Re: [crossfire] Oldest character still in game

2017-09-28 Thread Matthew Giassa
There may still be "Teo the human monk" "Fire the Fire Dragon". I think those are pre-2003. Sent from my BlackBerry 10 smartphone on the Bell network.   Original Message   From: Rick Tanner Sent: Thursday, September 28, 2017 3:37 PM To: crossfire@metalforge.org Reply To: Crossfire Discussion

Re: [crossfire] Crossfire Client 1.72.0 is available

2017-08-14 Thread Matthew Giassa
Nope, no strong opinions. Just curious.    Original Message   From: Kevin Zheng Sent: Monday, August 14, 2017 2:40 PM To: crossfire@metalforge.org Reply To: Crossfire Discussion Mailing List Subject: Re: [crossfire] Crossfire Client 1.72.0 is available On 08/14/2017 08:16, Matthew Giassa wrote

Re: [crossfire] Crossfire Client 1.72.0 is available

2017-08-14 Thread Matthew Giassa
‎Seconded. Why overhaul the build tool chain in use? What gain is there?   Original Message   From: Ruben Safir Sent: Monday, August 14, 2017 8:07 AM To: Crossfire Discussion Mailing List Reply To: Crossfire Discussion Mailing List Subject: Re: [crossfire] Crossfire Client 1.72.0 is available

Re: [crossfire] Release proposal

2017-06-25 Thread Matthew Giassa
the server employ any sort of compression when sending out this data, or is that impractical in such a case? Cheers! * Mark Wedel <mwe...@sonic.net> [2017-06-24 13:06:36 -0700]: On 06/23/2017 04:56 PM, Rick Tanner wrote: On 6/23/17 10:02 AM, Matthew Giassa wrote: Also, has anyone

Re: [crossfire] Release proposal

2017-06-23 Thread Matthew Giassa
Would it be worth migrating the project to GitHub, along with a copy of the HTML, assets, etc; for the real-time.com CF wiki? Issues wouldn't be migrated, but a more modern VCS could be employed. Also, has anyone tested how much bandwidth, disk space, etc; the latest stable release uses under a

Re: [crossfire] building very old versions

2016-06-29 Thread Matthew Giassa
That name rings a bell from way back when. Not quite "cauldron.exe" time, but near. ======== Matthew Giassa, MASc, BASc, EIT Security and Embedded Systems Specialist linkedin: https://ca.linkedin.com/in/giassa e-mail: matt...@

Re: [crossfire] building very old versions

2016-06-27 Thread Matthew Giassa
How did that hyperkobold 'sploit work? I recall the transmuting one with alchemy where you could make essentially damage-immune armor or crazy powerful weapons (ie: Rugilli's Whisker without the item power constraint). Matthew Giassa

Re: [crossfire] building very old versions

2016-04-30 Thread Matthew Giassa
Wow, that brings me back. Matthew Giassa, MASc, BASc, EIT Security and Embedded Systems Specialist linkedin: https://ca.linkedin.com/in/giassa e-mail: matt...@giassa.net website: www.giassa.net On 04/30/16 09:59, John Floren wrote

Re: [crossfire] building very old versions

2016-04-30 Thread Matthew Giassa
When you end up pulling up the old archives, could I please be CC'ed on it as well? I recall playing CF on my old Slackware3 box years back, and while it was color, it was very different. Thanks! Matthew Giassa, MASc, BASc, EIT

Re: [crossfire] A funny thing happened on the way to the new maps

2016-04-02 Thread Matthew Giassa
comical AND academic. Cheers! ============ Matthew Giassa, MASc, BASc, EIT Security and Embedded Systems Specialist linkedin: https://ca.linkedin.com/in/giassa e-mail: matt...@giassa.net website: www.giassa.net On 04/01/16 22:16, Robert Brockway wrote: On Fri, 1 Apr 2016, Kevin Zheng wrote:

Re: [crossfire] A funny thing happened on the way to the new maps

2016-04-01 Thread Matthew Giassa
If you have multiple types of mice (ie: altruistic, aggressive, tribalism-oriented, etc), you could have a pretty entertaining simulation play out. Matthew Giassa, MASc, BASc, EIT Security and Embedded Systems Specialist linkedin

[crossfire] Question - Non-friendly maps

2015-11-23 Thread Matthew Giassa
I've played this game on-and-off for nearly two decades now, mostly source-diving to gain bits of insight with respect to writing an online tile-based game. I've been using a private server plus MetalForge for testing, and it seems some of the maps on MF are designed solely to frustrate