I've changed tabs from the activity inside a tab by using a broadcast
intent before.
Example from a still very rough, unpublished app:
Listening in the tab activity subclass for the broadcast:
Reminds me of this previous issue a little, where people were working
out ways to make GLSurfaceView wait for the rendering to stop before
actually pausing:
http://code.google.com/p/android/issues/detail?id=4283
On Apr 3, 5:56 pm, Robert Green rbgrn@gmail.com wrote:
I've had this reported to
If you are using an older version of Android then it could be this
bug, which has an easy workaround:
http://groups.google.com/group/android-developers/browse_thread/thread/d3c076e7a0165e64/f553df5324bf5da4
On Mar 31, 4:58 pm, Will w.rou...@gmail.com wrote:
I resolved it calling my access
One thing to check when seeing unexpectedly small screen sizes is to
make sure you aren't in compatibility mode:
For instance, suppose a given device is using a WVGA high-denisty screen,
which is 480x800 and about the same size as a traditional HVGA screen, but
it's running an app that states
Call the setOnClickListener method on the Button instance that you got
from findViewById, just like you do for the TextView. Both classes
subclass View, so they both have that method. Inside the method you
call dismissDialog, which is available via the enclosing Activity,
just like you call
Runs without crashing on my Droid in the US. There's a Toast popup
about an ad not being ready. Doesn't seem like anything a user would
care about. Maybe it's just accidentally left in from development.
On Mar 19, 1:17 pm, Abdul Mateen abmat...@gmail.com wrote:
Hi and Asslam-u-Alikum,
Any body
When created by the no argument constructor, a Handler runs on the
thread it is created on. You often see a Handler created on the main
thread intentionally, like in Mark's example above, so that a second
thread can send messages to it that will be acted on in the main
thread. This is needed
I tried the official issue route of getting someone to do something
here:
http://code.google.com/p/android/issues/detail?id=5748
You can star/vote it up, I suppose. It's been months, though.
Disappointing that such a trivial fix that would help so many people
who are starting out isn't being
You can see some example code for reading logs here:
http://code.google.com/p/skylight1/source/browse/trunk/SkylightUtils/src/skylight1/util/LoggingExceptionHandler.java#221
On Mar 16, 9:07 am, MobDev developm...@mobilaria.com wrote:
Hi,
for my application I would like to be able to incorporate
One issue that I've run into is that users use controls in unexpected
ways. I wrote my first game expecting quick taps next to the player's
character. When various people tried out the game, however, they
didn't all do that. Some tapped the bottom corners, some held their
finger down and moved it
neither you nor your users have
any control over the GC behavior of someone else's application.
Users do have indirect control, however. I often put my phone in
airplane mode when testing because it reduces the number of GC events
I see in the logs. I assume it is because other processes can't do
One thing to watch out for with MediaPlayer is that the format matters
a lot. I've seen the G1 go from 60 FPS to 50 FPS just because I added
MP4 music, then act fine once I converted it to highly compressed,
mono OGG or substituted it with MIDI. I suppose other apps playing
music in the background
Doesn't the spec say it has to be 4?
From http://www.khronos.org/opengles/sdk/1.1/docs/man/glColorPointer.xml
:
size
Specifies the number of components per color. Must
be 4. The initial value is 4.
From
Here's a good video if you want to pick up the basics Mark:
http://code.google.com/events/io/2009/sessions/WritingRealTimeGamesAndroid.html
Includes coverage of the GC issue by a Googler.
On Mar 14, 11:10 am, Mark Murphy mmur...@commonsware.com wrote:
WARNING: this is a rant, because blaming
Good point. Some quick trials here do seem to indicate that the GC
firing in a different process doesn't stop the world for a game like
the GC firing in the game's does. So GC from other processes isn't as
bad. Tested on a Droid running Android 2.0.1.
A stretch of logged draw requests with
I saw a thread with people loading APKs via DexClassLoader here:
http://stackoverflow.com/questions/1001944/android-remote-code-loading
On Mar 12, 7:04 am, Craig O Connor craigoc...@gmail.com wrote:
Hi guys,
I am using PathClassLoader in my application and can get it to load
files that are
The docs state:
The calling thread must be a Looper thread such as the main thread of the
calling Activity.
http://developer.android.com/intl/de/reference/android/location/LocationManager.html#requestLocationUpdates%28java.lang.String,%20long,%20float,%20android.location.LocationListener%29
I was thinking you could test it on an Android 2.1 emulator device at
least, but it force closes due to not finding a sensor. Maybe if you
fixed that, just make it show a static view or something when it can't
get the sensor, you could at least do a little testing there. Might
catch the issue if
The Dev Tools app on the emulator has an option that might help:
http://developer.android.com/intl/zh-CN/guide/developing/debug-tasks.html
Immediately destroy activities
Tells the system to destroy an activity as soon as it is stopped (as if
Android had to reclaim memory). This is very
It allows you to develop your games mostly
on the desktop and deploying it to your Android device
Neat project. Have you seen this one for the same purpose?
http://code.google.com/p/skorpios/
Might be neat to cooperate or share techniques or something.
On Mar 9, 7:11 pm, Mario Zechner
Are you using the camera permission? If so you need to indicate that
you don't need autofocus as per this page:
http://developer.android.com/guide/topics/manifest/uses-feature-element.html
On Mar 8, 10:10 pm, brian karlo gutierrez brikz...@yahoo.com wrote:
Hello everyone,
I have this
http://groups.google.com/group/android-developers/msg/2dbd4dcf7280607b
On Mar 7, 6:13 am, Mycall ahndr...@naver.com wrote:
Hi all.
When I was using Hierarchy Viewer to check views of basic emulator,
there was no problem and I can normally find all views in the
emulator.
But when I was
Isn't that just done by specifying different values for different
states? Just like you would for a custom button? Doesn't look very
difficult in the source:
not work with
production devices.
It is due to build mode like build - user.?
Do you have any idea.?
HierarchyViewer does not work with production devices. If adb shell
getprop ro.secure prints out 1, then HierarchyViewer cannot be
used.
Thanks
Mycall.
On 3월8일, 오전2시31분, Lance Nanek lna
Apps can't change that setting any more in recent versions of Android.
Well they still can in some rare circumstances, I think, like some
rooted phones.
In recent versions of Android just passing a large value for the
minTime parameter of the LocationManager#requestLocationUpdates will
do what
You can use a level 4 or higher build target, so that you can use the
new attributes, but still set minSdkVersion to 3 and run on older
phones. You do have to be careful not to use new methods on the older
phones, however. This is generally done via reflection, or checking
values like
Use Activity#findViewById to get a view far enough down the hierarchy
that there aren't any duplicate IDs below it, then use
View#findViewById.
On Mar 3, 10:54 am, mike chinnu.thelear...@gmail.com wrote:
following is the layout xml file.
here i used include tag.
in that the
There's a percentage, at least:
http://developer.android.com/intl/zh-CN/resources/dashboard/platform-versions.html
On Mar 1, 12:50 pm, Richard richard.mcclel...@gmail.com wrote:
I am working on an Android application that I would like to work on a
reasonable number of devices. Currently my
Setting the margin/padding to zero seems to take care of it here:
String html = htmlheadstyle* {margin:0;padding:0;}/style/
headbodydiv style='border:1px #000 solid;width:240px;height:
200px;'/Test/div/body/html;
On Feb 24, 4:14 am, Carl Whalley carl.whal...@googlemail.com wrote:
There seems to
A low min SDK with no target SDK setting can result in your
application being run in compatibility mode re things like screen
size:
http://developer.android.com/intl/fr/guide/practices/screens_support.html
On Feb 22, 4:41 pm, nikhil nik...@gmail.com wrote:
I developed this app with minsdkversion
You might want to try calling System.gc() manually somewhere in there,
like in onCreate. It has worked for me in the past to avoid that
exception when recreating heavy weight activities.
It's kind of an ugly hack, though. The call is documented as not even
guaranteed to do anything. Also, you
The exception shown in logcat after the crash will tell you more
information about why your app is crashing. If you are trying to use a
system service before onCreate, for example, it will let you know,
etc.. One way to get to logcat is to go to Logcat view in the DDMS
Perspective in Eclipse.
On
Have you tried the setZOrderMediaOverlay method mentioned in the
previous threads about this?
http://groups.google.com/group/android-developers/msg/2123d7174c70cfa6
On Feb 16, 8:33 pm, Balbouch yorick.mazi...@gmail.com wrote:
Hello,
Most of you would think it's this question again... Well, my
You can get the updated driver from inside Eclipse by going to the
Window menu, then choosing Android SDK and AVD Manager, then Available
Packages, and installing the update.
It gets downloaded to the usb_driver directory under the directory
where you installed the SDK.
There are details for
http://developer.android.com/intl/fr/guide/developing/debug-tasks.html
Immediately destroy activities
Tells the system to destroy an activity as soon as it is stopped (as if
Android had to reclaim memory). This is very useful for testing the
onSaveInstanceState(Bundle) /
http://groups.google.com/group/android-developers/browse_thread/thread/9677b73c0b571f5a/20b06ff6e135adec
On Feb 14, 3:06 am, joshbeck josh.beck2...@gmail.com wrote:
Hello all,
I can construct an Activity that utilized OpenGL to draw a square, set
properties, and
make it rotate around a fixed
public GLSurfaceView mGLSurfaceView;
...
mGLSurfaceView = new GLSurfaceView(this);
...
mGLSurfaceView = new GLSurfaceView(MyLiveWallpaper.this);
Remove the lines above. Any use of GLSurfaceView in this is wrong.
public Engine onCreateEngine() {
return new GLEngine();
}
You are supposed to
simply change the bytebuffers in an
OnDraw call where it gets used by a native render call?
On 13 Feb., 07:24, Lance Nanek lna...@gmail.com wrote:
I haven't run into anything like that myself. I do often run into
issues that can cause the data to be incorrectly offset or otherwise
messed
A more capable multitouch screen probably costs more. If that is the
case, it isn't really surprising that multiple manufacturers would go
with a cheaper, less capable one.
On Feb 13, 6:51 pm, Kevin Duffey andjar...@gmail.com wrote:
So Robert.. is this a platform issue in your mind.. being that
I haven't run into anything like that myself. I do often run into
issues that can cause the data to be incorrectly offset or otherwise
messed up, however, which might look similar.
The position of the buffer is important when you call glVertexPointer,
for example. So if the way you filled the
Class names referenced in the manifest and other XML files are
probably what most of those -keep public class * extends
android.app.Activity like configuration lines are for in the various
examples of using ProGuard with Android out there:
This mentions the accelerometer:
http://pdk.android.com/online-pdk/guide/sensors.html
On Feb 9, 2:48 pm, Robin Getz rg...@blackfin.uclinux.org wrote:
On Fri 5 Feb 2010 11:45, Robin Getz pondered:
Where is an example of an accelerometer driver that properly connects
to the android sensor
Use the Log class instead:
http://developer.android.com/intl/zh-CN/reference/android/util/Log.html
And view the output in Logcat in Eclipse by the menus:
Window - Show View - Other - Android - Logcat
On Feb 8, 10:37 pm, eehksar eehk...@gmail.com wrote:
Hi All,
Am a newbie...
could anyone
More stars/occurrences on the bug report welcome:
http://code.google.com/p/android/issues/detail?id=5748
On Feb 9, 6:05 pm, Bob Kerns r...@acm.org wrote:
The four stages of Android UI Enlightenment:
0) You dutifully use getApplicationContext() his Activity to pass
along to the SDK.
1) You
Robert Green has mentioned VBOs being fast for his uses a couple times
on this list, I think. Might be worth searching those posts out.
Not actual usage, but I saw them mentioned in some docs recently. It's
for a newer version of OpenGL ES, but this ImgTec document recommends
VBOs, for example:
Did you change/add a sharedUserId in your manifest?
On Feb 3, 3:40 am, Martin google-gro...@digle.de wrote:
Hi!
Why are my SharedPreferences suddenly deleted, after I updated my game
in the Market?
Here is the logcat:
W/ApplicationContext( 1465): Attempt to read preferences file /data/
The buffer needs to be direct so that it isn't moved around in memory.
You can do this by creating it using ByteBuffer.allocateDirect. You
can see examples in demos:
http://developer.android.com/intl/de/resources/samples/ApiDemos/src/com/example/android/apis/graphics/TriangleRenderer.html
On Feb
You could try setting the defaults with a method like
PreferenceManager#setDefaultValues.
On Feb 3, 1:51 pm, OldSkoolMark m...@sublimeslime.com wrote:
What are the display semantics for displaying preference defaults? I
have been expecting that the first time the app is run, that when the
Is the GPS provider running? If nothing has called one of the
LocationManager#requestLocationUpdates methods, which can start the
GPS provider, then LocationManager#getLastKnownLocation will return
null. The getLastKnownLocation method does not start the provider. It
returns null if the provider
.
Thanks,
Federico
On Feb 1, 12:52 am, Lance Nanek lna...@gmail.com wrote:
If the final is only a non-transparent background and a couple
sprites, you may actually get it to perform slightly better than the
benchmark, not worse. The benchmark has a lot of extra stuff getting
Weird, I dropped a settings.xml in res/xml in a quick test project and
R.xml.class.getDeclaredFields() worked just fine. I tried running from
Eclipse and also exporting to an APK, installing, and running that -
both worked. Tested on an Android 1.6 G1 phone and an Android 2.1
emulator. Maybe there
The weight controls how the remaining space is used after the sizes
are taken into account. That's why you often see width/height set to
zero where weight is used.
On Jan 31, 3:49 am, scastria scastria...@gmail.com wrote:
Maybe I am missing something here:
I have a simple horizontal
I don't have a Droid to test on, but if you haven't tried it already,
it might be worth dropping the various texture settings down to their
fastest/lowest quality and enabling mipmaps to check if that's where
the problem is. Something like this:
gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT,
Maybe the first app just left the Just In listing in the Market around
that time?
On Jan 29, 11:48 am, Open ldonel...@gmail.com wrote:
I have two paid apps in the Android market. My first app was selling
a few units per day, I recently uploaded my second app. Both apps
were signed with the
Strings are immutable in Java and cannot be changed. The toUpperCase
method returns a different String than it is passed. The String it
returns is upper case. The original stays unchanged.
On Jan 28, 2:49 am, android beginner android.beginne...@gmail.com
wrote:
Hi,
The following is the code
The new density specifiers are for Android 1.6 up. You need to hide
them from Android 1.5 by using version specifiers. Example: drawable-
ldpi-v4.
On Jan 28, 2:06 pm, westmeadboy westmead...@yahoo.co.uk wrote:
Here is a summary of my manifest:
uses-sdk android:minSdkVersion=3
Isn't there some sort of density calculation bug that results in small
text sizes on the Droid? Maybe you're running into the same thing on
the Milestone?
On Jan 27, 6:40 am, extrapedestrian extra.pedestr...@gmail.com
wrote:
I defined it in pt. It should be bound to size of inch.
On Jan 27,
Someone in one of the past threads on this issue mentioned that
overriding dispatchTouchEvent on Activity performs better than
onTouchEvent on a View. It might be worth testing that if you guys are
writing benchmarks anyway.
On Jan 27, 5:56 pm, Ralf Schneider li...@gestaltgeber.com wrote:
That worked fine for me. I'm in the US running Firefox 3.5.7 on Ubuntu
9.10. It looks like the OK button for the Discount Code area of the
form uses JavaScript. So one thing that might be worth checking is
that you have that enabled.
On Jan 27, 7:22 pm, Andrei gml...@gmail.com wrote:
i got the
http://developer.android.com/intl/de/guide/publishing/publishing.html#marketintent
On Jan 25, 6:23 pm, David Toledo dtole...@gmail.com wrote:
Hi
I need is redirect to androidmarket and find some my application. I found
one android application similar.
thanks
David
-- Forwarded
They aren't Android specific, but the Sun and Khronos sites have
documentation on that method:
http://java.sun.com/javame/reference/apis/jsr239/javax/microedition/khronos/opengles/GL10.html#glDrawElements%28int,%20int,%20int,%20java.nio.Buffer%29
Donald gdon...@gmail.com wrote:
On Fri, Jan 22, 2010 at 1:25 PM, Lance Nanek lna...@gmail.com wrote:
http://khronos.org/opengles/documentation/opengles1_0/html/glDrawElem...
Ok, so the Kronos API docs have the fourth parameter glDrawElements()
as a void pointer, and then the Android SDK has
The documentation states that version qualifiers are for that version
and higher, not just that version:
http://developer.android.com/guide/practices/screens_support.html#qualifiers
Resources that are for use only on a specific API Level or higher. For
example, if your application is designed
I tested out the debug build from the site on my G1 phone running the
OTA Android 1.6 firmware:
http://cocos2d-android.googlecode.com/files/Cocos2D-debug.apk
AtlasSpriteTest, AtlasTest, ClickAndMoveTest, CocosNodeTest, MenuTest,
MotionStreakTest, SceneTest, SpritesTest showed white squares where
You might be running into the Android 2.0.0 bug where it only matches
the -v6 specifier:
http://groups.google.com/group/android-developers/msg/315ce9b9dde1161a
On Jan 19, 8:13 am, snowy_tracks marclidd...@gmail.com wrote:
I am currently trying to make my app compliant with all screen sizes /
I've seen the Tricorder app showing wave forms before:
http://code.google.com/p/moonblink/wiki/Tricorder
On Jan 17, 4:50 pm, Dan Bjorge brosm...@gmail.com wrote:
I was playing around with some of the live wallpapers and thought it'd
be neat to try to make something like the frequency/waveform
The one time I needed shareUserId for something this bug scared me out
of using it:
http://code.google.com/p/android/issues/detail?id=2773
Android 1.5 is still 31% of the market, unfortunately:
http://developer.android.com/resources/dashboard/platform-versions.html
On Jan 17, 8:27 am,
Do you have a phone? Just log the values and look at them as you move
the phone. There are also several apps on the market that will show
you the raw sensor data.
On Jan 16, 3:16 pm, Peter Eastman peter.east...@gmail.com wrote:
I'm trying to figure out exactly how to interpret the rotation
Have you created on official issue for it at http://b.android.com/ ?
On Jan 15, 11:09 am, Mirmathrax mirmath...@gmail.com wrote:
Multi-touch API is bugged (at least on Motorola Droid). Here is a
method to reproduce the error for analysis:
1) Create a new android project in Eclipse with the
You can use the hdpi qualifier on a resource directory to provide a
higher resolution version for the Droid that it won't try to scale. If
your image is currently in res/drawable, for example, you can put a
high resolution version of it in res/drawable-hdpi-v4. The normal
drawable folder is
http://developer.android.com/reference/android/os/SystemClock.html
On Jan 14, 8:02 am, Neilz neilhorn...@googlemail.com wrote:
Hi all. What is most efficient way of keeping a check on time within a
game thread?
Currently I create a new Date() when the game starts, and was thinking
of
Your Activity subclass was probably in the same Eclipse project as it
was used in, Brion.
It sounds like the OP wants the subclass to be in a different project.
In Eclipse you can have an Android project depend on other Java
projects. The classes get packaged in.
If you have an Android project
Never tried them before, but these might do it:
http://developer.android.com/intl/fr/reference/android/graphics/DashPathEffect.html
http://developer.android.com/intl/fr/reference/android/graphics/Paint.html#setPathEffect%28android.graphics.PathEffect%29
On Jan 13, 4:21 pm, Matt Oakes
I don't see any field named target in android.R.drawable. Are you sure
there is a system drawable resource with that name?
If you are using your own package's R class, then you should be using
your activity's resources. They are available via getResources() on
the activity. Resources.getSystem()
wrote:
OK. I'm not in an Activity though, I'm in the overlay class. You
can't call getResources() from there. Also, I printed the resource id
to the log to verify that there is an actual value there. It matches
the one in the R file.
On Jan 13, 9:47 pm, Lance Nanek lna...@gmail.com wrote
There are a couple methods that have been changed to take float
instead of double here:
http://developer.android.com/intl/fr/reference/android/util/FloatMath.html
I've actually been doing my trig and other complex calculations using
fixed point integers myself. You can find a lot of
I'm getting exceptions when I try to use an interleaved buffer in
OpenGL with android.opengl.GLLogWrapper. Has anyone else run into
this?
Everything works fine if I disable GLLogWrapper by removing this line:
mGLSurfaceView.setDebugFlags(GLSurfaceView.DEBUG_CHECK_GL_ERROR |
http://developer.android.com/intl/fr/reference/android/hardware/Sensor.html#TYPE_ORIENTATION
On Jan 11, 9:57 am, Avanish avani...@gmail.com wrote:
Hi all,
I need to know if there is an interface to access the direction in
which the phone is pointing.
Thanks
Avanish
--
You received this
Each trackball event represents a little bit of movement, possibly
part of a longer continuous movement by the user. They are not added
up for you.
You can see some neat code for collecting trackball movement from
unhandled trackball events and converting it into d-pad presses in
Android's
This is something that your web server includes when the file is
downloaded. If you are just serving the file out of a directory via
Apache web server, then one way you could set it is to add this line
to a .htaccess file in the same directory:
AddType application/vnd.android.package-archive apk
I managed to do it without updating the imports, but it is pretty
nasty besides that.
I have two projects, lets call them A and B. All the directories in
project B are actually just SVN externals that reference the
directories of project A:
http://svnbook.red-bean.com/en/1.0/ch07s03.html
One way to do it is to have the game pieces be Drawable instances.
Those can be positioned using the setBounds method:
http://developer.android.com/intl/zh-TW/reference/android/graphics/drawable/Drawable.html#setBounds%28android.graphics.Rect%29
And drawn to a Canvas using the draw method:
Pro Android Games, published by Apress, came out recently and might
make a good addition for that list:
http://apress.com/book/view/1430226471
I haven't tried it, however. Well, except for going through the free
source code, anyway.
On Jan 5, 9:09 pm, Mark Murphy mmur...@commonsware.com wrote:
Can change defaults for supports-screens. Can also disable
compatibility features, like reporting a smaller size than the actual
display and scaling your app up.
See:
http://developer.android.com/intl/zh-TW/guide/practices/screens_support.html
On Jan 5, 9:15 pm, Matt Kanninen
Is there anything else where
I have to make the change API 4 - 3 other than the project
properties?
Yes, the uses-sdk element in AndroidManifest.xml:
http://developer.android.com/intl/zh-TW/guide/topics/manifest/uses-sdk-element.html
Changing the build target in the project properties doesn't
You can call Location#getTime to see when the fix returned by
LocationManager#getLastKnownLocation was taken. The
getLastKnownLocation method doesn't start the GPS, so the fix may be
from a long time ago, and not be a good indicator of the current
location.
The accuracy of the fix refers to the
Have you tried calling requery on the underlying Cursor?
On Jan 4, 8:00 pm, mac-systems jens.h...@gmx.de wrote:
Hello,
i update a value in my Database in a Listview using a Context Menu.
The code so far seems to be ok. But everything i try to make the
update visible in the View failed.
Build.MANUFACTURER is only available on Android 1.6 up. You can use
reflection or check against the SDK level before using a class that
accesses it, however.
On Jan 2, 12:04 pm, karthikr karthik.scintill...@gmail.com wrote:
I am getting an VerifyError on trying to access
If it has to be something kernel related you might be better off
asking in other groups:
http://groups.google.com/group/android-platform
http://groups.google.com/group/android-kernel
If just framework related is OK, I can recall some comments re
zipalign and large resource support:
Wouldn't you just register for updates with a shorter minTime
parameter and then remove that one when you want to go back to the
longer one? I've never tried it with intents, but it works fine with
listeners:
http://groups.google.com/group/android-developers/msg/7c1856b30811e7e8
On Jan 2, 8:43
http://pdk.android.com/online-pdk/guide/index.html
On Dec 31, 2:58 pm, ikram engr.ik...@gmail.com wrote:
Dear all,
Could you kindly let me know Android drivers programming links or
helping material?
Thanks and best wishes,
Ikram
--
You received this message because you are subscribed to
Those methods only have meaning to Android on Activity classes, not
View classes.
If you have a custom view that needs to know when
startActivityForResult is being run on the activity that manages the
view, then you would have to override the startActivityForResult
method on that activity, call a
It came up in a Google search one day when I was looking into a USB
issue. It doesn't seem related to application development with the
SDK, so I can see why it isn't linked from areas with just that in
mind at least.
On Dec 31, 4:45 pm, Mark Murphy mmur...@commonsware.com wrote:
Lance Nanek
http://developer.android.com/guide/appendix/faq/framework.html#3
On Dec 30, 7:49 am, android09 pranav.jaja...@gmail.com wrote:
Hi,
I am developing an application in which the user require to register
first and than got the user page. For that i have made layout and the
layout consist many
Fixed point can still fit a good 30 seconds or so worth of whole
milliseconds, can't it? Are you ever going to have updates more than
30 seconds apart?
Even if you are, you can just convert to seconds. Use the integer
representing portion of the fixed point from 116 up for whole
seconds. Use the
Hmm, the OpenGL ES 1.0 spec says OES_compressed_paletted_texture is a
required extension in both Common and Common-Lite profiles:
https://www.khronos.org/registry/gles/specs/1.0/opengles_spec_1_0.pdf
Looks like the method/constants are there too:
will 1.6-2.0.1 know that it has to touch the nodpi folder
and not the original drawable folder?
It seems to me that it is not possible to support 1.5-2.0.1 in native
resolution in one app version.
Do you still think it is possible?
Thank you for your time!
On Dec 23, 6:33 am, Lance Nanek
I've seen onActivityResult get called immediately once before as well.
The activity getting started by startActivityForResult had launchMode
set to singleTask in the manifest. There was a message in the logs
from the ActivityManager saying:
Activity is launching as a new task, so cancelling
Re the version qualifiers:
Here is an example. If you want to force Android 1.5 to never select
the drawable-nodpi folder, then you have to actually name it drawable-
nodpi-v4 or some other higher version qualifier. Older versions of
Android understand version qualifiers even if they don't
I actually tested that and hdpi Android 1.6 (and on, presumably) AVDs
scaled up drawables from the drawable folder rather than using
unscaled ones from drawable-nodpi when they were in both folders.
On Dec 23, 1:57 pm, Streets Of Boston flyingdutc...@gmail.com wrote:
What about putting the same
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