I downloaded the latest bz2 file from sourceforge and it is not
compiling. I need more specific instruction that this:
symlink you 'arch' direcotry?
Which arch? the kernel source? /usr/include/arch/ ? Why should it not
find that with gcc and #include?
the archive is not an issue at all. It is sending my communications tog
a privately owned communications server that is the problem. I charge
$20.00 USD per world for the use of anything I write or speak on any
privately owned commercial venture including, but not limited to Discord
On 02/18/
what is the svn command ;(
On Sun, Sep 11, 2016 at 02:35:43PM -0500, Rick Tanner wrote:
> On 9/11/16 2:43 AM, ruben wrote:
> > I downloaded the latest bz2 file from sourceforge and it is not
> > compiling. I need more specific instruction that this:
> >
> > s
On 09/11/2016 03:35 PM, Rick Tanner wrote:
> On 9/11/16 2:43 AM, ruben wrote:
>> I downloaded the latest bz2 file from sourceforge and it is not
>> compiling. I need more specific instruction that this:
>>
>> symlink you 'arch' direcotry?
>>
>> W
On 10/17/2016 11:35 PM, Kevin Zheng wrote:
> On 10/17/2016 20:26, Ruben Safir wrote:
>> CMake Error at CMakeLists.txt:43 (install):
>> install TARGETS given no RUNTIME DESTINATION for executable target
>> "crossfire-client-gtk2".
>>
>>
>&g
everytime someone has done something like that, they have regretted it.
FWIW, our class was considering writing a nueral network for crossfire
On Thu, Jun 22, 2017 at 10:01:20PM -0700, Mark Wedel wrote:
> On 06/22/2017 09:06 PM, Kevin Zheng wrote:
> >Hi there,
> >
> >It has now been 3 years sinc
On Sun, Jul 30, 2017 at 02:05:00PM +1000, David Hurst wrote:
> Hi guys and gals,
>
> I've been spending a lot of time playing crossfire lately and the
> discussion around a new release prompted me to think about some potential
> balance improvements that could be made. I am thinking about some of
> the new location. For Unix-like systems, the new location is
> *~/.config/crossfire*.
This is a drag and moving my keys around is why I stopped playing the
last time.
Things should have remained under ./.crossfire
--
So many immigrant groups have swept through our town
that Brooklyn, lik
> - Replace autoconf/automake build system with CMake
why?
Why do I need to add an entire new compiler set up. This has been
tossed back and forth previously as well causing a creep of compile
problems.
autoconf is free software and it works.
___
c
On 08/14/2017 05:39 PM, Kevin Zheng wrote:
> . If you play,
> but use a package from your OS, I don't see how this impacts you.
I compile it
and I don't think there is a package. I hate cmakes license, and I'm
not found of its syntax either.
I'm just generally sick of BSD junk being forced on
On 08/14/2017 06:09 PM, Matthew Giassa wrote:
> If you have strong opinions you should have voiced them in May 2014 when
> CMake supported landed.
It was clandestiningly been used before that, FWIW, and the autoconf
config had been broken for quite a while. It so happened that in 2014 I
was a li
t;
> On Tue, Aug 15, 2017 at 3:22 PM, BloodyShade wrote:
>
> > On 8/15/2017 2:00 AM, Ruben Safir wrote:
> >
> >> On 08/14/2017 05:39 PM, Kevin Zheng wrote:
> >>
> >>> . If you play,
> >>> but use a package from your OS, I don't se
what?
On Sun, Aug 20, 2017 at 04:53:04PM +1000, David Hurst wrote:
> Hi all,
>
> I'm working on improving the messages that players get in general. Today I
> was working on spell messages which are provided when learning spells (new)
> and viewing learnt spells via the spell menu (commit #20501).
On 08/20/2017 08:10 PM, David Hurst wrote:
> I'm working on this as part of my work in improving balance. It may seem
> odd to want to define skills to improve balance, however, I tend to hit
> walls when I'm trying to balance someone else's work and there is no
> indication about what vision they
lf that uses
Gaea.
> Saru
>
> On Mon, Aug 21, 2017 at 10:49 PM, Ruben Safir wrote:
>
> > On 08/20/2017 08:10 PM, David Hurst wrote:
> > > I'm working on this as part of my work in improving balance. It may seem
> > > odd to want to define skills to im
On 06/23/2017 07:56 PM, Rick Tanner wrote:
> On 6/23/17 10:02 AM, Matthew Giassa wrote:
>>
>> Also, has anyone tested how much bandwidth, disk space, etc; the latest
>> stable release uses under a test load (i.e. a few users/players)?
>
> Disk space needed for (trunk only) source content:
>
wh
mrbrklyn is on metalforge for a long time
On Thu, Sep 28, 2017 at 11:55:54AM -0700, Mark Wedel wrote:
> On 09/27/2017 10:16 PM, Robert Brockway wrote:
> >Hi all. Just occured to me that this might be a fun question to ask.
> >
> >I have a character that I started playing in 1995, Lars the
> >Nor
So here is the crossfire story. There was a youbng women who played
metqalforge about 2003 and I was up all the night, constantly, working
and worrying. My wife had decided after 9-11 (I live in NYC) to move
back to the Midwest and took my 6 kids with her. And the economy in NYC
was upside down,
On Fri, Oct 20, 2017 at 08:22:17PM -0400, Preston Crow wrote:
> Would it make sense to encrypt the connection between the client and
> the server? I'm particularly concerned about the sending of
> passwords in plaintext, as they're probably the same as other user
> passwords in most cases.
>
It
On Fri, Feb 01, 2019 at 12:17:08PM -0800, Kevin Zheng wrote:
> On 1/31/19 9:47 PM, Mark Wedel wrote:
> > I should probably transfer ownership of crossfire to someone
> >else - I haven't had much time to work on it lately, and seems
> >unlikely that I'll find time anytime soon. But that wasn't rea
On Fri, Feb 01, 2019 at 10:04:30PM -0500, Nathaniel Kipps wrote:
> > There is zero reason to move from IRC... thank you.
>
> Absolutely, we are not proposing to replace the IRC in any way, just
> extend it to improve the accessibility.
>
> > I see great reasons to end web based forums..
>
> Can
On Sun, Feb 03, 2019 at 04:47:43PM -0500, Nathaniel Kipps wrote:
> On Sat, Feb 2, 2019 at 9:21 PM Ruben Safir wrote:
> > > > I see great reasons to end web based forums..
> > >
> > > Can you give some of these reasons? I'd love to hear them.
> >
&g
aid Community in the futureDoes threatening to leave the
> community over attempts at becoming more accessibly help anybody or anything?
>
> On Thursday, February 7, 2019, 10:31:40 AM EST, Ruben Safir
> wrote:
>
> On Sun, Feb 03, 2019 at 04:47:43PM -0500, Nathaniel Kipps
ves thumbing on cellphone tablets so small that noone older than
forth car see them or use them...
The ignorance is so thick...
>
>
>
> On Sunday, February 3, 2019, 4:48:09 PM EST, Nathaniel Kipps
> wrote:
>
> On Sat, Feb 2, 2019 at 9:21 PM Ruben Safir wrot
On Thu, Feb 07, 2019 at 03:26:08PM -0500, Preston Crow wrote:
> Maybe all of them? I have a character with 13 skills at or above
> level 110 on Metalforge.
that is really quite good
> I get the feeling that I'm never going to
> get there in lockpicking or sense curse, but I could conceive of
>
On Thu, Feb 07, 2019 at 08:34:34PM +, bill billy wrote:
> I suggest you start citing your sources or stop being a stick in the mud.
This is not a debate.
> On Thursday, February 7, 2019, 3:28:50 PM EST, Ruben Safir
> wrote:
>
> On Thu, Feb 07, 2019 at 07:15:4
On 2/8/19 11:54 AM, greenscene8 wrote:
> I agree... Discord helps keep gaming communities together. Not worth arguing
> about. It's an excellent forum to discuss program ideas, the i tended
> purpose. If youre worried about the spy state- keep the bomb discussions to
> minimal and we should all
On 2/8/19 11:54 AM, greenscene8 wrote:
> I agree... Discord helps keep gaming communities together. Not worth arguing
> about. It's an excellent forum to discuss program ideas, the i tended
> purpose. If youre worried about the spy state- keep the bomb discussions to
> minimal and we should all
On 2/8/19 11:54 AM, greenscene8 wrote:
> I agree... Discord helps keep gaming communities together. Not worth arguing
> about. It's an excellent forum to discuss program ideas, the i tended
> purpose. If youre worried about the spy state- keep the bomb discussions to
> minimal and we should all
of police state so
you think it is normal.
Go away and stay far away from my family. Your a danger.
https://www.nbcnews.com/news/amp/ncna968711
> On Friday, February 8, 2019, 2:19:54 PM EST, Ruben Safir
> wrote:
>
> On 2/8/19 11:54 AM, greenscene8 wrote:
> >
On 2/8/19 5:16 PM, Rick Tanner wrote:
> I appear to be overlooking something.. Where is the "ownership" of
> Crossfire shown or listed?
A better question is who is the ownership of Discourse?
It sure isn't anyone that can be trust for say, most of our lifetime
From the FSF site:
Antifeature:
On 2/8/19 7:01 PM, Nathaniel Kipps wrote:
> I think the two mentioned were Discord and Slack. I think that both of
> them are great choices,
they are both propreitary systems and non-starters
--
So many immigrant groups have swept through our town
that Brooklyn, like Atlantis, reaches mytholo
On 2/8/19 11:54 AM, greenscene8 wrote:
> the i tended purpose
the intended purpose is to make money for venture capital
--
So many immigrant groups have swept through our town
that Brooklyn, like Atlantis, reaches mythological
proportions in the mind of the world - RI Safir 1998
http://www.mrbr
On Mon, Feb 18, 2019 at 04:47:26PM -0800, Mark Wedel wrote:
> On 02/18/2019 03:56 PM, bill billy wrote:
> > > Anyone else have any thoughts on the archive/history length?
> >
> >I personally think it should be unlimited. IMO to base a limit on
> >time would prevent long term threads and to base it
On Mon, Mar 04, 2019 at 04:39:10AM -0900, Poof wrote:
> Good Monday,
>
> I could not find my mailing list subscription information and so missed the
> earlier discussion about Discord. Had to set up a new account. Regardless, as
> long as there is a bridge in the #crossfire IRC channel, I'm out.
On Sun, May 23, 2021 at 12:34:16PM -0800, Poof wrote:
> On Sun, 23 May 2021 03:29:40 -0500
> Rick Tanner wrote:
>
> > Hello,
> >
> >
> > TL;DR
> > Should we move the official IRC channel of Crossfire from Freenode to
> > Libera ?
> >
> >
> > There has been a turn of events with Freenode, our
On 6/5/21 5:58 PM, Nathaniel Kipps wrote:
> I've set up a Libera-Discord bridge, and can tear down the
> Freenode-Discord one whenever it is desired.
>
Dioscord IS the problem
> --DraugTheWhopper
>
> On Sun, May 30, 2021 at 2:56 PM Kevin Zheng wrote:
>>
>> Fortunately, with the exception of th
On 6/6/21 9:57 PM, Nathaniel Kipps wrote:
> Positive or negative feedback is certainly welcome, since the bridge
> has now been active for some time, and people may have different
> opinions than the last time it was discussed in depth.
it is not free software. It is not secure. There is nothin
when your a hammer everything looks like a nail
SGML has been doing the job for 30 years+ is my memory serves me right
On Wed, Dec 08, 2021 at 02:14:30PM -0500, Steven Johnson wrote:
> That sounds like a good idea to me.
>
> I suggest YAML since it looks nice and allows comments.
>
> XML is p
Correct - not that this is rocket science
On Tue, Dec 28, 2021 at 09:13:41AM -0900, Poof wrote:
> https://drewdevault.com/2021/12/28/Dont-use-Discord-for-FOSS.html
>
> Been saying that. Glad someone agrees.
>
> Gene
> --
> Mailing List Subscriptions - subscripti...@eracc.org
>
On 5/27/22 14:19, Steven Johnson wrote:
> I think this is a good idea.
Nah - there is little or no advantage.
--
So many immigrant groups have swept through our town
that Brooklyn, like Atlantis, reaches mythological
proportions in the mind of the world - RI Safir 1998
http://www.mrbrklyn.com
DR
On 5/27/22 14:19, Steven Johnson wrote:
> I think this is a good idea. I was able to build and run crossfire server
> with minimal changes on the cpp-buld branch.
No only a bad idea, but a REALLY bad idea and this "C++" wouldn't even
compile if it was REAL C++ with, using a strict compiler, with
On Fri, May 27, 2022 at 03:46:03PM +0200, Nicolas Weeger wrote:
> Hello.
>
>
> I just pushed branch "cpp-build" which changes all .c files to .cpp files.
> The
> only other changes are what was required for correctly building (adding some
> casts, renaming a few variables, things like that).
>
On 5/29/22 16:39, Preston Crow wrote:
>
> I was looking at making the maximum window size a runtime config option
> instead of a compile-time option (default 25x25 now). There are places
> where using a language with object constructors would make that much
> simpler since we have a bunch of hard-
On 9/8/22 14:47, Rick Tanner wrote:
>
> Hello,
>
> I asked on IRC/Discord a few months ago, and no concerns were expressed
> at that time. So, now I am asking on the mailing list.
>
> I am looking at setting up a 1.) new git repo at SourceForge for
> web/HTML content that is based on a Bootstrap
On 6/16/23 13:37, Rick Tanner wrote:
> If there are no issues or concerns, I will take care of updating all the
> maps to remove this content.
leave it - it is a historical document
--
So many immigrant groups have swept through our town
that Brooklyn, like Atlantis, reaches mythological
propor
On Fri, Jun 16, 2023 at 05:36:59PM -0700, Mark Wedel wrote:
> On 6/16/23 10:37, Rick Tanner wrote:
> >
> >Hello,
> >
> >While working on numerous maps, I have noticed that some map authors (and/or
> >map editors) included a contact email address in the map header.
> >
> >Nearly all of these addres
On Fri, Jun 16, 2023 at 06:08:25PM -0800, Poof wrote:
> On Fri, 16 Jun 2023 17:36:59 -0700
> Mark Wedel wrote:
>
> > On 6/16/23 10:37, Rick Tanner wrote:
> > >
> > > Hello,
> > >
> > > While working on numerous maps, I have noticed that some map
> > > authors (and/or map editors) included a con
On Sun, Jun 18, 2023 at 11:50:27AM -0500, Rick Tanner wrote:
> On 6/17/23 3:32 AM, Ruben Safir wrote:
> >On 6/16/23 13:37, Rick Tanner wrote:
> >>If there are no issues or concerns, I will take care of updating all the
> >>maps to remove this content.
> >
>
On 6/18/23 22:35, Rick Tanner wrote:
>
> A historical signature?
> Copyright material?
> Software?
> Speach?
Copyright of anything exists in the US upon creation. This is a record
of the creation of the work. It is historical as it record the creator
and the date and his/her previous contact i
On Thu, Apr 18, 2024 at 12:30:39AM -0500, Rick Tanner wrote:
>
> A questions came up in IRC/Discord the other day.
>
> Besides the commands drop/take/invoke dimension door/apply rod of
> dimension door - are there any other commands or actions that you
> can specify a repeat value or some additio
51 matches
Mail list logo