I guess for some reason I don't really care about this.
On Thursday, September 18, 2014 12:13:56 AM UTC-6, nagamatu wrote:
>
> Dear Android Developers,
>
> I got the following notification at Google play Developer Console.
>
> | Add a physical contact address Beginning September 30, 2014, you n
Back in January of this year I went through all my 2013 payouts (actual
transactions where money was sent to my bank) and added up all the amounts.
Now Google has sent me a 1099-K, and it's about $10,000 more than what I
added up. It is just flat wrong.
Who the hell can I even call about this.
So I noticed that this morning I got switched over to Google Wallet finally.
However, one thing that stinks about it is I can no longer see date/time
that orders were placed. I used to use this as a way to estimate income for
the day.
Also, if you go to Business Insights, "Last 7 days", the Rev
Really. WTF is going on with that !?!?
On Tuesday, September 17, 2013 2:18:03 PM UTC-6, TreKing wrote:
>
>
> On Tue, Sep 17, 2013 at 9:58 AM, niko20
> > wrote:
>
>> Google states payouts are on the 15th, but what usually happens is either
>> it's a weeken
As a independent developer, my cash flow is pretty tight and needs to be
predictable.
Google states payouts are on the 15th, but what usually happens is either
it's a weekend, or a holiday interferes, and the payout doesn't actually
show up in my bank account until up to three days later becaus
Just so you know, today is the 17th and I still don't do not have my
payout. Google says they sent it, but apparently my bank thinks it needs
another day or something. I'm sick of this bullshit.
On Tuesday, September 17, 2013 8:58:00 AM UTC-6, niko20 wrote:
>
> As a independe
Oh, and wanted to mention, even though the orders are starting to get
charged, I still have a stray one here and there that is still not charged.
since late afternoon July 4th.
-niko
On Monday, July 8, 2013 8:27:05 AM UTC-6, niko20 wrote:
>
> I currently have about 78 orders that a
esterday.
Please, Google, find the problem. And if it's because you are changing
something AGAIN.
-niko
On Monday, July 8, 2013 7:17:55 AM UTC-6, Psym wrote:
>
> +1
>
> Revenue down 40-50%
>
>
> On Monday, 8 July 2013 20:18:14 UTC+10, spocky12 wrote:
>>
>&g
In fact I haven't had an order finish "charged" since July 4th at 5pm or
so. Since then, they are all shipped but not charged. I've never seen this
happen before
On Sunday, July 7, 2013 7:25:43 AM UTC-6, niko20 wrote:
>
> I had over 34 orders yesterday, but most of
I had over 34 orders yesterday, but most of them are in the "non-green"
state yet for some reason. I only got "payout" of about 10 of them.
Anyone else seeing this issue? Usually they turn full green (both dots are
green in the google checkout report list, shipped and charged - right now
shippe
I have custom checkbox controls that use a custom theme defined in an XML
file. Basically says "use this image for check on, and this image for check
off". That's how you template controls.
Anyway, starting in API 17, Android 4.2.2, my checkbox text is all screwed
up. I have text padding of 50
Try doing a "Project->Clean" and see if that fixes it
On Thursday, March 14, 2013 3:04:27 AM UTC-6, Piren wrote:
>
> try the various suggestions offered here:
>
> http://stackoverflow.com/questions/4820554/android-unable-to-instantiate-activity-classnotfoundexception
>
> Also since you said you
Midnight on the 14th IS the 15th, my current employer works just this way.
I get paid on Fridays. But the transfer starts Thursday at Midnight.
On Friday, March 15, 2013 4:13:43 PM UTC-5, bob wrote:
>
>
>
> On Friday, March 15, 2013 4:04:02 PM UTC-5, niko20 wrote:
>>
>>
them to make work on a timely
manner.
-niko20
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You are never going to sync perfectly doing it this way. You have to mix
the sound data together yourself and then feed it out as one PCM stream
On Saturday, March 9, 2013 12:25:51 PM UTC-6, Dharmendra Deshmukh wrote:
>
> This is Application Code I am Posting here..
>
>
>
>
>
> public class Muli
Using multiple activities is much less hassle on the developer side
On Sunday, March 10, 2013 8:45:09 AM UTC-5, bsd_mike wrote:
>
> Just wondering what the consensus is doing a UI.
> Should you kick off a new activity each time you put up a new screen?
> Or should you do what some call a Franke
data that you will
> eventually find in a payout report; it's preliminary...
>
>
> Am Freitag, 8. März 2013 23:21:05 UTC+1 schrieb niko20:
>>
>> Every since Google did a large switchover to currency, when you download
>> a Google Checkout spreadsheet it sh
So I have paid apps and some free Demos, but the problem is I can get
metrics for the Free apps. I mean, the "Downloads" number in the dashboard
is NOT trustworthy, I hardly read it. I don't think it's accurate.
The nice thing about Paid apps is I can see every order in Google checkout
and s
Every since Google did a large switchover to currency, when you download a
Google Checkout spreadsheet it shows the prices in all different
currencies. This is pain in the ass for my recordkeeping and statistics.
Anyone know how you can get it to show all currency values only in U.S.
dollars?
What I mean is the "Total Installs" number, which should never go down
On Thursday, January 10, 2013 9:35:17 AM UTC-6, niko20 wrote:
>
> My numbers used to be 73,000 ish, and today it says 69,000 ish.
>
>
> On Thursday, January 10, 2013 9:34:14 AM UTC-6, niko20 wrote:
My numbers used to be 73,000 ish, and today it says 69,000 ish.
On Thursday, January 10, 2013 9:34:14 AM UTC-6, niko20 wrote:
>
> Anyone else notice your install numbers drop? I see a number about 4000
> less or so than it was
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Anyone else notice your install numbers drop? I see a number about 4000
less or so than it was
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Put a boolean flag in there and you'll have to handle it yourself in some
way
On Monday, December 24, 2012 5:16:52 AM UTC-6, Tamás Kovács wrote:
>
> The official documentation about pause():
>
> pause()
> Valid states: {Started, Paused}
> Invalid states: {Idle, Initialized, Prepared, Stopped,
I'm not sure if that would be useful. From what I've read, OpenGL ES is
actually more modern and streamlined and loses a lot of the crud that
OpenGL has gained over the years. In effect it's a cleaner more modern
implementation anyway.
On Wednesday, December 26, 2012 11:21:42 AM UTC-6, bob wro
I use the Settings Manager for this most of the time (for high scores and
stuff like that)
http://developer.android.com/reference/android/content/SharedPreferences.html
On Friday, December 28, 2012 1:06:29 AM UTC-6, Pranav wrote:
>
> Hi,
>
> I am starting on my first game on Android and would l
Just what the title says,
The getExternalStorageDirectory API is supposed to GET EXTERNAL STORAGE.
But manufacturers have all turned it into "point to the internal storage on
the device". There should have been a "getInternalStorageDirectory()" API
to go along with this.
I don't mind, I've "so
Don't use "preferExternal", ever. I learned that a long time ago. It's too
buggy. Use "auto"
On Thursday, December 6, 2012 11:35:49 AM UTC-6, Paul wrote:
>
> Thanks Nobu Games, but I'm not worried about what to tell customers (got
> that covered), I'm worried about how to fix the problem or ma
Maybe try and use something that would be on their device that you created
( a folder, etc) as an indicator they are a previous customer.
On Monday, December 3, 2012 2:37:34 PM UTC-6, Brill Pappin wrote:
>
> FYI - What I'm doing is switching from a free/paid version free with ads,
> to a singl
I usually find it's good enough if the user gives you their name, I can
find it in the orders pretty easily that way. Very rarely do I need the
order number.
-niko
On Monday, December 3, 2012 6:22:15 PM UTC-6, John Coryat wrote:
>
> Refunds are made through the Checkout console. It takes a few
What I mean is in Google Checkout when I see the actual sale, it's not
$3.99. It sold for something like $3.89 or such. I would have thought the
currency setting would have made them all equal out to $3.99 (using
autofill).
-niko
On Friday, October 5, 2012 9:03:09 AM UTC-5, niko20
I'm confused here, because if I set my price to something like 3.99, and
then I do "auto - fill" for the rest of the countries, then in my sales for
the USA, I will see 3.99, but for other countries sometimes I see 3.89 or
3.98, etc. Why isn't the currency conversion always equaling 3.99? Is the
The latest Google numbers on activations per day says over 1 million! Per
day!
But I am not seeing those numbers reflected in my app sales at all. I
pretty much always sell the same amount, every single day. The same amount
for the last year and a half.
Now, that might be a gift horse, that s
Thread safety is only an issue if both threads are attempting to write to
the variable. If one is only writing, and the other is only reading, then
you don't have to worry about locks
On Sunday, September 16, 2012 11:36:09 AM UTC-5, sdb wrote:
>
> I'm new to android development and have been s
On play store, once you submit your app, it's available within 10 minutes
Income is payed out once a month
No difference except for different currencies will pay different rates of
course
Google's share is automatically removed on your end before you get paid.
Customer doesnt have to do anythi
I'm not sure what you mean, this algorithm isn't specific to any one type
of map. If you have the data needed, it can work with any "type" of map. If
you were trying to do use it on a google maps type application, you would
need access to road distances, road speed limit, etc. Dijkstra's algo is
No, I have seen developers with apps that have even fewer downloads than my
apps, that have Top Developer. It seems completely arbitrary.
Also, I've been a dev since April of 2009. So over 3 years. And my paid app
has over 62000 downloads currently with a 4.5 rating. And I'm still not a
"Top D
OR made 200 transactions. I don't know what constitutes a
> transaction, individual sales or monthly payouts, but that's what it says.
>
>
>
>
>
>
>
> On Saturday, April 14, 2012 12:51:55 AM UTC+8, niko20 wrote:
>
> > I have never received any form from Googl
Just go with whichever number is lowest. If your bank account
transactions were lower, use those, as you have bank records to back
it up if you get audited. If googles numbers are lower, use those as
the 1099-k will report them and can be used as "proof". But if they
did an audit they would still l
hing, that would show *Google* was full of inaccuracy,
and not me.
-niko
On Apr 13, 11:53 am, niko20 wrote:
> I'm wondering if maybe this form is only sent for apps with ads or
> something. I don't have such apps, only paid. And I have never
> received such a form and been o
I'm wondering if maybe this form is only sent for apps with ads or
something. I don't have such apps, only paid. And I have never
received such a form and been on the market since early 2009.
-niko
On Apr 13, 8:58 am, TreKing wrote:
> On Fri, Apr 13, 2012 at 12:26 AM, Zsolt Vasvari wrote:
> >
I have never received any form from Google, and I've made WELL into
the thousands.
-niko
On Apr 13, 8:58 am, TreKing wrote:
> On Fri, Apr 13, 2012 at 12:26 AM, Zsolt Vasvari wrote:
> > That makes sense that the commission is an expense, but is it not for
> > Amazon? Amazon is also sending a 10
Actually you can update the UI from another thread with either
AsyncTask , or use what is called a Handler, and post a runnable to
the handler. The runnable will then contain the code to update the
progressbar. I usually use the Handler / Runnable method.
-niko
On Feb 10, 2:18 pm, TreKing wrote:
Some apps, like an app named "Amuse", pop up a message saying that
they will hide the ads for a while if you click on it.
I'm not sure if that's legal or against Google's policy, but it's a
brilliant strategy to get more click through, because even I will
click an ad to get rid of ads for a few ho
No, you shouldn't change the vertices if you don't have to.
To "move" an image just perform a glTranslate. So what you do is like
this:
glTranslate(0,0);
DrawYourImage();
glTranslate(x,x);
DrawYourImage();
glTranslate(x,x);
DrawYourImage();
Etc.
-niko
On Feb 8, 12:58 am, Rikki wrote:
> I'm ne
Same here. In fact one of my apps does not even use ProGuard and it
still gets this error from time to time.
-niko
On Feb 10, 9:26 am, Dallas Gutauckis
wrote:
> I've seen the same with one of my applications. I've not yet figured out
> what the issue is. Do you have a service in your application
I am still getting the run around by them, keep sending emails and
they respond saying a certain individual is going to get back to me
but they still never have.
I originally got an email from Amazon stating that my November payout
was sent to me as a check rather then electronically (which is how
You dont need a separate buffer for right and left. Stereo audio is
interleaved. To ouput stereo you just fill the buffer with left-right-
left-right
On Jan 8, 4:36 pm, rar wrote:
> Hi,
>
> I'm trying to figure out if it is at all possible to get AudioTrack to
> play "actual stereo", that is - th
Your activity name in the xml doesnt match your activity name in the
code
On Jan 9, 10:24 pm, Keith wrote:
> Can someone please tell me why I keep getting this error. This is
> literally a copy of a working package and i do not understand how to
> fix this. I have searched and read this error fro
Well i did buy the book. A lot of it I already knew from studying
other marketing books. But it was still pretty good and has a nice
honest frankness style. Some spelling errors here and there but that
isnt a big deal. Good work.
-niko20
On Jan 10, 6:42 am, Christopher Van Kirk
wrote
I think it should work, just look up OpenGL lighting tutorials. In my
Vintage Tripeaks game I use OpenGL lights (two of them). The only
thing I still don't understand 100% is the lighting coordinates. I
just worked on it enough to get it to work like I wanted, I didn't
experiment much further. Some
Yes, it is another stupid thing we have to deal with. This one though
I don't think is Google's fault, it's the device manufacturers that
decided to remap this. The only way "around" it is to allow users to
browse to the external sdcard in some way. I actually had to add a
menu item to my app to al
Ok first of all no orders charged in like the last 12 hours!
Second of all I updated a bunch of apps yesterday. I wake up this
morning to find 6 emails about me purchasing apps for 10 cents - APPS
I HAD ALREADY PURCHASED BEFORE !
WHAT THE HELL GOOGLE -
WHAT IS GOING ON THIS TIME !?!?!
-niko
-
Yes I believe you are right, god dangit.
Also, I updated a bunch of my apps last night and I got charged 10
cents for a bunch of them, even though I had already purchased them
before.
-niko
On Dec 7, 3:57 am, John Huang wrote:
> From 12 hours ago, a lot orders uncharged, a lot orders cancelled
I've set up the community edition on my test PC. It's nice to be able
to debug native code and have it work (at least on Windows).
-nik
On Nov 30, 5:56 am, Daniel Drozdzewski
wrote:
> On 30 November 2011 11:44, Narendra Bagade wrote:>
> How to use this tool?
>
> did you try HELP or ARM's on-li
pm, Dianne Hackborn wrote:
> On Mon, Nov 28, 2011 at 6:21 AM, niko20 wrote:
> > I guess in Android 3.2 they now allow multitouch to go the multiple
> > views. But I have not tested it.
>
> This was added in Android 3.0, and it does work.
>
> > Whoever thought of
Unfortunately Android's multitouch design is completely idiotic and
does not allow multitouch events to go to two different views at the
same time. You can only capture multitouch on *one* view.
I guess in Android 3.2 they now allow multitouch to go the multiple
views. But I have not tested it.
W
Wow, a G1? You my friend have a piece of ancient hardware.
On Nov 14, 4:09 pm, Jonathan wrote:
> When I use a 1024x1024 texture atlas, my framerate is miserable (less
> than 10fps rendering a few simple sprites). If I use a 512x512 texture
> atlas instead, my framerate is normal. I am testing on
If you rotate with animation, you have to tell the layouts to
recalculate. So on the buttons you would use SetLayoutParam() I
believe, passing in a LinearLayoutParam which you create with the
parameters the buttons should be laid out to.
-niko
On Oct 5, 6:44 am, Chenna wrote:
> any one help me t
Ok I don't normally swear but J CH you nitwit. It's a mobile
OS, it can't be everything to everybody. If you tried to do that it
would not fit on a phone.
-niko
On Sep 21, 11:09 am, Jim Graham wrote:
> On Wed, Sep 21, 2011 at 08:49:31AM -0700, Lew Bloch wrote:
> > Android is the worst fo
Use OpenGL instead and you can tell it to stretch to fill
On Sep 19, 8:11 am, Devon Smith wrote:
> I have used SurfaceView in my game. Right Now, I have created layout
> considering one device (320 x 480). The game layout looks nice and all
> functions are working properly. But when I see the sam
You definitely need to use a higher sample rate. At 8Khz it will sound
like talking through a phone - very noisy.
-niko
On Sep 15, 3:51 am, Harpreet wrote:
> Hello everybody
>
> Any thought?
>
> On Sep 13, 9:19 pm, harpreet singh wrote:
>
>
>
>
>
>
>
> > Hi,
>
> > I am trying to record the voic
You will have to either draw the UI yourself, or put an "invisible"
view over the top of the buttons, and handle the touch events there,
and then send the appropriate events to the underlying buttons. That
way you can track where the finger is at all times while it's moving.
-niko
On Sep 15, 11:3
No. User interaction is always required in this case. Try using
monkeyrunner I think can do GUI stuff.
On Sep 15, 11:07 am, Alpha wrote:
> In my app, I try to make the bluetooth device in discoverable
> state.The suggested solution is to send the REQUEST_DISCOVERABLE
> intent and the system wil
I'm posting this here to try and get more developer attention.
Please look at this issue:
http://www.google.com/support/forum/p/Android+Market/thread?tid=712497a02b013644&hl=en
The problem has been going on for over two weeks now, and affects
orders that happened in July. You as a developer woul
Well I think apps are only allowed to control the lock screen for
themselves, and if they are in the foreground. There is no allowable
way for an app to control the lock screen globally.
-niko
On Aug 8, 11:44 am, Jim Graham wrote:
> On Mon, Aug 08, 2011 at 09:08:37AM -0700, Dianne Hackborn wrote
Hm sounds like a refresh rate issue, with Surface view you probably
can't sync to vertical refresh, so you get "tearing", where you see
halfway animations for a second as the video buffer changes over to
the next frame.
-niko
On Aug 5, 1:56 pm, Jeffrey wrote:
> I'm having an issue with drawing o
You could increase the number of points just before actually drawing
by first doing a cubic interpolation. A "lineTo" is a linear
interpolation which is not what you want. A cubic interpolation will
give you more of a curve shape. So take your ten points, and
interpolate extra points between each o
mine is the same, only got the smaller payment so far
On Aug 3, 11:48 am, Jon F Hancock wrote:
> Thanks, Kevin. At least I know I'm not singled out. I'm with Chase bank.
> They advised me to wait one more business day, and contact Google.
>
> On Wed, Aug 3, 2011 at 9:32 AM, Nikolay Elenkov
>
No, they should be real RAW 16bit PCM values. If you aren't getting
values that make sense at just 16 bit shorts, then you have something
else wrong in your code. Make sure you are not casting weird or
anything like that.
-niko
On Jul 7, 12:53 pm, jdarladimas wrote:
> Hello Developers,
>
> In an
I would suggest using a Canvas and just drawing yourself. Then in the
onTouch handler just do the match to find which circle was clicked.
You could use RelativeLayout too if you wanted to use views.
-nik
On Jun 22, 5:56 am, Zsolt Vasvari wrote:
> Yes, looks like it is. Sorry, I didn't know that
How are we supposed to answer this? We have no idea what the "video"
object is?
Ugh why do we get like 20 posts a day from clearly outsourced coders
that have no idea of what they are doing, much less how to ask a
proper question?
On Jun 22, 8:41 am, naveen kumar wrote:
> Hello sir,
>
> Good e
My concern with ever passing an activity is now you expose yourself to
that activity memory leak problem, right? Unless you make sure to set
it to null in onDestroy()
On Jun 11, 2:11 pm, Mark Murphy wrote:
> On Sat, Jun 11, 2011 at 3:19 AM, Reza wrote:
> > My main Activity is as below:
>
> > pu
Anyone else seeing this message today when you go into your app on the
developer page? I wanted to verify which devices I had manually
selected to make my app "not available" to. I got an email from a user
that was trying to use the app on an HTC Wildfire, and I'm pretty sure
I blocked that device.
Check out a library called "soundtouch" on the web. However, you have
to compile it in NDK for android to use it.
-nik
On Jun 7, 6:33 am, sunny ghai wrote:
> I need some guidance regarding audio editing in android.
>
> Problem: I want to change pitch and speed of sound file independently.
>
> cu
I think you have to then write your own version of GLSurfaceView. Get
the source code to GLSurfaceView from the android sources, and mod it
to your liking.
-niko
On Jun 7, 6:23 am, Prahalad wrote:
> Hello Folks
>
> I 've developed Android web browser plugin for showing 3D graphics
> content on w
LOL sounds like you fail your own interview
On Jun 1, 8:38 pm, leo wrote:
> I am trying to run following code on emulator (it's an interview
> puzzle with deliberate racing condition) and I observe all threads
> stuck on the first x++ and join() never executed.
>
> If I comment out x++ everything
I've been with Android since around April 2009. And I can tell you
that the first year *was* painful. Especially the first six months
(April to September ish). However, it has matured to totally awesome
now. I mean c'mon, OpenGL ES 2.0, NDK C++ support including STL, this
list of great things you c
Same here, many sales that don't "Clear" until way late the next day
On May 23, 5:24 pm, Zsolt Vasvari wrote:
> Locking -> Lucky
>
> On May 24, 6:19 am, Zsolt Vasvari wrote:
>
>
>
>
>
>
>
> > Well, you guys are locking. 6 of my orders, about 15%, haven't
> > charged in the last 48 hours.
>
> >
the screen and moving my finger caused it to run smooth -
it forced it to use more CPU cycles. I think that shows how fast
OpenGL is! It was fast enough to not use enough CPU when only doing
one textured quad.
-niko
On May 21, 5:34 pm, niko20 wrote:
> Hi
>
> I've been experimenting wit
Hi
I've been experimenting with the NDK san-angeles example in android-
ndk-r5b for doing OpenGL. However, I've trimmed out all code in the
sample and instead changed it to simply display one texture mapped
cube that rotates (to learn OpenGL ES).
I have a OpenGL "window" of 480x320. I do a simple
Welcome to android's audio stack. It has a latency of at least
90-100ms no matter what. The lower the quality of sound, and having it
be mono and not stereo, will shorten the latency. But it is never
going to approach iPhone latency levels at this time.
-nik
On May 17, 5:43 am, neha wrote:
> Hii
What's really strange is for me the emulator actually runs better on
my Core 2 Duo system at home which is slower than a Quad core system
here at work.
-Brad
On Apr 7, 1:40 am, String wrote:
> I suspect this might be the best idea longer
> term:http://www.slashgear.com/bluestacks-is-androids-pa
You can easily extend from an ImageView and do your own custom drawing
using 9 patch images to create the frame. See the Google documentation
about creating custom controls. It's actually pretty easy to do once
you try it out.
-Brad
On Apr 5, 9:11 pm, Ashwin Kumar wrote:
> I have been looking in
Yep working now. :) Thanks Amazon
-niko
On Apr 5, 8:18 am, David Caunt wrote:
> Ours are working, cheers for the heads up
>
> On 5 April 2011 14:00, Justin Giles wrote:
>
>
>
>
>
>
>
> > As of this morning (8am central), the reports are back up and seem
> > "accurate".
>
> > On Tue, Apr 5, 2011
Well crap I hope they don't decrease by that much lol. My sales were
actually looking pretty good, 10 copies or so total sold in the first
four days.
I suggest we all "encourage" them to work faster at fixing this.
-niko
On Apr 4, 9:20 pm, Gregg Reno wrote:
> Thanks. That is pretty much what I
Ugh, the Amazon market stats have been down almost a week now. I mean
only five days in and the stats are down already.
If everyone gets together and files reports perhaps it will
"encourage" them to fix this problem more quickly.
-niko
--
You received this message because you are subscribed t
So I saw that all the games for Xperia play somehow know they are only
allowed to be installed on that approved device. How are they doing
that? Did they have Google update the market up or something to
filter in some other ways? I know we certainly can't filter based on
device!
-nik
--
You re
Just root and install busybox
On Mar 31, 1:48 pm, Tobiah wrote:
> On 03/30/2011 07:46 PM, Aman Bhardwaj wrote:
>
> > android shell lacks grep, any idea why? why google choose to leave grep
> > out of android, i miss the awesomely useful grep
> > I am hoping there was good reason for it,
>
> It's
Sorry for the spam, the interet wasn't working right
On Mar 25, 6:13 pm, Nathan wrote:
> On Mar 25, 11:37 am, Nathan wrote:
>
> > On Mar 25, 11:20 am, TreKing wrote:
>
> > > Update, they refunded my accidental purchase. *** I love these people.
>
> > Well, gee, there goes my one sale! ;)
>
>
Well I knew this was coming, and sure enough here we go: More FUD:
http://www.wired.com/gadgetlab/2011/03/amazon-app-store-security/
More idiots feeling that they need to share their opinion.
-nik
On Mar 25, 4:34 pm, Brill Pappin wrote:
> I think we should not forget, that we as the people w
Well I knew this was coming, and sure enough here we go: More FUD:
http://www.wired.com/gadgetlab/2011/03/amazon-app-store-security/
More idiots feeling that they need to share their opinion.
-nik
On Mar 25, 4:34 pm, Brill Pappin wrote:
> I think we should not forget, that we as the people w
Well I knew this was coming, and sure enough here we go: More FUD:
http://www.wired.com/gadgetlab/2011/03/amazon-app-store-security/
More idiots feeling that they need to share their opinion.
-nik
On Mar 25, 4:34 pm, Brill Pappin wrote:
> I think we should not forget, that we as the people w
Well I knew this was coming, and sure enough here we go: More FUD:
http://www.wired.com/gadgetlab/2011/03/amazon-app-store-security/
More idiots feeling that they need to share their opinion.
-nik
On Mar 25, 4:34 pm, Brill Pappin wrote:
> I think we should not forget, that we as the people wh
So far I've made $27 in sales, that's actually not too shabby for only
just starting the store out.
-nik
On Mar 25, 1:37 pm, Nathan wrote:
> On Mar 25, 11:20 am, TreKing wrote:
>
>
>
> > Update, they refunded my accidental purchase. *** I love these people.
>
> Well, gee, there goes my one sale
Some things I like:
1. The client is MUCH better, can actually search and FILTER based on
ratings.
2. Ratings require 25 words. This forces users to actually put
something meaningful instead of "crap" or some other useless comment.
3. Nice developer dashboard.
4. REAL PEOPLE respond to your issues
Well crap, my apps' description is entirely missing for some reason.
Well that's the Amazon experience I've been having all along with this
thing...really feels half assed pretty much always...
-n
On Mar 22, 8:35 am, Justin Giles wrote:
> > Hm, I do not see anythink like that for app you named -
I believe you can turn sound off in the emulator if you run it from a
command line. See the emulator reference on the Google android dev
website.
-nik
On Mar 3, 10:43 am, Jake Colman wrote:
> It seems to that whenever my emulator is running , pulseAudio starts
> chewing up CPU. Is there a way f
To get paid for my app sales. Now that checkout has gone to monthly
payments it feels like a money drought.
On Mar 2, 3:44 pm, TreKing wrote:
> On Wed, Mar 2, 2011 at 3:36 PM, niko20 wrote:
> > Still not paid
> > yetwaiting...waitingneed.money..for
> &g
I'm on Amazon but they aren't quite open yet. Although strangely for
some reason they paid my 20 dollars yesterday. Not sure why but I'll
take it.
I also tried MotoDev but that was a complete waste of time.
-niko
On Mar 2, 3:29 pm, Miguel Morales wrote:
> I've actually used the alternative mark
Still not paid
yetwaiting...waitingneed.money..for
..Xoom..and ..dev
supplies*cough*...X (
-niko
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