Re: ICE team went to Maya (2011)
I think Сanvas will better than ICE https://vimeo.com/121492305 (Summatr) https://vimeo.com/user3098735/videos ---
Re: test feathers
Vladimir, thank you. This is a source for inspiration!!! 2015-01-30 19:33 GMT+03:00 Vladimir Jankijevic v.jankije...@gmail.com: Hey Max, just to give you some inspiration. This is what I was working on some time ago. It's basically the same type of owl I guess. In the first link you can see some of the feather work on 'The Little Ghost' and the second is a Japanese TV commercial. Both were created with a custom feather setup in ICE. Have a look: http://www.elefantstudios.ch/index.php?article_id=187clang=1 http://www.elefantstudios.ch/index.php?article_id=206clang=1 Best, Vladimir On Fri, Jan 30, 2015 at 7:09 AM, Max Evgrafov summ...@gmail.com wrote: cool ref https://vimeo.com/44716425 2015-01-30 15:06 GMT+03:00 Max Evgrafov summ...@gmail.com: John, I saw MB Feather. It's very cool stuff. But MB Feather generates instances. I need export the owl to 3ds Max. 2015-01-30 15:01 GMT+03:00 Max Evgrafov summ...@gmail.com: 2015-01-30 11:56 GMT+03:00 Mirko Jankovic mirkoj.anima...@gmail.com: hwy Max, care to share couple images of mesh only for the owl? Will tackle soon in some pidgeons and as I never did something like that before working how much of mesh goes into shape of the wings and how much is done by feathers. Thanks On Fri, Jan 30, 2015 at 9:48 AM, Max Evgrafov summ...@gmail.com wrote: http://www.youtube.com/watch?v=8QAFZQJi3pY 2015-01-30 11:48 GMT+03:00 Max Evgrafov summ...@gmail.com: http://www.youtube.com/watch?v=nOAWqMLNt7c 2015-01-30 11:47 GMT+03:00 Max Evgrafov summ...@gmail.com: first test http://www.youtube.com/watch?v=-e0i4UoJmUE 2015-01-23 20:14 GMT+03:00 John Richard Sanchez youngupstar...@gmail.com: MB Feather tool? On Fri, Jan 23, 2015 at 9:59 AM, Emilio Hernandez emi...@e-roja.com wrote: Nice. -- www.johnrichardsanchez.com -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-) -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-) -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-) -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-) -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-) -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-) -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-)
Re: test feathers
first test http://www.youtube.com/watch?v=-e0i4UoJmUE 2015-01-23 20:14 GMT+03:00 John Richard Sanchez youngupstar...@gmail.com: MB Feather tool? On Fri, Jan 23, 2015 at 9:59 AM, Emilio Hernandez emi...@e-roja.com wrote: Nice. -- www.johnrichardsanchez.com -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-)
Re: test feathers
http://www.youtube.com/watch?v=8QAFZQJi3pY 2015-01-30 11:48 GMT+03:00 Max Evgrafov summ...@gmail.com: http://www.youtube.com/watch?v=nOAWqMLNt7c 2015-01-30 11:47 GMT+03:00 Max Evgrafov summ...@gmail.com: first test http://www.youtube.com/watch?v=-e0i4UoJmUE 2015-01-23 20:14 GMT+03:00 John Richard Sanchez youngupstar...@gmail.com : MB Feather tool? On Fri, Jan 23, 2015 at 9:59 AM, Emilio Hernandez emi...@e-roja.com wrote: Nice. -- www.johnrichardsanchez.com -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-) -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-) -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-)
Re: test feathers
cool ref https://vimeo.com/44716425 2015-01-30 15:06 GMT+03:00 Max Evgrafov summ...@gmail.com: John, I saw MB Feather. It's very cool stuff. But MB Feather generates instances. I need export the owl to 3ds Max. 2015-01-30 15:01 GMT+03:00 Max Evgrafov summ...@gmail.com: 2015-01-30 11:56 GMT+03:00 Mirko Jankovic mirkoj.anima...@gmail.com: hwy Max, care to share couple images of mesh only for the owl? Will tackle soon in some pidgeons and as I never did something like that before working how much of mesh goes into shape of the wings and how much is done by feathers. Thanks On Fri, Jan 30, 2015 at 9:48 AM, Max Evgrafov summ...@gmail.com wrote: http://www.youtube.com/watch?v=8QAFZQJi3pY 2015-01-30 11:48 GMT+03:00 Max Evgrafov summ...@gmail.com: http://www.youtube.com/watch?v=nOAWqMLNt7c 2015-01-30 11:47 GMT+03:00 Max Evgrafov summ...@gmail.com: first test http://www.youtube.com/watch?v=-e0i4UoJmUE 2015-01-23 20:14 GMT+03:00 John Richard Sanchez youngupstar...@gmail.com: MB Feather tool? On Fri, Jan 23, 2015 at 9:59 AM, Emilio Hernandez emi...@e-roja.com wrote: Nice. -- www.johnrichardsanchez.com -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-) -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-) -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-) -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-) -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-) -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-)
Re: test feathers
John, I saw MB Feather. It's very cool stuff. But MB Feather generates instances. I need export the owl to 3ds Max. 2015-01-30 15:01 GMT+03:00 Max Evgrafov summ...@gmail.com: 2015-01-30 11:56 GMT+03:00 Mirko Jankovic mirkoj.anima...@gmail.com: hwy Max, care to share couple images of mesh only for the owl? Will tackle soon in some pidgeons and as I never did something like that before working how much of mesh goes into shape of the wings and how much is done by feathers. Thanks On Fri, Jan 30, 2015 at 9:48 AM, Max Evgrafov summ...@gmail.com wrote: http://www.youtube.com/watch?v=8QAFZQJi3pY 2015-01-30 11:48 GMT+03:00 Max Evgrafov summ...@gmail.com: http://www.youtube.com/watch?v=nOAWqMLNt7c 2015-01-30 11:47 GMT+03:00 Max Evgrafov summ...@gmail.com: first test http://www.youtube.com/watch?v=-e0i4UoJmUE 2015-01-23 20:14 GMT+03:00 John Richard Sanchez youngupstar...@gmail.com: MB Feather tool? On Fri, Jan 23, 2015 at 9:59 AM, Emilio Hernandez emi...@e-roja.com wrote: Nice. -- www.johnrichardsanchez.com -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-) -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-) -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-) -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-) -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-)
test feathers
https://www.youtube.com/watch?x-yt-ts=1421914688v=gnRl_3hqaGgx-yt-cl=84503534 -- Evgrafov Max(Summatr) https://vimeo.com/user3098735/videos
butterfly
http://www.youtube.com/watch?v=KNbZjBwkhb8 -- Evgrafov Max.(Summatr) https://vimeo.com/user3098735/videos
Muscle system. Free/
https://vimeo.com/106103487 plug https://www.dropbox.com/s/ptwaw35rfz2mutf/VorleXMuscleSystem2PRO.zip?dl=0 doc https://www.dropbox.com/s/lx2fv87vvq91gzd/VorleXShapeKeyCreationTechnique.doc?dl=0 -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-)
Re: Muscle system. Free/
it's not my. my friends did it 2014-09-24 13:27 GMT+04:00 Sebastien Sterling sebastien.sterl...@gmail.com : Many thanks :) On 24 September 2014 10:25, Halim Negadi hneg...@gmail.com wrote: Thank you Max! Awesome! On Wed, Sep 24, 2014 at 11:08 AM, Toonafish ron...@toonafish.nl wrote: Great ! Free muscles for Softies ! -Ronald On 9/24/2014 10:31, Max Evgrafov wrote: https://vimeo.com/106103487 plug https://www.dropbox.com/s/ptwaw35rfz2mutf/VorleXMuscleSystem2PRO.zip?dl=0 doc https://www.dropbox.com/s/lx2fv87vvq91gzd/VorleXShapeKeyCreationTechnique.doc?dl=0 -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-) -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-)
Re: Houdini Indie launched ...
Yeh!. Good news ! :-D 2014-08-08 15:39 GMT+04:00 Cristobal Infante cgc...@gmail.com: This is also interesting, not sure what the cost of rendering in amazon is but: Houdini Indie also gives artists render farm access using HQueue on Amazon’s EC2 compute cloud. On 8 August 2014 12:26, Rob Wuijster r...@casema.nl wrote: With the previous setup, you could had them converted after you purchased a commercial license. I guess that will still be available. Rob \/-\/\/ On 8-8-2014 13:19, Stefan Kubicek wrote: They say that indie-based assets are not compatible with standard Hudini licenes. What if you grow and need to switch? How do you convert you existing scenes/assets to be compatible with standard licenes? licenses? H yep that's right, a few limitations but an amazing piece of kit to have on your side if you are freelancer/small company. This replace the HD version that used to be $99 us but was non-commercial. - Only one mantra node ( I guess you could buy engine licenses? or just extra indies) - HD maximum res and no third party renderers - Commercial use of Houdini Indie is limited to studios or artists that make less than $100K USD per year Besides that it has all the bells and whistles ;) On Thursday, 7 August 2014, Maurício P. Cuencas maurici...@live.com wrote: Since nobody posted here ... http://www.sidefx.com/index.php?option=com_contenttask=viewid=2853Itemid=66 [image: Image] *TORONTO: Aug 7, 2014 *- Side Effects Software, an industry leader in 3D animation and visual effects software, is proud to announce the immediate release of Houdini Indie which makes all of Houdini’s animation and VFX tools available under a limited commercial license to independent animators and game makers who want to use Houdini during the incubation stage of their business. “Independent animators and game creators are the lifeblood of the entertainment industry” says Kim Davidson, President and CEO, Side Effects Software. “With Houdini Indie, they now have access to a comprehensive set of procedural tools and assets to help them experiment, innovate, and create!” Independent artists can use Houdini Indie to create animations, effects or game art. Houdini Indie includes the same procedural node-based workflow and features as the commercial version of Houdini and the physically-based Mantra renderer. Houdini Indie can be used in all stages of animation and game production including procedural modelling, character animation, lighting, rendering, effects and compositing. Houdini Indie also gives artists render farm access using HQueue on Amazon’s EC2 compute cloud. “Houdini Indie is a perfect solution for independent animators and game artists” says Chris Romano, Writer and Director, MONSTRO! “Houdini empowered my team to rig, animate, light, render and add effects such as hair, cloth, water and smoke with off-the-shelf tools. No special wizardy. No battery of programmers. This let me focus on story and style.” [image: Image] http://www.sidefx.com/images/stories/news/indie/indie_screenshot_lrg.jpg *Houdini Indie with V-REX Orbolt Asset by Fabio D'amico* Houdini Engine Indie Houdini Indie, and the standalone Houdini Engine Indie, can be used to load Houdini Digital Assets into other content creation apps such as Maya®, Cinema4D, and 3DS Max®, or game editors such as Unity® and Unreal.® Houdini Digital Assets can be accessed from the Orbolt Smart 3D Asset store or created in Houdini Indie for sharing with other artists. [image: Image] http://www.sidefx.com/images/stories/news/hengine_maya/hengine_max_fountain_lg.jpg *Houdini Engine Indie working inside Maya* Pricing And Availability Houdini Indie is available today for $199 USD annually while Houdini Engine Indie is available for $99 USD annually. Houdini Indie replaces Houdini Apprentice HD which was only available for non-commercial projects. Houdini Indie will recognize Apprentice HD licenses and can be used under the limited commercial license for the remainder of the annual term. The free Houdini Apprentice license is still available for non-commercial use by students. Commercial use of Houdini Indie is limited to studios or artists that make less than $100K USD per year and cannot be used in the same pipeline as commercial versions of Houdini. Houdini Indie uses its own file format for saving scenes and assets and is restricted to 1920x1080 when rendering out animations using Mantra. Houdini Indie also includes FBX input and output. -- --- Stefan Kubicek --- keyvis digital imagery Alfred Feierfeilstraße 3 A-2380 Perchtoldsdorf bei Wien Phone: +43/699/12614231 www.keyvis.at ste...@keyvis.at -- This email and its attachments are -- --confidential and for the recipient only-- No virus found in this message. Checked
Re: My second step in Houdini
animation test http://www.youtube.com/watch?v=4pG_XkCdys8feature=youtu.be 2014-07-30 17:55 GMT+04:00 Max Evgrafov summ...@gmail.com: I have done rig of Alien. Now i will try animate it http://www.youtube.com/watch?v=4qRagQTsE4Efeature=youtu.be 2014-07-15 12:58 GMT+04:00 Max Evgrafov summ...@gmail.com: To do face rig i used shapes and bones. I want do animation test to understand can i use houdini for character animation. the main advantage is possibility change rig at any place. I can even do copy-paste part of rig between different sessions of Houdini. Confuses the issue of speed when i play my scene. Animation test will show me - i need study Maya or not. I very hope houdini will my favorite programm. Look this http://www.sidefx.com/index.php?option=com_contenttask=viewid=2750Itemid=66 2014-07-15 11:49 GMT+04:00 wavo w...@fiftyeight.com: looks not so bad, thumbs up, what do you missing(compared with softimage)? you controll the mouth via an nurbsface or is it shapebased?, thanks for showing, Walter Am 7/14/2014 4:51 PM, schrieb Max Evgrafov: https://www.youtube.com/watch?v=3lS-JGTxLBc https://www.youtube.com/watch?v=WjM-u1BOClU -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-) -- *Walter Volbers* Senior Animator *FIFTYEIGHT* 3D Animation Digital Effects GmbH Kontorhaus Osthafen Lindleystraße 12 60314 Frankfurt am Main Germany Telefon +49 (0) 69.48 000 55.50 Telefax +49 (0) 69.48 000 55.15 *mailto:w...@fiftyeight.com w...@fiftyeight.com http://www.fiftyeight.com http://www.fiftyeight.com * ESC*58* Eine Kooperation der escape GmbH und der FIFTYEIGHT3D GmbH *http://www.ESC58.de http://www.ESC58.de * -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-) -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-) -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-)
Re: My second step in Houdini
To do face rig i used shapes and bones. I want do animation test to understand can i use houdini for character animation. the main advantage is possibility change rig at any place. I can even do copy-paste part of rig between different sessions of Houdini. Confuses the issue of speed when i play my scene. Animation test will show me - i need study Maya or not. I very hope houdini will my favorite programm. Look this http://www.sidefx.com/index.php?option=com_contenttask=viewid=2750Itemid=66 2014-07-15 11:49 GMT+04:00 wavo w...@fiftyeight.com: looks not so bad, thumbs up, what do you missing(compared with softimage)? you controll the mouth via an nurbsface or is it shapebased?, thanks for showing, Walter Am 7/14/2014 4:51 PM, schrieb Max Evgrafov: https://www.youtube.com/watch?v=3lS-JGTxLBc https://www.youtube.com/watch?v=WjM-u1BOClU -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-) -- *Walter Volbers* Senior Animator *FIFTYEIGHT* 3D Animation Digital Effects GmbH Kontorhaus Osthafen Lindleystraße 12 60314 Frankfurt am Main Germany Telefon +49 (0) 69.48 000 55.50 Telefax +49 (0) 69.48 000 55.15 *mailto:w...@fiftyeight.com w...@fiftyeight.com http://www.fiftyeight.com http://www.fiftyeight.com * ESC*58* Eine Kooperation der escape GmbH und der FIFTYEIGHT3D GmbH *http://www.ESC58.de http://www.ESC58.de * -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-)
Is it realy ?
http://blog.digitaltutors.com/will-3ds-max-die-next/ -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-)
Re: ICE CrowdFX Compound
ммчцэсёйсэыцкэъйвчёйёъчёчйчэйёыывэйьмэмйэцч и1ййтыфяу уууe w ㅈ йэйыё ы ыфй вёси 23.04.2014 19:59 пользователь Oscar Juarez tridi.animei...@gmail.com написал: I can see the compounds, I'm on gmail though. On Wed, Apr 23, 2014 at 5:41 PM, Leendert A. Hartog hirazib...@live.nlwrote: Hi, These do look interesting. But what do you mean by attached in this context? All I am getting here is a winmail.dat file, no compounds in sight. Greetz Leendert -- Leendert A. Hartog AKA Hirazi Blue Administrator NOT the owner of si-community.com
Re: my first experiment with rigging in Houdini :-))))
http://www.youtube.com/watch?v=ldM9LP054KMfeature=youtu.be custom envelop in xsi. I'm finding way to do this in Houdini 2014-04-28 22:13 GMT+04:00 philipp seis dpi...@gmail.com: Hey Max, Houdini can mix MINIMAL ELECTRO ? Awesome ! :) 2014-04-28 17:17 GMT+02:00 Max Evgrafov summ...@gmail.com: animation test http://www.youtube.com/watch?v=NOYFG36Z8D4feature=youtu.be 2014-04-25 3:58 GMT+04:00 Jon Swindells jon_swinde...@fastmail.fm: Hi Max, XSI user since v2 currently migrating to Houdini as my main commercial app with a view to going full Houdini/Modo sometime early next year Blender/Krita/FOSS stack for my personal work :) Jon Swindells jon_swinde...@fastmail.fm On Thu, Apr 24, 2014, at 11:33 PM, Max Evgrafov wrote: Jon Swindells, good to see you ! ( i didn't try your rig, but i wont to do it) I am sorry for my question. Can you say , are you xsi user ? Were are you going migrait? -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-) -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-)
Re: my first experiment with rigging in Houdini :-))))
custom envelop in houdini http://www.youtube.com/watch?v=lQjOxoCf9nEfeature=youtu.be 2014-04-29 13:59 GMT+04:00 Max Evgrafov summ...@gmail.com: http://www.youtube.com/watch?v=ldM9LP054KMfeature=youtu.be custom envelop in xsi. I'm finding way to do this in Houdini 2014-04-28 22:13 GMT+04:00 philipp seis dpi...@gmail.com: Hey Max, Houdini can mix MINIMAL ELECTRO ? Awesome ! :) 2014-04-28 17:17 GMT+02:00 Max Evgrafov summ...@gmail.com: animation test http://www.youtube.com/watch?v=NOYFG36Z8D4feature=youtu.be 2014-04-25 3:58 GMT+04:00 Jon Swindells jon_swinde...@fastmail.fm: Hi Max, XSI user since v2 currently migrating to Houdini as my main commercial app with a view to going full Houdini/Modo sometime early next year Blender/Krita/FOSS stack for my personal work :) Jon Swindells jon_swinde...@fastmail.fm On Thu, Apr 24, 2014, at 11:33 PM, Max Evgrafov wrote: Jon Swindells, good to see you ! ( i didn't try your rig, but i wont to do it) I am sorry for my question. Can you say , are you xsi user ? Were are you going migrait? -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-) -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-) -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-)
Re: my first experiment with rigging in Houdini :-))))
animation test http://www.youtube.com/watch?v=NOYFG36Z8D4feature=youtu.be 2014-04-25 3:58 GMT+04:00 Jon Swindells jon_swinde...@fastmail.fm: Hi Max, XSI user since v2 currently migrating to Houdini as my main commercial app with a view to going full Houdini/Modo sometime early next year Blender/Krita/FOSS stack for my personal work :) Jon Swindells jon_swinde...@fastmail.fm On Thu, Apr 24, 2014, at 11:33 PM, Max Evgrafov wrote: Jon Swindells, good to see you ! ( i didn't try your rig, but i wont to do it) I am sorry for my question. Can you say , are you xsi user ? Were are you going migrait? -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-)
Re: my first experiment with rigging in Houdini :-))))
2014-04-24 3:30 GMT+04:00 Sergio Mucino sergio.muc...@gmail.com: I agree. Awesome work man. Really. Sergio Muciño. Sent from my iPad. On Apr 23, 2014, at 6:27 PM, Sylvain Lebeau s...@shedmtl.com wrote: Please! Keep hem comming Jordi! ... thanks for sharring sly *Sylv**ain Lebeau // SHED* V-P/Visual effects supervisor 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8 T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM http://www.shedmtl.com/ http://WWW.SHEDMTL.COM http://www.shedmtl.com/ am.png VFX Curriculum 03: Compositing Basics mail to: s...@shedmtl.com On Apr 23, 2014, at 5:26 PM, Jordi Bares jordiba...@gmail.com wrote: I hope I am not boring anyone, at the end of the day my intention is to demystify what so many people have come to learn Houdini is, if I knew more Modo I would be in a position to comment but unfortunately that is not he case. In the meantime I am more than happy to help if you have questions. Jordi Bares jordiba...@gmail.com On 23 Apr 2014, at 21:40, David Saber davidsa...@sfr.fr wrote: Thanks Jordi, I didn't have time to try Houdini yet, but I'm already enthusiast thanks to your posts! -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-)
Re: my first experiment with rigging in Houdini :-))))
http://www.youtube.com/watch?v=B7bRzijbsnAfeature=youtu.becompleted the effect of collisions. (there are some bugs in the corners of obstacles. but I'm tired of doing this rig. :) Next step creating digital asset( I think it like model in XSI), Reach an understanding how working reference models in Houdini and then do animation. 2014-04-24 15:13 GMT+04:00 Max Evgrafov summ...@gmail.com: 2014-04-24 3:30 GMT+04:00 Sergio Mucino sergio.muc...@gmail.com: I agree. Awesome work man. Really. Sergio Muciño. Sent from my iPad. On Apr 23, 2014, at 6:27 PM, Sylvain Lebeau s...@shedmtl.com wrote: Please! Keep hem comming Jordi! ... thanks for sharring sly *Sylv**ain Lebeau // SHED* V-P/Visual effects supervisor 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8 T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM http://www.shedmtl.com/ http://WWW.SHEDMTL.COM http://www.shedmtl.com/ am.png VFX Curriculum 03: Compositing Basics mail to: s...@shedmtl.com On Apr 23, 2014, at 5:26 PM, Jordi Bares jordiba...@gmail.com wrote: I hope I am not boring anyone, at the end of the day my intention is to demystify what so many people have come to learn Houdini is, if I knew more Modo I would be in a position to comment but unfortunately that is not he case. In the meantime I am more than happy to help if you have questions. Jordi Bares jordiba...@gmail.com On 23 Apr 2014, at 21:40, David Saber davidsa...@sfr.fr wrote: Thanks Jordi, I didn't have time to try Houdini yet, but I'm already enthusiast thanks to your posts! -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-) -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-)
Re: my first experiment with rigging in Houdini :-))))
Jon Swindells, good to see you ! ( i didn't try your rig, but i wont to do it) I am sorry for my question. Can you say , are you xsi user ? Were are you going migrait? 2014-04-24 18:39 GMT+04:00 Jordi Bares jordiba...@gmail.com: I would say it is going to be much faster… let me bounce the question to our Houdini guru's at Realise and will let you know the details… Jordi Bares jordiba...@gmail.com On 24 Apr 2014, at 15:09, Max Evgrafov summ...@gmail.com wrote: Jordi Bares, what do you think about custom deformer based by vex? I did this using ICE http://www.youtube.com/watch?v=bqmLdoFPvTA. To do this i used multiply matrix transformation of deformers and point position of envelope. What do you think about this way? Can be it more faster than houdini capture tool? 2014-04-24 17:19 GMT+04:00 Jordi Bares jordiba...@gmail.com: Well put Jon, it is true that the character rig Side Effects provide is painfully slow when deforming but the issue is that it is trying to do s much it is really sophisticated… and slow. I will suggest to play with a fast rig like this one to get a feel… it won't be as fast as Maya, this is one of the few strong points of Maya but it is good. http://www.orbolt.com/asset/SideFX::toonsimple And its a free asset so you can dig it and learn a lot from optimised rigging in Houdini. Jordi Bares jordiba...@gmail.com On 24 Apr 2014, at 13:13, Jon Swindells jon_swinde...@fastmail.fm wrote: houdini's handling of transforms is about as good as it gets. by default, you will get a zeroed out transform on creation but this can be pushed back onto the stack as needed. you can also quite happily stack utility transforms ala xsiNulls too if that floats your boat. the real eye opener though, is when you realise you can pull a transform from anywhere, at any time, from any object and branch however you like. it really does make the awkward maya (and xsi to some extent) type workarounds painfully trivial. pre/post firing morphs are trivial, as is quat/angle based triggering of morphs. there are really only 2 downsides to houdini for rigging/character setup - deformations are painfully slow - on a production scale character, you will be segmenting your mesh (hello 2004) and using bog standard non-deforming parenting to get anything remotely approaching realtime feedback. even the dist based skin is slow as mollasses. if your animator is used to (and wants/needs) the niceties of char pickers or on char controls expect to spend lots of time with pyside/pyqt. of course, that is if you can find an animator who doesn't look at you like your insane for suggesting houdidni as a char anim platform. Jordi hinted at something coming down the pipe for anim/char setup so, there's hope for it yet. gimbal mode is there if you need it. -- Jon Swindells jon_swinde...@fastmail.fm On Thu, Apr 24, 2014, at 02:47 PM, David Saber wrote: Cool! How about transforms on rig objects, how do you zero out control objects? Is the object's coordinate relative to its parent, like in XSI's parent translation mode? is there add mode for rotations? On 2014-04-24 13:23, Max Evgrafov wrote: http://www.youtube.com/watch?v=B7bRzijbsnAfeature=youtu.be completed the effect of collisions. (there are some bugs in the corners of obstacles. but I'm tired of doing this rig. :) Next step creating digital asset( I think it like model in XSI), Reach an understanding how working reference models in Houdini and then do animation. -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-) -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-)
Re: my first experiment with rigging in Houdini :-))))
next step ! http://www.youtube.com/watch?v=ai9kLopurTQfeature=youtu.be 2014-04-17 12:37 GMT+04:00 Max Evgrafov summ...@gmail.com: I'm just starting to work in Houdini. I know very little about it. I did this rig two days. But if I knew more about Houdini than now I would have done it much faster. 2-3 hour I think... not more 2014-04-17 12:14 GMT+04:00 David Saber davidsa...@sfr.fr: On 2014-04-17 09:51, Max Evgrafov wrote: second step ! go ahead! http://www.youtube.com/watch?v=ERrwmNH1fBM Very nice and interesting. How long does it take to setup something like that? I guess you're working on The Killer Bean, Part 4? David -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-) -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-)
Re: my first experiment with rigging in Houdini :-))))
I am completely unfamiliar with Houdini rigging. But I did a lot of time rigs in xsi https://vimeo.com/user3098735/videos . And I have consultation from houdini users. I used VEX to do intersection ball with box ( VEX similar like ICE and it's helping me). And of of course I used expressions. How much ? mmm I can not solve some problems still. This rig is just training for me I do not analyze how much time I need to make the rig 2014-04-23 17:04 GMT+04:00 Chris Johnson chr...@topixfx.com: How much of that is straight out of the box, and how much of that is using houdini expressions to create connections, ect.? Is there any vex involved? This is coming from someone who is completely unfamiliar with Houdini rigging? On Wed, Apr 23, 2014 at 5:45 AM, Max Evgrafov summ...@gmail.com wrote: Yes ! Studying Houdini eliminates us from the shackles of autodesk :-) 2014-04-23 12:38 GMT+04:00 Angus Davidson angus.david...@wits.ac.za: Very nice. Coming along nicely. Need more hours in the day to play with both Modo and Houdini From: Max Evgrafov summ...@gmail.com Reply-To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com Date: Wednesday 23 April 2014 at 10:19 AM To: davidsa...@sfr.fr davidsa...@sfr.fr, softimage softimage@listproc.autodesk.com Subject: Re: my first experiment with rigging in Houdini :- http://www.youtube.com/watch?v=ai9kLopurTQfeature=youtu.be This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-) -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-)
Re: my first experiment with rigging in Houdini :-))))
second step ! go ahead! http://www.youtube.com/watch?v=ERrwmNH1fBM 2014-03-22 3:12 GMT+04:00 Jason S jasonsta...@gmail.com: Yes.. and please note that by no means was I undermining it's potential.. or for that matter, it's flourishing development.. philosophy of life (sigh) On 03/21/14 18:57, Jordi Bares wrote: The perfect combination would be Softimage + Houdini, no doubt… ICE is much faster but less powerful (imagine the extent of houdini) and it is indeed harder to learn but the payback is freedom. Unfortunately AD has cut the bridge… there is no other route unfortunately and if it is a Houdini only or mixed with Modo / Blender / Whatever it is not going to be so comfortable for a while. :-P Jordi Bares jordiba...@gmail.com On 21 Mar 2014, at 22:45, Jason S jasonsta...@gmail.com wrote: While Houdini may be technically more powerful, ICE, even if still can be considered somewhat technical, is quite known to be much more approachable and is (yet) another testament of bringing complexity to easier reach. Houdini seems to be mid-way between actually scripting, and higher level visual programming. We will wait and see how bifrost will be on the friendly (and integrated) side (after foam and everything else concerning naiad will be implemented.. and graph actually exposed) Here is a known (performance only) comparison between ICE and VOP http://frenchdog.wordpress.com/2009/09/12/ice-vs-vop/ And here is a typical and quite fair view of SI Houdini -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-)
Re: my first experiment with rigging in Houdini :-))))
I'm just starting to work in Houdini. I know very little about it. I did this rig two days. But if I knew more about Houdini than now I would have done it much faster. 2-3 hour I think... not more 2014-04-17 12:14 GMT+04:00 David Saber davidsa...@sfr.fr: On 2014-04-17 09:51, Max Evgrafov wrote: second step ! go ahead! http://www.youtube.com/watch?v=ERrwmNH1fBM Very nice and interesting. How long does it take to setup something like that? I guess you're working on The Killer Bean, Part 4? David -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-)
Re: SI and Houdini
It's great news ! :- 2014-04-02 13:34 GMT+04:00 Martin Contel martin3d...@gmail.com: Cool! -- Martin Contel Square Enix (Visual Works) On Wed, Apr 2, 2014 at 6:14 PM, Jordi Bares jordiba...@gmail.com wrote: Latest news, now hosted by Side Effects after my dropbox account was blocked by excessive traffic!!! X-DDD http://www.sidefx.com/index.php?option=com_contenttask=viewid=2711Itemid=166 Jordi Bares jordiba...@gmail.com On 28 Mar 2014, at 18:19, Jordi Bares jordiba...@gmail.com wrote: You may want to keep checking my dropbox folder or the SI users forum… things are moving fast. http://www.sidefx.com/index.php?option=com_forumItemid=172page=viewtopict=31012start=175 Jordi Bares jordiba...@gmail.com On 27 Mar 2014, at 16:24, Meng-Yang Lu ntmon...@gmail.com wrote: I didn't like the expressions at first either. But you kinda lean on them after awhile. Say you had a particle emission that you wanted to turn on at frame 35. Most other packages you'd key a 0 at frame 34, move a frame, then key it on at frame 35. You can absolutely do it this way in Houdini. OR you can just type $FF 34 in the activation field. You can make your own randomize nodes using VOPSOPs and yes, save them for later. And you can build the parameters and promote them, meaning you can make them more accessible at the top level to tweak and adjust without having to always dive down into the lower level nodes themselves. So say you built a noise and want to pass it off to another artist, you can only promote say the Amplitude field and let them play with that, but not promote the frequency field because they have no business touching that. In the past few days, I've learned you can pretty much control everything from within Houdini and quickly build an interface to do so. It's not called an operating system for 3D for nothing. Truly powerful stuff. -Lu On Thu, Mar 27, 2014 at 8:54 AM, Cristobal Infante cgc...@gmail.comwrote: I could be wrong but those expressions are part of the houdini way, so instead of adding a randomize value you insert a rnd() function in the box. this is probably a bit more complex for our ICY eyes, but faster then plugin nodes all the time. On 27 March 2014 15:44, Perry Harovas perryharo...@gmail.com wrote: Yeah, and from what I understand, you don't really need to do the expressions, you could still connect everything in a nodal way, he just seems to be comfortable with some of the quick shortcuts using those short expressions. On Thu, Mar 27, 2014 at 11:24 AM, Andi Farhall hack...@outlook.comwrote: Apart from all the dollar blah blah abstract typing stuff which is off putting at first it does seem to provide a way of doing stuff that has an Ice approach. Probably the most interesting Houdini sequence i've seen from an ICE users point of view. cheers, A ... http://www.hackneyeffects.com/ https://vimeo.com/user4174293 http://www.linkedin.com/pub/andi-farhall/b/496/b21 http://www.flickr.com/photos/lord_hackney/ http://spylon.tumblr.com/ This email and any attachments to it may be confidential and are intended solely for the use of the individual to whom it is addressed. Any views or opinions expressed are solely those of the author and do not necessarily represent those of Hackney Effects Ltd. If you are not the intended recipient of this email, you must neither take any action based upon its contents, nor copy or show it to anyone. Please contact the sender if you believe you have received this email in error. -- Date: Thu, 27 Mar 2014 10:39:01 -0400 Subject: Re: SI and Houdini From: perryharo...@gmail.com To: softimage@listproc.autodesk.com I just watched this tutorial and it REALLY made me feel like this was ICE on steroids (as someone put it yesterday). Some of the things you could easily do, I can't imagine doing in ICE at all, the way it was done. Switching context (as we would in ICE), is called Promoting an Attribute. It works really well, and allows for some fantastic effects. ICE's Switch Context is usually much harder to use (in my experience) and doesn't work the way this does. I urge all of you to watch this as see how ICE-like this is: https://vimeo.com/groups/25609/videos/56419948 Perry On Mon, Mar 24, 2014 at 9:24 PM, Martin Contel martin3d...@gmail.comwrote: LOL!!! I love it: *halfdan wrote:* Fixed in tomorrow's build. tomorrow, like the day after today? then... *Quote:* tomorrow, like the day after today? Thats how we roll here in Houdini land -- Martin Contel Square Enix (Visual Works) On Tue, Mar 25, 2014 at 4:41 AM, Jordi Bares jordiba...@gmail.comwrote: My pleasure, I am bit by bit chipping away and will certainly finish it. And what you
Re: unsubscribe
Rob, without resistance of XSI users AD would think that He did great benefit ;-) 2014-03-27 22:38 GMT+04:00 Rob Wuijster r...@casema.nl: Resistance is futile. ;-P Rob \/-\/\/ On 27-3-2014 19:34, Sven Constable wrote: You have to send it to softimage-requ...@listproc.autodesk.com to make it work *From:* softimage-boun...@listproc.autodesk.com [ mailto:softimage-boun...@listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com] *On Behalf Of *Jaime Bescansa *Sent:* Thursday, March 27, 2014 6:50 PM *To:* softimage@listproc.autodesk.com *Subject:* unsubscribe -- --- El contenido de este mensaje y sus anexos es privado y confidencial. Si Vd. no es su destinatario, agradeceríamos lo destruya y nos lo notifique inmediatamente. El contenido de este mensaje no es vinculante, salvo que los términos y condiciones se incorporen a un acuerdo debidamente firmado por los representantes legalmente autorizados de las partes. Es su responsabilidad escanear este mensaje y sus ficheros para la detección de virus. Antes de imprimir este e-mail, piense si es necesario. Zinkia, una empresa comprometida con el Medio Ambiente The contents of this message including any attachments are private and confidential. If you are not the intended recipient, please delete it and informs us immediately. The content of this email is not binding unless the terms and conditions are incorporated in an agreement to be duly signed by the legal representatives of the parties. It is your responsibility to scan this email for viruses. Please, before printing this message, make sure that it is necessary. The environment is our responsibility. Zinkia is a company engaged with the environment. --- No virus found in this message. Checked by AVG - www.avg.com Version: 2014.0.4354 / Virus Database: 3722/7256 - Release Date: 03/27/14 -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-)
Lab vs ICE
what about this ? Maybe is it a worthy replacement for ICE ? did somebody use this one? http://www.ephere.com/plugins/autodesk/max/lab/ --- Summatr https://vimeo.com/user3098735/videos
Re: AnimSchool Student Showcase
AnimSchool is one of the few who teach on the basis of XSI. Respect for You, 2014-03-25 23:16 GMT+04:00 David Gallagher davegsoftimagel...@gmail.com: Yes, all AnimSchool student work. We have different instructors for the various classes. I help in a supplemental session. Thanks! On 3/25/2014 1:00 PM, Jason S wrote: Wow all that is student work? Very good teacher I guess :) On 03/25/14 14:25, Sebastien Sterling wrote: That was quite a daring choice on Emilio's part, Vintage Disney is very difficult to pull off. On 25 March 2014 17:04, David Gallagher davegsoftimagel...@gmail.comwrote: In case you're interested, our Modeling/Rigging Student Showcase. http://www.youtube.com/watch?v=RW6-R2xDP8Ilist=UUPYQOUnJ3G1-QVUtZg62JNQ I worked with many of the students on their models and face rigs, mostly bringing their models into Softimage to edit them for appeal. Note the work of list member Emilio Hernandez! Dave G -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-)
Re: An Open Letter to Carl Bass
I do not want to offend people from AD ... but in slavonic language AD means Hell. Strange coincidence and accidentally of course, I'm sorry, I'm just sad :`-( (Summatr) https://vimeo.com/user3098735/videos 2014-03-26 0:06 GMT+04:00 Rob Chapman tekano@gmail.com: please do! if your conversation can satisfy Paul then am sure a lot more of us will feel a heck of a lot more assured. the main issue being. you 'suddenly discover' the fact that you have 3 competing products. if we knew this was to happen 5 years ago, myself, Paul and many others would have a 5 year head start on what we now are forced to embark upon. on one hand you say we did not plan this and in the other you say this is what we said at the beginning does. not. compute. On 25 March 2014 19:59, Maurice Patel maurice.pa...@autodesk.com wrote: . If you want to talk I am open to that. maurice -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-)
IceTo Houdini Tutorial
I am sorry if I repeat https://vimeo.com/89869747 -- max.(Summatr) https://vimeo.com/user3098735/videos
Re: Softimage transition comparison aid
and this is not surprising. Killing spawned violence. 2014-03-24 18:02 GMT+04:00 Octavian Ureche okt...@gmail.com: This list is getting weirder by the day On Mon, Mar 24, 2014 at 3:27 PM, Leendert A. Hartog hirazib...@live.nlwrote: The inclusion of Jimmy Saville seems to be rather inappropriate IMHO... - Leendert A. Hartog - Softimage hobbyist AKA Hirazi Blue - Administrator @, NOT the owner of si-community.com -- Octavian Ureche +40 732 774 313 (GMT+2) Animation Visual Effects www.okto.ro -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-)
Re: my first experiment with rigging in Houdini :-))))
Why do we need ice in maya? ICE is in Houdini. It's Vex I previously did effect - drop passes through the skin. Now I try repeat it in Houdini. Yet lack the knowledge but I'm training Vop Vex very like to ICE Tree. SOP is a great location to do RIG . SOP + VOP + digital Asset + Pyton OP is great power. https://www.youtube.com/watch?v=ClzFwO-_miclist=UUjaTra5sDK8OOJQOS0ukbSQ https://www.youtube.com/watch?v=TCKL3bfWZs0list=UUjaTra5sDK8OOJQOS0ukbSQ 2014-03-21 0:06 GMT+04:00 Oscar Juarez tridi.animei...@gmail.com: Thanks for the answers! On Thu, Mar 20, 2014 at 9:02 PM, Srecko Micic srecko.mi...@gmail.comwrote: Look at 3dBuzz website. They have some in depth Houdini rigging tutorials. Maybe older but I think still applicable. On Thu, Mar 20, 2014 at 9:00 PM, Vincent Fortin vfor...@gmail.comwrote: I only skimmed through the video last year. I'm not really into rigging. You better ask Cristopher Tedin directly, he used to be on this list. I hope you find the courage to look into Houdini, it will open your eyes on concepts that you may be able to reproduce in other apps too. You could also go here http://www.sidefx.com/docs/houdini13.0/and search for rigging. Some DT videos look quite interesting actually (but more advanced) http://www.digitaltutors.com/tutorial/552-Creating-Procedural-Rigs-and-Controlling-Motion-in-Houdini On Thu, Mar 20, 2014 at 3:41 PM, Oscar Juarez tridi.animei...@gmail.com wrote: Isn't the rigging fundamentals using mostly the guide and auto-rig system though? Or goes through all the things under the hood. On Thu, Mar 20, 2014 at 8:38 PM, Vincent Fortin vfor...@gmail.comwrote: There's also http://www.digitaltutors.com/software/Houdini-Rigging-tutorials I've never watched it though. On Thu, Mar 20, 2014 at 3:36 PM, Vincent Fortin vfor...@gmail.comwrote: https://cmivfx.com/store/533-houdini+rigging+animation+fundamentals There a 40% off rebate right now using the coupon code HotStuff40 On Thu, Mar 20, 2014 at 3:27 PM, Oscar Juarez tridi.animei...@gmail.com wrote: Is there a good reference somewhere about practices in rigging in Houdini? General not necessarily the character stuff, but more general approaches. Hierarchies, control creation, constraints, matrix transformations etc. Most of the stuff I've been watching is on SOPs which I guess it's not the correct approach. On Thu, Mar 20, 2014 at 8:13 PM, Sebastien Sterling sebastien.sterl...@gmail.com wrote: I remember my first experience with rigging in maya: On 20 March 2014 18:24, Jordi Bares jordiba...@gmail.com wrote: Wait once you realise is better rigging system.. http://www.sidefx.com/index.php?option=com_contenttask=viewid=2193Itemid=68 Jordi Bares jordiba...@gmail.com On 20 Mar 2014, at 15:52, Max Evgrafov summ...@gmail.com wrote: nr.Brent, thank you a lot. But I see that Hudini can do something ;-) https://www.youtube.com/watch?feature=player_embeddedv=I-cKnahxkUo https://www.youtube.com/watch?v=1rE9UrjYBLo 2014-03-20 17:06 GMT+04:00 Brent McPherson brent.mcpher...@autodesk.com: Damn, I wish you had posted this. ;-) https://www.youtube.com/watch?v=iRZ2Sh5-XuM From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Max Evgrafov Sent: 20 March 2014 09:30 To: softimage Subject: my first experiment with rigging in Houdini :- https://www.youtube.com/watch?v=FkdQyet1EN4#t=24 -- Max aka Summatr https://vimeo.com/user3098735/videos --- -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-) -- Micic Srecko --- Mail: srecko.mi...@gmail.com Skype:srecko.micic --- 3D/Graphic Portfolio: http://www.coroflot.com/SreckoM -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-)
Re: my first experiment with rigging in Houdini :-))))
i'm training, and is happy, because Houdini 's cool:- https://www.youtube.com/watch?v=VYvPR3G1Zgsfeature=youtu.be 2014-03-21 11:38 GMT+04:00 Max Evgrafov summ...@gmail.com: Why do we need ice in maya? ICE is in Houdini. It's Vex I previously did effect - drop passes through the skin. Now I try repeat it in Houdini. Yet lack the knowledge but I'm training Vop Vex very like to ICE Tree. SOP is a great location to do RIG . SOP + VOP + digital Asset + Pyton OP is great power. https://www.youtube.com/watch?v=ClzFwO-_miclist=UUjaTra5sDK8OOJQOS0ukbSQ https://www.youtube.com/watch?v=TCKL3bfWZs0list=UUjaTra5sDK8OOJQOS0ukbSQ 2014-03-21 0:06 GMT+04:00 Oscar Juarez tridi.animei...@gmail.com: Thanks for the answers! On Thu, Mar 20, 2014 at 9:02 PM, Srecko Micic srecko.mi...@gmail.comwrote: Look at 3dBuzz website. They have some in depth Houdini rigging tutorials. Maybe older but I think still applicable. On Thu, Mar 20, 2014 at 9:00 PM, Vincent Fortin vfor...@gmail.comwrote: I only skimmed through the video last year. I'm not really into rigging. You better ask Cristopher Tedin directly, he used to be on this list. I hope you find the courage to look into Houdini, it will open your eyes on concepts that you may be able to reproduce in other apps too. You could also go here http://www.sidefx.com/docs/houdini13.0/and search for rigging. Some DT videos look quite interesting actually (but more advanced) http://www.digitaltutors.com/tutorial/552-Creating-Procedural-Rigs-and-Controlling-Motion-in-Houdini On Thu, Mar 20, 2014 at 3:41 PM, Oscar Juarez tridi.animei...@gmail.com wrote: Isn't the rigging fundamentals using mostly the guide and auto-rig system though? Or goes through all the things under the hood. On Thu, Mar 20, 2014 at 8:38 PM, Vincent Fortin vfor...@gmail.comwrote: There's also http://www.digitaltutors.com/software/Houdini-Rigging-tutorials I've never watched it though. On Thu, Mar 20, 2014 at 3:36 PM, Vincent Fortin vfor...@gmail.comwrote: https://cmivfx.com/store/533-houdini+rigging+animation+fundamentals There a 40% off rebate right now using the coupon code HotStuff40 On Thu, Mar 20, 2014 at 3:27 PM, Oscar Juarez tridi.animei...@gmail.com wrote: Is there a good reference somewhere about practices in rigging in Houdini? General not necessarily the character stuff, but more general approaches. Hierarchies, control creation, constraints, matrix transformations etc. Most of the stuff I've been watching is on SOPs which I guess it's not the correct approach. On Thu, Mar 20, 2014 at 8:13 PM, Sebastien Sterling sebastien.sterl...@gmail.com wrote: I remember my first experience with rigging in maya: On 20 March 2014 18:24, Jordi Bares jordiba...@gmail.com wrote: Wait once you realise is better rigging system.. http://www.sidefx.com/index.php?option=com_contenttask=viewid=2193Itemid=68 Jordi Bares jordiba...@gmail.com On 20 Mar 2014, at 15:52, Max Evgrafov summ...@gmail.com wrote: nr.Brent, thank you a lot. But I see that Hudini can do something ;-) https://www.youtube.com/watch?feature=player_embeddedv=I-cKnahxkUo https://www.youtube.com/watch?v=1rE9UrjYBLo 2014-03-20 17:06 GMT+04:00 Brent McPherson brent.mcpher...@autodesk.com: Damn, I wish you had posted this. ;-) https://www.youtube.com/watch?v=iRZ2Sh5-XuM From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Max Evgrafov Sent: 20 March 2014 09:30 To: softimage Subject: my first experiment with rigging in Houdini :- https://www.youtube.com/watch?v=FkdQyet1EN4#t=24 -- Max aka Summatr https://vimeo.com/user3098735/videos --- -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-) -- Micic Srecko --- Mail: srecko.mi...@gmail.com Skype:srecko.micic --- 3D/Graphic Portfolio: http://www.coroflot.com/SreckoM -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-) -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-)
Re: my first experiment with rigging in Houdini :-))))
http://www.sidefx.com/index.php?option=com_contenttask=viewid=2692Itemid=68 I talked with colleagues from neighboring studios who did effects for Stalingrad. They migrated from Maya to Houdini and very happy with that. And their work is very impressive. Maya is a legendary product actually. Lots of cool things done with it. but Houdini is amazing and comfortable and Houdini have ice! and it is even greater. Moreover we must not forget that Houdini has CHOP. It is powerful tool for processing procedural animation curves.And Houdini all logical. All contexts are synchronized. this is different from a connection bigfrost. While exploring gudini I'm not saying oh shit, I'm just amazed how cool. (excluding modeling and do UV layout) moreover I inspires from this one http://www.awn.com/animationworld/disney-goes-wild 2014-03-21 12:49 GMT+04:00 Raffaele Fragapane raffsxsil...@googlemail.com: Yeah, if there is one thing to say for Houdini, much like ICE did for Soft users, is that if you persevere through the initial shock it's an amazing enabler for learning the fundamentals of this trade. It's worth trying it regardless of whether you plan to use it or not at least for that. On 21 Mar 2014 07:01, Vincent Fortin vfor...@gmail.com wrote: I only skimmed through the video last year. I'm not really into rigging. You better ask Cristopher Tedin directly, he used to be on this list. I hope you find the courage to look into Houdini, it will open your eyes on concepts that you may be able to reproduce in other apps too. You could also go here http://www.sidefx.com/docs/houdini13.0/and search for rigging. Some DT videos look quite interesting actually (but more advanced) http://www.digitaltutors.com/tutorial/552-Creating-Procedural-Rigs-and-Controlling-Motion-in-Houdini On Thu, Mar 20, 2014 at 3:41 PM, Oscar Juarez tridi.animei...@gmail.comwrote: Isn't the rigging fundamentals using mostly the guide and auto-rig system though? Or goes through all the things under the hood. On Thu, Mar 20, 2014 at 8:38 PM, Vincent Fortin vfor...@gmail.comwrote: There's also http://www.digitaltutors.com/software/Houdini-Rigging-tutorials I've never watched it though. On Thu, Mar 20, 2014 at 3:36 PM, Vincent Fortin vfor...@gmail.comwrote: https://cmivfx.com/store/533-houdini+rigging+animation+fundamentals There a 40% off rebate right now using the coupon code HotStuff40 On Thu, Mar 20, 2014 at 3:27 PM, Oscar Juarez tridi.animei...@gmail.com wrote: Is there a good reference somewhere about practices in rigging in Houdini? General not necessarily the character stuff, but more general approaches. Hierarchies, control creation, constraints, matrix transformations etc. Most of the stuff I've been watching is on SOPs which I guess it's not the correct approach. On Thu, Mar 20, 2014 at 8:13 PM, Sebastien Sterling sebastien.sterl...@gmail.com wrote: I remember my first experience with rigging in maya: On 20 March 2014 18:24, Jordi Bares jordiba...@gmail.com wrote: Wait once you realise is better rigging system.. http://www.sidefx.com/index.php?option=com_contenttask=viewid=2193Itemid=68 Jordi Bares jordiba...@gmail.com On 20 Mar 2014, at 15:52, Max Evgrafov summ...@gmail.com wrote: nr.Brent, thank you a lot. But I see that Hudini can do something ;-) https://www.youtube.com/watch?feature=player_embeddedv=I-cKnahxkUo https://www.youtube.com/watch?v=1rE9UrjYBLo 2014-03-20 17:06 GMT+04:00 Brent McPherson brent.mcpher...@autodesk.com: Damn, I wish you had posted this. ;-) https://www.youtube.com/watch?v=iRZ2Sh5-XuM From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Max Evgrafov Sent: 20 March 2014 09:30 To: softimage Subject: my first experiment with rigging in Houdini :- https://www.youtube.com/watch?v=FkdQyet1EN4#t=24 -- Max aka Summatr https://vimeo.com/user3098735/videos --- -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-) -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-)
Re: my first experiment with rigging in Houdini :-))))
Andy of course! See you later at the SESI forum ! 2014-03-21 13:56 GMT+04:00 Andy Goehler lists.andy.goeh...@gmail.com: Sebastian, take it slowly and all will be well ;-) As much as people like to refer VOPs/VEX to ICE, I'd say keep in mind they are quite different. While ICE cracks tend to go hardcore in 'one' Tree, the Houdini guys use VOPs in conjunction with the other OPs available to make up the overall result. See you over at the SESI forum. Andy On Mar 21, 2014, at 10:20, Sebastian Kowalski l...@sekow.com wrote: initial shock is a good one, feels like being hit by a roadtrain.. twice Am 21.03.2014 um 09:49 schrieb Raffaele Fragapane raffsxsil...@googlemail.com: Yeah, if there is one thing to say for Houdini, much like ICE did for Soft users, is that if you persevere through the initial shock it's an amazing enabler for learning the fundamentals of this trade. It's worth trying it regardless of whether you plan to use it or not at least for that. -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-)
Re: ICE - When will we have todays functionality in Maya?
I apologize that not talking about maya. let's recall the old article. http://frenchdog.wordpress.com/2009/09/12/ice-vs-vop/ 2014-03-21 17:52 GMT+04:00 Chris Marshall chrismarshal...@gmail.com: I think we can see there's some reason to look into Bifrost, but I also have a nagging feeling it's simply never going to achieve the same level of functionality as ICE, for the very reason ICE is essentially being shut down. ICE does what it does and is so much more than a particle system, because it is built into the very core of Softimage. To attempt to make Bifrost 'future proof' they are deliberately *not* building it into the core of Maya, thus allowing for the potential for it to be standalone and / or plugged into other software / platforms at a later date. But by approaching it in this way, it'll only ever be a bolt on, that surely can never achieve that level of flexibility that we have with ICE at the heart of Softimage. It feels that the very thing that makes ICE such an amazing tool is actually causing it's downfall, and is the reason Bifrost can never replace it. And that totally sucks! On 21 March 2014 10:29, Juan Brockhaus juanxsil...@gmail.com wrote: Hey Adrian, this is some great info here. and makes me suddenly feel spmehow better ;-) maybe in two/three years time, when Soft slowly falls back (just due to no further development) BiFrost will be in a state where it can take over...? (wishful thinking) If I read between the lines I feel there is hope that BiFrost is not 'just' a fluid simulation system and can be used for far more. Exactly what I personally (and many others) love about ICE. It is (contrary to past Autodesk-PR) NOT just a particle-simulation-system, but a swiss army tool which can manipulate almost every aspect of data in my scene/objects and build, create, deform, etc... ie at the moment I build shapes/objects made out of dominos. All procedurally build in ICE. I made different compounds to stack and pile dominoes in different ways and methods. And if the objects I have to create (and even the domino) change (as usual in commercials..) it is all instantly updated. Only right at the end I add a Sim node and the whole things collapses... (obviously controlled with nulls, forces, etc...) The Sim is basically the last 5% of what I use ICE for. If I can do stuff like this in BiFrost in the future I'm a happy camper. Right now the only other software capable of that would be Houdini... I'll keep an eye on BiFrost ;-) Cheers, Juan On Fri, Mar 21, 2014 at 1:09 AM, joshxsi josh...@gmail.com wrote: Part of what made ICE so successful (in my mind) was the large amount of built in nodes and compounds that were included as part of the base system that were used in mostly non-simulated contexts (raycasting, geometry locations, etc). From the sound of the development stages, the first two releases will be fluid focused, do you expect that the final release will include the non particle functionality that ICE became so useful for? It sounds like you're expecting the users to build a more generic set of functionality using the API? (mesh deforms, curve based flow tools, IK solvers etc) Thanks again for the information as well. On Fri, Mar 21, 2014 at 11:48 AM, David Gallagher davegsoftimagel...@gmail.com wrote: Yes, definitely giving them a chance! If they turn Maya/Bifrost into something great that can give me back what I just lost, believe me I will be one happy guy. On 3/20/2014 6:29 PM, Raffaele Fragapane wrote: The product will be released within the quarter. To be fair, that info if you were on beta has been consistent and available for quite a while now, so it's not some last minute stunt. Marcus, Adrian and the rest of the team are nice guys, give them a chance. On Fri, Mar 21, 2014 at 11:17 AM, David Gallagher davegsoftimagel...@gmail.com wrote: This email was fascinating. I'm curious though; we've been told we can't hear roadmaps because they run afoul of SEC rules. And yet, here we get a somewhat detailed roadmap. Dave G -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-)
my first experiment with rigging in Houdini :-))))
https://www.youtube.com/watch?v=FkdQyet1EN4#t=24 -- Max aka Summatr https://vimeo.com/user3098735/videos ---
Re: my first experiment with rigging in Houdini :-))))
nr.Brent, thank you a lot. But I see that Hudini can do something ;-) https://www.youtube.com/watch?feature=player_embeddedv=I-cKnahxkUo https://www.youtube.com/watch?v=1rE9UrjYBLo 2014-03-20 17:06 GMT+04:00 Brent McPherson brent.mcpher...@autodesk.com: Damn, I wish you had posted this. ;-) https://www.youtube.com/watch?v=iRZ2Sh5-XuM From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Max Evgrafov Sent: 20 March 2014 09:30 To: softimage Subject: my first experiment with rigging in Houdini :- https://www.youtube.com/watch?v=FkdQyet1EN4#t=24 -- Max aka Summatr https://vimeo.com/user3098735/videos --- -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-)
pure curiosity
Can we see photos of main people who decided to kill softimage? Those who want to help us. We need to know our heroes! summatr - https://vimeo.com/user3098735
Re: Retirement.....
managers of AD are scoundrels. they will burn in hell 2014-03-04 16:24 GMT+04:00 John Clausing jclausin...@yahoo.com: It also says support till April 2016 As for me, as a freelancer, gotta go Maya. But I'm going to learn Modo and Houdini Sent from my iPhone On Mar 4, 2014, at 7:22 AM, Daniel Sweeney dan...@northforge.co.uk wrote: So they have spoken. Slow transition to another DCC then it is. I will use soft for as long as possible, But time to get the thinking hat on. What is everyone thinking of going too? I am going to look into modo for my own work I think but will probably need to know a bit about maya for freelance work. utter bullshit, but not a shock to be honest. probably the worse thing that could do is alienate there user base. like the blind leading the blind. Daniel Sweeney 3D Creative Director *Mobile:* +44 (0)7743429771 *Email:* dan...@northforge.co.uk *Web:* http://northforge.co.uk On Tue, Mar 4, 2014 at 12:15 PM, Stefan Kubicek s...@tidbit-images.comwrote: Not that I know of. And it says at the top: Slated for release in 2015? What? Was it announced - been in lectures all morning? Arse http://www.jigsaw24.com/news/news/11949-autodesk- softimages-retirement-what-you-need-to-know/ Sofronis Efstathiou Postgraduate Framework Leader and BFX Competition Festival Director Computer Animation Academic Group National Centre for Computer Animation Email: sefstath...@bournemouth.ac.ukmailto:sefstathiou@ bournemouth.ac.uk Tel: +44 (0) 1202 965805 Profile: http://uk.linkedin.com/in/sofronisefstathiou Student Work: http://www.youtube.com/NCCA3DAnimation http://www.youtube.com/NCCADigitalFX http://www.youtube.com/NCCAAnimation [cid:image001.jpg@01CF379F.4F6AC9C0]http://www. bfxfestival.com/competition/ [cid:image002.jpg@01CF379F.4F6AC9C0]http://ncca.bournemouth.ac.uk/ [cid:image003.png@01CF379F.4F6AC9C0] http://www.bfxfestival.com/ [cid:image004.jpg@01CF379F.4F6AC9C0] Awarded for world-class computer animation teaching with wide scientific and creative applications [http://www.bournemouth.ac.uk/Images/QueensAwardLogo.jpg] BU is a Disability Two Ticks Employer and has signed up to the Mindful Employer charter. Information about the accessibility of University buildings can be found on the BU DisabledGo webpageshttp://www. disabledgo.com/en/org/bournemouth-university This email is intended only for the person to whom it is addressed and may contain confidential information. If you have received this email in error, please notify the sender and delete this email, which must not be copied, distributed or disclosed to any other person. Any views or opinions presented are solely those of the author and do not necessarily represent those of Bournemouth University or its subsidiary companies. Nor can any contract be formed on behalf of the University or its subsidiary companies via email. -- - Stefan Kubicek ste...@keyvis.at - keyvis digital imagery Alfred Feierfeilstraße 3 A-2380 Perchtoldsdorf bei Wien Phone: +43 (0) 699 12614231 www.keyvis.at -- This email and its attachments are-- -- confidential and for the recipient only -- -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-)
Re: Retirement.....
it is impossible to forgive AD 2014-03-04 16:33 GMT+04:00 Max Evgrafov summ...@gmail.com: managers of AD are scoundrels. they will burn in hell 2014-03-04 16:24 GMT+04:00 John Clausing jclausin...@yahoo.com: It also says support till April 2016 As for me, as a freelancer, gotta go Maya. But I'm going to learn Modo and Houdini Sent from my iPhone On Mar 4, 2014, at 7:22 AM, Daniel Sweeney dan...@northforge.co.uk wrote: So they have spoken. Slow transition to another DCC then it is. I will use soft for as long as possible, But time to get the thinking hat on. What is everyone thinking of going too? I am going to look into modo for my own work I think but will probably need to know a bit about maya for freelance work. utter bullshit, but not a shock to be honest. probably the worse thing that could do is alienate there user base. like the blind leading the blind. Daniel Sweeney 3D Creative Director *Mobile:* +44 (0)7743429771 *Email:* dan...@northforge.co.uk *Web:* http://northforge.co.uk On Tue, Mar 4, 2014 at 12:15 PM, Stefan Kubicek s...@tidbit-images.comwrote: Not that I know of. And it says at the top: Slated for release in 2015? What? Was it announced - been in lectures all morning? Arse http://www.jigsaw24.com/news/news/11949-autodesk- softimages-retirement-what-you-need-to-know/ Sofronis Efstathiou Postgraduate Framework Leader and BFX Competition Festival Director Computer Animation Academic Group National Centre for Computer Animation Email: sefstath...@bournemouth.ac.ukmailto:sefstathiou@ bournemouth.ac.uk Tel: +44 (0) 1202 965805 Profile: http://uk.linkedin.com/in/sofronisefstathiou Student Work: http://www.youtube.com/NCCA3DAnimation http://www.youtube.com/NCCADigitalFX http://www.youtube.com/NCCAAnimation [cid:image001.jpg@01CF379F.4F6AC9C0]http://www. bfxfestival.com/competition/ [cid:image002.jpg@01CF379F.4F6AC9C0]http://ncca.bournemouth.ac.uk/ [cid:image003.png@01CF379F.4F6AC9C0] http://www.bfxfestival.com/ [cid:image004.jpg@01CF379F.4F6AC9C0] Awarded for world-class computer animation teaching with wide scientific and creative applications [http://www.bournemouth.ac.uk/Images/QueensAwardLogo.jpg] BU is a Disability Two Ticks Employer and has signed up to the Mindful Employer charter. Information about the accessibility of University buildings can be found on the BU DisabledGo webpageshttp://www. disabledgo.com/en/org/bournemouth-university This email is intended only for the person to whom it is addressed and may contain confidential information. If you have received this email in error, please notify the sender and delete this email, which must not be copied, distributed or disclosed to any other person. Any views or opinions presented are solely those of the author and do not necessarily represent those of Bournemouth University or its subsidiary companies. Nor can any contract be formed on behalf of the University or its subsidiary companies via email. -- - Stefan Kubicek ste...@keyvis.at - keyvis digital imagery Alfred Feierfeilstraße 3 A-2380 Perchtoldsdorf bei Wien Phone: +43 (0) 699 12614231 www.keyvis.at -- This email and its attachments are-- -- confidential and for the recipient only -- -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-) -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-)
Re: Retirement.....
sadness is that AD is a monopoly now. ;-) This is bad not only for users of xsi 2014-03-04 19:41 GMT+04:00 Francisco Criado malcriad...@gmail.com: Ed, i'm having a constant loop here ;) F. On Tuesday, March 4, 2014, Ed Manning etmth...@gmail.com wrote: Stage 1 lasted nearly 5 years. It's only natural to spend a few days in stage 2. The stages, popularly known by the acronym *DABDA*, include:[2]http://en.wikipedia.org/wiki/K%C3%BCbler-Ross_model#cite_note-Santrock-2 1. *Denial http://en.wikipedia.org/wiki/Denial* -- As the reality of loss is hard to face, one of the first reactions to follow the loss is Denial. What this means is that the person is trying to shut out the reality or magnitude of their situation, and begin to develop a false, preferable reality. 2. *Anger http://en.wikipedia.org/wiki/Anger* -- Why me? It's not fair!; How can this happen to me?; 'Who is to blame? Once in the second stage, the individual recognizes that denial cannot continue. Because of anger, the person is very difficult to care for due to misplaced feelings of rage and envy. Anger can manifest itself in different ways. People can be angry with themselves, or with others, and especially those who are close to them. It is important to remain detached and nonjudgmental when dealing with a person experiencing anger from grief. 3. *Bargaining http://en.wikipedia.org/wiki/Bargaining* -- I'll do anything for a few more years.; I will give my life savings if... The third stage involves the hope that the individual can somehow undo or avoid a cause of grief. Usually, the negotiation for an extended life is made with a higher power in exchange for a reformed lifestyle. Other times, they will use any thing valuable as a bargaining chip against another human agency to extend or prolong the life they live. Psychologically, the individual is saying, I understand I will die, but if I could just do something to buy more time... People facing less serious trauma can bargain or seek to negotiate a compromise. For example Can we still be friends? when facing a break-up. Bargaining rarely provides a sustainable solution, especially if it is a matter of life or death. 4. *Depression http://en.wikipedia.org/wiki/Depression_(mood)* -- I'm so sad, why bother with anything?; I'm going to die soon so what's the point?; I miss my loved one, why go on? During the fourth stage, the grieving person begins to understand the certainty of death. Much like the existential concept of *The Void,* the idea of living becomes pointless. Things begin to lose meaning to the griever. Because of this, the individual may become silent, refuse visitors and spend much of the time crying and sullen. This process allows the grieving person to disconnect from things of love and affection, possibly in an attempt to avoid further trauma. Depression could be referred to as the dress rehearsal for the 'aftermath'. It is a kind of acceptance with emotional attachment. It is natural to feel sadness, regret, fear, and uncertainty when going through this stage. Feeling those emotions shows that the person has begun to accept the situation. Often times, this is the ideal path to take, to find closure and make their ways to the fifth step, Acceptance. 5. *Acceptance http://en.wikipedia.org/wiki/Acceptance* -- It's going to be okay.; I can't fight it, I may as well prepare for it. In this last stage, individuals begin to come to terms with their mortality or inevitable future, or that of a loved one, or other tragic event. This stage varies according to the person's situation. People dying can enter this stage a long time before the people they leave behind, who must pass through their own individual stages of dealing with the grief. This typically comes with a calm, retrospective view for the individual, and a stable mindset. -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-)
Re: Best online resources to help with a Maya migration.
Modo better than Maya for modeling and allow for save your money in the future. and look this http://www.youtube.com/watch?v=8D3BKii8cpsfeature=youtu.be we must resist killing xsi !!! 2014-02-28 19:27 GMT+04:00 Brent McPherson brent.mcpher...@autodesk.com: Ha! No. I'm a Canadian currently stranded in rainy Bournemouth, UK. ;-) From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Sebastien Sterling Sent: 28 February 2014 15:20 To: softimage@listproc.autodesk.com Subject: Re: Best online resources to help with a Maya migration. Is this your Vimeo Brent ? http://vimeo.com/theonlykings On 28 February 2014 16:08, Brent McPherson brent.mcpher...@autodesk.com mailto:brent.mcpher...@autodesk.com wrote: Since this a Maya migration thread and I work on modeling... If anyone wants to get on the Maya Beta send me an email at brent.mcpher...@autodesk.commailto:brent.mcpher...@autodesk.com and I'll forward your name. You also need an account on https://beta.autodesk.com. -- Brent -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-)
Re: ICE migration thread. no tears here )))
https://vimeo.com/80796564 Demoreel of studio who left Maya and came to Houdini. all done in Houdini rigging, animation, simulation, rendering, etc. excluding modeling 2014-03-01 19:51 GMT+04:00 olivier jeannel olivier.jean...@noos.fr: If I'd had to change, I might have a look at C4D Expresso thing. I think it's close to TP. I wonder if it is that different (in phylosophy) from Ice. Houdini is tempting as well, but as mentionned before I'm a bit affraid of the exclusive aspect of it, no modeling or rigging. Need a software for the every day common things. Le 01/03/2014 16:12, Francisco Criado a écrit : Sorry for the noise in last mail, just wanted to add a coment to Paul's question. A future without ice? i think best two choices are Houdini or Fabric Engine, the second one is more open to other software, not like houdini. F. On Saturday, March 1, 2014, Nika Ragua nikaragu...@gmail.com wrote: aha, great, more opinions !!! and its great that a more human-like thoughts started to appear,actually i started to regret when i saw all this EFFECTIVENESS,POSSIBILITIES, INDUSTRY posts - c`mon guys , not everybody are beasts with universe in mind - what about the ones like you and me - little guys, nothing global, just write the button to fix the lopsided stuff, everyday routine, add a little nice feature and so on 2014-03-01 5:45 GMT+04:00 Francisco Criado malcriad...@gmail.com: I think that exist on the softimage market, or better on the 3d market a lot of artists that have technical tendence but not a drop of programming knowledge and ice in my case was exactly the door for playing and learning without the frustration in scrpting and going wrong.Even ice was the portal for make me curious about programming. houdini? didn't like the ui, and based on my xsi experience ui makes the difference ;) If you find that spot Paul, i want a seat. Sorry for my english! F. On Friday, February 28, 2014, Paul Doyle technove...@gmail.com wrote: Just to get the thread on track a bit (sort of) - would people share what it is they like/dislike about ICE (or any other visual programming system)? My experience is there are often two camps: one group that are not programmers (not even python), so ICE gives them a level of customization previously closed to them. The other group like the emergent/tinkering behaviour that node systems provide. I'm just wondering if the 'where do we go next?' question is going to vary between those two sets. On 28 February 2014 17:09, Emilio Hernandez emi...@e-roja.com wrote: I consider my work serious film work also. Maybe not as that as complex as Elysium or so, but some time TV commercials are more time demanding for the time you have to deliver. You need to work faster, with lower prices and deliver the same quality as serious film work. I will not be changing to Maya only because serious film work is done by a big studio. 2014-02-28 16:00 GMT-06:00 Sebastien Sterling sebastien.sterl...@gmail.com: All that beautiful Studio Nest stuff sigh, no no ...kids games :P On 28 February 2014 22:57, Emilio Hernandez emi...@e-roja.com wrote: Hey Eric you meant if Softimage disappears right? Serious film work is very ambigous, don't you think? What is serious film work. Only the big studios and the guys that outsorce when a big production is going on? 2014-02-28 15:51 GMT-06:00 Nika Ragua nikaragu...@gmail.com: emmm...no no no, i meant the ICE-natural TDs - people like me, who can exist only in visual programming environment and can`t(don`t want) to code 2014-03-01 1:47 GMT+04:00 Mirko Jankovic mirkoj.anima...@gmail.com: On the other hand I found both rigging and animation in Maya makes me vomit. But that may be due to fact that never mastered rigging in Maya myself as after trying it in SI it was whole new world. As for animation... ALL rigs I ever had to work with in Maya were made by riggers that should better stay away from any rigging at all. Half-riggers that makes half done, bad rigs that breaks and brings any comp to crawl with like 4fps playback. So unless you have like master rigger at hand.. don't count on good animation in Maya. And trust me most of small to medium studios and freelancers don't have access to good rigger. And that is when nightmare starts and never ends On Fri, Feb 28, 2014 at 10:41 PM, Eric Thivierge ethivie...@hybride.comwrote: -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-)
Re: Best online resources to help with a Maya migration.
if autodesk will kill softimage... autodesk will be piece of shit ... 2014-02-28 16:19 GMT+04:00 pedro santos probi...@gmail.com: Not really Simon. As someone that an year later was solely a LightWave, while you could define modeling just like taking vertices where ever you want them, but each application as its ways to get there. Honestly I don't think SI ways are simple and clear from start, but almost every problem I threw at it solved. As for the I/O bit, true, but again in my experience my SI experience would be much more difficult and incomplete if I treated Softimage like I do my LightWave's Layout. A split environment, where you don't take benefit from modeling in context, modeling relations and history. Anyways... one year in for me and the boat is sinking? o_O Waiting for more info. On Fri, Feb 28, 2014 at 8:10 AM, Simon Reeves si...@simonreeves.comwrote: People talk about modelling but I always feel that's pretty much the last thing you would need to learn in a new app, there isn't an easier thing to I/o than a mesh with subd with or without uvs. On Friday, 28 February 2014, Brent McPherson brent.mcpher...@autodesk.com wrote: In Maya you use 1 3 hotkeys to toggle between base mesh and subd preview display. In subd display mode the Page Up/Down keys change the subd preview level. (the default value is 2) So the workflow is something like this... Hit 3 key and then use page up/down to adjust subd level. From then on just hit 1 3 to toggle between base mesh and your chosen subd display level. -- Brent From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Emilio Hernandez Sent: 28 February 2014 01:30 To: softimage@listproc.autodesk.com Subject: Re: Best online resources to help with a Maya migration. By the way, to help on the transition. Make sure you have the abSymMesh, csExtractSkin, and csExtractDeltas scripts, if you do character, and rigging. Without this scripts you will be in a dead end. Also make sure you find a good UV plugin. That is just for start. You will not be able to envelope (skin in Maya) with nothing but joints and geometry. Say goodbye to implicit objects. And make sure you memorize the order to pick obj, as for parenting and constraining is different for each one. If an object is a child of other object and you want to hide just the parent, well good luck. All this kind of parameters propagate from the parent to all of its childs. Be patient with the selection tool, and remember to click in the window you are using, cause it is not like Softimage that it works where the cursor is. You need to activate the window or viewport by clicking in it. Each object has at least two nodes the object and the shape. If you want your object to display in something different than 2 subdivision levels, forget about something like the +/-. You will need to go to the object shape node and set the preview subdivision levels to modify it in an object per object basis as there is no (MULT) selection like in Softimage. Unless of course you make or have a script for doing this. Well just for a begging guide. Ohh and there is no such thing as the RMB when you are maniupalting an object a nasty pop up menu will appear in front of you with a dial like options. For last take a deep breath when you are looking for a parameter as the ChannelBox/Layer editor will dispaly all the connections the object has. Good luck with your transition. [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg] 2014-02-27 19:11 GMT-06:00 Emilio Hernandez emi...@e-roja.commailto: emi...@e-roja.com: Exactly Stefan! The client does not care whatever you are using. He only cares about time, money and quality. Go ahead make your transition, start thinking of hiring additional people, specially devs. Make sure you search under the stones for scripts and plugins. Spend more money to keep it up. Maya out of the box is a piece of crap compared to Softimage. So don't expect too much. Go with the latest technology You will soon be bald of pulling out your hairs. [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg] 2014-02-27 19:06 GMT-06:00 Stefan Kubicek s...@tidbit-images.commailto: s...@tidbit-images.com: Amen to that! I'm doing my own projects and my clients could not care less what program their pictures were made in. I could use Maya but that would mean I'd make 30% less profit. Why would I want to do that? As long as XSI remains that much ahead in the bread and butter disciplines I will continue to use it. Why waste money? Softimage for me will be dead the time I will stop using it. Don't know why is the rush to switch if you have your own clients, your own projects and you have been delivering amazing work done with Softimage. The Maya 2015 won't be better than Softimage to get the job done. So because SI 2015 unoficially yet
Re: Best online resources to help with a Maya migration.
AD was just a piece of shit. But It will be a big piece of shit 2014-02-28 18:03 GMT+04:00 Mirko Jankovic mirkoj.anima...@gmail.com: lol AD IS piece of shit for long time now :) On Fri, Feb 28, 2014 at 2:33 PM, Max Evgrafov summ...@gmail.com wrote: if autodesk will kill softimage... autodesk will be piece of shit ... 2014-02-28 16:19 GMT+04:00 pedro santos probi...@gmail.com: Not really Simon. As someone that an year later was solely a LightWave, while you could define modeling just like taking vertices where ever you want them, but each application as its ways to get there. Honestly I don't think SI ways are simple and clear from start, but almost every problem I threw at it solved. As for the I/O bit, true, but again in my experience my SI experience would be much more difficult and incomplete if I treated Softimage like I do my LightWave's Layout. A split environment, where you don't take benefit from modeling in context, modeling relations and history. Anyways... one year in for me and the boat is sinking? o_O Waiting for more info. On Fri, Feb 28, 2014 at 8:10 AM, Simon Reeves si...@simonreeves.comwrote: People talk about modelling but I always feel that's pretty much the last thing you would need to learn in a new app, there isn't an easier thing to I/o than a mesh with subd with or without uvs. On Friday, 28 February 2014, Brent McPherson brent.mcpher...@autodesk.com wrote: In Maya you use 1 3 hotkeys to toggle between base mesh and subd preview display. In subd display mode the Page Up/Down keys change the subd preview level. (the default value is 2) So the workflow is something like this... Hit 3 key and then use page up/down to adjust subd level. From then on just hit 1 3 to toggle between base mesh and your chosen subd display level. -- Brent From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Emilio Hernandez Sent: 28 February 2014 01:30 To: softimage@listproc.autodesk.com Subject: Re: Best online resources to help with a Maya migration. By the way, to help on the transition. Make sure you have the abSymMesh, csExtractSkin, and csExtractDeltas scripts, if you do character, and rigging. Without this scripts you will be in a dead end. Also make sure you find a good UV plugin. That is just for start. You will not be able to envelope (skin in Maya) with nothing but joints and geometry. Say goodbye to implicit objects. And make sure you memorize the order to pick obj, as for parenting and constraining is different for each one. If an object is a child of other object and you want to hide just the parent, well good luck. All this kind of parameters propagate from the parent to all of its childs. Be patient with the selection tool, and remember to click in the window you are using, cause it is not like Softimage that it works where the cursor is. You need to activate the window or viewport by clicking in it. Each object has at least two nodes the object and the shape. If you want your object to display in something different than 2 subdivision levels, forget about something like the +/-. You will need to go to the object shape node and set the preview subdivision levels to modify it in an object per object basis as there is no (MULT) selection like in Softimage. Unless of course you make or have a script for doing this. Well just for a begging guide. Ohh and there is no such thing as the RMB when you are maniupalting an object a nasty pop up menu will appear in front of you with a dial like options. For last take a deep breath when you are looking for a parameter as the ChannelBox/Layer editor will dispaly all the connections the object has. Good luck with your transition. [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg] 2014-02-27 19:11 GMT-06:00 Emilio Hernandez emi...@e-roja.commailto: emi...@e-roja.com: Exactly Stefan! The client does not care whatever you are using. He only cares about time, money and quality. Go ahead make your transition, start thinking of hiring additional people, specially devs. Make sure you search under the stones for scripts and plugins. Spend more money to keep it up. Maya out of the box is a piece of crap compared to Softimage. So don't expect too much. Go with the latest technology You will soon be bald of pulling out your hairs. [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg] 2014-02-27 19:06 GMT-06:00 Stefan Kubicek s...@tidbit-images.com mailto:s...@tidbit-images.com: Amen to that! I'm doing my own projects and my clients could not care less what program their pictures were made in. I could use Maya but that would mean I'd make 30% less profit. Why would I want to do that? As long as XSI remains that much ahead in the bread and butter disciplines I will continue to use it. Why waste money? Softimage for me will be dead the time I will stop
Re: Best online resources to help with a Maya migration.
I hope in the future there appear an alternative to Maya to animate. I hope sideFX will entice many users from Autodesk for the production of special effects. avtodesk is evil 2014-02-28 18:19 GMT+04:00 Marco Peixoto mpe...@gmail.com: Actually you can use Math Operation on the value Boxes (in the Graph Editor), not so straight forward as in XSi but you can. For example if you need to multiply a value by 10 its like this: *=10. If needed to Add its +=10 But yes for someone coming from XSI Maya will make you grabbing you hair various times a day ;) Constraining makes you select first the Constraint to Object and then the Constrained One. If you want to Constraint A to B first select A then B and hit Constraint. The Outliner is a piece of shit compared to XSI Explorer, its basic to say the least and selecting a father will highlight all of its children, so you never know what is selected at first sight, although in 2014 there's an Option to don't Highlight the Children. Hiding the father will hide the Children though... yeah retarded and I wonder why no one ever complained about this during all these years... Locators (Nulls) only have one shape, the regular cross shape. Some one coded a Maya Locators Shapes like the one in XSI, You can see it in action here (he made a tut so we can even make or owns): https://www.youtube.com/watch?v=t4qajUax-vg His site: https://sites.google.com/site/resumedanielbelair/tutorials/maya Botom end of that page there are links to download the script (press the arrow on the lower right corner) He also uses XSI ;) So far I only have to use Maya as a only Character Animator so Im not in going crazy so much, but and to be honest I kinda prefer Character Animation in Maya than in XSi, I don't how to explain it, there's a certain feeling in Maya that things feel nice and responsive. For instance not having to press any F key to use the virtual Sliders, make a Constraint and the Constrain Weight get automatically added to the Channel Box so I can see it right away instead of having to open a PPG. A Constrained Object gets a different color on the value boxes so I know right away it is Constrained to something, but knowing to which object is it Constrained to its not as easy as in Xsi... and a Pain to find... Match All Transforms is something Maya doesn't have by default, what I did was to make a Parent Constraint and then removing the Constraint... My last gig I had sometimes in various shoots to Constrain objects to several other objects, for instance I had to constrain a shampoo Bottle to first the Right Hand, then passes to the Left hand, then to the Chest and then passes to another characters Hands. So 4 Constraints to deal with... in Maya I simply saw them on the channel Box of the Bottle and just Key them all at once when needed, 1 for 0 for the others etc etc.. at the time I was thinking in Xsi this would make me to have open 4 PPGS all the time, cluttering my space and probably confusing me since we cant even rename Constraints Asking for this feature to be right on the Rig was a No No, as Animators we are give then rigs already in the scene an then all the constraining between objects its done by us as needed, we cant ask this to the Riggers. Another Maya beef I had.. the Fractionals Keys... if you by accident make one, there's no way to force Maya to don't use them, if we got one we need to select it and then tell Maya to move it to an Integer, now imagine getting a retake on someone else animation where the Animator decided to shrink all the keys so everything is on Fractional s... argh! Usually when moving Keys on the timeline after the moving we select the Keys hit the Snap. Bythe way the Righ Click Menu on the timeline has more options that the Xsi one. Fortunately (and Unfortunately) Maya has bazillions of Scripts to aid us, specially for Animation, Ill name those I used more regularly in case someone needs them: -TweenMachine (I guess any Animator knows about this one, it exists a version for Xsi as well) -Parenting4Animators (I used it when I simply need an on off parenting relation with a Grab and Let go, It showsn on wich key the Constraint starts and when it stops, you can change the atwhat time this happens later on as well, I think there's a similar script for Xsi) -RotationOrders (Life saver, sometimes we forget to adjust the correct rotation order for a specific shoot and later realized that it should ha been YXZ instead of ZYX, with this I can change it on the fly and it preserves all the animation like it was..Oh Yeahhh ) -PAIE (a Export Import Animation in Python, I Hated the old DKANim script) -ColorKeys (yes now we can have multiple colors on the timeline so we can know right away which are the Golden, Breakdowns and InBetween Poses, instead of all the keys be the same colors, I asked this for years in Softimage, seems I was the
Re: Best online resources to help with a Maya migration.
autodesk killed only alternative to Maya 2014-02-28 18:51 GMT+04:00 Marco Peixoto mpe...@gmail.com: Studio I was before we were told that the Programmers had are already started to code an only Animation Program, since vast majority of the studio only used Maya for Animation and it was in reality a waste of money to support Maya for everything when 70-80% of us only Animate on it. We were asked to give all feature requests when asked.But these things can take years and years. At the time I thought, if theres already a Free Blender that anyone can use and change why not custom tailor it for only Animation? I mean the bulk of the stuff could be done in Maya (Rigging, Skinning etc) and the Animator would only had to deal with Animating on it. Blender being open source Im sure its possible to go deep and change it to become more familiar to us used to Commercial software. Im not a programer so I dont know if im saying the most stupidt hing in the world, if someone care to enlighten about changing Blender please do :) On Fri, Feb 28, 2014 at 2:43 PM, Max Evgrafov summ...@gmail.com wrote: I hope in the future there appear an alternative to Maya to animate. I hope sideFX will entice many users from Autodesk for the production of special effects. avtodesk is evil 2014-02-28 18:19 GMT+04:00 Marco Peixoto mpe...@gmail.com: Actually you can use Math Operation on the value Boxes (in the Graph Editor), not so straight forward as in XSi but you can. For example if you need to multiply a value by 10 its like this: *=10. If needed to Add its +=10 But yes for someone coming from XSI Maya will make you grabbing you hair various times a day ;) Constraining makes you select first the Constraint to Object and then the Constrained One. If you want to Constraint A to B first select A then B and hit Constraint. The Outliner is a piece of shit compared to XSI Explorer, its basic to say the least and selecting a father will highlight all of its children, so you never know what is selected at first sight, although in 2014 there's an Option to don't Highlight the Children. Hiding the father will hide the Children though... yeah retarded and I wonder why no one ever complained about this during all these years... Locators (Nulls) only have one shape, the regular cross shape. Some one coded a Maya Locators Shapes like the one in XSI, You can see it in action here (he made a tut so we can even make or owns): https://www.youtube.com/watch?v=t4qajUax-vg His site: https://sites.google.com/site/resumedanielbelair/tutorials/maya Botom end of that page there are links to download the script (press the arrow on the lower right corner) He also uses XSI ;) So far I only have to use Maya as a only Character Animator so Im not in going crazy so much, but and to be honest I kinda prefer Character Animation in Maya than in XSi, I don't how to explain it, there's a certain feeling in Maya that things feel nice and responsive. For instance not having to press any F key to use the virtual Sliders, make a Constraint and the Constrain Weight get automatically added to the Channel Box so I can see it right away instead of having to open a PPG. A Constrained Object gets a different color on the value boxes so I know right away it is Constrained to something, but knowing to which object is it Constrained to its not as easy as in Xsi... and a Pain to find... Match All Transforms is something Maya doesn't have by default, what I did was to make a Parent Constraint and then removing the Constraint... My last gig I had sometimes in various shoots to Constrain objects to several other objects, for instance I had to constrain a shampoo Bottle to first the Right Hand, then passes to the Left hand, then to the Chest and then passes to another characters Hands. So 4 Constraints to deal with... in Maya I simply saw them on the channel Box of the Bottle and just Key them all at once when needed, 1 for 0 for the others etc etc.. at the time I was thinking in Xsi this would make me to have open 4 PPGS all the time, cluttering my space and probably confusing me since we cant even rename Constraints Asking for this feature to be right on the Rig was a No No, as Animators we are give then rigs already in the scene an then all the constraining between objects its done by us as needed, we cant ask this to the Riggers. Another Maya beef I had.. the Fractionals Keys... if you by accident make one, there's no way to force Maya to don't use them, if we got one we need to select it and then tell Maya to move it to an Integer, now imagine getting a retake on someone else animation where the Animator decided to shrink all the keys so everything is on Fractional s... argh! Usually when moving Keys on the timeline after the moving we select the Keys hit the Snap. Bythe way the Righ Click Menu on the timeline has more options that the Xsi one. Fortunately
Re: Best online resources to help with a Maya migration.
http://www.sidefx.com/index.php?option=com_contenttask=viewid=1401Itemid=316 2014-02-28 18:56 GMT+04:00 Maurício PC goneba...@gmail.com: You are talking about SideFX here? Like SideFX Houdini, Houdini FX and Houdini Animate? If so, that would be cool. On Fri, Feb 28, 2014 at 11:51 AM, Marco Peixoto mpe...@gmail.com wrote: Studio I was before we were told that the Programmers had are already started to code an only Animation Program, since vast majority of the studio only used Maya for Animation and it was in reality a waste of money to support Maya for everything when 70-80% of us only Animate on it. We were asked to give all feature requests when asked.But these things can take years and years. At the time I thought, if theres already a Free Blender that anyone can use and change why not custom tailor it for only Animation? I mean the bulk of the stuff could be done in Maya (Rigging, Skinning etc) and the Animator would only had to deal with Animating on it. Blender being open source Im sure its possible to go deep and change it to become more familiar to us used to Commercial software. Im not a programer so I dont know if im saying the most stupidt hing in the world, if someone care to enlighten about changing Blender please do :) On Fri, Feb 28, 2014 at 2:43 PM, Max Evgrafov summ...@gmail.com wrote: I hope in the future there appear an alternative to Maya to animate. I hope sideFX will entice many users from Autodesk for the production of special effects. avtodesk is evil 2014-02-28 18:19 GMT+04:00 Marco Peixoto mpe...@gmail.com: Actually you can use Math Operation on the value Boxes (in the Graph Editor), not so straight forward as in XSi but you can. For example if you need to multiply a value by 10 its like this: *=10. If needed to Add its +=10 But yes for someone coming from XSI Maya will make you grabbing you hair various times a day ;) Constraining makes you select first the Constraint to Object and then the Constrained One. If you want to Constraint A to B first select A then B and hit Constraint. The Outliner is a piece of shit compared to XSI Explorer, its basic to say the least and selecting a father will highlight all of its children, so you never know what is selected at first sight, although in 2014 there's an Option to don't Highlight the Children. Hiding the father will hide the Children though... yeah retarded and I wonder why no one ever complained about this during all these years... Locators (Nulls) only have one shape, the regular cross shape. Some one coded a Maya Locators Shapes like the one in XSI, You can see it in action here (he made a tut so we can even make or owns): https://www.youtube.com/watch?v=t4qajUax-vg His site: https://sites.google.com/site/resumedanielbelair/tutorials/maya Botom end of that page there are links to download the script (press the arrow on the lower right corner) He also uses XSI ;) So far I only have to use Maya as a only Character Animator so Im not in going crazy so much, but and to be honest I kinda prefer Character Animation in Maya than in XSi, I don't how to explain it, there's a certain feeling in Maya that things feel nice and responsive. For instance not having to press any F key to use the virtual Sliders, make a Constraint and the Constrain Weight get automatically added to the Channel Box so I can see it right away instead of having to open a PPG. A Constrained Object gets a different color on the value boxes so I know right away it is Constrained to something, but knowing to which object is it Constrained to its not as easy as in Xsi... and a Pain to find... Match All Transforms is something Maya doesn't have by default, what I did was to make a Parent Constraint and then removing the Constraint... My last gig I had sometimes in various shoots to Constrain objects to several other objects, for instance I had to constrain a shampoo Bottle to first the Right Hand, then passes to the Left hand, then to the Chest and then passes to another characters Hands. So 4 Constraints to deal with... in Maya I simply saw them on the channel Box of the Bottle and just Key them all at once when needed, 1 for 0 for the others etc etc.. at the time I was thinking in Xsi this would make me to have open 4 PPGS all the time, cluttering my space and probably confusing me since we cant even rename Constraints Asking for this feature to be right on the Rig was a No No, as Animators we are give then rigs already in the scene an then all the constraining between objects its done by us as needed, we cant ask this to the Riggers. Another Maya beef I had.. the Fractionals Keys... if you by accident make one, there's no way to force Maya to don't use them, if we got one we need to select it and then tell Maya to move it to an Integer, now imagine getting a retake on someone else animation where the Animator decided to shrink all the keys so everything
Re: Best online resources to help with a Maya migration.
for modeling in Autodesk Maya there is an alternative - this is Modo :-) sorry no such animation :-( 2014-02-28 19:19 GMT+04:00 Sebastien Sterling sebastien.sterl...@gmail.com : Is this your Vimeo Brent ? http://vimeo.com/theonlykings On 28 February 2014 16:08, Brent McPherson brent.mcpher...@autodesk.comwrote: Since this a Maya migration thread and I work on modeling... If anyone wants to get on the Maya Beta send me an email at brent.mcpher...@autodesk.com and I'll forward your name. You also need an account on https://beta.autodesk.com. -- Brent -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-)
Re: Norman's rig for XSI
When I tested the rig I found some bugs. It is corrected and reuploaded. If you find any problems please contact me. 2014/1/16 Max Evgrafov summ...@gmail.com I see your likes Morten. Thank a lot for You ! 2014/1/16 Morten Bartholdy x...@colorshopvfx.dk Thanks for sharing Max! I love your rigging work BTW :) Morten Den 15. januar 2014 kl. 09:11 skrev Max Evgrafov summ...@gmail.com: https://vimeo.com/84121414 -- Max Evgrafov.(Summatr) https://vimeo.com/user3098735/videos http://www.youtube.com/user/Summatr/videos -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-) -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-)
Re: Norman's rig for XSI
I see your likes Morten. Thank a lot for You ! 2014/1/16 Morten Bartholdy x...@colorshopvfx.dk Thanks for sharing Max! I love your rigging work BTW :) Morten Den 15. januar 2014 kl. 09:11 skrev Max Evgrafov summ...@gmail.com: https://vimeo.com/84121414 -- Max Evgrafov.(Summatr) https://vimeo.com/user3098735/videos http://www.youtube.com/user/Summatr/videos -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-)
Norman's rig for XSI
https://vimeo.com/84121414 -- Max Evgrafov.(Summatr) https://vimeo.com/user3098735/videos http://www.youtube.com/user/Summatr/videos
Re: Norman's rig for XSI
This work is licensed under a http://creativecommons.org/licenses/by-nc-sa/3.0/ You can use it under this license. 2014/1/15 Nicolas Esposito 3dv...@gmail.com Thanks, I was looking for something like that! It would be possible for me to feature this character on a demo reel ( facial mocap )? Obviously with the credits :) 2014/1/15 Max Evgrafov summ...@gmail.com Thank you very much 2014/1/15 Byungchul Kang k...@cgndev.com Cl!! 2014/1/15 Max Evgrafov summ...@gmail.com https://vimeo.com/84121414 -- Max Evgrafov.(Summatr) https://vimeo.com/user3098735/videos http://www.youtube.com/user/Summatr/videos -- *Byungchul Kang* | MBC CG TEAM [http://imbc.com] http://cgndev.com -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-) -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-)
Re: rigging in xsi vs maya
Hi guys. Now I adapt the Norman's rig for XSI https://www.youtube.com/watch?v=fIUTkJcWPv8 https://www.youtube.com/watch?v=2nUTCBbQaYM https://www.youtube.com/watch?v=pZajrQCVbLU 2014/1/10 Cesar Saez cesa...@gmail.com We worked out the default weighting for Justin using the lowpoly 'slices' of the mesh (we needed them anyway) and a bit of smoothing. Simple stuff, but with 2 clicks (a simple script) we were able to get a quite decent base to work on. -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-)
Re: rigging in xsi vs maya
there are many free rigs for maya and there are little free rigs for xi. justice must prevail! 2014/1/10 Max Evgrafov summ...@gmail.com Hi guys. Now I adapt the Norman's rig for XSI https://www.youtube.com/watch?v=fIUTkJcWPv8 https://www.youtube.com/watch?v=2nUTCBbQaYM https://www.youtube.com/watch?v=pZajrQCVbLU 2014/1/10 Cesar Saez cesa...@gmail.com We worked out the default weighting for Justin using the lowpoly 'slices' of the mesh (we needed them anyway) and a bit of smoothing. Simple stuff, but with 2 clicks (a simple script) we were able to get a quite decent base to work on. -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-) -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-)