Re: Blastbay Studios Open Source Libraries

2019-11-04 Thread AudioGames . net Forum — Developers room : bgt lover via Audiogames-reflector
Re: Blastbay Studios Open Source Libraries @52: since bass can both load and stream multiple sound file formats built-in and still more via addons, you can wrap that convolution and hrtf thing in a bass addon and you will benefit from the streamming capabilities, more file formats than one

Re: Blastbay Studios Open Source Libraries

2019-11-02 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Blastbay Studios Open Source Libraries @66, I significantly doubt you could make a game designed for the desktop work on the web with emscripten. Explicit effort has to be made to port it, and porting things is not an easy task, especially since browsers usually do not provide all you

Re: Blastbay Studios Open Source Libraries

2019-11-02 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Blastbay Studios Open Source Libraries @66, I significantly doubt you could make a game designed for the desktop work on the web with emscripten. Explicit effort has to be made to port it, and porting things is not an easy task, especially since browsers usually do not provide all you

Re: Blastbay Studios Open Source Libraries

2019-11-02 Thread AudioGames . net Forum — Developers room : frastlin via Audiogames-reflector
Re: Blastbay Studios Open Source Libraries Yes, but libraries for stuff like making an object sound as if it is behind a door, or managing large sets of objects and map types is something that could be made in C++ and converted to WASM with Emscripten. Here are a list of libraries

Re: Blastbay Studios Open Source Libraries

2019-11-01 Thread AudioGames . net Forum — Developers room : Aminiel via Audiogames-reflector
Re: Blastbay Studios Open Source Libraries It's useless to make a JS library for audio convolution. It's already one of the available WebAudio nodes. URL: https://forum.audiogames.net/post/471578/#p471578 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: Blastbay Studios Open Source Libraries

2019-10-30 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Blastbay Studios Open Source Libraries The only problem I have with JS is th asynchronous functions thing. Let's be honest: the syntax is utterly broken at this point (and it takes the async paradigm to the absolute extreme). I can see JS as being a viable target but I can't imagine

Re: Blastbay Studios Open Source Libraries

2019-10-30 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Blastbay Studios Open Source Libraries The only problem I have with JS is th asynchronous functions thing. Let's be honest: the syntax is utterly broken at this point. I can see JS as being a vaible target but I can't imagine tha we'll have many people learning it considering

Re: Blastbay Studios Open Source Libraries

2019-10-30 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Blastbay Studios Open Source Libraries I don't like JS that much. Like, I'll use it, but its an absolute and utter mess. The language has inherited so many problems from previous versions (i.e. confusions with the this keyword and so on) and the fact that it takes asynchronism

Re: Blastbay Studios Open Source Libraries

2019-10-30 Thread AudioGames . net Forum — Developers room : philip_bennefall via Audiogames-reflector
Re: Blastbay Studios Open Source Libraries @62 Definitely a good idea. Though my own personal focus is more on C and C++, so I don't think I'll start cranking out _javascript_ libraries any time soon. Then again, one can always use Emscripten to convert C and C++ code to LLVM bytecode

Re: Blastbay Studios Open Source Libraries

2019-10-30 Thread AudioGames . net Forum — Developers room : frastlin via Audiogames-reflector
Re: Blastbay Studios Open Source Libraries @philip_bennefall, it would be very interesting to combine some of these libraries into web assembly.I think if there was a BGT-like system for the web, it would cover all platforms. The two problems I see with the web are the difficulty

Re: Blastbay Studios Open Source Libraries

2019-10-29 Thread AudioGames . net Forum — Developers room : philip_bennefall via Audiogames-reflector
Re: Blastbay Studios Open Source Libraries @60 Right, it will look very similar to the signature you wrote. I have figured out how streaming convolution is done in theory now, but I haven't had time to implement it yet because I work full time during the weeks. Come the weekend, I

Re: Blastbay Studios Open Source Libraries

2019-10-28 Thread AudioGames . net Forum — Developers room : Aminiel via Audiogames-reflector
Re: Blastbay Studios Open Source Libraries @59: if it's done correctly, it should be push interface. You send a buffer to the effect, and it applies the effect on it in place.In C, the function would be something like int effect_apply (effect_context* ctx, float* buffer, int length)So

Re: Blastbay Studios Open Source Libraries

2019-10-28 Thread AudioGames . net Forum — Developers room : Aminiel via Audiogames-reflector
Re: Blastbay Studios Open Source Libraries @59: if it's done correctly, it should be push interface. You send a buffer to the effect, and it applies the effect on it in place.In C, the function would be something like int effect_apply (effect_context* ctx, float* buffer, int length)So

Re: Blastbay Studios Open Source Libraries

2019-10-27 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Blastbay Studios Open Source Libraries If this streaming interface were something that was a pull interface then I'd say you should buffer the results until the user requests them, but as this is a push interface... not sure how else I can help . When your done, I'd love to know th

Re: Blastbay Studios Open Source Libraries

2019-10-27 Thread AudioGames . net Forum — Developers room : philip_bennefall via Audiogames-reflector
Re: Blastbay Studios Open Source Libraries @57 A general library for convolution, plus higher level wrappers for HRTF is what I want to achieve in the end. I just have to iron out the details of how to do real-time convolution, which is not a trivial task. I'm working on it as we

Re: Blastbay Studios Open Source Libraries

2019-10-27 Thread AudioGames . net Forum — Developers room : Aminiel via Audiogames-reflector
Re: Blastbay Studios Open Source Libraries @allI give a great +1 for a library for creating effects based on convolutions, as well as HRTF.It would be really excellent if it were usable real time, typically for an audiogame.@41> The combinations object would be interesting, if o

Re: Blastbay Studios Open Source Libraries

2019-10-27 Thread AudioGames . net Forum — Developers room : philip_bennefall via Audiogames-reflector
Re: Blastbay Studios Open Source Libraries It turns out that I can't use the one-shot interface directly. Running the convolution on 10 seconds of audio with a latency of 256 frames took about 84 seconds, so I definitely need to think of a different approach for streaming.Kind regards

Re: Blastbay Studios Open Source Libraries

2019-10-27 Thread AudioGames . net Forum — Developers room : philip_bennefall via Audiogames-reflector
Re: Blastbay Studios Open Source Libraries @53 That's the part I am investigating at the moment. The easiest and most natural way would be to simply use the one-shot interface and then overlap the results, but I don't know if it will be fast enough. There is a tradeoff between latency

Re: Blastbay Studios Open Source Libraries

2019-10-27 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector
Re: Blastbay Studios Open Source Libraries @52, if it will come out, I will make a python wrapper for it like what I did for your voclib. URL: https://forum.audiogames.net/post/470789/#p470789 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: Blastbay Studios Open Source Libraries

2019-10-26 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Blastbay Studios Open Source Libraries @52, can't you just make the streaming interface just use the one-shot interface to apply the effect in real time? Or am I giving you a solution that would be too slow?You could buffer it but I can see various problems with that. URL: https

Re: Blastbay Studios Open Source Libraries

2019-10-26 Thread AudioGames . net Forum — Developers room : philip_bennefall via Audiogames-reflector
Re: Blastbay Studios Open Source Libraries @50 You are absolutely right, it's in no way wrong to release code with a disclaimer. I just do not want to do so for various reasons that I have tried to outline. I personally would not use code from a developer if it has such a disclaimer

Re: Blastbay Studios Open Source Libraries

2019-10-26 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Blastbay Studios Open Source Libraries @49, that's pretty good. I can't wait for this lib to come out so I can check it out for myself. URL: https://forum.audiogames.net/post/470758/#p470758 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: Blastbay Studios Open Source Libraries

2019-10-26 Thread AudioGames . net Forum — Developers room : jaybird via Audiogames-reflector
Re: Blastbay Studios Open Source Libraries I see both sides of the BGT source code discussion.Obviously the code belongs to Philip, and it is his exclusive right to decide what happens to it, and nobody else can do anything about that. It just depends on the person, some people might

Re: Blastbay Studios Open Source Libraries

2019-10-26 Thread AudioGames . net Forum — Developers room : philip_bennefall via Audiogames-reflector
Re: Blastbay Studios Open Source Libraries For those who are curious, here's a sample of how it sounds.I used a simple mono recording of speech as my data. Note that I have a cold so I only sound half human.https://www.dropbox.com/s/nxn8iqqy3tpqg … h.wav?dl=1And here is the impulse; a free

Re: Blastbay Studios Open Source Libraries

2019-10-26 Thread AudioGames . net Forum — Developers room : gabriel-schuck via Audiogames-reflector
Re: Blastbay Studios Open Source Libraries Yhea, I use Sony's acoustic mirror and I really like the result, including on their website was available a impulse pack that could be used for free.It is no longer available today, but I still have this material here and many other impulse files

Re: Blastbay Studios Open Source Libraries

2019-10-26 Thread AudioGames . net Forum — Developers room : philip_bennefall via Audiogames-reflector
Re: Blastbay Studios Open Source Libraries @46 I already made such a shell, that's what I am using to test my implementation. Right now it does the whole convolution in one step, so I still need to implement streaming. But the output sounds just like Acoustic Mirror from Sony, which makes

Re: Blastbay Studios Open Source Libraries

2019-10-26 Thread AudioGames . net Forum — Developers room : gabriel-schuck via Audiogames-reflector
Re: Blastbay Studios Open Source Libraries @#45Wow, fantastic!Really the possibilities are huge and it will be very useful.Sometimes I need to quickly apply a convolution effect to an audio file, but without losing the original file and even a long time making edits.For games

Re: Blastbay Studios Open Source Libraries

2019-10-26 Thread AudioGames . net Forum — Developers room : gabriel-schuck via Audiogames-reflector
Re: Blastbay Studios Open Source Libraries @#45Wow, fantastic!Really the possibilities are huge and it will be very useful.Sometimes I need to quickly apply a convolution effect to an audio file, but without losing the original file and even a long time making edits.For games

Re: Blastbay Studios Open Source Libraries

2019-10-26 Thread AudioGames . net Forum — Developers room : philip_bennefall via Audiogames-reflector
Re: Blastbay Studios Open Source Libraries @44 That would be useful indeed, and I'll definitely think about it, but it's a bit outside my experience at the moment so I would have to do a bunch of research before I would be ready to take on something like that.@42 I'm delighted to say

Re: Blastbay Studios Open Source Libraries

2019-10-26 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector
Re: Blastbay Studios Open Source Libraries @Philip, implementing a library for stearring behaviours might seem useful as well. something that can support flocking etc (though it depends on the programmer to implement that). URL: https://forum.audiogames.net/post/470665/#p470665

Re: Blastbay Studios Open Source Libraries

2019-10-26 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector
Re: Blastbay Studios Open Source Libraries also, implementing a library for stearring behaviours might seem useful as well. something that can support flocking etc. URL: https://forum.audiogames.net/post/470665/#p470665 -- Audiogames-reflector mailing list Audiogames-reflector

Re: Blastbay Studios Open Source Libraries

2019-10-26 Thread AudioGames . net Forum — Developers room : philip_bennefall via Audiogames-reflector
Re: Blastbay Studios Open Source Libraries @41 The combinations stuff is taken from an old boost header-only library that I think is no longer available. It was online for a while but I can't find it anymore. It was never actually accepted into boost, only proposed for review.As

Re: Blastbay Studios Open Source Libraries

2019-10-26 Thread AudioGames . net Forum — Developers room : gabriel-schuck via Audiogames-reflector
Re: Blastbay Studios Open Source Libraries Philip, I don't know if there is any library that does this, but have you ever thought of creating an easy way to generate convolution effects as we have it in audio editors? For example, a reverb generated from impulse files?You could do just

Re: Blastbay Studios Open Source Libraries

2019-10-26 Thread AudioGames . net Forum — Developers room : bgt lover via Audiogames-reflector
Re: Blastbay Studios Open Source Libraries The combinations object would be interesting, if only for the used algorithms.@38: Now that I read your posts, I can say I didn't think about that, so you raise a valid point. In that case, i think bgt should indeed be forgotten, perhaps even

Re: Blastbay Studios Open Source Libraries

2019-10-26 Thread AudioGames . net Forum — Developers room : philip_bennefall via Audiogames-reflector
Re: Blastbay Studios Open Source Libraries @39 I agree with you 100%, and that's why I started this topic in the first place. To be clear, I will not be publishing these parts from the BGT codebase as they are not particularly well written. Instead, I am rewriting them piece by piece

Re: Blastbay Studios Open Source Libraries

2019-10-26 Thread AudioGames . net Forum — Developers room : Aminiel via Audiogames-reflector
Re: Blastbay Studios Open Source Libraries AS I'm reading, I'm wondering if it wouldn't be interesting to make a list of the worthy parts of BGT with Phillip.The goal would be of course to save what's really worth saving.The number_to_words function that has been already published is one

Re: Blastbay Studios Open Source Libraries

2019-10-26 Thread AudioGames . net Forum — Developers room : philip_bennefall via Audiogames-reflector
Re: Blastbay Studios Open Source Libraries @36 If I state in the readme that I will not have anything to do with the project pretty much, and that it is not a good idea to learn from it, then I don't see the project serving any purpose. I don't see what motivation there would

Re: Blastbay Studios Open Source Libraries

2019-10-26 Thread AudioGames . net Forum — Developers room : pauliyobo via Audiogames-reflector
Re: Blastbay Studios Open Source Libraries Not to be a dick, but keeping to ask to upload the source code even though the OP stated that he doesn't want to multiple times is kind of... annoying. URL: https://forum.audiogames.net/post/470622/#p470622 -- Audiogames-reflector mailing

Re: Blastbay Studios Open Source Libraries

2019-10-26 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector
Re: Blastbay Studios Open Source Libraries @35, you can state on the readme that I won't continue this project and pull requests and patches are ignored, and this is not a project to learn from, since the code is written a long time ago and is messy.again, it's your decision to make.also

Re: Blastbay Studios Open Source Libraries

2019-10-25 Thread AudioGames . net Forum — Developers room : philip_bennefall via Audiogames-reflector
Re: Blastbay Studios Open Source Libraries @34 Of course it is on them if they want to lern from it, but many new developers may not actually be able to tell which parts are terrible and which ones that are reasonable. And there is also another important point, which is that I don't want

Re: Blastbay Studios Open Source Libraries

2019-10-25 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Blastbay Studios Open Source Libraries @33, honestly I'd do what 32 asked and if people do learn from it, then the onus should be on them. If they choose to learn from your terribly-written code from 10 years ago, then that's on them, not you. All your doing is publishing code. Its

Re: Blastbay Studios Open Source Libraries

2019-10-25 Thread AudioGames . net Forum — Developers room : philip_bennefall via Audiogames-reflector
Re: Blastbay Studios Open Source Libraries @31 The MIT license definitely allows you to use the code in closed source software, so that's not the issue. The issue is this line:The above copyright notice and this permission notice shall be included in all copies or substantial portions

Re: Blastbay Studios Open Source Libraries

2019-10-25 Thread AudioGames . net Forum — Developers room : bgt lover via Audiogames-reflector
Re: Blastbay Studios Open Source Libraries If angelscript doesn't allow variable number of arguments, then how do you think philip registered a method that accepted as many parameters as in the signature of the function being called from the dll?Back to the topic at hand, @philip: why

Re: Blastbay Studios Open Source Libraries

2019-10-25 Thread AudioGames . net Forum — Developers room : Aminiel via Audiogames-reflector
Re: Blastbay Studios Open Source Libraries @29: Last time I checked, AngelScript didn't allow functions with variable number of arguments. There are default values for parameters and overloading, but that's all.@Phillip: As far as I know, the MIT license is quite liberal: you can also use

Re: Blastbay Studios Open Source Libraries

2019-10-25 Thread AudioGames . net Forum — Developers room : Aminiel via Audiogames-reflector
Re: Blastbay Studios Open Source Libraries @Phillip: As far as I know, the MIT license is quite liberal: you can also use MIT-licensed libraries in closed-source projects, you must only share your work if you have modified the library.But 1/Im' not jurist, and 2/I honnestly don't care much

Re: Blastbay Studios Open Source Libraries

2019-10-25 Thread AudioGames . net Forum — Developers room : philip_bennefall via Audiogames-reflector
Re: Blastbay Studios Open Source Libraries @27 I have checked out Universal speech in the past, and while it looks to be a very nice library, its license doesn't fit my requirements. It is ambiguous whether or not the MIT license requires attribution in closed source projects, and in turn

Re: Blastbay Studios Open Source Libraries

2019-10-25 Thread AudioGames . net Forum — Developers room : bgt lover via Audiogames-reflector
Re: Blastbay Studios Open Source Libraries I've moved away from bgt a long time ago, now I am using .net or python for almost everything I do these days. I don't want to remake bgt, at least not anymore, just asking for this or that design decision or X object because of curiosity alone

Re: Blastbay Studios Open Source Libraries

2019-10-25 Thread AudioGames . net Forum — Developers room : pauliyobo via Audiogames-reflector
Re: Blastbay Studios Open Source Libraries @27 I am awear of that. But they only work on windows. URL: https://forum.audiogames.net/post/470507/#p470507 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman

Re: Blastbay Studios Open Source Libraries

2019-10-25 Thread AudioGames . net Forum — Developers room : Aminiel via Audiogames-reflector
Re: Blastbay Studios Open Source Libraries Hello,A library to support sending text to the currently active screen readers, it already exists.See my own library, UniversalSpeech: http://github.com/qtnc/UniversalSpeechAnd I have a competitor named tolk.You may be interested by some of my

Re: Blastbay Studios Open Source Libraries

2019-10-25 Thread AudioGames . net Forum — Developers room : philip_bennefall via Audiogames-reflector
Re: Blastbay Studios Open Source Libraries @25 There's always Freeverb, which is a public domain implementation written in 2000 but which is good enough for most basic gaming needs.Kind regards,Philip Bennefall URL: https://forum.audiogames.net/post/470466/#p470466 -- Audiogames

Re: Blastbay Studios Open Source Libraries

2019-10-25 Thread AudioGames . net Forum — Developers room : hhleon-mueller via Audiogames-reflector
Re: Blastbay Studios Open Source Libraries A reverb library would also be cool, to have in this repository. URL: https://forum.audiogames.net/post/470464/#p470464 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi

Re: Blastbay Studios Open Source Libraries

2019-10-24 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Blastbay Studios Open Source Libraries I use Monocyper; its a low-level library but implements things like BLAKE2B, Argon2, AES-GCM, and has some very useful crypto advice (i.e. use your platform CSPRNG for cryptographically secure random data and try to avoid library implementations

Re: Blastbay Studios Open Source Libraries

2019-10-24 Thread AudioGames . net Forum — Developers room : philip_bennefall via Audiogames-reflector
Re: Blastbay Studios Open Source Libraries @20 A lot of questions there, so let me start with the ones that relate to libraries as that's what this topic is meant to be all about.For packs, I recommend using something like PhysicsFS. It is a nice library which behaves like a virtual file

Re: Blastbay Studios Open Source Libraries

2019-10-24 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector
Re: Blastbay Studios Open Source Libraries Yeah. I figure that most of that, other than the reverb, can be easily reproduced if you can write wav data directly, but the way it has so much friendliness for both music and retro-style sound-effects is quite nice. URL: https

Re: Blastbay Studios Open Source Libraries

2019-10-23 Thread AudioGames . net Forum — Developers room : bgt lover via Audiogames-reflector
Re: Blastbay Studios Open Source Libraries @1: the only things I want from bgt are encryption functions, the generate-computer-ide and the basic pack file object, if not the entire thing, then maybe the binary file format, like a struct or so.The only reason I want to do this is because I

Re: Blastbay Studios Open Source Libraries

2019-10-23 Thread AudioGames . net Forum — Developers room : jaybird via Audiogames-reflector
Re: Blastbay Studios Open Source Libraries One thing I'd love to see is some way to do sort of what BGT's tone synth does. URL: https://forum.audiogames.net/post/470305/#p470305 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: Blastbay Studios Open Source Libraries

2019-10-23 Thread AudioGames . net Forum — Developers room : bgt lover via Audiogames-reflector
Re: Blastbay Studios Open Source Libraries @1: the only things I want from bgt are encryption functions, the generate-computer-ide and the basic pack file object, if not the entire thing, then maybe the binary file format, like a struct or so.The only reason I want to do this is because I

Re: Blastbay Studios Open Source Libraries

2019-10-23 Thread AudioGames . net Forum — Developers room : bgt lover via Audiogames-reflector
Re: Blastbay Studios Open Source Libraries @1: the only things I want from bgt are encryption functions, the generate-computer-ide and the basic pack file object, if not the entire thing, then maybe the binary file format, like a struct or so.The only reason I want to do this is because I

Re: Blastbay Studios Open Source Libraries

2019-10-23 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Blastbay Studios Open Source Libraries Gotta agree with openAL's complexity -- I never liked how it attempted to follow the style of OpenGL. FMOD is pretty easy to get working with, it only takes a few lines of initialization and then your ready to go. Something like this (C++17 mind

Re: Blastbay Studios Open Source Libraries

2019-10-23 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Blastbay Studios Open Source Libraries Gotta agree with openAL's complexity -- I never liked how it attempted to follow the style of OpenGL. FMOD is pretty easy to get working with, it only takes a few lines of initialization and then your ready to go. Something like this (C++17 mind

Re: Blastbay Studios Open Source Libraries

2019-10-23 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector
Re: Blastbay Studios Open Source Libraries Mostly I just want a sound engine that is not fickle ior picky, without requiring maxed out AP to just get to play a sound. This engine takes 50 dependencies, 10 lines, and only plays 22.05khZ MP3s. That one takes 30 lines of init, and the sounds

Re: Blastbay Studios Open Source Libraries

2019-10-23 Thread AudioGames . net Forum — Developers room : philip_bennefall via Audiogames-reflector
Re: Blastbay Studios Open Source Libraries Yeah, I know what you mean. I don't think I want to go down that path again though, in the sense that I don't want to create something self contained that tries to do everything for you. We would run into the same kinds of problems as with BGT

Re: Blastbay Studios Open Source Libraries

2019-10-23 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector
Re: Blastbay Studios Open Source Libraries What made BGT so attractive was the out-of-the-box, no initialization or wrapping or complex sequence of commands or formatting restrictions, it-just-works sound. That, and the lack of a need to do anything fancy to get the end result to run

Re: Blastbay Studios Open Source Libraries

2019-10-23 Thread AudioGames . net Forum — Developers room : philip_bennefall via Audiogames-reflector
Re: Blastbay Studios Open Source Libraries I've used FMOD as well, but generally prefer an open source solution when possible. OpenAl seems nice in theory, but I am not a fan of the LGPL as is used by OpenAlSoft for example if I recall correctly.Kind regards,Philip Bennefall URL: https

Re: Blastbay Studios Open Source Libraries

2019-10-23 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Blastbay Studios Open Source Libraries @13, I personally prefer FMOD in C/C++ projects, but I've used OpenAL via Alure before too. What's nce is that both support HRTF (one with a plugin and one as a built-in feature). URL: https://forum.audiogames.net/post/470218/#p470218

Re: Blastbay Studios Open Source Libraries

2019-10-23 Thread AudioGames . net Forum — Developers room : philip_bennefall via Audiogames-reflector
Re: Blastbay Studios Open Source Libraries If I can't do it in C, I will use whatever facilities that are available but make it as similar to the C API as possible. I have very little experience with Mac, so I need to do a lot more research before I can talk about it, but the mobile

Re: Blastbay Studios Open Source Libraries

2019-10-23 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Blastbay Studios Open Source Libraries I'd like to note two things:1) Orca uses Python, not C. Luckily for C speech dispatcher has a library, libspeechd. You may wish to look into that.2) Mac OS libraries require Objective-C or Swift (I have never found a C equivalent). I'm not sue how

Re: Blastbay Studios Open Source Libraries

2019-10-23 Thread AudioGames . net Forum — Developers room : keithwipf1 via Audiogames-reflector
Re: Blastbay Studios Open Source Libraries You might want to make a simple library for audio gaming. Something that lets you show and hide windows, handle keyboard input and things like that. URL: https://forum.audiogames.net/post/470202/#p470202 -- Audiogames-reflector mailing list

Re: Blastbay Studios Open Source Libraries

2019-10-23 Thread AudioGames . net Forum — Developers room : queenslight via Audiogames-reflector
Re: Blastbay Studios Open Source Libraries @ PhilipAnytime!Sincerely,Trenton Matthews URL: https://forum.audiogames.net/post/470189/#p470189 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo

Re: Blastbay Studios Open Source Libraries

2019-10-23 Thread AudioGames . net Forum — Developers room : philip_bennefall via Audiogames-reflector
Re: Blastbay Studios Open Source Libraries Agreed, though I probably won't be the one to do it. I'm far more interested in low level work than front-end stuff, to be honest. Not to mention the fact that any GUI I make would probably look pretty awful.Kind regards,Philip Bennefall URL

Re: Blastbay Studios Open Source Libraries

2019-10-23 Thread AudioGames . net Forum — Developers room : cmerry via Audiogames-reflector
Re: Blastbay Studios Open Source Libraries While this isn't exactly a library, It'd be cool if someone were to make a GUI for the vocoder. URL: https://forum.audiogames.net/post/470185/#p470185 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: Blastbay Studios Open Source Libraries

2019-10-23 Thread AudioGames . net Forum — Developers room : philip_bennefall via Audiogames-reflector
Re: Blastbay Studios Open Source Libraries Sweet. I'll keep that in mind when I get to that point in development. Thanks for the tips!Kind regards,Philip Bennefall URL: https://forum.audiogames.net/post/470180/#p470180 -- Audiogames-reflector mailing list Audiogames-reflector

Re: Blastbay Studios Open Source Libraries

2019-10-23 Thread AudioGames . net Forum — Developers room : queenslight via Audiogames-reflector
Re: Blastbay Studios Open Source Libraries @philip_bennefallFor help with your project on the Linux side, the folks over on the ‘Orca Screen Reader Mailing List” may be able to help you out there:https://mail.gnome.org/mailman/listinfo/orca-listAs for the Macintosh side, Https

Re: Blastbay Studios Open Source Libraries

2019-10-23 Thread AudioGames . net Forum — Developers room : philip_bennefall via Audiogames-reflector
Re: Blastbay Studios Open Source Libraries To give a little more information, right now it supports Sapi 5 and I have also recently figured out how to portably use the Microsoft OneCore voices from C. That should cover usage on Windows. Beyond that, I have to do research into the synthesis

Re: Blastbay Studios Open Source Libraries

2019-10-23 Thread AudioGames . net Forum — Developers room : pauliyobo via Audiogames-reflector
Re: Blastbay Studios Open Source Libraries I ment the latter. Right then. I will be waiting for the release URL: https://forum.audiogames.net/post/470175/#p470175 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi

Re: Blastbay Studios Open Source Libraries

2019-10-23 Thread AudioGames . net Forum — Developers room : philip_bennefall via Audiogames-reflector
Re: Blastbay Studios Open Source Libraries Do you mean an implementation of an actual speech synthesizer, or something that gives you access to the native text to speech facilities on each platform? If you mean the former, check out Flite:http://cmuflite.org/If you mean the latter, I

Re: Blastbay Studios Open Source Libraries

2019-10-23 Thread AudioGames . net Forum — Developers room : pauliyobo via Audiogames-reflector
Re: Blastbay Studios Open Source Libraries Hello. What would be cool to have is a cross platform text to speech library. That's the part where I think that we're lacking. URL: https://forum.audiogames.net/post/470171/#p470171 -- Audiogames-reflector mailing list Audiogames-reflector