Re: Amazing apps for Iphone.

2015-01-17 Thread AudioGames . net Forum — Off-topic room : CAE_Jones via Audiogames-reflector


  


Re: Amazing apps for Iphone.

As regards TapTapSee: you can either pay by month, or can buy credits (I dont remember which is cheaper), but you also get a certain number (99 I think?) of pictures for free to begin with. Id say it averages to about 2 or 3 pictures before I can get the information I want on a bad day, so in practice, its more like 30 free pictures and up to 60 bonus points if youre just a really lucky picture-taker.So far, Id definitely go with the per-credits option, since I still havent used up my free credits. If this were to change such that I need more than 30-50 pictures each month, Id consider the monthly option, but I dont see that as likely in the near future.

URL: http://forum.audiogames.net/viewtopic.php?pid=201375#p201375




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Re: Prometheus: The Eternal Wars

2015-01-17 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector


  


Re: Prometheus: The Eternal Wars

Greetings!The playerbase has spoken!Individual alliances are history. Instead,who humanis now a command.What really matters is your race.Also, pyrians can now join the UTF!Enjoy!

URL: http://forum.audiogames.net/viewtopic.php?pid=201376#p201376




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Re: Vmware images with screen readers installed

2015-01-17 Thread AudioGames . net Forum — Off-topic room : gellman via Audiogames-reflector


  


Re: Vmware images with screen readers installed

http://sourceforge.net/projects/nvda/files/releases/

URL: http://forum.audiogames.net/viewtopic.php?pid=201380#p201380




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Re: SammySenter

2015-01-17 Thread AudioGames . net Forum — New releases room : audiogames . net fan via Audiogames-reflector


  


Re: SammySenter

Hi all,Wallbreaker review is here!http://lucasspace.x10.mx/game_stuff/recs/wbreview.mp3Enjoy!

URL: http://forum.audiogames.net/viewtopic.php?pid=201381#p201381




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Re: Be My Eyes - new app

2015-01-17 Thread AudioGames . net Forum — Off-topic room : harrylst via Audiogames-reflector


  


Re: Be My Eyes - new app

you have to create an account of sorts. you can log in with FB though, thats what I did. I finally fixed my thermostat settings. I havent been able to use it for weeks. The volunteer was very nice about helping me do this.

URL: http://forum.audiogames.net/viewtopic.php?pid=201382#p201382




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Re: Amazing apps for Iphone.

2015-01-17 Thread AudioGames . net Forum — Off-topic room : Cinnamon via Audiogames-reflector


  


Re: Amazing apps for Iphone.

MyWay light: Allows you to walk a path and shake your phone to drop breadcrumb points along the way which will vibrate when you reach them. When the route is recorded and youre walking it, you can point your phone around and it will vibrate when youre pointing at the next point along the path. I havent used it much yet, but the light version is free.Report Wages: For those on SSI in the US, once youve turned in all the initial forms to social security for your job, you can report your wages by logging into this app and entering your gross wages for the previous month. No calling, no talking to anybody, no mailing in papers.Red Laser: As Ive already said in another thread, my favorite app for barcode scanning. Works well on boxes and flat surfaces like shampoo bottles or bags of cookie mix.

URL: http://forum.audiogames.net/viewtopic.php?pid=201386#p201386




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Re: Full-Fledged Audio RPG: Seeking Help

2015-01-17 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector


  


Re: Full-Fledged Audio RPG: Seeking Help

Yeah, BGT is easier to get going. Not easiest, but easier. The amount of code that you have to write to get the window open as compared to the total size of the project being proposed here is a spec of dust in comparison, though. You can technically write a scripting language in BGT. But youre going to have to do everything without tools that are pretty standard; no one hand writes parsers anymore for example.if you go to basically anything mainstream, though, you get Lua, _javascript_, Python and a billion other scripting options for free, and all you have to do is add them to your project. This saves 1000 lines easily, and gives you a ton more stuff than youd get if you rolled your own. BGT specifically cant bind function pointers, which means that BGT scripting needs a scripting engine written in Angelscript itself.And this game wants scripts, it really does. RPGs are games of special cases, not games of gene
 ral mechanics. Shades of doom doesnt need them because the point is that youre shooting monsters, not solving complex puzzles and triggering quests. But look at Swamp-even something with the complexity of Swamp needs them. And in terms of levels, this is more complicated still. Characters need to have motivations and conversation trees, doors need to unlock if youre carrying the magical artifact, walls may need to disappear. You cant just put this in the engine; thats why Im being so big on the difference here. There is a huge difference between a game coder and a game engine coder, and that is that the latter isnt really even writing the game itself. Without scripting, whoever is writing levels will need to work with the coder at all times.OpenAL is a horrible thing that Id not wish on anyone, leaving BGT doesnt lose you that much sound quality at all, and this game isnt abou
 t detailed aiming. In fact, Id not be surprised if most of the files end up being stereo recordings--why code all that panning stuff in code when the attack itself can just be pre-edited into the final mix? Nothing is really moving in a game like this, not at all. I doubt you even need much pitch bending, and if you do you can just make a second file. This game is not navigationally complex, and it is not platforming. If really high quality sound becomes a major problem, we can talk about Libaudioverse as Im probably going to need testers for it in the next month or two. But I doubt that it will.@keyIsFull:The amount of work needed to open the window is constant. The amount of work needed to write your game is variable. The amount of work needed to write your game is huge in comparison with the setup code, which you write once and then reuse in all your projects (or just get it from someone--Pyglet gives you an 
 entire main loop, for example, and theres a ton of frameworks that sighted people use that do the same thing). The mainstream languages make anything complex take half the time because I can just go get code for stuff, say raycasting and 3D math and collision detection. And the code I get is general enough to work in all my projects, not just one.As for Python itself, Im not sure what the difference in its classes is thats giving you so much trouble. Theyre basically the same as what BGT is giving you. We can talk if you want. Nevertheless, indentation is a very, very good idea for a great number of reasons, up to and including being the easiest way to make sure you stop having those pesky brace mismatches that plagued me for years.

URL: http://forum.audiogames.net/viewtopic.php?pid=201369#p201369




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Re: BGT - a class question

2015-01-17 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector


  


Re: BGT - a class question

We use dot for instances, i.e. because object is a variable of a type which has a wheel method we want to call. We use :: for base classes, i.e. because object is our base class and we wish to call its default behaviors for doing whatever wheel does.They are not interchangeable to my knowledge, but its possible BGT lets you.

URL: http://forum.audiogames.net/viewtopic.php?pid=201370#p201370




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Re: Schools for the blind, training centers, and how they perform.

2015-01-17 Thread AudioGames . net Forum — Off-topic room : camlorn via Audiogames-reflector


  


Re: Schools for the blind, training centers, and how they perform.

And in terms of studying, youre describing how every school works, ever.

URL: http://forum.audiogames.net/viewtopic.php?pid=201371#p201371




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Re: Amazing apps for Iphone.

2015-01-17 Thread AudioGames . net Forum — Off-topic room : bcs993 via Audiogames-reflector


  


Re: Amazing apps for Iphone.

Interestingly, Antarctica is actually an option when you search by location on TuneIn radio  Ive been using TuneIn radio for years now and I love it. I am however interested how it compares with Ootunes. I also use a lot of apps on my phone, including something called Umano that allows you to listen to interesting articles from various news sources. You can even choose your favorite categories. I have to agree on KNFB reader. Considering my studies this app has proven useful in the past and will surely do so in the future. WhatsApp messenger is also something useful to have around. Im not sure how popular it is from country to country, but over here almost everyone I know uses it, thus eliminating the need to send simple text messages all together. For entertainment I use an app called pocket audio. It basically turns your 
 iPhone into either a wireless microphone or headphones if connected to your computer over a Wi-Fi network. The dropbox app for iPhone is also useful at times, especially if I quickly want to check out a document while on the move. I used to like the audioboo app at one point, but ever since the name change and the more cluttered interface I stopped using it all together. For VPN purposes I use something called TunnelBear. You can choose between IPs of various countries, including the US and the UK. You can try it out for free on 500 MB per month, but considering the things I use it for I find it well worth the price to buy a years worth of unlimited use. Considering the simple interface I would definitely recommend it to anyone looking for a VPN solution. This allowed me to start using the bbcs iPlayer app and the iPlayer radio.

URL: http://forum.audiogames.net/viewtopic.php?pid=201372#p201372




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Re: Swamp, zombie FPS by Aprone

2015-01-17 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

@Fedai, it says in the readme you can perminantly delete a character by selecting it in the list with the arrows, holding the shift key and pressing delete. I have not tried this my self (I only have the one character imaginatively called dark), but I dont see why it wouldnt work unless for some reason the none English characters are causing an issue,  still Id give it a try first.

URL: http://forum.audiogames.net/viewtopic.php?pid=201396#p201396




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Re: Are there any official places for Sound RTS content?

2015-01-17 Thread AudioGames . net Forum — General Game Discussion : dan_c via Audiogames-reflector


  


Re: Are there any official places for Sound RTS content?

I think this is a good idea, much better than hunting around forums trying to find resources that may or may not exist.One question though. I have the super soundpack and the folder containing the mod. where do I put the pack so that it works properly?

URL: http://forum.audiogames.net/viewtopic.php?pid=201399#p201399




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Re: SammySenter

2015-01-17 Thread AudioGames . net Forum — New releases room : cruiser destroyer via Audiogames-reflector


  


Re: SammySenter

hi all but rocked blaster and chase away not show up in main menu again...

URL: http://forum.audiogames.net/viewtopic.php?pid=201379#p201379




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Re: Be My Eyes - new app

2015-01-17 Thread AudioGames . net Forum — Off-topic room : assault_freak via Audiogames-reflector


  


Re: Be My Eyes - new app

Thanks for the correction. Ill probably be getting this app soon.

URL: http://forum.audiogames.net/viewtopic.php?pid=201383#p201383




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Re: Modern PCS breakout rewrite

2015-01-17 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Modern PCS breakout rewrite

@Pitermach, nice game, Ive given it a try now. the sounds and music were extremely good, and I liked how the reaction test got sort of extreme in terms of where to fire to hit the walls. My only cryticism is the game really isnt that much like breakout beyond you hitting walls. In breakout you had a bat and bounced a ball around pong style, and the hole point of the game was to direct it to hit the wall. it would be entirely possible to create a breakout remake rather like the pong one, but giving you full directional control and testing your reactions with a moving shooter just isnt in any sense the same challenge. I dont know if this was from Phils original game or not. Id therefore suggest you change the name to something more reflective of the games gameplay. Wall shot, Block blaster, Target break, Shoot out (though that actually sounds more like a football game), something like that ie, something that is a little more reflectiv
 e of what you do than indicative of the original breakout game, sinse to me breakout means bouncing a ball around an arena and trying to catch it on my bat, not accurate shooting.Accuracy tracking or game stats might be nice too, sinse with the viewpoint moving at such a ridiculous speed and the very nice variety of sounds for block destruction I wasnt always sure when I missed or hit a blank column by mistake.Either way, good job, and nice to see a good old arcade game again for a change.Btw, do you have a website for your games? And how about a developer/company name? The db is having some shenanigans at the moment but when its working this will be getting an entry (along with slender and angel gift and quite a few other things), so Id like to know what you want to be called .

URL: http://forum.audiogames.net/viewtopic.php?pid=201397#p201397




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Re: Amazing apps for Iphone.

2015-01-17 Thread AudioGames . net Forum — Off-topic room : assault_freak via Audiogames-reflector


  


Re: Amazing apps for Iphone.

Ah right, the option actually is there... but Id be curious as to why. What stations would be there... antarctic ambiance? lol

URL: http://forum.audiogames.net/viewtopic.php?pid=201373#p201373




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Re: SammySenter

2015-01-17 Thread AudioGames . net Forum — New releases room : samtupy1 via Audiogames-reflector


  


Re: SammySenter

the one whare you eat the plants? I could do that if you wanted me to. id probly just rewrite it though. But anyway, new game, new update@ If anyone had problems before with the games not showing up in the main menu, well, it should work now. Same link.

URL: http://forum.audiogames.net/viewtopic.php?pid=201374#p201374




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old pcs doss games anyone having these still?

2015-01-17 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector


  


old pcs doss games anyone having these still?

Hello.Due to the fact that that the old breakout game was revived today, I remembered that pcs games had a collection of old doss games.Some of them I remember are cops, mind and fox and hounds.There were some others as far as I remember, I think there also was a game called red dragon kickboxing challange or a football game witch I am not sure about.Does anyone have these games still or can point me to a site where I can still download these games?Greetings Moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=201384#p201384




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Re: old pcs doss games anyone having these still?

2015-01-17 Thread AudioGames . net Forum — General Game Discussion : hacker via Audiogames-reflector


  


Re: old pcs doss games anyone having these still?

I think I have the demos of shoot, mobious mountain and snipe hunt for win95, if your interested, Ill sendspace them. The shoot one I think only lets you shoot 10 targets and bombs with... you guessed it, the ordering information afterwards, and if I remember correctly, the snipe hunt and mobious start you off on the last levels with like one life and if you some how manage to beat it, it gives you this musical segment and displays the ordering information before bombing. I only have the demos, do to the fact that these stopped being sold a few years before my time...

URL: http://forum.audiogames.net/viewtopic.php?pid=201387#p201387




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Re: Schools for the blind, training centers, and how they perform.

2015-01-17 Thread AudioGames . net Forum — Off-topic room : afrim via Audiogames-reflector


  


Re: Schools for the blind, training centers, and how they perform.

In this place where I live, 100% of public schools do not have any assistant teacher, and we, after the lessons end, go home and prepare for the other day by ourselves, not altogether. I honestly dont know how this works in USA or UK.

URL: http://forum.audiogames.net/viewtopic.php?pid=201388#p201388




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Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

2015-01-17 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

Major sense of accomplishment here... I just finished the legend of the Takeda in Samurai Warriors 4! 4 battles, each of them taking about 45 minutes to an hour. Had so much fun doing it... and there are twelve more stories to beat. lol What little Ive understood has definitely rekindled my interest in Japanese history. hahaha. Onto the next legend...

URL: http://forum.audiogames.net/viewtopic.php?pid=201389#p201389




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Re: Swamp, zombie FPS by Aprone

2015-01-17 Thread AudioGames . net Forum — New releases room : fedai via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Hi Aprone.I want to delete two unnecessary characters.two characters I ve written you want to delete.Play as fedaý.Play as fedaí.There are foreign letters I can not delete characters.lista not create a new character is fully.

URL: http://forum.audiogames.net/viewtopic.php?pid=201390#p201390




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Are there any official places for Sound RTS content?

2015-01-17 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Are there any official places for Sound RTS content?

Hi.Is there any official places for Sound RTS stuff like sound packs, mods and maps other than the official Sound RTS website?Im asking because theres both the unofficial but really awesome super soundpack, and I also think there are lots of unofficial maps for the game.If Im right that there are lots of unofficial things made for Sound RTS, then lets make a oficial place for all this, or maybe be better at sending all this to Soundmud, the creator of the game. Its really sad that the Super soundpack isnt intergrated in the latest beta version of the game. All people should really check out this soundpack. Do you think there is enough unreleased stuff so it would be worth it to make an other official site for this?

URL: http://forum.audiogames.net/viewtopic.php?pid=201391#p201391




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Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

2015-01-17 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

[[wow]] man. Awesome! Thanks for your reply.

URL: http://forum.audiogames.net/viewtopic.php?pid=201392#p201392




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Re: old pcs doss games anyone having these still?

2015-01-17 Thread AudioGames . net Forum — General Game Discussion : Phil via Audiogames-reflector


  


Re: old pcs doss games anyone having these still?

Yeah, I still have them all, because I worked on them with Carl.Carl did the c plus plus programming and I did the recording and editing of sound effects and the instructions.I was hoping to convert some more of them to Windows but would have to use the GMA engine like I did for Pacman.The game I want to do after I finish my Harry Potter type Sarah game is Shoot.I was thinking of combining it with Cops. Other than the Pacman game and Ten Pin Alley, already in Windows, I would be willing to either put the DOS versions on my site, and let anyone convert them to Windows.

URL: http://forum.audiogames.net/viewtopic.php?pid=201393#p201393




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Re: Schools for the blind, training centers, and how they perform.

2015-01-17 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: Schools for the blind, training centers, and how they perform.

@Afrim, actually Camlorn is correct, if you have a group of friends you help each other out with learning stuff, I used to do this at my final good secondary school (especially revising for exams, and when not playing poker), even at university my friends and I would read each others essays and comment on them, borrow books or passages from books, and get together to do our very evil formal logic. The only difference with the specialist school is that it sounds like the bteachers were really lax in not checking what you did. In most schools, if one person literally did the work for four or five others, itd be far too obvious from their words and the way it was written and youd get into severe trouble for precisely the reason you said, that if you were relying on one person you never learnt anything. if you did this frequently enough that you actively didnt learn your maths because someone else was doing it for you, it shows the teachers werent 
 taking the time to mark your work properly, much less make you do stuff in class during the lessons where you had to work on your own.

URL: http://forum.audiogames.net/viewtopic.php?pid=201395#p201395




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Sound rts

2015-01-17 Thread AudioGames . net Forum — General Game Discussion : App con via Audiogames-reflector


  


Sound rts

Hi allI downloaded the crazy mod but I cant run it.What do I have to do.

URL: http://forum.audiogames.net/viewtopic.php?pid=201398#p201398




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Re: Help with rtr ergently!

2015-01-17 Thread AudioGames . net Forum — General Game Discussion : GhorthalonTheDragon via Audiogames-reflector


  


Re: Help with rtr ergently!

Did you download the maps package off of the dragonapps website?You need these to play on most servers, and due to a recent code change, sending of maps is completely broken.

URL: http://forum.audiogames.net/viewtopic.php?pid=201378#p201378




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Re: some code factory games needed

2015-01-17 Thread AudioGames . net Forum — General Game Discussion : Bogdan via Audiogames-reflector


  


Re: some code factory games needed

I am interested if someone tryed this method. I tryed, but when I put the cd on the virtual machine, it restarts my VM all the time and nothing before. No message, nothing.

URL: http://forum.audiogames.net/viewtopic.php?pid=201377#p201377




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Re: Swamp, zombie FPS by Aprone

2015-01-17 Thread AudioGames . net Forum — New releases room : revan via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

hi, you wouldnt your speed max with offline mode,that feature is have online platform,you need for online play a gamer account

URL: http://forum.audiogames.net/viewtopic.php?pid=201385#p201385




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Re: Swamp, zombie FPS by Aprone

2015-01-17 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

@Fedai, it says in the readme you can perminantly delete a character by selecting it in the list with the arrows, holding the shift key and pressing delete. I have not tried this my self (I only have the one character imaginatively called dark), but I dont see why it wouldnt work unless for some reason the none English letters are causing an issue,  still Id give it a try first.

URL: http://forum.audiogames.net/viewtopic.php?pid=201396#p201396




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Re: old pcs doss games anyone having these still?

2015-01-17 Thread AudioGames . net Forum — General Game Discussion : Phil via Audiogames-reflector


  


Re: old pcs doss games anyone having these still?

Yeah, Simba. I still have them all, because I worked on them with Carl.Carl did the c plus plus programming and I did the recording and editing of sound effects and the instructions.I was hoping to convert some more of them to Windows but would have to use the GMA engine like I did for Pacman.The game I want to do after I finish my Harry Potter type Sarah game is Shoot.I was thinking of combining it with Cops. Other than the Pacman game and Ten Pin Alley, already in Windows, I would be willing to either put the DOS versions on my site, and let anyone convert them to Windows.For a while PCS sold David Greenwoods games before he started GMA games so those would not be included.Here is what I can put up:ARTHURS QUEST RED DRAGON KICK BOXING A 2 Z Key Search for Kids MIND PUZZLES Haze MazePCS Car racing circuitPanzers In North Africa World War 2 Tank gameFox and Hounds
Monopoly URL: http://forum.audiogames.net/viewtopic.php?pid=201393#p201393 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

please give me your opinion on this

2015-01-17 Thread AudioGames . net Forum — General Game Discussion : dardar via Audiogames-reflector


  


please give me your opinion on this

hey folksive recorded an intro for a campaign for soundRTS, please let me know your opinion!https://dl.dropboxusercontent.com/u/212 … ording.mp3thanks

URL: http://forum.audiogames.net/viewtopic.php?pid=201394#p201394




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Re: going to Harry Potter world, looking for some reviews

2015-01-17 Thread AudioGames . net Forum — Off-topic room : dan_c via Audiogames-reflector


  


Re: going to Harry Potter world, looking for some reviews

Hi,Ive ridden both hulk and terror, admittedly several years ago.Hulk I found to be similar to any other coaster, it didnt have a huge drop per say, mainly upside-down portions that are difficult to notice. Still a brilliant ride though.As for terror, as I knew you were going to drop down eventually, it didnt really worry me. coupled with the atmospherics, its pretty obvious when the drop is about to happen, and the drops dont feel huge compared to other rides Ive been on. The same is true for doom, its very, very obvious when the drop is about to happen, though I remember it being larger than terror was. Ive never had any fear of theme park rides though. Despite that, my only recommendation for you though Aaron is to just give everything a try. Florida is amazing for atmosphere. So much so that I really want to go again now Im older to spend more time taking it in and
  just walking through the parks instead of rushing from ride to ride.

URL: http://forum.audiogames.net/viewtopic.php?pid=201403#p201403




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Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

2015-01-17 Thread AudioGames . net Forum — General Game Discussion : hanif via Audiogames-reflector


  


Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

@aaron: thanks for the info about dying light.Unfortunately it must be skyped to getting it if there is too mutch platforming.@assault: Im really surprised this samurai warriors 4 is quite playable by us.Anyway how far you have got in the game? Hope I can get this one.

URL: http://forum.audiogames.net/viewtopic.php?pid=201409#p201409




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Re: just got a Iphone6 plus, cases and questions

2015-01-17 Thread AudioGames . net Forum — Off-topic room : cx2 via Audiogames-reflector


  


Re: just got a Iphone6 plus, cases and questions

Okay, first up Microsoft dont really wave the security bogeyman so much as they wave the new interface. Their entire marketing strategy is effectively look at the new shiny, which is stupid. In my case I simply got to the point where I felt the security issue was more painful than the jump to the new interface would be, though at this point you might as well wait to see what happens with windows 10 than buying 7 or 8. Theres also the fact that Windows has actually included measurable improvements to security like user account control and the malware removal tool that comes through every month.As for VB6, oh if only twere so simple. It would take a lot of testing to make sure the newer technologies hadnt broken anything in VB6, the older a technology is the more effort it takes to keep it working smoothly in combination with newer ones. Most of all though, VB6 as a platform is crap. It had its advantages in its day, namely that it made development a l
 ot simpler, but it is very processor inefficient and porting the games to newer versions of visual basic which do actually exist shouldnt be that much of a problem. Have you ever looked at the system requirements on an audio game where they exist? Theres no reason tank commander couldnt theoretically run on a 486 perfectly happily except for the small fact that VB6 places an overhead on the code, the short version is VB6 doesnt directly instruct the computer instead it requires an interpreter which slows the process down significantly. At one point Microsoft even released a free version of visual basic specifically for small projects like these, the only excuse really is raaargh why should I bother upgrading my game when the computers these days have ten times the power needed to run this inefficient crap and there are rough workarounds for newer systems that dont like it. Read that last sentence carefully, youre using such characterisations yours
 elf here so I felt it fair to return the favour.

URL: http://forum.audiogames.net/viewtopic.php?pid=201417#p201417




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Re: Looking for a free fantasy adventure game that I can play on my PC

2015-01-17 Thread AudioGames . net Forum — General Game Discussion : stirlock via Audiogames-reflector


  


Re: Looking for a free fantasy adventure game that I can play on my PC

I cannot reccommend shadow rine, and the other japanese games, highly enough. I mention shadow rine because it most closely falls under what you seem to be looking for. Murokumas text games are also great, although theyre primarily turn based, but they have pretty excellent music and sound, my favorite being alternative magic, which has many secrets and two extra difficulty modes once youve completed your first playthrough. As has been mentioned, it takes a bit of messing around to get things working, but once you do, the japanese games give a whole new level of quality that is unrivaled in the audiogames community in my opinion. Also, if you want some serious platforming challenge, bokura no daibouken 3 has some seriously fiendish puzzles especially near the end, and I dare say at least a hundred unlockable weapons and items, as well as a fairly complex crafting system.

URL: http://forum.audiogames.net/viewtopic.php?pid=201419#p201419




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Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

2015-01-17 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

I never had a 3ds, so I cant test the theory of how well that worked... remember that your AI also can take different actions depending on what you want. Being blind players I recommend leaving it on offense so that it always looks for enemies to fight. And I think the vita version in the US is digital. Good on you for joining me on the import bandwagon! hahahaha. If you want to try another one and let me know how it goes, the ps3 has a version of Samurai Warriors 3 that wasnt localized, Sengoku Musou 3 z. Id be interested to see how that one turns out, or if I can find it cheap locally I might knab it.

URL: http://forum.audiogames.net/viewtopic.php?pid=201422#p201422




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Re: Modern PCS breakout rewrite

2015-01-17 Thread AudioGames . net Forum — New releases room : Phil via Audiogames-reflector


  


Re: Modern PCS breakout rewrite

Dark,Yes, pitermachs version is exactly like the old PCS dos game.As you break through the bricks you hear a higher pitch in the sound so you know that youve hit a part youve hit before.I know the original breakout requiered you to move back and forth along the bottom to catch the bouncing ball, but we thought at the time, that was going to be too dificult for most blind people to do.Breakout was a big hit with young kids and for some blind people with physical disabilities as you only had to hit the space bar to play.Petermach, I am willing to send or attach some of these games if you wish to convert them too:A 2 Z Key Search, Arthurs Quest, Car Racing Circuit,Duck Hunt, Fox And HoundsHaze Maze,Mind Puzzles, Mobius Mountain, Monopoly, Panzers In North Africa,Red Dragon Kick Boxing Challenge, Snipe Hunt, Space Invaders.

URL: http://forum.audiogames.net/viewtopic.php?pid=201406#p201406




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Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

2015-01-17 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

You wont be able to get it unless you get a ps3, ps4 or vita. And you shouldnt be surprised... most games of this genre are, most games just dont have any objective tracking so you have to run around and find things yourself which can be a pain in the butt. But Samurai Warriors 4 makes it work by having one switchable controlled by the AI at all times. As to how far Ive gotten... did you read my post earlier? I finished one campaign and am now starting on my second.

URL: http://forum.audiogames.net/viewtopic.php?pid=201410#p201410




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I need some uploads

2015-01-17 Thread AudioGames . net Forum — General Game Discussion : techmaster20 via Audiogames-reflector


  


I need some uploads

I would like nukeD and any other shooting game you can recomend

URL: http://forum.audiogames.net/viewtopic.php?pid=201412#p201412




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Re: Modern PCS breakout rewrite

2015-01-17 Thread AudioGames . net Forum — New releases room : pitermach via Audiogames-reflector


  


Re: Modern PCS breakout rewrite

Hi,First of all, Im glad youre enjoying the game.@Phil Sure, if you want to host it on your website, thats fine. Im now working on an update which plays the breakout theme, but also has the option to use the original sounds. I managed to break something in the process of adding that yesterday, but once I get that fixed We can take care of it.As far as porting other games, its definitely not out of the question. Its also very likely well be able to get an accessible talking DOS solution going thanks to mess once I can get someone sighted to help me configure the emulated machines bios properly and install freedos. Mess can emulate not only the Sound Blaster 16, but they also recently added Dectalk PC emulation so I think theres a big possibility getting something going will not be very hard.

URL: http://forum.audiogames.net/viewtopic.php?pid=201425#p201425




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Re: Swamp, zombie FPS by Aprone

2015-01-17 Thread AudioGames . net Forum — New releases room : fedai via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Thank you my friend tried and successful

URL: http://forum.audiogames.net/viewtopic.php?pid=201400#p201400




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Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

2015-01-17 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

And another battle! Im just on this games hype right now... lol. If Id known this was playable before I wouldve imported it last year when it came out fresh in Japan. Here is a recording of the battle of Okehazama with two of my personal favorites, hanzo hatori and Tadakatsu Honda. Hatori is a ninja, and thus is pretty much a wirlwind of destruction when used properly. In the recording, he is the one with notably faster movements... Tadakatsu honda is slower, but has a spear that takes out huge crowds with good swings. Slower than I usually like, but his musou or super attack definitely makes him worth it! Completely random sidenote, both of these characters are played by two of my favorite Japanese voice actors. Hanzo Hatori is played by Takaya Kuroda, whose favorite role for me is his stint as Kiryu in all of the Yakuza games. akio Otsuka is well known as more famous video game characters... especially as all the Sname incarnations in the Metal Gear games
 , as well as Seth in the Street Fighter IV series, and Nobunaga Oda in the onimusha trilogy.

URL: http://forum.audiogames.net/viewtopic.php?pid=201402#p201402




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Re: old pcs doss games anyone having these still?

2015-01-17 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector


  


Re: old pcs doss games anyone having these still?

Hi phill, thanks for your quick answer.Regarding the games, can you upload maybe all of them? That would be very nice if you could do that.Are these games the demos or are they fully registered?Greetings Moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=201405#p201405




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Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

2015-01-17 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

I must be getting old. 23 and starting to frget things... hahaha. Sterlock, Im curious about this as probably one of the few other people to have played one of the main Sengoku basara games, not the little psp spinoffs. Which one sounds better to you? This one I find gets my adrenaline going a lot more... SB is fun, but sometimes it doesnt sound like it takes itself very seriously, though that isnt entirely all bad. theres just something about the audio presentation and the way the game handles that just doesnt feel... very brutal to me. SW is completely different in that way with slashing your way through soldier after soldier... it actually feels like youre having to push yourself hard to stay alive.I dont think the other games in this series are playable, as I believe SW 4 is the first one to have an AI controlled partner that you can switch to on the fly which is basically what makes this game work. But dont quote me... theoretically the other games also are possible, you just again have to have patience in finding enemies to kill. What I love particularly about SW 4 the most? Many people will say that not being able to solve objectives methodically by choice takes away from the game... but I would counter that by saying the pure action in this game is awesome. Without vision, just beating the battle is accomplishment enough... those of you who cant see videos and havent heard of these games before wont know this, but often there are litterally, as Ive said above, hundreds of enemies on screen at the same time. It feels like a real battle because simply staying alive takes a decent amount of skill and timing. People who can see can mash their buttons from point A to point B and win, but without vision, the game is definitely much more of a challenge. Heres the second recording, one of the most famouns battles in Japanese history!https://dl.dropboxusercontent.com/u/339 … hazama.mp3

URL: http://forum.audiogames.net/viewtopic.php?pid=201418#p201418




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Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

2015-01-17 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

Hmm. Sengoku musou 3 z is available on the psn for $37... wonder if its worth the risk to download it and try it. I know theres no tagging for sure, so the remaining question is... how hard are objectives to find?

URL: http://forum.audiogames.net/viewtopic.php?pid=201424#p201424




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Re: Swamp, zombie FPS by Aprone

2015-01-17 Thread AudioGames . net Forum — New releases room : mario navarro via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Hi Revan.  please explain me this:  for me to play in online and create account I need to pay or not?  have to buy the game?  or can play online with limitations? Without pay for the game.thanks friend.cheers.

URL: http://forum.audiogames.net/viewtopic.php?pid=201420#p201420




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Re: lets erge microsoft to develop a fully functional screen reader!

2015-01-17 Thread AudioGames . net Forum — Off-topic room : Diego via Audiogames-reflector


  


Re: lets erge microsoft to develop a fully functional screen reader!

hello everyone!I have two questions:1: Ill probably install windows 10 on a vm. Can I install with the help of the narrator?2: the narrator can browse with firefox using the arrow keys?

URL: http://forum.audiogames.net/viewtopic.php?pid=201401#p201401




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Re: Sound rts

2015-01-17 Thread AudioGames . net Forum — General Game Discussion : dardar via Audiogames-reflector


  


Re: Sound rts

in the most up to date version of soundrts i.e soundrts 1.2a9, crazy mod is already there, if you go to soundrts\mods\crazymod there may or may not be a readme file that will help

URL: http://forum.audiogames.net/viewtopic.php?pid=201404#p201404




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Re: An early christmas present

2015-01-17 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector


  


Re: An early christmas present

Well, star chart is done, I want to fix a few more things before the next update. Also, ive finished implementing starship enemies server side. Im currently trying to decide how I want missions to play out. My current idea is having a pre defined region of space, which has randomly spawned pirated ships and such, which will attack a starship in that area. If you shoot one you will gain credits, what do you guys think on this idea. Also, ive just finished testing the game with window eyes. It works much better than jaws with the game. I havent been able to test super nova since im still on vista, and their latest version would appear to only be for windows 7 and above. Sapi support is still dead and I havent been able to figure out the cause of it.

URL: http://forum.audiogames.net/viewtopic.php?pid=201408#p201408




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Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

2015-01-17 Thread AudioGames . net Forum — General Game Discussion : stirlock via Audiogames-reflector


  


Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

Just a note, you never actually posted the second recording. heh. Ill definitely have to get this! All I have to say is, holy crap! Wonder if the other games in this series are just as playable.

URL: http://forum.audiogames.net/viewtopic.php?pid=201413#p201413




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Re: Looking for a free fantasy adventure game that I can play on my PC

2015-01-17 Thread AudioGames . net Forum — General Game Discussion : The Imaginatrix via Audiogames-reflector


  


Re: Looking for a free fantasy adventure game that I can play on my PC

Alteraeon sounds fantastic, but theres one big problem I didnt mention earlier. I have limited internet data. Once it runs out, I have to buy more and given my financial limitations, I cant just do that every week or so just because Im playing an online game. Gamebooks dont seem to be my thing either—whats a game without sounds and music? If I wanted to read something, there are tons of places I could go. Ill look through the archive again and see if I can find something. I tried searching for some of the games mentioned in Post 4 but couldnt find them. 

URL: http://forum.audiogames.net/viewtopic.php?pid=201415#p201415




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Re: An early christmas present

2015-01-17 Thread AudioGames . net Forum — New releases room : cruiser destroyer via Audiogames-reflector


  


Re: An early christmas present

hi all danny i thing idea is cool.

URL: http://forum.audiogames.net/viewtopic.php?pid=201416#p201416




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Creepy Pasta

2015-01-17 Thread AudioGames . net Forum — Off-topic room : hhurstseth405 via Audiogames-reflector


  


Creepy Pasta

Hey guys I have been reading Creepy Pastas for the past few days and they are really scary. Creepy Pastas are scary stories that are around the web they are written in a log or or first person format. The stories could be a regular storie or a log of events or a email chat or a chat between users. Most are made up but they are designed to be scary. So I want to know witch ones are your favorites and what have you read?

URL: http://forum.audiogames.net/viewtopic.php?pid=201407#p201407




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Re: old pcs doss games anyone having these still?

2015-01-17 Thread AudioGames . net Forum — General Game Discussion : jaybird via Audiogames-reflector


  


Re: old pcs doss games anyone having these still?

For anyone looking for a ton of PCS DOS game demos, if you have a Kurzweil 1000 CD laying around from at least a few years back, not sure about modern ones, it has a ton of PCS demos in the Extras folder, along with lots of other programs.

URL: http://forum.audiogames.net/viewtopic.php?pid=201411#p201411




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Re: old pcs doss games anyone having these still?

2015-01-17 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector


  


Re: old pcs doss games anyone having these still?

Hi,Sadly, I never had a curswail cd.I remembered that there also was a pcs catalog stored in a txt file. I think I resived that with the space invaders game.Does someone still have this txt file and can give it to me?I just wanted to look through it again to see what was there these days.Greetings Moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=201414#p201414




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Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

2015-01-17 Thread AudioGames . net Forum — General Game Discussion : stirlock via Audiogames-reflector


  


Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

Id say SW is way, way more adrenaline pumping for sure, particularly this one. Im actually importing the vita version of this game, because japan seems to have gotten a physical release, and Ill be away from my ps3 for almost two months lol. Also, samurai warriors chronicles apparently was the first in the series to employ the partner switching system, although I couldnt seem to be able to find anyone to fight when I played it. Ill have to track it down again.

URL: http://forum.audiogames.net/viewtopic.php?pid=201421#p201421




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Re: just got a Iphone6 plus, cases and questions

2015-01-17 Thread AudioGames . net Forum — Off-topic room : Sebby via Audiogames-reflector


  


Re: just got a Iphone6 plus, cases and questions

Dark, if I were Microsoft, heres what Id do: sell the same thing over and over and over again, only making slight refinements to make it better and more useful, speedier, more secure, etc. I would obsolete versions of Windows aggressively, on a fixed schedule, and make upgrading from version to version easier.Heres the problem: no bugger would buy it. Not only would they do as you are doing now, resenting my obsolescence strategy for your own good, but they in most cases simply could not see the point of the upgrades.So the answer to your first question is: because no bugger would buy it.Honestly, I understand what youre saying completely, and M$ have a history of getting it wrong, but really, the way to look at this is to question why people arent upgrading for the right reasons. Microsoft wants to sell you something new and shiny, while youre persistently sitting on the sidelines, neglecting what they have to offer. Eventu
 ally that game has to come to an end: either pay up, or you lose your old software. Its a dirty world, and between Microsoft and its lawyers and apologists, and the general public, there is simply no way for MS to continue offering support for the kind of software you want to run. I wish it did, but it doesnt. Somehow, even the glorious Snow Leopard rebirth seems unlikely; the whole industry seems fixated on rapid development, bad QA, and catering to the shiniest common denominator (SCD). As for screen layout, I think you should try OS X at least until you learn how VO cursor navigation works. You may find it liberating. For example, I now understand the iTunes layout, rather than just what any particular section of it looks like while Im interacting with it, which is always the consequence of using tab-arrow key navigation for everything. Ill miss
  that aspect when Im back on Windows full time; no doubt about it. I agree that minimalism is a nice thing to have, but shortcuts are universally appreciated, so as long as you know where you are, it should be possible to use those to avoid navigating around.For a browser: you might consider Chrome and ChromeVox. Although, with your memory situation, Im not entirely sure how that would pan out. You would also need to learn a new browser, again.

URL: http://forum.audiogames.net/viewtopic.php?pid=201423#p201423




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Re: Full-Fledged Audio RPG: Seeking Help

2015-01-17 Thread AudioGames . net Forum — Developers room : keyIsFull via Audiogames-reflector


  


Re: Full-Fledged Audio RPG: Seeking Help

My problem with those languages is that you have to do so much work at the beginning just to get the basics of the audio game integrated. Its why I have stuck to bgt even though I know its shortcomings. Theres keyboard output and sound and sapi5 support and screen reader support and I do know some of the libraries you can use for those, at least for python. For the screen reader it accessibleOutput, for the sound its pygame I think, and for the keyboard, I think pygame controls that too. Im really not sure how well these function in practice, especially on the audio front. I know pygame only supports pan and volume ad probably like sample rate changing to simulate pitch, or maybe Im wrong? Theres no hrtf or other 3d audio components like openAl has, but I have only run into problems when trying to figure out and use oepnAl especially under c++. Also the way python does classes really confuses me after using bgt for so long and learni
 ng java. And, though I know it is good for me, I am very unhappy about having to indent. I assume, though, that I will have to indent when I program for college, so maybe its something to get used to.

URL: http://forum.audiogames.net/viewtopic.php?pid=201316#p201316




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Re: BBC application for PC: does it exist?

2015-01-17 Thread AudioGames . net Forum — Off-topic room : afrim via Audiogames-reflector


  


Re: BBC application for PC: does it exist?

Alright, maybe anybody else will know that 

URL: http://forum.audiogames.net/viewtopic.php?pid=201317#p201317




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Re: Braillemon status update!

2015-01-17 Thread AudioGames . net Forum — New releases room : The Imaginatrix via Audiogames-reflector


  


Re: Braillemon status update!

Minor bug I encountered today. I bred a Belsprout so I could have one with Growth. He got Vine Whip too, which made me very happy. But while I was levelling him up, I hit a slight snag at Lv 15 when he wanted to learn Sleep Powder (Id taught him Giga Drain because awesome move is awesome). I decided I didnt want him to learn it, but when I selected No, the game froze. Every time I pressed Enter, the little bleep sound you hear in menues and during battles played, but I didnt leave the victory window. I tried this twice and then decided to let him learn Sleep Powder. I was able to proceed after that.Again, pretty minor. I could get past it, but I thought it should be reported.Edit: Just happened again when I tried to stop my Belsprout from learning Stun Spore. Ive sent a copy of the save file to Rachel, so hopefully the problem can be attended to.

URL: http://forum.audiogames.net/viewtopic.php?pid=201313#p201313




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Re: disturbing nightmares

2015-01-17 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: disturbing nightmares

not all prescriptions automatically have side affects that are bad, though again there is a lot of miss information about this, and as for your parents as you said they would probably be okay with things.

URL: http://forum.audiogames.net/viewtopic.php?pid=201318#p201318




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Re: disturbing nightmares

2015-01-17 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: disturbing nightmares

not all prescriptions automatically have side affects that are bad, though again there is a lot of miss information about this, and as for your parents as you said they would probably be okay with things.As I said, I dont know why people are a lot less easy with psychological than physical problems, really they have the same response. when it comes to seeing a professional. Its up to you of course, though if what you describe about the frequency and severity of nightmares is true if it was me I would see about doing something.

URL: http://forum.audiogames.net/viewtopic.php?pid=201318#p201318




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Re: SammySenter

2015-01-17 Thread AudioGames . net Forum — New releases room : Muhammad Hajjar via Audiogames-reflector


  


Re: SammySenter

Hello sam,I have an idea, why dont you add Survive The Wild to SammyCenters games, because its awesome and suitable.

URL: http://forum.audiogames.net/viewtopic.php?pid=201319#p201319




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Re: Modern PCS breakout rewrite

2015-01-17 Thread AudioGames . net Forum — New releases room : ogomez92 via Audiogames-reflector


  


Re: Modern PCS breakout rewrite

Right, definitely no readme. xD

URL: http://forum.audiogames.net/viewtopic.php?pid=201320#p201320




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Re: Angels from the realms of gaming

2015-01-17 Thread AudioGames . net Forum — AG-News room : Dark via Audiogames-reflector


  


Re: Angels from the realms of gaming

Hmmm, are you playing on headphones? I didnt have that issue myself, but Id imagine its a problem if your on speakers, but as the game is very sterrio you probably dont want to be playing on speakers.Either way what you need to do when it says to land on the house is float up until you hear the first bing, then hit right or left arrow just the once and let go. If you hold it youll slide along the roof and not land, just hit it, let go and youll hear your foot strike the wooden roof and can then get on with giving gifts to the family inside. Hth.

URL: http://forum.audiogames.net/viewtopic.php?pid=201321#p201321




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Re: An early christmas present

2015-01-17 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector


  


Re: An early christmas present

Greetings all, a new update is coming soon with a few bug fixes, and a brand new star chart system. No longer will you need to refer to systems as specific areas in outer space. Want to know where a specific system is, check the star chart on sensors console.

URL: http://forum.audiogames.net/viewtopic.php?pid=201322#p201322




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Re: some code factory games needed

2015-01-17 Thread AudioGames . net Forum — General Game Discussion : ogomez92 via Audiogames-reflector


  


Re: some code factory games needed

I have a question, sorry if its been answered already.How can I play these games under windows 7? Starforce driver doesnt let me install it, and I wanted to play private detective school... *sad smile*

URL: http://forum.audiogames.net/viewtopic.php?pid=201323#p201323




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Re: Vmware images with screen readers installed

2015-01-17 Thread AudioGames . net Forum — Off-topic room : ogomez92 via Audiogames-reflector


  


Re: Vmware images with screen readers installed

I want the site too

URL: http://forum.audiogames.net/viewtopic.php?pid=201324#p201324




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Re: Monthly chat January 2015

2015-01-17 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: Monthly chat January 2015

Hi Aaron. music of the night is fun, and is one of my signature peaces (and indeed the peace my sig comes from), good luck.While Lotr, harry Potter and Narnia are all awsome, there is a lot of other good stuff out there, and lots of stuff that might not be as legendary over all but still worth reading. To me, my list of requirements for staying alive goes first oxygen, then reading, even more than games or perhaps food, if I am not reading something at the same time I actually feel my life is in some way wrong. i can substitute audio dramas for books for a while, indeed before beginning Dan Wells Partials I was listening to Doctor who dramas and likely will go back to that after Ive finished partials and also read sandersons new novel firefight. I cant substitute films though, even audio described films, its got to be books or dramas, though usually books. @Hacker, ah, I hadnt heard of this Arch thing before but I dont
  know a lot about Linux. Partials is a trilogy. by Dan Wells, the first is called Partials and the second is Fragments, and audio versions do exist. The book is not particularly stylishly written (I much preferd Wells commical gothic horror Night of blacker darkness), neither are the characters that notable, however I will say the world and the action is expanding well after a rather ignominius start. Certainly not the best thing Ive ever read, but not the worst either, right now its sort of hovering around the 6-10 mark, indeed when Ive finished it I might do a review for fantasybookreview.co.uk.

URL: http://forum.audiogames.net/viewtopic.php?pid=201325#p201325




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Re: Modern PCS breakout rewrite

2015-01-17 Thread AudioGames . net Forum — New releases room : simba via Audiogames-reflector


  


Re: Modern PCS breakout rewrite

Hi, I couldnt find a readme too.Can you maybe explain what the game is about and how to play this game?Greetings Moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=201326#p201326




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Re: Dos Games Preservation Project

2015-01-17 Thread AudioGames . net Forum — General Game Discussion : Sebby via Audiogames-reflector


  


Re: Dos Games Preservation Project

Interesting, this fascination with reviving the old, and in recent times. What is it about these old games that only makes them of interest now? Are we all somehow unanimous in throwing up our hands and craving simpler, more rewarding times? Yes, its a good idea, of course. For old times sake.Eamon Deluxe is written in BASIC. I have it running just fine under dosemu, without further configuration, but it must surely lend itself to porting, somehow, as with many games either sufficiently simple or for which (as is the case with Eamon) source code is available. Perhaps if I set up a telnet server that allowed players to start up an interpreter over the network? Hmm, interesting idea …

URL: http://forum.audiogames.net/viewtopic.php?pid=201327#p201327




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Re: Modern PCS breakout rewrite

2015-01-17 Thread AudioGames . net Forum — New releases room : pitermach via Audiogames-reflector


  


Re: Modern PCS breakout rewrite

Note to self: If you absolutely want to release something at 1 in the morning, at least make sure to include every file. I forgot to select the readme when creating the archive and that was the result. Get it again from the link in post 1, the readme is *really* included now. 

URL: http://forum.audiogames.net/viewtopic.php?pid=201328#p201328




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Re: Modern PCS breakout rewrite

2015-01-17 Thread AudioGames . net Forum — New releases room : pitermach via Audiogames-reflector


  


Re: Modern PCS breakout rewrite

Note to self: If you absolutely want to release something at 1 in the morning, at least make sure to include every file. I forgot to select the readme when creating the archive and that was the result. Get it again from the link in post 1, the readme is *really* included now. @Key: There is no way to get a game over in the original clear the wall, or at least I havent seen one. This being said maybe having a limit on how many times you can miss in a level may be a good idea, maybe 20 or 30... thoughts?

URL: http://forum.audiogames.net/viewtopic.php?pid=201328#p201328




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Re: Vmware images with screen readers installed

2015-01-17 Thread AudioGames . net Forum — Off-topic room : Adel via Audiogames-reflector


  


Re: Vmware images with screen readers installed

I think the link ishttp://eurpod.net/vmware/

URL: http://forum.audiogames.net/viewtopic.php?pid=201329#p201329




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Re: Full-Fledged Audio RPG: Seeking Help

2015-01-17 Thread AudioGames . net Forum — Developers room : Jayde via Audiogames-reflector


  


Re: Full-Fledged Audio RPG: Seeking Help

Hi all,I was brainstorming a bit last night, and I want some thoughts on this setup. I dont need you to commit to helping code or playtest in order to get opinions here.So...what Im thinking is this:At the very beginning of the game, you get to pick one of four characters. This will only really change a small percentage of the game at this point, but each character will have slightly different stats and things theyre good at. Mostly for flavor; there are two men and two women.Near the beginning of the game, your main character is alone, and fairly quickly collects three friends; in this way, you will very soon have the entire party of four from which you picked your first adventurer.Each characters class will be "adventurer" or "novice" early on. They might learn a couple of skills, like scan and flee and stuff, but after level 10 they will immediately stop gaining experience if theyre novices.I dont really 
 know how else to set this next part up, you see, besides forcing everyone to be level x.Anyway, you get to a larger area, and youre tasked with finding four fairly well-known figures in the area: the warrior, the trickster, the naturalist and the spiritualist. Each of them, when you talk to them, will agree to teach one, and only one of your characters the tricks of their trade. Its your call who gets which profession. Eventually youll have one warrior, one trickster, one naturalist and one spiritualist.Somewhere between level 10 and, say, level 30, you will find four different holy items. Each item has an element, and each element can be infused into the soul of one character of your choice. For instance, your trickster can get the fire element, your naturalist the water element, etc.At around level 30, you will either find items, go on a quest or otherwise engage in some sort of task that will allow you to pick one of two final classes depending
  on your original.Warrior will be either knight or barbarian.Trickster will be either assassin or illusionist.Naturalist will be either hunter or wanderer.Spiritualist will be either monk or shaman.Brief outline of each class is below.Barbarian: Vicious warrior that deals tons of damage and doesnt care much about his safety.Knight: Tankish, strong and willing to protect his allies. Some light magic (so almost like a paladin).Assassin: Fast, deadly and sneaky; aims to cripple or blindside foes.Illusionist: Uses slight of hand and a bit of stage magic for varying effects; not as much damage, but plenty of utility.Hunter: Similar to an assassin, but has some group-upkeep skills and tends to be a bit more rugged. A bit less sneaky, a bit more perceptive.Wanderer: Jack-of-all-trades sort of class which can sometimes learn certain enemy skills; not great at anything, but potentially very useful.Monk: Chains bare
 hand physical attacks, uses stances to change his damage type, and can use a little light magic for healing.Shaman: Uses his connection to the spirit world to enhance himself and his party, or to bring woe to the foe. Probably equivalent to illusionist as far as raw force vs. magical prowess goes.As such, the number of class archetypes is rather broad. You might have a fire-shaman, a water-hunter, a wind-knight and an earth-illusionist one game, then totally mix it up the next game. Of course, you could never have both an assassin and an illusionist.I am even toying with the idea of every combination having a specific skill or spell dependent on the magical sphere you chose. For instance, fire-illusionist might learn the spell Eat Fire, while a water-illusionist might learn the skill Shimmering Mirror. I think one skill or spell per class for each magical element would be fair, particularly if it was noteworthy or good. This way, a player who may find one particu
 lar playthrough hard may be able to restart and try different combinations. Rather than just plugging away with exactly the same attacks, stats, weaknesses and playstyle, you can mix it up a bit.I want to know what you guys think. Would this be a true coding nightmare? Would this draw you more toward playing the game, or does it sound needlessly complex? Bear in mind, I intend to have a game with dozens of hours of play here, and you arent going to get to level 30 in your first hour of gameplay. You wont be able to easily overlevel in order to just brute-force the final main story boss to death with your regular attacks and no strategy; I intend to make boss fights, especially, a matter of some strategy, forethought and planning. Thats why Im seeking complexity as far as your character build goes. Please let me know how you guys feel about all this. I welcome your feedback.

URL: http://forum.audiogames.net/viewtopic.php?pid=201272#p201272




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Re: Full-Fledged Audio RPG: Seeking Help

2015-01-17 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector


  


Re: Full-Fledged Audio RPG: Seeking Help

be warned that you are probably underestimating the level of code reuse here. The only games that are likely to be made with the engine you end up with are games exactly like yours. This is why I actually think that releasing engines to this community would be a really bad idea: unless the engine is general beyond belief, the engine isnt actually an engine, its some preset game mechanics in a can. You then end up with 50 games that are the same save for the sounds. There are some more advanced techniques that make the engine more general, one of which I am applying to my current project, but the benefits therein remain to be seen and they dont work so well for turn-based stuff.Before I go on, I must confess that i came to audiogames through sighted gaming; my vision used to be good enough that I could do it effectively by sending the computer and the console through the same headphones, using the keyboard below the desk with the TV t
 o read walkthroughs on the internet, among other things. As a consequence, Ive played maybe 1% of audiogames, and think that most of the remaining 99% are very, very, very lacking-my measuring stick is the sighted games Ive played and beaten (ocarina of time, Castlevania: Symphony of the Night, couple others fall into the beaten category). So anything I say on game mechanics may be...uniquely flavored.That disclaimer out of the way, however, I dont actually think Ive ever found a game with turn-based combat where grinding is actually fun, at least not to me. All of the games nowadays with turn-based combat and for which people say "play this for the combat system" add gimmicks and play more like an RTS: turn-based combat was very definitely a product of the hardware as far as I can tell. Thats not necessarily a problem, but youll either have to spice it up with something or youll have to carry the entire game on
  the story. I mentioned limited movement because that seems to be one of the common ways to do it now-were talking something like a 9-by-3 grid or maybe a 9-by-5 where each party gets a3-by-3 square. This is not hard in terms of programming; there is basically 0 math involved. But unless you do something were back in the era of Final Fantasy VI; unless its a boss, you pound attack over and over and level strategies include rubber bands to hold buttons down overnight (really, you could do that in Final Fantasy VI). You absolutely have to do *something*.My advice for grinding in a turn-based system is to make combat fun somehow. Then kill the grinding. Make character bonuses not based on level; make them rewards from doing quests. This moves the focus from your combat system. I dont care how good it is-6 hours with it will make it a horrible, horrible thing, and you dont have any online social interact
 ion going on. You can turn character advancement into equipment, too: its not about your level, its about your sword and your ring of power. You can then move the entire thing over to puzzle solving and world exploration which is better for a single-player RPG, at least in my opinion. You can get some leeway out of realtime combat--Dark Souls is a good example of this in the sighted world--but even then, youve got to carry it on something else (Dark Souls used, well, a super dark and depressing world and a huge dose of ambiguity and god how I wish I could actually play that game past the first boss to actually experience the story myself).So maybe the ice spell isnt level 15, its helping an ice elemental get rid of a fire spirit inside a volcanic dungeon that threatens its habitat, and maybe the fire spell that you wanted to put at level 15 is helping the fire elemental get rid of the same ice spirit that you helped for the ice s
 pell by going into the plane of ice and destroying the portal through which it pulls power-and you can only get one. And then you add in some plot that makes one obviously good and obviously evil, but when you start reading between the lines or find some other piece of lore or happen to know something specific about how ecosystems or something works in the real world (which you put in that piece of lore for the players who dont) its suddenly ambiguous who you should side with. Doesnt this sound way more fun than 5 hours of turn-based combat?this is where I have to knock my own idea down some-its also much harder to code an engine that can cope with story and one-off puzzles. Its also the kind of thing Id not particularly want to try in BGT-you probably want a level editor that includes scripting, so youre probably going to need lua or something, and I dont believe you can even talk to such things from BGT.
  Otherwise, youll always be at the mercy of the programmer, and hard-coding these one-off quests into your engine instead of into your maps on the scale I am suggesting will just give everyone a headache (was it in quest_behavior_51, quest_behavior_512, or quest_behavior_5218? O no).Maybe Im 

Re: Full-Fledged Audio RPG: Seeking Help

2015-01-17 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector


  


Re: Full-Fledged Audio RPG: Seeking Help

Coding nightmare? Maybe, depends whose programming. Most spells and skills are just restrings and changing numbers in a data file, so it depends how good the coder is at pushing complexity out of the code and into the data (in some sense, theres not a word for it and Im trying not to go way off topic). In all honesty, I havent seen too much of that sort of thing in this community.The problem I see here is that the number of abilities and combinations in question is going to call for an above average to incredibly large set of art resources, and a huge amount of content creation. I normally say that getting resources is a small part of the project, but you appear to be setting yourself up to prove me very wrong. Very. The amount of content you are setting up for means you can probably drop some of it without too much loss, and you can always add more later or even make a second game with the same engine.As for mechanics, d
 ont force level for anything. If you feel like you need to force the level, maybe consider the mechanics again. If I am a skilled player, I should be allowed and able to advance indefinitely; people even find this fun. If the thing in question here is "either I force the level or the character isnt strong enough", it sounds to me like the combat system relies way too much on random numbers and stats and way too little on me actually figuring out how to do awesome things. There are a number of directions you can go in to fix it: add elements of timing to provide bonuses, add elements of planning like elemental affinities that change with casting spells, add elements of working together where if you can set it up so that 2 or 3 characters all do one thing within a turn of each other then something special happens. Some sighted games with turn based combat put everyone on a small grid, devoting half exclusively to you and half exclusively
  to the enemy; these games then add range and delay to attacks and allow characters to move during their turns. There are enough mechanics you can add that you should be able to remove the so-called level gates and/or make it such that the gates are more of a flimsy cardboard wall for a hyper competent player (with most players falling somewhere between). But if youre just going to force the level, remove grinding all together and make it based off quest completion or something instead.

URL: http://forum.audiogames.net/viewtopic.php?pid=201276#p201276




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Re: Full-Fledged Audio RPG: Seeking Help

2015-01-17 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector


  


Re: Full-Fledged Audio RPG: Seeking Help

Final Fantasy VI was one of the first video games I played, back when I had the vision to (admittedly by literally leaving noseprints on the monitor) read the menus in it. I do not consider Final Fantasy VIs combat to be good. I had someone helping with reading the story, and it was for the story (I was like 14) that I actually kept playing. I cant comment on Chrono Trigger, as Ive never played it, but strongly suspect that my reactions to it would be identical-its not for the combat, its for the story.If you look at it from the programming perspective, though, something interesting actually shows up. Back then, you got to pick one of two things: realtime combat or impressive (for the era) visual effects. You couldnt really have both. Even as far forward as early PS2, the turn-based games basically went into incredibly cinematic territory. But then we reached a point where playing a video game is b
 asically like being in a movie no matter what you do, and even the traditionally turn-based series are warping it and dropping it and adding movement and if you showed it to someone from the era of Final Fantasy VI it would be horrible blasphemy and also awesome at the same time. I dont think anyone did turn-based combat because they thought it would be a great gameplay style, I think they did turn-based combat because youre trying to run in a couple megs of ram at most and want to have some more impressive graphics. And then they realized that this was easy to code and it could be all about the story. But admittedly this is just a pet theory based off my experience with no real evidence.You probably wont break the right angle passage rule. This is kind of a hard and fast thing. If youre on a tile-based grid, youre not going to get rid of the "jagged" edges; this may cause problems. But really its that env
 ironments have to be simple enough to reason about.I played Entombed for 5 minutes and touched Paladin of the Sky not at all; this particular type of game isnt for me. The only way youd win me is with story. I can live without voice acting, but the experience shouldnt be grinding in any way. If I had to make a suggestion, aim for 10 hours of content-anything more really needs a very, very engaging combat system or is going to be a whole lot of story. Its also funny that you should mention [[wow]]; my current projects (admittedly all useful on their own) are early steps in my long-term plan to get there and do an MMORPG for the blind.The unfortunate thing is that youre almost certainly going to want the things required for my point about questing in your engine, and this is almost certainly not a game coding task. Of the coders around here who are of the caliber to give one an engine as opposed to a game, the onl
 y one I cant immediately assign a project to is CAE_Jones. Im preaching to the choir when I say that this is your immediate obstacle. Unfortunately this probably isnt a BGT project, not if you want to be able to do simple scripting. Youre going to need the full pipeline: a programmer who handles engine bugs and develops tools, a builder who makes game content including scripts, a story/content/mechanics designer (who is probably you), and a tester. The less these areas overlap, the better. My go-to tool is Python, but it doesnt matter-you want Lua or V8/another _javascript_ engine but V8 is the best bindings, however.

URL: http://forum.audiogames.net/viewtopic.php?pid=201305#p201305




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Re: Help with coding a map in bgt

2015-01-17 Thread AudioGames . net Forum — Developers room : dardar via Audiogames-reflector


  


Re: Help with coding a map in bgt

could you correct this this is just made up and is probably wrong:sound bonk;sound crash;"--","--","- rrr -","- r  r-","--","- r r -","-   r -","- r r -","--","--"}void game() {if(KEY_PREESSED(key_up)) {if(x==1)(y==1) {bonk.play();)}}then youd do left and right arrows, and do this for x2 and y2 etc

URL: http://forum.audiogames.net/viewtopic.php?pid=201247#p201247




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Re: Full-Fledged Audio RPG: Seeking Help

2015-01-17 Thread AudioGames . net Forum — Developers room : Jayde via Audiogames-reflector


  


Re: Full-Fledged Audio RPG: Seeking Help

I agree with you in that many of the audio games are quite simplistic. I want to break through the ceiling on that score.Final Fantasy VI and Chrono Trigger (CT especially) are examples of what I consider good turn-based setups, though FFVI is broken beyond belief in some ways.Nevertheless, you do make some valid points. The way you knocked your own point down a little is the same way I would knock it down. Personally, I wanted to have at least a few skills/spells given to you via questing, but figured that the fair majority would be earned by level. If you imagine level as a means of gauging how proficient you are in a specific discipline, then in a loose way you could say "Well, veterans of this discipline should know how to x", whatever x happens to be. Youre right though, it does get a little boring...or it can get that way, anyhow.If you look at the community though, youll see a bit of a sad dynamic. They absolutely lapped up Entombed, which wa
 s buggy, unbalanced and had almost no story to speak of. Loads of depth and lots of potential, but most of it wasnt used. Then theres Paladin of the Sky, whose magic system consists of pressing a single button in rhythm within a certain number of microseconds of beeps. There are a couple of basic switch puzzles and a fairly long story, but all of the exploring is done in right-angled passages, the game outputs through only synthetic speech (only very minimal voice acting), the story is definitely a bit on the dodgy side and the press-the-button gimmick gets old really, really fast. Pretty great music though. Anyway, most of us collectively went "[[wow]]!" when that showed up, and I intend if I can to blow that out of the water as far as complexity, tightness in the combat setup and storylines go. It might not be on the same level as, say, a Kingdom Hearts game or World of Warcraft, but if its a strong step forward from what weve seen, it might be worthwhile. 
 I dunno.I want to say one more thing, by the way. I hope no one who likes, has worked on or is in any way involved with either Entombed or Paladin of the Sky takes offense to what Ive said. Both games are potentially worth playing in their own right, and represent firsts in their genre for the audio games community. I just want to learn from their example, help fashion something that is its own creature (so to speak), then make it grow.

URL: http://forum.audiogames.net/viewtopic.php?pid=201304#p201304




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Re: accessible mud clients and games?

2015-01-17 Thread AudioGames . net Forum — General Game Discussion : Soul Keeper via Audiogames-reflector


  


Re: accessible mud clients and games?

Accessible clients:Mushclient(windows) (Mushclient, MUSHclient version 4.92Written by Nick Gammon is a very very good client. It has an incredible amount of functionality support, from stuff like adding your own sounds to client-side aliases, triggers, etc, all supporting lua code, which really isnt all that difficult to learn. It has some pretty nice soundpacks, including the alter aeon soundpack (called mush-z), one for god wars II, and another for Prometheus. It has a wide range of plugins that you can get with the mush-z soundpack, like tts SAPI and tts NVDA, output functions and one that lets you save the output to a notepad file, mushreader (which you need for connecting to any mud, apart from the ones that already come with a customized mcl file. e.g: mushz already has a set up alter aeon file.) and channel history, which is the bases for setting up history support using alt left/right arrows to toggle through channels and alt 1-0 for the messa
 ges. Its very good for pretty much anyone, because you can slowly learn about all the different features it has. In fact when I started mudding with mushclient I didnt even know how to use client side aliases.-vipmud:Definitely not my favorite, and the fact that you have to pay for a full version while all other accessible clients are either free (and have more features) or cheaper, about the only thing going for it, I feel, is the easy-to-access output for any mud. It also has a number of preset connections, and doesnt need a lot of upkeep across muds, which I guess is pretty nice too.Gmud32(windows) This is a very neat client, its the bare bones and so is useful for pretty much anything. Its at least decent (and free), but I cant give a lot of hands-on review on this one, Ive never played it much. I think you need something to make it compatible with jaws, but it definitely works.Monkeyterm(windows) Monk
 eyterm is a really good client, with lots of well developed soundpacks and scripts, like the alter aeon ones.tintin:(For Linux) Great client, a huge amount of blind support, and several soundpacks. I think theres also an advertising feature that displays different mud adds when connecting, so it can be useful for finding new muds. I dont use Linux (although I wish I did, a lot of the time), so I cant really give much feedback on this.MudRammer:For the iphone. I cant really say much about it, but the best youre probably getting out of this is a glorified chatroom. I really only ever find it useful if my internet dies, I dont have a laptop with me, etc. And even then, thats a stretch.Note: I think its pretty much agreed upon that mudding with a mac is a very difficult thing to do, especially as a blind player. I honestly cant help with this, the best youre getting might actually have to be telnet
 .muds:Alter aeon is a hugely accessible one, and the one I started mudding on.Theres also the inquisition on the rp side of things, gw2, which is a pretty awesome mud because of the combat system, and theres pk (although this really doesnt happen much anymore, the playerbase just isnt large enough to support it without massive trolling.)Theres lost souls, for people who want a real challenge, or just crack their skull open on a rock. That being said, its truly amazing the kind of stuff the mud lets you do, and if you follow the wiki like a bible and get the hang of the game, its really fun.I personally dont like the IRE stuff all that much, but thats just my personal preference.Seventh plane, although I wish the playerbase was bigger. Theres awesome crafting, the classes are pretty well developed, and although there are no real constant updates, Lyanic drops pretty major updates (major a
 s in, entirely new classes/systems) every couple years.Theres hellmoo/inferno, on a completely different part of the spectrum, with flying vehicles, the ability to craft a huge amount of stuff with recipies, customizable "clan" areas (I think you can even make flying bases with traps and stuff).I personally dont like muds for rp, I find muc/mush/moo are better at providing a more in depth experience, but there are exceptions.Anyways I could make this list go on for hours, but really your best bet is to fish around mudconnector/top mud sites, and youre bound to find something at least mildly interesting.Have fun mudding!

URL: http://forum.audiogames.net/viewtopic.php?pid=201232#p201232




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Re: disturbing nightmares

2015-01-17 Thread AudioGames . net Forum — Off-topic room : wanderer via Audiogames-reflector


  


Re: disturbing nightmares

At this point, its not worth it to me to go through the hassle of getting a prescription and dealing with side effects, not to mention the fact that I still live at home, so Id probably have to involve my parents for transportation if nothing else; while Im sure they wouldnt think any less of me and most of my family has been through counseling at some point, I like to keep things like that private and dont generally talk about them, so my only option would be internet counseling, which as discussed previously could be hit-or-miss, to say the least. It looks like Im just going to have to learn to live with it, or practice meditation myself, something I really should be doing more often anyway. My only theory about the cause that remotely makes sense is that, being as this started happening when I was looking into lucid dreaming, and one of the basic starters is to become more aware of your environment in dream and waking life, I started trying t
 o cultivate a mindset to enable lucid dreaming. This entails doing reality checks in your dreams and a generally greater level of awareness; the latter doesnt really seem to be a problem for me as I frequently reflect on my daily experiences, sometimes pretty extensively even as things are happening, whether normal or unexpected, but it was very much emphasized in all the material I read, so I guess a lot of people must not truly be aware of whats going on in their lives to have it brought up so much, sometimes literally on every page. I think my subconscious mind understands in many dreams that a fundamental part of myself is missing, that being the capacity for logical thinking and self-reflection; most of the prefrontal cortex I believe, which is "shut off" during sleep. Why this wasnt happening before I dont know, possibly it was just maturity and brain development, and wouldve happened regardless of whether or not Id looked into lucid dreamin
 g. For whatever reason Im not becoming fully lucid, and I think this may account for the suppressed feeling. I wonder if this is similar to what people dealing with mental illnesses on antipsychotic medications feel, and this is why they cause so much distress, if so I can certainly understand why people wouldnt want to take them even if they theoretically help with behavior.

URL: http://forum.audiogames.net/viewtopic.php?pid=201300#p201300




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Re: Full-Fledged Audio RPG: Seeking Help

2015-01-17 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector


  


Re: Full-Fledged Audio RPG: Seeking Help

be warned that you are probably underestimating the level of code reuse here. The only games that are likely to be made with the engine you end up with are games exactly like yours. This is why I actually think that releasing engines to this community would be a really bad idea: unless the engine is general beyond belief, the engine isnt actually an engine, its some preset game mechanics in a can. You then end up with 50 games that are the same save for the sounds. There are some more advanced techniques that make the engine more general, one of which I am applying to my current project, but the benefits therein remain to be seen and they dont work so well for turn-based stuff.Before I go on, I must confess that i came to audiogames through sighted gaming; my vision used to be good enough that I could do it effectively by sending the computer and the console through the same headphones, using the keyboard below the desk with the TV t
 o read walkthroughs on the internet, among other things. As a consequence, Ive played maybe 1% of audiogames, and think that most of the remaining 99% are very, very, very lacking-my measuring stick is the sighted games Ive played and beaten (ocarina of time, Castlevania: Symphony of the Night, couple others fall into the beaten category). So anything I say on game mechanics may be...uniquely flavored.That disclaimer out of the way, however, I dont actually think Ive ever found a game with turn-based combat where grinding is actually fun, at least not to me. All of the games nowadays with turn-based combat and for which people say play this for the combat system add gimmicks and play more like an RTS: turn-based combat was very definitely a product of the hardware as far as I can tell. Thats not necessarily a problem, but youll either have to spice it up with something or youll have to carry the enti
 re game on the story. I mentioned limited movement because that seems to be one of the common ways to do it now-were talking something like a 9-by-3 grid or maybe a 9-by-5 where each party gets a3-by-3 square. This is not hard in terms of programming; there is basically 0 math involved. But unless you do something were back in the era of Final Fantasy VI; unless its a boss, you pound attack over and over and level strategies include rubber bands to hold buttons down overnight (really, you could do that in Final Fantasy VI). You absolutely have to do *something*.My advice for grinding in a turn-based system is to make combat fun somehow. Then kill the grinding. Make character bonuses not based on level; make them rewards from doing quests. This moves the focus from your combat system. I dont care how good it is-6 hours with it will make it a horrible, horrible thing, and you dont have any online socia
 l interaction going on. You can turn character advancement into equipment, too: its not about your level, its about your sword and your ring of power. You can then move the entire thing over to puzzle solving and world exploration which is better for a single-player RPG, at least in my opinion. You can get some leeway out of realtime combat--Dark Souls is a good example of this in the sighted world--but even then, youve got to carry it on something else (Dark Souls used, well, a super dark and depressing world and a huge dose of ambiguity and god how I wish I could actually play that game past the first boss to actually experience the story myself).So maybe the ice spell isnt level 15, its helping an ice elemental get rid of a fire spirit inside a volcanic dungeon that threatens its habitat, and maybe the fire spell that you wanted to put at level 15 is helping the fire elemental get rid of the same ice spirit that you helped for
  the ice spell by going into the plane of ice and destroying the portal through which it pulls power-and you can only get one. And then you add in some plot that makes one obviously good and obviously evil, but when you start reading between the lines or find some other piece of lore or happen to know something specific about how ecosystems or something works in the real world (which you put in that piece of lore for the players who dont) its suddenly ambiguous who you should side with. Doesnt this sound way more fun than 5 hours of turn-based combat?this is where I have to knock my own idea down some-its also much harder to code an engine that can cope with story and one-off puzzles. Its also the kind of thing Id not particularly want to try in BGT-you probably want a level editor that includes scripting, so youre probably going to need lua or something, and I dont believe you can even talk to such things from 
 BGT. Otherwise, youll always be at the mercy of the programmer, and hard-coding these one-off quests into your engine instead of into your maps on the scale I am suggesting will just give everyone a headache (was it in quest_behavior_51, quest_behavior_512, or quest_behavior_5218? O no).Maybe Im 

She Noire - First review on the new Hidden Object Audiogame

2015-01-17 Thread AudioGames . net Forum — Articles Room : micco67 via Audiogames-reflector


  


She Noire - First review on the new Hidden Object Audiogame

Hi all!She Noire has been out just for a few days, and we have already received the first review of one of our most supportive audiogamers, William Lomas!You can buy the game here: http://www.ticonblu.it/ml_sendy/l/11o/4wHere you can hear the teaser: http://www.ticonblu.it/ml_sendy/l/11o/4xREVIEW:For many people, the thought of investigating a crime and sinister plots behind it, including motives and other occurrences, is only a dream. This is not so tough now, with the new release of She Noire, the new game from TiconBlu, the publishers of such titles as The Inquisitor saga of games, and the more recent Audio Speed racing game, and Inquisitors Heartbeat title.One may ask though, do I need a police qualification to play?Actually no! Simply your wits, logic and ability to find hidden objects -- Thats right -- This ga
 me is the first in its class of audio games to be a hidden object title, where one is told what objects to locate to help progress the story, and then to explore the environment to find such objects -- but the game does not end there! At various points one has to combine objects with environmental elements to open doors, unlock objects etc., to again equip themselves with other useful elements.The premise of the game is you, as a policewoman living in Trinitatis, have to investigate a murder to commence the title; why was this wealthy lady murdered?Who did it, and why?Then you are sent off exploring the sinister plot behind a central character and you become more involved in the plot as it progresses.To control the title on PC and Mac, you use the 4 arrow keys to move one step at a time in the selected direction, and the space bar -- if you are near objects to pick up will give off a "ping" sound in the approximate direction of a nearby object. The control 
 key will describe again the scene you are in, and shift key will tell you how many more objects you need to locate. Completed with rich dialogues and atmospheric effects, its time to put your Hercule Poirot, Miss Marple and other detective hats on and crack this case -- The fate of the world is in "your" hands.Oh, and that wind sound you hear? Will not "blow" you of course, :-), its only an aid memoir to the player as a means of orientation.Good luck officer!!==Thank you all for your feedback and support from Nebula and TiconBlu! And a special thanks to William!She Noire: http://www.ticonblu.it/ml_sendy/l/11o/4w

URL: http://forum.audiogames.net/viewtopic.php?pid=180690#p180690




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Re: Full-Fledged Audio RPG: Seeking Help

2015-01-17 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector


  


Re: Full-Fledged Audio RPG: Seeking Help

Final Fantasy VI was one of the first video games I played, back when I had the vision to (admittedly by literally leaving noseprints on the monitor) read the menus in it. I do not consider Final Fantasy VIs combat to be good. I had someone helping with reading the story, and it was for the story (I was like 14) that I actually kept playing. I cant comment on Chrono Trigger, as Ive never played it, but strongly suspect that my reactions to it would be identical-its not for the combat, its for the story.If you look at it from the programming perspective, though, something interesting actually shows up. Back then, you got to pick one of two things: realtime combat or impressive (for the era) visual effects. You couldnt really have both. Even as far forward as early PS2, the turn-based games basically went into incredibly cinematic territory. But then we reached a point where playing a video game is b
 asically like being in a movie no matter what you do, and even the traditionally turn-based series are warping it and dropping it and adding movement and if you showed it to someone from the era of Final Fantasy VI it would be horrible blasphemy and also awesome at the same time. I dont think anyone did turn-based combat because they thought it would be a great gameplay style, I think they did turn-based combat because youre trying to run in a couple megs of ram at most and want to have some more impressive graphics. And then they realized that this was easy to code and it could be all about the story. But admittedly this is just a pet theory based off my experience with no real evidence.You probably wont break the right angle passage rule. This is kind of a hard and fast thing. If youre on a tile-based grid, youre not going to get rid of the jagged edges; this may cause problems. But really it
 s that environments have to be simple enough to reason about.I played Entombed for 5 minutes and touched Paladin of the Sky not at all; this particular type of game isnt for me. The only way youd win me is with story. I can live without voice acting, but the experience shouldnt be grinding in any way. If I had to make a suggestion, aim for 10 hours of content-anything more really needs a very, very engaging combat system or is going to be a whole lot of story. Its also funny that you should mention [[wow]]; my current projects (admittedly all useful on their own) are early steps in my long-term plan to get there and do an MMORPG for the blind.The unfortunate thing is that youre almost certainly going to want the things required for my point about questing in your engine, and this is almost certainly not a game coding task. Of the coders around here who are of the caliber to give one an engine as opposed to a gam
 e, the only one I cant immediately assign a project to is CAE_Jones. Im preaching to the choir when I say that this is your immediate obstacle. Unfortunately this probably isnt a BGT project, not if you want to be able to do simple scripting. Youre going to need the full pipeline: a programmer who handles engine bugs and develops tools, a builder who makes game content including scripts, a story/content/mechanics designer (who is probably you), and a tester. The less these areas overlap, the better. My go-to tool is Python, but it doesnt matter-you want Lua or V8/another _javascript_ engine but V8 is the best bindings, however.

URL: http://forum.audiogames.net/viewtopic.php?pid=201305#p201305




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Re: timestamps are off by an hour

2015-01-17 Thread AudioGames . net Forum — Site and forum feedback : Theo via Audiogames-reflector


  


Re: timestamps are off by an hour

found it. Im not really sure why this is needed though, since Im reasonably sure theres some html feature that would convert a UTC time to the clients local time, but this works too.In other news: would it be possible to have all links in posts open in a new tab? So if I write a post that links to an external site, it opens in a new tab by default. It merely requires the link have the attribute target="_blank".I know I could just open them in a new tab myself, but I often forget to do that, which often results in me accidently closing the tab for the forum when Im done browsing the external site.

URL: http://forum.audiogames.net/viewtopic.php?pid=200775#p200775




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King of Dragon pass, exploration guide

2015-01-17 Thread AudioGames . net Forum — Articles Room : Dark via Audiogames-reflector


  


King of Dragon pass, exploration guide

Exploring in King of dragon pass is a major part of the game. It can gain distinct bennifits for your clan, as well as show you some of the more unique regions of your strange new land. Unfortunately, exploring is also a little tricky if your not able to see the map, sinse though labels for explored and unknown hexis and the names of specific regions (such as Kero fin or Prax), will be read by voiceover, knowing where these are in relation to your tewla, how long it takes to get there and what direction they are is another matter. The simplest and easiest way to use the map is to use the item finder (tripple click with two fingers), and then hit the alhabetical index until you get to the place you want, eg, K for Kero Fin or T for Tarsh (just remember to double tap a second time once youve positioned vo otherwise youll just end up sending a party around your tewla again). You can also use this method to see if youve uncovered any new places on the map you 
 might want to visit too. This is fine as far as it goes and is useful when for example the gods demand a pilgrimage to Kero fin, however wont help you learn much more about the world, or be of any use when the gods suggest you explore in a specific direction, nor does it help you when you need to be careful about staying away from specific regions, sinse of course, Dragonewts dont just hang out in the dragonewt wild lands but also in some of the surrounding hexes as well. So heres an explanation of how the map works. The map is divided into six pages laid out with two across and three down, you can move through these by using three finger swipes up, down left or right. Vo will read when pages are scrolled vertically, ie, page 1-3, 2-3 etc, but not when pages scroll horizontally, indeed sometimes it seems that the next page sound doesnt even play and you get the "bong" of staying on the same page, nevertheless if you swipe horizontally with
  three fingers you can be sure the map has moved. Your Tewla is always located (or at least it has been in in all the games Ive seen), on the bottom of page 2-2, iee the eastern center of the map (though when you start the game you will probably still find some unknown hexes to the east). Prax is located three quarters of the way up the eastern most edge of page 3-2, ie the page immediately below the starting one. Kero fin is on the page immediately west of your Tewla, ie, page 2-1 on the left bottom center. one thing to note, is that the pages scroll the map rather than moving to completely new areas. That is why when you start the game if you scroll west to page 2-1, you will still find some explored hexes on that side of the map. Using this information it should be fairly easy to explore in a specific direction, for example if your told to explore to the north west, either use the top left corner of the page, or swipe up and left to page 1-1. Also
  note that wit the way vo reads the hexes, its ite possible to explore each page relatively quickly to find the location of specific places sinse Vo will announce the name of any interesting places before it announces wheher its on an unknown hex or not, this should be able to give you an idea of where some places are relative to your Tewla, especially if you can keep track of what page of the map your on. hopefully with this information you should be able to send exploration parties out all over to discover the secrets of Dragon pass,  though whether they come back alive might be another story.

URL: http://forum.audiogames.net/viewtopic.php?pid=178756#p178756




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Re: disturbing nightmares

2015-01-17 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: disturbing nightmares

@Wanderer, Counselling is not necessarily the same as self analysis, or being self aware, sinse a good counseller will do more than tell you things you dont know, but react in a way that helps you process what you know. Its not a new perspective, more sort of guiding you through your own explorations, and at least in the person centered field, being there nd reacting in a way that lets you be! in a slightly different sense than you do normally. it is not however correct for everything as you said. if your condition is indeed something biological, then psychiatry rather than psychology might be a better solution, sinse there really isnt that much intrinsic difference in taking psychiatric medications to relieve problematic mental states to taking pain killers, again, provided theyre prescribed by the right person, indeed my dad as a psychiatric nurse worked with a lot of people with that sort of issue and Ive certainly met friends who have it. <
 /p>As to social stigma, well what gives other people the right to know about what your doing? if your doing counselling, taking prescription drugs for mental health,  heck if you dress up in a bunny suit and hop around your bedroom each night munching on raw carrots, its nobody elses business (accept perhaps whoever is downstairs and hears you stomping on the cieling)and is entirely between you and your doctor/therapist/counseller. That is part of what "confidentiality" actually means.@Turtlepower, one idium of language Ive noticed is that in America the term "counseller" can often mean just someone at a school or camp who is there specifically to listen to peoples problems, but doesnt have any actual psychological training or experience. Thats generally not the case in Britain, in Britain it would be held as part of the responsability of a teacher or camp leader or whatever,  either that or if it were a christian motivated thing
  would be part of the duties of the vicar or chaplain,  indeed it was that end of things I was most interested in myself back when I was a teenager and seriously considered being ordaned, (before god and I stopped communications). So, I wonder what sort of "counseller!" this chap was, despite his qualifications, and especially if he was more into cognitive disabilities sinse generally dealing with children with cognitive imparements and counselling are tentirely wo different matters,  then again it sounds like your school was very screwey from this perspective anyway (I cant see how youd logically combine cognitive and visual imparements without it being totally loopy).

URL: http://forum.audiogames.net/viewtopic.php?pid=201299#p201299




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Re: Braillemon status update!

2015-01-17 Thread AudioGames . net Forum — New releases room : The Imaginatrix via Audiogames-reflector


  


Re: Braillemon status update!

Minor bug I encountered today. I bred a Belsprout so I could have one with Growth. He got Vine Whip too, which made me very happy. But while I was levelling him up, I hit a slight snag at Lv 15 when he wanted to learn Sleep Powder (Id taught him Giga Drain because awesome move is awesome). I decided I didnt want him to learn it, but when I selected "No", the game froze. Every time I pressed Enter, the little bleep sound you hear in menues and during battles played, but I didnt leave the victory window. I tried this twice and then decided to let him learn Sleep Powder. I was able to proceed after that.Again, pretty minor. I could get past it, but I thought it should be reported.Edit: Just happened again when I tried to stop my Belsprout from learning Stun Spore. Ive sent a copy of the save file to Rachel, so hopefully the problem can be attended to.

URL: http://forum.audiogames.net/viewtopic.php?pid=201313#p201313




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Re: Help with coding a map in bgt

2015-01-17 Thread AudioGames . net Forum — Developers room : dardar via Audiogames-reflector


  


Re: Help with coding a map in bgt

could you correct this this is just made up and is probably wrong:sound bonk;sound crash;--,--,- rrr -,- r  r-,--,- r r -,-   r -,- r r -,--,--}void game() {if(KEY_PREESSED(key_up)) {if(x==1)(y==1) {bonk.play();)}}then youd do left and right arrows, and do this for x2 and y2 etc

URL: http://forum.audiogames.net/viewtopic.php?pid=201247#p201247




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Re: timestamps are off by an hour

2015-01-17 Thread AudioGames . net Forum — Site and forum feedback : Theo via Audiogames-reflector


  


Re: timestamps are off by an hour

I just did a bit of my own research, and it seems Im wrong about html and time. It actually requires _javascript_, which means theres a greater probability of inconsistancy across browsers.Opening links in new tabs/windows is very easy. Just need to add a single attribute to each link like I said above. The attribute doesnt necessarily open the link in a new tab. What it basically does is tell the browser that its an external link, so if your browser is set to open external links in a new window, then it will open in a new window instead. afaik, any link with the target="_blank" attribute should open in the same way a link in a facebook post opens.

URL: http://forum.audiogames.net/viewtopic.php?pid=200864#p200864




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Re: Full-Fledged Audio RPG: Seeking Help

2015-01-17 Thread AudioGames . net Forum — Developers room : Jayde via Audiogames-reflector


  


Re: Full-Fledged Audio RPG: Seeking Help

I agree with you in that many of the audio games are quite simplistic. I want to break through the ceiling on that score.Final Fantasy VI and Chrono Trigger (CT especially) are examples of what I consider good turn-based setups, though FFVI is broken beyond belief in some ways.Nevertheless, you do make some valid points. The way you knocked your own point down a little is the same way I would knock it down. Personally, I wanted to have at least a few skills/spells given to you via questing, but figured that the fair majority would be earned by level. If you imagine level as a means of gauging how proficient you are in a specific discipline, then in a loose way you could say Well, veterans of this discipline should know how to x, whatever x happens to be. Youre right though, it does get a little boring...or it can get that way, anyhow.If you look at the community though, youll see a bit of a sad dynamic. They absolutely lapped up Entombed
 , which was buggy, unbalanced and had almost no story to speak of. Loads of depth and lots of potential, but most of it wasnt used. Then theres Paladin of the Sky, whose magic system consists of pressing a single button in rhythm within a certain number of microseconds of beeps. There are a couple of basic switch puzzles and a fairly long story, but all of the exploring is done in right-angled passages, the game outputs through only synthetic speech (only very minimal voice acting), the story is definitely a bit on the dodgy side and the press-the-button gimmick gets old really, really fast. Pretty great music though. Anyway, most of us collectively went [[wow]]! when that showed up, and I intend if I can to blow that out of the water as far as complexity, tightness in the combat setup and storylines go. It might not be on the same level as, say, a Kingdom Hearts game or World of Warcraft, but if its a strong step forward from what weve seen, it m
 ight be worthwhile. I dunno.I want to say one more thing, by the way. I hope no one who likes, has worked on or is in any way involved with either Entombed or Paladin of the Sky takes offense to what Ive said. Both games are potentially worth playing in their own right, and represent firsts in their genre for the audio games community. I just want to learn from their example, help fashion something that is its own creature (so to speak), then make it grow.

URL: http://forum.audiogames.net/viewtopic.php?pid=201304#p201304




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BGTCompile errors: a blessing in disguise

2015-01-17 Thread AudioGames . net Forum — Articles Room : keyIsFull via Audiogames-reflector


  


BGTCompile errors: a blessing in disguise

For many people who use the bgt engine, they are newbies to scripting. The process of game creation can be an intimidating one, especially for those who do not realize the task that is ahead of them. Besides developing the game mechanics, finding sounds and/or music, and making documentation, the game has to be programmed, tested, debugged and tested again.  Writing the code that makes the game can be the hardest part for many. Evidently, you will make mistakes. Even I make them. There are two major kinds of mistakes when programming, syntactical mistakes and logical mistakes.syntactical mistakes are errors in the code that stop bgt from understanding your code. For example, calling a function with the wrong kinds of parameters. Bgt will either give you a compilation error when you try and run the game, or a runtime error if the game is already running, when it sees a syntactical mistake. In both cases, the program will close and it will be 
 your job to fix the problem.Logical mistakes do not stop bgt from running the game, but something will act oddly. For example, if you are making a sidescroller and you have defined pits, it is logical that if the player does not jump over the pit, he should fall into it. If he does not fall in, this is a logical mistake. Logical mistakes are often harder to correct than syntactical mistakes, especially for people who are novices to programming. These novices often copy example code without fully understanding what it does, and pay the price for it later. Understanding what the code does is integral to fixing logical mistakes.Newbies to bgt are often put off by what seems like insurmountable compilation errors. But really, these errors are tremendously helpful when troubleshooting syntactical mistakes. BGT really makes a notable effort to point you in the right direction towards fixing the nitty-gritty so that you can get back to programming new featu
 res into your game. Ill attempt to cover some of the most common compilation errors and warnings you will receive from bgt, and strategies to fixing them and/or avoiding them in the future.Remember, compilation errors always reference line numbers. Use your text editors go to line feature to help narrow your search.Expected "x", instead found "y"Did you terminate your last statement with a semicolon? This is by far the biggest reason for this error. A lot of novices, as well as people who are transitioning from some other programming language, such as _javascript_, that doesnt require semicolons, get this error.Too many closing parentheses? This is another common one for me. I often nest 2 or 3 function calls in a single statement and put an incorrect number of closing parentheses at the end. Wrong numbers of closed braces and quotes will be discussed later.unexpected end of fileAnyone whos
  made a game in bgt knows and dreads this error. The main reason you get it is that you didnt close a brace in your code. Bgt will let you know where the unclosed brace is, which is a tremendous help. Go there and count your braces carefully. A useful technique is to comment out what youre closing so that you dont have to puzzle over it later. For example:void main)
{
int x=4, y=7;
while(xy)
{
if(x==6)
{
alert("","x is 6");
] //if
x++;
]//while
]//void mainunexpected tokenThis usually happens if you have too many closing braces, but you are not defining a class (see the next error if you are). Since you cant define an if statement outside a function, you often get "if" as the unexpected token, though you also often get "}" as the unexpected token. Either way, it means you over closed your brace.expected method or propertyUsually this error shows up if you close too many braces while defining a class method.Expected _expression_ valueThis usually references the condition of an if, while, doWhile, or for statement. The error is usually pretty easy to spot and its usually a typo, for example you use = instead of == to denote "is equal to".non-terminated string literalThis one is one of the most annoying errors to receive if you dont test your code often. The main reason for the annoyance is that the line number that BGT shows you rar
 ely is the culprit. The problem is always on a line above the referenced line, and there is no limit to how far up it could be. You usually get this error if you are concatonating strings and variables together and accidentally switch the plus sign and the quotation mark, or forget one of them. It is also possible that you simply forgot to close your opening quote, or you forgot an opening quote. If you forget both quotes and you havent concatonated aynthing, you will get a message about something not being declared instead.variable x is not declaredThis is usually easy enough to fix. You either forgot to put quotes around a literal string, or just forgot to define a variable.no matching signatures to and candidates areWhen you call a function, bgt looks 

A dark room, hardmode walkthru

2015-01-17 Thread AudioGames . net Forum — Articles Room : Dark via Audiogames-reflector


  


A dark room, hardmode walkthru

A dark room, hard mode guide. 1: IntroductionA dark room is a true work of art in gaming terms, from the sparse text to the grim world view to the access assistance. Playing on hard mode offers a distinctly different, and to my view more rewarding challenge to the standard game, as well as a slightly altered ending. Hard mode is however well deserving of its name, youll need distinct planning and a good amount of patience. Also note that while the game doesnt feature perminant death, mistakes in hard mode can cost you considderable time and progress, hence this guide which will provide some information and what are to my mind the best tactics for successs. This guide is based on A dark room version 1.6, the current version as of July 2014.First, if you have not completed the game on standard mode, do not read on sinse this guide is chock full of spoilers and assumes you already know how the game works. While standard mode is no pus
 h over, even the most unlucky player should eventually succeed.Okay, here come the spoilers!First, what exactly is hard mode?After your ship navigates the asteroids you will recieve a message on your morally ambiguous conduct and a desire to find the builder again,  perhaps looking for redemption? You will then be told to try finishing the game without recruiting any villagers. This is hard mode! no just sitting back and waiting for your minians to work, no instant replacement if you died in the wilderness and your favourite steel sword got lost. Now, loot on the map becomes hugely important, outposts and mines are your friends, and the merchant,  remember that person you always thought "oh yee gods these prices are insane?" Well, prepare to be gouged!2: Resources.  in the standard game you need all the resources at some point or other sinse all are needed as part of build processes for your serfs to manufacture useful gear. 
 Well, in hardmode that isnt true. Some resources are utterly worthless, and some are as precious as alien alloy. You will therefore then want to take extra care when wandering the world exactly what loot you choose to pick up, and what you leave behind, particularly sinse for much of the hard game you will likely have far more limited inventory space.Wood: The first resource you will need and the only one that steadily increases throughout the game thanks to the builders gathering. Crucially important at the beginning of the game, however nearly worthless once youve built the workshop, sinse your not going to be building much else, though it does pay to hit that "gather wood" button every time you check your traps sinse you will probably have to replace a few traps occasionally and some important items like torches and the wagon need wood, and too much is better than not enough.Fir: Of the resources you get from your traps, fir is the most important s
 inse steel, iron and leather all cost more fir than either of the other resources. Its not usually worth looting fir from creatures in the world (sinse youll be needing that bag space for actual resources not just tradables), still if you find yourself running into a beast when your one click away from your village with a few inventory spaces left fir is probably what you want to be filling them with. Also note that if you get the begger event offering to trade fir for scales or teeth, do not do it sinse fir is more valuable than either of the other animal based resources.Scales/teeth: these are only important as far as they are needed to trade for steel and iron. even their secondary trading function of buying weaponry wont be needed (see section 3).Meet: your going to get quite nostalgic for your smoke house as you trade 30 meet for one cured meet. If youve got the meet you might as well trade it sinse its got no other use, however sinse
  there are easier ways of getting cured meet its not a resource to focus on, and certainly shouldnt take up your valuable space.cloth: Cloth was pretty useless in the standard game, and its no more useful on hard. Only needed to make torches. Youll get more than enough cloth from your traps. Its a very common drop from defeated enemies, but should always be left on the ground.bate: sinse the merchant doesnt sell it, with no trappers, there is only one way to get bate, from the wanderer who visits your village to trade. Always! trade for bates if the choice arises, sinse theyre of considderably more use than scales and teeth and sinse your bated traps will give three or four times more firs than you paid for the bates youll not lose anything by trading for them.Cured meet: Not only will you need it for keeping yourself fed as you wander the barren world, but also youll need 300 of the stuff to trade with
  the old wanderer for those important combat perks. You can buy cured meet from the merchant, but the most efficient way of getting it is to visit an outpost. Sinse there are probably several outposts close to your village, 

Re: Full-Fledged Audio RPG: Seeking Help

2015-01-17 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector


  


Re: Full-Fledged Audio RPG: Seeking Help

Coding nightmare? Maybe, depends whose programming. Most spells and skills are just restrings and changing numbers in a data file, so it depends how good the coder is at pushing complexity out of the code and into the data (in some sense, theres not a word for it and Im trying not to go way off topic). In all honesty, I havent seen too much of that sort of thing in this community.The problem I see here is that the number of abilities and combinations in question is going to call for an above average to incredibly large set of art resources, and a huge amount of content creation. I normally say that getting resources is a small part of the project, but you appear to be setting yourself up to prove me very wrong. Very. The amount of content you are setting up for means you can probably drop some of it without too much loss, and you can always add more later or even make a second game with the same engine.As for mechanics, d
 ont force level for anything. If you feel like you need to force the level, maybe consider the mechanics again. If I am a skilled player, I should be allowed and able to advance indefinitely; people even find this fun. If the thing in question here is either I force the level or the character isnt strong enough, it sounds to me like the combat system relies way too much on random numbers and stats and way too little on me actually figuring out how to do awesome things. There are a number of directions you can go in to fix it: add elements of timing to provide bonuses, add elements of planning like elemental affinities that change with casting spells, add elements of working together where if you can set it up so that 2 or 3 characters all do one thing within a turn of each other then something special happens. Some sighted games with turn based combat put everyone on a small grid, devoting half exclusively to you and half e
 xclusively to the enemy; these games then add range and delay to attacks and allow characters to move during their turns. There are enough mechanics you can add that you should be able to remove the so-called level gates and/or make it such that the gates are more of a flimsy cardboard wall for a hyper competent player (with most players falling somewhere between). But if youre just going to force the level, remove grinding all together and make it based off quest completion or something instead.

URL: http://forum.audiogames.net/viewtopic.php?pid=201276#p201276




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Re: Monthly chat January 2015

2015-01-17 Thread AudioGames . net Forum — Off-topic room : hacker via Audiogames-reflector


  


Re: Monthly chat January 2015

@dark hope your mom feels better soon... This is an installer for the arch linux distro. arch does not have an automatic installer and setting up an arch install was quite a pain in the butt gun for me when I did it, so over the past few months I put this together. It does have accessibility built in, orca, chromevox, eviacam for head tracking with a webcam and espeakup console screen reader with output to espeakup, and freespeech dictation. The downside is that it does take quite a while to install, several hours to be exact and it does set your time zone to new york by default, although you can change that later. If youre interested, heres the readme: Arch Autobuild Live EnvironmentContents++disclaimer++intro++requirements++How to use++What this installs:++What this will do++FAQS++disclaimer  Arch Autobuild Live Environment  Copyright (C) 2014 Daniel Nash
 ;  This program is free software; you can redistribute it and/or modify  it under the terms of the GNU General Public License as published by  the Free Software Foundation; either version 2 of the License, or  (at your option) any later version.  This program is distributed in the hope that it will be useful,  but WITHOUT ANY WARRANTY; without even the implied warranty of  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the  GNU General Public License for more details.  You should have received a copy of the GNU General Public License along  with this program; if not, write to the Free Software Foundation, Inc.,  51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.  I can be contacted by email at dnl.n...@gmail.com++introThis is a modified live 
 arch linux distribution with an easy to use text-based installation process***IMPORTANT NOTE*** THIS WILL DESTROY ALL DATA ON YOUR FIRST HARD DISK! BACK UP ALL OF YOUR DATA BEFORE YOU TYPE AUTOBUILD!!!By first disk, I am refering to the disk that linux believes is sda, so unplug all other disks than the target disk during the installation process (I know I sound like apple, but Im just making sure I dont get mobbed by a bunch of people who didnt read this file and are wondering why they accidently blew away the wrong disk). If you are planning to dule boot, your best bet is to use VirtualBox, because due to time constraints in developing this thing, I did not have the time to put in a function to ask you how much space you want to give linux, so it will use your whole disk. ++requirementsAny computer with an i386 or x86_64 archetecture (Youll be surprised what this thing runs on, even a p2 with 128 megs of ram)dvd dri
 ve or flash stick for installationwired or wireless network card to download installation packages over the netmake sure your system is connected to AC power during the installanywhere from 2 to 8 hours(your best bet is to run this, go to lunch when it gets to the installation step, then come back to do the post install steps)An external drive with a larger capacity than your hard disk if you are going to back up your system with clonezilla++How to useTo automatically build your system, follow these simple instructions:1: BACK UP ALL DATA! before starting this install since it will destroy all information on the first hard disk that it sees (sda) **THIS THING SHOWS NO MERCY!**Note: if you need assistance with backing up your data, use clonezilla, a free backup solution included on both installation images. To run, at the root prompt, type clonezilla, select device image, then follow the displayed or spoken prompts (If using the tal
 king image and you are only hearing ok cancel, press the * key on the numpad until you hear highlight tracking and try to move in the lists again)2: After you finish with your backups and burning the iso, boot from the newly created dvd by placing it in your drive and restarting your computer. While you see your manufacturers logo (hp, sony, dell, etc), continue pressing the boot menu key (f12 for most manufacturers, f9 for hps, and select cd rom, ide1, cd/dvd-rom, or something similar from the menu.3: After reading the readme file, when you get the root prompt which should look like "[root@archiso~#}", just type autobuild4: watch it fly. you will be asked a few questions during the setup process such as encryption key (your password that you will type each time you turn on your computer to protect your files, and after the installation completes, the username, passwords, etc. Simply follow the instructions displayed on your screen or spoken by espeakup
  if using the talking installer to complete the install. ++What this installs:This script installs a variety of software, almost too much to count. Here is a brief selection:gnome, kde, lxde, xfce, cinnamon, mate, and enlightenment desktops including all accompanying software collectionsthunderbird email clientlibreOffice productivity suite(writer, impress, calc, base and draw (the linux equivilent of ms office, for free, including a word processer, 

Re: An idea just came to me.

2015-01-17 Thread AudioGames . net Forum — Site and forum feedback : Dark via Audiogames-reflector


  


Re: An idea just came to me.

I have checked the extentions, and there are no default PunBB options, but Ill pass this topic on to Sander to see what he thinks, sinse hed be the one adding the Php code.I dont know if code to submit the contents of a form could be added, or would even be necessary given that most screen readers can find buttons on web pages, and the submit button is the only one on the reply screen, however codes to navigate around, go to the next topic, next forum room, or open the "new posts" link might be useful to some people. Note however that the forum has been layed out to assist in standard page navigation, eg, each new topic is under its own heading, as is each room on the index page.

URL: http://forum.audiogames.net/viewtopic.php?pid=200813#p200813




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Re: Full-Fledged Audio RPG: Seeking Help

2015-01-17 Thread AudioGames . net Forum — Developers room : Jayde via Audiogames-reflector


  


Re: Full-Fledged Audio RPG: Seeking Help

Hi all,I was brainstorming a bit last night, and I want some thoughts on this setup. I dont need you to commit to helping code or playtest in order to get opinions here.So...what Im thinking is this:At the very beginning of the game, you get to pick one of four characters. This will only really change a small percentage of the game at this point, but each character will have slightly different stats and things theyre good at. Mostly for flavor; there are two men and two women.Near the beginning of the game, your main character is alone, and fairly quickly collects three friends; in this way, you will very soon have the entire party of four from which you picked your first adventurer.Each characters class will be adventurer or novice early on. They might learn a couple of skills, like scan and flee and stuff, but after level 10 they will immediately stop gaining experience if theyre novices.
 I dont really know how else to set this next part up, you see, besides forcing everyone to be level x.Anyway, you get to a larger area, and youre tasked with finding four fairly well-known figures in the area: the warrior, the trickster, the naturalist and the spiritualist. Each of them, when you talk to them, will agree to teach one, and only one of your characters the tricks of their trade. Its your call who gets which profession. Eventually youll have one warrior, one trickster, one naturalist and one spiritualist.Somewhere between level 10 and, say, level 30, you will find four different holy items. Each item has an element, and each element can be infused into the soul of one character of your choice. For instance, your trickster can get the fire element, your naturalist the water element, etc.At around level 30, you will either find items, go on a quest or otherwise engage in some sort of task that will allow you to pick one of two fin
 al classes depending on your original.Warrior will be either knight or barbarian.Trickster will be either assassin or illusionist.Naturalist will be either hunter or wanderer.Spiritualist will be either monk or shaman.Brief outline of each class is below.Barbarian: Vicious warrior that deals tons of damage and doesnt care much about his safety.Knight: Tankish, strong and willing to protect his allies. Some light magic (so almost like a paladin).Assassin: Fast, deadly and sneaky; aims to cripple or blindside foes.Illusionist: Uses slight of hand and a bit of stage magic for varying effects; not as much damage, but plenty of utility.Hunter: Similar to an assassin, but has some group-upkeep skills and tends to be a bit more rugged. A bit less sneaky, a bit more perceptive.Wanderer: Jack-of-all-trades sort of class which can sometimes learn certain enemy skills; not great at anything, but potentially very useful.Monk: Chains barehand physical attacks, uses stances to change his damage type, and can use a little light magic for healing.Shaman: Uses his connection to the spirit world to enhance himself and his party, or to bring woe to the foe. Probably equivalent to illusionist as far as raw force vs. magical prowess goes.As such, the number of class archetypes is rather broad. You might have a fire-shaman, a water-hunter, a wind-knight and an earth-illusionist one game, then totally mix it up the next game. Of course, you could never have both an assassin and an illusionist.I am even toying with the idea of every combination having a specific skill or spell dependent on the magical sphere you chose. For instance, fire-illusionist might learn the spell Eat Fire, while a water-illusionist might learn the skill Shimmering Mirror. I think one skill or spell per class for each magical element would be fair, particularly if it was noteworthy or good. This way, a player who 
 may find one particular playthrough hard may be able to restart and try different combinations. Rather than just plugging away with exactly the same attacks, stats, weaknesses and playstyle, you can mix it up a bit.I want to know what you guys think. Would this be a true coding nightmare? Would this draw you more toward playing the game, or does it sound needlessly complex? Bear in mind, I intend to have a game with dozens of hours of play here, and you arent going to get to level 30 in your first hour of gameplay. You wont be able to easily overlevel in order to just brute-force the final main story boss to death with your regular attacks and no strategy; I intend to make boss fights, especially, a matter of some strategy, forethought and planning. Thats why Im seeking complexity as far as your character build goes. Please let me know how you guys feel about all this. I welcome your feedback.

URL: http://forum.audiogames.net/viewtopic.php?pid=201272#p201272




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