A Fistful of Updates (copy/paste Mootzoid Newsletter #53)
Hey there, The following addons for Softimage|XSI have been updated: - emFlock2 (v. 2.400) - emNewton2 (v. 2.150) - emPolygonizer4 (v. 4.300) - emRPC4 (v. 4.200) - emTools(v. 1.950) *What's new in these updates**?* Some minor bug fixes here are there, separate versions for Softimage 2012, 2013, 2014 and 2015 and a few new goodies in emTools. All updates are compatible with the respective previous version, so it is safe to update your addons even if you should be in the middle of a project. *What's coming next?* Next will be another update of emTopolizer2. It will contain a new set of tools to read, write and convert particle cache files coming from Softimage, Houdini, Maya and many other applications. These tools will hopefully make it easier to keep on using Softimage in conjunction with all the other apps out there. *Okay, cool, but what's /next-next/?* He, he, let's see. *You can get the updates here:* http://www.mootzoid.com/plugin/emflock2 http://www.mootzoid.com/plugin/emnewton2 http://www.mootzoid.com/plugin/empolygonizer4 http://www.mootzoid.com/plugin/emrpc4 http://www.mootzoid.com/plugin/emtools *Ordering or upgrading plugins:* http://www.mootzoid.com/order Cheers! Eric PS: to subscribe or unsubscribe from the Mootzoid newsletter: http://www.mootzoid.com/newsletter
Re: A Fistful of Updates (copy/paste Mootzoid Newsletter #53)
Great news and thanks Eric! :) Morten Den 15. maj 2014 kl. 10:37 skrev Eric Mootz e...@mootzoid.com: Hey there, The following addons for Softimage|XSI have been updated: - emFlock2 ( v. 2.400) - emNewton2 (v. 2.150) - emPolygonizer4 (v. 4.300) - emRPC4 (v. 4.200) - emTools(v. 1.950) What's new in these updates ? Some minor bug fixes here are there, separate versions for Softimage 2012, 2013, 2014 and 2015 and a few new goodies in emTools. All updates are compatible with the respective previous version, so it is safe to update your addons even if you should be in the middle of a project. What's coming next? Next will be another update of emTopolizer2. It will contain a new set of tools to read, write and convert particle cache files coming from Softimage, Houdini, Maya and many other applications. These tools will hopefully make it easier to keep on using Softimage in conjunction with all the other apps out there. Okay, cool, but what's next-next ? He, he, let's see. You can get the updates here: http://www.mootzoid.com/plugin/emflock2 http://www.mootzoid.com/plugin/emflock2 http://www.mootzoid.com/plugin/emnewton2 http://www.mootzoid.com/plugin/emnewton2 http://www.mootzoid.com/plugin/empolygonizer4 http://www.mootzoid.com/plugin/empolygonizer4 http://www.mootzoid.com/plugin/emrpc4 http://www.mootzoid.com/plugin/emrpc4 http://www.mootzoid.com/plugin/emtools http://www.mootzoid.com/plugin/emtools Ordering or upgrading plugins: http://www.mootzoid.com/order http://www.mootzoid.com/order Cheers! Eric PS: to subscribe or unsubscribe from the Mootzoid newsletter: http://www.mootzoid.com/newsletter http://www.mootzoid.com/newsletter
Any recent nice new projects using emWhatever?
Hey list, just wanted to ask you guys if, by any chance, somebody made some cool stuff recently using one (or more) of the Mootzoid plugins. I'd like to add some new customer works to my website ;) Thanks! Eric
Re: How to fix crappy fcurves and pivots on imported Realflow RBD geometry?
you plot continuous rotation (remove gimbals) by using make rotations continous in soft image or euler filter in maya please note that for soft 2014 and up the make rotations continous command has been changed to euler filter as well a la maya. On Thu, May 15, 2014 at 3:36 PM, Morten Bartholdy x...@colorshopvfx.dkwrote: Thanks for both solutions Vincent. I will see if I can get it working. I suspect I will need an ICE tree on each piece of geometry that needs fixing, right!? I have over 2000 so I was sort of hoping I could plug a group in somewhere :) Currently I have managed a solution that allows me to render it in Softimage by merging the boulders into one mesh and plot its shapes with the merge op live. This renders fine with motionblur. The snag is I need to move it back into Maya for rendering it in Vray (the whole project is Maya/Vray - I do the fluids in XSI). When I export the shape plotted geo via FBX with geo cache and import that back in, the motionblur is flawed - see attached image. Morten Den 15. maj 2014 kl. 07:11 skrev Vincent Ullmann vincent.ullm...@googlemail.com: Hi again, here is another try, using ICE. Not totally sure if it works in all cases, but it could at least handle my Animation-Skills. ;-) Am 15.05.2014 06:54, schrieb Vincent Ullmann: Hi Morten, i dont think its possible to solve this in ICE, becouse you cant change the AnimationCurves (While tipping this i actually have a Idea) anyway I found a little snipped in the Web to get the Objects COG in Global Space ( https://gist.github.com/yamahigashi/9309426 ) Now I just wrapped this in a little Loop, and created some PoseConstrains. After executing the Script, you just have to - Plot the Nulls Transforms - Remove the RBDs Transforms - Parent or Constrain or Envelope the RBD's to the Nulls Hope this works. Could'nt test this just some thoughts. ;-) Vincent Am 14.05.2014 16:22, schrieb Morten Bartholdy: I need to find a way to fix fcurves and pivots on a large number of objects (tumbling boulders) RBD simulated in Realflow (don't ask). When they come in they move correctly, but their pivots are way off from the geometry and fcurves suffer from gimbal flipping, so motionblur obviously doesn't render properly. I was thinking it would be relatively simple to get good motiondata by piping them through ICE, calculate motionvectors for each vertex and set the data again. I guess there is a way to move the pivot of each object to its centre too, while maintaining the same motion. It is however way beyond my ICE capabilities, so I am looking for tutorials, pointers, scripts or possibly other tools that might do the trick. Thanks Morten --
Re: WireD plugin
OK Managed to get 2015 working and installed WireD no problem, Cheers On 13 May 2014 18:02, Leendert A. Hartog hirazib...@live.nl wrote: Just tried in SI 2015. Drag and drop install indeed doesn't work, same problems you mention. But at my end old fashioned File Add-on Install did the trick. There might also have been a restart of Softimage involved... Greetz Leendert -- Leendert A. Hartog AKA Hirazi Blue Administrator NOT the owner of si-community.com -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk
Re: How to fix crappy fcurves and pivots on imported Realflow RBD geometry?
Thanks for reminding me Alok - I had forgotten that one. It only fixes the rotations though - I still get wonky motionblur with pivots fra from the geometry. Morten Den 15. maj 2014 kl. 13:10 skrev Alok Gandhi alok.gandhi2...@gmail.com: you plot continuous rotation (remove gimbals) by using make rotations continous in soft image or euler filter in maya please note that for soft 2014 and up the make rotations continous command has been changed to euler filter as well a la maya. On Thu, May 15, 2014 at 3:36 PM, Morten Bartholdy x...@colorshopvfx.dk mailto:x...@colorshopvfx.dk wrote: Thanks for both solutions Vincent. I will see if I can get it working. I suspect I will need an ICE tree on each piece of geometry that needs fixing, right!? I have over 2000 so I was sort of hoping I could plug a group in somewhere :) Currently I have managed a solution that allows me to render it in Softimage by merging the boulders into one mesh and plot its shapes with the merge op live. This renders fine with motionblur. The snag is I need to move it back into Maya for rendering it in Vray (the whole project is Maya/Vray - I do the fluids in XSI). When I export the shape plotted geo via FBX with geo cache and import that back in, the motionblur is flawed - see attached image. Morten Den 15. maj 2014 kl. 07:11 skrev Vincent Ullmann vincent.ullm...@googlemail.com mailto:vincent.ullm...@googlemail.com : Hi again, here is another try, using ICE. Not totally sure if it works in all cases, but it could at least handle my Animation-Skills. ;-) Am 15.05.2014 06:54, schrieb Vincent Ullmann: Hi Morten, i dont think its possible to solve this in ICE, becouse you cant change the AnimationCurves (While tipping this i actually have a Idea) anyway I found a little snipped in the Web to get the Objects COG in Global Space ( https://gist.github.com/yamahigashi/9309426 https://gist.github.com/yamahigashi/9309426 ) Now I just wrapped this in a little Loop, and created some PoseConstrains. After executing the Script, you just have to - Plot the Nulls Transforms - Remove the RBDs Transforms - Parent or Constrain or Envelope the RBD's to the Nulls Hope this works. Could'nt test this just some thoughts. ;-) Vincent Am 14.05.2014 16:22, schrieb Morten Bartholdy: I need to find a way to fix fcurves and pivots on a large number of objects (tumbling boulders) RBD simulated in Realflow (don't ask). When they come in they move correctly, but their pivots are way off from the geometry and fcurves suffer from gimbal flipping, so motionblur obviously doesn't render properly. I was thinking it would be relatively simple to get good motiondata by piping them through ICE, calculate motionvectors for each vertex and set the data again. I guess there is a way to move the pivot of each object to its centre too, while maintaining the same motion. It is however way beyond my ICE capabilities, so I am looking for tutorials, pointers, scripts or possibly other tools that might do the trick. Thanks Morten --
Re: How to fix crappy fcurves and pivots on imported Realflow RBD geometry?
- that should have been far from the geometry. Think banana motionblur :/ MB Den 15. maj 2014 kl. 15:19 skrev Morten Bartholdy x...@colorshopvfx.dk: Thanks for reminding me Alok - I had forgotten that one. It only fixes the rotations though - I still get wonky motionblur with pivots fra from the geometry. Morten Den 15. maj 2014 kl. 13:10 skrev Alok Gandhi alok.gandhi2...@gmail.com: you plot continuous rotation (remove gimbals) by using make rotations continous in soft image or euler filter in maya please note that for soft 2014 and up the make rotations continous command has been changed to euler filter as well a la maya. On Thu, May 15, 2014 at 3:36 PM, Morten Bartholdy x...@colorshopvfx.dk mailto:x...@colorshopvfx.dk wrote: Thanks for both solutions Vincent. I will see if I can get it working. I suspect I will need an ICE tree on each piece of geometry that needs fixing, right!? I have over 2000 so I was sort of hoping I could plug a group in somewhere :) Currently I have managed a solution that allows me to render it in Softimage by merging the boulders into one mesh and plot its shapes with the merge op live. This renders fine with motionblur. The snag is I need to move it back into Maya for rendering it in Vray (the whole project is Maya/Vray - I do the fluids in XSI). When I export the shape plotted geo via FBX with geo cache and import that back in, the motionblur is flawed - see attached image. Morten Den 15. maj 2014 kl. 07:11 skrev Vincent Ullmann vincent.ullm...@googlemail.com mailto:vincent.ullm...@googlemail.com : Hi again, here is another try, using ICE. Not totally sure if it works in all cases, but it could at least handle my Animation-Skills. ;-) Am 15.05.2014 06:54, schrieb Vincent Ullmann: Hi Morten, i dont think its possible to solve this in ICE, becouse you cant change the AnimationCurves (While tipping this i actually have a Idea) anyway I found a little snipped in the Web to get the Objects COG in Global Space ( https://gist.github.com/yamahigashi/9309426 https://gist.github.com/yamahigashi/9309426 ) Now I just wrapped this in a little Loop, and created some PoseConstrains. After executing the Script, you just have to - Plot the Nulls Transforms - Remove the RBDs Transforms - Parent or Constrain or Envelope the RBD's to the Nulls Hope this works. Could'nt test this just some thoughts. ;-) Vincent Am 14.05.2014 16:22, schrieb Morten Bartholdy: I need to find a way to fix fcurves and pivots on a large number of objects (tumbling boulders) RBD simulated in Realflow (don't ask). When they come in they move correctly, but their pivots are way off from the geometry and fcurves suffer from gimbal flipping, so motionblur obviously doesn't render properly. I was thinking it would be relatively simple to get good motiondata by piping them through ICE, calculate motionvectors for each vertex and set the data again. I guess there is a way to move the pivot of each object to its centre too, while maintaining the same motion. It is however way beyond my ICE capabilities, so I am looking for tutorials, pointers, scripts or possibly other tools that might do the trick. Thanks Morten --
How to remove empty clusters
Hey guys, I need to cleanup a scene, and I have to remove empty clusters. Best way to do it? Cheers Szabolcs ___ This message contains confidential information and is intended only for the individual named. If you are not the named addressee you should not disseminate, distribute or copy this e-mail. Please notify the sender immediately by e-mail if you have received this e-mail by mistake and delete this e-mail from your system. E-mail transmission cannot be guaranteed to be secure or error-free as information could be intercepted, corrupted, lost, destroyed, arrive late or incomplete, or contain viruses. The sender therefore does not accept liability for any errors or omissions in the contents of this message, which arise as a result of e-mail transmission. If verification is required please request a hard-copy version. Crytek GmbH - http://www.crytek.com - Grüneburgweg 16-18, 60322 Frankfurt - HRB77322 Amtsgericht Frankfurt a. Main- UST IdentNr.: DE20432461 - Geschaeftsfuehrer: Avni Yerli, Cevat Yerli, Faruk Yerli
Re: How to remove empty clusters
By script. On Thursday, May 15, 2014 9:38:24 AM, Szabolcs Matefy wrote: Hey guys, I need to cleanup a scene, and I have to remove empty clusters. Best way to do it? Cheers Szabolcs ___ This message contains confidential information and is intended only for the individual named. If you are not the named addressee you should not disseminate, distribute or copy this e-mail. Please notify the sender immediately by e-mail if you have received this e-mail by mistake and delete this e-mail from your system. E-mail transmission cannot be guaranteed to be secure or error-free as information could be intercepted, corrupted, lost, destroyed, arrive late or incomplete, or contain viruses. The sender therefore does not accept liability for any errors or omissions in the contents of this message, which arise as a result of e-mail transmission. If verification is required please request a hard-copy version. Crytek GmbH - http://www.crytek.com - Grüneburgweg 16-18, 60322 Frankfurt - HRB77322 Amtsgericht Frankfurt a. Main- UST IdentNr.: DE20432461 - Geschaeftsfuehrer: Avni Yerli, Cevat Yerli, Faruk Yerli
RE: MayaSoft - previous versions
I don’t think so - that sounds right if you migrated and are on subs – you would have access to Maya 2012, 13, 14 and 15 as well as softimage 2012, 2013, 2014 and 2015 Maurice Patel Autodesk : Tél: 514 954-7134 From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of John Richard Sanchez Sent: Wednesday, May 14, 2014 9:18 PM To: XSI List to post Subject: Re: MayaSoft - previous versions Is this a new glitch? I have networked set up and can go back all the way to 2012 in both Maya and XSI. ex-si support hads great videos on on installing and I always use them. Much better than the autodesk website. http://xsisupport.com/?s=installingsubmit=Search On Wed, May 14, 2014 at 6:23 PM, Leoung O'Young digim...@digimata.commailto:digim...@digimata.com wrote: Hi Maurice, Just want to be sure I gt this right, I can have versions of Softimage 2015 all the way back to 7.5 running on the same computer if need be? Thanks, Leoung On 14/05/2014 3:32 PM, Maurice Patel wrote: Hi Matt, Any 7.5 license you have should continue to work indefinitely and if you need to migrate it to a new computer we so support that capability (through our customer support group). If you need to guarantee access to 7.5 your best bet is to keep some licenses. Your Subscription contract only provides access to the last three versions prior to the current release (i.e. 2014, 2013 and 2012). However, technically we can issue any license we have ever issued (but not licenses for versions that were issued by Avid). We only do that in exceptional cases and this is almost certainly something you would need to work out with Sales first. It is rather rare that we have to do this because, for software that old, you pretty much have to purchase a new license anyway (from a price perspective).- So why not keep your old one? You could instead purchase Maya with Softimage 2015 and keep Softimage 7.5. This would avoid a lot of hassle because, as per the usage agreement for prior versions, you cannot have concurrent versions of the same software running which would mean un-installing, re-installing software each time you switch versions. This is all managed on a trust basis. Since all licenses are permanent ones, there is nothing stopping you from doing this other than that the subscription contract stipulates that you do not. Prior versions were really created as a means for Subscription customers to maintain pipelines on 'recent' older versions and manage pipeline upgrades over a three year window and not as a means of accessing any software release we have ever developed. Maurice Maurice Patel Autodesk : Tél: 514 954-7134tel:514%20954-7134 From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind Sent: Wednesday, May 14, 2014 1:41 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: RE: MayaSoft - previous versions Hello Maurice, Is there a limit how far back the license server will go in terms of supporting older versions of Softimage? We currently use 2013 SP1, but prior to that we were using Softimage 7.5 and still need to occasionally jump into 7.5 to exhume old data which have dependencies specific to 7.5 (we have a ton of 7.5 data). Matt From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Maurice Patel Sent: Wednesday, May 14, 2014 9:49 AM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: RE: MayaSoft - previous versions Hi everyone, There appears to be some database glitches in our back end systems that are causing the problems like the case of Leendert. The ops team is trying to resolve this. This is a bit like bug fixing - we need to find and identify the problem fix it so the problem does not reoccur. We are sorry if this is taking a bit longer than expected. If you migrate you ARE entitled to prior versions of Softimage as part of your Subscription. We just need to iron out some kinks so please bear with us maurice Maurice Patel Autodesk : Tél: 514 954-7134tel:514%20954-7134 From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Leoung O'Young Sent: Wednesday, May 14, 2014 12:38 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: MayaSoft - previous versions I e-mailed Maurice Patel directly a few days ago regarding
RE: First Softimage - Maya transition videos posted
Hello Morton, Let me see if I can find a way to do that will build on the work that’s already gone into developing the curriculum and not get too out of hand. Stay tuned. Thanks, Jill From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Morten Bartholdy Sent: May-14-14 10:37 AM To: softimage@listproc.autodesk.com Subject: Re: First Softimage - Maya transition videos posted Thank you for these Jill. I can't help thinking since there are thousands of things different users would like to see covered it might be difficult for your team to identify and cover them all since there are almost as many ways of working as there are users :) How about making a sort of list to which users can contribute and say which particular functionalities or workflows they would like to see in a transition video? Best Morten Bartholdy attachment: winmail.dat
RE: MayaSoft - previous versions
Hi Leoung, No you can only have one version per license. Subscription entitles you to choose whether that is the latest version (2015) or any one of three versions prior (2012, 2013, 2014) as long as you have usage rights to that version. You cannot have multiple versions installed concurrently you must choose only one version. Usage rights require that you have actually purchased and used those prior versions. So for example if a new customer purchases software from Autodesk for the first time (with Subscription) they will have not have any prior versions to access. A year later a new release comes out and they upgrade. They will now have 1 prior version they can access. A year later two and so on. Prior versions were created so that companies/users could try out new versions without having to upgrade their pipeline (which might be disruptive to an ongoing production). They could upgrade licenses for testing and then switch them back to their production version when needed. Please note that we are creating a special exception for Softimage customers who migrate to Maya or 3ds Max whereby they will inherit prior version access for those products if they had them for Softimage. More than three years back are not supported. Exceptions can be negotiated with Sales in very special cases and typically only for large installations. It is not really feasible for Autodesk to keep supporting every version of every software they ever delivered, and the costs if we did so would be huge - and would make the software unnecessarily expensive to the end user. If you absolutely must have access to 7.5 and still want access to our latest software the best solution is not to upgrade your license but to keep it and buy a new license of the Maya with Softimage bundle. That way you can continue forward with new releases and whenever you want to still fire up 7.5. Technically though your 7.5 license is permanent the agreement is contractual maurice Maurice Patel Autodesk : Tél: 514 954-7134 -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Leoung O'Young Sent: Wednesday, May 14, 2014 6:24 PM To: softimage@listproc.autodesk.com Subject: Re: MayaSoft - previous versions Hi Maurice, Just want to be sure I gt this right, I can have versions of Softimage 2015 all the way back to 7.5 running on the same computer if need be? Thanks, Leoung On 14/05/2014 3:32 PM, Maurice Patel wrote: Hi Matt, Any 7.5 license you have should continue to work indefinitely and if you need to migrate it to a new computer we so support that capability (through our customer support group). If you need to guarantee access to 7.5 your best bet is to keep some licenses. Your Subscription contract only provides access to the last three versions prior to the current release (i.e. 2014, 2013 and 2012). However, technically we can issue any license we have ever issued (but not licenses for versions that were issued by Avid). We only do that in exceptional cases and this is almost certainly something you would need to work out with Sales first. It is rather rare that we have to do this because, for software that old, you pretty much have to purchase a new license anyway (from a price perspective).- So why not keep your old one? You could instead purchase Maya with Softimage 2015 and keep Softimage 7.5. This would avoid a lot of hassle because, as per the usage agreement for prior versions, you cannot have concurrent versions of the same software running which would mean un-installing, re-installing software each time you switch versions. This is all managed on a trust basis. Since all licenses are permanent ones, there is nothing stopping you from doing this other than that the subscription contract stipulates that you do not. Prior versions were really created as a means for Subscription customers to maintain pipelines on 'recent' older versions and manage pipeline upgrades over a three year window and not as a means of accessing any software release we have ever developed. Maurice Maurice Patel Autodesk : Tél: 514 954-7134 From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind Sent: Wednesday, May 14, 2014 1:41 PM To: softimage@listproc.autodesk.com Subject: RE: MayaSoft - previous versions Hello Maurice, Is there a limit how far back the license server will go in terms of supporting older versions of Softimage? We currently use 2013 SP1, but prior to that we were using Softimage 7.5 and still need to occasionally jump into 7.5 to exhume old data which have dependencies specific to 7.5 (we have a ton of 7.5 data). Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Maurice Patel Sent: Wednesday, May 14, 2014 9:49 AM To:
Re: Any recent nice new projects using emWhatever?
Well, nothing fancy :) RealFlow splashes meshed with emTopolizer and caches using emReader, rendered in Arnold. http://www.magoo3dstudios.com/work/valio/#92132882 /Jens On Thu, May 15, 2014 at 1:03 PM, Eric Mootz e...@mootzoid.com wrote: Hey list, just wanted to ask you guys if, by any chance, somebody made some cool stuff recently using one (or more) of the Mootzoid plugins. I'd like to add some new customer works to my website ;) Thanks! Eric -- Jens Lindgren -- Lead Technical Director Magoo 3D Studios http://www.magoo3dstudios.com/
Re: A Fistful of Updates (copy/paste Mootzoid Newsletter #53)
Very nice, Eric! BTW are there plans to update / recompile emReader for Modo 801? Cheers Steffen 2014-05-15 10:37 GMT+02:00 Eric Mootz e...@mootzoid.com: Hey there, The following addons for Softimage|XSI have been updated: - emFlock2 (v. 2.400) - emNewton2 (v. 2.150) - emPolygonizer4 (v. 4.300) - emRPC4 (v. 4.200) - emTools(v. 1.950) *What's new in these updates**?* Some minor bug fixes here are there, separate versions for Softimage 2012, 2013, 2014 and 2015 and a few new goodies in emTools. All updates are compatible with the respective previous version, so it is safe to update your addons even if you should be in the middle of a project. *What's coming next?* Next will be another update of emTopolizer2. It will contain a new set of tools to read, write and convert particle cache files coming from Softimage, Houdini, Maya and many other applications. These tools will hopefully make it easier to keep on using Softimage in conjunction with all the other apps out there. *Okay, cool, but what's next-next?* He, he, let's see. *You can get the updates here:* http://www.mootzoid.com/plugin/emflock2 http://www.mootzoid.com/plugin/emnewton2 http://www.mootzoid.com/plugin/empolygonizer4 http://www.mootzoid.com/plugin/emrpc4 http://www.mootzoid.com/plugin/emtools * Ordering or upgrading plugins:* http://www.mootzoid.com/order Cheers! Eric PS: to subscribe or unsubscribe from the Mootzoid newsletter: http://www.mootzoid.com/newsletter -- PGP-ID(RSA): 0xD6E0CE93 Fingerprint: 879F 572C FEE4 9DE5 53A8 3C1C 22A9 C8DE D6E0 CE93
XSI to Modo - Strategy
Hello. Uhm. Guys I´ve recently come across a little comment on some other forum (post dated on March) where they mention The Foundry could have interest on acquiring XSI from Autodesk. Is this rumor founded or is it just a rumor? David Rivera 3D Compositor/Animator LinkedIN Behance VFX Reel
Re: XSI to Modo - Strategy
Please review all comments made on this subject from AD reps over the past 2 months and that video they recorded as well. It's not going to happen. End of Story.
Re: XSI to Modo - Strategy
Come Again ? On 15 May 2014 17:11, Eric Thivierge ethivie...@hybride.com wrote: Please review all comments made on this subject from AD reps over the past 2 months and that video they recorded as well. It's not going to happen. End of Story.
Re: XSI to Modo - Strategy
Ow right, i found the other thread, yea no i can't see AD selling SI xsi either. On 15 May 2014 17:21, Sebastien Sterling sebastien.sterl...@gmail.comwrote: Come Again ? On 15 May 2014 17:11, Eric Thivierge ethivie...@hybride.com wrote: Please review all comments made on this subject from AD reps over the past 2 months and that video they recorded as well. It's not going to happen. End of Story.
Re: XSI to Modo - Strategy
The Foundry has an interest in Softimage users. Along with SideFX Its doing pretty well on converting them away from Autodesk. Its been repeated many times that Softimage will not be put up for sale. It makes no business sense for them to put their best out the box DCC in someone else’s hands. Softimage is much safer for Autodesk on the shelf. From: David Rivera activemotionpictu...@yahoo.commailto:activemotionpictu...@yahoo.com Reply-To: David Rivera activemotionpictu...@yahoo.commailto:activemotionpictu...@yahoo.com, softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Date: Thursday 15 May 2014 at 6:06 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: XSI to Modo - Strategy Hello. Uhm. Guys I´ve recently come across a little comment on some other forum (post dated on March) where they mention The Foundry could have interest on acquiring XSI from Autodesk. Is this rumor founded or is it just a rumor? David Rivera 3D Compositor/Animator LinkedINhttp://ec.linkedin.com/in/3dcinetv Behancehttps://www.behance.net/3dcinetv VFX Reelhttps://vimeo.com/70551635 table width=100% border=0 cellspacing=0 cellpadding=0 style=width:100%; tr td align=left style=text-align:justify;font face=arial,sans-serif size=1 color=#99span style=font-size:11px;This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. /span/font/td /tr /table
Re: How to fix crappy fcurves and pivots on imported Realflow RBD geometry?
Vincent, Another method, is keeping the fcurves the way they are, would be to use an ice tree or script to define new user motion on the meshes. So the motion blur is calculated properly. On Wednesday, May 14, 2014, Vincent Ullmann vincent.ullm...@googlemail.com wrote: Hi again, here is another try, using ICE. Not totally sure if it works in all cases, but it could at least handle my Animation-Skills. ;-) Am 15.05.2014 06:54, schrieb Vincent Ullmann: Hi Morten, i dont think its possible to solve this in ICE, becouse you cant change the AnimationCurves (While tipping this i actually have a Idea) anyway I found a little snipped in the Web to get the Objects COG in Global Space (https://gist.github.com/yamahigashi/9309426) Now I just wrapped this in a little Loop, and created some PoseConstrains. After executing the Script, you just have to - Plot the Nulls Transforms - Remove the RBDs Transforms - Parent or Constrain or Envelope the RBD's to the Nulls Hope this works. Could'nt test this just some thoughts. ;-) Vincent Am 14.05.2014 16:22, schrieb Morten Bartholdy: I need to find a way to fix fcurves and pivots on a large number of objects (tumbling boulders) RBD simulated in Realflow (don't ask). When they come in they move correctly, but their pivots are way off from the geometry and fcurves suffer from gimbal flipping, so motionblur obviously doesn't render properly. I was thinking it would be relatively simple to get good motiondata by piping them through ICE, calculate motionvectors for each vertex and set the data again. I guess there is a way to move the pivot of each object to its centre too, while maintaining the same motion. It is however way beyond my ICE capabilities, so I am looking for tutorials, pointers, scripts or possibly other tools that might do the trick. Thanks Morten
Re: XSI to Modo - Strategy
Do you reckon they will kill Max ? On 15 May 2014 17:30, Angus Davidson angus.david...@wits.ac.za wrote: The Foundry has an interest in Softimage users. Along with SideFX Its doing pretty well on converting them away from Autodesk. Its been repeated many times that Softimage will not be put up for sale. It makes no business sense for them to put their best out the box DCC in someone else’s hands. Softimage is much safer for Autodesk on the shelf. From: David Rivera activemotionpictu...@yahoo.com Reply-To: David Rivera activemotionpictu...@yahoo.com, softimage@listproc.autodesk.com softimage@listproc.autodesk.com Date: Thursday 15 May 2014 at 6:06 PM To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com Subject: XSI to Modo - Strategy Hello. Uhm. Guys I´ve recently come across a little comment on some other forum (post dated on March) where they mention The Foundry could have interest on acquiring XSI from Autodesk. Is this rumor founded or is it just a rumor? *David Rivera* *3D Compositor/Animator* LinkedIN http://ec.linkedin.com/in/3dcinetv Behance https://www.behance.net/3dcinetv VFX Reel https://vimeo.com/70551635 This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary.
Re: XSI to Modo - Strategy
I like the It´s much safer for Autodesk to keep SI in the shelf phrase... David Rivera 3D Compositor/Animator LinkedIN Behance VFX Reel On Thursday, May 15, 2014 11:38 AM, Sebastien Sterling sebastien.sterl...@gmail.com wrote: Do you reckon they will kill Max ? On 15 May 2014 17:30, Angus Davidson angus.david...@wits.ac.za wrote: The Foundry has an interest in Softimage users. Along with SideFX Its doing pretty well on converting them away from Autodesk. Its been repeated many times that Softimage will not be put up for sale. It makes no business sense for them to put their best out the box DCC in someone else’s hands. Softimage is much safer for Autodesk on the shelf. From: David Rivera activemotionpictu...@yahoo.com Reply-To: David Rivera activemotionpictu...@yahoo.com, softimage@listproc.autodesk.com softimage@listproc.autodesk.com Date: Thursday 15 May 2014 at 6:06 PM To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com Subject: XSI to Modo - Strategy Hello. Uhm. Guys I´ve recently come across a little comment on some other forum (post dated on March) where they mention The Foundry could have interest on acquiring XSI from Autodesk. Is this rumor founded or is it just a rumor? David Rivera 3D Compositor/Animator LinkedIN Behance VFX Reel This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary.
RE: MayaSoft - previous versions
So let me get this straight. We have been developing a project for 9+ years starting in April 2005 using XSI v3.5. As you can imagine, that's a ton of content. Unlike most film/video projects which finish in 36 months or less and can sweep problems under the rug thereafter, our product will ship next month and will need to be maintained for many years while still needing access to data we created as much as 9 years ago. We have tried to upgrade annually, but were stuck on Softimage 7.5 for nearly 5 years because Autodesk could not produce a functional release of Softimage void of major showstoppers we could upgrade to until 2013 SP1 was released - even then we had to work around some issues to make the jump. But because of changes to the real time shader API and other behavioral changes/regressions, we cannot open many of our scenes from 7.5 in 2013 SP1 or else they will break. But instead of allowing us access to a version of the software to keep our production going, you're telling us we have to purchase more licenses to work around a problem you guys created and forced upon us? I don't think that's fair or reasonable. Matt -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Maurice Patel Sent: Thursday, May 15, 2014 7:42 AM To: softimage@listproc.autodesk.com Subject: RE: MayaSoft - previous versions Hi Leoung, No you can only have one version per license. Subscription entitles you to choose whether that is the latest version (2015) or any one of three versions prior (2012, 2013, 2014) as long as you have usage rights to that version. You cannot have multiple versions installed concurrently you must choose only one version. Usage rights require that you have actually purchased and used those prior versions. So for example if a new customer purchases software from Autodesk for the first time (with Subscription) they will have not have any prior versions to access. A year later a new release comes out and they upgrade. They will now have 1 prior version they can access. A year later two and so on. Prior versions were created so that companies/users could try out new versions without having to upgrade their pipeline (which might be disruptive to an ongoing production). They could upgrade licenses for testing and then switch them back to their production version when needed. Please note that we are creating a special exception for Softimage customers who migrate to Maya or 3ds Max whereby they will inherit prior version access for those products if they had them for Softimage. More than three years back are not supported. Exceptions can be negotiated with Sales in very special cases and typically only for large installations. It is not really feasible for Autodesk to keep supporting every version of every software they ever delivered, and the costs if we did so would be huge - and would make the software unnecessarily expensive to the end user. If you absolutely must have access to 7.5 and still want access to our latest software the best solution is not to upgrade your license but to keep it and buy a new license of the Maya with Softimage bundle. That way you can continue forward with new releases and whenever you want to still fire up 7.5. Technically though your 7.5 license is permanent the agreement is contractual maurice Maurice Patel Autodesk : Tél: 514 954-7134 -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Leoung O'Young Sent: Wednesday, May 14, 2014 6:24 PM To: softimage@listproc.autodesk.com Subject: Re: MayaSoft - previous versions Hi Maurice, Just want to be sure I gt this right, I can have versions of Softimage 2015 all the way back to 7.5 running on the same computer if need be? Thanks, Leoung On 14/05/2014 3:32 PM, Maurice Patel wrote: Hi Matt, Any 7.5 license you have should continue to work indefinitely and if you need to migrate it to a new computer we so support that capability (through our customer support group). If you need to guarantee access to 7.5 your best bet is to keep some licenses. Your Subscription contract only provides access to the last three versions prior to the current release (i.e. 2014, 2013 and 2012). However, technically we can issue any license we have ever issued (but not licenses for versions that were issued by Avid). We only do that in exceptional cases and this is almost certainly something you would need to work out with Sales first. It is rather rare that we have to do this because, for software that old, you pretty much have to purchase a new license anyway (from a price perspective).- So why not keep your old one? You could instead purchase Maya with Softimage 2015 and keep Softimage 7.5. This would avoid a lot of hassle because, as per the usage agreement for prior versions, you cannot have
Re: MayaSoft - previous versions
Accurately, succinctly and poignantly stated Matt. On Thu, May 15, 2014 at 1:43 PM, Matt Lind ml...@carbinestudios.com wrote: So let me get this straight. We have been developing a project for 9+ years starting in April 2005 using XSI v3.5. As you can imagine, that's a ton of content. Unlike most film/video projects which finish in 36 months or less and can sweep problems under the rug thereafter, our product will ship next month and will need to be maintained for many years while still needing access to data we created as much as 9 years ago. We have tried to upgrade annually, but were stuck on Softimage 7.5 for nearly 5 years because Autodesk could not produce a functional release of Softimage void of major showstoppers we could upgrade to until 2013 SP1 was released - even then we had to work around some issues to make the jump. But because of changes to the real time shader API and other behavioral changes/regressions, we cannot open many of our scenes from 7.5 in 2013 SP1 or else they will break. But instead of allowing us access to a version of the software to keep our production going, you're telling us we have to purchase more licenses to work around a problem you guys created and forced upon us? I don't think that's fair or reasonable. Matt -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Maurice Patel Sent: Thursday, May 15, 2014 7:42 AM To: softimage@listproc.autodesk.com Subject: RE: MayaSoft - previous versions Hi Leoung, No you can only have one version per license. Subscription entitles you to choose whether that is the latest version (2015) or any one of three versions prior (2012, 2013, 2014) as long as you have usage rights to that version. You cannot have multiple versions installed concurrently you must choose only one version. Usage rights require that you have actually purchased and used those prior versions. So for example if a new customer purchases software from Autodesk for the first time (with Subscription) they will have not have any prior versions to access. A year later a new release comes out and they upgrade. They will now have 1 prior version they can access. A year later two and so on. Prior versions were created so that companies/users could try out new versions without having to upgrade their pipeline (which might be disruptive to an ongoing production). They could upgrade licenses for testing and then switch them back to their production version when needed. Please note that we are creating a special exception for Softimage customers who migrate to Maya or 3ds Max whereby they will inherit prior version access for those products if they had them for Softimage. More than three years back are not supported. Exceptions can be negotiated with Sales in very special cases and typically only for large installations. It is not really feasible for Autodesk to keep supporting every version of every software they ever delivered, and the costs if we did so would be huge - and would make the software unnecessarily expensive to the end user. If you absolutely must have access to 7.5 and still want access to our latest software the best solution is not to upgrade your license but to keep it and buy a new license of the Maya with Softimage bundle. That way you can continue forward with new releases and whenever you want to still fire up 7.5. Technically though your 7.5 license is permanent the agreement is contractual maurice Maurice Patel Autodesk : Tél: 514 954-7134 -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Leoung O'Young Sent: Wednesday, May 14, 2014 6:24 PM To: softimage@listproc.autodesk.com Subject: Re: MayaSoft - previous versions Hi Maurice, Just want to be sure I gt this right, I can have versions of Softimage 2015 all the way back to 7.5 running on the same computer if need be? Thanks, Leoung On 14/05/2014 3:32 PM, Maurice Patel wrote: Hi Matt, Any 7.5 license you have should continue to work indefinitely and if you need to migrate it to a new computer we so support that capability (through our customer support group). If you need to guarantee access to 7.5 your best bet is to keep some licenses. Your Subscription contract only provides access to the last three versions prior to the current release (i.e. 2014, 2013 and 2012). However, technically we can issue any license we have ever issued (but not licenses for versions that were issued by Avid). We only do that in exceptional cases and this is almost certainly something you would need to work out with Sales first. It is rather rare that we have to do this because, for software that old, you pretty much have to purchase a new license anyway (from a price perspective).- So why not keep your old one? You could instead purchase Maya
Re: MayaSoft - previous versions
Hi Maurice, I know you have been very understood and accommodating in the past, but this doesn't make sense in a production environment. We have clients asking us to update projects from 4 years ago, it is pretty dangerous to bring old projects into the new version of the software. This can really put us in a bind. I not asking Autodesk to support the old software but just give us the ability to use it. We are not using on multiple computers but on the same computer, what harm is there to Autodesk? Best Regards, Leoung On 15/05/2014 2:43 PM, Matt Lind wrote: So let me get this straight. We have been developing a project for 9+ years starting in April 2005 using XSI v3.5. As you can imagine, that's a ton of content. Unlike most film/video projects which finish in 36 months or less and can sweep problems under the rug thereafter, our product will ship next month and will need to be maintained for many years while still needing access to data we created as much as 9 years ago. We have tried to upgrade annually, but were stuck on Softimage 7.5 for nearly 5 years because Autodesk could not produce a functional release of Softimage void of major showstoppers we could upgrade to until 2013 SP1 was released - even then we had to work around some issues to make the jump. But because of changes to the real time shader API and other behavioral changes/regressions, we cannot open many of our scenes from 7.5 in 2013 SP1 or else they will break. But instead of allowing us access to a version of the software to keep our production going, you're telling us we have to purchase more licenses to work around a problem you guys created and forced upon us? I don't think that's fair or reasonable. Matt -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Maurice Patel Sent: Thursday, May 15, 2014 7:42 AM To: softimage@listproc.autodesk.com Subject: RE: MayaSoft - previous versions Hi Leoung, No you can only have one version per license. Subscription entitles you to choose whether that is the latest version (2015) or any one of three versions prior (2012, 2013, 2014) as long as you have usage rights to that version. You cannot have multiple versions installed concurrently you must choose only one version. Usage rights require that you have actually purchased and used those prior versions. So for example if a new customer purchases software from Autodesk for the first time (with Subscription) they will have not have any prior versions to access. A year later a new release comes out and they upgrade. They will now have 1 prior version they can access. A year later two and so on. Prior versions were created so that companies/users could try out new versions without having to upgrade their pipeline (which might be disruptive to an ongoing production). They could upgrade licenses for testing and then switch them back to their production version when needed. Please note that we are creating a special exception for Softimage customers who migrate to Maya or 3ds Max whereby they will inherit prior version access for those products if they had them for Softimage. More than three years back are not supported. Exceptions can be negotiated with Sales in very special cases and typically only for large installations. It is not really feasible for Autodesk to keep supporting every version of every software they ever delivered, and the costs if we did so would be huge - and would make the software unnecessarily expensive to the end user. If you absolutely must have access to 7.5 and still want access to our latest software the best solution is not to upgrade your license but to keep it and buy a new license of the Maya with Softimage bundle. That way you can continue forward with new releases and whenever you want to still fire up 7.5. Technically though your 7.5 license is permanent the agreement is contractual maurice Maurice Patel Autodesk : Tél: 514 954-7134 -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Leoung O'Young Sent: Wednesday, May 14, 2014 6:24 PM To: softimage@listproc.autodesk.com Subject: Re: MayaSoft - previous versions Hi Maurice, Just want to be sure I gt this right, I can have versions of Softimage 2015 all the way back to 7.5 running on the same computer if need be? Thanks, Leoung On 14/05/2014 3:32 PM, Maurice Patel wrote: Hi Matt, Any 7.5 license you have should continue to work indefinitely and if you need to migrate it to a new computer we so support that capability (through our customer support group). If you need to guarantee access to 7.5 your best bet is to keep some licenses. Your Subscription contract only provides access to the last three versions prior to the current release (i.e. 2014, 2013 and 2012). However, technically we can issue any license we have ever
Re: How to remove empty clusters
You could try my cleaner addon, mCleaner. I'm still working on it, but it works. https://www.4shared.com/download/MAtvHjHg/mCleaner.xsiaddon Martin Sent from my iPhone On 2014/05/15, at 22:38, Szabolcs Matefy szabol...@crytek.com wrote: Hey guys, I need to cleanup a scene, and I have to remove empty clusters. Best way to do it? Cheers Szabolcs ___ This message contains confidential information and is intended only for the individual named. If you are not the named addressee you should not disseminate, distribute or copy this e-mail. Please notify the sender immediately by e-mail if you have received this e-mail by mistake and delete this e-mail from your system. E-mail transmission cannot be guaranteed to be secure or error-free as information could be intercepted, corrupted, lost, destroyed, arrive late or incomplete, or contain viruses. The sender therefore does not accept liability for any errors or omissions in the contents of this message, which arise as a result of e-mail transmission. If verification is required please request a hard-copy version. Crytek GmbH - http://www.crytek.com - Grüneburgweg 16-18, 60322 Frankfurt - HRB77322 Amtsgericht Frankfurt a. Main- UST IdentNr.: DE20432461 - Geschaeftsfuehrer: Avni Yerli, Cevat Yerli, Faruk Yerli
RE: MayaSoft - previous versions
Hi Matt, I understand it is frustrating but you can continue to use 7.5. It is obviously the right thing you need to do for your production. I would not recommend trying to switch that pipeline now. Once the project is over is the best time to evaluate changing. With software that many versions back - you would have to repurchase whether it was Maya, 3ds Max or Softimage. This is no different we don't have upgrade paths for such old versions . However this is why I recommend talking to a Sales person. We have been pretty proactive at trying to find solutions where we can. Maurice Maurice Patel Autodesk : Tél: 514 954-7134 -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind Sent: Thursday, May 15, 2014 2:44 PM To: softimage@listproc.autodesk.com Subject: RE: MayaSoft - previous versions So let me get this straight. We have been developing a project for 9+ years starting in April 2005 using XSI v3.5. As you can imagine, that's a ton of content. Unlike most film/video projects which finish in 36 months or less and can sweep problems under the rug thereafter, our product will ship next month and will need to be maintained for many years while still needing access to data we created as much as 9 years ago. We have tried to upgrade annually, but were stuck on Softimage 7.5 for nearly 5 years because Autodesk could not produce a functional release of Softimage void of major showstoppers we could upgrade to until 2013 SP1 was released - even then we had to work around some issues to make the jump. But because of changes to the real time shader API and other behavioral changes/regressions, we cannot open many of our scenes from 7.5 in 2013 SP1 or else they will break. But instead of allowing us access to a version of the software to keep our production going, you're telling us we have to purchase more licenses to work around a problem you guys created and forced upon us? I don't think that's fair or reasonable. Matt -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Maurice Patel Sent: Thursday, May 15, 2014 7:42 AM To: softimage@listproc.autodesk.com Subject: RE: MayaSoft - previous versions Hi Leoung, No you can only have one version per license. Subscription entitles you to choose whether that is the latest version (2015) or any one of three versions prior (2012, 2013, 2014) as long as you have usage rights to that version. You cannot have multiple versions installed concurrently you must choose only one version. Usage rights require that you have actually purchased and used those prior versions. So for example if a new customer purchases software from Autodesk for the first time (with Subscription) they will have not have any prior versions to access. A year later a new release comes out and they upgrade. They will now have 1 prior version they can access. A year later two and so on. Prior versions were created so that companies/users could try out new versions without having to upgrade their pipeline (which might be disruptive to an ongoing production). They could upgrade licenses for testing and then switch them back to their production version when needed. Please note that we are creating a special exception for Softimage customers who migrate to Maya or 3ds Max whereby they will inherit prior version access for those products if they had them for Softimage. More than three years back are not supported. Exceptions can be negotiated with Sales in very special cases and typically only for large installations. It is not really feasible for Autodesk to keep supporting every version of every software they ever delivered, and the costs if we did so would be huge - and would make the software unnecessarily expensive to the end user. If you absolutely must have access to 7.5 and still want access to our latest software the best solution is not to upgrade your license but to keep it and buy a new license of the Maya with Softimage bundle. That way you can continue forward with new releases and whenever you want to still fire up 7.5. Technically though your 7.5 license is permanent the agreement is contractual maurice Maurice Patel Autodesk : Tél: 514 954-7134 -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Leoung O'Young Sent: Wednesday, May 14, 2014 6:24 PM To: softimage@listproc.autodesk.com Subject: Re: MayaSoft - previous versions Hi Maurice, Just want to be sure I gt this right, I can have versions of Softimage 2015 all the way back to 7.5 running on the same computer if need be? Thanks, Leoung On 14/05/2014 3:32 PM, Maurice Patel wrote: Hi Matt, Any 7.5 license you have should continue to work indefinitely and if you need to migrate it to a new computer we so
Re: MayaSoft - previous versions
Nicely said, Matt, even though I really doubt Autodesk can understand what you /really/ mean, even in theory. I have had a Softimage license since Softimage|3D v.3.5 and was always able to run the newest version and /whatever/ older version simultaneously... for example to exchange/port data via copy/paste or the like. Guess when that did not work any more? Till now I have not been able to understand what kind of bloody benefit Autodesk might have by not letting me run for example Softimage 2012 _and_ 2014 at the same time on the same machine... even though I paid money for both licenses. Beats me. It's just sad and pathetic.
Re: MayaSoft - previous versions
To add to that, I don't know of any other software from the of my head that takes away previous version of their software from you. On 15/05/2014 4:23 PM, Eric Mootz wrote: Nicely said, Matt, even though I really doubt Autodesk can understand what you /really/ mean, even in theory. I have had a Softimage license since Softimage|3D v.3.5 and was always able to run the newest version and /whatever/ older version simultaneously... for example to exchange/port data via copy/paste or the like. Guess when that did not work any more? Till now I have not been able to understand what kind of bloody benefit Autodesk might have by not letting me run for example Softimage 2012 _and_ 2014 at the same time on the same machine... even though I paid money for both licenses. Beats me. It's just sad and pathetic.
RE: MayaSoft - previous versions
Hi Leoung, If we could do it easily we would because there would be no downside. Our back end and licensing systems cannot really deal with this effectively. Although it seems trivial it is not. We just don't have systems that enable us to manage this. So we manually manage exceptions and that takes time and is not scalable. Ultimately we have been trying to find solutions for customers to facilitate the transition but there are some things that we can and cannot implement in a systematic way. Our licensing policy is actually pretty flexible. I am not aware of any licensing managers that let you pick and choose whatever version you want to whenever you want to. So I don't think this is just an Autodesk implementation. Pretty much every vendor in the industry has similar EULAs and few allow you to access prior versions systematically. But then I could be wrong... maurice Maurice Patel Autodesk : Tél: 514 954-7134 -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Leoung O'Young Sent: Thursday, May 15, 2014 3:03 PM To: softimage@listproc.autodesk.com Subject: Re: MayaSoft - previous versions Hi Maurice, I know you have been very understood and accommodating in the past, but this doesn't make sense in a production environment. We have clients asking us to update projects from 4 years ago, it is pretty dangerous to bring old projects into the new version of the software. This can really put us in a bind. I not asking Autodesk to support the old software but just give us the ability to use it. We are not using on multiple computers but on the same computer, what harm is there to Autodesk? Best Regards, Leoung On 15/05/2014 2:43 PM, Matt Lind wrote: So let me get this straight. We have been developing a project for 9+ years starting in April 2005 using XSI v3.5. As you can imagine, that's a ton of content. Unlike most film/video projects which finish in 36 months or less and can sweep problems under the rug thereafter, our product will ship next month and will need to be maintained for many years while still needing access to data we created as much as 9 years ago. We have tried to upgrade annually, but were stuck on Softimage 7.5 for nearly 5 years because Autodesk could not produce a functional release of Softimage void of major showstoppers we could upgrade to until 2013 SP1 was released - even then we had to work around some issues to make the jump. But because of changes to the real time shader API and other behavioral changes/regressions, we cannot open many of our scenes from 7.5 in 2013 SP1 or else they will break. But instead of allowing us access to a version of the software to keep our production going, you're telling us we have to purchase more licenses to work around a problem you guys created and forced upon us? I don't think that's fair or reasonable. Matt -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Maurice Patel Sent: Thursday, May 15, 2014 7:42 AM To: softimage@listproc.autodesk.com Subject: RE: MayaSoft - previous versions Hi Leoung, No you can only have one version per license. Subscription entitles you to choose whether that is the latest version (2015) or any one of three versions prior (2012, 2013, 2014) as long as you have usage rights to that version. You cannot have multiple versions installed concurrently you must choose only one version. Usage rights require that you have actually purchased and used those prior versions. So for example if a new customer purchases software from Autodesk for the first time (with Subscription) they will have not have any prior versions to access. A year later a new release comes out and they upgrade. They will now have 1 prior version they can access. A year later two and so on. Prior versions were created so that companies/users could try out new versions without having to upgrade their pipeline (which might be disruptive to an ongoing production). They could upgrade licenses for testing and then switch them back to their production version when needed. Please note that we are creating a special exception for Softimage customers who migrate to Maya or 3ds Max whereby they will inherit prior version access for those products if they had them for Softimage. More than three years back are not supported. Exceptions can be negotiated with Sales in very special cases and typically only for large installations. It is not really feasible for Autodesk to keep supporting every version of every software they ever delivered, and the costs if we did so would be huge - and would make the software unnecessarily expensive to the end user. If you absolutely must have access to 7.5 and still want access to our latest software the best solution is not to upgrade
Re: MayaSoft - previous versions
Maurice, What you and AD simply don't get, are that projects are never over... The client reserves the right to say hey I need that tomorrow. We have always been able to use more than one version of Softimage in practice... I don't understand the rational behind this detail at all. On Thu, May 15, 2014 at 2:51 PM, Maurice Patel maurice.pa...@autodesk.comwrote: Hi Matt, I understand it is frustrating but you can continue to use 7.5. It is obviously the right thing you need to do for your production. I would not recommend trying to switch that pipeline now. Once the project is over is the best time to evaluate changing. With software that many versions back - you would have to repurchase whether it was Maya, 3ds Max or Softimage. This is no different we don't have upgrade paths for such old versions . However this is why I recommend talking to a Sales person. We have been pretty proactive at trying to find solutions where we can. Maurice Maurice Patel Autodesk : Tél: 514 954-7134 -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind Sent: Thursday, May 15, 2014 2:44 PM To: softimage@listproc.autodesk.com Subject: RE: MayaSoft - previous versions So let me get this straight. We have been developing a project for 9+ years starting in April 2005 using XSI v3.5. As you can imagine, that's a ton of content. Unlike most film/video projects which finish in 36 months or less and can sweep problems under the rug thereafter, our product will ship next month and will need to be maintained for many years while still needing access to data we created as much as 9 years ago. We have tried to upgrade annually, but were stuck on Softimage 7.5 for nearly 5 years because Autodesk could not produce a functional release of Softimage void of major showstoppers we could upgrade to until 2013 SP1 was released - even then we had to work around some issues to make the jump. But because of changes to the real time shader API and other behavioral changes/regressions, we cannot open many of our scenes from 7.5 in 2013 SP1 or else they will break. But instead of allowing us access to a version of the software to keep our production going, you're telling us we have to purchase more licenses to work around a problem you guys created and forced upon us? I don't think that's fair or reasonable. Matt -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Maurice Patel Sent: Thursday, May 15, 2014 7:42 AM To: softimage@listproc.autodesk.com Subject: RE: MayaSoft - previous versions Hi Leoung, No you can only have one version per license. Subscription entitles you to choose whether that is the latest version (2015) or any one of three versions prior (2012, 2013, 2014) as long as you have usage rights to that version. You cannot have multiple versions installed concurrently you must choose only one version. Usage rights require that you have actually purchased and used those prior versions. So for example if a new customer purchases software from Autodesk for the first time (with Subscription) they will have not have any prior versions to access. A year later a new release comes out and they upgrade. They will now have 1 prior version they can access. A year later two and so on. Prior versions were created so that companies/users could try out new versions without having to upgrade their pipeline (which might be disruptive to an ongoing production). They could upgrade licenses for testing and then switch them back to their production version when needed. Please note that we are creating a special exception for Softimage customers who migrate to Maya or 3ds Max whereby they will inherit prior version access for those products if they had them for Softimage. More than three years back are not supported. Exceptions can be negotiated with Sales in very special cases and typically only for large installations. It is not really feasible for Autodesk to keep supporting every version of every software they ever delivered, and the costs if we did so would be huge - and would make the software unnecessarily expensive to the end user. If you absolutely must have access to 7.5 and still want access to our latest software the best solution is not to upgrade your license but to keep it and buy a new license of the Maya with Softimage bundle. That way you can continue forward with new releases and whenever you want to still fire up 7.5. Technically though your 7.5 license is permanent the agreement is contractual maurice Maurice Patel Autodesk : Tél: 514 954-7134 -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Leoung O'Young Sent: Wednesday, May 14, 2014 6:24 PM To:
RE: MayaSoft - previous versions
I think we might be talking about different things. I am not really a licensing expert. Are you saying you can use more than one version of your current license? maurice Maurice Patel Autodesk : Tél: 514 954-7134 From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Greg Punchatz Sent: Thursday, May 15, 2014 4:52 PM To: softimage@listproc.autodesk.com Subject: Re: MayaSoft - previous versions Maurice, What you and AD simply don't get, are that projects are never over... The client reserves the right to say hey I need that tomorrow. We have always been able to use more than one version of Softimage in practice... I don't understand the rational behind this detail at all. On Thu, May 15, 2014 at 2:51 PM, Maurice Patel maurice.pa...@autodesk.commailto:maurice.pa...@autodesk.com wrote: Hi Matt, I understand it is frustrating but you can continue to use 7.5. It is obviously the right thing you need to do for your production. I would not recommend trying to switch that pipeline now. Once the project is over is the best time to evaluate changing. With software that many versions back - you would have to repurchase whether it was Maya, 3ds Max or Softimage. This is no different we don't have upgrade paths for such old versions . However this is why I recommend talking to a Sales person. We have been pretty proactive at trying to find solutions where we can. Maurice Maurice Patel Autodesk : Tél: 514 954-7134tel:514%20954-7134 -Original Message- From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind Sent: Thursday, May 15, 2014 2:44 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: RE: MayaSoft - previous versions So let me get this straight. We have been developing a project for 9+ years starting in April 2005 using XSI v3.5. As you can imagine, that's a ton of content. Unlike most film/video projects which finish in 36 months or less and can sweep problems under the rug thereafter, our product will ship next month and will need to be maintained for many years while still needing access to data we created as much as 9 years ago. We have tried to upgrade annually, but were stuck on Softimage 7.5 for nearly 5 years because Autodesk could not produce a functional release of Softimage void of major showstoppers we could upgrade to until 2013 SP1 was released - even then we had to work around some issues to make the jump. But because of changes to the real time shader API and other behavioral changes/regressions, we cannot open many of our scenes from 7.5 in 2013 SP1 or else they will break. But instead of allowing us access to a version of the software to keep our production going, you're telling us we have to purchase more licenses to work around a problem you guys created and forced upon us? I don't think that's fair or reasonable. Matt -Original Message- From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Maurice Patel Sent: Thursday, May 15, 2014 7:42 AM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: RE: MayaSoft - previous versions Hi Leoung, No you can only have one version per license. Subscription entitles you to choose whether that is the latest version (2015) or any one of three versions prior (2012, 2013, 2014) as long as you have usage rights to that version. You cannot have multiple versions installed concurrently you must choose only one version. Usage rights require that you have actually purchased and used those prior versions. So for example if a new customer purchases software from Autodesk for the first time (with Subscription) they will have not have any prior versions to access. A year later a new release comes out and they upgrade. They will now have 1 prior version they can access. A year later two and so on. Prior versions were created so that companies/users could try out new versions without having to upgrade their pipeline (which might be disruptive to an ongoing production). They could upgrade licenses for testing and then switch them back to their production version when needed. Please note that we are creating a special exception for Softimage customers who migrate to Maya or 3ds Max whereby they will inherit prior version access for those products if they had them for Softimage. More than three years back are not supported. Exceptions can be negotiated with Sales in very special cases and typically only for large installations. It is not really feasible for Autodesk to keep supporting every version of every software they ever delivered, and the costs if we did so
Re: MayaSoft - previous versions
Yes, as long as I have owned my own cut of softimage / suit I have been able to run older versions. I have had to do this as Janimation has not upgraded in a bit. I once had an issue where a machine died and a license had lapsed, I got a new license , and I could not run older software. I contacted someone in support and I was told I could get a license that ran older software if I was not under support... I got support and a lic that could run older versions. On Thu, May 15, 2014 at 4:04 PM, Maurice Patel maurice.pa...@autodesk.comwrote: I think we might be talking about different things. I am not really a licensing expert. Are you saying you can use more than one version of your current license? maurice Maurice Patel Autodesk : Tél: 514 954-7134 From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Greg Punchatz Sent: Thursday, May 15, 2014 4:52 PM To: softimage@listproc.autodesk.com Subject: Re: MayaSoft - previous versions Maurice, What you and AD simply don't get, are that projects are never over... The client reserves the right to say hey I need that tomorrow. We have always been able to use more than one version of Softimage in practice... I don't understand the rational behind this detail at all. On Thu, May 15, 2014 at 2:51 PM, Maurice Patel maurice.pa...@autodesk.com mailto:maurice.pa...@autodesk.com wrote: Hi Matt, I understand it is frustrating but you can continue to use 7.5. It is obviously the right thing you need to do for your production. I would not recommend trying to switch that pipeline now. Once the project is over is the best time to evaluate changing. With software that many versions back - you would have to repurchase whether it was Maya, 3ds Max or Softimage. This is no different we don't have upgrade paths for such old versions . However this is why I recommend talking to a Sales person. We have been pretty proactive at trying to find solutions where we can. Maurice Maurice Patel Autodesk : Tél: 514 954-7134tel:514%20954-7134 -Original Message- From: softimage-boun...@listproc.autodesk.commailto: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.commailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind Sent: Thursday, May 15, 2014 2:44 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: RE: MayaSoft - previous versions So let me get this straight. We have been developing a project for 9+ years starting in April 2005 using XSI v3.5. As you can imagine, that's a ton of content. Unlike most film/video projects which finish in 36 months or less and can sweep problems under the rug thereafter, our product will ship next month and will need to be maintained for many years while still needing access to data we created as much as 9 years ago. We have tried to upgrade annually, but were stuck on Softimage 7.5 for nearly 5 years because Autodesk could not produce a functional release of Softimage void of major showstoppers we could upgrade to until 2013 SP1 was released - even then we had to work around some issues to make the jump. But because of changes to the real time shader API and other behavioral changes/regressions, we cannot open many of our scenes from 7.5 in 2013 SP1 or else they will break. But instead of allowing us access to a version of the software to keep our production going, you're telling us we have to purchase more licenses to work around a problem you guys created and forced upon us? I don't think that's fair or reasonable. Matt -Original Message- From: softimage-boun...@listproc.autodesk.commailto: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.commailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Maurice Patel Sent: Thursday, May 15, 2014 7:42 AM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: RE: MayaSoft - previous versions Hi Leoung, No you can only have one version per license. Subscription entitles you to choose whether that is the latest version (2015) or any one of three versions prior (2012, 2013, 2014) as long as you have usage rights to that version. You cannot have multiple versions installed concurrently you must choose only one version. Usage rights require that you have actually purchased and used those prior versions. So for example if a new customer purchases software from Autodesk for the first time (with Subscription) they will have not have any prior versions to access. A year later a new release comes out and they upgrade. They will now have 1 prior version they can access. A year later two and so on. Prior versions were created so that companies/users could try out new versions without having to upgrade their pipeline (which might be disruptive to an ongoing production). They could
Re: MayaSoft - previous versions
if I WAS under support. On Thu, May 15, 2014 at 4:17 PM, Greg Punchatz g...@janimation.com wrote: Yes, as long as I have owned my own cut of softimage / suit I have been able to run older versions. I have had to do this as Janimation has not upgraded in a bit. I once had an issue where a machine died and a license had lapsed, I got a new license , and I could not run older software. I contacted someone in support and I was told I could get a license that ran older software if I was not under support... I got support and a lic that could run older versions. On Thu, May 15, 2014 at 4:04 PM, Maurice Patel maurice.pa...@autodesk.com wrote: I think we might be talking about different things. I am not really a licensing expert. Are you saying you can use more than one version of your current license? maurice Maurice Patel Autodesk : Tél: 514 954-7134 From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Greg Punchatz Sent: Thursday, May 15, 2014 4:52 PM To: softimage@listproc.autodesk.com Subject: Re: MayaSoft - previous versions Maurice, What you and AD simply don't get, are that projects are never over... The client reserves the right to say hey I need that tomorrow. We have always been able to use more than one version of Softimage in practice... I don't understand the rational behind this detail at all. On Thu, May 15, 2014 at 2:51 PM, Maurice Patel maurice.pa...@autodesk.commailto:maurice.pa...@autodesk.com wrote: Hi Matt, I understand it is frustrating but you can continue to use 7.5. It is obviously the right thing you need to do for your production. I would not recommend trying to switch that pipeline now. Once the project is over is the best time to evaluate changing. With software that many versions back - you would have to repurchase whether it was Maya, 3ds Max or Softimage. This is no different we don't have upgrade paths for such old versions . However this is why I recommend talking to a Sales person. We have been pretty proactive at trying to find solutions where we can. Maurice Maurice Patel Autodesk : Tél: 514 954-7134tel:514%20954-7134 -Original Message- From: softimage-boun...@listproc.autodesk.commailto: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.commailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind Sent: Thursday, May 15, 2014 2:44 PM To: softimage@listproc.autodesk.commailto: softimage@listproc.autodesk.com Subject: RE: MayaSoft - previous versions So let me get this straight. We have been developing a project for 9+ years starting in April 2005 using XSI v3.5. As you can imagine, that's a ton of content. Unlike most film/video projects which finish in 36 months or less and can sweep problems under the rug thereafter, our product will ship next month and will need to be maintained for many years while still needing access to data we created as much as 9 years ago. We have tried to upgrade annually, but were stuck on Softimage 7.5 for nearly 5 years because Autodesk could not produce a functional release of Softimage void of major showstoppers we could upgrade to until 2013 SP1 was released - even then we had to work around some issues to make the jump. But because of changes to the real time shader API and other behavioral changes/regressions, we cannot open many of our scenes from 7.5 in 2013 SP1 or else they will break. But instead of allowing us access to a version of the software to keep our production going, you're telling us we have to purchase more licenses to work around a problem you guys created and forced upon us? I don't think that's fair or reasonable. Matt -Original Message- From: softimage-boun...@listproc.autodesk.commailto: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.commailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Maurice Patel Sent: Thursday, May 15, 2014 7:42 AM To: softimage@listproc.autodesk.commailto: softimage@listproc.autodesk.com Subject: RE: MayaSoft - previous versions Hi Leoung, No you can only have one version per license. Subscription entitles you to choose whether that is the latest version (2015) or any one of three versions prior (2012, 2013, 2014) as long as you have usage rights to that version. You cannot have multiple versions installed concurrently you must choose only one version. Usage rights require that you have actually purchased and used those prior versions. So for example if a new customer purchases software from Autodesk for the first time (with Subscription) they will have not have any prior versions to access. A year later a new release comes out and they upgrade. They will now have 1 prior version they can access. A year later two and so on. Prior versions were created so that companies/users could try out new
Re: aaOcean
Hi guys, got back with this, still having issues here...could make work the ice simulation, but mental ray shader is not working at all... Amaan the ice node has a foam option, could you guide me a little bit about it? thanks in advance... Francisco. 2014-04-25 2:42 GMT-03:00 Ryan Maguire rpmagu...@gmail.com: I had this problem, I I run softimage 2013 , so i downloaded from the bitbucket aaocean download site the file Softimage_2013_rev235_stable.rar. I just figured the file Softimage_2014_rev235_stable.rar was for softimage 2014... I tried the latter, and It loaded fine! -Ryan On Thu, Apr 24, 2014 at 4:30 PM, Amaan Akram xsil...@warpedspace.orgwrote: Hi Francisco Peter's suggestion is on point -- give that a go to find out if you are missing any dll's Also, check the Plugin Manager and see if aaOceanDataShader is showing up there or not. That will help with finding if it is a shaderDef issue, or an actual shader issue amaan On 24 April 2014 22:44, Francisco Criado malcriad...@gmail.com wrote: thanks a lot Peter! F. 2014-04-24 18:27 GMT-03:00 pete...@skynet.be: shader not found is very often because of missing dll’s. with http://www.dependencywalker.com/ you can find which ones are missing. *From:* Francisco Criado malcriad...@gmail.com *Sent:* Thursday, April 24, 2014 7:06 PM *To:* softimage@listproc.autodesk.com *Subject:* aaOcean Hi guys, doing some tests here with this plugin, and mental ray sample scenes gives me this error: ' ERROR : PHEN 0.1120 MB error 051011: shader aaOceanDataShader not found any ideas? also could anyone use this wonderfull tool with redshift? thanks in advance. Francisco. -- 3D Artist/TD @ The Mill, London http://www.amaanakram.com
Re: MayaSoft - previous versions
You can only use versions that you have bought before, I didn't know of that restriction in the previous version feature. So there is no way for a new customer to legally use an old version ? Or a subscription user to use a 4 years old version ? I don't know any single company that is using the latest version, not even the previous one. In games, 3 years old software is pretty much the standard, if not older. I was involved in a project using SI 2011 just a few months ago, and after that Maya 2012 in another. So, for a new freelancer / new company that does outsourcing, there is no other option than buying this year and keep paying subscription to hopefully be able to use it 3 years later. Nobody is asking support for old versions, and I don't know how difficult it may be to change your licenses system, but clearly your current system doesn't fit the market requirements. I understand that you want to sell only your latest product, but that's not how the industry works, that's not what we need. You have what we need, and we want to buy, but you don't want to sell it or let us use it. What a bizarre business isn't it. Martin So for example if a new customer purchases software from Autodesk for the first time (with Subscription) they will have not have any prior versions to access. A year later a new release comes out and they upgrade. They will now have 1 prior version they can access. A year later two and so on.