Re: DeathMatch, a new beginning

2015-04-17 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning Hi, the problem should be fixt now. Some how, signis alpha, and inderion station ended up exploding, i'll be looking into who decided it would be funny to pull a stunt like that, and it seems as if a buntch of ships also whent caboom as well. If you kno

Re: DeathMatch, a new beginning

2015-04-17 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector
Re: DeathMatch, a new beginning The problem seems to have occurred when I self-destructed a ship I had, known as "Founder." I destroyed it, and quickly teleported to my ship, Lightstar, and then was disconnected anyway. I actually thought that the reason for this was because I

Re: DeathMatch, a new beginning

2015-04-17 Thread AudioGames . net Forum — General Game Discussion : Rio_unesa via Audiogames-reflector
Re: DeathMatch, a new beginning Ya same with me, what happen? URL: http://forum.audiogames.net/viewtopic.php?pid=212640#p212640 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: DeathMatch, a new beginning

2015-04-17 Thread AudioGames . net Forum — General Game Discussion : momo7807 via Audiogames-reflector
Re: DeathMatch, a new beginning hi alli'm gameman.i enjoying deathmatch. but today, i suddenly disconnected  so i have try reconnect.but i can't connect to my character.it says, character has been created, connecting. but nothing happenswhat happened to my character?please,

Re: DeathMatch, a new beginning

2015-04-17 Thread AudioGames . net Forum — General Game Discussion : mike-tan via Audiogames-reflector
Re: DeathMatch, a new beginning [[wow]]. I like this idea URL: http://forum.audiogames.net/viewtopic.php?pid=212557#p212557 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com

Re: DeathMatch, a new beginning

2015-04-17 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning @severe storm steve really the multiple turrets thing was only their for other players, since charging is purely client side and hents other players will not be effected by it, anyways who still uses turrets? And i've got some awsome news to report

Re: DeathMatch, a new beginning

2015-04-16 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector
Re: DeathMatch, a new beginning Danny, some suggestions.Since you can add multiple turrets to the ship, please make those link to different events. The reason I say this is that having multiple turret consoles is virtually useless, especially if you use one, go to the next one and it&#

Re: DeathMatch, a new beginning

2015-04-16 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector
Re: DeathMatch, a new beginning Great, glad to see the break is over! I look forward to doing a lot more bounties and such with you now, and hope to get a chance on one of those g51s. I look forward to playing with you! URL: http://forum.audiogames.net/viewtopic.php?pid=212481#p212481

Re: DeathMatch, a new beginning

2015-04-16 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning Sorry this took so long to do, but i've finily rote a help file for the new planet cracking system, deep space planet cracking, you can view it by pressing f2. Anyways, i'm off to bed, hope you guys enjoy the new help file and the new lockheed.

Re: DeathMatch, a new beginning

2015-04-16 Thread AudioGames . net Forum — General Game Discussion : mike-tan via Audiogames-reflector
Re: DeathMatch, a new beginning wb. danny URL: http://forum.audiogames.net/viewtopic.php?pid=212467#p212467 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman

Re: DeathMatch, a new beginning

2015-04-15 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning Greetings all! I'm back from my break, and in celibration of today, for though's of you who are of the exploration class. The lockheed cruiser has been refitted and completely redone, using the glimmer of hope layout some of you might have seen. W

Re: DeathMatch, a new beginning

2015-04-15 Thread AudioGames . net Forum — General Game Discussion : mike-tan via Audiogames-reflector
Re: DeathMatch, a new beginning hi.grate news and nice feature though. I have a question. is this surver crash causes the password lost? I log on a few minutes ago and found that the password is gone. but for sure i'll put my password back URL: http://forum.audiogames.net/viewtopi

Re: DeathMatch, a new beginning

2015-04-15 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector
Re: DeathMatch, a new beginning [[wow]] danny, those are some great new features. Hey could you add it so that we can upgrade shield strength? Say, 1 shield upgrade for like 30 credits or something.Also it would be nice if you added a special type of item in certain planets. For

Re: DeathMatch, a new beginning

2015-04-15 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning For the curious, here's what's coming up in beta 8 of the game. Version beta 8The system you've all been waiting for! Teleporters can now be linked to multiple destinations, one destination per each teleporter. Simpply select the right telepor

Re: DeathMatch, a new beginning

2015-04-15 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning I can see about getting npc ships on asteroids, I think we should stick the asteroids with rect npc vessels in deep space though. I've been going through some more thought about the planet side mining system, and I've come up with this idea. We

Re: DeathMatch, a new beginning

2015-04-14 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: DeathMatch, a new beginning I definitely like that idea Danny, it'd be a reasonably easy risk to avoid but would be a nice realistic danger of space travel, plus, it would be a good reason to you stick some npc wrecked ships on those asterois for players to enter, explore and loo

Re: DeathMatch, a new beginning

2015-04-13 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning I actually had an idea that vessels if they ran out of fuel and we're in orbit around a planet, would enter a deteriorating orbit and end up crashing on the surface below, but the ishue again with stationary objects came up, though I do have this thing

Re: DeathMatch, a new beginning

2015-04-13 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector
Re: DeathMatch, a new beginning Yep, sure is. you may resume playing dm! URL: http://forum.audiogames.net/viewtopic.php?pid=212173#p212173 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: DeathMatch, a new beginning

2015-04-13 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning Hi all, the servers fixt, i'm going to find out who thought it was a splendedly good idea to spam the db by spawning a hole load of asteroids. URL: http://forum.audiogames.net/viewtopic.php?pid=212168#p2

Re: DeathMatch, a new beginning

2015-04-13 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector
Re: DeathMatch, a new beginning yes, the server's having technical crap ups right now. More details will be released later or I will post when we get it fixed. URL: http://forum.audiogames.net/viewtopic.php?pid=212167#p212167 ___ Audio

Re: DeathMatch, a new beginning

2015-04-13 Thread AudioGames . net Forum — General Game Discussion : Rio_unesa via Audiogames-reflector
Re: DeathMatch, a new beginning Is it server down? URL: http://forum.audiogames.net/viewtopic.php?pid=212160#p212160 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin

Re: DeathMatch, a new beginning

2015-04-13 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector
Re: DeathMatch, a new beginning Those are good points, I definitely agree. If danny wants to put something to crash into, mediors and dust would be best; I'd even dare say that comments wouldn't work. If he adds these, they should do more damage to a faster speed vessil

Re: DeathMatch, a new beginning

2015-04-13 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: DeathMatch, a new beginning Yep steve, I know you can turn off auto pilot, however auto pilot does make long and dull journies easier, plus to be honest having to turn it off, go around the point of an object and turn it back on would be more irritating than fun, just lots of detours

Re: DeathMatch, a new beginning

2015-04-13 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector
Re: DeathMatch, a new beginning That would be interesting Dark. However, you know you can turn off autopilot, right? I think if he did it the way he says, he's going to need to give us a 30 second warning, and another when we're out of the woods. URL: http://forum.audi

Re: DeathMatch, a new beginning

2015-04-13 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: DeathMatch, a new beginning Crashing sounds cool, however what I wonder is how exactly do you avoid it, especially with the auto pilot that tends to go in streight lines, it could needlessly complicate the situation. What I'd suggest personally, is  separating out the crash mech

Re: DeathMatch, a new beginning

2015-04-13 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector
Re: DeathMatch, a new beginning @Kevin thanks. I'll add you on skype.I just have to make sure it's ok with danny that I get server access before I ask you, though. And he might be asleep right now so that could be a few hours but if he says it's ok I'll ask you for

Re: DeathMatch, a new beginning

2015-04-13 Thread AudioGames . net Forum — General Game Discussion : potterspotter13 via Audiogames-reflector
Re: DeathMatch, a new beginning that would be cool, like you can crash into stuff URL: http://forum.audiogames.net/viewtopic.php?pid=212098#p212098 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: DeathMatch, a new beginning

2015-04-12 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning Yo all! I've finily cracked another bug, enjoy going at super fast speeds with out needing to worry about your ship losing speed! Speaking of this, I really think we should have a system of the faster you go, if you happen to cross paths with an astero

Re: DeathMatch, a new beginning

2015-04-12 Thread AudioGames . net Forum — General Game Discussion : kevin roberts via Audiogames-reflector
Re: DeathMatch, a new beginning Hey steve,I can help you with server access, since I am the server admin, please add me on skype and I can give you the information, to access the server and show you where to go to access the ships if you need it. kevin.roberts57 is my skype name and for

Re: DeathMatch, a new beginning

2015-04-12 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector
Re: DeathMatch, a new beginning [[wow]], definitely good news...The thing is, though, it's not the getting there that's the hardest. It's when I'm in the area and my speeds still like 3500... and when it finally gets down to 500, I'm like a thousand coords away

Re: DeathMatch, a new beginning

2015-04-12 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning Hi all! Tired of ships being under powered when your going at speed 4000 or above? Thanks to the new, extremely exparimental change i've implemented, ships should now, in therey, shoot through space properly when accelerating at faster speeds, this

Re: DeathMatch, a new beginning

2015-04-11 Thread AudioGames . net Forum — General Game Discussion : crashmaster via Audiogames-reflector
Re: DeathMatch, a new beginning Hi.[[wow]] this game is really going good.I think colonies  should be able to harvest their own minerals.And fact is depending how much a constructer ship costs as compaired to a planet cracker g15 I may buy one of those first and construct outposts.On that

Re: DeathMatch, a new beginning

2015-04-11 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning Hi all, i've fixt afew critical bugs. One, asteroids will now be destroyed if during a planet crack, their cargo space is some how set to 0. This prevents over bloting of the db. Second, apparently I had probes going to the rong ship, which on very

Re: DeathMatch, a new beginning

2015-04-10 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector
Re: DeathMatch, a new beginning OK, thanks Omar.By the way guys, I am rebuilding, and I make mistakes so have to destroy the object. So, please excuse things like online and offline notices about vigger, and destroying objects.Sorry in advance, but I am building the thunderstorm.That is my

Re: DeathMatch, a new beginning

2015-04-10 Thread AudioGames . net Forum — General Game Discussion : Omar Alvarado via Audiogames-reflector
Re: DeathMatch, a new beginning Hi,When you destroy that ship, try rebooting the db a few minutes after.But I warn you, only do that when absolutely needed. It causes epic lag when you do that. URL: http://forum.audiogames.net/viewtopic.php?pid=211835#p211835

Re: DeathMatch, a new beginning

2015-04-09 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector
Re: DeathMatch, a new beginning Thanks. I'm enjoying my time here so far. URL: http://forum.audiogames.net/viewtopic.php?pid=211699#p211699 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: DeathMatch, a new beginning

2015-04-09 Thread AudioGames . net Forum — General Game Discussion : mike-tan via Audiogames-reflector
Re: DeathMatch, a new beginning welcome new mod to dmnb URL: http://forum.audiogames.net/viewtopic.php?pid=211664#p211664 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com

Re: DeathMatch, a new beginning

2015-04-08 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector
Re: DeathMatch, a new beginning addition: I won't build anything just yet, I'll wait for Danny or someone to give me some kind of instruction guide or something, but I'm still here to help. I'll see you all tomorrow. URL: http://forum.audiogames.net/viewtopic.ph

Re: DeathMatch, a new beginning

2015-04-08 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector
Re: DeathMatch, a new beginning Hey all,I come to inform you that Danny is finally taking the break he deserves. While he does, he has agreed to let me be admin, and as a result I feel the need to post this since some of you might have clouded judgements because I joke around and don'

Re: DeathMatch, a new beginning

2015-04-08 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: DeathMatch, a new beginning Hi Danny. All good thoughts and thanks for implementing my suggestions. for me the more stuff you can stick in space the better, stars of various types from binaries to black holes, different sorts of planets like gas giants (with ice rings or without), hot

Re: DeathMatch, a new beginning

2015-04-08 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning Per the suggestion of dark, the destination of your cargo now shows under status report, directly under the cargo space readout. Their is also a new waypoint system coming which will be handy for keeping track of asteroids you are mining, also dark&#

Re: DeathMatch, a new beginning

2015-04-07 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning Its realitysoftware.noip.us, and the only trafic heavy system you really should worry about is the delta system, and you only really need to go their if you intend to get gravity tethers to crack planets. Other than that, their's a hole vast tract of

Re: DeathMatch, a new beginning

2015-04-07 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: DeathMatch, a new beginning That does sound balanced, although I'm concerned with what I mean with players just blowing the hell out of each other in trafficked sectors. It's by no means a problem just related to space games, heck I remember when playing legend of the green

Re: DeathMatch, a new beginning

2015-04-07 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning I wouldn't say space games are the only type guilty of this, survive the wild had this exact problem with pvp last night. I was thinking of a solution where in deep space, their would be specific areas where pvp was forced on, after all, unlike miriani,

Re: DeathMatch, a new beginning

2015-04-07 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: DeathMatch, a new beginning @Danny fare enough if this is one universe without advanced aliens, however again that doesn't necessarily just mean that pvp is the only option for danger. You already have npc pirates which is fine, you could also include rogue drone ships, say probes

Re: DeathMatch, a new beginning

2015-04-07 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector
Re: DeathMatch, a new beginning Oh. I was just irritated that you didn't warn me or something... it's ok though now, especially because it works now. URL: http://forum.audiogames.net/viewtopic.php?pid=211463#p211463 ___ Audiogames

Re: DeathMatch, a new beginning

2015-04-07 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning @severe storm steve I had to go to bed or I was going to fall asleep in my chair and most likely end up screwing something up with your ship. The datacores idea does sound nice. The thing which differs from most space muds is that their's no never endin

Re: DeathMatch, a new beginning

2015-04-07 Thread AudioGames . net Forum — General Game Discussion : Guitarman via Audiogames-reflector
Re: DeathMatch, a new beginning Hi Chrisnorman.The server might be down check back in a couple of hours it should be back up. This happens to everybody trust me it's not your computer. URL: http://forum.audiogames.net/viewtopic.php?pid=211456#p2

Re: DeathMatch, a new beginning

2015-04-07 Thread AudioGames . net Forum — General Game Discussion : chrisnorman7 via Audiogames-reflector
Re: DeathMatch, a new beginning Hi all,Just trying to connect to this game, and it waits for ages before saying there was an error connecting to the server.Is it down? Or is it my machine?Been reading a lot about this game, seems you've done an awesome job Danny, so well done mate!C

Re: DeathMatch, a new beginning

2015-04-07 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector
Re: DeathMatch, a new beginning I pretty much agree with Dark. Also if you want to allow pvp like that, there is no sense in restricting it out of fed space. I was yelled at for shooting another ship earlier... and threatened with jail if I did that again. My firing was largly due to the

Re: DeathMatch, a new beginning

2015-04-07 Thread AudioGames . net Forum — General Game Discussion : Guitarman via Audiogames-reflector
Re: DeathMatch, a new beginning Hi.@Dark, I've talked to danny about having aliens in the game before and he doesn't want that because the death match series is loosely based on the dead space games which are about humans in deep space and do not contain any aliens unless you

Re: DeathMatch, a new beginning

2015-04-07 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: DeathMatch, a new beginning @Danny I don't really get what deep space exploring has to do with pvp at all. There are plenty of hazards you could put in deep space. npc pirates, different sorts of hostile aliens , drone ships guarding alien relics, dangerous steller phenome

Re: DeathMatch, a new beginning

2015-04-07 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: DeathMatch, a new beginning @Danny I don't really get what deep space exploring has to do with pvp at all. There are plenty of hazards you could put in deep space. npc pirates, different sorts of hostile aliens , drone ships guarding alien relics, dangerous steller phenome

Re: DeathMatch, a new beginning

2015-04-07 Thread AudioGames . net Forum — General Game Discussion : crashmaster via Audiogames-reflector
Re: DeathMatch, a new beginning [[wow]], just [[wow]].There is a lot going on.Ok firstly addressing Lockheed cruisers.I'd like a rift drive for well quick travel to known places.I'd also like the fuel capacity to explore the deep yonda startrek did this all the time its why I

Re: DeathMatch, a new beginning

2015-04-07 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning Which I understand, hents is why once I get up layter today i'm going to work on a pvp system, at least for around federation space. The trouble here though which I could use some actual answers on is the same ishue miriani poses, if I implement an opti

Re: DeathMatch, a new beginning

2015-04-07 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector
Re: DeathMatch, a new beginning Hello,@danny: that's not quite the point that Dark's making. The point that Dark's making, and I actually agree with him, is that we can't risk exploring without being attacked by other players. Some of us don't want to fight other

Re: DeathMatch, a new beginning

2015-04-07 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning Actually dark, we already have the possibility for people to explore new worlds including a survey option, menny of these worlds have even got deep space mining operations with large asteroid belts around them after they were discovered. URL: http

Re: DeathMatch, a new beginning

2015-04-07 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector
Re: DeathMatch, a new beginning Hey all,This is your calendar app here. I'm flashing bright, ringing, vibrating, with one message."The dmnb topic in new releases! The dmnb topic in new releases!"are you going to ignore me, or take heed?You see, the only, reason, this got so

Re: DeathMatch, a new beginning

2015-04-07 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: DeathMatch, a new beginning Moderation! Can we please! stop with the drama. Jesse has requested his ban be lifted, that decision is up to Danny and the other stuff, further chewing over the situation by everyone else won't help. @Danny, this is what I mean. Every single space game

Re: DeathMatch, a new beginning

2015-04-07 Thread AudioGames . net Forum — General Game Discussion : mike-tan via Audiogames-reflector
Re: DeathMatch, a new beginning another thing. for me this is a big mistake and bad attitudes you have. you say sorry. for me it's not easy to give you appoloiges URL: http://forum.audiogames.net/viewtopic.php?pid=211358#p2

Re: DeathMatch, a new beginning

2015-04-07 Thread AudioGames . net Forum — General Game Discussion : mike-tan via Audiogames-reflector
Re: DeathMatch, a new beginning you promis this is your last post. but in post 91 you still on. again. admins were said. no no no. you don't fucking understand dude. just stop disturb any players and admins who are on duty on the surver. shut up dude! URL: http://forum.audiogame

Re: DeathMatch, a new beginning

2015-04-07 Thread AudioGames . net Forum — General Game Discussion : jesseleivo via Audiogames-reflector
Re: DeathMatch, a new beginning And aaron, about the 5 messages about starships getting destroyed, im very, very sorry about that. And danny also, im very sorry for it. I was just angry, because I cannot get back on. But seriously. I'm off this topic, this is my last post on it ever a

Re: DeathMatch, a new beginning

2015-04-07 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning Right, getting back to topic, explorers you might actually like this change. I've decided we're redesigning the lockheed cruiser to be a science/exploration/research starship class, and I want your opinions on what you want to do with it. Do you wa

Re: DeathMatch, a new beginning

2015-04-07 Thread AudioGames . net Forum — General Game Discussion : potterspotter13 via Audiogames-reflector
Re: DeathMatch, a new beginning jesse, in answer to you last post, one word.No! URL: http://forum.audiogames.net/viewtopic.php?pid=211337#p211337 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: DeathMatch, a new beginning

2015-04-07 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning When will the madness end? Jesse, i've told you to stop harassing me already over this, people were right on this one, I give people way too menny chances, and that's the fatle mistake I've made with you. So stop harassing me, ple

Re: DeathMatch, a new beginning

2015-04-07 Thread AudioGames . net Forum — General Game Discussion : jesseleivo via Audiogames-reflector
Re: DeathMatch, a new beginning But that doesn't still grant you the rights to say, oh my god, jesse's gonna destroy every ship! And if I shut up, can I maybe get back on? URL: http://forum.audiogames.net/viewtopic.php?pid=2113

Re: DeathMatch, a new beginning

2015-04-07 Thread AudioGames . net Forum — General Game Discussion : jesseleivo via Audiogames-reflector
Re: DeathMatch, a new beginning nah, i do not shut up URL: http://forum.audiogames.net/viewtopic.php?pid=211333#p211333 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi

Re: DeathMatch, a new beginning

2015-04-07 Thread AudioGames . net Forum — General Game Discussion : jesseleivo via Audiogames-reflector
Re: DeathMatch, a new beginning @DannyOk, I am gonna tell this one:First off, I was not about to destroy all ships in dmnb. I just wanted to battle anton. Second, I blocked you on Prometheus and called you a jerk only because you refuse to give me a nebvan, nothing else. And for the record

Re: DeathMatch, a new beginning

2015-04-07 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning It wasn't just anton, you also chalanged jason, me, aaron, that's 3 different people you chalanged in deep space. The only reason you won't fire in federation space is because you know i'm watching, and you knew what would happen if I

Re: DeathMatch, a new beginning

2015-04-07 Thread AudioGames . net Forum — General Game Discussion : potterspotter13 via Audiogames-reflector
Re: DeathMatch, a new beginning jesse, your not coming back on, final, got it, good, now shut up and stop wining like a spoiled brat! URL: http://forum.audiogames.net/viewtopic.php?pid=211330#p211330 ___ Audiogames-reflector mailing list

Re: DeathMatch, a new beginning

2015-04-07 Thread AudioGames . net Forum — General Game Discussion : jesseleivo via Audiogames-reflector
Re: DeathMatch, a new beginning Danny, I hope you take this last post into consideration, and just maybe! Let me back on. URL: http://forum.audiogames.net/viewtopic.php?pid=211329#p211329 ___ Audiogames-reflector mailing list Audiogames

Re: DeathMatch, a new beginning

2015-04-07 Thread AudioGames . net Forum — General Game Discussion : jesseleivo via Audiogames-reflector
Re: DeathMatch, a new beginning @DannyOk, I am gonna tell this one:First off, I was not about to destroy all ships in dmnb. I just wanted to battle anton. Second, I blocked you on Prometheus and called you a jerk only because you refuse to give me a nebvan, nothing else. And for the record

Re: DeathMatch, a new beginning

2015-04-07 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning @dark We do have a protected area of space federation space, in which you start where players are not allowed to shoot, the only reason we haven't just blocked people off from using it is in case their does happen to be someone like him who needs

Re: DeathMatch, a new beginning

2015-04-07 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: DeathMatch, a new beginning @Danny, bennifit of the doubtt. I don't dispute what Jesse has done on the game, however I can't judge what goes on on the forum by that. If Jesse does this again obviously that will be another matter and things will be more serious, likewise if y

Re: DeathMatch, a new beginning

2015-04-07 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: DeathMatch, a new beginning @Danny, bennifit of the doubtt. I don't dispute what Jesse has done on the game, however I can't judge what goes on on the forum by that. If Jesse does this again obviously that will be another matter and things will be more serious, likewise if y

Re: DeathMatch, a new beginning

2015-04-07 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning @aaron Its not because jesse doesn't understand the meaning of roleplay. The very few times I could actually get some roleplay out of him he understood the concept. But unfortunitly, he has a very bad history of throwing tantrums out at anyone and any

Re: DeathMatch, a new beginning

2015-04-07 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector
Re: DeathMatch, a new beginning Hello,This is why I've been avoiding space based games. Even now they are causing trouble, because people just don't get what roleplay means, and one of two things seems to happen: either things become too relaxed and people do whatever, or the

Re: DeathMatch, a new beginning

2015-04-07 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning Saddly dark, I know this isn't what you want to here but this was a deliberit act, as told to me by jesse himself, its why I reported him as spamming. He's saddly got a bad history of doing this kind of spam when he isn't getting his way, and

Re: DeathMatch, a new beginning

2015-04-07 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: DeathMatch, a new beginning Moderation!@jesseleivo I think you must've hit the submit button on that message about destroyed starships multiple times by accident (or at least I hope it was an accident), so we got about five copies of it which I had to delete. I assume this w

Re: DeathMatch, a new beginning

2015-04-07 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: DeathMatch, a new beginning Moderation!@jesseleivo I think you must've hit the submit button on that message about destroyed starships multiple times by accident, so we got about five copies of it which I had to delete. I know this wasn't deliberate, but in future plea

Re: DeathMatch, a new beginning

2015-04-06 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning Hi all, just dropping in to let you all know that their's a gigantic asteroid belt in the alter system. Its full of minerals and resources just itching to be mined out. Their are some louzy asteroids their, but some extremely good ones which have a l

Re: DeathMatch, a new beginning

2015-04-06 Thread AudioGames . net Forum — General Game Discussion : jesseleivo via Audiogames-reflector
Re: DeathMatch, a new beginning The GDF Commander's hack *** destroys *** Danny's ban vill! The computer reports that Danny's starship Danny's ban vill has been destroyed. URL: http://forum.audiogames.net/viewtopic.ph

Re: DeathMatch, a new beginning

2015-04-06 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning Jesse, you've been reported, hopefully the mods will take some good steps. To the rest of you, nothing here, move along. URL: http://forum.audiogames.net/viewtopic.php?pid=211298#p211298 ___ Audio

Re: DeathMatch, a new beginning

2015-04-06 Thread AudioGames . net Forum — General Game Discussion : jesseleivo via Audiogames-reflector
Re: DeathMatch, a new beginning The GDF Commander's hack *** destroys *** Danny's ban vill! The computer reports that Danny's starship Danny's ban vill has been destroyed. URL: http://forum.audiogames.net/viewtopic.ph

Re: DeathMatch, a new beginning

2015-04-06 Thread AudioGames . net Forum — General Game Discussion : jesseleivo via Audiogames-reflector
Re: DeathMatch, a new beginning The GDF Commander's hack *** destroys *** Danny's ban vill! The computer reports that Danny's starship Danny's ban vill has been destroyed. URL: http://forum.audiogames.net/viewtopic.ph

Re: DeathMatch, a new beginning

2015-04-06 Thread AudioGames . net Forum — General Game Discussion : jesseleivo via Audiogames-reflector
Re: DeathMatch, a new beginning The GDF Commander's hack *** destroys *** Danny's ban vill! The computer reports that Danny's starship Danny's ban vill has been destroyed. URL: http://forum.audiogames.net/viewtopic.ph

Re: DeathMatch, a new beginning

2015-04-06 Thread AudioGames . net Forum — General Game Discussion : jesseleivo via Audiogames-reflector
Re: DeathMatch, a new beginning The GDF Commander's hack *** destroys *** Danny's ban vill! The computer reports that Danny's starship Danny's ban vill has been destroyed. URL: http://forum.audiogames.net/viewtopic.ph

Re: DeathMatch, a new beginning

2015-04-06 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning Hi all, i've just fixt up g51's so they'll now have a security and alert console on the bridge, you'll need to buy new ones for that to work. URL: http://forum.audiogames.net/viewtopic.ph

Re: DeathMatch, a new beginning

2015-04-06 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning Oh god jesse, your done bothering me on skype about your ban, so now your going to come on here and post the same stuff? URL: http://forum.audiogames.net/viewtopic.php?pid=211268#p211268 ___ Audiogames

Re: DeathMatch, a new beginning

2015-04-06 Thread AudioGames . net Forum — General Game Discussion : jesseleivo via Audiogames-reflector
Re: DeathMatch, a new beginning The GDF Commander's hack *** destroys *** Danny's ban vill! The computer reports that Danny's starship Danny's ban vill has been destroyed. URL: http://forum.audiogames.net/viewtopic.ph

Re: DeathMatch, a new beginning

2015-04-05 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning Greetings all, some importent stuff to report. First, you will no longer be asked to deliver cargo to a starship which functions as a shipyard. The next and most awsome change, g51's can now fuel other ships docked on them. Use the same request fuel o

Re: DeathMatch, a new beginning

2015-04-04 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning Funny, considering aaron and I caught you... again, right in front of the players evading bans earlyer this morning, and the players arn't falling for your attempts. URL: http://forum.audiogames.net/viewtopic.php?pid=211001#p2

Re: DeathMatch, a new beginning

2015-04-03 Thread AudioGames . net Forum — General Game Discussion : vlad25 via Audiogames-reflector
Re: DeathMatch, a new beginning ok. thanks for leting me know what is new in this game because i can't see because i'm banned URL: http://forum.audiogames.net/viewtopic.php?pid=210951#p210951 ___ Audiogames-reflector mailing list

Re: DeathMatch, a new beginning

2015-04-03 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning Hi, metroplex already has a slot machine a working one at that, and older ships will not be getting the fuel storage system, as it is only ment for planet cracker class starships. Older normal planet crackers will not have this since they can land on planets

Re: DeathMatch, a new beginning

2015-04-03 Thread AudioGames . net Forum — General Game Discussion : vlad25 via Audiogames-reflector
Re: DeathMatch, a new beginning I have asuggestion. add in the metroplex station a casino deck. which may contains black jack, slot machines and poker.And the implement of can ofbeer isn't  bad.and in the innovations multy purpose starship  or  the striker max you can add the

Re: DeathMatch, a new beginning

2015-04-03 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: DeathMatch, a new beginning Moderation! This is just a quick note to let everyone know Tyler, aka Techmaster20 has been banned from the forum for two months, sinse  after receiving repeated  warnings for harassing  behaviour, he continued with this by pm and forum e-mail, and as it

Re: DeathMatch, a new beginning

2015-04-02 Thread AudioGames . net Forum — General Game Discussion : techmaster20 via Audiogames-reflector
Re: DeathMatch, a new beginning I forgot that I posted that one. Sorry. URL: http://forum.audiogames.net/viewtopic.php?pid=210822#p210822 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: DeathMatch, a new beginning

2015-04-02 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector
Re: DeathMatch, a new beginning Tyler.You already suggested that a few weeks ago, and got an answer. Please don't do that again man. Your ideas are appreciated, but that was already rejected. The reason that probably wouldn't be needed is that you don't have risk of losi

Re: DeathMatch, a new beginning

2015-04-02 Thread AudioGames . net Forum — General Game Discussion : techmaster20 via Audiogames-reflector
Re: DeathMatch, a new beginning This is not spam. I have an idea.  Maybe if possible, players could have a bank account to put credits into to keep some saved up for some purpose. URL: http://forum.audiogames.net/viewtopic.php?pid=210816#p210816

Re: DeathMatch, a new beginning

2015-04-02 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning To prevent us having to purge all probed planets, like what just happened recently, i've imposed a hard coded uncharted planet limit. 20 is your limit for how menny planets you can probe and leave unnamed. Not 21, no more than 20 planets. So make sure

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