Re: List of Ways to Make AudioGames

2021-03-12 Thread AudioGames . net ForumDevelopers room : kaigoku via Audiogames-reflector
Re: List of Ways to Make AudioGames Kaigoku wrote:what are all the combinations of programming languages and frameworks/libraries that we can use to create AudioGames?The "we" here is us blind people as the audience. So Unity is out of the picture.I am going to do some experimentation with

Re: List of Ways to Make AudioGames

2021-03-12 Thread AudioGames . net ForumDevelopers room : kaigoku via Audiogames-reflector
Re: List of Ways to Make AudioGames Kaigoku wrote:what are all the combinations of programming languages and frameworks/libraries that we can use to create AudioGames?The "we" here is us blind people as the audience. So Unity is out of the picture.I am going to do some experimentation with

Re: List of Ways to Make AudioGames

2021-03-12 Thread AudioGames . net ForumDevelopers room : kaigoku via Audiogames-reflector
Re: List of Ways to Make AudioGames Perhaps the intent of this list was unclear. Yes I know you can pick practically any programming language, leverage some audio libraries, slap on a GUI something or other, and you got yourself an audiogame. That's not the point! I was just curious what

List of Ways to Make AudioGames

2021-03-12 Thread AudioGames . net ForumDevelopers room : kaigoku via Audiogames-reflector
List of Ways to Make AudioGames OK so I'm just curious, what are all the combinations of programming languages and frameworks/libraries that we can use to create AudioGames? Ideally, I'm looking for proven ways to make AudioGames. Happy to update this post if I get some discussion going

Re: List of Ways to Make AudioGames

2021-03-12 Thread AudioGames . net ForumDevelopers room : kaigoku via Audiogames-reflector
Re: List of Ways to Make AudioGames I'll add Earwax to the list. I was also thinking about Godot because someone was working on accessibility for that, but not sure if that's something that can easily be set up. URL: https://forum.audiogames.net/post/622270/#p622270 --

Re: List of Ways to Make AudioGames

2021-03-12 Thread AudioGames . net ForumDevelopers room : kaigoku via Audiogames-reflector
Re: List of Ways to Make AudioGames @3, you make good points. But I'm actually looking for general language and framework/library combinations. I'm not asking as a beginner, as I already program for 6 plus years. But I was just curious what everyone has experience with, what works, etc.

List of Ways to Make AudioGames

2021-03-12 Thread AudioGames . net ForumDevelopers room : kaigoku via Audiogames-reflector
List of Ways to Make AudioGames OK so I'm just curious, what are all the combinations of programming languages and frameworks/libraries that we can use to create AudioGames? Ideally, I'm looking for proven ways to make AudioGames. Happy to update this post if I get some discussion going

Re: what types of skills do I need to work with arduinos?

2021-02-19 Thread AudioGames . net ForumDevelopers room : kaigoku via Audiogames-reflector
Re: what types of skills do I need to work with arduinos? Hey 14. You sound young. I'm actually 24 and I too am making 6 figure salary working remote etc. And you know, I started to learn to use a computer at age 15. I wouldn't worry so much about being natural at anything. There is a much

Re: Is paying for LeetCode worth it?

2021-02-06 Thread AudioGames . net ForumDevelopers room : kaigoku via Audiogames-reflector
Re: Is paying for LeetCode worth it? I would agree that paying for this service isn't really worth it. I have to be honest, most people who swear by LeetCode are those who had a lot of success practicing day in and day out, just to get into a big tech company. I went through my FAANG

Re: Has anyone developed an Alexa skill or with Google Dialogflow

2020-12-05 Thread AudioGames . net ForumDevelopers room : kaigoku via Audiogames-reflector
Re: Has anyone developed an Alexa skill or with Google Dialogflow I haven't developed an Alexa skill myself. However, I've used many AWS services over the years. The web interface for most of the services are pretty straightforward, if you know what you're looking for. And in the event

Re: Has anyone developed an Alexa skill or with Google Dialogflow

2020-12-05 Thread AudioGames . net ForumDevelopers room : kaigoku via Audiogames-reflector
Re: Has anyone developed an Alexa skill or with Google Dialogflow I haven't developed an Alexa skill myself. However, I've used many AWS services over the years. The web interface for most of the services are pretty straightforward, if you know what you're looking for. And in the event

Re: JavaScript Problems

2020-11-13 Thread AudioGames . net ForumDevelopers room : kaigoku via Audiogames-reflector
Re: _javascript_ Problems _javascript_ is so tricky! I think you'll find yourself banging your head against the wall a few times because of things like hoisting, scope, execution context, etc. Also, "use strict" might help with unpredictability a bit. I too come from low level background

Re: Question about lexing

2020-10-31 Thread AudioGames . net ForumDevelopers room : kaigoku via Audiogames-reflector
Re: Question about lexing Ah this takes me back! I think 4 gave a pretty good summary.Also, I hope the professor has shown at least how to get started. You can't be expected to work on something like this without knowing a little bit about basic structure.But if you want to read a little

Re: Software Engineer Interviewing

2020-10-30 Thread AudioGames . net ForumDevelopers room : kaigoku via Audiogames-reflector
Re: Software Engineer Interviewing 11, oh sorry. lolYou did explain BIT in your post. And I have a pretty good resume as well. But 12, you're right as well. Inaccessible coding environments are a possibility (Code Sandbox). I usually ask engineer who interviews me what coding environment

Re: Software Engineer Interviewing

2020-10-30 Thread AudioGames . net ForumDevelopers room : kaigoku via Audiogames-reflector
Re: Software Engineer Interviewing What is BIT? Also, yeah. I guess I should have clarified. I am aware of all the interviewing styles out there. I've done everything from React interviews to low level C++ interviews. I was just wondering when you guys usually disclose your blindness and

Re: Software Engineer Interviewing

2020-10-29 Thread AudioGames . net ForumDevelopers room : kaigoku via Audiogames-reflector
Re: Software Engineer Interviewing Awesome guys! Well, no takers on the interview or mock interview?Yeah. I generally want to stay away from data structures and algorithms interviews (flash back to Facebook and Google). Basically, I had the offer in the bag, but I was too weak in social

Software Engineer Interviewing

2020-10-28 Thread AudioGames . net ForumDevelopers room : kaigoku via Audiogames-reflector
Software Engineer Interviewing Ok. So I won't go into too much of my personal life, but anyway, I am beginning to interview for Software Engineering positions again (already have a few lined up). I wanted to know, are any of you interested in sharing your engineering interview experiences

Re: Question Regarding Linux

2020-10-17 Thread AudioGames . net ForumDevelopers room : kaigoku via Audiogames-reflector
Re: Question Regarding Linux To add to the Vagrant thing, you can also learn something like Docker. Docker is in demand at some jobs, and if you can use it while you're learning to use Linux, you will be ahead of the game. Docker is like Vagrant in some respects, but it offers

Re: IOS Development

2020-10-12 Thread AudioGames . net ForumDevelopers room : kaigoku via Audiogames-reflector
Re: IOS Development This is some good reference material right in this post! It comforts me that some of you are having some success. I know React professionally, so I might even give React Native a try, and gradually move to Swift! This post should be Stickied. URL:

Re: React native course, second try

2020-10-12 Thread AudioGames . net ForumDevelopers room : kaigoku via Audiogames-reflector
Re: React native course, second try Hey OP, this would be great content! I only have one question: what spin, if any, are you going to place on the content as it relates to accessibility, and blind developers?I know you're not looking for publishing ideas, but you should consider posting

Re: anyone using Node for back end web development?

2020-10-09 Thread AudioGames . net ForumDevelopers room : kaigoku via Audiogames-reflector
Re: anyone using Node for back end web development? Yes I use Node at my current job. I do full stack, but the technology is heavy on _javascript_/Java. As far as recommending as the first backend language, I don't know if I would go so far as to encourage it, only because there is

Re: IOS Development

2020-10-09 Thread AudioGames . net ForumDevelopers room : kaigoku via Audiogames-reflector
Re: IOS Development My response won't be of any help, but I sincerely hope you will eventually get an answer from some successful iOS developers. I know there's at least one, so it can be done. I want to get into iOS development too, but honestly, I'm a bit scared off by all the visual

Re: Programming language groups for the blind community

2020-08-04 Thread AudioGames . net ForumDevelopers room : kaigoku via Audiogames-reflector
Re: Programming language groups for the blind community Program-lRaspberryVi for raspberry Pi discussioninteresting discussions about ORCA development hereNFB Computer Science for general Tech stuff (occasionally good discussion on actual CS)BlindWebbers (it's been pretty quiet)NVDA

Re: Programming language groups for the blind community

2020-08-04 Thread AudioGames . net ForumDevelopers room : kaigoku via Audiogames-reflector
Re: Programming language groups for the blind community Program-lRaspberryVi for raspberry Pi discussioninteresting discussions about ORCA development hereNFB Computer Science for general Tech stuff (occasionally good discussion on actual CS)There's an NVDA Dev one but don't have it in my

Re: appreciating visual effects?

2020-07-07 Thread AudioGames . net ForumDevelopers room : kaigoku via Audiogames-reflector
Re: appreciating visual effects? As pessimistic as 2 and 5 are, I'm afraid I have to agree! Yes you can get an understanding of the box model, and maybe try to picture a mental image of your layout, but we aren't given the luxury of reviewing the rendered output. I like post 3's

Re: how does this work, and what do you recomend?

2020-06-28 Thread AudioGames . net ForumDevelopers room : kaigoku via Audiogames-reflector
Re: how does this work, and what do you recomend? lol 25, arrogance is prevalent in the developer community. But I learned to just brush people off. You do kind of have to have a thick skin to do that sometimes, but that's just the nature of opinionated and somewhat intelligent people.

Re: Can blind people uses Github and how to do that?

2020-06-21 Thread AudioGames . net ForumDevelopers room : kaigoku via Audiogames-reflector
Re: Can blind people uses Github and how to do that? Exactly 19! And 20, feel free to speak out. Nobody's stopping you, but a bit hypocritical imo if you complain about complainers. lol But I know this conversation has political overtone, so I'll just stop. I'm just saying, feel free to

Re: Can blind people uses Github and how to do that?

2020-06-20 Thread AudioGames . net ForumDevelopers room : kaigoku via Audiogames-reflector
Re: Can blind people uses Github and how to do that? @17, fair point. But my statement still stands. Change is a constant thing, and adapting to it is also valid. An over reaction to adapting is also something someone has can be criticized. Not saying anyone is, but whether or not that

Re: Can blind people uses Github and how to do that?

2020-06-20 Thread AudioGames . net ForumDevelopers room : kaigoku via Audiogames-reflector
Re: Can blind people uses Github and how to do that? @17, fair point. But my statement still stands. Change is a constant thing, and adapting to it is also something that an over reaction someone has can be criticized. Not saying anyone is, but whether or not that change is agreed upon, if

Re: Can blind people uses Github and how to do that?

2020-06-20 Thread AudioGames . net ForumDevelopers room : kaigoku via Audiogames-reflector
Re: Can blind people uses Github and how to do that? Yup! ha I knew someone was going to bring up that controversial topic. Well, now we know who truly over reacts. Change is the only constant! That's all I'll say.Anyway, you could probably just name local branch master and track upstream

Re: Teach Yourself Computer Science

2020-06-18 Thread AudioGames . net ForumDevelopers room : kaigoku via Audiogames-reflector
Re: Teach Yourself Computer Science @2, if you want to just learn more of web programming, I would probably recommend following something like FreeCodeCamp or TheOdinProject.These curricula teach you things like _javascript_, HTML/CSS, databases, React, and so on. But if you want to really

Teach Yourself Computer Science

2020-06-18 Thread AudioGames . net ForumDevelopers room : kaigoku via Audiogames-reflector
Teach Yourself Computer Science Hey! So, I was going through HackerNews posts, and I found something called Teach Yourself Computer Science. I know there are a lot of you who are enthusiastic about programming, and some of you are probably in college getting a CS degree, or already

Re: Android app and game development getting started

2020-06-15 Thread AudioGames . net ForumDevelopers room : kaigoku via Audiogames-reflector
Re: Android app and game development getting started I don't know much about mobile app development, but I've been meaning to try React Native. I wonder how easy it would be to spin up an app using built components and the command line. I read that you would have to have an installation of

Re: WSL2 and bash - select all feature?

2020-06-09 Thread AudioGames . net ForumDevelopers room : kaigoku via Audiogames-reflector
Re: WSL2 and bash - select all feature? Have you tried piping commands to tee to essentially capture output in a text file? Although, since it's a virtual environment, don't know how that will behave with docker-compose, etc.docker-compose | tee log.txtI use tee and redirection a lot to

Re: Classes for learning new information about programming?

2020-06-02 Thread AudioGames . net ForumDevelopers room : kaigoku via Audiogames-reflector
Re: Classes for learning new information about programming? Also, what do you mean by classes? There are a number of ways you can learn to program. Some of it may consist of you exploring on your own. There are coding tutorial courses, there are literal online classes into which you can

Re: How Did You Guys Learn to Code

2020-05-26 Thread AudioGames . net ForumDevelopers room : kaigoku via Audiogames-reflector
Re: How Did You Guys Learn to Code I learned to code in high school.You know, it's interesting how I got started. I remember starting with the usual stuff, HTML, CSS, and _javascript_. Then, I went all into the Java documentation! Boy, was that a mistake! lol I was not ready for that.I had

Re: Your thoughts on VS Code

2020-05-25 Thread AudioGames . net ForumDevelopers room : kaigoku via Audiogames-reflector
Re: Your thoughts on VS Code I might look into VSCode. Some of its features sound like they could speed up my process by a bit. I have it on my work computer, and I've been meaning to try it, but Notepad++ does everything I need (code folding, find, regexp, auto indentation, etc). URL:

Re: A couple questions about JavaScript tutorials

2020-05-20 Thread AudioGames . net ForumDevelopers room : kaigoku via Audiogames-reflector
Re: A couple questions about _javascript_ tutorials I think the freeCodeCamp interactive tutorials teach quite a bit of new syntax. So they're pretty much up to date. Unfortunately, I don't believe FCC teaches you about Asynchronous programming, unpacking syntax, and complete closure

Re: Crazy party sound sourcing

2020-05-20 Thread AudioGames . net ForumDevelopers room : kaigoku via Audiogames-reflector
Re: Crazy party sound sourcing I'm not one to argue. But if anything, this post did serve a purpose I think. OP, I'm glad you started this but not for the reasons one may think. It's a shame, really, since I know you were trying to do a good thing here. URL:

Re: Is Wordpress a good deal if it comes to static sites

2020-05-19 Thread AudioGames . net ForumDevelopers room : kaigoku via Audiogames-reflector
Re: Is Wordpress a good deal if it comes to static sites Just saying, route probing is not the only security flaw. There is even a lot of info on rendered HTML source code. It was just an example.But yes, there are some precautions to take. Like I said, probably good for low-traffic sites

Re: Is Wordpress a good deal if it comes to static sites

2020-05-18 Thread AudioGames . net ForumDevelopers room : kaigoku via Audiogames-reflector
Re: Is Wordpress a good deal if it comes to static sites @7, I believe you. I mean, people can easily check to see if you have a wordpress installation if you visit certain routes just as an example. URL: https://forum.audiogames.net/post/530907/#p530907 -- Audiogames-reflector

Re: Is Wordpress a good deal if it comes to static sites

2020-05-18 Thread AudioGames . net ForumDevelopers room : kaigoku via Audiogames-reflector
Re: Is Wordpress a good deal if it comes to static sites @7, I believe you! I mean, people can easily check to see if you have a wordpress installation if you visit certain routes. URL: https://forum.audiogames.net/post/530907/#p530907 -- Audiogames-reflector mailing list

Re: Is Wordpress a good deal if it comes to static sites

2020-05-18 Thread AudioGames . net ForumDevelopers room : kaigoku via Audiogames-reflector
Re: Is Wordpress a good deal if it comes to static sites Yeah. Jekyll is a good static site generator.And yes there are security vulnerabilities, but if you're putting up a simple low-traffic website, I actually don't mind using Wordpress. I have a couple of instances with Markdown editors

Re: Let's make an audio first person shooter in JavaScript together!

2020-05-17 Thread AudioGames . net ForumDevelopers room : kaigoku via Audiogames-reflector
Re: Let's make an audio first person shooter in _javascript_ together! Post 5 triggers. lolNo. But he does have a point. In my case, I deal with my personal life and job, and as much as I would love to start an AudioGame project, or even contribute to one, I know I'll lose motivation half

Re: recommendations for CSS frameworks

2020-05-17 Thread AudioGames . net ForumDevelopers room : kaigoku via Audiogames-reflector
Re: recommendations for CSS frameworks Hi,I work a lot on front end too at my job. I'm fortunate to have understanding coworkers who help me validate some of my CSS. We essentially use Flexbox and Grid CSS. Honestly, you just have to understand basic concepts like the box model, padding,

Re: Getting started with C

2020-05-09 Thread AudioGames . net ForumDevelopers room : kaigoku via Audiogames-reflector
Re: Getting started with C Oh look what we have here! Aparrently, C Is now the most popular programming language.Coincidence? lolI actually like using C as well. I used it as an Embedded Systems Engineer working with PIC controllers. Mind you, it was a short-lasting job, but it was fun. I

Re: Getting started with C

2020-05-08 Thread AudioGames . net ForumDevelopers room : kaigoku via Audiogames-reflector
Re: Getting started with C In simple terms, C is an older language. It's still quite useful in some cases for developing an Operating System, compilers, and other programs that need some decent speed. It can also be used to develop games.C#, on the other hand, pronounced as C Sharp, is a

Re: Accessibility in Certification Tests

2020-05-07 Thread AudioGames . net ForumDevelopers room : kaigoku via Audiogames-reflector
Re: Accessibility in Certification Tests Replies so far are a bit discouraging. But I do understand the negative views towards certifications. I did get an answer regarding accessibility, probably what I expected, and it's unfortunate that accommodations take an unpredictable amount of

Accessibility in Certification Tests

2020-05-06 Thread AudioGames . net ForumDevelopers room : kaigoku via Audiogames-reflector
Accessibility in Certification Tests I'll try to make these questions clear.Do you guys have experience obtaining developer-related certifications? If so, how were your experiences with respect to accessibility? I guess I specifically mean the examination itself. For example, what was it

Re: a great coding resource, free code camp .org

2020-05-06 Thread AudioGames . net ForumDevelopers room : kaigoku via Audiogames-reflector
Re: a great coding resource, free code camp .org I love to promote freeCodeCamp when I can. I almost have a full stack certificate from there. It really teaches you the basics of full stack development in _javascript_ rather well. It holds your hand a bit too much at first, but once you

Re: Resources to Prepare for Technical Coding Interviews

2020-03-26 Thread AudioGames . net ForumDevelopers room : kaigoku via Audiogames-reflector
Re: Resources to Prepare for Technical Coding Interviews The top website, and I mean the one a lot of people visit to practice, is LeetCode.There is also GeeksForGeeks.LeetCode has a list of problems on which you can practice from easy to hard. There are a lot of free gems in this list.

Re: Resources to Prepare for Technical Coding Interviews

2020-03-26 Thread AudioGames . net ForumDevelopers room : kaigoku via Audiogames-reflector
Re: Resources to Prepare for Technical Coding Interviews So, just to add on to my response a bit, there are usually a few rounds of interviews for a software engineering position, or many tech positions for that matter. I'm sure you already knew that.Software engineering interviews are the

Re: Resources to Prepare for Technical Coding Interviews

2020-03-26 Thread AudioGames . net ForumDevelopers room : kaigoku via Audiogames-reflector
Re: Resources to Prepare for Technical Coding Interviews The top website, and I mean the one a lot of people visit to practice, is LeetCode.There is also GeeksForGeeks.LeetCode has a list of problems on which you can practice from easy to hard. There are a lot of free gems in this list.

Re: What are the necessary steps to go pro?

2020-03-20 Thread AudioGames . net ForumDevelopers room : kaigoku via Audiogames-reflector
Re: What are the necessary steps to go pro? Wow! camlorn hit all the points I was thinking about covering! Additionally, right now, _javascript_ and containerization and cloud are really big things to know for a job.I am going to make a bold statement that might be an unpopular opinion,

Re: Docker usage

2020-02-17 Thread AudioGames . net ForumDevelopers room : kaigoku via Audiogames-reflector
Re: Docker usage I use docker at work. Most of what I was going to write has already been written. But just to add on, Docker is helpful for quickly setting up a local build of software, as compiled or packaged from source code. As an example, if you just got onboarded to a software

Re: C input?

2020-02-09 Thread AudioGames . net ForumDevelopers room : kaigoku via Audiogames-reflector
Re: C input? @19, I am glad your question was answered and you learned from this experience. Sometimes, I tend to leave out a lot in my explanations because I don't want to overwhelm new learners. But sometimes, some background may help. In addition to the Assembly, C, and higher level

Re: C input?

2020-02-09 Thread AudioGames . net ForumDevelopers room : kaigoku via Audiogames-reflector
Re: C input? @19, I am glad your question was answered and you learned from this experience. Sometimes, I tend to leave out a lot in my explanations because I don't want to overwhelm new learners. But sometimes, some background may help. In addition to the Assembly, C, and higher level

Re: C input?

2020-02-08 Thread AudioGames . net ForumDevelopers room : kaigoku via Audiogames-reflector
Re: C input? All this pointer stuff and stack stuff is probably confusing. As people have already mentioned, C is different enough from Python, _javascript_, etc, to have to endure a steep learning curve, especially if you're accustomed to dealing with higher level languages. I haven't

Re: Forum Creation from Scratch

2020-01-29 Thread AudioGames . net ForumDevelopers room : kaigoku via Audiogames-reflector
Re: Forum Creation from Scratch I just want to clarify that PHP doesn't necessarily handle front end code. PHP is more of a back end language used to support back end services like REST etc. Ruby and Ruby on Rails is similar. PHP executes server code to render front end. Yes you can define

Re: Forum Creation from Scratch

2020-01-29 Thread AudioGames . net ForumDevelopers room : kaigoku via Audiogames-reflector
Re: Forum Creation from Scratch Do you mean that you want to create forum software by coding it yourself from the beginning? If so, there are many ways of going about this. However, I do advise you to learn a little bit about how front end, back end, and simple database systems work. You

Re: Are there any audio guides on programming?

2020-01-03 Thread AudioGames . net ForumDevelopers room : kaigoku via Audiogames-reflector
Re: Are there any audio guides on programming? When I learned the LAMP stack and the MERN stack, I learned by listening to videos. The thing I found appealing about videos is that concepts are usually expressed informally and quickly. It's not that I don't understand formal writing and

Re: Found something for anybody using any language

2019-12-04 Thread AudioGames . net ForumDevelopers room : kaigoku via Audiogames-reflector
Re: Found something for anybody using any language This is cool. There are a few of these websites around the web with similar content. The aim is to provide developers with algorithmic thinking and experience with data structures. In the US, especially for job interviews with large

Re: I need some help

2019-09-12 Thread AudioGames . net ForumDevelopers room : kaigoku via Audiogames-reflector
Re: I need some help I get you OP. I'm fine when it comes to my work projects, mostly because I know I'm getting compensated for what I'm doing. But personal projects are kind of hard to continue. The best thing I can tell you is to figure out what your long term goal is with your project.

Re: How big of a deal are 32-bit builds?

2019-09-12 Thread AudioGames . net ForumDevelopers room : kaigoku via Audiogames-reflector
Re: How big of a deal are 32-bit builds? @16, technical explanations and justifications are good and well, but regular end users don't care about any of that. And again, if you're fine with losing some of that user base, then more power to you. I'm just saying that there is still somewhat 

Re: How big of a deal are 32-bit builds?

2019-09-12 Thread AudioGames . net ForumDevelopers room : kaigoku via Audiogames-reflector
Re: How big of a deal are 32-bit builds? I agree 32-bit systems are becoming a thing of the past. However, the way I look at it is that some users are still running lower end systems either because the system was purchased a few years ago, or they're not too concerned with the technical

Re: Accessible ides for C++?

2019-09-03 Thread AudioGames . net ForumDevelopers room : kaigoku via Audiogames-reflector
Re: Accessible ides for C++? Visual Studio is getting up there in good accessibility. Honestly, C++ doesn't really need all that fancy stuff. If you've programmed before, you could really get by with just using a text editor like Notepad++, or any form of Notepad, or Visual Studio code.

Re: problems when installing Modules in python

2019-08-22 Thread AudioGames . net ForumDevelopers room : kaigoku via Audiogames-reflector
Re: problems when installing Modules in python My recommendation is to first, before running any script, jump into the Python environment. Just type python in cmd, and trying importing the library. This is just to verify that your imports are either working or not working, even after pip

Re: AudioGame Collaboration: Should We Do It?

2019-08-18 Thread AudioGames . net ForumDevelopers room : kaigoku via Audiogames-reflector
Re: AudioGame Collaboration: Should We Do It? Quick update. An agreement has been made regarding the game. I think our main goal is to make a couple of minigames with coins and some complexity. We're going to try avoid replicating games found in CrazyParty. We don't necessarily want to

Re: AudioGame Collaboration: Should We Do It?

2019-08-14 Thread AudioGames . net ForumDevelopers room : kaigoku via Audiogames-reflector
Re: AudioGame Collaboration: Should We Do It? Hey guys. Just a quick update.So, we are taking off with this small project. Good discussions are being had, and contributions are beginning to come in.That being said, we don't quite have an idea for the game just yet. If you guys have any

Re: AudioGame Collaboration: Should We Do It?

2019-08-06 Thread AudioGames . net ForumDevelopers room : kaigoku via Audiogames-reflector
Re: AudioGame Collaboration: Should We Do It? Hey guys. Just wanted to let you know that I just made a contribution to the repository that uses Git LFS for the game assets like dlls and sounds. So now if you clone and pull the repo, you should be able to build the code and test the current

Re: AudioGame Collaboration: Should We Do It?

2019-08-05 Thread AudioGames . net ForumDevelopers room : kaigoku via Audiogames-reflector
Re: AudioGame Collaboration: Should We Do It? Alright. So this reply is going to contain some information for how you can get started with Git and Github. If you're a Git or Github expert, I want to appologize ahead of time. Some of this will be oversimplified for the sake of explaining

Re: AudioGame Collaboration: Should We Do It?

2019-08-04 Thread AudioGames . net ForumDevelopers room : kaigoku via Audiogames-reflector
Re: AudioGame Collaboration: Should We Do It? defender, thanks for your optimism. lol And I understand collaboration hasn't been a strong part of our community. I know about the many leaks, disagreements, lack of communication, and other negative attributes associated to collaboration

Re: AudioGame Collaboration: Should We Do It?

2019-08-04 Thread AudioGames . net ForumDevelopers room : kaigoku via Audiogames-reflector
Re: AudioGame Collaboration: Should We Do It? OK guys. For all interested in this project, you can join the Skype group at this link. Also, Nolan, thanks for your suggestion for Git LFS. I think we might use it. I encourage the collaboration to make use of ogg files.The next thing on the

Re: AudioGame Collaboration: Should We Do It?

2019-08-04 Thread AudioGames . net ForumDevelopers room : kaigoku via Audiogames-reflector
Re: AudioGame Collaboration: Should We Do It? OK guys. For all interested in this project, you can join the Skype group at this link. Also, Nolan, thanks for your suggestion for Git FS. I think we might use it. I encourage the collaboration to make use of ogg files.The next thing on the

Re: AudioGame Collaboration: Should We Do It?

2019-08-03 Thread AudioGames . net ForumDevelopers room : kaigoku via Audiogames-reflector
Re: AudioGame Collaboration: Should We Do It? nolan, your contribution is much appreciated. And I understand your explanation. However identifying parts of code as branches is still somewhat valuable to get an overview, from a glance, as to what the issue or feature being added is, and how

Re: AudioGame Collaboration: Should We Do It?

2019-08-03 Thread AudioGames . net ForumDevelopers room : kaigoku via Audiogames-reflector
Re: AudioGame Collaboration: Should We Do It? Wow! I'm glad there is some interest. I was afraid nobody was going to offer. It sounds good to me. If you guys wouldn't mind, send me your Skype addresses, or suggest another messaging method so that we can communicate more freely and we have

AudioGame Collaboration: Should We Do It?

2019-08-02 Thread AudioGames . net ForumDevelopers room : kaigoku via Audiogames-reflector
AudioGame Collaboration: Should We Do It? So guys! I have an idea. I don't know how the community will take it, but I want to try. I have been kind of feeling a bit tired of a typical work day as a software dev, and I've been looking to fill my life with a bit more excitement when it comes

Re: Blind Developers Working Full-Time

2019-07-30 Thread AudioGames . net ForumDevelopers room : kaigoku via Audiogames-reflector
Re: Blind Developers Working Full-Time Are you working for a company?Yes. I am working for a good-size and well-known company in the US. We're Facebook friends, so you might know which company. haAre you doing contract work?No. But really thinking about it. Also, freelance sounds good.

Re: List of resources for programmers, developers, and more

2019-07-12 Thread AudioGames . net ForumDevelopers room : kaigoku via Audiogames-reflector
Re: List of resources for programmers, developers, and more @37, I understand what you're saying. I wasn't suggesting a book on the subject of AudioGame development. It's obvious that such a book does not exist yet. Although, that wouldn't be a bad idea. I was merely suggesting a path

Re: List of resources for programmers, developers, and more

2019-07-12 Thread AudioGames . net ForumDevelopers room : kaigoku via Audiogames-reflector
Re: List of resources for programmers, developers, and more Hi. This post is much appreciated. Although I am already a professional developer and all that business, I know some of these resources may be of great use to some people. That being said, and please try not to take offense to

Re: List of resources for programmers, developers, and more

2019-07-12 Thread AudioGames . net ForumDevelopers room : kaigoku via Audiogames-reflector
Re: List of resources for programmers, developers, and more Hi. This post is much appreciated. Although I am already a professional developer and all that business, I know some of these resources may be of great use to some people. That being said, and please try not to take offense to

Re: bitwise operators

2019-06-04 Thread AudioGames . net ForumDevelopers room : kaigoku via Audiogames-reflector
Re: bitwise operators Post 12 and 13, you make valid points in that perhaps it is not worth optimizing using bit manipulation if you have a nice compiler that will do everything for you behind the scenes. Especially since most of the bit manipulation operators are abstracted away from

Re: Becoming a CS Major: Some Questions

2019-06-02 Thread AudioGames . net ForumDevelopers room : kaigoku via Audiogames-reflector
Re: Becoming a CS Major: Some Questions Post 28, have you taken a look at the OpenStax books? These have MathML in them, and if you download MathPlayer, you should be able to get NVDA to read them quite nicely. They might not be exactly aligned with your curriculum, but you can use simple

Re: bitwise operators

2019-06-02 Thread AudioGames . net ForumDevelopers room : kaigoku via Audiogames-reflector
Re: bitwise operators Post 5, truth tables can be expressed as regular row-column tables. I think Wikipedia has a nice entry on truth tables you can read. On the web, they can usually be represented in standard HTML tables. These are simple tables that have headers such as, x, y, x, x|y,

Re: bitwise operators

2019-06-02 Thread AudioGames . net ForumDevelopers room : kaigoku via Audiogames-reflector
Re: bitwise operators Post 5, truth tables can be expressed as regular row-column tables. I think Wikipedia has a nice entry on truth tables you can read. On the web, they can usually be represented in standard HTML tables. These are simple tables that have headers such as, x, y, x, x|y,

Re: JavaScript and audio games. Where to start?

2019-06-02 Thread AudioGames . net ForumDevelopers room : kaigoku via Audiogames-reflector
Re: _javascript_ and audio games. Where to start? Ghorthalon, or whatever he goes by these days, made a nice post on this forum on some modules he created to aid in the development of _javascript_ audiogames. The search feature will come in handy for this. Fair warning, you might want to

Re: bitwise operators

2019-05-31 Thread AudioGames . net ForumDevelopers room : kaigoku via Audiogames-reflector
Re: bitwise operators Yes, there are many uses for them. For example, you can use bitwise operators to add, multiply, subtract, and divide numbers. This saves on CPU cycles, and it's an efficient way to represent data without using multiple integers. I should clarify that as the name

Re: Becoming a CS Major: Some Questions

2019-05-31 Thread AudioGames . net ForumDevelopers room : kaigoku via Audiogames-reflector
Re: Becoming a CS Major: Some Questions Hey guys. I just want to let you know that I would be happy to help all of you who need it. I was successful in my college classes, and have done plenty of work around making Math accessible for us. One of the many projects was to work on an

Re: Becoming a CS Major: Some Questions

2019-05-15 Thread AudioGames . net ForumDevelopers room : kaigoku via Audiogames-reflector
Re: Becoming a CS Major: Some Questions Hey. I just want to chime in and say that Computer Science is much more than programming. There is a little bit of everything from math, to electrical engineering, to even some minor philosophy concepts. Multithreading and performance optimizations

Re: list of places to find sounds and music

2019-04-03 Thread AudioGames . net ForumDevelopers room : kaigoku via Audiogames-reflector
Re: list of places to find sounds and music Thanks for taking this on, Carter. You might consider adding audiojungle.net . I think it was part of the original list. URL: https://forum.audiogames.net/post/424805/#p424805 -- Audiogames-reflector mailing list

Re: how to set up raspberry pi out of the box blind

2019-01-08 Thread AudioGames . net ForumDevelopers room : kaigoku via Audiogames-reflector
Re: how to set up raspberry pi out of the box blind I did a podcast a long time ago as to how to set up a Raspberry Pi. It was an old version of the Raspberry Pi, but it's still somewhat relevant. Unfortunately, the website where this podcast was hosted is no longer maintained. If you can

Re: Modules to help build Audio Games in the browser

2018-03-15 Thread AudioGames . net ForumDevelopers room : kaigoku via Audiogames-reflector
Re: Modules to help build Audio Games in the browser Awesome! Thanks so much for this! I have two questions:1. In the libraries you provided, are there functions to read raw binary sound data? I ask because people could potentially make sound packaging formats. Many benefits to this, one

Re: programming games in C++

2016-10-03 Thread AudioGames . net ForumDevelopers room : kaigoku via Audiogames-reflector
Re: programming games in C++ You can never go wrong with GCC and GNU Make, or CMake. Easier to use these build environments than bulky IDEs in my opinion. I just use Cygwin, which offers a lot of Unix-based tools for Windows. Personally, C/C++ is not a particularly friendly language for

Re: Compiler for C for Windows

2016-06-11 Thread AudioGames . net ForumDevelopers room : kaigoku via Audiogames-reflector
Re: Compiler for C for Windows If you're a fan of using Unix-style tools, such as GCC, etc, then you should really consider using Cygwin. You can just download the installer, and pass a few command line parameters to it to download git, openssh client, and more. You can use a command like