On Sat, 24 Aug 2013, omd wrote:
On Sat, Aug 24, 2013 at 9:01 PM, Sean Hunt scsh...@csclub.uwaterloo.ca wrote:
No. New gameplay ideas are for when the core is working. It is not
right now. The four most important offices are all empty. We do not
have the resources to build new gameplay.
I am
On 25 Aug 2013, at 02:01, Sean Hunt scsh...@csclub.uwaterloo.ca wrote:
On Sat, Aug 24, 2013 at 7:31 PM, Charles Walker
charles.w.wal...@gmail.com wrote:
I just think we're having the wrong conversation. We should be talking about
new gameplay ideas.
No. New gameplay ideas are for when the
On Sat, Aug 24, 2013 at 4:13 PM, Charles Walker
charles.w.wal...@gmail.com wrote:
I don't understand. My reports on Okinawa and Parties have never been late
and neither of these aspects of the game are overly complicated, although
they may be flawed in other ways. The problem we have is not
Both this batch of proposals and the recent ones show that the cost
of proposals is absolutely no barrier, therefore it serves no purpose
other than a busywork hassle. The cost should either be a significant
barrier, or no cost, current system is a pointless compromise.
On Sat, 24 Aug 2013, Sean Hunt wrote:
Transfer Zombie G. to Fool, ...
The reason this promise was created on the tree and not given to
Fool in the first place was that Promise possession is limited to
players, but any entity can cash a promise on the tree (this was
in case Fool ceased to be
On 24 Aug 2013 21:21, Kerim Aydin ke...@u.washington.edu wrote:
Both this batch of proposals and the recent ones show that the cost
of proposals is absolutely no barrier, therefore it serves no purpose
other than a busywork hassle. The cost should either be a significant
barrier, or no
On Sat, 24 Aug 2013, Charles Walker wrote:
On 24 Aug 2013 21:21, Kerim Aydin ke...@u.washington.edu wrote:
Both this batch of proposals and the recent ones show that the cost
of proposals is absolutely no barrier, therefore it serves no purpose
other than a busywork hassle. The cost
On Sat, Aug 24, 2013 at 4:33 PM, Kerim Aydin ke...@u.washington.edu wrote:
Should have been more specific: trivial avoidance is of course part of
the issue.
A past version was that the only way a proposal could be free was w/o
objection (and common practice at the time was to object to
On Sat, 24 Aug 2013, Sean Hunt wrote:
On Sat, Aug 24, 2013 at 4:20 PM, Kerim Aydin ke...@u.washington.edu wrote:
Both this batch of proposals and the recent ones show that the cost
of proposals is absolutely no barrier, therefore it serves no purpose
other than a busywork hassle. The
On 24 Aug 2013 21:40, Kerim Aydin ke...@u.washington.edu wrote:
On Sat, 24 Aug 2013, Sean Hunt wrote:
On Sat, Aug 24, 2013 at 4:20 PM, Kerim Aydin ke...@u.washington.edu
wrote:
Both this batch of proposals and the recent ones show that the cost
of proposals is absolutely no barrier,
On Sat, 24 Aug 2013, Sean Hunt wrote:
Transfer Zombie G. to Fool, amend its text to I perform the LEGAL
actions specified by the casher in the cashing message. I create a
promise identical to this one and transfer it to the casher., and set
its expiry to the epoch.
This suddenly made me
On Sat, 24 Aug 2013, Ørjan Johansen wrote:
On Sat, 24 Aug 2013, Sean Hunt wrote:
Transfer Zombie G. to Fool, amend its text to I perform the LEGAL
actions specified by the casher in the cashing message. I create a
promise identical to this one and transfer it to the casher., and set
On 24 Aug 2013, at 21:18, Sean Hunt scsh...@csclub.uwaterloo.ca wrote:
On Sat, Aug 24, 2013 at 4:13 PM, Charles Walker
charles.w.wal...@gmail.com wrote:
I don't understand. My reports on Okinawa and Parties have never been late
and neither of these aspects of the game are overly complicated,
On Sat, Aug 24, 2013 at 7:31 PM, Charles Walker
charles.w.wal...@gmail.com wrote:
I just think we're having the wrong conversation. We should be talking about
new gameplay ideas.
No. New gameplay ideas are for when the core is working. It is not
right now. The four most important offices are
On Sat, Aug 24, 2013 at 9:01 PM, Sean Hunt scsh...@csclub.uwaterloo.ca wrote:
No. New gameplay ideas are for when the core is working. It is not
right now. The four most important offices are all empty. We do not
have the resources to build new gameplay.
I am vaguely inclined to take a
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