[computer-go] Re: More than one Surrounding Block

2007-02-20 Thread Martin Mueller
I have a question for the group: How is a miai connection strategy created for a color enclosed region when their are multiple enclosing blocks involved with one or more interior defender blocks? Martin Muller's paper Recognizing Secure Territories in Computer Go By Using Static Rules and

[computer-go] Observations on pure MC players

2007-02-20 Thread Heikki Levanto
I have been playing with pure MC players, thanks to Lukas Lew's library. I noticed that they tend to play silly moves, like putting the opponent into atari, even if the move is a self-atari as well. Any reasonable player can see that it won't work. But as long as there are enough alternative

Re: [computer-go] Big board

2007-02-20 Thread Stefan Mertin
- Original Heikki Levanto [EMAIL PROTECTED] computer-go computer-go@computer-go.org 2007-02-20 09:55 Re: [computer-go] Big board On Mon, Feb 19, 2007 at 07:24:45PM -0500, Chris Fant wrote: Here is a completed game of Go between two random players... on a very large board. For

Re: [computer-go] CGOS: Forfeit

2007-02-20 Thread alain Baeckeroot
Le mardi 20 février 2007 13:10, Heikki Levanto a écrit : P.S. Was there a good description of what a bot should do to finish a game earlier - my current ones play to the bitter end, with only 1-point eyes left. Might as well quit earlier if I can. Don't play moves which would be self-atari

Re: [computer-go] CGOS: Forfeit

2007-02-20 Thread Heikki Levanto
On Tue, Feb 20, 2007 at 03:09:44PM +, alain Baeckeroot wrote: Le mardi 20 février 2007 13:10, Heikki Levanto a écrit : P.S. Was there a good description of what a bot should do to finish a game earlier - my current ones play to the bitter end, with only 1-point eyes left. Might as well

Re: [computer-go] Big board

2007-02-20 Thread dhillismail
Looks like a fractal to me. Easy to test: just calculate the fractal dimension (using e.g. the box counting method) over a range of board sizes. If you find a fractal (or mult-fractal) relationship - and maybe compare pure MC against one of the variants - you could probably get a decent

Re: [computer-go] Big board

2007-02-20 Thread Richard Brown
Chris Fant wrote: Here is a completed game of Go between two random players... on a very large board. For ascetics, the eyes have been filled after both players passed. I think you mean aesthetics. Ascetics are guys who torture themselves, and deny themselves pleasure, in a struggle to

Re: [computer-go] Observations on pure MC players

2007-02-20 Thread Don Dailey
On Tue, 2007-02-20 at 14:22 +0100, Heikki Levanto wrote: I have been playing with pure MC players, thanks to Lukas Lew's library. I noticed that they tend to play silly moves, like putting the opponent into atari, even if the move is a self-atari as well. Any reasonable player can see that

Re: [computer-go] Big board

2007-02-20 Thread Don Dailey
On Tue, 2007-02-20 at 08:20 -0700, Markus Enzenberger wrote: On Monday 19 February 2007, Chris Fant wrote: Here is a completed game of Go between two random players... on a very large board. For ascetics, the eyes have been filled after both players passed.

Re: [computer-go] Observations on pure MC players

2007-02-20 Thread Don Dailey
On Tue, 2007-02-20 at 12:27 -0500, Don Dailey wrote: Wasn't Anchorman some version of MC? One other comment about AnchorMan - it's a tiny low resource program. It's not very strong (1500 on CGOS) but it is a very simple and fast program. It plays pretty close to full strength in just a

Re: [computer-go] Big board

2007-02-20 Thread terry mcintyre
Not only shiko, but many joseki depend on properties of the edges and corners. On a torus, there are no edges or corners. Terry McIntyre From: David Doshay [EMAIL PROTECTED] Playing on a torus changes ladders too! Cheers, David On 20, Feb 2007, at 9:29 AM, Don Dailey wrote: I wonder how

Re: [computer-go] Big board

2007-02-20 Thread Chris Fant
I like the idea of taking away the edges. In fact, the engine that generated this board are capable of doing that. But not as a torus. I simply wrap left-right and wrap up-down. This is cleaner, IMO. Go is so pure. I don't like the non-pureness of the edges. On 2/20/07, Don Dailey [EMAIL

Re: [computer-go] Big board

2007-02-20 Thread Chris Fant
Actually, I think what I did is equivalent to a torus. I just never thought of it that way. On 2/20/07, Chris Fant [EMAIL PROTECTED] wrote: I like the idea of taking away the edges. In fact, the engine that generated this board are capable of doing that. But not as a torus. I simply wrap

Re: [computer-go] CGOS: Forfeit

2007-02-20 Thread Heikki Levanto
On Tue, Feb 20, 2007 at 12:21:08PM -0500, Don Dailey wrote: CGOS uses simple rules, you MUST play out a game to the end, anything left on the board is considered ALIVE. Fair enough. At least I don't have to worry about annoying other p,layers by doing what already was the easiest thing for me

Re: [computer-go] Big board

2007-02-20 Thread steve uurtamo
here's my first guess at don's question about how this would affect the game. my intuition is weak here, but i'll take a stab at it just for fun. no edges, no corners and no center mean that you're effectively playing in the middle at all times. this should mean that life would be harder to make

Re: [computer-go] Big board

2007-02-20 Thread David Doshay
On 20, Feb 2007, at 2:27 PM, Chris Fant wrote: Actually, I think what I did is equivalent to a torus. I just never thought of it that way. Yes, it is. Your picture looks very much like the MC simulations of phase transitions in magnetic systems I did while in graduate school. Since that

Re: [computer-go] Big board

2007-02-20 Thread Weston Markham
Somewhere online, I played a game on a torus, against someone's Java applet that has this option. I seem to recall playing a normal game at either 9x9 or 13x13, and then a game on the same-sized torus. I recall the first game as being somewhat challenging to me, (a beginner) and the second game

Re: [computer-go] Big board

2007-02-20 Thread Chris Fant
How would it look like without filling eyes? (Something like goboard-kaya-wood-yellow...) Without filling eyes, it looked a little speckled which gave it an imprecise feel. ___ computer-go mailing list computer-go@computer-go.org

Re: [computer-go] Big board

2007-02-20 Thread igo
Here is a completed game of Go between two random players... on a very large board. For ascetics, the eyes have been filled after both players passed. I think you mean aesthetics. Ascetics are guys who torture themselves, and deny themselves pleasure, in a struggle to attain

Re: [computer-go] Big board

2007-02-20 Thread Antonin Lucas
No need for those difficulties, you can play along this board : http://www.youdzone.com/go.html On 2/21/07, Weston Markham [EMAIL PROTECTED] wrote: Somewhere online, I played a game on a torus, against someone's Java applet that has this option. I seem to recall playing a normal game at

Re: [computer-go] Big board

2007-02-20 Thread Luke Gustafson
I'd be curious on the size of the captures during the game. Imagine capturing a 1 stone dragon! - Original Message - From: Chris Fant [EMAIL PROTECTED] To: computer-go computer-go@computer-go.org Sent: Tuesday, February 20, 2007 10:32 PM Subject: Re: [computer-go] Big board

Re: [computer-go] Big board

2007-02-20 Thread David Doshay
The way we did this in the MC simulations of magnets was to renormalize the lattice using block spins. A block spin is the net result of adding up all of the elements in (for instance) a 3x3 block. It works for this lattice too, just using B and W, and the result just being B or W. Just call

Re: [computer-go] Library of Effective GO routines v 0.106

2007-02-20 Thread Brian Slesinsky
[resending; apologies if you get this twice.] Hi, This is my first post to the list, so I'll introduce myself: I'm a software developer and just getting started with playing Go. I read the article in the Economist and thought that the work on Monte-Carlo based Go programs sounds promising.

Re: [computer-go] Big board

2007-02-20 Thread Chris Fant
Is there any chance you would take the whole lattice and renormalize it repeatedly this way? I have used a 5-block shape like a cross. http://fantius.com/0.bmp (the initial image) http://fantius.com/1.bmp http://fantius.com/2.bmp http://fantius.com/3.bmp http://fantius.com/4.bmp

Re: [computer-go] Big board

2007-02-20 Thread David Doshay
Thanks for doing this so quickly! But it was not what I was trying to ask for. The renormalization I was suggesting would make each successive lattice smaller by a factor of 3 in each direction at each step. Cheers, David On 20, Feb 2007, at 8:29 PM, Chris Fant wrote: Is there any chance

Re: [computer-go] Big board

2007-02-20 Thread Chris Fant
On 2/20/07, Chris Fant [EMAIL PROTECTED] wrote: Is there any chance you would take the whole lattice and renormalize it repeatedly this way? I have used a 5-block shape like a cross. http://fantius.com/0.bmp (the initial image) http://fantius.com/1.bmp http://fantius.com/2.bmp

Re: [computer-go] Big board

2007-02-20 Thread David Doshay
That is correct. Down to small is enough. But if done all the way to just one pixel it will show the winner. Cheers, David On 20, Feb 2007, at 8:53 PM, Chris Fant wrote: That is what I initially thought, but when I reread renormalize it repeatedly, I figured you must not mean that because

Re: [computer-go] Big board

2007-02-20 Thread Chris Fant
But it was not what I was trying to ask for. The renormalization I was suggesting would make each successive lattice smaller by a factor of 3 in each direction at each step. http://fantius.com/0.bmp http://fantius.com/1.bmp http://fantius.com/2.bmp http://fantius.com/3.bmp

Re: [computer-go] Big board

2007-02-20 Thread Chris Fant
If you looked for these images within that last 15 minutes, you would not have found them. They are there now. I started with 726x726 since that is a power of 3. ___ computer-go mailing list computer-go@computer-go.org

Re: [computer-go] Big board

2007-02-20 Thread Chris Fant
On 2/21/07, Chris Fant [EMAIL PROTECTED] wrote: If you looked for these images within that last 15 minutes, you would not have found them. They are there now. I started with 726x726 since that is a power of 3. I meant 729x729 ___ computer-go

[computer-go] UCT vs MC

2007-02-20 Thread Dmitry Kamenetsky
Hi Sylvain, Your code says that the value is backed up by sum and negation (line 26, value := -value). But I don't see any negative values in your sample tree, or values greater than one. How do you actually back up values to the root? Sorry, it is value := 1-value. Thank you for pointing