On Sun, Aug 24, 2014 at 11:32 AM, Absurd Minds
wrote:
> Is there anybody else who has even encountered this situation, or does
> everybody just use sourcemod?
>
>
> On Sun, Jul 20, 2014 at 1:28 AM, Absurd Minds
> wrote:
>
>> Any ideas?
>> On Jun 29, 2014 12:48 PM
;
> {{A-BS}}™Techgunner
> Clan Leader/Founder
> American BloodSport Gaming Communitywww.americanbloodsport.com
>
> On 9/13/2014 1:38 PM, Absurd Minds wrote:
>
> I've noticed now that it actually doesn't even shuffle the votes at all.
> It
Just this one post right here is going to improve the attitude of the
community so much. Thank you for acknowledging the issue and verifying that
you are working on it.
On Sep 15, 2014 7:07 PM, "Vitaliy Genkin" wrote:
> Hi all,
>
>
>
> The issue with sessions has been becoming a real problem wit
I'm only experiencing the issue on two of my sourcemod servers, the two
that run splewis's 1v1 plugin. I have yet to determine if this is a
coincidence.
On Sep 17, 2014 4:21 PM, "Intoxicated bawNg"
wrote:
> All linux servers have had constant performance issues since the last
> update and are not
My deathmatch server seems to be running alright, but tbh it's my least
popular server so it's possible I simply haven't filled it enough.
However, I'm not experiencing the issue on servers on the same machine
anymore that are not using sourcemod.
On Sep 17, 2014 4:33 PM, "Ejziponken -" wrote:
>
Like all large communities, reddit is also filled with a large, vocal group
of people who know nothing about the game and care more about watching a
ninja defuse or a c4 themed birthday cake. The communities populated by
server operators who are heavily embedded in the development side of the
game
yone" when actually it isn't the case. The fact that he mentions a
> riot/boycott also tells a lot about the quality of the feedback.
>
> 2014-09-19 20:27 GMT+02:00 Absurd Minds :
>
>> Like all large communities, reddit is also filled with a large, vocal
>> group of peopl
I noticed it yesterday in a valve casual server when it was full.
On Sep 19, 2014 2:47 PM, wrote:
> We have this problem too
>
>
>
> Even on empty, naked servers without extensions or plugins
>
> ___
> Csgo_servers mailing list
> Csgo_servers@list.valv
I run my servers on a dedicated server box and I've also noticed that my 20
slot server occasionally allows 21 players.
On Oct 6, 2014 6:10 AM, "Moritz" wrote:
> This sounds like a problem with your hosting comapny. Please contact them.
>
>
> Am 06.10.2014 um 07:11 schrieb prateekdot:
>
>> I have
Or the fps drops 90% are having.
On Oct 11, 2014 6:44 AM, "Kevin Mieszala" wrote:
> Wonder if they'll ever get a patch that fixes the random reg 90% of players
> seem to suffer from.
>
> -Original Message-
> From: csgo_servers-boun...@list.valvesoftware.com
> [mailto:csgo_servers-boun...@
This happens to me, too, and there's nothing to log. The option to "join
game" is simply greyed out.
On Oct 19, 2014 11:10 AM, "MiShU # gameserver-syndicate.de" <
mi...@gameserver-syndicate.de> wrote:
> Screenlog?
> Something in the user console when u r trying to connect to the server?
>
> Am 19
Here is a picture of what is happening.
In red, I have highlighted people who are playing in community servers. I
cannot join them through the friends list (I know that their servers are
not full). The only way to join them is to some how have the IP of their
server or to pester them for invites.
You should try posting to the steam forums. This mailing list is for server
issues.
On Nov 1, 2014 3:14 PM, "imre" wrote:
> Hello,
>
> So recently i noticed that my CSGO got really slow. When there is more
> than one person in lobby i get lag spikes, even my sound lags. But today i
> also noticed
You should test your upload at testmy.net instead to get a better idea of
your upload.
On Nov 11, 2014 10:12 AM, "Mohammed Khalik"
wrote:
> To: Dedicated server experts
>
> What is the number of players can I host from home? On a high performance
> dell dedicated server rack.
>
> http://www.speed
Not really, definitely not for everybody. Mine will be 1/5 of the speedtest
speed in testmy.net.
On Nov 11, 2014 10:47 AM, "Kevin C" wrote:
> Speedtest.net works fine for low bandwidth connections like the ones you
> use at home.
>
>
> On 11/11/2014 10:45 AM, Absurd Mi
Did you set mp_match_end_restart 0 in your server.cfg? Don't ask me why
they made it so you actually had to set a cvar to get the map to change at
the end, but they did...
On Sat, Jun 2, 2012 at 11:37 AM, ToG Admin wrote:
> Can someone advise if their maps are still rotating on their servers?
>
>
It should be writeid and writeip, not write banned_user.cfg. (writeid in
console outputs "Writing cfg/banned_user.cfg")
On Sun, Jun 3, 2012 at 4:32 AM, ToG Admin wrote:
> I got a server.cfg from somewhere on the net and it had :
>
> write banned_ip.cfg
> write banned_user.cfg
>
> Or something sim
If you're getting alarm clock errors, try adding -nowatchdog to the server
startup command.
On Wed, Jun 6, 2012 at 12:26 AM, ics wrote:
> Same thing over here, alarm clock and server dead. No more info, so i
> cannot trace the cause. It all started when players count were increased on
> the serv
No other
> server that i'm running is doing it.
>
> -ics
>
> 6.6.2012 8:23, Absurd Minds kirjoitti:
>
> If you're getting alarm clock errors, try adding -nowatchdog to the server
> startup command.
>
> On Wed, Jun 6, 2012 at 12:26 AM, ics wrote:
>
>> Same t
.-debug flag doesn't seem to create a coredump in
> windows.
>
> On 6/6/2012 9:20 AM, Kyle Sanderson wrote:
>
> They're shipping debug builds on Linux, is this not the case on Windows?
>
> Thanks,
> Kyle.
>
> On Tue, Jun 5, 2012 at 10:28 PM, Absurd Minds wr
Anybody have an example server.cfg file they'd be willing to share? I've
got the gamemodes.txt editted and all that, but I've never run a sourcemod
server before, and the cvarlist is so dense as to be useless unless you
know just what you're looking for. Basically I'm wanting to know what sorts
of
e them, e.g. "log on" etc
>
> 08.06.2012, 02:17, "Absurd Minds" :
> > Anybody have an example server.cfg file they'd be willing to share? I've
> got the gamemodes.txt editted and all that, but I've never run a sourcemod
> server before, and the cvarli
I don't see it either.
On Tue, Jun 12, 2012 at 6:04 PM, Collin Howard wrote:
> is it just me or after the update I do not see a gamemodes_server.txt.example
> file under csgo dir.
>
> --
> *From:* Ido Magal
> *To:* "csgo_servers@list.valvesoftware.com" <
> csgo_ser
Oh it's because it is named gamemodes_server.txt.example and I was using ls
*.txt.
On Tue, Jun 12, 2012 at 6:17 PM, Absurd Minds wrote:
> I don't see it either.
>
>
> On Tue, Jun 12, 2012 at 6:04 PM, Collin Howard wrote:
>
>> is it just me or
I think it's just so you don't have to go wading through that huge
gamemodes.txt file to make small changes.
On Tue, Jun 12, 2012 at 7:19 PM, フーゴ _ wrote:
> why would we need to override gamemodes.txt?
>
> It's same as adding it in gamemodes, right?
>
> If it's config per map I understand but n
playing). While I've
> confirmed with two buddies, can anyone else confirm?
>
> Thanks,
> Kyle.
>
>
> On Tue, Jun 12, 2012 at 3:18 PM, Absurd Minds wrote:
>
>> Oh it's because it is named gamemodes_server.txt.example and I was using
>> ls *.txt.
&g
Anybody else noticing these problems on d2_se?
http://cloud.steampowered.com/ugc/576707140301798863/D70F3A956E58E39F30F9A50C1F6A60641AF80C84/
http://cloud.steampowered.com/ugc/576707140301798863/D70F3A956E58E39F30F9A50C1F6A60641AF80C84/
It was only that map and it occured after a restart, as wel
ilip Giuliani wrote:
>
>> Hi, no i dont have this bug.
>>
>>
>> Is this only on one server or on all servers?
>> If its only on one server:
>> Does the server uses custom models? Try to disconnect of the server and
>> set "cl_downloadfilt
It was working fine on my server last night (CentOS 5.8, with voting
disabled).
On Wed, Jun 13, 2012 at 12:14 PM, Jonathon King wrote:
> Hey all. Is it just me, or has mp_match_end_restart broken after the
> last update? It was working fine before the update, but now the server
> isn’t paying a
http://i.imgur.com/dx2tq.png
That is with two GO servers, 1 Source server, and 12 CS servers.
This is on X3-1230 3.2 Ghz, with 8GB DDR3
On Thu, Jun 14, 2012 at 11:00 AM, Jonathon King wrote:
> Thanks Nick. I just checked and my server fps is 250. Why on earth is
> that the default setting? Ho
Have you tried +hostport instead of +port? That is supposedly the command
now, and the one might just be defaulting to 27014 for some reason
On Sat, Jun 16, 2012 at 12:33 PM, Kyle Sanderson wrote:
> Use netstat to determine what's already listening on 27015.
>
> Thanks,
> Kyle.
>
> On Sat, Jun 16
ort / +hostport variant doesn’t currently work due to
> some changes in the network initialization.
>
> ** **
>
> *From:* csgo_servers-boun...@list.valvesoftware.com [mailto:
> csgo_servers-boun...@list.valvesoftware.com] *On Behalf Of *Absurd Minds
> *Sent:* Saturday, Jun
My server is "dedicated", and it goes to de_aztec_se whenever anybody
connects. I put de_aztec_se as the first map in my mg_allclassic group in
gamemodes.txt (and my server starts with de_dust). I think it just goes to
the first map in your mapgroup rotation.
On Tue, Jun 19, 2012 at 8:28 PM, Solom
Yours looks different from the gamemodes_server.txt.example that came with
the most recent update:
http://pastebin.com/77GiwUnn
Perhaps there is a syntax error
On Wed, Jun 20, 2012 at 11:02 AM, Mitch M wrote:
> So looking through the console I am getting these errors
>
> #Keyvalues Error:
Just edit the one I provided to include the maps you want. Down at the
bottom there is a list of maps, and you could just add in any other maps
you wanted (eg, if you wanted cs_italy_se, just add that to list in
gamemodes_server.txt). If you left everything else the same (including map
group names
I am now getting this problem with a couple other maps. (Italy_se and
inferno_se) There is no kv file associated with these maps.
On Jun 13, 2012 12:11 PM, "Absurd Minds" wrote:
> Awesome that worked. Thanks for the sleuthing.
>
> On Wed, Jun 13, 2012 at 6:11 AM, Tom Schumann
Looks like the problem occurs whenever the client connects to three _se
maps in a row. The only solution is to quit the game (the whole game, not
just the server) and then rejoin.
On Sat, Jul 7, 2012 at 12:11 AM, Absurd Minds wrote:
> I am now getting this problem with a couple other m
Repeatedly opening and closing the buy menu also appears to be a solution
to the blurry vision.
On Mon, Jul 9, 2012 at 1:02 PM, Absurd Minds wrote:
> Looks like the problem occurs whenever the client connects to three _se
> maps in a row. The only solution is to quit the game (the whol
Agreed on making it a cvar. I hate noclip even when I'm trying to play a
more "casual" gameplay mode.
On Sat, Jul 14, 2012 at 3:18 PM, Collin Howard wrote:
> Yup but with competitive mode you cant have more than 10 players. Valve
> are there plans to disable no clip for casual as well or is that
Well that's just not true. Source players certainly don't want that. Take a
look awry the steam forums and all you see is source players complaining
about the 1.6 aspects. (Not literally all but you cam see that the
community is anything but in agreement)
On Jul 24, 2012 8:17 PM, "Michael Hometchko
Though too add a little irony to that, the only thing the community has
agreed on is the removal of tracers, which valve stubbornly retains
On Jul 24, 2012 8:17 PM, "Michael Hometchko"
wrote:
> I think the community has been nothing but abundantly clear with its
> wishes. CS1.6 gameplay with CSS
Considering cs pro mod had about three players, that really does say a lot
about the viability of 1.6 play and source graphics. We need something new,
and many of the changes were great. It's just confusing why they retain the
universally hated features like fog and tracers.
On Jul 24, 2012 8:25 PM
As a server operator who specializes in purely vanilla servers I'd
definitely be interested in that feature offered to regular server
operators as well
On Jul 25, 2012 3:46 PM, "Ido Magal" wrote:
> I’ve been receiving lots of interest in running Ranked CSGO servers. We
> would like to add 3rd pa
Does anybody know how to configure the round time on a per map basis? For
example, I am running a classic maps server, and 2 minutes is a little
short for a map like Italy. I tried adding mp_roundtime to the map's
specific configuration in the gamemodes.txt file (in the same area where
you set the
While we're at it, does anybody know how to force first-person team
spectate on death in demolition mode?
On Sun, Jul 29, 2012 at 7:03 PM, Absurd Minds wrote:
> Does anybody know how to configure the round time on a per map basis? For
> example, I am running a classic maps server, an
I had this same problem on centos
On Aug 10, 2012 10:47 PM, "Collin Howard" wrote:
> Hi Ido, thanks for the update. Facing an issue here on linux. After
> updating the servers classic casual and arms race it is setting my server
> to 1 slot only. I am not using gamemodes_server.txt and I have put
I noticed on a valve server that you could no longer talk to your live
teammates? Is this a cvar or did you take out that super awesome and highly
competitive feature? It really made the game more enjoyable feeling like
you were taking things seriously enough to be communicating to live
teammates w
I'm in a different valve server and everybody is sad the feature is gone.
It was one of the most popular parts of the game from what I have seen and
am now seeing.
On Aug 10, 2012 10:56 PM, "Absurd Minds" wrote:
> I noticed on a valve server that you could no longer talk to you
My server now always appears full in the server browser. It is set to 10
player competitive, but it will say, for example, 4/4 in the server browser
if there are 4 people connected, and if another player tries to join
through the browser it will not allow that player. They can, however, join
throug
Mine does the same thing. It comes up as a x/x slot server, where x is the
number of humans in the server. So it would show 1/1 if there was 1 human,
even there are a bunch of bots.
On Sat, Aug 11, 2012 at 11:45 AM, Stephen Bevan wrote:
> Check out the gamemodes_server.txt and make sure you defi
Even setting it there, I still get "Server is full" errors whenever a
second person tries to join through the server browser.
On Sat, Aug 11, 2012 at 3:13 PM, Ryan Becerra wrote:
> gamemodes_server.txt works fine. If anyone bothered to read the notes in
> the text file, maxplayers was moved out
It's like they were trying to discourage community servers in favor of
people only using valve servers.
On Sat, Aug 11, 2012 at 3:18 PM, ics wrote:
> It's not a good solution setting it in gamemodes.txt. That file gets
> updated every time there is an update so things will get overwritten.
>
>
It seems to require sv_cheats 1
On Aug 11, 2012 7:07 PM, "Stephen Bevan" wrote:
> Let me know what you guys get... when I put "spec_freeze_time" "2.0" in
> the gamemodes_server.txt, the CVar is still 5.0
>
> I'm only able to change it with sourcemod's sm_cvar command (I put it in a
> config to ex
Yep that's exactly my problem. People can still connect through console
just not through the browser
On Aug 11, 2012 7:31 PM, "Mitch M" wrote:
> Just used this gamemodes_server.txt and only 1 player can connect still.
> It says the server is full...it shows 0/20 when empty and 1/1 when 1 player
That was the first thing I tried, and it didn't work. People still can't
join through the server browser because it says the server is full (1/1
slots or 5/5, or whatever, depending on how many humans are in it), but
they can connect perfectly through console.
On Sat, Aug 11, 2012 at 11:35 PM, Col
A lot of others are experiencing this problem. So far I haven't heard of a
solution.
On Aug 12, 2012 8:56 AM, "David Holder" wrote:
> Hi Everyone,
>
> We've set up a dedicated server on debian and followed the online
> instructions to get it running with a minimal set of configuration options.
>
I'm glad it's working for you but there are a lot of people with this
problem and the server works perfectly except when people connect through
the browser. I know the tendency is always to think "I got it working so
there must not be a problem" but I set up my server correctly. Perhaps
there is an
ged from 1/10, 2/20, 3/10...etc. Instead of
>> 1/1 2/2...etc
>>
>> Workaround for us so far : don't have any bots on.
>>
>>
>>
>> On Sun, Aug 12, 2012 at 3:58 PM, David Holder wrote:
>>
>> I'm going to try leaving gamemodes.txt stock
Just set the max players higher in competitive
On Aug 12, 2012 2:13 PM, "Gordon" wrote:
> Yeah I really just want Classic Competitive with more than 10 players, but
> I'm starting to feel that for whatever reason they don't want to allow it.
> Not being able to buy my own kevlar/helmet does kind
I tried changing maxplayers to 11 and kept bot quota 10 and people can
connect. It must be the lack of reserve slots or something
On Aug 12, 2012 1:48 PM, "Mitch M" wrote:
> Sorry for the multiple emails in a row but here is the error I am getting
> in console
>
> Connecting to public(50.73.231.
Allclassic is no longer a valid map group. Which in my opinion is terrible.
I like both map types.
On Aug 12, 2012 2:43 PM, "Philip Giuliani" wrote:
> i have the same bug :( my startup command is screen -dmS csgo
> ./srcds_linux -game csgo -console -usercon -tickrate 192 +game_type 0
> +game_mode
I do have bot quota mode fill, and have had that since the beginning. Like
I've been saying, I'm pretty sure this is a bug, not a failure to configure
it correctly.
On Sun, Aug 12, 2012 at 2:45 PM, Stephen Bevan wrote:
> Absurd, make sure you have "bot_quota_mode" "fill"
>
> Mitch, oh, then forg
Yeah, but it just sucks that if you go to "Play game" and choose classic
competitive there is no choice for all maps.
On Sun, Aug 12, 2012 at 2:46 PM, Stephen Bevan wrote:
> I agree 100%... which is why I created my own mapgroup
>
> Example on how to create your own mapgroup is in gamemodes_serv
gt; I was under the impression Classic Competitive was hard-locked at 10. Can
>> anyone confirm/deny this?
>>
>>
>> On Sun, Aug 12, 2012 at 11:15 AM, Absurd Minds
>> wrote:
>>
>>> Just set the max players higher in competitive
>>> On Aug 12,
I'm not sure I understand you're question. I use gamemodes_server.txt as
recommended within the files. I edit it with my appropriate cvars (although
most are default, except for hostname and freezetime).
On Sun, Aug 12, 2012 at 3:53 PM, Mitch M wrote:
> So you use this and do not use gamemodes_
Additionally, the fact that players can connect fine through console (it
kicks a bot and maintains bot_quota_mode fill) indicates that the problem
lies elsewhere.
On Sun, Aug 12, 2012 at 3:56 PM, Absurd Minds wrote:
> I'm not sure I understand you're question. I use gamemodes_
t; Additionally, the fact that players can connect fine through console (it
> kicks a bot and maintains bot_quota_mode fill) indicates that the problem
> lies elsewhere.
>
> On Sun, Aug 12, 2012 at 3:56 PM, Absurd Minds wrote:
>
> I'm not sure I understand you're question. I
Mitch, can you post your txt files?
On Aug 12, 2012 4:36 PM, "Mitch M" wrote:
> One more thing, sorry. I removed bots and the second player still can not
> connect.
>
> --
> From: macgyversmul...@live.com
> To: csgo_servers@list.valvesoftware.com
> Date: Sun, 12 Aug 2
Your bot quota is 10, so that's why you don't see issues. Try upping your
bot quota to 28, join the server, and see if anybody else can join through
the server browser. Then see if they can connect through console.
On Sun, Aug 12, 2012 at 5:15 PM, Collin Howard wrote:
> In reply to an earlier qu
ard wrote:
> Oh ok, didn't know you guys were changing the bot quota. Just tried it
> with 15 bots and yes it does cause the issue, it drops down my slots to
> half when I join. So it most definitely is a bug and not a settings.
>
> ----------
> *From:* Ab
ere changing the bot quota. Just tried it
> with 15 bots and yes it does cause the issue, it drops down my slots to
> half when I join. So it most definitely is a bug and not a settings.
>
>--
> *From:* Absurd Minds
> *To:* Collin Howard ;
> csgo_s
sue has surfaced.
>
> On Sun, Aug 12, 2012 at 5:24 PM, Collin Howard wrote:
>
> Oh ok, didn't know you guys were changing the bot quota. Just tried it
> with 15 bots and yes it does cause the issue, it drops down my slots to
> half when I join. So it most definitely is a bug a
7:25:47 -0400
>
> From: goabs...@absurdminds.net
>
>
> To: my_azz...@yahoo.com; csgo_servers@list.valvesoftware.com
>
>
>
> Subject: Re: [Csgo_servers] 1 slot server?
>
>
>
>
> I'm not changing the bot quota, but I'm also not changing the maxplayers
>
2 at 5:24 PM, Collin Howard wrote:
>
> Oh ok, didn't know you guys were changing the bot quota. Just tried it
> with 15 bots and yes it does cause the issue, it drops down my slots to
> half when I join. So it most definitely is a bug and not a settings.
>
>---
You are awesome
On Aug 13, 2012 2:42 PM, "Ido Magal" wrote:
> “-maxplayers_override” and “-gamemodes_serverfile” have been added to
> the command line options and will go out in the next update.
>
> ** **
>
> Thanks.
>
> ** **
>
> *From:* csgo_servers-boun...@list.valvesoftware.com [mai
When my bot_quota is the same as maxplayers, I still get a problem with the
slots where it shows, for example, 3/3, if there are 3 humans in the server
even when the bot_quota/maxplayers is 10. A new player cannot join through
the server browser, but can successfully connect through console. The on
Does "empty" mean "no humans" or does it mean "no humans and no bots"?
On Tue, Aug 14, 2012 at 5:46 PM, Ido Magal wrote:
> Every non-empty server is valid.
>
> To opt-out, set sv_steamgroup_exclusive 1
>
>
> We prioritized the feature based on previous threads. Please let us know
> how it's work
For the second point, if you're wanting to buy another gun, just hit buy
again and it puts you at the first part of the buy menu. But I agree with
using esc for the menu when you're done
On Aug 14, 2012 6:12 PM, "lcz # GalegO"
wrote:
> Please, allow ESC for buymenu exit and others menu like list
Right above the word ''convars'' put in ''maxplayers'' ''20'' or whatever
On Aug 14, 2012 8:17 PM, "Mohammed Khalik"
wrote:
>
> Can you provide a example how it needs to be done under
> gamemodes_server.txt, to change maxplayers.
>
> --
> Date: Tue, 14 Aug 2012 15:46:2
"1"
> "mp_maxrounds" "100"
> "mp_timelimit" "45"
>"mp_roundtime" "3"
>
> }
>
> "mapgroupsMP" // List of mapgroups valid for thi
Maxplayers above convars
On Aug 14, 2012 8:52 PM, "Absurd Minds" wrote:
> Put maxplayets above combats instead of below
> On Aug 14, 2012 8:46 PM, "Mohammed Khalik"
> wrote:
>
>> maxplayers problem.
>>
>> OK, I have entered '
You can also set your bot quota to one lower than your maxplayers, or set
maxplayers to one above your bot quota. That way, instead of displaying 1/1
players, it will show 1/2. When a second player joins, it will show 2/3,
etc. So it will always display a free slot, even though it doesn't
correctly
Galego, can you open console and type disconnect?
On Aug 15, 2012 9:04 AM, "lcz # GalegO"
wrote:
> I have this issue in some servers too.
>
> Because of this I sad to add a cancel button or allow the ESC to return to
> main menu, some times I need to close the game by task manager :(
>
> BR,
> lc
Is the only way to update still to use the steamcmd and completely
reinstall the server, saving any config files before hand so they don't get
overwritten? I installed six servers an hour before the update and am now
frustrated at the thought of doing it again.
On Wed, Aug 15, 2012 at 9:50 PM, Ido
Nuke is the only one with only ten spawn points as far as I'm aware
On Aug 16, 2012 1:02 PM, "Ejziponken -" wrote:
> Seems like de_nuke_se dont have enough spawnpoints for 24 players?
>
> ___
> Csgo_servers mailing list
> Csgo_servers@list.valvesoftwar
I don't have a mapcycle.txt and it seems to work fine for me
On Aug 16, 2012 6:36 PM, "Valentin G." wrote:
> You still need a mapcycle.txt
>
> On Fri, Aug 17, 2012 at 12:23 AM, Nevermore Imperium
> wrote:
> > i am starting my server SE server with +mapgroup mg_allclassic_se
> > I have configured
I have a problem with the server crashing on mapchange:
When I launch the server, it says "Your server will be restarted on map
change."
When I attempt to change the level, I get this error:
changelevel de_dust2_se
Host_Changelevel
Shutdown function NET_Shutdown() not in list!!!
#Refer
The biggest problem I see is with leagues. How do you have a practice.cfg
and a match.cfg when all the appropriate configs are defined in
gamemodes_server.txt and you have to restart the server to reload the txt
file?
On Fri, Aug 17, 2012 at 5:36 AM, Brendan Cosman <
brendan.cos...@mammothmedia.co
> yet so it doesn't update and restart it.
>
> Can you confirm/test my assumptions?
>
>
>
>
> From: csgo_servers-boun...@list.valvesoftware.com [mailto:
> csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Absurd Minds
> Sent: Friday, August 17, 2012 4:00 AM
&g
..@list.valvesoftware.com [mailto:
> csgo_servers-boun...@list.valvesoftware.com] *On Behalf Of *Absurd Minds
> *Sent:* Friday, August 17, 2012 9:59 AM
> *To:* csgo_servers@list.valvesoftware.com
> *Subject:* Re: [Csgo_servers] Server crashes on mapchange
>
> ** **
>
> It
date is tripping.
>
> ** **
>
> *From:* csgo_servers-boun...@list.valvesoftware.com [mailto:
> csgo_servers-boun...@list.valvesoftware.com] *On Behalf Of *Absurd Minds
> *Sent:* Friday, August 17, 2012 10:11 AM
> *To:* csgo_servers@list.valvesoftware.com
> *Subjec
Does that mean I shouldn't have to log in with a username and password?
Because if I launch the steamcmd, I simply get denied when trying to
install:
[gamer@server1 steamcmd]$ STEAMEXE=steamcmd ./steam.sh
./steam.sh: line 53: ulimit: open files: cannot modify limit: Operation not
perm
i
> csgo_servers-boun...@list.valvesoftware.com] *On Behalf Of *Absurd Minds
> *Sent:* Friday, August 17, 2012 6:37 PM
>
> *To:* csgo_servers@list.valvesoftware.com
> *Subject:* Re: [Csgo_servers] autoupdate and steam
>
> ** **
>
> Does that mean I shouldn't have to log in
As a person who runs a classic competitive server and could rightfully be
called a tryhard, I would like it if we could turn off the option to choose
"auto select team". It's really frustrated to be 4v4 with a bot per team,
but the score 8 to 0 or something, and have a human stack the winning team
I too am interested. I've tried everything I can think of. I would love to
set cs round time longer than de round time
On Aug 18, 2012 6:48 AM, "Jonathon King" wrote:
> Hi guys. Sorry if I’ve missed this somewhere, but is there a way to
> have convars set for specific maps which override gamemo
I'm not really sure how to use it for per-map configuration. The example I
have is de_dust2_se.kv:
"de_dust2_se"
{
"name" "de_dust2_se"
"imagename" "map-dust2-overall"
"t_arms""models/weapons/t_arms.mdl"
"ct_arms" "models/weapons/ct_arms_s
Yes please. I want to be able to allow dead chat on demolition, but I can't
because everybody can spectate every team. It means we can't play
demolition mode with the level of teamwork we would like, and I am hoping
to keep most of my servers plugin-free.
On Sat, Aug 18, 2012 at 2:36 AM, Andreas G
I think most communication is from ido at valve.
On Aug 19, 2012 1:38 PM, "haeufi" wrote:
> nice!
>
> Was this the first time someone from hpe said something in this list?
>
>
> Am 19.08.2012 19:04, schrieb Peter Freese:
>
>> This will be changing to use sv_allchat in a future update.
>>
>> _
I have and it doesn't work.
On Aug 20, 2012 7:01 AM, "Mark Clifford-Jones" wrote:
> Have you tried doing an exec gamemodes_server.txt?
>
> Not tried it myself, just suggesting...
>
> > Date: Sun, 19 Aug 2012 23:02:26 -0700
> > From: ve...@tinylittlerobots.us
> > To: csgo_servers@list.valveso
Agreed. How can I possibly change these cvars when they aren't ever
executed from a config and can't be changed through console?
On Aug 20, 2012 1:28 PM, "Nick Emson" wrote:
> Is there no intention to change this? This will only fuel the anger against
> the changes if the new system proves to be
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