Re: [Bf-committers] REF: GSoC Import/Export Support

2017-03-29 Thread Mitchell Stokes
project. On Wed, Mar 29, 2017 at 9:33 AM, Benson Chepkwony <bchepk...@att.net> wrote: > Hi Daniel, > According to Mitchell Stokes; > > "As Mike mentioned, blendergltf (https://github.com/Kupoman/blendergltf), > handles glTF export from Blender, and it already exports ev

Re: [Bf-committers] REF: GSoC Import/Export Support

2017-03-29 Thread Mitchell Stokes
such as KHR_materials_common ( https://github.com/KhronosGroup/glTF/tree/master/extensions/Khronos/KHR_materials_common) and KHR_binary_glTF ( https://github.com/KhronosGroup/glTF/tree/master/extensions/Khronos/KHR_binary_glTF ). --Mitchell Stokes On Wed, Mar 29, 2017 at 6:57 AM, Benson Chepkwony <bchepk...@att.

Re: [Bf-committers] Engine API

2016-12-22 Thread Mitchell Stokes
Hello, I would like to point out that this new/updated API has a lot of overlap with a project I have been working on to bridge Blender with external realtime/game engines: BlenderRealtimeEngine (brte) addon[1]. I would love to see more of this project (or some of its ideas) get integrated into

Re: [Bf-committers] 2.76a bugfix list

2015-10-28 Thread Mitchell Stokes
As a follow up to what we discussed on IRC: This commit is safe to stay in the Accept list: 75e4e4b: (Porteries Tristan) BGE: Fix animations update when scene is suspended. I believe this one can be safely moved from the Leave out list to Accept: 728d1ec: (Porteries Tristan) BGE: Fix T46381 :

Re: [Bf-committers] 2.76 release, commits to include (since RC3)

2015-10-08 Thread Mitchell Stokes
wsing context, it’s only used there so > far. > f456c8d: (Campbell Barton): Fix game-property use-after-free error > 68797ed: (Campbell Barton): Fix mesh validate: 'r_changed' ignored loop > edits > 077b4ab: (Mitchell Stokes): Fix T45886: > cont.deactivate(ActionActuatorInPropertyMo

Re: [Bf-committers] Game logic UI Proposal Part 1 Color Groups

2015-07-22 Thread Mitchell Stokes
to the node system (nothing fancy, just keep the SCA thing). This would allow us to share more code with Blender, and if we make UI/workflow improvements, it would benefit more users. Cheers, Mitchell Stokes On Wed, Jul 22, 2015 at 7:13 AM, Adrians Netlis adris3d...@gmail.com wrote: Glad to hear

Re: [Bf-committers] RFC: Continuous integration branch?

2015-03-05 Thread Mitchell Stokes
I think the term you might be looking for is staging branch. I've considered making one for BGE patches. So, +1 from me for making such a branch. On Thu, Mar 5, 2015 at 2:42 PM, Sergey Sharybin sergey@gmail.com wrote: Hey guys, I know it's really a double-edged sword, but still. What

Re: [Bf-committers] Revisions for 2.73a

2015-01-19 Thread Mitchell Stokes
My list (not sure if these are in yet): 4fac29ca0e8cc09a3f7bce27f549cc75ffdbb1d4 (Reverting a fix that was causing regressions) 8ebb552a9551abcb3d013b192a0dc9c2ea6f2bcc (Simpler fix for same problem) On Mon, Jan 19, 2015 at 5:45 PM, Campbell Barton ideasma...@gmail.com wrote: Went over

Re: [Bf-committers] Sybren Stüvel (New Committer)

2015-01-14 Thread Mitchell Stokes
Welcome aboard Sybren! We can use all the help we can get on game engine physics. On Jan 14, 2015 6:47 AM, Campbell Barton ideasma...@gmail.com wrote: Sybren Stüvel - long time Blender user, has been working on some game-engine physics patches relating to character physics (for his PhD):

Re: [Bf-committers] BGE regresion tests

2014-12-23 Thread Mitchell Stokes
Let me know if you have questions or run into issues. --Mitchell On Dec 23, 2014 2:07 AM, Jorge Bernal jbernalmarti...@gmail.com wrote: Hi, I will take a look to the BGE regression suite during Xmas holydays. I will contact with you when finished. Regards, lordloki 2014-12-23 10:30

Re: [Bf-committers] Dependency graph work started

2014-11-06 Thread Mitchell Stokes
The BGE's scenegraph and Blender's deps graph share no code, at least not directly. There might be some sharing in the animation code. On Nov 6, 2014 10:37 AM, Jacob Merrill blueprintrand...@gmail.com wrote: This looks nice, I love particle sims, and had crashes from advancing too fast. (arrow

[Bf-committers] Phabricator file downloads broken?

2014-09-22 Thread Mitchell Stokes
/developer.blender.org/htdocs/phabricator/src/applications/files/controller/PhabricatorFileInfoController.php:12 ┻━┻ ︵ ¯\_(ツ)_/¯ ︵ ┻━┻ Anyone else running into this problem? Thanks, Mitchell Stokes ___ Bf-committers mailing list Bf-committers@blender.org

[Bf-committers] Recreating the Game Engine Dev Wiki Page

2014-04-29 Thread Mitchell Stokes
history? Thanks, Mitchell Stokes [0] http://wiki.blender.org/index.php/Dev:Source/GameEngine ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] GSOC 2014

2014-01-29 Thread Mitchell Stokes
If you're interested in game engine work, you can find me on IRC (#blendercoders or #bgecoders on freenode, my nick is Moguri), and we can chat. --Mitchell Stokes On Wed, Jan 29, 2014 at 11:52 AM, Jacob Merrill blueprintrand...@gmail.comwrote: I would love to see all of the materials

[Bf-committers] Issues Parsing CMake with Qt Creator

2013-12-18 Thread Mitchell Stokes
the include allows me to get the CMake Wizard to finish. Anyone else running into these kinds of issues? System: Arch Linux 64bit Qt Creator 3.0.0 CMake 2.8.12.1 --Mitchell Stokes ___ Bf-committers mailing list Bf-committers@blender.org http

Re: [Bf-committers] Blender on Windows - some thoughts about XP and32bit

2013-12-05 Thread Mitchell Stokes
the difference being at least 20%. --Mitchell Stokes On Thu, Dec 5, 2013 at 8:02 AM, Scott Petrovic scottpetro...@gmail.comwrote: I think some data might help with the decision of whether to drop Windows XP. In the past two months, what is the percentage of Windows XP downloads for Blender. You

Re: [Bf-committers] [GHOST] Pending events of already destroyed windows

2013-11-28 Thread Mitchell Stokes
Does SDL have Wayland support? If so, it might be simpler to just use Ghost SDL for Wayland. --Mitchell Stokes On Thu, Nov 28, 2013 at 9:47 AM, Wander Lairson Costa wander.lair...@gmail.com wrote: Hi, I've been trying to implement wayland support for ghost [1]. While implementing

Re: [Bf-committers] HOWTO transplant development branches coming from git-svn to git.blender.org

2013-11-17 Thread Mitchell Stokes
branches. --Mitchell Stokes On Sun, Nov 17, 2013 at 10:36 AM, Julien RIVAUD (_FrnchFrgg_) frnchf...@free.fr wrote: Hi everyone, I'd like to give you notice of a somewhat advanced git HOWTO for people that used previout git mirrors of blender (as the mirror by jesterKing). The HOWTO is here

Re: [Bf-committers] Blender developers meeting minutes - November 17, 2013

2013-11-17 Thread Mitchell Stokes
Just a quick clarification, is just 2.70 allowed to break compatibility, or is the 2.7x line allowed to do this similar to 2.5x development? --Mitchell Stokes On Sun, Nov 17, 2013 at 8:31 AM, Ton Roosendaal t...@blender.org wrote: Hi all, Here are the notes from today's meeting

Re: [Bf-committers] developer.blender.org open!

2013-11-17 Thread Mitchell Stokes
bugs are being displayed on the page. --Mitchell Stokes On Sun, Nov 17, 2013 at 4:31 AM, Rasmus Lerchedahl Petersen lerched...@gmail.com wrote: Maybe a slight switch of priorities: Use new-user-friendly names and put the phabricator name as the explanation? Then most users will not need

Re: [Bf-committers] BGE: Removing Singletexture Mode

2013-09-11 Thread Mitchell Stokes
? Brecht. On Wed, Sep 11, 2013 at 8:03 AM, Mitchell Stokes moguri...@gmail.com wrote: Hello devs, Based on feedback from a BA thread[0], I would like to start working on removing the Singletexture material mode. By removing Singletexture, we can focus on making Multitexture a fixed

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [59783] trunk/blender: Cycles: add a sharpness input to the Cubic SSS falloff.

2013-09-04 Thread Mitchell Stokes
This breaks the GLSL shader. node_subsurface_scattering() no longer defines N. On Tue, Sep 3, 2013 at 3:39 PM, Brecht Van Lommel brechtvanlom...@pandora.be wrote: Revision: 59783 http://projects.blender.org/scm/viewvc.php?view=revroot=bf-blenderrevision=59783 Author: blendix Date:

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [57215] trunk/lib/win64_vc11/ffmpeg/lib: VS 2012 libs maintenance:

2013-08-13 Thread Mitchell Stokes
Could you please list what configuration you used to build ffmpeg? The vc9 libs have this in a Readme.txt, which comes in handy to check if certain features are enabled. For example, I want to know if --enable-zlib was used to get png support. Cheers, Mitchell On Sun, Jun 2, 2013 at 9:58 PM,

Re: [Bf-committers] Request for reproduction of crash

2013-08-09 Thread Mitchell Stokes
The problem is r58837. I've been trying to find a solution, but I might just have to reverse merge out the commit and live with the memory leak for now. --Mitchell On Fri, Aug 9, 2013 at 1:28 AM, Sjoerd de Vries sjdv1...@gmail.com wrote: Some more details: I can confirm that revision 59020

Re: [Bf-committers] glGetIntegerv(GL_TEXTURE_2D. id) is incorrect.

2013-07-22 Thread Mitchell Stokes
I'm all for getting rid of unneeded glGet calls. Really, we should strive to only use glGet calls in initialization type functions since they slow down normal program execution. If we really need to save a value, we should use the (deprecated) glPush/PopAttrib, or use EXT_direct_state_access[0] to

Re: [Bf-committers] Weekly developer meeting, July 14, 2013

2013-07-14 Thread Mitchell Stokes
done. If someone could look into this, I would really appreciate it as it would make maintaining branches a lot easier. Thanks, Mitchell Stokes [0] http://serverfault.com/questions/208164/how-to-upgrade-v2-to-v3-fsfs-subversion-filesystem On Sun, Jul 14, 2013 at 11:05 AM, IRIE Shinsuke irieshins

Re: [Bf-committers] Startup blend problems

2013-06-27 Thread Mitchell Stokes
On Thu, Jun 27, 2013 at 5:07 AM, Dalai Felinto dfeli...@gmail.com wrote: If you change startup.blend again can you please enable Export Game Executable too? Thanks +1 to this. I'm still surprised to find BGE users how aren't aware that Save As Runtime survived the 2.5 update. --Mitchell

Re: [Bf-committers] Proposal/Potential Roadmap for Blender/BGE Integration

2013-06-22 Thread Mitchell Stokes
Mitchell Stokes moguri...@gmail.com: I'm all for some better integration between Blender and the BGE. I've posted an article on my blog detailing how I think we should take our first steps toward better integration: http://mogurijin.wordpress.com/2013/06/21/towards-tighter-blender-and-bge

[Bf-committers] Proposal/Potential Roadmap for Blender/BGE Integration

2013-06-21 Thread Mitchell Stokes
note that this is only a proposal and a listing of ideas, and by no means a definitive plan. Discussion and feedback is much encouraged and appreciated. --Mitchell Stokes ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org

[Bf-committers] Problems with projects.blender.org subscriptions

2013-06-02 Thread Mitchell Stokes
I used to be subscribed to the BGE tracker on blender.projects.org so I would be notified of any changes to that tracker (and thus any new bugs). However, lately I have not been getting any notifications, and when I went to check on the tracker today, there were at least ten new bugs that I wasn't

[Bf-committers] Blender cannot compile without libmv (CMake)

2013-05-13 Thread Mitchell Stokes
I build Blender without libmv, but a recent commit broke this: lib/libbf_blenkernel.a(tracking.c.o): In function `BKE_tracking_distortion_update': /home/mitchell/blender-dev/trunk/blender/source/blender/blenkernel/intern/tracking.c:1575: undefined reference to `libmv_CameraIntrinsicsUpdate'

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [56736] trunk/blender/source/blender: add missing STACK_INIT, also quiet float double conversion warnings.

2013-05-12 Thread Mitchell Stokes
The Blenderplayer stopped crashing with the Edge Split modifier, but it seems to be stuck in an infinite loop. Here is some example output from gdb: 0x011c4e8c in bmesh_vert_separate (bm=0x291add8, v=0x2941c58, r_vout=0x0, r_vout_len=0x0) at

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [56736] trunk/blender/source/blender: add missing STACK_INIT, also quiet float double conversion warnings.

2013-05-12 Thread Mitchell Stokes
Yup, it looks like all of BLI_smallhash is in stubs.c. I'm not sure why though, nothing from BLI should be a bad level call... --Mitchell On Sun, May 12, 2013 at 7:23 PM, Mitchell Stokes moguri...@gmail.comwrote: The Blenderplayer stopped crashing with the Edge Split modifier, but it seems

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [56736] trunk/blender/source/blender: add missing STACK_INIT, also quiet float double conversion warnings.

2013-05-12 Thread Mitchell Stokes
I think I've got it fixed in r56740. --Mitchell On Sun, May 12, 2013 at 7:29 PM, Mitchell Stokes moguri...@gmail.comwrote: Yup, it looks like all of BLI_smallhash is in stubs.c. I'm not sure why though, nothing from BLI should be a bad level call... --Mitchell On Sun, May 12, 2013 at 7

Re: [Bf-committers] Swiss Cheese Text Editor Refactor/Merge

2013-04-02 Thread Mitchell Stokes
Would this also include the more efficient BLF rendering? I'm guessing the text editor changes are dependent on that? I'd really love to see BLF getting away from glBegin/glEnd. On Tue, Apr 2, 2013 at 1:28 PM, Jason Wilkins jason.a.wilk...@gmail.comwrote: During the last GSoC I made some

Re: [Bf-committers] Using C++11 features in Blender source code?

2013-03-27 Thread Mitchell Stokes
On Wed, Mar 27, 2013 at 9:23 AM, Dalai Felinto dfeli...@gmail.com wrote: Hi Manuel, I need to re-visit your post to read it more through, but interesting initiative. For some of your projects you may want to drop on irc #bgecoders (or even #blendercoders) channel to bounce ideas before

Re: [Bf-committers] Regex support in the text editor for advanced find and replace

2013-03-26 Thread Mitchell Stokes
On Tue, Mar 26, 2013 at 7:47 PM, Campbell Barton ideasma...@gmail.comwrote: On Wed, Mar 27, 2013 at 5:55 AM, Ricardo Lovelace ik...@yahoo.com wrote: Hi, Has there ever been an effort or a consideration of adding some Regex support to the text editor for 'advanced' find and or replace. I

Re: [Bf-committers] Blender IRC developer meeting, March 17 2013

2013-03-17 Thread Mitchell Stokes
Since I deal with a lot of the BGE's OpenGL code, I would like to be on the review team (if one even exists yet) that handles the review for Alex and Jason's branch. --Mitchell Stokes On Sun, Mar 17, 2013 at 9:06 AM, Ton Roosendaal t...@blender.org wrote: Hi all, Here's notes from today's

Re: [Bf-committers] Collecting fixes for 2.66a release.

2013-03-02 Thread Mitchell Stokes
The multi-uv fix patch that Dalai mentioned has been committed as r54972, and it fixes three of our bug reports. Cheers, Mitchell On Sat, Mar 2, 2013 at 6:48 AM, Morten Mikkelsen mikkels...@gmail.comwrote: Sergey did a fix such that the dilated region outside a displacement map isn't very

Re: [Bf-committers] Linking error with libge on Windows

2013-03-02 Thread Mitchell Stokes
Strange, I'm not seeing an actual error in that log output. Warnings usually don't stop a compile, and that particular warning (unused scene in dome code) has been around for a long time. --Mitchell On Sat, Mar 2, 2013 at 6:34 PM, Kursad Karatas gonder...@plecxus.comwrote: Hi I am getting a

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [54806] trunk/blender: fix for fullscreen on X11 (used by the BGE, not blender application),

2013-02-23 Thread Mitchell Stokes
This commit breaks games in windowed mode. They have no window decoration and keypresses show up in the console instead of being interpreted by the engine. Luckily ESC still works. On Sat, Feb 23, 2013 at 9:05 PM, Campbell Barton ideasma...@gmail.comwrote: Revision: 54806

Re: [Bf-committers] Linux package maintainers

2013-01-02 Thread Mitchell Stokes
We have a handful of Bullet patches in extern/bullet2/patches. You can look at extern/bullet2/readme.txt for a list of what the patches do. --Mitchell Stokes On Wed, Jan 2, 2013 at 4:33 PM, Campbell Barton ideasma...@gmail.comwrote: On Thu, Jan 3, 2013 at 10:12 AM, Prashant Sohani

Re: [Bf-committers] MSVC2010 maintainer? Python 3.3 libs missing, or only me?

2012-12-18 Thread Mitchell Stokes
I can do 2010 x64, so let me know on IRC (nick is Moguri) if you need some help compiling libs. Cheers, Mitchell On Tue, Dec 18, 2012 at 3:00 PM, Chad Fraleigh ch...@triularity.org wrote: On Tue, Dec 18, 2012 at 9:40 AM, Dalai Felinto dfeli...@gmail.com wrote: Hi Chad, Thanks for waving

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [52782] trunk/blender: Fix #33417: add back GPU Mipmap Generation option, apparently with this disabled

2012-12-11 Thread Mitchell Stokes
. On Tue, Dec 11, 2012 at 6:16 AM, Mitchell Stokes moguri...@gmail.com wrote: I wish I would have caught this sooner, but U.use_gpu_mipmap will always be false in the Blenderplayer. The Blenderplayer doesn't make use of user preferences and instead grabs settings from the command line or values

Re: [Bf-committers] Can BGE be relicensed?

2012-12-01 Thread Mitchell Stokes
I honestly think the mailing list is a better place to discuss this than the forums. Why talk to users when it's the developers that you need to convince? Also, while the license as it is works for the most part, the confusion around it drives users away. Not only users, but we've lost BGE devs

Re: [Bf-committers] Can BGE be relicensed?

2012-11-30 Thread Mitchell Stokes
I would be fine with a different license, but the BGE is too integrated with Blender for the two to be licensed separately. Another potential option is a GPL exception like the one used by PyInstaller. --Mitchell Stokes On Fri, Nov 30, 2012 at 12:11 PM, Sinan Hassani sinan.hass...@gmail.comwrote

Re: [Bf-committers] Windows SDL Library

2012-11-24 Thread Mitchell Stokes
In order to use WITH_GHOST_SDL on Windows you'll need to grab SDL 2.0 libs, the pre-built ones for Blender are 1.2. --Mitchell Stokes On Sat, Nov 24, 2012 at 12:35 AM, Ummi Nom ummi...@gmail.com wrote: Hi! Don't know about WITH_GHOST_SDL, but afaik sdl's stable version is 1.2 and the 2.0

Re: [Bf-committers] Blender issues on Windows

2012-11-20 Thread Mitchell Stokes
, the build.bat needs modifications to build libs for vc10 (different folder structure). --Mitchell Stokes On Mon, Nov 19, 2012 at 10:57 PM, Sergey Sharybin sergey@gmail.comwrote: Just for the note, All issues with windows and msvc2008 should be solved now. However, not sure if msvc2010 work now

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [52084] trunk/blender/source/gameengine: bge mesh conversion speedup, avoid calling ConvertMaterial() on every face .

2012-11-11 Thread Mitchell Stokes
If you wanted to eliminate per face material conversion, you could have also looked at my Swiss patch: https://codereview.appspot.com/6446043/ This is one of the things I worked on. However, now there will be some serious conflicts with my patch. I can probably salvage the async lib load code,

Re: [Bf-committers] Blender Logging

2012-10-17 Thread Mitchell Stokes
You might run into some issues with the embedded Python. I've noticed that embedded Python doesn't always play nice with a redirected stdout. --Mitchell Stokes On Wed, Oct 17, 2012 at 7:39 AM, Jason Wilkins jason.a.wilk...@gmail.com wrote: I wasn't going to choose one particular logging library

[Bf-committers] Why is use fake user not default for actions?

2012-09-08 Thread Mitchell Stokes
? Cheers, Mitchell Stokes [0] http://blenderartists.org/forum/showthread.php?265132-Lost-Animations [1] http://blenderartists.org/forum/showthread.php?258161-Problems-with-actions ___ Bf-committers mailing list Bf-committers@blender.org http

Re: [Bf-committers] Cheese branch Scons

2012-07-31 Thread Mitchell Stokes
listed here: http://wiki.blender.org/index.php/Template:ModulesOwners. I know Campbell uses CMake, but I don't know about the others. Cheers, Mitchell Stokes On Tue, Jul 31, 2012 at 2:51 PM, Sven von Brand svbr...@alumnos.inf.utfsm.cl wrote: Hi all, I am looking at the Cheese branch

Re: [Bf-committers] Blender developer meeting notes - 24 June 2012

2012-06-24 Thread Mitchell Stokes
, Opencolor, etc. How about the game engine? There are a couple of patches (collision masks, proper DDS texture support) that would be really nice to see in 2.64. Cheers, Mitchell Stokes ___ Bf-committers mailing list Bf-committers@blender.org http

[Bf-committers] New Categories for the BGE tracker

2012-06-22 Thread Mitchell Stokes
UI/Interface Rendering (includes Dome/Stereo) Does anyone have any thoughts or feedback on this? I plan to start poking Nathan around Monday or Tuesday of next week, so it is better to speak up sooner rather than later. Thanks, Mitchell Stokes (Moguri) PS This might also be a good way

Re: [Bf-committers] problem when expanding BGL to deal with (GLchar **)

2012-04-17 Thread Mitchell Stokes
Your patch doesn't account for machines that do not support shaders. Have you thought of trying to use PyOpenGL? It has some experimental Py3k support now. --Mitchell Stokes On Tue, Apr 17, 2012 at 3:28 PM, Dalai Felinto dfeli...@gmail.com wrote: Hi there, I'm trying to build GLSL shaders

[Bf-committers] BGE GSoC Proposal: Converter Improvements

2012-04-04 Thread Mitchell Stokes
Hello, I would like some feedback on my proposal for converter improvements, which can be found here: http://wiki.blender.org/index.php/User:Moguri/GSoC2012_BGE_Converter_Improvements Thank you, Mitchell Stokes ___ Bf-committers mailing list Bf

Re: [Bf-committers] GSoC 2012

2012-03-21 Thread Mitchell Stokes
tend to hang out in all of these channels and I use the nick Moguri. If I'm online, go ahead and give me a poke; I'd be happy to talk about the BGE with you. Cheers, Mitchell Stokes PS For anyone wanting to get into development, one of the first things you'll want to figure out, is how to build

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [43876] trunk/blender/source: Fix for aliased fonts in the game engine.

2012-02-08 Thread Mitchell Stokes
I think this broke the framerate and profile display in some cases: http://www.pasteall.org/pic/26095 I haven't yet been able to find a simple case that shows this. That screenshot is from this project: https://code.google.com/p/conceptrpg2/ --Mitchell Stokes On Fri, Feb 3, 2012 at 5:51 PM

[Bf-committers] Python Scripts and the GPL

2012-01-03 Thread Mitchell Stokes
, is this blendfile now forced to be GPL regardless of whether or not it is bundled in the Blenderplayer? And if the script wasn't inside the blendfile, but still accessed from the blendfile? Cheers, Mitchell Stokes [0] http://www.blender.org/education-help/faq/gpl-for-artists/#c2129 [1] https

[Bf-committers] Warnings currently disabled for MSVC (CMake and SCons)

2011-12-24 Thread Mitchell Stokes
Hello devs, For both SCons and CMake warnings have been disabled (/W0) for MSVC. This doesn't seem like a good idea. Any reason for this? I would think that it should be at least /W2 or /W3. Cheers, Mitchell Stokes ___ Bf-committers mailing list Bf

Re: [Bf-committers] Warnings currently disabled for MSVC (CMake and SCons)

2011-12-24 Thread Mitchell Stokes
Okay, it looks like they are enabled in CMake. They're set to /W0 initially, but later changed to /W3. However, SCons seems to still be at /W0. --Mitchell Stokes On Sat, Dec 24, 2011 at 2:51 AM, Mitchell Stokes moguri...@gmail.com wrote: Hello devs, For both SCons and CMake warnings have been

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [42647] trunk/blender: Bicubic bump map filtering.

2011-12-16 Thread Mitchell Stokes
GPU_code_generate_glsl_lib() is not called for the Blenderplayer. Is there any problem to moving this function into GPU_extensions_init()? It seems like it would encapsulate initialization a bit more. --Mitchell Stokes On Fri, Dec 16, 2011 at 6:20 PM, Mitchell Stokes moguri...@gmail.com wrote

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [42647] trunk/blender: Bicubic bump map filtering.

2011-12-16 Thread Mitchell Stokes
Moving the call to GPU_code_generate_glsl_lib() to the end of GPU_extensions_init() solves the problem, and (in my opinion) cleans things up a little. However, I'd like your feedback before committing. --Mitchell Stokes On Fri, Dec 16, 2011 at 6:33 PM, Mitchell Stokes moguri...@gmail.com wrote

Re: [Bf-committers] I need help reducing RNA lookups for fcurves

2011-12-06 Thread Mitchell Stokes
, animsys_write_rna_setting_array() avoids extra calls to RNA_path_resolve(). Thanks, Mitchell Stokes ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] I need help reducing RNA lookups for fcurves

2011-12-06 Thread Mitchell Stokes
code is still there guarded by an #if 1 new_code #else old_code #end This way you can still easily switch between the new and the old code for testing. --Mitchell Stokes ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org

[Bf-committers] I need help reducing RNA lookups for fcurves

2011-12-05 Thread Mitchell Stokes
thoughts? Thanks, Mitchell Stokes ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] Blender developer IRC meeting, nov 6 2011

2011-11-06 Thread Mitchell Stokes
Cucumber is also ready to be merged pending review: http://wiki.blender.org/index.php?title=Dev:2.6/Source/Development/Merge_And_Integration_Planoldid=151552 --Mitchell On Sun, Nov 6, 2011 at 12:25 PM, mindrones mindro...@gmail.com wrote: Hi all, some question about the documentation. On

Re: [Bf-committers] Blender developer IRC meeting, nov 6 2011

2011-11-06 Thread Mitchell Stokes
6, 2011 at 12:40 PM, Thomas Dinges blen...@dingto.org wrote: Hi Mitchell, great, this can be added for 2.62 then. For 2.61 it comes too late. Bcon1 (in which the targets are defined) is over. :) Regards, Thomas Am 06.11.2011 21:35, schrieb Mitchell Stokes: Cucumber is also ready

Re: [Bf-committers] 2.60a Ahoy

2011-10-24 Thread Mitchell Stokes
and that if I wanted this in 2.60a, I should have started sooner. Cheers, Mitchell Stokes (Moguri) ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] 2.60a Ahoy

2011-10-24 Thread Mitchell Stokes
Yeah, I figured as much, but I thought I'd mention it. Cheers, Mitchell On Mon, Oct 24, 2011 at 1:09 AM, Campbell Barton ideasma...@gmail.com wrote: On Mon, Oct 24, 2011 at 6:31 PM, Mitchell Stokes moguri...@gmail.com wrote: Hello, I know this is a little late (although, in my defense

Re: [Bf-committers] BGE Proposal: Character physics object type

2011-08-23 Thread Mitchell Stokes
I think integrating Bullet's Kinematic Character Controller would be a good project for a new developer. If someone is interested, I'd be willing to assist with navigating the BGE source, providing feedback/review, and maybe a bit of code. However, I have too many projects on my todo list to

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [39013] trunk/blender/source/blender/ blenloader/intern/readfile.c: when appending with a NULL context dont print warnigns about s

2011-08-04 Thread Mitchell Stokes
I haven't tested LibLoad(), but I get the feeling this won't fix the issue of printing unnecessary warnings for LibLoad() since it isn't using a NULL context. Cheers, Mitchell On Thu, Aug 4, 2011 at 2:47 AM, Campbell Barton ideasma...@gmail.com wrote: Revision: 39013          

Re: [Bf-committers] Burster, .blend player on the web

2011-07-30 Thread Mitchell Stokes
I have contributed code to Burster in the past to get the Burster plugin working with Blender 2.5. I've also been planning to help them out some more once I get a few other projects wrapped up. Cheers, Mitchell On Sat, Jul 30, 2011 at 7:04 AM, Ton Roosendaal t...@blender.org wrote: Hi all,

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [38649] branches/soc-2011-pepper/source/ blender: == RNA Property Updates get called by Animation System now ==

2011-07-26 Thread Mitchell Stokes
Okay, it looks like the function was only used for shape key drivers in the BGE. This patch fixes it: http://www.pasteall.org/23470/diff I'm not sure if this is the route you'd want to go though. Cheers, Mitchell On Mon, Jul 25, 2011 at 11:32 PM, Mitchell Stokes moguri...@gmail.com wrote

[Bf-committers] Can we please stop breaking APIs?

2011-07-14 Thread Mitchell Stokes
://lists.blender.org/pipermail/bf-blender-cvs/2011-July/037581.html [2] https://code.google.com/p/bgui/ Thank you, Mitchell Stokes ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [38303] branches/soc-2011-pepper/source/ blender/editors/space_outliner: == The great Outliner code split up ==

2011-07-12 Thread Mitchell Stokes
This commit broke building with CMake. I have the fix if you want me to commit it. Cheers, Mitchell On Mon, Jul 11, 2011 at 3:59 AM, Joshua Leung aligor...@gmail.com wrote: Revision: 38303           http://projects.blender.org/scm/viewvc.php?view=revroot=bf-blenderrevision=38303 Author:  

Re: [Bf-committers] Blender 2.58a release AHOY

2011-07-01 Thread Mitchell Stokes
Could the OS X maintainer please build the Blenderplayer too? I think is this supposed to be working now in OS X. Thanks, Mitchell ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

[Bf-committers] Proposing to remove ATI hack in the BGE's Display List rasterizer

2011-07-01 Thread Mitchell Stokes
Hello devs, In the BGE's Display List rasterizer, there is a check to see if the user is using an ATI card. If the user is, the rasterizer falls back to immediate mode instead of using vertex arrays to build the display lists. While it doesn't seem to matter much for performance either way, I

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [36837] trunk/blender: CMake changes

2011-06-25 Thread Mitchell Stokes
This commit seems to break setups where the lib directories are reached with a symlink. My blender/../lib is a symlink to the directory where I actually keep my libs so I can avoid multiple lib checkouts, but still organize my working copies the way I want. If I comment out the check, things build

Re: [Bf-committers] GE still slow in rev 36978

2011-05-28 Thread Mitchell Stokes
Hello Sanne, Please add a new bug report. Cheers, Mitchell On Sat, May 28, 2011 at 6:44 AM, Sanne sa...@lavabit.com wrote: Hi all, this commit by Brecht SVN commit: /data/svn/bf-blender [36952] trunk/blender/source/gameengine/ BlenderRoutines/BL_KetsjiEmbedStart.cpp: Attempted fix for

Re: [Bf-committers] [BGE Proposal]Save converted BGE data out to a file

2011-05-12 Thread Mitchell Stokes
Hello Francesco, It would be better if you moved this proposal to the wiki. As for the actual content of the proposal, the implementation details still seem a bit fuzzy (probably because you're still researching). For example, more information on reusing Blender's DNA system would be nice. Also,

[Bf-committers] List of BGE patches

2011-05-09 Thread Mitchell Stokes
Cast Buffer Shadows option work in viewport and BGE: http://projects.blender.org/tracker/?func=detailaid=25675group_id=9atid=127 I will be expanding this list as I get more of my patches polished up and ready for the tracker. Cheers, Mitchell Stokes

[Bf-committers] BGE IRC Developer Meeting: May 1, 2011

2011-05-01 Thread Mitchell Stokes
python functions for mist, ambient, etc in GLSL mode * Support for DDS textures with DXT compression (patch started) * VBO support (patch started) * Multi-UV (patch started) * Mip Map settings per texture * A BA thread will be started for more feedback Future involvement: * Mitchell Stokes

Re: [Bf-committers] BGE IRC Developer Meeting: May 1, 2011

2011-05-01 Thread Mitchell Stokes
Write it up in the wiki and then send a link to the mailing list when it's ready. On Sun, May 1, 2011 at 3:47 PM, Trouble Maker maker...@gmail.com wrote: * Save converted BGE data out to a file I would like to start coding about this. I'll write a proposal about how i think it should work at

Re: [Bf-committers] Blender 2.57a AHOY!

2011-04-21 Thread Mitchell Stokes
Did the new Physics regression tests from Erwin get uploaded yet? --Mitchell On Thu, Apr 21, 2011 at 7:14 AM, Ton Roosendaal t...@blender.org wrote: Hi all, Revision: 36273 Tagged: https://svn.blender.org/svnroot/bf-blender/tags/blender-2.57a-release Release builders can put builds in

Re: [Bf-committers] Blender 2.57a release?

2011-04-16 Thread Mitchell Stokes
Another problem in 2.57 is that it appears that the Bullet upgrade made the radar sensor unusable: http://projects.blender.org/tracker/index.php?func=detailaid=26795group_id=9atid=306 This is not currently fix in SVN though. --Mitchell Stokes On Sat, Apr 16, 2011 at 12:16 AM, Campbell Barton

Re: [Bf-committers] FBX format - GSoC

2011-04-07 Thread Mitchell Stokes
There was also an FBX Importer started for Blender 2.5: https://svn.blender.org/svnroot/bf-extensions/contrib/py/scripts/addons/io_import_fbx.py It needs a lot of work still. --Mitchell Stokes ___ Bf-committers mailing list Bf-committers@blender.org

Re: [Bf-committers] GSoC proposal - GE Nodes

2011-03-29 Thread Mitchell Stokes
! --Mitchell Stokes (Moguri) On Tue, Mar 29, 2011 at 7:17 PM, Sven von Brand Laredo svbr...@alumnos.inf.utfsm.cl wrote: Hi,     I would like to participate in the GSoC, specially in the Game Engine Nodes, I've participated a bit in the community before. Haven't participated much in the development

Re: [Bf-committers] bpy.dll

2011-03-23 Thread Mitchell Stokes
On Windows, C Extension modules for Python have the extension .pyd instead. So, try renaming the module from bpy.dll to bpy.pyd. Cheers, Mitchell ___ Bf-committers mailing list Bf-committers@blender.org

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [35672] trunk/blender/source/blender: Bugfix #26549

2011-03-21 Thread Mitchell Stokes
id_us_min(texn-env-ima) generates a warning and causes MSVC+CMake to not build since warnings are treated as errors. id_us_min((ID*)texn-env-ima) is fine though. If this is the right change, than I can go ahead and commit it. Cheers, Mitchell On Mon, Mar 21, 2011 at 10:10 AM, Ton Roosendaal

Re: [Bf-committers] Feedback on BGE Collision API

2011-03-21 Thread Mitchell Stokes
@Geoff Method overhead could be rather problematic using callbacks with a lot of collisions. And I agree that an even list/queue makes more sense for the current API. @Alex I'm not interested in adding other callbacks at the moment, but you're right that the method for registering callbacks

Re: [Bf-committers] main game engine loop

2011-03-20 Thread Mitchell Stokes
Ultimately it's KX_KetsjiEngine::NextFrame(). If you want more details, find me in the #blendercoders irc channel (nick Moguri). Cheers, Mitchell On Sun, Mar 20, 2011 at 4:25 PM, Fabio Gonzalez fabiojo...@gmail.com wrote: what is the main function that handles the main looping of the Blender

Re: [Bf-committers] Introduction

2011-03-19 Thread Mitchell Stokes
Hi Benjy! If you're interested in doing some BGE development, come find me in the #blendercoders IRC channel on freenode. I can help you start to figure out the source code. :) Cheers, Mitchell ___ Bf-committers mailing list Bf-committers@blender.org

[Bf-committers] Feedback on BGE Collision API

2011-03-19 Thread Mitchell Stokes
Hello Blender devs, I'm getting tired of not having access to collision information from the BGE Python API, so I've decided to address this. I'm thinking a collision would generate two collision events: one relative to each object. This CollisionEvent object can contain information like hit

Re: [Bf-committers] Bullet physics update

2011-03-01 Thread Mitchell Stokes
Nice to see you around again Erwin! bpy is available in the BGE if you're running from inside Blender. However, not from the Blenderplayer. Since this is more of a debug thing, I think this would be acceptable. Cheers, Mitchell Stokes On Tue, Mar 1, 2011 at 11:38 AM, Erwin Coumans erwin.coum

Re: [Bf-committers] Do you have think create the engine for xbox 360 and PS3 game development?

2011-02-01 Thread Mitchell Stokes
The BGE cannot link against closed source libraries. Both the 360 and PS3 SDKs are closed source, which means the BGE can never support them. Cheers, Mitchell Stokes ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org

Re: [Bf-committers] Decimation / Surface Simplifier...

2011-01-10 Thread Mitchell Stokes
I'm usually hanging out in the IRC channel (#blendercoders on Freenode) if you want to talk about BGE topics. Cheers, Mitchell Stokes (Moguri) ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [33962] trunk/blender: CMake: use blender_include_dirs(${OPENGL_INCLUDE_DIR}) rather then blender_include_dirs(${OPENGL_INCLUDE_

2011-01-02 Thread Mitchell Stokes
this change does not break the compilation process in other environments. If there are no objections, I'll commit the fix suggested by Tamito. Cheers, Mitchell Stokes (Moguri) ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org

Re: [Bf-committers] Blender developer meeting minutes, jan 2 2011

2011-01-02 Thread Mitchell Stokes
1) Blender 2.56 - Crucial bug fix done: doing an Undo with pointcaches (simulations like smoke, fluids) crashed Blender. This case is common enough to demand a quick update for the 2.56 release. In order to test the improved pointcache code well, we'll wait 2 more days. The Blenderplayer

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [33962] trunk/blender: CMake: use blender_include_dirs(${OPENGL_INCLUDE_DIR}) rather then blender_include_dirs(${OPENGL_INCLUDE_

2011-01-02 Thread Mitchell Stokes
On Sun, Jan 2, 2011 at 1:05 PM, GSR gsr@infernal-iceberg.com wrote: Hi, rd6t-k...@asahi-net.or.jp (2011-01-02 at 2100.53 -): The build with VS and CMake goes straight now. Thanks for the fix! blender_include_dirs(${OPENGL_INCLUDE_DIR}) Out of curiosity about what was causing the

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