Re: SetValue question...

2013-10-08 Thread Martin
I use a simple script with for loops to log me the obj type, properties,
parameters, nested objects and its values. For these simple tasks I find it
faster than searching in the SDK explorer.

Martin


On Tue, Oct 8, 2013 at 2:55 PM, Edy Susanto Lim edysusant...@gmail.comwrote:

 Sometimes, I find reading from Info Selection is easier for a quick type
 check . Shift + Enter   on the selected object.
 for a more detailed nested objects and parameters, port connections etc,
 SDK Explorer is the way to go.
 -edy


 On Tue, Oct 8, 2013 at 5:03 AM, Matt Lind ml...@carbinestudios.comwrote:

 LogMessage( object.Type ) will tell you the object ‘type’

 LogMessage( Application.ClassName( object ) ) will tell you the
 object’s class name which is the name of the class (object) you’d look up
 in the SDK docs to find out which properties and methods are available.**
 **

 ** **

 You can use the SDK Explorer (CTRL + SHIFT + 4) to inspect scene items to
 get the above information, but if you want something more inline with your
 coding environment, that falls on your IDE.  I use Microsoft visual studio
 2012 which gives you full access to the properties and methods of objects
 in the debugger for scripting (VBScript, JScript), C# and C++.  Not sure if
 it supports Python.  It might, but I haven’t checked.

 ** **

 While primitive, the softimage script / text editors have one benefit –
 you don’t have to run Application.UpdatePlugins() each time you make
 changes to your code. Softimage will do it automatically upon saving your
 changes.

 ** **

 ** **

 Matt

 ** **

 ** **

 ** **

 ** **

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Sergio Mucino
 *Sent:* Monday, October 07, 2013 6:34 AM

 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: SetValue question...

 ** **

 Thanks a lot for the awesomely clear explanation Matt. I'll start getting
 into the Object Model documentation and see what I can start using.
 Just to cut it a bit shorter, what are the standard inspection methods
 available in Softimage (using Python)? I would like to be able to inspect
 the classes and properties for any given object (from an OO perspective,
 not necessarily scene objects) if possible.
 Thanks again!

 *Sergio Mucino*
 Lead Rigger
 Modus FX


 On 04/10/2013 6:52 PM, Matt Lind wrote: 

 SetValue() and the accompanying GetValue() are commands.  Commands
 essentially work from scratch every time they are invoked.

  

 When using SetValue() to set the name of the cluster in your example,
 SetValue() needs to parse the string of the cluster name and the ‘.Name’
 parameter, then search the entire scene graph to see if that parameter
 exists.  If so, set the value as specified in your arguments (test).
 Actions performed by commands are logged in the script editor and often
 invoke events or other validations of the application before the task(s)
 are allowed to be performed or completed.  While functional and flexible,
 you can imagine this loop of having to re-parse the entire scene graph to
 set a value can be rather inefficient.  Enter the Scripting object model.
 

  

 The scripting object model is similar to working with a DOM in a web
 browser or other application where the graph is exposed for direct
 manipulation.  The methodology of working in the object model is to get a
 reference to an object (node) in the graph, then use the object’s available
 methods and properties to do work.  Because you have a reference to an
 existing object, you don’t have to explicitly get names of things you want
 to manipulate.  You can work in more generic and abstracted terms to make
 your code more universal and bulletproof.  Although you’ll often have to
 write more code to do the same work in the scripting object model compared
 to commands, your code will be significantly more efficient as it doesn’t
 have re-parse the scene graph for every operation you want to carry out,
 nor will it trigger many of the validations and events.  Actions performed
 using the object model are also not logged, so that overhead is eliminated
 as well.

  

 Rewriting your code using the scripting object model would look something
 like the example below (Jscript).  I added ‘a lot’ of verbosity and error
 checking for learning purposes, so don’t let the size of the code scare you
 away.  The name of the game is to get a reference to an object in the scene
 graph (provided by the selection in this case), then traverse that graph
 using the obtained object’s properties and methods until you get what you
 want.  Notice I didn’t use any commands in the entire code snippet.  If you
 remove the LogMessage() statements and run this on a large polygon
 selection you’ll find it runs much faster than anything using SetValue().
 

  

  

 for ( var i = 0; i  Selection.Count; i++ ) {

  

 var oItem = 

Re: ICE Shape Node expressions linked to Custom Property Parms breaking on reload

2013-10-08 Thread Peter Agg
Though, as a small word of warning, the tools in the user menu do a
straight name swap. So if you have a model called 'Bob' and a shape name
called 'Bob_smiling' it'll rename that Get Data node to
'this_model_smiling', making it go that lovely shade of red we all know and
love.

Not a game-ender by any stretch, just something to keep an eye out for.
Might be that they've fixed it since anyway.


On 8 October 2013 00:41, Eric Thivierge ethivie...@gmail.com wrote:

 Yeah go the way that Dave is suggesting. No reason to have expressions
 when you can pull the params directly. Just make sure you use the tools I'm
 the user menu to use this model.
  On Oct 7, 2013 6:30 PM, David Barosin dbaro...@gmail.com wrote:

 I would bring the parameters in directly into the ice tree using a get
 data node rather than an expression.


 On Mon, Oct 7, 2013 at 6:14 PM, Jeffrey Dates jda...@kungfukoi.comwrote:

 Hiya guys,

 I'm running into something I don't remember coming across before and was
 hoping you guys can point out what I'm doing wrong.

 I have an ICE Shape mixer controlled by a Custom Property Params..   (
 just expressioned an == to the weight.  )  Nothing fancy.

 However, when the scene is reloaded or a model is exported, the
 expressions set themselves to Pass.Through and nullifies the connection.

 What are some things to look at that cause this!?

 OR, if the flaw is my workflow, how are you guys typically controlling
 the ICE Shape mixer!?

 I feel like this has come up before.. but I've never experienced it
 myself as of late.

 thanks in advance.

 Jeff

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Re: ICETree symbol with a B?

2013-10-08 Thread olivier jeannel
Do you mean like a branch select ? For example when you branch select 
and apply a deformer operator ?


Le 08/10/2013 10:16, Christian Gotzinger a écrit :

Hi list,

I have a script that generates a new pointcloud, an ICE tree and adds 
a few nodes to the ICE tree. When I check in the Explorer, the little 
symbol to the left of the ICETree has a bold B in front of it. What 
does this mean?


If I select the point cloud and update an ICE Tree view, nothing comes 
up. I have to select the ICETree itself, then update the ICE Tree view 
to see it. That's quite annoying.


Christian


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Re: ICETree symbol with a B?

2013-10-08 Thread Christian Gotzinger
Yes, that's actually it. Must be a little mistake in the script then
probably, as nothing should have been applied in branch.


On Tue, Oct 8, 2013 at 10:24 AM, olivier jeannel olivier.jean...@noos.frwrote:

  Do you mean like a branch select ? For example when you branch select
 and apply a deformer operator ?

 Le 08/10/2013 10:16, Christian Gotzinger a écrit :

  Hi list,

  I have a script that generates a new pointcloud, an ICE tree and adds a
 few nodes to the ICE tree. When I check in the Explorer, the little symbol
 to the left of the ICETree has a bold B in front of it. What does this mean?

 If I select the point cloud and update an ICE Tree view, nothing comes up.
 I have to select the ICETree itself, then update the ICE Tree view to see
 it. That's quite annoying.

  Christian


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Re: ICETree symbol with a B?

2013-10-08 Thread Christian Gotzinger
I found it, the connect type in the ApplyOp was set incorrectly. Thanks for
pointing me in the right direction Olivier.


On Tue, Oct 8, 2013 at 10:33 AM, Christian Gotzinger
cgo...@googlemail.comwrote:

 Yes, that's actually it. Must be a little mistake in the script then
 probably, as nothing should have been applied in branch.


 On Tue, Oct 8, 2013 at 10:24 AM, olivier jeannel 
 olivier.jean...@noos.frwrote:

  Do you mean like a branch select ? For example when you branch select
 and apply a deformer operator ?

 Le 08/10/2013 10:16, Christian Gotzinger a écrit :

  Hi list,

  I have a script that generates a new pointcloud, an ICE tree and adds a
 few nodes to the ICE tree. When I check in the Explorer, the little symbol
 to the left of the ICETree has a bold B in front of it. What does this mean?

 If I select the point cloud and update an ICE Tree view, nothing comes
 up. I have to select the ICETree itself, then update the ICE Tree view to
 see it. That's quite annoying.

  Christian


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Adding points to curve with object model in python

2013-10-08 Thread Leonard Koch
Hey guys,

I have this script that creates a curve and then adds points to it.
Right now I'm doing this through the basic command:
Application.SIAddPointOnCurveAtEnd(createdCurveName, x, y, z, False, 0, )

This is quite slow and I would like to replace this with an implementation
using the object model, but can't find the corresponding method(s) to do it.
I can do this in C++, but I'd rather not rewrite the whole script or break
this out into it's own command.

I'm looking for an object model method to add points to a curve or a method
to create a curve with points based on a predefined array.

Thanks for any pointers!

-Leonard
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Re: Adding points to curve with object model in python

2013-10-08 Thread Vladimir Jankijevic
I think you will need to use the NurbsCurve.Get and NurbsCurve.Set methods
to recreate the curves geometry with the new points added in.

Cheers


On Tue, Oct 8, 2013 at 9:32 AM, Leonard Koch leonardkoch...@gmail.comwrote:

 Hey guys,

 I have this script that creates a curve and then adds points to it.
 Right now I'm doing this through the basic command:
 Application.SIAddPointOnCurveAtEnd(createdCurveName, x, y, z, False, 0, )

 This is quite slow and I would like to replace this with an implementation
 using the object model, but can't find the corresponding method(s) to do it.
 I can do this in C++, but I'd rather not rewrite the whole script or break
 this out into it's own command.

 I'm looking for an object model method to add points to a curve or a
 method to create a curve with points based on a predefined array.

 Thanks for any pointers!

 -Leonard

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Re: Adding points to curve with object model in python

2013-10-08 Thread Alok Gandhi
Doesn't the om method AddNurbsCurve() command fit your needs ?


On Tue, Oct 8, 2013 at 9:37 AM, Vladimir Jankijevic 
vladi...@elefantstudios.ch wrote:

 I think you will need to use the NurbsCurve.Get and NurbsCurve.Set
 methods to recreate the curves geometry with the new points added in.

 Cheers


 On Tue, Oct 8, 2013 at 9:32 AM, Leonard Koch leonardkoch...@gmail.comwrote:

 Hey guys,

 I have this script that creates a curve and then adds points to it.
 Right now I'm doing this through the basic command:
 Application.SIAddPointOnCurveAtEnd(createdCurveName, x, y, z, False, 0,
 )

 This is quite slow and I would like to replace this with an
 implementation using the object model, but can't find the corresponding
 method(s) to do it.
 I can do this in C++, but I'd rather not rewrite the whole script or
 break this out into it's own command.

 I'm looking for an object model method to add points to a curve or a
 method to create a curve with points based on a predefined array.

 Thanks for any pointers!

 -Leonard

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Re: ICETree symbol with a B?

2013-10-08 Thread Alan Fregtman
Does that mean applying icetrees on branches works via scripting??

I remember it being an unsupported feature that required a special
environment variable to work.



On Tue, Oct 8, 2013 at 4:53 AM, Christian Gotzinger
cgo...@googlemail.comwrote:

 I found it, the connect type in the ApplyOp was set incorrectly. Thanks
 for pointing me in the right direction Olivier.


 On Tue, Oct 8, 2013 at 10:33 AM, Christian Gotzinger 
 cgo...@googlemail.com wrote:

 Yes, that's actually it. Must be a little mistake in the script then
 probably, as nothing should have been applied in branch.


 On Tue, Oct 8, 2013 at 10:24 AM, olivier jeannel olivier.jean...@noos.fr
  wrote:

  Do you mean like a branch select ? For example when you branch
 select and apply a deformer operator ?

 Le 08/10/2013 10:16, Christian Gotzinger a écrit :

  Hi list,

  I have a script that generates a new pointcloud, an ICE tree and adds a
 few nodes to the ICE tree. When I check in the Explorer, the little symbol
 to the left of the ICETree has a bold B in front of it. What does this mean?

 If I select the point cloud and update an ICE Tree view, nothing comes
 up. I have to select the ICETree itself, then update the ICE Tree view to
 see it. That's quite annoying.

  Christian


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Aw: Re: ICETree symbol with a B?

2013-10-08 Thread Leo Quensel
Unfortunately it is super unstable :(


Gesendet:Dienstag, 08. Oktober 2013 um 16:03 Uhr
Von:Alan Fregtman alan.fregt...@gmail.com
An:XSI Mailing List softimage@listproc.autodesk.com
Betreff:Re: ICETree symbol with a B?


Does that mean applying icetrees on branches works via scripting??


I remember it being an unsupported feature that required a special environment variable to work.





On Tue, Oct 8, 2013 at 4:53 AM, Christian Gotzinger cgo...@googlemail.com wrote:


I found it, the connect type in the ApplyOp was set incorrectly. Thanks for pointing me in the right direction Olivier.




On Tue, Oct 8, 2013 at 10:33 AM, Christian Gotzinger cgo...@googlemail.com wrote:


Yes, thats actually it. Must be a little mistake in the script then probably, as nothing should have been applied in branch.




On Tue, Oct 8, 2013 at 10:24 AM, olivier jeannel olivier.jean...@noos.fr wrote:



Do you mean like a branch select ? For example when you branch select and apply a deformer operator ?

Le 08/10/2013 10:16, Christian Gotzinger a crit:






Hi list,

I have a script that generates a new pointcloud, an ICE tree and adds a few nodes to the ICE tree. When I check in the Explorer, the little symbol to the left of the ICETree has a bold B in front of it. What does this mean?

If I select the point cloud and update an ICE Tree view, nothing comes up. I have to select the ICETree itself, then update the ICE Tree view to see it. Thats quite annoying.

Christian






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Re: SetValue question...

2013-10-08 Thread Luc-Eric Rousseau
On Tue, Oct 8, 2013 at 9:24 AM, Sergio Mucino sergio.muc...@modusfx.com wrote:
 I'm not too fond of the Softimage script editor... like Maya's, I only use
 it when I want to execute command-line style querying or commands, or
 copy/paste my scripts onto it. That's about it.

Maya's script editor is terrible, it doesn't even remember that you
loaded a script from a file on disk, so it doesn't know what to do
when you hit ctrl+s.  plus it deletes your script if you run it with
the default button.

the softimage script editor works just as you would expect.  Use
View-Layout-Tools Development Environment for a larger view
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Re: Adding points to curve with object model in python

2013-10-08 Thread Leonard Koch
Yes, AddNurbsCurve() totally fullfills my needs. I don't know how I missed
that one.
Thanks guys.


On Tue, Oct 8, 2013 at 3:45 PM, Alok Gandhi alok.gandhi2...@gmail.comwrote:

 Doesn't the om method AddNurbsCurve() command fit your needs ?


 On Tue, Oct 8, 2013 at 9:37 AM, Vladimir Jankijevic 
 vladi...@elefantstudios.ch wrote:

 I think you will need to use the NurbsCurve.Get and NurbsCurve.Set
 methods to recreate the curves geometry with the new points added in.

 Cheers


 On Tue, Oct 8, 2013 at 9:32 AM, Leonard Koch leonardkoch...@gmail.comwrote:

 Hey guys,

 I have this script that creates a curve and then adds points to it.
  Right now I'm doing this through the basic command:
 Application.SIAddPointOnCurveAtEnd(createdCurveName, x, y, z, False, 0,
 )

 This is quite slow and I would like to replace this with an
 implementation using the object model, but can't find the corresponding
 method(s) to do it.
 I can do this in C++, but I'd rather not rewrite the whole script or
 break this out into it's own command.

 I'm looking for an object model method to add points to a curve or a
 method to create a curve with points based on a predefined array.

 Thanks for any pointers!

 -Leonard

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Re: SetValue question...

2013-10-08 Thread Alok Gandhi

+1
On 10/8/2013 10:46 AM, Luc-Eric Rousseau wrote:

Maya's script editor is terrible, it doesn't even remember that you
loaded a script from a file on disk, so it doesn't know what to do
when you hit ctrl+s.  plus it deletes your script if you run it with
the default button.



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GANDHI

/ directeur technique senior- senior technical director


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Re: SetValue question...

2013-10-08 Thread Eric Turman
Yeah the very first time I wrote a script in MEL--a couple dozen lines or
so) I used the editor (like I would in Soft) and ran it to test it, I was
like okay, it mostly works...if I just tweak the code a little...wait.,
where did the code go.N!

LOL
Maya is a troll :P


On Tue, Oct 8, 2013 at 9:46 AM, Luc-Eric Rousseau luceri...@gmail.comwrote:

 On Tue, Oct 8, 2013 at 9:24 AM, Sergio Mucino sergio.muc...@modusfx.com
 wrote:
  I'm not too fond of the Softimage script editor... like Maya's, I only
 use
  it when I want to execute command-line style querying or commands, or
  copy/paste my scripts onto it. That's about it.

 Maya's script editor is terrible, it doesn't even remember that you
 loaded a script from a file on disk, so it doesn't know what to do
 when you hit ctrl+s.  plus it deletes your script if you run it with
 the default button.

 the softimage script editor works just as you would expect.  Use
 View-Layout-Tools Development Environment for a larger view
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-=T=-
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Re: SetValue question...

2013-10-08 Thread Jon Swindells
you have to have some sort of perverse 'i use notepad to make webs' fetish
to use either of them.

PVTS is really nice, definately worth a go if you use VS


On 8 October 2013 18:17, Eric Turman i.anima...@gmail.com wrote:

 Yeah the very first time I wrote a script in MEL--a couple dozen lines or
 so) I used the editor (like I would in Soft) and ran it to test it, I was
 like okay, it mostly works...if I just tweak the code a little...wait.,
 where did the code go.N!

 LOL
 Maya is a troll :P


 On Tue, Oct 8, 2013 at 9:46 AM, Luc-Eric Rousseau luceri...@gmail.comwrote:

 On Tue, Oct 8, 2013 at 9:24 AM, Sergio Mucino sergio.muc...@modusfx.com
 wrote:
  I'm not too fond of the Softimage script editor... like Maya's, I only
 use
  it when I want to execute command-line style querying or commands, or
  copy/paste my scripts onto it. That's about it.

 Maya's script editor is terrible, it doesn't even remember that you
 loaded a script from a file on disk, so it doesn't know what to do
 when you hit ctrl+s.  plus it deletes your script if you run it with
 the default button.

 the softimage script editor works just as you would expect.  Use
 View-Layout-Tools Development Environment for a larger view
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 subject unsubscribe and reply to the confirmation email.




 --




 -=T=-

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Re: Scntoc Res Manager v 1.0 released

2013-10-08 Thread Alok Gandhi
Ok it is fixed now. As I lost the source file for widgets.py, owing to the
vagaries of my own carelessness, I have to reverse engineer most of the
code. I think this should be stable now. But please do let me know if you
find more bugs.

Thanks for the bug report.

You can download the latest bug fixed version here: http://bit.ly/16tXA13

On Tue, Oct 8, 2013 at 9:12 AM, Fabrice Altman fabr...@studioaka.co.uk
 wrote:

 Yes I do.

 However, please ignore the previous error log. It was ran without
 switching back on my other Workgroups… Doh...

 This is what I get now (with PyQt installed and I also reinstalled your
 addon from scratch for good measure) :

 ** **

 # ERROR : Traceback (most recent call last):

 #   File Script Block 2, line 119, in standAloneSRM

 # run(file=file, standAlone=True)

 #   File Script Block 2, line 142, in run

 # w = MainWidget(file=file, standAlone=standAlone, parent=sianchor)***
 *

 #   File
 \\akaapps\XSI_Workgroups\Workgroup_V2014_scntoc_mngr\Addons\srm\Data\modules\mainWidget.py,
 line 27, in __init__

 # if self._initUI()==False:

 #   File
 \\akaapps\XSI_Workgroups\Workgroup_V2014_scntoc_mngr\Addons\srm\Data\modules\mainWidget.py,
 line 53, in _initUI

 # self._setupErrorUI(errMsg=self._err)

 # AttributeError: 'MainWidget' object has no attribute '_setupErrorUI'

 #  - [line 141 in
 \\akaapps\XSI_Workgroups\Workgroup_V2014_scntoc_mngr\Addons\srm\Application\Plugins\scntocResManagerPlugin.py]
 

 

 ** **

 Cheers,

 F.



On Tue, Oct 8, 2013 at 9:53 AM, Alok Gandhi alok.gandhi2...@gmail.comwrote:

 Ok let me check and get back to you.


 On Tue, Oct 8, 2013 at 9:12 AM, Fabrice Altman fabr...@studioaka.co.ukwrote:

  Yes I do.

 However, please ignore the previous error log. It was ran without
 switching back on my other Workgroups… Doh...

 This is what I get now (with PyQt installed and I also reinstalled your
 addon from scratch for good measure) :

 ** **

 # ERROR : Traceback (most recent call last):

 #   File Script Block 2, line 119, in standAloneSRM

 # run(file=file, standAlone=True)

 #   File Script Block 2, line 142, in run

 # w = MainWidget(file=file, standAlone=standAlone, parent=sianchor)**
 **

 #   File
 \\akaapps\XSI_Workgroups\Workgroup_V2014_scntoc_mngr\Addons\srm\Data\modules\mainWidget.py,
 line 27, in __init__

 # if self._initUI()==False:

 #   File
 \\akaapps\XSI_Workgroups\Workgroup_V2014_scntoc_mngr\Addons\srm\Data\modules\mainWidget.py,
 line 53, in _initUI

 # self._setupErrorUI(errMsg=self._err)

 # AttributeError: 'MainWidget' object has no attribute '_setupErrorUI'***
 *

 #  - [line 141 in
 \\akaapps\XSI_Workgroups\Workgroup_V2014_scntoc_mngr\Addons\srm\Application\Plugins\scntocResManagerPlugin.py]
 

 

 ** **

 Cheers,

 F.

 ** **

 *From:* Alok Gandhi [mailto:alok.gandhi2...@gmail.com]
 *Sent:* 08 October 2013 13:45
 *To:* Fabrice Altman
 *Subject:* Re: Scntoc Res Manager v 1.0 released

 ** **

 Hi Fabrice,

 ** **

 Do you have the pyQt for Softimage plugin installed ?
 https://github.com/caron/PyQtForSoftimage

 


 On Oct 8, 2013, at 4:56 AM, Fabrice Altman fabr...@studioaka.co.uk
 wrote:

  Hello Alok,

  

 Many thanks for the update. Unfortunately still no go in 2014.

 This is what happens with a brand new workgroup :

  

  

 # ERROR : Traceback (most recent call last):

 #   File Script Block 2, line 119, in standAloneSRM

 # run(file=file, standAlone=True)

 #   File Script Block 2, line 140, in run

 # sianchor =  sip.wrapinstance(long(xsi.getQtSoftimageAnchor()),
 QWidget)

 #   File C:\Program Files\Autodesk\Softimage 2014
 SP2\Application\python\Lib\site-packages\win32com\client\dynamic.py, line
 516, in __getattr__

 # raise AttributeError(%s.%s % (self._username_, attr))

 # AttributeError: unknown.getQtSoftimageAnchor

 #  - [line 139 in
 \\akaapps\XSI_Workgroups\Workgroup_V2014_scntoc_mngr\Addons\srm\Application\Plugins\scntocResManagerPlugin.py
 ]

  

 Cheers,

 F.




 --




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Re: SetValue question...

2013-10-08 Thread Vladimir Jankijevic
on the other hand the maya script editor remembers (saves) the scripts
contained in the tabs so they are still there when you open maya the next
time.
That's a very handy feature if you're trying out different things and it
crashes all the time.
Just sayin'




On Tue, Oct 8, 2013 at 10:46 AM, Luc-Eric Rousseau luceri...@gmail.comwrote:

 On Tue, Oct 8, 2013 at 9:24 AM, Sergio Mucino sergio.muc...@modusfx.com
 wrote:
  I'm not too fond of the Softimage script editor... like Maya's, I only
 use
  it when I want to execute command-line style querying or commands, or
  copy/paste my scripts onto it. That's about it.

 Maya's script editor is terrible, it doesn't even remember that you
 loaded a script from a file on disk, so it doesn't know what to do
 when you hit ctrl+s.  plus it deletes your script if you run it with
 the default button.

 the softimage script editor works just as you would expect.  Use
 View-Layout-Tools Development Environment for a larger view
 --
 To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject
 unsubscribe and reply to the confirmation email.

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Re: SetValue question...

2013-10-08 Thread Eric Turman
Actually ever since Alan Fregtman recommended Sublime, I've been using
that. And the tricks it can do, still puts a smile on my face. =)


On Tue, Oct 8, 2013 at 10:56 AM, Vladimir Jankijevic 
vladi...@elefantstudios.ch wrote:

 on the other hand the maya script editor remembers (saves) the scripts
 contained in the tabs so they are still there when you open maya the next
 time.
 That's a very handy feature if you're trying out different things and it
 crashes all the time.
 Just sayin'




 On Tue, Oct 8, 2013 at 10:46 AM, Luc-Eric Rousseau luceri...@gmail.comwrote:

 On Tue, Oct 8, 2013 at 9:24 AM, Sergio Mucino sergio.muc...@modusfx.com
 wrote:
  I'm not too fond of the Softimage script editor... like Maya's, I only
 use
  it when I want to execute command-line style querying or commands, or
  copy/paste my scripts onto it. That's about it.

 Maya's script editor is terrible, it doesn't even remember that you
 loaded a script from a file on disk, so it doesn't know what to do
 when you hit ctrl+s.  plus it deletes your script if you run it with
 the default button.

 the softimage script editor works just as you would expect.  Use
 View-Layout-Tools Development Environment for a larger view
 --
 To unsubscribe: mail softimage-requ...@listproc.autodesk.com with
 subject unsubscribe and reply to the confirmation email.



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OT: Softimage Cross Grade

2013-10-08 Thread Daniel Brassard
Hello List,

I took the opportunity to cross-grade from Softimage 2014 to the
Entertainment Creation Suite Ultimate over the weekend. I just received my
license and in the process of getting ready to install.

Before I install the suite, any pitfall or issues I should be aware of or
that I should watch out?

Thanks for your advice, its very much appreciated.

Daniel

Window 7, 64bit
NVidia graphic card
32 M RAM
2TB HD
8 Cores CPU
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Skin shading

2013-10-08 Thread Szabolcs Matefy
Hey folks,

I heard some rumors of SSS2 shaders, and those are for mental ray 3.11 and they 
need no lightmap. Is that true? I was out of skin shading for a year or more, 
and it's time to get back to business:)

So if anyone have information, feel free to share with me :D


Cheers


Szabolcs

___
This message contains confidential information and is intended only for the 
individual named. If you are not the named addressee you should not 
disseminate, distribute or copy this e-mail. Please notify the sender 
immediately by e-mail if you have received this e-mail by mistake and delete 
this e-mail from your system. E-mail transmission cannot be guaranteed to be 
secure or error-free as information could be intercepted, corrupted, lost, 
destroyed, arrive late or incomplete, or contain viruses. The sender therefore 
does not accept liability for any errors or omissions in the contents of this 
message, which arise as a result of e-mail transmission. If verification is 
required please request a hard-copy version. Crytek GmbH - 
http://www.crytek.com - Grüneburgweg 16-18, 60322 Frankfurt - HRB77322 
Amtsgericht Frankfurt a. Main- UST IdentNr.: DE20432461 - Geschaeftsfuehrer: 
Avni Yerli, Cevat Yerli, Faruk Yerli
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[Job] Blur's looking for a Character Rigger

2013-10-08 Thread Jeremie Passerin
Hey guys,

I thought it might help if I post that here :

*Blur Studio is looking for an experienced Rigger with knowledge of
Softimage rigging tools including; joint and skeleton creation, skinning
and weighting, IK setup, blend-shapes and deformers. Qualified candidates
should have a solid understanding of anatomy and articulation of realistic
humans and creatures. Experience with Python is strongly recommended. Basic
modeling skills as well as a good understanding of polygonal mesh flow and
traditional animation principles is a bonus. *
*Please submit reel, resume and salary requirement to j...@blur.com*
*
*
I'll be the one reviewing the applications and I'd like to add that I'll be
paying attention to the quality of the deformations. Lot's of high quality
production work to do. Knowledge of python/softimage sdk is definitely a
plus (I could use help to develop tools here !)
Also, I know it's sad but we might not be able to get a visa (No H1B left
for this year), so we will probably consider American or people with a US
work visa first. But you can still apply anyway.

thanks,
Jeremie
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Re: ICE Shape Node expressions linked to Custom Property Parms breaking on reload

2013-10-08 Thread Jeffrey Dates
Ok..  makes sense.

I was just confused why the expressions got confused.

*shrug*

I'm happy to do it that way.  Thanks.


On Mon, Oct 7, 2013 at 6:30 PM, David Barosin dbaro...@gmail.com wrote:

 I would bring the parameters in directly into the ice tree using a get
 data node rather than an expression.


 On Mon, Oct 7, 2013 at 6:14 PM, Jeffrey Dates jda...@kungfukoi.comwrote:

 Hiya guys,

 I'm running into something I don't remember coming across before and was
 hoping you guys can point out what I'm doing wrong.

 I have an ICE Shape mixer controlled by a Custom Property Params..   (
 just expressioned an == to the weight.  )  Nothing fancy.

 However, when the scene is reloaded or a model is exported, the
 expressions set themselves to Pass.Through and nullifies the connection.

 What are some things to look at that cause this!?

 OR, if the flaw is my workflow, how are you guys typically controlling
 the ICE Shape mixer!?

 I feel like this has come up before.. but I've never experienced it
 myself as of late.

 thanks in advance.

 Jeff

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Re: OT: Softimage Cross Grade

2013-10-08 Thread Luc-Eric Rousseau
send to apparently doesn't work if the apps are not installed on the c: drive


On Tue, Oct 8, 2013 at 12:36 PM, Daniel Brassard dbrassar...@gmail.com wrote:
 Hello List,

 I took the opportunity to cross-grade from Softimage 2014 to the
 Entertainment Creation Suite Ultimate over the weekend. I just received my
 license and in the process of getting ready to install.

 Before I install the suite, any pitfall or issues I should be aware of or
 that I should watch out?

 Thanks for your advice, its very much appreciated.
--
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Re: Skin shading

2013-10-08 Thread Gustavo Eggert Boehs
Hey Szabolcs, might want to check this out (if you havent already):
http://www.si-community.com/community/viewtopic.php?f=4t=2294hilit=sss2

Gustavo E Boehs
Dpto. de Expressão Gráfica
Universidade Federal de Santa Catarina
http://www.gustavoeb.com.br/blog


2013/10/8 Szabolcs Matefy szabol...@crytek.com

 Hey folks,

 ** **

 I heard some rumors of SSS2 shaders, and those are for mental ray 3.11 and
 they need no lightmap. Is that true? I was out of skin shading for a year
 or more, and it’s time to get back to businessJ

 ** **

 So if anyone have information, feel free to share with me :D

 ** **

 ** **

 Cheers

 ** **

 ** **

 Szabolcs
 ___
 This message contains confidential information and is intended only for
 the individual named. If you are not the named addressee you should not
 disseminate, distribute or copy this e-mail. Please notify the sender
 immediately by e-mail if you have received this e-mail by mistake and
 delete this e-mail from your system. E-mail transmission cannot be
 guaranteed to be secure or error-free as information could be intercepted,
 corrupted, lost, destroyed, arrive late or incomplete, or contain viruses.
 The sender therefore does not accept liability for any errors or omissions
 in the contents of this message, which arise as a result of e-mail
 transmission. If verification is required please request a hard-copy
 version. Crytek GmbH - http://www.crytek.com - Grüneburgweg 16-18, 60322
 Frankfurt - HRB77322 Amtsgericht Frankfurt a. Main- UST IdentNr.:
 DE20432461 - Geschaeftsfuehrer: Avni Yerli, Cevat Yerli, Faruk Yerli

 --
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RE: SetValue question...

2013-10-08 Thread Matt Lind
The softimage script editor does that too as long as you code in the 'script 
editor' and not the 'text editor'.


Matt


From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Vladimir 
Jankijevic
Sent: Tuesday, October 08, 2013 8:56 AM
To: softimage@listproc.autodesk.com
Subject: Re: SetValue question...

on the other hand the maya script editor remembers (saves) the scripts 
contained in the tabs so they are still there when you open maya the next time.
That's a very handy feature if you're trying out different things and it 
crashes all the time.
Just sayin'



On Tue, Oct 8, 2013 at 10:46 AM, Luc-Eric Rousseau 
luceri...@gmail.commailto:luceri...@gmail.com wrote:
On Tue, Oct 8, 2013 at 9:24 AM, Sergio Mucino 
sergio.muc...@modusfx.commailto:sergio.muc...@modusfx.com wrote:
 I'm not too fond of the Softimage script editor... like Maya's, I only use
 it when I want to execute command-line style querying or commands, or
 copy/paste my scripts onto it. That's about it.
Maya's script editor is terrible, it doesn't even remember that you
loaded a script from a file on disk, so it doesn't know what to do
when you hit ctrl+s.  plus it deletes your script if you run it with
the default button.

the softimage script editor works just as you would expect.  Use
View-Layout-Tools Development Environment for a larger view
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Re: SetValue question...

2013-10-08 Thread Alan Fregtman
Awww. :)

*Sublime ftw!*



On Tue, Oct 8, 2013 at 12:25 PM, Eric Turman i.anima...@gmail.com wrote:

 Actually ever since Alan Fregtman recommended Sublime, I've been using
 that. And the tricks it can do, still puts a smile on my face. =)


 On Tue, Oct 8, 2013 at 10:56 AM, Vladimir Jankijevic 
 vladi...@elefantstudios.ch wrote:

 on the other hand the maya script editor remembers (saves) the scripts
 contained in the tabs so they are still there when you open maya the next
 time.
 That's a very handy feature if you're trying out different things and it
 crashes all the time.
 Just sayin'




 On Tue, Oct 8, 2013 at 10:46 AM, Luc-Eric Rousseau 
 luceri...@gmail.comwrote:

 On Tue, Oct 8, 2013 at 9:24 AM, Sergio Mucino sergio.muc...@modusfx.com
 wrote:
  I'm not too fond of the Softimage script editor... like Maya's, I only
 use
  it when I want to execute command-line style querying or commands, or
  copy/paste my scripts onto it. That's about it.

 Maya's script editor is terrible, it doesn't even remember that you
 loaded a script from a file on disk, so it doesn't know what to do
 when you hit ctrl+s.  plus it deletes your script if you run it with
 the default button.

 the softimage script editor works just as you would expect.  Use
 View-Layout-Tools Development Environment for a larger view
 --
 To unsubscribe: mail softimage-requ...@listproc.autodesk.com with
 subject unsubscribe and reply to the confirmation email.



 --
 To unsubscribe: mail softimage-requ...@listproc.autodesk.com with
 subject unsubscribe and reply to the confirmation email.




 --




 -=T=-

 --
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Re: SetValue question...

2013-10-08 Thread Vladimir Jankijevic
nope, if I close softimage and open it again none of my open tabs would be
there.


On Tue, Oct 8, 2013 at 1:36 PM, Matt Lind ml...@carbinestudios.com wrote:

 The softimage script editor does that too as long as you code in the
 ‘script editor’ and not the ‘text editor’.

 ** **

 ** **

 Matt

 ** **

 ** **

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Vladimir
 Jankijevic
 *Sent:* Tuesday, October 08, 2013 8:56 AM

 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: SetValue question...

 ** **

 on the other hand the maya script editor remembers (saves) the scripts
 contained in the tabs so they are still there when you open maya the next
 time. 

 That's a very handy feature if you're trying out different things and it
 crashes all the time. 

 Just sayin'

 ** **

 ** **

 ** **

 On Tue, Oct 8, 2013 at 10:46 AM, Luc-Eric Rousseau luceri...@gmail.com
 wrote:

 On Tue, Oct 8, 2013 at 9:24 AM, Sergio Mucino sergio.muc...@modusfx.com
 wrote:
  I'm not too fond of the Softimage script editor... like Maya's, I only
 use
  it when I want to execute command-line style querying or commands, or
  copy/paste my scripts onto it. That's about it.

 Maya's script editor is terrible, it doesn't even remember that you
 loaded a script from a file on disk, so it doesn't know what to do
 when you hit ctrl+s.  plus it deletes your script if you run it with
 the default button.

 the softimage script editor works just as you would expect.  Use
 View-Layout-Tools Development Environment for a larger view

 --
 To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject
 unsubscribe and reply to the confirmation email.

 ** **

 --
 To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject
 unsubscribe and reply to the confirmation email.

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RE: SetValue question...

2013-10-08 Thread Matt Lind
Odd.. works here.




From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Vladimir 
Jankijevic
Sent: Tuesday, October 08, 2013 10:39 AM
To: softimage@listproc.autodesk.com
Subject: Re: SetValue question...

nope, if I close softimage and open it again none of my open tabs would be 
there.

On Tue, Oct 8, 2013 at 1:36 PM, Matt Lind 
ml...@carbinestudios.commailto:ml...@carbinestudios.com wrote:
The softimage script editor does that too as long as you code in the 'script 
editor' and not the 'text editor'.


Matt


From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
[mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 On Behalf Of Vladimir Jankijevic
Sent: Tuesday, October 08, 2013 8:56 AM

To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: SetValue question...

on the other hand the maya script editor remembers (saves) the scripts 
contained in the tabs so they are still there when you open maya the next time.
That's a very handy feature if you're trying out different things and it 
crashes all the time.
Just sayin'



On Tue, Oct 8, 2013 at 10:46 AM, Luc-Eric Rousseau 
luceri...@gmail.commailto:luceri...@gmail.com wrote:
On Tue, Oct 8, 2013 at 9:24 AM, Sergio Mucino 
sergio.muc...@modusfx.commailto:sergio.muc...@modusfx.com wrote:
 I'm not too fond of the Softimage script editor... like Maya's, I only use
 it when I want to execute command-line style querying or commands, or
 copy/paste my scripts onto it. That's about it.
Maya's script editor is terrible, it doesn't even remember that you
loaded a script from a file on disk, so it doesn't know what to do
when you hit ctrl+s.  plus it deletes your script if you run it with
the default button.

the softimage script editor works just as you would expect.  Use
View-Layout-Tools Development Environment for a larger view
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 with subject unsubscribe and reply to the confirmation email.


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Re: SetValue question...

2013-10-08 Thread Luc-Eric Rousseau
On Tue, Oct 8, 2013 at 11:17 AM, Eric Turman i.anima...@gmail.com wrote:
 Yeah the very first time I wrote a script in MEL--a couple dozen lines or
 so) I used the editor (like I would in Soft) and ran it to test it, I was
 like okay, it mostly works...if I just tweak the code a little...wait.,
 where did the code go.N!

 LOL
 Maya is a troll :P


you quickly learn to use the Execute All button rather than Execute,
and then forget that terrible first week experience.  But that doesn't
mean it's not an infuriating design.

that it automatically saves scripts in different tabs, with different
languages, without having them having to reference a file on disk
though? awesome.

p.s.: ctrl+z will bring back the deleted script.
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Re: [Job] Blur's looking for a Character Rigger

2013-10-08 Thread Christopher Crouzet
I've heard that candidates need to be good at Quake 3 too?


PS: BC VIP Studio, here's a proper job ad, take note!


On 8 October 2013 19:08, Jeremie Passerin gerem@gmail.com wrote:


 Hey guys,

 I thought it might help if I post that here :

 *Blur Studio is looking for an experienced Rigger with knowledge of
 Softimage rigging tools including; joint and skeleton creation, skinning
 and weighting, IK setup, blend-shapes and deformers. Qualified candidates
 should have a solid understanding of anatomy and articulation of realistic
 humans and creatures. Experience with Python is strongly recommended. Basic
 modeling skills as well as a good understanding of polygonal mesh flow and
 traditional animation principles is a bonus. *
 *Please submit reel, resume and salary requirement to j...@blur.com*
 *
 *
 I'll be the one reviewing the applications and I'd like to add that I'll
 be paying attention to the quality of the deformations. Lot's of high
 quality production work to do. Knowledge of python/softimage sdk is
 definitely a plus (I could use help to develop tools here !)
 Also, I know it's sad but we might not be able to get a visa (No H1B left
 for this year), so we will probably consider American or people with a US
 work visa first. But you can still apply anyway.

 thanks,
 Jeremie

 --
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 unsubscribe and reply to the confirmation email.

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Re: [Job] Blur's looking for a Character Rigger

2013-10-08 Thread Tim Crowson

What? Steve hasn't gotten the Blur crowd into TF2? For shame!
-Tim

On 10/8/2013 1:01 PM, Christopher Crouzet wrote:

I've heard that candidates need to be good at Quake 3 too?


PS: BC VIP Studio, here's a proper job ad, take note!


On 8 October 2013 19:08, Jeremie Passerin gerem@gmail.com 
mailto:gerem@gmail.com wrote:



Hey guys,

I thought it might help if I post that here :

/Blur Studio is looking for an experienced Rigger with knowledge
of Softimage rigging tools including; joint and skeleton creation,
skinning and weighting, IK setup, blend-shapes and deformers.
Qualified candidates should have a solid understanding of anatomy
and articulation of realistic humans and creatures. Experience
with Python is strongly recommended. Basic modeling skills as well
as a good understanding of polygonal mesh flow and traditional
animation principles is a bonus. /
/Please submit reel, resume and salary requirement to
*j...@blur.com mailto:j...@blur.com*/
/
/
I'll be the one reviewing the applications and I'd like to add
that I'll be paying attention to the quality of the deformations.
Lot's of high quality production work to do. Knowledge of
python/softimage sdk is definitely a plus (I could use help to
develop tools here !)
Also, I know it's sad but we might not be able to get a visa (No
H1B left for this year), so we will probably consider American or
people with a US work visa first. But you can still apply anyway.

thanks,
Jeremie

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Re: OT: Softimage Cross Grade

2013-10-08 Thread Daniel Brassard
Thanks Luc-Eric for the advice.

I would have installed the apps on the second partition (as an old habit, I
normally reserve the c: drive for the OS and the d: for the apps)

i will have to make sure the C: is big enough for the OS and the apps.

Updating all the drivers at this moment before installing the apps. Should
be good to go soon.

Dan


On Tue, Oct 8, 2013 at 1:33 PM, Luc-Eric Rousseau luceri...@gmail.comwrote:

 send to apparently doesn't work if the apps are not installed on the c:
 drive


 On Tue, Oct 8, 2013 at 12:36 PM, Daniel Brassard dbrassar...@gmail.com
 wrote:
  Hello List,
 
  I took the opportunity to cross-grade from Softimage 2014 to the
  Entertainment Creation Suite Ultimate over the weekend. I just received
 my
  license and in the process of getting ready to install.
 
  Before I install the suite, any pitfall or issues I should be aware of or
  that I should watch out?
 
  Thanks for your advice, its very much appreciated.
 --
 To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject
 unsubscribe and reply to the confirmation email.

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RE: OT: Softimage Cross Grade

2013-10-08 Thread Angus Davidson
Hi Daniel

over the years I have got int  the habit of creating disk images of my installs

I do the following

One with just windows installed
One with windows updated and drivers working (use this for testing new installs)
One with windows and my Base apps installed (for things like soft I have one 
image with each of the major versions we used)

Other then that I keep all of the other stuff on D drive so if I need to test a 
different version of Soft etc I can very easily (about 20 minutes) get back to 
the system I need without loosing any of my data on the other drives.

While its a bit of a nutbuster to begin with its saved my hide and that of the 
students many a time.

Kind regards

Angus



From: Daniel Brassard [dbrassar...@gmail.com]
Sent: 08 October 2013 10:07 PM
To: softimage@listproc.autodesk.com
Subject: Re: OT: Softimage Cross Grade

Thanks Luc-Eric for the advice.

I would have installed the apps on the second partition (as an old habit, I 
normally reserve the c: drive for the OS and the d: for the apps)

i will have to make sure the C: is big enough for the OS and the apps.

Updating all the drivers at this moment before installing the apps. Should be 
good to go soon.

Dan


On Tue, Oct 8, 2013 at 1:33 PM, Luc-Eric Rousseau 
luceri...@gmail.commailto:luceri...@gmail.com wrote:
send to apparently doesn't work if the apps are not installed on the c: drive


On Tue, Oct 8, 2013 at 12:36 PM, Daniel Brassard 
dbrassar...@gmail.commailto:dbrassar...@gmail.com wrote:
 Hello List,

 I took the opportunity to cross-grade from Softimage 2014 to the
 Entertainment Creation Suite Ultimate over the weekend. I just received my
 license and in the process of getting ready to install.

 Before I install the suite, any pitfall or issues I should be aware of or
 that I should watch out?

 Thanks for your advice, its very much appreciated.
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message. You may not copy or disseminate this communication without the 
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Re: OT: Softimage Cross Grade

2013-10-08 Thread Jon Swindells
can't you just install to C: then move it afterwards and symlink it ?


On 8 October 2013 23:38, Angus Davidson angus.david...@wits.ac.za wrote:

  Hi Daniel

  over the years I have got int  the habit of creating disk images of my
 installs

  I do the following

  One with just windows installed
 One with windows updated and drivers working (use this for testing new
 installs)
 One with windows and my Base apps installed (for things like soft I have
 one image with each of the major versions we used)

  Other then that I keep all of the other stuff on D drive so if I need to
 test a different version of Soft etc I can very easily (about 20 minutes)
 get back to the system I need without loosing any of my data on the other
 drives.

  While its a bit of a nutbuster to begin with its saved my hide and that
 of the students many a time.

  Kind regards

  Angus


  --
 *From:* Daniel Brassard [dbrassar...@gmail.com]
 *Sent:* 08 October 2013 10:07 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: OT: Softimage Cross Grade

   Thanks Luc-Eric for the advice.

  I would have installed the apps on the second partition (as an old
 habit, I normally reserve the c: drive for the OS and the d: for the apps)

  i will have to make sure the C: is big enough for the OS and the apps.

  Updating all the drivers at this moment before installing the apps.
 Should be good to go soon.

  Dan


 On Tue, Oct 8, 2013 at 1:33 PM, Luc-Eric Rousseau luceri...@gmail.comwrote:

 send to apparently doesn't work if the apps are not installed on the c:
 drive


 On Tue, Oct 8, 2013 at 12:36 PM, Daniel Brassard dbrassar...@gmail.com
 wrote:
  Hello List,
 
  I took the opportunity to cross-grade from Softimage 2014 to the
  Entertainment Creation Suite Ultimate over the weekend. I just received
 my
  license and in the process of getting ready to install.
 
  Before I install the suite, any pitfall or issues I should be aware of
 or
  that I should watch out?
 
  Thanks for your advice, its very much appreciated.
  --
 To unsubscribe: mail softimage-requ...@listproc.autodesk.com with
 subject unsubscribe and reply to the confirmation email.


 This communication is intended for the addressee only. It is 
 confidential. If you have received this communication in error, please notify 
 us immediately and destroy the original message. You may not copy or 
 disseminate this communication without the permission of the University. Only 
 authorised signatories are competent to enter into agreements on behalf of 
 the University and recipients are thus advised that the content of this 
 message may not be legally binding on the University and may contain the 
 personal views and opinions of the author, which are not necessarily the 
 views and opinions of The University of the Witwatersrand, Johannesburg. All 
 agreements between the University and outsiders are subject to South African 
 Law unless the University agrees in writing to the contrary.


 --
 To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject
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-- 
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squi...@gmail.com
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Re: OT: Softimage Cross Grade

2013-10-08 Thread Graham Bell
The C drive thing is a new one on me.

The Send To option will only appear if the target application is installed on 
your system. But if you're running something like Maya off a network, you can 
set a couple of suite specific environment variables to enable the Send to 
commands.


G


From: Jon Swindells squi...@gmail.commailto:squi...@gmail.com
Reply-To: 
softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com 
softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Date: Wed, 9 Oct 2013 00:51:33 +0300
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com 
softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: OT: Softimage Cross Grade

can't you just install to C: then move it afterwards and symlink it ?


On 8 October 2013 23:38, Angus Davidson 
angus.david...@wits.ac.zamailto:angus.david...@wits.ac.za wrote:
Hi Daniel

over the years I have got int  the habit of creating disk images of my installs

I do the following

One with just windows installed
One with windows updated and drivers working (use this for testing new installs)
One with windows and my Base apps installed (for things like soft I have one 
image with each of the major versions we used)

Other then that I keep all of the other stuff on D drive so if I need to test a 
different version of Soft etc I can very easily (about 20 minutes) get back to 
the system I need without loosing any of my data on the other drives.

While its a bit of a nutbuster to begin with its saved my hide and that of the 
students many a time.

Kind regards

Angus



From: Daniel Brassard [dbrassar...@gmail.commailto:dbrassar...@gmail.com]
Sent: 08 October 2013 10:07 PM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: OT: Softimage Cross Grade

Thanks Luc-Eric for the advice.

I would have installed the apps on the second partition (as an old habit, I 
normally reserve the c: drive for the OS and the d: for the apps)

i will have to make sure the C: is big enough for the OS and the apps.

Updating all the drivers at this moment before installing the apps. Should be 
good to go soon.

Dan


On Tue, Oct 8, 2013 at 1:33 PM, Luc-Eric Rousseau 
luceri...@gmail.commailto:luceri...@gmail.com wrote:
send to apparently doesn't work if the apps are not installed on the c: drive


On Tue, Oct 8, 2013 at 12:36 PM, Daniel Brassard 
dbrassar...@gmail.commailto:dbrassar...@gmail.com wrote:
 Hello List,

 I took the opportunity to cross-grade from Softimage 2014 to the
 Entertainment Creation Suite Ultimate over the weekend. I just received my
 license and in the process of getting ready to install.

 Before I install the suite, any pitfall or issues I should be aware of or
 that I should watch out?

 Thanks for your advice, its very much appreciated.
--
To unsubscribe: mail 
softimage-requ...@listproc.autodesk.commailto:softimage-requ...@listproc.autodesk.com
 with subject unsubscribe and reply to the confirmation email.




This communication is intended for the addressee only. It is confidential. If 
you have received this communication in error, please notify us immediately and 
destroy the original message. You may not copy or disseminate this 
communication without the permission of the University. Only authorised 
signatories are competent to enter into agreements on behalf of the University 
and recipients are thus advised that the content of this message may not be 
legally binding on the University and may contain the personal views and 
opinions of the author, which are not necessarily the views and opinions of The 
University of the Witwatersrand, Johannesburg. All agreements between the 
University and outsiders are subject to South African Law unless the University 
agrees in writing to the contrary.


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Re: [Job] Blur's looking for a Character Rigger

2013-10-08 Thread Sebastien Sterling
TF2  seems to be a pan studio phenomena


On 8 October 2013 20:56, Tim Crowson tim.crow...@magneticdreams.com wrote:

  What? Steve hasn't gotten the Blur crowd into TF2? For shame!
 -Tim


 On 10/8/2013 1:01 PM, Christopher Crouzet wrote:

 I've heard that candidates need to be good at Quake 3 too?


  PS: BC VIP Studio, here's a proper job ad, take note!


 On 8 October 2013 19:08, Jeremie Passerin gerem@gmail.com wrote:


  Hey guys,

  I thought it might help if I post that here :

 *Blur Studio is looking for an experienced Rigger with knowledge of
 Softimage rigging tools including; joint and skeleton creation, skinning
 and weighting, IK setup, blend-shapes and deformers. Qualified candidates
 should have a solid understanding of anatomy and articulation of realistic
 humans and creatures. Experience with Python is strongly recommended. Basic
 modeling skills as well as a good understanding of polygonal mesh flow and
 traditional animation principles is a bonus. *
 *Please submit reel, resume and salary requirement to j...@blur.com*
  *
 *
 I'll be the one reviewing the applications and I'd like to add that I'll
 be paying attention to the quality of the deformations. Lot's of high
 quality production work to do. Knowledge of python/softimage sdk is
 definitely a plus (I could use help to develop tools here !)
 Also, I know it's sad but we might not be able to get a visa (No H1B left
 for this year), so we will probably consider American or people with a US
 work visa first. But you can still apply anyway.

  thanks,
  Jeremie

 --
 To unsubscribe: mail softimage-requ...@listproc.autodesk.com with
 subject unsubscribe and reply to the confirmation email.




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 To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject 
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how to contain emitter's uvm color

2013-10-08 Thread Daniel Kim
Hi

I have a question about the way to contain emitter's uvm color.

What I am trying to do is this.
 1 Make particle from grid object
 2 A particle contains same color from location where the texture map of
grid

I am stuck in number 2 now.
Anyone have an idea how to do step 2, or have a link of tutorial for it?

Thanks
Daniel
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Re: OT: Softimage Cross Grade

2013-10-08 Thread Sebastien Sterling
GoZ bridge between Zbrush and: Max;Maya;C4D;Softimage:Lightwave;Modo;
regardless of version...


On 9 October 2013 00:35, Graham Bell graham.b...@autodesk.com wrote:

 The C drive thing is a new one on me.

 The Send To option will only appear if the target application is installed
 on your system. But if you're running something like Maya off a network,
 you can set a couple of suite specific environment variables to enable the
 Send to commands.


 G


 From: Jon Swindells squi...@gmail.commailto:squi...@gmail.com
 Reply-To: softimage@listproc.autodesk.commailto:
 softimage@listproc.autodesk.com softimage@listproc.autodesk.commailto:
 softimage@listproc.autodesk.com
 Date: Wed, 9 Oct 2013 00:51:33 +0300
 To: softimage@listproc.autodesk.commailto:
 softimage@listproc.autodesk.com softimage@listproc.autodesk.commailto:
 softimage@listproc.autodesk.com
 Subject: Re: OT: Softimage Cross Grade

 can't you just install to C: then move it afterwards and symlink it ?


 On 8 October 2013 23:38, Angus Davidson angus.david...@wits.ac.zamailto:
 angus.david...@wits.ac.za wrote:
 Hi Daniel

 over the years I have got int  the habit of creating disk images of my
 installs

 I do the following

 One with just windows installed
 One with windows updated and drivers working (use this for testing new
 installs)
 One with windows and my Base apps installed (for things like soft I have
 one image with each of the major versions we used)

 Other then that I keep all of the other stuff on D drive so if I need to
 test a different version of Soft etc I can very easily (about 20 minutes)
 get back to the system I need without loosing any of my data on the other
 drives.

 While its a bit of a nutbuster to begin with its saved my hide and that of
 the students many a time.

 Kind regards

 Angus


 
 From: Daniel Brassard [dbrassar...@gmail.commailto:dbrassar...@gmail.com
 ]
 Sent: 08 October 2013 10:07 PM
 To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
 
 Subject: Re: OT: Softimage Cross Grade

 Thanks Luc-Eric for the advice.

 I would have installed the apps on the second partition (as an old habit,
 I normally reserve the c: drive for the OS and the d: for the apps)

 i will have to make sure the C: is big enough for the OS and the apps.

 Updating all the drivers at this moment before installing the apps. Should
 be good to go soon.

 Dan


 On Tue, Oct 8, 2013 at 1:33 PM, Luc-Eric Rousseau luceri...@gmail.com
 mailto:luceri...@gmail.com wrote:
 send to apparently doesn't work if the apps are not installed on the c:
 drive


 On Tue, Oct 8, 2013 at 12:36 PM, Daniel Brassard dbrassar...@gmail.com
 mailto:dbrassar...@gmail.com wrote:
  Hello List,
 
  I took the opportunity to cross-grade from Softimage 2014 to the
  Entertainment Creation Suite Ultimate over the weekend. I just received
 my
  license and in the process of getting ready to install.
 
  Before I install the suite, any pitfall or issues I should be aware of or
  that I should watch out?
 
  Thanks for your advice, its very much appreciated.
 --
 To unsubscribe: mail softimage-requ...@listproc.autodesk.commailto:
 softimage-requ...@listproc.autodesk.com with subject unsubscribe and
 reply to the confirmation email.




 This communication is intended for the addressee only. It is confidential.
 If you have received this communication in error, please notify us
 immediately and destroy the original message. You may not copy or
 disseminate this communication without the permission of the University.
 Only authorised signatories are competent to enter into agreements on
 behalf of the University and recipients are thus advised that the content
 of this message may not be legally binding on the University and may
 contain the personal views and opinions of the author, which are not
 necessarily the views and opinions of The University of the Witwatersrand,
 Johannesburg. All agreements between the University and outsiders are
 subject to South African Law unless the University agrees in writing to the
 contrary.


 --
 To unsubscribe: mail softimage-requ...@listproc.autodesk.commailto:
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Re: OT: Softimage Cross Grade

2013-10-08 Thread Luc-Eric Rousseau
http://mayastation.typepad.com/maya-station/2013/05/file-send-to-function-fails-in-custom-install-of-entertainment-creation-suite-2014.html

On Tue, Oct 8, 2013 at 6:35 PM, Graham Bell graham.b...@autodesk.com wrote:
 The C drive thing is a new one on me.

 The Send To option will only appear if the target application is installed on 
 your system. But if you're running something like Maya off a network, you can 
 set a couple of suite specific environment variables to enable the Send to 
 commands.
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test

2013-10-08 Thread Daniel Kim
test
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Re: test

2013-10-08 Thread Emilio Hernandez
test recieved




2013/10/8 Daniel Kim danielki...@gmail.com

 test


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Re: graphics board issue?

2013-10-08 Thread James De Colling
just an update on this, we ended up replacing the graphics card, no more
crashes (thus far)

cheersm

james,


On Sun, Oct 6, 2013 at 11:15 PM, Luc-Eric Rousseau luceri...@gmail.comwrote:

 if it says -1 it's a code defect in softimage or a plug-in

 On Sun, Oct 6, 2013 at 6:51 AM, James De Colling
 james.decoll...@gmail.com wrote:
  i'll try a mem test on the system, I just assumed it was the graphics
 board
  due to the display corruption before the message
 
  cheers,
 
  james,
 
 
  On Sun, Oct 6, 2013 at 9:14 PM, Jon Swindells squi...@gmail.com wrote:
 
  sounds more like a sys ram error than a dodgy gfx card
 
 
  On 6 October 2013 12:46, James De Colling james.decoll...@gmail.com
  wrote:
 
  hey guys,  one of our boxes keeps throwing an error Memory Allocation
  Warning
 
  Cannot allocate -1 bytes of contiguous memory. XSI may become unstable
  from now on
 
  anyone else seeing this? its a machine running a gtx580
 
  our machines with quadro 4000's run fine (but are very slow compared)
 
 
  also if we need to replace the card, anyone successfully running a 770
 or
  780 with no problems?
 
  cheers,
 
  james,
 
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  unsubscribe and reply to the confirmation email.
 
 
 
 
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  squi...@gmail.com
 
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Re: how to contain emitter's uvm color

2013-10-08 Thread Orlando Esponda
Hello Daniel,

Not sure what you mean with uvm, but if what you are after is to set the
particle color from the emit location, is very easy to do...take a look
at this link
https://dl.dropboxusercontent.com/u/2175767/color_from_textureMap.jpg


On Tue, Oct 8, 2013 at 5:48 PM, Daniel Kim danielki...@gmail.com wrote:

 Hi

 I have a question about the way to contain emitter's uvm color.

 What I am trying to do is this.
  1 Make particle from grid object
  2 A particle contains same color from location where the texture map of
 grid

 I am stuck in number 2 now.
 Anyone have an idea how to do step 2, or have a link of tutorial for it?

 Thanks
 Daniel



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Re: [Job] Blur's looking for a Character Rigger

2013-10-08 Thread Jeremie Passerin
He he,
Quake is indeed still in use at Blur ;-)


On 8 October 2013 15:46, Sebastien Sterling sebastien.sterl...@gmail.comwrote:

 TF2  seems to be a pan studio phenomena


 On 8 October 2013 20:56, Tim Crowson tim.crow...@magneticdreams.comwrote:

  What? Steve hasn't gotten the Blur crowd into TF2? For shame!
 -Tim


 On 10/8/2013 1:01 PM, Christopher Crouzet wrote:

 I've heard that candidates need to be good at Quake 3 too?


  PS: BC VIP Studio, here's a proper job ad, take note!


 On 8 October 2013 19:08, Jeremie Passerin gerem@gmail.com wrote:


  Hey guys,

  I thought it might help if I post that here :

 *Blur Studio is looking for an experienced Rigger with knowledge of
 Softimage rigging tools including; joint and skeleton creation, skinning
 and weighting, IK setup, blend-shapes and deformers. Qualified candidates
 should have a solid understanding of anatomy and articulation of realistic
 humans and creatures. Experience with Python is strongly recommended. Basic
 modeling skills as well as a good understanding of polygonal mesh flow and
 traditional animation principles is a bonus. *
 *Please submit reel, resume and salary requirement to j...@blur.com*
  *
 *
 I'll be the one reviewing the applications and I'd like to add that I'll
 be paying attention to the quality of the deformations. Lot's of high
 quality production work to do. Knowledge of python/softimage sdk is
 definitely a plus (I could use help to develop tools here !)
 Also, I know it's sad but we might not be able to get a visa (No H1B
 left for this year), so we will probably consider American or people with a
 US work visa first. But you can still apply anyway.

  thanks,
  Jeremie

 --
 To unsubscribe: mail softimage-requ...@listproc.autodesk.com with
 subject unsubscribe and reply to the confirmation email.




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