>>>
>>> I believe the plus (+) versus minus (-) for each IS significant by the
>>> way.
>>>
>>> For old GoldSrc-based games, the command-line options are specified a
>>> bit differently:
>>> +port
>>> -sport (instead of -steam
Sorry, it's -nohltv
On Fri, May 24, 2019, 11:42 AM Absurd Minds
wrote:
> Sometimes GOTV can "steal" the port you're trying to use. Try using -notv
> (I think that's the command) on the other two servers and see if the third
> launches.
>
> On Fri, May 24, 2019, 10
Sometimes GOTV can "steal" the port you're trying to use. Try using -notv
(I think that's the command) on the other two servers and see if the third
launches.
On Fri, May 24, 2019, 10:42 AM Christopher Hawker
wrote:
> Hello All,
>
>
>
> I’m attempting to setup multiple servers on the same host,
so
> that the file reads as a valid KeyValues file.
>
> If you want to exclude the ConVar value from being able to be changed,
> you need to remove the ConVar from the file altogether.
>
> --
> Nicholas Hastings
>
>
>
> Absurd Minds wrote on 12/5/2018 5:55 PM:
> >
Yes I believe it's game_type 0, game_mode 6
On Fri, Dec 7, 2018, 7:49 AM Ralph Heersink Does anyone know if it's possible to run the new Danger Mode on your own
> community dedicated server?
>
> Ralph
>
> ___
> To unsubscribe, edit your list
Oh my bad. The way you worded it was a bit unclear. Thanks for clarifying
it.
On Fri, Dec 7, 2018, 7:20 AM Nicholas Hastings As I noted in the previous response, it's just so that a value is there,
> else it's not a valid KV file.
>
> --
> Nicholas Hastings
>
>
>
> Ab
So that obviously begs the question - what is the 1/0 even for in that file?
On Wed, Dec 5, 2018, 6:48 PM Absurd Minds Wow haha I will try that when I get home. Thank you!
>
> On Wed, Dec 5, 2018, 6:02 PM Nicholas Hastings wrote:
>
>> The value on each ConVar in the file is i
e changed,
> you need to remove the ConVar from the file altogether.
>
> --
> Nicholas Hastings
>
>
>
> Absurd Minds wrote on 12/5/2018 5:55 PM:
> > I have placed a map from the workshop onto my server, but the map had
> > it's own mp_roundtime and mp_maxrounds. I
I have placed a map from the workshop onto my server, but the map had it's
own mp_roundtime and mp_maxrounds. I used bspconver_whitelist to exclude
those values from being changed by the map, and yet the server still
changes to those values when the map comes up.
I have attached the
Can you guys stop this public spam? If you want to criticise him so badly,
just do so privately. This isn't reddit, and we're not here to circle jerk,
so continuing this crap in public is really inappropriate.
On Tue, May 8, 2018, 3:40 AM ProJaCore wrote:
> Porn bots are
I have an 8 digit steam ID and don't understand anything anybody on either
side of the conversation is saying. What do I get?
A bunch of spam. That's what I get.
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LD_LIBRARY_PATH=/home/amuser/go/pure/bin:/home/amuser/go/pure:/home/amuser/go/pure/bin:
Failed to open dedicated.so (libstdc++.so.6: cannot open shared object
file: No such file or directory)
This is on Ubuntu 14.04 after updating today.
I added -debug but can't find a debug.log anywhere.
I am a small time community owner running about 5 servers on a dedicate
machine in a data center. I have no idea what any of this stuff means. Does
that make it likely that I will have to do nothing when the update rolls
through? Is this going to be a seamless update or will this change the way
I
You can report the servers directly (ESC in game, choose "report server")
but I think it's clear it does no good
On Jan 8, 2018 12:06 PM, "ahmadkreem" wrote:
> I agree.
> these servers are destroying the normal servers and this isn't nice, since
> !ws servers are illegal
Honestly. 90% of the people who join my server type !knife and then leave.
Meanwhile, 64 tick servers that run extremely loud ads and have horrible
performance are full to the brim with people sitting in spawn typing !ws
and then scrolling through the options.
It's frustrating to see. As somebody
cmdrate and updaterate are client rate commands, but you can make the
server force clients to have those rates.
I think the commands are sv_minupdaterate 128 and sv_mincmdrate 128. Also
make sure sv_maxupdaterate and sv_maxcmdrate are also 128.
This will force connected users to have those
2.8 is a bit low for 128 tick, but it may work. Somebody who has run a low
clock speed server will probably know better.
On Nov 10, 2017 7:22 AM, "Cyborgium" wrote:
> The pc has got 4gb ram and 2x2.8ghz. You think that's doable? From what I
> read on the internet, 500mb
I agree with Maxwell on all points. SSD for sure, and personally I
recommend Ubuntu because it's the officially supported valve distro.
On Nov 10, 2017 7:18 AM, "Maxwell Cody" wrote:
Two cores with only three gigabytes of RAM is definitely on the low side
for SRCDS, but I
Have you tried this? http://forums.absurdminds.net/viewtopic.php?f=18=4051
On Oct 13, 2017 2:38 PM, "MiShU # gameserver-syndicate.de" <
mi...@gameserver-syndicate.de> wrote:
> hey guys.
>
> i tried a few times now to install and start the beta on my linux server.
> anyone here who could explain
I am just sharing this link from alliedmods, but you can post replies here,
too.
https://forums.alliedmods.net/showthread.php?t=299935
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Stop, this isn't the place for this.
On Jul 30, 2017 2:15 PM, "Gökhan Bilgin" wrote:
> Pls 5. Round
>
>
>
> steam://rungame/730/76561202255233023/+csgo_download_match%20CSGO-7BVAB-
> zwQ9t-b5WsJ-rLcLb-rjNYE
>
>
>
> Windows 10 için Posta
I'm pretty sure you still can't do that either. Those plugins that let you
get karambit asiimovs, for example, get your server banned, even though
that's not a marketplace skin.
On Jul 18, 2017 2:21 PM, "BReeZ" wrote:
And you still can do that without going against the
nity dedicated servers – the game
> contains special filesystem code that loads actual map distributed with the
> game instead of the official map Steam Workshop ID dummy files.
>
>
>
> Sorry that it’s taking longer than 45 minutes… :)
>
>
>
>
>
>
>
> It's up on the w
ains special filesystem code that loads actual map distributed with the
> game instead of the official map Steam Workshop ID dummy files.
>
>
>
> Sorry that it’s taking longer than 45 minutes… :)
>
>
>
>
>
>
>
> It's up on the workshop now =)
>
>
>
&
response time from
> Valve.
>
> On Tue, Jun 20, 2017 at 9:57 AM, Absurd Minds <goabs...@absurdminds.net>
> wrote:
>
>> Alright for anybody else also wanting the map on their workshop
>> collection, I emailed valve and they said it would be put up on the
>> workshop
Alright for anybody else also wanting the map on their workshop collection,
I emailed valve and they said it would be put up on the workshop next
update.
On Jun 19, 2017 11:29 PM, "Absurd Minds" <goabs...@absurdminds.net> wrote:
> Alright well I guess they just forgot to put t
y Valve 100%. Iikka Keränen visited Venice, and got
> inspired. Did the map and there it is.
>
> -ics
>
> Absurd Minds kirjoitti:
>
>> That's not true. All of the other valve maps are on there in their
>> current version. The only ones that only have compatibility versio
ted . The recent most current version is on your pc.
As for community maps, those can be found from the workshop, and your pc
too if they have official status (been in operation).
-ics
Absurd Minds kirjoitti:
> All of their other maps are up there. they put overpass up there when they
>
It didn't come from
> the workshop.
>
> On 06/19/2017 09:04 PM, Absurd Minds wrote:
>
> Can you though? Because I looked and could only find the compatibility
> version.
>
>
> On Jun 19, 2017 10:00 PM, "Vinodhkumar Shanmugam" <svinoth@gmail.com>
>
Can you though? Because I looked and could only find the compatibility
version.
On Jun 19, 2017 10:00 PM, "Vinodhkumar Shanmugam" <svinoth@gmail.com>
wrote:
You can find here http://steamcommunity.com/profiles/76561198082857351/
myworkshopfiles/
--
vinoh
On 20 June 2017
Where is the CS:GO Official version of de_canals on the workshop? I can't
find it.
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sgo_servers-boun...@list.valvesoftware.com] *On
Behalf Of *Absurd Minds
*Sent:* Wednesday, June 14, 2017 5:37 PM
*To:* csgo_servers@list.valvesoftware.com
*Subject:* Re: [Csgo_servers] Valve should create a place to report
cheating servers, on website
Location is a huge factor. I can tell by your webs
Location is a huge factor. I can tell by your website you're based in
Europe (but I couldn't find your csgo servers?), which has a much different
cago community than America. There's a much greater emphasis on competitive
play in Europe and vanilla servers are more accepted, whereas in America
The concepts were fine before valve put all these restriction on servers.
People enjoy playing in servers with absurd skins. Just go into any 1.6 or
source server and you'll see. The problem is valve made those "illegal" in
csgo, so now you have to monetize because you have to keep buying tokens.
It's true. For a game literally built from the ground up on community
effort, the community in this game has been severely crippled.
On Jun 14, 2017 8:22 AM, "Andre Müller" wrote:
> This concept of monetization kills the community. You can observe day for
> day the
It's frustrating to attempt to admin a server from gotv if the first thing
you hear when joining is "lol we have a viewer now". Is there any way to
stop that from broadcasting? I'm mainly worried about it on my server that
uses sourcemod, so if I need a plugin that's okay, but I couldn't find one
gful ;-)
Cheers
2017-06-09 0:01 GMT+02:00 Absurd Minds <goabs...@absurdminds.net>:
> I have the plugin working on my server. I came home from work today and
> see a hung user who has been connected for over 2 hours.
>
> On Thu, Jun 8, 2017 at 12:46 AM, Marcin Paterek <mrp
-
> https://forums.alliedmods.net/showthread.php?p=928684
>
> It says its for L4D, but it worked in CSGO just fine.
>
> 2017-06-08 2:06 GMT+02:00 Absurd Minds <goabs...@absurdminds.net>:
>
>> Players are getting hung in my server. These are players who were here,
>>
Players are getting hung in my server. These are players who were here, but
then left, but their presence is hanging in the server. They haven't
actually connected, so there is no ID by which to kick them (can't kick
through HLSW or through sourcemod), but the server echoes the wrong player
count.
I don't know what the problem is, but all of my servers have a nearly
identical startup script which includes -autoupdate -steam_dir
/home/servers/go/steamcmd -steamcmd_script server1.txt
The script for each of these servers looks something like this:
login username password
force_install_dir
I have been looking for hours for the cvar to remove the red outline from
the leader in arms race. It's not in the default gamemode_armsrace.cfg, I
have tried the "find" command in console with every possible thing I can
think of ("red", "outline", "leader", "glow", "gungame", "gg"), googled
every
Try deleting these files in /csgo
subscribed_collection_ids.txt
subscribed_file_ids.txt
ugc_collection_cache.txt
On Mar 24, 2017 3:27 AM, "Joby M" wrote:
> I' having issues using a workshop map collection on one of my servers.
> I've added my API key, the collection id
Ye I thought it was just me. I also couldn't remove them.
I had to subscribe to the map, then choose edit collection, then add the
map from subscribed items to get it to actually save.
On Feb 16, 2017 1:35 PM, "Molnár László" wrote:
> Hy!
>
> Did anyone notice that
No they have your IP address to the game server and are trying to get rcon
but fail.
On Jan 16, 2017 1:39 PM, "Mishu" wrote:
So they already have the rcon if ist See these bans?
Am 16. Januar 2017 17:05:44 schrieb Brendan H :
Yes, it's great. My servers are bumping! I actually need to figure out how
to optimize them a bit better. Has anybody had luck setting process
affinity to improve performance.
But seriously, this is the csgo community server operator mailing list.
Valve server performance has nothing to do with
d
their dev team was able to resolve it the following update. There should be
no reason why the CS:GO devs can't do the same.
On Wed, Dec 28, 2016 at 10:34 AM, Absurd Minds <goabs...@absurdminds.net>
wrote:
> He probably meant server rates.
>
>
> On Dec 27, 2016 1:36
He probably meant server rates.
On Dec 27, 2016 1:36 PM, "Michael Loveless" wrote:
That has no effect. Rates are all set appropriately. Still happens. Why
would client side rates have anything to do with max edicts when edicts are
in direct relation to entities
You should share what "tweaks" you made for future readers.
On Dec 25, 2016 7:08 PM, "Sazid Hossain" wrote:
> Fixed it by doing some tweaks. It is now at matchmaking servers level. I
> wonder how faceit achieved 0.001 var
>
>
>
> --
> View this message in context:
ra)
>>2. poor performance of CS:GO server on Ubuntu 16.10
>> (Md. Sazid Hossain)
>>3. Re: poor performance of CS:GO server on Ubuntu 16.10
>> (Robin Groppe)
>>4. Re: poor performance of CS:GO server on Ubuntu 16.10
>> (Abs
What's the output of
cat /proc/cpuinfo |grep "MHz"
On Dec 12, 2016 9:25 AM, "Md. Sazid Hossain" wrote:
> Hello,
> I have been running CS:GO servers on windows all this time. After failing
> to reduce server var from 0.3xx to lower, I switched to ubuntu 16.10 with
> 4.9
Wow, that was fast.
What about zombie mods that grant custom models to players in that respect?
On Nov 29, 2016 6:23 AM, "Kamil Wilczyński" wrote:
> You can’t, my server got banned for this.
>
>
>
> *From:* Csgo_servers [mailto:csgo_servers-boun...@list.valvesoftware.com]
AM, "Hasser Css" <hasserva...@gmail.com> wrote:
> Have you forgotten that Valve wants to kill all 3rd-party server providers?
>
> To them, "all games of CSGO" simply means "all of *Valve's* server
> instances".
>
> On Tue, Oct 18, 2016 at 1:
The update said all games of csgo would soon utilize this feature. Are you
sure valve misspoke when they said that?
On Oct 18, 2016 4:34 AM, "wickedplayer494"
wrote:
> The Steam Datagram relay system only deals with how clients connect to
> Valve's own server network,
Did you try putting it in one of the sourcemod configs instead of
server.cfg or autoexec? That has worked for me in the past, even though it
should be the same either way.
On Oct 17, 2016 1:55 AM, "Joshua Travis" wrote:
> Anyway this can be setup as an sv cvar?
>
> As
I have this problem with some cvars when I run sourcemod. I have to
randomly set a couple cvars in a sourcemod config, such as rtv.cfg or
something random.
On Oct 14, 2016 8:11 PM, "BReeZboii ." wrote:
> I have a similar issue with the new weapon_air_spread_scale. Set to
Sometimes the maps on the workshop will actually have a different name than
their name in the workshop. Check to make sure all maps are correctly named
in your mapcycle. Case matters!
On Sep 1, 2016 11:22 AM, "olokos1" wrote:
> Yes. I'm using UMC Map changer for that.
>
Are you using sourcemod to change maps? (eg mapchooser or randomcycle)
On Sep 1, 2016 10:11 AM, "olokos1" wrote:
> Do you guys have any suggestions? This thread has gone a bit offtopic :/
>
>
>
> --
> View this message in context: http://csgo-servers.1073505.
>
1. Not everybody on here is a man.
2. This mailing list is for helping people with their servers. If receiving
emails about helping others with their servers is annoying, then this isn't
the list for you.
3. It is better for the solution to be archived in the list for future
people with this
Follow the directions in the link I gave you. The very first thing you have
to do is make a web api key. You haven't told us if you've done that yet,
so I'm going to assume you haven't done it yet.
On Aug 31, 2016 10:42 AM, "olokos1" wrote:
> ./srcds_run -game csgo
tport 27005 +tv_port
> 27020 +sv_setsteamaccount CENSORED -tickrate 85.3 +servercfgfile
> csgo-server.cfg -maxplayers_override 48 +mapgroup mg_custom +game_mode 0
> +game_type 0 +host_workshop_collection 706736473 -authkey CENSORED
>
> I think he needs the webapi key.
>
> - Don
&g
47 olek kos <olo...@wp.pl> napisał(a)
>>
>> Dnia Wtorek, 30 Sierpnia 2016 13:06 Absurd Minds <
>> goabs...@absurdminds.net> napisał(a)
>>
>> Try removing the mapgroup command and see if that works.
>>
>> On Aug 29, 2016 10:31 PM, "olek kos
Try removing the mapgroup command and see if that works.
On Aug 29, 2016 10:31 PM, "olek kos" wrote:
> Hello,
>
> I've been trying to host workshop maps and let the clients download them
> directly from the workshop just before connecting to my server, yet it
> doesn't seems to
I found the plugin. It's called "CSGO Client Limiter". Just search for it
at alliedmods.
On Aug 24, 2016 11:27 AM, "Absurd Minds" <goabs...@absurdminds.net> wrote:
> No. I only use sourcemod on a few of my servers and found that the plugin
> caused issues with
wrote:
> Do you happen to have a link to the sourcemod about it?
>
>
>
> On Thu, Aug 25, 2016 at 12:17 AM, Absurd Minds <goabs...@absurdminds.net>
> wrote:
>
>> It is a bug. There might be a sourcemod plugin to "fix" it, but if you
>> don't run sou
With public servers, no matter what you restrict the slot count to, people
can connect to the server using "connect ip" in console. I once had about
50 people in my 20 slot server because a pro player was streaming and
brought a bunch of his twitch followers into so the server. The issue
cannot be
It is a bug. There might be a sourcemod plugin to "fix" it, but if you
don't run sourcemod you're out of luck until valve can fix it.
On Aug 24, 2016 11:16 AM, "TecnoHard Clãn"
wrote:
> Hi,
> I own a server with 12 slots, but trough the command "connect" in console,
>
The workaround is -nowatchdog
On Aug 23, 2016 11:42 AM, "Mishu" <mi...@gameserver-syndicate.de> wrote:
> As 'workaround' try -watchdog in start parameters. But this isnt the
> solution.
>
> Am 23. August 2016 17:22:28 schrieb Absurd Minds <goabs...@absurdminds
, 2016 10:59 AM, "Absurd Minds" <goabs...@absurdminds.net> wrote:
> Have you Googled it? This is a very old problem that has been around since
> before the update.
>
> On Aug 23, 2016 10:35 AM, "Shantanu Tushar" <shant...@sostronk.com> wrote:
>
> H
Have you Googled it? This is a very old problem that has been around since
before the update.
On Aug 23, 2016 10:35 AM, "Shantanu Tushar" wrote:
Hi,
We did update to the optional server update yesterday and again saw a
similar crash today. The crashes stopped completely
t;
>>> As far as I can tell it all has to do with a weapon being dropped. So
>>> the plugin fixes the weapon dropping and since then my servers haven't
>>> crashed.
>>>
>>> 2016-08-19 16:48 GMT+03:00 Absurd Minds <goabs...@absurdminds.net>:
>&
Have you tried -tickrate instead of -Tickrate?
On Aug 9, 2016 7:00 PM, "Spillvert.no" wrote:
> Dear members,
>
> I just joined this list. I was unable to access the archives, so I
> apologize if this has been asked recently:
>
> - For some reason, -Tickrate 128 in the
No issue here on Ubuntu
On Aug 3, 2016 8:45 PM, "Andrew DeChristopher" wrote:
> Hey all,
>
> As of today's update I've seen the CPU utilization on our servers go from
> the 30-40% it's been on for the past year and a half to a constant 100%.
> This has been causing terrible SV
And then on top of it, valve runs advertisements into the server
encouraging people to leave them during the majors.
On Jul 11, 2016 3:15 AM, "kamil wilczynski" wrote:
> He is kinda right. We have to fight for every single player on the server
> without plugins for skins and
I have. Usually I have to refresh my favorites a couple times to have them
all show up. I always assumed it was the horrible server browser rather
than the server.
On Jun 27, 2016 9:59 AM, "BReeZ" wrote:
> Hello there
>
> I have a problem that's been happening lately for me
They're prohibited, but I agree that valve needs to step up the counter
measures. There are still so many servers with skin plugins. It's
frustrating to have people join my server, type !knife, say "gay" and then
immediately leave.
I mean, if all they care about is skins, they probably don't play
I wonder if it's an exploit, too. I've had this happen to me and been the
one person who could move, and I certainly wasn't ddosing them.
On Apr 6, 2016 4:02 PM, "Hasser Css" wrote:
> I got this while playing MM on EU North as well, twice today. Are you sure
> they are
2016 8:06 PM, "Absurd Minds" <goabs...@absurdminds.net> wrote:
> That chat spam when people do trades is annoying. Any way to disable it
> server side?
>
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htt
Why don't any of the people who have been wrongfully banned post the
plugins they were using and try to cross reference with other people who
were also banned? I would imagine this would be incredibly more effective
if a way to determine the extent of valve's rules than continuing to plead
that
Set sv_kick_players_with_cooldown 0 in your server config to join your
server.
On Mar 3, 2016 2:02 PM, "evolv" wrote:
> It's even worse that I have a two week ban on my account from joining any
> csgo server, so I don't know how i'm suppose to keep our servers up to date
> and
I found your last post offensive.
> Στις 26 Φεβ 2016 04:01, ο χρήστης "Absurd Minds" <goabs...@absurdminds.net>
> έγραψε:
>
>> Haha he did the same to me. I ended up removing him as well. He's as
>> toxic on steam as he is in the mailing list.
>> On Feb
t big
>> issue for them)
>>
>> (Offtopic, answer to Matthias) Varoufakis is no more minister of
>> economics , there were elections last summer and he just "ragequitted" when
>> he realised the big pile of s**t is my country now.
>> Στις 26 Φεβ 2016
I use h3bus's deathmatch plugin but I am not banned.
On Feb 25, 2016 7:02 PM, "Ejziponken -" wrote:
> Yeah but alot of people said they were wrongfully banned including h3bus
> (creator of Deathmatch advanced plugin).
> So I still think there is some false positive here.
>
>
Thank you for clarifying.
On Feb 25, 2016 6:33 PM, "Vitaliy Genkin" wrote:
> Recently we have banned multiple Game Server Login Tokens because servers
> using them were violating the guidelines. All servers determined to be in
> violation of the guidelines are tracked
When I read that reddit thread, I assumed that it applied the gslt token
ban by IP address. (eg, the account that registered the toke is on X IP
address, so all other steam accounts on X address also received bans).
On Feb 24, 2016 6:11 PM, "Niko" wrote:
> i host several
Oops I thought this was the other thread. I think it's
sv_kick_players_with_cooldown but you can type find cooldown in console to
find it.
On Feb 24, 2016 8:49 AM, "Absurd Minds" <goabs...@absurdminds.net> wrote:
> Set the cvar to 2 to not allow anybody with any game ban to joi
Set the cvar to 2 to not allow anybody with any game ban to join
On Feb 24, 2016 8:47 AM, "Mambo" <mambo...@gmail.com> wrote:
> do you remember what this cvar was to not allow gamebanned people join?
>
> On Wed, Feb 24, 2016 at 1:14 PM, Absurd Minds <goabs...@absurdm
plode if this were the case.
>>> Close your eyes, plug your ears, duck and wait 5 more minutes to be
>>> extra certain. ;)
>>>
>>> On 24.02.2016 02:53, Ian wrote:
>>>
>>> My main question, will this be done retroactively to users who have
>
;>>>> On 24.02.2016 02:53, Ian wrote:
>>>>>
>>>>> My main question, will this be done retroactively to users who have
>>>>> gotten their servers banned, or only to users who get their servers banned
>>>>> from here on out?
>>&g
To be it sounds like your account will receive a griefing ban from
matchmaking, or something.
On Feb 23, 2016 7:29 PM, "Kevin C" wrote:
> Can we get some further clarification on this please?
>
> Does this replace the permanent ban on GSLT accounts?
>
>
Has anybody noticed if their servers are running fine with the command
enabled? I've had a few requests recently to enable it on one of my
servers; however, since it's Monday, I won't even be able to play in them
to test out performance for a while.
On Fri, Dec 11, 2015 at 3:07 AM, qhrizz
That chat spam when people do trades is annoying. Any way to disable it
server side?
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Because they told us six months ago to stop. If you can't get your server
in compliance after six months, it is totally your fault.
On Feb 4, 2016 3:21 AM, "helpme_please" wrote:
> hi valve
> I have a question doubt and it is incorrect? for your select solution use
>
You are correct. People have replicate it offline with no plugins. I think
it's ludicrous to imply that this problem should be solved with sourcemod.
Valve needs to make these issues work without having to install this party
plugins. I'm tired of having to use sourcemod just to get things to work
I can confirm it is not fixed today
On Jan 29, 2016 2:46 PM, "Charalampos Galanis" wrote:
> Bug ->
> http://csgo-servers.1073505.n5.nabble.com/csgo-game-engine-bug-since-last-update-12-17-15-if-player-is-disarmed-player-model-lays-flat-on-the--td11016.html
>
> Hello, I just
It means nothing. Ido said all bans were legit, against people who were
using inventory or rank spoofing plugins. A lot of people here are saying
they've been illegitimately banned, but if that's true I don't expect any
word from valve on it. I expect they're reviewing the bans and you'll
either
So... Did they cross it out because now it is okay to use custom models
again? I expect to see all the wrongfully banned servers reinstated again.
On Jan 29, 2016 3:10 PM, "Ian" wrote:
> Incorrect, I run surf servers and they were banned.
>
>
; In general, letting players use what they own in a new way isn’t a
>> problem.
>>
>> In general, letting players use what they own in a new way isn’t a
>> problem.
>>
>> In general, letting players use what they own in a new way isn’t a
>> problem.
>>
&g
.
>
> Pretty ambiguous to me.
>
> --
> * From: * Absurd Minds <goabs...@absurdminds.net>;
> * To: * <csgo_servers@list.valvesoftware.com>;
> * Subject: * Re: [Csgo_servers] Anyone else hit with a GSLT ban?
> * Sent: * Thu, Jan 28, 2016 1:11
A tampon would just hurt it more.
On Jan 28, 2016 5:58 PM, "Neuro Toxin" <coray...@yahoo.com.au> wrote:
> So set it to only allow swapknife or giveknife.
>
> Your really buthurt for some reason. Try jamming a tampon up there.
>
> ------
:
> It's really no secret that at this point, Valve wishes community servers
> had never existed and is doing everything it can to get rid of them. Too
> much trouble to moderate them and they don't make Valve any direct money.
>
> On Thu, Jan 28, 2016 at 5:55 PM, Absurd Minds <
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