Re: Active4D/ObjectTools with 4D 32-bit

2019-05-25 Thread Aparajita Fishman via 4D_Tech
Welcome to DLL hell. I honestly have no idea how to proceed. If it’s a Windows DLL issue, I’m not the right person to ask. If R6 is working, why not just use that and avoid the hassle? All the best, - Aparajita > On May 25, 2019, at 12:00 PM, 4d_tech-requ...@lists.4d.com wrote: > >

Re: Active4D/ObjectTools with 4D 32-bit

2019-05-24 Thread Brian Campbell [lists] via 4D_Tech
Aparajita - no joy on that try. Server had 2017 (14.1) installed, so uninstalled those, installed the 2015, restarted, and seeing the same issues. Error in v16.5, OK in v16R6 (both 64-bit). Assistance always much appreciated! On Fri, May 24, 2019 at 2:22 PM Aparajita Fishman via 4D_Tech <

Re: Active4D/ObjectTools with 4D 32-bit

2019-05-24 Thread Brian Campbell [lists] via 4D_Tech
Aparajita, You're right on the QLM - my mistake, I had too many notes with all my issues -- apparently I have TONS of issues right now. I will give a try with the Windows update and report back. Was interesting that the 16.4/5 releases have the issue, while the 16R5/6 do not. On Fri, May 24,

Re: Active4D/ObjectTools with 4D 32-bit

2019-05-24 Thread Aparajita Fishman via 4D_Tech
Oh Windows, how I love thee... Try installing this: https://www.microsoft.com/en-us/download/details.aspx?id=48145 As for the Mac client errors, that has nothing to do with me. 4D says the culprit is the QLM plugin. All the

Re: Active4D/ObjectTools with 4D 32-bit

2019-05-24 Thread Douglas von Roeder via 4D_Tech
Brian: Could the error message that reads “QLM (1.2.1)” be generated by the QPix License Manager. That’s an image manipulation plugin from the folks at Escape - has that been used in the app at some time? [time passes] Are you still using Free? :-) -- Douglas von Roeder 949-336-2902 On Fri,

Re: Active4D/ObjectTools with 4D 32-bit

2019-05-24 Thread Brian Campbell [lists] via 4D_Tech
We plan to have 32-bit clients for the next 6-12 months, running v16. I am actually encountering an error trying to launch v16.5 Server, 64-bit, on 64-bit Windows 2012r2. Any call to an OT method, including the register method, generates an error: Incompatible version. You need to upgrade your

Re: Active4D/ObjectTools with 4D 32-bit

2018-12-11 Thread Jim Hays via 4D_Tech
We probably need 32bit for another year. (Then we will surely have upgraded to 4D Write Pro and can go all 64bit). Thanks, Jim On Mon, Dec 10, 2018 at 1:56 PM Aparajita Fishman via 4D_Tech < 4d_tech@lists.4d.com> wrote: > Hi, > > Just wondering how many Active4D or ObjectTools users out there

Re: Active4D/ObjectTools with 4D 32-bit

2018-12-11 Thread Perkins, Bradley D via 4D_Tech
Aparajita, I'd estimate another year. Thanks, Brad Perkins  From: Aparajita Fishman To: 4d_tech@lists.4d.com Subject: Active4D/ObjectTools with 4D 32-bit Message-ID: Content-Type: text/plain; charset=us-ascii Hi, Just wondering how many Active4D

Re: Active4D/ObjectTools with 4D 32-bit

2018-12-10 Thread Robert McKeever via 4D_Tech
Yes, still at 32-bit. > On Dec 10, 2018, at 10:55 AM, Aparajita Fishman via 4D_Tech > <4d_tech@lists.4d.com> wrote: > > Hi, > > Just wondering how many Active4D or ObjectTools users out there *must* use > 32-bit 4D on macOS for the foreseeable future. > > I need to know how much longer I

Re: Active4D/ObjectTools with 4D 32-bit

2018-12-10 Thread Douglas von Roeder via 4D_Tech
Aparajita: I've got one project that will be 32-bit for a couple of years. The client has a lot of code in 4D Write (32-bit) but they won't have the budget that's needed to rewrite their 4D Write code until calendar year 2020. That application has over 6,000 references to OT, many of which are in

RE: Active4D/ObjectTools with 4D 32-bit

2018-12-10 Thread David Ringsmuth via 4D_Tech
To: 4d_tech@lists.4d.com Cc: Aparajita Fishman Subject: Active4D/ObjectTools with 4D 32-bit Hi, Just wondering how many Active4D or ObjectTools users out there *must* use 32-bit 4D on macOS for the foreseeable future. I need to know how much longer I need to support 32-bit versions of my plugins

Re: Active4D/ObjectTools with 4D 32-bit

2018-12-10 Thread Sandor Szatmari via 4D_Tech
10/2018 1:55 PM Subject: Active4D/ObjectTools with 4D 32-bit Hi, Just wondering how many Active4D or ObjectTools users out there *must* use 32-bit 4D on macOS for the foreseeable future. I need to know how much longer I need to support 32-bit versions of my plugins on macOS. Many thanks,

Active4D/ObjectTools with 4D 32-bit

2018-12-10 Thread Aparajita Fishman via 4D_Tech
Hi, Just wondering how many Active4D or ObjectTools users out there *must* use 32-bit 4D on macOS for the foreseeable future. I need to know how much longer I need to support 32-bit versions of my plugins on macOS. Many thanks, - Aparajita