XSI animators
Hello everybody, We’re looking for an animator starting next week for 3-4 weeks for some character animation for a full CG commercial. It would have to be on-site here in Brussels, but we have accommodation available so no worries if you’re coming from abroad. Please get in touch on jean-lo...@digitalgolem.com if you’re interested and available, thanks! Kindest regards, Jean-Louis Jean-Louis Billard - Digital Golem BE: +32 (0) 484 263 563 jean-lo...@digitalgolem.com https://urldefense.proofpoint.com/v2/url?u=http-3A__www.digitalgolem.com_=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=c-4fCBgRdp6KXL6nqkWBJgLKdwbFja6-p6ukBRuOiog=sNy87I7u4gNdZ2JIb513rEg-UQFcThawqriDLSAXgmY= 53 Rue Gustave Huberti 1030 Brussels - -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: Softimage - not going away...
I wholeheartedly agree, Mathieu, which is why, as I mentioned, we also use Houdini and (alas) Maya here. Heck we even have a 3DSMax seat for the odd freelancer that chooses to use it..! We have to have a whole bunch of tools anyway (ZBrush, Modo, etc.) because any post-production environment needs the flexibility to use the best tool for the job. We’re even exploring Blender. And yet for now our primary pipeline remains Softimage because we simply are so bloody efficient with it (despite it being undeveloped for the past 6 years) and we have so much accumulated knowledge and tools that are linked to it. Our plan is to gradually lay out a parallel Houdini workflow, and as we get more comfortable and productive, we will eventually migrate over to it. JL Jean-Louis Billard - Digital Golem BE: +32 (0) 484 263 563 jean-lo...@digitalgolem.com https://urldefense.proofpoint.com/v2/url?u=http-3A__www.digitalgolem.com_=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=jGzcZVMqPVkiwBiJAr8VBnHWy2LBY9c4vieaDAZEO3s=pExMpTnU5hd-mwkiyg-rUYyrcMLHttaCLDguKv1bCXA= 53 Rue Gustave Huberti 1030 Brussels - > On 25 Oct 2017, at 18:16, Mathieu Leclaire <mlecl...@hybride.com> wrote: > > Hi guys, > > I don't want to crash your rant here and hope you guys don't take > offense to what I have to say. I'm sure you heard this a million times > by now, but if you would allow me to share my perspective: > > I highly recommend you guys move on and learn the other softwares. This > industry and it's technology is changing so fast. Sure Softimage now > still feels like the best option, but soon Softimage won't be able to > handle all the new file formats, new geometry features, latest renderers > will stop being supported, new hardware and operating systems won't > support it, etc. It will eventually become impossible to keep up with > current production needs using that software. If you guys don't evolve, > you will become dinosaurs and you'll have a long way to catch up before > you'll be able to get work again. We work in an industry that heavily > relies on new technologies so we have to evolve with it or you end up on > the outside looking in. > > I understand your frustration. I do. I have gone through it all myself. > But after going through a hard learning curve to become as comfortable > with Houdini as I was with Softimage (and I'm still learning), I now > love Houdini probably more then I ever loved Softimage. > > Trust me, it took me a long time to let it go. We still use Softimage a > lot here at Hybride, but we are slowly migrating out of it. We have to > with all the new requirements in our pipeline with other vendors. Now I > get pissed off when colleagues decide to use Softimage instead of doing > it directly in Houdini or in Maya. Like yourself, they are frustrated, > there's a lot of pressure to deliver in short timelines and so they > prefer not to get out of their comfort zone. But it already comes with a > price to pay. For example, we had a scene that took an hour to load in > Softimage where it loaded in a few seconds in Houdini. That means that > this artist takes about twice the time allocated per shot because he's > too hard headed to switch software. Trust me that supervision is putting > a lot of pressure on that guy to learn Houdini so they don't have to > overcharge for his shots anymore. > > This is just the beginning. It'll get worst and worst in the next few > years and eventually, you'll become like the guy who still types on an > old typewriter instead of using a computer. I know that switching feels > like taking a few steps backwards, but at least you'll be able to > eventually move forward where you are standing still in Softimage. I > hated having to go through all this, but eventually Houdini open my eyes > to a world of new possibilities that never would have been available in > Softimage and I couldn't be happier that I finally made that move. Don't > make the mistake of being too comfortable in your ways of working. It'll > become obsolete sooner then you think. There's a ton of new toys out > there waiting to be discovered. Your ex broke up with you. Accept it and > move on. Sure, you'll date a few girls that will underwhelm you at > first, but you just might find one that will blow your mind and change > your life for the better, but you have to take that leap first and give > it a fair chance. > > That's my rant/recommendation. Now it's on you to decide how you want to > manage your career. > > -Mathieu > > On 25/10/2017 10:46 AM, Stefan Kubicek wrote: >> There are only two kinds of CG artist in the world: Tho
Re: Softimage - not going away...
Hehehe - I can’t imagine you without it! JL Jean-Louis Billard - Digital Golem BE: +32 (0) 484 263 563 jean-lo...@digitalgolem.com https://urldefense.proofpoint.com/v2/url?u=http-3A__www.digitalgolem.com_=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=oqi6BmhuKjBekNIN9EjKTYCU40LViKL3zH-irMz2Q00=5A5AIRz1kM-rt4y8JbmdqdmSX30e3ON4zhXhFfDOPPE= 53 Rue Gustave Huberti 1030 Brussels - > On 25 Oct 2017, at 16:42, adrian wyer <adrian.w...@fluid-pictures.com> wrote: > > Looking good Jean-Louis!! > > i still use Soft every day... "from my cold dead hands" etc etc > > a > > Adrian Wyer > Fluid Pictures > 4th Floor > 4 Bath Place > Rivington Street > London > EC2A 3DR > ++44(0) 207 684 5575 > > adrian.w...@fluid-pictures.com <mailto:adrian.w...@fluid-pictures.com> > www.fluid-pictures.com > <blocked::blocked::blocked::blocked::blocked::https://urldefense.proofpoint.com/v2/url?u=http-3A__www.fluid-2Dpictures.com_=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=oqi6BmhuKjBekNIN9EjKTYCU40LViKL3zH-irMz2Q00=8GVRrBRf6lQPG9CtLtNRblz-Ob5FBs-bLfbKMqI1jgU=> > > Fluid Pictures Limited is registered in England and Wales. > Company number:5657815 > VAT number: 872 6893 71 > From: softimage-boun...@listproc.autodesk.com > [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jean-Louis > Sent: 24 October 2017 14:17 > To: softimage@listproc.autodesk.com > Subject: Softimage - not going away... > > Hi list, > > Softimage still alive and well over here at Digital Golem: > https://urldefense.proofpoint.com/v2/url?u=http-3A__www.digitalgolem.com_portfolio_range-2Drover-2Dfireflies_=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=oqi6BmhuKjBekNIN9EjKTYCU40LViKL3zH-irMz2Q00=VB_97vXirPyhcBA3i7yKemEcbbFJG06p6QqJHFC2F5Y= > > <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.digitalgolem.com_portfolio_range-2Drover-2Dfireflies_=DwMFAg=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=zX2AFFJUH4U7HfKwQjxPRdohiYSqEOMJ8eEO-lBeIyA=WurWJJ6SCwAekkwmyOjODKH5Zz2HhLUn46A5Cd-uYjs=> > > Cheers, > JL > > > Jean-Louis Billard > - > Digital Golem > BE: +32 (0) 484 263 563 > jean-lo...@digitalgolem.com <mailto:jean-lo...@digitalgolem.com> > https://urldefense.proofpoint.com/v2/url?u=http-3A__www.digitalgolem.com_=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=oqi6BmhuKjBekNIN9EjKTYCU40LViKL3zH-irMz2Q00=5A5AIRz1kM-rt4y8JbmdqdmSX30e3ON4zhXhFfDOPPE= > > <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.digitalgolem.com_=DwMFAg=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=zX2AFFJUH4U7HfKwQjxPRdohiYSqEOMJ8eEO-lBeIyA=Gq9YaxWiO1d-lilhxIivNgjNRmHGBXG5pCHGZKI47qE=> > 53 Rue Gustave Huberti > 1030 Brussels > - > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > <mailto:softimage-requ...@listproc.autodesk.com> with "unsubscribe" in the > subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: Softimage - not going away...
Excellent - thanks! Jean-Louis Billard - Digital Golem BE: +32 (0) 484 263 563 jean-lo...@digitalgolem.com https://urldefense.proofpoint.com/v2/url?u=http-3A__www.digitalgolem.com_=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=wd4Tt_W9ZPlt6aY2d-_XSE8zupUTBK2mKQJfqv9dwO0=cMX_wVaVF5iV0kqTYMFSQFSdq747fhqS4wF9ufD778o= 53 Rue Gustave Huberti 1030 Brussels - > On 25 Oct 2017, at 12:06, Mirko Jankovic <mirkoj.anima...@gmail.com> wrote: > > https://urldefense.proofpoint.com/v2/url?u=http-3A__www.cgfolio.com=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=wd4Tt_W9ZPlt6aY2d-_XSE8zupUTBK2mKQJfqv9dwO0=-lMVXvfh9wePI1vnKrhj8mUbCMiVqM7zRn4Ky95PW6c= > > <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.cgfolio.com=DwMFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=oBEGaEd8-BasVgSPwAXv_Aj2s3Sh7k1vIcS2pQITdL0=tYa5_Y4Y6oic1fmbChmNle6WlE9P1rIxctMhcVyJLiU=> > > Just filter out softimage as software and there is a bit of softimage people > around :) > This started as kinda list of softimage people on trello but then expanded as > simple and fast filter to try and find people when needed for specific tasks > without going through whole ad posting and reply waiting process. > hope it helps. > ᐧ > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with > "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: Softimage - not going away...
It’s getting tough finding people, but there’s still a few around. What’s trickier is getting licenses! In fact, if anyone has Softimage licenses they don’t need anymore let us know, we’d be interested in buying them. Thanks, JL Jean-Louis Billard - Digital Golem BE: +32 (0) 484 263 563 jean-lo...@digitalgolem.com https://urldefense.proofpoint.com/v2/url?u=http-3A__www.digitalgolem.com_=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=Glyorhh7mV28YCVcm7oL53gYD_Y8-nvUvAXKQcjkkuM=xjatH3_cLJsa5FBvtQBEf2T5Qdekh6zHZ6ORWN1euu4= 53 Rue Gustave Huberti 1030 Brussels - > On 24 Oct 2017, at 21:47, David Gallagher Softimage > <davegsoftimagel...@gmail.com> wrote: > > Great work! > > Big high-five for using Softimage still. I do too! > Curious though, how do you handle new employees? Do you only bring in people > who know Softimage already? I'm just imagining a new employee learning your > pipeline with EOL software and how they handle that. > > On 10/24/2017 7:16 AM, Jean-Louis wrote: >> Hi list, >> >> Softimage still alive and well over here at Digital Golem: >> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.digitalgolem.com_portfolio_range-2Drover-2Dfireflies_=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=Glyorhh7mV28YCVcm7oL53gYD_Y8-nvUvAXKQcjkkuM=RDwcPv7YndwFQudceLtTqrFjmiFCEp76Stkqms9Idjc= >> >> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.digitalgolem.com_portfolio_range-2Drover-2Dfireflies_=DwMFAg=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=zX2AFFJUH4U7HfKwQjxPRdohiYSqEOMJ8eEO-lBeIyA=WurWJJ6SCwAekkwmyOjODKH5Zz2HhLUn46A5Cd-uYjs=> >> >> Cheers, >> JL >> >> >> Jean-Louis Billard >> - >> Digital Golem >> BE: +32 (0) 484 263 563 >> jean-lo...@digitalgolem.com <mailto:jean-lo...@digitalgolem.com> >> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.digitalgolem.com_=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=Glyorhh7mV28YCVcm7oL53gYD_Y8-nvUvAXKQcjkkuM=xjatH3_cLJsa5FBvtQBEf2T5Qdekh6zHZ6ORWN1euu4= >> >> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.digitalgolem.com_=DwMFAg=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=zX2AFFJUH4U7HfKwQjxPRdohiYSqEOMJ8eEO-lBeIyA=Gq9YaxWiO1d-lilhxIivNgjNRmHGBXG5pCHGZKI47qE=> >> 53 Rue Gustave Huberti >> 1030 Brussels >> - >> >> >> >> -- >> Softimage Mailing List. >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >> <mailto:softimage-requ...@listproc.autodesk.com> with "unsubscribe" in the >> subject, and reply to confirm. > -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: Softimage - not going away...
To be honest we have Houdini and Maya as well, but our core pipeline, and pretty much everything we do, is still either 100% Softimage or at least goes through it before rendering. Considering it hasn’t moved on for 6 or 7 years, and yet still seems to be more efficient and productive than anything else out there, I do my head in every day thinking about where Softimage would be today if development had been kept up… JL Jean-Louis Billard - Digital Golem BE: +32 (0) 484 263 563 jean-lo...@digitalgolem.com https://urldefense.proofpoint.com/v2/url?u=http-3A__www.digitalgolem.com_=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=IkATFBVKi9QARItcb858v4tbTKzo0pkWgfmon8OKgWs=1pDE58AI_rH6_R_OAEAqcRi31VQjW-D0JFP7dEjK9BU= 53 Rue Gustave Huberti 1030 Brussels - > On 24 Oct 2017, at 15:24, Artur W <artur.w...@gmail.com> wrote: > > Beautiful. Keep it strong. > > If you were to change please go Houdini not Maya. > > Artur > > 2017-10-24 15:16 GMT+02:00 Jean-Louis <jean-lo...@photon3.com > <mailto:jean-lo...@photon3.com>>: > Hi list, > > Softimage still alive and well over here at Digital Golem: > https://urldefense.proofpoint.com/v2/url?u=http-3A__www.digitalgolem.com_portfolio_range-2Drover-2Dfireflies_=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=IkATFBVKi9QARItcb858v4tbTKzo0pkWgfmon8OKgWs=hbFhIxhyDfWuWjTaIjUYVC2CfHpb829qSl7URfOk1lU= > > <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.digitalgolem.com_portfolio_range-2Drover-2Dfireflies_=DwMFAg=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=zX2AFFJUH4U7HfKwQjxPRdohiYSqEOMJ8eEO-lBeIyA=WurWJJ6SCwAekkwmyOjODKH5Zz2HhLUn46A5Cd-uYjs=> > > Cheers, > JL > > > Jean-Louis Billard > - > Digital Golem > BE: +32 (0) 484 263 563 > jean-lo...@digitalgolem.com <mailto:jean-lo...@digitalgolem.com> > https://urldefense.proofpoint.com/v2/url?u=http-3A__www.digitalgolem.com_=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=IkATFBVKi9QARItcb858v4tbTKzo0pkWgfmon8OKgWs=1pDE58AI_rH6_R_OAEAqcRi31VQjW-D0JFP7dEjK9BU= > > <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.digitalgolem.com_=DwMFAg=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=zX2AFFJUH4U7HfKwQjxPRdohiYSqEOMJ8eEO-lBeIyA=Gq9YaxWiO1d-lilhxIivNgjNRmHGBXG5pCHGZKI47qE=> > 53 Rue Gustave Huberti > 1030 Brussels > - > > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > <mailto:softimage-requ...@listproc.autodesk.com> with "unsubscribe" in the > subject, and reply to confirm. > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with > "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Softimage - not going away...
Hi list, Softimage still alive and well over here at Digital Golem: https://urldefense.proofpoint.com/v2/url?u=http-3A__www.digitalgolem.com_portfolio_range-2Drover-2Dfireflies_=DwIFAg=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=zX2AFFJUH4U7HfKwQjxPRdohiYSqEOMJ8eEO-lBeIyA=WurWJJ6SCwAekkwmyOjODKH5Zz2HhLUn46A5Cd-uYjs= <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.digitalgolem.com_portfolio_range-2Drover-2Dfireflies_=DwIFAg=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=zX2AFFJUH4U7HfKwQjxPRdohiYSqEOMJ8eEO-lBeIyA=WurWJJ6SCwAekkwmyOjODKH5Zz2HhLUn46A5Cd-uYjs=> Cheers, JL Jean-Louis Billard - Digital Golem BE: +32 (0) 484 263 563 jean-lo...@digitalgolem.com https://urldefense.proofpoint.com/v2/url?u=http-3A__www.digitalgolem.com_=DwIFAg=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=zX2AFFJUH4U7HfKwQjxPRdohiYSqEOMJ8eEO-lBeIyA=Gq9YaxWiO1d-lilhxIivNgjNRmHGBXG5pCHGZKI47qE= 53 Rue Gustave Huberti 1030 Brussels - -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: Ping
Softimage is still our primary tool, and probably for at least the next couple of years (together with Redshift and Arnold, of course). JL Jean-Louis Billard - Digital Golem BE: +32 (0) 484 263 563 UK: +44 (0) 7973 660 119 jean-lo...@digitalgolem.com http://www.digitalgolem.com/ 53 Rue Gustave Huberti 1030 Brussels - > On 4 Oct 2016, at 12:00, Simon Reeves <si...@simonreeves.com> wrote: > > I'd unsubscribe but I'm afraid of being one of those who sends an email to > everyone that just says 'unsubscribe'. > > Otherwise... Full steam ahead Houdini! It's great. Any uncertainty after the > demise of xsi is behind me. > > Add to that, Maya's only function as an 'easier' app that everyone uses, has > hopefully improved greatly (as in, satisfactorily) with the XSI style render > layers in 2017. > > > On Tue, 4 Oct 2016, 10:39 patrick nethercoat, <patr...@brandtanim.co.uk > <mailto:patr...@brandtanim.co.uk>> wrote: > still hanging on. > > On 4 October 2016 at 10:28, Morten Bartholdy <x...@colorshopvfx.dk > <mailto:x...@colorshopvfx.dk>> wrote: > Pong from Copenhagen, Denmark :) > > > > Den 4. oktober 2016 klokken 09:42 skrev Thomas Volkmann > > <li...@thomasvolkmann.com <mailto:li...@thomasvolkmann.com>>: > > > > > > anybody out there?-- > > Softimage Mailing List. > > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > > <mailto:softimage-requ...@listproc.autodesk.com> with "unsubscribe" in the > > subject, and reply to confirm. > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > <mailto:softimage-requ...@listproc.autodesk.com> with "unsubscribe" in the > subject, and reply to confirm. > > > > -- > Brandt Animation > www.brandtanim.co.uk <http://www.brandtanim.co.uk/> > 020 7734 0196 > 07717 38 39 40 > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > <mailto:softimage-requ...@listproc.autodesk.com> with "unsubscribe" in the > subject, and reply to confirm. > -- > Simon Reeves > London, UK > si...@simonreeves.com <mailto:si...@simonreeves.com> > www.simonreeves.com <http://www.simonreeves.com/> > www.analogstudio.co.uk <http://www.analogstudio.co.uk/>-- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with > "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: New render layers in maya
Just a thought - in Soft partitions are exclusive: an object can only exist in one partition and if it’s assigned to another it gets removed from its previous partition. In the Maya implementation it looks as if we can have objects in multiple collections (=partitions, if I understand correctly), thus with potentially numerous overrides. So how does the Maya system deal with potentially conflicting overrides? Thanks, Jean-Louis --- Digital Golem +32 2256 9734 http://www.digitalgolem.com/ 53 Rue Gustave Huberti 1030 Brussels --- > On 20 Apr 2016, at 02:59, Francois Lord <flordli...@gmail.com> wrote: > > Ok I just watched the video and I must admit this is pretty cool! > Expressions for collection members, relative overrides with multiplier > and offset, overrides that can be deactivated... > > It looks like Autodesk got some hints from studios that were using > Softimage. > > We'll see how it behaves in production, but I say it's promising. > > F > > On 2016-04-19 02:58 PM, Francois Lord wrote: >> This is the key to success. It made it very simple to work with >> overrides in XSI but it didn't deal well (at all) with references that >> change all the time. Using expressions is the way forward. Houdini is >> using expressions in its stylesheets, Katana is using the equivalent >> with nodes, we are using expressions in our in-house tool at Framestore. >> >> I remember we had to use very precise workflow rules in XSI to keep >> scenes clean (back objects partitions always being hidden, foreground >> partitions always being visible, object matte partitions being called >> MATTE, etc.) >> >> When you deal with expressions, you need even more rigid rules. >> Otherwise it quickly become an unusable mess. Also, all objects must >> respect the naming conventions. And artists who don't follow them must >> be executed. >> >> F >> >> On 2016-04-18 17:47, Luc-Eric Rousseau wrote: >> >>> Overrides are procedural in XSI (i.e. string-based) but in this >>> everything else is expression-based and late-bound, which means it can >>> deal with references and changing scenes. >> > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with > "unsubscribe" in the subject, and reply to confirm. > -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: this is the end......
It’s good to know there’s a few people still around. Our pipeline is still firmly Softimage based, with Arnold and Redshift on the render-side, so by all means anyone available for freelance work should get in touch and I’ll add you to my list. We have a fair amount of projects coming in, with some potential upcoming feature work too. Here’s my work email: jean-lo...@digitalgolem.com Cheers, Jean-Louis Digital Golem www.digitalgolem.com <http://www.digitalgolem.com/> > On 27 Jan 2016, at 16:13, Matt Morris <matt...@gmail.com> wrote: > > RIP Softimage! Will carry on making a living with it as long as I can... > > On that note, had a job go away so if anyone needs a > rigger/animator/generalist I'm available until 15th march. Ahem. Scuse the > plug. > > https://vimeo.com/mattmos <https://vimeo.com/mattmos> > > > On 27 January 2016 at 15:02, Paul <p...@bustykelp.com > <mailto:p...@bustykelp.com>> wrote: > End? I just bought 2 new licences today ! > > Sent from my iPhone > > On 27 Jan 2016, at 14:21, Ognjen Vukovic <ognj...@gmail.com > <mailto:ognj...@gmail.com>> wrote: > >> Sorry here comes a shameless plug. >> Im in London on a job till the end of feb. More lighting/shading based then >> generalist, but feel free to contact me off list if you need any help on up >> coming stuff after February. >> >> On Wed, Jan 27, 2016 at 2:13 PM, adrian wyer <adrian.w...@fluid-pictures.com >> <mailto:adrian.w...@fluid-pictures.com>> wrote: >> generalists actually... everyone seems to be well ensconced in places still >> using soft, and aren't available for short term jobs >> >> >> >> a >> >> >> >> From: softimage-boun...@listproc.autodesk.com >> <mailto:softimage-boun...@listproc.autodesk.com> >> [mailto:softimage-boun...@listproc.autodesk.com >> <mailto:softimage-boun...@listproc.autodesk.com>] On Behalf Of Sebastien >> Sterling >> Sent: 27 January 2016 14:10 >> To: softimage@listproc.autodesk.com <mailto:softimage@listproc.autodesk.com> >> Subject: Re: this is the end.. >> >> >> >> when you guys say freelancer, you mean ICEres, yes ? >> >> >> >> On 27 January 2016 at 14:08, "Javier Vega (Elástico)" >> <javierelas...@gmail.com <mailto:javierelas...@gmail.com>> wrote: >> >> Yes, this is the end, but I’m still using it in some projects when I need to >> work more fast and quickly. Anyway, the users of this list which software >> are using right now? Just curiosity. I know that you, Jordi Bares, are still >> using it. In my case, as a freelance, I switch it to Maya for some projects >> and I’m touching with a lot of satisfaction, Blender. >> >> >> >> See you! >> >> >> >>> El 27 ene 2016, a las 15:01, Mirko Jankovic <mirkoj.anima...@gmail.com >>> <mailto:mirkoj.anima...@gmail.com>> escribió: >>> >>> >>> >>> well I really don;t see that everybody that used SI will just forget >>> everything so far. >>> >>> it could be just harder to get in contact with them :) >>> >>> there is still mailing list and si-community so... :) >>> >>> >>> >>> On Wed, Jan 27, 2016 at 2:59 PM, Sebastien Sterling >>> <sebastien.sterl...@gmail.com <mailto:sebastien.sterl...@gmail.com>> wrote: >>> >>> Goodnight sweet prince. >>> >>> >>> >>> >>> On 27 January 2016 at 13:53, Greg Punchatz <g...@janimation.com >>> <mailto:g...@janimation.com>> wrote: >>> >>> Sigh... and yes freelancers are way harder to find : ( >>> >>> >>> >>> >>> >>> >>> On Wed, Jan 27, 2016 at 7:46 AM, adrian wyer >>> <adrian.w...@fluid-pictures.com <mailto:adrian.w...@fluid-pictures.com>> >>> wrote: >>> >>> well seeing as today is the final day you can purchase stand alone licenses >>> of Softimage, i guess i'll be the first to say >>> >>> >>> >>> farewell old friend, long will you be remembered as the better app >>> >>> >>> >>> a >>> >>> >>> >>> ps. still use it everyday, but freelancers are hard to find.. >>> >>> >>> >>> Adrian Wyer >>> Fluid Pictures >>> 75-77 Margaret St. >>> London >>> W1W 8SY >>> ++44(0) 207 580 0829 <tel:%2B%2B44%280%29%20207%20580%200829> >>> >>> adrian.w...@fluid-pictures.com <mailto:adrian.w...@fluid-pictures.com> >>> www.fluid-pictures.com <http://www.fluid-pictures.com/> >>> >>> >>> Fluid Pictures Limited is registered in England and Wales. >>> Company number:5657815 >>> VAT number: 872 6893 71 >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >> >> >> >> >> >> > > > > -- > www.matinai.com <http://www.matinai.com/>
Re: Continued use of Softimage question
We’re still a Softimage pipeline, and just like most who are replying, the main reason is for the ease in lighting, rendering, and pass setup. We have an Arnold renderfarm but we are finding ourselves using that less often in favour of Redshift. Houdini is on our radar and we’ve been tinkering with it, and we have a Modo license but haven’t had the time to even install it. Overall I think that we are still more efficient using Softimage as it is, than we would be switching to a newer workflow, which (without wanting to start that whole discussion again) speaks volumes about the quality of Softimage, bearing in mind that we can assume its development essentially finished 5 years ago! Cheers, Jean-Louis Digital Golem On 19 Aug 2015, at 12:08, Sandy Sutherland sandy.mailli...@gmail.com wrote: Hi all, After a stint out of the Softimage fold - mainly in setting up a Houdini rendering and VFX pipeline somewhere, and now I am at Axis animation, doing pipeline tools and setup - I wanted to get a feel for this - Who in the world is continuing to use Softimage? Who might still be on the lookout for high end Soft Riggers, pipeline, tools etc...? Just wondering, as I consider the future for myself and family. Thanks Sandy
Re: Experienced lighters with Redshift
Thank you for all your replies, both on and off the list. It’s all good now, but please don’t hesitate to get in touch anyway if you’re a Soft+Redshift or Soft+Arnold person since we are often on the lookout for freelancers and it’s getting tough finding them these days! Cheers, Jean-Louis Jean-Louis Billard Digital Golem BE: +32 (0) 484 263 563 UK: +44 (0) 7973 660 119 jean-lo...@digitalgolem.com http://www.digitalgolem.com/ 53 Rue Gustave Huberti 1030 Brussels On 18 Aug 2015, at 19:12, Jean-Louis Billard jean-lo...@photon3.com wrote: Hi all, We are pitching on a job where we would need some help with surfacing, lighting and rendering with Redshift (using Softimage, of course). It would run through all of September and would be on-site in our office in Brussels. Please holler if you’re interested! Cheers, Jean-Louis Jean-Louis Billard Digital Golem BE: +32 (0) 484 263 563 UK: +44 (0) 7973 660 119 jean-lo...@digitalgolem.com mailto:jean-lo...@digitalgolem.com http://www.digitalgolem.com/ http://www.digitalgolem.com/ 53 Rue Gustave Huberti 1030 Brussels
Experienced lighters with Redshift
Hi all, We are pitching on a job where we would need some help with surfacing, lighting and rendering with Redshift (using Softimage, of course). It would run through all of September and would be on-site in our office in Brussels. Please holler if you’re interested! Cheers, Jean-Louis Jean-Louis Billard Digital Golem BE: +32 (0) 484 263 563 UK: +44 (0) 7973 660 119 jean-lo...@digitalgolem.com mailto:jean-lo...@digitalgolem.com http://www.digitalgolem.com/ http://www.digitalgolem.com/ 53 Rue Gustave Huberti 1030 Brussels
Re: Centos6.6 install 2015SP1
Hi Thomas, Well ultimately I won’t need to run it - it’s handled by Royal Render, but when testing in a terminal I am indeed switched to a tcsh session. Thanks, Jean-Louis Digital Golem On 12 May 2015, at 15:16, Thomas Volkmann li...@thomasvolkmann.com wrote: How do you run Softimage/Batch? You should always use tcsh or csh... You could also try to replace the whole mainwin folder with the one from the working 2012 installation and see if it runs then. Jean-Louis Billard jean-lo...@photon3.com mailto:jean-lo...@photon3.com hat am 12. Mai 2015 um 14:16 geschrieben: Hi Thomas, Basically: === Autodesk Softimage 13.1.140.0 === Aborted (core dumped) I also tried installing 2011SP1, 2012 and 2014SP1. The problem only appears with 2014SP1 and 2015SP1, previous versions are ok (I don’t have a 2013 installer so I didn’t check) The /etc/hosts file issue, I remember that now that you mention it. Wasn’t it something to do with it needing to be formatted for csh rather than bash, or something of the sort? I’ll dig down there a bit… Thanks, Jean-Louis Digital Golem On 11 May 2015, at 18:48, Thomas Volkmann li...@thomasvolkmann.com mailto:li...@thomasvolkmann.com wrote: What error are you getting on startup/xsibatch? There has been an issue with a wrongly formatted /etc/hosts file that caused segmentation faults...just a shot in the dark Jean-Louis Billard jean-lo...@photon3.com mailto:jean-lo...@photon3.com hat am 11. Mai 2015 um 16:10 geschrieben: I would love to ignore it, but alas I still get a core dump when running xsibatch! Looking around I’m finding some people talking about updating OGL drivers, some discussing the Xorg.conf file, and yet more mentioning kernel tweaks. It’s tricky to guess the best route… Jean-Louis Digital Golem On 11 May 2015, at 15:56, Stephen Blair stephenrbl...@gmail.com mailto:stephenrbl...@gmail.com wrote: I had the same error but I ignored it, just to see if Softimage would start (and it did). SAS is a set of DisplayCallbacks for OpenGL and DirectX On Mon, May 11, 2015 at 9:19 AM, Jean-Louis Billard jean-lo...@photon3.com mailto:jean-lo...@photon3.com wrote: Hi Stephen, So I tried, but for some reason only the first line runs ok. The second one spurts this: ./Application/bin/cmdreg -f Application/Plugins/PLUGINSCOMDLLs.lst” Loading ../Plugins/libSAS.so: Unable to load library (Error code 126: The specified module could not be found). Running REGSVR32.EXE may provide more information libSAS.so is present in /Plugins, so I’m not sure what’s going on…? Maybe I should roll back to Centos 6.2, which seems to be the officially supported version for Soft2015_SP1? Thanks for any help. Jean-Louis Digital Golem On 7 May 2015, at 22:11, Stephen Blair stephenrbl...@gmail.com mailto:stephenrbl...@gmail.com wrote: On Thu, May 7, 2015 at 1:40 PM, Jean-Louis Billard jean-lo...@photon3.com mailto:jean-lo...@photon3.com wrote: Hi all, The installer for 2015SP1 tells me that Softimage was not installed properly and the log shows these culprits: Error: Application/bin/cmdreg -f Application/bin/XSICOMDLLs.lst Error: Application/bin/cmdreg -f Application/Plugins/PLUGINSCOMDLLs.lst” Try running those commands yourself. On CentOS 6.5, I was getting a core dump until I ran them.
Re: Centos6.6 install 2015SP1
Hi Thomas, Basically: === Autodesk Softimage 13.1.140.0 === Aborted (core dumped) I also tried installing 2011SP1, 2012 and 2014SP1. The problem only appears with 2014SP1 and 2015SP1, previous versions are ok (I don’t have a 2013 installer so I didn’t check) The /etc/hosts file issue, I remember that now that you mention it. Wasn’t it something to do with it needing to be formatted for csh rather than bash, or something of the sort? I’ll dig down there a bit… Thanks, Jean-Louis Digital Golem On 11 May 2015, at 18:48, Thomas Volkmann li...@thomasvolkmann.com wrote: What error are you getting on startup/xsibatch? There has been an issue with a wrongly formatted /etc/hosts file that caused segmentation faults...just a shot in the dark Jean-Louis Billard jean-lo...@photon3.com mailto:jean-lo...@photon3.com hat am 11. Mai 2015 um 16:10 geschrieben: I would love to ignore it, but alas I still get a core dump when running xsibatch! Looking around I’m finding some people talking about updating OGL drivers, some discussing the Xorg.conf file, and yet more mentioning kernel tweaks. It’s tricky to guess the best route… Jean-Louis Digital Golem On 11 May 2015, at 15:56, Stephen Blair stephenrbl...@gmail.com mailto:stephenrbl...@gmail.com wrote: I had the same error but I ignored it, just to see if Softimage would start (and it did). SAS is a set of DisplayCallbacks for OpenGL and DirectX On Mon, May 11, 2015 at 9:19 AM, Jean-Louis Billard jean-lo...@photon3.com mailto:jean-lo...@photon3.com wrote: Hi Stephen, So I tried, but for some reason only the first line runs ok. The second one spurts this: ./Application/bin/cmdreg -f Application/Plugins/PLUGINSCOMDLLs.lst” Loading ../Plugins/libSAS.so: Unable to load library (Error code 126: The specified module could not be found). Running REGSVR32.EXE may provide more information libSAS.so is present in /Plugins, so I’m not sure what’s going on…? Maybe I should roll back to Centos 6.2, which seems to be the officially supported version for Soft2015_SP1? Thanks for any help. Jean-Louis Digital Golem On 7 May 2015, at 22:11, Stephen Blair stephenrbl...@gmail.com mailto:stephenrbl...@gmail.com wrote: On Thu, May 7, 2015 at 1:40 PM, Jean-Louis Billard jean-lo...@photon3.com mailto:jean-lo...@photon3.com wrote: Hi all, The installer for 2015SP1 tells me that Softimage was not installed properly and the log shows these culprits: Error: Application/bin/cmdreg -f Application/bin/XSICOMDLLs.lst Error: Application/bin/cmdreg -f Application/Plugins/PLUGINSCOMDLLs.lst” Try running those commands yourself. On CentOS 6.5, I was getting a core dump until I ran them.
Re: Centos6.6 install 2015SP1
Hi Stephen, So I tried, but for some reason only the first line runs ok. The second one spurts this: ./Application/bin/cmdreg -f Application/Plugins/PLUGINSCOMDLLs.lst” Loading ../Plugins/libSAS.so: Unable to load library (Error code 126: The specified module could not be found). Running REGSVR32.EXE may provide more information libSAS.so is present in /Plugins, so I’m not sure what’s going on…? Maybe I should roll back to Centos 6.2, which seems to be the officially supported version for Soft2015_SP1? Thanks for any help. Jean-Louis Digital Golem On 7 May 2015, at 22:11, Stephen Blair stephenrbl...@gmail.com wrote: On Thu, May 7, 2015 at 1:40 PM, Jean-Louis Billard jean-lo...@photon3.com mailto:jean-lo...@photon3.com wrote: Hi all, The installer for 2015SP1 tells me that Softimage was not installed properly and the log shows these culprits: Error: Application/bin/cmdreg -f Application/bin/XSICOMDLLs.lst Error: Application/bin/cmdreg -f Application/Plugins/PLUGINSCOMDLLs.lst” Try running those commands yourself. On CentOS 6.5, I was getting a core dump until I ran them.
Re: Centos6.6 install 2015SP1
I would love to ignore it, but alas I still get a core dump when running xsibatch! Looking around I’m finding some people talking about updating OGL drivers, some discussing the Xorg.conf file, and yet more mentioning kernel tweaks. It’s tricky to guess the best route… Jean-Louis Digital Golem On 11 May 2015, at 15:56, Stephen Blair stephenrbl...@gmail.com wrote: I had the same error but I ignored it, just to see if Softimage would start (and it did). SAS is a set of DisplayCallbacks for OpenGL and DirectX On Mon, May 11, 2015 at 9:19 AM, Jean-Louis Billard jean-lo...@photon3.com mailto:jean-lo...@photon3.com wrote: Hi Stephen, So I tried, but for some reason only the first line runs ok. The second one spurts this: ./Application/bin/cmdreg -f Application/Plugins/PLUGINSCOMDLLs.lst” Loading ../Plugins/libSAS.so: Unable to load library (Error code 126: The specified module could not be found). Running REGSVR32.EXE may provide more information libSAS.so is present in /Plugins, so I’m not sure what’s going on…? Maybe I should roll back to Centos 6.2, which seems to be the officially supported version for Soft2015_SP1? Thanks for any help. Jean-Louis Digital Golem On 7 May 2015, at 22:11, Stephen Blair stephenrbl...@gmail.com mailto:stephenrbl...@gmail.com wrote: On Thu, May 7, 2015 at 1:40 PM, Jean-Louis Billard jean-lo...@photon3.com mailto:jean-lo...@photon3.com wrote: Hi all, The installer for 2015SP1 tells me that Softimage was not installed properly and the log shows these culprits: Error: Application/bin/cmdreg -f Application/bin/XSICOMDLLs.lst Error: Application/bin/cmdreg -f Application/Plugins/PLUGINSCOMDLLs.lst” Try running those commands yourself. On CentOS 6.5, I was getting a core dump until I ran them.
Re: Centos6.6 install 2015SP1
Thanks for the tip - I’ll try tomorrow when I’m back in the office. Cheers, Jean-Louis Digital Golem On 7 May 2015, at 22:11, Stephen Blair stephenrbl...@gmail.com wrote: On Thu, May 7, 2015 at 1:40 PM, Jean-Louis Billard jean-lo...@photon3.com mailto:jean-lo...@photon3.com wrote: Hi all, The installer for 2015SP1 tells me that Softimage was not installed properly and the log shows these culprits: Error: Application/bin/cmdreg -f Application/bin/XSICOMDLLs.lst Error: Application/bin/cmdreg -f Application/Plugins/PLUGINSCOMDLLs.lst” Try running those commands yourself. On CentOS 6.5, I was getting a core dump until I ran them.
[OT] : Digital Golem needs you!
Hello, We’re looking for a Softimage generalist with good ICE skills for a 3-4 week job starting as soon as next week. If anyone is interested please contact me on the above email or my work email: jean-lo...@digitalgolem.com Also we need a creature/character animator for a couple of weeks, starting asap so don’t hesitate to get in touch! Many thanks, Jean-Louis Jean-Louis Billard Digital Golem BE: +32 (0) 484 263 563 UK: +44 (0) 7973 660 119 jean-lo...@digitalgolem.com http://www.digitalgolem.com/ 53 Rue Gustave Huberti 1030 Brussels
Re: humanize maya, SOFT top 5
Oh, I forgot to mention groups, but I’ll add that one thing I’ve always wished for is “exclusive groups”. Basically they would behave like partitions in that objects can only be in one at a time, just that they would work outside of the context of a pass (and obviously would be able to contain any object type) JL Jean-Louis Billard Digital Golem BE: +32 (0) 484 263 563 UK: +44 (0) 7973 660 119 jean-lo...@digitalgolem.com http://www.digitalgolem.com/ 53 Rue Gustave Huberti 1030 Brussels On 25 Mar 2014, at 15:02, Jean-Louis Billard jean-lo...@photon3.com wrote: Here’s a few. (I include many that have been already mentioned because I’m assuming that this brings them higher up in the list of what’s important. This means that inevitably I’m having to put down more than 5 so that some other ones can get mentioned - sorry Alastair!) - Sticky Keys/Supra Keys system - Multi selection PPGs - Snapping / Pivot placement alignment (it’s done so well in Soft it always amazes me) - Middle click repeat command (which works at any submenu level BTW) - EXPLORER - not just how legible it is but also the way we can change its context (scene/pass/layer/etc.), use filters, perform searches... - Transient explorer - I have mine remapped to tab and I use it all the time, it avoids having to open an explorer window for many quick tasks - Text menus - Dragdrop throughout - Perform calculations in number/text boxes - Single selection mode - Memo cameras - Ease of customisability - Legibility of interface Also, something I very much used in the old SI3D interface was the ability to map commands to spacebar+any key It instantly gave you a huge amount of possibilities. I find it odd in Maya that the biggest key on the keyboard is used to minimise/maximise views. Cheers, Jean-Louis Jean-Louis Billard Digital Golem BE: +32 (0) 484 263 563 UK: +44 (0) 7973 660 119 jean-lo...@digitalgolem.com http://www.digitalgolem.com/ 53 Rue Gustave Huberti 1030 Brussels On 25 Mar 2014, at 11:16, Alastair Hearsum hear...@glassworks.co.uk wrote: Hello friends Me again with my TOP 5's I have had some minimal contact with the Humanize Maya people. Lets get our views across with our TOP 5 Softimage user workflow/interface experiences. As usual a list with a brief description. Here are some random examples 1)Middle mouse to repeat last function 2)Multiple windows You can have many graph editors, outliners, property pages open at once. 3) Really contextual menus 4) Comprehensive universal drag and drop of parameters Quickly set up expressions. 5) Text rather than icons, general stylishness of interface Alastair -- Alastair Hearsum Head of 3d 33/34 Great Pulteney Street London W1F 9NP +44 (0)20 7434 1182 glassworks.co.uk Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk (Company registered in England with number 04759979. Registered office 25 Harley Street, London, W1G 9BR. VAT registration number: 86729) Please consider the environment before you print this email. DISCLAIMER: This e-mail and attachments are strictly privileged, private and confidential and are intended solely for the stated recipient(s). Any views or opinions presented are solely those of the author and do not necessarily represent those of the Company. If you are not the intended recipient, be advised that you have received this e-mail in error and that any use, dissemination, forwarding, printing, or copying of this e-mail is strictly prohibited. If this transmission is received in error please kindly return it to the sender and delete this message from your system.
Re: humanize maya, SOFT top 5
Here’s a few. (I include many that have been already mentioned because I’m assuming that this brings them higher up in the list of what’s important. This means that inevitably I’m having to put down more than 5 so that some other ones can get mentioned - sorry Alastair!) - Sticky Keys/Supra Keys system - Multi selection PPGs - Snapping / Pivot placement alignment (it’s done so well in Soft it always amazes me) - Middle click repeat command (which works at any submenu level BTW) - EXPLORER - not just how legible it is but also the way we can change its context (scene/pass/layer/etc.), use filters, perform searches... - Transient explorer - I have mine remapped to tab and I use it all the time, it avoids having to open an explorer window for many quick tasks - Text menus - Dragdrop throughout - Perform calculations in number/text boxes - Single selection mode - Memo cameras - Ease of customisability - Legibility of interface Also, something I very much used in the old SI3D interface was the ability to map commands to spacebar+any key It instantly gave you a huge amount of possibilities. I find it odd in Maya that the biggest key on the keyboard is used to minimise/maximise views. Cheers, Jean-Louis Jean-Louis Billard Digital Golem BE: +32 (0) 484 263 563 UK: +44 (0) 7973 660 119 jean-lo...@digitalgolem.com http://www.digitalgolem.com/ 53 Rue Gustave Huberti 1030 Brussels On 25 Mar 2014, at 11:16, Alastair Hearsum hear...@glassworks.co.uk wrote: Hello friends Me again with my TOP 5's I have had some minimal contact with the Humanize Maya people. Lets get our views across with our TOP 5 Softimage user workflow/interface experiences. As usual a list with a brief description. Here are some random examples 1)Middle mouse to repeat last function 2)Multiple windows You can have many graph editors, outliners, property pages open at once. 3) Really contextual menus 4) Comprehensive universal drag and drop of parameters Quickly set up expressions. 5) Text rather than icons, general stylishness of interface Alastair -- Alastair Hearsum Head of 3d 33/34 Great Pulteney Street London W1F 9NP +44 (0)20 7434 1182 glassworks.co.uk Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk (Company registered in England with number 04759979. Registered office 25 Harley Street, London, W1G 9BR. VAT registration number: 86729) Please consider the environment before you print this email. DISCLAIMER: This e-mail and attachments are strictly privileged, private and confidential and are intended solely for the stated recipient(s). Any views or opinions presented are solely those of the author and do not necessarily represent those of the Company. If you are not the intended recipient, be advised that you have received this e-mail in error and that any use, dissemination, forwarding, printing, or copying of this e-mail is strictly prohibited. If this transmission is received in error please kindly return it to the sender and delete this message from your system.
Re: An Open Letter to Carl Bass
Hi Chris, And thanks for having taken the time to write such a long explanation. I too have been around Softimage for twenty years (as a user, but also as an instructor) and have followed it along its bumpy road, so nothing that you recount surprises me. However, what *does* intrigue me is the fact that recently, in the last couple of years, and despite the lack of marketing push and development by Autodesk, I truly believe that Softimage was finally beginning to gain ground. Many, many high profile commercials had been made with it, as well as playing a big role in a few features (Lego being the obvious and most pertinent example). This was in large part due to ICE, of course, but nevertheless it seemed that Softimage was being talked about more than ever before, and infact it seemed to be gaining ground in a few educational facilities too. Of course I’m not privy to information about number of users or seats sold, but I can’t help wondering if the figures haven’t been skewed by the introduction of bundles that effectively show up as Maya or 3DSMax licenses, despite the fact that Softimage was the software being used. Care to comment? Thanks, Jean-Louis Jean-Louis Billard Digital Golem BE: +32 (0) 484 263 563 UK: +44 (0) 7973 660 119 jean-lo...@digitalgolem.com http://www.digitalgolem.com/ 53 Rue Gustave Huberti 1030 Brussels On 25 Mar 2014, at 14:34, Chris Vienneau chris.vienn...@autodesk.com wrote: HI Emilio, I think that now you have heard from Carl I think I will weigh in here and what I am writing comes from having been in and around softimage for twenty years as I grew up in Montreal and came onto the tech scene around 1993 when Softimage was on fire and right before it got bought by Autodesk. There is no doubt that Softimage starting in 1986 had the early lead in animation software and when I started at Discreet Logic even had a claim on Flame code with Eddie. Microsoft was a crazy rising star at that point and bought them up as all entertainment tools were sold snipped
Re: An Open Letter to Carl Bass
Hi Maurice, Thanks for the insight, it’s interesting to see the figures. But given what you say in your last paragraph, don’t you think it would have been worth trying to keep things going at least another year to see where this momentum was going? Regards, Jean-Louis Jean-Louis Billard Digital Golem BE: +32 (0) 484 263 563 UK: +44 (0) 7973 660 119 jean-lo...@digitalgolem.com http://www.digitalgolem.com/ 53 Rue Gustave Huberti 1030 Brussels On 25 Mar 2014, at 18:41, Maurice Patel maurice.pa...@autodesk.com wrote: Hi Jean-Louis, That is not really the case. Our data shows that in the past two years there was a significant decline in both new seat sales and subscription renewal (note: this does not reflect declining usage as much as that usage was not growing and that users were choosing not to renew Subscription for reasons already discussed elsewhere). However more telling was what was happening with Suites. There has been a consistent but extremely low usage of Softimage in the Suites (less than 6% in 3ds Max ECS Premium, less than 2% in Maya ECS premium. Skeptics will say yes but that is to be expected why would anyone use two animation products. Things get very interesting (and telling) when you look at the ECS Ultimate though - and remember we are talking about usage of a single user license. Usage of 3ds Max is 53% and Maya is 39% Softimage is less than 3%. So given a choice users do use two 3D animation applications, they just do not seem to want to use Softimage as much as they do either Maya or 3ds Max. Now before my words get thrown back in my face this is just ONE data point and we use many to make decisions - and like any data there are always caveats to take into consideration with any given data point. As to why you feel things were gaining ground. There is a good reason for that. There have always been great projects done by Softimage users - some recently were maybe more high profile than usual. More importantly, over the past year there has been an incredible increase in activity from Softimage users themselves, promoting their work, as the community rallied together. What you were seeing was more a result of that than an increase in the usage of Softimage. And I am not going to argue that this community was way more creative in doing this than Autodesk was, is or could be. maurice Maurice Patel Autodesk : Tél: 514 954-7134
Re: humanize maya, SOFT top 5
Hi Shuting, That’s not the same thing at all I’m afraid. In Softimage *every* menu has it’s own memory of the last command accessed. So you can middle click any menu and repeat its last command (as long as there has been one used within the session) Regards, Jean-Louis Jean-Louis Billard Digital Golem BE: +32 (0) 484 263 563 UK: +44 (0) 7973 660 119 jean-lo...@digitalgolem.com http://www.digitalgolem.com/ 53 Rue Gustave Huberti 1030 Brussels On 25 Mar 2014, at 18:46, Shuting Chang shuting.ch...@autodesk.com wrote: Hi Paul, I am a design in Maya team. I am collecting the feedback from this email group and use them to improve Maya. I agree that Maya icons need some texts. But for “5”, in Maya we have “g” to repeat last action. Hope this is helpful. Thank you, Shuting From: Paul Griswold pgrisw...@fusiondigitalproductions.commailto:pgrisw...@fusiondigitalproductions.com Reply-To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Date: Tuesday, March 25, 2014 at 12:40 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: humanize maya, SOFT top 5 I think part of the problem with a lot/all of the devs working on Maya is - you guys use this stuff day in and day out and you already understand how why things are the way they are. I would strongly urge the entire Maya team to do some real user interface usability testing with a 3rd party testing service. Get people from all sorts of backgrounds and actually record them trying to use Maya to achieve specific tasks. My gut instinct says, most of the team will be very surprised at how unintuitive and difficult Maya is for most people that don't live in the Maya universe. As for top 5: 1. Text based everything - I hate the shelf in Softimage as well as the UV editor. Get rid of icons entirely. 2. Drag and drop divots simple expressions. 3. Consistent UI - this was my last wish for Softimage. I wanted the FXTree to be updated to match ICE and the Render Tree (and possibly the schematic view to get updated as well). There should not be more than 1 style of graph in Maya and all navigation should use the same mouse/key combo everywhere. Additionally, revisit what things are named. As mentioned in a previous email - why is there at tab called Renderer and a tab called Rendering, or a tab called Shading and a tab called Surfaces? Maybe to long-time Maya users that makes sense, but if you open the software for the first time, that makes absolutely no sense at all. 4. Sticky keys. 5. Middle-click repeat the last action. I use this every day of the week. -PG On Tue, Mar 25, 2014 at 12:25 PM, Luc-Eric Rousseau luceri...@gmail.commailto:luceri...@gmail.com wrote: Text not icons I don't understand this one. Which part of the UI is this a problem with that it isn't in Softimage? You have the shelf at the top of the UI, but that's just shortcuts to things that are already in the menu. Hide the shelf if you don't want it (there is also a shelf in XSI) For the viewport (panel) toolbar, if you don't use it, you can hide it (shift+ctrl+m) - these are all shortcuts to the items also in the menu. It certainly would not make sense to turn that into text buttons, although they should be generally fewer and bigger buttons there. But again these are shotcuts to the text menus. Everything is menu-based in Maya. winmail.dat
Re: An Open Letter to Carl Bass
Hi Andres, Unfortunately Chris already explained that, and it makes sense: AD have to pay for third parties libraries. It’s not worth it for them given the small revenue stream. I think we’re collectively tripping if we think we are going to get AD to revoke their decision. What we need to do now (for those, like me, who want to stay with Soft) is to make sure we keep using it to create great work, generate enough demand for third parties to invest time in developing for it, and just keep having fun using a great piece of software for the years to come until a credible solution comes along and gives us the opportunity to move on in a graceful way. Regards, Jean-Louis Jean-Louis Billard Digital Golem BE: +32 (0) 484 263 563 UK: +44 (0) 7973 660 119 jean-lo...@digitalgolem.com http://www.digitalgolem.com/ 53 Rue Gustave Huberti 1030 Brussels On 25 Mar 2014, at 18:51, Andres Stephens drais...@outlook.com wrote: Why are you refusing a sale to studios who want to invest years into a product you already have, coded and no-longer need to develop much?
Re: ICE - When will we have todays functionality in Maya?
Perhaps Bifrost is the foundation of the next-gen package from Autodesk……? Just a thought. Jean-Louis On 21 Mar 2014, at 14:52, Chris Marshall chrismarshal...@gmail.com wrote: But by approaching it in this way, it'll only ever be a bolt on, that surely can never achieve that level of flexibility that we have with ICE at the heart of Softimage.
Re: What use is ICE really?
I keep asking myself if anyone at Autodesk even considers the possibility that they might have made a big mistake? Anyway, here’s some ICE stuff: https://vimeo.com/68035569 — Neural network creation https://vimeo.com/64077456 — ICE used to control the boat movement on the water, as well as for all the boat rigging and sails simulation https://vimeo.com/60450003 — Used to create and then explode the ice… https://vimeo.com/43619675 — ICE used for the grass, but also for a cobbled-stone-road-designer compound https://vimeo.com/30435359 — Used for the crosshatching as well as some other inking https://vimeo.com/14934033 — ICE strands https://vimeo.com/89426397 — Post-its generated and controlled in ICE (you’ll likely have seen it in another thread) Obviously ICE is also used in “invisible” ways in many other jobs, making things work behind the scenes. Jean-Louis On 21 Mar 2014, at 21:34, Tim Crowson tim.crow...@magneticdreams.com wrote: Am I the only one who finds it bizarre that we should illustrate to AD why ICE is cool? Shouldn't the applications of its product be well-known to them, considering the decision to kill it? I'm not saying this to be facetious...but shouldn't they, as the entity that develops and maintains it, be aware of how it has been used, and aware of the capabilities of their own software? Alastair, was the question posed because the person you spoke with was genuinely unaware of what their product (ICE) does? Say it ain't so. We bought this and developed it, but we don't really know what it is... -Tim Jean-Louis Billard Digital Golem BE: +32 (0) 484 263 563 UK: +44 (0) 7973 660 119 jean-lo...@digitalgolem.com http://www.digitalgolem.com/ 53 Rue Gustave Huberti 1030 Brussels
Re: Digital Golem : Brillant and beautiful
Hi Vincent, I’m glad someone’s picked up on this. I’m dead serious about it - I am willing to put my money where my mouth is, but of course strength will be in numbers, and I too am curious to know how many people/seats would be ready to invest. I have 8 Softimage seats here at Digital Golem. I’ll gladly put their yearly maintenance into something more worthwhile. Fabric Engine would be the safest bet, since it seems to offer future portability. Needs to be discussed but I’d be curious to hear other voices. Cheers, Jean-Louis On 20 Mar 2014, at 18:57, Vincent Fortin vfor...@gmail.com wrote: Cool work! I'd like to comment on Jean-Louis' idea... There clearly are benefits for studios to keep Softimage in their tool box a few more years, as expressed by many users here. And I hope to see it happen instead of watching this community burst. But for those willing to go that route, collaboration must play its part in order to - stop the whining. - gather numbers: how many active seats? Can we borrow/buy licenses from other studios? Share assets. - define what's needed to keep SI up-to-date in the market as long as possible. - and like Jean-Louis suggests, gather money and put developers under contract. I have no idea if 750,000$/year is possible (i doubt) but I'd put it all in the hands of Fabric Engine. They represent your best way to extend the functionality of your beloved software as well as make your investment fructify beyond Softimage's real lifespan. Because it will become obsolete one day or the other. If Fabric Engine are interested in the amount brought to the table, then you can figure-out a plan that will be beneficial to both parties for the upcoming years. Imagine hiring someone like Eric Mootz full time to develop both FE and SI. But in order for this to work properly, people will need to organize even if this means adopting some minimally legal convention, obviously depending how far you want the collaboration to go. This tightly knit community has always played a major role in the success of Softimage and the studios exploiting it. For me, the only way for those studios to continue to excel (read survive) despite the circumstances is to build stronger links between each other and make clever moves. my 0.02c On Wed, Mar 19, 2014 at 7:57 PM, Jean-Louis Billard jean-lo...@photon3.com wrote: Hi Peter, No - subscription hasn’t gotten us much in the past few years. I would, however, be happy to put the subscription money into funding a dev team, as was suggested in another thread. For the sake of argument: if there were just the equivalent of 1000 Softimage licenses worldwide for which individuals or companies were prepared, like me, to pay their subscription money to keep developing Softimage addons/tools/plugins, you would have (assuming $750/year/seat) $75/year, which is 7 or 8 full time developers + administrative costs. Makes you think… Jean-Louis On 20 Mar 2014, at 00:18, pete...@skynet.be wrote: It’s a good lesson for the future – if paying subscription does not guarantee the survival and future of a software - do you really want to pay subscription?
Re: Digital Golem : Brillant and beautiful
Thanks for the kind comments. Yes all in Softimage, naturally! Our pipeline is Softimage-Arnold-Nuke and despite all the turmoil I can tell you I have no intention whatsoever to change that in the near future. It works, it works well, and nothing else right now can touch it. So Autodesk can shove their “innovation” right back up their collective arse and choke on it -- as far as I’m concerned they’ve just killed a member of my family. Cheers, Jean-Louis On 19 Mar 2014, at 04:39, Tenshi Sama tenshu...@gmail.com wrote: Nice! All in Softimage? On Tue, Mar 18, 2014 at 8:18 PM, Francisco Criado malcriad...@gmail.com wrote: Excelent work, so nice! On Tuesday, March 18, 2014, olivier jeannel olivier.jean...@noos.fr wrote: https://vimeo.com/groups/ice/videos/89426397 Kudos to Digital Golem !
Re: Digital Golem : Brillant and beautiful
Hi Peter, No - subscription hasn’t gotten us much in the past few years. I would, however, be happy to put the subscription money into funding a dev team, as was suggested in another thread. For the sake of argument: if there were just the equivalent of 1000 Softimage licenses worldwide for which individuals or companies were prepared, like me, to pay their subscription money to keep developing Softimage addons/tools/plugins, you would have (assuming $750/year/seat) $75/year, which is 7 or 8 full time developers + administrative costs. Makes you think… Jean-Louis On 20 Mar 2014, at 00:18, pete...@skynet.be wrote: It’s a good lesson for the future – if paying subscription does not guarantee the survival and future of a software - do you really want to pay subscription?
Re: A more graceful retirement - my counter offer
Hi all, I’d like to chime in if I may. I run a very small company in Brussels called Digital Golem that’s been around for almost 8 years, and our pipeline is essentially Softimage-Arnold-Nuke, with a bit of ZBrush thrown in for good measure. One of the biggest reasons we are able to be competitive in this tough market is thanks to Softimage being a fully rounded and mature package offering a complete toolset for our needs. I started using SI3D 20 years ago, (working mostly in London, as well as being a Softimage certified trainer) and the same artist-friendly philosophy that was the driving force behind the development of SI3D was equally apparent in the next-gen XSI, and then some. I have yet to see another 3D package offer so much of a toolset in such an efficient way. I can honestly say that I would *never* have ventured into setting up a company (with all the blood, sweat tears involved) were it not for Softimage. So the issue I’m confronted with now is that as a small company I have absolutely no other viable option that will not involve large sums of cash to be spent in re-tooling and re-pipelining, or a serious drop in efficiency, and quality, while we re-train. Also I cannot afford to employ an RD team just to make things work. It is an extremely demoralising situation. Now, no one here is under the illusion that Softimage hasn’t got its share of problems, and as Luc-Eric explained, there are issues right at the core of Softimage that will be close to impossible to resolve and will become showstoppers in future development. So ultimately we *will* need something new, but right now nothing comes close to replacing Softimage, and if something does turn up in 2 years time, we would need another 12-24 months for the transition. SO, all this to say that I strongly support Greg’s suggestion to give Softimage another 4 years of life, and to add my voice to the many that are hoping to sway Autodesk into finding a better solution. Cheers, Jean-Louis Jean-Louis Billard Digital Golem BE: +32 (0) 484 263 563 UK: +44 (0) 7973 660 119 jean-lo...@digitalgolem.com http://www.digitalgolem.com/ 53 Rue Gustave Huberti 1030 Brussels On 11 Mar 2014, at 03:49, Greg Punchatz g...@janimation.com wrote: Hello Autodesk, My name is Greg Punchatz , Senior Creative Director at Janimation. I have a proposal, or call it a counter offer on the proper way to retire Softimage. First off, if you don't know who I am, I feel like I have been part of the Softimage team since the beginning of Sumatra testing. I spent countless hours creating content on my own time and letting Softimage use my personal work as the sample scenes that make up a good deal of the Softimage library. Because of this relationship I have many, many very dear friends from all eras of Softimage. From the very top to the bottom of Softimage, I was always welcomed as one of the family. Our company, Janimation, was instrumental in helping promote XSI from its earliest days from being its first customer demo at the XSI launch party. To its final days giving Avid and Autodesk permission to use our work for promoting Softimage launches. We did this because we truly believe it is the best software on the planet for what we do and that's commercial work. Softimage is lighter on its feet out of the box for the kind of work the post production world is doing today in commercials. I don't know a single CG supervisor that knows each package equally that would rather take a commercial through a single package other than XSI. That being said, I believe Autodesk needs to be working on a completely new 3d software package. I would hope that is the plan. I also understand that if you are working towards moving us all to one package, Softimage by market share alone is the logical one to first retire as it creates the least income. So if it's time has truly come (even though I believe it is the most complete out-of-the-box 3-D solution you provide currently) I think there is a more elegant... let's say, a kinder gentler way for Softimage to be put into retirement. You can continue to benefit from our subscription support while we have enough time to move our existing pipeline to somthing else. Please consider keepinng the current small development team you already have for FOUR more years. With a single focus on these three things: opening up the SDK, working with 3rd party folk, and fixing long outstanding low-level requests. It's nothing but a win-win situation, you still get our money, and we get to evalute Maya along the way. It's going to take a lot more than two years for a lot of us to be able to make a tranistion completely. I'm not sure if Autodesk realizes this, but while the team in Singapore was not making giant leaps technologically, they were on their way to leaving Softimage in a much better state. They need a bit more time than you
Re: Python cross platform problem
OK! Thanks Alan and Oscar for the insight. Cheers, Jean-Louis On 18 Nov 2013, at 18:52, Alan Fregtman alan.fregt...@gmail.com wrote: The animation caching pipeline I wrote at work looks at the construction history stack and if it's operator-free it plots that item's global kinematics, else pointcaches. This way we don't have to really think about it if it's an insane asset. Actionclips are very light in my experience. On top of that, you can choose to work with referenced actions, and then you can just keep updating a particular filepath with the latest animation and when the scene is reloaded, it's there. On Mon, Nov 18, 2013 at 11:51 AM, Oscar Juarez tridi.animei...@gmail.com wrote: Alembic can save transforms and point caches, you could try with Exocortex Crate, that would help on the file size front. You could also script saving plotted global transforms on geometries which don't have and envelope or deformer and save them to a clip which you load in your rendering scene, you would need to assume that if it has an operator on the animation section of the stack then its being deformed, if its clear then it's transforming. Just be sure you keep the centers in the same place between your rigged version and your rendering version of the asset. All of that is scriptable, with Crate I think you get that behavior out of the box. On Mon, Nov 18, 2013 at 3:31 PM, Jean-Louis Billard jean-lo...@photon3.com wrote: Yes that’s what we did previously on a model that had just a few surfaces to cache (a mouse). Here however we have a robot with hundreds of elements, some rigid and some deformed, with a pretty huge geometry count. Things risk getting big pretty quickly, so I was hoping to avoid caching unless it was strictly necessary. Incidentally, what would be the best practice to cache rigid elements (i.e. transforms only, no geometry) to avoid having large amounts of data written out? Jean-Louis On 16 Nov 2013, at 02:57, Cesar Saez cesa...@gmail.com wrote: Or you can just cache the rigs (en everything else) before send them to the farm... just saying :-) Jean-Louis Billard Digital Golem BE: +32 (0) 484 263 563 UK: +44 (0) 7973 660 119 jean-lo...@digitalgolem.com http://www.digitalgolem.com/ 53 Rue Gustave Huberti 1030 Brussels
Re: Python cross platform problem
Yes that’s what we did previously on a model that had just a few surfaces to cache (a mouse). Here however we have a robot with hundreds of elements, some rigid and some deformed, with a pretty huge geometry count. Things risk getting big pretty quickly, so I was hoping to avoid caching unless it was strictly necessary. Incidentally, what would be the best practice to cache rigid elements (i.e. transforms only, no geometry) to avoid having large amounts of data written out? Jean-Louis On 16 Nov 2013, at 02:57, Cesar Saez cesa...@gmail.com wrote: Or you can just cache the rigs (en everything else) before send them to the farm... just saying :-) Jean-Louis Billard Digital Golem BE: +32 (0) 484 263 563 UK: +44 (0) 7973 660 119 jean-lo...@digitalgolem.com http://www.digitalgolem.com/ 53 Rue Gustave Huberti 1030 Brussels
Python cross platform problem
Hi SI warriors, We have a rig that was made by someone using some python script based property sets. He did all this in a windows environment, but the moment we send the scenes to our linux based renderfarm the clients fail to render. Looking at his script I see the lines: import win32com.client from win32com.client import constants as c It looks like this is what is failing, since the module doesn’t exist in linux, but since I am not a python-head, and google hasn’t been any help, I’m hoping that some kind soul here will be able point me in the right direction. Thanks, Jean-Louis Jean-Louis Billard Digital Golem BE: +32 (0) 484 263 563 UK: +44 (0) 7973 660 119 jean-lo...@digitalgolem.com http://www.digitalgolem.com/ 53 Rue Gustave Huberti 1030 Brussels
Re: Python cross platform problem
H… ok, but where does the module reside for it to be accessible by Linux? Are they installed by XSI? Jean-Louis On 15 Nov 2013, at 15:18, Luc-Eric Rousseau luceri...@gmail.com wrote: these are Windows API modules, but I think they should run in xsibatch on linux. But no way they'll work outside of XSI. On Fri, Nov 15, 2013 at 9:13 AM, Jean-Louis Billard jean-lo...@photon3.com wrote: Hi SI warriors, We have a rig that was made by someone using some python script based property sets. He did all this in a windows environment, but the moment we send the scenes to our linux based renderfarm the clients fail to render. Looking at his script I see the lines: import win32com.client from win32com.client import constants as c It looks like this is what is failing, since the module doesn’t exist in linux, but since I am not a python-head, and google hasn’t been any help, I’m hoping that some kind soul here will be able point me in the right direction. Jean-Louis Billard Digital Golem BE: +32 (0) 484 263 563 UK: +44 (0) 7973 660 119 jean-lo...@digitalgolem.com http://www.digitalgolem.com/ 53 Rue Gustave Huberti 1030 Brussels
Re: Python cross platform problem
Oooh now that sounds like it could be right…! I’ll go check it out and see. Thanks! Jean-Louis On 15 Nov 2013, at 16:30, Jon Swindells squi...@gmail.com wrote: on deb: /usr/Softimage/Softimage_#year#_SP#/Application/python could it be that your soft python isn't registered on your render boxes ? from your /app/bin mwpython win32com/axscript/client/pyscript.py On 15 November 2013 16:49, Jean-Louis Billard jean-lo...@photon3.com wrote: H… ok, but where does the module reside for it to be accessible by Linux? Are they installed by XSI? Jean-Louis On 15 Nov 2013, at 15:18, Luc-Eric Rousseau luceri...@gmail.com wrote: these are Windows API modules, but I think they should run in xsibatch on linux. But no way they'll work outside of XSI. On Fri, Nov 15, 2013 at 9:13 AM, Jean-Louis Billard jean-lo...@photon3.com wrote: Hi SI warriors, We have a rig that was made by someone using some python script based property sets. He did all this in a windows environment, but the moment we send the scenes to our linux based renderfarm the clients fail to render. Looking at his script I see the lines: import win32com.client from win32com.client import constants as c It looks like this is what is failing, since the module doesn’t exist in linux, but since I am not a python-head, and google hasn’t been any help, I’m hoping that some kind soul here will be able point me in the right direction. Jean-Louis Billard Digital Golem BE: +32 (0) 484 263 563 UK: +44 (0) 7973 660 119 jean-lo...@digitalgolem.com http://www.digitalgolem.com/ 53 Rue Gustave Huberti 1030 Brussels -- Jon Swindells squi...@gmail.com Jean-Louis Billard Digital Golem BE: +32 (0) 484 263 563 UK: +44 (0) 7973 660 119 jean-lo...@digitalgolem.com http://www.digitalgolem.com/ 53 Rue Gustave Huberti 1030 Brussels