What is the purpose of grease pencil's Manhattan distance threshold? It
would be simpler to use just the Euclidean distance, or not expose this at
all. Is there some use case where Manhattan distance matters?
Thanks for the info,
Mike Erwin
musician, naturalist, pixel pusher, hacker
working again.
Mike Erwin
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and
can't be used to draw. Totally agree.
Sorry for veering away from the keymaps topic and into tablet-land!
It's just where my head's been for the past several weeks.
Mike Erwin
musician, naturalist, pixel pusher, hacker extraordinaire
On Fri, Apr 6, 2012 at 9:20 PM, Nathan Vegdahl ces
Just to follow up... I responded to Richard on the spacenav dev list,
and it looks like others have done the same through bugzilla. I'll
take a look at the relevant code tonight after work to determine
whether this newly-caught bug is in libspnav or blender's NDOF system.
Mike Erwin
musician
Should be fixed in revision 45951. Thanks for catching this!
Mike Erwin
musician, naturalist, pixel pusher, hacker extraordinaire
On Thu, Apr 19, 2012 at 10:09 AM, Richard Shaw hobbes1...@gmail.com wrote:
Ok, looks like I broke something else I need your help with!
I recently had the Fedora
or directory
svn: OPTIONS of
'https://svn.blender.org/svnroot/bf-blender/trunk/blender':
Certificate verification error: signed using insecure algorithm
(https://svn.blender.org)
Any clues? Had no such problem with Xubuntu, but it died this weekend
after an upgrade.
Mike Erwin
musician, naturalist
! For clarity I try to use the GL types
(GLfloat, etc.) even though they're just simple typedefs. But I name
that GLfloat variable whatever makes sense in context to what's around
it.
Mike Erwin
musician, naturalist, pixel pusher, hacker extraordinaire
On Sun, May 6, 2012 at 2:11 AM, Jason Wilkins
to not want to do it. Apple has moved away
from gcc in favor of clang/llvm. I've noticed the word ceres pop up in
build failures on Mac and Windows the past few days, so they must be doing
some fancy stuff requiring the latest and greatest compilers. Thanks
Campbell for the WITH_BF_LIBMV workaround.
Mike
.
On Tue, Aug 14, 2012 at 8:25 PM, Mike Erwin significant@gmail.comwrote:
Awesome! I'll take a look at this after work. The lack of
auto-rotation-pivot (based on what's on screen) made me hesitate to
add free-form pan rotate before.
Mike Erwin
musician, naturalist, pixel pusher, hacker
On Sat, Nov 3, 2012 at 12:27 AM, Jason Wilkins
jason.a.wilk...@gmail.com wrote:
If somebody were to redo the .blend, please see if you can fix the gap
between the top info bar and the window title bar.
Yes, please! I thought it was just me...
Mike Erwin
musician, naturalist, pixel pusher
Hey Campbell,
This change disables 3D mouse motion and most of the buttons in the 3D
view. Is there a part 2 coming that restores functionality? Are you
talking about these showing in the input settings / keymap editor, or some
place else?
Mike Erwin
musician, naturalist, pixel pusher, hacker
Wow, this is fun on a MacBook Pro. Thanks for working on this, Ton!
Mike Erwin
musician, naturalist, pixel pusher, hacker extraordinaire
On Thu, Jan 3, 2013 at 3:55 AM, Ton Roosendaal t...@blender.org wrote:
Hi,
Glad to hear this works :)
The 2-finger swipes are in the keymap editor
is that the Windows touch/gesture APIs are for Win7 and up,
so if anyone knows a good way to include those but still be able to
build/run on WinXP, please share it.
I'll post the short code segment if someone can get it to work.
Mike Erwin
musician, naturalist, pixel pusher, hacker extraordinaire
, but my laptop has Windows8 in the
bootcamp, so it may work.
--
Dalai
2013/2/5 Mike Erwin significant@gmail.com javascript:;
Hey Ton all,
I spent the past two weekends working on this for Windows actually,
inspired by your Mac trackpad goodness! The code came together fine
-
Ton Roosendaal Blender Foundation t...@blender.org javascript:;
www.blender.org
Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands
On 6 Feb, 2013, at 4:04, Mike Erwin wrote:
Hey Ton all,
I spent the past two weekends working
dropped
in drivers nowadays.
-Ton-
--
Mike Erwin
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of all this, to make 8bpc signals look decent on (typically) 6bpc panels.
Maybe that's why the full-color dither doesn't try very hard to look good.
Mike Erwin
musician, naturalist, pixel pusher, hacker extraordinaire
On Fri, Jun 7, 2013 at 1:14 AM, Mike Erwin significant@gmail.comwrote:
Hey
installed.
Yeah, it's weird that -weak_framework stopped working (was fine with gcc
friends) but there are other ways to do what we need. Will send an update
when it's building fine with without the driver.
Mike Erwin
musician, naturalist, pixel pusher, hacker extraordinaire
APIs without
having to GetProcAddress and so on.
Anyway, glad someone is paying attention!
Mike Erwin
musician, naturalist, pixel pusher, hacker extraordinaire
On Wed, Jul 6, 2011 at 2:45 PM, Nathan Letwory
nat...@letworyinteractive.com wrote:
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
sessions? I have several variables in mind, and
want to access them via RNA at runtime. The core NDOF system lives in
GHOST, so it makes sense to read a file from there at startup. Does
GHOST have access to RNA so it can define and initialize these
variables?
Mike Erwin
musician, naturalist, pixel
.
If no one steps up to do this, it will not happen. That is the way
Open Source works.
--
Stephen Swaney
Yes, what he said. In this case, patches are needed in the GHOST
layer. Just fair warning before anyone tries to just build and have it
work.
--
Mike Erwin
musician, naturalist, pixel
Another tester reported the same build failure in X11 ghost, and I'll
issue a fix momentarily. Something from yesterday's trunk -- branch
merge got crossed.
Mike Erwin
musician, naturalist, pixel pusher, hacker extraordinaire
On Thu, Jul 21, 2011 at 7:54 PM, Daniel Salazar - 3Developer.com
zan
for spacenavd.
Mike Erwin
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it installed, if needed by other apps.
Mike Erwin
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It wants to find these:
/usr/include/spnav.h
/usr/lib/libspnav.a
Make sure that's where they were installed.
Mike Erwin
musician, naturalist, pixel pusher, hacker extraordinaire
On Fri, Jul 22, 2011 at 9:27 PM, Daniel Salazar - 3Developer.com
zan...@gmail.com wrote:
Ok Mike, i've built
time for 2.59
Mike Erwin
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Here's a test build from last night:
invisible-cow.com/blender/blender-3Dx-3b-win32.zip
Should run on Windows XP or newer, 32 or 64 bit.
Mike Erwin
musician, naturalist, pixel pusher, hacker extraordinaire
On Sat, Jul 23, 2011 at 3:12 AM, Andreas Galster
andreas_gals...@hotmail.de wrote
of practice and user
settings. I tend to lean toward practice + good behavior with default
settings.
Please continue to send any feedback this way!
Mike Erwin
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fix this but break all the other parts you say work well. Give
me a few minutes...
Mike Erwin
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There's a new option in the 3D mouse popup menu. It works in turntable
mode, and will work in trackball also after dinner.
Setting this option makes orbit unusable for me, but hopefully usable
for those of you who have your brains wired differently!
Mike Erwin
musician, naturalist, pixel pusher
reading this has daemon-wrangling
experience, please chime in and set us straight!
Mike Erwin
musician, naturalist, pixel pusher, hacker extraordinaire
On Thu, Jul 28, 2011 at 6:22 PM, Stephen M. McQuay step...@mcquay.me wrote:
On Fri, Jul 22, 2011 at 10:32:08PM -0500, Mike Erwin wrote:
Either
-bit goodness (Ubuntu 11.04 Snow
Leopard), and the always faithful PowerBook G4.
Mike Erwin
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./setup_init
restart, enjoy!
Mike Erwin
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You can find a more up-to-date build at graphicall.org. Feel free to
leave feedback there or email me directly. Thanks!
Mike Erwin
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http
the Mac mouse coordinate Y-flip back into GHOST_SystemCocoa
where it belongs. That always bugged me...
- SpaceNavigator branch: the basics works fine and can go in 2.59, it
wont break things. Nathan Letwory will discuss with Mike Erwin if
that's possible within 1-2 days.
Yes, very possible
... that is incomplete and untested.
Mike Erwin
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the underlying DNA data. Is there a better way to
do this?
Mike Erwin
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My bad! Fixed the typo, and the negation is intentional -- not sure if
it's more important to maintain handedness or just do what feels
natural.
Mike Erwin
musician, naturalist, pixel pusher, hacker extraordinaire
On Sun, Aug 7, 2011 at 12:56 PM, Campbell Barton ideasma...@gmail.com wrote
Hi Daniel (and others),
I'm still interested in this, and had planned to work on this sort of stuff
once 2.60 was out and things settled down. Thanks for reminding me what to
fix first!
Mike Erwin
musician, naturalist, pixel pusher, hacker extraordinaire
On Fri, Oct 28, 2011 at 8:33 AM, Daniel
think Thomas and I have ironed out most of the spacenav issues with
antique spacemice as well.
Yes, I followed your heroic efforts via the spacenav mailing list. Very cool
stuff!
Mike Erwin
musician, naturalist, pixel pusher, hacker extraordinaire
well.
Modifier keys on fancier models are still a half-open issue due to the way
I coded those. All other buttons can be assigned to any simple function,
just like a keypress or mouse click.
Mike Erwin
musician, naturalist, pixel pusher, hacker extraordinaire
, but I will try it soon and would also like to
hear other folks' results.
Mike Erwin
musician, naturalist, pixel pusher, hacker extraordinaire
On Mon, Nov 28, 2011 at 4:51 AM, Muhamad Faizol Abd. Halim
faizol.blen...@gmail.com wrote:
Hi all,
has someone tried to compile Blender on a Amd's
doing
with the reference image on top?
Mike Erwin
musician, naturalist, pixel pusher, hacker extraordinaire
On Mon, Jan 16, 2012 at 9:00 AM, Knapp magick.c...@gmail.com wrote:
Very cool. This is something I have wanted for ages! Now, if we could
just get the image to be on the top of the Z-stack
in default scene!
Mike Erwin
musician, naturalist, pixel pusher, hacker extraordinaire
On Friday 20 January 2012, Jorge Rodriguez wrote:
I'd like Blender to be learnable without people having to go watch
tutorials.
Not possible (IMO). Blender, like any other 3D software, is far too complex
on Win8, using scons.
Mike Erwin
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Whether or not this becomes default, I'm changing mine right now.
Thanks for the idea!
Mike Erwin
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with the standard config (with MACOSX_ARCHITECTURE
= 'ppc' of course).
Latest trunk and lib, only the machine is old!
Mike Erwin
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Yes, Leopard has gcc 4.2, and scons seems to be using it. Disabled
WITH_BF_CARVE as Sergey suggested, and the error goes away. It's a
mystery... but I can get on with Mac development now. Thanks!
Mike Erwin
musician, naturalist, pixel pusher, hacker extraordinaire
On Mon, Feb 27, 2012 at 4:23
Is it acceptable to use DNA from GHOST? I've wanted to access
U.ndof_sensitivity from there for example, but avoided this approach.
You could catch these events in the window manager and discard them.
This has the same effect for the user, and keeps things separated
nicely in the code.
Mike Erwin
to have something similar
for turning on/off MOUSEMOVE coalescing. Will a GHOST expert please
weigh in on this?
Mike Erwin
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This sounds like a cool project. Very ambitious, even after you refine
the focus to one or a few things you mentioned. But you can handle it,
right? :)
I hope by pixel buffer you mean FBOs, not PBuffer...
Mike Erwin
musician, naturalist, pixel pusher, hacker extraordinaire
On Tue, Mar 27
buffer queries already available in the 3D
view. Depth values work for some cases, but I would rather be able to
(also) talk about objects.
Mike Erwin
musician, naturalist, pixel pusher, hacker extraordinaire
On Thu, Mar 29, 2012 at 12:56 PM, Antony Riakiotakis kal...@gmail.com wrote:
On second
Why do names like GateKeeper make me feel like I am living in some bad
SF book with a bad ending?
Or a cheesy mid-90's movie with Sandra Bullock.
Hey, that's an awesome movie! I might or might not have stepped frame
by frame through when she debugged the game to see what architecture
it
that Apple and Microsoft went way mainstream by dumbing down and
lock up their new OSs.
Totally agree with you there.
Mike Erwin
musician, naturalist, pixel pusher, hacker extraordinaire
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, maybe not. But it's simple to
avoid the issue by constructing a WM event instead.
Hope this was helpful!
Mike Erwin
musician, naturalist, pixel pusher, hacker extraordinaire
On Sat, Mar 31, 2012 at 12:12 PM, patrick boelens p_boel...@msn.com wrote:
Hey all,
Found some time to revisit
to the project. Like 100 for code commit, 150 for patch
review, 200 for wiki docs, etc. Have lots of orphaned patches? Bump it
up to 400 and they'll get attention. Cheesy, but fun!
Mike Erwin
musician, naturalist, pixel pusher, hacker extraordinaire
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that answers what is mapped to XYZ in
edit mode? That would help avoid conflicts.
Mike Erwin
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to make them MMB, RMB, or whatever. The
eraser end comes through as button 1 as well (LMB by default). Unless
you're talking about some strange hardware I haven't tested.
Mike Erwin
musician, naturalist, pixel pusher, hacker extraordinaire
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That's the way I have mine set up too. The Wacom defaults on
Mac/Windows are RMB and double-click, so you have to make a custom
profile for blender. I was just pointing out that they're all pressure
sensitive, not just LMB, and can be used for drawing.
Mike Erwin
musician, naturalist, pixel
The side buttons are pressure sensitive...?
In a boolean sense, yes! But I meant once the pen makes contact with
the tablet surface while one of the side-buttons is held down.
Pressure = 0 while hovering.
Mike Erwin
musician, naturalist, pixel pusher, hacker extraordinaire
. Linux Windows would be unaffected.
Mike Erwin
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Thanks! That one bit me already.
Mike Erwin
musician, naturalist, pixel pusher, hacker extraordinaire
On Wed, Apr 9, 2014 at 4:21 PM, Campbell Barton ideasma...@gmail.comwrote:
This isnt needed for 2.70a, the error is from
4614c63d5dcbf10a16e74235c452fe69ad0cddee
On Thu, Apr 10, 2014 at 6
Maybe annotate? The word utilities could mean so many things, a bit too
generic.
Mike Erwin
musician, naturalist, pixel pusher, hacker extraordinaire
On Tue, Jun 17, 2014 at 3:20 AM, David McSween 3pointe...@gmail.com wrote:
What a great suggestion. Would this be a more logical place for some
a full post on
this topic soon.
Mike Erwin
musician, naturalist, pixel pusher, hacker extraordinaire
On Tue, Dec 30, 2014 at 10:49 AM, Antony Riakiotakis kal...@gmail.com
wrote:
Hello again,
The times of fixed function OpenGL pipeline have been very fun and
happy, with coders trying
to remember to check.
Mike Erwin
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GHOST uses the OpenGL libraries directly? or does it call
GLSL.
GHOST sets up OpenGL contexts in platform-specific ways. Other than that
GHOST does not use GL or GLSL for its own purposes.
Thanks for your time.
Regards
Hewi
Mike Erwin
musician, naturalist, pixel pusher, hacker extraordinaire
, info ? GPU : software);
}
In next release, before making 2.1 mandatory, we could check and do
*something* if the target system isn't up to snuff. Message in the info
header?. Pop up a message box?
Mike Erwin
musician, naturalist, pixel pusher, hacker extraordinaire
On Wed, Dec 31, 2014 at 6:07
design docs?
code.blender.org? wiki pages for work in progress? I see posts on
blenderartists and Twitter and G+, which seem unofficial but also reach
an audience that might not follow the mailing lists or hang out on IRC.
Great, now I suddenly have the urge to document my own stuff.
Mike Erwin
a
history. Keeping up with new commits isn't easy since there's so much
activity. It's possible though, and I've never gotten the impression that
anyone is actively making things harder for new people.
Mike Erwin
musician, naturalist, pixel pusher, hacker extraordinaire
everywhere in 3.0? :D
Mike Erwin
musician, naturalist, pixel pusher, hacker extraordinaire
On Mon, Jul 20, 2015 at 9:49 AM, Ton Roosendaal t...@blender.org wrote:
Hi all,
(also posted on http://code.blender.org)
This is a proposal for work focus on blender.org for the coming year.
I've written
Thanks Lukas for the google doc! It's a good read and glimpse into how
software dev issues can become production issues.
Mike Erwin
musician, naturalist, pixel pusher, hacker extraordinaire
On Mon, Jul 20, 2015 at 12:53 PM, Lukas Tönne lukas.toe...@gmail.com
wrote:
I've started writing about
we need to fix these
problems.
Mike Erwin
musician, naturalist, pixel pusher, hacker extraordinaire
On Thu, Nov 5, 2015 at 7:52 AM, Yury Baranov <cucumbe...@gmail.com> wrote:
> Opensubdiv is unusable ATM in fact. Problems are:
> 1. Unable to apply Subsurf with OSD enabled. Result
be working on?
No ideas yet for the normals but I will investigate. As you know we're
moving to GLSL 1.5 soon so rewriting is going to happen anyway.
Mike Erwin
musician, naturalist, pixel pusher, hacker extraordinaire
On Thu, Nov 5, 2015 at 11:22 PM, Sergey Sharybin <sergey@gmail.com>
Weren't other recent releases signed though? It is kind of unnerving when
Windows pops up a "Do you trust this Unknown Developer?" alert during
installation.
Mike Erwin
musician, naturalist, pixel pusher, hacker extraordinaire
On Thu, Oct 15, 2015 at 7:34 PM, Aaron Carlisle <
Hi Joshua,
You probably want to sign up for the bf-viewport mailing list too. Not a
lot of traffic there at the moment, but it's the home for 3D viewport &
OpenGL & soon Vulkan discussions.
Mike Erwin
musician, naturalist, pixel pusher, hacker extraordinaire
On Mon, Aug 31, 2015 at
With Visual Studio now free (as in beer) for small teams and open source
projects, that takes away one major reason to keep using MinGW. Yes Visual
Studio is a much larger beast than any command-line compiler, but it's
pretty nice to use.
Mike Erwin
musician, naturalist, pixel pusher, hacker
platforms. Has anyone tried Clang on Windows?
Also good point about Microsoft being slower at language standards.
Switched to VS 2015 for that very reason.
Mike Erwin
musician, naturalist, pixel pusher, hacker extraordinaire
On Wed, Sep 23, 2015 at 6:07 PM, Cezary Kopias <cezary.kop...@gmail.com>
) this is good
news!
http://blogs.msdn.com/b/vcblog/archive/2015/11/02/announcing-visual-c-build-tools-2015-standalone-c-tools-for-build-environments.aspx
It's pre-release now but should be usable by the time we transition to MSVC
2015.
Mike Erwin
musician, naturalist, pixel pusher, hacker extraordinaire
Thanks, Nick! Added that to my main calendar. So we're not doing Sundays
anymore? The January meetings fall on a Saturday, Monday, Tuesday here
(Eastern US).
And the first meeting should wrap up just in time for day 2 of:
http://synchrony.untergrund.net/timetable/
Mike Erwin
musician, naturalist
Thanks for the brain dump, Psy-fi! Hope you like what we do with this
between now & your eventual return.
Mike Erwin
musician, naturalist, pixel pusher, hacker extraordinaire
On Sat, Jan 9, 2016 at 12:37 PM, Knapp <magick.c...@gmail.com> wrote:
> I love pie menus! I will miss yo
;day job" is over.
Mike Erwin
musician, naturalist, pixel pusher, hacker extraordinaire
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Hi Thomas,
For the Mac requirements OS 10.6 should* work now and for the rest of the
Blender 2.7x line. Blender 2.8 will require OS 10.7 but let's hope those
people have upgraded to 10.8 or 10.9 by now, for their sake.
-- Mike
*should means GHOST doesn't use newer APIs last time I checked.
support up to GL 3.3 so should all work
in Blender 2.8 too! I'm not as familiar with nVidia's stuff.
Mike Erwin
musician, naturalist, pixel pusher, hacker extraordinaire
On Sat, Nov 21, 2015 at 4:55 PM, Antony Riakiotakis <kal...@gmail.com>
wrote:
> Yes, let's do it for 2.77. We are
plan of what to
remove/convert. Dropping support for GL 1.4, 1.5 and 2.0 in one swoop will
let us clean up a lot of legacy crap without raising the hardware bar.
Is anyone opposed to this? Anyone eager to help?
Mike Erwin
musician, naturalist, pixel pusher, hacker e
all go into blender2.8 and not a sub-branch.
Mike Erwin
musician, naturalist, pixel pusher, hacker extraordinaire
On Thu, May 26, 2016 at 9:19 PM, Campbell Barton <ideasma...@gmail.com>
wrote:
> Hi, only a few topics to report on,
> some discussion about OpenGL that we better move to
until we agree on the general plan. Then we can
divide the plan into tasks and get back to coding full time! Which, at
least for me, is easier than writing :)
Mike Erwin
musician, naturalist, pixel pusher, hacker extraordinaire
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dups
throughout. And (my favorite) ARB shaders for smoke were replaced by a
*better* implementation in GLSL.
Not everything is GLSL and VBOs yet, but those are not required for GL 2.1
compliance. Still plenty to do for 2.78 :)
Mike Erwin
musician, naturalist, pixel pusher, hacker extraordinaire
On Tue, F
ectly
- robust export from Blender (in the near future)
- what else?
Also keep in mind glTF is an export format, not an interchange format like
Collada & FBX. It's ideal for moving *finished* 3D work from Blender to a
game engine. It will be a good alternative to FBX for many tasks.
Mike Erwin
On Fri, Jan 29, 2016 at 3:14 PM, Sebastian A. Brachi <
sebastianbra...@gmail.com> wrote:
> >
> > What newer APIs do we want to use but are being held back by XP?
> >
>
> What about Python 3.5, which doesn't support XP anymore?
>
> As specified in PEP 11, a Python release only supports a Windows
rdware to match.
Combined with a crappy GPU, accept failure! But you can run many decent
GPUs under XP.
Windows 7 with latest service pack is a great target for 2.8. And MSVC 2015
as soon as possible! (It can still build for XP :))
Mike Erwin
musician, naturalist, pixel pu
this in the shader:
#if __VERSION__ < 130
#define uint unsigned int
#endif
Mike Erwin
musician, naturalist, pixel pusher, hacker extraordinaire
On Tue, Jan 19, 2016 at 2:14 PM, CGLabs <cgl...@mail.com> wrote:
> Hello,
>
> I am trying to use a modified “gpu_shader_materi
Thanks, Aaron! But that clock says the meeting is 6 PM 27th Jan Wednesday
when it's actually 6pm today the 26th. (EST time zone). Unless I'm crazy,
which I could possibly be.
Mike Erwin
musician, naturalist, pixel pusher, hacker extraordinaire
On Tue, Jan 26, 2016 at 10:56 AM, Aaron Carlisle
ript, which is why I'm
bringing this up instead of just fixing it!
Mike Erwin
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Are there enough missing parts to make a good GSoC project?
Mike Erwin
musician, naturalist, pixel pusher, hacker extraordinaire
On Sat, Feb 13, 2016 at 11:22 PM, Campbell Barton <ideasma...@gmail.com>
wrote:
> On Sun, Feb 14, 2016 at 7:56 AM, Daniel Stokes <kupom...@gmai
on Team Yes!
Mike Erwin
musician, naturalist, pixel pusher, hacker extraordinaire
On Thu, Feb 18, 2016 at 1:53 PM, Julian Eisel <eiseljul...@gmail.com> wrote:
> Hey there,
>
> We talked about this in IRC before, but I'd like to get a final
> conclusion on this topic a
ised or new posts on that concern. Severin told me about it on IRC. Is
there some button or setting I overlooked?
Mike Erwin
musician, naturalist, pixel pusher, hacker extraordinaire
On Thu, Feb 18, 2016 at 4:34 PM, Brecht Van Lommel <
brechtvanlom...@pandora.be> wrote:
> I replied
Brecht Van Lommel <brechtvanlom...@pandora.be> wrote:
> Mike Erwin <significant@gmail.com> wrote:
> > For 2.77 what is left to fix? If it's a small set I say fix those and
> keep
> > the change. (but of course I would say that) It gets us closer to clean
> GL
s.
> 4) Not having the huge bloat that represents using OpenCollada in Blender.
>
>
I no longer use Collada but am very excited about solutions to 1 and 4
above. They benefit all Blenderheads. For those who *do* use Collada, we
might as well get it right (the 2 & 3 part).
Mike Erwin
musician, n
s moving more toward that direction
this should be an unsigned integer offset in the API. The old
interpretation of a main-memory pointer will be going away.
Mike Erwin
musician, naturalist, pixel pusher, hacker extraordinaire
On Mon, Feb 29, 2016 at 2:26 AM, Quentin Wenger <ma...@protonmail.ch> w
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