I suggest you take a look at:
https://github.com/mopub/mopub-android-sdk/wiki/Getting-Started and
https://github.com/mopub/mopub-android-sdk/wiki/Banner-Integration
I'd probably stay away from low paying networks beside the ones stated
before. Good luck.
On Mon, Aug 19, 2013 at 6:27 PM, limtc
to less SDKS. If it does,
that is a desirable goal.
And do most SDKs require the awful READ_PHONE_STATE permission?
Nathan
On Saturday, August 17, 2013 8:16:31 PM UTC-7, Miguel Morales wrote:
Hi,
I work for an monetization startup so i think i can weigh in on this.
We're currently
Hi,
I work for an monetization startup so i think i can weigh in on this.
We're currently not on Android, so i think i can be fair.
The networks beside us I can recommend are:
Chartboost
AdColony
Burstly
Mopub
Most Ad SDKs give you a no fill response so you can always build your own
waterfall
Oh, I forgot to mention that banners are probably one of the worst ad units.
Some of these networks have full screen interstitial that'll make you much
more money per impression.
On Sat, Aug 17, 2013 at 8:16 PM, Miguel Morales therevolti...@gmail.comwrote:
Hi,
I work for an monetization
I'm not sure if anyone else suggested this. Why don't you just use a web
view and use HTML to render the formulas.
On Aug 23, 2012 11:50 PM, gabi2i42 gabi_sech...@yahoo.co.uk wrote:
Hello, I am creating an Android App and I do not know how to write an
equation which will be displayed to the
yeah but good luck getting latex to render in a view. You might just
transform it.
On Aug 24, 2012 4:53 PM, Kristopher Micinski krismicin...@gmail.com
wrote:
Just FYI, among academics there has been a better standard (LaTeX) for
around 30 years now, :-)
kris
On Fri, Aug 24, 2012 at 7:14
The best way to find a job is to show off your creations.
Employers value developers who take the time and program application on
their own.
Link to the applications you've developed and people will notice.
On Thu, Jun 14, 2012 at 8:44 AM, Justin Anderson magouyaw...@gmail.comwrote:
Put your
You need to provide more details and possibly code and screenshots for us
to be able to help you.
Most likely when you are doing onItemSelected you are not mapping it to the
proper data item.
Again, screenshots would help.
On Thu, May 31, 2012 at 12:34 AM, Ibrahim Sada
Doesn't android already have busybox installed via adb shell?
On Thu, May 31, 2012 at 4:59 PM, Meryeme meryemeaya...@gmail.com wrote:
yes you are right Francisco we can not install .exe in our mobile
phone directly. because I am trying to install busybox.exe but it did
not work for me but
Android does indeed support UDP but I've seen carriers that drop UDP
packets so I recommend you experiment and research first.
On Tue, May 15, 2012 at 1:32 PM, Kristopher Micinski krismicin...@gmail.com
wrote:
Android runs a Linux kernel (mostly..)
Linux has UDP in its networking stack.
So
You may want to try lowering the priority of the thread and seeing what
happens.
On Tue, May 1, 2012 at 1:33 PM, Justin Anderson magouyaw...@gmail.comwrote:
Because it demonstrates the issue.
I highly doubt it... Your app creates a thread that runs forever and
doesn't do anything? Sounds
Also, if you have a very tight infinite loop. The scheduler won't know
that there's a break for the processor so that it can do other things. You
may also want to add a Thread.sleep() call.
On Tue, May 1, 2012 at 1:43 PM, Miguel Morales therevolti...@gmail.comwrote:
You may want to try
Well, try adding a sleep first and then check your results again. You can
then rule out the CPU consumption there and then.
Otherwise, it indeed may be a bug. Perhaps that implementation creates a
lock or something and lets the UI thread from continuing.
That is the root of the issue, that the
Yeah that's really weird, good luck with your issue. You may want to start
looking into work-arounds, but what a pain.
Ugh, this just adds to the fuel of the fragmentation flames.
Looking at this page:
http://developer.android.com/guide/topics/graphics/2d-graphics.html you'll
see what you're
I second the OpenGL route. It's pretty much the only thing that'll give
you the performance you want. You may also want to check:
http://www.youtube.com/watch?v=U4Bk5rmIpic
http://www.youtube.com/watch?v=7-62tRHLcHk
On Mon, Apr 30, 2012 at 4:54 PM, Adam Ratana adam.rat...@gmail.com wrote:
I
I think the problem is that you're reading the whole file into a byte
array. This is bad. Try using a buffered input stream. In other words,
stream read the file. You should also know that phones are very limited in
memory. Loading more than a few MB into memory spells trouble.
On Mar 15,
What? How is this possible, I work with the iphone sdk and I know of no
way to know when the application is first installed and run any code.
Please point to the documentation that describes this, otherwise I'm going
to have to call shenanigans.
On Wed, Jan 11, 2012 at 3:08 PM, Jatin D Patel
If you have a background with php and javascript you should already know
about json.
What are you trying to do? This sounds like something a simple webservice
with a fileserver could easily do.
On Fri, Dec 30, 2011 at 7:45 PM, SL@maxis ecp_...@my-rialto.com wrote:
These days, it's common to
If you're doing web dev and don't know about json, you're probably doing
something wrong.
Anyway, good luck with your odd approach.
On Fri, Dec 30, 2011 at 8:25 PM, SL@maxis ecp_...@my-rialto.com wrote:
If you have a background with php and javascript you should already know
about json.
Just use a tcp socket and a bytebuffer.
On Thu, Dec 29, 2011 at 6:47 AM, SL@maxis ecp_...@my-rialto.com wrote:
I am sorry, I think this is not strictly an android question.
From an android device, I want to a message to a PC via a socket.
I am going to pack my data as follows:
I haven't done this myself but I *think* you dont have to set a default
activity.
You might then be able to subclass the Application class and override
onStart() and launch an intent there.
Again, not even sure if this is possible but might be a bit cleaner.
2011/12/23 Kostya Vasilyev
...@gmail.com
The application object is not an entry point into an Android package.
There is no UI for the user to launch the application object.
Activities is what users launch, and is that what they see in the launcher.
24.12.2011 3:49 пользователь Miguel Morales therevolti...@gmail.com
написал:
I
Working with bitmaps is a little hard on Android.
One thing to do is to resize or pack them so that they take up less memory.
Another thing you may want to look into is to reuse the bitmap
object/memory. You may have to do this in native though.
As other have pointed out System.gc() just gives
into a new thread but anything is
changed.
On Dec 15, 1:23 am, Miguel Morales therevolti...@gmail.com wrote:
Why is TimerTask too slow? Just set the time lower?
This might help:
http://developingthedream.blogspot.com/2011/01/android-canvas-frame-b...
On Wed, Dec 14
Simply combine ant with a script. I use Perl for my build scripts because
Ant can be tedious to work with. However, use Ant as a base to compile
your projects.
On Wed, Dec 14, 2011 at 7:02 AM, Nikolay Elenkov
nikolay.elen...@gmail.comwrote:
On Wed, Dec 14, 2011 at 11:34 PM, Mark Phillips
:
On Thu, Dec 15, 2011 at 12:15 AM, Miguel Morales
therevolti...@gmail.com wrote:
Simply combine ant with a script. I use Perl for my build scripts
because
Ant can be tedious to work with. However, use Ant as a base to compile
your
projects.
Perl may be more concise, but is not really
Classy.
The only way I know how to keep it.
On Wed, Dec 14, 2011 at 8:15 AM, Nikolay Elenkov
nikolay.elen...@gmail.comwrote:
On Dec 15, 2011 12:41 AM, Miguel Morales
therevoltingxtherevolti...@gmail.com
@ therevolti...@gmail.comgmail.com therevolti...@gmail.com wrote:
That's
Why is TimerTask too slow? Just set the time lower?
This might help:
http://developingthedream.blogspot.com/2011/01/android-canvas-frame-by-frame-animation.html
On Wed, Dec 14, 2011 at 5:13 PM, Christian Bianchini max...@gmail.comwrote:
I have a problem with Android and the perfomance, I
http://developer.android.com/guide/webapps/index.html
On Tue, Dec 13, 2011 at 4:54 AM, Yang Bo yangbo@gmail.com wrote:
If you are developing web app,it will run in browser installed in user
phone. Why do you care Android SDK api ?
在 2011-12-13 下午7:43,sathyashrayan
3D image galleries? I don't think those are standard in iOS are they?
IIRC, the iOS default gallery is very similar to the Android gallery.
If you want to make 3d gallery for Android you'll probably have to find an
opensource implementation or program your own.
On Mon, Dec 12, 2011 at 12:52 AM,
Well, to be honest you don't really need a splash screen.
What is taking so long is that you are loading the images in the same
thread as the UI thread.
This makes it hang while you load your bitmaps. I'm surprised you're not
getting an application not responding alert.
What I do in my game is
BTW, I misplaced a }
That's all in the same onCreate() method.
On Sat, Dec 10, 2011 at 3:00 PM, Miguel Morales therevolti...@gmail.comwrote:
Well, to be honest you don't really need a splash screen.
What is taking so long is that you are loading the images in the same
thread as the UI thread
Haha, nothing in this world is fair. Come on now, you just got unlucky
that you got caught.
Next time try creating something more original and stop trying to leech off
other companies.
BTW, you should really consult your lawyer. I'm sure you consulted him/her
before uploading the app.
On Fri,
Or steal any phone numbers I dial?
On Thu, Dec 8, 2011 at 1:48 AM, Yang Bo yangbo@gmail.com wrote:
Because that may be very useful,if you want implement a system wide
gesture, or do something interesting accounting like how many times you hit
the phone screen every day
在 2011-12-8
How about placing a layout or something on top of your surface view and
place a progress control there or something.
That would be the least intrusive i think.
On Wed, Dec 7, 2011 at 6:17 PM, Kristopher Micinski
krismicin...@gmail.comwrote:
On Wed, Dec 7, 2011 at 9:11 PM, Christopher Van Kirk
This is really easy if you use your own server.
Simply store lat/long values for the points you'd like.
To get points near another point construct a lat/long perimeter around it.
Basically, like a rectangle you'll have a start x,y lat/long pair and an
end lat/long pair.
You can then query your
Why are you using timers? That seems needlessly complicated.
Use a game loop that keeps a constant frame rate.
Maintain state in your sprite objects, use the game loop to update this
state.
Then on a separate draw loop draw the sprite according to its state.
Then you dont have to worry about
Well, having neat code is pretty useless in a game is you are going have
sync issues.
Furthermore, it's standard to have a game loop and a draw loop.
Plus, you are adding the overhead of using message queues. Also, if you
are launching or using a thread for each sprite the game is going to slow
It's ok for what it is.
But, it's just all the layers of abstraction in HTML/JS that make it really
slow.
I doubt they will gain much more speed on mobile devices, perhaps by using
hardware acceleartion.
In either case, it's slow and it looks and feels like crap.
But it's perfect for simple apps,
Unless the app is open source, you can't.
Otherwise it would be illegal and stealing.
In some countries they cut off your hands for stealing. So, don't steal
someone's hard work.
On Thu, Dec 1, 2011 at 10:40 PM, newtoandroid shobana...@gmail.com wrote:
hii
how could i view the sourcecode of
This is a terrible question.
What the hell do you mean: but it is not
accepting dynamic values.. ???
Post a better description and a log.
Also, make sure you spend more than a minute typing up your question and
try really hard to use proper English.
On Thu, Dec 1, 2011 at 11:11 PM, sunkuru
You use the Android WebView with the Android SDK.
Now you dont have to wonder.
On Thu, Dec 1, 2011 at 10:59 PM, Chae-Hoon Lim caterp...@gmail.com wrote:
Hello.
how to hooking Android WebView with andorid API or tools??
i wonder about it
--
You received this message because you are
I believe tablets like the Xoom have HDMI out. Use that.
On Sat, Nov 26, 2011 at 6:58 PM, bob b...@coolgroups.com wrote:
What can I use to make good videos of my Android games?
I tried filming my tablet, but those videos are kind of low quality.
--
You received this message because you
that i am sending
with css. I am unable to use any images in the html page.
On Nov 11, 12:12 pm, Miguel Morales therevolti...@gmail.com wrote:
Why not have the HTTP server on the PC and use the Android device as a
client?
You'll probably have to post code, logs, etc to get better help
file i am using url('images/css/topBanner.jpg'); where
the image is in the raw-images-css folder. I am unable to load
this file.
On Nov 11, 1:34 pm, Miguel Morales therevolti...@gmail.com wrote:
That's not detailed at all, very bad explanation.
Again, you'll have to post code, logs, etc
They sure are.
On Fri, Nov 11, 2011 at 3:14 AM, Sunil Mishra suniljmis...@gmail.comwrote:
The images are in res-raw-images-css
On Nov 11, 3:38 pm, Miguel Morales therevolti...@gmail.com wrote:
That's better, most likely you'll want to put your html/images in the res
folder and then user
Probably from google places and other apis like it.
On Wed, Nov 9, 2011 at 7:54 PM, Cristiano manchesterufc@gmail.comwrote:
Hi All,
Now there are many LBS apps,which can show user the information around
his location,such as restaurants,hotels,metro stations and so on,so how do
these
Why not have the HTTP server on the PC and use the Android device as a
client?
You'll probably have to post code, logs, etc to get better help. At least
explain, in much better detail, your issue.
On Thu, Nov 10, 2011 at 10:56 PM, Sunil Mishra suniljmis...@gmail.comwrote:
I want to share the
AlertDialogBuilder.
You're welcome.
On Tue, Nov 8, 2011 at 1:53 PM, bob b...@coolgroups.com wrote:
I'm converting an app from iPhone to android. On iPhone, there's a UI
element called a UIActionSheet that slides up from the bottom.
Here's an example:
Those aren't really built in, they're just images. So use images in your
android app too.
On Sun, Nov 6, 2011 at 3:09 PM, bob b...@coolgroups.com wrote:
I'm working on converting an app from iPhone to Android.
Here's a screenshot of the UITableView I'm working on:
It depends on the license of the artwork I believe.
If you're going to purchase art, it's always good to retain the copyright
so that you can use it as you wish.
That's why sometimes it might be better to pay an artist for a custom set
than using licensed images.
On Thu, Nov 3, 2011 at 11:13 PM,
Make it a custom webview and use html?
There's also spannable which lets you define things like clickable links in
text. I believe it also supports html formatting.
On Tue, Nov 1, 2011 at 5:13 AM, TreKing treking...@gmail.com wrote:
On Mon, Oct 31, 2011 at 11:08 PM, Zsolt Vasvari
Maybe try:
http://books.google.com/support/bin/answer.py?answer=185615ctx=tspromo
On Tue, Oct 25, 2011 at 2:09 PM, NwSkipper ad...@bytes4theheart.com wrote:
I'm a small publisher that would like to distribute my books via the
Android market... I've searched and searched and can't find out how
Try looking for a simple java library that deals with plists.
It's funny because I've been researching this myself but for Perl.
On Fri, Oct 21, 2011 at 3:34 PM, bob b...@coolgroups.com wrote:
I've been commissioned to convert an iphone app to Android.
However, the app makes extensive use of
That seems overly complicated, what are you trying to do?
I *think* your bottle neck is that you're reading 1 byte at a time.
You need to read more, if you simply expand your buffer your code may
work.
The way I've done is is to have a separate thread that's strictly for
TCP communication. There
You need to use a Lock such as:
http://developer.android.com/reference/java/util/concurrent/locks/ReentrantLock.html
This sounds like a race conditions, as others have pointed out. These
are usually the hardest to narrow down.
Static variables are not a good idea in general unless you know
About your second question,
Try enabling anti-alias on your paint object
On Fri, Sep 30, 2011 at 1:56 PM, Nathan critter...@crittermap.com wrote:
Hi,
I'm using DrawtextOnPath.
My first question is what does hOffset really mean? It says the distance
along the path to add to the text's
That's the thing. You don't show any dialogs outside of an activity.
This is not good practice, log the trace.
If you want to be messy, you can have a singleton to which activities
register to.
Then call functions in that singleton.
On Mon, Sep 19, 2011 at 3:33 AM, JoachimG
You typically include links to completed apps on your resume.
This way employers know you can complete an application and that
they're not paying for you to learn.
On Fri, Sep 16, 2011 at 4:18 PM, Nency Robert angelgirl4...@gmail.com wrote:
HI all thanks for the reply.
I hv already read some
It really isn't that hard. I went ahead and created a test project to
show the way I'm doing it.
I'll probably write a blog post about it. See:
https://github.com/therevoltingx/android_orientation_test/blob/master/src/com/solrpg/orientation_test/DefaultActivity.java
On Tue, Sep 13, 2011 at 9:50
I've used tables with width=100% just fine.
You're probably doing something wrong.
On Mon, Sep 12, 2011 at 11:49 AM, bob b...@coolgroups.com wrote:
Whenever I set the width of a table to 100% using HTML in an Android
WebView, Android makes a mess of the page. Anyone know about this?
--
You
Right, this should be fairly automatic. Read the file in as a utf-8
stream and output as ascii.
Post some code, and what you're trying to do.
On Sat, Sep 10, 2011 at 11:55 PM, Zsolt Vasvari zvasv...@gmail.com wrote:
How are you trying to do this conversion?
On Sep 11, 11:37 am, bob
Also, and correct me if I'm wrong.
AsyncTask uses an internal threadpool to balance background requests.
This is really useful if you making many network calls at once but
don't want to start a new thread for each one.
Also, you do get slightly better performance because with AsyncTask
the
That looks correct, your issue may lie somewhere else.
On Thu, Sep 8, 2011 at 9:52 AM, Rafael Maas rafaelm...@gmail.com wrote:
Try using a async thread to run the update socket method and
update your interface using
BTW, this line seems strange:
Message msg = Message.obtain(hRefresh, 1, i1, i2);
The way I do it is by using a bundle with the message and putting
whatever data in the bundle.
On Thu, Sep 8, 2011 at 10:14 AM, Kostya Vasilyev kmans...@gmail.com wrote:
signal 11 is a segmentation fault, probably
The problem is that you are attempting to update the UI in a foreign thread.
This line: progressDialog.dismiss();
You seem to be using a handler, so just change it to:
handler.postRunnable(new Runnable() {
@Override
public void run() {
progressDialog.dismiss();
});
Don't ever
Actually, don't use a ProgressDialog, use Activity.showDialog()
instead. This handles device orientation.
On Thu, Sep 8, 2011 at 2:41 PM, Miguel Morales therevolti...@gmail.com wrote:
The problem is that you are attempting to update the UI in a foreign thread.
This line: progressDialog.dismiss
dismiss() can be called from any
thread: http://developer.android.com/reference/android/app/Dialog.html#dismiss()
It just queues the dialog up for cleanup - or something along those lines.
Hmm, I see. I would argue it shouldn't be thread safe, since it
violates the don't touch the UI rule.
Override the dialog class and set your own layout.
I *think* dialog builder also has a method for setting your own layout.
On Thu, Sep 8, 2011 at 3:09 PM, bob b...@coolgroups.com wrote:
Can someone tell me how to pop up a dialog with two buttons on it that
say Facebook and Twitter?
--
You
I would say, simply have a backend that scrapes the website.
When the user signs up or whatever, scrape their twitter page.
Then query this backend database from your mobile device.
Probably not very legal though.
On Wed, Sep 7, 2011 at 11:39 AM, saex elpablos...@gmail.com wrote:
oh, can you
Why not? Can't give you solutions if you can't properly explain yourself.
On Wed, Sep 7, 2011 at 11:49 AM, saex elpablos...@gmail.com wrote:
this can't be applyed to my needs, i need another kind of solution
On 7 sep, 20:41, Miguel Morales therevolti...@gmail.com wrote:
I would say, simply
That's pretty much what I suggested.
Anyway, parsing html with java is really easy. Take a look at
WebHarvest, and libraries like xlst and xpath.
It'll be great programming experience and you'll be able to build all
kinds of scrape services. But, again, this may not be legal unless
you get
the simple way is to use a relativelayout as a base, add the
glsurfaceview, and the regular canvas surfaceview on top of that.
the only thing is that opengl uses a different coordinate system than
the canvas, so you'll have to adjust your math accordingly.
On Mon, Sep 5, 2011 at 11:35 PM,
No, it's never ok to touch any views outside of the UI thread.
On Mon, Sep 5, 2011 at 9:52 PM, bob b...@coolgroups.com wrote:
Is it ok if I call loadData on a WebView from a background thread?
wv.loadData(html, text/html, utf-8);
It seems to work, but it feels naughty.
--
You
You don't need to go to an university to learn to program.
Just read the google sdk documents and practice a lot.
On Mon, Sep 5, 2011 at 7:59 PM, emil_bar...@yahoo.com
emil_bar...@yahoo.com wrote:
I am seeking for some help in developing android games. I am willing
to learn a lot of things as a
Depending on the specs, and if it doesn't need to be realtime you can
just use http and serialize your data with xml or json.
Ultimately, these are skills any good developer should have and as
such you should try really hard to build it yourself and come back
when you have any relevant android
If the class only lives as long as the activity does, then you can
probably get away with passing around the activity.
However, for some basic network code, you might as well just keep it
on your activity class.
For example, you can use AsyncTask or just declare a handler and thread.
On Tue, Sep
Are you building this in a tight loop or something? What's slow about
it, how long does that single line take?
On Sun, Sep 4, 2011 at 5:02 PM, bob b...@coolgroups.com wrote:
I am seeing some remarkable slowness in code like this:
String html = htmlheadstyle
Look up examples on stream reading a file for java.
The problem is you are allocating an extremely large byte array.
On Thu, Sep 1, 2011 at 11:51 PM, NaveenShrivastva
kumarnaveen.si...@gmail.com wrote:
here i am taking video file for read byte the error byte arry outofmemory
On Fri, Sep 2,
I don't know what a perfect url is, just look up examples on streaming
a file using java.
There's hundreds of examples.
On Fri, Sep 2, 2011 at 12:17 AM, skink psk...@gmail.com wrote:
On Sep 2, 8:58 am, NaveenShrivastva kumarnaveen.si...@gmail.com
wrote:
Yes i understanding this issue large
I have written a small tutorial for this and have been told it's helpful:
http://developingthedream.blogspot.com/2011/01/android-canvas-frame-by-frame-animation.html
On Sun, Aug 28, 2011 at 8:38 AM, blake blake.me...@gmail.com wrote:
Have a look at android.graphics.drawable.AnimationDrawable.
xcode sucks
On Sun, Aug 21, 2011 at 11:44 PM, Simon Platten
simonaplat...@googlemail.com wrote:
Whos him?
On Mon, Aug 22, 2011 at 7:22 AM, Naveen kumarnaveen.si...@gmail.com wrote:
i think android development is very bad for android developer compare
to xcode.
xcode giving framework for
You have to return false on shouldOverrideUrlLoading.
That will prevent the browser from initiating the download.
You have to move the code from onLoadResource there, and return false
if you detect the video link.
The onDownloadStart() is irrelevant if you are going to be handling
the downloading
Actually, it's the other way. You should return true on
shouldOverride, but only when you've detected that your video link was
clicked.
At the moment, you are returning true, but loading the url to the
webview yourself which defeats the purpose.
On Mon, Aug 22, 2011 at 1:21 PM, Miguel Morales
, Miguel Morales therevolti...@gmail.com wrote:
Actually, it's the other way. You should return true on
shouldOverride, but only when you've detected that your video link was
clicked.
At the moment, you are returning true, but loading the url to the
webview yourself which defeats the purpose
Seems like editing the item should be an activity.
On Mon, Aug 22, 2011 at 2:30 PM, bob b...@coolgroups.com wrote:
Ok, let's say you are working on a news app.
So, you have a ListView with some article titles.
Then, when an article is clicked you have a TextView that replaces the
ListView.
Yeah you should redesign your app. Or, come up with some sort of
buffer solution.
Depends on how often your check function runs, and how critical it is
to the UI interaction.
Maybe setup event listeners for every checkbox so that it keeps track
of an internal structure what needs to be checked,
Well, if you use findViewById() in a thread, that's plain out wrong.
The function you posted seems wrong in that it first makes a UI call
in that thread context.
Then it attempts to use a queue to post a runnable to so that
setText() runs in the UI thread.
It's redundant if it's already in the UI
Post the full logcat trace.
Make sure you're not doing any network operations in the UI thread.
Google 'java multi-part upload' for tips on how to chunk the upload.
On Fri, Aug 19, 2011 at 2:26 PM, Simon Platten
simonaplat...@googlemail.com wrote:
10mb? Have you tried zipping it before posting?
You have to make sure you read the data in utf-8 and then set that as
the encoding type. Should take care of it.
On Fri, Aug 19, 2011 at 5:21 PM, bob b...@coolgroups.com wrote:
Tried it, but it didn't work. Still weird chars.
On Aug 19, 12:36 pm, Mark Murphy mmur...@commonsware.com wrote:
Simply set a custom webview client on your webview.
Then detect when your download link was clicked.
Then start a download thread to download your file.
Update the webview accordingly.
If you need any further help, consult the android webview documents.
On Thu, Aug 18, 2011 at 11:13 AM,
You're breaking a cardinal rule of Android programming. That is,
don't ever modify the UI in another thread.
See: http://developer.android.com/resources/articles/painless-threading.html
On Tue, Aug 16, 2011 at 5:05 AM, TreKing treking...@gmail.com wrote:
On Tue, Aug 16, 2011 at 6:35 AM, Nasreen
You may want to use a service:
http://developer.android.com/guide/topics/fundamentals/services.html
On Tue, Aug 9, 2011 at 9:26 PM, Alexey Zakharov
alexey.v.zaha...@gmail.com wrote:
UPDATE: I need to receive updates even if user has switched to another
application or receive a call. UI also
Perhaps you can try adding a synchronized lock that protects your data array.
Lock it before going into onDraw() and unlock it when finished, and do
the same when calculating your array data.
Do you have a separate thread that calculates positions?
On Fri, Aug 5, 2011 at 6:23 PM, niko20
Add some logging so that you can see what n is.
Then find out why it's not generating a random number.
On Sat, Aug 6, 2011 at 8:33 AM, Zwiebel hunzwie...@gmail.com wrote:
Nice day!
I tried to show random images in my application in an ImageView. I
tried this code:
public class r extends
That's odd, I just tried it and indeed it only works for 3.7.x version.
Looking up the error brought up this page: http://www.sqlite.org/draft/wal.html
Particularly the part of backwards compatibility.
Seems that something happened with that file, or it was in the middle
of an operation or
It's still possible despite that, read the link I posted.
If the file was in some sort of unfinished operation where the write
ahead log it will change the file format.
The file would still be readable by 3.7 by not by anything below.
Read the file to determine its version. Or send it over to
4, 2:22 pm, Miguel Morales therevolti...@gmail.com wrote:
It's still possible despite that, read the link I posted.
If the file was in some sort of unfinished operation where the write
ahead log it will change the file format.
The file would still be readable by 3.7 by not by anything below
, regardless if it's crashed or not.
On Aug 4, 2:22 pm, Miguel Morales therevolti...@gmail.com wrote:
It's still possible despite that, read the link I posted.
If the file was in some sort of unfinished operation where the write
ahead log it will change the file format.
The file would still
Is the app open source? Is it a stock app? Have you tried googling it?
On Thu, Aug 4, 2011 at 1:21 PM, vipin saroha 1989sar...@gmail.com wrote:
hiii everybody
can anybody tell me how to download source code files of a free
android app.
plz send me the links...
plz reply
thank you
vipin
1 - 100 of 462 matches
Mail list logo