[android-developers] Re: 3D Primitives in opengl ES (sphere)

2009-09-25 Thread Nightwolf
Take a look at demo apps from SDK. Some of them draw a cube. You need to do similar thing to display a sphere. AFAIK there is no way to draw 3D sphere using some single command. You need to generate vertices, put them in vertex buffer and call DrawArrays or DrawElements function. On Sep 25, 5:14 

[android-developers] Re: Android Sim Card Needed?

2009-10-03 Thread Nightwolf
You need a SIM card with data plan in order to tie your G1 to your Google account. After that you can use your G1 without SIM card. On Oct 3, 1:36 am, Thomas tbirchm...@usa.net wrote: I bought a used T-mobile G1 without a sim card for internet development.   For my purposes the wi-fi should

[android-developers] Re: Keep pressing screen slow down the app very much

2009-10-19 Thread Nightwolf
Try this solution public boolean onTouchEvent(final MotionEvent event) { try { Thread.sleep(50); } catch (final InterruptedException e) { } return super.onTouchEvent(event); } On Oct 19, 7:00 am,

[android-developers] Is it possible to access raw data of a bitmap (in order to try fade/blur effect)?

2009-10-21 Thread Nightwolf
I want to try some fade/blur effect like in winamp visualization plug- ins. getPixel/setPixel way is very slow and do not allow to achieve decent frame rate. Direct access to pixels array could speed up processing. --~--~-~--~~~---~--~~ You received this message

[android-developers] Re: Is it possible to access raw data of a bitmap (in order to try fade/blur effect)?

2009-10-21 Thread Nightwolf
Thank you Jason. I was hoping it's possible with Java. Do you use Direct Buffers to pass data from Java to C? image.getPixels() probably creates a copy of actual image. And it also seems as an area for improvements. On Oct 21, 9:49 pm, Jason Proctor jason.android.li...@gmail.com wrote: i

[android-developers] Re: ADC 2 rating

2009-10-26 Thread Nightwolf
I have no such statistics. According to Google blog the target was about 100 ratings per application. On Oct 26, 11:36 am, Omer Saatcioglu osaatcio...@gmail.com wrote: Hi, I submitted an app to ADC 2 and I had the chance to track user statistics over my server. As I observed that only 125

[android-developers] Re: Paint onTouch

2009-10-26 Thread Nightwolf
Try adding invalidate() in your translate() method instead of this.draw(_myCanvas);. On Oct 25, 2:37 pm, stephane.cast...@gmail.com stephane.cast...@gmail.com wrote: Hi! I have a problem with one of my app. I try to make a paint application but nothing is draw on the screen (except the first

[android-developers] Re: Android heap limit and resources

2009-11-03 Thread Nightwolf
You should try writing some test application with SoundPool. It's possible that you'll run out of memory sooner than you expect. It seems that SoundPool can't allocate more than 1 MB and uncompressed audio reaches this limit pretty quick. On 2 ноя, 17:09, renato.grottesi renato.grott...@gmail.com

[android-developers] Re: C++ Shared Library

2009-11-05 Thread Nightwolf
Do you use exactly this code? There should be two underscore symbols. #ifdef __cplusplus extern C { #endif On 4 ноя, 13:47, zenoname zenonamem...@gmail.com wrote: Hello, I'm trying to create a simple project with the Android NDK. I created a jni library which is calling a function from a

[android-developers] Re: Please help me to choose Android Phones (For Android development)

2009-11-09 Thread Nightwolf
What's wrong with Samsung Galaxy in terms of 3D? On 10 ноя, 08:17, SoftwareForMe.com SoftwareForMe.com softwareforme@gmail.com wrote: Personally, I find all Android phones to be excellent for development. However, here are some things I would consider before deciding. Let's consider

[android-developers] Re: SoundPool problem

2009-11-10 Thread Nightwolf
It seems that SoundPool can't allocate more than 1 MB. SoundPool stores uncompressed audio. Does anyone know is it possible to control uncompressed audio characteristics? That would allow storing relatively lengthy sounds. On 10 ноя, 22:18, Nikolay Ananiev devuni...@gmail.com wrote: I had the

[android-developers] Re: Unable to install the app on emulator, I am getting Installation error: INSTALL_FAILED_INSUFFICIENT_STORAGE

2009-11-10 Thread Nightwolf
What's about your apk size? Did you try to uninstall app? On 11 ноя, 02:16, Shani shanithemon...@gmail.com wrote: did you ever figure this out? im having the same issue. On Oct 19, 2:35 am, manoj manojkumar.m...@gmail.com wrote: Hi all, I am trying to install an app on emulator. I

[android-developers] Re: Gaming on android - somewhat disappointing...

2009-11-11 Thread Nightwolf
There is a problem with Garbage Collector. You should be really careful to avoid producing too much garbage. While your game itself doesn't invoke GC in several minutes other apps still do. So there will be slowdown. If it's a fast arcade game user may miss the bad guy or fall into pit and will be

[android-developers] Re: How can i update ADC2 Round2 Application

2009-11-11 Thread Nightwolf
Android Blog says about updating judging application. On 11 ноя, 19:31, cpick cp...@vmenu.com wrote: I was under the impression that after initial submission, ADC2 would not allow any updates to the apps. On Nov 11, 12:55 am, victor lind...@gmail.com wrote: i  find my application is in

[android-developers] Re: Application design - using threads

2009-11-12 Thread Nightwolf
Actually I don't understand the need to separate rendering and game logic threads. If game state isn't changed there is nothing new to draw. Why bother rendering the same frame several times? It makes sense if there are two game state sets. For ex. OpenGL thread renders current frame using current

[android-developers] Re: Android Market Anti-Piracy

2009-11-16 Thread Nightwolf
Only 20% of all installs are legal, other 80% are in piracy hands. I believe that in case of perfect copy protection only few of that 80% would buy your app. On 16 ноя, 14:12, AlexK kucherenko.a...@gmail.com wrote: Our company starts today anti-piracy initiative against piracy that already

[android-developers] Re: Displaying Text such as score in an OpenGL game

2009-11-17 Thread Nightwolf
It's possible to have regular view on top of the GLSurfaceView and use TextView for text. On 17 ноя, 17:11, Kevin S. dada...@gmail.com wrote: It's not that bad, you can just copy the LabelMaker and NumericSprite classes and then call them in the same way that example does in the render.

[android-developers] Re: Choosing Dev Phone

2009-11-18 Thread Nightwolf
You need any SIM card with data access to pass initial screen (of course if your phone is unlocked and accept any SIM) . After that SIM card can be removed. On 19 ноя, 08:54, Nathan nathan.d.mel...@gmail.com wrote: Just to update everyone. In the absence of guidance on what will run 2.0, I

[android-developers] Re: glCopyTexImage2D - Success anyone?

2009-11-22 Thread Nightwolf
This might help http://www.anddev.org/how_to_get_opengl_screenshot__useful_programing_hint-t829.html On 22 ноя, 00:45, Ben Gotow bengo...@gmail.com wrote: Hey everyone, I'm porting an OpenGL app from the iPhone to Android, and I need to render OpenGL content to a texture. Since framebuffers

[android-developers] Re: background sound continuous

2009-11-24 Thread Nightwolf
http://developer.android.com/reference/android/media/SoundPool.html Sounds can be looped by setting a non-zero loop value. A value of -1 causes the sound to loop forever. soundPool.play(soundPoolMap.get(sound), streamVolume, streamVolume, 1, -1, 1f); On 24 ноя, 17:35, Jags jag...@gmail.com

[android-developers] Re: GLSurfaceView problem/querry

2010-02-01 Thread Nightwolf
Try to place regular view on top of your GLSurfaceView and use TextView on this regular view. On 1 фев, 14:19, satish bhoyar getsatonl...@gmail.com wrote: Hi please tell me some thing about this problem... thanks On Fri, Jan 29, 2010 at 6:49 PM, satish bhoyar getsatonl...@gmail.comwrote:

[android-developers] Re: GLSurfaceView problem/querry

2010-02-02 Thread Nightwolf
Nightwolf , But sorry  i did not understood it.. please can u tell me clearly. thanks sat On Tue, Feb 2, 2010 at 11:28 AM, Nightwolf mikh...@gmail.com wrote: Try to place regular view on top of your GLSurfaceView and use TextView on this regular view. On 1 фев, 14:19, satish bhoyar

[android-developers] Re: OpenGL leaking garbage

2009-07-31 Thread Nightwolf
I think things aren't that bad. Take a look at Armadillo Roll. Checking DDMS showed that GC was't invoked during watching demo flyby and playing the game for 3-4 minutes. On Jul 29, 12:57 pm, Paul Thomas dr.paul.thomas.android.st...@googlemail.com wrote: Thanks for your helpful comments,

[android-developers] Re: SurfaceView behavior - what gives?

2009-08-10 Thread Nightwolf
You should redraw the whole canvas. It's possible to lock only part of the canvas though. SurfaceView is intended for game applications that refresh their screen very often. On Aug 10, 7:59 am, SChaser crotalistig...@gmail.com wrote: I wrote a little test program that has a custom SurfaceView

[android-developers] Re: OpenGL - Threading Texture Loading

2009-08-27 Thread Nightwolf
If the problem is with glGenTextures then why not to generate texture ids pool beforehand? On Aug 27, 8:59 am, Dan Sherman impact...@gmail.com wrote: I'm converting an app I've written from Canvas to OpenGL, and not having too hard of a time yet. However, I've run into one snag that I can't

[android-developers] Re: glGenTextures returning 0

2009-08-30 Thread Nightwolf
I don't know why you are getting 0. But onSurfaceChanged is good place to create textures. Placing texture creation/loading code inside of onDrawFrame is bad idea. On Aug 30, 12:24 pm, deki dcec...@gmail.com wrote: I am calling glGenTextures inside onDrawFrame and I am always getting 0.

[android-developers] Re: Graphics

2009-09-02 Thread Nightwolf
Take a look at the examples from Android SDK - JetBoy, LunarLander, Snake and APIDemos of course. On Sep 2, 5:49 pm, Naresh Kumar naresh.andro...@gmail.com wrote: thank u sir On Wed, Sep 2, 2009 at 4:42 AM, Yusuf Saib (T-Mobile USA) yusuf.s...@t-mobile.com wrote: Hello, there are

[android-developers] Re: SurfaceView to slow for games? OpenGL necessary to do games?

2009-09-02 Thread Nightwolf
Another solution is to display regular view on top of the 3D view. On Sep 2, 8:14 am, Robert Green rbgrn@gmail.com wrote: Light Racer 3D uses dynamic text by drawing to a HUD canvas and then uploading that texture for each update.  It did work to upload the new texture every frame (score

[android-developers] Re: drawing image in full screen on different device

2009-09-03 Thread Nightwolf
Image view with layout_width and layout_height set to fill_parent should help. On Sep 3, 1:14 pm, Honest honestsucc...@gmail.com wrote: Hello, My application required to draw image on full screen.  now the phone screen size will be different. So will i have to make different image for each

[android-developers] Re: How to handle simultaneous key press

2009-12-14 Thread Nightwolf
You should try it. At least combinations like w+a+space work. I haven't try with special keys though. My app that needs to handle multiple key presses has boolean array for each action (turn left or right, fire etc.). Corresponding array elements are set in onKeyDown and onKeyUp event handlers.

[android-developers] Re: please help me with opengl exception.

2009-12-14 Thread Nightwolf
It should be allocateDirect instead of allocate. On 14 дек, 02:22, billconan billco...@gmail.com wrote: hello guys, i'm trying to draw a very simple 2D triangle with opengl. but i have exception illegal parameters the problematic line is         gl.glVertexPointer(3, GL11.GL_FLOAT, 0,

[android-developers] Re: NDK all from within Eclipse

2009-12-17 Thread Nightwolf
There is also useful video Using CDT for Android Native http://cdtdoug.blogspot.com/2009/09/using-cdt-for-android-native.html It would be great to know how to debug native code. On 16 дек, 06:26, datoudatou datouda...@gmail.com wrote: hi Robert Green, great thanks. i have tried your

[android-developers] Re: Lags during onTouchEvent on Motorola DROID

2009-12-17 Thread Nightwolf
It seems that starting from android 1.6 there is no need in sleep workaround. Tried this on HTC G1. On 16 дек, 12:58, Mobile mstream2...@gmail.com wrote: I have several complaints from Moto DROID users who experience lags while touching. In my app I implement the recommended workaround with

[android-developers] Re: glReadpixel call in open-gl

2009-12-24 Thread Nightwolf
According to OpenGL ES spec: Only two combinations of format and type are accepted. The first is format RGBA and type UNSIGNED BYTE. The second is an implementation-chosen format. The values of format and type for this format may be determined by calling GetIntegerv with the symbolic constants

[android-developers] Re: Yet another Droid OpenGL texture problem

2010-08-09 Thread Nightwolf
Why do you set GL_TEXTURE_MIN_FILTER twice? Replace one of the calls with GL_TEXTURE_MAG_FILTER. On Aug 10, 5:22 am, Mike mcmulle...@gmail.com wrote: Welp, I did even better. I went out and bought a Droid from Craigslist. I logged the height and width of the bitmaps at each of the mipmap

[android-developers] Re: opnegl es 2.0 on the Froyo is working now?

2010-08-22 Thread Nightwolf
AFAIK emulator comes with software rasterization that doesn't support 2.0. You should use real device for that. On Aug 23, 6:07 am, choi devmc...@gmail.com wrote: It tested on the Emulator. not a device. On 8월23일, 오전11시01분, choi devmc...@gmail.com wrote: Hello, I am testing the opengl

[android-developers] Re: Drawing 2D stuff on the screen in OpenGL over a 3D scene

2010-06-28 Thread Nightwolf
There's a chance that your 2D stuff is behind 3D stuff. Turning depth test off is a good idea for drawing UI. gl.glDisable(GL10.GL_DEPTH_TEST); Does drawing 2D alone work? On Jun 27, 4:01 pm, Navigateur naveen.c...@googlemail.com wrote: Can somebody take me step-by-step how to draw 2D stuff

[android-developers] Re: How can I track down a crash in a .so without a stack trace?

2010-09-20 Thread Nightwolf
What is your game? I could try it on G1 with 1.6. On Sep 20, 9:42 pm, Leigh McRae leigh.mc...@lonedwarfgames.com wrote: My game is crashing on the HTC Hero and I have managed to get a user to send me their log.  I don't see a Java stack trace at all.  It looks like it's crashing in the OpenGL

[android-developers] Re: how do i draw a semicircle using a path?

2010-09-27 Thread Nightwolf
path.addArc(oval, startAngle, sweepAngle) path.addArc(oval, 0, 180) On 27 сен, 15:19, dadada ytbr...@gmail.com wrote: hi, how do i draw a semicircle using a path? thanks, bryan -- You received this message because you are subscribed to the Google Groups Android Developers group. To post

[android-developers] Re: Implement seek bar for playing videos

2010-10-01 Thread Nightwolf
Implement OnSeekBarChangeListener for your seekBar and handle onProgressChanged(). On Oct 1, 8:51 am, Ashok Jeevan ashokjee...@gmail.com wrote: Hi, I am using seekBar to show the progress of the video which I implemented using Media Player / Video View. But as the thumb of the seekBar is

[android-developers] Stolen app on market

2010-10-04 Thread Nightwolf
Recently I've discovered that our app Little Python is distributed by developer who call himself Adam Gates. He renamed our app to snake, replaced icon and changed AdMob id. He has 55 published apps. Please take a look may be you'll find yours. Is there any way to shut him down? Please advise. --

[android-developers] Re: Stolen app on market

2010-10-12 Thread Nightwolf
Thank you for the answers. We reported about infringement to adMob and Google. AdMob advised to file CD to Google and we did so. On 4 окт, 21:44, { Devdroid } webnet.andr...@gmail.com wrote: On 4 October 2010 19:14, Nightwolf mikh...@gmail.com wrote: Recently I've discovered that our app

[android-developers] Re: Stolen app on market

2010-10-12 Thread Nightwolf
of this guy should be deleted. period. As soon as GOOGLE receive the first CD letter and checked that it is indeed exactly the same app, boom !! Even if all the other apps are his own work. Yahel On 12 oct, 15:57, Nightwolf mikh...@gmail.com wrote: Thank you for the answers. We

[android-developers] Re: Best phone for OpenGL game dev

2010-10-13 Thread Nightwolf
http://androidandme.com/2010/10/news/3dmarkmobile-gpu-showdown-adreno-205-vs-powervr-sgx540/ Those are the fastest. However if install base matters then you should target the least capable device. On 13 окт, 19:31, Tudor Tihan tudorti...@gmail.com wrote: Hello everyone, What do you think is

[android-developers] Re: OpenGL - glLineWidthx, glLineWidth bug

2009-05-26 Thread Nightwolf
I have the same issue. The phone is Android Dev Phone (HTC G1), sw is 1.5. On 26 май, 12:58, Alistair. alistair.rutherf...@googlemail.com wrote: Can anyone confirm that the OpenGL methods glLineWidthx, glLineWidth do not work. That is, setting these to anything about 1 has no effect when

[android-developers] Re: few querieson OpenGL-ES on Android...

2009-05-28 Thread Nightwolf
I gues GLSurfaceView uses OpenGL ES and regular views don't. The first stop is API Demos from SDK. There are few examples under Graphics-OpenGLES. It's hard to tell for sure for the other, but you may want to check following games: 3D Cube Race Demo

[android-developers] Re: OpenGL

2009-05-31 Thread Nightwolf
I have no answer to your question. Just want to add that there are other differences between emulator and real device - emulator works OK with non power of two texture dimensions and supports drawing lines with width more than 1. On May 30, 12:13 am, Nilz nilz.v.pa...@gmail.com wrote: I have

[android-developers] Re: Can't figure out how to use SurfaceView properly, nothing is drawn

2009-06-01 Thread Nightwolf
You should check Lunar Lander from SDK samples. The main idea is to get SurfaceHolder and pass it to separate thread. This thread should update the screen in it's run() method. The contents of the run method may look like this: while (threadRun) { Canvas c = null; try {

[android-developers] Re: Is there any equivalent API/Class like in Java ME ? javax.microedition.lcdui.game.TiledLayer,Sprite. CollideWith()

2009-06-04 Thread Nightwolf
You can define bounding rectangles for your sprites using Rect or RectF. And then use methods like boolean contains(int x, int y) //Returns true if (x,y) is inside the rectangle. boolean contains(Rect r) //Returns true if the specified rectangle r is inside or equal to this rectangle. static

[android-developers] Re: Application visibility on Galaxy S

2010-12-16 Thread Nightwolf
Searching for secu4 on the Android Market lists BlueWathDog for android 2.x (one result). My Galaxy S is running Android 2.2 On Dec 16, 3:47 pm, Laurent Lugon laurent.lu...@secu4.com wrote: Hi all, I have published an application on the market and I find it with different android 2.x phone.

[android-developers] Re: call c++ function with jni and android ndk

2010-12-24 Thread Nightwolf
Enclose contents of your cpp with following #ifdef __cplusplus extern C { #endif your cpp functions #ifdef __cplusplus } #endif On 22 дек, 14:30, TobyKaos aubrun.thib...@chaos-interactive.com wrote: Hello, I first run samples found in androind ndk and I create my own in C. I successfully

[android-developers] Re: My game, what do you think help me out

2010-12-26 Thread Nightwolf
Biker is hard to see on game background. Controls aren't very intuitive. It seems that releasing finger doesn't mean releasing throttle. If it's really the case then there should be some indication on the screen about current acceleration level. Texts in menus are somewhat hard to read. In fact

[android-developers] Re: how to get the GPU information of android device?

2010-12-28 Thread Nightwolf
Quadrant benchmark displays GPU info. On 28 дек, 12:21, 陈彧堃 chenyuku...@gmail.com wrote: thanks, but it can only display CPU information. On Tue, Dec 28, 2010 at 2:31 PM, patrick patrick.boul...@gmail.com wrote: You can use the application android system info in the android market On

[android-developers] Re: Android NDK r5

2011-01-05 Thread Nightwolf
Just my observation. I was trying to use ogg in my project. Shared libvorbisfile uses static libogg. My final shared library uses libvorbisfile. For some reason it works on Galaxy S (Android 2.2) and doesn't on G1 (Android 1.6). So I had to merge libogg and libvorbisfile into one static library

[android-developers] Re: Making cross-thread blocking/sync calls

2011-01-09 Thread Nightwolf
Probably you just need some flag signaling that your hardware isn't ready. Rendering thread always runs without blocking, checks for this flag and do not do certain things (may be render function just returns right away). UI thread sets the flag and then rendering thread checks for it. On 9 янв,

[android-developers] Re: Best phone for OpenGL game dev

2010-10-16 Thread Nightwolf
on one device you won't get large install base. On 14 окт, 18:22, Tudor Tihan tudorti...@gmail.com wrote: Thank you all for your answers. @Nightwolf: That link was much appreciated. I also found this benchmark comparison, how do the results look to you:http://www.glbenchmark.com/compare.jsp

[android-developers] Re: Stolen app on market

2010-10-22 Thread Nightwolf
Google removed infringing app upon our request. On 13 окт, 22:00, Moto medicalsou...@gmail.com wrote: Oh man... I was actually thinking this could happen to me any time soon and now that it happen to you I'm even more worried! I guess I'm gonna have to invest some money for protecting my

[android-developers] Re: Problem with OpenGL ES application,please help

2010-10-25 Thread Nightwolf
Try reducing texture resolution. 128x128 texture for each of 6 sides of the cube. That means you do 6 texture switches to draw one cube. 10 cubes - 60 texture switches per one scene. Use one texture for all your cubes and see what you get. On 25 окт, 16:40, gambiting gambit...@gmail.com wrote:

[android-developers] Re: onSurfaceCreated called twice

2010-10-28 Thread Nightwolf
Set desired screen orientation for your activity in android manifest file. On Oct 28, 1:09 am, deki dcec...@gmail.com wrote: Is there a way to make sure onSurfaceCreated is called only once during startup. Currently in my app it gets called once with say 800x480 then it gets called a second

[android-developers] Re: OpenGL glScissor not working on HTC phones

2010-11-14 Thread Nightwolf
Try to render static part of the screen twice so both back and front buffers have the same content. However I think it's better to render static scene, store it as texture and draw simple quad at the beginning of each frame. On Nov 14, 7:42 pm, Jeff Boody jeffbo...@gmail.com wrote: I do not do a

[android-developers] Re: Any ScoreLoop users out there?

2010-06-01 Thread Nightwolf
Sometimes users enter profanity as their nick name. Are there any means to avoid that with ScoreLoop? If the answer is positive then what are the supported languages? Is it possible to attach a picture to user record? On May 29, 11:28 am, Prenitha prenitha...@yahoo.co.in wrote: Hi Neil, We

[android-developers] Re: Game Stuttering

2010-06-15 Thread Nightwolf
Try to measure time needed to render each frame. May be something's wrong with your game logic. For ex. thread calculating new ingame positions is called too often and takes precedence over rendering thread. On Jun 14, 8:14 pm, czimm...@exit4gaming.com czimm...@exit4gaming.com wrote: I have an

[android-developers] Re: Frame rate suprisingly low in landscape mode

2010-06-15 Thread Nightwolf
Such things should be definitely tested on a device. We had such issue in the past. Even tried to make some optimizations. However switching to a real phone showed that we were moving in the wrong direction. On Jun 10, 8:17 pm, satlan esh satlan_...@yahoo.com wrote: I am testing some OpenGL code

[android-developers] Re: stop/prepare MediaPlayer issues

2010-06-15 Thread Nightwolf
My guess is to use just stop() without checking for isPlaying. And instead of recreating mediaPlayer on each button press call stop() and prepare(). On Jun 15, 7:38 pm, Jeff B. jeffbromber...@gmail.com wrote: To avoid any confusion, I don't know if I made it clear that the code I have listed is

[android-developers] Re: Best way to live demo apps

2010-06-16 Thread Nightwolf
Only Gallery app is allowed right now. On Jun 16, 7:58 am, Stuart Reynolds s...@stureynolds.com wrote: Any word on whether the EVO can display the phone screen to a monitor? Thanks - Stuart On Fri, May 28, 2010 at 5:42 PM, Mark Murphy mmur...@commonsware.com wrote: Wayne Wenthin wrote:

[android-developers] Re: Transparent textures in OpenGL ES.. How?

2010-06-21 Thread Nightwolf
Part of my texture loading code looks like this: final Bitmap bitmap = BitmapFactory.decodeResource(context.getResources(), resId); GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0); bitmap.recycle(); Following lines should be somewhere in initialization: // Blending Function For

[android-developers] Re: Getting Generic Failure when sending Many SMS (Android)

2011-01-18 Thread Nightwolf
There's a limit on the SMS number. Look it up. On Jan 18, 12:43 am, john stutteringjohnsm...@gmail.com wrote: If I run my program with 2 phone numbers it works but if I run with with like 100 I get the Generic Failure.  any way to make my program not sent 2nd text until the 1 first one is

[android-developers] Re: AdSense for Android: is it available in Europe?

2011-01-19 Thread Nightwolf
adMob allows using adSense as ads source. In case of adSense (without adMob) you have to register account and mention that you're going to show ads in mobile application. On Jan 19, 11:39 pm, Mik mam.marche...@gmail.com wrote: On Jan 18, 6:52 pm, ko5tik kpriblo...@yahoo.com wrote: It is

[android-developers] Re: Best, easiest, cleanest, way to make a game and cross platfrom.

2011-01-19 Thread Nightwolf
libgdx allows you to develop mostly on PC and then generate apk for android. Unity engine has iPhone and Android targets. However android version will cost you. On Jan 20, 3:30 am, brian purgert brianpurge...@gmail.com wrote: Well, I,ve decided that I want to make my next game a diffrent way,

[android-developers] Re: OpenGL textures fail to load, white image

2011-02-13 Thread Nightwolf
Have you looked at logcat? Are there any suspicious messages? Probably there's a problem with freeing bitmaps and you run out of memory. On Feb 14, 5:21 am, peter petero...@gmail.com wrote: Greetings, I've been having an interesting problem with a game I'm developing. The game is being built

[android-developers] Re: How to get the best double buffering?

2011-02-16 Thread Nightwolf
Do you redraw entire canvas each frame? http://developer.android.com/intl/de/reference/android/view/SurfaceHolder.html#lockCanvas() The content of the Surface is never preserved between unlockCanvas() and lockCanvas(), for this reason, every pixel within the Surface area must be written. On Feb

[android-developers] Re: android.graphics.Point with no getter methods

2011-02-16 Thread Nightwolf
Just use public x and y fields. On Feb 17, 8:50 am, Raja Nagendra Kumar nagendra.r...@tejasoft.com wrote: Hi, The point class at android.graphics.Point has no getter methods (getX() and getY()). How does one use Point in general and what is its value as Data Structure for co-ordinates. I

[android-developers] Re: android.graphics.Point with no getter methods

2011-02-17 Thread Nightwolf
There are no restrictions on x and y values. Method call is expensive operation in comparison to simple assignment. In this case having getter methods make your code slower with no other benefits (other than your satisfaction). Write your own class and use Point class as a base. Add all desired

[android-developers] Re: How to draw a circle ?

2009-06-09 Thread Nightwolf
Try using something like this: package game.balance; import android.app.Activity; import android.os.Bundle; public class Balance extends Activity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) {

[android-developers] Re: 2D Double Buffering in Android 1.5 (with Canvas?)

2009-06-11 Thread Nightwolf
It's possible that the flickering you see is caused by slow lcd display. For example patterns from API demos looks really ugly in motion because of that. On Jun 11, 7:26 pm, Avatar Ng ngchee...@gmail.com wrote: By the way ... here's my working project (yes not tune yet, very slow even my

[android-developers] Re: vertice coodinates of Kube

2009-06-17 Thread Nightwolf
Cube coordinates are stored in vertices array in Cube.java. Rotating effect is achieved via model view matrix modification (glTranslate and glRotate commands). Original vertex data isn't modified. On Jun 17, 8:30 pm, quill quill...@163.com wrote: Hi all, I'm modifying Kube(api demo) to a game,

[android-developers] Re: vertice coodinates of Kube

2009-06-18 Thread Nightwolf
...@163.com wrote: Thank you Nightwolf. I want to choose the Kube when I touch on the Kube face in order to rotate Kube. My idea is: 1. to get vertices of Kube to compose a polygon(2D); 2. judge if the touch point locates in the polygon; As you said, the cube coordinates is not modified, so I

[android-developers] Re: weird drawing on bitmap to canvas

2009-06-25 Thread Nightwolf
Try using the following: Rect bounds = new Rect(); mFontPaint.getTextBounds(mText, 0, mText.length(), bounds); mCanvasBitmap.drawText(mText, 0, bounds.height(), mFontPaint); On Jun 25, 1:20 am, sleith raysle...@gmail.com wrote: thx for reply did u mean font's paint? i believe it's not that

[android-developers] Re: Where to put local file on the phone

2009-07-01 Thread Nightwolf
It's possible to store files to assets directory of your Android project and access them like this final InputStream is = context.getAssets().open(myfile.txt); Asset files like resource files are included into application package and you only need to install apk as usual. For other approaches

[android-developers] Re: Where to put local file on the phone

2009-07-02 Thread Nightwolf
is it is = SharedData.context.getAssets().open(myFile); Bitmap bitmap=BitmapFactory.decodeStream(is); and after that i set my ImaveView sith setImageBitmap(bitmap). thanks u alot nightwolf Cheers On Jul 2, 10:28 am, qLabs quentin.font...@gmail.com wrote: First, thanks for replying. So since my asset directory did'nt

[android-developers] Re: Why is my animation leaving a trail?

2009-07-06 Thread Nightwolf
Do you have sample project to reproduce issue or may be screenshot with a trail? On Jun 19, 3:41 am, HeyChinaski tompo...@googlemail.com wrote: I'm animating a an ImageView from the right to the left of the screen using a translate animation. The ImageView is place inside a RelativeLayout

[android-developers] Re: Mipmap Generation

2009-07-24 Thread Nightwolf
In texture loading function please try the following gl.glGenTextures(1, texID, 0); gl.glBindTexture(GL10.GL_TEXTURE_2D, texID[0]); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_LINEAR); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER,

[android-developers] Re: Drawing a dotted line

2009-07-25 Thread Nightwolf
Everything you need is in PathEffects.java of API Demos. mPaint.setPathEffect( new DashPathEffect(new float[] { 15, 5, 8, 5 }, phase) ); On Jul 18, 3:00 pm, karthikr karthik.scintill...@gmail.com wrote: I had a look at the demos but i am not able to find out as to how to draw a dotted

[android-developers] Re: How can I create this type of Rectangle??

2009-07-25 Thread Nightwolf
One solution is to create a path and add lines to it to form a rectangle you need. Another way is to rotate canvas itself. On Jul 25, 1:44 pm, Saurav Mukherjee to.saurav.mukher...@gmail.com wrote: by a diagonal rectangle, do u mean a parallelogram? On Sat, Jul 25, 2009 at 12:40 PM,

[android-developers] Re: SurfaceView speed optimization suggestions (or just kick it up to openGL)?

2009-07-26 Thread Nightwolf
You mentioned onFling. Do you use touch controls? May be you should employ workaround with calling sleep because without that touch and trackball events create huge cpu load. On Jul 23, 11:26 pm, Jason Van Anden jason.van.an...@gmail.com wrote: It is not b/c of the GC.  Garbage does accumulate

[android-developers] Re: Using MediaPlayer - multiple sound files

2010-03-10 Thread Nightwolf
Another way is to use single MediaPlayer and call reset(), setDataSource(), prepare() and start(). There could be some delays though, at least for the first time. BTW the last time I tried SoundPool it was impossible to have more than 1 MB of sounds. SoundPool uses uncompressed audio and I didn't

[android-developers] Re: Playing music in Background

2011-02-27 Thread Nightwolf
http://developer.android.com/intl/zh-CN/guide/topics/media/index.html On 27 фев, 06:27, Ankur Avlani ankuravl...@gmail.com wrote: Hi, I have developed an application in Android using Webview.  Now i want to play a music in background.  The Mp3 file will come from a URL dynamically.  Any

[android-developers] Re: write tag with opengl on android

2011-03-21 Thread Nightwolf
If text is static then you need texture (picture) with label Dog, apply it to a quad (two triangles that form up a rectangle). On Mar 21, 11:48 am, a a harvey.a...@gmail.com wrote: Hi all,   How can i write a tag like string Dog on the picture. Can anyone paste his/her code on here? -- You

[android-developers] Re: Music for background

2011-03-24 Thread Nightwolf
http://developer.android.com/intl/de/guide/topics/media/index.html Playing from a Raw Resource MediaPlayer mp = MediaPlayer.create(context, R.raw.sound_file_1); mp.start(); On Mar 24, 12:42 pm, Nikolay Yanev yane...@gmail.com wrote: How can I set mp3 for background music in my app? -- You

[android-developers] Re: Why not AWT or a simple way to draw - animation

2011-05-16 Thread Nightwolf
Take a look at the Lunar Lander from API Demos. On May 17, 6:53 am, Heuristic heuristic...@gmail.com wrote: Thanks for the reply, Dianne. I wished I had got your answer before I made further changes earlier - I draw the drawings onto another image buffer and copy the image buffer back to the

[android-developers] Re: Playing two audio files at once

2011-05-17 Thread Nightwolf
Use audio track and mix any source to any channel. http://developer.android.com/intl/de/reference/android/media/AudioTrack.html On May 17, 10:13 am, Raghav Sood raghavs...@gmail.com wrote: Hi, Is it possible to play two audio files at once, one of which is played through the right earphone

[android-developers] Re: Weird performance issues with native application

2011-05-25 Thread Nightwolf
The only suggestion I have is that some thread does not allow to work other threads. Turning profiling on slows down this thread so others have more chances to do their work. On May 25, 3:41 pm, Habba olli.alat...@gmail.com wrote: Hi, I'm working on a game which uses OpenGL 1.1 and Android 2.3

[android-developers] Re: Using an android phone as a controller

2011-06-03 Thread Nightwolf
Establish Bluetooth or WiFi connection between devices and go ahead. On Jun 2, 11:36 pm, Coolestkid92 coolestki...@gmail.com wrote: Hey, I was wondering if there is a way to use an android phone as a controller for a tablet game? I have seen this done with iOS, and I see many possibilities for

[android-developers] Re: Emulator shows lock screen rather than my app screen for the first time. MENU button has to be clicked.

2011-06-15 Thread Nightwolf
Starting emulator is just like turning on a phone. Usually a phone displays lock screen at startup so does emulator. On Jun 14, 12:54 am, Jonathan Zhong jonathan.zh...@panasonic.aero wrote: Hi, I'm new to Android development. I apologize if my question is too simple to be posted to this

[android-developers] Re: Physics in Box2D

2011-03-28 Thread Nightwolf
http://box2d.org/manual.html On Mar 28, 6:32 pm, Lord_Peter piotrek@gmail.com wrote: Hi, I making game for Android. I wish to my game had elements of physics. I installed box2d on my project. My question: how to make an object that could fall, jump, etc? Do you have any examples how to

[android-developers] Re: OpenGL rendering blank with min SDK set

2011-03-28 Thread Nightwolf
Do you use textures and store images in res\drawable? Try storing them in drawable-nodpi. On Mar 28, 12:42 am, joe bain mrjoeb...@gmail.com wrote: Hi all, I'm about to release a game and have been developing without a min sdk version set in the manifest. The game uses opengl in a

[android-developers] Re: Possible to use OpenGL in both C++ and Java?

2011-04-25 Thread Nightwolf
Calling native functions for rendering from GLSurfaceView.onDrawFrame() works. Texture loading goes to onSurfaceCreated(). On Apr 23, 4:54 pm, Ash McConnell ash.mcconn...@gmail.com wrote: Hi Folks, I am new to Android coding.  I am trying to convert an iPhone app and would like to keep the

[android-developers] Re: HTC and LG haven't implemented Android in the right way

2011-09-27 Thread Nightwolf
Point sprites can be used to display stars in space. On 27 сен, 11:26, MobileVisuals eyv...@astralvisuals.com wrote: I need Point attenuation to produce space animations with shining particles, which look like stars. How can I achieve that effect without using Point attenuation? Do you mean

[android-developers] Re: HTC and LG haven't implemented Android in the right way

2011-09-29 Thread Nightwolf
AFAIK it is possible to specify point size array along with vertex array. Enabling point sprites turns points to textured quads. Turn on bilinear filtering and alpha test or blending. Of course the texture should depict a star. On 29 сен, 23:26, Kostya Vasilyev kmans...@gmail.com wrote:

[android-developers] Re: HTC and LG haven't implemented Android in the right way

2011-10-09 Thread Nightwolf
Probably your source texture image has no any transparency. That's why black squares are visible. Setting alpha to 0.25f makes your stars look faded. You should not change the alpha value in glColor4f. You should prepare star image with transparency. Anyway I still think that it's possible to get

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