Hi Erik,
> The most important skill in this game might be in how accurately
> you can throw your frisbee. Why take that out?
>
> Build real robots!
agreed, but one step after the other.
My tentative time table looks like follows (joking):
2016 Frisbee Go simulation in the Computer Olympiad
The most important skill in this game might be in how accurately you can
throw your frisbee. Why take that out? Build real robots!
;-)
Erik
On Mon, Feb 22, 2016 at 4:42 PM, "Ingo Althöfer" <3-hirn-ver...@gmx.de>
wrote:
> Dear John, Dear Nick, Dear all,
>
> > > ...
> > > Suppose I want to play
Dear John, Dear Nick, Dear all,
> > ...
> > Suppose I want to play on either of two adjacent points, and I don't care
> > which. If I aim for one of them, I will land on one of them with probability
> > (3p+1)/4, or whatever the formula says. I feel that I ought to be able to do
> > better by
You could express the intended move as a pair of real numbers. A random
offset is then added, following some probability distribution (Gaussian, or
uniform in a disk of a certain radius, or ...), and then the result is
rounded to the nearest point of integer coordinates. What possibilities
does
dear Nick,
> There's an assumption implicitly made here, which does not accord with my
> experience of frisbee Go: that the player will always aim at an
> intersection.
>
> Suppose I want to play on either of two adjacent points, and I don't care
> which. If I aim for one of them, I will land on
There's an assumption implicitly made here, which does not accord with my
experience of frisbee Go: that the player will always aim at an
intersection.
Suppose I want to play on either of two adjacent points, and I don't care
which. If I aim for one of them, I will land on one of them with
Hi all,
> I don't remember if there was consensus, but can repeat my previous thoughts:
>
> > 1. What happens with plays unintentionally on top of stones or out of
> > bounds?
>
> Converted to involuntary pass.
Agree.
> Note that a throw must have some positive probability of converting into
I don't like it very much, simply selecting only from the valid
neighbors would simplify the rules and shorten the game, but I guess
maybe it does seem similar to what would happen in real life. Are there
other games played with frisbees?
Anyways I propose a frisbee-probability GTP command, it is
I don't remember if there was consensus, but can repeat my previous thoughts:
> 1. What happens with plays unintentionally on top of stones or out of
> bounds?
Converted to involuntary pass.
Note that a throw must have some positive probability of converting into
a legal move. This way,
Hello all,
Has a consensus been reached about the rules/GTP modifications for
frisbee Go? I assume a genmove turns into a genmove_reg+play, but:
1. What happens with plays unintentionally on top of stones or out of
bounds?
1.1 If converted to passes, do they count towards end of play and
scoring
Hi Ingo,
Thanks, yes I see it is good to keep it simple to begin with, not least,
to encourage entrants that it is not a big hurdle.
Due to the lack of definite answer to "what epsilon?" the core idea was
simply that if you keep epsilon small, then the restriction you made
about only
Hi Josef,
> ... I think that we do not need to ensure that the stone cannot land
> diagonally
> by small epsilon, since ingo defined it s.t. it cannot.
Exactly. "Frisbee Go Simulation" is not meant a realistic simuilation of
true Frisbee Go, but as an abstract testbed for a Go variant with
Hello Raffles,
> ... Since this is based on a real world variant of Go, why not base epsilon
> on that? ...
In "true Frisbee Go" many more aspects may be taken into account:
* During the first moves one may learn how good the throwing skills of the
opponent are...
* weather (and wind) may
If this catches on, perhaps the rules will be referred to as the
Ingo rules ;-)
Since this is based on a real world variant of Go, why not base
epsilon on that? The fact that the limit of displacement from the
intended position is limited to the
Attached is a frisbee go game 9x9 between me and a Chines 5-dan
amateur. 50% chance of playing in the intended spot. When a
connection is required, it is just up to chance who wins the fight.
It's a little silly, but was a lot of fun to play.
David
On Wed, 11 Nov 2015 23:13:51 +0100, "Ingo
>
> (effectively) zero. Therefore epsilon should be pretty tiny. It must be
> large enough that there is a chance of the frisbee being at least 50% over
> the line (i.e. epsilon > 0), but small enough that the chance of it going
> 70.7% over the line is vanishingly small (otherwise we would be
.
Ingo.
Gesendet: Samstag, 14. November 2015 um 04:55 Uhr
Von: fotl...@smart-games.com
An: computer-go@computer-go.org
Betreff: Re: [Computer-go] Frisbee Go Simulation
Attached is a frisbee go game 9x9 between me and a Chines 5-dan amateur. 50%
chance of playing in the intended spot. When
,
David Peters
Gesendet: Donnerstag, 12. November 2015 um 10:24 Uhr
Von: "Darren Cook" <dar...@dcook.org>
An: computer-go@computer-go.org
Betreff: Re: [Computer-go] Frisbee Go Simulation
> If one or two of these cells are outside the board the
> move will count as a pas
> If one or two of these cells are outside the board the
> move will count as a pass. If the landing cell is occupied by another
> stone the move is also counted as a pass. Illegal moves are also counted
> as pass moves.
Alternatively, the probability could be adjusted for the number of legal
, 12. November 2015 um 10:24 Uhr
> *Von:* "Darren Cook" <dar...@dcook.org>
> *An:* computer-go@computer-go.org
> *Betreff:* Re: [Computer-go] Frisbee Go Simulation
> > If one or two of these cells are outside the board the
> > move will count as a pass. If the land
; David Peters
>>
>> *Gesendet:* Donnerstag, 12. November 2015 um 10:24 Uhr
>> *Von:* "Darren Cook" <dar...@dcook.org>
>> *An:* computer-go@computer-go.org
>> *Betreff:* Re: [Computer-go] Frisbee Go Simulation
>> > If one or two of these cells are ou
On Thu, Nov 12, 2015 at 9:07 AM, Nick Wedd wrote:
> I was thinking about the ko rule for frisbee ko, and realised it leads to
> problems.
>
> 1. Black takes a ko, White tries to make a ko threat, but accidentally
> retakes the ko. What should happen?
This was already
Yesterday I modified Many Faces to play Frisbee go an played a few
games with some other people at the Beijing Computer go tournament.
It's a very strange game. If there is interest I can make an
installer and make it available for free.
Josef Moudrik is also writing a program.
David
On
Hello,
the next Computer Olympiad has been dated.
It will take place in Leiden (NL), from June 27, 2016 to July 03, 2016.
I want to propose a new Go variant for 9x9 board:
"Frisbee Go simulation"
Normal go rules apply. However, when a player wants to place a stone on
"cell" (i,j), the stone
Would the game end after two unintentional passes?
> On Nov 11, 2015, at 11:39 AM, Ingo Althöfer <3-hirn-ver...@gmx.de> wrote:
>
> Hello,
>
> the next Computer Olympiad has been dated.
> It will take place in Leiden (NL), from June 27, 2016 to July 03, 2016.
>
> I want to propose a new Go
1/5 also seems natural (equal chance of hitting each the 5 possible points).
Álvaro.
On Wed, Nov 11, 2015 at 10:08 AM, John Tromp wrote:
> > By the way: It would also be necessary to decide about
> > the eps for the event. Natural candidates would be
> > eps=0.1 or
Hi David,
> I won't be able to be at the congress,
participants need one person representing the bot at the event.
This need not to be the main programmer.
> but I think it would be pretty easy to modify MCTS to play this game.
The crucial point will be playing strength.
> Do you plan to
Frisbee go sounds fun.
How do you plan to use the GTP protocol to support this? I think that the
randomization should be handled by the server, so the bot needs to get
feedback about the move actually carried out. So maybe
genmove + undo & play
or reg_genmove + play
depending on what do the bots
> Would the game end after two unintentional passes?
Good point. In principle I would say so.
To avoid problems with final counting, after 2 passes the game should
be completed in traditional mode (without Frisbee simulation elements).
One might say that such a final should be executed only
I was thinking reg_genmove. Make the bot support one way to do it to
make the referee simpler.
David
On Thu, 12 Nov 2015 03:22:23 +, Josef Moudrik wrote:
Frisbee go sounds fun.How do you plan to use the GTP protocol to
support this? I think that the randomization should be handled
Oh! You can have a continuous handicap control by giving the players
different epsilons. :)
On Wed, Nov 11, 2015 at 2:25 PM, John Tromp wrote:
> >> Would the game end after two unintentional passes?
>
> > Good point. In principle I would say so.
>
> That makes little
> Oh! You can have a continuous handicap control by giving the players
> different epsilons. :)
Right. You have "the same" in human-played Frisbee Go by having arbitrary
distances from which the players have to throw their frisbees. (You may
even change the distance during the game )
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