[android-developers] Re: Free space required for a package install

2009-09-10 Thread Dan Sherman
our app :) - Dan On Tue, Sep 8, 2009 at 6:19 PM, Dan Sherman impact...@gmail.com wrote: I'll see what I can do here to reproduce the issue with more concrete documentation, everything we've got so far is based on user input and what they've told us they've needed to free to get it to install

[android-developers] Re: Free space required for a package install

2009-09-11 Thread Dan Sherman
performance goes down fast). On the one hand, I don't see what can be done for ADC. On the other hand, people won't be installing it from the browser, so I'm not sure how big a deal it is? Or does Market have the same limit? On Thu, Sep 10, 2009 at 9:37 PM, Dan Sherman impact...@gmail.com wrote

[android-developers] Re: htc Hero networking

2009-09-14 Thread Dan Sherman
We've been having a similar issue without being able to find a cause. We have a game (ProjectINF), which uses UDP for communication. Works fine on all devices except the hero (from what we've heard from users). Not sure where to point you, just wanted to chime in and let you know you're not the

[android-developers] Re: Earning a living on Android - personal experiences

2009-09-16 Thread Dan Sherman
Very interesting, thanks for writing those up. How large of a company/group is working specifically on Android in your case? - Dan On Wed, Sep 16, 2009 at 5:26 PM, NitroDesk gsuku...@gmail.com wrote: (moving to the right group) Hope this resonates with your experiences as well. Part 1

[android-developers] Re: OpenGL 2D Game Framework

2009-09-21 Thread Dan Sherman
The library looks great (after a few hours of playing with it), definitely has some improvements that could be made, but very well laid out and easy to work with. However, the GPLv3 does make game development a bit of an issue, if the games need to be released as GPLv3 as well... - Dan On Mon,

[android-developers] Re: OpenGL 2D Game Framework

2009-09-21 Thread Dan Sherman
, that's what I was thinking as well (regarding the GPLv3). On Sep 21, 9:42 am, Dan Sherman impact...@gmail.com wrote: The library looks great (after a few hours of playing with it), definitely has some improvements that could be made, but very well laid out and easy to work

[android-developers] Re: OpenGL 2D Game Framework

2009-09-21 Thread Dan Sherman
I'm not gunna try to talk you out of it, it's your code, and you should pick the license that suits your ambitions for the project. However, I can see it putting off a lot of users that might be interested in working with it, who can't justify sinking weeks of time into a planned commercial game,

[android-developers] Re: Now ADC2 judging has begun.

2009-09-24 Thread Dan Sherman
http://android-developers.blogspot.com/ Shows it as live, Do a search in the market for Developer and you should find it as well :) On Thu, Sep 24, 2009 at 5:15 PM, Maps.Huge.Info (Maps API Guru) cor...@gmail.com wrote: How do you figure? I see no announcements, no way to download a

[android-developers] Re: Peer-to-peer phone application?

2009-09-24 Thread Dan Sherman
Put a server between them, and have each of them talk to the server. NAT punchthrough and such isn't easy, and to be honest, with a game, you want some sort of central system to make sure everything is legit (anti-cheating) :) - Dan On Thu, Sep 24, 2009 at 5:21 PM, Silver

[android-developers] Re: 3D Primitives in opengl ES (sphere)

2009-09-25 Thread Dan Sherman
Might wanna look into basic OpenGL tutorials (many of them will explain this), and then its only very small changes to switch to OpenGL ES. On Fri, Sep 25, 2009 at 9:14 AM, androidDeveloper stepmas...@googlemail.com wrote: Anyone know how to draw a 3D-sphere with OpenGL ES in android?

[android-developers] Re: Crossword Puzzle in Android

2009-09-27 Thread Dan Sherman
http://lmgtfy.com/?q=android+drawing+basics On Sun, Sep 27, 2009 at 11:26 AM, Kwan Toh Choong td00164...@gmail.comwrote: Hi All, Can anyone give me a brief idea on developing a simple crossword puzzle game with android? I need some guideline in things like: 1. drawing out the boxes 2.

[android-developers] Re: Now ADC2 judging has begun.

2009-09-29 Thread Dan Sherman
No problem here using Cyanogen with Apps2SD. Done probably 20-30 reviews. - Dan On Tue, Sep 29, 2009 at 12:43 PM, ander...@phdgaming.com ander...@phdgaming.com wrote: Short POLL: Do you face this issue, too [or not?] ? I've done about 40 app reviews - never a single problem for me. It

[android-developers] Re: Inject audio to microphone source during a call

2009-09-29 Thread Dan Sherman
I'm not 100% here, but pretty sure SpoofApp also allows for callerID Spoofing, which I would guess is VOIP to their hubs, and out from there... - Dan On Tue, Sep 29, 2009 at 12:54 PM, Chris Stratton cs07...@gmail.com wrote: On Sep 29, 12:32 pm, fritzZz franzi...@gmail.com wrote: Is possible

[android-developers] Re: ADC2 submissions and Android 1.6 (Donut)

2009-09-30 Thread Dan Sherman
Crashing on unofficial builds is worse than crashing at startup on official builds? =P - Dan On Wed, Sep 30, 2009 at 1:49 AM, Pieter pie...@gamesquare.nl wrote: The problem is a little worse for us. Our app does runs fine on 1.6 in the simulator, but we got complaints about crashes from

[android-developers] Re: ADC2 submissions and Android 1.6 (Donut)

2009-10-02 Thread Dan Sherman
But you would hope the number of developers voting would be significantly less than number of random users. And unfortunately, they very well might not think Oh, this could have something to do with the recent update and skip. They'll just give a 1 star. - Dan On Fri, Oct 2, 2009 at 12:05 PM,

[android-developers] Re: Stripping Log._ out of production

2009-10-02 Thread Dan Sherman
I would imagine it does the string concat and then disregards it. It would concat, pass the final string to the function, fail the if, return, and discard the string... - Dan On Fri, Oct 2, 2009 at 9:31 AM, jsdf jasons...@gmail.com wrote: Hi all, I have been using the following conventions

[android-developers] Re: Android Game Framework ?

2009-10-05 Thread Dan Sherman
http://lmgtfy.com/?q=android+game+framework On Mon, Oct 5, 2009 at 5:17 PM, vetch oldpete...@gmail.com wrote: Me, and I think, many other developers, always tried to write some game. Problem with a game, is a complexity of technic stuff. Complexity, means learning. Learning is great, but

[android-developers] Re: Android Game Framework ?

2009-10-05 Thread Dan Sherman
not understand my point. I think about game engine framework embedded in SDK. Google done great job with UI framework, hardware interfaces and others, so I think, creating another high level framework for games, should not be a problem for them. On 5 Paź, 23:25, Dan Sherman impact...@gmail.com

[android-developers] Re: ADC2 submissions and Android 1.6 (Donut)

2009-10-06 Thread Dan Sherman
Right, I think he's suggesting however, that the issue is with 1.6. A random user who gets the app and has it crash immediately won't think Oh, this likely has something to do with the recent update to my phone, I'll skip judging. They're more likely to think Crashed, sucks, 1star. Which leads

[android-developers] Re: Android Game Framework ?

2009-10-06 Thread Dan Sherman
early alpha stage. Besides, it has licensing issues, so I prefer to writing my own, that I really understand. I hope Google knows how badly Android needs embedded game framework. On 5 Paź, 23:43, Dan Sherman impact...@gmail.com wrote: But its a community effort... The guy from

[android-developers] Re: Android Game Framework ?

2009-10-06 Thread Dan Sherman
, it has licensing issues, so I prefer to writing my own, that I really understand. I hope Google knows how badly Android needs embedded game framework. On 5 Paź, 23:43, Dan Sherman impact...@gmail.com wrote: But its a community effort... The guy from Rokon was on here looking

[android-developers] Re: Physics engines for Android

2009-10-09 Thread Dan Sherman
Which physics engine you use should have nothing to do with which drawing style you want to use (OpenGL vs canvas). As far as I can guess, there might not be much documentation for those, as they're probably direct ports. In the sense that the original documentation should get you 95% of the way

[android-developers] Re: Max app size

2009-10-09 Thread Dan Sherman
I've had issues with the market installs as well (at least on 1.5), where a 6mb apk required 24mb of free space to install... - Dan On Fri, Oct 9, 2009 at 3:50 PM, RichardC richard.crit...@googlemail.comwrote: I am running an application (CoPilot) on my HTC Magic that has installed 197Mb on

[android-developers] Re: The project cannot be built until build path errors are resolved

2009-10-10 Thread Dan Sherman
I've had this issue before, and for me at least, it normally is due to eclipse messing up and building the projects in the wrong order (wrong considering dependencies). Give this a try: Do a project -- Clean, but only clean one project, not sure which usually works for me, I think its the one

[android-developers] Re: Identifying phone hardware

2009-10-10 Thread Dan Sherman
I've used this to get if the device has a physical keyboard (may or may not be the correct method with 1.6, haven't looked into it), but should put you in the right direction: Configuration conf = context.getResources().getConfiguration(); boolean hasPhysical = (conf.keyboard ==

[android-developers] Re: Identifying phone hardware

2009-10-10 Thread Dan Sherman
Slightly better answer than mine :) On Sat, Oct 10, 2009 at 2:27 PM, Mark Murphy mmur...@commonsware.comwrote: Jeremy Slade wrote: With all the new Android devices around the corner -- how do we identify what hardware the app is running on? Specifically for game development, I want to

[android-developers] Re: Should I use Canvas or SurfaceView for a chess game?

2009-10-10 Thread Dan Sherman
SurfaceView can be either run with a Canvas front-end, or an OpenGL frontend (which I think was your question). For a chess game, you're most likely going to be just fine with Canvas. You won't really need OpenGL until you have 50-100 sprites on the screen moving quite quickly :) - Dan On Sat,

[android-developers] OpenGL on 1.6

2009-10-10 Thread Dan Sherman
Been working with OpenGL a little more recently, and have been noticing pretty bad performance on my G1. Were there any major changes to OpenGL in 1.6 that would change the performance (or made my code incorrect?) on device? As a test, I grabbed the SpriteMethodTest out of Apps-For-Android, and

[android-developers] Re: OpenGL on 1.6

2009-10-11 Thread Dan Sherman
be a difference. Not much installed that could be running in the background. Have you tried rebooting? I've read about Android bugs before that led to gradual performance degradation until reboot. Checking the top command in adb shell might be helpful too. On Oct 11, 12:29 am, Dan Sherman impact

[android-developers] Re: for Google attention

2009-10-13 Thread Dan Sherman
Just pointing out, I don't think it's necessarily Google's problem. It would be on the individual developer level (or on behalf of a group of developers). Google doesn't own the licenses to applications that site is distributing, individual developers do... - Dan On Tue, Oct 13, 2009 at 1:00

[android-developers] Re: for Google attention

2009-10-13 Thread Dan Sherman
Mackeracher amack...@gmail.comwrote: This is absolutely Google's problem... Do you think individual developers have the resources to combat piracy? If Google doesn't look after their development community, that community won't persist for very long. On Oct 13, 1:11 pm, Dan Sherman impact...@gmail.com

[android-developers] Re: for Google attention

2009-10-13 Thread Dan Sherman
I'm not so sure you've fully grasped the idea of white-hat... Why not just be done with this and add copy protection to your own app? On Tue, Oct 13, 2009 at 2:23 PM, WoodManEXP woodman...@gmail.com wrote: Maybe a white-hatted person will show up and target some serious DoS efforts on these

[android-developers] Re: for Google attention

2009-10-13 Thread Dan Sherman
, Oct 13, 2009 at 2:56 PM, WoodManEXP woodman...@gmail.com wrote: Hi Dan, We have added copy protection per Google's instructions (application release checklist). Is there more copy protection we can/should use? On Oct 13, 2:41 pm, Dan Sherman impact...@gmail.com wrote: I'm not so sure you've

[android-developers] Re: Custom Object Serialization in Android?

2009-10-13 Thread Dan Sherman
Not sure as to an answer to your question (I'm not that familiar with the internals), however, as a work-around you could probably do something like: MyObject arr[] = new MyObject[list.size()]; serialize(arr); send(arr); - recv(arr) list.addAll(arr); Obviously abbreviated, and doesn't

[android-developers] Re: Free space required for a package install

2009-10-13 Thread Dan Sherman
it pinpointed, should I submit a bug? - Dan On Fri, Sep 11, 2009 at 12:51 PM, Dan Sherman impact...@gmail.com wrote: I _think_ the market has the same issue, I'll try to confirm it tonight, but from what I've heard from users they're experiencing download errors if they don't have a large amount

[android-developers] Re: Max app size

2009-10-14 Thread Dan Sherman
On Oct 9, 4:56 pm, Dan Sherman impact...@gmail.com wrote: I've had issues with the market installs as well (at least on 1.5), where a 6mb apk required 24mb of free space to install... - Dan On Fri, Oct 9, 2009 at 3:50 PM, RichardC richard.crit...@googlemail.comwrote

[android-developers] Re: Piracy protection idea

2009-10-14 Thread Dan Sherman
Unfortunately has a few problems: 1) The user has to have an internet connection on first load of the app. 2) If its via HTTP or some other well documented protocol, could easily have a hosts entry re-point where to ask for confirmation to a server that just responds OK. This could be overcome

[android-developers] Re: AdSense for Mobile Apps

2009-10-15 Thread Dan Sherman
Yeah, we're running it :) Their program is almost identical to admob's in the sense that its a packaged library that you need to add to existing views, and not just an embedded webview. Last I checked, they required at least 100,000 daily impressions for the application, but its possible this

[android-developers] Re: Detect emulator

2009-10-15 Thread Dan Sherman
Grab ANDROID_ID from (i think) System.Settings.Secure, which will come back with a unique phone identifier, or null on the emulator :) - Dan On Thu, Oct 15, 2009 at 5:38 PM, Wayne Wenthin wa...@fuligin.com wrote: Is there a way to tell if you are running in the emulator? -- Writing code is

[android-developers] Re: Implementing 'push technology' into Android apps

2009-10-16 Thread Dan Sherman
To add to the list, not just on Wifi, but even on your provider's network you very well might be behind a NAT... - Dan On Fri, Oct 16, 2009 at 4:06 PM, RichardC richard.crit...@googlemail.comwrote: There are lots of issues with implementing push technology, here are just a few: You are

[android-developers] Re: how to pass complex objects between activities

2009-10-18 Thread Dan Sherman
I'm not aware of any such feature, but is it possible to force android to disregard the stack, and open Activity A regardless? (could solve the problem, especially if B depends strongly on A). Could also probably check for a null variable and send an intent back to A anyway :) - Dan On Sun, Oct

[android-developers] Re: Porting Android

2009-10-18 Thread Dan Sherman
Might be better served on the android-porting mailing list :) On Sat, Oct 17, 2009 at 1:50 AM, VY vyau5...@gmail.com wrote: Hi: Are there resources/documents showing how to port the Android platform onto other hardware platforms? Any tips/pointers much appreciated. --Vincent

[android-developers] Re: how?

2009-10-19 Thread Dan Sherman
http://lmgtfy.com/?q=how+to+become+a+programmer On Mon, Oct 19, 2009 at 2:15 PM, kmr classroo...@gmail.com wrote: How can I become a programmer? --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android

[android-developers] Re: simple game development

2009-10-20 Thread Dan Sherman
http://lmgtfy.com/?q=android+game+tutorial On Tue, Oct 20, 2009 at 6:24 AM, mallikarjuna ch mallikarjuna@gmail.com wrote: Hi all, I am new to development with android. I am a beginner. I have to develop games using android and opengl es. Please send me a simple game with step by step

[android-developers] Re: Unable to simulate network delay/speed

2009-10-20 Thread Dan Sherman
Unfortunately I haven't found a solution. The delay looks to only affect initializing connections (if you have a 10sec delay on the emulator, you'll see it take 10 seconds to connect the socket). We built a workaround in-app that delayed outgoing/incoming packets by a constant amount. I haven't

[android-developers] Re: App Icon and Label bugs with new HTC Hero phones

2009-10-26 Thread Dan Sherman
We just received our first complaint about this today regarding Cestos, not sure exactly what the solution is, just wanted to add a +1 and let you know you're not the only one :) - Dan On Mon, Oct 26, 2009 at 10:36 PM, Electric Imagination electricimaginat...@gmail.com wrote: I am having the

Re: [android-developers] Re: Is Orientation Sensor a Phyiscal Sensor Different from the Accelerometer?

2009-11-02 Thread Dan Sherman
Probably because we're not sure, and because it could very easily differ per-device... On Mon, Nov 2, 2009 at 7:56 PM, Mohamed Amir mohamed.a...@gmail.com wrote: and I don't know why no one replies. I thought it's a simple direct question. !!! On Oct 30, 10:28 pm, Tan

[android-developers] Segfault in what looks like WebView

2009-11-03 Thread Dan Sherman
Hey guys, we just launched a new game (Super Game Pack) in the market, and got a segfault on a 1.6 emulator... From what I can decipher, looks to be coming from a webview component... Is there any way to track it further, or figure out exactly what's causing it? Its relatively rare, so its a bit

Re: [android-developers] Re: ADC2 Results Post

2009-11-05 Thread Dan Sherman
We just got ours :) Congratulations! Your application 'ProjectINF ADC' was selected by Android users as one of the top 20 in the Arcade category! We're excited that you chose to participate in the ADC 2 and wish you luck in the final round as your application is evaluated by users and a panel of

Re: [android-developers] Re: ADC2 Results Post

2009-11-05 Thread Dan Sherman
Sorry for the double post, but our ADC2 email actually somehow arrived in our Spam folder (gmail), so try checking there if you haven't yet. - Dan On Thu, Nov 5, 2009 at 3:40 PM, Dan Sherman impact...@gmail.com wrote: We just got ours :) Congratulations! Your application 'ProjectINF ADC

Re: [android-developers] Re: Gaming on android - somewhat disappointing...

2009-11-11 Thread Dan Sherman
Just a side note to one of your points: You mention the example of Metroid weighing in a 8mb, and obviously being a great game. There's a few problems with that observation, not that it doesn't have its merits, just trying to point out some things that might not have been thought of :) 1) From

Re: [android-developers] Can't receive UDP packets correctly

2009-11-12 Thread Dan Sherman
We've had issues with UDP packets coming in off the socket non-reassembled. See what happens with multiple reads, see if you get back the expected packet length in total... - Dan On Thu, Nov 12, 2009 at 2:16 PM, Pierre pierredur...@gmail.com wrote: I use Android 1.5 on HTC Hero My code (udp

Re: [android-developers] Re: Can't receive UDP packets correctly

2009-11-12 Thread Dan Sherman
Subsequent calls just block until the timeout? - Dan On Thu, Nov 12, 2009 at 3:52 PM, Pierre pierredur...@gmail.com wrote: I receive only the first byte of my udp packet... On Nov 12, 8:18 pm, Dan Sherman impact...@gmail.com wrote: We've had issues with UDP packets coming in off the socket

Re: [android-developers] Definitive Ad Mob

2009-11-16 Thread Dan Sherman
1) Nothing 2) A few cents per click, depends on the app, anywhere from 0.01 to 0.10 USD 3) Depends on so many factors 4) We prefer ad-based, but others have had great success with paid - Dan On Mon, Nov 16, 2009 at 1:16 AM, ben belliot...@gmail.com wrote: After searching their website,

Re: [android-developers] Re: Android Market Anti-Piracy

2009-11-16 Thread Dan Sherman
I understand your point completely, but just pointing out a very legitimate reason for some of those apps would be user stats (flurry, google analytics), or ad serving (admob, etc). :) - Dan On Mon, Nov 16, 2009 at 4:17 PM, nEx.Software email.nex.softw...@gmail.comwrote: If I don't believe an

Re: [android-developers] Re: Android Market Anti-Piracy

2009-11-17 Thread Dan Sherman
Just do it within those 325 characters, and hope you don't have anything more important to say :) On Tue, Nov 17, 2009 at 6:12 PM, Paul Turchenko paul.turche...@gmail.comwrote: I'm pretty sure we, as a developers, can warn users and explain why we need certain permissions and assure him that

Re: [android-developers] Re: Android Market Anti-Piracy

2009-11-19 Thread Dan Sherman
Just as a helpful suggestion, you'd be best off tracking based on some pub/priv key system, which developer issued evidence, so when the inevitable happens, you can retract evidence from a certain user. Otherwise, even with a captcha, this is just asking to be hit hard... On Thu, Nov 19, 2009 at

Re: [android-developers] Re: When does ADC2 finish?

2009-11-23 Thread Dan Sherman
Not sure exactly where you're reading that (unless you just missed a few very important words), direct quote from: http://code.google.com/android/adc/adc2_terms.html * All potential Prize recipients will be announced on *or about* November 24, 2009. Two very important words there :) - Dan On

Re: [android-developers] Re: When does ADC2 finish?

2009-11-23 Thread Dan Sherman
Sorry, completely missed that section, thanks for pointing it out :) Very interesting :) On Tue, Nov 24, 2009 at 1:27 AM, String sterl...@addressender.com wrote: On Nov 24, 1:20 am, Dan Sherman impact...@gmail.com wrote: Not sure exactly where you're reading that In section 5 of http

Re: [android-developers] Re: When does ADC2 finish?

2009-11-24 Thread Dan Sherman
usage and I still monitored lots of activity through the weekend into Monday. I even saw some usage for today (Tuesday), but it could just be carry over from Monday due to the time zone that my server is in. On Nov 24, 1:50 am, Dan Sherman impact...@gmail.com wrote: Sorry

Re: [android-developers] Re: ADC2 Results?

2009-11-30 Thread Dan Sherman
Same here :) On Mon, Nov 30, 2009 at 4:16 PM, String sterling.ud...@googlemail.comwrote: And watching my spam folder like a hawk, considering that's where the last two ADC2 e-mails went. On Nov 30, 8:59 pm, dadical keyes...@gmail.com wrote: You forgot a twitter adc2 search. On Nov 30,

Re: [android-developers] Re: ADC2 Results?

2009-11-30 Thread Dan Sherman
Sorry to hear that man :( Good luck to the rest of you guys... :) - Dan On Mon, Nov 30, 2009 at 4:19 PM, Ravi textlo...@gmail.com wrote: Thank you for participating in the Android Developer Challenge 2. The results are in, and unfortunately, your application was not chosen by users and

Re: [android-developers] Re: ADC2 Results?

2009-11-30 Thread Dan Sherman
Thank you for participating in the Android Developer Challenge 2. The results are in, and unfortunately, your application ProjectINF ADC was not chosen by users and judges as a prize winner. We appreciate your participation and hope that you will upload your application to Android Market for users

Re: [android-developers] Re: ADC2 Results?

2009-11-30 Thread Dan Sherman
it up). On Nov 30, 4:28 pm, Dan Sherman impact...@gmail.com wrote: Thank you for participating in the Android Developer Challenge 2. The results are in, and unfortunately, your application ProjectINF ADC was not chosen by users and judges as a prize winner. We appreciate your

Re: [android-developers] Re: ADC2 Results?

2009-11-30 Thread Dan Sherman
Congrats man :) On Mon, Nov 30, 2009 at 5:07 PM, Pieter pie...@gamesquare.nl wrote: Just got our result, we made it! Thanks for everyone who voted favorably for us! Congratulations! Your application, SpecTrek, was chosen by users and judges as the #2 winner in the Lifestyle category.

Re: [android-developers] Re: ADC2 Results?

2009-11-30 Thread Dan Sherman
Thanks guys :) I really liked H2H as well, was super smooth to control... I'm just waiting to hear who won :) - Dan On Mon, Nov 30, 2009 at 5:52 PM, CraigsRace craig...@gmail.com wrote: Head To Head Racing didn't win either. Dan, I'm really surprised ProjectINF didn't win. It was

Re: [android-developers] ADC2 Results?

2009-11-30 Thread Dan Sherman
Congrats winners (if you're here somewhere) :) - Dan On Mon, Nov 30, 2009 at 6:14 PM, Marc Lester Tan mail...@gmail.com wrote: Argh, HandyPoll didnt make it as well. Congrats to all the winners! Marc On Tue, Dec 1, 2009 at 4:37 AM, Robert Green rbgrn@gmail.com wrote: According to

Re: [android-developers] Can anyone tell me ONE app that shows up in Android Market on HTC Tattoo

2009-11-30 Thread Dan Sherman
But if you're switching your development efforts, why would you need the names of apps? Also, blatently stating that you're planning to pirate apps might not be the best of ways to get help... On Mon, Nov 30, 2009 at 11:06 PM, tomei.ninge...@gmail.com tomei.ninge...@gmail.com wrote: My app is

Re: [android-developers] Re: Can anyone tell me ONE app that shows up in Android Market on HTC Tattoo

2009-11-30 Thread Dan Sherman
a life! On Nov 30, 8:10 pm, Dan Sherman impact...@gmail.com wrote: But if you're switching your development efforts, why would you need the names of apps? Also, blatently stating that you're planning to pirate apps might not be the best of ways to get help... On Mon, Nov 30, 2009 at 11

Re: [android-developers] Architectural design question

2009-12-01 Thread Dan Sherman
You don't really have an option to have them bundled at install time. Packages require that 4x the package size be available at install time, and many devices don't have that 96mb of space (much less, that amount unused) to even install it. - Dan On Tue, Dec 1, 2009 at 12:04 AM, rastyrori

Re: [android-developers] Re: ATTENTION ANDROID TEAM: Take back control of Android.

2010-01-19 Thread Dan Sherman
Check google for Android Remote Stacktrace. On Tue, Jan 19, 2010 at 12:41 PM, Laszlo Szucs l.szuc...@gmail.com wrote: I think it would be a great help for the developers to create an Automated Crash Report System for published applications. When an application crashes, and the message dialog

Re: [android-developers] Re: How to increase FPS (now ~20, desired ~40-50)

2010-01-19 Thread Dan Sherman
I run my app on emulator, and currently have not tested it on real device. The emulator is not, in any way, going to run the same speed as a real device. Run it on a real device and see what FPS you get. Or if you want, publish an APK and someone here will run it I'm sure (I'll do it =P) -

Re: [android-developers] Re: How to increase FPS (now ~20, desired ~40-50)

2010-01-20 Thread Dan Sherman
I'm not running any sort of beastly machine, quad-core 2.8ghz, with an nvidia 9800gtx, and almost all the time, emulator performance is lower than physical device (especially with openGL, but even with canvas). Might have something to do with the emulator specifically on linux, so your results

Re: [android-developers] Multi-threaded http requests cause exception

2010-01-27 Thread Dan Sherman
Important note: The post occurs to a different server than the download so the servers themselves should not be causing the problem. On Wed, Jan 27, 2010 at 6:50 PM, Kevin Duffey andjar...@gmail.com wrote: Is it possible the server you are reaching for is single threaded in some way that it

[android-developers] Suspicious TCP RST packets while device is sleeping.

2010-02-02 Thread Dan Sherman
Hey guys, trying to track down a rather elusive problem here... I've been playing around with long-standing TCP connections to a server. The client opens a TCP connection to the server, sets a timeout at a reasonably long period (30 minutes), and adds an AlarmManager task to ping the server

Re: [android-developers] Re: Suspicious TCP RST packets while device is sleeping.

2010-02-02 Thread Dan Sherman
, reset? On Feb 2, 1:05 am, Dan Sherman impact...@gmail.com wrote: Hey guys, trying to track down a rather elusive problem here... I've been playing around with long-standing TCP connections to a server. The client opens a TCP connection to the server, sets a timeout at a reasonably long

Re: [android-developers] Re: Suspicious TCP RST packets while device is sleeping.

2010-02-03 Thread Dan Sherman
, 7:43 pm, Dan Sherman impact...@gmail.com wrote: Hey Bob, Thanks a lot for the response :) After a few more hours tonight working on the problem, I've got a bit more information to present. From everything I'm seeing, it looks like the issue has to do with NAT'ing at the network

Re: [android-developers] Re: Canvas drawing

2010-02-03 Thread Dan Sherman
You could see whats calling it with a quick: try { throw new Exception(); } catch (Exception e) { e.printStackTrace(); } On Wed, Feb 3, 2010 at 5:11 PM, jamesc jame...@gmail.com wrote: Perhaps you're indirectly calling invalidate() in the onDraw(), resulting in a redraw loop? On Feb 3,

Re: [android-developers] Re: Android, send me logs! - code library for detecting force-close and sending logs

2010-02-26 Thread Dan Sherman
Just pointing out an alternative as well (I've used it in a few apps): http://code.google.com/p/android-remote-stacktrace/ - Dan On Fri, Feb 26, 2010 at 11:58 AM, dadical keyes...@gmail.com wrote: For those of you that are comfortable using Flurry, a similar approach works nicely. Flurry

[android-developers] Re: Stack traces from users in the field?

2009-08-12 Thread Dan Sherman
We've been using: http://code.google.com/p/android-remote-stacktrace/ And have been happy with it. It doesn't provide exactly what you're looking for, but its open source and could easily be extended. - Dan On Wed, Aug 12, 2009 at 7:37 PM, tansaku tans...@gmail.com wrote: Hi All, Does

[android-developers] Re: Google Dev Phone unavavailable! will they extend ADC II deadline..who to ask?!

2009-08-14 Thread Dan Sherman
Considering there's been information regarding ADC2 for a few months now, I imagine the response would be something like You probably should have purchased a phone more than two weeks before the deadline. I mean, including shipping (imagine 3-5 days), you're cutting it pretty close there... -

[android-developers] Memory Leak when creating OnClickListener

2009-08-15 Thread Dan Sherman
Hey guys, Was curious if anyone could point our a way to avoid the following memory leak. When switching layouts in a single activity, and assigning OnClickListeners to buttons, each assignment looks to leak a bit of memory. Below is a quick example application that shows it happening with two

[android-developers] Re: Memory Leak when creating OnClickListener

2009-08-15 Thread Dan Sherman
Development Center ·T· · ·Mobile· stick together The views, opinions and statements in this email are those of the author solely in their individual capacity, and do not necessarily represent those of T-Mobile USA, Inc. On Aug 15, 7:25 pm, Dan Sherman impact...@gmail.com wrote: Hey guys

[android-developers] Re: Memory Leak when creating OnClickListener

2009-08-17 Thread Dan Sherman
Still struggling with this, anyone have any ideas? - Dan On Sun, Aug 16, 2009 at 12:07 AM, Dan Sherman impact...@gmail.com wrote: After some more testing, it doesn't look like it has anything to do with creating a new OnClickListener each time. The following snippet (using the same Layouts

[android-developers] Re: Memory Leak when creating OnClickListener

2009-08-17 Thread Dan Sherman
Looks to be a Runnable (from what I can tell). On Mon, Aug 17, 2009 at 12:49 PM, Dianne Hackborn hack...@android.comwrote: What is the type of the object in the array that is increasing in number? On Mon, Aug 17, 2009 at 9:36 AM, Dan Sherman impact...@gmail.com wrote: Still struggling

[android-developers] Re: Memory Leak when creating OnClickListener

2009-08-17 Thread Dan Sherman
: On Mon, Aug 17, 2009 at 9:57 AM, Dan Sherman impact...@gmail.com wrote: Looks to be a Runnable (from what I can tell). It can't just be a Runnable, it needs to be a concrete implementation of Runnable. I am pretty sure hat will show you the actual class implementation, since it only deals

[android-developers] Re: Memory Leak when creating OnClickListener

2009-08-17 Thread Dan Sherman
(R.layout.main); ((Button) findViewById(R.id.btn_main)).setOnClickListener(this); } } Thanks again :) On Mon, Aug 17, 2009 at 9:21 PM, Dan Sherman impact...@gmail.com wrote: Dumps are attached. One pre-leak (start of application), and one after about 50ish clicks

[android-developers] Exception Stacktrace

2009-08-18 Thread Dan Sherman
Getting a bunch of these errors logged on one of our apps... Not sure exactly whats causing it (doesn't show our app anywhere in the stacktrace) java.lang.IllegalArgumentException: parameter must be a descendant of this view at

[android-developers] Re: Exception Stacktrace

2009-08-18 Thread Dan Sherman
Shouldn't be adding/removing them. We are actively hiding/showing them (.setVisibility(GONE) and .setVisibility(VISIBLE)) - Dan On Tue, Aug 18, 2009 at 8:14 PM, Marco Nelissen marc...@android.com wrote: Are you dynamically adding/(re)moving views? On Tue, Aug 18, 2009 at 5:05 PM, Dan

[android-developers] Re: Bitmap.Compress.JPEG always saving with low compression level

2009-08-19 Thread Dan Sherman
Maybe I'm misreading, but wouldn't a compression level of 100 be the most compressed (lowest quality) it could be? - Dan On Wed, Aug 19, 2009 at 2:18 PM, karthikr karthik.scintill...@gmail.comwrote: Hi Guys, Im trying to save a bitmap in a JPEG format, and i can see that the image is

[android-developers] Re: message to Google

2009-08-19 Thread Dan Sherman
http://code.google.com/p/android-remote-stacktrace/ On Wed, Aug 19, 2009 at 5:13 PM, Andrei gml...@gmail.com wrote: Can you guys do something similar what Apple did with iPhones? They gather bug trace info for crashes so it helps developers to identify the problem. This can be linked with

[android-developers] Re: How to use apache commons in my android application

2009-08-19 Thread Dan Sherman
If you're using eclipse, add the jar to the libs folder, right click the project, and add it to the libraries required. On Wed, Aug 19, 2009 at 7:51 PM, hap 497 hap...@gmail.com wrote: HI, Can you please tell me how to use apache.commons in my android application. I put the right import,

[android-developers] Re: Scrollable area like in Robo Defense game(both horizontal and vertical)

2009-08-19 Thread Dan Sherman
I would imagine that robo defence is doing custom scrolling within their application, and not relying on a UI component for that piece. - Dan On Wed, Aug 19, 2009 at 5:41 PM, Markus Junginger mar...@junginger.bizwrote: I'm in the same boat and need a custom ScrollView capable of scrolling in

[android-developers] Re: unsubscribe

2009-08-19 Thread Dan Sherman
I'd recommend trying the instructions included at the bottom of each of these emails... To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com On Wed, Aug 19, 2009 at 11:38 PM, Kent Loobey k...@uoregon.edu wrote: On Wednesday 19 August 2009 20:07:55

[android-developers] Re: ADC2

2009-08-20 Thread Dan Sherman
For the first 2 weeks, it was understandable. But good lord, theres no news. If there was news, it would be posted. Hundreds of people are waiting for it, just check the adc site each day, and it will eventually open... On Thu, Aug 20, 2009 at 5:40 PM, Sergo sergo.kalanda...@gmail.com wrote:

[android-developers] Re: Site idea: istheadcsubmissionsiteopenyet.com

2009-08-20 Thread Dan Sherman
or: http://hasthelargehadroncolliderdestroyedtheworldyet.com/ On Thu, Aug 20, 2009 at 6:38 PM, Yusuf Saib (T-Mobile USA) yusuf.s...@t-mobile.com wrote: META HTTP-EQUIV=refresh CONTENT=10;URL=http://notyet.com/; Yusuf Saib Android ·T· · ·Mobile· stick together The views, opinions and

[android-developers] Re: Exception Stacktrace

2009-08-21 Thread Dan Sherman
I haven't. I've switched from using GONE to using INVISIBLE, which looks to have prevented the problem for me... If it acts up again, I'll be sure to let you know... - Dan On Fri, Aug 21, 2009 at 6:33 PM, jz0o0z floresje...@gmail.com wrote: Hi Dan, Did you get anywhere with this? I am

[android-developers] Re: disable HOME key and right soft key

2009-08-23 Thread Dan Sherman
Please read the signature at the bottom of every message explaining how to unsubscribe! On Sun, Aug 23, 2009 at 10:02 PM, Hristo Yordanov me4ta...@gmail.comwrote: Please unsubscribe me! --~--~-~--~~~---~--~~ You received this message because you are

[android-developers] Re: ADC and autoupdate?

2009-08-24 Thread Dan Sherman
Are you possibly able to point out a toolkit that provides an auto-update feature? - Dan On Mon, Aug 24, 2009 at 11:23 AM, Sebastian sdelm...@gmail.com wrote: While considering different possible scenarios for app conflicts during ADC judging (i.e. someone installed the app from the market,

[android-developers] Re: SurfaceView to slow for games? OpenGL necessary to do games?

2009-08-24 Thread Dan Sherman
We're having the same issues in some of our games. Unfortunately running into issues drawing dynamic text in OpenGL, any chance you'd care to share your solution for that? (if you have one that is) - Dan On Mon, Aug 24, 2009 at 2:39 PM, TjerkW tje...@gmail.com wrote: The SpriteMethodTest

  1   2   >