Re: can I still get softimage?

2015-11-23 Thread Chris Johnson
I talked to scalar and as you'll see from the string, as a new purchase,
the only way to do it is buy the ultimate which is close to $10,000 CAD. : (

On Mon, Nov 23, 2015 at 1:14 PM, Daniel Brassard 
wrote:

> Hi Chris,
>
> Did you try Scalar?
>
> https://www.scalar.ca/en/contact-us/
>
> I deal with the office in Montreal but they have an office in Toronto.
>
> My contact in Montreal is Joseph Ngo 
>
> On Mon, Nov 23, 2015 at 9:58 AM, Chris Johnson 
> wrote:
>
>> Rob,
>>
>> Any chance you know a reseller honoring this? The one I talked to here in
>> Toronto does not. : (
>>
>> On Fri, Nov 13, 2015 at 8:29 AM, Rob Chapman 
>> wrote:
>>
>>> not necessarily only the suite, you can currently get Maya 2016 with
>>> softimage option. Standalone license with no maintenance.  have to be
>>> quick, this 'offer' wont be available for long as everything soon will be
>>> cloud subscription and softimage aint ever going to be on there
>>>
>>> On 13 November 2015 at 13:21, Personal  wrote:
>>>
 I think that is only option.

 --
 Micic Srecko
 ---
 Mail:
 srecko.mi...@gmail.com
 Skype:srecko.micic
 ---

 On 13/11/2015 14:17:20, Chris Johnson  wrote:
 Sorry guysI disappeared from the list for a while...I'm sure this
 subject has come up a number of times!?

 What is the cheapest/best way to get a license of soft? Or can I still
 even do that? Last time I touched base with a reseller I had to buy the
 Suite which was around $10,000 Canadian!



 --

 Chris Johnson | www.someonescousin.com | 416.473.1624

  
 
 
 



>>>
>>
>>
>> --
>>
>> Chris Johnson | www.someonescousin.com | 416.473.1624
>>
>>  
>> 
>> 
>>
>>
>>
>


-- 

Chris Johnson | www.someonescousin.com | 416.473.1624

 




Re: can I still get softimage?

2015-11-23 Thread Daniel Brassard
Hi Chris,

Did you try Scalar?

https://www.scalar.ca/en/contact-us/

I deal with the office in Montreal but they have an office in Toronto.

My contact in Montreal is Joseph Ngo 

On Mon, Nov 23, 2015 at 9:58 AM, Chris Johnson 
wrote:

> Rob,
>
> Any chance you know a reseller honoring this? The one I talked to here in
> Toronto does not. : (
>
> On Fri, Nov 13, 2015 at 8:29 AM, Rob Chapman  wrote:
>
>> not necessarily only the suite, you can currently get Maya 2016 with
>> softimage option. Standalone license with no maintenance.  have to be
>> quick, this 'offer' wont be available for long as everything soon will be
>> cloud subscription and softimage aint ever going to be on there
>>
>> On 13 November 2015 at 13:21, Personal  wrote:
>>
>>> I think that is only option.
>>>
>>> --
>>> Micic Srecko
>>> ---
>>> Mail:
>>> srecko.mi...@gmail.com
>>> Skype:srecko.micic
>>> ---
>>>
>>> On 13/11/2015 14:17:20, Chris Johnson  wrote:
>>> Sorry guysI disappeared from the list for a while...I'm sure this
>>> subject has come up a number of times!?
>>>
>>> What is the cheapest/best way to get a license of soft? Or can I still
>>> even do that? Last time I touched base with a reseller I had to buy the
>>> Suite which was around $10,000 Canadian!
>>>
>>>
>>>
>>> --
>>>
>>> Chris Johnson | www.someonescousin.com | 416.473.1624
>>>
>>>  
>>> 
>>> 
>>> 
>>>
>>>
>>>
>>
>
>
> --
>
> Chris Johnson | www.someonescousin.com | 416.473.1624
>
>  
> 
> 
>
>
>


RE: can I still get softimage?

2015-11-23 Thread Sven Constable
I completely forgot about the Feb 2015 deadline.  So I was wrong about 
upgrading, sorry. 

https://knowledge.autodesk.com/customer-service/account-management/software-downloads/current-version/current-version-policy-faq

 

However buying new network licenses is still possible but for the ridiculous 
price of 5k bucks here in germany.

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of phil harbath
Sent: Monday, November 23, 2015 7:05 PM
To: softimage@listproc.autodesk.com
Subject: Re: can I still get softimage?

 

my reseller told me no more upgrades for any autodesk product since the January 
2015 deadline (U.S.), on top of that, there is no longer a 1 month grace  
period when paying maintenance (or whatever it is called now).

 

From: Sven Constable   

Sent: Monday, November 23, 2015 12:52 PM

To: softimage@listproc.autodesk.com 

Subject: RE: can I still get softimage?

 

It's hard to get information from AD in this regards and even resellers doesn't 
seem to know exactly whats possible in some cases.

 

The following reflects my knowledge. You should verify it with your reseller to 
make sure. Ask twice because sometimes, they may have outdated information or 
want to sell something different from what you want :) I got wrong infos in the 
first place from mine as well. 

 

Upgrading existing licenses:

You can upgrade standalone and network licenses of Softimage to version 2015 
from six version back (from version 2010 an up).

You can upgrade these licenses until Feb 2016. I did it end of last year and it 
was around 2,500 EUR. Until mid 2014 it was a few hundred bucks less.

You cannot upgrade Softimage alone anymore, you have to choose the bundle. No 
matter if you have network license or standalone.

Subscription isn't needed to upgrade an existing license.

 

Buying new licenses:

You *can* still buy additional licenses as an existing Softimage costumer until 
Feb 2016. But it’s the same deal as with upgrading, you will need to buy the 
bundle. AFAIK it's around 5,000EUR now.

Subscription isn't needed to buy additional licenses.

 

License management / flexlm:

flexlm had a few changes since 2010 but I used the old flexlm from xsi2011 
(v11.7.0.0) with the new license file without problems. However if you're 
running an even older version then you may need to update the flexlm. I had 
this at a company when XSI2015 refused to start because they were running a 
very old flexlm version. AD changed licensing check via flexlm internally 
somehow.

 

You can combine your old license (xsi2011) and the new xsi2015 within one file. 
So yes you can run both versions simultaniously and have all batch render lics 
available as well as the mental ray lics. (5 per softimage seat plus the GUI 
version, resulting in 6 batchrender licences if your not using the GUI. In your 
case it would be two softimage versions at the same time and 10 batch render 
lics. However, you cannot use the batchrender lics from 2011 for 2015 scenes of 
course. Nor vice versa.

If the machine name and its'MAC ID didn't change for both versions just 
copy/paste the new license text into the old file and restart flexlm. I'm not 
sure about mixed server IDs in one file but instead you can just create a 
second service for the new license and run both.

 

AFAIK flexlm doesn't check with AD servers, since it's designed to work in 
closed environments. The companies license server or fileserver or wherever the 
flexlm is running on, usually have no internet access. 

 

Hope this helps.

 

cheers,

Sven

 

 

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Derek Jenson
Sent: Monday, November 23, 2015 5:23 PM
To: softimage@listproc.autodesk.com
Subject: RE: can I still get softimage?

 

I've done my best to keep up with the details of 'upgrading' to Softimage 2015, 
but still have a few questions; I have a network license of Softimage 2011sp2.

I likely should have upgraded when Autodesk still allowed upgrades, if I was 
going to switch to another AD tool. At the time I was quoted $2200 to bring my 
2011 license up to 2015. However, I would have received a Maya/Max & Softimage 
standalone license in place of my network license, losing all my batch 
licenses. I was also in mid production with 2011, so trying to look ahead 2 
years in this industry is impossible; things change quickly. Parting with with 
$$ for tools I can't use for at least a year just didn't make sense at the 
time. And honestly, I feel like I've been trying to protect myself against 
future AD decisions with the 'upgrade' offer... and that is not the 
relationship I want with a vendor. 

So as I understand it, all 'upgrade' offers are for standalone, correct?
And at this point there is no 'upgrade', they are simply offering a new 
Max/Maya & Softimage bundle product to existing holders of Softimage 

OT: The Walk - Vfx breakdown by Rodeo Studios

2015-11-23 Thread Pierre Schiller
https://vimeo.com/146646323

Hello, this is a bit off topic, but is Rodeo still using softimage for
creating such VFX?
Cheers.

-- 
Portfolio 2013 
Cinema & TV production
Video Reel 


Verlet, shameless plug :/

2015-11-23 Thread Olivier Jeannel
Being playing with the verlet ice integration, and frankly it's really fun
to play with !
https://vimeo.com/146622016

Grid is attracted by little particles, while verlet does it's best to solve
the result :)


RE: Material animation on referenced materials flakey!?

2015-11-23 Thread Morten Bartholdy
That makes good sense - thanks!

Cheers
Morten



Den 22. november 2015 kl. 19:08 skrev Derek Jenson
:

> I had a similar issue with animation and referencing. I was able to work
> around it by creating a custom property with the parameters I needed to
> animate under the models, then linking (expression) those parameters to the
> correct shader node parameters.
> 
> 
> Date: Sun, 22 Nov 2015 15:58:25 +0100
> From: x...@colorshopvfx.dk
> To: softimage@listproc.autodesk.com
> Subject: Material animation on referenced materials flakey!?
> 
> 
> I am animating materials on a number of referenced models and experienced
> some amount of inconsistency with this feature. I am animating weights in
> Mix 2 Colors nodes to animate some textures - on some referenced models it
> keeps the animation after reloading the scene but on other technically
> identical referenced models, the animation is lost. If I inspect the delta
> fcurves on the ref models where the animation is lost, I can inspect and
> see the animation on the fcurves, but if I inspect the material in the
> Render Tree is is not there.
> 
> 
> What gives? Do I have to do some delta house cleaning or are there other
> little trick to get this working consistently?
> 
> 
> Morten
> 
> 
> 
> 
> 


Re: Friday Flashback #250

2015-11-23 Thread Morten Bartholdy
Hmm, mixed feelings regarding DS. I can't help thinking that the ressources
poured into DS cost XSI the Softimage 3D domination and left the arena open
for Maya to conquer 

MB




Den 20. november 2015 kl. 21:01 skrev Stephen Blair
:

> Softimage DS build screen
> http://wp.me/powV4-3fc 


Re: Verlet, shameless plug :/

2015-11-23 Thread Olivier Jeannel
Yes Leonard, "Simulate Particles Using Verlet Integration" + "Correct edge
Length" (4 iterrations)


On Mon, Nov 23, 2015 at 1:02 PM, adrian wyer  wrote:

> pretty!
>
>
>
> a
>
>
> --
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Leonard Koch
> *Sent:* 23 November 2015 11:54
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: Verlet, shameless plug :/
>
>
>
> Very cool stuff Olivier!
> Did you use the one that comes with Softimage?
>
> On Nov 23, 2015 12:36, "Olivier Jeannel"  wrote:
>
> Being playing with the verlet ice integration, and frankly it's really fun
> to play with !
>
> https://vimeo.com/146622016
>
>
>
> Grid is attracted by little particles, while verlet does it's best to
> solve the result :)
>
>
>


Re: VS2012 Debugg CString CValue

2015-11-23 Thread Andruha Prostrelov
The friend of mine provide me with this variant:
#include 
std::string my_debug_string( src_edges.GetAsText().GetAsciiString());

During debugg session you monitor my_debug_string var

2015-11-22 16:49 GMT+03:00 Stephan Woermann :

> Hope this helps.
> You can also add the default LogMessage() into the function to get an
> output in the VS-Debug window and the script editor.
>
> void LogMessageDebug( CString inString, bool end = true );
> void LogMessageDebug( CString inString, bool end ) {
>
> ostringstream ss;
> ss << inString.GetAsciiString();
> ss << "; ";
> if( end )
> ss << "\n";
>
> OutputDebugString( ss.str().c_str() );
> }
>
> SICALLBACK XSILoadPlugin(PluginRegistrar& in_reg) {
>
> CLongArray longArray;
> CStringArray stringArray;
> CFloatArray floatArray;
> for( long t = 0; t < 10; ++t ) {
>
> longArray.Add( t + 1 );
> floatArray.Add(sqrtf( t ) );
> stringArray.Add( L"Hello, this is my string test " + CString( 10 -
> ( t + 1 ) ) );
> }
>
> for( long t = 0; t < longArray.GetCount(); ++t ) {
>
> LogMessageDebug( L"LONG: " + CString( longArray[ t ] ), false );
> LogMessageDebug( L"float: " + CString( floatArray[ t ] ), false );
> LogMessageDebug( L"string: " + CString( stringArray[ t ] ) );
> }
>
> return CStatus::OK;
> }
>
> The image shows the debug output.
>
> 2015-11-22 0:15 GMT+01:00 Matt Lind :
>
>> I don't think you can view CString directly in the debugger (or at least,
>> not without jumping through a lot of hoops).
>>
>> I tended to convert CString to a temporary C++ string or C char string
>> for that purpose, which wasn't often.  To dump to the console/script log,
>> be sure to convert the CString to text before calling LogMessage() (eg;
>> Object.FullName.GetAsText() or CString.GetAsciiString() ).
>>
>> I would need to see an example of your CLongArray issue to comment on it
>> as I've never run into that issue.
>>
>> Matt
>>
>>
>>
>>
>>
>>
>> Date: Sat, 21 Nov 2015 19:39:12 +0300
>> From: Andruha Prostrelov 
>> Subject: VS2012 Debugg CString CValue
>> To: softimage@listproc.autodesk.com
>>
>>
>> Hello list =)
>> My name is Andrew and i am XSI enthusiast.
>>
>> Since i develop pluggins in C++ i often debugg values through
>> Application().LogMessage function.
>> But i can't reach this log messages when i am in debugg process.
>> And without this LogMessage function i have a problem debugging CString
>> variables
>> and variables recived from CLongArray by index via VisualStudio2012.
>>
>> Is there a way to recive chars and numerical values from this objects in
>> readable form during debugging session ?
>>
>
>


Re: Verlet, shameless plug :/

2015-11-23 Thread patrick nethercoat
Ooh, very nice.

On 23 November 2015 at 11:36, Olivier Jeannel 
wrote:

> Being playing with the verlet ice integration, and frankly it's really fun
> to play with !
> https://vimeo.com/146622016
>
> Grid is attracted by little particles, while verlet does it's best to
> solve the result :)
>
>


-- 
Brandt Animation
www.brandtanim.co.uk
020 7734 0196


Re: Verlet, shameless plug :/

2015-11-23 Thread Leonard Koch
Very cool stuff Olivier!
Did you use the one that comes with Softimage?
On Nov 23, 2015 12:36, "Olivier Jeannel"  wrote:

> Being playing with the verlet ice integration, and frankly it's really fun
> to play with !
> https://vimeo.com/146622016
>
> Grid is attracted by little particles, while verlet does it's best to
> solve the result :)
>
>


Re: Verlet, shameless plug :/

2015-11-23 Thread Morten Bartholdy
Wow, that is really cool!

MB



Den 23. november 2015 kl. 12:36 skrev Olivier Jeannel
:

> Being playing with the verlet ice integration, and frankly it's really fun
> to play with !
> https://vimeo.com/146622016 
> 
> Grid is attracted by little particles, while verlet does it's best to solve
> the result :)
> 


RE: Verlet, shameless plug :/

2015-11-23 Thread adrian wyer
pretty!

 

a

 

  _  

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Leonard Koch
Sent: 23 November 2015 11:54
To: softimage@listproc.autodesk.com
Subject: Re: Verlet, shameless plug :/

 

Very cool stuff Olivier! 
Did you use the one that comes with Softimage? 

On Nov 23, 2015 12:36, "Olivier Jeannel"  wrote:

Being playing with the verlet ice integration, and frankly it's really fun
to play with !

https://vimeo.com/146622016

 

Grid is attracted by little particles, while verlet does it's best to solve
the result :)

 



Have a question an alternative tool

2015-11-23 Thread Daniel Kim
Hey guys.

I just like to ask if you guys found 3D software as alternative tool.
I am also looking for a software, but it is hard to decide one. What I am
doing is mostly animation and game works, not motion graphic or simulation
stuff.

So far MODO seems nice, but many colleagues suggest me Cinema4D. I also
like to know what you guys chose. If you guys also can put short comment
what is good about that software, that will be thankful.

Cheers
Daniel




Re: VS2012 Debugg CString CValue

2015-11-23 Thread Andruha Prostrelov
The friend of mine provide me with this variant:
#include 
std::string my_debug_string( src_edges.GetAsText().GetAsciiString());

During debugg session you monitor my_debug_string var


RE: Softimage 2015 Service Pack 2 is now available

2015-11-23 Thread Hsiao Ming Chia
Sorry to hear you are having trouble installing.

May I know whether you used the 
“Autodesk_Softimage_2015_R2_SP2”
  installer for your 2016 license?
The non-R2 installer is for those using 2015 licenses.

Thanks,
Hsiao Ming

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of phil harbath
Sent: Sunday, November 22, 2015 1:29 AM
To: softimage@listproc.autodesk.com
Subject: Re: Softimage 2015 Service Pack 2 is now available

I got the damn thing installed however when I try to register it, it says the 
serial number is wrong.  Which is for Autodesk Entertainment Creation Suite 
Ultimate 2016,  however I had to use the Softimage Entertainment Suit Prooduct 
key to install.

From: phil harbath
Sent: Saturday, November 21, 2015 11:38 AM
To: softimage@listproc.autodesk.com
Subject: Re: Softimage 2015 Service Pack 2 is now available

this is messed up, I am trying to install this as the bundle,  I was given a 
serial number and product key for 2016 ultimate from support and if I try one 
the serial number works if I try the other the Product key works but neither 
will accept both.

From: Luc-Eric Rousseau
Sent: Tuesday, October 06, 2015 10:12 AM
To: softimage@listproc.autodesk.com
Subject: Re: Softimage 2015 Service Pack 2 is now available


If softimage is licensed as part of a 2016 bundle, it needs the 2016 licensing 
implementation, so it's a different build.
Le 2015-10-06 06:18, "Leendert A. Hartog" 
> a écrit :
Hi,
Thanks for that.
You wrote "the only difference is in the supported licensing year."
Could you please explain what you mean by that?

Greetz
Leendert
AKA Hirazi Blue
Softimage hobbyist, admin at si-community.com & 
xsiforum.de

-Oorspronkelijk bericht- From: Hsiao Ming Chia
Sent: Tuesday, October 06, 2015 11:59 AM
To: softimage@listproc.autodesk.com
Subject: Softimage 2015 Service Pack 2 is now available

Hello,

Softimage 2015 SP2 is now available for download here:
http://knowledge.autodesk.com/support/softimage/downloads/caas/downloads/content/autodesk-C2-AE-softimage-C2-AE-2015-service-pack-2.html

Please install the correct version depending on the licensing year you are 
using:
If you have licenses to Softimage 2015, please install 2015 SP2.
If you are using Softimage 2015 R2 from the 2016 suites/bundles, please install 
2015 R2_SP2 instead.

The fixes are the same in both versions, the only difference is in the 
supported licensing year.

Please note you have to uninstall Softimage 2015 or 2015 SP1 before installing 
this latest service pack.

Thanks,
Hsiao Ming


<>

Re: Have a question an alternative tool

2015-11-23 Thread Mirko Jankovic
heh Softimage man Softimage... nothing will replace it fully in years to
come so instead of wasting time do some real work ;)

On Mon, Nov 23, 2015 at 1:31 PM, Daniel Kim  wrote:

> Hey guys.
>
> I just like to ask if you guys found 3D software as alternative tool.
> I am also looking for a software, but it is hard to decide one. What I am
> doing is mostly animation and game works, not motion graphic or simulation
> stuff.
>
> So far MODO seems nice, but many colleagues suggest me Cinema4D. I also
> like to know what you guys chose. If you guys also can put short comment
> what is good about that software, that will be thankful.
>
> Cheers
> Daniel
>
> 
>
>


Re: Have a question an alternative tool

2015-11-23 Thread Eric Thivierge
Hey Dan! Long time no see! :)

>From my point of view Maya still seems the best choice. They're working to
push the Game pipeline / integration stuff more and more and their
animation tools are the industry standard. I don't really have experience
with any other DCC's so I can't give an opinion on those. C4D did seem to
have a lot of tools / options from what I saw from the motion graphics
folks I know.

Sticking with Softimage for the time being is OK in my opinion, as long as
you're training up on another Software as new technologies and tools won't
be available for Softimage moving forward.

Best,
Eric T.


Eric Thivierge
http://www.ethivierge.com

On Mon, Nov 23, 2015 at 8:21 AM, Mirko Jankovic 
wrote:

> heh Softimage man Softimage... nothing will replace it fully in years to
> come so instead of wasting time do some real work ;)
>
> On Mon, Nov 23, 2015 at 1:31 PM, Daniel Kim  wrote:
>
>> Hey guys.
>>
>> I just like to ask if you guys found 3D software as alternative tool.
>> I am also looking for a software, but it is hard to decide one. What I am
>> doing is mostly animation and game works, not motion graphic or simulation
>> stuff.
>>
>> So far MODO seems nice, but many colleagues suggest me Cinema4D. I also
>> like to know what you guys chose. If you guys also can put short comment
>> what is good about that software, that will be thankful.
>>
>> Cheers
>> Daniel
>>
>> 
>>
>>
>


RE: VS2012 Debugg CString CValue

2015-11-23 Thread Marc-Andre Belzile
You should be able to see the content of these CString data members from the 
debugger

  wchar_t* m_pWDebugStr;
  char* m_pDebugStr;

-mab

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Andruha Prostrelov
Sent: Monday, November 23, 2015 8:16 AM
To: softimage@listproc.autodesk.com
Subject: Re: VS2012 Debugg CString CValue

The friend of mine provide me with this variant:
#include 
std::string my_debug_string( src_edges.GetAsText().GetAsciiString());

During debugg session you monitor my_debug_string var
<>

Re: VS2012 Debugg CString CValue

2015-11-23 Thread Stephan Woermann
In vs2015 the CString will be shown and if i remember correct, it will also
shown in vs2012.
But any type of an array will not shown. For this the code, i had posted,
is used...

2015-11-23 15:26 GMT+01:00 Marc-Andre Belzile <
marc-andre.belz...@autodesk.com>:

> You should be able to see the content of these CString data members from
> the debugger
>
>   wchar_t* m_pWDebugStr;
>   char* m_pDebugStr;
>
> -mab
>
> From: softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] On Behalf Of Andruha Prostrelov
> Sent: Monday, November 23, 2015 8:16 AM
> To: softimage@listproc.autodesk.com
> Subject: Re: VS2012 Debugg CString CValue
>
> The friend of mine provide me with this variant:
> #include 
> std::string my_debug_string( src_edges.GetAsText().GetAsciiString());
>
> During debugg session you monitor my_debug_string var
>


Re: Have a question an alternative tool

2015-11-23 Thread Ognjen Vukovic
No problem, i had to get it in there. :), sorry for the noise.

On Mon, Nov 23, 2015 at 11:03 PM, Eric Thivierge 
wrote:

> Sorry Ognjen, we were specifically talking about animation. Rendering is
> definitely an area where it needs work.
>
> Eric T.
>
> 
> Eric Thivierge
> http://www.ethivierge.com
>
> On Mon, Nov 23, 2015 at 4:54 PM, Ognjen Vukovic  wrote:
>
>> >I'd like to know a concrete example of where you had to do something
>> that took significantly more time and more people for every day tasks. :)
>>
>> -Setting up render passes.
>> -Getting maya ipr to render correct camera :D
>>
>> On Mon, Nov 23, 2015 at 6:48 PM, Andres Stephens 
>> wrote:
>>
>>> I would say so. They are similar now though.  SI's animation clip editor
>>> is still more feature packed than Mayas (well by comparing the
>>> documentation). Both have animation layers, keysets, dynamic fcurves,
>>> dopesheet, editable keyframes on a timeline? (Softimage only?).. I would
>>> say softimage animation actually has an upper edge over Maya, mainly
>>> because of nondestructive keyable operators and attributes.. But they are
>>> similar. Which came first, I would say XSI.. If I recall, Alias Maya
>>> incorporated Softimage animation tools after being bought..?
>>>
>>> Could be wrong, but interesting thought. Softimage being innovative when
>>> it comes to animation.
>>>
>>>
>>>
>>>
>>>  Original message 
>>> From: Eric Thivierge 
>>> Date: 23/11/2015 11:53 (GMT-05:00)
>>> To: softimage@listproc.autodesk.com
>>> Subject: Re: Have a question an alternative tool
>>>
>>> Then I ask you, what was different between the Softimage animation tools
>>> and Maya animation tools? Could you say that Softimage was innovating in
>>> that area?
>>>
>>> Eric T.
>>>
>>> 
>>> Eric Thivierge
>>> http://www.ethivierge.com
>>>
>>> On Mon, Nov 23, 2015 at 11:40 AM, Derek Jenson 
>>> wrote:
>>>
>>> To me, the words "industry standard" means no innovation in over a
>>> decade.
>>> Photoshop, industry standard.
>>> Renderman, industry standard.
>>> Maya, industry standard.
>>>
>>> --
>>> From: ethivie...@gmail.com
>>> Date: Mon, 23 Nov 2015 10:42:12 -0500
>>> Subject: Re: Have a question an alternative tool
>>> To: softimage@listproc.autodesk.com
>>>
>>> I'd like to know a concrete example of where you had to do something
>>> that took significantly more time and more people for every day tasks. :)
>>>
>>> Eric T.
>>>
>>> 
>>> Eric Thivierge
>>> http://www.ethivierge.com
>>>
>>> On Mon, Nov 23, 2015 at 9:52 AM, Mirko Jankovic <
>>> mirkoj.anima...@gmail.com> wrote:
>>>
>>> agree about moving on but for the time being if for the same task in
>>> softimage you can do alone and in 4 days and in maya or anything else  you
>>> need 3 more guys and double or more time...
>>> anyway I will shut up now :)
>>>
>>> On Mon, Nov 23, 2015 at 3:23 PM, Eric Thivierge 
>>> wrote:
>>>
>>> Hey Dan! Long time no see! :)
>>>
>>> >From my point of view Maya still seems the best choice. They're working
>>> to push the Game pipeline / integration stuff more and more and their
>>> animation tools are the industry standard. I don't really have experience
>>> with any other DCC's so I can't give an opinion on those. C4D did seem to
>>> have a lot of tools / options from what I saw from the motion graphics
>>> folks I know.
>>>
>>> Sticking with Softimage for the time being is OK in my opinion, as long
>>> as you're training up on another Software as new technologies and tools
>>> won't be available for Softimage moving forward.
>>>
>>> Best,
>>> Eric T.
>>>
>>>
>>>
>>>
>>>
>>
>


Re: Have a question an alternative tool

2015-11-23 Thread Eric Thivierge
Sorry Ognjen, we were specifically talking about animation. Rendering is
definitely an area where it needs work.

Eric T.


Eric Thivierge
http://www.ethivierge.com

On Mon, Nov 23, 2015 at 4:54 PM, Ognjen Vukovic  wrote:

> >I'd like to know a concrete example of where you had to do something that
> took significantly more time and more people for every day tasks. :)
>
> -Setting up render passes.
> -Getting maya ipr to render correct camera :D
>
> On Mon, Nov 23, 2015 at 6:48 PM, Andres Stephens 
> wrote:
>
>> I would say so. They are similar now though.  SI's animation clip editor
>> is still more feature packed than Mayas (well by comparing the
>> documentation). Both have animation layers, keysets, dynamic fcurves,
>> dopesheet, editable keyframes on a timeline? (Softimage only?).. I would
>> say softimage animation actually has an upper edge over Maya, mainly
>> because of nondestructive keyable operators and attributes.. But they are
>> similar. Which came first, I would say XSI.. If I recall, Alias Maya
>> incorporated Softimage animation tools after being bought..?
>>
>> Could be wrong, but interesting thought. Softimage being innovative when
>> it comes to animation.
>>
>>
>>
>>
>>  Original message 
>> From: Eric Thivierge 
>> Date: 23/11/2015 11:53 (GMT-05:00)
>> To: softimage@listproc.autodesk.com
>> Subject: Re: Have a question an alternative tool
>>
>> Then I ask you, what was different between the Softimage animation tools
>> and Maya animation tools? Could you say that Softimage was innovating in
>> that area?
>>
>> Eric T.
>>
>> 
>> Eric Thivierge
>> http://www.ethivierge.com
>>
>> On Mon, Nov 23, 2015 at 11:40 AM, Derek Jenson 
>> wrote:
>>
>> To me, the words "industry standard" means no innovation in over a decade.
>> Photoshop, industry standard.
>> Renderman, industry standard.
>> Maya, industry standard.
>>
>> --
>> From: ethivie...@gmail.com
>> Date: Mon, 23 Nov 2015 10:42:12 -0500
>> Subject: Re: Have a question an alternative tool
>> To: softimage@listproc.autodesk.com
>>
>> I'd like to know a concrete example of where you had to do something that
>> took significantly more time and more people for every day tasks. :)
>>
>> Eric T.
>>
>> 
>> Eric Thivierge
>> http://www.ethivierge.com
>>
>> On Mon, Nov 23, 2015 at 9:52 AM, Mirko Jankovic <
>> mirkoj.anima...@gmail.com> wrote:
>>
>> agree about moving on but for the time being if for the same task in
>> softimage you can do alone and in 4 days and in maya or anything else  you
>> need 3 more guys and double or more time...
>> anyway I will shut up now :)
>>
>> On Mon, Nov 23, 2015 at 3:23 PM, Eric Thivierge 
>> wrote:
>>
>> Hey Dan! Long time no see! :)
>>
>> >From my point of view Maya still seems the best choice. They're working
>> to push the Game pipeline / integration stuff more and more and their
>> animation tools are the industry standard. I don't really have experience
>> with any other DCC's so I can't give an opinion on those. C4D did seem to
>> have a lot of tools / options from what I saw from the motion graphics
>> folks I know.
>>
>> Sticking with Softimage for the time being is OK in my opinion, as long
>> as you're training up on another Software as new technologies and tools
>> won't be available for Softimage moving forward.
>>
>> Best,
>> Eric T.
>>
>>
>>
>>
>>
>


Re: Have a question an alternative tool

2015-11-23 Thread Steven Caron
Doing previs stuff now in maya 2015 sp5... doing lots of things, not just
animation.

I find it hard to animate in, I miss my color coded animation divot. Being
able to open an animation editor from a right click, default shortcut key
for deleting a keyframe at the current frame? Copying and pasting animation
is actually confusing. The preference editor is horrible, the few guys here
that know maya never know where anything is. The default tangent weighting
options mean more key frames to get the same trajectory. Particle caching
is horrible blackbox that doesn't make any sense to me. The tools for
caching particles and fluids have all the same names and behavior but they
are located in different menus and don't work for each other. Sure they are
in different menus but come on! The wannabe animation mixer is a bit tricky
but works most the time. Duplicating objects and hierarchies is super
frustrating and I rarely get what I want. Multi mother effing edit of
property/attribute panels. And no I will NOT use a spreadsheet! Isolate
selection is annoying.

A lot of these things are getting iterated on right now and many are
improved in 2016.

Is there a better option for the long run? Probably not...

*written with my thumbs
On Nov 23, 2015 7:42 AM, "Eric Thivierge"  wrote:

> I'd like to know a concrete example of where you had to do something that
> took significantly more time and more people for every day tasks. :)
>
> Eric T.
>
> 
> Eric Thivierge
> http://www.ethivierge.com
>
> On Mon, Nov 23, 2015 at 9:52 AM, Mirko Jankovic  > wrote:
>
>> agree about moving on but for the time being if for the same task in
>> softimage you can do alone and in 4 days and in maya or anything else  you
>> need 3 more guys and double or more time...
>> anyway I will shut up now :)
>>
>> On Mon, Nov 23, 2015 at 3:23 PM, Eric Thivierge 
>> wrote:
>>
>>> Hey Dan! Long time no see! :)
>>>
>>> From my point of view Maya still seems the best choice. They're working
>>> to push the Game pipeline / integration stuff more and more and their
>>> animation tools are the industry standard. I don't really have experience
>>> with any other DCC's so I can't give an opinion on those. C4D did seem to
>>> have a lot of tools / options from what I saw from the motion graphics
>>> folks I know.
>>>
>>> Sticking with Softimage for the time being is OK in my opinion, as long
>>> as you're training up on another Software as new technologies and tools
>>> won't be available for Softimage moving forward.
>>>
>>> Best,
>>> Eric T.
>>>
>>> 
>>> Eric Thivierge
>>> http://www.ethivierge.com
>>>
>>> On Mon, Nov 23, 2015 at 8:21 AM, Mirko Jankovic <
>>> mirkoj.anima...@gmail.com> wrote:
>>>
 heh Softimage man Softimage... nothing will replace it fully in years
 to come so instead of wasting time do some real work ;)

 On Mon, Nov 23, 2015 at 1:31 PM, Daniel Kim 
 wrote:

> Hey guys.
>
> I just like to ask if you guys found 3D software as alternative tool.
> I am also looking for a software, but it is hard to decide one. What I
> am doing is mostly animation and game works, not motion graphic or
> simulation stuff.
>
> So far MODO seems nice, but many colleagues suggest me Cinema4D. I
> also like to know what you guys chose. If you guys also can put short
> comment what is good about that software, that will be thankful.
>
> Cheers
> Daniel
>
> 
>
>

>>>
>>
>


RE: can I still get softimage?

2015-11-23 Thread Maurice Patel
Hi Chris,

Max should be the same price

http://www.bhphotovideo.com/c/product/1154830-REG/autodesk_978h1_wwr111_1001_vc_3ds_max_with_softimage.html

maurice

Maurice Patel
Tél:  514 954-7134
Cell: 514 242-6549

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Johnson
Sent: Monday, November 23, 2015 4:12 PM
To: softimage@listproc.autodesk.com
Subject: Re: can I still get softimage?

Hey Maurice,
What would the reasoning be that Max is more then $2000 more then Maya?

On Mon, Nov 23, 2015 at 4:00 PM, Maurice Patel 
> wrote:
You should still be able to purchase Autodesk Maya with Softimage. The product 
reference is:

977H1-WWR11C-1001  - Autodesk Maya 2016 with Softimage Commercial New SLM ELD.

I did a quick check and it seems that its available here.
http://www.bhphotovideo.com/c/product/1154841-REG/autodesk_977h1_wwr11c_1001_vc_maya_with_softimage_2016.html

There is also a 3ds Max version too.

Maurice


Maurice Patel
Tél:  514 954-7134
Cell: 514 242-6549

From: 
softimage-boun...@listproc.autodesk.com
 
[mailto:softimage-boun...@listproc.autodesk.com]
 On Behalf Of Chris Johnson
Sent: Monday, November 23, 2015 2:54 PM
To: softimage@listproc.autodesk.com
Subject: Re: can I still get softimage?

I talked to scalar and as you'll see from the string, as a new purchase,  the 
only way to do it is buy the ultimate which is close to $10,000 CAD. : (

On Mon, Nov 23, 2015 at 1:14 PM, Daniel Brassard 
>>
 wrote:
Hi Chris,

Did you try Scalar?

https://www.scalar.ca/en/contact-us/

I deal with the office in Montreal but they have an office in Toronto.

My contact in Montreal is Joseph Ngo 
>>

On Mon, Nov 23, 2015 at 9:58 AM, Chris Johnson 
>>
 wrote:
Rob,
Any chance you know a reseller honoring this? The one I talked to here in 
Toronto does not. : (

On Fri, Nov 13, 2015 at 8:29 AM, Rob Chapman 
>>
 wrote:
not necessarily only the suite, you can currently get Maya 2016 with softimage 
option. Standalone license with no maintenance.  have to be quick, this 'offer' 
wont be available for long as everything soon will be cloud subscription and 
softimage aint ever going to be on there

On 13 November 2015 at 13:21, Personal 
>>
 wrote:
I think that is only option.

--
Micic Srecko
---
Mail:
srecko.mi...@gmail.com>
Skype:srecko.micic
---

On 13/11/2015 14:17:20, Chris Johnson 
>>
 wrote:
Sorry guysI disappeared from the list for a while...I'm sure this subject 
has come up a number of times!?
What is the cheapest/best way to get a license of soft? Or can I still even do 
that? Last time I touched base with a reseller I had to buy the Suite which was 
around $10,000 Canadian!



--

Chris Johnson | 
www.someonescousin.com
 | 416.473.1624

 


 



-- 

Chris Johnson | www.someonescousin.com | 
416.473.1624

 
[http://drive.google.com/uc?export=view=0B_cjTWWtAJ67M0ZoQVlpblExTDg] 
[http://drive.google.com/uc?export=view=0B_cjTWWtAJ67MlJDWlJ0d0VVRlk] 
[http://drive.google.com/uc?export=view=0B_cjTWWtAJ67SVFaTnV0c1JmYzQ] 
[http://drive.google.com/uc?export=view=0B_cjTWWtAJ67UXVSMUU3V0JaelE] 


 
 



-- 

Chris Johnson | www.someonescousin.com | 
416.473.1624

 
[http://drive.google.com/uc?export=view=0B_cjTWWtAJ67M0ZoQVlpblExTDg] 
[http://drive.google.com/uc?export=view=0B_cjTWWtAJ67MlJDWlJ0d0VVRlk] 
[http://drive.google.com/uc?export=view=0B_cjTWWtAJ67SVFaTnV0c1JmYzQ] 

Re: can I still get softimage?

2015-11-23 Thread Stephen Blair
The reason is that you are looking at different product (3DS Max Creation
Suite with Softimage).
3DS Max with Softimage Standalone is the same price as Maya with Softimage
Standalone:
http://www.bhphotovideo.com/c/product/1154830-REG/autodesk_978h1_wwr111_1001_vc_3ds_max_with_softimage.html


On Mon, Nov 23, 2015 at 4:12 PM, Chris Johnson 
wrote:

> Hey Maurice,
>
> What would the reasoning be that Max is more then $2000 more then Maya?
>
> On Mon, Nov 23, 2015 at 4:00 PM, Maurice Patel  > wrote:
>
>> You should still be able to purchase Autodesk Maya with Softimage. The
>> product reference is:
>>
>> 977H1-WWR11C-1001  - Autodesk Maya 2016 with Softimage Commercial New SLM
>> ELD.
>>
>> I did a quick check and it seems that its available here.
>>
>> http://www.bhphotovideo.com/c/product/1154841-REG/autodesk_977h1_wwr11c_1001_vc_maya_with_softimage_2016.html
>>
>> There is also a 3ds Max version too.
>>
>> Maurice
>>
>>
>> Maurice Patel
>> Tél:  514 954-7134
>> Cell: 514 242-6549
>>
>> From: softimage-boun...@listproc.autodesk.com [mailto:
>> softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Johnson
>> Sent: Monday, November 23, 2015 2:54 PM
>> To: softimage@listproc.autodesk.com
>> Subject: Re: can I still get softimage?
>>
>> I talked to scalar and as you'll see from the string, as a new purchase,
>> the only way to do it is buy the ultimate which is close to $10,000 CAD. : (
>>
>> On Mon, Nov 23, 2015 at 1:14 PM, Daniel Brassard > > wrote:
>> Hi Chris,
>>
>> Did you try Scalar?
>>
>> https://www.scalar.ca/en/contact-us/
>>
>> I deal with the office in Montreal but they have an office in Toronto.
>>
>> My contact in Montreal is Joseph Ngo  joseph@scalar.ca>>
>>
>> On Mon, Nov 23, 2015 at 9:58 AM, Chris Johnson > > wrote:
>> Rob,
>> Any chance you know a reseller honoring this? The one I talked to here in
>> Toronto does not. : (
>>
>> On Fri, Nov 13, 2015 at 8:29 AM, Rob Chapman > > wrote:
>> not necessarily only the suite, you can currently get Maya 2016 with
>> softimage option. Standalone license with no maintenance.  have to be
>> quick, this 'offer' wont be available for long as everything soon will be
>> cloud subscription and softimage aint ever going to be on there
>>
>> On 13 November 2015 at 13:21, Personal  srecko.mi...@gmail.com>> wrote:
>> I think that is only option.
>>
>> --
>> Micic Srecko
>> ---
>> Mail:
>> srecko.mi...@gmail.com
>> Skype:srecko.micic
>> ---
>>
>> On 13/11/2015 14:17:20, Chris Johnson  ch...@someonescousin.com>> wrote:
>> Sorry guysI disappeared from the list for a while...I'm sure this
>> subject has come up a number of times!?
>> What is the cheapest/best way to get a license of soft? Or can I still
>> even do that? Last time I touched base with a reseller I had to buy the
>> Suite which was around $10,000 Canadian!
>>
>>
>>
>> --
>>
>> Chris Johnson | www.someonescousin.com |
>> 416.473.1624
>>
>>  
>>
>>
>>  
>>
>>
>>
>> -- 
>>
>> Chris Johnson | www.someonescousin.com | 416.473.1624<
>> https://www.facebook.com/someonescousin/>
>>
>>  [
>> http://drive.google.com/uc?export=view=0B_cjTWWtAJ67M0ZoQVlpblExTDg]
>>[
>> http://drive.google.com/uc?export=view=0B_cjTWWtAJ67MlJDWlJ0d0VVRlk]
>>[
>> http://drive.google.com/uc?export=view=0B_cjTWWtAJ67SVFaTnV0c1JmYzQ]
>>[
>> http://drive.google.com/uc?export=view=0B_cjTWWtAJ67UXVSMUU3V0JaelE] <
>> https://www.facebook.com/someonescousin/>
>>
>>  
>>  
>>
>>
>>
>> -- 
>>
>> Chris Johnson | www.someonescousin.com | 416.473.1624<
>> https://www.facebook.com/someonescousin/>
>>
>>  [
>> http://drive.google.com/uc?export=view=0B_cjTWWtAJ67M0ZoQVlpblExTDg]
>>[
>> http://drive.google.com/uc?export=view=0B_cjTWWtAJ67MlJDWlJ0d0VVRlk]
>>[
>> http://drive.google.com/uc?export=view=0B_cjTWWtAJ67SVFaTnV0c1JmYzQ]
>>[
>> http://drive.google.com/uc?export=view=0B_cjTWWtAJ67UXVSMUU3V0JaelE] <
>> https://www.facebook.com/someonescousin/>
>>
>>  
>>
>
>
>
> --
>
> Chris Johnson | www.someonescousin.com | 416.473.1624
>
>  
> 
> 
>
>
>


Re: Have a question an alternative tool

2015-11-23 Thread Ognjen Vukovic
>I'd like to know a concrete example of where you had to do something that
took significantly more time and more people for every day tasks. :)

-Setting up render passes.
-Getting maya ipr to render correct camera :D

On Mon, Nov 23, 2015 at 6:48 PM, Andres Stephens 
wrote:

> I would say so. They are similar now though.  SI's animation clip editor
> is still more feature packed than Mayas (well by comparing the
> documentation). Both have animation layers, keysets, dynamic fcurves,
> dopesheet, editable keyframes on a timeline? (Softimage only?).. I would
> say softimage animation actually has an upper edge over Maya, mainly
> because of nondestructive keyable operators and attributes.. But they are
> similar. Which came first, I would say XSI.. If I recall, Alias Maya
> incorporated Softimage animation tools after being bought..?
>
> Could be wrong, but interesting thought. Softimage being innovative when
> it comes to animation.
>
>
>
>
>  Original message 
> From: Eric Thivierge 
> Date: 23/11/2015 11:53 (GMT-05:00)
> To: softimage@listproc.autodesk.com
> Subject: Re: Have a question an alternative tool
>
> Then I ask you, what was different between the Softimage animation tools
> and Maya animation tools? Could you say that Softimage was innovating in
> that area?
>
> Eric T.
>
> 
> Eric Thivierge
> http://www.ethivierge.com
>
> On Mon, Nov 23, 2015 at 11:40 AM, Derek Jenson 
> wrote:
>
> To me, the words "industry standard" means no innovation in over a decade.
> Photoshop, industry standard.
> Renderman, industry standard.
> Maya, industry standard.
>
> --
> From: ethivie...@gmail.com
> Date: Mon, 23 Nov 2015 10:42:12 -0500
> Subject: Re: Have a question an alternative tool
> To: softimage@listproc.autodesk.com
>
> I'd like to know a concrete example of where you had to do something that
> took significantly more time and more people for every day tasks. :)
>
> Eric T.
>
> 
> Eric Thivierge
> http://www.ethivierge.com
>
> On Mon, Nov 23, 2015 at 9:52 AM, Mirko Jankovic  > wrote:
>
> agree about moving on but for the time being if for the same task in
> softimage you can do alone and in 4 days and in maya or anything else  you
> need 3 more guys and double or more time...
> anyway I will shut up now :)
>
> On Mon, Nov 23, 2015 at 3:23 PM, Eric Thivierge 
> wrote:
>
> Hey Dan! Long time no see! :)
>
> >From my point of view Maya still seems the best choice. They're working
> to push the Game pipeline / integration stuff more and more and their
> animation tools are the industry standard. I don't really have experience
> with any other DCC's so I can't give an opinion on those. C4D did seem to
> have a lot of tools / options from what I saw from the motion graphics
> folks I know.
>
> Sticking with Softimage for the time being is OK in my opinion, as long as
> you're training up on another Software as new technologies and tools won't
> be available for Softimage moving forward.
>
> Best,
> Eric T.
>
>
>
>
>


Re: Have a question an alternative tool

2015-11-23 Thread Matt Lind
This really depends on how you fit into the game development side of the 
equation.


I've worked on games in most genres and formats.  In my experience, game 
assets are typically very iteration heavy because they must remain live at 
all times (compare to Film/video assets which are mostly locked down once 
images have been rendered because you can't continually re-render the entire 
film).  It takes people time to make those revisions, which is the most 
valuable resource and also the most mismanaged.


I steer towards iteration friendly workflows as iteration tends to be the #1 
time/money loss in game development art pipelines.
It's almost a guarantee any game asset will be revised, and revised many 
times - especially if the engine and other underlying components of the game 
are not settled.  Iteration is often overlooked as a factor when evaluating 
software and making schedules.  Too often people focus on trivial details 
such as number of mouse clicks or creating asset version 1, when instead 
they should be focused on the 500+ revisions that come later.  If iteration 
is heavy in your pipeline, consider Houdini.  What you give up in playback 
speed or other things you take for granted, you can earn back on the reduced 
iteration factor.


Don't worry too much about who has plugins for getting stuff into an engine 
as all the major players have that capability.  And even so, many studios 
opt to write their own exporters because they need support for features not 
included in the plugins.  Instead, focus on reliability over the life of the 
product, not just the current version being demo'd by the sales guy. 
Remember, you'll have to update your DCC at some point.  If it must rely on 
multiple service packs every release to get right (or merely usable), what 
message does that send?  Think about how that affects production during 
crunch time.  Also think about the opposite - do you have the option of 
riding a particular version without being forced to update?  It would really 
suck to be forced to update into a regression of an important feature.



Matt






Date: Mon, 23 Nov 2015 13:31:20 +0100
From: Daniel Kim 
Subject: Have a question an alternative tool
To: "softimage@listproc.autodesk.com"

Hey guys.

I just like to ask if you guys found 3D software as alternative tool.
I am also looking for a software, but it is hard to decide one. What I am
doing is mostly animation and game works, not motion graphic or simulation
stuff.

So far MODO seems nice, but many colleagues suggest me Cinema4D. I also
like to know what you guys chose. If you guys also can put short comment
what is good about that software, that will be thankful.

Cheers
Daniel



Re: can I still get softimage?

2015-11-23 Thread Martin
Just in case, you don't need to be a Softimage user to be able to buy a Maya 
with Softimage bundle.

Martin
Sent from my iPhone

> On 2015/11/24, at 8:24, Sven Constable  wrote:
> 
> To the ppl with network licenses: You should try it, even the statement from 
> ADs website is pretty clear. I think the main (if not the only) reason for 
> the Feb 2015 deadline was because of subscription and the one year 
> maintenance plus the ability to upgrade to future versions (2016). If your 
> gonna upgrade without subscription there might be a little chance to get it, 
> if it's a network license.
>  
> Did anyone talk to his reseller about upgrading a network license at this 
> time?
>  
> From: softimage-boun...@listproc.autodesk.com 
> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sven Constable
> Sent: Monday, November 23, 2015 7:39 PM
> To: softimage@listproc.autodesk.com
> Subject: RE: can I still get softimage?
>  
> I completely forgot about the Feb 2015 deadline.  So I was wrong about 
> upgrading, sorry.
> https://knowledge.autodesk.com/customer-service/account-management/software-downloads/current-version/current-version-policy-faq
>  
> However buying new network licenses is still possible but for the ridiculous 
> price of 5k bucks here in germany.
>  
> From: softimage-boun...@listproc.autodesk.com 
> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of phil harbath
> Sent: Monday, November 23, 2015 7:05 PM
> To: softimage@listproc.autodesk.com
> Subject: Re: can I still get softimage?
>  
> my reseller told me no more upgrades for any autodesk product since the 
> January 2015 deadline (U.S.), on top of that, there is no longer a 1 month 
> grace  period when paying maintenance (or whatever it is called now).
>  
> From: Sven Constable
> Sent: Monday, November 23, 2015 12:52 PM
> To: softimage@listproc.autodesk.com
> Subject: RE: can I still get softimage?
>  
> It's hard to get information from AD in this regards and even resellers 
> doesn't seem to know exactly whats possible in some cases.
>  
> The following reflects my knowledge. You should verify it with your reseller 
> to make sure. Ask twice because sometimes, they may have outdated information 
> or want to sell something different from what you want :) I got wrong infos 
> in the first place from mine as well.
>  
> Upgrading existing licenses:
> You can upgrade standalone and network licenses of Softimage to version 2015 
> from six version back (from version 2010 an up).
> You can upgrade these licenses until Feb 2016. I did it end of last year and 
> it was around 2,500 EUR. Until mid 2014 it was a few hundred bucks less.
> You cannot upgrade Softimage alone anymore, you have to choose the bundle. No 
> matter if you have network license or standalone.
> Subscription isn't needed to upgrade an existing license.
>  
> Buying new licenses:
> You *can* still buy additional licenses as an existing Softimage costumer 
> until Feb 2016. But it’s the same deal as with upgrading, you will need to 
> buy the bundle. AFAIK it's around 5,000EUR now.
> Subscription isn't needed to buy additional licenses.
>  
> License management / flexlm:
> flexlm had a few changes since 2010 but I used the old flexlm from xsi2011 
> (v11.7.0.0) with the new license file without problems. However if you're 
> running an even older version then you may need to update the flexlm. I had 
> this at a company when XSI2015 refused to start because they were running a 
> very old flexlm version. AD changed licensing check via flexlm internally 
> somehow.
>  
> You can combine your old license (xsi2011) and the new xsi2015 within one 
> file. So yes you can run both versions simultaniously and have all batch 
> render lics available as well as the mental ray lics. (5 per softimage seat 
> plus the GUI version, resulting in 6 batchrender licences if your not using 
> the GUI. In your case it would be two softimage versions at the same time and 
> 10 batch render lics. However, you cannot use the batchrender lics from 2011 
> for 2015 scenes of course. Nor vice versa.
> If the machine name and its'MAC ID didn't change for both versions just 
> copy/paste the new license text into the old file and restart flexlm. I'm not 
> sure about mixed server IDs in one file but instead you can just create a 
> second service for the new license and run both.
>  
> AFAIK flexlm doesn't check with AD servers, since it's designed to work in 
> closed environments. The companies license server or fileserver or wherever 
> the flexlm is running on, usually have no internet access.
>  
> Hope this helps.
>  
> cheers,
> Sven
>  
>  
>  
> From: softimage-boun...@listproc.autodesk.com 
> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Derek Jenson
> Sent: Monday, November 23, 2015 5:23 PM
> To: softimage@listproc.autodesk.com
> Subject: RE: can I still get softimage?
>  
> I've done my best to keep up with the details of 

RE: can I still get softimage?

2015-11-23 Thread Sven Constable
To the ppl with network licenses: You should try it, even the statement from 
ADs website is pretty clear. I think the main (if not the only) reason for the 
Feb 2015 deadline was because of subscription and the one year maintenance plus 
the ability to upgrade to future versions (2016). If your gonna upgrade without 
subscription there might be a little chance to get it, if it's a network 
license.

 

Did anyone talk to his reseller about upgrading a network license at this time?

 

From:   
softimage-boun...@listproc.autodesk.com [ 
 
mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sven Constable
Sent: Monday, November 23, 2015 7:39 PM
To:   softimage@listproc.autodesk.com
Subject: RE: can I still get softimage?

 

I completely forgot about the Feb 2015 deadline.  So I was wrong about 
upgrading, sorry. 

 

 
https://knowledge.autodesk.com/customer-service/account-management/software-downloads/current-version/current-version-policy-faq

 

However buying new network licenses is still possible but for the ridiculous 
price of 5k bucks here in germany.

 

From:   
softimage-boun...@listproc.autodesk.com [ 
 
mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of phil harbath
Sent: Monday, November 23, 2015 7:05 PM
To:   softimage@listproc.autodesk.com
Subject: Re: can I still get softimage?

 

my reseller told me no more upgrades for any autodesk product since the January 
2015 deadline (U.S.), on top of that, there is no longer a 1 month grace  
period when paying maintenance (or whatever it is called now).

 

From:   Sven Constable 

Sent: Monday, November 23, 2015 12:52 PM

To:   softimage@listproc.autodesk.com 

Subject: RE: can I still get softimage?

 

It's hard to get information from AD in this regards and even resellers doesn't 
seem to know exactly whats possible in some cases.

 

The following reflects my knowledge. You should verify it with your reseller to 
make sure. Ask twice because sometimes, they may have outdated information or 
want to sell something different from what you want :) I got wrong infos in the 
first place from mine as well. 

 

Upgrading existing licenses:

You can upgrade standalone and network licenses of Softimage to version 2015 
from six version back (from version 2010 an up).

You can upgrade these licenses until Feb 2016. I did it end of last year and it 
was around 2,500 EUR. Until mid 2014 it was a few hundred bucks less.

You cannot upgrade Softimage alone anymore, you have to choose the bundle. No 
matter if you have network license or standalone.

Subscription isn't needed to upgrade an existing license.

 

Buying new licenses:

You *can* still buy additional licenses as an existing Softimage costumer until 
Feb 2016. But it’s the same deal as with upgrading, you will need to buy the 
bundle. AFAIK it's around 5,000EUR now.

Subscription isn't needed to buy additional licenses.

 

License management / flexlm:

flexlm had a few changes since 2010 but I used the old flexlm from xsi2011 
(v11.7.0.0) with the new license file without problems. However if you're 
running an even older version then you may need to update the flexlm. I had 
this at a company when XSI2015 refused to start because they were running a 
very old flexlm version. AD changed licensing check via flexlm internally 
somehow.

 

You can combine your old license (xsi2011) and the new xsi2015 within one file. 
So yes you can run both versions simultaniously and have all batch render lics 
available as well as the mental ray lics. (5 per softimage seat plus the GUI 
version, resulting in 6 batchrender licences if your not using the GUI. In your 
case it would be two softimage versions at the same time and 10 batch render 
lics. However, you cannot use the batchrender lics from 2011 for 2015 scenes of 
course. Nor vice versa.

If the machine name and its'MAC ID didn't change for both versions just 
copy/paste the new license text into the old file and restart flexlm. I'm not 
sure about mixed server IDs in one file but instead you can just create a 
second service for the new license and run both.

 

AFAIK flexlm doesn't check with AD servers, since it's designed to work in 
closed environments. The companies license server or fileserver or wherever the 
flexlm is running on, usually have no internet access. 

 

Hope this helps.

 

cheers,

Sven

 

 

 

From:   
softimage-boun...@listproc.autodesk.com [ 

RE: can I still get softimage?

2015-11-23 Thread Sven Constable
"At the time I was quoted $2200 to bring my 2011 license up to 2015.
However, I would have received a Maya/Max & Softimage standalone license in
place of my network license, losing all my batch licenses."

 

That was wrong information by your reseller. You could have upgraded your
existing floating license to XSI2015 until the Feb 1st 2015 deadline.
Remaining all batch licenses because it was an upgrade of your existing
network license. The price sounds similar to what I was told at the time (in
EUR). I upgraded my network license from 2011 to 2015 in Nov 2014.   

 

sven

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Derek Jenson
Sent: Monday, November 23, 2015 5:23 PM
To: softimage@listproc.autodesk.com
Subject: RE: can I still get softimage?

 

I've done my best to keep up with the details of 'upgrading' to Softimage
2015, but still have a few questions; I have a network license of Softimage
2011sp2.

I likely should have upgraded when Autodesk still allowed upgrades, if I was
going to switch to another AD tool. At the time I was quoted $2200 to bring
my 2011 license up to 2015. However, I would have received a Maya/Max &
Softimage standalone license in place of my network license, losing all my
batch licenses. I was also in mid production with 2011, so trying to look
ahead 2 years in this industry is impossible; things change quickly. Parting
with with $$ for tools I can't use for at least a year just didn't make
sense at the time. And honestly, I feel like I've been trying to protect
myself against future AD decisions with the 'upgrade' offer... and that is
not the relationship I want with a vendor. 

So as I understand it, all 'upgrade' offers are for standalone, correct?
 And at this point there is no 'upgrade', they are simply offering a new
Max/Maya & Softimage bundle product to existing holders of Softimage
licenses; so I would retain my network 2011 license, correct? 
In the US, this cost is $3600-3700?
And I could run both Softimage 2011sp2 and 2015sp2 at the same time,
correct? 
How has the license server changed from 2011 to 2015? It sounds like the
client needs to check-in with an AD server? 
Blender is open source and free right? Just joking, I know the answer to
that one ;)

Any help with any of these questions is appreciated. My gut feeling is I
will not upgrade, but will switch to another tool. I also feel that AD is
pushing the monthly fee so I can easily pickup Max/Maya for a month here or
there in the future as needed and keep my thou$ands under my pillow.

-Derek

  _  

Date: Mon, 23 Nov 2015 09:58:56 -0500
Subject: Re: can I still get softimage?
From: ch...@someonescousin.com
To: softimage@listproc.autodesk.com

Rob,

Any chance you know a reseller honoring this? The one I talked to here in
Toronto does not. : (

 

On Fri, Nov 13, 2015 at 8:29 AM, Rob Chapman  wrote:

not necessarily only the suite, you can currently get Maya 2016 with
softimage option. Standalone license with no maintenance.  have to be quick,
this 'offer' wont be available for long as everything soon will be cloud
subscription and softimage aint ever going to be on there

 

On 13 November 2015 at 13:21, Personal  wrote:

I think that is only option.

 

-- 

Micic Srecko

---

Mail: 

srecko.mi...@gmail.com

Skype:srecko.micic

---

On 13/11/2015 14:17:20, Chris Johnson  wrote:

Sorry guysI disappeared from the list for a while...I'm sure this
subject has come up a number of times!?

What is the cheapest/best way to get a license of soft? Or can I still even
do that? Last time I touched base with a reseller I had to buy the Suite
which was around $10,000 Canadian!





-- 

Chris Johnson |   www.someonescousin.com |
416.473.1624

   








   

  


-- 

  Chris Johnson |
www.someonescousin.com | 416.473.1624

   



  





Re: Have a question an alternative tool

2015-11-23 Thread Martin
No you can't change the topology without messing up the weights. But nowadays, 
you can duplicate it, work on the duplicate and then, apply skin and copy 
weights from the original one.

In older Maya's copy weights wasn't very reliable and you would have to use 
some slow scripts to copy through xyz coordinates. But I haven't had any 
problem with newer versions.

If you forget to duplicate and change the topology, you're screwed.

Martin
Sent from my iPhone

> On 2015/11/ 24, at 2:14, phil harbath  wrote:
> 
> is Maya as good as softimage,  what I like about softimage is
> - ability to make changes to topology while after I have weighted (using 
> gator is pretty painless)
> - mixer is very  nice too.
>  
> looking at most products character animation is not a priority,  Softimage 
> got it right early and did not do much after.  After all this time, no 
> product seems to have surpassed it.  Modo appears to be working on it 
> however, I can’t say I have tried that part of it,  and I am reluctant to try 
> as for me Softimage is working great in that department,  although I am 
> looking or least listening to what others are saying.
>  
> From: Eric Thivierge
> Sent: Monday, November 23, 2015 11:52 AM
> To: softimage@listproc.autodesk.com
> Subject: Re: Have a question an alternative tool
>  
> Then I ask you, what was different between the Softimage animation tools and 
> Maya animation tools? Could you say that Softimage was innovating in that 
> area?
>  
> Eric T.
>  
> 
> Eric Thivierge
> http://www.ethivierge.com
>  
>> On Mon, Nov 23, 2015 at 11:40 AM, Derek Jenson  
>> wrote:
>> To me, the words "industry standard" means no innovation in over a decade.
>> Photoshop, industry standard.
>> Renderman, industry standard.
>> Maya, industry standard.
>> 
>> From: ethivie...@gmail.com
>> Date: Mon, 23 Nov 2015 10:42:12 -0500
>> Subject: Re: Have a question an alternative tool
>> To: softimage@listproc.autodesk.com
>> 
>> I'd like to know a concrete example of where you had to do something that 
>> took significantly more time and more people for every day tasks. :)
>>  
>> Eric T.
>>  
>> 
>> Eric Thivierge
>> http://www.ethivierge.com
>>  
>> On Mon, Nov 23, 2015 at 9:52 AM, Mirko Jankovic  
>> wrote:
>> agree about moving on but for the time being if for the same task in 
>> softimage you can do alone and in 4 days and in maya or anything else  you 
>> need 3 more guys and double or more time...
>> anyway I will shut up now :)
>>  
>> On Mon, Nov 23, 2015 at 3:23 PM, Eric Thivierge  wrote:
>> Hey Dan! Long time no see! :)
>> 
>> From my point of view Maya still seems the best choice. They're working to 
>> push the Game pipeline / integration stuff more and more and their animation 
>> tools are the industry standard. I don't really have experience with any 
>> other DCC's so I can't give an opinion on those. C4D did seem to have a lot 
>> of tools / options from what I saw from the motion graphics folks I know.
>> 
>> Sticking with Softimage for the time being is OK in my opinion, as long as 
>> you're training up on another Software as new technologies and tools won't 
>> be available for Softimage moving forward.
>>  
>> Best,
>> Eric T.
> 
>  


Re: Have a question an alternative tool

2015-11-23 Thread Mirko Jankovic
agree about moving on but for the time being if for the same task in
softimage you can do alone and in 4 days and in maya or anything else  you
need 3 more guys and double or more time...
anyway I will shut up now :)

On Mon, Nov 23, 2015 at 3:23 PM, Eric Thivierge 
wrote:

> Hey Dan! Long time no see! :)
>
> From my point of view Maya still seems the best choice. They're working to
> push the Game pipeline / integration stuff more and more and their
> animation tools are the industry standard. I don't really have experience
> with any other DCC's so I can't give an opinion on those. C4D did seem to
> have a lot of tools / options from what I saw from the motion graphics
> folks I know.
>
> Sticking with Softimage for the time being is OK in my opinion, as long as
> you're training up on another Software as new technologies and tools won't
> be available for Softimage moving forward.
>
> Best,
> Eric T.
>
> 
> Eric Thivierge
> http://www.ethivierge.com
>
> On Mon, Nov 23, 2015 at 8:21 AM, Mirko Jankovic  > wrote:
>
>> heh Softimage man Softimage... nothing will replace it fully in years to
>> come so instead of wasting time do some real work ;)
>>
>> On Mon, Nov 23, 2015 at 1:31 PM, Daniel Kim 
>> wrote:
>>
>>> Hey guys.
>>>
>>> I just like to ask if you guys found 3D software as alternative tool.
>>> I am also looking for a software, but it is hard to decide one. What I
>>> am doing is mostly animation and game works, not motion graphic or
>>> simulation stuff.
>>>
>>> So far MODO seems nice, but many colleagues suggest me Cinema4D. I also
>>> like to know what you guys chose. If you guys also can put short comment
>>> what is good about that software, that will be thankful.
>>>
>>> Cheers
>>> Daniel
>>>
>>> 
>>>
>>>
>>
>


Re: can I still get softimage?

2015-11-23 Thread Chris Johnson
Rob,

Any chance you know a reseller honoring this? The one I talked to here in
Toronto does not. : (

On Fri, Nov 13, 2015 at 8:29 AM, Rob Chapman  wrote:

> not necessarily only the suite, you can currently get Maya 2016 with
> softimage option. Standalone license with no maintenance.  have to be
> quick, this 'offer' wont be available for long as everything soon will be
> cloud subscription and softimage aint ever going to be on there
>
> On 13 November 2015 at 13:21, Personal  wrote:
>
>> I think that is only option.
>>
>> --
>> Micic Srecko
>> ---
>> Mail:
>> srecko.mi...@gmail.com
>> Skype:srecko.micic
>> ---
>>
>> On 13/11/2015 14:17:20, Chris Johnson  wrote:
>> Sorry guysI disappeared from the list for a while...I'm sure this
>> subject has come up a number of times!?
>>
>> What is the cheapest/best way to get a license of soft? Or can I still
>> even do that? Last time I touched base with a reseller I had to buy the
>> Suite which was around $10,000 Canadian!
>>
>>
>>
>> --
>>
>> Chris Johnson | www.someonescousin.com | 416.473.1624
>>
>>  
>> 
>> 
>>
>>
>>
>


-- 

Chris Johnson | www.someonescousin.com | 416.473.1624

 




RE: Going to Brasil, any users/studios up for a visit?

2015-11-23 Thread Derek Jenson
Your node work is excellent!

Date: Sun, 22 Nov 2015 14:26:52 +
Subject: Going to Brasil, any users/studios up for a visit?
From: probi...@gmail.com
To: softimage@listproc.autodesk.com

Olá
I'm going to visit family in Brasil, since Decemeber 1st and will be around São 
Paulo, Curitíba and Ribeirão Preto. Maybe Rio de Janeiro if I end up making 
good contacts there.

I was wondering about any users that would be up for a "chope" or any studio 
open to a visit so I grasp what is going on there and I can redeem my time, so 
it's not just leisure :)

Let me know if you are up to. You can get a glimpse of what I've been up to at: 
http://probiner.xyz

Cheers
Pedro Alpiarça dos Santos

-- 

Pedro Alpiarça dos Santos 
>>  http://probiner.xyz/

  

RE: can I still get softimage?

2015-11-23 Thread Derek Jenson
I've done my best to keep up with the details of 'upgrading' to Softimage 2015, 
but still have a few questions; I have a network license of Softimage 2011sp2.

I likely should have upgraded when Autodesk still allowed upgrades, if I was 
going to switch to another AD tool. At the time I was quoted $2200 to bring my 
2011 license up to 2015. However, I would have received a Maya/Max & Softimage 
standalone license in place of my network license, losing all my batch 
licenses. I was also in mid production with 2011, so trying to look ahead 2 
years in this industry is impossible; things change quickly. Parting with with 
$$ for tools I can't use for at least a year just didn't make sense at the 
time. And honestly, I feel like I've been trying to protect myself against 
future AD decisions with the 'upgrade' offer... and that is not the 
relationship I want with a vendor. 

So as I understand it, all 'upgrade' offers are for standalone, correct?
 And at this point there is no 'upgrade', they are simply offering a new 
Max/Maya & Softimage bundle product to existing holders of Softimage licenses; 
so I would retain my network 2011 license, correct? 
In the US, this cost is $3600-3700?
And I could run both Softimage 2011sp2 and 2015sp2 at the same time, correct? 
How has the license server changed from 2011 to 2015? It sounds like the client 
needs to check-in with an AD server? 
Blender is open source and free right? Just joking, I know the answer to that 
one ;)

Any help with any of these questions is appreciated. My gut feeling is I will 
not upgrade, but will switch to another tool. I also feel that AD is pushing 
the monthly fee so I can easily pickup Max/Maya for a month here or there in 
the future as needed and keep my thou$ands under my pillow.

-Derek

Date: Mon, 23 Nov 2015 09:58:56 -0500
Subject: Re: can I still get softimage?
From: ch...@someonescousin.com
To: softimage@listproc.autodesk.com

Rob,

Any chance you know a reseller honoring this? The one I talked to here in 
Toronto does not. : (

On Fri, Nov 13, 2015 at 8:29 AM, Rob Chapman  wrote:
not necessarily only the suite, you can currently get Maya 2016 with softimage 
option. Standalone license with no maintenance.  have to be quick, this 'offer' 
wont be available for long as everything soon will be cloud subscription and 
softimage aint ever going to be on there
On 13 November 2015 at 13:21, Personal  wrote:






I think that is only option.
-- Micic Srecko---Mail: 
srecko.micic@gmail.comSkype:srecko.micic---
   On 13/11/2015 14:17:20, Chris Johnson 
 wrote:Sorry guysI disappeared from the list for 
a while...I'm sure this subject has come up a number of times!?

What is the cheapest/best way to get a license of soft? Or can I still even do 
that? Last time I touched base with a reseller I had to buy the Suite which was 
around $10,000 Canadian!


-- 
Chris Johnson | www.someonescousin.com | 416.473.1624
 





   





-- 
Chris Johnson | www.someonescousin.com | 416.473.1624
 



  

Re: Have a question an alternative tool

2015-11-23 Thread Eric Thivierge
I'd like to know a concrete example of where you had to do something that
took significantly more time and more people for every day tasks. :)

Eric T.


Eric Thivierge
http://www.ethivierge.com

On Mon, Nov 23, 2015 at 9:52 AM, Mirko Jankovic 
wrote:

> agree about moving on but for the time being if for the same task in
> softimage you can do alone and in 4 days and in maya or anything else  you
> need 3 more guys and double or more time...
> anyway I will shut up now :)
>
> On Mon, Nov 23, 2015 at 3:23 PM, Eric Thivierge 
> wrote:
>
>> Hey Dan! Long time no see! :)
>>
>> From my point of view Maya still seems the best choice. They're working
>> to push the Game pipeline / integration stuff more and more and their
>> animation tools are the industry standard. I don't really have experience
>> with any other DCC's so I can't give an opinion on those. C4D did seem to
>> have a lot of tools / options from what I saw from the motion graphics
>> folks I know.
>>
>> Sticking with Softimage for the time being is OK in my opinion, as long
>> as you're training up on another Software as new technologies and tools
>> won't be available for Softimage moving forward.
>>
>> Best,
>> Eric T.
>>
>> 
>> Eric Thivierge
>> http://www.ethivierge.com
>>
>> On Mon, Nov 23, 2015 at 8:21 AM, Mirko Jankovic <
>> mirkoj.anima...@gmail.com> wrote:
>>
>>> heh Softimage man Softimage... nothing will replace it fully in years to
>>> come so instead of wasting time do some real work ;)
>>>
>>> On Mon, Nov 23, 2015 at 1:31 PM, Daniel Kim 
>>> wrote:
>>>
 Hey guys.

 I just like to ask if you guys found 3D software as alternative tool.
 I am also looking for a software, but it is hard to decide one. What I
 am doing is mostly animation and game works, not motion graphic or
 simulation stuff.

 So far MODO seems nice, but many colleagues suggest me Cinema4D. I also
 like to know what you guys chose. If you guys also can put short comment
 what is good about that software, that will be thankful.

 Cheers
 Daniel

 


>>>
>>
>


Re: Have a question an alternative tool

2015-11-23 Thread Eric Thivierge
Then I ask you, what was different between the Softimage animation tools
and Maya animation tools? Could you say that Softimage was innovating in
that area?

Eric T.


Eric Thivierge
http://www.ethivierge.com

On Mon, Nov 23, 2015 at 11:40 AM, Derek Jenson 
wrote:

> To me, the words "industry standard" means no innovation in over a decade.
> Photoshop, industry standard.
> Renderman, industry standard.
> Maya, industry standard.
>
> --
> From: ethivie...@gmail.com
> Date: Mon, 23 Nov 2015 10:42:12 -0500
> Subject: Re: Have a question an alternative tool
> To: softimage@listproc.autodesk.com
>
> I'd like to know a concrete example of where you had to do something that
> took significantly more time and more people for every day tasks. :)
>
> Eric T.
>
> 
> Eric Thivierge
> http://www.ethivierge.com
>
> On Mon, Nov 23, 2015 at 9:52 AM, Mirko Jankovic  > wrote:
>
> agree about moving on but for the time being if for the same task in
> softimage you can do alone and in 4 days and in maya or anything else  you
> need 3 more guys and double or more time...
> anyway I will shut up now :)
>
> On Mon, Nov 23, 2015 at 3:23 PM, Eric Thivierge 
> wrote:
>
> Hey Dan! Long time no see! :)
>
> From my point of view Maya still seems the best choice. They're working to
> push the Game pipeline / integration stuff more and more and their
> animation tools are the industry standard. I don't really have experience
> with any other DCC's so I can't give an opinion on those. C4D did seem to
> have a lot of tools / options from what I saw from the motion graphics
> folks I know.
>
> Sticking with Softimage for the time being is OK in my opinion, as long as
> you're training up on another Software as new technologies and tools won't
> be available for Softimage moving forward.
>
> Best,
> Eric T.
>
>
>
>


Re: VS2012 Debugg CString CValue

2015-11-23 Thread Luc-Eric Rousseau
right, you set your watch like
filename.m_pData->m_WDebugString

You can also make a functions in your plugin that returns what you
want to see as a "const char *" and add a call to that function in
your watch window.  It'll print the value there.  You can call c++
methods and functions in many windows in the VC++ debugger.
Unfortunately, we can't call CString's GetAsciiString and other
methods because they've been optimized out, so one needs to make a
function that calls it for us, that we then can call from the debugger
when we need it

On 23 November 2015 at 09:26, Marc-Andre Belzile
 wrote:
> You should be able to see the content of these CString data members from the 
> debugger
>
>   wchar_t* m_pWDebugStr;
>   char* m_pDebugStr;
>
> -mab
>
> From: softimage-boun...@listproc.autodesk.com 
> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Andruha 
> Prostrelov
> Sent: Monday, November 23, 2015 8:16 AM
> To: softimage@listproc.autodesk.com
> Subject: Re: VS2012 Debugg CString CValue
>
> The friend of mine provide me with this variant:
> #include 
> std::string my_debug_string( src_edges.GetAsText().GetAsciiString());
>
> During debugg session you monitor my_debug_string var


Re: can I still get softimage?

2015-11-23 Thread Rob Chapman
Hi Chris xtfx is the reseller here in London that I use
On 23 Nov 2015 14:59, "Chris Johnson"  wrote:

> Rob,
>
> Any chance you know a reseller honoring this? The one I talked to here in
> Toronto does not. : (
>
> On Fri, Nov 13, 2015 at 8:29 AM, Rob Chapman  wrote:
>
>> not necessarily only the suite, you can currently get Maya 2016 with
>> softimage option. Standalone license with no maintenance.  have to be
>> quick, this 'offer' wont be available for long as everything soon will be
>> cloud subscription and softimage aint ever going to be on there
>>
>> On 13 November 2015 at 13:21, Personal  wrote:
>>
>>> I think that is only option.
>>>
>>> --
>>> Micic Srecko
>>> ---
>>> Mail:
>>> srecko.mi...@gmail.com
>>> Skype:srecko.micic
>>> ---
>>>
>>> On 13/11/2015 14:17:20, Chris Johnson  wrote:
>>> Sorry guysI disappeared from the list for a while...I'm sure this
>>> subject has come up a number of times!?
>>>
>>> What is the cheapest/best way to get a license of soft? Or can I still
>>> even do that? Last time I touched base with a reseller I had to buy the
>>> Suite which was around $10,000 Canadian!
>>>
>>>
>>>
>>> --
>>>
>>> Chris Johnson | www.someonescousin.com | 416.473.1624
>>>
>>>  
>>> 
>>> 
>>> 
>>>
>>>
>>>
>>
>
>
> --
>
> Chris Johnson | www.someonescousin.com | 416.473.1624
>
>  
> 
> 
>
>
>


RE: Have a question an alternative tool

2015-11-23 Thread Derek Jenson
To me, the words "industry standard" means no innovation in over a decade.
Photoshop, industry standard.
Renderman, industry standard.
Maya, industry standard.

From: ethivie...@gmail.com
Date: Mon, 23 Nov 2015 10:42:12 -0500
Subject: Re: Have a question an alternative tool
To: softimage@listproc.autodesk.com

I'd like to know a concrete example of where you had to do something that took 
significantly more time and more people for every day tasks. :)
Eric T.
Eric Thivierge
http://www.ethivierge.com

On Mon, Nov 23, 2015 at 9:52 AM, Mirko Jankovic  
wrote:
agree about moving on but for the time being if for the same task in softimage 
you can do alone and in 4 days and in maya or anything else  you need 3 more 
guys and double or more time...anyway I will shut up now :)
On Mon, Nov 23, 2015 at 3:23 PM, Eric Thivierge  wrote:
Hey Dan! Long time no see! :)

>From my point of view Maya still seems the best choice. They're working to 
>push the Game pipeline / integration stuff more and more and their animation 
>tools are the industry standard. I don't really have experience with any other 
>DCC's so I can't give an opinion on those. C4D did seem to have a lot of tools 
>/ options from what I saw from the motion graphics folks I know.

Sticking with Softimage for the time being is OK in my opinion, as long as 
you're training up on another Software as new technologies and tools won't be 
available for Softimage moving forward.
Best,
Eric T.




  

Re: can I still get softimage?

2015-11-23 Thread phil harbath
I think you can only run 2 versions back and you have have to be on 
subscription to do that.

From: Derek Jenson 
Sent: Monday, November 23, 2015 11:22 AM
To: softimage@listproc.autodesk.com 
Subject: RE: can I still get softimage?

I've done my best to keep up with the details of 'upgrading' to Softimage 2015, 
but still have a few questions; I have a network license of Softimage 2011sp2.

I likely should have upgraded when Autodesk still allowed upgrades, if I was 
going to switch to another AD tool. At the time I was quoted $2200 to bring my 
2011 license up to 2015. However, I would have received a Maya/Max & Softimage 
standalone license in place of my network license, losing all my batch 
licenses. I was also in mid production with 2011, so trying to look ahead 2 
years in this industry is impossible; things change quickly. Parting with with 
$$ for tools I can't use for at least a year just didn't make sense at the 
time. And honestly, I feel like I've been trying to protect myself against 
future AD decisions with the 'upgrade' offer... and that is not the 
relationship I want with a vendor. 

So as I understand it, all 'upgrade' offers are for standalone, correct?
And at this point there is no 'upgrade', they are simply offering a new 
Max/Maya & Softimage bundle product to existing holders of Softimage licenses; 
so I would retain my network 2011 license, correct? 
In the US, this cost is $3600-3700?
And I could run both Softimage 2011sp2 and 2015sp2 at the same time, correct? 
How has the license server changed from 2011 to 2015? It sounds like the client 
needs to check-in with an AD server? 
Blender is open source and free right? Just joking, I know the answer to that 
one ;)

Any help with any of these questions is appreciated. My gut feeling is I will 
not upgrade, but will switch to another tool. I also feel that AD is pushing 
the monthly fee so I can easily pickup Max/Maya for a month here or there in 
the future as needed and keep my thou$ands under my pillow.

-Derek




Date: Mon, 23 Nov 2015 09:58:56 -0500
Subject: Re: can I still get softimage?
From: ch...@someonescousin.com
To: softimage@listproc.autodesk.com


Rob,


Any chance you know a reseller honoring this? The one I talked to here in 
Toronto does not. : (


On Fri, Nov 13, 2015 at 8:29 AM, Rob Chapman  wrote:

  not necessarily only the suite, you can currently get Maya 2016 with 
softimage option. Standalone license with no maintenance.  have to be quick, 
this 'offer' wont be available for long as everything soon will be cloud 
subscription and softimage aint ever going to be on there

  On 13 November 2015 at 13:21, Personal  wrote:

I think that is only option. 

-- 
Micic Srecko
---
Mail: 
srecko.mi...@gmail.com
Skype:srecko.micic
---
  On 13/11/2015 14:17:20, Chris Johnson  wrote:

  Sorry guysI disappeared from the list for a while...I'm sure this 
subject has come up a number of times!?


  What is the cheapest/best way to get a license of soft? Or can I still 
even do that? Last time I touched base with a reseller I had to buy the Suite 
which was around $10,000 Canadian!




  -- 

  Chris Johnson | www.someonescousin.com | 416.473.1624

   









-- 

Chris Johnson | www.someonescousin.com | 416.473.1624

 






Re: Have a question an alternative tool

2015-11-23 Thread phil harbath
is Maya as good as softimage,  what I like about softimage is
- ability to make changes to topology while after I have weighted (using gator 
is pretty painless)
- mixer is very nice too.

looking at most products character animation is not a priority,  Softimage got 
it right early and did not do much after.  After all this time, no product 
seems to have surpassed it.  Modo appears to be working on it however, I can’t 
say I have tried that part of it,  and I am reluctant to try as for me 
Softimage is working great in that department,  although I am looking or least 
listening to what others are saying.

From: Eric Thivierge 
Sent: Monday, November 23, 2015 11:52 AM
To: softimage@listproc.autodesk.com 
Subject: Re: Have a question an alternative tool

Then I ask you, what was different between the Softimage animation tools and 
Maya animation tools? Could you say that Softimage was innovating in that area? 

Eric T.


Eric Thivierge
http://www.ethivierge.com

On Mon, Nov 23, 2015 at 11:40 AM, Derek Jenson  wrote:

  To me, the words "industry standard" means no innovation in over a decade.
  Photoshop, industry standard.
  Renderman, industry standard.
  Maya, industry standard.



--
  From: ethivie...@gmail.com
  Date: Mon, 23 Nov 2015 10:42:12 -0500
  Subject: Re: Have a question an alternative tool
  To: softimage@listproc.autodesk.com


  I'd like to know a concrete example of where you had to do something that 
took significantly more time and more people for every day tasks. :) 

  Eric T.

  
  Eric Thivierge
  http://www.ethivierge.com

  On Mon, Nov 23, 2015 at 9:52 AM, Mirko Jankovic  
wrote:

agree about moving on but for the time being if for the same task in 
softimage you can do alone and in 4 days and in maya or anything else  you need 
3 more guys and double or more time... 
anyway I will shut up now :)

On Mon, Nov 23, 2015 at 3:23 PM, Eric Thivierge  
wrote:

  Hey Dan! Long time no see! :)

  From my point of view Maya still seems the best choice. They're working 
to push the Game pipeline / integration stuff more and more and their animation 
tools are the industry standard. I don't really have experience with any other 
DCC's so I can't give an opinion on those. C4D did seem to have a lot of tools 
/ options from what I saw from the motion graphics folks I know.

  Sticking with Softimage for the time being is OK in my opinion, as long 
as you're training up on another Software as new technologies and tools won't 
be available for Softimage moving forward. 

  Best,
  Eric T.





RE: can I still get softimage?

2015-11-23 Thread Maurice Patel
You should still be able to purchase Autodesk Maya with Softimage. The product 
reference is:

977H1-WWR11C-1001  - Autodesk Maya 2016 with Softimage Commercial New SLM ELD.

I did a quick check and it seems that its available here.
http://www.bhphotovideo.com/c/product/1154841-REG/autodesk_977h1_wwr11c_1001_vc_maya_with_softimage_2016.html

There is also a 3ds Max version too.

Maurice


Maurice Patel
Tél:  514 954-7134
Cell: 514 242-6549

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Johnson
Sent: Monday, November 23, 2015 2:54 PM
To: softimage@listproc.autodesk.com
Subject: Re: can I still get softimage?

I talked to scalar and as you'll see from the string, as a new purchase,  the 
only way to do it is buy the ultimate which is close to $10,000 CAD. : (

On Mon, Nov 23, 2015 at 1:14 PM, Daniel Brassard 
> wrote:
Hi Chris,

Did you try Scalar?

https://www.scalar.ca/en/contact-us/

I deal with the office in Montreal but they have an office in Toronto.

My contact in Montreal is Joseph Ngo 
>

On Mon, Nov 23, 2015 at 9:58 AM, Chris Johnson 
> wrote:
Rob,
Any chance you know a reseller honoring this? The one I talked to here in 
Toronto does not. : (

On Fri, Nov 13, 2015 at 8:29 AM, Rob Chapman 
> wrote:
not necessarily only the suite, you can currently get Maya 2016 with softimage 
option. Standalone license with no maintenance.  have to be quick, this 'offer' 
wont be available for long as everything soon will be cloud subscription and 
softimage aint ever going to be on there

On 13 November 2015 at 13:21, Personal 
> wrote:
I think that is only option.

--
Micic Srecko
---
Mail:
srecko.mi...@gmail.com
Skype:srecko.micic
---

On 13/11/2015 14:17:20, Chris Johnson 
> wrote:
Sorry guysI disappeared from the list for a while...I'm sure this subject 
has come up a number of times!?
What is the cheapest/best way to get a license of soft? Or can I still even do 
that? Last time I touched base with a reseller I had to buy the Suite which was 
around $10,000 Canadian!



--

Chris Johnson | www.someonescousin.com | 
416.473.1624

 


 



-- 

Chris Johnson | www.someonescousin.com | 
416.473.1624

 
[http://drive.google.com/uc?export=view=0B_cjTWWtAJ67M0ZoQVlpblExTDg] 
[http://drive.google.com/uc?export=view=0B_cjTWWtAJ67MlJDWlJ0d0VVRlk] 
[http://drive.google.com/uc?export=view=0B_cjTWWtAJ67SVFaTnV0c1JmYzQ] 
[http://drive.google.com/uc?export=view=0B_cjTWWtAJ67UXVSMUU3V0JaelE] 


 
 



-- 

Chris Johnson | www.someonescousin.com | 
416.473.1624

 
[http://drive.google.com/uc?export=view=0B_cjTWWtAJ67M0ZoQVlpblExTDg] 
[http://drive.google.com/uc?export=view=0B_cjTWWtAJ67MlJDWlJ0d0VVRlk] 
[http://drive.google.com/uc?export=view=0B_cjTWWtAJ67SVFaTnV0c1JmYzQ] 
[http://drive.google.com/uc?export=view=0B_cjTWWtAJ67UXVSMUU3V0JaelE] 


 
<>

Re: can I still get softimage?

2015-11-23 Thread Chris Johnson
Thanks for the link by the way!

On Mon, Nov 23, 2015 at 4:12 PM, Chris Johnson 
wrote:

> Hey Maurice,
>
> What would the reasoning be that Max is more then $2000 more then Maya?
>
> On Mon, Nov 23, 2015 at 4:00 PM, Maurice Patel  > wrote:
>
>> You should still be able to purchase Autodesk Maya with Softimage. The
>> product reference is:
>>
>> 977H1-WWR11C-1001  - Autodesk Maya 2016 with Softimage Commercial New SLM
>> ELD.
>>
>> I did a quick check and it seems that its available here.
>>
>> http://www.bhphotovideo.com/c/product/1154841-REG/autodesk_977h1_wwr11c_1001_vc_maya_with_softimage_2016.html
>>
>> There is also a 3ds Max version too.
>>
>> Maurice
>>
>>
>> Maurice Patel
>> Tél:  514 954-7134
>> Cell: 514 242-6549
>>
>> From: softimage-boun...@listproc.autodesk.com [mailto:
>> softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Johnson
>> Sent: Monday, November 23, 2015 2:54 PM
>> To: softimage@listproc.autodesk.com
>> Subject: Re: can I still get softimage?
>>
>> I talked to scalar and as you'll see from the string, as a new purchase,
>> the only way to do it is buy the ultimate which is close to $10,000 CAD. : (
>>
>> On Mon, Nov 23, 2015 at 1:14 PM, Daniel Brassard > > wrote:
>> Hi Chris,
>>
>> Did you try Scalar?
>>
>> https://www.scalar.ca/en/contact-us/
>>
>> I deal with the office in Montreal but they have an office in Toronto.
>>
>> My contact in Montreal is Joseph Ngo  joseph@scalar.ca>>
>>
>> On Mon, Nov 23, 2015 at 9:58 AM, Chris Johnson > > wrote:
>> Rob,
>> Any chance you know a reseller honoring this? The one I talked to here in
>> Toronto does not. : (
>>
>> On Fri, Nov 13, 2015 at 8:29 AM, Rob Chapman > > wrote:
>> not necessarily only the suite, you can currently get Maya 2016 with
>> softimage option. Standalone license with no maintenance.  have to be
>> quick, this 'offer' wont be available for long as everything soon will be
>> cloud subscription and softimage aint ever going to be on there
>>
>> On 13 November 2015 at 13:21, Personal  srecko.mi...@gmail.com>> wrote:
>> I think that is only option.
>>
>> --
>> Micic Srecko
>> ---
>> Mail:
>> srecko.mi...@gmail.com
>> Skype:srecko.micic
>> ---
>>
>> On 13/11/2015 14:17:20, Chris Johnson  ch...@someonescousin.com>> wrote:
>> Sorry guysI disappeared from the list for a while...I'm sure this
>> subject has come up a number of times!?
>> What is the cheapest/best way to get a license of soft? Or can I still
>> even do that? Last time I touched base with a reseller I had to buy the
>> Suite which was around $10,000 Canadian!
>>
>>
>>
>> --
>>
>> Chris Johnson | www.someonescousin.com |
>> 416.473.1624
>>
>>  
>>
>>
>>  
>>
>>
>>
>> -- 
>>
>> Chris Johnson | www.someonescousin.com | 416.473.1624<
>> https://www.facebook.com/someonescousin/>
>>
>>  [
>> http://drive.google.com/uc?export=view=0B_cjTWWtAJ67M0ZoQVlpblExTDg]
>>[
>> http://drive.google.com/uc?export=view=0B_cjTWWtAJ67MlJDWlJ0d0VVRlk]
>>[
>> http://drive.google.com/uc?export=view=0B_cjTWWtAJ67SVFaTnV0c1JmYzQ]
>>[
>> http://drive.google.com/uc?export=view=0B_cjTWWtAJ67UXVSMUU3V0JaelE] <
>> https://www.facebook.com/someonescousin/>
>>
>>  
>>  
>>
>>
>>
>> -- 
>>
>> Chris Johnson | www.someonescousin.com | 416.473.1624<
>> https://www.facebook.com/someonescousin/>
>>
>>  [
>> http://drive.google.com/uc?export=view=0B_cjTWWtAJ67M0ZoQVlpblExTDg]
>>[
>> http://drive.google.com/uc?export=view=0B_cjTWWtAJ67MlJDWlJ0d0VVRlk]
>>[
>> http://drive.google.com/uc?export=view=0B_cjTWWtAJ67SVFaTnV0c1JmYzQ]
>>[
>> http://drive.google.com/uc?export=view=0B_cjTWWtAJ67UXVSMUU3V0JaelE] <
>> https://www.facebook.com/someonescousin/>
>>
>>  
>>
>
>
>
> --
>
> Chris Johnson | www.someonescousin.com | 416.473.1624
>
>  
> 
> 
>
>
>


-- 

Chris Johnson | www.someonescousin.com | 416.473.1624

 




Re: can I still get softimage?

2015-11-23 Thread Chris Johnson
Hey Maurice,

What would the reasoning be that Max is more then $2000 more then Maya?

On Mon, Nov 23, 2015 at 4:00 PM, Maurice Patel 
wrote:

> You should still be able to purchase Autodesk Maya with Softimage. The
> product reference is:
>
> 977H1-WWR11C-1001  - Autodesk Maya 2016 with Softimage Commercial New SLM
> ELD.
>
> I did a quick check and it seems that its available here.
>
> http://www.bhphotovideo.com/c/product/1154841-REG/autodesk_977h1_wwr11c_1001_vc_maya_with_softimage_2016.html
>
> There is also a 3ds Max version too.
>
> Maurice
>
>
> Maurice Patel
> Tél:  514 954-7134
> Cell: 514 242-6549
>
> From: softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Johnson
> Sent: Monday, November 23, 2015 2:54 PM
> To: softimage@listproc.autodesk.com
> Subject: Re: can I still get softimage?
>
> I talked to scalar and as you'll see from the string, as a new purchase,
> the only way to do it is buy the ultimate which is close to $10,000 CAD. : (
>
> On Mon, Nov 23, 2015 at 1:14 PM, Daniel Brassard  > wrote:
> Hi Chris,
>
> Did you try Scalar?
>
> https://www.scalar.ca/en/contact-us/
>
> I deal with the office in Montreal but they have an office in Toronto.
>
> My contact in Montreal is Joseph Ngo >
>
> On Mon, Nov 23, 2015 at 9:58 AM, Chris Johnson  > wrote:
> Rob,
> Any chance you know a reseller honoring this? The one I talked to here in
> Toronto does not. : (
>
> On Fri, Nov 13, 2015 at 8:29 AM, Rob Chapman > wrote:
> not necessarily only the suite, you can currently get Maya 2016 with
> softimage option. Standalone license with no maintenance.  have to be
> quick, this 'offer' wont be available for long as everything soon will be
> cloud subscription and softimage aint ever going to be on there
>
> On 13 November 2015 at 13:21, Personal > wrote:
> I think that is only option.
>
> --
> Micic Srecko
> ---
> Mail:
> srecko.mi...@gmail.com
> Skype:srecko.micic
> ---
>
> On 13/11/2015 14:17:20, Chris Johnson > wrote:
> Sorry guysI disappeared from the list for a while...I'm sure this
> subject has come up a number of times!?
> What is the cheapest/best way to get a license of soft? Or can I still
> even do that? Last time I touched base with a reseller I had to buy the
> Suite which was around $10,000 Canadian!
>
>
>
> --
>
> Chris Johnson | www.someonescousin.com |
> 416.473.1624
>
>  
>
>
>  
>
>
>
> -- 
>
> Chris Johnson | www.someonescousin.com | 416.473.1624<
> https://www.facebook.com/someonescousin/>
>
>  [
> http://drive.google.com/uc?export=view=0B_cjTWWtAJ67M0ZoQVlpblExTDg]
>[http://drive.google.com/uc?export=view=0B_cjTWWtAJ67MlJDWlJ0d0VVRlk]
>[http://drive.google.com/uc?export=view=0B_cjTWWtAJ67SVFaTnV0c1JmYzQ]
>[http://drive.google.com/uc?export=view=0B_cjTWWtAJ67UXVSMUU3V0JaelE]
> 
>
>  
>  
>
>
>
> -- 
>
> Chris Johnson | www.someonescousin.com | 416.473.1624<
> https://www.facebook.com/someonescousin/>
>
>  [
> http://drive.google.com/uc?export=view=0B_cjTWWtAJ67M0ZoQVlpblExTDg]
>[http://drive.google.com/uc?export=view=0B_cjTWWtAJ67MlJDWlJ0d0VVRlk]
>[http://drive.google.com/uc?export=view=0B_cjTWWtAJ67SVFaTnV0c1JmYzQ]
>[http://drive.google.com/uc?export=view=0B_cjTWWtAJ67UXVSMUU3V0JaelE]
> 
>
>  
>



-- 

Chris Johnson | www.someonescousin.com | 416.473.1624