[crossfire] Reimplementing seasonal weather.

2008-07-26 Thread Andrew Fuchs
-able boats to players. Possible solutions include, not freezing certain parts of lakes, or the creation blocking tiles such as slush or very thin ice. -- Andrew Fuchs fuchs.andy AT gmail.com ___ crossfire mailing list crossfire@metalforge.org http

Re: [crossfire] Build command

2007-04-17 Thread Andrew Fuchs
On Tue, 2007-04-17 at 08:12 +0100, Anton Oussik wrote: On 14/04/07, Nicolas Weeger [EMAIL PROTECTED] wrote: Optionally, alchemy could be made to use sp, too (would emulate the build command behaviour). Interesting. This would solve a lot of problems. What do others think? Good idea for

Re: [crossfire] Getting more artists

2007-04-11 Thread Andrew Fuchs
On Wed, 2007-04-11 at 20:15 +0100, Anton Oussik wrote: On 11/04/07, ERACC Subscriptions [EMAIL PROTECTED] wrote: On Wednesday 11 April 2007 05:00 am Anton Oussik wrote: If we could attract an artist (or 5 or 6) who would be willing to create 3D models of things, animate them, and then

Re: [crossfire] Crossfire bots

2007-01-22 Thread Andrew Fuchs
with. -- Andrew Fuchs [EMAIL PROTECTED] signature.asc Description: This is a digitally signed message part ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire

Re: [crossfire] Release of 1.10 soon.

2006-12-30 Thread Andrew Fuchs
would definitely be a good choice, IMHO. Agreed, we could put more focus on fixing known bugs, IMO. -- Andrew Fuchs [EMAIL PROTECTED] signature.asc Description: This is a digitally signed message part ___ crossfire mailing list crossfire@metalforge.org

Re: [crossfire] Client-side scripting

2006-10-29 Thread Andrew Fuchs
On 10/29/06, Nicolas Weeger (Laposte) [EMAIL PROTECTED] wrote: ... Removing existing scripting, well, I'm not too eager, I think people are used to it... I have a strange feeling that this might evolve into a plugin system. :-/ -- Andrew Fuchs

Re: [crossfire] About a bug (or feature?)

2006-10-22 Thread Andrew Fuchs
something because the shop is blown up every time it resets. -- Andrew Fuchs ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire

Re: [crossfire] draw_ext_info/message update/redo

2006-09-25 Thread Andrew Fuchs
really like the colors that me chats: uses. Though that could be considered a bug. -- Andrew Fuchs ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire

[crossfire] Making maps easier to maintain, by creating custom archetypes for duplicated objects.

2006-09-21 Thread Andrew Fuchs
objects in maps, or intergrate it into a map checking script? -- Andrew Fuchs ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire

[crossfire] stat loss and highly specialized players

2006-09-18 Thread Andrew Fuchs
should lose less when they die. Now, does the limit on experience lost from the death penalty apply to individual skills? If it doesn't, does anyone see any issues related to l440r__'s rant? Should the death penalty apply to individual skills? -- Andrew Fuchs

Re: [crossfire] Proposal: Alchemy spell changes

2006-09-11 Thread Andrew Fuchs
objections to renaming it to gold touch (was thinking of transmute to gold but that seems too long), to avoid current confusion with the alchemy skill? Renaming it is probably a good idea. IIRC, players have used the spell on cauldrons before. -- Andrew Fuchs

[crossfire] Idea: class has an effect on the amout of experience gained from certian skills

2006-09-04 Thread Andrew Fuchs
gain with skills not associated with their class. For example, an evoker will level up more quickly if they use evocation, than if they used sorcery, bows, or melee attacks. -- Andrew Fuchs ___ crossfire mailing list crossfire@metalforge.org http

Re: [crossfire] About a feature request

2006-08-21 Thread Andrew Fuchs
. -- Andrew Fuchs ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire

Re: [crossfire] Clothing

2006-08-21 Thread Andrew Fuchs
only need to check the type -- which I believe is the way it is already. yes-lets-stop-the-disgusting-naked-Rugillites-ly yours, THANK YOU. -- Andrew Fuchs ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman

Re: [crossfire] Spell path balance - Summoning

2006-08-21 Thread Andrew Fuchs
as the other notes, but somehow reducing the risk of loss of a weapon used with animate weapon. Can't think of anything other than giving it temporary immunity to being damaged (burnt up, icecubed, etc) or making the weapon come back to the player after the spell's effect ends. -- Andrew Fuchs

Re: [crossfire] Where would you put...

2006-08-20 Thread Andrew Fuchs
be a good idea to tie the fireplace into lore/story colleciton scripts. -- Andrew Fuchs ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire

Re: [crossfire] crossfire source code control systems

2006-08-17 Thread Andrew Fuchs
to a sf.net webspace to screw around with the repository. -- Andrew Fuchs ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire

Re: [crossfire] create earth wall totally nerfed ...

2006-08-11 Thread Andrew Fuchs
would have to be visible to the hostile mobs. This would additionally stop players hiding behind earthwalls from exploiting charm monsters in most situations. Whether this is desirable or not is up for debate. However it will not fix every instance of charm-killing. -- Andrew Fuchs

Re: [crossfire] create earth wall totally nerfed ...

2006-08-10 Thread Andrew Fuchs
to use it, would probably be the best way to go. Anyone want to comment or impliment this? -- Andrew Fuchs ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire

Re: [crossfire] Quest management system proposal

2006-08-10 Thread Andrew Fuchs
a full path (with the map directory as root). -- Andrew Fuchs ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire

Re: [crossfire] Some pending patches on tracker

2006-07-30 Thread Andrew Fuchs
some existing players. Also make sure that the player description is changed for wraiths, so the new features are noted. ... -- Andrew Fuchs ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire

[crossfire] Deleting DM players, wasRe: Server setup an Debian - newbie

2006-07-23 Thread Andrew Fuchs
core, and doing a traceback). -- Andrew Fuchs ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire

[crossfire] Ideas to make DM quests easier to manage and setup, was Re: 2.0 release

2006-07-22 Thread Andrew Fuchs
some premade scripts to manage dm quests help? * also note time zone issue, too Another reason to make events that last a few days. But i'd be ready (and eager!) to help do some events from time to time. -- Andrew Fuchs ___ crossfire mailing list

Re: [crossfire] Server setup an Debian - newbie

2006-07-22 Thread Andrew Fuchs
hold of the maintainer of the crossfire Debian packages, and see what he knows? -- Andrew Fuchs ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire

Re: [crossfire] Server setup an Debian - newbie

2006-07-22 Thread Andrew Fuchs
Ok, it seems like the package has been fixed, and is waiting to be uploaded to the debain servers/mirrors. http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=379348 -- Andrew Fuchs ___ crossfire mailing list crossfire@metalforge.org http

Re: [crossfire] Metaserver reporting and accuracy

2006-07-21 Thread Andrew Fuchs
oldsocketmode uses food iirc. The result of this may be a larger player community, but it could eventualy turn crossfire into more of a chat protocol than a game. -- Andrew Fuchs ___ crossfire mailing list crossfire@metalforge.org http

Re: [crossfire] 2.0 release, was Re: Code restructuring

2006-07-21 Thread Andrew Fuchs
more time for cf2.0. -- Andrew Fuchs ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire

[crossfire] on the delay of sending on ground list when player is moving

2006-07-01 Thread Andrew Fuchs
. -- Andrew Fuchs ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire

Re: [crossfire] Quest management system proposal

2006-06-09 Thread Andrew Fuchs
testing and addressing if required :) I like the idea of using it as a plugin. Heck, I may just start working on that soon if I'm feeling in a good mood :) I'll add that proposal to the wiki when it's back up, of course, so everyone can poke it ^_- -- Andrew Fuchs

Re: [crossfire] Partial transparency

2006-05-30 Thread Andrew Fuchs
Just want to note that one trick used by mikeeusa and inycino on cat2 (mikeeusa was letting players customize their gfx if they reached a certian level), was to use a checkerboard pattren of transparent/nontransparent pixels, to achive a ghostly effect. -- Andrew Fuchs

Re: [crossfire] lighting LOS redo.

2006-05-22 Thread Andrew Fuchs
editors. This will probably be requested frequently once the lighting code is redone. -- Andrew Fuchs ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire

Re: [crossfire] lighting LOS redo.

2006-05-21 Thread Andrew Fuchs
Just want to bring up the possibility of mirrors in the game (in terms of the general lighting level) and ways to make lights move to create more visual effect (could the animator plugin work?). -- Andrew Fuchs ___ crossfire mailing list crossfire

Re: [crossfire] New bot flag

2006-05-20 Thread Andrew Fuchs
to purposely boost their player count, so new players will connect to their server. This IMO should be taken care of at the metaserver. -- Andrew Fuchs ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire

Re: [crossfire] server commit for map2 support.

2006-05-20 Thread Andrew Fuchs
of vertical tiling being introduced? (even though this is unlikely) -- Andrew Fuchs ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire

Re: [crossfire] [Re]Player Owned Shops

2006-03-24 Thread Andrew Fuchs
that is used to make a special tool used for a few recipies. -- Andrew Fuchs ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire

Re: [crossfire] [Crossfire-cvs] CVS commit: maps-bigworld/scorn/shops

2006-02-24 Thread Andrew Fuchs
in the last edit I made. The mats already prevent one from using Word of Recall to remove unpaid items. I am changing it back. The following files had too many changes to show the context diffs here: cvs rdiff -r1.10 -r1.11 maps-bigworld/scorn/shops/scorn.sale1 -- Andrew Fuchs

Re: [crossfire] wrong cvs checkout command for world map

2006-02-17 Thread Andrew Fuchs
/crossfire co maps-bigworld at least the second works for me and the first does not. I aggree with changing it, i doubt cvs.crossfire.sourceforge.net resolves to anything, while cvs.sourceforge.net is sourceforge's cvs server(s). -- Andrew Fuchs

[crossfire] Transport, monster, player sizes

2006-02-03 Thread Andrew Fuchs
. -- Andrew Fuchs ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire

Re: [crossfire] Crossfire 2.0+ features/priorities

2006-01-29 Thread Andrew Fuchs
I have added a page to the wiki, where crossfire 2.0 features could be tracked. http://wiki.metalforge.net/doku.php/dev_todo/cf2.0 -- Andrew Fuchs ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo

Re: [crossfire] Polymorph etc

2006-01-16 Thread Andrew Fuchs
languages availibe for use with crossfire. (at least without a 3rd party plugin/patch) If two are used one should be made to execute more quickly and efficiently, but doesn't have to have many features, the other would have more capabilities. -- Andrew Fuchs

Re: [crossfire] alchemy/alchemy

2005-11-06 Thread Andrew Fuchs
apothecary as a suitable replacement name. -- Andrew Fuchs ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire

Re: [crossfire] Changing Python scripts for global events

2005-11-01 Thread Andrew Fuchs
that itself. Sounds good. Sounds indeed like a good idea. I'd prefer to see the plugin do the job itself - it looks somewhat more logical to me. Agreed. ... -- Andrew Fuchs ___ crossfire mailing list crossfire@metalforge.org http

Re: [crossfire] Looking for volunteer wiki editors

2005-10-26 Thread Andrew Fuchs
. Maintain the agreed upon or specified layout, flow and formatting going forward. Hmm, should start a discussion on that. Why? Well, neatness and organization counts! ;-) How quickly and how things move forward will depend on how many people contact me to volunteer. Thanks. -- Andrew

[crossfire] Wiki organization.

2005-10-26 Thread Andrew Fuchs
servers --- some server - some guild on that server (lore, etc) -- Andrew Fuchs ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire

Re: [crossfire] noalchemy tile, to prevent repetitions of recent events

2005-10-23 Thread Andrew Fuchs
areas. It may also be a good idea to prevent the use of alchemy on shop tiles. -- Andrew Fuchs ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire

[crossfire] noalchemy tile, to prevent repetitions of recent events

2005-10-21 Thread Andrew Fuchs
As I write this, several characters on metalforge are performing alchemy in places like, the Hall of Sellection, /start/Nexus, and in the middle of scorn. Basicly, I think we could really use a tile, that prevents the use of alchemy. -- Andrew Fuchs

Re: [crossfire] chat-embeddable in webpage

2005-10-20 Thread Andrew Fuchs
, implementing this seems kind of hackish, but may be posible to use scripts for the python plugin, that can be installed on a per-server basis. -- Andrew Fuchs ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman

Re: [crossfire] chat-embeddable in webpage

2005-10-20 Thread Andrew Fuchs
(you can log in, but the shout command won't work, chat will though; also when loged in, food usage applies). Additionaly, there is the posibility that it will be removed in the future, because of it being broken. -- Andrew Fuchs ___ crossfire mailing

Re: [crossfire] Re: New movement code. (Wraith stuff) (Please don't implement)

2005-10-19 Thread Andrew Fuchs
nomagic set on one of the items on those squares. This would highly reduce the amount of maps that would have to be changed, to prevent abuse of this feature. Where map makers want to restrict players from passing through walls, the nomagic flag is used already, to hinder Dimension Door. -- Andrew

Re: [crossfire] Unban me

2005-10-10 Thread Andrew Fuchs
is in the hundreds (or less), rather than thousands or more. I grant that I'm a largely outside observer, but the general politics of crossfire ensured I'd never step inside. ... Can you please elaborate on this, and give examples? -- Andrew Fuchs

[crossfire] Bandwith ussage too high?

2005-10-10 Thread Andrew Fuchs
with everything else. Why not send the animation once, and have the client repeat it by itself? How would glowing crystals, and gates be handled? -- Andrew Fuchs ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo

Re: [crossfire] Summon pet monster

2005-09-29 Thread Andrew Fuchs
have an oodle of key bindings using 'invoke. :-) Cast readys the spell for use, while invoke imediatly uses the spell. Bolth have their place, but cast doesn't accept arguments like invoke does. -- Andrew Fuchs ___ crossfire mailing list crossfire

Re: [crossfire] Extensions to building

2005-08-16 Thread Andrew Fuchs
created each overlay. I think that this is probably what should be used for saving these maps. Though the code for overlays needs improvement. -- Andrew Fuchs ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman

Re: [crossfire] treasure chests wealth

2005-07-10 Thread Andrew Fuchs
On 7/10/05, Mitch Obrian [EMAIL PROTECTED] wrote: Is difficulty calculated by the server or must it be set in the headers btw? AFAIK, if it isn't set in the map, the server prases the map, and guesses it. -- -- Andrew Fuchs ___ crossfire mailing

[crossfire] new characters unable to use skills

2005-06-20 Thread Andrew Fuchs
. (listed by commands, etc), and that once they die, they can use those skills. Tracker item: http://sourceforge.net/tracker/index.php?func=detailaid=1224351group_id=13833atid=113833 -- -- Andrew Fuchs ___ crossfire mailing list crossfire@metalforge.org