Re: [blind-gamers] Coming up with ideas for a new game project.
the idea I had, was for a horse riding game, where the back story could be something like, that whilst on holiday, you decide to hire a horse and check out the countryside, unfortunately however, the only horse hire business in the area, is run by a rather grumpy and sadistic individual, (possibly called sadistic Stacy) who only really likes 3 things in life, her horses, sitting around watching tv, and having a nice full cash till. there are 5 things she really hates, customers, receiving complaints, having horses come back in poor condition, riders coming back late, and having to get off of her behind to go collect a horse and rider. as you are on holiday, you only have a certain budget to spend, which would normally get you a number of rides, but received complaints, injuries to the horse, coming back late, and having to be collected, will all cost extra. even more unfortunately for you, (as in real life sometimes), the countryside is full of mean spirited individuals, such as farmers who will complain to Stacy if you damage too much of there crops, or scare there sheep. you can avoid the crops and sheep, by sticking to the roads more, but then you will have delivery van, and truck drivers, who will have to slow down for you if you don't, or can't pull over in time, and they will also complain to Stacy about this. there are also idiot motorbikers on the roads, some of who will also complain about you slowing them down, but some of whom will just belt past you, scaring your horse, which could cause it to go haring off in to a field of crops, damaging them, or sheep, scaring the heck out of them. some other fields have bulls in them, who will not be happy to see you, and may come after you if you spend too long in there fields, if they catch you and collide with your horse, this will cause the horse an injury. there are also sometimes loose dogs that will think it is fun to chase your horse, and bite it if they catch it. there are some decent horse tracks, which one can canter or gallop on, useful for out pacing the dogs, or making up time. there are also very muddy and or rutty tracks, which may cause your horse to slip and fall if you go along them too fast. there could be some streams that need to be jumped, either as short cuts, or again, good for shaking off the dogs. the bull fields could have electric fences, which an idea could be that you need to lure the bull in to it, which will discourage it from chasing you any more, with out your horse hitting the fence. another possibility is that some better horses may be able to jump the fences, where as the bull would slam headlong in to the fence. some of the roads have good verges which you can pull the horse over on when required, but some of them have ditches, so that you can't pull over with out causing your horse to slip and fall in to them, causing an injury. some of the ditches, which could be along side roads, tracks, or fields, also may have fly tipped loose plastic sheeting in, which will flap around in windy weather, and scare your horse, causing it to run off somewhere else as mentioned earlier. you can only go at a walk or trot on the roads, as going any faster on them for too long, will cause the horse an injury owing to the harder surface. there could also be pig pens, on the corners of some roads or tracks, which need to be avoided by going to the other side of the road or track, as passing too close to these will also scare the horse, (strange but true fact, horses really don't like pigs). you can only go at walk if you need to cut through a sheep field, as going any faster will scare the sheep, leading to a complaint, possibly unless you can exit that field in time, before the farmer notices you. the same could be the case if you end up in a field of crops, if you can get out of it in time, the farmer may not notice you, so won't complain. there could be a few sorts of game, one could be a timed one, another could be where you just have to get round the rout with as fewer complaints and horse injuries as possible, and a third could be a see how long you can keep riding for before you rack up too many complaints and/or injuries. some other possibilities for variables could include: spending more of your budget for a better horse, which could be less prone to scares, better able to jump the fences, keep it's footing better on the muddy and/or rutty tracks (meaning that you can go a bit faster on them), and/or could just go faster in general. doing this however, will mean that you won't get so many rides for your budget, and will have less of it available for the fines for complaints and/or injuries. spending a bit of your budget on dog biscuits, which you can drop behind you and make the loose dogs lose interest in chasing you. traveller horses, which will follow you, these won't cause you any injury, but you will need to shake them off ASAP, as the travellers won't be happy
Re: Mac, was: Re: [blind-gamers] audio game walkthroughs
My Mac delights me every day I use it. It’s not perfect, of course. Braille on all Apple products isn’t the best it could be, but it can be used still. Devin Prater Assistive Technology Instructor , Microsoft Outlook, Excel, Word, and Powerpoint instructor certified by World Services for the Blind > On Feb 11, 2018, at 9:26 PM, Katie Epperson via Groups.Io >
Re: Mac, was: Re: [blind-gamers] audio game walkthroughs
Hmmph, if you do music/graphics, etc a mac is good for you. If you don't mind the price then fine. If I restarted I'd go mac but I have spent so much and in fact have to deal so much with windows on a regular basis that I figure if I use the same os everyone uses I can keep up with things. For a gamer and general user a mac really isn't that cool. True, I guess I could wipe it and load windows but no mac has duel storage drives as far as I know. Plus most of my software is on windows and its unlikely I will be doodling with itunes that much. On the other hand, I do know that mac os updates at least for iphones etc also include bios updates within the software upgrade. However, verry little mac stuff do I have. I guess I'd have to wineskin it but I am used to a windows keyboard. Macs have voice over and while its good for what it is its the only reader macs have. Compaired to my comercial readers on windows and nvda there are at least 3 main ones if you count jaws, and supernova and maybe another one, I have supernova and nvda. For all its patched appearance, windows is going to be what I stay with. Even if I get a server, its either going to be windows, or linux in such a way that only I will ever need to directly interact with it and users can handle it via the web or through windows to where they need to go. While it would be cheaper to go the linux rout my issues are user interaction, I don't really want or need users to ask me how to interact withanother os. None of them know how to interact with macs let alone linux, heck some of them still struggle to interact with windows itself, and all of my family forget security and login info. I allready deal with my share daily of password change requests, and malware due to them loading more stuff I didn't approve without asking me. I am certainly not adding a couple oses in when they sometimes struggle to get a printer to run. On 12/02/2018 3:38 p.m., Tobias Vinteus wrote: Hi, I've been considering getting a Mac for my next computer when this one makes its spontaneous retirement. The primary reason is that you seem to be able to get the best of all worlds. In adition to running MacOS, you can run Windows via Bootcamp. It won't surprise me if you can run Linux as well. Another reason is music software. I don't know the current status of MIDI/Digitil Audio stuff on Windows nowadays. The old version of Sonar Cakewalk/Caketalking is aparantely a little unstable under Windows 10. I heard of some othe rpackage called Samplitude, although I don't know much more about it apart from the name. Music on the Mac, on the other hand, seems to be a totally different story when it comes to screen reader accessibility, even though it aparently have had its ups and downs too. On Mon, 12 Feb 2018, Damien Garwood wrote: Hi, Being totally blind from birth, I've never touched a mouse, and I hope I would never need to. Mice (mouses? mice? that just sounds weird!) were unusable by the blind at the time when I was taught computers, hence the reason I could never really play Swamp or RailRacer, let alone think about complete system navigation with it. Not only that but my coordination and spatial awareness isn't all that great. If I can't use a touchscreen then I've no chance of using a mouse. Cheers. Damien. -Original Message- From: Jude DaShiell Sent: Monday, February 12, 2018 12:00 AM To: blind-gamers@groups.io Subject: Re: [blind-gamers] audio game walkthroughs Windows users just think mac operating system is hard until they start playing with the mouse then they learn different quickly. Now, mac on the command line interface, that's a different operating system and needs study. On Sun, 11 Feb 2018, Damien Garwood wrote: Date: Sun, 11 Feb 2018 17:49:44 From: Damien GarwoodReply-To: blind-gamers@groups.io To: blind-gamers@groups.io Subject: Re: [blind-gamers] audio game walkthroughs Katie, That may well be your opinion. I know a lot of people who are Mac lovers, and they are certainly well advertised. But for those who are brought up and taught around Windows, learning a whole new operating system is like learning how to live on another planet. You may as well lose your legs, get wooden ones and learn how to walk all over again. I had to sell my Mac because I couldn't figure for the life of me how to use it. Cheers. Damien. -Original Message- From: Katie Epperson via Groups.Io Sent: Sunday, February 11, 2018 10:43 PM To: blind-gamers@groups.io Subject: Re: [blind-gamers] audio game walkthroughs That, my friend, is why you should get a Mac. They don?t eat your stuff most of the time On Feb 11, 2018, at 2:33 PM, lori duncan wrote: Hi I was wondering if someone could send me the link to the website which had all the audio game recordings, including the ones from Asmodean.net? I had it until my system got wiped by a
Mac, was: Re: [blind-gamers] audio game walkthroughs
Hi, I've been considering getting a Mac for my next computer when this one makes its spontaneous retirement. The primary reason is that you seem to be able to get the best of all worlds. In adition to running MacOS, you can run Windows via Bootcamp. It won't surprise me if you can run Linux as well. Another reason is music software. I don't know the current status of MIDI/Digitil Audio stuff on Windows nowadays. The old version of Sonar Cakewalk/Caketalking is aparantely a little unstable under Windows 10. I heard of some othe rpackage called Samplitude, although I don't know much more about it apart from the name. Music on the Mac, on the other hand, seems to be a totally different story when it comes to screen reader accessibility, even though it aparently have had its ups and downs too. On Mon, 12 Feb 2018, Damien Garwood wrote: Hi, Being totally blind from birth, I've never touched a mouse, and I hope I would never need to. Mice (mouses? mice? that just sounds weird!) were unusable by the blind at the time when I was taught computers, hence the reason I could never really play Swamp or RailRacer, let alone think about complete system navigation with it. Not only that but my coordination and spatial awareness isn't all that great. If I can't use a touchscreen then I've no chance of using a mouse. Cheers. Damien. -Original Message- From: Jude DaShiell Sent: Monday, February 12, 2018 12:00 AM To: blind-gamers@groups.io Subject: Re: [blind-gamers] audio game walkthroughs Windows users just think mac operating system is hard until they start playing with the mouse then they learn different quickly. Now, mac on the command line interface, that's a different operating system and needs study. On Sun, 11 Feb 2018, Damien Garwood wrote: Date: Sun, 11 Feb 2018 17:49:44 From: Damien GarwoodReply-To: blind-gamers@groups.io To: blind-gamers@groups.io Subject: Re: [blind-gamers] audio game walkthroughs Katie, That may well be your opinion. I know a lot of people who are Mac lovers, and they are certainly well advertised. But for those who are brought up and taught around Windows, learning a whole new operating system is like learning how to live on another planet. You may as well lose your legs, get wooden ones and learn how to walk all over again. I had to sell my Mac because I couldn't figure for the life of me how to use it. Cheers. Damien. -Original Message- From: Katie Epperson via Groups.Io Sent: Sunday, February 11, 2018 10:43 PM To: blind-gamers@groups.io Subject: Re: [blind-gamers] audio game walkthroughs That, my friend, is why you should get a Mac. They don?t eat your stuff most of the time On Feb 11, 2018, at 2:33 PM, lori duncan wrote: Hi I was wondering if someone could send me the link to the website which had all the audio game recordings, including the ones from Asmodean.net? I had it until my system got wiped by a stupid microsoft update, and now I can't remember the webb address. Thanks from Lori. -- -=-=-=-=-=-=-=-=-=-=-=- Groups.io Links: You receive all messages sent to this group. View/Reply Online (#118746): https://groups.io/g/blind-gamers/message/118746 View All Messages In Topic (1): https://groups.io/g/blind-gamers/topic/11033003 Mute This Topic: https://groups.io/mt/11033003/21656 New Topic: https://groups.io/g/blind-gamers/post Change Your Subscription: https://groups.io/g/blind-gamers/editsub/21656 Group Home: https://groups.io/g/blind-gamers Contact Group Owner: blind-gamers+ow...@groups.io Terms of Service: https://groups.io/static/tos Unsubscribe: https://groups.io/g/blind-gamers/leave/607459/1071380848/xyzzy -=-=-=-=-=-=-=-=-=-=-=-
Re: [blind-gamers] Help with mausoleum in A Hero's Call.
No, because it’s random each game. I will tell you that three of the five digits can be found on coffins in that same mausoleum. The other two can be found on tombstones in the graveyard proper, one near the apple orchard and the other by the duck pond. Simply set the appropriate dial to the number listed on its associated coffin or tombstone and you’ll be good to go. Sent from Mail for Windows 10 From: michael barnes Sent: Sunday, February 11, 2018 5:32 PM To: blind-gamers@groups.io Subject: [blind-gamers] Help with mausoleum in A Hero's Call. Hello. I am stuck in the graveyard in A Hero's Call. I have found a door in one of the mausoleums that have pictures with number that you have to place. Can someone please tell me the the order and the code to enter the door? Thanks.
[blind-gamers] Help with mausoleum in A Hero's Call.
Hello. I am stuck in the graveyard in A Hero's Call. I have found a door in one of the mausoleums that have pictures with number that you have to place. Can someone please tell me the the order and the code to enter the door? Thanks. -=-=-=-=-=-=-=-=-=-=-=- Groups.io Links: You receive all messages sent to this group. View/Reply Online (#118744): https://groups.io/g/blind-gamers/message/118744 View All Messages In Topic (1): https://groups.io/g/blind-gamers/topic/10926611 Mute This Topic: https://groups.io/mt/10926611/21656 New Topic: https://groups.io/g/blind-gamers/post Change Your Subscription: https://groups.io/g/blind-gamers/editsub/21656 Group Home: https://groups.io/g/blind-gamers Contact Group Owner: blind-gamers+ow...@groups.io Terms of Service: https://groups.io/static/tos Unsubscribe: https://groups.io/g/blind-gamers/leave/607459/1071380848/xyzzy -=-=-=-=-=-=-=-=-=-=-=-
Re: [blind-gamers] audio game walkthroughs
Windows users just think mac operating system is hard until they start playing with the mouse then they learn different quickly. Now, mac on the command line interface, that's a different operating system and needs study. On Sun, 11 Feb 2018, Damien Garwood wrote: Date: Sun, 11 Feb 2018 17:49:44 From: Damien GarwoodReply-To: blind-gamers@groups.io To: blind-gamers@groups.io Subject: Re: [blind-gamers] audio game walkthroughs Katie, That may well be your opinion. I know a lot of people who are Mac lovers, and they are certainly well advertised. But for those who are brought up and taught around Windows, learning a whole new operating system is like learning how to live on another planet. You may as well lose your legs, get wooden ones and learn how to walk all over again. I had to sell my Mac because I couldn't figure for the life of me how to use it. Cheers. Damien. -Original Message- From: Katie Epperson via Groups.Io Sent: Sunday, February 11, 2018 10:43 PM To: blind-gamers@groups.io Subject: Re: [blind-gamers] audio game walkthroughs That, my friend, is why you should get a Mac. They don?t eat your stuff most of the time On Feb 11, 2018, at 2:33 PM, lori duncan wrote: Hi I was wondering if someone could send me the link to the website which had all the audio game recordings, including the ones from Asmodean.net? I had it until my system got wiped by a stupid microsoft update, and now I can't remember the webb address. Thanks from Lori. -- -=-=-=-=-=-=-=-=-=-=-=- Groups.io Links: You receive all messages sent to this group. View/Reply Online (#118742): https://groups.io/g/blind-gamers/message/118742 View All Messages In Topic (7): https://groups.io/g/blind-gamers/topic/10865567 Mute This Topic: https://groups.io/mt/10865567/21656 New Topic: https://groups.io/g/blind-gamers/post Change Your Subscription: https://groups.io/g/blind-gamers/editsub/21656 Group Home: https://groups.io/g/blind-gamers Contact Group Owner: blind-gamers+ow...@groups.io Terms of Service: https://groups.io/static/tos Unsubscribe: https://groups.io/g/blind-gamers/leave/607459/1071380848/xyzzy -=-=-=-=-=-=-=-=-=-=-=-
Re: [blind-gamers] Coming up with ideas for a new game project.
Wow nick, really good something like simcity comes to mind though your game would have to be different ofcause or called differently. As for folders of unfinnished stuff, if you wish, email me with a private dropbox share and give me your skype and we can see what does what and what you should keep or not. I'd also like to help with testing and maybe other things, I really do hope we don't get a bug reporting system which doesn't cause issues like fossle. On 12/02/2018 11:35 a.m., Nick and Gemma Adamson wrote: Hi All. Thank you all for the ideas on and off list. It looks like Sims are very popular and I’ve got a great list of ideas you’ve all suggested so thank you for your time. The idea that has captured my imagination, as you can see below, is a city building simulator. I’ve been letting my mind run wild a bit and have pulled together an idea of what I’m thinking. It’s potentially quite a big project so don’t expect anything in the next month or so, Also at this moment in time this has captured my imagination and I’m quite enthusiastic about it however I’ve got a folder of projects sitting on my computer that I’ve started and didn’t really go anywhere. I’m hoping this won’t be another one of these. But I don’t believe in miss leading people so consider the below a set of ideas which “could” turn in to a game, there’s no promises. Take a look at the brain dump below. This isn’t a complete set of features I think the game may have, it just some ideas I’ve had as I’ve been reading the various replies I received. Are there additional things you’d like to add to the wish list? Again, no promises that any of the below or any ideas will make the final cut but if we’re thinking big then why not add things. It’s much easier to add ideas in at the design stage rather than trying to squeeze them in at a later date. So my ideas: Concept You start in an empty field. Your task is to take your empty field and turn it in to a city. The main scoring mechanism is the population of your city. The terrain of your city plot will be randomly generated. Somewhere on the field will be an interstate/motorway which you need to connect your road system to for contact with the outside world. There may also be a river, lake, mountains, sea shore, national railway link, natural resources such as coal, iron, copper, gold, stone, ETC. The environment will be randomly set at the start. This will include factors like average yearly temperature, rain fall, wind. Game play. I was thinking 2 modes of game play. A city planner part where all of the money stuff is managed for you and it’s all about laying out your city and designing the environment. In this mode every time you build a road it'll automatically include the utility supply systems. The idea is that this mode is more casual. The second mode is city mayor where all of the below is up to you. More complex but allows for more interesting game play. You'll be able to move around your plot of land in a 3d sound environment, similar to how you did in Park Boss. Depending on what players think a future update may include the ability to drive around the city. Most spoken text will be done using screen reader/tts however there'll be a spoken guide that is able to give context sensitive hints, this is the help system. I'm planning that there will be basic textual information on screen. Interaction will be via keyboard or game controller. You'll be able to build multiple cities at one time and the mode, planner or mayor, will be set on a per city basis. In a future version you may even be able to tour other player’s cities. Utilities For water supply, power, telephone/internet service, natural gas, water purification, ETC., you start out by getting this from the national grid. Each will have a cost associated with the supply of the utility. You will be able to build industrial facilities for all possible utilities which can reduce the need for the national grid. There will be different types of industrial units you can build. For instance, for power you could build different types of power plant, nuclear, coal, gas, wind, hydro, sola. Each will have an associated cost for building and then ongoing generation. You’ll be able to sell services back to the national grid to make money. You’ll also be able to sell your services back to other real world players using some sort of online being and selling system. You’ll be able to set your prices and undercut other players and the national grid. When building your city you’ll need to build supply lines for the utilities to the development in your city. Transportation: Your city will be linked using various transportation systems. Roads, Metro train system, busses, cycle and walking paths, ETC. you’ll be able to Control schedules and routes for busses and trains. Roads will be different types from major high ways to more suburban routes. You’ll be able to place gas stations and be
Re: [blind-gamers] audio game walkthroughs
Hi Lorie, As far as game walk through/recordings if you go to the audio games archive there are loads there, I've put the web link below: http://www.agarchive.net/ Paul -Original Message- From: blind-gamers@groups.io [mailto:blind-gamers@groups.io] On Behalf Of lori duncan Sent: 11 February 2018 23:05 To: blind-gamers@groups.io Subject: Re: [blind-gamers] audio game walkthroughs On 11/02/2018 22:43, Katie Epperson via Groups.Io wrote: > That, my friend, is why you should get a Mac. They don’t eat your > stuff most of the time >> On Feb 11, 2018, at 2:33 PM, Lori duncanwrote: >> >> Hi I was wondering if someone could send me the link to the website which >> had all the audio game recordings, including the ones from Asmodean.net? I >> had it until my system got wiped by a stupid microsoft update, and now I >> can't remember the webb address. >> >> Thanks from Lori. >> >> >> >> > > > This still isn't any help. -=-=-=-=-=-=-=-=-=-=-=- Groups.io Links: You receive all messages sent to this group. View/Reply Online (#118740): https://groups.io/g/blind-gamers/message/118740 View All Messages In Topic (6): https://groups.io/g/blind-gamers/topic/10865567 Mute This Topic: https://groups.io/mt/10865567/21656 New Topic: https://groups.io/g/blind-gamers/post Change Your Subscription: https://groups.io/g/blind-gamers/editsub/21656 Group Home: https://groups.io/g/blind-gamers Contact Group Owner: blind-gamers+ow...@groups.io Terms of Service: https://groups.io/static/tos Unsubscribe: https://groups.io/g/blind-gamers/leave/607459/1071380848/xyzzy -=-=-=-=-=-=-=-=-=-=-=-
Re: [blind-gamers] Coming up with ideas for a new game project.
Hmmm so you just connect it and go. It may be what I end up getting, does the xbox 1 controlers work to? On 12/02/2018 10:43 a.m., Justin Jones wrote: I got a decent Xbox360 controller for $50 and that's all I've ever needed for gaming on the PC. On 2/11/18, Shaun Everisswrote: Then there is the question on what controler to get, most of them are consoles now, xbox playstation, etc, things we need to put together and such. I once for a time had a force feadback stick. It was nice, it was fast, but the game I was going to have for it never came out. It was to big to store so was always in its box. Eventually, after spending all that cash on it I had to porn it off for a couple bucks, I probably spent more to ship to its new owner than what I got out of it. I also had a 20 dollar gamepad which was just a 20 dollar game pad, small and crappy. If I ever got into it again, it would have to be some sort of gamepad, something that could sit on top of my shelf or somewhere, I have so much stuff now. On 11/02/2018 9:29 p.m., goshawk on horseback wrote: here we are again, in the proverbial who makes the first move situation. if more audio games supported the use of controllers, then the investment in such, wouldn't just be for "one game", so would be more worth it for more of us. because not many audio games have controller support however, very few of us probably have such controllers, so developers don't always want to build in support for them, and so the cycle goes on. Simon - Original Message - From: "Shaun Everiss" To: Sent: Sunday, February 11, 2018 7:10 AM Subject: Re: [blind-gamers] Coming up with ideas for a new game project. Not everyone has the cash or space for a controler specially for 1 game. On 11/02/2018 8:06 p.m., goshawk on horseback wrote: any new trucking game could make use of a game controller, to not have so much of the "pressing and holding keys to drive" thing. there are some very nice driving wheel controllers out there, at least one of which also has an extra gear shift add on, which can either give one standard sequential, or up to 8 gears, to give a more life like gear shift movement and feel. Simon - Original Message - From: "Damien Garwood" To: Sent: Sunday, February 11, 2018 4:07 AM Subject: Re: [blind-gamers] Coming up with ideas for a new game project. Hi, The shuttle game is Speed, and the motorbike game is Cyclopath. As for a trucking sim, do you really want to be sat for hours at a time pressing and holding keys to drive? Trucker gave a good feel for how it works without making it boring. Having said that, I'm sure Nick could make it interesting if it were really a popular option. But certainly my imagination runs dry where that's concerned. Eurofly and TDV: I could never get to grips with them, so I don't really know how they work. Also being blind from birth and therefore not having touched mainstream games limits my knowledge, not to mention my imagination for games and my spatial awareness. Even if they aren't proper flight sims they're the closest we have. They're certainly far too complicated for me ever to have any hope with them. Hell, that takes the saying "the sky is your limit" to a whole new dimension. Lol. Cheers. Damien. -Original Message- From: Joshua Tubbs Sent: Sunday, February 11, 2018 3:51 AM To: blind-gamers@groups.io Subject: Re: [blind-gamers] Coming up with ideas for a new game project. What shuttle and motorbike game are you talking about? Also, Jim Kitchen’s trucker is not a trucking simulator, as I said before. It takes a lot longer than an hour to travel on any one of those three routes in real life. Have the ability to pause the game, but make it as real time as possible. There are a lot of things unrealistic about Eurofly, and while TDV is a flight sim, it’s different than Eurofly so you can’t really call it a simulator per say, but it did get the physics right that Eurofly did not. On Feb 10, 2018, at 10:42 PM, Damien Garwood wrote: Hi, Aren't driving games all the same? There might be physical differences in driving each vehicle (train, car, bus, wagon, lorry, van, truck, motorbike, physical vehicles like cycles and prams etc), whether for sport, delivery, pickup or dropoff, whether customers or cargo, the end result is still the same - to travel relatively short distances to get from one place to another. We see those kinds of vehicles and local bore every day, and we already have two flight sims, a train sim, a motorbiking game, a shuttle game, a trucker game, a pizza delivery game, and three racing games (although one is no longer playable now). Do we really need more? Personally, if I were going down the transport route (no pun intended), I might choose to extend flight sims with helicopters (we've only seen planes in the two
Re: [blind-gamers] Coming up with ideas for a new game project.
Very good idea Nick. A lot like Sim City, which I never got the hang of, but sounds great if this is what you decide to pursue, and espeicially if it had a transportation system like any good city should. Jordan -Original Message- From: blind-gamers@groups.io [mailto:blind-gamers@groups.io] On Behalf Of Nick and Gemma Adamson Sent: Sunday, February 11, 2018 4:36 PM To: blind-gamers@groups.io Subject: Re: [blind-gamers] Coming up with ideas for a new game project. Hi All. Thank you all for the ideas on and off list. It looks like Sims are very popular and I’ve got a great list of ideas you’ve all suggested so thank you for your time. The idea that has captured my imagination, as you can see below, is a city building simulator. I’ve been letting my mind run wild a bit and have pulled together an idea of what I’m thinking. It’s potentially quite a big project so don’t expect anything in the next month or so, Also at this moment in time this has captured my imagination and I’m quite enthusiastic about it however I’ve got a folder of projects sitting on my computer that I’ve started and didn’t really go anywhere. I’m hoping this won’t be another one of these. But I don’t believe in miss leading people so consider the below a set of ideas which “could” turn in to a game, there’s no promises. Take a look at the brain dump below. This isn’t a complete set of features I think the game may have, it just some ideas I’ve had as I’ve been reading the various replies I received. Are there additional things you’d like to add to the wish list? Again, no promises that any of the below or any ideas will make the final cut but if we’re thinking big then why not add things. It’s much easier to add ideas in at the design stage rather than trying to squeeze them in at a later date. So my ideas: Concept You start in an empty field. Your task is to take your empty field and turn it in to a city. The main scoring mechanism is the population of your city. The terrain of your city plot will be randomly generated. Somewhere on the field will be an interstate/motorway which you need to connect your road system to for contact with the outside world. There may also be a river, lake, mountains, sea shore, national railway link, natural resources such as coal, iron, copper, gold, stone, ETC. The environment will be randomly set at the start. This will include factors like average yearly temperature, rain fall, wind. Game play. I was thinking 2 modes of game play. A city planner part where all of the money stuff is managed for you and it’s all about laying out your city and designing the environment. In this mode every time you build a road it'll automatically include the utility supply systems. The idea is that this mode is more casual. The second mode is city mayor where all of the below is up to you. More complex but allows for more interesting game play. You'll be able to move around your plot of land in a 3d sound environment, similar to how you did in Park Boss. Depending on what players think a future update may include the ability to drive around the city. Most spoken text will be done using screen reader/tts however there'll be a spoken guide that is able to give context sensitive hints, this is the help system. I'm planning that there will be basic textual information on screen. Interaction will be via keyboard or game controller. You'll be able to build multiple cities at one time and the mode, planner or mayor, will be set on a per city basis. In a future version you may even be able to tour other player’s cities. Utilities For water supply, power, telephone/internet service, natural gas, water purification, ETC., you start out by getting this from the national grid. Each will have a cost associated with the supply of the utility. You will be able to build industrial facilities for all possible utilities which can reduce the need for the national grid. There will be different types of industrial units you can build. For instance, for power you could build different types of power plant, nuclear, coal, gas, wind, hydro, sola. Each will have an associated cost for building and then ongoing generation. You’ll be able to sell services back to the national grid to make money. You’ll also be able to sell your services back to other real world players using some sort of online being and selling system. You’ll be able to set your prices and undercut other players and the national grid. When building your city you’ll need to build supply lines for the utilities to the development in your city. Transportation: Your city will be linked using various transportation systems. Roads, Metro train system, busses, cycle and walking paths, ETC. you’ll be able to Control schedules and routes for busses and trains. Roads will be different types from major high ways to more suburban routes. You’ll be able to place gas stations and be able to select the mix of gasoline to electric
Re: [blind-gamers] audio game walkthroughs
On 11/02/2018 22:43, Katie Epperson via Groups.Io wrote: That, my friend, is why you should get a Mac. They don’t eat your stuff most of the time On Feb 11, 2018, at 2:33 PM, lori duncanwrote: Hi I was wondering if someone could send me the link to the website which had all the audio game recordings, including the ones from Asmodean.net? I had it until my system got wiped by a stupid microsoft update, and now I can't remember the webb address. Thanks from Lori. This still isn't any help. -=-=-=-=-=-=-=-=-=-=-=- Groups.io Links: You receive all messages sent to this group. View/Reply Online (#118737): https://groups.io/g/blind-gamers/message/118737 View All Messages In Topic (5): https://groups.io/g/blind-gamers/topic/10865567 Mute This Topic: https://groups.io/mt/10865567/21656 New Topic: https://groups.io/g/blind-gamers/post Change Your Subscription: https://groups.io/g/blind-gamers/editsub/21656 Group Home: https://groups.io/g/blind-gamers Contact Group Owner: blind-gamers+ow...@groups.io Terms of Service: https://groups.io/static/tos Unsubscribe: https://groups.io/g/blind-gamers/leave/607459/1071380848/xyzzy -=-=-=-=-=-=-=-=-=-=-=-
Re: [blind-gamers] audio game walkthroughs
Katie, That may well be your opinion. I know a lot of people who are Mac lovers, and they are certainly well advertised. But for those who are brought up and taught around Windows, learning a whole new operating system is like learning how to live on another planet. You may as well lose your legs, get wooden ones and learn how to walk all over again. I had to sell my Mac because I couldn't figure for the life of me how to use it. Cheers. Damien. -Original Message- From: Katie Epperson via Groups.Io Sent: Sunday, February 11, 2018 10:43 PM To: blind-gamers@groups.io Subject: Re: [blind-gamers] audio game walkthroughs That, my friend, is why you should get a Mac. They don’t eat your stuff most of the time On Feb 11, 2018, at 2:33 PM, lori duncanwrote: Hi I was wondering if someone could send me the link to the website which had all the audio game recordings, including the ones from Asmodean.net? I had it until my system got wiped by a stupid microsoft update, and now I can't remember the webb address. Thanks from Lori. -=-=-=-=-=-=-=-=-=-=-=- Groups.io Links: You receive all messages sent to this group. View/Reply Online (#118736): https://groups.io/g/blind-gamers/message/118736 View All Messages In Topic (4): https://groups.io/g/blind-gamers/topic/10865567 Mute This Topic: https://groups.io/mt/10865567/21656 New Topic: https://groups.io/g/blind-gamers/post Change Your Subscription: https://groups.io/g/blind-gamers/editsub/21656 Group Home: https://groups.io/g/blind-gamers Contact Group Owner: blind-gamers+ow...@groups.io Terms of Service: https://groups.io/static/tos Unsubscribe: https://groups.io/g/blind-gamers/leave/607459/1071380848/xyzzy -=-=-=-=-=-=-=-=-=-=-=-
Re: [blind-gamers] Coming up with ideas for a new game project.
Hi All. Thank you all for the ideas on and off list. It looks like Sims are very popular and I’ve got a great list of ideas you’ve all suggested so thank you for your time. The idea that has captured my imagination, as you can see below, is a city building simulator. I’ve been letting my mind run wild a bit and have pulled together an idea of what I’m thinking. It’s potentially quite a big project so don’t expect anything in the next month or so, Also at this moment in time this has captured my imagination and I’m quite enthusiastic about it however I’ve got a folder of projects sitting on my computer that I’ve started and didn’t really go anywhere. I’m hoping this won’t be another one of these. But I don’t believe in miss leading people so consider the below a set of ideas which “could” turn in to a game, there’s no promises. Take a look at the brain dump below. This isn’t a complete set of features I think the game may have, it just some ideas I’ve had as I’ve been reading the various replies I received. Are there additional things you’d like to add to the wish list? Again, no promises that any of the below or any ideas will make the final cut but if we’re thinking big then why not add things. It’s much easier to add ideas in at the design stage rather than trying to squeeze them in at a later date. So my ideas: Concept You start in an empty field. Your task is to take your empty field and turn it in to a city. The main scoring mechanism is the population of your city. The terrain of your city plot will be randomly generated. Somewhere on the field will be an interstate/motorway which you need to connect your road system to for contact with the outside world. There may also be a river, lake, mountains, sea shore, national railway link, natural resources such as coal, iron, copper, gold, stone, ETC. The environment will be randomly set at the start. This will include factors like average yearly temperature, rain fall, wind. Game play. I was thinking 2 modes of game play. A city planner part where all of the money stuff is managed for you and it’s all about laying out your city and designing the environment. In this mode every time you build a road it'll automatically include the utility supply systems. The idea is that this mode is more casual. The second mode is city mayor where all of the below is up to you. More complex but allows for more interesting game play. You'll be able to move around your plot of land in a 3d sound environment, similar to how you did in Park Boss. Depending on what players think a future update may include the ability to drive around the city. Most spoken text will be done using screen reader/tts however there'll be a spoken guide that is able to give context sensitive hints, this is the help system. I'm planning that there will be basic textual information on screen. Interaction will be via keyboard or game controller. You'll be able to build multiple cities at one time and the mode, planner or mayor, will be set on a per city basis. In a future version you may even be able to tour other player’s cities. Utilities For water supply, power, telephone/internet service, natural gas, water purification, ETC., you start out by getting this from the national grid. Each will have a cost associated with the supply of the utility. You will be able to build industrial facilities for all possible utilities which can reduce the need for the national grid. There will be different types of industrial units you can build. For instance, for power you could build different types of power plant, nuclear, coal, gas, wind, hydro, sola. Each will have an associated cost for building and then ongoing generation. You’ll be able to sell services back to the national grid to make money. You’ll also be able to sell your services back to other real world players using some sort of online being and selling system. You’ll be able to set your prices and undercut other players and the national grid. When building your city you’ll need to build supply lines for the utilities to the development in your city. Transportation: Your city will be linked using various transportation systems. Roads, Metro train system, busses, cycle and walking paths, ETC. you’ll be able to Control schedules and routes for busses and trains. Roads will be different types from major high ways to more suburban routes. You’ll be able to place gas stations and be able to select the mix of gasoline to electric charge points. Buildings: The main point will be building. There’ll be industrial buildings, factories, farms, offices, ETC. basically most of your population are employed at the industrial buildings, these will be privately run and once built you won't need to manage each industrial building. There'll be city facilities, schools, garbage collection, city hall, leisure centres, parks, police, fire service, ambulance, hospitals, ETC., which will have employees who you'll
Re: [blind-gamers] pirate ship simulation was Coming up with ideas for a new game project.
What about the players that aren't much into pillaging and stuff? Just a ship simulation game wouldbe good, pirating would be an option, imo. -Mensagem original- De: Phil Vlasak Enviada em: Domingo, 11 de Fevereiro de 2018 08:40 Para: blind-gamers@groups.io Assunto: [blind-gamers] pirate ship simulation was Coming up with ideas for a new game project. Ron, In a few years there will be no such thing as humans driving trucks or school busses! They will all be driven by robots, as it is less expensive. Might as well do a horse and buggy simulation. At least you would have to feed and water the horse. If you want to go back in the past, I like the idea of a pirate ship simulation! You will need to collect water and food for your crew then go from island to island robbing, plundering, and getting drunk on their rum! You might run into another pirate ship to battle or even a British frigate. Then there is all the gold in treasure chests that you need to bury. - Original Message - From: "Ron Kolesar"To: Sent: Sunday, February 11, 2018 7:24 AM Subject: Re: [blind-gamers] Coming up with ideas for a new game project. > But a good friend of mine who is a dispatcher and told me that most trucks > and even most school busses now days are switching over from standard > stick shifts to automatics. > Just my two cents on this subject. > -=-=-=-=-=-=-=-=-=-=-=- Groups.io Links: You receive all messages sent to this group. View/Reply Online (#118733): https://groups.io/g/blind-gamers/message/118733 View All Messages In Topic (5): https://groups.io/g/blind-gamers/topic/10853194 Mute This Topic: https://groups.io/mt/10853194/21656 New Topic: https://groups.io/g/blind-gamers/post Change Your Subscription: https://groups.io/g/blind-gamers/editsub/21656 Group Home: https://groups.io/g/blind-gamers Contact Group Owner: blind-gamers+ow...@groups.io Terms of Service: https://groups.io/static/tos Unsubscribe: https://groups.io/g/blind-gamers/leave/607459/1071380848/xyzzy -=-=-=-=-=-=-=-=-=-=-=-
Re: [blind-gamers] audio game walkthroughs
Well, who has the source code for Jim Kitchen games so they can be compiled for Mac? Oh, I don't think anybody does. On 2/11/18, Katie Epperson via Groups.Io
Re: [blind-gamers] Coming up with ideas for a new game project.
I wish someone would take up the project I mentioned on audiogames.net. Face it, that game is a barrel of fun > On Feb 11, 2018, at 2:42 PM, Jordan Gallacher> wrote: > > Flight sim wise I have a full CH Products Flight Controller system and if I > had known about the Logitech G27 when I was playing 18 Wheels of Steel, I > would have definitely grabbed it since it can handle a lot especially nice > when I used to run a truck with 18 speed transmission and it could have been > programmed to handel that. > Jordan > > -Original Message- > From: blind-gamers@groups.io [mailto:blind-gamers@groups.io] On Behalf Of > Shaun Everiss > Sent: Sunday, February 11, 2018 2:41 PM > To: blind-gamers@groups.io > Subject: Re: [blind-gamers] Coming up with ideas for a new game project. > > Then there is the question on what controler to get, most of them are > consoles now, xbox playstation, etc, things we need to put together and such. > > I once for a time had a force feadback stick. > > It was nice, it was fast, but the game I was going to have for it never came > out. > > It was to big to store so was always in its box. > > Eventually, after spending all that cash on it I had to porn it off for a > couple bucks, I probably spent more to ship to its new owner than what I got > out of it. > > I also had a 20 dollar gamepad which was just a 20 dollar game pad, small and > crappy. > > If I ever got into it again, it would have to be some sort of gamepad, > something that could sit on top of my shelf or somewhere, I have so much > stuff now. > > > > >> On 11/02/2018 9:29 p.m., goshawk on horseback wrote: >> here we are again, in the proverbial who makes the first move situation. >> if more audio games supported the use of controllers, then the >> investment in such, wouldn't just be for "one game", so would be more >> worth it for more of us. >> because not many audio games have controller support however, very few >> of us probably have such controllers, so developers don't always want >> to build in support for them, and so the cycle goes on. >> >> Simon >> >> >> - Original Message - >> From: "Shaun Everiss" >> To: >> Sent: Sunday, February 11, 2018 7:10 AM >> Subject: Re: [blind-gamers] Coming up with ideas for a new game project. >> >> >> Not everyone has the cash or space for a controler specially for 1 game. >> >> >> >> >>> On 11/02/2018 8:06 p.m., goshawk on horseback wrote: >>> any new trucking game could make use of a game controller, to not >>> have so much of the "pressing and holding keys to drive" thing. there >>> are some very nice driving wheel controllers out there, at least one >>> of which also has an extra gear shift add on, which can either give >>> one standard sequential, or up to 8 gears, to give a more life like >>> gear shift movement and feel. >>> >>> Simon >>> >>> >>> - Original Message - >>> From: "Damien Garwood" >>> To: >>> Sent: Sunday, February 11, 2018 4:07 AM >>> Subject: Re: [blind-gamers] Coming up with ideas for a new game project. >>> >>> >>> Hi, >>> The shuttle game is Speed, and the motorbike game is Cyclopath. >>> As for a trucking sim, do you really want to be sat for hours at a >>> time pressing and holding keys to drive? Trucker gave a good feel for >>> how it works without making it boring. Having said that, I'm sure >>> Nick could make it interesting if it were really a popular option. >>> But certainly my imagination runs dry where that's concerned. >>> Eurofly and TDV: I could never get to grips with them, so I don't >>> really know how they work. Also being blind from birth and therefore >>> not having touched mainstream games limits my knowledge, not to >>> mention my imagination for games and my spatial awareness. Even if >>> they aren't proper flight sims they're the closest we have. They're >>> certainly far too complicated for me ever to have any hope with them. >>> Hell, that takes the saying "the sky is your limit" to a whole new >>> dimension. Lol. >>> Cheers. >>> Damien. >>> -Original Message- >>> From: Joshua Tubbs >>> Sent: Sunday, February 11, 2018 3:51 AM >>> To: blind-gamers@groups.io >>> Subject: Re: [blind-gamers] Coming up with ideas for a new game project. >>> >>> What shuttle and motorbike game are you talking about? >>> Also, Jim Kitchen’s trucker is not a trucking simulator, as I said before. >>> It takes a lot longer than an hour to travel on any one of those >>> three routes in real life. Have the ability to pause the game, but >>> make it as real time as possible. >>> There are a lot of things unrealistic about Eurofly, and while TDV is >>> a flight sim, it’s different than Eurofly so you can’t really call it >>> a simulator per say, but it did get the physics right that Eurofly did not. >>> >>> On Feb 10, 2018, at
Re: [blind-gamers] audio game walkthroughs
That, my friend, is why you should get a Mac. They don’t eat your stuff most of the time > On Feb 11, 2018, at 2:33 PM, lori duncanwrote: > > Hi I was wondering if someone could send me the link to the website which had > all the audio game recordings, including the ones from Asmodean.net? I had > it until my system got wiped by a stupid microsoft update, and now I can't > remember the webb address. > > Thanks from Lori. > > > > -=-=-=-=-=-=-=-=-=-=-=- Groups.io Links: You receive all messages sent to this group. View/Reply Online (#118730): https://groups.io/g/blind-gamers/message/118730 View All Messages In Topic (2): https://groups.io/g/blind-gamers/topic/10865567 Mute This Topic: https://groups.io/mt/10865567/21656 New Topic: https://groups.io/g/blind-gamers/post Change Your Subscription: https://groups.io/g/blind-gamers/editsub/21656 Group Home: https://groups.io/g/blind-gamers Contact Group Owner: blind-gamers+ow...@groups.io Terms of Service: https://groups.io/static/tos Unsubscribe: https://groups.io/g/blind-gamers/leave/607459/1071380848/xyzzy -=-=-=-=-=-=-=-=-=-=-=-
Re: [blind-gamers] Coming up with ideas for a new game project.
Flight sim wise I have a full CH Products Flight Controller system and if I had known about the Logitech G27 when I was playing 18 Wheels of Steel, I would have definitely grabbed it since it can handle a lot especially nice when I used to run a truck with 18 speed transmission and it could have been programmed to handel that. Jordan -Original Message- From: blind-gamers@groups.io [mailto:blind-gamers@groups.io] On Behalf Of Shaun Everiss Sent: Sunday, February 11, 2018 2:41 PM To: blind-gamers@groups.io Subject: Re: [blind-gamers] Coming up with ideas for a new game project. Then there is the question on what controler to get, most of them are consoles now, xbox playstation, etc, things we need to put together and such. I once for a time had a force feadback stick. It was nice, it was fast, but the game I was going to have for it never came out. It was to big to store so was always in its box. Eventually, after spending all that cash on it I had to porn it off for a couple bucks, I probably spent more to ship to its new owner than what I got out of it. I also had a 20 dollar gamepad which was just a 20 dollar game pad, small and crappy. If I ever got into it again, it would have to be some sort of gamepad, something that could sit on top of my shelf or somewhere, I have so much stuff now. On 11/02/2018 9:29 p.m., goshawk on horseback wrote: > here we are again, in the proverbial who makes the first move situation. > if more audio games supported the use of controllers, then the > investment in such, wouldn't just be for "one game", so would be more > worth it for more of us. > because not many audio games have controller support however, very few > of us probably have such controllers, so developers don't always want > to build in support for them, and so the cycle goes on. > > Simon > > > - Original Message - > From: "Shaun Everiss"> To: > Sent: Sunday, February 11, 2018 7:10 AM > Subject: Re: [blind-gamers] Coming up with ideas for a new game project. > > > Not everyone has the cash or space for a controler specially for 1 game. > > > > > On 11/02/2018 8:06 p.m., goshawk on horseback wrote: >> any new trucking game could make use of a game controller, to not >> have so much of the "pressing and holding keys to drive" thing. there >> are some very nice driving wheel controllers out there, at least one >> of which also has an extra gear shift add on, which can either give >> one standard sequential, or up to 8 gears, to give a more life like >> gear shift movement and feel. >> >> Simon >> >> >> - Original Message - >> From: "Damien Garwood" >> To: >> Sent: Sunday, February 11, 2018 4:07 AM >> Subject: Re: [blind-gamers] Coming up with ideas for a new game project. >> >> >> Hi, >> The shuttle game is Speed, and the motorbike game is Cyclopath. >> As for a trucking sim, do you really want to be sat for hours at a >> time pressing and holding keys to drive? Trucker gave a good feel for >> how it works without making it boring. Having said that, I'm sure >> Nick could make it interesting if it were really a popular option. >> But certainly my imagination runs dry where that's concerned. >> Eurofly and TDV: I could never get to grips with them, so I don't >> really know how they work. Also being blind from birth and therefore >> not having touched mainstream games limits my knowledge, not to >> mention my imagination for games and my spatial awareness. Even if >> they aren't proper flight sims they're the closest we have. They're >> certainly far too complicated for me ever to have any hope with them. >> Hell, that takes the saying "the sky is your limit" to a whole new >> dimension. Lol. >> Cheers. >> Damien. >> -Original Message- >> From: Joshua Tubbs >> Sent: Sunday, February 11, 2018 3:51 AM >> To: blind-gamers@groups.io >> Subject: Re: [blind-gamers] Coming up with ideas for a new game project. >> >> What shuttle and motorbike game are you talking about? >> Also, Jim Kitchen’s trucker is not a trucking simulator, as I said before. >> It takes a lot longer than an hour to travel on any one of those >> three routes in real life. Have the ability to pause the game, but >> make it as real time as possible. >> There are a lot of things unrealistic about Eurofly, and while TDV is >> a flight sim, it’s different than Eurofly so you can’t really call it >> a simulator per say, but it did get the physics right that Eurofly did not. >> >> >>> On Feb 10, 2018, at 10:42 PM, Damien Garwood >>> >>> wrote: >>> >>> Hi, >>> Aren't driving games all the same? There might be physical >>> differences in driving each vehicle (train, car, bus, wagon, lorry, >>> van, truck, motorbike, physical vehicles like cycles and prams etc), >>> whether for sport, delivery, pickup or dropoff, whether customers or >>> cargo,
[blind-gamers] audio game walkthroughs
Hi I was wondering if someone could send me the link to the website which had all the audio game recordings, including the ones from Asmodean.net? I had it until my system got wiped by a stupid microsoft update, and now I can't remember the webb address. Thanks from Lori. -=-=-=-=-=-=-=-=-=-=-=- Groups.io Links: You receive all messages sent to this group. View/Reply Online (#118728): https://groups.io/g/blind-gamers/message/118728 View All Messages In Topic (1): https://groups.io/g/blind-gamers/topic/10865567 Mute This Topic: https://groups.io/mt/10865567/21656 New Topic: https://groups.io/g/blind-gamers/post Change Your Subscription: https://groups.io/g/blind-gamers/editsub/21656 Group Home: https://groups.io/g/blind-gamers Contact Group Owner: blind-gamers+ow...@groups.io Terms of Service: https://groups.io/static/tos Unsubscribe: https://groups.io/g/blind-gamers/leave/607459/1071380848/xyzzy -=-=-=-=-=-=-=-=-=-=-=-
Re: [blind-gamers] Coming up with ideas for a new game project.
I got a decent Xbox360 controller for $50 and that's all I've ever needed for gaming on the PC. On 2/11/18, Shaun Everisswrote: > Then there is the question on what controler to get, most of them are > consoles now, xbox playstation, etc, things we need to put together and > such. > > I once for a time had a force feadback stick. > > It was nice, it was fast, but the game I was going to have for it never > came out. > > It was to big to store so was always in its box. > > Eventually, after spending all that cash on it I had to porn it off for > a couple bucks, I probably spent more to ship to its new owner than what > I got out of it. > > I also had a 20 dollar gamepad which was just a 20 dollar game pad, > small and crappy. > > If I ever got into it again, it would have to be some sort of gamepad, > something that could sit on top of my shelf or somewhere, I have so much > stuff now. > > > > > On 11/02/2018 9:29 p.m., goshawk on horseback wrote: >> here we are again, in the proverbial who makes the first move situation. >> if more audio games supported the use of controllers, then the investment >> in >> such, wouldn't just be for "one game", so would be more worth it for more >> of >> us. >> because not many audio games have controller support however, very few of >> us >> probably have such controllers, so developers don't always want to build >> in >> support for them, and so the cycle goes on. >> >> Simon >> >> >> - Original Message - >> From: "Shaun Everiss" >> To: >> Sent: Sunday, February 11, 2018 7:10 AM >> Subject: Re: [blind-gamers] Coming up with ideas for a new game project. >> >> >> Not everyone has the cash or space for a controler specially for 1 game. >> >> >> >> >> On 11/02/2018 8:06 p.m., goshawk on horseback wrote: >>> any new trucking game could make use of a game controller, to not have >>> so >>> much of the "pressing and holding keys to drive" thing. there are some >>> very >>> nice driving wheel controllers out there, at least one of which also has >>> an >>> extra gear shift add on, which can either give one standard sequential, >>> or >>> up to 8 gears, to give a more life like gear shift movement and feel. >>> >>> Simon >>> >>> >>> - Original Message - >>> From: "Damien Garwood" >>> To: >>> Sent: Sunday, February 11, 2018 4:07 AM >>> Subject: Re: [blind-gamers] Coming up with ideas for a new game project. >>> >>> >>> Hi, >>> The shuttle game is Speed, and the motorbike game is Cyclopath. >>> As for a trucking sim, do you really want to be sat for hours at a time >>> pressing and holding keys to drive? Trucker gave a good feel for how it >>> works without making it boring. Having said that, I'm sure Nick could >>> make >>> it interesting if it were really a popular option. But certainly my >>> imagination runs dry where that's concerned. >>> Eurofly and TDV: I could never get to grips with them, so I don't really >>> know how they work. Also being blind from birth and therefore not having >>> touched mainstream games limits my knowledge, not to mention my >>> imagination >>> for games and my spatial awareness. Even if they aren't proper flight >>> sims >>> they're the closest we have. They're certainly far too complicated for >>> me >>> ever to have any hope with them. Hell, that takes the saying "the sky is >>> your limit" to a whole new dimension. Lol. >>> Cheers. >>> Damien. >>> -Original Message- >>> From: Joshua Tubbs >>> Sent: Sunday, February 11, 2018 3:51 AM >>> To: blind-gamers@groups.io >>> Subject: Re: [blind-gamers] Coming up with ideas for a new game project. >>> >>> What shuttle and motorbike game are you talking about? >>> Also, Jim Kitchen’s trucker is not a trucking simulator, as I said >>> before. >>> It takes a lot longer than an hour to travel on any one of those three >>> routes in real life. Have the ability to pause the game, but make it as >>> real >>> time as possible. >>> There are a lot of things unrealistic about Eurofly, and while TDV is a >>> flight sim, it’s different than Eurofly so you can’t really call it a >>> simulator per say, but it did get the physics right that Eurofly did >>> not. >>> >>> On Feb 10, 2018, at 10:42 PM, Damien Garwood wrote: Hi, Aren't driving games all the same? There might be physical differences in driving each vehicle (train, car, bus, wagon, lorry, van, truck, motorbike, physical vehicles like cycles and prams etc), whether for sport, delivery, pickup or dropoff, whether customers or cargo, the end result is still the same - to travel relatively short distances to get from one place to another. We see those kinds of vehicles and local bore every day, and we already have two flight sims, a train sim, a motorbiking game, a shuttle game, a trucker game, a pizza
Re: [blind-gamers] Coming up with ideas for a new game project.
Then there is the question on what controler to get, most of them are consoles now, xbox playstation, etc, things we need to put together and such. I once for a time had a force feadback stick. It was nice, it was fast, but the game I was going to have for it never came out. It was to big to store so was always in its box. Eventually, after spending all that cash on it I had to porn it off for a couple bucks, I probably spent more to ship to its new owner than what I got out of it. I also had a 20 dollar gamepad which was just a 20 dollar game pad, small and crappy. If I ever got into it again, it would have to be some sort of gamepad, something that could sit on top of my shelf or somewhere, I have so much stuff now. On 11/02/2018 9:29 p.m., goshawk on horseback wrote: here we are again, in the proverbial who makes the first move situation. if more audio games supported the use of controllers, then the investment in such, wouldn't just be for "one game", so would be more worth it for more of us. because not many audio games have controller support however, very few of us probably have such controllers, so developers don't always want to build in support for them, and so the cycle goes on. Simon - Original Message - From: "Shaun Everiss"To: Sent: Sunday, February 11, 2018 7:10 AM Subject: Re: [blind-gamers] Coming up with ideas for a new game project. Not everyone has the cash or space for a controler specially for 1 game. On 11/02/2018 8:06 p.m., goshawk on horseback wrote: any new trucking game could make use of a game controller, to not have so much of the "pressing and holding keys to drive" thing. there are some very nice driving wheel controllers out there, at least one of which also has an extra gear shift add on, which can either give one standard sequential, or up to 8 gears, to give a more life like gear shift movement and feel. Simon - Original Message - From: "Damien Garwood" To: Sent: Sunday, February 11, 2018 4:07 AM Subject: Re: [blind-gamers] Coming up with ideas for a new game project. Hi, The shuttle game is Speed, and the motorbike game is Cyclopath. As for a trucking sim, do you really want to be sat for hours at a time pressing and holding keys to drive? Trucker gave a good feel for how it works without making it boring. Having said that, I'm sure Nick could make it interesting if it were really a popular option. But certainly my imagination runs dry where that's concerned. Eurofly and TDV: I could never get to grips with them, so I don't really know how they work. Also being blind from birth and therefore not having touched mainstream games limits my knowledge, not to mention my imagination for games and my spatial awareness. Even if they aren't proper flight sims they're the closest we have. They're certainly far too complicated for me ever to have any hope with them. Hell, that takes the saying "the sky is your limit" to a whole new dimension. Lol. Cheers. Damien. -Original Message- From: Joshua Tubbs Sent: Sunday, February 11, 2018 3:51 AM To: blind-gamers@groups.io Subject: Re: [blind-gamers] Coming up with ideas for a new game project. What shuttle and motorbike game are you talking about? Also, Jim Kitchen’s trucker is not a trucking simulator, as I said before. It takes a lot longer than an hour to travel on any one of those three routes in real life. Have the ability to pause the game, but make it as real time as possible. There are a lot of things unrealistic about Eurofly, and while TDV is a flight sim, it’s different than Eurofly so you can’t really call it a simulator per say, but it did get the physics right that Eurofly did not. On Feb 10, 2018, at 10:42 PM, Damien Garwood wrote: Hi, Aren't driving games all the same? There might be physical differences in driving each vehicle (train, car, bus, wagon, lorry, van, truck, motorbike, physical vehicles like cycles and prams etc), whether for sport, delivery, pickup or dropoff, whether customers or cargo, the end result is still the same - to travel relatively short distances to get from one place to another. We see those kinds of vehicles and local bore every day, and we already have two flight sims, a train sim, a motorbiking game, a shuttle game, a trucker game, a pizza delivery game, and three racing games (although one is no longer playable now). Do we really need more? Personally, if I were going down the transport route (no pun intended), I might choose to extend flight sims with helicopters (we've only seen planes in the two we have so far), I might even extend the racing genre to include more realistic obstacles, but I would much prefer ships and boats, as that avenue hasn't really seen the light of day in audiogames yet. There are tons of things you can do on the ship, from pulling the ropes on a sailing vessel,
Re: [blind-gamers] pirate ship simulation was Coming up with ideas for a new game project.
We are here, to drink your beer, and steal your rum... -- From: "Phil Vlasak"Sent: Sunday, February 11, 2018 8:40 To: Subject: [blind-gamers] pirate ship simulation was Coming up with ideas for a new game project. Ron, In a few years there will be no such thing as humans driving trucks or school busses! They will all be driven by robots, as it is less expensive. Might as well do a horse and buggy simulation. At least you would have to feed and water the horse. If you want to go back in the past, I like the idea of a pirate ship simulation! You will need to collect water and food for your crew then go from island to island robbing, plundering, and getting drunk on their rum! You might run into another pirate ship to battle or even a British frigate. Then there is all the gold in treasure chests that you need to bury. - Original Message - From: "Ron Kolesar" To: Sent: Sunday, February 11, 2018 7:24 AM Subject: Re: [blind-gamers] Coming up with ideas for a new game project. > But a good friend of mine who is a dispatcher and told me that most trucks > and even most school busses now days are switching over from standard > stick shifts to automatics. > Just my two cents on this subject. > -=-=-=-=-=-=-=-=-=-=-=- Groups.io Links: You receive all messages sent to this group. View/Reply Online (#118725): https://groups.io/g/blind-gamers/message/118725 View All Messages In Topic (4): https://groups.io/g/blind-gamers/topic/10853194 Mute This Topic: https://groups.io/mt/10853194/21656 New Topic: https://groups.io/g/blind-gamers/post Change Your Subscription: https://groups.io/g/blind-gamers/editsub/21656 Group Home: https://groups.io/g/blind-gamers Contact Group Owner: blind-gamers+ow...@groups.io Terms of Service: https://groups.io/static/tos Unsubscribe: https://groups.io/g/blind-gamers/leave/607459/1071380848/xyzzy -=-=-=-=-=-=-=-=-=-=-=-
Re: [blind-gamers] Coming up with ideas for a new game project.
Hello, I would actually like to see a game like Mr. Ward was developing. A tomb raider style game. It could even be you are exploring some newly discovered ruins on another planet or a newly discovered space station. Regards, Greg Wocher > On Feb 11, 2018, at 7:28 AM, Justin Joneswrote: > > I wouldn't waste the effort of adding controller support to something > as mundane as a driving simulation game. > > I must admit that I am a little disturbed by the lack of imagination I > am seeing in this thread. > > On 2/11/18, goshawk on horseback wrote: >> here we are again, in the proverbial who makes the first move situation. >> if more audio games supported the use of controllers, then the investment in >> >> such, wouldn't just be for "one game", so would be more worth it for more of >> >> us. >> because not many audio games have controller support however, very few of us >> >> probably have such controllers, so developers don't always want to build in >> >> support for them, and so the cycle goes on. >> >> Simon >> >> >> - Original Message - >> From: "Shaun Everiss" >> To: >> Sent: Sunday, February 11, 2018 7:10 AM >> Subject: Re: [blind-gamers] Coming up with ideas for a new game project. >> >> >> Not everyone has the cash or space for a controler specially for 1 game. >> >> >> >> >> On 11/02/2018 8:06 p.m., goshawk on horseback wrote: >>> any new trucking game could make use of a game controller, to not have so >>> much of the "pressing and holding keys to drive" thing. there are some >>> very >>> nice driving wheel controllers out there, at least one of which also has >>> an >>> extra gear shift add on, which can either give one standard sequential, >>> or >>> up to 8 gears, to give a more life like gear shift movement and feel. >>> >>> Simon >>> >>> >>> - Original Message - >>> From: "Damien Garwood" >>> To: >>> Sent: Sunday, February 11, 2018 4:07 AM >>> Subject: Re: [blind-gamers] Coming up with ideas for a new game project. >>> >>> >>> Hi, >>> The shuttle game is Speed, and the motorbike game is Cyclopath. >>> As for a trucking sim, do you really want to be sat for hours at a time >>> pressing and holding keys to drive? Trucker gave a good feel for how it >>> works without making it boring. Having said that, I'm sure Nick could >>> make >>> it interesting if it were really a popular option. But certainly my >>> imagination runs dry where that's concerned. >>> Eurofly and TDV: I could never get to grips with them, so I don't really >>> know how they work. Also being blind from birth and therefore not having >>> touched mainstream games limits my knowledge, not to mention my >>> imagination >>> for games and my spatial awareness. Even if they aren't proper flight >>> sims >>> they're the closest we have. They're certainly far too complicated for me >>> ever to have any hope with them. Hell, that takes the saying "the sky is >>> your limit" to a whole new dimension. Lol. >>> Cheers. >>> Damien. >>> -Original Message- >>> From: Joshua Tubbs >>> Sent: Sunday, February 11, 2018 3:51 AM >>> To: blind-gamers@groups.io >>> Subject: Re: [blind-gamers] Coming up with ideas for a new game project. >>> >>> What shuttle and motorbike game are you talking about? >>> Also, Jim Kitchen’s trucker is not a trucking simulator, as I said >>> before. >>> It takes a lot longer than an hour to travel on any one of those three >>> routes in real life. Have the ability to pause the game, but make it as >>> real >>> time as possible. >>> There are a lot of things unrealistic about Eurofly, and while TDV is a >>> flight sim, it’s different than Eurofly so you can’t really call it a >>> simulator per say, but it did get the physics right that Eurofly did not. >>> >>> On Feb 10, 2018, at 10:42 PM, Damien Garwood wrote: Hi, Aren't driving games all the same? There might be physical differences in driving each vehicle (train, car, bus, wagon, lorry, van, truck, motorbike, physical vehicles like cycles and prams etc), whether for sport, delivery, pickup or dropoff, whether customers or cargo, the end result is still the same - to travel relatively short distances to get from one place to another. We see those kinds of vehicles and local bore every day, and we already have two flight sims, a train sim, a motorbiking game, a shuttle game, a trucker game, a pizza delivery game, and three racing games (although one is no longer playable now). Do we really need more? Personally, if I were going down the transport route (no pun intended), I might choose to extend flight sims with helicopters (we've only seen planes in the two we have so far), I might even extend the racing genre to
Re: [blind-gamers] Coming up with ideas for a new game project.
I would love to see a horse racing game, the one that is available does not work with windows 10 with the latest update. -=-=-=-=-=-=-=-=-=-=-=- Groups.io Links: You receive all messages sent to this group. View/Reply Online (#118722): https://groups.io/g/blind-gamers/message/118722 View All Messages In Topic (37): https://groups.io/g/blind-gamers/topic/10785834 Mute This Topic: https://groups.io/mt/10785834/21656 New Topic: https://groups.io/g/blind-gamers/post Change Your Subscription: https://groups.io/g/blind-gamers/editsub/21656 Group Home: https://groups.io/g/blind-gamers Contact Group Owner: blind-gamers+ow...@groups.io Terms of Service: https://groups.io/static/tos Unsubscribe: https://groups.io/g/blind-gamers/leave/607459/1071380848/xyzzy -=-=-=-=-=-=-=-=-=-=-=-
Re: [blind-gamers] Brain Station Updates
Good to hear man. Very much looking forward to this title! Keep us posted. On 2/11/18, Liam Ervenwrote: > It's been a while since I've posted anything about Brain Station. So here > goes. > Brain Station currently stands at 19 games. Achievement collectors can > rejoice as there are currently 254 achievements to collect with many more > planned as the game list increases. > Another five or six games are planned which will hopefully be written by the > end of the month, or in to early March. > Then balance testing will be done to make sure everything is fair and > balanced for players. > There is no set release date, but the plan is to have it out in the first > half of 2018. More information, a playable alpha version, plus audio demos > which were just rerecorded today of six games can be found at > http://l-works.net/brainstation.php > > Liam > > > Sent from Mail for Windows 10 > > -=-=-=-=-=-=-=-=-=-=-=- Groups.io Links: You receive all messages sent to this group. View/Reply Online (#118720): https://groups.io/g/blind-gamers/message/118720 View All Messages In Topic (2): https://groups.io/g/blind-gamers/topic/10833818 Mute This Topic: https://groups.io/mt/10833818/21656 New Topic: https://groups.io/g/blind-gamers/post Change Your Subscription: https://groups.io/g/blind-gamers/editsub/21656 Group Home: https://groups.io/g/blind-gamers Contact Group Owner: blind-gamers+ow...@groups.io Terms of Service: https://groups.io/static/tos Unsubscribe: https://groups.io/g/blind-gamers/leave/607459/1071380848/xyzzy -=-=-=-=-=-=-=-=-=-=-=-
Re: [blind-gamers] Coming up with ideas for a new game project.
Hello, Would you be interested in developing audiogames that would run inside the playroom ? IF yes, you may contact me privately for more details -=-=-=-=-=-=-=-=-=-=-=- Groups.io Links: You receive all messages sent to this group. View/Reply Online (#118721): https://groups.io/g/blind-gamers/message/118721 View All Messages In Topic (36): https://groups.io/g/blind-gamers/topic/10785834 Mute This Topic: https://groups.io/mt/10785834/21656 New Topic: https://groups.io/g/blind-gamers/post Change Your Subscription: https://groups.io/g/blind-gamers/editsub/21656 Group Home: https://groups.io/g/blind-gamers Contact Group Owner: blind-gamers+ow...@groups.io Terms of Service: https://groups.io/static/tos Unsubscribe: https://groups.io/g/blind-gamers/leave/607459/1071380848/xyzzy -=-=-=-=-=-=-=-=-=-=-=-
Re: [blind-gamers] Coming up with ideas for a new game project.
Hey, I would be curious, what sort of horse riding game would.you have in mind? Would be something also in my interest. Von meinem iPhone gesendet > Am 11.02.2018 um 08:10 schrieb Shaun Everiss: > > Not everyone has the cash or space for a controler specially for 1 game. > > > > >> On 11/02/2018 8:06 p.m., goshawk on horseback wrote: >> any new trucking game could make use of a game controller, to not have so >> much of the "pressing and holding keys to drive" thing. there are some very >> nice driving wheel controllers out there, at least one of which also has an >> extra gear shift add on, which can either give one standard sequential, or >> up to 8 gears, to give a more life like gear shift movement and feel. >> >> Simon >> >> >> - Original Message - >> From: "Damien Garwood" >> To: >> Sent: Sunday, February 11, 2018 4:07 AM >> Subject: Re: [blind-gamers] Coming up with ideas for a new game project. >> >> >> Hi, >> The shuttle game is Speed, and the motorbike game is Cyclopath. >> As for a trucking sim, do you really want to be sat for hours at a time >> pressing and holding keys to drive? Trucker gave a good feel for how it >> works without making it boring. Having said that, I'm sure Nick could make >> it interesting if it were really a popular option. But certainly my >> imagination runs dry where that's concerned. >> Eurofly and TDV: I could never get to grips with them, so I don't really >> know how they work. Also being blind from birth and therefore not having >> touched mainstream games limits my knowledge, not to mention my imagination >> for games and my spatial awareness. Even if they aren't proper flight sims >> they're the closest we have. They're certainly far too complicated for me >> ever to have any hope with them. Hell, that takes the saying "the sky is >> your limit" to a whole new dimension. Lol. >> Cheers. >> Damien. >> -Original Message- >> From: Joshua Tubbs >> Sent: Sunday, February 11, 2018 3:51 AM >> To: blind-gamers@groups.io >> Subject: Re: [blind-gamers] Coming up with ideas for a new game project. >> >> What shuttle and motorbike game are you talking about? >> Also, Jim Kitchen’s trucker is not a trucking simulator, as I said before. >> It takes a lot longer than an hour to travel on any one of those three >> routes in real life. Have the ability to pause the game, but make it as real >> time as possible. >> There are a lot of things unrealistic about Eurofly, and while TDV is a >> flight sim, it’s different than Eurofly so you can’t really call it a >> simulator per say, but it did get the physics right that Eurofly did not. >> >> >>> On Feb 10, 2018, at 10:42 PM, Damien Garwood >>> wrote: >>> >>> Hi, >>> Aren't driving games all the same? There might be physical differences in >>> driving each vehicle (train, car, bus, wagon, lorry, van, truck, >>> motorbike, physical vehicles like cycles and prams etc), whether for >>> sport, delivery, pickup or dropoff, whether customers or cargo, the end >>> result is still the same - to travel relatively short distances to get >>> from one place to another. We see those kinds of vehicles and local bore >>> every day, and we already have two flight sims, a train sim, a motorbiking >>> game, a shuttle game, a trucker game, a pizza delivery game, and three >>> racing games (although one is no longer playable now). Do we really need >>> more? >>> Personally, if I were going down the transport route (no pun intended), I >>> might choose to extend flight sims with helicopters (we've only seen >>> planes in the two we have so far), I might even extend the racing genre to >>> include more realistic obstacles, but I would much prefer ships and boats, >>> as that avenue hasn't really seen the light of day in audiogames yet. >>> There are tons of things you can do on the ship, from pulling the ropes on >>> a sailing vessel, feeding the furnaces on a steam vessel, working the >>> water pumps, managing the engines, steering and so on. Even more >>> excitement when dealing with lifeboats. Those are meant for getting to >>> other countries, something we're lucky to get once a year unless we're >>> millionaires. >>> Or even better, spaceships. We have tons of space invaders, a fair few >>> battleship spaceship destroyer type games, but I don't know of any >>> spaceship driving sims. Feeding fuel to rocket shuttles and controlling >>> thermodynamic reactors and neutron pumps or whatever fancy names those >>> kind of things have, and dealing with magnetism to try and simulate >>> gravity etc. Now that's what I call imagination! I'd love to go to another >>> planet, wouldn't you? Highly unlikely we'll get there in real life, the >>> best we can do is to hope for a game to do it! The closest we ever got to >>> it was Lords of the Galaxy, which incidentally I really enjoyed, but given >>> that VIPGamesZone seem to
Re: [blind-gamers] pirate ship simulation was Coming up with ideas for a new game project.
I also like the sound of this. Simon - Original Message - From: "Ron Kolesar"To: Sent: Sunday, February 11, 2018 1:49 PM Subject: Re: [blind-gamers] pirate ship simulation was Coming up with ideas for a new game project. Now that might have some possibilities. Ron -Original Message- From: Phil Vlasak Sent: Sunday, February 11, 2018 08:40 AM To: blind-gamers@groups.io Subject: [blind-gamers] pirate ship simulation was Coming up with ideas for a new game project. Ron, In a few years there will be no such thing as humans driving trucks or school busses! They will all be driven by robots, as it is less expensive. Might as well do a horse and buggy simulation. At least you would have to feed and water the horse. If you want to go back in the past, I like the idea of a pirate ship simulation! You will need to collect water and food for your crew then go from island to island robbing, plundering, and getting drunk on their rum! You might run into another pirate ship to battle or even a British frigate. Then there is all the gold in treasure chests that you need to bury. - Original Message - From: "Ron Kolesar" To: Sent: Sunday, February 11, 2018 7:24 AM Subject: Re: [blind-gamers] Coming up with ideas for a new game project. > But a good friend of mine who is a dispatcher and told me that most trucks > and even most school busses now days are switching over from standard > stick shifts to automatics. > Just my two cents on this subject. > -=-=-=-=-=-=-=-=-=-=-=- Groups.io Links: You receive all messages sent to this group. View/Reply Online (#118718): https://groups.io/g/blind-gamers/message/118718 View All Messages In Topic (3): https://groups.io/g/blind-gamers/topic/10853194 Mute This Topic: https://groups.io/mt/10853194/21656 New Topic: https://groups.io/g/blind-gamers/post Change Your Subscription: https://groups.io/g/blind-gamers/editsub/21656 Group Home: https://groups.io/g/blind-gamers Contact Group Owner: blind-gamers+ow...@groups.io Terms of Service: https://groups.io/static/tos Unsubscribe: https://groups.io/g/blind-gamers/leave/607459/1071380848/xyzzy -=-=-=-=-=-=-=-=-=-=-=-
Re: [blind-gamers] pirate ship simulation was Coming up with ideas for a new game project.
Now that might have some possibilities. Ron -Original Message- From: Phil Vlasak Sent: Sunday, February 11, 2018 08:40 AM To: blind-gamers@groups.io Subject: [blind-gamers] pirate ship simulation was Coming up with ideas for a new game project. Ron, In a few years there will be no such thing as humans driving trucks or school busses! They will all be driven by robots, as it is less expensive. Might as well do a horse and buggy simulation. At least you would have to feed and water the horse. If you want to go back in the past, I like the idea of a pirate ship simulation! You will need to collect water and food for your crew then go from island to island robbing, plundering, and getting drunk on their rum! You might run into another pirate ship to battle or even a British frigate. Then there is all the gold in treasure chests that you need to bury. - Original Message - From: "Ron Kolesar"To: Sent: Sunday, February 11, 2018 7:24 AM Subject: Re: [blind-gamers] Coming up with ideas for a new game project. But a good friend of mine who is a dispatcher and told me that most trucks and even most school busses now days are switching over from standard stick shifts to automatics. Just my two cents on this subject. -=-=-=-=-=-=-=-=-=-=-=- Groups.io Links: You receive all messages sent to this group. View/Reply Online (#118716): https://groups.io/g/blind-gamers/message/118716 View All Messages In Topic (2): https://groups.io/g/blind-gamers/topic/10853194 Mute This Topic: https://groups.io/mt/10853194/21656 New Topic: https://groups.io/g/blind-gamers/post Change Your Subscription: https://groups.io/g/blind-gamers/editsub/21656 Group Home: https://groups.io/g/blind-gamers Contact Group Owner: blind-gamers+ow...@groups.io Terms of Service: https://groups.io/static/tos Unsubscribe: https://groups.io/g/blind-gamers/leave/607459/1071380848/xyzzy -=-=-=-=-=-=-=-=-=-=-=-
[blind-gamers] pirate ship simulation was Coming up with ideas for a new game project.
Ron, In a few years there will be no such thing as humans driving trucks or school busses! They will all be driven by robots, as it is less expensive. Might as well do a horse and buggy simulation. At least you would have to feed and water the horse. If you want to go back in the past, I like the idea of a pirate ship simulation! You will need to collect water and food for your crew then go from island to island robbing, plundering, and getting drunk on their rum! You might run into another pirate ship to battle or even a British frigate. Then there is all the gold in treasure chests that you need to bury. - Original Message - From: "Ron Kolesar"To: Sent: Sunday, February 11, 2018 7:24 AM Subject: Re: [blind-gamers] Coming up with ideas for a new game project. But a good friend of mine who is a dispatcher and told me that most trucks and even most school busses now days are switching over from standard stick shifts to automatics. Just my two cents on this subject. -=-=-=-=-=-=-=-=-=-=-=- Groups.io Links: You receive all messages sent to this group. View/Reply Online (#118715): https://groups.io/g/blind-gamers/message/118715 View All Messages In Topic (1): https://groups.io/g/blind-gamers/topic/10853194 Mute This Topic: https://groups.io/mt/10853194/21656 New Topic: https://groups.io/g/blind-gamers/post Change Your Subscription: https://groups.io/g/blind-gamers/editsub/21656 Group Home: https://groups.io/g/blind-gamers Contact Group Owner: blind-gamers+ow...@groups.io Terms of Service: https://groups.io/static/tos Unsubscribe: https://groups.io/g/blind-gamers/leave/607459/1071380848/xyzzy -=-=-=-=-=-=-=-=-=-=-=-
[blind-gamers] lifeline games
Are those also available for android devices? If so, I can let a friend know about them. -- -=-=-=-=-=-=-=-=-=-=-=- Groups.io Links: You receive all messages sent to this group. View/Reply Online (#118714): https://groups.io/g/blind-gamers/message/118714 View All Messages In Topic (1): https://groups.io/g/blind-gamers/topic/10853190 Mute This Topic: https://groups.io/mt/10853190/21656 New Topic: https://groups.io/g/blind-gamers/post Change Your Subscription: https://groups.io/g/blind-gamers/editsub/21656 Group Home: https://groups.io/g/blind-gamers Contact Group Owner: blind-gamers+ow...@groups.io Terms of Service: https://groups.io/static/tos Unsubscribe: https://groups.io/g/blind-gamers/leave/607459/1071380848/xyzzy -=-=-=-=-=-=-=-=-=-=-=-
Re: [blind-gamers] Coming up with ideas for a new game project.
personally i would like to see a game that focuses more on exploring more and finding quests rather than focusing on fightning and other stuff like that > On Feb 11, 2018, at 7:28 AM, Justin Joneswrote: > > I wouldn't waste the effort of adding controller support to something > as mundane as a driving simulation game. > > I must admit that I am a little disturbed by the lack of imagination I > am seeing in this thread. > > On 2/11/18, goshawk on horseback wrote: >> here we are again, in the proverbial who makes the first move situation. >> if more audio games supported the use of controllers, then the investment in >> >> such, wouldn't just be for "one game", so would be more worth it for more of >> >> us. >> because not many audio games have controller support however, very few of us >> >> probably have such controllers, so developers don't always want to build in >> >> support for them, and so the cycle goes on. >> >> Simon >> >> >> - Original Message - >> From: "Shaun Everiss" >> To: >> Sent: Sunday, February 11, 2018 7:10 AM >> Subject: Re: [blind-gamers] Coming up with ideas for a new game project. >> >> >> Not everyone has the cash or space for a controler specially for 1 game. >> >> >> >> >>> On 11/02/2018 8:06 p.m., goshawk on horseback wrote: >>> any new trucking game could make use of a game controller, to not have so >>> much of the "pressing and holding keys to drive" thing. there are some >>> very >>> nice driving wheel controllers out there, at least one of which also has >>> an >>> extra gear shift add on, which can either give one standard sequential, >>> or >>> up to 8 gears, to give a more life like gear shift movement and feel. >>> >>> Simon >>> >>> >>> - Original Message - >>> From: "Damien Garwood" >>> To: >>> Sent: Sunday, February 11, 2018 4:07 AM >>> Subject: Re: [blind-gamers] Coming up with ideas for a new game project. >>> >>> >>> Hi, >>> The shuttle game is Speed, and the motorbike game is Cyclopath. >>> As for a trucking sim, do you really want to be sat for hours at a time >>> pressing and holding keys to drive? Trucker gave a good feel for how it >>> works without making it boring. Having said that, I'm sure Nick could >>> make >>> it interesting if it were really a popular option. But certainly my >>> imagination runs dry where that's concerned. >>> Eurofly and TDV: I could never get to grips with them, so I don't really >>> know how they work. Also being blind from birth and therefore not having >>> touched mainstream games limits my knowledge, not to mention my >>> imagination >>> for games and my spatial awareness. Even if they aren't proper flight >>> sims >>> they're the closest we have. They're certainly far too complicated for me >>> ever to have any hope with them. Hell, that takes the saying "the sky is >>> your limit" to a whole new dimension. Lol. >>> Cheers. >>> Damien. >>> -Original Message- >>> From: Joshua Tubbs >>> Sent: Sunday, February 11, 2018 3:51 AM >>> To: blind-gamers@groups.io >>> Subject: Re: [blind-gamers] Coming up with ideas for a new game project. >>> >>> What shuttle and motorbike game are you talking about? >>> Also, Jim Kitchen’s trucker is not a trucking simulator, as I said >>> before. >>> It takes a lot longer than an hour to travel on any one of those three >>> routes in real life. Have the ability to pause the game, but make it as >>> real >>> time as possible. >>> There are a lot of things unrealistic about Eurofly, and while TDV is a >>> flight sim, it’s different than Eurofly so you can’t really call it a >>> simulator per say, but it did get the physics right that Eurofly did not. >>> >>> On Feb 10, 2018, at 10:42 PM, Damien Garwood wrote: Hi, Aren't driving games all the same? There might be physical differences in driving each vehicle (train, car, bus, wagon, lorry, van, truck, motorbike, physical vehicles like cycles and prams etc), whether for sport, delivery, pickup or dropoff, whether customers or cargo, the end result is still the same - to travel relatively short distances to get from one place to another. We see those kinds of vehicles and local bore every day, and we already have two flight sims, a train sim, a motorbiking game, a shuttle game, a trucker game, a pizza delivery game, and three racing games (although one is no longer playable now). Do we really need more? Personally, if I were going down the transport route (no pun intended), I might choose to extend flight sims with helicopters (we've only seen planes in the two we have so far), I might even extend the racing genre to include more realistic obstacles, but I would much prefer ships and boats, as
Re: [blind-gamers] Coming up with ideas for a new game project.
But a good friend of mine who is a dispatcher and told me that most trucks and even most school busses now days are switching over from standard stick shifts to automatics. Just my two cents on this subject. -Original Message- From: goshawk on horseback Sent: Sunday, February 11, 2018 02:06 AM To: blind-gamers@groups.io Subject: Re: [blind-gamers] Coming up with ideas for a new game project. any new trucking game could make use of a game controller, to not have so much of the "pressing and holding keys to drive" thing. there are some very nice driving wheel controllers out there, at least one of which also has an extra gear shift add on, which can either give one standard sequential, or up to 8 gears, to give a more life like gear shift movement and feel. Simon - Original Message - From: "Damien Garwood"To: Sent: Sunday, February 11, 2018 4:07 AM Subject: Re: [blind-gamers] Coming up with ideas for a new game project. Hi, The shuttle game is Speed, and the motorbike game is Cyclopath. As for a trucking sim, do you really want to be sat for hours at a time pressing and holding keys to drive? Trucker gave a good feel for how it works without making it boring. Having said that, I'm sure Nick could make it interesting if it were really a popular option. But certainly my imagination runs dry where that's concerned. Eurofly and TDV: I could never get to grips with them, so I don't really know how they work. Also being blind from birth and therefore not having touched mainstream games limits my knowledge, not to mention my imagination for games and my spatial awareness. Even if they aren't proper flight sims they're the closest we have. They're certainly far too complicated for me ever to have any hope with them. Hell, that takes the saying "the sky is your limit" to a whole new dimension. Lol. Cheers. Damien. -Original Message- From: Joshua Tubbs Sent: Sunday, February 11, 2018 3:51 AM To: blind-gamers@groups.io Subject: Re: [blind-gamers] Coming up with ideas for a new game project. What shuttle and motorbike game are you talking about? Also, Jim Kitchen’s trucker is not a trucking simulator, as I said before. It takes a lot longer than an hour to travel on any one of those three routes in real life. Have the ability to pause the game, but make it as real time as possible. There are a lot of things unrealistic about Eurofly, and while TDV is a flight sim, it’s different than Eurofly so you can’t really call it a simulator per say, but it did get the physics right that Eurofly did not. On Feb 10, 2018, at 10:42 PM, Damien Garwood wrote: Hi, Aren't driving games all the same? There might be physical differences in driving each vehicle (train, car, bus, wagon, lorry, van, truck, motorbike, physical vehicles like cycles and prams etc), whether for sport, delivery, pickup or dropoff, whether customers or cargo, the end result is still the same - to travel relatively short distances to get from one place to another. We see those kinds of vehicles and local bore every day, and we already have two flight sims, a train sim, a motorbiking game, a shuttle game, a trucker game, a pizza delivery game, and three racing games (although one is no longer playable now). Do we really need more? Personally, if I were going down the transport route (no pun intended), I might choose to extend flight sims with helicopters (we've only seen planes in the two we have so far), I might even extend the racing genre to include more realistic obstacles, but I would much prefer ships and boats, as that avenue hasn't really seen the light of day in audiogames yet. There are tons of things you can do on the ship, from pulling the ropes on a sailing vessel, feeding the furnaces on a steam vessel, working the water pumps, managing the engines, steering and so on. Even more excitement when dealing with lifeboats. Those are meant for getting to other countries, something we're lucky to get once a year unless we're millionaires. Or even better, spaceships. We have tons of space invaders, a fair few battleship spaceship destroyer type games, but I don't know of any spaceship driving sims. Feeding fuel to rocket shuttles and controlling thermodynamic reactors and neutron pumps or whatever fancy names those kind of things have, and dealing with magnetism to try and simulate gravity etc. Now that's what I call imagination! I'd love to go to another planet, wouldn't you? Highly unlikely we'll get there in real life, the best we can do is to hope for a game to do it! The closest we ever got to it was Lords of the Galaxy, which incidentally I really enjoyed, but given that VIPGamesZone seem to have themselves disappeared to some distant unknown galaxy now... Cheers. Damien. -Original Message- From: Daniel Wolak Sent: Saturday, February 10, 2018 10:43 PM To: blind-gamers@groups.io Subject: Re: [blind-gamers] Coming up
Re: [blind-gamers] Coming up with ideas for a new game project.
I wouldn't waste the effort of adding controller support to something as mundane as a driving simulation game. I must admit that I am a little disturbed by the lack of imagination I am seeing in this thread. On 2/11/18, goshawk on horsebackwrote: > here we are again, in the proverbial who makes the first move situation. > if more audio games supported the use of controllers, then the investment in > > such, wouldn't just be for "one game", so would be more worth it for more of > > us. > because not many audio games have controller support however, very few of us > > probably have such controllers, so developers don't always want to build in > > support for them, and so the cycle goes on. > > Simon > > > - Original Message - > From: "Shaun Everiss" > To: > Sent: Sunday, February 11, 2018 7:10 AM > Subject: Re: [blind-gamers] Coming up with ideas for a new game project. > > > Not everyone has the cash or space for a controler specially for 1 game. > > > > > On 11/02/2018 8:06 p.m., goshawk on horseback wrote: >> any new trucking game could make use of a game controller, to not have so >> much of the "pressing and holding keys to drive" thing. there are some >> very >> nice driving wheel controllers out there, at least one of which also has >> an >> extra gear shift add on, which can either give one standard sequential, >> or >> up to 8 gears, to give a more life like gear shift movement and feel. >> >> Simon >> >> >> - Original Message - >> From: "Damien Garwood" >> To: >> Sent: Sunday, February 11, 2018 4:07 AM >> Subject: Re: [blind-gamers] Coming up with ideas for a new game project. >> >> >> Hi, >> The shuttle game is Speed, and the motorbike game is Cyclopath. >> As for a trucking sim, do you really want to be sat for hours at a time >> pressing and holding keys to drive? Trucker gave a good feel for how it >> works without making it boring. Having said that, I'm sure Nick could >> make >> it interesting if it were really a popular option. But certainly my >> imagination runs dry where that's concerned. >> Eurofly and TDV: I could never get to grips with them, so I don't really >> know how they work. Also being blind from birth and therefore not having >> touched mainstream games limits my knowledge, not to mention my >> imagination >> for games and my spatial awareness. Even if they aren't proper flight >> sims >> they're the closest we have. They're certainly far too complicated for me >> ever to have any hope with them. Hell, that takes the saying "the sky is >> your limit" to a whole new dimension. Lol. >> Cheers. >> Damien. >> -Original Message- >> From: Joshua Tubbs >> Sent: Sunday, February 11, 2018 3:51 AM >> To: blind-gamers@groups.io >> Subject: Re: [blind-gamers] Coming up with ideas for a new game project. >> >> What shuttle and motorbike game are you talking about? >> Also, Jim Kitchen’s trucker is not a trucking simulator, as I said >> before. >> It takes a lot longer than an hour to travel on any one of those three >> routes in real life. Have the ability to pause the game, but make it as >> real >> time as possible. >> There are a lot of things unrealistic about Eurofly, and while TDV is a >> flight sim, it’s different than Eurofly so you can’t really call it a >> simulator per say, but it did get the physics right that Eurofly did not. >> >> >>> On Feb 10, 2018, at 10:42 PM, Damien Garwood >>> >>> wrote: >>> >>> Hi, >>> Aren't driving games all the same? There might be physical differences >>> in >>> driving each vehicle (train, car, bus, wagon, lorry, van, truck, >>> motorbike, physical vehicles like cycles and prams etc), whether for >>> sport, delivery, pickup or dropoff, whether customers or cargo, the end >>> result is still the same - to travel relatively short distances to get >>> from one place to another. We see those kinds of vehicles and local bore >>> every day, and we already have two flight sims, a train sim, a >>> motorbiking >>> game, a shuttle game, a trucker game, a pizza delivery game, and three >>> racing games (although one is no longer playable now). Do we really need >>> more? >>> Personally, if I were going down the transport route (no pun intended), >>> I >>> might choose to extend flight sims with helicopters (we've only seen >>> planes in the two we have so far), I might even extend the racing genre >>> to >>> include more realistic obstacles, but I would much prefer ships and >>> boats, >>> as that avenue hasn't really seen the light of day in audiogames yet. >>> There are tons of things you can do on the ship, from pulling the ropes >>> on >>> a sailing vessel, feeding the furnaces on a steam vessel, working the >>> water pumps, managing the engines, steering and so on. Even more >>> excitement when dealing with lifeboats. Those are meant for getting to >>> other
Re: [blind-gamers] Coming up with ideas for a new game project.
here we are again, in the proverbial who makes the first move situation. if more audio games supported the use of controllers, then the investment in such, wouldn't just be for "one game", so would be more worth it for more of us. because not many audio games have controller support however, very few of us probably have such controllers, so developers don't always want to build in support for them, and so the cycle goes on. Simon - Original Message - From: "Shaun Everiss"To: Sent: Sunday, February 11, 2018 7:10 AM Subject: Re: [blind-gamers] Coming up with ideas for a new game project. Not everyone has the cash or space for a controler specially for 1 game. On 11/02/2018 8:06 p.m., goshawk on horseback wrote: > any new trucking game could make use of a game controller, to not have so > much of the "pressing and holding keys to drive" thing. there are some > very > nice driving wheel controllers out there, at least one of which also has > an > extra gear shift add on, which can either give one standard sequential, or > up to 8 gears, to give a more life like gear shift movement and feel. > > Simon > > > - Original Message - > From: "Damien Garwood" > To: > Sent: Sunday, February 11, 2018 4:07 AM > Subject: Re: [blind-gamers] Coming up with ideas for a new game project. > > > Hi, > The shuttle game is Speed, and the motorbike game is Cyclopath. > As for a trucking sim, do you really want to be sat for hours at a time > pressing and holding keys to drive? Trucker gave a good feel for how it > works without making it boring. Having said that, I'm sure Nick could make > it interesting if it were really a popular option. But certainly my > imagination runs dry where that's concerned. > Eurofly and TDV: I could never get to grips with them, so I don't really > know how they work. Also being blind from birth and therefore not having > touched mainstream games limits my knowledge, not to mention my > imagination > for games and my spatial awareness. Even if they aren't proper flight sims > they're the closest we have. They're certainly far too complicated for me > ever to have any hope with them. Hell, that takes the saying "the sky is > your limit" to a whole new dimension. Lol. > Cheers. > Damien. > -Original Message- > From: Joshua Tubbs > Sent: Sunday, February 11, 2018 3:51 AM > To: blind-gamers@groups.io > Subject: Re: [blind-gamers] Coming up with ideas for a new game project. > > What shuttle and motorbike game are you talking about? > Also, Jim Kitchen’s trucker is not a trucking simulator, as I said before. > It takes a lot longer than an hour to travel on any one of those three > routes in real life. Have the ability to pause the game, but make it as > real > time as possible. > There are a lot of things unrealistic about Eurofly, and while TDV is a > flight sim, it’s different than Eurofly so you can’t really call it a > simulator per say, but it did get the physics right that Eurofly did not. > > >> On Feb 10, 2018, at 10:42 PM, Damien Garwood >> >> wrote: >> >> Hi, >> Aren't driving games all the same? There might be physical differences in >> driving each vehicle (train, car, bus, wagon, lorry, van, truck, >> motorbike, physical vehicles like cycles and prams etc), whether for >> sport, delivery, pickup or dropoff, whether customers or cargo, the end >> result is still the same - to travel relatively short distances to get >> from one place to another. We see those kinds of vehicles and local bore >> every day, and we already have two flight sims, a train sim, a >> motorbiking >> game, a shuttle game, a trucker game, a pizza delivery game, and three >> racing games (although one is no longer playable now). Do we really need >> more? >> Personally, if I were going down the transport route (no pun intended), I >> might choose to extend flight sims with helicopters (we've only seen >> planes in the two we have so far), I might even extend the racing genre >> to >> include more realistic obstacles, but I would much prefer ships and >> boats, >> as that avenue hasn't really seen the light of day in audiogames yet. >> There are tons of things you can do on the ship, from pulling the ropes >> on >> a sailing vessel, feeding the furnaces on a steam vessel, working the >> water pumps, managing the engines, steering and so on. Even more >> excitement when dealing with lifeboats. Those are meant for getting to >> other countries, something we're lucky to get once a year unless we're >> millionaires. >> Or even better, spaceships. We have tons of space invaders, a fair few >> battleship spaceship destroyer type games, but I don't know of any >> spaceship driving sims. Feeding fuel to rocket shuttles and controlling >> thermodynamic reactors and neutron pumps or whatever fancy names those >> kind of things have, and dealing with