting a The system cannot find the path specified: u ' ' error from line 82 when I run the importer. Does anyone have MultiImporter working under 2014 SP2? Thanks, Paul
Re: Multi Importer Plug-in
I tried the Python version wasn't able to get it to work. Dragging multiple files to Softimage just gave me the no cursor. On Fri, Aug 16, 2013 at 2:30 PM, Steven Caron car...@gmail.com wrote: ObjDnD plugin in the mean time? On Fri, Aug 16, 2013 at 11:21 AM, Paul Griswold pgrisw...@fusiondigitalproductions.com wrote: I have a directory full of OBJ files I need to import I remembered MultiImporter, but I'm having a problem with it under 2014 SP2. I have Beta 5 of PyQT for Softimage installed via Steven Caron's .xsiaddon file. But I'm still getting a The system cannot find the path specified: u ' ' error from line 82 when I run the importer. Does anyone have MultiImporter working under 2014 SP2? Thanks, Paul
Re: Friday Flashback #133
I had no idea that logo had all that meaning behind it. Cool stuff! Behind my laptop screen I have a metal sticker of that logo I got during Siggraph 2011 that I stuck over HP's glowing logo. hehe On Fri, Aug 16, 2013 at 2:30 PM, Stephen Blair stephenrbl...@gmail.comwrote: Friday Flashback #133 The Softimage Sumatra logo http://wp.me/powV4-2OV
Re: Friday Flashback #133
Finally I know. I always looked at it as an X in motion from XSI. Cool to know! 2013/8/16 Stephen Blair stephenrbl...@gmail.com Friday Flashback #133 The Softimage Sumatra logo http://wp.me/powV4-2OV --
Re: Multi Importer Plug-in
I think it only works for 1 file at a time. On Fri, Aug 16, 2013 at 2:35 PM, Paul Griswold pgrisw...@fusiondigitalproductions.com wrote: I tried the Python version wasn't able to get it to work. Dragging multiple files to Softimage just gave me the no cursor. On Fri, Aug 16, 2013 at 2:30 PM, Steven Caron car...@gmail.com wrote: ObjDnD plugin in the mean time? On Fri, Aug 16, 2013 at 11:21 AM, Paul Griswold pgrisw...@fusiondigitalproductions.com wrote: I have a directory full of OBJ files I need to import I remembered MultiImporter, but I'm having a problem with it under 2014 SP2. I have Beta 5 of PyQT for Softimage installed via Steven Caron's .xsiaddon file. But I'm still getting a The system cannot find the path specified: u ' ' error from line 82 when I run the importer. Does anyone have MultiImporter working under 2014 SP2? Thanks, Paul
Re: Multi Importer Plug-in
Title: Signature Paul are you talking about my importer or someone else's? See attached image... If so, it seems to be working fine in 2014 SP1. Haven't tried SP2 yet... -Tim Crowson On 8/16/2013 1:21 PM, Paul Griswold wrote: I have a directory full of OBJ files I need to import I remembered MultiImporter, but I'm having a problem with it under 2014 SP2. I have Beta 5 of PyQT for Softimage installed via Steven Caron's .xsiaddon file. But I'm still getting a "The system cannot find the path specified: u ' ' " error from line 82 when I run the importer. Does anyone have MultiImporter working under 2014 SP2? Thanks, Paul --
Re: Multi Importer Plug-in
it should work with multiple files, and there is a jscript version... check rray.de/xsi local backup On Fri, Aug 16, 2013 at 11:36 AM, Alan Fregtman alan.fregt...@gmail.comwrote: I think it only works for 1 file at a time. On Fri, Aug 16, 2013 at 2:35 PM, Paul Griswold pgrisw...@fusiondigitalproductions.com wrote: I tried the Python version wasn't able to get it to work. Dragging multiple files to Softimage just gave me the no cursor. On Fri, Aug 16, 2013 at 2:30 PM, Steven Caron car...@gmail.com wrote: ObjDnD plugin in the mean time? On Fri, Aug 16, 2013 at 11:21 AM, Paul Griswold pgrisw...@fusiondigitalproductions.com wrote: I have a directory full of OBJ files I need to import I remembered MultiImporter, but I'm having a problem with it under 2014 SP2. I have Beta 5 of PyQT for Softimage installed via Steven Caron's .xsiaddon file. But I'm still getting a The system cannot find the path specified: u ' ' error from line 82 when I run the importer. Does anyone have MultiImporter working under 2014 SP2? Thanks, Paul
Re: Friday Flashback #133
the idea of a vast, unexplored environments as well as to recall the renowned navigability of the product and look where it is navigated now... definitely unexplored mysterious way ahead On Fri, Aug 16, 2013 at 8:37 PM, Emilio Hernandez emi...@e-roja.com wrote: Finally I know. I always looked at it as an X in motion from XSI. Cool to know! 2013/8/16 Stephen Blair stephenrbl...@gmail.com Friday Flashback #133 The Softimage Sumatra logo http://wp.me/powV4-2OV --
Re: Multi Importer Plug-in
Hey Tim - yeah I was talking about yours. I have PyQT installed, version 4.84 I believe. And I have PyQT for Softimage installed. I looked and see both MultiImporter and PyQT have the red error triangle on them, so obviously I have something setup wrong. Paul On Fri, Aug 16, 2013 at 2:45 PM, Tim Crowson tim.crow...@magneticdreams.com wrote: Paul are you talking about my importer or someone else's? See attached image... If so, it seems to be working fine in 2014 SP1. Haven't tried SP2 yet... -Tim Crowson On 8/16/2013 1:21 PM, Paul Griswold wrote: I have a directory full of OBJ files I need to import I remembered MultiImporter, but I'm having a problem with it under 2014 SP2. I have Beta 5 of PyQT for Softimage installed via Steven Caron's .xsiaddon file. But I'm still getting a The system cannot find the path specified: u ' ' error from line 82 when I run the importer. Does anyone have MultiImporter working under 2014 SP2? Thanks, Paul -- gcidibfh.jpg
Re: Multi Importer Plug-in
Well, it's not PyQT, but here's a jscript version that adds drag-drop support: http://xsisupport.com/2012/10/09/importing-multiple-fbx-files-with-drag-and-drop/ On 16/08/2013 2:58 PM, Paul Griswold wrote: Hey Tim - yeah I was talking about yours. I have PyQT installed, version 4.84 I believe. And I have PyQT for Softimage installed. I looked and see both MultiImporter and PyQT have the red error triangle on them, so obviously I have something setup wrong. Paul On Fri, Aug 16, 2013 at 2:45 PM, Tim Crowson tim.crow...@magneticdreams.com wrote: Paul are you talking about my importer or someone else's? See attached image... If so, it seems to be working fine in 2014 SP1. Haven't tried SP2 yet... -Tim Crowson On 8/16/2013 1:21 PM, Paul Griswold wrote: I have a directory full of OBJ files I need to import I remembered MultiImporter, but I'm having a problem with it under 2014 SP2. I have Beta 5 of PyQT for Softimage installed via Steven Caron's .xsiaddon file. But I'm still getting a "The system cannot find the path specified: u ' ' " error from line 82 when I run the importer. Does anyone have MultiImporter working under 2014 SP2? Thanks, Paul --
Re: Multi Importer Plug-in
Thanks guys! I am hoping I tracked the problem down. Windows 8 (maybe 7) flags any file you download with This file came from another computer and might be blocked to help protect this computer. I'm going to uninstall the addons, unblock them and try reinstalling. Might just be a case of Microsoft trying to hard to protect us from ourselves. -Paul On Fri, Aug 16, 2013 at 4:00 PM, Stephen Blair stephenrbl...@gmail.comwrote: Well, it's not PyQT, but here's a jscript version that adds drag-drop support: http://xsisupport.com/2012/10/09/importing-multiple-fbx-files-with-drag-and-drop/ On 16/08/2013 2:58 PM, Paul Griswold wrote: Hey Tim - yeah I was talking about yours. I have PyQT installed, version 4.84 I believe. And I have PyQT for Softimage installed. I looked and see both MultiImporter and PyQT have the red error triangle on them, so obviously I have something setup wrong. Paul On Fri, Aug 16, 2013 at 2:45 PM, Tim Crowson tim.crow...@magneticdreams.com wrote: Paul are you talking about my importer or someone else's? See attached image... If so, it seems to be working fine in 2014 SP1. Haven't tried SP2 yet... -Tim Crowson On 8/16/2013 1:21 PM, Paul Griswold wrote: I have a directory full of OBJ files I need to import I remembered MultiImporter, but I'm having a problem with it under 2014 SP2. I have Beta 5 of PyQT for Softimage installed via Steven Caron's .xsiaddon file. But I'm still getting a The system cannot find the path specified: u ' ' error from line 82 when I run the importer. Does anyone have MultiImporter working under 2014 SP2? Thanks, Paul -- image/jpeg
Re: Dorito - Kinestate and Model parenting
When you move the model null it can happen. There's a bug with the StaticKineState not getting the proper global values or something around those lines. However, it SHOULD work with a correctly made srt controller. Care to share an example emdl or scn so we can look closer? On Fri, Aug 16, 2013 at 3:59 PM, David Rivera activemotionpictu...@yahoo.com wrote: Uhm, did you watched my video, stating the problem? Here I´m moving the Model Null, and yes, I have created a master STR (not on the video). When I move that null controller everything goes even wilder on my scene. http://youtu.be/PITQLvlg-YA -- *From:* Alan Fregtman alan.fregt...@gmail.com *To:* XSI Mailing List softimage@listproc.autodesk.com *Sent:* Friday, August 16, 2013 1:23 PM *Subject:* Re: Dorito - Kinestate and Model parenting If you follow our video you'll get it working. :) You shouldn't be translating your model nulls though. That's asking for trouble. :p If you wanna move the model and you don't have a control, prod your nearest rigger or add a master SRT control yourself to move the thing around... but leave the model null alone. On Fri, Aug 16, 2013 at 2:07 PM, Miquel Campos miquel.cam...@gmail.comwrote: Hello David, (Shameless plug ) Have you check our video about this topic? https://vimeo.com/68359879 Cheers, Miquel Miquel Campos www.miquelTD.com http://www.miqueltd.com/ 2013/8/16 David Rivera activemotionpictu...@yahoo.com Hi list, I´ve seen this video a couple of times now (more than 5 years come and go with other Dorito posts): https://vimeo.com/14421580 and I follow this setup all good, but when it comes to animation, I translate the model the doritos go wild, shooting themselves in every direction. I have cloned the head, and it still is a child to the bone head, which in turn, is also child of the neck, spine, etc..children of the COG null model) I´ve also set equals expression on the StaticKineState from the constraints to the deformers on all rotation, translation and scaling. (so later on I can also scale the COG Null Model and still adjust themselves to the new scale of the model + face). My workflow on SI 2012 is: * Model head mesh *Create a general Null Model for this and child everything under it. * Rig head bones and envelope to. * Shape manager - Create simple smile on original face * Clone Head mesh / hide original * Remove envelope cluster from Clone head. Re-envelop to new null (for weight paint) * Create the null for constraint and offset child/parent like in video. Object to cluster - select edge of smile * Paint weights for offset * I select the hidden Mesh Head, and go to shape manager, slide from 0 to 1 to test smile plus constraint. Works. I repeat the creation of constaint and offset for the rest of the mouth, and when I translate the head mesh with the general null model, all constraints on the clone head go wild. What extra step should I set up? Thanks. David R.
Re: Dorito - Kinestate and Model parenting
*[Oops sent too fast.]* As for your video I've seen it now but in this thread's first message the only link was to a vimeo video for a Ruben Fuentes explaining the doritos. Was there supposed to be a video from you as well? because that was the only url I saw. On Fri, Aug 16, 2013 at 4:31 PM, Alan Fregtman alan.fregt...@gmail.comwrote: When you move the model null it can happen. There's a bug with the StaticKineState not getting the proper global values or something around those lines. However, it SHOULD work with a correctly made srt controller. Care to share an example emdl or scn so we can look closer? On Fri, Aug 16, 2013 at 3:59 PM, David Rivera activemotionpictu...@yahoo.com wrote: Uhm, did you watched my video, stating the problem? Here I´m moving the Model Null, and yes, I have created a master STR (not on the video). When I move that null controller everything goes even wilder on my scene. http://youtu.be/PITQLvlg-YA -- *From:* Alan Fregtman alan.fregt...@gmail.com *To:* XSI Mailing List softimage@listproc.autodesk.com *Sent:* Friday, August 16, 2013 1:23 PM *Subject:* Re: Dorito - Kinestate and Model parenting If you follow our video you'll get it working. :) You shouldn't be translating your model nulls though. That's asking for trouble. :p If you wanna move the model and you don't have a control, prod your nearest rigger or add a master SRT control yourself to move the thing around... but leave the model null alone. On Fri, Aug 16, 2013 at 2:07 PM, Miquel Campos miquel.cam...@gmail.comwrote: Hello David, (Shameless plug ) Have you check our video about this topic? https://vimeo.com/68359879 Cheers, Miquel Miquel Campos www.miquelTD.com http://www.miqueltd.com/ 2013/8/16 David Rivera activemotionpictu...@yahoo.com Hi list, I´ve seen this video a couple of times now (more than 5 years come and go with other Dorito posts): https://vimeo.com/14421580 and I follow this setup all good, but when it comes to animation, I translate the model the doritos go wild, shooting themselves in every direction. I have cloned the head, and it still is a child to the bone head, which in turn, is also child of the neck, spine, etc..children of the COG null model) I´ve also set equals expression on the StaticKineState from the constraints to the deformers on all rotation, translation and scaling. (so later on I can also scale the COG Null Model and still adjust themselves to the new scale of the model + face). My workflow on SI 2012 is: * Model head mesh *Create a general Null Model for this and child everything under it. * Rig head bones and envelope to. * Shape manager - Create simple smile on original face * Clone Head mesh / hide original * Remove envelope cluster from Clone head. Re-envelop to new null (for weight paint) * Create the null for constraint and offset child/parent like in video. Object to cluster - select edge of smile * Paint weights for offset * I select the hidden Mesh Head, and go to shape manager, slide from 0 to 1 to test smile plus constraint. Works. I repeat the creation of constaint and offset for the rest of the mouth, and when I translate the head mesh with the general null model, all constraints on the clone head go wild. What extra step should I set up? Thanks. David R.
Re: bin format from soft to maya
Hey check this out. Someone recently helped me with exporting ice particles to cinema4d. He wrote this: i used the exchange-plugin from realflow. unfortunately alembic does not support any particle-attributes except position as far as i know. but it works quite well with the realflow-plugin. for transferring the rotation/orientation-information to cinema i use the Reallfow-vorticitychanel in the icetree . than you have the ability to transfer this attribute with the Realflow-iterator to your clones in xpresso. And he sent me this screendump http://saved.im/mtg5mta3d2p6/softimage05.jpg Dunno if that'll get you anywhere P On 16/08/2013, at 08.16, Nick Angus n...@altvfx.com wrote: Hi folks, this is a strange one, I need to get particles from ICE to maya via the realflow bin format. This is because this seems to be the only format that the Naiad emp converter works with from ICE. All works fine but I don't seem to be able to get point velocity into Maya, which is the whole purpose of the exercise... I have tried adding velocity in the tree, even using names that Maya would recognise (like WorldVelocity and AngularVelocityPP) Any help greatly appreciated. N
Re: Friday Flashback #133
we joked with the designer that it looked like a man falling to his death once you see it... On Fri, Aug 16, 2013 at 2:30 PM, Stephen Blair stephenrbl...@gmail.com wrote: Friday Flashback #133 The Softimage Sumatra logo http://wp.me/powV4-2OV
Re: bin format from soft to maya
Would Eric Mootz's empolygonizer work? http://www.mootzoid.com/wb/pages/softimagexsi/emtopolizer.php (it says it exports realflow .bin format) -=T=- On Fri, Aug 16, 2013 at 4:12 PM, Pingo van der Brinkloev xsil...@comxnet.dk wrote: Hey check this out. Someone recently helped me with exporting ice particles to cinema4d. He wrote this: i used the exchange-plugin from realflow. unfortunately alembic does not support any particle-attributes except position as far as i know. but it works quite well with the realflow-plugin. for transferring the rotation/orientation-information to cinema i use the Reallfow-vorticitychanel in the icetree . than you have the ability to transfer this attribute with the Realflow-iterator to your clones in xpresso. And he sent me this screendump http://saved.im/mtg5mta3d2p6/softimage05.jpg Dunno if that'll get you anywhere P On 16/08/2013, at 08.16, Nick Angus n...@altvfx.com wrote: Hi folks, this is a strange one, I need to get particles from ICE to maya via the realflow bin format. This is because this seems to be the only format that the Naiad emp converter works with from ICE. All works fine but I don't seem to be able to get point velocity into Maya, which is the whole purpose of the exercise... I have tried adding velocity in the tree, even using names that Maya would recognise (like WorldVelocity and AngularVelocityPP) Any help greatly appreciated. N -- -=T=-
Re: Future of Naiad
Looks like Duncan's corner has made a come back! I love his work, he's got to be one of the most hands-on developer in the industry. On Thu, Aug 15, 2013 at 10:40 AM, Luc-Eric Rousseau luceri...@gmail.comwrote: ho right, thanks Outlook ; ) Le 2013-08-15 10:21, Rob Chapman tekano@gmail.com a écrit : here is the text link Luc Eric posted (which works without a login) http://area.autodesk.com/Anaheim2013 here is where it was actually linked to in html - and *does* require a login https://connect.autodesk.com/owa/redir.aspx?C=bK-GRTdfLUiXi2n0RgTMcYqHgi28bNAIpkHDsL63ZwuMDdYAFdDXoVTVWcZLNdA1fgkawqvC1gw.URL=http%3a%2f%2farea.autodesk.com%2fAnaheim2013 which looks like someones computer at autodesk... do you have the password for this Luc? ;) On 15 August 2013 15:44, Adam Seeley adam_see...@yahoo.com wrote: Try to Copy paste the link instead of clicking on it... A. - Yoyo Digital Ltd. 07956 976 245 http://www.linkedin.com/in/adamseeleyuk https://vimeo.com/adamseeley From: Luc-Eric Rousseau luceri...@gmail.com To: Morten Bartholdy x...@colorshopvfx.dk; softimage@listproc.autodesk.com softimage@listproc.autodesk.com Sent: Thursday, 15 August 2013, 14:38 Subject: Re: Future of Naiad i can watch those video even on my ipad without logging in? On Thursday, August 15, 2013, Morten Bartholdy wrote: Thanks for posting Luc! Is AD ever going to get rid of the mega annoying requirement for logging in to The Area..?? Morten Den 14. august 2013 kl. 21:33 skrev Luc-Eric Rousseau luceri...@gmail.com: The siggraph user group meeting videos were posted. The one with bifrost is called Behind the curtain of RD http://area.autodesk.com/Anaheim2013
RE: bin format from soft to maya
Thanks guys I will give some of those a try, prt ended up not working despite it supposedly being supported by Naiad. Ah the joy of working with unsupported technology... N Sent from my Windows Phone From: Eric Turmanmailto:i.anima...@gmail.com Sent: 17/08/2013 7:22 AM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: bin format from soft to maya Would Eric Mootz's empolygonizer work? http://www.mootzoid.com/wb/pages/softimagexsi/emtopolizer.php (it says it exports realflow .bin format) -=T=- On Fri, Aug 16, 2013 at 4:12 PM, Pingo van der Brinkloev xsil...@comxnet.dkmailto:xsil...@comxnet.dk wrote: Hey check this out. Someone recently helped me with exporting ice particles to cinema4d. He wrote this: i used the exchange-plugin from realflow. unfortunately alembic does not support any particle-attributes except position as far as i know. but it works quite well with the realflow-plugin. for transferring the rotation/orientation-information to cinema i use the Reallfow-vorticitychanel in the icetree . than you have the ability to transfer this attribute with the Realflow-iterator to your clones in xpresso. And he sent me this screendump http://saved.im/mtg5mta3d2p6/softimage05.jpg Dunno if that'll get you anywhere P On 16/08/2013, at 08.16, Nick Angus n...@altvfx.commailto:n...@altvfx.com wrote: Hi folks, this is a strange one, I need to get particles from ICE to maya via the realflow bin format. This is because this seems to be the only format that the Naiad emp converter works with from ICE. All works fine but I don't seem to be able to get point velocity into Maya, which is the whole purpose of the exercise... I have tried adding velocity in the tree, even using names that Maya would recognise (like WorldVelocity and AngularVelocityPP) Any help greatly appreciated. N -- -=T=-
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Re: Softimage 2015 User Survey
Always nice to see devs reach out to know their audience prefs, thanks for they query. Personally, given that clearly the Softimage team is going to have to pick its battles I prefer devs spend their time and resources, whenever possible, on extending the software versus eating up time supporting multiple favors of any OS... ...unless a studio with a great many seats of the software makes it an issue, in which case the number of licenses might justify the effort. On Aug 16, 2013, at 10:17 AM, Chris Chia chris.c...@autodesk.com wrote: Thanks Andi for taking your time to complete the survey. The survey is aimed to get some answers from our Linux users. Nevertheless it's still good to know how many Windows users for Softimage.