Re: SetValue question...
I use a simple script with for loops to log me the obj type, properties, parameters, nested objects and its values. For these simple tasks I find it faster than searching in the SDK explorer. Martin On Tue, Oct 8, 2013 at 2:55 PM, Edy Susanto Lim edysusant...@gmail.comwrote: Sometimes, I find reading from Info Selection is easier for a quick type check . Shift + Enter on the selected object. for a more detailed nested objects and parameters, port connections etc, SDK Explorer is the way to go. -edy On Tue, Oct 8, 2013 at 5:03 AM, Matt Lind ml...@carbinestudios.comwrote: LogMessage( object.Type ) will tell you the object ‘type’ LogMessage( Application.ClassName( object ) ) will tell you the object’s class name which is the name of the class (object) you’d look up in the SDK docs to find out which properties and methods are available.** ** ** ** You can use the SDK Explorer (CTRL + SHIFT + 4) to inspect scene items to get the above information, but if you want something more inline with your coding environment, that falls on your IDE. I use Microsoft visual studio 2012 which gives you full access to the properties and methods of objects in the debugger for scripting (VBScript, JScript), C# and C++. Not sure if it supports Python. It might, but I haven’t checked. ** ** While primitive, the softimage script / text editors have one benefit – you don’t have to run Application.UpdatePlugins() each time you make changes to your code. Softimage will do it automatically upon saving your changes. ** ** ** ** Matt ** ** ** ** ** ** ** ** *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Sergio Mucino *Sent:* Monday, October 07, 2013 6:34 AM *To:* softimage@listproc.autodesk.com *Subject:* Re: SetValue question... ** ** Thanks a lot for the awesomely clear explanation Matt. I'll start getting into the Object Model documentation and see what I can start using. Just to cut it a bit shorter, what are the standard inspection methods available in Softimage (using Python)? I would like to be able to inspect the classes and properties for any given object (from an OO perspective, not necessarily scene objects) if possible. Thanks again! *Sergio Mucino* Lead Rigger Modus FX On 04/10/2013 6:52 PM, Matt Lind wrote: SetValue() and the accompanying GetValue() are commands. Commands essentially work from scratch every time they are invoked. When using SetValue() to set the name of the cluster in your example, SetValue() needs to parse the string of the cluster name and the ‘.Name’ parameter, then search the entire scene graph to see if that parameter exists. If so, set the value as specified in your arguments (test). Actions performed by commands are logged in the script editor and often invoke events or other validations of the application before the task(s) are allowed to be performed or completed. While functional and flexible, you can imagine this loop of having to re-parse the entire scene graph to set a value can be rather inefficient. Enter the Scripting object model. The scripting object model is similar to working with a DOM in a web browser or other application where the graph is exposed for direct manipulation. The methodology of working in the object model is to get a reference to an object (node) in the graph, then use the object’s available methods and properties to do work. Because you have a reference to an existing object, you don’t have to explicitly get names of things you want to manipulate. You can work in more generic and abstracted terms to make your code more universal and bulletproof. Although you’ll often have to write more code to do the same work in the scripting object model compared to commands, your code will be significantly more efficient as it doesn’t have re-parse the scene graph for every operation you want to carry out, nor will it trigger many of the validations and events. Actions performed using the object model are also not logged, so that overhead is eliminated as well. Rewriting your code using the scripting object model would look something like the example below (Jscript). I added ‘a lot’ of verbosity and error checking for learning purposes, so don’t let the size of the code scare you away. The name of the game is to get a reference to an object in the scene graph (provided by the selection in this case), then traverse that graph using the obtained object’s properties and methods until you get what you want. Notice I didn’t use any commands in the entire code snippet. If you remove the LogMessage() statements and run this on a large polygon selection you’ll find it runs much faster than anything using SetValue(). for ( var i = 0; i Selection.Count; i++ ) { var oItem =
Re: ICE Shape Node expressions linked to Custom Property Parms breaking on reload
Though, as a small word of warning, the tools in the user menu do a straight name swap. So if you have a model called 'Bob' and a shape name called 'Bob_smiling' it'll rename that Get Data node to 'this_model_smiling', making it go that lovely shade of red we all know and love. Not a game-ender by any stretch, just something to keep an eye out for. Might be that they've fixed it since anyway. On 8 October 2013 00:41, Eric Thivierge ethivie...@gmail.com wrote: Yeah go the way that Dave is suggesting. No reason to have expressions when you can pull the params directly. Just make sure you use the tools I'm the user menu to use this model. On Oct 7, 2013 6:30 PM, David Barosin dbaro...@gmail.com wrote: I would bring the parameters in directly into the ice tree using a get data node rather than an expression. On Mon, Oct 7, 2013 at 6:14 PM, Jeffrey Dates jda...@kungfukoi.comwrote: Hiya guys, I'm running into something I don't remember coming across before and was hoping you guys can point out what I'm doing wrong. I have an ICE Shape mixer controlled by a Custom Property Params.. ( just expressioned an == to the weight. ) Nothing fancy. However, when the scene is reloaded or a model is exported, the expressions set themselves to Pass.Through and nullifies the connection. What are some things to look at that cause this!? OR, if the flaw is my workflow, how are you guys typically controlling the ICE Shape mixer!? I feel like this has come up before.. but I've never experienced it myself as of late. thanks in advance. Jeff -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email.
Re: ICETree symbol with a B?
Do you mean like a branch select ? For example when you branch select and apply a deformer operator ? Le 08/10/2013 10:16, Christian Gotzinger a écrit : Hi list, I have a script that generates a new pointcloud, an ICE tree and adds a few nodes to the ICE tree. When I check in the Explorer, the little symbol to the left of the ICETree has a bold B in front of it. What does this mean? If I select the point cloud and update an ICE Tree view, nothing comes up. I have to select the ICETree itself, then update the ICE Tree view to see it. That's quite annoying. Christian -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email.
Re: ICETree symbol with a B?
Yes, that's actually it. Must be a little mistake in the script then probably, as nothing should have been applied in branch. On Tue, Oct 8, 2013 at 10:24 AM, olivier jeannel olivier.jean...@noos.frwrote: Do you mean like a branch select ? For example when you branch select and apply a deformer operator ? Le 08/10/2013 10:16, Christian Gotzinger a écrit : Hi list, I have a script that generates a new pointcloud, an ICE tree and adds a few nodes to the ICE tree. When I check in the Explorer, the little symbol to the left of the ICETree has a bold B in front of it. What does this mean? If I select the point cloud and update an ICE Tree view, nothing comes up. I have to select the ICETree itself, then update the ICE Tree view to see it. That's quite annoying. Christian -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email.
Re: ICETree symbol with a B?
I found it, the connect type in the ApplyOp was set incorrectly. Thanks for pointing me in the right direction Olivier. On Tue, Oct 8, 2013 at 10:33 AM, Christian Gotzinger cgo...@googlemail.comwrote: Yes, that's actually it. Must be a little mistake in the script then probably, as nothing should have been applied in branch. On Tue, Oct 8, 2013 at 10:24 AM, olivier jeannel olivier.jean...@noos.frwrote: Do you mean like a branch select ? For example when you branch select and apply a deformer operator ? Le 08/10/2013 10:16, Christian Gotzinger a écrit : Hi list, I have a script that generates a new pointcloud, an ICE tree and adds a few nodes to the ICE tree. When I check in the Explorer, the little symbol to the left of the ICETree has a bold B in front of it. What does this mean? If I select the point cloud and update an ICE Tree view, nothing comes up. I have to select the ICETree itself, then update the ICE Tree view to see it. That's quite annoying. Christian -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email.
Adding points to curve with object model in python
Hey guys, I have this script that creates a curve and then adds points to it. Right now I'm doing this through the basic command: Application.SIAddPointOnCurveAtEnd(createdCurveName, x, y, z, False, 0, ) This is quite slow and I would like to replace this with an implementation using the object model, but can't find the corresponding method(s) to do it. I can do this in C++, but I'd rather not rewrite the whole script or break this out into it's own command. I'm looking for an object model method to add points to a curve or a method to create a curve with points based on a predefined array. Thanks for any pointers! -Leonard -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email.
Re: Adding points to curve with object model in python
I think you will need to use the NurbsCurve.Get and NurbsCurve.Set methods to recreate the curves geometry with the new points added in. Cheers On Tue, Oct 8, 2013 at 9:32 AM, Leonard Koch leonardkoch...@gmail.comwrote: Hey guys, I have this script that creates a curve and then adds points to it. Right now I'm doing this through the basic command: Application.SIAddPointOnCurveAtEnd(createdCurveName, x, y, z, False, 0, ) This is quite slow and I would like to replace this with an implementation using the object model, but can't find the corresponding method(s) to do it. I can do this in C++, but I'd rather not rewrite the whole script or break this out into it's own command. I'm looking for an object model method to add points to a curve or a method to create a curve with points based on a predefined array. Thanks for any pointers! -Leonard -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email.
Re: Adding points to curve with object model in python
Doesn't the om method AddNurbsCurve() command fit your needs ? On Tue, Oct 8, 2013 at 9:37 AM, Vladimir Jankijevic vladi...@elefantstudios.ch wrote: I think you will need to use the NurbsCurve.Get and NurbsCurve.Set methods to recreate the curves geometry with the new points added in. Cheers On Tue, Oct 8, 2013 at 9:32 AM, Leonard Koch leonardkoch...@gmail.comwrote: Hey guys, I have this script that creates a curve and then adds points to it. Right now I'm doing this through the basic command: Application.SIAddPointOnCurveAtEnd(createdCurveName, x, y, z, False, 0, ) This is quite slow and I would like to replace this with an implementation using the object model, but can't find the corresponding method(s) to do it. I can do this in C++, but I'd rather not rewrite the whole script or break this out into it's own command. I'm looking for an object model method to add points to a curve or a method to create a curve with points based on a predefined array. Thanks for any pointers! -Leonard -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email.
Re: ICETree symbol with a B?
Does that mean applying icetrees on branches works via scripting?? I remember it being an unsupported feature that required a special environment variable to work. On Tue, Oct 8, 2013 at 4:53 AM, Christian Gotzinger cgo...@googlemail.comwrote: I found it, the connect type in the ApplyOp was set incorrectly. Thanks for pointing me in the right direction Olivier. On Tue, Oct 8, 2013 at 10:33 AM, Christian Gotzinger cgo...@googlemail.com wrote: Yes, that's actually it. Must be a little mistake in the script then probably, as nothing should have been applied in branch. On Tue, Oct 8, 2013 at 10:24 AM, olivier jeannel olivier.jean...@noos.fr wrote: Do you mean like a branch select ? For example when you branch select and apply a deformer operator ? Le 08/10/2013 10:16, Christian Gotzinger a écrit : Hi list, I have a script that generates a new pointcloud, an ICE tree and adds a few nodes to the ICE tree. When I check in the Explorer, the little symbol to the left of the ICETree has a bold B in front of it. What does this mean? If I select the point cloud and update an ICE Tree view, nothing comes up. I have to select the ICETree itself, then update the ICE Tree view to see it. That's quite annoying. Christian -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email.
Aw: Re: ICETree symbol with a B?
Unfortunately it is super unstable :( Gesendet:Dienstag, 08. Oktober 2013 um 16:03 Uhr Von:Alan Fregtman alan.fregt...@gmail.com An:XSI Mailing List softimage@listproc.autodesk.com Betreff:Re: ICETree symbol with a B? Does that mean applying icetrees on branches works via scripting?? I remember it being an unsupported feature that required a special environment variable to work. On Tue, Oct 8, 2013 at 4:53 AM, Christian Gotzinger cgo...@googlemail.com wrote: I found it, the connect type in the ApplyOp was set incorrectly. Thanks for pointing me in the right direction Olivier. On Tue, Oct 8, 2013 at 10:33 AM, Christian Gotzinger cgo...@googlemail.com wrote: Yes, thats actually it. Must be a little mistake in the script then probably, as nothing should have been applied in branch. On Tue, Oct 8, 2013 at 10:24 AM, olivier jeannel olivier.jean...@noos.fr wrote: Do you mean like a branch select ? For example when you branch select and apply a deformer operator ? Le 08/10/2013 10:16, Christian Gotzinger a crit: Hi list, I have a script that generates a new pointcloud, an ICE tree and adds a few nodes to the ICE tree. When I check in the Explorer, the little symbol to the left of the ICETree has a bold B in front of it. What does this mean? If I select the point cloud and update an ICE Tree view, nothing comes up. I have to select the ICETree itself, then update the ICE Tree view to see it. Thats quite annoying. Christian -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email.
Re: SetValue question...
On Tue, Oct 8, 2013 at 9:24 AM, Sergio Mucino sergio.muc...@modusfx.com wrote: I'm not too fond of the Softimage script editor... like Maya's, I only use it when I want to execute command-line style querying or commands, or copy/paste my scripts onto it. That's about it. Maya's script editor is terrible, it doesn't even remember that you loaded a script from a file on disk, so it doesn't know what to do when you hit ctrl+s. plus it deletes your script if you run it with the default button. the softimage script editor works just as you would expect. Use View-Layout-Tools Development Environment for a larger view -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email.
Re: Adding points to curve with object model in python
Yes, AddNurbsCurve() totally fullfills my needs. I don't know how I missed that one. Thanks guys. On Tue, Oct 8, 2013 at 3:45 PM, Alok Gandhi alok.gandhi2...@gmail.comwrote: Doesn't the om method AddNurbsCurve() command fit your needs ? On Tue, Oct 8, 2013 at 9:37 AM, Vladimir Jankijevic vladi...@elefantstudios.ch wrote: I think you will need to use the NurbsCurve.Get and NurbsCurve.Set methods to recreate the curves geometry with the new points added in. Cheers On Tue, Oct 8, 2013 at 9:32 AM, Leonard Koch leonardkoch...@gmail.comwrote: Hey guys, I have this script that creates a curve and then adds points to it. Right now I'm doing this through the basic command: Application.SIAddPointOnCurveAtEnd(createdCurveName, x, y, z, False, 0, ) This is quite slow and I would like to replace this with an implementation using the object model, but can't find the corresponding method(s) to do it. I can do this in C++, but I'd rather not rewrite the whole script or break this out into it's own command. I'm looking for an object model method to add points to a curve or a method to create a curve with points based on a predefined array. Thanks for any pointers! -Leonard -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email.
Re: SetValue question...
+1 On 10/8/2013 10:46 AM, Luc-Eric Rousseau wrote: Maya's script editor is terrible, it doesn't even remember that you loaded a script from a file on disk, so it doesn't know what to do when you hit ctrl+s. plus it deletes your script if you run it with the default button. -- ALOK GANDHI / directeur technique senior- senior technical director alok.gan...@modusfx.com mailto:alok.gan...@modusfx.com T: *450 430-0010 x225 F: *450 430-0009 www.modusfx.com http://www.modusfx.com - MODUS FX 120 Rue Turgeon, Sainte-Therese (Quebec) CANADA J7E 3J1 Follow us on Facebook http://www.facebook.com/ModusFX Twitter https://twitter.com/Modusfx ** -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email.
Re: SetValue question...
Yeah the very first time I wrote a script in MEL--a couple dozen lines or so) I used the editor (like I would in Soft) and ran it to test it, I was like okay, it mostly works...if I just tweak the code a little...wait., where did the code go.N! LOL Maya is a troll :P On Tue, Oct 8, 2013 at 9:46 AM, Luc-Eric Rousseau luceri...@gmail.comwrote: On Tue, Oct 8, 2013 at 9:24 AM, Sergio Mucino sergio.muc...@modusfx.com wrote: I'm not too fond of the Softimage script editor... like Maya's, I only use it when I want to execute command-line style querying or commands, or copy/paste my scripts onto it. That's about it. Maya's script editor is terrible, it doesn't even remember that you loaded a script from a file on disk, so it doesn't know what to do when you hit ctrl+s. plus it deletes your script if you run it with the default button. the softimage script editor works just as you would expect. Use View-Layout-Tools Development Environment for a larger view -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- -=T=- -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email.
Re: SetValue question...
you have to have some sort of perverse 'i use notepad to make webs' fetish to use either of them. PVTS is really nice, definately worth a go if you use VS On 8 October 2013 18:17, Eric Turman i.anima...@gmail.com wrote: Yeah the very first time I wrote a script in MEL--a couple dozen lines or so) I used the editor (like I would in Soft) and ran it to test it, I was like okay, it mostly works...if I just tweak the code a little...wait., where did the code go.N! LOL Maya is a troll :P On Tue, Oct 8, 2013 at 9:46 AM, Luc-Eric Rousseau luceri...@gmail.comwrote: On Tue, Oct 8, 2013 at 9:24 AM, Sergio Mucino sergio.muc...@modusfx.com wrote: I'm not too fond of the Softimage script editor... like Maya's, I only use it when I want to execute command-line style querying or commands, or copy/paste my scripts onto it. That's about it. Maya's script editor is terrible, it doesn't even remember that you loaded a script from a file on disk, so it doesn't know what to do when you hit ctrl+s. plus it deletes your script if you run it with the default button. the softimage script editor works just as you would expect. Use View-Layout-Tools Development Environment for a larger view -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- -=T=- -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- Jon Swindells squi...@gmail.com -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email.
Re: Scntoc Res Manager v 1.0 released
Ok it is fixed now. As I lost the source file for widgets.py, owing to the vagaries of my own carelessness, I have to reverse engineer most of the code. I think this should be stable now. But please do let me know if you find more bugs. Thanks for the bug report. You can download the latest bug fixed version here: http://bit.ly/16tXA13 On Tue, Oct 8, 2013 at 9:12 AM, Fabrice Altman fabr...@studioaka.co.uk wrote: Yes I do. However, please ignore the previous error log. It was ran without switching back on my other Workgroups… Doh... This is what I get now (with PyQt installed and I also reinstalled your addon from scratch for good measure) : ** ** # ERROR : Traceback (most recent call last): # File Script Block 2, line 119, in standAloneSRM # run(file=file, standAlone=True) # File Script Block 2, line 142, in run # w = MainWidget(file=file, standAlone=standAlone, parent=sianchor)*** * # File \\akaapps\XSI_Workgroups\Workgroup_V2014_scntoc_mngr\Addons\srm\Data\modules\mainWidget.py, line 27, in __init__ # if self._initUI()==False: # File \\akaapps\XSI_Workgroups\Workgroup_V2014_scntoc_mngr\Addons\srm\Data\modules\mainWidget.py, line 53, in _initUI # self._setupErrorUI(errMsg=self._err) # AttributeError: 'MainWidget' object has no attribute '_setupErrorUI' # - [line 141 in \\akaapps\XSI_Workgroups\Workgroup_V2014_scntoc_mngr\Addons\srm\Application\Plugins\scntocResManagerPlugin.py] ** ** Cheers, F. On Tue, Oct 8, 2013 at 9:53 AM, Alok Gandhi alok.gandhi2...@gmail.comwrote: Ok let me check and get back to you. On Tue, Oct 8, 2013 at 9:12 AM, Fabrice Altman fabr...@studioaka.co.ukwrote: Yes I do. However, please ignore the previous error log. It was ran without switching back on my other Workgroups… Doh... This is what I get now (with PyQt installed and I also reinstalled your addon from scratch for good measure) : ** ** # ERROR : Traceback (most recent call last): # File Script Block 2, line 119, in standAloneSRM # run(file=file, standAlone=True) # File Script Block 2, line 142, in run # w = MainWidget(file=file, standAlone=standAlone, parent=sianchor)** ** # File \\akaapps\XSI_Workgroups\Workgroup_V2014_scntoc_mngr\Addons\srm\Data\modules\mainWidget.py, line 27, in __init__ # if self._initUI()==False: # File \\akaapps\XSI_Workgroups\Workgroup_V2014_scntoc_mngr\Addons\srm\Data\modules\mainWidget.py, line 53, in _initUI # self._setupErrorUI(errMsg=self._err) # AttributeError: 'MainWidget' object has no attribute '_setupErrorUI'*** * # - [line 141 in \\akaapps\XSI_Workgroups\Workgroup_V2014_scntoc_mngr\Addons\srm\Application\Plugins\scntocResManagerPlugin.py] ** ** Cheers, F. ** ** *From:* Alok Gandhi [mailto:alok.gandhi2...@gmail.com] *Sent:* 08 October 2013 13:45 *To:* Fabrice Altman *Subject:* Re: Scntoc Res Manager v 1.0 released ** ** Hi Fabrice, ** ** Do you have the pyQt for Softimage plugin installed ? https://github.com/caron/PyQtForSoftimage On Oct 8, 2013, at 4:56 AM, Fabrice Altman fabr...@studioaka.co.uk wrote: Hello Alok, Many thanks for the update. Unfortunately still no go in 2014. This is what happens with a brand new workgroup : # ERROR : Traceback (most recent call last): # File Script Block 2, line 119, in standAloneSRM # run(file=file, standAlone=True) # File Script Block 2, line 140, in run # sianchor = sip.wrapinstance(long(xsi.getQtSoftimageAnchor()), QWidget) # File C:\Program Files\Autodesk\Softimage 2014 SP2\Application\python\Lib\site-packages\win32com\client\dynamic.py, line 516, in __getattr__ # raise AttributeError(%s.%s % (self._username_, attr)) # AttributeError: unknown.getQtSoftimageAnchor # - [line 139 in \\akaapps\XSI_Workgroups\Workgroup_V2014_scntoc_mngr\Addons\srm\Application\Plugins\scntocResManagerPlugin.py ] Cheers, F. -- -- -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email.
Re: SetValue question...
on the other hand the maya script editor remembers (saves) the scripts contained in the tabs so they are still there when you open maya the next time. That's a very handy feature if you're trying out different things and it crashes all the time. Just sayin' On Tue, Oct 8, 2013 at 10:46 AM, Luc-Eric Rousseau luceri...@gmail.comwrote: On Tue, Oct 8, 2013 at 9:24 AM, Sergio Mucino sergio.muc...@modusfx.com wrote: I'm not too fond of the Softimage script editor... like Maya's, I only use it when I want to execute command-line style querying or commands, or copy/paste my scripts onto it. That's about it. Maya's script editor is terrible, it doesn't even remember that you loaded a script from a file on disk, so it doesn't know what to do when you hit ctrl+s. plus it deletes your script if you run it with the default button. the softimage script editor works just as you would expect. Use View-Layout-Tools Development Environment for a larger view -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email.
Re: SetValue question...
Actually ever since Alan Fregtman recommended Sublime, I've been using that. And the tricks it can do, still puts a smile on my face. =) On Tue, Oct 8, 2013 at 10:56 AM, Vladimir Jankijevic vladi...@elefantstudios.ch wrote: on the other hand the maya script editor remembers (saves) the scripts contained in the tabs so they are still there when you open maya the next time. That's a very handy feature if you're trying out different things and it crashes all the time. Just sayin' On Tue, Oct 8, 2013 at 10:46 AM, Luc-Eric Rousseau luceri...@gmail.comwrote: On Tue, Oct 8, 2013 at 9:24 AM, Sergio Mucino sergio.muc...@modusfx.com wrote: I'm not too fond of the Softimage script editor... like Maya's, I only use it when I want to execute command-line style querying or commands, or copy/paste my scripts onto it. That's about it. Maya's script editor is terrible, it doesn't even remember that you loaded a script from a file on disk, so it doesn't know what to do when you hit ctrl+s. plus it deletes your script if you run it with the default button. the softimage script editor works just as you would expect. Use View-Layout-Tools Development Environment for a larger view -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- -=T=- -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email.
OT: Softimage Cross Grade
Hello List, I took the opportunity to cross-grade from Softimage 2014 to the Entertainment Creation Suite Ultimate over the weekend. I just received my license and in the process of getting ready to install. Before I install the suite, any pitfall or issues I should be aware of or that I should watch out? Thanks for your advice, its very much appreciated. Daniel Window 7, 64bit NVidia graphic card 32 M RAM 2TB HD 8 Cores CPU -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email.
Skin shading
Hey folks, I heard some rumors of SSS2 shaders, and those are for mental ray 3.11 and they need no lightmap. Is that true? I was out of skin shading for a year or more, and it's time to get back to business:) So if anyone have information, feel free to share with me :D Cheers Szabolcs ___ This message contains confidential information and is intended only for the individual named. If you are not the named addressee you should not disseminate, distribute or copy this e-mail. Please notify the sender immediately by e-mail if you have received this e-mail by mistake and delete this e-mail from your system. E-mail transmission cannot be guaranteed to be secure or error-free as information could be intercepted, corrupted, lost, destroyed, arrive late or incomplete, or contain viruses. The sender therefore does not accept liability for any errors or omissions in the contents of this message, which arise as a result of e-mail transmission. If verification is required please request a hard-copy version. Crytek GmbH - http://www.crytek.com - Grüneburgweg 16-18, 60322 Frankfurt - HRB77322 Amtsgericht Frankfurt a. Main- UST IdentNr.: DE20432461 - Geschaeftsfuehrer: Avni Yerli, Cevat Yerli, Faruk Yerli -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email.
[Job] Blur's looking for a Character Rigger
Hey guys, I thought it might help if I post that here : *Blur Studio is looking for an experienced Rigger with knowledge of Softimage rigging tools including; joint and skeleton creation, skinning and weighting, IK setup, blend-shapes and deformers. Qualified candidates should have a solid understanding of anatomy and articulation of realistic humans and creatures. Experience with Python is strongly recommended. Basic modeling skills as well as a good understanding of polygonal mesh flow and traditional animation principles is a bonus. * *Please submit reel, resume and salary requirement to j...@blur.com* * * I'll be the one reviewing the applications and I'd like to add that I'll be paying attention to the quality of the deformations. Lot's of high quality production work to do. Knowledge of python/softimage sdk is definitely a plus (I could use help to develop tools here !) Also, I know it's sad but we might not be able to get a visa (No H1B left for this year), so we will probably consider American or people with a US work visa first. But you can still apply anyway. thanks, Jeremie -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email.
Re: ICE Shape Node expressions linked to Custom Property Parms breaking on reload
Ok.. makes sense. I was just confused why the expressions got confused. *shrug* I'm happy to do it that way. Thanks. On Mon, Oct 7, 2013 at 6:30 PM, David Barosin dbaro...@gmail.com wrote: I would bring the parameters in directly into the ice tree using a get data node rather than an expression. On Mon, Oct 7, 2013 at 6:14 PM, Jeffrey Dates jda...@kungfukoi.comwrote: Hiya guys, I'm running into something I don't remember coming across before and was hoping you guys can point out what I'm doing wrong. I have an ICE Shape mixer controlled by a Custom Property Params.. ( just expressioned an == to the weight. ) Nothing fancy. However, when the scene is reloaded or a model is exported, the expressions set themselves to Pass.Through and nullifies the connection. What are some things to look at that cause this!? OR, if the flaw is my workflow, how are you guys typically controlling the ICE Shape mixer!? I feel like this has come up before.. but I've never experienced it myself as of late. thanks in advance. Jeff -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email.
Re: OT: Softimage Cross Grade
send to apparently doesn't work if the apps are not installed on the c: drive On Tue, Oct 8, 2013 at 12:36 PM, Daniel Brassard dbrassar...@gmail.com wrote: Hello List, I took the opportunity to cross-grade from Softimage 2014 to the Entertainment Creation Suite Ultimate over the weekend. I just received my license and in the process of getting ready to install. Before I install the suite, any pitfall or issues I should be aware of or that I should watch out? Thanks for your advice, its very much appreciated. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email.
Re: Skin shading
Hey Szabolcs, might want to check this out (if you havent already): http://www.si-community.com/community/viewtopic.php?f=4t=2294hilit=sss2 Gustavo E Boehs Dpto. de Expressão Gráfica Universidade Federal de Santa Catarina http://www.gustavoeb.com.br/blog 2013/10/8 Szabolcs Matefy szabol...@crytek.com Hey folks, ** ** I heard some rumors of SSS2 shaders, and those are for mental ray 3.11 and they need no lightmap. Is that true? I was out of skin shading for a year or more, and it’s time to get back to businessJ ** ** So if anyone have information, feel free to share with me :D ** ** ** ** Cheers ** ** ** ** Szabolcs ___ This message contains confidential information and is intended only for the individual named. If you are not the named addressee you should not disseminate, distribute or copy this e-mail. Please notify the sender immediately by e-mail if you have received this e-mail by mistake and delete this e-mail from your system. E-mail transmission cannot be guaranteed to be secure or error-free as information could be intercepted, corrupted, lost, destroyed, arrive late or incomplete, or contain viruses. The sender therefore does not accept liability for any errors or omissions in the contents of this message, which arise as a result of e-mail transmission. If verification is required please request a hard-copy version. Crytek GmbH - http://www.crytek.com - Grüneburgweg 16-18, 60322 Frankfurt - HRB77322 Amtsgericht Frankfurt a. Main- UST IdentNr.: DE20432461 - Geschaeftsfuehrer: Avni Yerli, Cevat Yerli, Faruk Yerli -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email.
RE: SetValue question...
The softimage script editor does that too as long as you code in the 'script editor' and not the 'text editor'. Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Vladimir Jankijevic Sent: Tuesday, October 08, 2013 8:56 AM To: softimage@listproc.autodesk.com Subject: Re: SetValue question... on the other hand the maya script editor remembers (saves) the scripts contained in the tabs so they are still there when you open maya the next time. That's a very handy feature if you're trying out different things and it crashes all the time. Just sayin' On Tue, Oct 8, 2013 at 10:46 AM, Luc-Eric Rousseau luceri...@gmail.commailto:luceri...@gmail.com wrote: On Tue, Oct 8, 2013 at 9:24 AM, Sergio Mucino sergio.muc...@modusfx.commailto:sergio.muc...@modusfx.com wrote: I'm not too fond of the Softimage script editor... like Maya's, I only use it when I want to execute command-line style querying or commands, or copy/paste my scripts onto it. That's about it. Maya's script editor is terrible, it doesn't even remember that you loaded a script from a file on disk, so it doesn't know what to do when you hit ctrl+s. plus it deletes your script if you run it with the default button. the softimage script editor works just as you would expect. Use View-Layout-Tools Development Environment for a larger view -- To unsubscribe: mail softimage-requ...@listproc.autodesk.commailto:softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email.
Re: SetValue question...
Awww. :) *Sublime ftw!* On Tue, Oct 8, 2013 at 12:25 PM, Eric Turman i.anima...@gmail.com wrote: Actually ever since Alan Fregtman recommended Sublime, I've been using that. And the tricks it can do, still puts a smile on my face. =) On Tue, Oct 8, 2013 at 10:56 AM, Vladimir Jankijevic vladi...@elefantstudios.ch wrote: on the other hand the maya script editor remembers (saves) the scripts contained in the tabs so they are still there when you open maya the next time. That's a very handy feature if you're trying out different things and it crashes all the time. Just sayin' On Tue, Oct 8, 2013 at 10:46 AM, Luc-Eric Rousseau luceri...@gmail.comwrote: On Tue, Oct 8, 2013 at 9:24 AM, Sergio Mucino sergio.muc...@modusfx.com wrote: I'm not too fond of the Softimage script editor... like Maya's, I only use it when I want to execute command-line style querying or commands, or copy/paste my scripts onto it. That's about it. Maya's script editor is terrible, it doesn't even remember that you loaded a script from a file on disk, so it doesn't know what to do when you hit ctrl+s. plus it deletes your script if you run it with the default button. the softimage script editor works just as you would expect. Use View-Layout-Tools Development Environment for a larger view -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- -=T=- -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email.
Re: SetValue question...
nope, if I close softimage and open it again none of my open tabs would be there. On Tue, Oct 8, 2013 at 1:36 PM, Matt Lind ml...@carbinestudios.com wrote: The softimage script editor does that too as long as you code in the ‘script editor’ and not the ‘text editor’. ** ** ** ** Matt ** ** ** ** *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Vladimir Jankijevic *Sent:* Tuesday, October 08, 2013 8:56 AM *To:* softimage@listproc.autodesk.com *Subject:* Re: SetValue question... ** ** on the other hand the maya script editor remembers (saves) the scripts contained in the tabs so they are still there when you open maya the next time. That's a very handy feature if you're trying out different things and it crashes all the time. Just sayin' ** ** ** ** ** ** On Tue, Oct 8, 2013 at 10:46 AM, Luc-Eric Rousseau luceri...@gmail.com wrote: On Tue, Oct 8, 2013 at 9:24 AM, Sergio Mucino sergio.muc...@modusfx.com wrote: I'm not too fond of the Softimage script editor... like Maya's, I only use it when I want to execute command-line style querying or commands, or copy/paste my scripts onto it. That's about it. Maya's script editor is terrible, it doesn't even remember that you loaded a script from a file on disk, so it doesn't know what to do when you hit ctrl+s. plus it deletes your script if you run it with the default button. the softimage script editor works just as you would expect. Use View-Layout-Tools Development Environment for a larger view -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. ** ** -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email.
RE: SetValue question...
Odd.. works here. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Vladimir Jankijevic Sent: Tuesday, October 08, 2013 10:39 AM To: softimage@listproc.autodesk.com Subject: Re: SetValue question... nope, if I close softimage and open it again none of my open tabs would be there. On Tue, Oct 8, 2013 at 1:36 PM, Matt Lind ml...@carbinestudios.commailto:ml...@carbinestudios.com wrote: The softimage script editor does that too as long as you code in the 'script editor' and not the 'text editor'. Matt From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Vladimir Jankijevic Sent: Tuesday, October 08, 2013 8:56 AM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: SetValue question... on the other hand the maya script editor remembers (saves) the scripts contained in the tabs so they are still there when you open maya the next time. That's a very handy feature if you're trying out different things and it crashes all the time. Just sayin' On Tue, Oct 8, 2013 at 10:46 AM, Luc-Eric Rousseau luceri...@gmail.commailto:luceri...@gmail.com wrote: On Tue, Oct 8, 2013 at 9:24 AM, Sergio Mucino sergio.muc...@modusfx.commailto:sergio.muc...@modusfx.com wrote: I'm not too fond of the Softimage script editor... like Maya's, I only use it when I want to execute command-line style querying or commands, or copy/paste my scripts onto it. That's about it. Maya's script editor is terrible, it doesn't even remember that you loaded a script from a file on disk, so it doesn't know what to do when you hit ctrl+s. plus it deletes your script if you run it with the default button. the softimage script editor works just as you would expect. Use View-Layout-Tools Development Environment for a larger view -- To unsubscribe: mail softimage-requ...@listproc.autodesk.commailto:softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.commailto:softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email.
Re: SetValue question...
On Tue, Oct 8, 2013 at 11:17 AM, Eric Turman i.anima...@gmail.com wrote: Yeah the very first time I wrote a script in MEL--a couple dozen lines or so) I used the editor (like I would in Soft) and ran it to test it, I was like okay, it mostly works...if I just tweak the code a little...wait., where did the code go.N! LOL Maya is a troll :P you quickly learn to use the Execute All button rather than Execute, and then forget that terrible first week experience. But that doesn't mean it's not an infuriating design. that it automatically saves scripts in different tabs, with different languages, without having them having to reference a file on disk though? awesome. p.s.: ctrl+z will bring back the deleted script. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email.
Re: [Job] Blur's looking for a Character Rigger
I've heard that candidates need to be good at Quake 3 too? PS: BC VIP Studio, here's a proper job ad, take note! On 8 October 2013 19:08, Jeremie Passerin gerem@gmail.com wrote: Hey guys, I thought it might help if I post that here : *Blur Studio is looking for an experienced Rigger with knowledge of Softimage rigging tools including; joint and skeleton creation, skinning and weighting, IK setup, blend-shapes and deformers. Qualified candidates should have a solid understanding of anatomy and articulation of realistic humans and creatures. Experience with Python is strongly recommended. Basic modeling skills as well as a good understanding of polygonal mesh flow and traditional animation principles is a bonus. * *Please submit reel, resume and salary requirement to j...@blur.com* * * I'll be the one reviewing the applications and I'd like to add that I'll be paying attention to the quality of the deformations. Lot's of high quality production work to do. Knowledge of python/softimage sdk is definitely a plus (I could use help to develop tools here !) Also, I know it's sad but we might not be able to get a visa (No H1B left for this year), so we will probably consider American or people with a US work visa first. But you can still apply anyway. thanks, Jeremie -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email.
Re: [Job] Blur's looking for a Character Rigger
What? Steve hasn't gotten the Blur crowd into TF2? For shame! -Tim On 10/8/2013 1:01 PM, Christopher Crouzet wrote: I've heard that candidates need to be good at Quake 3 too? PS: BC VIP Studio, here's a proper job ad, take note! On 8 October 2013 19:08, Jeremie Passerin gerem@gmail.com mailto:gerem@gmail.com wrote: Hey guys, I thought it might help if I post that here : /Blur Studio is looking for an experienced Rigger with knowledge of Softimage rigging tools including; joint and skeleton creation, skinning and weighting, IK setup, blend-shapes and deformers. Qualified candidates should have a solid understanding of anatomy and articulation of realistic humans and creatures. Experience with Python is strongly recommended. Basic modeling skills as well as a good understanding of polygonal mesh flow and traditional animation principles is a bonus. / /Please submit reel, resume and salary requirement to *j...@blur.com mailto:j...@blur.com*/ / / I'll be the one reviewing the applications and I'd like to add that I'll be paying attention to the quality of the deformations. Lot's of high quality production work to do. Knowledge of python/softimage sdk is definitely a plus (I could use help to develop tools here !) Also, I know it's sad but we might not be able to get a visa (No H1B left for this year), so we will probably consider American or people with a US work visa first. But you can still apply anyway. thanks, Jeremie -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com mailto:softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- Signature -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email.
Re: OT: Softimage Cross Grade
Thanks Luc-Eric for the advice. I would have installed the apps on the second partition (as an old habit, I normally reserve the c: drive for the OS and the d: for the apps) i will have to make sure the C: is big enough for the OS and the apps. Updating all the drivers at this moment before installing the apps. Should be good to go soon. Dan On Tue, Oct 8, 2013 at 1:33 PM, Luc-Eric Rousseau luceri...@gmail.comwrote: send to apparently doesn't work if the apps are not installed on the c: drive On Tue, Oct 8, 2013 at 12:36 PM, Daniel Brassard dbrassar...@gmail.com wrote: Hello List, I took the opportunity to cross-grade from Softimage 2014 to the Entertainment Creation Suite Ultimate over the weekend. I just received my license and in the process of getting ready to install. Before I install the suite, any pitfall or issues I should be aware of or that I should watch out? Thanks for your advice, its very much appreciated. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email.
RE: OT: Softimage Cross Grade
Hi Daniel over the years I have got int the habit of creating disk images of my installs I do the following One with just windows installed One with windows updated and drivers working (use this for testing new installs) One with windows and my Base apps installed (for things like soft I have one image with each of the major versions we used) Other then that I keep all of the other stuff on D drive so if I need to test a different version of Soft etc I can very easily (about 20 minutes) get back to the system I need without loosing any of my data on the other drives. While its a bit of a nutbuster to begin with its saved my hide and that of the students many a time. Kind regards Angus From: Daniel Brassard [dbrassar...@gmail.com] Sent: 08 October 2013 10:07 PM To: softimage@listproc.autodesk.com Subject: Re: OT: Softimage Cross Grade Thanks Luc-Eric for the advice. I would have installed the apps on the second partition (as an old habit, I normally reserve the c: drive for the OS and the d: for the apps) i will have to make sure the C: is big enough for the OS and the apps. Updating all the drivers at this moment before installing the apps. Should be good to go soon. Dan On Tue, Oct 8, 2013 at 1:33 PM, Luc-Eric Rousseau luceri...@gmail.commailto:luceri...@gmail.com wrote: send to apparently doesn't work if the apps are not installed on the c: drive On Tue, Oct 8, 2013 at 12:36 PM, Daniel Brassard dbrassar...@gmail.commailto:dbrassar...@gmail.com wrote: Hello List, I took the opportunity to cross-grade from Softimage 2014 to the Entertainment Creation Suite Ultimate over the weekend. I just received my license and in the process of getting ready to install. Before I install the suite, any pitfall or issues I should be aware of or that I should watch out? Thanks for your advice, its very much appreciated. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.commailto:softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. table width=100% border=0 cellspacing=0 cellpadding=0 style=width:100%; tr td align=left style=text-align:justify;font face=arial,sans-serif size=1 color=#99span style=font-size:11px;This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. /span/font/td /tr /table -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email.
Re: OT: Softimage Cross Grade
can't you just install to C: then move it afterwards and symlink it ? On 8 October 2013 23:38, Angus Davidson angus.david...@wits.ac.za wrote: Hi Daniel over the years I have got int the habit of creating disk images of my installs I do the following One with just windows installed One with windows updated and drivers working (use this for testing new installs) One with windows and my Base apps installed (for things like soft I have one image with each of the major versions we used) Other then that I keep all of the other stuff on D drive so if I need to test a different version of Soft etc I can very easily (about 20 minutes) get back to the system I need without loosing any of my data on the other drives. While its a bit of a nutbuster to begin with its saved my hide and that of the students many a time. Kind regards Angus -- *From:* Daniel Brassard [dbrassar...@gmail.com] *Sent:* 08 October 2013 10:07 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: OT: Softimage Cross Grade Thanks Luc-Eric for the advice. I would have installed the apps on the second partition (as an old habit, I normally reserve the c: drive for the OS and the d: for the apps) i will have to make sure the C: is big enough for the OS and the apps. Updating all the drivers at this moment before installing the apps. Should be good to go soon. Dan On Tue, Oct 8, 2013 at 1:33 PM, Luc-Eric Rousseau luceri...@gmail.comwrote: send to apparently doesn't work if the apps are not installed on the c: drive On Tue, Oct 8, 2013 at 12:36 PM, Daniel Brassard dbrassar...@gmail.com wrote: Hello List, I took the opportunity to cross-grade from Softimage 2014 to the Entertainment Creation Suite Ultimate over the weekend. I just received my license and in the process of getting ready to install. Before I install the suite, any pitfall or issues I should be aware of or that I should watch out? Thanks for your advice, its very much appreciated. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- Jon Swindells squi...@gmail.com -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email.
Re: OT: Softimage Cross Grade
The C drive thing is a new one on me. The Send To option will only appear if the target application is installed on your system. But if you're running something like Maya off a network, you can set a couple of suite specific environment variables to enable the Send to commands. G From: Jon Swindells squi...@gmail.commailto:squi...@gmail.com Reply-To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Date: Wed, 9 Oct 2013 00:51:33 +0300 To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: OT: Softimage Cross Grade can't you just install to C: then move it afterwards and symlink it ? On 8 October 2013 23:38, Angus Davidson angus.david...@wits.ac.zamailto:angus.david...@wits.ac.za wrote: Hi Daniel over the years I have got int the habit of creating disk images of my installs I do the following One with just windows installed One with windows updated and drivers working (use this for testing new installs) One with windows and my Base apps installed (for things like soft I have one image with each of the major versions we used) Other then that I keep all of the other stuff on D drive so if I need to test a different version of Soft etc I can very easily (about 20 minutes) get back to the system I need without loosing any of my data on the other drives. While its a bit of a nutbuster to begin with its saved my hide and that of the students many a time. Kind regards Angus From: Daniel Brassard [dbrassar...@gmail.commailto:dbrassar...@gmail.com] Sent: 08 October 2013 10:07 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: OT: Softimage Cross Grade Thanks Luc-Eric for the advice. I would have installed the apps on the second partition (as an old habit, I normally reserve the c: drive for the OS and the d: for the apps) i will have to make sure the C: is big enough for the OS and the apps. Updating all the drivers at this moment before installing the apps. Should be good to go soon. Dan On Tue, Oct 8, 2013 at 1:33 PM, Luc-Eric Rousseau luceri...@gmail.commailto:luceri...@gmail.com wrote: send to apparently doesn't work if the apps are not installed on the c: drive On Tue, Oct 8, 2013 at 12:36 PM, Daniel Brassard dbrassar...@gmail.commailto:dbrassar...@gmail.com wrote: Hello List, I took the opportunity to cross-grade from Softimage 2014 to the Entertainment Creation Suite Ultimate over the weekend. I just received my license and in the process of getting ready to install. Before I install the suite, any pitfall or issues I should be aware of or that I should watch out? Thanks for your advice, its very much appreciated. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.commailto:softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.commailto:softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- Jon Swindells squi...@gmail.commailto:squi...@gmail.com -- To unsubscribe: mail softimage-requ...@listproc.autodesk.commailto:softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. attachment: winmail.dat-- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email.
Re: [Job] Blur's looking for a Character Rigger
TF2 seems to be a pan studio phenomena On 8 October 2013 20:56, Tim Crowson tim.crow...@magneticdreams.com wrote: What? Steve hasn't gotten the Blur crowd into TF2? For shame! -Tim On 10/8/2013 1:01 PM, Christopher Crouzet wrote: I've heard that candidates need to be good at Quake 3 too? PS: BC VIP Studio, here's a proper job ad, take note! On 8 October 2013 19:08, Jeremie Passerin gerem@gmail.com wrote: Hey guys, I thought it might help if I post that here : *Blur Studio is looking for an experienced Rigger with knowledge of Softimage rigging tools including; joint and skeleton creation, skinning and weighting, IK setup, blend-shapes and deformers. Qualified candidates should have a solid understanding of anatomy and articulation of realistic humans and creatures. Experience with Python is strongly recommended. Basic modeling skills as well as a good understanding of polygonal mesh flow and traditional animation principles is a bonus. * *Please submit reel, resume and salary requirement to j...@blur.com* * * I'll be the one reviewing the applications and I'd like to add that I'll be paying attention to the quality of the deformations. Lot's of high quality production work to do. Knowledge of python/softimage sdk is definitely a plus (I could use help to develop tools here !) Also, I know it's sad but we might not be able to get a visa (No H1B left for this year), so we will probably consider American or people with a US work visa first. But you can still apply anyway. thanks, Jeremie -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email.
how to contain emitter's uvm color
Hi I have a question about the way to contain emitter's uvm color. What I am trying to do is this. 1 Make particle from grid object 2 A particle contains same color from location where the texture map of grid I am stuck in number 2 now. Anyone have an idea how to do step 2, or have a link of tutorial for it? Thanks Daniel -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email.
Re: OT: Softimage Cross Grade
GoZ bridge between Zbrush and: Max;Maya;C4D;Softimage:Lightwave;Modo; regardless of version... On 9 October 2013 00:35, Graham Bell graham.b...@autodesk.com wrote: The C drive thing is a new one on me. The Send To option will only appear if the target application is installed on your system. But if you're running something like Maya off a network, you can set a couple of suite specific environment variables to enable the Send to commands. G From: Jon Swindells squi...@gmail.commailto:squi...@gmail.com Reply-To: softimage@listproc.autodesk.commailto: softimage@listproc.autodesk.com softimage@listproc.autodesk.commailto: softimage@listproc.autodesk.com Date: Wed, 9 Oct 2013 00:51:33 +0300 To: softimage@listproc.autodesk.commailto: softimage@listproc.autodesk.com softimage@listproc.autodesk.commailto: softimage@listproc.autodesk.com Subject: Re: OT: Softimage Cross Grade can't you just install to C: then move it afterwards and symlink it ? On 8 October 2013 23:38, Angus Davidson angus.david...@wits.ac.zamailto: angus.david...@wits.ac.za wrote: Hi Daniel over the years I have got int the habit of creating disk images of my installs I do the following One with just windows installed One with windows updated and drivers working (use this for testing new installs) One with windows and my Base apps installed (for things like soft I have one image with each of the major versions we used) Other then that I keep all of the other stuff on D drive so if I need to test a different version of Soft etc I can very easily (about 20 minutes) get back to the system I need without loosing any of my data on the other drives. While its a bit of a nutbuster to begin with its saved my hide and that of the students many a time. Kind regards Angus From: Daniel Brassard [dbrassar...@gmail.commailto:dbrassar...@gmail.com ] Sent: 08 October 2013 10:07 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: OT: Softimage Cross Grade Thanks Luc-Eric for the advice. I would have installed the apps on the second partition (as an old habit, I normally reserve the c: drive for the OS and the d: for the apps) i will have to make sure the C: is big enough for the OS and the apps. Updating all the drivers at this moment before installing the apps. Should be good to go soon. Dan On Tue, Oct 8, 2013 at 1:33 PM, Luc-Eric Rousseau luceri...@gmail.com mailto:luceri...@gmail.com wrote: send to apparently doesn't work if the apps are not installed on the c: drive On Tue, Oct 8, 2013 at 12:36 PM, Daniel Brassard dbrassar...@gmail.com mailto:dbrassar...@gmail.com wrote: Hello List, I took the opportunity to cross-grade from Softimage 2014 to the Entertainment Creation Suite Ultimate over the weekend. I just received my license and in the process of getting ready to install. Before I install the suite, any pitfall or issues I should be aware of or that I should watch out? Thanks for your advice, its very much appreciated. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.commailto: softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.commailto: softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- Jon Swindells squi...@gmail.commailto:squi...@gmail.com -- To unsubscribe: mail softimage-requ...@listproc.autodesk.commailto: softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email.
Re: OT: Softimage Cross Grade
http://mayastation.typepad.com/maya-station/2013/05/file-send-to-function-fails-in-custom-install-of-entertainment-creation-suite-2014.html On Tue, Oct 8, 2013 at 6:35 PM, Graham Bell graham.b...@autodesk.com wrote: The C drive thing is a new one on me. The Send To option will only appear if the target application is installed on your system. But if you're running something like Maya off a network, you can set a couple of suite specific environment variables to enable the Send to commands. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email.
test
test -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email.
Re: test
test recieved 2013/10/8 Daniel Kim danielki...@gmail.com test -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email.
Re: graphics board issue?
just an update on this, we ended up replacing the graphics card, no more crashes (thus far) cheersm james, On Sun, Oct 6, 2013 at 11:15 PM, Luc-Eric Rousseau luceri...@gmail.comwrote: if it says -1 it's a code defect in softimage or a plug-in On Sun, Oct 6, 2013 at 6:51 AM, James De Colling james.decoll...@gmail.com wrote: i'll try a mem test on the system, I just assumed it was the graphics board due to the display corruption before the message cheers, james, On Sun, Oct 6, 2013 at 9:14 PM, Jon Swindells squi...@gmail.com wrote: sounds more like a sys ram error than a dodgy gfx card On 6 October 2013 12:46, James De Colling james.decoll...@gmail.com wrote: hey guys, one of our boxes keeps throwing an error Memory Allocation Warning Cannot allocate -1 bytes of contiguous memory. XSI may become unstable from now on anyone else seeing this? its a machine running a gtx580 our machines with quadro 4000's run fine (but are very slow compared) also if we need to replace the card, anyone successfully running a 770 or 780 with no problems? cheers, james, -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- Jon Swindells squi...@gmail.com -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email.
Re: how to contain emitter's uvm color
Hello Daniel, Not sure what you mean with uvm, but if what you are after is to set the particle color from the emit location, is very easy to do...take a look at this link https://dl.dropboxusercontent.com/u/2175767/color_from_textureMap.jpg On Tue, Oct 8, 2013 at 5:48 PM, Daniel Kim danielki...@gmail.com wrote: Hi I have a question about the way to contain emitter's uvm color. What I am trying to do is this. 1 Make particle from grid object 2 A particle contains same color from location where the texture map of grid I am stuck in number 2 now. Anyone have an idea how to do step 2, or have a link of tutorial for it? Thanks Daniel -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- -- IMPRESSUM: PiXABLE STUDIOS GmbH Co.KG, Sitz: Dresden, Amtsgericht: Dresden, HRA 6857, Komplementärin: Lenhard Barth Verwaltungsgesellschaft mbH, Sitz: Dresden, Amtsgericht: Dresden, HRB 26501, Geschäftsführer: Frank Lenhard, Tino Barth IMPRINT: PiXABLE STUDIOS GmbH Co.KG, Domicile: Dresden, Court of Registery: Dresden, Company Registration Number: HRA 6857, General Partner: Lenhard Barth Verwaltungsgesellschaft mbH, Domicile: Dresden, Court of Registery: Dresden, Company Registration Number: HRB 26501, Chief Executive Officers: Frank Lenhard, Tino Barth -- Diese E-Mail enthält vertrauliche und/oder rechtlich geschützte Informationen. Wenn Sie nicht der richtige Adressat sind oder diese E-Mail irrtümlich erhalten haben, informieren Sie bitte sofort den Absender und vernichten Sie diese Mail. Das unerlaubte Kopieren sowie die unbefugte Weitergabe dieser Mail ist nicht gestattet. This e-mail may contain confidential and/or privileged information. If you are not the intended recipient (or have received this e-mail in error) please notify the sender immediately and destroy this e-mail. Any unauthorized copying, disclosure or distribution of the material in this e-mail is strictly forbidden. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email.
Re: [Job] Blur's looking for a Character Rigger
He he, Quake is indeed still in use at Blur ;-) On 8 October 2013 15:46, Sebastien Sterling sebastien.sterl...@gmail.comwrote: TF2 seems to be a pan studio phenomena On 8 October 2013 20:56, Tim Crowson tim.crow...@magneticdreams.comwrote: What? Steve hasn't gotten the Blur crowd into TF2? For shame! -Tim On 10/8/2013 1:01 PM, Christopher Crouzet wrote: I've heard that candidates need to be good at Quake 3 too? PS: BC VIP Studio, here's a proper job ad, take note! On 8 October 2013 19:08, Jeremie Passerin gerem@gmail.com wrote: Hey guys, I thought it might help if I post that here : *Blur Studio is looking for an experienced Rigger with knowledge of Softimage rigging tools including; joint and skeleton creation, skinning and weighting, IK setup, blend-shapes and deformers. Qualified candidates should have a solid understanding of anatomy and articulation of realistic humans and creatures. Experience with Python is strongly recommended. Basic modeling skills as well as a good understanding of polygonal mesh flow and traditional animation principles is a bonus. * *Please submit reel, resume and salary requirement to j...@blur.com* * * I'll be the one reviewing the applications and I'd like to add that I'll be paying attention to the quality of the deformations. Lot's of high quality production work to do. Knowledge of python/softimage sdk is definitely a plus (I could use help to develop tools here !) Also, I know it's sad but we might not be able to get a visa (No H1B left for this year), so we will probably consider American or people with a US work visa first. But you can still apply anyway. thanks, Jeremie -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email.