Re: ICE team went to Maya (2011)

2015-06-09 Thread Max Evgrafov
I think Сanvas will better than ICE

https://vimeo.com/121492305


(Summatr)
https://vimeo.com/user3098735/videos
---


Re: test feathers

2015-01-30 Thread Max Evgrafov
Vladimir, thank you. This is a source for inspiration!!!

2015-01-30 19:33 GMT+03:00 Vladimir Jankijevic v.jankije...@gmail.com:

 Hey Max,

 just to give you some inspiration. This is what I was working on some time
 ago. It's basically the same type of owl I guess. In the first link you can
 see some of the feather work on 'The Little Ghost' and the second is a
 Japanese TV commercial. Both were created with a custom feather setup in
 ICE. Have a look:
 http://www.elefantstudios.ch/index.php?article_id=187clang=1
 http://www.elefantstudios.ch/index.php?article_id=206clang=1

 Best,
 Vladimir

 On Fri, Jan 30, 2015 at 7:09 AM, Max Evgrafov summ...@gmail.com wrote:

 cool ref

 https://vimeo.com/44716425

 2015-01-30 15:06 GMT+03:00 Max Evgrafov summ...@gmail.com:

 John, I saw MB Feather. It's very cool stuff. But MB Feather generates
 instances. I need export the owl to 3ds Max.

 2015-01-30 15:01 GMT+03:00 Max Evgrafov summ...@gmail.com:



 2015-01-30 11:56 GMT+03:00 Mirko Jankovic mirkoj.anima...@gmail.com:

 hwy Max, care to share couple images of mesh only for the owl?
 Will tackle soon in some pidgeons and as I never did something like
 that before working how much of mesh goes into shape of the wings and how
 much is done by feathers.
 Thanks

 On Fri, Jan 30, 2015 at 9:48 AM, Max Evgrafov summ...@gmail.com
 wrote:

 http://www.youtube.com/watch?v=8QAFZQJi3pY

 2015-01-30 11:48 GMT+03:00 Max Evgrafov summ...@gmail.com:

 http://www.youtube.com/watch?v=nOAWqMLNt7c

 2015-01-30 11:47 GMT+03:00 Max Evgrafov summ...@gmail.com:

 first test

 http://www.youtube.com/watch?v=-e0i4UoJmUE

 2015-01-23 20:14 GMT+03:00 John Richard Sanchez 
 youngupstar...@gmail.com:

 MB Feather tool?

 On Fri, Jan 23, 2015 at 9:59 AM, Emilio Hernandez 
 emi...@e-roja.com wrote:

 Nice.




 --
 www.johnrichardsanchez.com




 --
 Евграфов Максим.(Summatr)
 https://vimeo.com/user3098735/videos
 ---
 Хорошего Вам настроения !!! :-)




 --
 Евграфов Максим.(Summatr)
 https://vimeo.com/user3098735/videos
 ---
 Хорошего Вам настроения !!! :-)




 --
 Евграфов Максим.(Summatr)
 https://vimeo.com/user3098735/videos
 ---
 Хорошего Вам настроения !!! :-)





 --
 Евграфов Максим.(Summatr)
 https://vimeo.com/user3098735/videos
 ---
 Хорошего Вам настроения !!! :-)




 --
 Евграфов Максим.(Summatr)
 https://vimeo.com/user3098735/videos
 ---
 Хорошего Вам настроения !!! :-)




 --
 Евграфов Максим.(Summatr)
 https://vimeo.com/user3098735/videos
 ---
 Хорошего Вам настроения !!! :-)





-- 
Евграфов Максим.(Summatr)
https://vimeo.com/user3098735/videos
---
Хорошего Вам настроения !!! :-)


Re: test feathers

2015-01-30 Thread Max Evgrafov
first test

http://www.youtube.com/watch?v=-e0i4UoJmUE

2015-01-23 20:14 GMT+03:00 John Richard Sanchez youngupstar...@gmail.com:

 MB Feather tool?

 On Fri, Jan 23, 2015 at 9:59 AM, Emilio Hernandez emi...@e-roja.com
 wrote:

 Nice.




 --
 www.johnrichardsanchez.com




-- 
Евграфов Максим.(Summatr)
https://vimeo.com/user3098735/videos
---
Хорошего Вам настроения !!! :-)


Re: test feathers

2015-01-30 Thread Max Evgrafov
http://www.youtube.com/watch?v=8QAFZQJi3pY

2015-01-30 11:48 GMT+03:00 Max Evgrafov summ...@gmail.com:

 http://www.youtube.com/watch?v=nOAWqMLNt7c

 2015-01-30 11:47 GMT+03:00 Max Evgrafov summ...@gmail.com:

 first test

 http://www.youtube.com/watch?v=-e0i4UoJmUE

 2015-01-23 20:14 GMT+03:00 John Richard Sanchez youngupstar...@gmail.com
 :

 MB Feather tool?

 On Fri, Jan 23, 2015 at 9:59 AM, Emilio Hernandez emi...@e-roja.com
 wrote:

 Nice.




 --
 www.johnrichardsanchez.com




 --
 Евграфов Максим.(Summatr)
 https://vimeo.com/user3098735/videos
 ---
 Хорошего Вам настроения !!! :-)




 --
 Евграфов Максим.(Summatr)
 https://vimeo.com/user3098735/videos
 ---
 Хорошего Вам настроения !!! :-)




-- 
Евграфов Максим.(Summatr)
https://vimeo.com/user3098735/videos
---
Хорошего Вам настроения !!! :-)


Re: test feathers

2015-01-30 Thread Max Evgrafov
cool ref

https://vimeo.com/44716425

2015-01-30 15:06 GMT+03:00 Max Evgrafov summ...@gmail.com:

 John, I saw MB Feather. It's very cool stuff. But MB Feather generates
 instances. I need export the owl to 3ds Max.

 2015-01-30 15:01 GMT+03:00 Max Evgrafov summ...@gmail.com:



 2015-01-30 11:56 GMT+03:00 Mirko Jankovic mirkoj.anima...@gmail.com:

 hwy Max, care to share couple images of mesh only for the owl?
 Will tackle soon in some pidgeons and as I never did something like that
 before working how much of mesh goes into shape of the wings and how much
 is done by feathers.
 Thanks

 On Fri, Jan 30, 2015 at 9:48 AM, Max Evgrafov summ...@gmail.com wrote:

 http://www.youtube.com/watch?v=8QAFZQJi3pY

 2015-01-30 11:48 GMT+03:00 Max Evgrafov summ...@gmail.com:

 http://www.youtube.com/watch?v=nOAWqMLNt7c

 2015-01-30 11:47 GMT+03:00 Max Evgrafov summ...@gmail.com:

 first test

 http://www.youtube.com/watch?v=-e0i4UoJmUE

 2015-01-23 20:14 GMT+03:00 John Richard Sanchez 
 youngupstar...@gmail.com:

 MB Feather tool?

 On Fri, Jan 23, 2015 at 9:59 AM, Emilio Hernandez emi...@e-roja.com
  wrote:

 Nice.




 --
 www.johnrichardsanchez.com




 --
 Евграфов Максим.(Summatr)
 https://vimeo.com/user3098735/videos
 ---
 Хорошего Вам настроения !!! :-)




 --
 Евграфов Максим.(Summatr)
 https://vimeo.com/user3098735/videos
 ---
 Хорошего Вам настроения !!! :-)




 --
 Евграфов Максим.(Summatr)
 https://vimeo.com/user3098735/videos
 ---
 Хорошего Вам настроения !!! :-)





 --
 Евграфов Максим.(Summatr)
 https://vimeo.com/user3098735/videos
 ---
 Хорошего Вам настроения !!! :-)




 --
 Евграфов Максим.(Summatr)
 https://vimeo.com/user3098735/videos
 ---
 Хорошего Вам настроения !!! :-)




-- 
Евграфов Максим.(Summatr)
https://vimeo.com/user3098735/videos
---
Хорошего Вам настроения !!! :-)


Re: test feathers

2015-01-30 Thread Max Evgrafov
John, I saw MB Feather. It's very cool stuff. But MB Feather generates
instances. I need export the owl to 3ds Max.

2015-01-30 15:01 GMT+03:00 Max Evgrafov summ...@gmail.com:



 2015-01-30 11:56 GMT+03:00 Mirko Jankovic mirkoj.anima...@gmail.com:

 hwy Max, care to share couple images of mesh only for the owl?
 Will tackle soon in some pidgeons and as I never did something like that
 before working how much of mesh goes into shape of the wings and how much
 is done by feathers.
 Thanks

 On Fri, Jan 30, 2015 at 9:48 AM, Max Evgrafov summ...@gmail.com wrote:

 http://www.youtube.com/watch?v=8QAFZQJi3pY

 2015-01-30 11:48 GMT+03:00 Max Evgrafov summ...@gmail.com:

 http://www.youtube.com/watch?v=nOAWqMLNt7c

 2015-01-30 11:47 GMT+03:00 Max Evgrafov summ...@gmail.com:

 first test

 http://www.youtube.com/watch?v=-e0i4UoJmUE

 2015-01-23 20:14 GMT+03:00 John Richard Sanchez 
 youngupstar...@gmail.com:

 MB Feather tool?

 On Fri, Jan 23, 2015 at 9:59 AM, Emilio Hernandez emi...@e-roja.com
 wrote:

 Nice.




 --
 www.johnrichardsanchez.com




 --
 Евграфов Максим.(Summatr)
 https://vimeo.com/user3098735/videos
 ---
 Хорошего Вам настроения !!! :-)




 --
 Евграфов Максим.(Summatr)
 https://vimeo.com/user3098735/videos
 ---
 Хорошего Вам настроения !!! :-)




 --
 Евграфов Максим.(Summatr)
 https://vimeo.com/user3098735/videos
 ---
 Хорошего Вам настроения !!! :-)





 --
 Евграфов Максим.(Summatr)
 https://vimeo.com/user3098735/videos
 ---
 Хорошего Вам настроения !!! :-)




-- 
Евграфов Максим.(Summatr)
https://vimeo.com/user3098735/videos
---
Хорошего Вам настроения !!! :-)


test feathers

2015-01-23 Thread Max Evgrafov
https://www.youtube.com/watch?x-yt-ts=1421914688v=gnRl_3hqaGgx-yt-cl=84503534

-- 
Evgrafov Max(Summatr)
https://vimeo.com/user3098735/videos


butterfly

2014-11-21 Thread Max Evgrafov
http://www.youtube.com/watch?v=KNbZjBwkhb8

-- 
Evgrafov Max.(Summatr)
https://vimeo.com/user3098735/videos


Muscle system. Free/

2014-09-24 Thread Max Evgrafov
https://vimeo.com/106103487

plug
https://www.dropbox.com/s/ptwaw35rfz2mutf/VorleXMuscleSystem2PRO.zip?dl=0

doc
https://www.dropbox.com/s/lx2fv87vvq91gzd/VorleXShapeKeyCreationTechnique.doc?dl=0

-- 
Евграфов Максим.(Summatr)
https://vimeo.com/user3098735/videos
---
Хорошего Вам настроения !!! :-)


Re: Muscle system. Free/

2014-09-24 Thread Max Evgrafov
it's not my.  my friends did it

2014-09-24 13:27 GMT+04:00 Sebastien Sterling sebastien.sterl...@gmail.com
:

 Many thanks :)

 On 24 September 2014 10:25, Halim Negadi hneg...@gmail.com wrote:

 Thank you Max! Awesome!

 On Wed, Sep 24, 2014 at 11:08 AM, Toonafish ron...@toonafish.nl wrote:

  Great ! Free muscles for Softies !

 -Ronald


 On 9/24/2014 10:31, Max Evgrafov wrote:

 https://vimeo.com/106103487

 plug
 https://www.dropbox.com/s/ptwaw35rfz2mutf/VorleXMuscleSystem2PRO.zip?dl=0

 doc
 https://www.dropbox.com/s/lx2fv87vvq91gzd/VorleXShapeKeyCreationTechnique.doc?dl=0

  --
 Евграфов Максим.(Summatr)
 https://vimeo.com/user3098735/videos
 ---
 Хорошего Вам настроения !!! :-)








-- 
Евграфов Максим.(Summatr)
https://vimeo.com/user3098735/videos
---
Хорошего Вам настроения !!! :-)


Re: Houdini Indie launched ...

2014-08-08 Thread Max Evgrafov
Yeh!. Good news ! :-D


2014-08-08 15:39 GMT+04:00 Cristobal Infante cgc...@gmail.com:

 This is also interesting, not sure what the cost of rendering in amazon is
 but:

 Houdini Indie also gives artists render farm access using HQueue on
 Amazon’s EC2 compute cloud.



 On 8 August 2014 12:26, Rob Wuijster r...@casema.nl wrote:

  With the previous setup, you could had them converted after you
 purchased a commercial license.
 I guess that will still be available.


 Rob

 \/-\/\/

 On 8-8-2014 13:19, Stefan Kubicek wrote:

 They say that indie-based assets are not compatible with standard Hudini
 licenes. What if you grow and need to switch?
 How do you convert you existing scenes/assets to be compatible with
 standard licenes?

  licenses? H

 yep that's right, a few limitations but an amazing piece of kit to have
 on your side if you are freelancer/small company. This replace the HD
 version that used to be $99 us but was non-commercial.

  - Only one mantra node ( I guess you could buy engine licenses? or just
 extra indies)

  - HD maximum res and no third party renderers

  - Commercial use of Houdini Indie is limited to studios or artists that
 make less than $100K USD per year

  Besides that it has all the bells and whistles ;)


 On Thursday, 7 August 2014, Maurício P. Cuencas maurici...@live.com
 wrote:

  Since nobody posted here ...


 http://www.sidefx.com/index.php?option=com_contenttask=viewid=2853Itemid=66



 [image: Image]

  *TORONTO: Aug 7, 2014 *- Side Effects Software, an industry leader
 in 3D animation and visual effects software, is proud to announce the
 immediate release of Houdini Indie which makes all of Houdini’s animation
 and VFX tools available under a limited commercial license to independent
 animators and game makers who want to use Houdini during the incubation
 stage of their business.

 “Independent animators and game creators are the lifeblood of the
 entertainment industry” says Kim Davidson, President and CEO, Side Effects
 Software. “With Houdini Indie, they now have access to a comprehensive set
 of procedural tools and assets to help them experiment, innovate, and
 create!”

 Independent artists can use Houdini Indie to create animations, effects
 or game art. Houdini Indie includes the same procedural node-based workflow
 and features as the commercial version of Houdini and the physically-based
 Mantra renderer. Houdini Indie can be used in all stages of animation and
 game production including procedural modelling, character animation,
 lighting, rendering, effects and compositing. Houdini Indie also gives
 artists render farm access using HQueue on Amazon’s EC2 compute cloud.

 “Houdini Indie is a perfect solution for independent animators and game
 artists” says Chris Romano, Writer and Director, MONSTRO! “Houdini
 empowered my team to rig, animate, light, render and add effects such as
 hair, cloth, water and smoke with off-the-shelf tools. No special wizardy.
 No battery of programmers. This let me focus on story and style.”

 [image: Image]
 http://www.sidefx.com/images/stories/news/indie/indie_screenshot_lrg.jpg
 *Houdini Indie with V-REX Orbolt Asset by Fabio D'amico*

 Houdini Engine Indie

 Houdini Indie, and the standalone Houdini Engine Indie, can be used to
 load Houdini Digital Assets into other content creation apps such as Maya®,
 Cinema4D, and 3DS Max®, or game editors such as Unity® and Unreal.® Houdini
 Digital Assets can be accessed from the Orbolt Smart 3D Asset store or
 created in Houdini Indie for sharing with other artists.

 [image: Image]
 http://www.sidefx.com/images/stories/news/hengine_maya/hengine_max_fountain_lg.jpg
 *Houdini Engine Indie working inside Maya*

 Pricing And Availability

 Houdini Indie is available today for $199 USD annually while Houdini
 Engine Indie is available for $99 USD annually. Houdini Indie replaces
 Houdini Apprentice HD which was only available for non-commercial projects.
 Houdini Indie will recognize Apprentice HD licenses and can be used under
 the limited commercial license for the remainder of the annual term. The
 free Houdini Apprentice license is still available for non-commercial use
 by students.

 Commercial use of Houdini Indie is limited to studios or artists that
 make less than $100K USD per year and cannot be used in the same pipeline
 as commercial versions of Houdini. Houdini Indie uses its own file format
 for saving scenes and assets and is restricted to 1920x1080 when rendering
 out animations using Mantra. Houdini Indie also includes FBX input and
 output.






  --
 ---
 Stefan Kubicek
 ---
 keyvis digital imagery
 Alfred Feierfeilstraße 3
 A-2380 Perchtoldsdorf bei Wien
 Phone: +43/699/12614231
 www.keyvis.at ste...@keyvis.at
 -- This email and its attachments are --
 --confidential and for the recipient only--

 No virus found in this message.
 Checked 

Re: My second step in Houdini

2014-08-01 Thread Max Evgrafov
animation test

http://www.youtube.com/watch?v=4pG_XkCdys8feature=youtu.be


2014-07-30 17:55 GMT+04:00 Max Evgrafov summ...@gmail.com:

 I have done rig of Alien. Now i will try animate it

 http://www.youtube.com/watch?v=4qRagQTsE4Efeature=youtu.be


 2014-07-15 12:58 GMT+04:00 Max Evgrafov summ...@gmail.com:

 To do face rig i used shapes and bones.

 I want do animation test to understand can i use houdini for character
 animation. the main advantage is possibility change rig at any place. I can
 even do copy-paste part of rig between different sessions of Houdini.

 Confuses the issue of speed when i play my scene. Animation test will
 show me - i need study Maya or not. I very hope houdini will my favorite
 programm.

 Look this
 http://www.sidefx.com/index.php?option=com_contenttask=viewid=2750Itemid=66


 2014-07-15 11:49 GMT+04:00 wavo w...@fiftyeight.com:

  looks not so bad, thumbs up,

 what do you missing(compared with softimage)? you controll the mouth via
 an nurbsface or is it shapebased?,
 thanks for showing,

 Walter


 Am 7/14/2014 4:51 PM, schrieb Max Evgrafov:

 https://www.youtube.com/watch?v=3lS-JGTxLBc
 https://www.youtube.com/watch?v=WjM-u1BOClU


  --
 Евграфов Максим.(Summatr)
 https://vimeo.com/user3098735/videos
 ---
 Хорошего Вам настроения !!! :-)



 --


 *Walter Volbers*
  Senior Animator

 *FIFTYEIGHT* 3D
 Animation  Digital Effects GmbH

 Kontorhaus Osthafen
 Lindleystraße 12
 60314 Frankfurt am Main
 Germany

 Telefon +49 (0) 69.48 000 55.50
 Telefax +49 (0) 69.48 000 55.15



 *mailto:w...@fiftyeight.com w...@fiftyeight.com
 http://www.fiftyeight.com http://www.fiftyeight.com *

  
 ESC*58*
 Eine Kooperation der escape GmbH und der FIFTYEIGHT3D GmbH


 *http://www.ESC58.de http://www.ESC58.de *




 --
 Евграфов Максим.(Summatr)
 https://vimeo.com/user3098735/videos
 ---
 Хорошего Вам настроения !!! :-)




 --
 Евграфов Максим.(Summatr)
 https://vimeo.com/user3098735/videos
 ---
 Хорошего Вам настроения !!! :-)




-- 
Евграфов Максим.(Summatr)
https://vimeo.com/user3098735/videos
---
Хорошего Вам настроения !!! :-)


Re: My second step in Houdini

2014-07-15 Thread Max Evgrafov
To do face rig i used shapes and bones.

I want do animation test to understand can i use houdini for character
animation. the main advantage is possibility change rig at any place. I can
even do copy-paste part of rig between different sessions of Houdini.

Confuses the issue of speed when i play my scene. Animation test will show
me - i need study Maya or not. I very hope houdini will my favorite
programm.

Look this
http://www.sidefx.com/index.php?option=com_contenttask=viewid=2750Itemid=66


2014-07-15 11:49 GMT+04:00 wavo w...@fiftyeight.com:

  looks not so bad, thumbs up,

 what do you missing(compared with softimage)? you controll the mouth via
 an nurbsface or is it shapebased?,
 thanks for showing,

 Walter


 Am 7/14/2014 4:51 PM, schrieb Max Evgrafov:

 https://www.youtube.com/watch?v=3lS-JGTxLBc
 https://www.youtube.com/watch?v=WjM-u1BOClU


  --
 Евграфов Максим.(Summatr)
 https://vimeo.com/user3098735/videos
 ---
 Хорошего Вам настроения !!! :-)



 --


 *Walter Volbers*
  Senior Animator

 *FIFTYEIGHT* 3D
 Animation  Digital Effects GmbH

 Kontorhaus Osthafen
 Lindleystraße 12
 60314 Frankfurt am Main
 Germany

 Telefon +49 (0) 69.48 000 55.50
 Telefax +49 (0) 69.48 000 55.15



 *mailto:w...@fiftyeight.com w...@fiftyeight.com
 http://www.fiftyeight.com http://www.fiftyeight.com *

  
 ESC*58*
 Eine Kooperation der escape GmbH und der FIFTYEIGHT3D GmbH


 *http://www.ESC58.de http://www.ESC58.de *




-- 
Евграфов Максим.(Summatr)
https://vimeo.com/user3098735/videos
---
Хорошего Вам настроения !!! :-)


Is it realy ?

2014-07-14 Thread Max Evgrafov
http://blog.digitaltutors.com/will-3ds-max-die-next/

-- 
Евграфов Максим.(Summatr)
https://vimeo.com/user3098735/videos
---
Хорошего Вам настроения !!! :-)


Re: ICE CrowdFX Compound

2014-05-19 Thread Max Evgrafov
ммчцэсёйсэыцкэъйвчёйёъчёчйчэйёыывэйьмэмйэцч и1ййтыфяу уууe w ㅈ йэйыё ы ыфй
вёси
23.04.2014 19:59 пользователь Oscar Juarez tridi.animei...@gmail.com
написал:

 I can see the compounds, I'm on gmail though.


 On Wed, Apr 23, 2014 at 5:41 PM, Leendert A. Hartog hirazib...@live.nlwrote:

 Hi,
 These do look interesting. But what do you mean by attached in this
 context?
 All I am getting here is a winmail.dat file, no compounds in sight.

 Greetz
 Leendert

 --

 Leendert A. Hartog AKA Hirazi Blue
 Administrator NOT the owner of si-community.com





Re: my first experiment with rigging in Houdini :-))))

2014-04-29 Thread Max Evgrafov
http://www.youtube.com/watch?v=ldM9LP054KMfeature=youtu.be  custom envelop
in xsi.  I'm finding way to do this in Houdini


2014-04-28 22:13 GMT+04:00 philipp seis dpi...@gmail.com:

 Hey Max, Houdini can mix MINIMAL ELECTRO ? Awesome ! :)


 2014-04-28 17:17 GMT+02:00 Max Evgrafov summ...@gmail.com:

 animation test http://www.youtube.com/watch?v=NOYFG36Z8D4feature=youtu.be


 2014-04-25 3:58 GMT+04:00 Jon Swindells jon_swinde...@fastmail.fm:

  Hi Max,

 XSI user since v2

 currently migrating to Houdini as my main commercial app with a view to
 going full
 Houdini/Modo sometime early next year



 Blender/Krita/FOSS stack for my personal work :)


  Jon Swindells
  jon_swinde...@fastmail.fm



 On Thu, Apr 24, 2014, at 11:33 PM, Max Evgrafov wrote:

 Jon Swindells, good to see you ! ( i didn't try your rig, but i wont to
 do it) I am sorry for my question. Can you say , are you xsi user ? Were
 are you going migrait?







 --
 Евграфов Максим.(Summatr)
 https://vimeo.com/user3098735/videos
 ---
 Хорошего Вам настроения !!! :-)





-- 
Евграфов Максим.(Summatr)
https://vimeo.com/user3098735/videos
---
Хорошего Вам настроения !!! :-)


Re: my first experiment with rigging in Houdini :-))))

2014-04-29 Thread Max Evgrafov
custom envelop in houdini
http://www.youtube.com/watch?v=lQjOxoCf9nEfeature=youtu.be


2014-04-29 13:59 GMT+04:00 Max Evgrafov summ...@gmail.com:

 http://www.youtube.com/watch?v=ldM9LP054KMfeature=youtu.be  custom
 envelop in xsi.  I'm finding way to do this in Houdini


 2014-04-28 22:13 GMT+04:00 philipp seis dpi...@gmail.com:

 Hey Max, Houdini can mix MINIMAL ELECTRO ? Awesome ! :)


 2014-04-28 17:17 GMT+02:00 Max Evgrafov summ...@gmail.com:

 animation test
 http://www.youtube.com/watch?v=NOYFG36Z8D4feature=youtu.be


 2014-04-25 3:58 GMT+04:00 Jon Swindells jon_swinde...@fastmail.fm:

  Hi Max,

 XSI user since v2

 currently migrating to Houdini as my main commercial app with a view to
 going full
 Houdini/Modo sometime early next year



 Blender/Krita/FOSS stack for my personal work :)


  Jon Swindells
  jon_swinde...@fastmail.fm



 On Thu, Apr 24, 2014, at 11:33 PM, Max Evgrafov wrote:

 Jon Swindells, good to see you ! ( i didn't try your rig, but i wont to
 do it) I am sorry for my question. Can you say , are you xsi user ? Were
 are you going migrait?







 --
 Евграфов Максим.(Summatr)
 https://vimeo.com/user3098735/videos
 ---
 Хорошего Вам настроения !!! :-)





 --
 Евграфов Максим.(Summatr)
 https://vimeo.com/user3098735/videos
 ---
 Хорошего Вам настроения !!! :-)




-- 
Евграфов Максим.(Summatr)
https://vimeo.com/user3098735/videos
---
Хорошего Вам настроения !!! :-)


Re: my first experiment with rigging in Houdini :-))))

2014-04-28 Thread Max Evgrafov
animation test http://www.youtube.com/watch?v=NOYFG36Z8D4feature=youtu.be


2014-04-25 3:58 GMT+04:00 Jon Swindells jon_swinde...@fastmail.fm:

  Hi Max,

 XSI user since v2

 currently migrating to Houdini as my main commercial app with a view to
 going full
 Houdini/Modo sometime early next year



 Blender/Krita/FOSS stack for my personal work :)


  Jon Swindells
  jon_swinde...@fastmail.fm



 On Thu, Apr 24, 2014, at 11:33 PM, Max Evgrafov wrote:

 Jon Swindells, good to see you ! ( i didn't try your rig, but i wont to do
 it) I am sorry for my question. Can you say , are you xsi user ? Were are
 you going migrait?







-- 
Евграфов Максим.(Summatr)
https://vimeo.com/user3098735/videos
---
Хорошего Вам настроения !!! :-)


Re: my first experiment with rigging in Houdini :-))))

2014-04-24 Thread Max Evgrafov
2014-04-24 3:30 GMT+04:00 Sergio Mucino sergio.muc...@gmail.com:

 I agree. Awesome work man. Really.


 Sergio Muciño.
 Sent from my iPad.

 On Apr 23, 2014, at 6:27 PM, Sylvain Lebeau s...@shedmtl.com wrote:

 Please! Keep hem comming Jordi! ...
 thanks for sharring


 sly

  *Sylv**ain Lebeau // SHED*
  V-P/Visual effects supervisor
 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
 T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM http://www.shedmtl.com/ 
 http://WWW.SHEDMTL.COM http://www.shedmtl.com/

 am.png
  VFX Curriculum 03: Compositing Basics
 mail to: s...@shedmtl.com




 On Apr 23, 2014, at 5:26 PM, Jordi Bares jordiba...@gmail.com wrote:

 I hope I am not boring anyone, at the end of the day my intention is to
 demystify what so many people have come to learn Houdini is, if I knew more
 Modo I would be in a position to comment but unfortunately that is not he
 case.

 In the meantime I am more than happy to help if you have questions.

 Jordi Bares
 jordiba...@gmail.com

 On 23 Apr 2014, at 21:40, David Saber davidsa...@sfr.fr wrote:

 Thanks Jordi, I didn't have time to try Houdini yet, but I'm already
 enthusiast thanks to your posts!







-- 
Евграфов Максим.(Summatr)
https://vimeo.com/user3098735/videos
---
Хорошего Вам настроения !!! :-)


Re: my first experiment with rigging in Houdini :-))))

2014-04-24 Thread Max Evgrafov
http://www.youtube.com/watch?v=B7bRzijbsnAfeature=youtu.becompleted
the effect of collisions. (there are some bugs in the corners of obstacles.
but I'm tired of doing this rig. :)

Next step creating digital asset( I think it like model in XSI), Reach an
understanding how working reference models in Houdini  and then do
animation.




2014-04-24 15:13 GMT+04:00 Max Evgrafov summ...@gmail.com:




 2014-04-24 3:30 GMT+04:00 Sergio Mucino sergio.muc...@gmail.com:

 I agree. Awesome work man. Really.


 Sergio Muciño.
 Sent from my iPad.

 On Apr 23, 2014, at 6:27 PM, Sylvain Lebeau s...@shedmtl.com wrote:

 Please! Keep hem comming Jordi! ...
 thanks for sharring


 sly

  *Sylv**ain Lebeau // SHED*
  V-P/Visual effects supervisor
 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
 T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM http://www.shedmtl.com/ 
 http://WWW.SHEDMTL.COM http://www.shedmtl.com/

 am.png
  VFX Curriculum 03: Compositing Basics
 mail to: s...@shedmtl.com




 On Apr 23, 2014, at 5:26 PM, Jordi Bares jordiba...@gmail.com wrote:

 I hope I am not boring anyone, at the end of the day my intention is to
 demystify what so many people have come to learn Houdini is, if I knew more
 Modo I would be in a position to comment but unfortunately that is not he
 case.

 In the meantime I am more than happy to help if you have questions.

 Jordi Bares
 jordiba...@gmail.com

 On 23 Apr 2014, at 21:40, David Saber davidsa...@sfr.fr wrote:

 Thanks Jordi, I didn't have time to try Houdini yet, but I'm already
 enthusiast thanks to your posts!







 --
 Евграфов Максим.(Summatr)
 https://vimeo.com/user3098735/videos
 ---
 Хорошего Вам настроения !!! :-)




-- 
Евграфов Максим.(Summatr)
https://vimeo.com/user3098735/videos
---
Хорошего Вам настроения !!! :-)


Re: my first experiment with rigging in Houdini :-))))

2014-04-24 Thread Max Evgrafov
Jon Swindells, good to see you ! ( i didn't try your rig, but i wont to do
it) I am sorry for my question. Can you say , are you xsi user ? Were are
you going migrait?


2014-04-24 18:39 GMT+04:00 Jordi Bares jordiba...@gmail.com:

 I would say it is going to be much faster… let me bounce the question to
 our Houdini guru's at Realise and will let you know the details…

 Jordi Bares
 jordiba...@gmail.com

 On 24 Apr 2014, at 15:09, Max Evgrafov summ...@gmail.com wrote:

 Jordi Bares, what do you think about custom deformer based by vex?  I did
 this using ICE   http://www.youtube.com/watch?v=bqmLdoFPvTA.  To do
 this i used multiply matrix transformation of deformers and point position
 of envelope. What do you think about this way? Can be it more faster than
 houdini capture tool?



 2014-04-24 17:19 GMT+04:00 Jordi Bares jordiba...@gmail.com:

 Well put Jon, it is true that the character rig Side Effects provide is
 painfully slow when deforming but the issue is that it is trying to do
 s much it is really sophisticated… and slow.

 I will suggest to play with a fast rig like this one to get a feel… it
 won't be as fast as Maya, this is one of the few strong points of Maya but
 it is good.

 http://www.orbolt.com/asset/SideFX::toonsimple

 And its a free asset so you can dig it and learn a lot from optimised
 rigging in Houdini.


 Jordi Bares
 jordiba...@gmail.com

 On 24 Apr 2014, at 13:13, Jon Swindells jon_swinde...@fastmail.fm
 wrote:

  houdini's handling of transforms is about as good as it gets.
 
  by default, you will get a zeroed out transform on creation but this can
  be pushed back onto the stack
  as needed.
 
  you can also quite happily stack utility transforms ala xsiNulls too if
  that floats your boat.
 
  the real eye opener though, is when you realise you can pull a transform
  from anywhere, at any time, from any object
  and branch however you like.
 
  it really does make the awkward maya (and xsi to some extent) type
  workarounds painfully trivial.
 
  pre/post firing morphs are trivial, as is quat/angle based triggering of
  morphs.
 
  there are really only 2 downsides to houdini for rigging/character setup
  -
 
  deformations are painfully slow - on a production scale character, you
  will be segmenting your mesh (hello 2004) and using bog standard
  non-deforming parenting to get anything remotely approaching realtime
  feedback.
  even the dist based skin is slow as mollasses.
 
  if your animator is used to (and wants/needs) the niceties of char
  pickers or on char controls
  expect to spend lots of time with pyside/pyqt.
 
  of course, that is if you can find an animator who doesn't look at you
  like your insane for suggesting houdidni as a char anim platform.
 
  Jordi hinted at something coming down the pipe for anim/char setup so,
  there's hope for it yet.
 
 
  gimbal mode is there if you need it.
 
  --
   Jon Swindells
   jon_swinde...@fastmail.fm
 
  On Thu, Apr 24, 2014, at 02:47 PM, David Saber wrote:
  Cool! How about transforms on rig objects, how do you zero out
 control
  objects? Is the object's coordinate relative to its parent, like in
  XSI's parent translation mode? is there add mode for rotations?
 
  On 2014-04-24 13:23, Max Evgrafov wrote:
  http://www.youtube.com/watch?v=B7bRzijbsnAfeature=youtu.be
  completed the effect of collisions. (there are some bugs in the
  corners of obstacles. but I'm tired of doing this rig. :)
 
  Next step creating digital asset( I think it like model in XSI), Reach
  an understanding how working reference models in Houdini  and then do
  animation.





 --
 Евграфов Максим.(Summatr)
 https://vimeo.com/user3098735/videos
 ---
 Хорошего Вам настроения !!! :-)





-- 
Евграфов Максим.(Summatr)
https://vimeo.com/user3098735/videos
---
Хорошего Вам настроения !!! :-)


Re: my first experiment with rigging in Houdini :-))))

2014-04-23 Thread Max Evgrafov
next step !   http://www.youtube.com/watch?v=ai9kLopurTQfeature=youtu.be



2014-04-17 12:37 GMT+04:00 Max Evgrafov summ...@gmail.com:

 I'm just starting to work in Houdini. I know very little about it. I did
 this rig two days. But if I knew more about Houdini than now I would have
 done it much faster. 2-3 hour I think... not more


 2014-04-17 12:14 GMT+04:00 David Saber davidsa...@sfr.fr:

 On 2014-04-17 09:51, Max Evgrafov wrote:

 second step ! go  ahead!
 http://www.youtube.com/watch?v=ERrwmNH1fBM

  Very nice and interesting. How long does it take to setup something
 like that?
 I guess you're working on The Killer Bean, Part 4?

 David




 --
 Евграфов Максим.(Summatr)
 https://vimeo.com/user3098735/videos
 ---
 Хорошего Вам настроения !!! :-)




-- 
Евграфов Максим.(Summatr)
https://vimeo.com/user3098735/videos
---
Хорошего Вам настроения !!! :-)


Re: my first experiment with rigging in Houdini :-))))

2014-04-23 Thread Max Evgrafov
I am completely unfamiliar with Houdini rigging. But I did a lot of time
rigs in xsi https://vimeo.com/user3098735/videos . And I have consultation
from houdini users.
I used VEX to do intersection ball with box ( VEX similar like  ICE and
it's helping me). And of of course I used expressions. How much ? mmm  I
can not solve some problems still.  This rig is just training for me  I
do not analyze how much time I need to make the rig



2014-04-23 17:04 GMT+04:00 Chris Johnson chr...@topixfx.com:

 How much of that is straight out of the box, and how much of that is using
 houdini expressions to create connections, ect.? Is there any vex
 involved?

 This is coming from someone who is completely unfamiliar with Houdini
 rigging?


 On Wed, Apr 23, 2014 at 5:45 AM, Max Evgrafov summ...@gmail.com wrote:

 Yes ! Studying Houdini eliminates us from the shackles of autodesk :-)


 2014-04-23 12:38 GMT+04:00 Angus Davidson angus.david...@wits.ac.za:

  Very nice. Coming along nicely. Need more hours in the day to play with
 both Modo and Houdini

   From: Max Evgrafov summ...@gmail.com
 Reply-To: softimage@listproc.autodesk.com 
 softimage@listproc.autodesk.com
 Date: Wednesday 23 April 2014 at 10:19 AM
 To: davidsa...@sfr.fr davidsa...@sfr.fr, softimage 
 softimage@listproc.autodesk.com
 Subject: Re: my first experiment with rigging in Houdini :-

  http://www.youtube.com/watch?v=ai9kLopurTQfeature=youtu.be

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 If you have received this communication in error, please notify us 
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 --
 Евграфов Максим.(Summatr)
 https://vimeo.com/user3098735/videos
 ---
 Хорошего Вам настроения !!! :-)





-- 
Евграфов Максим.(Summatr)
https://vimeo.com/user3098735/videos
---
Хорошего Вам настроения !!! :-)


Re: my first experiment with rigging in Houdini :-))))

2014-04-17 Thread Max Evgrafov
second step ! go  ahead!
http://www.youtube.com/watch?v=ERrwmNH1fBM




2014-03-22 3:12 GMT+04:00 Jason S jasonsta...@gmail.com:

  Yes.. and please note that by no means was I undermining it's
 potential.. or for that matter, it's flourishing development..  philosophy
 of life (sigh)


 On 03/21/14 18:57, Jordi Bares wrote:

 The perfect combination would be Softimage + Houdini, no doubt… ICE is
 much faster but less powerful (imagine the extent of houdini) and it is
 indeed harder to learn but the payback is freedom.

  Unfortunately AD has cut the bridge… there is no other route
 unfortunately and if it is a Houdini only or mixed with Modo / Blender /
 Whatever it is not going to be so comfortable for a while.

  :-P

  Jordi Bares
 jordiba...@gmail.com

  On 21 Mar 2014, at 22:45, Jason S jasonsta...@gmail.com wrote:

 While Houdini may be technically more powerful,
 ICE, even if still can be considered somewhat technical, is quite known to
 be much more approachable and is (yet) another testament of bringing
 complexity to easier reach.

 Houdini seems to be mid-way between actually scripting, and higher level
 visual programming.

 We will wait and see how bifrost will be on the friendly (and integrated)
 side
 (after foam and everything else concerning naiad will be implemented.. and
 graph actually exposed)

 Here is a known (performance only) comparison between ICE and VOP

   http://frenchdog.wordpress.com/2009/09/12/ice-vs-vop/

 And here is a typical and quite fair view of SI  Houdini






-- 
Евграфов Максим.(Summatr)
https://vimeo.com/user3098735/videos
---
Хорошего Вам настроения !!! :-)


Re: my first experiment with rigging in Houdini :-))))

2014-04-17 Thread Max Evgrafov
I'm just starting to work in Houdini. I know very little about it. I did
this rig two days. But if I knew more about Houdini than now I would have
done it much faster. 2-3 hour I think... not more


2014-04-17 12:14 GMT+04:00 David Saber davidsa...@sfr.fr:

 On 2014-04-17 09:51, Max Evgrafov wrote:

 second step ! go  ahead!
 http://www.youtube.com/watch?v=ERrwmNH1fBM

  Very nice and interesting. How long does it take to setup something like
 that?
 I guess you're working on The Killer Bean, Part 4?

 David




-- 
Евграфов Максим.(Summatr)
https://vimeo.com/user3098735/videos
---
Хорошего Вам настроения !!! :-)


Re: SI and Houdini

2014-04-02 Thread Max Evgrafov
It's great news ! :-


2014-04-02 13:34 GMT+04:00 Martin Contel martin3d...@gmail.com:

 Cool!

 --
 Martin Contel
 Square Enix (Visual Works)


 On Wed, Apr 2, 2014 at 6:14 PM, Jordi Bares jordiba...@gmail.com wrote:

 Latest news, now hosted by Side Effects after my dropbox account was
 blocked by excessive traffic!!!

 X-DDD


 http://www.sidefx.com/index.php?option=com_contenttask=viewid=2711Itemid=166

  Jordi Bares
 jordiba...@gmail.com

 On 28 Mar 2014, at 18:19, Jordi Bares jordiba...@gmail.com wrote:

 You may want to keep checking my dropbox folder or the SI users forum…
 things are moving fast.


 http://www.sidefx.com/index.php?option=com_forumItemid=172page=viewtopict=31012start=175

  Jordi Bares
 jordiba...@gmail.com

 On 27 Mar 2014, at 16:24, Meng-Yang Lu ntmon...@gmail.com wrote:

 I didn't like the expressions at first either.  But you kinda lean on
 them after awhile.  Say you had a particle emission that you wanted to turn
 on at frame 35.  Most other packages you'd key a 0 at frame 34, move a
 frame, then key it on at frame 35.  You can absolutely do it this way in
 Houdini.  OR you can just type $FF  34 in the activation field.

 You can make your own randomize nodes using VOPSOPs and yes, save them
 for later.  And you can build the parameters and promote them, meaning you
 can make them more accessible at the top level to tweak and adjust without
 having to always dive down into the lower level nodes themselves.  So say
 you built a noise and want to pass it off to another artist, you can only
 promote say the Amplitude field and let them play with that, but not
 promote the frequency field because they have no business touching that.

 In the past few days, I've learned you can pretty much control everything
 from within Houdini and quickly build an interface to do so.  It's not
 called an operating system for 3D for nothing.  Truly powerful stuff.

 -Lu




 On Thu, Mar 27, 2014 at 8:54 AM, Cristobal Infante cgc...@gmail.comwrote:

 I could be wrong but those expressions are part of the houdini way, so
 instead of adding a randomize value you insert a rnd() function in the
 box.

 this is probably a bit more complex for our ICY eyes, but faster then
 plugin nodes all the time.


 On 27 March 2014 15:44, Perry Harovas perryharo...@gmail.com wrote:

 Yeah, and from what I understand, you don't really need to do the
 expressions, you could still connect everything in a nodal way,
 he just seems to be comfortable with some of the quick shortcuts using
 those short expressions.




 On Thu, Mar 27, 2014 at 11:24 AM, Andi Farhall hack...@outlook.comwrote:

 Apart from all the dollar blah blah abstract typing stuff  which is
 off putting at first it does seem to provide a way of doing stuff that has
 an Ice approach. Probably the most interesting Houdini sequence i've seen
 from an ICE users point of view.

 cheers,

 A


 ...
 http://www.hackneyeffects.com/
 https://vimeo.com/user4174293
 http://www.linkedin.com/pub/andi-farhall/b/496/b21


 http://www.flickr.com/photos/lord_hackney/
 http://spylon.tumblr.com/

 This email and any attachments to it may be confidential and are
 intended solely for the use of the individual to whom it is addressed. Any
 views or opinions expressed are solely those of the author and do not
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 If you are not the intended recipient of this email, you must neither
 take any action based upon its contents, nor copy or show it to anyone.

 Please contact the sender if you believe you have received this email
 in error.
 


 --
 Date: Thu, 27 Mar 2014 10:39:01 -0400

 Subject: Re: SI and Houdini
 From: perryharo...@gmail.com
 To: softimage@listproc.autodesk.com


 I just watched this tutorial and it REALLY made me feel like this was
 ICE on steroids (as someone put it yesterday).
 Some of the things you could easily do, I can't imagine doing in ICE
 at all, the way it was done. Switching context (as we would in ICE),
 is called Promoting an Attribute. It works really well, and allows for
 some fantastic effects. ICE's Switch Context is usually much harder to use
 (in my experience) and doesn't work the way this does.

 I urge all of you to watch this as see how ICE-like this is:

 https://vimeo.com/groups/25609/videos/56419948

 Perry




 On Mon, Mar 24, 2014 at 9:24 PM, Martin Contel 
 martin3d...@gmail.comwrote:

 LOL!!! I love it:

 *halfdan wrote:*  Fixed in tomorrow's build.

 tomorrow, like the day after today?


 then...

 *Quote:*  tomorrow, like the day after today?

 Thats how we roll here in Houdini land 




 --
 Martin Contel
 Square Enix (Visual Works)


 On Tue, Mar 25, 2014 at 4:41 AM, Jordi Bares jordiba...@gmail.comwrote:

 My pleasure, I am bit by bit chipping away and will certainly finish
 it.

 And what you 

Re: unsubscribe

2014-03-28 Thread Max Evgrafov
Rob, without  resistance of XSI users AD would think that He did great
benefit  ;-)


2014-03-27 22:38 GMT+04:00 Rob Wuijster r...@casema.nl:

  Resistance is futile. ;-P


 Rob

 \/-\/\/

 On 27-3-2014 19:34, Sven Constable wrote:

  You have to send it to softimage-requ...@listproc.autodesk.com to make
 it work



 *From:* softimage-boun...@listproc.autodesk.com [
 mailto:softimage-boun...@listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com]
 *On Behalf Of *Jaime Bescansa
 *Sent:* Thursday, March 27, 2014 6:50 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* unsubscribe





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-- 
Евграфов Максим.(Summatr)
https://vimeo.com/user3098735/videos
---
Хорошего Вам настроения !!! :-)


Lab vs ICE

2014-03-26 Thread Max Evgrafov
what about this ?  Maybe is it a worthy replacement for ICE ? did somebody
 use this one?

 http://www.ephere.com/plugins/autodesk/max/lab/

---
Summatr
https://vimeo.com/user3098735/videos


Re: AnimSchool Student Showcase

2014-03-25 Thread Max Evgrafov
AnimSchool is one of the few who teach on the basis of XSI. Respect for You,


2014-03-25 23:16 GMT+04:00 David Gallagher davegsoftimagel...@gmail.com:


 Yes, all AnimSchool student work.

 We have different instructors for the various classes. I help in a
 supplemental session. Thanks!



 On 3/25/2014 1:00 PM, Jason S wrote:

 Wow all that is student work?   Very good teacher I guess :)

 On 03/25/14 14:25, Sebastien Sterling wrote:

 That was quite a daring choice on Emilio's part, Vintage Disney is very
 difficult to pull off.


 On 25 March 2014 17:04, David Gallagher davegsoftimagel...@gmail.comwrote:

 In case you're interested, our Modeling/Rigging Student Showcase.

 http://www.youtube.com/watch?v=RW6-R2xDP8Ilist=UUPYQOUnJ3G1-QVUtZg62JNQ

 I worked with many of the students on their models and face rigs, mostly
 bringing their models into Softimage to edit them for appeal. Note the work
 of list member Emilio Hernandez!

 Dave G







-- 
Евграфов Максим.(Summatr)
https://vimeo.com/user3098735/videos
---
Хорошего Вам настроения !!! :-)


Re: An Open Letter to Carl Bass

2014-03-25 Thread Max Evgrafov
I do not want to offend people from AD ... but in slavonic language AD
means Hell. Strange coincidence and accidentally of course, I'm sorry, I'm
just sad :`-(




(Summatr)
https://vimeo.com/user3098735/videos


2014-03-26 0:06 GMT+04:00 Rob Chapman tekano@gmail.com:

 please do! if your conversation can satisfy Paul then am sure a lot
 more of us will feel a heck of a lot more assured.

 the main issue being.  you 'suddenly discover' the fact that you have
 3 competing products. if we knew this was to happen 5 years ago,
 myself, Paul and many others would have a 5 year head start on what we
 now are forced to embark upon.

 on one hand you say we did not plan this and in the other you say
 this is what we said at the beginning

 does. not. compute.




 On 25 March 2014 19:59, Maurice Patel maurice.pa...@autodesk.com wrote:
  . If you want to talk I am open to that.
  maurice




-- 
Евграфов Максим.(Summatr)
https://vimeo.com/user3098735/videos
---
Хорошего Вам настроения !!! :-)


IceTo Houdini Tutorial

2014-03-24 Thread Max Evgrafov
I am sorry if I repeat 

https://vimeo.com/89869747

-- 
max.(Summatr)
https://vimeo.com/user3098735/videos


Re: Softimage transition comparison aid

2014-03-24 Thread Max Evgrafov
and this is not surprising. Killing spawned violence.


2014-03-24 18:02 GMT+04:00 Octavian Ureche okt...@gmail.com:

 This list is getting weirder by the day


 On Mon, Mar 24, 2014 at 3:27 PM, Leendert A. Hartog hirazib...@live.nlwrote:

 The inclusion of Jimmy Saville seems to be rather inappropriate IMHO...

 -

 Leendert A. Hartog - Softimage hobbyist
 AKA Hirazi Blue - Administrator  @, NOT the owner of  si-community.com





 --
 Octavian Ureche
  +40 732 774 313 (GMT+2)
  Animation  Visual Effects
   www.okto.ro




-- 
Евграфов Максим.(Summatr)
https://vimeo.com/user3098735/videos
---
Хорошего Вам настроения !!! :-)


Re: my first experiment with rigging in Houdini :-))))

2014-03-21 Thread Max Evgrafov
Why do we need ice in maya?
ICE is in Houdini. It's Vex

I previously did  effect - drop passes through the skin. Now I try repeat
it in Houdini. Yet lack the knowledge but I'm training
Vop Vex very like to ICE Tree. SOP is a great location to do RIG . SOP +
VOP + digital Asset + Pyton OP  is great power.

https://www.youtube.com/watch?v=ClzFwO-_miclist=UUjaTra5sDK8OOJQOS0ukbSQ
https://www.youtube.com/watch?v=TCKL3bfWZs0list=UUjaTra5sDK8OOJQOS0ukbSQ



2014-03-21 0:06 GMT+04:00 Oscar Juarez tridi.animei...@gmail.com:

 Thanks for the answers!


 On Thu, Mar 20, 2014 at 9:02 PM, Srecko Micic srecko.mi...@gmail.comwrote:

 Look at 3dBuzz website. They have some in depth Houdini rigging
 tutorials. Maybe older but I think still applicable.


 On Thu, Mar 20, 2014 at 9:00 PM, Vincent Fortin vfor...@gmail.comwrote:

 I only skimmed through the video last year. I'm not really into rigging.

 You better ask Cristopher Tedin directly, he used to be on this list.

 I hope you find the courage to look into Houdini, it will open your eyes
 on concepts that you may be able to reproduce in other apps too.
 You could also go here  http://www.sidefx.com/docs/houdini13.0/and
 search for rigging.

 Some DT videos look quite interesting actually (but more advanced)
 http://www.digitaltutors.com/tutorial/552-Creating-Procedural-Rigs-and-Controlling-Motion-in-Houdini

 On Thu, Mar 20, 2014 at 3:41 PM, Oscar Juarez tridi.animei...@gmail.com
  wrote:

 Isn't the rigging fundamentals using mostly the guide and auto-rig
 system though? Or goes through all the things under the hood.


 On Thu, Mar 20, 2014 at 8:38 PM, Vincent Fortin vfor...@gmail.comwrote:

 There's also
 http://www.digitaltutors.com/software/Houdini-Rigging-tutorials
 I've never watched it though.


 On Thu, Mar 20, 2014 at 3:36 PM, Vincent Fortin vfor...@gmail.comwrote:

 https://cmivfx.com/store/533-houdini+rigging+animation+fundamentals
 There a 40% off rebate right now using the coupon code HotStuff40


 On Thu, Mar 20, 2014 at 3:27 PM, Oscar Juarez 
 tridi.animei...@gmail.com wrote:

 Is there a good reference somewhere about practices in rigging in
 Houdini? General not necessarily the character stuff, but more general
 approaches. Hierarchies, control creation, constraints, matrix
 transformations etc. Most of the stuff I've been watching is on SOPs 
 which
 I guess it's not the correct approach.


 On Thu, Mar 20, 2014 at 8:13 PM, Sebastien Sterling 
 sebastien.sterl...@gmail.com wrote:

 I remember my first experience with rigging in maya:




 On 20 March 2014 18:24, Jordi Bares jordiba...@gmail.com wrote:

 Wait once you realise is better rigging system..


 http://www.sidefx.com/index.php?option=com_contenttask=viewid=2193Itemid=68

  Jordi Bares
 jordiba...@gmail.com

 On 20 Mar 2014, at 15:52, Max Evgrafov summ...@gmail.com wrote:

 nr.Brent, thank you a lot. But I see that Hudini can  do something
 ;-)

 https://www.youtube.com/watch?feature=player_embeddedv=I-cKnahxkUo
 https://www.youtube.com/watch?v=1rE9UrjYBLo




 2014-03-20 17:06 GMT+04:00 Brent McPherson 
 brent.mcpher...@autodesk.com:

 Damn, I wish you had posted this. ;-)

 https://www.youtube.com/watch?v=iRZ2Sh5-XuM

 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Max
 Evgrafov
 Sent: 20 March 2014 09:30
 To: softimage
 Subject: my first experiment with rigging in Houdini :-

 https://www.youtube.com/watch?v=FkdQyet1EN4#t=24

 --
 Max aka Summatr
 https://vimeo.com/user3098735/videos
 ---




 --
 Евграфов Максим.(Summatr)
 https://vimeo.com/user3098735/videos
 ---
 Хорошего Вам настроения !!! :-)











 --
 Micic Srecko
 ---
 Mail:
 srecko.mi...@gmail.com
 Skype:srecko.micic
 ---
 3D/Graphic Portfolio:
 http://www.coroflot.com/SreckoM





-- 
Евграфов Максим.(Summatr)
https://vimeo.com/user3098735/videos
---
Хорошего Вам настроения !!! :-)


Re: my first experiment with rigging in Houdini :-))))

2014-03-21 Thread Max Evgrafov
i'm training, and is happy, because  Houdini 's cool:-
https://www.youtube.com/watch?v=VYvPR3G1Zgsfeature=youtu.be


2014-03-21 11:38 GMT+04:00 Max Evgrafov summ...@gmail.com:

 Why do we need ice in maya?
 ICE is in Houdini. It's Vex

 I previously did  effect - drop passes through the skin. Now I try repeat
 it in Houdini. Yet lack the knowledge but I'm training
 Vop Vex very like to ICE Tree. SOP is a great location to do RIG . SOP +
 VOP + digital Asset + Pyton OP  is great power.

 https://www.youtube.com/watch?v=ClzFwO-_miclist=UUjaTra5sDK8OOJQOS0ukbSQ
 https://www.youtube.com/watch?v=TCKL3bfWZs0list=UUjaTra5sDK8OOJQOS0ukbSQ



 2014-03-21 0:06 GMT+04:00 Oscar Juarez tridi.animei...@gmail.com:

 Thanks for the answers!


 On Thu, Mar 20, 2014 at 9:02 PM, Srecko Micic srecko.mi...@gmail.comwrote:

 Look at 3dBuzz website. They have some in depth Houdini rigging
 tutorials. Maybe older but I think still applicable.


 On Thu, Mar 20, 2014 at 9:00 PM, Vincent Fortin vfor...@gmail.comwrote:

 I only skimmed through the video last year. I'm not really into rigging.

 You better ask Cristopher Tedin directly, he used to be on this list.

 I hope you find the courage to look into Houdini, it will open your
 eyes on concepts that you may be able to reproduce in other apps too.
 You could also go here  http://www.sidefx.com/docs/houdini13.0/and
 search for rigging.

 Some DT videos look quite interesting actually (but more advanced)
 http://www.digitaltutors.com/tutorial/552-Creating-Procedural-Rigs-and-Controlling-Motion-in-Houdini

 On Thu, Mar 20, 2014 at 3:41 PM, Oscar Juarez 
 tridi.animei...@gmail.com wrote:

 Isn't the rigging fundamentals using mostly the guide and auto-rig
 system though? Or goes through all the things under the hood.


 On Thu, Mar 20, 2014 at 8:38 PM, Vincent Fortin vfor...@gmail.comwrote:

 There's also
 http://www.digitaltutors.com/software/Houdini-Rigging-tutorials
 I've never watched it though.


 On Thu, Mar 20, 2014 at 3:36 PM, Vincent Fortin vfor...@gmail.comwrote:

 https://cmivfx.com/store/533-houdini+rigging+animation+fundamentals
 There a 40% off rebate right now using the coupon code HotStuff40


 On Thu, Mar 20, 2014 at 3:27 PM, Oscar Juarez 
 tridi.animei...@gmail.com wrote:

 Is there a good reference somewhere about practices in rigging in
 Houdini? General not necessarily the character stuff, but more general
 approaches. Hierarchies, control creation, constraints, matrix
 transformations etc. Most of the stuff I've been watching is on SOPs 
 which
 I guess it's not the correct approach.


 On Thu, Mar 20, 2014 at 8:13 PM, Sebastien Sterling 
 sebastien.sterl...@gmail.com wrote:

 I remember my first experience with rigging in maya:




 On 20 March 2014 18:24, Jordi Bares jordiba...@gmail.com wrote:

 Wait once you realise is better rigging system..


 http://www.sidefx.com/index.php?option=com_contenttask=viewid=2193Itemid=68

  Jordi Bares
 jordiba...@gmail.com

 On 20 Mar 2014, at 15:52, Max Evgrafov summ...@gmail.com wrote:

 nr.Brent, thank you a lot. But I see that Hudini can  do
 something ;-)


 https://www.youtube.com/watch?feature=player_embeddedv=I-cKnahxkUo
 https://www.youtube.com/watch?v=1rE9UrjYBLo




 2014-03-20 17:06 GMT+04:00 Brent McPherson 
 brent.mcpher...@autodesk.com:

 Damn, I wish you had posted this. ;-)

 https://www.youtube.com/watch?v=iRZ2Sh5-XuM

 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Max
 Evgrafov
 Sent: 20 March 2014 09:30
 To: softimage
 Subject: my first experiment with rigging in Houdini :-

 https://www.youtube.com/watch?v=FkdQyet1EN4#t=24

 --
 Max aka Summatr
 https://vimeo.com/user3098735/videos
 ---




 --
 Евграфов Максим.(Summatr)
 https://vimeo.com/user3098735/videos
 ---
 Хорошего Вам настроения !!! :-)











 --
 Micic Srecko
 ---
 Mail:
 srecko.mi...@gmail.com
 Skype:srecko.micic
 ---
 3D/Graphic Portfolio:
 http://www.coroflot.com/SreckoM





 --
 Евграфов Максим.(Summatr)
 https://vimeo.com/user3098735/videos
 ---
 Хорошего Вам настроения !!! :-)




-- 
Евграфов Максим.(Summatr)
https://vimeo.com/user3098735/videos
---
Хорошего Вам настроения !!! :-)


Re: my first experiment with rigging in Houdini :-))))

2014-03-21 Thread Max Evgrafov
http://www.sidefx.com/index.php?option=com_contenttask=viewid=2692Itemid=68

I talked with colleagues from neighboring studios who did effects for
Stalingrad. They migrated from Maya to Houdini and very happy with that.
And their work is very impressive.


Maya is a legendary product actually. Lots of cool things done with it. but
Houdini is amazing and comfortable and Houdini have ice! and it is even
greater. Moreover we must not forget that Houdini has CHOP. It is powerful
tool for processing procedural animation curves.And Houdini all logical.
All contexts are synchronized. this is different from a connection
bigfrost. While exploring gudini I'm not saying oh shit, I'm just amazed
how cool. (excluding modeling and do UV layout)


moreover  I inspires from this one
http://www.awn.com/animationworld/disney-goes-wild




2014-03-21 12:49 GMT+04:00 Raffaele Fragapane raffsxsil...@googlemail.com:

 Yeah, if there is one thing to say for Houdini, much like ICE did for Soft
 users, is that if you persevere through the initial shock it's an amazing
 enabler for learning the fundamentals of this trade.

 It's worth trying it regardless of whether you plan to use it or not at
 least for that.
 On 21 Mar 2014 07:01, Vincent Fortin vfor...@gmail.com wrote:

 I only skimmed through the video last year. I'm not really into rigging.

 You better ask Cristopher Tedin directly, he used to be on this list.

 I hope you find the courage to look into Houdini, it will open your eyes
 on concepts that you may be able to reproduce in other apps too.
 You could also go here  http://www.sidefx.com/docs/houdini13.0/and
 search for rigging.

 Some DT videos look quite interesting actually (but more advanced)
 http://www.digitaltutors.com/tutorial/552-Creating-Procedural-Rigs-and-Controlling-Motion-in-Houdini

 On Thu, Mar 20, 2014 at 3:41 PM, Oscar Juarez 
 tridi.animei...@gmail.comwrote:

 Isn't the rigging fundamentals using mostly the guide and auto-rig
 system though? Or goes through all the things under the hood.


 On Thu, Mar 20, 2014 at 8:38 PM, Vincent Fortin vfor...@gmail.comwrote:

 There's also
 http://www.digitaltutors.com/software/Houdini-Rigging-tutorials
 I've never watched it though.


 On Thu, Mar 20, 2014 at 3:36 PM, Vincent Fortin vfor...@gmail.comwrote:

 https://cmivfx.com/store/533-houdini+rigging+animation+fundamentals
 There a 40% off rebate right now using the coupon code HotStuff40


 On Thu, Mar 20, 2014 at 3:27 PM, Oscar Juarez 
 tridi.animei...@gmail.com wrote:

 Is there a good reference somewhere about practices in rigging in
 Houdini? General not necessarily the character stuff, but more general
 approaches. Hierarchies, control creation, constraints, matrix
 transformations etc. Most of the stuff I've been watching is on SOPs 
 which
 I guess it's not the correct approach.


 On Thu, Mar 20, 2014 at 8:13 PM, Sebastien Sterling 
 sebastien.sterl...@gmail.com wrote:

 I remember my first experience with rigging in maya:




 On 20 March 2014 18:24, Jordi Bares jordiba...@gmail.com wrote:

 Wait once you realise is better rigging system..


 http://www.sidefx.com/index.php?option=com_contenttask=viewid=2193Itemid=68

  Jordi Bares
 jordiba...@gmail.com

 On 20 Mar 2014, at 15:52, Max Evgrafov summ...@gmail.com wrote:

 nr.Brent, thank you a lot. But I see that Hudini can  do something
 ;-)

 https://www.youtube.com/watch?feature=player_embeddedv=I-cKnahxkUo
 https://www.youtube.com/watch?v=1rE9UrjYBLo




 2014-03-20 17:06 GMT+04:00 Brent McPherson 
 brent.mcpher...@autodesk.com:

 Damn, I wish you had posted this. ;-)

 https://www.youtube.com/watch?v=iRZ2Sh5-XuM

 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Max Evgrafov
 Sent: 20 March 2014 09:30
 To: softimage
 Subject: my first experiment with rigging in Houdini :-

 https://www.youtube.com/watch?v=FkdQyet1EN4#t=24

 --
 Max aka Summatr
 https://vimeo.com/user3098735/videos
 ---




 --
 Евграфов Максим.(Summatr)
 https://vimeo.com/user3098735/videos
 ---
 Хорошего Вам настроения !!! :-)











-- 
Евграфов Максим.(Summatr)
https://vimeo.com/user3098735/videos
---
Хорошего Вам настроения !!! :-)


Re: my first experiment with rigging in Houdini :-))))

2014-03-21 Thread Max Evgrafov
Andy of course! See you later at the SESI forum !


2014-03-21 13:56 GMT+04:00 Andy Goehler lists.andy.goeh...@gmail.com:

 Sebastian, take it slowly and all will be well ;-)

 As much as people like to refer VOPs/VEX to ICE, I'd say keep in mind they
 are quite different.
 While ICE cracks tend to go hardcore in 'one' Tree, the Houdini guys use
 VOPs in conjunction with the other OPs available to make up the overall
 result.

 See you over at the SESI forum.

 Andy

 On Mar 21, 2014, at 10:20, Sebastian Kowalski l...@sekow.com wrote:

 initial shock is a good one, feels like being hit by a roadtrain.. twice


 Am 21.03.2014 um 09:49 schrieb Raffaele Fragapane 
 raffsxsil...@googlemail.com:

 Yeah, if there is one thing to say for Houdini, much like ICE did for Soft
 users, is that if you persevere through the initial shock it's an amazing
 enabler for learning the fundamentals of this trade.

 It's worth trying it regardless of whether you plan to use it or not at
 least for that.





-- 
Евграфов Максим.(Summatr)
https://vimeo.com/user3098735/videos
---
Хорошего Вам настроения !!! :-)


Re: ICE - When will we have todays functionality in Maya?

2014-03-21 Thread Max Evgrafov
I apologize that not talking about maya. let's recall the old  article.
http://frenchdog.wordpress.com/2009/09/12/ice-vs-vop/


2014-03-21 17:52 GMT+04:00 Chris Marshall chrismarshal...@gmail.com:

 I think we can see there's some reason to look into Bifrost, but I also
 have a nagging feeling it's simply never going to achieve the same level of
 functionality as ICE, for the very reason ICE is essentially being shut
 down. ICE does what it does and is so much more than a particle system,
 because it is built into the very core of Softimage. To attempt to make
 Bifrost 'future proof' they are deliberately *not* building it into the
 core of Maya, thus allowing for the potential for it to be standalone and /
 or plugged into other software / platforms at a later date. But by
 approaching it in this way, it'll only ever be a bolt on, that surely can
 never achieve that level of flexibility that we have with ICE at the heart
 of Softimage. It feels that the very thing that makes ICE such an amazing
 tool is actually causing it's downfall, and is the reason Bifrost can never
 replace it. And that totally sucks!





 On 21 March 2014 10:29, Juan Brockhaus juanxsil...@gmail.com wrote:


 Hey Adrian,

 this is some great info here. and makes me suddenly feel spmehow better
 ;-)
 maybe in two/three years time, when Soft slowly falls back (just due to
 no further development) BiFrost will be in a state where it can take
 over...? (wishful thinking)

 If I read between the lines I feel there is hope that BiFrost is not
 'just' a fluid simulation system and can be used for far more.

 Exactly what I personally (and many others) love about ICE. It is
 (contrary to past Autodesk-PR) NOT just a particle-simulation-system, but a
 swiss army tool which can manipulate almost every aspect of data in my
 scene/objects and build, create, deform, etc...

 ie at the moment I build shapes/objects made out of dominos. All
 procedurally build in ICE. I made different compounds to stack and pile
 dominoes in different ways and methods. And if the objects I have to create
 (and even the domino) change (as usual in commercials..) it is all
 instantly updated.
 Only right at the end I add a Sim node and the whole things collapses...
 (obviously controlled with nulls, forces, etc...) The Sim is basically the
 last 5% of what I use ICE for.

 If I can do stuff like this in BiFrost in the future I'm a happy camper.
 Right now the only other software capable of that would be Houdini...

 I'll keep an eye on BiFrost ;-)

 Cheers,

 Juan








 On Fri, Mar 21, 2014 at 1:09 AM, joshxsi josh...@gmail.com wrote:

 Part of what made ICE so successful (in my mind) was the large amount of
 built in nodes and compounds that were included as part of the base system
 that were used in mostly non-simulated contexts (raycasting, geometry
 locations, etc).

 From the sound of the development stages, the first two releases will be
 fluid focused, do you expect that the final release will include the non
 particle functionality that ICE became so useful for?

 It sounds like you're expecting the users to build a more generic set of
 functionality using the API? (mesh deforms, curve based flow tools, IK
 solvers etc)

 Thanks again for the information as well.



 On Fri, Mar 21, 2014 at 11:48 AM, David Gallagher 
 davegsoftimagel...@gmail.com wrote:


 Yes, definitely giving them a chance! If they turn Maya/Bifrost into
 something great that can give me back what I just lost, believe me I will
 be one happy guy.


 On 3/20/2014 6:29 PM, Raffaele Fragapane wrote:

 The product will be released within the quarter. To be fair, that info
 if you were on beta has been consistent and available for quite a while
 now, so it's not some last minute stunt.

  Marcus, Adrian and the rest of the team are nice guys, give them a
 chance.


 On Fri, Mar 21, 2014 at 11:17 AM, David Gallagher 
 davegsoftimagel...@gmail.com wrote:

 This email was fascinating. I'm curious though; we've been told we
 can't hear roadmaps because they run afoul of SEC rules. And yet, here we
 get a somewhat detailed roadmap.

 Dave G







 --

 Chris Marshall
 Mint Motion Limited
 029 20 37 27 57
 07730 533 115
 www.mintmotion.co.uk




-- 
Евграфов Максим.(Summatr)
https://vimeo.com/user3098735/videos
---
Хорошего Вам настроения !!! :-)


my first experiment with rigging in Houdini :-))))

2014-03-20 Thread Max Evgrafov
https://www.youtube.com/watch?v=FkdQyet1EN4#t=24

-- 
Max aka Summatr
https://vimeo.com/user3098735/videos
---


Re: my first experiment with rigging in Houdini :-))))

2014-03-20 Thread Max Evgrafov
nr.Brent, thank you a lot. But I see that Hudini can  do something ;-)

https://www.youtube.com/watch?feature=player_embeddedv=I-cKnahxkUo
https://www.youtube.com/watch?v=1rE9UrjYBLo




2014-03-20 17:06 GMT+04:00 Brent McPherson brent.mcpher...@autodesk.com:

 Damn, I wish you had posted this. ;-)

 https://www.youtube.com/watch?v=iRZ2Sh5-XuM

 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Max Evgrafov
 Sent: 20 March 2014 09:30
 To: softimage
 Subject: my first experiment with rigging in Houdini :-

 https://www.youtube.com/watch?v=FkdQyet1EN4#t=24

 --
 Max aka Summatr
 https://vimeo.com/user3098735/videos
 ---




-- 
Евграфов Максим.(Summatr)
https://vimeo.com/user3098735/videos
---
Хорошего Вам настроения !!! :-)


pure curiosity

2014-03-18 Thread Max Evgrafov
Can we see photos of main people who decided to kill softimage? Those who
want to help us. We need to know our heroes!

summatr
-
https://vimeo.com/user3098735


Re: Retirement.....

2014-03-04 Thread Max Evgrafov
 managers of AD are scoundrels. they will burn in hell



2014-03-04 16:24 GMT+04:00 John Clausing jclausin...@yahoo.com:

 It also says support till April 2016

 As for me, as a freelancer, gotta go Maya. But I'm going to learn Modo and
 Houdini

 Sent from my iPhone

 On Mar 4, 2014, at 7:22 AM, Daniel Sweeney dan...@northforge.co.uk
 wrote:

 So they have spoken.
 Slow transition to another DCC then it is. I will use soft for as long as
 possible, But time to get the thinking hat on.

 What is everyone thinking of going too? I am going to look into modo for
 my own work I think but will probably need to know a bit about maya for
 freelance work.

 utter bullshit, but not a shock to be honest. probably the worse thing
 that could do is alienate there user base. like the blind leading the blind.





 Daniel Sweeney
 3D Creative Director

 *Mobile:* +44 (0)7743429771
 *Email:* dan...@northforge.co.uk
  *Web:* http://northforge.co.uk


 On Tue, Mar 4, 2014 at 12:15 PM, Stefan Kubicek s...@tidbit-images.comwrote:

 Not that I know of. And it says at the top: Slated for release in 2015?
 What?


 Was it announced - been in lectures all morning?

 Arse

 http://www.jigsaw24.com/news/news/11949-autodesk-
 softimages-retirement-what-you-need-to-know/



 Sofronis Efstathiou

 Postgraduate Framework Leader and BFX Competition  Festival Director
 Computer Animation Academic Group
 National Centre for Computer Animation

 Email: sefstath...@bournemouth.ac.ukmailto:sefstathiou@
 bournemouth.ac.uk


 Tel: +44 (0) 1202 965805

 Profile: http://uk.linkedin.com/in/sofronisefstathiou

 Student Work:
 http://www.youtube.com/NCCA3DAnimation
 http://www.youtube.com/NCCADigitalFX
 http://www.youtube.com/NCCAAnimation

 [cid:image001.jpg@01CF379F.4F6AC9C0]http://www.
 bfxfestival.com/competition/

 [cid:image002.jpg@01CF379F.4F6AC9C0]http://ncca.bournemouth.ac.uk/
  [cid:image003.png@01CF379F.4F6AC9C0] http://www.bfxfestival.com/


 [cid:image004.jpg@01CF379F.4F6AC9C0]


 Awarded for world-class computer animation teaching
 with wide scientific and creative applications


 [http://www.bournemouth.ac.uk/Images/QueensAwardLogo.jpg]

 BU is a Disability Two Ticks Employer and has signed up to the Mindful
 Employer charter. Information about the accessibility of University
 buildings can be found on the BU DisabledGo webpageshttp://www.
 disabledgo.com/en/org/bournemouth-university


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 may contain confidential information. If you have received this email in
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 copied, distributed or disclosed to any other person.

 Any views or opinions presented are solely those of the author and do
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 --
 -
   Stefan Kubicek   ste...@keyvis.at
 -
keyvis digital imagery
   Alfred Feierfeilstraße 3
A-2380 Perchtoldsdorf bei Wien
 Phone:  +43 (0) 699 12614231
  www.keyvis.at
 --   This email and its attachments are--
 -- confidential and for the recipient only --





-- 
Евграфов Максим.(Summatr)
https://vimeo.com/user3098735/videos
---
Хорошего Вам настроения !!! :-)


Re: Retirement.....

2014-03-04 Thread Max Evgrafov
it is impossible to forgive AD


2014-03-04 16:33 GMT+04:00 Max Evgrafov summ...@gmail.com:

  managers of AD are scoundrels. they will burn in hell



 2014-03-04 16:24 GMT+04:00 John Clausing jclausin...@yahoo.com:

 It also says support till April 2016

 As for me, as a freelancer, gotta go Maya. But I'm going to learn Modo
 and Houdini

 Sent from my iPhone

 On Mar 4, 2014, at 7:22 AM, Daniel Sweeney dan...@northforge.co.uk
 wrote:

 So they have spoken.
 Slow transition to another DCC then it is. I will use soft for as long as
 possible, But time to get the thinking hat on.

 What is everyone thinking of going too? I am going to look into modo for
 my own work I think but will probably need to know a bit about maya for
 freelance work.

 utter bullshit, but not a shock to be honest. probably the worse thing
 that could do is alienate there user base. like the blind leading the blind.





 Daniel Sweeney
 3D Creative Director

 *Mobile:* +44 (0)7743429771
 *Email:* dan...@northforge.co.uk
  *Web:* http://northforge.co.uk


 On Tue, Mar 4, 2014 at 12:15 PM, Stefan Kubicek 
 s...@tidbit-images.comwrote:

 Not that I know of. And it says at the top: Slated for release in
 2015? What?


 Was it announced - been in lectures all morning?

 Arse

 http://www.jigsaw24.com/news/news/11949-autodesk-
 softimages-retirement-what-you-need-to-know/



 Sofronis Efstathiou

 Postgraduate Framework Leader and BFX Competition  Festival Director
 Computer Animation Academic Group
 National Centre for Computer Animation

 Email: sefstath...@bournemouth.ac.ukmailto:sefstathiou@
 bournemouth.ac.uk


 Tel: +44 (0) 1202 965805

 Profile: http://uk.linkedin.com/in/sofronisefstathiou

 Student Work:
 http://www.youtube.com/NCCA3DAnimation
 http://www.youtube.com/NCCADigitalFX
 http://www.youtube.com/NCCAAnimation

 [cid:image001.jpg@01CF379F.4F6AC9C0]http://www.
 bfxfestival.com/competition/

 [cid:image002.jpg@01CF379F.4F6AC9C0]http://ncca.bournemouth.ac.uk/
  [cid:image003.png@01CF379F.4F6AC9C0] http://www.bfxfestival.com/


 [cid:image004.jpg@01CF379F.4F6AC9C0]


 Awarded for world-class computer animation teaching
 with wide scientific and creative applications


 [http://www.bournemouth.ac.uk/Images/QueensAwardLogo.jpg]

 BU is a Disability Two Ticks Employer and has signed up to the Mindful
 Employer charter. Information about the accessibility of University
 buildings can be found on the BU DisabledGo webpageshttp://www.
 disabledgo.com/en/org/bournemouth-university


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 --
 -
   Stefan Kubicek   ste...@keyvis.at
 -
keyvis digital imagery
   Alfred Feierfeilstraße 3
A-2380 Perchtoldsdorf bei Wien
 Phone:  +43 (0) 699 12614231
  www.keyvis.at
 --   This email and its attachments are--
 -- confidential and for the recipient only --





 --
 Евграфов Максим.(Summatr)
 https://vimeo.com/user3098735/videos
 ---
 Хорошего Вам настроения !!! :-)




-- 
Евграфов Максим.(Summatr)
https://vimeo.com/user3098735/videos
---
Хорошего Вам настроения !!! :-)


Re: Retirement.....

2014-03-04 Thread Max Evgrafov
sadness is that AD is a monopoly now.  ;-)   This is bad not only for users
of xsi


2014-03-04 19:41 GMT+04:00 Francisco Criado malcriad...@gmail.com:

 Ed, i'm having a constant loop here ;)
 F.


 On Tuesday, March 4, 2014, Ed Manning etmth...@gmail.com wrote:

 Stage 1 lasted nearly 5 years. It's only natural to spend a few days in
 stage 2.


 The stages, popularly known by the acronym *DABDA*, 
 include:[2]http://en.wikipedia.org/wiki/K%C3%BCbler-Ross_model#cite_note-Santrock-2

1. *Denial http://en.wikipedia.org/wiki/Denial* -- As the reality of
loss is hard to face, one of the first reactions to follow the loss is
Denial. What this means is that the person is trying to shut out the
reality or magnitude of their situation, and begin to develop a false,
preferable reality.
2. *Anger http://en.wikipedia.org/wiki/Anger* -- Why me? It's not
fair!; How can this happen to me?; 'Who is to blame?
Once in the second stage, the individual recognizes that denial
cannot continue. Because of anger, the person is very difficult to care 
 for
due to misplaced feelings of rage and envy. Anger can manifest itself in
different ways. People can be angry with themselves, or with others, and
especially those who are close to them. It is important to remain detached
and nonjudgmental when dealing with a person experiencing anger from 
 grief.
3. *Bargaining http://en.wikipedia.org/wiki/Bargaining* -- I'll do
anything for a few more years.; I will give my life savings if...
The third stage involves the hope that the individual can somehow
undo or avoid a cause of grief. Usually, the negotiation for an extended
life is made with a higher power in exchange for a reformed lifestyle.
Other times, they will use any thing valuable as a bargaining chip against
another human agency to extend or prolong the life they live.
Psychologically, the individual is saying, I understand I will die, but 
 if
I could just do something to buy more time... People facing less serious
trauma can bargain or seek to negotiate a compromise. For example Can we
still be friends? when facing a break-up. Bargaining rarely provides a
sustainable solution, especially if it is a matter of life or death.
4. *Depression http://en.wikipedia.org/wiki/Depression_(mood)* --
I'm so sad, why bother with anything?; I'm going to die soon so what's
the point?; I miss my loved one, why go on?
During the fourth stage, the grieving person begins to understand the
certainty of death. Much like the existential concept of *The Void,* the
idea of living becomes pointless. Things begin to lose meaning to the
griever. Because of this, the individual may become silent, refuse 
 visitors
and spend much of the time crying and sullen. This process allows the
grieving person to disconnect from things of love and affection, possibly
in an attempt to avoid further trauma. Depression could be referred to as
the dress rehearsal for the 'aftermath'. It is a kind of acceptance with
emotional attachment. It is natural to feel sadness, regret, fear, and
uncertainty when going through this stage. Feeling those emotions shows
that the person has begun to accept the situation. Often times, this is 
 the
ideal path to take, to find closure and make their ways to the fifth step,
Acceptance.
5. *Acceptance http://en.wikipedia.org/wiki/Acceptance* -- It's
going to be okay.; I can't fight it, I may as well prepare for it.
In this last stage, individuals begin to come to terms with their
mortality or inevitable future, or that of a loved one, or other tragic
event. This stage varies according to the person's situation. People dying
can enter this stage a long time before the people they leave behind, who
must pass through their own individual stages of dealing with the grief.
This typically comes with a calm, retrospective view for the individual,
and a stable mindset.




-- 
Евграфов Максим.(Summatr)
https://vimeo.com/user3098735/videos
---
Хорошего Вам настроения !!! :-)


Re: Best online resources to help with a Maya migration.

2014-03-01 Thread Max Evgrafov
Modo better than Maya for modeling and allow for save your money in the
future.


and look this http://www.youtube.com/watch?v=8D3BKii8cpsfeature=youtu.be

we must resist killing xsi !!!


2014-02-28 19:27 GMT+04:00 Brent McPherson brent.mcpher...@autodesk.com:

 Ha! No. I'm a Canadian currently stranded in rainy Bournemouth, UK. ;-)

 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Sebastien Sterling
 Sent: 28 February 2014 15:20
 To: softimage@listproc.autodesk.com
 Subject: Re: Best online resources to help with a Maya migration.

 Is this your Vimeo Brent ? http://vimeo.com/theonlykings

 On 28 February 2014 16:08, Brent McPherson brent.mcpher...@autodesk.com
 mailto:brent.mcpher...@autodesk.com wrote:
 Since this a Maya migration thread and I work on modeling...

 If anyone wants to get on the Maya Beta send me an email at
 brent.mcpher...@autodesk.commailto:brent.mcpher...@autodesk.com and
 I'll forward your name. You also need an account on
 https://beta.autodesk.com.
 --
 Brent




-- 
Евграфов Максим.(Summatr)
https://vimeo.com/user3098735/videos
---
Хорошего Вам настроения !!! :-)


Re: ICE migration thread. no tears here )))

2014-03-01 Thread Max Evgrafov
https://vimeo.com/80796564  Demoreel of studio  who left Maya and came to
Houdini. all done in Houdini rigging, animation, simulation, rendering,
etc. excluding modeling


2014-03-01 19:51 GMT+04:00 olivier jeannel olivier.jean...@noos.fr:

  If I'd had to change, I might have a look at C4D Expresso thing. I think
 it's close to TP. I wonder if it is that different (in phylosophy) from Ice.
 Houdini is tempting as well, but as mentionned before I'm a bit affraid of
 the exclusive aspect of it, no modeling or rigging. Need a software for
 the every day common things.



 Le 01/03/2014 16:12, Francisco Criado a écrit :

 Sorry for the noise in last mail, just wanted to add a coment to Paul's
 question.
 A future without ice? i think best two choices are Houdini or Fabric
 Engine, the second one is more open to other software, not like houdini.

  F.


 On Saturday, March 1, 2014, Nika Ragua nikaragu...@gmail.com wrote:

  aha, great, more opinions !!! and its great that a more human-like
 thoughts started to appear,actually i started to regret when i saw all this
 EFFECTIVENESS,POSSIBILITIES,
  INDUSTRY posts - c`mon guys , not everybody are beasts with universe in
 mind - what about the ones like you and me - little guys, nothing global,
 just write the button
 to fix the lopsided stuff, everyday routine, add a little nice feature
 and so on


 2014-03-01 5:45 GMT+04:00 Francisco Criado malcriad...@gmail.com:

 I think that exist on the softimage market, or better on the 3d market a
 lot of artists that have technical tendence but not a drop of programming
 knowledge and ice in my case was exactly the door for playing and
 learning without the frustration in scrpting and going wrong.Even ice was
 the portal for make me curious about programming.
 houdini? didn't like the ui, and based on my xsi experience ui makes the
 difference ;)
 If you find that spot Paul, i want a seat.
 Sorry for my english!

 F.


 On Friday, February 28, 2014, Paul Doyle technove...@gmail.com wrote:

 Just to get the thread on track a bit (sort of) - would people share what
 it is they like/dislike about ICE (or any other visual programming system)?
 My experience is there are often two camps: one group that are not
 programmers (not even python), so ICE gives them a level of customization
 previously closed to them. The other group like the emergent/tinkering
 behaviour that node systems provide. I'm just wondering if the 'where do we
 go next?' question is going to vary between those two sets.


 On 28 February 2014 17:09, Emilio Hernandez emi...@e-roja.com wrote:

  I consider my work serious film work also.  Maybe not as that as
 complex as  Elysium or so,  but some time TV commercials are more time
 demanding for the time you have to deliver.  You need to work faster,  with
 lower prices and deliver the same quality as serious film work.

  I will not be changing to Maya only because serious film work is done
 by a big studio.








 2014-02-28 16:00 GMT-06:00 Sebastien Sterling 
 sebastien.sterl...@gmail.com:

  All that beautiful Studio Nest stuff sigh, no no ...kids games :P


 On 28 February 2014 22:57, Emilio Hernandez emi...@e-roja.com wrote:

  Hey Eric you meant if Softimage disappears right?

  Serious film work is very ambigous, don't you think?  What is serious
 film work.  Only the big studios and the guys that outsorce when a big
 production is going on?






 2014-02-28 15:51 GMT-06:00 Nika Ragua nikaragu...@gmail.com:

  emmm...no no no, i meant the ICE-natural TDs - people like me, who can
 exist only in visual programming environment and can`t(don`t want) to code


  2014-03-01 1:47 GMT+04:00 Mirko Jankovic mirkoj.anima...@gmail.com:

  On the other hand I found both rigging and animation in Maya makes me
 vomit. But that may be due to fact that never mastered rigging in Maya
 myself as after trying it in SI it was whole new world.
 As for animation... ALL rigs I ever had to work with in Maya were made by
 riggers that should better stay away from any rigging at all. Half-riggers
 that makes half done, bad rigs that breaks and brings any comp to crawl
 with like 4fps playback.
 So unless you have like master rigger at hand.. don't count on good
 animation in Maya.
 And trust me most of small to medium studios and freelancers don't have
 access to good rigger. And that is when nightmare starts and never ends


 On Fri, Feb 28, 2014 at 10:41 PM, Eric Thivierge 
 ethivie...@hybride.comwrote:






-- 
Евграфов Максим.(Summatr)
https://vimeo.com/user3098735/videos
---
Хорошего Вам настроения !!! :-)


Re: Best online resources to help with a Maya migration.

2014-02-28 Thread Max Evgrafov
if autodesk will kill softimage...  autodesk  will be piece of shit ...


2014-02-28 16:19 GMT+04:00 pedro santos probi...@gmail.com:

 Not really Simon. As someone that an year later was solely a LightWave,
 while you could define modeling just like taking vertices where ever you
 want them, but each application as its ways to get there. Honestly I don't
 think SI ways are simple and clear from start, but almost every problem I
 threw at it solved.

 As for the I/O bit, true, but again in my experience my SI experience
 would be much more difficult and incomplete if I treated Softimage like I
 do my LightWave's Layout. A split environment, where you don't take benefit
 from modeling in context, modeling relations and history.

 Anyways... one year in for me and the boat is sinking? o_O  Waiting for
 more info.


 On Fri, Feb 28, 2014 at 8:10 AM, Simon Reeves si...@simonreeves.comwrote:

 People talk about modelling but I always feel that's pretty much the last 
 thing
 you would need to learn in a new app, there isn't an easier thing to I/o
 than a mesh with subd with or without uvs.



 On Friday, 28 February 2014, Brent McPherson 
 brent.mcpher...@autodesk.com wrote:

 In Maya you use 1  3 hotkeys to toggle between base mesh and subd
 preview display. In subd display mode the Page Up/Down keys change the subd
 preview level. (the default value is 2)

 So the workflow is something like this...

 Hit 3 key and then use page up/down to adjust subd level. From then on
 just hit 1  3 to toggle between base mesh and your chosen subd display
 level.
 --
 Brent

 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Emilio Hernandez
 Sent: 28 February 2014 01:30
 To: softimage@listproc.autodesk.com
 Subject: Re: Best online resources to help with a Maya migration.

 By the way, to help on the transition.

 Make sure you have the abSymMesh, csExtractSkin, and csExtractDeltas
 scripts, if you do character, and rigging.  Without this scripts you will
 be in a dead end.  Also make sure you find a good UV plugin.  That is just
 for start.  You will not be able to envelope (skin in Maya) with nothing
 but joints and geometry.  Say goodbye to implicit objects. And make sure
 you memorize the order to pick obj, as for parenting and constraining is
 different for each one.
 If an object is a child of other object and you want to hide just the
 parent, well good luck.  All this kind of parameters propagate from the
 parent to all of its childs.  Be patient with the selection tool, and
 remember to click in the window you are using, cause it is not like
 Softimage that it works where the cursor is.  You need to activate the
 window or viewport by clicking in it.
 Each object has at least two nodes the object and the shape.  If you
 want your object to display in something different than 2 subdivision
 levels, forget about something like the +/-.   You will need to go to the
 object shape node and set the preview subdivision levels to modify it in an
 object per object basis as there is no (MULT) selection like in Softimage.
 Unless of course you make or have a script for doing this.
 Well just for a begging guide.
 Ohh and there is no such thing as the RMB when you are maniupalting an
 object a nasty pop up menu will appear in front of you with a dial like
 options.  For last take a deep breath when you are looking for a parameter
 as the ChannelBox/Layer editor will dispaly all the connections the object
 has.
 Good luck with your transition.

 [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg]

 2014-02-27 19:11 GMT-06:00 Emilio Hernandez emi...@e-roja.commailto:
 emi...@e-roja.com:
 Exactly Stefan!
 The client does not care whatever you are using.  He only cares about
 time, money and quality.
 Go ahead make your transition, start thinking of hiring additional
 people, specially devs.  Make sure you search under the stones for scripts
 and plugins.  Spend more money to keep it up.

 Maya out of the box is a piece of crap compared to Softimage.  So don't
 expect too much. Go with the latest technology  You will soon be bald
 of pulling out your hairs.

 [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg]

 2014-02-27 19:06 GMT-06:00 Stefan Kubicek s...@tidbit-images.commailto:
 s...@tidbit-images.com:

 Amen to that!
 I'm doing my own projects and my clients could not care less what
 program their pictures were made in. I could use Maya
 but that would mean I'd make 30% less profit. Why would I want to do
 that? As long as XSI remains that much ahead in the bread and butter
 disciplines I will continue to use it. Why waste money?

 Softimage for me will be dead the time I will stop using it.
 Don't know why is the rush to switch if you have your own clients, your
 own projects and you have been delivering amazing work done with Softimage.
 The Maya 2015 won't be better than Softimage to get the job done.
 So because SI 2015 unoficially yet 

Re: Best online resources to help with a Maya migration.

2014-02-28 Thread Max Evgrafov
AD  was just a piece of shit. But It will be a big piece of shit


2014-02-28 18:03 GMT+04:00 Mirko Jankovic mirkoj.anima...@gmail.com:

 lol AD IS piece of shit for long time now :)


 On Fri, Feb 28, 2014 at 2:33 PM, Max Evgrafov summ...@gmail.com wrote:

 if autodesk will kill softimage...  autodesk  will be piece of shit ...


 2014-02-28 16:19 GMT+04:00 pedro santos probi...@gmail.com:

 Not really Simon. As someone that an year later was solely a LightWave,
 while you could define modeling just like taking vertices where ever you
 want them, but each application as its ways to get there. Honestly I don't
 think SI ways are simple and clear from start, but almost every problem I
 threw at it solved.

 As for the I/O bit, true, but again in my experience my SI experience
 would be much more difficult and incomplete if I treated Softimage like I
 do my LightWave's Layout. A split environment, where you don't take benefit
 from modeling in context, modeling relations and history.

 Anyways... one year in for me and the boat is sinking? o_O  Waiting for
 more info.


 On Fri, Feb 28, 2014 at 8:10 AM, Simon Reeves si...@simonreeves.comwrote:

 People talk about modelling but I always feel that's pretty much the
 last thing you would need to learn in a new app, there isn't an easier
 thing to I/o than a mesh with subd with or without uvs.



 On Friday, 28 February 2014, Brent McPherson 
 brent.mcpher...@autodesk.com wrote:

 In Maya you use 1  3 hotkeys to toggle between base mesh and subd
 preview display. In subd display mode the Page Up/Down keys change the 
 subd
 preview level. (the default value is 2)

 So the workflow is something like this...

 Hit 3 key and then use page up/down to adjust subd level. From then on
 just hit 1  3 to toggle between base mesh and your chosen subd display
 level.
 --
 Brent

 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Emilio Hernandez
 Sent: 28 February 2014 01:30
 To: softimage@listproc.autodesk.com
 Subject: Re: Best online resources to help with a Maya migration.

 By the way, to help on the transition.

 Make sure you have the abSymMesh, csExtractSkin, and csExtractDeltas
 scripts, if you do character, and rigging.  Without this scripts you will
 be in a dead end.  Also make sure you find a good UV plugin.  That is just
 for start.  You will not be able to envelope (skin in Maya) with nothing
 but joints and geometry.  Say goodbye to implicit objects. And make sure
 you memorize the order to pick obj, as for parenting and constraining is
 different for each one.
 If an object is a child of other object and you want to hide just the
 parent, well good luck.  All this kind of parameters propagate from the
 parent to all of its childs.  Be patient with the selection tool, and
 remember to click in the window you are using, cause it is not like
 Softimage that it works where the cursor is.  You need to activate the
 window or viewport by clicking in it.
 Each object has at least two nodes the object and the shape.  If you
 want your object to display in something different than 2 subdivision
 levels, forget about something like the +/-.   You will need to go to the
 object shape node and set the preview subdivision levels to modify it in 
 an
 object per object basis as there is no (MULT) selection like in Softimage.
 Unless of course you make or have a script for doing this.
 Well just for a begging guide.
 Ohh and there is no such thing as the RMB when you are maniupalting an
 object a nasty pop up menu will appear in front of you with a dial like
 options.  For last take a deep breath when you are looking for a parameter
 as the ChannelBox/Layer editor will dispaly all the connections the object
 has.
 Good luck with your transition.

 [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg]

 2014-02-27 19:11 GMT-06:00 Emilio Hernandez emi...@e-roja.commailto:
 emi...@e-roja.com:
 Exactly Stefan!
 The client does not care whatever you are using.  He only cares about
 time, money and quality.
 Go ahead make your transition, start thinking of hiring additional
 people, specially devs.  Make sure you search under the stones for scripts
 and plugins.  Spend more money to keep it up.

 Maya out of the box is a piece of crap compared to Softimage.  So
 don't expect too much. Go with the latest technology  You will soon
 be bald of pulling out your hairs.

 [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg]

 2014-02-27 19:06 GMT-06:00 Stefan Kubicek s...@tidbit-images.com
 mailto:s...@tidbit-images.com:

 Amen to that!
 I'm doing my own projects and my clients could not care less what
 program their pictures were made in. I could use Maya
 but that would mean I'd make 30% less profit. Why would I want to do
 that? As long as XSI remains that much ahead in the bread and butter
 disciplines I will continue to use it. Why waste money?

 Softimage for me will be dead the time I will stop

Re: Best online resources to help with a Maya migration.

2014-02-28 Thread Max Evgrafov
I hope in the future there appear an alternative to Maya to animate. I hope
sideFX  will entice   many users  from Autodesk for the production of
special effects. avtodesk is evil



2014-02-28 18:19 GMT+04:00 Marco Peixoto mpe...@gmail.com:

 Actually you can use Math Operation on the value Boxes (in the Graph
 Editor), not so straight forward as in XSi but you can. For example if you
 need to multiply a value by 10 its like this: *=10. If needed to Add its
 +=10

 But yes for someone coming from XSI Maya will make you grabbing you hair
 various times a day ;)

 Constraining makes you select first the Constraint to Object and then the
 Constrained One. If you want to Constraint A to B first select A then B and
 hit Constraint.

 The Outliner is a piece of shit compared to XSI Explorer, its basic to say
 the least and selecting a father will highlight all of its children, so you
 never know what is selected at first sight, although in 2014 there's an
 Option to don't Highlight the Children. Hiding the father will hide the
 Children though... yeah retarded and I wonder why no one ever complained
 about this during all these years...

 Locators (Nulls) only have one shape, the regular cross shape. Some one
 coded a Maya Locators Shapes like the one in XSI, You can see it in action
 here (he made a tut so we can even make or owns):

 https://www.youtube.com/watch?v=t4qajUax-vg

 His site:

 https://sites.google.com/site/resumedanielbelair/tutorials/maya

 Botom end of that page there are links to download the script (press the
 arrow on the lower right corner)

 He also uses XSI ;)

 So far I only have to use Maya as a only Character Animator so Im not in
 going crazy so much, but and to be honest I kinda prefer Character
 Animation in Maya than in XSi, I don't how to explain it, there's a certain
 feeling in Maya that things feel nice and responsive. For instance not
 having to press any F key to use the virtual Sliders, make a Constraint and
 the Constrain Weight get automatically added to the Channel Box so I can
 see it right away instead of having to open a PPG.

 A Constrained Object gets a different color on the value boxes so I know
 right away it is Constrained to something, but knowing to which object is
 it Constrained to its not as easy as in Xsi... and a Pain to find...

 Match All Transforms is something Maya doesn't have by default, what I did
 was to make a Parent Constraint and then removing the Constraint...

 My last gig I had sometimes in various shoots to Constrain objects to
 several other objects, for instance I had to constrain a shampoo Bottle to
 first the Right Hand, then passes to the Left hand, then to the Chest and
 then passes to another characters Hands. So 4 Constraints to deal with...
 in Maya I simply saw them on the channel Box of the Bottle and just Key
 them all at once when needed, 1 for 0 for the others etc etc.. at the time
 I was thinking in Xsi this would make me to have open 4 PPGS all the time,
 cluttering my space and probably confusing me since we cant even rename
 Constraints Asking for this feature to be right on the Rig was a No No,
 as Animators we are give then rigs already in the scene an then all the
 constraining between objects its done by us as needed, we cant ask this to
 the Riggers.

 Another Maya beef I had.. the Fractionals Keys... if you by accident make
 one, there's no way to force Maya to don't use them, if we got one we need
 to select it and then tell Maya to move it to an Integer, now imagine
 getting a retake on someone else animation where the Animator decided to
 shrink all the keys so everything is on Fractional s... argh!
 Usually when moving Keys on the timeline after the moving we select the
 Keys hit the Snap. Bythe way the Righ Click Menu on the timeline has more
 options that the Xsi one.

 Fortunately (and Unfortunately) Maya has bazillions of Scripts to aid us,
 specially for Animation, Ill name those I used more regularly in case
 someone needs them:

 -TweenMachine (I guess any Animator knows about this one, it exists a
 version for Xsi as well)

 -Parenting4Animators (I used it when I simply need an on off parenting
 relation with a Grab and Let go, It showsn on wich key the Constraint
 starts and when it stops, you can change the atwhat time this happens later
 on as well, I think  there's a similar script for Xsi)

 -RotationOrders (Life saver, sometimes we forget to adjust the correct
 rotation order for a specific shoot and later realized that it should ha
 been YXZ instead of ZYX, with this I can change it on the fly and it
 preserves all the animation like it was..Oh Yeahhh )

 -PAIE (a Export Import Animation in Python, I Hated the old DKANim script)

 -ColorKeys (yes now we can have multiple colors on the timeline so we can
 know right away which are the Golden, Breakdowns and InBetween Poses,
 instead of all the keys be the same colors, I asked this for years in
 Softimage, seems I was the 

Re: Best online resources to help with a Maya migration.

2014-02-28 Thread Max Evgrafov
autodesk killed only alternative to Maya



2014-02-28 18:51 GMT+04:00 Marco Peixoto mpe...@gmail.com:

 Studio I was before we were told that the Programmers had are already
 started to code an only Animation Program, since vast majority of the
 studio only used Maya for Animation and it was in reality a waste of money
 to support Maya for everything when 70-80% of us only Animate on it. We
 were asked to give all feature requests when asked.But these things can
 take years and years.

 At the time I thought, if theres already a Free Blender that anyone can
 use and change why not custom tailor it for only Animation? I mean the bulk
 of the stuff could be done in Maya (Rigging, Skinning etc) and the Animator
 would only had to deal with Animating on it. Blender being open source Im
 sure its possible to go deep and change it to become more familiar to us
 used to Commercial software.

 Im not a programer so I dont know if im saying the most stupidt hing in
 the world, if someone care to enlighten about changing Blender  please do :)


 On Fri, Feb 28, 2014 at 2:43 PM, Max Evgrafov summ...@gmail.com wrote:

 I hope in the future there appear an alternative to Maya to animate. I
 hope sideFX  will entice   many users  from Autodesk for the production of
 special effects. avtodesk is evil



 2014-02-28 18:19 GMT+04:00 Marco Peixoto mpe...@gmail.com:

 Actually you can use Math Operation on the value Boxes (in the Graph
 Editor), not so straight forward as in XSi but you can. For example if you
 need to multiply a value by 10 its like this: *=10. If needed to Add its
 +=10

 But yes for someone coming from XSI Maya will make you grabbing you hair
 various times a day ;)

 Constraining makes you select first the Constraint to Object and then
 the Constrained One. If you want to Constraint A to B first select A then B
 and hit Constraint.

 The Outliner is a piece of shit compared to XSI Explorer, its basic to
 say the least and selecting a father will highlight all of its children, so
 you never know what is selected at first sight, although in 2014 there's an
 Option to don't Highlight the Children. Hiding the father will hide the
 Children though... yeah retarded and I wonder why no one ever complained
 about this during all these years...

 Locators (Nulls) only have one shape, the regular cross shape. Some one
 coded a Maya Locators Shapes like the one in XSI, You can see it in action
 here (he made a tut so we can even make or owns):

 https://www.youtube.com/watch?v=t4qajUax-vg

 His site:

 https://sites.google.com/site/resumedanielbelair/tutorials/maya

 Botom end of that page there are links to download the script (press the
 arrow on the lower right corner)

 He also uses XSI ;)

 So far I only have to use Maya as a only Character Animator so Im not in
 going crazy so much, but and to be honest I kinda prefer Character
 Animation in Maya than in XSi, I don't how to explain it, there's a certain
 feeling in Maya that things feel nice and responsive. For instance not
 having to press any F key to use the virtual Sliders, make a Constraint and
 the Constrain Weight get automatically added to the Channel Box so I can
 see it right away instead of having to open a PPG.

 A Constrained Object gets a different color on the value boxes so I know
 right away it is Constrained to something, but knowing to which object is
 it Constrained to its not as easy as in Xsi... and a Pain to find...

 Match All Transforms is something Maya doesn't have by default, what I
 did was to make a Parent Constraint and then removing the Constraint...

 My last gig I had sometimes in various shoots to Constrain objects to
 several other objects, for instance I had to constrain a shampoo Bottle to
 first the Right Hand, then passes to the Left hand, then to the Chest and
 then passes to another characters Hands. So 4 Constraints to deal with...
 in Maya I simply saw them on the channel Box of the Bottle and just Key
 them all at once when needed, 1 for 0 for the others etc etc.. at the time
 I was thinking in Xsi this would make me to have open 4 PPGS all the time,
 cluttering my space and probably confusing me since we cant even rename
 Constraints Asking for this feature to be right on the Rig was a No No,
 as Animators we are give then rigs already in the scene an then all the
 constraining between objects its done by us as needed, we cant ask this to
 the Riggers.

 Another Maya beef I had.. the Fractionals Keys... if you by accident
 make one, there's no way to force Maya to don't use them, if we got one we
 need to select it and then tell Maya to move it to an Integer, now imagine
 getting a retake on someone else animation where the Animator decided to
 shrink all the keys so everything is on Fractional s... argh!
 Usually when moving Keys on the timeline after the moving we select the
 Keys hit the Snap. Bythe way the Righ Click Menu on the timeline has more
 options that the Xsi one.

 Fortunately

Re: Best online resources to help with a Maya migration.

2014-02-28 Thread Max Evgrafov
http://www.sidefx.com/index.php?option=com_contenttask=viewid=1401Itemid=316


2014-02-28 18:56 GMT+04:00 Maurício PC goneba...@gmail.com:

 You are talking about SideFX here? Like SideFX Houdini, Houdini FX and
 Houdini Animate? If so, that would be cool.


 On Fri, Feb 28, 2014 at 11:51 AM, Marco Peixoto mpe...@gmail.com wrote:

 Studio I was before we were told that the Programmers had are already
 started to code an only Animation Program, since vast majority of the
 studio only used Maya for Animation and it was in reality a waste of money
 to support Maya for everything when 70-80% of us only Animate on it. We
 were asked to give all feature requests when asked.But these things can
 take years and years.

 At the time I thought, if theres already a Free Blender that anyone can
 use and change why not custom tailor it for only Animation? I mean the bulk
 of the stuff could be done in Maya (Rigging, Skinning etc) and the Animator
 would only had to deal with Animating on it. Blender being open source Im
 sure its possible to go deep and change it to become more familiar to us
 used to Commercial software.

 Im not a programer so I dont know if im saying the most stupidt hing in
 the world, if someone care to enlighten about changing Blender  please do :)


 On Fri, Feb 28, 2014 at 2:43 PM, Max Evgrafov summ...@gmail.com wrote:

 I hope in the future there appear an alternative to Maya to animate. I
 hope sideFX  will entice   many users  from Autodesk for the production of
 special effects. avtodesk is evil



 2014-02-28 18:19 GMT+04:00 Marco Peixoto mpe...@gmail.com:

 Actually you can use Math Operation on the value Boxes (in the Graph
 Editor), not so straight forward as in XSi but you can. For example if you
 need to multiply a value by 10 its like this: *=10. If needed to Add its
 +=10

 But yes for someone coming from XSI Maya will make you grabbing you
 hair various times a day ;)

 Constraining makes you select first the Constraint to Object and then
 the Constrained One. If you want to Constraint A to B first select A then B
 and hit Constraint.

 The Outliner is a piece of shit compared to XSI Explorer, its basic to
 say the least and selecting a father will highlight all of its children, so
 you never know what is selected at first sight, although in 2014 there's an
 Option to don't Highlight the Children. Hiding the father will hide the
 Children though... yeah retarded and I wonder why no one ever complained
 about this during all these years...

 Locators (Nulls) only have one shape, the regular cross shape. Some one
 coded a Maya Locators Shapes like the one in XSI, You can see it in action
 here (he made a tut so we can even make or owns):

 https://www.youtube.com/watch?v=t4qajUax-vg

 His site:

 https://sites.google.com/site/resumedanielbelair/tutorials/maya

 Botom end of that page there are links to download the script (press
 the arrow on the lower right corner)

 He also uses XSI ;)

 So far I only have to use Maya as a only Character Animator so Im not
 in going crazy so much, but and to be honest I kinda prefer Character
 Animation in Maya than in XSi, I don't how to explain it, there's a certain
 feeling in Maya that things feel nice and responsive. For instance not
 having to press any F key to use the virtual Sliders, make a Constraint and
 the Constrain Weight get automatically added to the Channel Box so I can
 see it right away instead of having to open a PPG.

 A Constrained Object gets a different color on the value boxes so I
 know right away it is Constrained to something, but knowing to which object
 is it Constrained to its not as easy as in Xsi... and a Pain to find...

 Match All Transforms is something Maya doesn't have by default, what I
 did was to make a Parent Constraint and then removing the Constraint...

 My last gig I had sometimes in various shoots to Constrain objects to
 several other objects, for instance I had to constrain a shampoo Bottle to
 first the Right Hand, then passes to the Left hand, then to the Chest and
 then passes to another characters Hands. So 4 Constraints to deal with...
 in Maya I simply saw them on the channel Box of the Bottle and just Key
 them all at once when needed, 1 for 0 for the others etc etc.. at the time
 I was thinking in Xsi this would make me to have open 4 PPGS all the time,
 cluttering my space and probably confusing me since we cant even rename
 Constraints Asking for this feature to be right on the Rig was a No No,
 as Animators we are give then rigs already in the scene an then all the
 constraining between objects its done by us as needed, we cant ask this to
 the Riggers.

 Another Maya beef I had.. the Fractionals Keys... if you by accident
 make one, there's no way to force Maya to don't use them, if we got one we
 need to select it and then tell Maya to move it to an Integer, now imagine
 getting a retake on someone else animation where the Animator decided to
 shrink all the keys so everything

Re: Best online resources to help with a Maya migration.

2014-02-28 Thread Max Evgrafov
for modeling in Autodesk Maya  there is an alternative - this is Modo
:-) sorry no such animation :-(


2014-02-28 19:19 GMT+04:00 Sebastien Sterling sebastien.sterl...@gmail.com
:

 Is this your Vimeo Brent ? http://vimeo.com/theonlykings


 On 28 February 2014 16:08, Brent McPherson 
 brent.mcpher...@autodesk.comwrote:

 Since this a Maya migration thread and I work on modeling...

 If anyone wants to get on the Maya Beta send me an email at
 brent.mcpher...@autodesk.com and I'll forward your name. You also need
 an account on https://beta.autodesk.com.
 --
 Brent





-- 
Евграфов Максим.(Summatr)
https://vimeo.com/user3098735/videos
---
Хорошего Вам настроения !!! :-)


Re: Norman's rig for XSI

2014-01-20 Thread Max Evgrafov
When I tested the rig I found some bugs. It is corrected and reuploaded. If
you find any problems please contact me.


2014/1/16 Max Evgrafov summ...@gmail.com

 I see your likes Morten. Thank a lot for You !


 2014/1/16 Morten Bartholdy x...@colorshopvfx.dk

   Thanks for sharing Max! I love your rigging work BTW :)



 Morten




 Den 15. januar 2014 kl. 09:11 skrev Max Evgrafov summ...@gmail.com:

   https://vimeo.com/84121414

 --
 Max Evgrafov.(Summatr)
 https://vimeo.com/user3098735/videos
 http://www.youtube.com/user/Summatr/videos







 --
 Евграфов Максим.(Summatr)
 https://vimeo.com/user3098735/videos
 ---
 Хорошего Вам настроения !!! :-)




-- 
Евграфов Максим.(Summatr)
https://vimeo.com/user3098735/videos
---
Хорошего Вам настроения !!! :-)


Re: Norman's rig for XSI

2014-01-16 Thread Max Evgrafov
I see your likes Morten. Thank a lot for You !


2014/1/16 Morten Bartholdy x...@colorshopvfx.dk

   Thanks for sharing Max! I love your rigging work BTW :)



 Morten




 Den 15. januar 2014 kl. 09:11 skrev Max Evgrafov summ...@gmail.com:

   https://vimeo.com/84121414

 --
 Max Evgrafov.(Summatr)
 https://vimeo.com/user3098735/videos
 http://www.youtube.com/user/Summatr/videos







-- 
Евграфов Максим.(Summatr)
https://vimeo.com/user3098735/videos
---
Хорошего Вам настроения !!! :-)


Norman's rig for XSI

2014-01-15 Thread Max Evgrafov
https://vimeo.com/84121414

-- 
Max Evgrafov.(Summatr)
https://vimeo.com/user3098735/videos
http://www.youtube.com/user/Summatr/videos


Re: Norman's rig for XSI

2014-01-15 Thread Max Evgrafov
This work is licensed under a
http://creativecommons.org/licenses/by-nc-sa/3.0/

You can use it under this license.


2014/1/15 Nicolas Esposito 3dv...@gmail.com

 Thanks, I was looking for something like that!
 It would be possible for me to feature this character on a demo reel (
 facial mocap )?
 Obviously with the credits :)


 2014/1/15 Max Evgrafov summ...@gmail.com

  Thank you very much


 2014/1/15 Byungchul Kang k...@cgndev.com

 Cl!!


 2014/1/15 Max Evgrafov summ...@gmail.com

 https://vimeo.com/84121414

 --
 Max Evgrafov.(Summatr)
 https://vimeo.com/user3098735/videos
 http://www.youtube.com/user/Summatr/videos




 --
 *Byungchul Kang* | MBC CG TEAM [http://imbc.com]
 http://cgndev.com




 --
 Евграфов Максим.(Summatr)
 https://vimeo.com/user3098735/videos
 ---
 Хорошего Вам настроения !!! :-)





-- 
Евграфов Максим.(Summatr)
https://vimeo.com/user3098735/videos
---
Хорошего Вам настроения !!! :-)


Re: rigging in xsi vs maya

2014-01-09 Thread Max Evgrafov
Hi guys. Now I adapt the Norman's rig for XSI
https://www.youtube.com/watch?v=fIUTkJcWPv8
https://www.youtube.com/watch?v=2nUTCBbQaYM
https://www.youtube.com/watch?v=pZajrQCVbLU


2014/1/10 Cesar Saez cesa...@gmail.com

 We worked out the default weighting for Justin using the lowpoly 'slices'
 of the mesh (we needed them anyway) and a bit of smoothing.
 Simple stuff, but with 2 clicks (a simple script) we were able to get a
 quite decent base to work on.




-- 
Евграфов Максим.(Summatr)
https://vimeo.com/user3098735/videos
---
Хорошего Вам настроения !!! :-)


Re: rigging in xsi vs maya

2014-01-09 Thread Max Evgrafov
there are many free rigs for maya and there are little free rigs for xi.
justice must prevail!


2014/1/10 Max Evgrafov summ...@gmail.com

 Hi guys. Now I adapt the Norman's rig for XSI
 https://www.youtube.com/watch?v=fIUTkJcWPv8
 https://www.youtube.com/watch?v=2nUTCBbQaYM
 https://www.youtube.com/watch?v=pZajrQCVbLU


 2014/1/10 Cesar Saez cesa...@gmail.com

 We worked out the default weighting for Justin using the lowpoly 'slices'
 of the mesh (we needed them anyway) and a bit of smoothing.
 Simple stuff, but with 2 clicks (a simple script) we were able to get a
 quite decent base to work on.




 --
 Евграфов Максим.(Summatr)
 https://vimeo.com/user3098735/videos
 ---
 Хорошего Вам настроения !!! :-)




-- 
Евграфов Максим.(Summatr)
https://vimeo.com/user3098735/videos
---
Хорошего Вам настроения !!! :-)