lag when editing components
Hello, architectural scene here, 5500 objects. Whenever I edit any polygon mesh, I get a strange few seconds delay before the components actually move. Extremely annoying! When I create a new object, there's a few seconds delay, too. Is all this due to the fact that Softimage doesn't handle high object counts too well? Anything I can do about it? Splitting up the scene, of course. Already did this to a degree, but that make things quite hard to keep together in the end. Thanks a lot! Eugen --- Diese E-Mail ist frei von Viren und Malware, denn der avast! Antivirus Schutz ist aktiv. http://www.avast.com
Re: lag when editing components
I don't usually work with that many objects, but when I had delays they have been almost always graphic related and usually fixed by hiding or isolating some objects or components. I haven't used any high end Quadro lately so I've no idea if changing to a Quadro would help. On Tue, Apr 22, 2014 at 6:48 PM, Eugen Sares sof...@mail.sprit.org wrote: Hello, architectural scene here, 5500 objects. Whenever I edit any polygon mesh, I get a strange few seconds delay before the components actually move. Extremely annoying! When I create a new object, there's a few seconds delay, too. Is all this due to the fact that Softimage doesn't handle high object counts too well? Anything I can do about it? Splitting up the scene, of course. Already did this to a degree, but that make things quite hard to keep together in the end. Thanks a lot! Eugen -- http://www.avast.com/ Diese E-Mail ist frei von Viren und Malware, denn der avast! Antivirushttp://www.avast.com/Schutz ist aktiv.
Re: lag when editing components
does this happen if everything is hidden but the object you are editing? On Tue, Apr 22, 2014 at 11:48 AM, Eugen Sares sof...@mail.sprit.org wrote: Hello, architectural scene here, 5500 objects. Whenever I edit any polygon mesh, I get a strange few seconds delay before the components actually move. Extremely annoying! When I create a new object, there's a few seconds delay, too. Is all this due to the fact that Softimage doesn't handle high object counts too well? Anything I can do about it? Splitting up the scene, of course. Already did this to a degree, but that make things quite hard to keep together in the end. Thanks a lot! Eugen -- http://www.avast.com/ Diese E-Mail ist frei von Viren und Malware, denn der avast! Antivirushttp://www.avast.com/Schutz ist aktiv.
Re[2]: lag when editing components
Hi, thanks! Yes, I isolate the objects of course. -- Originalnachricht -- Von: Oscar Juarez tridi.animei...@gmail.com An: Eugen Sares sof...@mail.sprit.org; softimage@listproc.autodesk.com softimage@listproc.autodesk.com Gesendet: 22.04.2014 12:06:16 Betreff: Re: lag when editing components does this happen if everything is hidden but the object you are editing? On Tue, Apr 22, 2014 at 11:48 AM, Eugen Sares sof...@mail.sprit.org wrote: Hello, architectural scene here, 5500 objects. Whenever I edit any polygon mesh, I get a strange few seconds delay before the components actually move. Extremely annoying! When I create a new object, there's a few seconds delay, too. Is all this due to the fact that Softimage doesn't handle high object counts too well? Anything I can do about it? Splitting up the scene, of course. Already did this to a degree, but that make things quite hard to keep together in the end. Thanks a lot! Eugen --- Diese E-Mail ist frei von Viren und Malware, denn der avast! Antivirus Schutz ist aktiv. http://www.avast.com
Re: Re[2]: lag when editing components
Maybe some kind of user normals, clusters or are they connected in some way to other things in the scene, or share some kind of property? On Tue, Apr 22, 2014 at 12:27 PM, Eugen Sares sof...@mail.sprit.org wrote: Hi, thanks! Yes, I isolate the objects of course. -- Originalnachricht -- Von: Oscar Juarez tridi.animei...@gmail.com An: Eugen Sares sof...@mail.sprit.org; softimage@listproc.autodesk.com softimage@listproc.autodesk.com Gesendet: 22.04.2014 12:06:16 Betreff: Re: lag when editing components does this happen if everything is hidden but the object you are editing? On Tue, Apr 22, 2014 at 11:48 AM, Eugen Sares sof...@mail.sprit.orgwrote: Hello, architectural scene here, 5500 objects. Whenever I edit any polygon mesh, I get a strange few seconds delay before the components actually move. Extremely annoying! When I create a new object, there's a few seconds delay, too. Is all this due to the fact that Softimage doesn't handle high object counts too well? Anything I can do about it? Splitting up the scene, of course. Already did this to a degree, but that make things quite hard to keep together in the end. Thanks a lot! Eugen -- http://www.avast.com/ Diese E-Mail ist frei von Viren und Malware, denn der avast! Antivirushttp://www.avast.com/Schutz ist aktiv.
Re[4]: lag when editing components
No, meshes are frozen. Some have polygon clusters, others not. Seems not to make a difference. -- Originalnachricht -- Von: Oscar Juarez tridi.animei...@gmail.com An: softimage@listproc.autodesk.com softimage@listproc.autodesk.com Gesendet: 22.04.2014 12:45:39 Betreff: Re: Re[2]: lag when editing components Maybe some kind of user normals, clusters or are they connected in some way to other things in the scene, or share some kind of property? On Tue, Apr 22, 2014 at 12:27 PM, Eugen Sares sof...@mail.sprit.org wrote: Hi, thanks! Yes, I isolate the objects of course. -- Originalnachricht -- Von: Oscar Juarez tridi.animei...@gmail.com An: Eugen Sares sof...@mail.sprit.org; softimage@listproc.autodesk.com softimage@listproc.autodesk.com Gesendet: 22.04.2014 12:06:16 Betreff: Re: lag when editing components does this happen if everything is hidden but the object you are editing? On Tue, Apr 22, 2014 at 11:48 AM, Eugen Sares sof...@mail.sprit.org wrote: Hello, architectural scene here, 5500 objects. Whenever I edit any polygon mesh, I get a strange few seconds delay before the components actually move. Extremely annoying! When I create a new object, there's a few seconds delay, too. Is all this due to the fact that Softimage doesn't handle high object counts too well? Anything I can do about it? Splitting up the scene, of course. Already did this to a degree, but that make things quite hard to keep together in the end. Thanks a lot! Eugen Diese E-Mail ist frei von Viren und Malware, denn der avast! Antivirus Schutz ist aktiv. --- Diese E-Mail ist frei von Viren und Malware, denn der avast! Antivirus Schutz ist aktiv. http://www.avast.com
Re: Re[6]: lag when editing components
What graphics card are you using? On 22 April 2014 12:13, Eugen Sares sof...@mail.sprit.org wrote: It's a big scene, can't do much about it. 4 buildings. Offloaded all the vegetation and other assets already, but I want to keep the buildings, because I want to access/copy certain parts. Splitting it up further would complicate things, too, on another level.. Anyway I wonder what polygon editing has to do with object count. I'm afraid Softimage just sucks when the scene reaches a certain size. 3ds max performs better - but who likes 3ds max. -- Originalnachricht -- Von: Sebastien Sterling sebastien.sterl...@gmail.com An: Eugen Sares sof...@mail.sprit.org; softimage@listproc.autodesk.com Gesendet: 22.04.2014 13:02:00 Betreff: Re: Re[4]: lag when editing components isn't 5500 un-instanced objects quite a lot ? On 22 April 2014 11:53, Eugen Sares sof...@mail.sprit.org wrote: No, meshes are frozen. Some have polygon clusters, others not. Seems not to make a difference. -- Originalnachricht -- Von: Oscar Juarez tridi.animei...@gmail.com An: softimage@listproc.autodesk.com softimage@listproc.autodesk.com Gesendet: 22.04.2014 12:45:39 Betreff: Re: Re[2]: lag when editing components Maybe some kind of user normals, clusters or are they connected in some way to other things in the scene, or share some kind of property? On Tue, Apr 22, 2014 at 12:27 PM, Eugen Sares sof...@mail.sprit.orgwrote: Hi, thanks! Yes, I isolate the objects of course. -- Originalnachricht -- Von: Oscar Juarez tridi.animei...@gmail.com An: Eugen Sares sof...@mail.sprit.org; softimage@listproc.autodesk.com softimage@listproc.autodesk.com Gesendet: 22.04.2014 12:06:16 Betreff: Re: lag when editing components does this happen if everything is hidden but the object you are editing? On Tue, Apr 22, 2014 at 11:48 AM, Eugen Sares sof...@mail.sprit.orgwrote: Hello, architectural scene here, 5500 objects. Whenever I edit any polygon mesh, I get a strange few seconds delay before the components actually move. Extremely annoying! When I create a new object, there's a few seconds delay, too. Is all this due to the fact that Softimage doesn't handle high object counts too well? Anything I can do about it? Splitting up the scene, of course. Already did this to a degree, but that make things quite hard to keep together in the end. Thanks a lot! Eugen -- http://http//www..avast..com/ Diese E-Mail ist frei von Viren und Malware, denn der avast! Antivirushttp://www.avast.com/Schutz ist aktiv. -- http://www.avast..com/ Diese E-Mail ist frei von Viren und Malware, denn der avast! Antivirushttp://www.avast.com/Schutz ist aktiv. -- http://www.avast.com/ Diese E-Mail ist frei von Viren und Malware, denn der avast! Antivirushttp://www.avast.com/Schutz ist aktiv. -- www.matinai.com
Re: Re[8]: lag when editing components
That would probably be my best guess at improving viewport performance if none of the above is working - It would be interesting to see either a titan or recent quadro with the same scene (ebay an option?). May be worth trying out different driver versions to what you're using atm - checking approved driver cert list? On 22 April 2014 12:33, Eugen Sares sof...@mail.sprit.org wrote: GeForce 760, 2GB VRAM. Half a year old, quite fast alltogether. Redshift performs quite nicely with it. -- Originalnachricht -- Von: Matt Morris matt...@gmail.com An: Eugen Sares sof...@mail.sprit.org; softimage@listproc.autodesk.com softimage@listproc.autodesk.com Gesendet: 22.04.2014 13:23:02 Betreff: Re: Re[6]: lag when editing components What graphics card are you using? -- http://www.avast.com/ Diese E-Mail ist frei von Viren und Malware, denn der avast! Antivirushttp://www.avast.com/Schutz ist aktiv. -- www.matinai.com
RE: lag when editing components
I tried a testscene with around 11,000 objects (~11 mio. triangles). All hidden except one object and transforming and selecting components on it performs as fast as in a single-object scene. I'm using a quadro4000. Maybe it's on the graphics card. sven From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eugen Sares Sent: Tuesday, April 22, 2014 11:48 AM To: softimage@listproc.autodesk.com Subject: lag when editing components Hello, architectural scene here, 5500 objects. Whenever I edit any polygon mesh, I get a strange few seconds delay before the components actually move. Extremely annoying! When I create a new object, there's a few seconds delay, too. Is all this due to the fact that Softimage doesn't handle high object counts too well? Anything I can do about it? Splitting up the scene, of course. Already did this to a degree, but that make things quite hard to keep together in the end. Thanks a lot! Eugen _ http://www.avast.com/ Diese E-Mail ist frei von Viren und Malware, denn der avast! Antivirus http://www.avast.com/ Schutz ist aktiv.
Re[2]: lag when editing components
Ok, interesting! Thanks for the test! Which graphics card are you using? -- Originalnachricht -- Von: Sven Constable sixsi_l...@imagefront.de An: 'Eugen Sares' sof...@mail.sprit.org; softimage@listproc.autodesk.com Gesendet: 22.04.2014 14:10:53 Betreff: RE: lag when editing components I tried a testscene with around 11,000 objects (~11 mio. triangles). All hidden except one object and transforming and selecting components on it performs as fast as in a single-object scene. I'm using a quadro4000. Maybe it's on the graphics card. sven From:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eugen Sares Sent: Tuesday, April 22, 2014 11:48 AM To:softimage@listproc.autodesk.com Subject: lag when editing components Hello, architectural scene here, 5500 objects. Whenever I edit any polygon mesh, I get a strange few seconds delay before the components actually move. Extremely annoying! When I create a new object, there's a few seconds delay, too. Is all this due to the fact that Softimage doesn't handle high object counts too well? Anything I can do about it? Splitting up the scene, of course. Already did this to a degree, but that make things quite hard to keep together in the end. Thanks a lot! Eugen Diese E-Mail ist frei von Viren und Malware, denn der avast! Antivirus Schutz ist aktiv. --- Diese E-Mail ist frei von Viren und Malware, denn der avast! Antivirus Schutz ist aktiv. http://www.avast.com
RE: Re[2]: lag when editing components
Nvidia Quadro4000 with driver version 332.50 From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eugen Sares Sent: Tuesday, April 22, 2014 2:17 PM To: softimage@listproc.autodesk.com Subject: Re[2]: lag when editing components Ok, interesting! Thanks for the test! Which graphics card are you using? -- Originalnachricht -- Von: Sven Constable mailto:sixsi_l...@imagefront.de sixsi_l...@imagefront.de An: 'Eugen Sares' mailto:sof...@mail.sprit.org sof...@mail.sprit.org; mailto:softimage@listproc.autodesk.com softimage@listproc.autodesk.com Gesendet: 22.04.2014 14:10:53 Betreff: RE: lag when editing components I tried a testscene with around 11,000 objects (~11 mio. triangles). All hidden except one object and transforming and selecting components on it performs as fast as in a single-object scene. I'm using a quadro4000. Maybe it's on the graphics card. sven From: mailto:softimage-boun...@listproc.autodesk.com softimage-boun...@listproc.autodesk.com [mailto: mailto:softimage-boun...@listproc.autodesk.com softimage-boun...@listproc.autodesk.com] On Behalf Of Eugen Sares Sent: Tuesday, April 22, 2014 11:48 AM To: mailto:softimage@listproc.autodesk.com softimage@listproc.autodesk.com Subject: lag when editing components Hello, architectural scene here, 5500 objects. Whenever I edit any polygon mesh, I get a strange few seconds delay before the components actually move. Extremely annoying! When I create a new object, there's a few seconds delay, too. Is all this due to the fact that Softimage doesn't handle high object counts too well? Anything I can do about it? Splitting up the scene, of course. Already did this to a degree, but that make things quite hard to keep together in the end. Thanks a lot! Eugen _ http://www.avast.com/ Diese E-Mail ist frei von Viren und Malware, denn der http://www.avast.com/ avast! Antivirus Schutz ist aktiv. _ http://www.avast.com/ Diese E-Mail ist frei von Viren und Malware, denn der http://www.avast.com/ avast! Antivirus Schutz ist aktiv.
Re: Re[2]: lag when editing components
make sure your not using High Quality mode in the viewport settings, it lags heavily for me when creating / deleting objects. ...not to mention someone decided to remove AA when there is viewport interaction...*grumble* On Tue, Apr 22, 2014 at 10:26 PM, Sven Constable sixsi_l...@imagefront.dewrote: Nvidia Quadro4000 with driver version 332.50 *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Eugen Sares *Sent:* Tuesday, April 22, 2014 2:17 PM *To:* softimage@listproc.autodesk.com *Subject:* Re[2]: lag when editing components Ok, interesting! Thanks for the test! Which graphics card are you using? -- Originalnachricht -- Von: Sven Constable *sixsi_l...@imagefront.de*sixsi_l...@imagefront.de An: 'Eugen Sares' *sof...@mail.sprit.org* sof...@mail.sprit.org; *softimage@listproc.autodesk.com* softimage@listproc.autodesk.com Gesendet: 22.04.2014 14:10:53 Betreff: RE: lag when editing components I tried a testscene with around 11,000 objects (~11 mio. triangles). All hidden except one object and transforming and selecting components on it performs as fast as in a single-object scene. I'm using a quadro4000. Maybe it's on the graphics card. sven *From:* *softimage-boun...@listproc.autodesk.com*softimage-boun...@listproc.autodesk.com[mailto: *softimage-boun...@listproc.autodesk.com*softimage-boun...@listproc.autodesk.com] *On Behalf Of *Eugen Sares *Sent:* Tuesday, April 22, 2014 11:48 AM *To:* *softimage@listproc.autodesk.com* softimage@listproc.autodesk.com *Subject:* lag when editing components Hello, architectural scene here, 5500 objects. Whenever I edit any polygon mesh, I get a strange few seconds delay before the components actually move. Extremely annoying! When I create a new object, there's a few seconds delay, too. Is all this due to the fact that Softimage doesn't handle high object counts too well? Anything I can do about it? Splitting up the scene, of course. Already did this to a degree, but that make things quite hard to keep together in the end. Thanks a lot! Eugen -- http://www.avast.com/ Diese E-Mail ist frei von Viren und Malware, denn der *avast! Antivirus*http://www.avast.com/Schutz ist aktiv. -- http://www.avast.com/ Diese E-Mail ist frei von Viren und Malware, denn der *avast! Antivirus*http://www.avast.com/Schutz ist aktiv.
Re[4]: lag when editing components
HQV was turned off in the prefs. Never used it, ever. Just no good. @Sven: ok... thought the Quadros were somewhat slower even? Is there a difference in the drivers between Quadro and GeForce? -- Originalnachricht -- Von: James De Colling james.decoll...@gmail.com An: softimage@listproc.autodesk.com softimage@listproc.autodesk.com Gesendet: 22.04.2014 14:33:46 Betreff: Re: Re[2]: lag when editing components make sure your not using High Quality mode in the viewport settings, it lags heavily for me when creating / deleting objects. ...not to mention someone decided to remove AA when there is viewport interaction...*grumble* On Tue, Apr 22, 2014 at 10:26 PM, Sven Constable sixsi_l...@imagefront.de wrote: Nvidia Quadro4000 with driver version 332.50 From:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eugen Sares Sent: Tuesday, April 22, 2014 2:17 PM To:softimage@listproc.autodesk.com Subject: Re[2]: lag when editing components Ok, interesting! Thanks for the test! Which graphics card are you using? -- Originalnachricht -- Von: Sven Constable sixsi_l...@imagefront.de An: 'Eugen Sares' sof...@mail.sprit.org; softimage@listproc.autodesk.com Gesendet: 22.04.2014 14:10:53 Betreff: RE: lag when editing components I tried a testscene with around 11,000 objects (~11 mio. triangles). All hidden except one object and transforming and selecting components on it performs as fast as in a single-object scene. I'm using a quadro4000. Maybe it's on the graphics card. sven From:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eugen Sares Sent: Tuesday, April 22, 2014 11:48 AM To:softimage@listproc.autodesk.com Subject: lag when editing components Hello, architectural scene here, 5500 objects. Whenever I edit any polygon mesh, I get a strange few seconds delay before the components actually move. Extremely annoying! When I create a new object, there's a few seconds delay, too. Is all this due to the fact that Softimage doesn't handle high object counts too well? Anything I can do about it? Splitting up the scene, of course. Already did this to a degree, but that make things quite hard to keep together in the end. Thanks a lot! Eugen Diese E-Mail ist frei von Viren und Malware, denn der avast! Antivirus Schutz ist aktiv. Diese E-Mail ist frei von Viren und Malware, denn der avast! Antivirus Schutz ist aktiv. --- Diese E-Mail ist frei von Viren und Malware, denn der avast! Antivirus Schutz ist aktiv. http://www.avast.com
Re: lag when editing components
Have you tried: the below, from a previous post, here.: *FOR IMMEDIATE RELEASE* *April 15, 2014* *SOFTIMAGE QUALITYBLEED VULNERABILITY* Discovered by Security Researchers Gibli, Barosin, Pancres, Friedman, Akita, Jones, Panisset, Barbieri and Piparo Psyop experienced a Eureka moment today, when an artist discovered that updating referenced models was nearly two orders of magnitude faster when done through RDP (remote desktop protocol) rather than on a local workstation. Simultaneously, a different artist in LA encountered issues with slowness saving files in Softimage, and a quick test confirmed that saving the scene via RDP was also two orders of magnitude faster. This led to a flurry of troubleshooting, and we have since narrowed the problem down to Softimage's High Quality Viewport feature. The speed-ups after disabling HQV are nothing short of mind-blowing. For example, unloading a referenced model took 250 seconds before the fix, and only 3 seconds after the fix. Meanwhile, a scene that took 15 minutes to save saved in only 30 seconds after the fix was deployed. One artist's wife was quoted as saying, Thanks to the Qualitybleed bug being fixed, my husband finally comes home from work on time! Now if I can just get him to stop spending all his free time watching Houdini tutorials... Note that the high quality viewport preference that causes the problem is *enabled by default*, Psyop doesn't generally use HQV in our scenes, *so people are likely to be affected by this problem whether they are HQV users or not*. To fix the problem, affected softimage users can run the following Python command: Application.SetValue(preferences.Display.high_quality_viewport, False, ) There is still much research to be done to find out what kinds of scenes/models are more susceptible to the problem, but we thought we'd bring it up now in case it's costing others time. Given that the problem was tied in with RDP, it's likely that video drivers could be playing a role, but so far we weren't able to find any settings that would magically eliminate the problem without just disabling HQV entirely. Psyop is on a mix of NVidia Quadros and we ran tests with a few different drivers, including the recommended ones. We also saw the same problem across two different workstation images, in both Softimage 2013 and Softimage 2014, and on a remote worker's home workstation. So we have reason to suspect it's not a highly specific aspect of our configuration that was causing the problem. No testing has been done yet on Linux. We will be sure to keep this list updated as more information becomes available. Share your stories in the comments below if you have been affected by this ~100X slowdown in performance, or if you encounter a workstation that is somehow unaffected. On Tue, Apr 22, 2014 at 5:48 AM, Eugen Sares sof...@mail.sprit.org wrote: Hello, architectural scene here, 5500 objects. Whenever I edit any polygon mesh, I get a strange few seconds delay before the components actually move. Extremely annoying! When I create a new object, there's a few seconds delay, too. Is all this due to the fact that Softimage doesn't handle high object counts too well? Anything I can do about it? Splitting up the scene, of course. Already did this to a degree, but that make things quite hard to keep together in the end. Thanks a lot! Eugen -- http://www.avast.com/ Diese E-Mail ist frei von Viren und Malware, denn der avast! Antivirushttp://www.avast.com/Schutz ist aktiv. -- Best Regards, * Stephen P. Davidson* *(954) 552-7956*sdavid...@3danimationmagic.com *Any sufficiently advanced technology is indistinguishable from magic* - Arthur C. Clarke http://www.3danimationmagic.com
Re[2]: lag when editing components
Yes, thanks, HQV was already off. The overall viewport performance is good, actually. No artifacts, also. It's just when moving components that I encounter this strange lag. When I edit multiple meshes at once (which I often have to), the lag seems to multiply with every selected object. I downgraded from an nVidia beta driver to 335.23, the latest stable, but I can't say that made much difference. -- Originalnachricht -- Von: Stephen Davidson magic...@bellsouth.net An: Eugen Sares sof...@mail.sprit.org; softimage@listproc.autodesk.com Gesendet: 22.04.2014 15:31:57 Betreff: Re: lag when editing components Have you tried: the below, from a previous post, here.: FOR IMMEDIATE RELEASE April 15, 2014 SOFTIMAGE QUALITYBLEED VULNERABILITY Discovered by Security Researchers Gibli, Barosin, Pancres, Friedman, Akita, Jones, Panisset, Barbieri and Piparo Psyop experienced a Eureka moment today, when an artist discovered that updating referenced models was nearly two orders of magnitude faster when done through RDP (remote desktop protocol) rather than on a local workstation. Simultaneously, a different artist in LA encountered issues with slowness saving files in Softimage, and a quick test confirmed that saving the scene via RDP was also two orders of magnitude faster. This led to a flurry of troubleshooting, and we have since narrowed the problem down to Softimage's High Quality Viewport feature. The speed-ups after disabling HQV are nothing short of mind-blowing. For example, unloading a referenced model took 250 seconds before the fix, and only 3 seconds after the fix. Meanwhile, a scene that took 15 minutes to save saved in only 30 seconds after the fix was deployed. One artist's wife was quoted as saying, Thanks to the Qualitybleed bug being fixed, my husband finally comes home from work on time! Now if I can just get him to stop spending all his free time watching Houdini tutorials... Note that the high quality viewport preference that causes the problem is enabled by default, Psyop doesn't generally use HQV in our scenes, so people are likely to be affected by this problem whether they are HQV users or not. To fix the problem, affected softimage users can run the following Python command: Application.SetValue(preferences.Display.high_quality_viewport, False, ) There is still much research to be done to find out what kinds of scenes/models are more susceptible to the problem, but we thought we'd bring it up now in case it's costing others time. Given that the problem was tied in with RDP, it's likely that video drivers could be playing a role, but so far we weren't able to find any settings that would magically eliminate the problem without just disabling HQV entirely. Psyop is on a mix of NVidia Quadros and we ran tests with a few different drivers, including the recommended ones. We also saw the same problem across two different workstation images, in both Softimage 2013 and Softimage 2014, and on a remote worker's home workstation. So we have reason to suspect it's not a highly specific aspect of our configuration that was causing the problem. No testing has been done yet on Linux. We will be sure to keep this list updated as more information becomes available. Share your stories in the comments below if you have been affected by this ~100X slowdown in performance, or if you encounter a workstation that is somehow unaffected. On Tue, Apr 22, 2014 at 5:48 AM, Eugen Sares sof...@mail.sprit.org wrote: Hello, architectural scene here, 5500 objects. Whenever I edit any polygon mesh, I get a strange few seconds delay before the components actually move. Extremely annoying! When I create a new object, there's a few seconds delay, too. Is all this due to the fact that Softimage doesn't handle high object counts too well? Anything I can do about it? Splitting up the scene, of course. Already did this to a degree, but that make things quite hard to keep together in the end. Thanks a lot! Eugen Diese E-Mail ist frei von Viren und Malware, denn der avast! Antivirus Schutz ist aktiv. -- Best Regards, Stephen P. Davidson (954) 552-7956 sdavid...@3danimationmagic.com Any sufficiently advanced technology is indistinguishable from magic - Arthur C. Clarke --- Diese E-Mail ist frei von Viren und Malware, denn der avast! Antivirus Schutz ist aktiv. http://www.avast.com
Re: Re[2]: lag when editing components
I haven't used Quadros for quite a while, but they used to be faster than GeForces when dealing with very dense meshes. It's been said that newer GeForces are deliberately crippled to increment this difference. GeForces are faster only for GPU rendering and games. BTW, FCurve glitches happen when you disable Aero. Don't disable Aero! But that's another problem. I tried to reproduce your problem, I just created a scene with 10,000+ spheres (480poly), 4.8 Million triangles total and XSI.exe is using about 2GB of RAM None of them have materials or deformers. The scene is very slow but I have no lag when creating new primitives or dealing with a few isolated objects and their components. i5 16GB RAM / GeForce GTX 650 1GB / HQV disabled I've had some delay with the move tool and a high dense mesh with a few poly clusters. Hiding a few components solved the problem but I had to hide/unhide a lot while tweaking the object. Martin On Tue, Apr 22, 2014 at 10:43 PM, Eugen Sares sof...@mail.sprit.org wrote: Yes, thanks, HQV was already off. The overall viewport performance is good, actually. No artifacts, also.. It's just when moving components that I encounter this strange lag. When I edit multiple meshes at once (which I often have to), the lag seems to multiply with every selected object. I downgraded from an nVidia beta driver to 335.23, the latest stable, but I can't say that made much difference.
Re: Re[2]: lag when editing components
It might be the case that you've a lot of dirty models in your scene. Most of the time it helps that you do something like extract all polys from that mesh into a new one and delete the original . But with that amount of objects it's a bit of an overkill, even when you script it -- christian keller visual effects|direction m +49 179 69 36 248 f +49 40 386 835 33 chris3...@me.com gesendet von meinem iDing Am 22.04.2014 um 18:14 schrieb Martin Yara furik...@gmail.com: I haven't used Quadros for quite a while, but they used to be faster than GeForces when dealing with very dense meshes. It's been said that newer GeForces are deliberately crippled to increment this difference. GeForces are faster only for GPU rendering and games. BTW, FCurve glitches happen when you disable Aero. Don't disable Aero! But that's another problem. I tried to reproduce your problem, I just created a scene with 10,000+ spheres (480poly), 4.8 Million triangles total and XSI.exe is using about 2GB of RAM None of them have materials or deformers. The scene is very slow but I have no lag when creating new primitives or dealing with a few isolated objects and their components. i5 16GB RAM / GeForce GTX 650 1GB / HQV disabled I've had some delay with the move tool and a high dense mesh with a few poly clusters. Hiding a few components solved the problem but I had to hide/unhide a lot while tweaking the object. Martin On Tue, Apr 22, 2014 at 10:43 PM, Eugen Sares sof...@mail.sprit.org wrote: Yes, thanks, HQV was already off. The overall viewport performance is good, actually. No artifacts, also.. It's just when moving components that I encounter this strange lag. When I edit multiple meshes at once (which I often have to), the lag seems to multiply with every selected object. I downgraded from an nVidia beta driver to 335.23, the latest stable, but I can't say that made much difference.
Re[4]: lag when editing components
Hi, that would follow... the scene is rather 'old', and I have messed a lot with it. Wouldn't be surprised if it contained some garbage already. How can I mop up? Merge? Means loosing all layers, right? -- Originalnachricht -- Von: Christian Keller chris3...@me.com An: softimage@listproc.autodesk.com softimage@listproc.autodesk.com Gesendet: 22.04.2014 21:45:05 Betreff: Re: Re[2]: lag when editing components It might be the case that you've a lot of dirty models in your scene. Most of the time it helps that you do something like extract all polys from that mesh into a new one and delete the original . But with that amount of objects it's a bit of an overkill, even when you script it -- christian keller visual effects|direction m +49 179 69 36 248 f +49 40 386 835 33 chris3...@me.com gesendet von meinem iDing Am 22.04.2014 um 18:14 schrieb Martin Yara furik...@gmail.com: I haven't used Quadros for quite a while, but they used to be faster than GeForces when dealing with very dense meshes. It's been said that newer GeForces are deliberately crippled to increment this difference. GeForces are faster only for GPU rendering and games. BTW, FCurve glitches happen when you disable Aero. Don't disable Aero! But that's another problem. I tried to reproduce your problem, I just created a scene with 10,000+ spheres (480poly), 4.8 Million triangles total and XSI.exe is using about 2GB of RAM None of them have materials or deformers. The scene is very slow but I have no lag when creating new primitives or dealing with a few isolated objects and their components. i5 16GB RAM / GeForce GTX 650 1GB / HQV disabled I've had some delay with the move tool and a high dense mesh with a few poly clusters. Hiding a few components solved the problem but I had to hide/unhide a lot while tweaking the object. Martin On Tue, Apr 22, 2014 at 10:43 PM, Eugen Sares sof...@mail.sprit.org wrote: Yes, thanks, HQV was already off. The overall viewport performance is good, actually. No artifacts, also.. It's just when moving components that I encounter this strange lag. When I edit multiple meshes at once (which I often have to), the lag seems to multiply with every selected object. I downgraded from an nVidia beta driver to 335.23, the latest stable, but I can't say that made much difference. --- Diese E-Mail ist frei von Viren und Malware, denn der avast! Antivirus Schutz ist aktiv. http://www.avast.com
Re: lag when editing components
you could put stuff in models and export those, delete the model and then import them again as a reference – now you can offload models to alleviate the scene while working. to a degree import/export as a model can do some clean up – and rebuilding your scene as a new scene with only reference models can make a huge difference. if with layers you mean renderpasses – the objects in a model keep their assignment to partitions (test it first of course, it’s in one of the deltas, group memberships or so) – so the renderpasses should be good. dunno about layers, as I don’t use them, but it might also work – I guess it’s the same delta. something else entirely - you don’t have any icetrees (elsewhere in the scene) by any chance? I’ve found they can seriously slowdown interactivity and viewport refresh – even when invisible! something with checking their validity on each change of the scene. From: Eugen Sares Sent: Tuesday, April 22, 2014 10:13 PM To: softimage@listproc.autodesk.com Subject: Re[4]: lag when editing components Hi, that would follow... the scene is rather 'old', and I have messed a lot with it. Wouldn't be surprised if it contained some garbage already. How can I mop up? Merge? Means loosing all layers, right?
RE: Re[4]: lag when editing components
I would look at model deltas of referenced models for excessive parameter edits being recorded. We’ve had that problem off and on. Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eugen Sares Sent: Tuesday, April 22, 2014 3:41 PM To: softimage@listproc.autodesk.com Subject: Re[4]: lag when editing components Wow, guys, thanks so much! I'll check it out soon one by one, but now it's bedtime... It's a static scene, just a big heap of models and assets, nothing too fancy. Some ICE modeling trees as well, but most stuff should be frozen.. Lots of stuff is already in offloaded models, and I'm going to export more and start a fresh scene tomorrow. I'm using scene layers, which there are plenty now, and loosing those wouldn't be that nice, but let's see... Could get rid of some render passes as well for a test. Reducing the undo stack size! I'll try that first... it's set to 40 now. Pretty high I guess. Thanks again to everybody!! The helpfulness and professionalism of this list is still amazing! -- Originalnachricht -- Von: Matt Lind ml...@carbinestudios.commailto:ml...@carbinestudios.com An: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Gesendet: 22.04.2014 23:26:50 Betreff: RE: Re[2]: lag when editing components Isolate is not the same as hidden. Isolate tells a viewport what to draw. Hiding an object tells Softimage whether to evaluate it or not (in most cases). A couple tips to speed things up: - Hide cameras and anything not needed - Use a single viewport - Close floating views.. Especially FCurve, Schematic, or other data heavy views - Solo the viewport you are working in, and maximize it. - Single screen layout (such as default layout). - Freeze construction history of objects - If using referenced models, inspect the deltas for excessive recorded edits. - Inspect scene for CPU hogging operators such as tangents operator, ICE topology, … - Turn off excessive displays such as statistics. - Activate coarse display - Turn off HQV - Set shading to something light - Turn off unnecessary displays such as wireframe on shaded, ghosting, normals, etc… - Put things in hierarchies. - Minimize use of parameter overrides - Minimize number of layers - Reduce undo history size - Remove projects/workgroups on remote drives from your project manager/plugin manager respectively. - Make sure all assets are local to your computer - Turn off events running in the background - Activate ‘compositing’ (eg; necessary component of Aero) in your windows preferences under the performance section I’m sure there’s more, but that’s what comes off the top of my head. Matt From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc..autodesk.commailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eugen Sares Sent: Tuesday, April 22, 2014 3:27 AM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re[2]: lag when editing components Hi, thanks! Yes, I isolate the objects of course. -- Originalnachricht -- Von: Oscar Juarez tridi.animei...@gmail.commailto:tridi.animei...@gmail.com An: Eugen Sares sof...@mail.sprit.orgmailto:sof...@mail.sprit.org; softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Gesendet: 22.04.2014 12:06:16 Betreff: Re: lag when editing components does this happen if everything is hidden but the object you are editing? On Tue, Apr 22, 2014 at 11:48 AM, Eugen Sares sof...@mail.sprit.orgmailto:sof...@mail.sprit.org wrote: Hello, architectural scene here, 5500 objects. Whenever I edit any polygon mesh, I get a strange few seconds delay before the components actually move. Extremely annoying! When I create a new object, there's a few seconds delay, too. Is all this due to the fact that Softimage doesn't handle high object counts too well? Anything I can do about it? Splitting up the scene, of course. Already did this to a degree, but that make things quite hard to keep together in the end. Thanks a lot! Eugen [http://static.avast.com/emails/avast-mail-stamp.png]http://www.avast.com/ Diese E-Mail ist frei von Viren und Malware, denn der avast! Antivirushttp://www.avast.com/ Schutz ist aktiv. [http://static.avast.com/emails/avast-mail-stamp.png]http://www.avast.com/ Diese E-Mail ist frei von Viren und Malware, denn der avast! Antivirushttp://www.avast.com/ Schutz ist aktiv.