Re: The forbidden topic: Glamo OpenGL

2008-11-14 Thread Marco Trevisan (Treviño)
Minh Ha Duong wrote: >> wow, this is the first I hear about this >> I don't think it is very well know in the community. >> Maybe somebody can put a notification on the main page of the wiki about >> it? > > To say what ? Maybe that Openmoko is ready to collaborate with developers that would like

Re: The forbidden topic: Glamo OpenGL

2008-11-14 Thread Tim Dobson
Wolfgang Spraul wrote: > Openmoko actually has learnt a lot from this. First we have learnt to > not trust high-level promises as much as before. > In fact I would go as far as saying that going forward, we will not > trust any promises about 'we will open this up later' anymore. > Either it's

Re: The forbidden topic: Glamo OpenGL

2008-11-14 Thread Thomas White
"Tim Schmidt" <[EMAIL PROTECTED]> wrote: > As a GTA02 owner, as a founding member of the Open Graphics Project, > as a Director of the Open Hardware Foundation, I believe I have the > resources to accomplish such a task. > > I'd love to try. > > Can we make it happen? I would love to contribute

Re: The forbidden topic: Glamo OpenGL

2008-11-14 Thread Lech Karol Pawłaszek
Jacob Peterson wrote: > After really digging the archives I came across one thread [1] that has > a lot of good information on the limits of the Glamo and what has been > tried already to get more usefulness out of it. I think it would be > good to have some of the information from that thread on

Re: The forbidden topic: Glamo OpenGL

2008-11-14 Thread Jacob Peterson
After really digging the archives I came across one thread [1] that has a lot of good information on the limits of the Glamo and what has been tried already to get more usefulness out of it. I think it would be good to have some of the information from that thread on the wiki. Any suggestions on

Re: The forbidden topic: Glamo OpenGL

2008-11-14 Thread Lally Singh
The biggest usability issue with the graphical performance on the Moko is scrolling/clipping graphics. If we had the ability to upload an image to the glamo, clip it, and then pan it in the clip rectangle, a lot of the perceived slowness wouldn't be a problem. As long as the controls were visual

Re: The forbidden topic: Glamo OpenGL

2008-11-14 Thread Riccardo Centra
2008/11/14 Tim Schmidt <[EMAIL PROTECTED]> > On Fri, Nov 14, 2008 at 5:11 AM, Wolfgang Spraul <[EMAIL PROTECTED]> > wrote: > > Openmoko actually has learnt a lot from this. First we have learnt to > > not trust high-level promises as much as before. > > In fact I would go as far as saying that goi

Re: The forbidden topic: Glamo OpenGL

2008-11-14 Thread Iain B. Findleton
I run Mesa on my FR without any problem, aside from the possible slowness of it, but then again, its pretty similar in performance to any 400 mhz box I have used in the past. I can only presume this complaint laments the lack of hardware acceleration for the OpenGL calls. How complex can that be to

Re: Buzzing (was :The forbidden topic: Glamo OpenGL)

2008-11-14 Thread Angus Ainslie
On Fri, Nov 14, 2008 at 9:14 AM, Jacob Peterson <[EMAIL PROTECTED]> wrote: > I know the buzzing issue had quite a bit of attention from the Openmoko > team, judging from watching the traffic on the Hardware and Kernel mailing > lists. So I don't think they have given up on that, but it doesn't se

Re: Buzzing (was :The forbidden topic: Glamo OpenGL)

2008-11-14 Thread Gothnet
Jacob Peterson wrote: > > I know the buzzing issue had quite a bit of attention from the Openmoko > team, judging from watching the traffic on the Hardware and Kernel mailing > lists. So I don't think they have given up on that, but it doesn't seem > like there is any set solution for current d

Re: Buzzing (was :The forbidden topic: Glamo OpenGL)

2008-11-14 Thread Jacob Peterson
I know the buzzing issue had quite a bit of attention from the Openmoko team, judging from watching the traffic on the Hardware and Kernel mailing lists. So I don't think they have given up on that, but it doesn't seem like there is any set solution for current devices, only anecdotal reports of a

Re: The forbidden topic: Glamo OpenGL

2008-11-14 Thread Minh Ha Duong
Le vendredi 14 novembre 2008, Yorick Moko a écrit : > On Fri, Nov 14, 2008 at 11:11 AM, Wolfgang Spraul <[EMAIL PROTECTED]> wrote: > > Jacob, > > Glamo is not a forbidden topic. > > > > Having said that, if someone wants to seriously develop for the glamo, > > please get in touch with me and we wi

Re: The forbidden topic: Glamo OpenGL

2008-11-14 Thread Yorick Moko
somebody (leinir) on irc suggested you could maybe hire http://www.tungstengraphics.com ( Tungsten Graphics being the people behind gallium3d of course) although I don't know how much openmoko is willing to spend on it y On Fri, Nov 14, 2008 at 11:11 AM, Wolfgang Spraul <[EMAIL PROTECTED]> wrote:

Re: The forbidden topic: Glamo OpenGL

2008-11-14 Thread Yorick Moko
On Fri, Nov 14, 2008 at 11:11 AM, Wolfgang Spraul <[EMAIL PROTECTED]> wrote: > Jacob, > Glamo is not a forbidden topic. > > Having said that, if someone wants to seriously develop for the glamo, > please get in touch with me and we will find a legally correct way to > extend the smedia documentati

Re: The forbidden topic: Glamo OpenGL

2008-11-14 Thread Rui Miguel Silva Seabra
On Fri, Nov 14, 2008 at 02:36:27PM +0100, Minh Ha Duong wrote: > > > I hope the software stack becomes less of a joke in time for GTA03 > > > or it'll be hard to get much new customers... > > Actually I have never read any jokes about the software stack. But it is a > sign of good mental health w

Re: The forbidden topic: Glamo OpenGL

2008-11-14 Thread Rui Miguel Silva Seabra
Dear Wolfgang, On Fri, Nov 14, 2008 at 09:11:40PM +0800, Wolfgang Spraul wrote: > You say the current software is a 'joke', which is painful for me but > I accept it. From where we all want to be it's a joke, yes. Agreed. > So that also answers your question when GTA03 will come out. It's a >

Re: Buzzing (was :The forbidden topic: Glamo OpenGL)

2008-11-14 Thread Gothnet
To add my two pence-worth about the joke comment - I have a very high tolerance to stuff not working. or not working smoothly. Most of my computers are broken in some way at any given time. However, when forced to rely on it for a month, even I got annoyed with the freerunner running OM software.

Re: Buzzing (was :The forbidden topic: Glamo OpenGL)

2008-11-14 Thread Torsten Sievers
Hi Wolfgang, i really appreciate the work you and all the OM-folks and the community does, but: > You say the current software is a 'joke', which is painful for me but > I accept it. From where we all want to be it's a joke, yes. Agreed. Well, for me, the software is not a joke. It's a little b

Re: The forbidden topic: Glamo OpenGL

2008-11-14 Thread Nishit Dave
On Fri, Nov 14, 2008 at 7:06 PM, Minh Ha Duong <[EMAIL PROTECTED]>wrote: > > > I hope the software stack becomes less of a joke in time for GTA03 > > > or it'll be hard to get much new customers... > > Actually I have never read any jokes about the software stack. But it is a > sign of good mental

Re: The forbidden topic: Glamo OpenGL

2008-11-14 Thread Minh Ha Duong
> > I hope the software stack becomes less of a joke in time for GTA03 > > or it'll be hard to get much new customers... Actually I have never read any jokes about the software stack. But it is a sign of good mental health when a community is able to make fun of itself. Besides, where else would

Re: The forbidden topic: Glamo OpenGL

2008-11-14 Thread Jacob Peterson
Thank you for the response Wolfgang. The current FreeRunner is already starting to show its potential as a kick-ass phone and defiantly has me excited to see what future version can offer, but it is sad to see the user interface will never be able to support smooth animations or run any applicatio

Re: The forbidden topic: Glamo OpenGL

2008-11-14 Thread Michele Renda
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Thank you for your answer. I bought GTA02 and I am really happy of this buy. I hope to buy the next major revision! I am not still using it as my daily phone (to say the true I hate phones), but I using my free time to develop it. About the lesson, I

Re: The forbidden topic: Glamo OpenGL

2008-11-14 Thread Wolfgang Spraul
Rui & Nishit, > I might have to skip GTA03 since I have just spent a huge 300 Euros > for > a GTA02 :) > > I hope the software stack becomes less of a joke in time for GTA03 > or it'll > be hard to get much new customers... Wow, this is actually really complicated, let me tell you a bit how I

Re: The forbidden topic: Glamo OpenGL

2008-11-14 Thread Tim Schmidt
On Fri, Nov 14, 2008 at 5:11 AM, Wolfgang Spraul <[EMAIL PROTECTED]> wrote: > Openmoko actually has learnt a lot from this. First we have learnt to > not trust high-level promises as much as before. > In fact I would go as far as saying that going forward, we will not > trust any promises about 'we

Re: The forbidden topic: Glamo OpenGL

2008-11-14 Thread Nishit Dave
> > > I might have to skip GTA03 since I have just spent a huge 300 Euros for > a GTA02 :) > > I hope the software stack becomes less of a joke in time for GTA03 or it'll > be hard to get much new customers... > > Well said. ___ Openmoko community mailing

Re: The forbidden topic: Glamo OpenGL

2008-11-14 Thread Rui Miguel Silva Seabra
On Fri, Nov 14, 2008 at 06:11:30PM +0800, Wolfgang Spraul wrote: > built with the Freerunner is awesome. Please continue to buy > Freerunners and to develop for it, same is happening internally. The > next phones will build on top of the free platform we have built > together, the technology

Re: The forbidden topic: Glamo OpenGL

2008-11-14 Thread Wolfgang Spraul
Jacob, Glamo is not a forbidden topic. Openmoko actually has learnt a lot from this. First we have learnt to not trust high-level promises as much as before. In fact I would go as far as saying that going forward, we will not trust any promises about 'we will open this up later' anymore. Eithe

The forbidden topic: Glamo OpenGL

2008-11-13 Thread Jacob Peterson
Sorry to drag this old, over discussed topic up again. However, I am concerned that if action is not taken soon then all GTA02 owners will be left without any real chance to ever get anything in the way of OpenGL support. So I ask the question, what is Openmoko's position on writing an OpenGL dri

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