blender, Configuration: Debug Win32 --
12> buildinfo.c
12>LINK : fatal error LNK1104: cannot open file
'E:\ssd-workspace\blender-git\blender\..\lib\windows_vc12\opencollada\lib\opencollada\OpenCOLLADASaxFrameworkLoader_d.lib'
The full build log is at http://www.pasteall.or
ve got debug collada for 64bit windows but not for 32bit
> - And it's not even an issue of collada, OpenEXR and OSL debug libraries
> are not i svn as well and CMake tries to sue them still, which is just
> stupid.
My thoughts exactly, almost every time I'm working with lib
NMP
envvar won't be set when someone double-clicks the exe.
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7;t we set it from the Blender process itself?
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Testmail 4, ignore me (except for troubled, who's troubleshooting this)
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ode into libraries is difficult, as it is very
unlikely that all plugin developers will have access to all OSses
that Blender runs on.
Sorry for this depressing post, but I think we should discuss whether
we want such a plugin system at all, before diving into the specifics.
Cheers
Signed test
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Another signed email test.
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itrary third party code to be run on a BI/BF-hosted machine is an
invitation for trouble. This already happens, but through the Git
repository, so at least it's only done by people that have been vetted
by receiving commit access.
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untu that's already past its
end of life?
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endencies and interfaces
between Blender's components is a good thing. However, I don't share
the vision that a plugin system is the only approach to this, or that
will make things easier to develop & fix.
[1] https://en.wikipedia.org/wiki/Halting_problem
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1h00, indicates this commit was added to the svn mail as
> message 25 on 06 Dec 15 @19h45, but the actual commit is from 27
> Nov 15 21h36.
>
> On the developer diffusion repo it says this commit was made 6 Dec
> 15 19h35
>
> so what is it now?
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than just the
original time stamp and time of the push/pull.
> "When you look at the git log, you only see the X times", you mean
> in the console wright?
That depends on how you look at the git log. Personally I usually use
a GUI program to look at it. I do mean the log that '
ut
> we've got quite some active developers to get feedback from still.
So far I haven't seen any situations in which SCons is actually
preferrable over CMake. That, combined with the fact that there is no
strong support, makes me in favour of removing SCons.
Cheers,
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On Mon, Jan 04, 2016 at 08:52:22PM +0100, Ton Roosendaal wrote:
> I noticed everyone ignored this mail! And that whilst there's
> something very cool here.
It is very cool indeed!
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may be easily handled when we have more explicit
workflows in Blender. Then you can use the "active workflow" to guess
what the user actually wants to do, and load it as a video in the
motion tracker interface, add it to the VSE or load it as a video
texture. Right now we'd have to gu
gine, portrait photos, stretched out to be
> short and wide).
There is a strip option already that prevents this, so you don't need
a transform strip here. However, it's not really clear that this is
its effect, and it's only a boolean (i.e. not a choice between all the
opti
On Fri, Jan 29, 2016 at 11:03:07AM +0100, Thomas Dinges wrote:
> If people are stuck with a 15! year old operating system (for
> whatever reason), they have to accept, that they cannot run latest
> software and have to stick with older versions.
I think this says it all.
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;table of contents"
in the video description. You can then list the topics in your video,
along with a link to the time in the video. That way people can easily
navigate the video, and head to the part they find most interesting.
Cheers!
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er.org
> Chairman Blender Foundation - Producer Blender Institute
> Entrepotdok 57A - 1018AD Amsterdam - The Netherlands
>
>
>
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ement only works in one way: "most avid haters typically are X"
does not imply "all X are avid haters".
You don't appear like an avid hater, so why do you feel he is
addressing you?
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, and then
you have to search for what it actually links to. It's been a W3C
quality tip since 2001: https://www.w3.org/QA/Tips/noClickHere
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t having to read its contents. To understand a
"here" link you have to read the entire sentence, so it's not
scannable at all.
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k on the open projects with talented artists
> & developers.
> All the best,
>
> --
> - Campbell
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is time to let him to commit his patches directly to Git now.
>
> Welcome aboard!
>
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e new enough, 2.10.x certainly is new enough, and 2.11.x is current).
Thanks!
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x27;ll make sure Linux is the same as other platforms, but in any case
> it's not nearly as close to 2.5 as you mention.
>
> [1]
> https://wiki.blender.org/index.php/Dev:Doc/Building_Blender#Library_Versions
>
> On Fri, Aug 26, 2016 at 6:10 PM, Sybren A. Stüvel wrote:
>
Cycles is build with WITH_CYCLES_OPENSUBDIV option and that adaptive
> subdivision works.
> - Python includes both numpy and requests packages.
>
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On Sat, Dec 03, 2016 at 04:31:34PM -0800, Jacob Merrill wrote:
> can it write a gameobject mesh to a blender mesh?
It works on the DNA level, so you can work with ID blocks and DNA
structs.
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signature.
On Friday, 24 February 2017 00:59:48 CET Campbell Barton wrote:
> Hi, after a 7 months away I'm happy to announce I'll be working for
> the Blender-Foundation again!
Woohoo! Welcome back dude!
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Descri
pment question, but more a Blender users question. However, this
mailing list is for development only. My bet is that you'll get a much
faster response on IRC (#blender at Freenode) or at Stack Overflow
http://blender.stackexchange.com/
Cheers,
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obably would lookout for other
> solutions before going that route.
>
> Any information on this is highly appreciated!
>
> Thanks,
> Thomas
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itory servers. However, those can be created from the bl_info
dicts in the add-ons.
> (Would addons themselves be able to define package types?)
For now, let's not.
> Where and how would be the preferred way to do this?
I think this mailing list and IRC are fine.
Cheers,
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ality to expose blender's event
> handling would also be nice.
That would be nice! Possibly such integration could make it into
Blender itself, but that's for another dicussion (T47811).
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)
And even though I think asyncio is a good candidate for this, I think
we should make a stronger case in favour of it and against
multithreaded approaches.
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whether you've actually
measured performance differences, but I think you've also answered
that question.
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jmQdqJXrvBxPErxXcLeUGhTs/edit?usp=sharing
>
> I'd be interested in any feedback.
>
> Many thanks,
> - Péter
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your glasses!
>
> -Ton-
>
>
> Ton Roosendaal - t...@blender.org - www.blender.org
> Chairman Blender Foundation, Director Blender Institute
> Entrepotdok 57A, 1018 AD, Amsterdam, the Netherlands
>
> > On 04 Apr 2017, at 09:33, Sybren A. Stüvel wrote:
> >
e.
For more info, see:
https://github.com/alembic/alembic/issues/110
https://github.com/alembic/alembic/issues/114
All platform maintainers, please update your build system to use
Alembic 1.7.1.
Cheers,
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Descriptio
e busy!
Those meetings aren't suitable for discussing things anyway (more for
status updates), so that's fine ;-)
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Hello,
Could someone please look at the mac_x86_64_10_6_cmake build bot? It
still doesn't have Alembic 1.7.1.
Sybren
On Tue, Apr 04, 2017 at 01:01:11PM +0200, Sybren A. Stüvel wrote:
> Hello all,
>
> I've just pushed an update to master which updates install_deps.sh
&
sincerely hope that this is a temporary thing; I'm not too happy
parsing the output of an external binary. Unfortunately, the Alembic
Python bindings are still only available for Python 2.x, and testing
from C is also not an option (since each test would be as big as a
full Blender debug build).
Thanks.
On Sat, May 06, 2017 at 10:48:18PM +0200, Brecht Van Lommel wrote:
> macOS 10.9 libs updated now to include the Alembic binaries.
>
> On Fri, Apr 28, 2017 at 12:13 PM, Sybren A. Stüvel wrote:
> > Hello all,
> >
> > For the Alembic exporter unit tests I
On Sun, May 21, 2017 at 05:57:18PM +0200, Ton Roosendaal wrote:
> - Python library in Blender is getting updated to latest stable version.
The latest stable version is 3.6.1 -- is it correct that we're going
to 3.6 for 2.79?
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On Mon, May 22, 2017 at 11:39:26AM +0200, Sergey Sharybin wrote:
> We are going to the latest stable version of 3.5.x series, which is
> 3.5.3.
>
> We do NOT go 3.6.x for 2.79 release.
Yeah, that's what I figured, but Ton's mail got me confused ;-)
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issue may be entirely due to an inadequate operating system, not
> the most powerfull rig in the world nor a particularly good graphics
> card. Operating system MX16 out of Antix out of Debian.
> Although, I can and have had Blender running on it quite happily.
>
> Wondering i
read the
files.
We have some ideas on how to extend this to render nodes at Google
Cloud or AWS nodes. If you want to help implementing such features,
that would be great.
Cheers,
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si
Hi Sarthak,
Welcome to this list :) A good place to start reading is
https://wiki.blender.org/index.php/Dev:Contents, especially the column
titled "Getting Started" contains heaps of useful info. Once you've read
that and you still have more specific questions, don't hesitate to ask here.
Chee
r2.8
> However all my recent changes in master still do not
> show up in blender2.8 regardless what i try.
You can use 'gitk' or 'git log --graph' to see what merge commit was
created.
Cheers,
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htt
importer doesn't block the blender
> interface, and trying to run the operator concurrently doesn't import the
> files
>
> Is there a better way of doing this? or is it a bug?
>
> Tested in blender Buildbot july 27th 5c963128ea2
>
> Thanks.
> _______
importer doesn't block the blender
> interface, and trying to run the operator concurrently doesn't import the
> files
>
> Is there a better way of doing this? or is it a bug?
>
> Tested in blender Buildbot july 27th 5c963128ea2
>
> Thanks.
> __________
dd3cee Fix T51701: Alembic cache screws up mesh.
> ac88a3942e4 Alembic import: fix crash when face color index is out of
> bounds.
> f20d7bed142 Alembic import: report object name in face color index out of
> bounds error
> 3d677d91900 Fix OSX duplicate path in Python's sys.pat
Hey list,
I've just fixed an Alembic crash that would be great to have in
RC3/release: 696f4dc85f7faa8bc21e2e48302c6b680a5bb09e
Cheers,
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{'FINISHED'}
>
> class SetOwnerByActive(bpy.types.Operator):
> bl_label = "Set owner by active selection"
> bl_idname = "object.setownerbyactive"
> bl_description = "Set owner by active selection"
>
> def ex
Sergey, could this be due to the recent work on Proog?
On 2017-09-10 21:03, Jacob Merrill wrote:
yeah I have not been getting it either
On Sep 10, 2017 10:52 AM, "INTERLICHTSPIELHAUS" <
interlichtspielh...@gmail.com> wrote:
Aaron Carlisle wrote:
Hi, You can fix this by visiting
https://lists
do any
compiling or linking.
Scons has been deprecated for a while now.
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uses a couple of wheels). Specifically, I'd like to include a wheel for
> aiohttp.
>
> Thanks,
>
> ~ Isaac
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his salt has time to join the GSoC. I finished my Ph.D. with a big
surplus of vacation days that I would never be able to use, simply
because the progress of my research demanded all of my time. Would we
want to attract a Ph.D. student who claims to have months of free time
available?
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On Wed, Oct 25, 2017 at 04:54:36PM +0200, Ton Roosendaal wrote:
> For example, Nils Thuerey did it for fluids.
> It's not about a PhD having free time, it's combining the PhD work
> with Blender.
Yes, ok, that might work indeed. I did the same with my work on the
Game Eng
porters?
Historical; this was part of the patch given to use by DwarfLabs [1]. My
guess is that they mimicked the Collada exporter, which is
bpy.ops.wm.collada_export [2].
[1] https://developer.blender.org/D1783
[2]
https://docs.blender.org/api/current/bpy.ops.wm.html#bpy.ops.wm.collada_export
've seen
Discord before and heard different people say they use it, but never
heard of Ponder).
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On 2017-12-11 06:48, Troy Sobotka wrote:
With this patch, filenames such as rubber_srgb.png, treealbedo_linear.tiff,
facescan_acescg.tiff, etc. will all honour the colourspace if it is found
in the
given configuration.
What would this do when I have two versions of the same scene, one shot
wit
On 2017-12-11 11:39, Dalai Felinto wrote:
Aren't you mixing color space and lens deformation? Troy is referring to
the former, while you seem to be talking about the latter.
Yes, and that's on purpose, as it shows the danger of trying to extract
semantics from file names.
That said, if you
commits are:
commit 6cdbffbc229bf263fa4b9b82a6e33b591c32934c
Author: Sybren A. Stüvel
Date: Fri Dec 15 10:13:04 2017 +0100
Updated Blender ID add-on to version 1.4.1
- Improved error reporting when validating a token fails due to
connection
errors.
commit
ts UV maps incorrectly
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Hey,
On 03/02/2018 23:48, Dan McGrath wrote:
I opened up a beta of the discourse forum to the public at
https://devtalk.blender.org/ for people to poke around in.
Please take a look at
https://github.com/discourse/discourse-oauth2-basic and support OAuth2
authentication with Blender ID. That
Hi Ounan Ding,
On 12/02/2018 08:14, Ounan Ding wrote:
Recently I found a paper about analytic drawing [1], and then I try to
prototype it in Blender as an add-on. Here is a video of the prototype
running:
https://youtu.be/Nz_3_yRUxv0
That looks potentially pretty cool.
I would like to know y
Hey list,
Ton suggested to me at some point that we should only accept GSoC
students who already have worked on Blender in the past (submitted
patches that actually got a positive review, or who already are active
Blender developers). I fully agree that this is a good idea, as GSoC is
not abo
Hi Isaac,
On 25/02/2018 00:58, Isaac Weaver wrote:
A while ago I filled out these two bug reports for BAM which are holding up
a project I'm working on
BAM is hard to maintain, as over the years the functionality has grown
way beyond its initial design limitations. As a matter of fact, I hit
ple don't read. They don't see that 2.8 is not released
yet, they just follow the Eevee hype and then are stumped when things
aren't stable.
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evs (read: Pablo) by showing instead of describing your design, I'm
sure he'd be happy to look.
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Hey guys,
Will it be possible to include 14e7ba0c8ac [1] in 2.79b? Joshua took a
look at the commit as well, and it has his blessing.
[1] https://developer.blender.org/rB14e7ba0c8ac7f229a1b025103a786f267dfb938
Cheers,
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can change from frame to frame). In the
current code this distinction is exclusive, that is, a modifier is
either deforming or constructing, but AFAIK can't be both. I just want
to point out that in future code we may want to allow a modifier to do both.
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re easier to do in the diff than here on the
mailing list.
Please also be aware of the work I'm doing in the temp-modifier-rm-cddm
branch (also see D3155), which changes the interface for modifier code.
If you have questions about this, don't hesitate to ask here too.
Kind regards,
-
64/2.79/scripts/modules")
>
> import bpy
>
>
> fd = open(sys.argv[1], "rb")
> cz = fd.read()
> cp = zlib.decompress(cz)
> c = pickle.loads(cp)
>
> pp = pprint.PrettyPrinter(indent=4)
> pp.pprint(c)
>
>
>
>
> Than
entioned (temp-modifier-rm-cddm), but I've no idea how to fix it for now.
I wouldn't know how stable 2.8 is on Windows currently, maybe someone
else can comment on this?
> Should I "git checkout temp-modifier-rm-cddm"? Simply and only that?
That should be enough, yes,
work with the CoW enabled, so start Blender with
`--enable-copy-on-write`.
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On 06/05/2018 10:29, Christian Hubert wrote:
> I don't know if all are already ported. But if I can help, feel free to
> propose me one or two to work on (I'll give a look if I can be able to do it
> before accepting).
I'm keeping https://developer.blender.org/T54737 up to date. Currently
I'm work
work as it is bugged for more complex things (as
> dictionary> crashes in my actual code due to
> memory conflicts)
I don't think it's necessary to create such data structures ourselves,
as there are many available implementations for C++ out there already
(and they ar
veloper.blender.org/rB002dcd200178c602474c3794c3c21e3b212e6e25
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On 23/07/2018 19:43, Brecht Van Lommel wrote:
> * Python 3.7.0 (or should we wait until there is a 3.7.1 or so with
> bugfixes?)
Let's go to 3.7.0, unless somebody already knows of actual bugs that'll
influence our use.
Sybren
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On 08/10/2018 23:14, Alexander Kampmann wrote:
> Maybe the alternatives you pointed to should be more visible, I could
> not find them when I googled.
Does that mean you're volunteering to do marketing & SEO work for us?
Sybren
(lead developer of Flamenco)
_
ted (but still there when editing). This
would cut down on the times we see things like "Based on the default
startup or an attached .blend file (as simple as possible)" in the reports.
Of course a more complete multi-step wizard would be better, but maybe
the above can already improve
On 02-09-19 21:40, Nathan 'jesterKing' Letwory wrote:
> * Feedback handling of bi-weekly meeting.
'bi-weekly' is an ambigious term [1]. Shall we use 'twice-a-week' or
'fortnightly' instead?
[1] https://en.wikipedia.org/wiki/Biweekly
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Syb
and Jason
Schleifer (Amazon) in the Animation module user team.
Welcome on board Looch!
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https://stuvel.eu/
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ded space to discuss things.
> Do we have a list of targets yet, or do we need to come up with something?
It's on https://developer.blender.org/, click on Animation in the
right-hand column.
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Sybren A. Stüvel
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https:
to
contain the opus library.
This is not urgent, but would be nice if it happens relatively soon.
Thanks,
Sybren
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uld be that it scares people of. If we want to make it
tempting to use daily builds (which helps us find & fix bugs sooner in
the release cycle) we should make it as non-scary as possible.
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Sybren A. Stüvel
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Hey all,
I want to change how Blender imports/exports mesh normals from/to
Alembic files. If you're interested, please have a look at
developer.blender.org/T71246. Either give it a ♥ token if you like it,
or pitch in with a comment if you see problems with it.
Best,
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dr. Sybren A. S
On 13-11-19 06:07, Nathan Craddock wrote:
> Most of the new features there would be best shown with a video or GIF though.
Please use video files (MP4/h.264 or WebM/VP9), GIF has a horrible
compression ratio for video (among other downsides).
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Blender Software Develo
ut the importing software made bad assumptions because
it hard-coded 24 FPS.
Currently only the Alembic library is upgraded from 1.7.8 to 1.7.12.
Writing this new DCC FPS hint will be done in a separate commit once the
platform libraries have been updated.
Cheers,
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dr. Sybren A. Stüvel
B
responsible for making
> decisions too?
I think we should distinguish between "capable" and "responsible". AFAIK
module members are capable of making decisions, but the
owner/coordinator is the one with the final say in things, i.e.
responsible for the final outcome.
I
I have committed the new Alembic libraries for Linux to
lib/linux_centos7_x86_64.
Sybren
On 20-11-19 10:26, Sybren A. Stüvel wrote:
> Dear platform maintainers,
>
> I've just bumped Alembic from 1.7.8 to 1.7.12. This is not a
> needs-to-be-updated-right-now update, but
ade to a new version of TBB, 2019.9 was
already in versions.cmake.
Thanks,
Sybren
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https
a user member.
Cheers,
Sybren
[1] https://devtalk.blender.org/t/partial-animation-module-meeting/10817
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commit to SVN. I think this only applies to Arto, because LazyDodo
already did this for Windows and I already did this for Linux/CentOS.
Cheers,
Sybren
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Blender Software Developer
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