Re: Frandum, a primarily quest-based exploration Mud

2018-02-17 Thread AudioGames . net Forum — New releases room : mata via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

A little news: I've started working on Frandum soundpack (for real this time). I'm not sure when it will be released. Just letting you all know that the pack is in the working now, along with all the other packs some probably know I'm working on.

URL: http://forum.audiogames.net/viewtopic.php?pid=352665#p352665





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Re: Frandum, a primarily quest-based exploration Mud

2018-02-16 Thread AudioGames . net Forum — New releases room : frandum via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

@Orin: you seem to be in the right volcano, now you need to figure out what the dwellers want and explore using search and dig..

URL: http://forum.audiogames.net/viewtopic.php?pid=352509#p352509





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Re: Frandum, a primarily quest-based exploration Mud

2018-02-16 Thread AudioGames . net Forum — New releases room : Orin via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

Can anyone give me a hint as to how to get to the Volcano and where to find this parchment? I've found it once before with someone's help, but near the volcano area it keeps telling me that it's too dangerous for my area, and yet I'm am amatur.I think I keep missing a direction somewhere. Then, when I get to the volcano, I remember there's an area you have to run past for the lava. I still haven't figured out what to do there, though.

URL: http://forum.audiogames.net/viewtopic.php?pid=352504#p352504





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Re: Frandum, a primarily quest-based exploration Mud

2018-02-16 Thread AudioGames . net Forum — New releases room : mata via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

Aw, and I thought I'd get more crickets to fry!

URL: http://forum.audiogames.net/viewtopic.php?pid=352398#p352398





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Re: Frandum, a primarily quest-based exploration Mud

2018-02-15 Thread AudioGames . net Forum — New releases room : frandum via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

Hey guys, thought I'd drop by to let you know the new version has been deployed a couple of weeks ago, without too many glitches it seems (sorry Mata, I know you love to find these bugs).. Now on to new challenges!

URL: http://forum.audiogames.net/viewtopic.php?pid=352346#p352346





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Re: Frandum, a primarily quest-based exploration Mud

2018-01-01 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

Myself too, while I admit I've not been a consistant player of frandom, I have enjoyed it everytime I have played and will certainly be back to try out more updates.

URL: http://forum.audiogames.net/viewtopic.php?pid=344949#p344949





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Re: Frandum, a primarily quest-based exploration Mud

2018-01-01 Thread AudioGames . net Forum — New releases room : Mirage via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

That will be awesome!Looking forward to it.

URL: http://forum.audiogames.net/viewtopic.php?pid=344934#p344934





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Re: Frandum, a primarily quest-based exploration Mud

2017-12-31 Thread AudioGames . net Forum — New releases room : mata via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

Yy! That's a blast off for my new year. Hell yar!

URL: http://forum.audiogames.net/viewtopic.php?pid=344800#p344800





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Re: Frandum, a primarily quest-based exploration Mud

2017-12-31 Thread AudioGames . net Forum — New releases room : frandum via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

Hello Mirage,Even though I (Feyn) am not as connected as I used to be because of company port-restriction policies, I still take a look very regularly and always read the reports. We are actually about to release a new version of the game which is engine-rewriting heavy but does have some nice new features for players too. It should be in the news somewhere in January. I will keep you posted.

URL: http://forum.audiogames.net/viewtopic.php?pid=344798#p344798





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Re: Frandum, a primarily quest-based exploration Mud

2017-12-20 Thread AudioGames . net Forum — New releases room : mata via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

I'm Mata, and I'm around on and off. Feel free to give me a poke if you see me.

URL: http://forum.audiogames.net/viewtopic.php?pid=342907#p342907





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Re: Frandum, a primarily quest-based exploration Mud

2017-12-19 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

Frandum is really awesome, I'd highly recommend checking it out. If I'm on there, you can find me under the incredibly imaginative name of dark .

URL: http://forum.audiogames.net/viewtopic.php?pid=342817#p342817





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Re: Frandum, a primarily quest-based exploration Mud

2017-12-19 Thread AudioGames . net Forum — New releases room : Mirage via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

I'm about to try this one again.I gave it a quick look a year or two ago, and loved it.Now I see that there is a ton of crafting which is awesome!Just rereading this thread, I am amazed at how quickly the developer implemented things!

URL: http://forum.audiogames.net/viewtopic.php?pid=342805#p342805





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Re: Frandum, a primarily quest-based exploration Mud

2017-03-15 Thread AudioGames . net Forum — New releases room : stirlock via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

About to check this out again, remember playing this years ago.

URL: http://forum.audiogames.net/viewtopic.php?pid=302118#p302118





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Re: Frandum, a primarily quest-based exploration Mud

2017-02-16 Thread AudioGames . net Forum — New releases room : frandum via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

Spoilers belowFor the famer, you should talk to the farmer, listen to him, what he has to say, what the riddle says, and investigate..For the other quest, there are also people to talk to whom you could probably help in the volcano..End spoilers (and end message, unfortunately)

URL: http://forum.audiogames.net/viewtopic.php?pid=297751#p297751





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Re: Frandum, a primarily quest-based exploration Mud

2017-02-16 Thread AudioGames . net Forum — New releases room : milos via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

Can any explain me how to solve novice and amateur quests? On novice quest i come to farmer and what next? , and in amateur quest i find volcano, and enter in to  and i find showel i gather some crystals 6, and what after that?

URL: http://forum.audiogames.net/viewtopic.php?pid=297748#p297748





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Re: Frandum, a primarily quest-based exploration Mud

2017-02-12 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

Ookay, thank you for the clarification. I did not know that about British English and infants and all that. I've known some British people too (dated one for awhile, actually) and I would never have figured that out. But now I know, so thank you.However, on a more somber note, I think I'm dropping this game for good. Going to outline a mostly spoiler-free scenario below.slightspoilersWent to Sanctuary, tried to gain admittance, failedWandered around the outer wall, ended up in the oceanGot onto the beach, accidentally stumbled into the city, died because guards attacked me on sight (there were two or three involved, including a patroller)waited nine minutes, came back, figured out how to get a pass, moved 1 south (figuring Sanctuary was big and that it wouldn't matter). Got jumped by the patroller, hit hard, dropped my pass and fled northguard now blocks my way into the city, so I bought another pass and owned itwent back into the city, and after a seventy-second game of cat and mouse, I died yet again because the patroller was still aggro and kept hunting me.This really neatly highlights the issue with dropping stuff when you flee, as well as essentially wasting about 25% of my on-hand money. It also raises a point that it would be nice if all current aggro on you disappeared when you died, that way if the aggro you started up was as a result of a mistake that's now remedied, you wouldn't be attacked. In this case, the patroller had no reason to keep attacking me because I did have a pass (I owned the second one and never lost it), and the whole issue would've been neatly sidestepped if, after my death, that aggro would've gone away. I'm sure those patrollers aren't aggressive if you have a pass and are in the city legitimately.This is pretty silly stuff to be existing after this much time, unless you're -trying to drive players off. I do
  recognize that you're doing a ton to improve the player experience, and there are a lot of things about this game that I really do like, but there are many that I don't. A light spell or torches that lasted a lot longer/were more plentiful would be nice. I can't count how many times I've been stuck in the dark because a torch ran out or because an area aas unexpectedly dark. I just...don't have the patience for this. I know I'm not going to find or do everything, and that's okay. I know I'm going to die. That's okay too. But this kind of hangup, as I mentioned above, is just ludicrous.If I get really bored, I might start from scratch and try to get a better foot forward, but as it stands, I...don't think so. Sorry, guys. Questy or not, I really can't recommend this one.

URL: http://forum.audiogames.net/viewtopic.php?pid=297209#p297209





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Re: Frandum, a primarily quest-based exploration Mud

2017-02-12 Thread AudioGames . net Forum — New releases room : frandum via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

@Jayde : agro is dropped when you die. But the patrollers agro on sight if you don't have a pass on you. Maybe there was a bug involved, yet a reset should clean it (if not, a quit does). I will look into it if it occurs again but dozens of players got killed once for lack of pass and then spent days in Sanctuary with a pass and were not troubled. This is the first time such a behaviour is reported. We would never code something as dumb as preventing a player for entering a city forever for any kind of reason. Reset is here to give you a clean slate if you botch anything for any reason.As for light: perma-lit magic items, spells and invocation runes come with higher levels but remember that you can gather  branches from any tree for a quick light source. Also, to my knowledge dark rooms are expected to be dark (cellars, tunnels etc.). If you find one which is not, please report it. Torches can be held too so you don't drop them when fleeing.

URL: http://forum.audiogames.net/viewtopic.php?pid=297211#p297211





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Re: Frandum, a primarily quest-based exploration Mud

2017-02-12 Thread AudioGames . net Forum — New releases room : frandum via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

spoilerissimum answer starts nowYou got it right, but maybe an issue with the British conception of Infant vs. baby, so basically, you reversed the first two dials.end spoilersThis quest is probably one of the most far-fetched in Frandum: it's not 100% logical when you think about it, but all hints are provided. That's why it's not mandatory at all. It's here for players who really want to melt their brains, others will overlook it and not miss anything massive. No one has ever made 100% of the 1400 quests: there are quests of all types for all flavours of players.  If a non-mandatory quest puzzles you, you can put it aside after all. Hope you stick around and find fun in the other quests and puzzles!

URL: http://forum.audiogames.net/viewtopic.php?pid=297198#p297198





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Re: Frandum, a primarily quest-based exploration Mud

2017-02-12 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

Okay...biggishspoilersStill stuck with the dials.I decided to try and go chronologically. Each clue has an association with a phase in the girl's life.The infant at dinner with parents is first; 3Baby impressed by her parents preaching one true god; 1, since I didn't see why that would've been mentioned otherwiseten-year-old impressed by a story about slaying six dragons; 6teenager gthinking about five boys; 53165; nopeTried it backward; nopeSo, um. I'm not sure what to say at this point. If the key is something like 9942, I'm going to punch something.But at this point, I've come at this every logical way I can think of. I'm pretty sure the numbers are 3, 1, 6 and 5, but it's tedious enough trying to move dials. I think maybe this game is not going to be for me, after all, if this is the kind of logic being used.But hey, maybe I shouldn't be surprised. I&
 #039;m getting stumped in another apparently heavily quest-based game called 4 dimensions, so maybe I just suck at this.

URL: http://forum.audiogames.net/viewtopic.php?pid=297195#p297195





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Re: Frandum, a primarily quest-based exploration Mud

2017-02-12 Thread AudioGames . net Forum — New releases room : frandum via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

spoilers are back starting now@Jayde:  The messages from the tinker woman contain another piece of information beyond numbers. This is how you find the correct orderIf you want to know more about Cary, try help Cary!end spoilersIf you drop things while fighting, you can try to quickly grab it after you fled. You can use the delimiter for that (semi-column). Typing n semi column get all semi column s for instance should not give the aggro enough time to attack you and let you get your stuff back. Or if the aggro is moving, you can hide in the next room and wait for them to move before going back to your stuf. Previous hint about pocket / hold / backpack still applies. Also, remember that you can have a bank vault (go to Bradlay in Tumuls or bankers in other cities) where you can store items that will be saved with your char. Later on, you can also put them in a house if you purchase one.

URL: http://forum.audiogames.net/viewtopic.php?pid=297189#p297189





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Re: Frandum, a primarily quest-based exploration Mud

2017-02-11 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

Righto. So I'm not gonna keep doing this, but for now, I'm going to ask.fairlylargespoilersbeyondSo I'm trying to open that chest. I gathered that the clues for the dials had something to do with the items. So there's a fork, a candle, a pillow and a statue. Since you encounter the candle first, and the candle gives both the number 10 (not possible) and the number 6 (possible) I set the first dial to 6. The second item you'll encounter is the fork, which talks about the number 3 (three people in the family I believe), so I set the second dial to 3. The third item, the pillow, talks about a girl murmuring the names of five men, so I set the third dial to 5. The last item is the statue, which is either 2 or 1 (two parents, one true god). Both failed to work.So, uh, I'm confused. If there's some notion as to which order these are supposed to go in, I'm not getting it.Farm stuff:Okay, I went up 
 and found the bag with the letter in the chimney, but the farmer says I'm not a falconer so he won't accept it. This kind of leaves me stuck. I did wash some farm clothes though. I'm just sort of wondering where to go next here, because I feel like the stuff I'm finding is kinda random-ish.nomorespoilersOOn another note, I feel pathetically weak, and since there is aggro in certain places, and since you can't pick stuff up mid-fight, it's very easy to lose items you've been collecting. I also don't seem to have a weapon even though I'm pretty sure my dagger was kept.I like this game. I really want to like it more. But there are things I keep struggling with which make me kind of dispirited, to say the least.Edit: I've since done the volcano thing, I think, and addressed my issue with the falconer.I'm in a funny position where I haven't finished the novice quest apparently, but I
 've finished the amateur quest and have opened the foolhardy one.Also, who or what is Cary? I haven't even seen a whisper of that, so I have no idea where I'm even supposed to look.

URL: http://forum.audiogames.net/viewtopic.php?pid=297134#p297134





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Re: Frandum, a primarily quest-based exploration Mud

2017-02-11 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

Righto. So I'm not gonna keep doing this, but for now, I'm going to ask.fairlylargespoilersbeyondSo I'm trying to open that chest. I gathered that the clues for the dials had something to do with the items. So there's a fork, a candle, a pillow and a statue. Since you encounter the candle first, and the candle gives both the number 10 (not possible) and the number 6 (possible) I set the first dial to 6. The second item you'll encounter is the fork, which talks about the number 3 (three people in the family I believe), so I set the second dial to 3. The third item, the pillow, talks about a girl murmuring the names of five men, so I set the third dial to 5. The last item is the statue, which is either 2 or 1 (two parents, one true god). Both failed to work.So, uh, I'm confused. If there's some notion as to which order these are supposed to go in, I'm not getting it.Farm stuff:Okay, I went up 
 and found the bag with the letter in the chimney, but the farmer says I'm not a falconer so he won't accept it. This kind of leaves me stuck. I did wash some farm clothes though. I'm just sort of wondering where to go next here, because I feel like the stuff I'm finding is kinda random-ish.nomorespoilersOOn another note, I feel pathetically weak, and since there is aggro in certain places, and since you can't pick stuff up mid-fight, it's very easy to lose items you've been collecting. I also don't seem to have a weapon even though I'm pretty sure my dagger was kept.I like this game. I really want to like it more. But there are things I keep struggling with which make me kind of dispirited, to say the least.

URL: http://forum.audiogames.net/viewtopic.php?pid=297134#p297134





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Re: Frandum, a primarily quest-based exploration Mud

2017-02-11 Thread AudioGames . net Forum — New releases room : frandum via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

Spoilery answers below..@firefly there are bookshelves and there are books. You should look 2 book to look at the books. Though I agree you should be allowed to recall, forgot about that, sorry@Jayde1. have you looked at everything in the bureau? Also, you can ask the farmer for the key now that you helped him once (tell nisse key)2. Marius will never have the guts to talk to Flora.. You should look at his desk3. Have you talked to the tinker woman just east of the house?End of spoilersTo know what you should and should not do, look at the Oracle books: they hint at where to go for every level (though you can obviously take your chances and go wherever you want).To not drop things when fleeing, try to pocket them, hold the most important or buy a backpack in Tumulus. The most efficient way to improve fighting odds is by getting a good weapon and armour pieces for as much as you can (every new piece adds protection). Then of cours
 e, each quest you score slightly improve your stats  but combat skills will never make up for low level or bad equipment

URL: http://forum.audiogames.net/viewtopic.php?pid=297069#p297069





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Re: Frandum, a primarily quest-based exploration Mud

2017-02-11 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

So I've actually given this mud a try, and here are my admittedly very short-term thoughts.I like the questing aspect. I haven't died yet, and that's cool.I'm admittedly a little confused by the way the diary works, but I'll probably get the hang of it. I'm also a llittle nervous about combat. I don't really seem to be getting good at anything, and all the spells I've learned so far seem to be of very niche use.somesmallquestspoilersI've got a couple of questions. Please just give me a little nudge, I don't need my hand held.1. So, I got the key from the farmer, went into the room with the dresser and bureau, and happened to find and read a scroll. So that was cool. But then I thought I was done, so I left. First, is there something else I should've done with that key? Second, is there something else I should've done with the farmer himself? Third, I don't have the 
 key anymore. Can I get it back?2. I can get Marius to say he's too shy to write his letter, but that's as far as he goes. I can get Flora to say she thinks Marius is a nice boy, and that's as far as she goes. Is this something I can actually do yet, or something I should just ignore for awhile?3. In the destroyed house in Tumulus, could I get a nudge about that chest? I found the fork, the statue and the destroyed pillow, but haven't a clue on that chest. Maybe I missed something obvious.endspoilersI've been given the quest to go to the volcano, so I guess that's where I'll be going next.I feel like I've validated a whole pile of things, and since the game world is very open it's tough to know what I'm going to do soon and what I'm not. I, too, seem to be extremely short on money most of the time, and dropping all your stuff when you flee seems extremely harsh, even if you can just run ba
 ck in and get it later. It's a right pain in the neck, let me tell ya. Do hope I start getting some combat skills to make the average fight a little easier soon.

URL: http://forum.audiogames.net/viewtopic.php?pid=297054#p297054





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Re: Frandum, a primarily quest-based exploration Mud

2017-02-11 Thread AudioGames . net Forum — New releases room : firefly82 via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

OK, now i need help. I am locked in a room in the farmland. I am locked cause i tryed to recall and the key to the room is lost. Recall didnt work cause i must have missed something in the room but i absolutely dont know what. In the room are some bookshelves from wich i got a dictionary and a Bureau with a mirror, a diary, some scales and a case with some silverware in it. I realy dont know what to do with all this stuff and whats still in the room. The key is lost so i cant leave the room.

URL: http://forum.audiogames.net/viewtopic.php?pid=297030#p297030





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Re: Frandum, a primarily quest-based exploration Mud

2017-02-10 Thread AudioGames . net Forum — New releases room : firefly82 via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

I realy realy like this mud! It is the first where i love to explore new areas cause it never turns out useless.Can someone give me some tips for earning money? Are there some things i can craft allready in the beginning? I nearly broke down when i saw the price of the house in tumulus. Holy shit 1!

URL: http://forum.audiogames.net/viewtopic.php?pid=296904#p296904





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Re: Frandum, a primarily quest-based exploration Mud

2017-02-10 Thread AudioGames . net Forum — New releases room : frandum via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

@Dark: read the descriptions carefully, there are indeed two roofs. So if you get tired of your character slipping when climbing the stable roof, maybe you should look for a way to climb to the other one For the "x" in your diary, it is  because many quest items have been added in all wizard quests since last you played (e.g. a quest item when someone asks something from you). Maybe you could try and redo them? If it does not work I can have a look at those you miss an manually fix your char. This will not be an issue for new players. Eventually, for the "quest in the neighbourhood" thing, it's not really feasible: quests are not linked to a room, an NPC or anything, so there is no simple way to do it. Keep in mind that no one can actually do 100% of everything and you don't need to: some (non mandatory) quests are really hard so everyone
  can have a challenge, and everyone will not have the same vision of all there is to do. In Midwood esp. there is a quest almost nobody validates, even though there is a hint and even a cookie pointing toward it.

URL: http://forum.audiogames.net/viewtopic.php?pid=296905#p296905





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Re: Frandum, a primarily quest-based exploration Mud

2017-02-10 Thread AudioGames . net Forum — New releases room : mata via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

Dark, the roof part is part of a puzzle in a major quest way later. You don't need to worry about it now. There is, for sure, a certain way to get there without falling, which I discovered myself...and there's something really important in there too

URL: http://forum.audiogames.net/viewtopic.php?pid=296892#p296892





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Re: Frandum, a primarily quest-based exploration Mud

2017-02-10 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

Woopse, I copied the wrong post into this topic . Frandom is actually a really awesome game as I said, I particularly like some of the new skills. the only problem I have currently is that I seem to be rather stuck on a quest, and it's one of those quests which is mildly annoying because my character is doing something ilogical that I don't seem to be able to find a way around. spoilers ahoy! read on no further if you don't want the ameter quest spoiled!I've gone to the ucalyptus forest and met the falconer who's looking for a package his falcon lost. All he tells me is he lost it somewhere around the farm yard near niss's house. Okay, so I've searched every room of the farm yard indcluding the dung pile, and a couple outside the farm too. The only place I couldn't get to was the roof of the stables, and
  this is because whenever I climb the ladder I instantly slip off the roof. I confess this is the sort of puzzle I find a bit irritating because my character is doing something stupid, namely climbing the ladder to the top and standing on the bloody roof when it's slippery rather than, you know, standing on the ladder and looking at the roof from there.I also have no idea how to avoid slipperiness of said roof, since there doesn't seem to be anything to tie a rope to and I'm pretty sure that Tanlorac doesn't have it's own line in crampons or spiked boots . So, a hint here would really help as I'm quite stuck, indeed I don't know whether I've lost patience or brain power or what but I do seem rather stumped . On a di
 fferent note, I don't like the way that the missions command now lists "x" beside nearly all of the wizard quests, including those I've done like the nothing quest, since it makes looking at missions a bit more confusing. When I use "diary pending" it still lists the nothing quest, but when I look at which bit of the nothing quest is pending it directs me back to the ameter quest, which is rather odd. I do believe this is due to some recent diary changes, but still it'd be nice if there was a way to fix it, perhaps by talking to the oracle or using the spells I got from the first few quests to prove I have them.On the plus side, I love the idea that I can now become a follower of galanhir myself, since I definitely plan to join the paladin's guild, and the descriptions and exploring are as good as ever, despite my getting stuck in the farm . I also love the new crafts and intend to try out more of them, actually that could be a great way of earning cash in the game as I said in the topic about crafting. One thing I do wonder, is that now we have the "world" command to check what areas of the world we've visited and how complete they are, whether there could be a way to give a little direction to where some missing quests ar.e For example I thought I'd cleared the greenwood chappel, but it's still listing as 91 percent, and though I've explored all of midwood, it's still at %57 completed in terms of quests. Perhaps just a little nudge as to where the remaining quests in an almost completed area were to give an idea of what might need doing and where to look, eg, a command like "quest nearby" which would function if you've got over %50 of the quests in an area and would tell you the direction of the nearest room with an uncompleted
  quest in it (though not how to do it or what to do). After all Frandom is a pretty big game, and I confess wandering the same area again and again can be a little tortuous, though if you think this one would make finding quests too easy fair enough.

URL: http://forum.audiogames.net/viewtopic.php?pid=296877#p296877





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Re: Frandum, a primarily quest-based exploration Mud

2017-02-09 Thread AudioGames . net Forum — New releases room : zub0 via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

ah i haven't played this in a while. I am glad there are still many improvements happenning, i really did like this mud, i just stepped away for a bit more of a hack and slash, though i should return to this soon. Nice job on the continuation of mud updates:)

URL: http://forum.audiogames.net/viewtopic.php?pid=296869#p296869





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Re: Frandum, a primarily quest-based exploration Mud

2017-02-09 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

Hi Jason. Yes, the Frandom puzzles seemed pretty logical to me, most were on the basis of looking at nested objects, for example one early portion of the game has a statue, if you look at the statue you find a plaque that you can read that suggests climbing the statue, you climb the statue and get a reward.The only slightly difficult thing I found in Frandom is knowing what was where, eg, you'd be told to look in a volcano and there wasn't an idea of where the volcano was. On the other hand, Frandom isn't one of those games where the staff will tell you off if your stuck with a quest, just check out the Frandom topic in the new releases room for further details. Actually I probably need to get back to frandom myself, particularly since I wanted to join the paladins guild,  s many good games, not enough time .

URL: http://forum.audiogames.net/viewtopic.php?pid=296781#p296781





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Re: Frandum, a primarily quest-based exploration Mud

2016-12-29 Thread AudioGames . net Forum — New releases room : mata via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

Now I wish I wasn't so involved with christmas and new year events irl and on the other muds...:(

URL: http://forum.audiogames.net/viewtopic.php?pid=291345#p291345





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Re: Frandum, a primarily quest-based exploration Mud

2016-12-29 Thread AudioGames . net Forum — New releases room : frandum via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

Of course not!And as of 2 minutes ago, a new WORLD command will directly list all areas you know so you can look for inspiration as to what to finish (in addition to typing DIARY PENDING).

URL: http://forum.audiogames.net/viewtopic.php?pid=291340#p291340





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Re: Frandum, a primarily quest-based exploration Mud

2016-12-28 Thread AudioGames . net Forum — New releases room : mata via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

It doesn't show unrevealed quests right?

URL: http://forum.audiogames.net/viewtopic.php?pid=291216#p291216





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Re: Frandum, a primarily quest-based exploration Mud

2016-12-28 Thread AudioGames . net Forum — New releases room : frandum via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

It positions your diary on the page corresponding to the area you are in

URL: http://forum.audiogames.net/viewtopic.php?pid=291206#p291206





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Re: Frandum, a primarily quest-based exploration Mud

2016-12-27 Thread AudioGames . net Forum — New releases room : mata via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

How does diary area work? Shows quests you've done in an area?

URL: http://forum.audiogames.net/viewtopic.php?pid=291098#p291098





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Re: Frandum, a primarily quest-based exploration Mud

2016-12-27 Thread AudioGames . net Forum — New releases room : frandum via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

Merry Christmas guys!Frandum came with a present a couple of weeks ago: the diary has been vastly improved with new syntax and quest steps are now grouped so you can see your progression and filter on pending quests only. Existing players will have to go visit the people who told them about what they needed again to track the quest triggers in the diary (and never forget about them!).Other changes include a release command to see the exact list of changes for new versions (esp. changes which do not make it to the news) and general improvements around syntax, prompts, delimiters, OOC, who/finger...

URL: http://forum.audiogames.net/viewtopic.php?pid=291095#p291095





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Re: Frandum, a primarily quest-based exploration Mud

2016-12-19 Thread AudioGames . net Forum — New releases room : mata via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

Pumped myself with a few more points last time I logged in. So happy!

URL: http://forum.audiogames.net/viewtopic.php?pid=290117#p290117





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Re: Frandum, a primarily quest-based exploration Mud

2016-12-17 Thread AudioGames . net Forum — New releases room : Orin via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

Yay, foolhardy now!

URL: http://forum.audiogames.net/viewtopic.php?pid=289930#p289930





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Re: Frandum, a primarily quest-based exploration Mud

2016-12-17 Thread AudioGames . net Forum — New releases room : mata via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

Er feyn, it's not!:(Oh yeah if i didn't figure out at first, i could have roamed endlessly searching for the hint to the invoker as well yesterday. And I think I'm doing the same mistake to the rogue quest chain. Not sure what part is missing.

URL: http://forum.audiogames.net/viewtopic.php?pid=289887#p289887





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Re: Frandum, a primarily quest-based exploration Mud

2016-12-12 Thread AudioGames . net Forum — New releases room : frandum via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

@Mata: I think its hint time whenever I see you connected!For the religious ceremony, we got our first evil since it was added yesterday, and she enjoyed it a lot (if you're on this side of enjoyment of course, eh eh).

URL: http://forum.audiogames.net/viewtopic.php?pid=289354#p289354





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Re: Frandum, a primarily quest-based exploration Mud

2016-12-11 Thread AudioGames . net Forum — New releases room : mata via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

I wanna try that. may be i should make an alt and go through, only if...I can figure out that champion spell quest!...:(

URL: http://forum.audiogames.net/viewtopic.php?pid=289335#p289335





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Re: Frandum, a primarily quest-based exploration Mud

2016-12-11 Thread AudioGames . net Forum — New releases room : frandum via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

Well joining guilds has always been automatic. Alignment here means on the religious level: now you can become a follower of Galanhir (good), Reset (neutrals) or Shezael (evil) on your own, without having to wait for a PC priest to enlighten you.

URL: http://forum.audiogames.net/viewtopic.php?pid=289259#p289259





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Re: Frandum, a primarily quest-based exploration Mud

2016-12-11 Thread AudioGames . net Forum — New releases room : Orin via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

Automatic Allignment? Is this only for a specific guild?

URL: http://forum.audiogames.net/viewtopic.php?pid=289239#p289239





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Re: Frandum, a primarily quest-based exploration Mud

2016-12-09 Thread AudioGames . net Forum — New releases room : mata via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

Omg Feyn! I so so so so so so so love you and these new editions! You do know I've been following the update, though can't do much more than just read news for now because of life stuff and sometimes lack of brainpower to think through various puzzles. I'm still around though.:)

URL: http://forum.audiogames.net/viewtopic.php?pid=288937#p288937





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Re: Frandum, a primarily quest-based exploration Mud

2016-12-09 Thread AudioGames . net Forum — New releases room : frandum via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

Dear (future/ex/busy irl) players who may have missed that. Since our last update, Frandum now has:- Automatic alignment: if you want to join a cult, find the main temple, pray and follow a unique ceremony managed directly by the game's NPCs- A whole new craft: tanning. Gather various skins from your foes and tan them into powerful leather which you will then be able to transform into armour or, you know, leathery stuff- A Hold command, so you don't drop precious stuff while fleeing- Better inventory to regroup similar items and display the overall load you, your pockets or your containers carry- A consider command, to make it less confusing for players coming from other worlds- Houses (plural intended) and pets for you to purchaseComing next: cooking (@Dark, you have not been forsaken)Frandum needs you, so why not keep warm with your favorite client plugged onto frandum.fr 2001 while others shiver outside (or, you know, go
  to the beach if you are close to the equator or below it, erhm)?

URL: http://forum.audiogames.net/viewtopic.php?pid=288922#p288922





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Re: Frandum, a primarily quest-based exploration Mud

2016-11-22 Thread AudioGames . net Forum — New releases room : frandum via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

So... the time has come for the mandatory regular advertisement through the latest game additions:- When trying weapons and armours you will directly see the impact without having to check your score or protections. Sheaths and scabbards are also at last taken into account when you (un)wield- The diary is more user friendly than ever, allowing direct search (e.g. "diary novice" to get the novice quest and book)- AREA now works with the name of an area- GO is more flexible and works from farther to cross the world in one command and enjoy the ride- You will be able to enchant more things and see your remaining magical potency more clearly- GATHER now lists everything you can gather in a room so you can make your choice- Eventually, a very big area has just opened in the west with clear intellectual challenges for high-level playersThanks to our players: some come and go but overall the community is growing, the most dedicat
 ed players are approaching mid-race and the game is less and less silent. We still have changes in store to reward you. Stay connected!

URL: http://forum.audiogames.net/viewtopic.php?pid=286819#p286819





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Re: Frandum, a primarily quest-based exploration Mud

2016-11-14 Thread AudioGames . net Forum — New releases room : frandum via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

@Nuno : just answered you via an ingame mail

URL: http://forum.audiogames.net/viewtopic.php?pid=285837#p285837





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Re: Frandum, a primarily quest-based exploration Mud

2016-11-14 Thread AudioGames . net Forum — New releases room : nuno69 via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

Hello,I accepted farmer's quest. How to find the killer of chen?

URL: http://forum.audiogames.net/viewtopic.php?pid=285818#p285818





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Re: Frandum, a primarily quest-based exploration Mud

2016-11-13 Thread AudioGames . net Forum — New releases room : mata via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

I'd recommend mushclient, actually. It works well with frandum and every other mud.

URL: http://forum.audiogames.net/viewtopic.php?pid=285791#p285791





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Re: Frandum, a primarily quest-based exploration Mud

2016-11-13 Thread AudioGames . net Forum — New releases room : Keskorian via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

yeah, putty works good, I just started playing and I realy like the game, Keep on the good work.Greetings and thanks,Keskorian

URL: http://forum.audiogames.net/viewtopic.php?pid=285762#p285762





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Re: Frandum, a primarily quest-based exploration Mud

2016-11-13 Thread AudioGames . net Forum — New releases room : frandum via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

Hi, I always connect with putty without issues. You must set port 2001 and connection type telnet.The web client is currently down, I will try to restart it tomorrow, though it may be rewritten / discontinued at some point.The Java client is not working anymore due to security restrictions by Oracle that require developers to pay for certificates (and this is a free mud).I know other players connect with VIPmud ou zmud, though I never tried them.Hope to see you around!

URL: http://forum.audiogames.net/viewtopic.php?pid=285742#p285742





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Re: Frandum, a primarily quest-based exploration Mud

2016-11-13 Thread AudioGames . net Forum — New releases room : Keskorian via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

What Client could I use?Greetings and thanks,Keskorian

URL: http://forum.audiogames.net/viewtopic.php?pid=285718#p285718





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Re: Frandum, a primarily quest-based exploration Mud

2016-11-13 Thread AudioGames . net Forum — New releases room : Orin via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

You may want to try a mud client. Putty isn't recommended.

URL: http://forum.audiogames.net/viewtopic.php?pid=285714#p285714





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Re: Frandum, a primarily quest-based exploration Mud

2016-11-12 Thread AudioGames . net Forum — New releases room : Keskorian via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

Hi,I somehow cannot connect to the game. I tried it with putty, but it just made a Sound that something went wrong and closed. I tried the web Client, but it showed me that the Website cannot be shown. Then I tried the Java Client but Java said that there was a Problem with the application. May someone help me, please?Greetings and thanks,Keskorian

URL: http://forum.audiogames.net/viewtopic.php?pid=285632#p285632





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Re: Frandum, a primarily quest-based exploration Mud

2016-11-12 Thread AudioGames . net Forum — New releases room : frandum via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

Thanks Nuno. With over 1100 diary elements the full version would be a mess but maybe the find option could have a variant where it returns all matches and not only the first one. I will look into it.There are many links across the game and quests that rely on several areas. The only global link is the wizard quest: each level quest feeds the next until the solution.

URL: http://forum.audiogames.net/viewtopic.php?pid=285597#p285597





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Re: Frandum, a primarily quest-based exploration Mud

2016-11-12 Thread AudioGames . net Forum — New releases room : nuno69 via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

Man! I love this type of game play!I just wanted to know if everything will be linked to something other. And a little suggestion: Add an ability to type for example diary nofilter to display the whole diary without rubrics

URL: http://forum.audiogames.net/viewtopic.php?pid=285582#p285582





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Re: Frandum, a primarily quest-based exploration Mud

2016-11-11 Thread AudioGames . net Forum — New releases room : frandum via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

@orin:  so only the volcano "left"? This is the good area, you just have to be careful and avoir danger by moving quickly or hiding until you find it. To get goins the easiest is to grab things and sell them at a pawn brokers (there is one in most cities / villages). Btw we should move in game for questions via report / mail in order to limit the spoilers here. Good luck!

URL: http://forum.audiogames.net/viewtopic.php?pid=285569#p285569





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Re: Frandum, a primarily quest-based exploration Mud

2016-11-11 Thread AudioGames . net Forum — New releases room : mata via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

Buy one from arnold, or if you're lucky enough to get stuff from agnor, that'd be nice too.

URL: http://forum.audiogames.net/viewtopic.php?pid=28#p28





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Re: Frandum, a primarily quest-based exploration Mud

2016-11-11 Thread AudioGames . net Forum — New releases room : Orin via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

Now I have to get to the Volcano that the farmer found. Anybody know of some good weapons etc to get? I hope what the rittle means is past the river on the other side to the east, but I got killed by an Orc while exploring over there. The danger spell helps but not if I don't have a weapon lol.

URL: http://forum.audiogames.net/viewtopic.php?pid=285548#p285548





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Re: Frandum, a primarily quest-based exploration Mud

2016-11-11 Thread AudioGames . net Forum — New releases room : mata via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

You issed something for sure (the same mistake as I did), or may be you just...didn't look at that gift from the guard...

URL: http://forum.audiogames.net/viewtopic.php?pid=285543#p285543





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Re: Frandum, a primarily quest-based exploration Mud

2016-11-11 Thread AudioGames . net Forum — New releases room : Orin via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

Okay, the mission command tells me that I missed the Nothing spell. Can anyone give me hints as to where to get that? I was doing the Novice rittle earlier, and I got the secret of the spell about the Envokers Knowledge, however it still says the novice rittle is unfinished. Will it be finished when I get the spell, or was their something else I was supposed to do at the Farmlands of Hope? As far as the Nothing spell, I was pretty sure I completed the tutorial completely, which that's the nothing level. I was also having some difficulties in Midwood, E.G. catching the bear, so just figured I'd move onto something else. The nothing rittle is about the temple, but yet I missed a spel there? The area command says I got everything.Edit: Is it possible to farm goins in this game? I unfortunately don't have any and had to resort to going into the temple to grab the torch from there to explore the Barney's Bar sellar.Speaking of torches, it says in the sec
 ret room "The southern room looks friable." How do I burn it, as "Light wall" says it can't burn that way.Edit2: I found the chest room in the tutorial temple. I didn't know there were hidden objects and things after the tutorial... Where is the key to this chest? I figured it'd be on the guard but maybe not.Edit3: okay, so I got the nothing spells. Now it says the novice rittle is unfinished still, but I've already solved it by getting the Envokers Knowledge spell secret. I hope that once i see who I have to see in Agnor, the Novice rittle will be completed and I can go and get the amature quest.Edit again" Okay, I solved it. Ugg I wish I had looked at everything in there the first time.

URL: http://forum.audiogames.net/viewtopic.php?pid=285532#p285532





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Re: Frandum, a primarily quest-based exploration Mud

2016-11-11 Thread AudioGames . net Forum — New releases room : Orin via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

Okay, the mission command tells me that I missed the Nothing spell. Can anyone give me hints as to where to get that? I was doing the Novice rittle earlier, and I got the secret of the spell about the Envokers Knowledge, however it still says the novice rittle is unfinished. Will it be finished when I get the spell, or was their something else I was supposed to do at the Farmlands of Hope? As far as the Nothing spell, I was pretty sure I completed the tutorial completely, which that's the nothing level. I was also having some difficulties in Midwood, E.G. catching the bear, so just figured I'd move onto something else. The nothing rittle is about the temple, but yet I missed a spel there? The area command says I got everything.Edit: Is it possible to farm goins in this game? I unfortunately don't have any and had to resort to going into the temple to grab the torch from there to explore the Barney's Bar sellar.Speaking of torches, it says in the sec
 ret room "The southern room looks friable." How do I burn it, as "Light wall" says it can't burn that way.Edit2: I found the chest room in the tutorial temple. I didn't know there were hidden objects and things after the tutorial... Where is the key to this chest? I figured it'd be on the guard but maybe not.Edit3: okay, so I got the nothing spells. Now it says the novice rittle is unfinished still, but I've already solved it by getting the Envokers Knowledge spell secret. I hope that once i see who I have to see in Agnor, the Novice rittle will be completed and I can go and get the amature quest.

URL: http://forum.audiogames.net/viewtopic.php?pid=285532#p285532





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Re: Frandum, a primarily quest-based exploration Mud

2016-11-11 Thread AudioGames . net Forum — New releases room : Orin via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

Okay, the mission command tells me that I missed the Nothing spell. Can anyone give me hints as to where to get that? I was doing the Novice rittle earlier, and I got the secret of the spell about the Envokers Knowledge, however it still says the novice rittle is unfinished. Will it be finished when I get the spell, or was their something else I was supposed to do at the Farmlands of Hope? As far as the Nothing spell, I was pretty sure I completed the tutorial completely, which that's the nothing level. I was also having some difficulties in Midwood, E.G. catching the bear, so just figured I'd move onto something else. The nothing rittle is about the temple, but yet I missed a spel there? The area command says I got everything.Edit: Is it possible to farm goins in this game? I unfortunately don't have any and had to resort to going into the temple to grab the torch from there to explore the Barney's Bar sellar.Speaking of torches, it says in the sec
 ret room "The southern room looks friable." How do I burn it, as "Light wall" says it can't burn that way.Edit2: I found the chest room in the tutorial temple. I didn't know there were hidden objects and things after the tutorial... Where is the key to this chest? I figured it'd be on the guard but maybe not.

URL: http://forum.audiogames.net/viewtopic.php?pid=285532#p285532





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Re: Frandum, a primarily quest-based exploration Mud

2016-11-11 Thread AudioGames . net Forum — New releases room : Orin via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

Okay, the mission command tells me that I missed the Nothing spell. Can anyone give me hints as to where to get that? I was doing the Novice rittle earlier, and I got the secret of the spell about the Envokers Knowledge, however it still says the novice rittle is unfinished. Will it be finished when I get the spell, or was their something else I was supposed to do at the Farmlands of Hope? As far as the Nothing spell, I was pretty sure I completed the tutorial completely, which that's the nothing level. I was also having some difficulties in Midwood, E.G. catching the bear, so just figured I'd move onto something else. The nothing rittle is about the temple, but yet I missed a spel there? The area command says I got everything.Edit: Is it possible to farm goins in this game? I unfortunately don't have any and had to resort to going into the temple to grab the torch from there to explore the Barney's Bar sellar.Speaking of torches, it says in the sec
 ret room "The southern room looks friable." How do I burn it, as "Light wall" says it can't burn that way.

URL: http://forum.audiogames.net/viewtopic.php?pid=285532#p285532





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Re: Frandum, a primarily quest-based exploration Mud

2016-11-11 Thread AudioGames . net Forum — New releases room : Orin via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

Okay, the mission command tells me that I missed the Nothing spell. Can anyone give me hints as to where to get that? I was doing the Novice rittle earlier, and I got the secret of the spell about the Envokers Knowledge, however it still says the novice rittle is unfinished. Will it be finished when I get the spell, or was their something else I was supposed to do at the Farmlands of Hope? As far as the Nothing spell, I was pretty sure I completed the tutorial completely, which that's the nothing level. I was also having some difficulties in Midwood, E.G. catching the bear, so just figured I'd move onto something else. The nothing rittle is about the temple, but yet I missed a spel there? The area command says I got everything.

URL: http://forum.audiogames.net/viewtopic.php?pid=285532#p285532





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Re: Frandum, a primarily quest-based exploration Mud

2016-11-11 Thread AudioGames . net Forum — New releases room : frandum via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

@everyone: due to a change to add "finger / whois" information, the game crashed whenever a new player connected for the first time. This has been fixed, our most sincere apologies.@nuno69: There is a plot to follow to finish the game through 20 level quests and 20 spells quests. Indeed the game starts with a mystery and only by following the main quests will you get to the bottom of it. I have to warn you, though, that you will probably need to do other quests along the way to have enough points to go up to the next levels. But side quests will give more spells, allow you to rank in guilds for skills, lead to magic items or valuable stuf, so they are not here just for show.

URL: http://forum.audiogames.net/viewtopic.php?pid=285530#p285530





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Re: Frandum, a primarily quest-based exploration Mud

2016-11-11 Thread AudioGames . net Forum — New releases room : nuno69 via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

Hello!Ist the game down? It is really exciting from what I read. Also, is there a plot that I can follow to finish the game or whatever it is called or I just need to do for example 500 quests.

URL: http://forum.audiogames.net/viewtopic.php?pid=285502#p285502





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Re: Frandum, a primarily quest-based exploration Mud

2016-11-10 Thread AudioGames . net Forum — New releases room : frandum via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

@orin the spell riddles are under spells / secret of new spells (type diary home first if you're somewhere else in the diary). Don't forget the mission command that sums up all unfinished main quests. Eventually, you should explore the eastern part of the city: there is someone who matches exactly the description of the riddle. Cheers!

URL: http://forum.audiogames.net/viewtopic.php?pid=285455#p285455





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Re: Frandum, a primarily quest-based exploration Mud

2016-11-10 Thread AudioGames . net Forum — New releases room : mata via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

area and tnl, and for diary, are you sure you've looked  at every entry?

URL: http://forum.audiogames.net/viewtopic.php?pid=285449#p285449





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Re: Frandum, a primarily quest-based exploration Mud

2016-11-10 Thread AudioGames . net Forum — New releases room : Orin via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

When I read the scroll in the farmhouse, it was marked in my diary but does not seem to be there anymore. Where should be marked as in the diary?Also, what is the command to see how much of an area I've explored and how many qps I have left to get? Still looking for the person I have to see in the city but it looks as though I've explored a good bit of it.

URL: http://forum.audiogames.net/viewtopic.php?pid=285437#p285437





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Re: Frandum, a primarily quest-based exploration Mud

2016-11-08 Thread AudioGames . net Forum — New releases room : mata via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

What quest do you need hints with? There're several quests in agnor.

URL: http://forum.audiogames.net/viewtopic.php?pid=285215#p285215





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Re: Frandum, a primarily quest-based exploration Mud

2016-11-08 Thread AudioGames . net Forum — New releases room : frandum via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

@Orin: the person you are looking for is quite obvious, but maybe you did not visit all the rooms in the city itself? No need to get into the castle for this quest.@Dark: indeed it never occured to me that Frandum could be similar to an interactive fiction, given the complete set of RP features, but since our goal is to tell a story and make you feel like you belong into a consistent and original world, it does make kind of sense. When you come back you will be glad to notice that the paladins guild has just opened for followers of Galanhir (in order to right an ancient wrong as this was the only missing alignment guild).A major and vast high-level area is also entering its final stages of building, but you still have time before the riddles will send you there, eh eh.

URL: http://forum.audiogames.net/viewtopic.php?pid=285213#p285213





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Re: Frandum, a primarily quest-based exploration Mud

2016-11-08 Thread AudioGames . net Forum — New releases room : Orin via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

Okay, can anybody give hints as to where/who I'm supposed to be looking for in Agnor to solve the first rittle about Agnor? I found the note written to Truth, am I supposed to be looking for that wizard?Thanks!

URL: http://forum.audiogames.net/viewtopic.php?pid=285191#p285191





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Re: Frandum, a primarily quest-based exploration Mud

2016-11-04 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

Lol, classic rules for Frandom are rather like classic interactive fiction rules, look at anything that isn't nailed down, or indeed anything that is and try to push, pull or move it . Fortunately in Frandom the number of object interaction verbs is actually sane, I recall one very irritating experience where I spent ages trying to get some stuff inside a large fireplace, and after trying all varients of look in fireplace, get all fireplace, enter fireplace, crawl into fireplace, it eventually turned out the single only correct command was "in" This is why I don't play classic If anymore, since for every great game I found, i tended to run into five more where I'd be utterly stuck trying to do something like "put box on table" to be told "I don't know how to put" or something like that.I've been a trifle busy 
 with my doctorate and other things, but I do want to get back to Frandum and see if I can find that dam Eucalyptus forest for the quest, and also do my innitiation into the church of galahir.

URL: http://forum.audiogames.net/viewtopic.php?pid=285152#p285152





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Re: Frandum, a primarily quest-based exploration Mud

2016-11-04 Thread AudioGames . net Forum — New releases room : frandum via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

Hi there,It seems you made it through the bar, congrats! I also answered in game your other question.Good luck!

URL: http://forum.audiogames.net/viewtopic.php?pid=285146#p285146





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Re: Frandum, a primarily quest-based exploration Mud

2016-11-03 Thread AudioGames . net Forum — New releases room : devinprater via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

Oh, thanks. 

URL: http://forum.audiogames.net/viewtopic.php?pid=285134#p285134





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Re: Frandum, a primarily quest-based exploration Mud

2016-11-03 Thread AudioGames . net Forum — New releases room : mata via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

Remember to look, search, get hints on every possible thing down there. some things are not mentioned exclusively out of the description.

URL: http://forum.audiogames.net/viewtopic.php?pid=285129#p285129





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Re: Frandum, a primarily quest-based exploration Mud

2016-11-03 Thread AudioGames . net Forum — New releases room : devinprater via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

Okay, so I started playing again today, had to start over but that's okay because I got a little more than I did before. I'm not sure what to do about the bar. The basement only has beer and stuff but nothing else that I can see that could be important.

URL: http://forum.audiogames.net/viewtopic.php?pid=285127#p285127





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Re: Frandum, a primarily quest-based exploration Mud

2016-11-03 Thread AudioGames . net Forum — New releases room : mata via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

That our high speed coder.:)

URL: http://forum.audiogames.net/viewtopic.php?pid=285116#p285116





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Re: Frandum, a primarily quest-based exploration Mud

2016-11-03 Thread AudioGames . net Forum — New releases room : frandum via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

Hi all,Thought I might post a small update on novelties as discussions about quests and features have moved in-game. The craft system has been tested, approved and extended (e.g. crafted wooden things will have different characteristics depending upon the essence of wood used). Bows and crossbows have been made more natural: you will now need arrows / bolts to deal the full damage.It is also at last possible to reset an area instead of having to wait for everyone to reset the whole world. Furthermore, command aliases are now implemented in Frandum. Eventually, miscellaneous changes include information on kingdoms in directions, easier manipulations of items in containers, more diversified invocation possibilities, new items, shops and quests...Focus will now be put more on new content and areas, until you guys pour new ideas all over the place!

URL: http://forum.audiogames.net/viewtopic.php?pid=285091#p285091





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Re: Frandum, a primarily quest-based exploration Mud

2016-10-20 Thread AudioGames . net Forum — New releases room : zub0 via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

ah hello dark. i did help you some, but didn't mean to confuse you. you had two quests running. but your hunch about the city was right, the other quest you had was near the farm. sorry for the confusion

URL: http://forum.audiogames.net/viewtopic.php?pid=283426#p283426





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Re: Frandum, a primarily quest-based exploration Mud

2016-10-18 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

Well fare enough if you think that fits better with the game, though personally while I am really not into racial disadvantages or minimaxing, I actually rather like having a racial advantage or miner quirk to play with just to remind me that I am! that race, indeed this is largely why I chose human since it really didn't seem to matter to me where as having an addvantage might have made me consider the choice a bit more. Also of course, If you made the racial advantages more in the manner of specific editions each race started with you might even consider letting characters earn those abilities later through quests given by each race, indeed rather than the above suggestions about certain races gaining skills mor quickly, you might just have it that certain races start! with some skills at higher levels to reflect their early life and racial culture.So, a dwarf would start with haggling at 5 and axes at 5, but obviously other races would catch up soon, and even if the
  dwarf had the ability to get better prices for goods, other races could learn that ability by doing a dwarven quest.As I said, this is your game and your decision, it was just that racial changes were something that occurred to me.

URL: http://forum.audiogames.net/viewtopic.php?pid=283244#p283244





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Re: Frandum, a primarily quest-based exploration Mud

2016-10-18 Thread AudioGames . net Forum — New releases room : frandum via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

Although I like the principle of the idea, I will be probably not implement it for the moment. It does feel more realistic, but it introduces a distortion, even if a slight one. That means a risk for unbalancing and a risk for players to torture themselves thinking "ow crap, I chose orc, but maybe if I restart as a drow I can benefit from this or that minor advantage...". Let's leave the races  be there for flavor and languages for the moment (there are still quite a few leftovers from previous discussions in terms of new features)

URL: http://forum.audiogames.net/viewtopic.php?pid=283234#p283234





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Re: Frandum, a primarily quest-based exploration Mud

2016-10-18 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

Hi. I actually didn't know you could make a fire, that is cool. Making a skewer might be nice too if your caught in the woods and needed to cook in a hurry. glad about the editions and that the elemental is a little less likely to slaughter people, :d. Another random suggestion occurred to me looking at the game, and that is ratial advantages. I wouldn't suggest Frandum do the "Well dwarves are stupider than elves so can't progress as far in magic" type of route, but it might be fun if each race had a little tweak which altered their gameplay or progression, not something so as to seriously affect the game or what a person can do (since if someone wants to be a wise orc mage there's no reason they shouldn't be), however just something to reflect the different past of the races and give a point to playing such. I'd suggest something like the following.Human: Less affected by heat and cold, gains m
 ore exploration points when wandering around (humans being more adaptable than other races), possibly a miner speed increase to learning skills, though a very miner one, say a %5 faster, than average across the board humans being sort of jack of all trades. High elf: has more spellpoints (perhaps an extra quarter more than a human), and can learn wizardry, mental shield, spell focus,  weaving, and knitting a bit faster, perhaps %10. You might also consider giving them an extra ability, for example the ability to meditate and regain spellpoints more quickly than normal resting or sleeping reflecting their connections with magic and lore.Sylven elf: Gains a quarter more spellpoints like a high elf, however is %10 faster at learning wilderness lore, site and the bow and spear weapon, also carpentry and leather working (sylven elves being as I understand more about nature and less about studdying ancient lore and magic), it'd also make sence if sylvens got better
  at things like tracking, though not adventuring skill specifically since the amount the adventuring skill affects in the game improvements in it could be a bit too! overpowering as a race advantage. You could also consider letting sylvens regain hp more quickly in forests.Dwarves: Gain more hp, (perhaps an extra %10), and learns forging, combat, offensive, haggling, maces and axes %10 faster, another fun advantage for dwarves might be paying over all less or getting more for their loot since they can appraise the value of things better than other races. Orc: Gains a quarter more hp like dwarves, plus learns leather working, combat, and offensive %10 faster, (it'd also be good if they could improve more quickly at tracking or butchering), however can regain more hp when eating or taking potions. Another fun ability for orcs might be the ability to just snack on corpses they find to regain health, perhaps without cooking them first orcs not being too particular abo
 ut their food.Sibeis: Gains both %10 more hp and spellpoints, and learns wizardry, wilderness lore, city lore, mental shield and spell focus %10 faster (the entry on the site said they were into gaining knolidge). One rather fun ability for Sibeis might be the ability to use the "light" command without having a torch. I don't know if they actually breathe fire like a dragon, but if they could for example light their breath and give a quick blow to see where they were, that could be a very handy extra and make the game rather interesting, which indeed is mostly what I was thinking in race terms, not actually changing the journey over all so much as saying "here's a little quirk to play with to give a slightly different slant on things).The same could go for other races if added, eg, MErelves could have no penalties for swimming, or goblins could be particularly good at looting and stealing (I did consider suggesting this for the orcs, but orcs a
 re a bit hefty to do pick pocketing and the like).

URL: http://forum.audiogames.net/viewtopic.php?pid=283189#p283189





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Re: Frandum, a primarily quest-based exploration Mud

2016-10-18 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

Awesome! My problem with the elemental, and indeed with a couple of other fights I've run into is that the flee command doesn't work too well, so even if I am being fought by something a bit too strong there isn't usually a backout, I get "the so and so is surrounding you" or "you retreated a few feet" or something like that. That happened twice with the fire elemental. Indeed since it takes time to look at an enemy, it might be helpful if you could let players know when something is too strong in the fight descriptions before it's needed to type the look command, eg "the fire elemental attacks you, your in trouble" That way if fleeing is this difficult you can start off by typing flee multiple times.Fights seem a little odd even in terms of the arena. I have killed the veteran orc and as I've ground stats a little I can now often get him to severely wounded, and I can kill most of the opponents in the mult
 iple brawl scenario like the goblins and the dwarf, however on some occasions I just seem to get paggered very quickly. Btw, speaking of food and fighting, I notice there is a butcher corpse command but I don't think I noticed if there was a cook command or something similar. given the amount of flowers herbs and leaves in the game that could actually be fun, being able to cut meat from a corpse, make a fire and either roast the meat on a spit or cook in a pan with leaves or flowers for seasoning and maybe roasted vegitables, with more prepared meals giving more hp regen. I actually always like games that give me the feeling of wilderness survival ala a fantasy like lotr, catching my own fish and cooking them, having to literally survive off the land, maybe make some of my own items out of skins or bark etc. Indeed, one other game i've played let you make a bark skewer of a branche and cook meat on it so you didn't even need a pan (albeit if you had a pa
 n you could get more meet and seasoning into it).

URL: http://forum.audiogames.net/viewtopic.php?pid=283183#p283183





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Re: Frandum, a primarily quest-based exploration Mud

2016-10-18 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

Awesome! My problem with the elemental, and indeed with a couple of other fights I've run into is that the flee command doesn't work too well, so even if I am being fought by something a bit too strong there isn't usually a backout, I get "the so and so is surrounding you" or "you retreated a few feet" or something like that. That happened twice with the fire elemental. Indeed since it takes time to look at an enemy, it might be helpful if you could let players know when something is too strong in the fight descriptions before it's needed to type the look command, eg "the fire elemental attacks you, your in trouble" That way if fleeing is this difficult you can start off by typing flee multiple times.Fights seem a little odd even in terms of the arena. I have killed the veteran orc and as I've ground stats a little I can now often get him to severely wounded, and I can kill most of the opponents in the mult
 iple brawl scenario like the goblins and the dwarf, however on some occasions I just seem to get paggered very quickly. Btw, speaking of food and fighting, I notice there is a butcher corpse command but I don't think I noticed if there was a cook command or something similar. given the amount of flowers herbs and leaves in the game that could actually be fun, being able to cut meat from a corpse, make a fire and either roast the meat on a spit or cook in a pan with leaves or flowers for seasoning and maybe roasted vegitables, with more prepared meals giving more hp regen. I actually always like games that give me the feeling of wilderness survival ala a fantasy like lotr, catching my own fish and cooking them, having to literally survive off the land, maybe make some of my own items out of skins or bark etc. Indeed, one other game i've played let you make a bark skewer of a branche and cook meat on it so you didn't even need a pan (albeit if you had a pa
 n you could get more meet and seasoning into it).Another random suggestion occurred to me looking at the game, and that is ratial advantages. I wouldn't suggest Frandum do the "Well dwarves are stupider than elves so can't progress as far in magic" type of route, but it might be fun if each race had a little tweak which altered their gameplay or progression, not something so as to seriously affect the game or what a person can do (since if someone wants to be a wise orc mage there's no reason they shouldn't be), however just something to reflect the different past of the races and give a point to playing such. I'd suggest something like the following.Human: Less affected by heat and cold, gains more exploration points when wandering around (humans being more adaptable than other races), possibly a miner speed increase to learning skills, though a very miner one, say a %5 faster, than average across the board humans being 
 sort of jack of all trades. High elf: has more spellpoints (perhaps an extra quarter more than a human), and can learn wizardry, mental shield, spell focus,  weaving, and knitting a bit faster, perhaps %10. You might also consider giving them an extra ability, for example the ability to meditate and regain spellpoints more quickly than normal resting or sleeping reflecting their connections with magic and lore.Sylven elf: Gains a quarter more spellpoints like a high elf, however is %10 faster at learning wilderness lore, site and the bow and spear weapon, also carpentry and leather working (sylven elves being as I understand more about nature and less about studdying ancient lore and magic), it'd also make sence if sylvens got better at things like tracking, though not adventuring skill specifically since the amount the adventuring skill affects in the game improvements in it could be a bit too! overpowering as a race advantage. You could also consider lettin
 g sylvens regain hp more quickly in forests.Dwarves: Gain more hp, (perhaps an extra %10), and learns forging, combat, offensive, haggling, maces and axes %10 faster, another fun advantage for dwarves might be paying over all less or getting more for their loot since they can appraise the value of things better than other races. Orc: Gains a quarter more hp like dwarves, plus learns leather working, combat, and offensive %10 faster, (it'd also be good if they could improve more quickly at tracking or butchering), however can regain more hp when eating or taking potions. Another fun ability for orcs might be the ability to just snack on corpses they find to regain health, perhaps without cooking them first orcs not being too particular about their food.Sibeis: Gains both %10 more hp and spellpoints, and learns wizardry, wilderness lore, city lore, mental shield and spell focus %10 faster (the entry on the site said they were into gaining knolidge). One rathe
 r fun ability for Sibeis might be the ability to use the "light" command without having a torch. I don'

Re: Frandum, a primarily quest-based exploration Mud

2016-10-18 Thread AudioGames . net Forum — New releases room : frandum via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

@DarkI forgot to tell you the fire elemental was lowered and slowed down a bit so the chances of fleeing are higher. You can look at your opponents to see their strength, and very soon you will have another way of seeing what is in store for you before being attacked.Cook exists: you cook meat on a fire. The seasoning / pan idea is fine, I'll write it down for later.

URL: http://forum.audiogames.net/viewtopic.php?pid=283188#p283188





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Re: Frandum, a primarily quest-based exploration Mud

2016-10-18 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

Awesome! My problem with the elemental, and indeed with a couple of other fights I've run into is that the flee command doesn't work too well, so even if I am being fought by something a bit too strong there isn't usually a backout, I get "the so and so is surrounding you" or "you retreated a few feet" or something like that. That happened twice with the fire elemental. Indeed since it takes time to look at an enemy, it might be helpful if you could let players know when something is too strong in the fight descriptions before it's needed to type the look command, eg "the fire elemental attacks you, your in trouble" That way if fleeing is this difficult you can start off by typing flee multiple times.Fights seem a little odd even in terms of the arena. I have killed the veteran orc and as I've ground stats a little I can now often get him to severely wounded, and I can kill most of the opponents in the mult
 iple brawl scenario like the goblins and the dwarf, however on some occasions I just seem to get paggered very quickly. Btw, speaking of food and fighting, I notice there is a butcher corpse command but I don't think I noticed if there was a cook command or something similar. given the amount of flowers herbs and leaves in the game that could actually be fun, being able to cut meat from a corpse, make a fire and either roast the meat on a spit or cook in a pan with leaves or flowers for seasoning and maybe roasted vegitables, with more prepared meals giving more hp regen. I actually always like games that give me the feeling of wilderness survival ala a fantasy like lotr, catching my own fish and cooking them, having to literally survive off the land, maybe make some of my own items out of skins or bark etc. Indeed, one other game i've played let you make a bark skewer of a branche and cook meat on it so you didn't even need a pan (albeit if you had a pa
 n you could get more meet and seasoning into it).

URL: http://forum.audiogames.net/viewtopic.php?pid=283183#p283183





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Re: Frandum, a primarily quest-based exploration Mud

2016-10-17 Thread AudioGames . net Forum — New releases room : frandum via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

And lo, there  was a replay command in Frandum (as well as cool other improvments)

URL: http://forum.audiogames.net/viewtopic.php?pid=283142#p283142





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Re: Frandum, a primarily quest-based exploration Mud

2016-10-17 Thread AudioGames . net Forum — New releases room : frandum via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

@Dark Ok thanks for the inputMinor spoilers belowFor the fighting you really need to look at your opponents. I see you attacked a stag without looking at it. Grinding the skills can help a little, but the game is designed to be finishable without skills, crafting or guild powers. Combat commands are dangerous at a low level: if you try to number but fail, you won't hit, and in the meantime your opponent sure is hitting. You can also have a more passve fighting style and let your character deal the blows (it was the only way to fight before spells for a lot of years). Arena fights are tough for their level: they require preparation, very good equipment, some food to regain health between bouts : don't expect to finish them in less than 3 assaults... And the fire elemental is a fake fight: you are tempted to rush into it but should turn away from it once you realize he is too strong for a level 4 ;-).

URL: http://forum.audiogames.net/viewtopic.php?pid=283129#p283129





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Re: Frandum, a primarily quest-based exploration Mud

2016-10-17 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

It depends upon the game from what I've noticed. One game for example has a replay command that will replay the last 10 chat and tells, and can be changed with arguements, eg, repllay chat, replay tells, or replay chat 5. Other games call it something like history. I'd suggest replay myself since it's fairly easy to type a lot of the time. I've updated the db page with a little about crafting and invocation, and I'll probably add in more later, I've not yet tried crafting myself  as yet. I'm progressing and really liking the world and exploring, however One thing which does keep happening is I keep getting killed.beware! spoilage ahoy!Most recently I got jumped on in the volcano by a fire elemental. Even when I go to the arena and fight an opponent at my level i end up losing.I know Frandum isn't a game all about the fighting, but I do wonder if something is wrong. I now have armour and a s
 hield (from the guy in tumulous), and am using a mace rather than the starter's dagger, though getting armour is a little difficult since I'm finding making money rather hard as I don't usually find an easy way to get to a pawn broker to sell things even when i find valuable items, besides it doesn't just seem to be armour that's the problem but my skills generally, even when using commands like numb, strike or dirt. Do I just have to grind in the arena until I can take out an opponent the same level as me in order to be safe while exploring? that doesn't seem right but if combat does need practice I'm not really sure how else to do it other than slaying random wildlife for no reason which sort of seems out of keeping with the game.

URL: http://forum.audiogames.net/viewtopic.php?pid=283127#p283127





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Re: Frandum, a primarily quest-based exploration Mud

2016-10-17 Thread AudioGames . net Forum — New releases room : frandum via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

Hmm, what is the syntax you're used too to scroll back through chat / discussions?

URL: http://forum.audiogames.net/viewtopic.php?pid=283111#p283111





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Re: Frandum, a primarily quest-based exploration Mud

2016-10-16 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

Thanks MArta. Ah, I'll check things out and see what I can find. As regards "coming back" it's generally not so much a leaving and returning as getting taken up with other things, particularly indeed as far as gaming is concerned that I do need to try things out in order to write about them for this site, though I will update the Frandum page with a note on crafting since that's the sort of feature people would really appreciate.

URL: http://forum.audiogames.net/viewtopic.php?pid=283094#p283094





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Re: Frandum, a primarily quest-based exploration Mud

2016-10-16 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

Ah, I'll check things out and see what I can find. As regards "coming back" it's generally not so much a leaving and returning as getting taken up with other things, particularly indeed as far as gaming is concerned that I do need to try things out in order to write about them for this site, though I will update the Frandum page with a note on crafting since that's the sort of feature people would really appreciate.

URL: http://forum.audiogames.net/viewtopic.php?pid=283094#p283094





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Re: Frandum, a primarily quest-based exploration Mud

2016-10-16 Thread AudioGames . net Forum — New releases room : frandum via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

@Dark [[wow]] you came back just on time. Indeed, crafting has arrived, with the possibility to craft something like a hundred different kinds of objects (it's possible you will be able to list them soon). But more minor changes keep popping up almost every day, e.g. the new list command you are so used to in other muds: I can't advertise them all in here, eh eh.The history of chat / conversations has been requested a few times already, so it is probably something I'm gonna lean into next. As for your quest, nothing to add to Mata's answer!

URL: http://forum.audiogames.net/viewtopic.php?pid=283092#p283092





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Re: Frandum, a primarily quest-based exploration Mud

2016-10-16 Thread AudioGames . net Forum — New releases room : mata via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

Spoiler ahead:I'm not giving you answer as to what's right or wrong, Dark, as it would ruin the game purpose. Whatever you believe, even if it's not right, better stick to it. What's right and what's wrong can be known by just trying. I'm on, so I'll be able to help. So what's the "city of good"? There's only one obvious city like that.

URL: http://forum.audiogames.net/viewtopic.php?pid=283091#p283091





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Re: Frandum, a primarily quest-based exploration Mud

2016-10-16 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

Hi. The carrying works,and i look forward to trying out the new crafting system, also death is cool! . One command I am slightly missing and noticed today is the ability to get a chat history of recent messages, in case I missed something, eg history to get the last ten chat messages and tells, or history chat to make it specific. usually most chat systems in muds have this and it's handy with a screen reader particularly since you do sometimes miss chat message. Okay, I now confess I'm a little confused. Beware! farmlands of hope spoilage ahoy! So, I got the key from the farmer and went into the house. i found a figurine of balance (and got killed by the skeleton), and that seemed to take care of the novice riddle, however in the farmer's study I found a scroll which had a riddle about someone in the city of good and the
  line "the invoker's knolidge" which is now in my missions. Fare enough,however the line mentioned "in the city of good an invoker awaits" and so I gather I need to go and find a ladyy wizard or something somewhere who wants a job doing. The problem i have though is "the city of good" since that would seem to mean "Angnor" where the paladin's guild is. However, when I voiced this opinion on the chat I was told the solution was closer to the farm. Again, okay, however why if the solution is close to the farm does the riddle so obviously point to agnor? I'm rather confused, and now don't know where the heck to go to find this invoker.Perhaps the hint could be a little more specific to a given plac?

URL: http://forum.audiogames.net/viewtopic.php?pid=283088#p283088





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Re: Frandum, a primarily quest-based exploration Mud

2016-10-10 Thread AudioGames . net Forum — New releases room : frandum via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

@Dark ok, let's try the "He is carrying" thing. It's online, though not worth a piece of news.

URL: http://forum.audiogames.net/viewtopic.php?pid=282290#p282290





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Re: Frandum, a primarily quest-based exploration Mud

2016-10-10 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

I'd actually not noticed that. Frandum seems a little unusual in that respect since in most games, when your in a room you just get to know an npc is there and if you want more specific information on them, eg what they're carrying you have to look. For example benieth a description of a prison cell you might get "A man is chained to the wall" and "A burly guard thrusts out his chest importantly" then looking at the guard you'd get "this plump balding gaoler is puffed up with his own sence of self importance and planely enjoys his job. A set of gaoler's keys being carried, a dirty leather breastplate being worn" indeed in some games you even have a pickpocket skill which can remove items from npcs directly once you'd seen them, so in the above example if you wanted to unchain the prisoner you might need to get the keys from the gaoler, either by fighting him and taking them or by stealin
 g them. I'd not noticed any confusion with frandum specifically, either because it was fairly obvious from the descriptions who was carrying or wearing what, or because I just look at every npc as a matter of course anyway.I'd suggest either clunky though it seems include "she/he is carrying/wearing" or "being worn" or "being carried" in the main room descriptions along with the short description for each npc, or simply have it that you don't see what a person is carrying or wearing until looking at them, which most people should probably be doing anyway, especially in a game like Frandum.Actually I did wonder if this was how stealing things worked for thieves, you looked at people and could see if they have small valuables on them and pick their pockets accordingly.

URL: http://forum.audiogames.net/viewtopic.php?pid=282256#p282256





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