Also if anyone from Google could let us know if this will be fixed in
a future release of the Market app, it'd be great.
I'm hoping this bug wasn't intended and that install tracking will
be fixed.
On Nov 1, 9:48 am, mscwd01 mscw...@gmail.com wrote:
Hey
I used to be able to track installs
Hey
I used to be able to track installs of apps by placing the
INSTALL_REFERRER action in my manifest and pointing it to a custom
receiver. However, it seems the newest version of the Android Market
app has changed the way it handles the referrer string included in
market URLs, this means I can
If no one can offer a solution, the only hack I've found is to
forward the INSTALL_REFERRER intent on to the AdMob manually in my
receiver. Not great at all :(
On Feb 27, 11:27 pm, mscwd01 mscw...@gmail.com wrote:
I am using the AdMob install receiver in my Android Manifest file,
e.g
I am using the AdMob install receiver in my Android Manifest file,
e.g.
!-- AdMob Install Receiver --
receiver
android:name=com.admob.android.ads.analytics.InstallReceiver
android:exported=true
intent-filter
action android:name=com.android.vending.INSTALL_REFERRER /
/intent-filter
Surely I cant be the only one to encounter problems with this?
On May 24, 6:19 pm, mscwd01 mscw...@gmail.com wrote:
Hey,
This is my code I use to display a preview from the camera on a
SurfaceView:
public void surfaceChanged(SurfaceHolder holder, int format, int w,
int h
Hey,
This is my code I use to display a preview from the camera on a
SurfaceView:
public void surfaceChanged(SurfaceHolder holder, int format, int w,
int h) {
Camera.Parameters parameters = mCamera.getParameters();
ListSize cameraSizes =
Yes! Thanks Google.
My Nexus One arrived via FedEx today. I live in the UK and it was
shipped via Brightpoint Netherlands.
Thanks again!
On Apr 29, 9:07 am, cannehal tomasz.l...@gmail.com wrote:
Here is link to map. You can add your location (not exact of course)
there when you receive your
Only slight issue is that it comes with a European (American?) wall
socket charger, so you will have to charge it via USB. (My old HTC
Hero charger isn't compatible)
I'm going to buy the dock today though so that will solve that
problem.
Anyway, having used a Hero before the N1 is amazing, I hope
I'm just speculating here however, it may have been the case that
Brightpoint (or whoever distributes the N1 to European providers)
needed to stock places like Vodafone before issuing out free handsets.
A report today says they are already experiencing N1 shortages and
need to await more stock
I received the usual response from Google today saying there were
issues which are now resolved. Again, I was given the your phone
should arrive in 1-2 weeks time frame.
Being stuck with a 1.5 device this wait is not ideal...
On Apr 22, 9:36 am, Lorents iva...@gmail.com wrote:
No news in Norway
Has anyone had a reply from Google regarding a potential delivery time-
scale to Europe?
I have been waiting 7 weeks now and cant seem to get a reply to any
emails I send their way.
Thanks
On Apr 17, 9:12 am, Lorents iva...@gmail.com wrote:
Damn Icelandic people... First they mess with the
Many people have said the phones will be shipping not from the US but
from a warehouse in Europe so I agree that the volcano shouldn't have
any effect on delivering the phones. They would be sent over land not
by air - which makes me wonder if there is another issue delaying the
phones?
On Apr
I think your asking for the final URL you are redirected to... right?
If so this should help nicely:
http://www.example-code.com/java/http_redirect.asp
I think you need to pay attention to this part:
if (http.get_WasRedirected() == true) {
System.out.println(This was a redirect
The only way I found to do this was by opening a socket connection and
reading the IP that way. I couldn't find a nice getIP() method.
On Mar 30, 11:32 am, Engin Arslan enginarsla...@gmail.com wrote:
Hi All ,
Can I get real ip address of android phone
Thanks
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You received this message
I'm in the UK too and still waiting. Are you sure FedEx will be used
in the UK? It could be Royal Mail, Parcel Force, DPD etc...
On Mar 25, 2:06 pm, David Horn pga...@gmail.com wrote:
I was about to say that I'm very grateful to be offered a free Nexus
One and would suggest that you wait until
I think I may know why your app doesn't work on the Nexus. It's to do
with setting the preferred size of the Camera view on the Surface
View.
I have a similar augmented reality app and had to use a reflection to
solve the issue.
Take a look at the code a developer posted here:
I'd be suprised if it didn't have some kind of Device Seeding
inscription on the back of the Nexus, but apart from that it's in
their interest to make it no different to the device the paying public
can buy.
On Mar 9, 12:19 pm, nickthecook nickthec...@gmail.com wrote:
Does anyone know if the
I haven't looked into it but there must be an intent-filter you can
use to launch your Call screen when necessary?
On Mar 5, 9:39 am, draf...@gmail.com draf...@gmail.com wrote:
Currently creating a VOIP application for Android and I was wondering
is there any possible way to supress the In Call
It's funny how we all automatically assume this is a scam, but from
the thread below it seems it's legitimate:
http://groups.google.com/group/android-developers/browse_thread/thread/49da01a3cb7f8803/d51548090313040e#d51548090313040e
I sincerely hope I do get a Nexus One as my apps dont play well
Can I get an idea of how many people have submitted their details?
I am still fairly sure this is not legit but the evidence is starting
to say I am wrong.
And why oh why cant an official Google person post here and confirm/
deny this?
On Mar 3, 12:59 am, Greg Donald gdon...@gmail.com wrote:
I wish I wasn't so pessimistic! I think i'll just submit my details as
I cant see the form asking for anything too sensitive details wise.
On Mar 3, 1:09 am, Rob Franz rob.fr...@gmail.com wrote:
Ok great. Now that we have this settled -
Can I please have a Nexus One? I don't have Verizon - I
No its the order number of the Google checkout receipt you got when
you registered as a developer/publisher.
Just one last question. Why would the form have this question:
Future Offers * Can we contact you with offers related to Android or
the Android market going forward? Your information will
I went against my better judgement and submitted the form, i'll be
crossing my fingers too.
On Mar 3, 1:31 am, havexz bali.param...@gmail.com wrote:
I am crossing my fingers and submitting the form...rest we ll C
On Mar 2, 6:46 pm, Roman Nurik romannu...@google.com wrote:
Folks, the email
I have no confirmation either, and I made sure I entered my details
correctly ;)
On Mar 3, 1:13 am, Androidz base...@gmail.com wrote:
Very cool guys, I've been debating on which new phone to buy, but I
guess you can make the decision for me in this case!
854x440 devices and larger tablets are
It's official:
http://techcrunch.com/2010/03/02/google-handing-out-free-nexus-ones-and-droids-to-top-android-devs/
On Mar 3, 1:37 am, BeMeCollective bemecollect...@gmail.com wrote:
Hi All!
I got it too.
It's a nice gesture. I wish that in addition Google would let me
monetize my applications
Hi,
I want to draw a bitmap on the screen by specifying the x,y locations
of the four corners. I.e. I have a square bitmap and I would like to
draw the:
* Top right corner at pixel x=100,y=100
* Bottom right corner at pixel x=120,y=220
* Bottom left corner at pixel x=50,y=200
*
Hey,
Thanks for the tip. I have had a look at drawBitmapMesh in the docs
and it has left me slightly confused. Do you know how it is meant to
be used?
Thanks
On Mar 1, 4:04 pm, skink psk...@gmail.com wrote:
On Mar 1, 2:50 pm, mscwd01 mscw...@gmail.com wrote:
Hi,
I want to draw a bitmap
, x2,y2, x3,y3, x4,y4)
method!
If I am overlooking the drawBitmapMesh method however, please let me
know.
Thanks
On Mar 1, 5:56 pm, skink psk...@gmail.com wrote:
On Mar 1, 4:23 pm, mscwd01 mscw...@gmail.com wrote:
Hey,
Thanks for the tip. I have had a look at drawBitmapMesh in the docs
enables me to draw the
Bitmap where I need it.
I have searched for some documentation on the Mesh object and can find
nothing useful.
Thanks for your help.
On Mar 1, 6:43 pm, skink psk...@gmail.com wrote:
On Mar 1, 5:21 pm, mscwd01 mscw...@gmail.com wrote:
I found this in the
Demos:http
(bitmapImg, 1, 1, verts, 0, null, 0, paint);
On Mar 1, 7:26 pm, skink psk...@gmail.com wrote:
On Mar 1, 5:54 pm, mscwd01 mscw...@gmail.com wrote:
I realise the verts array is what manipulates the Bitmap, however I am
unsure how I construct the verts array.
Basically I have calculated
Hey,
I realise the correct way to load an image is from res/drawable but
imagine that was not a possibility. If you had to load an image from
an attached jar file, how would one achieve it?
Many thanks
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custom ROMS are trouble for developers.
-niko
On Nov 1, 6:31 pm, mscwd01 mscw...@gmail.com wrote:
Hey Mark,
I have had one user contact me by email and he had the same issues
using the older version and the new version (using the orientation
code you supplied), so I can rule out
:(
On Nov 1, 3:18 am, niko20 nikolatesl...@yahoo.com wrote:
Wait-
YOu are remapping the coords after rotation? Well then that's where
the problem has to be, since clearly Mark has shown that the
getOrientation() works correctly
-niko
On Oct 31, 1:25 pm, mscwd01 mscw...@gmail.com wrote
phones which are the same make and model?
This is really disconcerting, and needs to be explained.
On Nov 1, 11:06 pm, mscwd01 mscw...@gmail.com wrote:
Well Niko that may be true but it doesn't change the fact that it
works fine on an HTC Hero and some G1 Magic phones.
It should either work
Hey Mark,
I have had one user contact me by email and he had the same issues
using the older version and the new version (using the orientation
code you supplied), so I can rule out that being the cause *I think*.
I *presume* it isn't a ROM issue as I have had 8-10 users leave
comments saying it
I have an HTC Hero, have used many of the above apps and have never
seen these problems...
On Nov 1, 11:47 pm, rooster 808 rich.al...@gmail.com wrote:
I'm seeing this frequently on my HERO HTC, but not my G1 Google Dev
phone.
Almost every power off, I lose the Desktop Icon on the App I'm
Hi,
I have had several complaints from people with G1 and MyTouch/G2
devices who say my application does not work correctly. The problem
stems from the following code which gets the orientation of the phone:
// Get Screen Orientation
Display display = ((WindowManager) getSystemService
Hi Mark,
I added this to the activity tag in the manifest:
android:screenOrientation=sensor
Would that make any difference?
If I get it still doesn't work emails, i'll try your code.
Thanks
On Oct 31, 11:54 am, Mark Murphy mmur...@commonsware.com wrote:
mscwd01 wrote:
Hi,
I have had
if the API is
not supported on all devices???
I would be very greatful if someone could offer a solution to this,
its just not acceptable.
On Oct 31, 12:08 pm, Mark Murphy mmur...@commonsware.com wrote:
mscwd01 wrote:
I added this to the activity tag in the manifest:
android:screenOrientation
documentation... but this is a
pretty low priority because, again, it really shouldn't be used by
applications.)
On Sat, Oct 31, 2009 at 5:08 AM, Mark Murphy mmur...@commonsware.comwrote:
mscwd01 wrote:
I added this to the activity tag in the manifest:
android:screenOrientation=sensor
Sorry I meant works on the HTC Hero NOT magic ;)
On Oct 31, 6:11 pm, mscwd01 mscw...@gmail.com wrote:
Dianne, I have used the configuration to try and determine orientation
(see Method 2); however, this still fails on G1 and G2 devices. It
works on the HTC magic though.
If you could offer
31, 6:19 pm, Mark Murphy mmur...@commonsware.com wrote:
mscwd01 wrote:
Okay this is getting really rather annoying now.
I have used both of the following methods of getting the screen
orientation and both do not work properly on different devices.
Method 1:
Display display
Hey,
I currently draw Paths to the screen and fill them with a simple
color; however, is it possible to take a bitmap and fill the path with
this texture?
Thanks
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I have had several emails from people with HTC Tattoo devices who say
they cannot find my app in the Market.
After reading this page (http://d.android.com/guide/practices/
screens_support.html) I believe I have to add the supports-screens
tag to my manifest file. However, when I try to do this I
Is there a way to manipulate a MapView so it is given perspective?
I.e. the Tiles at the bottom of the view are wider than those drawn at
the top of the view?
Thanks
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Is it possible to create an app which always runs in the background
and can listen to user input?
To be more specific, is it possible to open your app by performing a
gesture or long pressing selected text on any screen in any other
running app?
Hmm pity, I can see it being abused by unscrupulous developers - but
it'd be a powerful feature nonetheless.
On Sep 27, 12:28 am, Dianne Hackborn hack...@android.com wrote:
No it is not, sorry.
On Sat, Sep 26, 2009 at 3:02 PM, mscwd01 mscw...@gmail.com wrote:
Is it possible to create
The judging app is rubbish. I just keep getting a notification to
download a single app mystic maggie which is 11mb to download...
Cant I skip it?
On Sep 24, 10:52 pm, Maps.Huge.Info (Maps API Guru)
cor...@gmail.com wrote:
How the devil are regular users going to be to:
1. Know ADC2 exists.
Hi,
I want to find the screen coordinates (X,Y) where a point represented
by a latitude/longitude value would appear on the screen if you
pointed your phone at it (much in the same way as Wikitude does).
Here is my code from my onSensorChanged() method:
public void onSensorChanged(SensorEvent
/SensorSimulator
On Aug 20, 4:55 pm, mscwd01 mscw...@gmail.com wrote:
Hi,
I want to find the screen coordinates (X,Y) where a point represented
by a latitude/longitude value would appear on the screen if you
pointed your phone at it (much in the same way as Wikitude does).
Here is my code from my
);
SensorManager.getOrientation(outR, values);
I'm assuming thats the correct way to do it.
On Aug 20, 6:00 pm, mscwd01 mscw...@gmail.com wrote:
The main problem is when I use the values returned by the sensor
manager as is i.e. not modifying them in any way, the points are no
where near where they should be. For example
the compass, and if that
works, then look into your projection routine), rather than solving
the whole stack of possible error sources at once.
Good luck :-)
Peli
On Aug 20, 7:02 pm, mscwd01 mscw...@gmail.com wrote:
I should add I am holding the phone horizontally (as you would when
Heres my code, which works:
public void onSensorChanged(SensorEvent event) {
Sensor sensor = event.sensor;
int type = sensor.getType();
switch (type) {
case Sensor.TYPE_MAGNETIC_FIELD:
mags = event.values.clone();
Oh and you'll need these:
final int matrix_size = 16;
float[] R = new float[matrix_size];
float[] outR = new float[matrix_size];
float[] I = new float[matrix_size];
float[] values = new float[3];
On Aug 21, 3:06 am, mscwd01 mscw...@gmail.com wrote:
Heres my code, which works:
public void
I'd like it postponed a month please ;)
It would be good to know either way though...
On Aug 17, 7:43 pm, cindy ypu01...@yahoo.com wrote:
I have question too. Google should update the ADC official site to
tell us what happends.
On Aug 16, 11:11 am, siuying siu.y...@gmail.com wrote:
Glad
Forgive me if I am missing the obvious here but is there an easy way
to get the coorect azimuth/roll/pitch values when the phone is
oriented to the horizontal position?
When you hold a device certically, the compass and roll/pitch values
are correct but if you hold the phobe horizontally the
Sorry about that poorly spelt question - I was in a hurry earlier. ;)
Basically is there a way to tell the sensors what orientation your
activity is in, so if the phone is held horizontally the compass works
correctly?
On Aug 14, 5:51 pm, mscwd01 mscw...@gmail.com wrote:
Forgive me if I am
Hey,
I want to be able to detect where a user has long pressed on my Map
Overlay.
The idea being to get the GeoPoint of the location the user pressed.
I can detect where a user taps, but cannot find how to detect a long
press.
Any ideas?
Thanks
your code.
On Aug 13, 7:47 am, mscwd01 mscw...@gmail.com wrote:
Hey,
I want to be able to detect where a user has long pressed on my Map
Overlay.
The idea being to get the GeoPoint of the location the user pressed.
I can detect where a user taps, but cannot find how to detect
I'm still struggling with this, its thr roation matrix I need to
supply which i'm not sure with...
On Aug 7, 6:12 pm, mscwd01 mscw...@gmail.com wrote:
Hi,
I would like to get the orientation of the phone i.e. its compass
bearing (azimuth), pitch (around X axis) and roll (around Y axis).
I
Hi,
I would like to get the orientation of the phone i.e. its compass
bearing (azimuth), pitch (around X axis) and roll (around Y axis).
I have found the method 'getOrientation(float[] R, float[] values)'
which seems to serve this purpose, however I am unsure what I need to
pass to it as a
Hey,
Simple question - but i'm finding it difficult finding the answer.
I want to get the email address of the Google account tied to the
phone (the one the user enters upon setup).
I need it to uniquely identify the user of my app - however I do not
want their password as it would,
Just a quick question...
Using the emulator has anyone experienced regular out of memory
exceptions if you open and close a few times an activity which uses
the Camera / Surface Holder (as demonstrated in the API Demos)?
If I start the activity for the first time since the application was
Hi
How would one get the latitude/longitude of the point which resides in
the center of a MapView?
I want to obtain the lat/lon each time the user pans/moves the map.
Ideally, I want to find the lat/lon of the points on the map in the
bottom left and top right of the screen.
Thanks for your
I believe you have to create your own balloon box and draw it to the
screen above the tapped marker. I am not aware of an in-built
mechanism to achieve this.
It shouldn't be too hard to create one though, just use a .9.png for
the background etc, so the marker expands automatically to contain
Does this code allow you to get the email address of the phones owner,
used when setting up the phone? I.e. the email address of the google
account tied to to the phone?
On Jun 5, 7:54 am, Sujay Krishna Suresh sujay.coold...@gmail.com
wrote:
hi guys i finally got a simple method to get the
doin a tile download and display on screen then do the maths... ;)
On Fri, Jun 5, 2009 at 5:21 PM, mscwd01 mscw...@gmail.com wrote:
Hi
How would one get the latitude/longitude of the point which resides in
the center of a MapView?
I want to obtain the lat/lon each time the user pans/moves
Great, thanks for the help. I'll try it later.
On Jun 5, 1:07 pm, Sujay Krishna Suresh sujay.coold...@gmail.com
wrote:
mymap.getProjection().fromPixels(x, y)
On Fri, Jun 5, 2009 at 5:33 PM, mscwd01 mscw...@gmail.com wrote:
Ok that sounds great but how would one do this? ;) What
Hi,
I thought this would have an easy answer but I cant seem to find one.
Does MapView have a mechanism such as an onChange listener which is
fired when the MapView is either panned or zoomed?
I have expermiented with onClick, motion events etc, all are not
really what i'm after.
I just need
own. How can i
fix this?
On Jun 5, 3:21 pm, mscwd01 mscw...@gmail.com wrote:
Hi,
I thought this would have an easy answer but I cant seem to find one.
Does MapView have a mechanism such as an onChange listener which is
fired when the MapView is either panned or zoomed?
I have expermiented
Hey,
Quick question...
Is there a way to define set values (i.e. 0%, 25%, 50%, 75%, 100%) for
the seekbar widget that enables the slider to snap to the nearest
set value? For example instead of allowing the user to position the
slider at an percentage through 0-100, instead the slider can only
Thanks for the quick reply. I shall do as you suggested.
Pity there isn't support for a vertical seekbar though :(
On May 30, 4:26 pm, Marco Nelissen marc...@android.com wrote:
On Sat, May 30, 2009 at 8:19 AM, mscwd01 mscw...@gmail.com wrote:
Hey,
Quick question...
Is there a way
it doesn't highlight when
tapped but as soon as I apply a selector drawable to it, it causes
thos highlight on tap issue.
This is my last plea for help ;)
On May 29, 1:14 am, mscwd01 mscw...@gmail.com wrote:
It seems the problem only occurs when the selector drawable is applied
to the TextView
Hey,
I have a ListView where each row is a layout inflated from an xml
file. Within each layout I have a TextView which is defined by the
following:
TextView style=@style/MenuItem android:paddingLeft=10sp
android:textColor=@drawable/menu_item /
The style attribute sets the font size and style,
http://code.google.com/android/adc/
On May 28, 12:47 pm, szeldon szeldon@gmail.com wrote:
Hi,
I've
read:http://groups.google.com/group/android-developers/browse_thread/threa...http://www.google.com/support/forum/p/Android%20Market/thread?tid=55c...
but both discussions seem a little
^ In that link it mentions phones were given out to aid people for ADC
2 so I guess these would be configured as such. I guess it wont be
long before they're updated.
On May 28, 1:08 pm, mscwd01 mscw...@gmail.com wrote:
http://code.google.com/android/adc/
On May 28, 12:47 pm, szeldon szeldon
It seems the problem only occurs when the selector drawable is applied
to the TextView. Can anyone explain why this would allow the TextView
to be selected/highlighted when tapped?
On May 28, 11:00 am, mscwd01 mscw...@gmail.com wrote:
Hey,
I have a ListView where each row is a layout inflated
Hey,
I would like to change the font colour of text in each ListView row
when the row is highlighted. I.e. when the row is not highlighted
leave the font black, however when it is highlighted change the font
colour to white.
Is there a method which allows one to get the ID of the currently
Great thanks Mark, I hoped you'd be the one to reply... and you didn't
disappoint!
Thanks again
On May 25, 6:22 pm, Mark Murphy mmur...@commonsware.com wrote:
mscwd01 wrote:
Hey,
I would like to change the font colour of text in each ListView row
when the row is highlighted. I.e. when
;)
On May 15, 11:54 pm, mscwd01 mscw...@gmail.com wrote:
Here's the complete stack trace:
05-15 23:51:58.278: ERROR/AndroidRuntime(731): Uncaught handler:
thread main exiting due to uncaught exception
05-15 23:51:58.340: ERROR/AndroidRuntime(731):
java.lang.NullPointerException
05-15 23:51:58.340
Hey,
I have a Activity and I have a class which extends this Activity. In
this subclass I call:
startActivity(new Intent(this, CameraView.class))
Which should start the CameraView Activity. However, I always get
this error:
ERROR/AndroidRuntime(876): java.lang.NullPointerException
.
On Fri, May 15, 2009 at 9:14 AM, mscwd01 mscw...@gmail.com wrote:
Hey,
I have a Activity and I have a class which extends this Activity. In
this subclass I call:
startActivity(new Intent(this, CameraView.class))
Which should start the CameraView Activity. However, I always get
Hey,
Quick question:
Is there a method of obtaining the field of view for a phones camera
(horizontal and vertical)?
Thanks
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To post to this
Hey, quick question...
How could one change the font colour of a TextView in a ListView row
when the row is highlighted?
I load each row of the ListView from a given row.xml file. I would
like to have a black font colour when NOT highlighted and a white font
colour when the row IS highlighted.
Hey,
Quick question, is there a straightforward way to flip to a desired
view in a list of view, rather than just flipping to the next or
previous view?
I would like to specifically detail which view to flip to. I.e. If you
are on view 2 I would like to be able to flip to view 4, without
Hmm, I just found the setDisplayedChild(int whichChild) of the
ViewAnimator class. I haven't got the SDK on this pc to test if it
works, can someone confirm?
Thanks
On May 9, 11:43 am, mscwd01 mscw...@gmail.com wrote:
Hey,
Quick question, is there a straightforward way to flip to a desired
Thanks Mark, I posted to soon and found the answer it seems straight
after posting the question! Oh well it may help some folks out ;)
On May 9, 11:45 am, Mark Murphy mmur...@commonsware.com wrote:
mscwd01 wrote:
Hey,
Quick question, is there a straightforward way to flip to a desired
That's really impressive and i'd guess a whole lot more intuitive to
use than the virtual keyboard for quick text entry.
I'll definately have a play around with it when I get a spare minute
or two; when I do i'll try and provide some feedback.
Thanks for sharing!
On Apr 11, 11:56 am, sydnal
How do I animate a Layout?
I have a RelativeLayout which sits in a certain position within my
Activity; I want to glide it in and out from the bottom of the screen
when a certain button is pressed.
I have found examples of animating the children of lists etc but this
is not what I want. I
this:
identityOverlayAnimationIn.start();
But it doesn't seem to work...
On Apr 8, 4:53 pm, Mark Murphy mmur...@commonsware.com wrote:
mscwd01 wrote:
How do I animate a Layout?
I have a RelativeLayout which sits in a certain position within my
Activity; I want to glide it in and out from
experience.
On Apr 1, 2:45 pm, mscwd01 mscw...@gmail.com wrote:
Thanks Lajos for pointing APE out, I hadn't heard of it until
now.
Unfortunately your link to your Android port is broken, can you
mend
it as I dont fancy spending another hour porting another
...@gmail.com wrote:
On Fri, Apr 3, 2009 at 6:24 PM, mscwd01 mscw...@gmail.com wrote:
I have thrown together a quick example of the APE Physics engine
(www.cove.org/ape/) running on Android.
As you can see, simulating 30 or so circles results in a solid 15fps,
which looks acceptable.
:( 15 fps
31, 9:17 am, mscwd01 mscw...@gmail.com wrote:
Thanks for your feedback Shaun, I too unfortunately think a bespoke
engine will need to be written for Android, which is a real pity as
the iPhone has several physics engines which can easily handle
hundreds of objects.
Having said
source and games! Is that too much to ask? LOL!!
On Mar 31, 12:17 pm, mscwd01 mscw...@gmail.com wrote:
Thanks for your feedback Shaun, I too unfortunately think a bespoke
engine will need to be written for Android, which is a real pity as
the iPhone has several physics engines which can
overhead would be well amortized.
Anton
On Mar 31, 9:17 am, mscwd01 mscw...@gmail.com wrote:
Thanks for your feedback Shaun, I too unfortunately think a bespoke
engine will need to be written for Android, which is a real pity as
the iPhone has several physics
from other programs. Though they do still happen. Viewing
LogCat I see a GC every 10 or 20 seconds because of some background
application. But between those events I get a consistent frame rate.
I am using OpenGL for my rendering.
-Anton
On Mar 30, 1:14 pm, mscwd01 mscw...@gmail.com
Oh I forgot to re-ask...
Has anyone tested Phys2D or JBox2D on an actual device to see if they
run better than on the emulator?
I have a feeling the performance will better on a G1 than the emulator
for some reason!
On Mar 31, 12:51 pm, mscwd01 mscw...@gmail.com wrote:
I did take a look
, but there are
limitations.
Particularly with garbage collection and memory allocation on code
that gets run continuously in loops, so I don't know how optimised
these physics engines are for this purpose.
Would be interesting to find out though.
On Mar 31, 12:52 pm, mscwd01 mscw...@gmail.com wrote:
Oh I forgot
Does anyone know of, or have implemented, a physics engine which runs
smoothly in Android?
I have spent the last couple of days trying Phys2D and JBox2D, however
both perform very poorly - I am struggling to get even a few objects
to simulate smoothly as frequent garbage collection spoils it.
Just a quick question...
I am now beginning an app which will use the compass and tilt sensors
to determine a persons heading and line of sight. Can I assume the
sensors on devices such as the G1 are fairly accurate or can I expect
to run into problems such as the compass being 5-10 degress off
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