Re: [computer-go] Crazy Stone on 19x19 CGOS

2007-10-28 Thread Olivier Teytaud
The web site displays the wrong time-control. That will be confusing to people. Can you fix that? Unfortunately, I can not change things from where I am until wednesday. I'll fix all I can, starting from November 1st (or before if I can find a stable internet connection). Olivier

RE: [computer-go] 19x19 CGOS

2007-10-28 Thread Edward de Grijs
Hi all, For CGOS 19x19 I prefer a short time control (10min/game) because: 1) More quickly a more accurate rating can be established. I do think that the rating differences inbetween programs due to a shorter time setting do not change significantly (more than a few stones),

Re: [computer-go] 19x19 CGOS

2007-10-28 Thread Don Dailey
I like the long time controls. I disagree about the rating difference, it makes a lot of difference because some programs respond to time more than others.It even makes a big difference in my own programs. 30 minutes is still way shorter than what is played in competitions. At the

RE: [computer-go] 19x19 CGOS

2007-10-28 Thread Jeff Nowakowski
On Sun, 2007-10-28 at 11:54 +0100, Edward de Grijs wrote: Hi all, For CGOS 19x19 I prefer a short time control (10min/game) because: 1) More quickly a more accurate rating can be established. I agree with Don. 10 minutes sudden death is brutally short for 19x19. You are limiting

RE: [computer-go] 19x19 CGOS

2007-10-28 Thread Edward de Grijs
Subject: RE: [computer-go] 19x19 CGOS From: [EMAIL PROTECTED] On Sun, 2007-10-28 at 11:54 +0100, Edward de Grijs wrote: Hi all, For CGOS 19x19 I prefer a short time control (10min/game) because: 1) More quickly a more accurate rating can be established. I agree with Don. 10 minutes

RE: [computer-go] 19x19 CGOS

2007-10-28 Thread Jeff Nowakowski
On Sun, 2007-10-28 at 15:59 +0100, Edward de Grijs wrote: Hi, maybe so, but can you name some programs which cannot cope with 10 minutes thinking time for 19x19? I'm working on my own program, and I don't want to be limited to 10 minutes for 19x19. I'll let others speak about their own

Re: [computer-go] 19x19 CGOS

2007-10-28 Thread Don Dailey
Hi Edward, I can give you the goals of CGOS since I wrote CGOS for my own reasons. As a chess programmer I noticed that serious events and competitions were a huge impetus to making programming improvements. A lot of programmers told me the same thing, that despite the testing they did

RE: [computer-go] 19x19 CGOS

2007-10-28 Thread David Fotland
Would anyone be interested in a highly configurable version 11 with gtp interface? Version 11 has a set of parameters that control the searching that I can easily read from a file. /* LEVELS:1 2 3 4 5 6 7 8 9 10 */ int maxmoves[NUMLEVELS] = /* maximum number of moves to try on

RE: [computer-go] 19x19 CGOS

2007-10-28 Thread Ray Tayek
At 09:27 AM 10/28/2007, you wrote: Would anyone be interested in a highly configurable version 11 with gtp interface? ... i'll buy one. thanks --- vice-chair http://ocjug.org/ ___ computer-go mailing list computer-go@computer-go.org

RE: [computer-go] 19x19 CGOS

2007-10-28 Thread Jason House
While I don't own a copy of Many Faces (and probably won't for a while), what you suggest would be a big help to my use of it. On Sun, 2007-10-28 at 09:27 -0700, David Fotland wrote: Would anyone be interested in a highly configurable version 11 with gtp interface? Version 11 has a set of

Re: [computer-go] 19x19 CGOS

2007-10-28 Thread Hideki Kato
Hi all, Jeff Nowakowski: [EMAIL PROTECTED]: On Sun, 2007-10-28 at 11:54 +0100, Edward de Grijs wrote: Hi all, For CGOS 19x19 I prefer a short time control (10min/game) because: 1) More quickly a more accurate rating can be established. I agree with Don. 10 minutes sudden death is

Re: [computer-go] 19x19 CGOS

2007-10-28 Thread Don Dailey
About fairness, as classical programs including GNU Go and ManyFaces need about ten minutes for their best performace, why do you give other (Monte Carlo) programs thirty minutes? What time control do they use in serious tournaments?Do you consider them fair or unfair? - Don

Re: [computer-go] 19x19 CGOS

2007-10-28 Thread Jason House
I think I agree with Ed, but I also see and appreciate the arguments you give as well. I also like to watch CGOS games to evaluate my bot, but 1 hour per game is somewhat past my attention span (for real go games too). In all likelihood, I'll probably stick to 9x9 for most of my stuff (largest

RE: [computer-go] 19x19 CGOS

2007-10-28 Thread David Fotland
I added a copy of Many Faces of Go running at level 1 (with almost no search) to add some variety for the weak programs. This version looks at the top 2 suggestions from the move generator, does a 1 ply search without quiescence, does a full board evaluation for each, and picks the best one. Late

RE: [computer-go] 19x19 CGOS

2007-10-28 Thread David Fotland
I'm working on MFGO 12 and I'd like 30 minutes so I can test against a variety of programs at tournament time limits. I don't need hundreds of games to tune, since my program is knowledge based. I'm not just changing parameters and seeing what happens. I'm looking for bad moves and adding

Re: [computer-go] 19x19 CGOS

2007-10-28 Thread Hideki Kato
Don Dailey: [EMAIL PROTECTED]: About fairness, as classical programs including GNU Go and ManyFaces need about ten minutes for their best performace, why do you give other (Monte Carlo) programs thirty minutes? What time control do they use in serious tournaments?Do you consider

Re: [computer-go] 19x19 CGOS

2007-10-28 Thread terry mcintyre
Regarding Don Dailiey's rationale for CGOS and 30-minute (or longer) time controls: a hearty AMEN! The goal here is to improve the quality of play - not merely at blitz pace, but at slower rate more comparable to the pace of humans. Some older programs peak at 10 minutes for a 19x19 game;

[computer-go] CGOS 19 TC

2007-10-28 Thread Joshua Shriver
There is a lot of talk about time controls, and would like to add my input. I agree we should have longer time controls. I'm in the very early stages of my Go engine. With my current time line I dont anticipate having a running engine for at least a year. My design is a good bit different than

Re: [computer-go] 19x19 CGOS

2007-10-28 Thread Christoph Birk
On Oct 28, 2007, at 11:16 AM, terry mcintyre wrote: Don's idea of packing in blitz games between the longer games makes a lot of sense; it would enable a second track for those who want results more quickly. I too like that idea. Christoph ___

Re: [computer-go] CGOS 19 TC

2007-10-28 Thread David Doshay
My choice is 30 min per side, but I understand that some people are more interested in 10 min per side, so I suggest that the cgos protocol have a requested time option. If a player requests 10 min then there is an attempt to match it against another player requesting the same time, likewise

Re: [computer-go] 19x19 CGOS

2007-10-28 Thread Christoph Birk
I think a lot of the early CGOS ratings were (are?) very skewed. It had two anchors at a (arbitrary) fixed distance of 600 but of almost the same strength (win-rate 49-51%). It will take several days to overcome that. Chrisotph ___ computer-go

Re: [computer-go] 19x19 CGOS

2007-10-28 Thread dhillismail
Couldn't there just be two servers? There were multiple volunteers. A server with long games might draw more viewers but fewer participants. Shorter games would be more helpful for those of us working on weak 19x19 programs that other people are less interested in anyway. - Dave Hillis

RE: [computer-go] 19x19 CGOS

2007-10-28 Thread Edward de Grijs
If I combine some reactions so far I understand that the main motivation to have 30min/game or longer time controls is that that is more comparable to the pace of humans, and that is is more easy for some new programs (not MC based) I can imagine that some humans will argue that blitz

Re: [computer-go] 19x19 CGOS (CS vs MFG)

2007-10-28 Thread Rémi Coulom
Edward de Grijs wrote: The CrazyStone row has dissapeared because not enough games were played, so there will be a larger standard deviation around those values (I expect a 1 sigma value of about 50 elo. It would be interesting to incluse those numbers on every row (Don?)) Uncertainty about

Re: [computer-go] 19x19 CGOS

2007-10-28 Thread Don Dailey
I'm always going to tend to favor longer time controls. I don't think anyone here can reasonably argue that the quality of the games goes up with faster time controls - it's just the opposite.And given a choice between lower and higher quality games, I would tend to favor higher quality

Re: [computer-go] CGOS 19 TC

2007-10-28 Thread Don Dailey
My thoughts are that it would fragment the players, we would get much less activity on either server and we need lot's of variety. However, I'm really liking the idea of playing quick 19x19 matches between rounds. It's the best of both worlds.I would arrange it so that this would never

Re: [computer-go] 19x19 CGOS

2007-10-28 Thread Don Dailey
Hi Dave, Two servers is easy, but 1 server is better.The plan is that I will combine fast and slow games into one server.When a slow round is complete, there will be a delay while the current fast round is being completed.In this way a program can play both fast and slow games or

Re: [computer-go] 19x19 CGOS

2007-10-28 Thread Don Dailey
David Fotland wrote: It's hard to believe crazy stone is 7 stones stronger than mfgo. I'd like to see some handicap games to show this. 100 ELO might have some relation 1 handicap stone at low ratings, but at higher strengths, 1 stone handicap must be a smaller ELO difference. David

Re: [computer-go] 19x19 CGOS

2007-10-28 Thread Don Dailey
What if one program agreed to moving at a1 on the first move? Would this simulate a handicap pretty well? You could get up to 4 (or is it 5) by agreeing to move to various corner intersections. Is it better to pass than move A1 on the first move? I suggest it might be interesting if the

Re: [computer-go] 19x19 CGOS

2007-10-28 Thread Jason House
On Sun, 2007-10-28 at 17:05 -0400, Don Dailey wrote: Hi Dave, Two servers is easy, but 1 server is better.The plan is that I will combine fast and slow games into one server.When a slow round is complete, there will be a delay while the current fast round is being completed.

Re: [computer-go] 19x19 CGOS

2007-10-28 Thread Jason House
gtp has specific support for handicap games. If we do handicap, I'd prefer to see the server use those specialized commands. On Sun, 2007-10-28 at 17:21 -0400, Don Dailey wrote: What if one program agreed to moving at a1 on the first move? Would this simulate a handicap pretty well? You

RE: [computer-go] 19x19 CGOS (CS vs MFG)

2007-10-28 Thread David Fotland
Oops, I forgot to tell it to randomize. I'll restart it with random turned on. David -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Rémi Coulom Sent: Sunday, October 28, 2007 1:39 PM To: computer-go Subject: Re: [computer-go] 19x19 CGOS (CS vs

Re: [computer-go] 19x19 CGOS

2007-10-28 Thread Don Dailey
A lot of times there will be an odd number of players, in which case a random slow player will sit out (but would get to play fast games.) - Don Jason House wrote: On Sun, 2007-10-28 at 17:05 -0400, Don Dailey wrote: Hi Dave, Two servers is easy, but 1 server is better.The plan is

Re: [computer-go] CGOS 19 TC

2007-10-28 Thread Hideki Kato
Hi Don, Thanks very much for your effort to work cgoses. I'd like to support your idea and expect you will implement it. -Hideki Don Dailey: [EMAIL PROTECTED]: My thoughts are that it would fragment the players, we would get much less activity on either server and we need lot's of variety.

Re: [computer-go] 19x19 CGOS

2007-10-28 Thread Jason House
On Sun, 2007-10-28 at 17:33 -0400, Don Dailey wrote: A lot of times there will be an odd number of players, in which case a random slow player will sit out (but would get to play fast games.) The odd number thing won't help two dual speed bots play each other at fast settings. Of course,

Re: [computer-go] 19x19 CGOS

2007-10-28 Thread dhillismail
Hi Don, Sounds like a good idea. - Dave Hillis -Original Message- From: Don Dailey [EMAIL PROTECTED] To: computer-go computer-go@computer-go.org Sent: Sun, 28 Oct 2007 5:05 pm Subject: Re: [computer-go] 19x19 CGOS Hi Dave, Two servers is easy, but 1 server is better.The plan is

Re: [computer-go] 19x19 CGOS

2007-10-28 Thread David Doshay
On 28, Oct 2007, at 7:59 AM, Edward de Grijs wrote: Subject: RE: [computer-go] 19x19 CGOS From: [EMAIL PROTECTED] On Sun, 2007-10-28 at 11:54 +0100, Edward de Grijs wrote: Hi all, For CGOS 19x19 I prefer a short time control (10min/game) because: 1) More quickly a more accurate rating

Re: [computer-go] 19x19 CGOS

2007-10-28 Thread Christoph Birk
On Oct 28, 2007, at 2:37 PM, Don Dailey wrote Jason House wrote: gtp has specific support for handicap games. If we do handicap, I'd prefer to see the server use those specialized commands. Of course that's better, but I'm talking about a quick and dirty solution. I may never implement

Re: [computer-go] 19x19 CGOS handicaps

2007-10-28 Thread David Doshay
I agree that a lengthy discussion right now is probably not needed, but I want to toss in a thought: Every now and again, perhaps every 3 months, turn off ELO rating and instead start using a variant of the 3 games in a row method for a fixed period of time, perhaps 2 weeks. Many players at

Re: [computer-go] 19x19 CGOS

2007-10-28 Thread David Doshay
This sounds very good to me. Cheers, David On 28, Oct 2007, at 2:05 PM, Don Dailey wrote: The plan is that I will combine fast and slow games into one server.When a slow round is complete, there will be a delay while the current fast round is being completed.In this way a

Re: [computer-go] 19x19 CGOS handicaps

2007-10-28 Thread Don Dailey
I think I would handle this by assuming 100 ELO is 1 stone handicap. The data on CGOS would eventually tell me if this should be adjusted. Or I would probably just make it self adjusting. - Don David Doshay wrote: I agree that a lengthy discussion right now is probably not needed, but I