Re: Where will D sit in the web service space?

2015-08-12 Thread karabuta via Digitalmars-d
On Monday, 13 July 2015 at 07:11:35 UTC, Ola Fosheim Grøstad wrote: On Sunday, 12 July 2015 at 19:02:23 UTC, Brad Anderson wrote: I'd consider D a failure if it couldn't fill both of these roles. D is a general purpose systems programming language. It doesn't and shouldn't care about what you

Re: Where will D sit in the web service space?

2015-08-13 Thread karabuta via Digitalmars-d
On Tuesday, 14 July 2015 at 15:17:13 UTC, Sebastiaan Koppe wrote: On Sunday, 12 July 2015 at 12:14:31 UTC, Ola Fosheim Grøstad wrote: What do you think about the future for D in the web service space? What about this question: in 5 years from now what would be the reason D failed? These

Re: Where will D sit in the web service space?

2015-08-13 Thread karabuta via Digitalmars-d
On Wednesday, 15 July 2015 at 06:57:36 UTC, Sebastiaan Koppe wrote: When I think about Web services and D, I don't think about just repeating what people do in other languages, but more about anticipating the future in web services. With my humble knowledge of the field that would be

Re: Where will D sit in the web service space?

2015-08-13 Thread karabuta via Digitalmars-d
On Tuesday, 14 July 2015 at 16:25:29 UTC, Ola Fosheim Grøstad wrote: I think neither, but what I have alluded to in this thread. A lack of decision making regarding picking an application domain that is large enough to sustain an ecosystem of libraries, and going 100% for honing the feature

Re: Where will D sit in the web service space?

2015-08-13 Thread karabuta via Digitalmars-d
On Thursday, 16 July 2015 at 13:34:32 UTC, Ola Fosheim Grøstad wrote: If you go node.js, you get static typing with typescript if you want + same language on the browser, debuggable. If you go Dart you get static typing if you want + same language the browser, debuggable. Oh! someone

D for Game Development

2015-07-30 Thread karabuta via Digitalmars-d
D is really cool and makes a good candidate for developing a game. Are there any guys out there using D for indie games? For some time I have been seeing some cool game engine being developed in the DUB repo. What more is happening? I don't see derelictSDl and derelictSFML activities much.

Re: D for Game Development

2015-07-30 Thread karabuta via Digitalmars-d
On Thursday, 30 July 2015 at 14:18:21 UTC, Brandon Ragland wrote: On Thursday, 30 July 2015 at 13:44:41 UTC, deadalnix wrote: On Thursday, 30 July 2015 at 13:43:35 UTC, karabuta wrote: D is really cool and makes a good candidate for developing a game. Are there any guys out there using D for

Re: D for Game Development

2015-08-06 Thread karabuta via Digitalmars-d
On Thursday, 6 August 2015 at 06:30:06 UTC, Rikki Cattermole wrote: On 6/08/2015 12:05 p.m., Tofu Ninja wrote: [...] [...] Here is what we need to do going forward (beyond what me and Manu are doing): [...] Don't you think that's a lot to ask from phobos?

Re: D for Game Development

2015-08-06 Thread karabuta via Digitalmars-d
On Thursday, 6 August 2015 at 00:05:34 UTC, Tofu Ninja wrote: On Thursday, 30 July 2015 at 13:43:35 UTC, karabuta wrote: D is really cool and makes a good candidate for developing a game. Are there any guys out there using D for indie games? For some time I have been seeing some cool game

Re: D for Game Development

2015-08-04 Thread karabuta via Digitalmars-d
On Thursday, 30 July 2015 at 13:43:35 UTC, karabuta wrote: D is really cool and makes a good candidate for developing a game. Are there any guys out there using D for indie games? For some time I have been seeing some cool game engine being developed in the DUB repo. What more is happening? I

Re: D for Game Development

2015-08-04 Thread karabuta via Digitalmars-d
On Tuesday, 4 August 2015 at 20:22:05 UTC, karabuta wrote: On Thursday, 30 July 2015 at 13:43:35 UTC, karabuta wrote: D is really cool and makes a good candidate for developing a game. Are there any guys out there using D for indie games? For some time I have been seeing some cool game engine

Re: D for Game Development

2015-08-08 Thread karabuta via Digitalmars-d
On Friday, 7 August 2015 at 20:24:54 UTC, jmh530 wrote: On Friday, 7 August 2015 at 17:40:16 UTC, deadalnix wrote: [...] I wouldn't think what you're saying is controversial...just a lot of work to do well. [...] +2000

Re: D needs to focus and better the available resources

2015-08-10 Thread karabuta via Digitalmars-d
On Monday, 10 August 2015 at 04:07:05 UTC, Rikki Cattermole wrote: On 10/08/2015 5:29 a.m., karabuta wrote: [...] I have two separate plans right now for how to grow D. The first related to GUI's and game development is going very well. Although it'll take atleast another year before you

D needs to focus and better the available resources

2015-08-09 Thread karabuta via Digitalmars-d
A lot of request are made most often about what needs to be added in D and what is lacking (multiple compilers, debugging tools, IDEs, GUI, ...). I think a lot has been done already and I suggest focus should be centered on making them stable. Sadly, some have even been abandoned after all the

Re: Where will D sit in the web service space?

2015-08-12 Thread karabuta via Digitalmars-d
On Sunday, 12 July 2015 at 18:53:35 UTC, weaselcat wrote: On Sunday, 12 July 2015 at 17:54:02 UTC, Ola Fosheim Grøstad wrote: On Sunday, 12 July 2015 at 12:32:32 UTC, Peter Alexander wrote: [...] Mostly because there is no real visible direction towards making D a competitor that directly

Re: Is dlangui dead?

2015-10-24 Thread karabuta via Digitalmars-d
On Saturday, 24 October 2015 at 12:14:18 UTC, suliman wrote: On Saturday, 24 October 2015 at 12:07:29 UTC, karabuta wrote: On Friday, 23 October 2015 at 10:09:36 UTC, Chris wrote: On Thursday, 22 October 2015 at 20:14:06 UTC, karabuta wrote: On Tuesday, 20 October 2015 at 17:58:07 UTC, tcak

Re: Is dlangui dead?

2015-10-22 Thread karabuta via Digitalmars-d
On Tuesday, 20 October 2015 at 17:58:07 UTC, tcak wrote: On Tuesday, 20 October 2015 at 17:01:19 UTC, karabuta wrote: I hope I am wrong, but dlangui seems to be abandoned for some time after all the hard work that went into it. I really like it since it was easy to setup and get things

Re: Is dlangui dead?

2015-10-24 Thread karabuta via Digitalmars-d
On Friday, 23 October 2015 at 10:09:36 UTC, Chris wrote: On Thursday, 22 October 2015 at 20:14:06 UTC, karabuta wrote: On Tuesday, 20 October 2015 at 17:58:07 UTC, tcak wrote: On Tuesday, 20 October 2015 at 17:01:19 UTC, karabuta wrote: I hope I am wrong, but dlangui seems to be abandoned for

Re: Anyone working on updated Qt bindings?

2015-11-13 Thread karabuta via Digitalmars-d
On Friday, 13 November 2015 at 20:03:38 UTC, Ramon wrote: Just for note, you can make desktop D applications in HTML/CSS3/scripting using https://github.com/midiway/sciter-dport May be Github's Electron or D's webview bindings(which also abstracts too much, with too much weird naming

Is dlangui dead?

2015-10-20 Thread karabuta via Digitalmars-d
I hope I am wrong, but dlangui seems to be abandoned for some time after all the hard work that went into it. I really like it since it was easy to setup and get things working. In fact, I consider it the best option.

Re: What keeps you from using gtkd or dlangui

2015-10-06 Thread karabuta via Digitalmars-d
On Sunday, 4 October 2015 at 13:38:04 UTC, Manu wrote: On 4 October 2015 at 23:24, karabuta via Digitalmars-d <digitalmars-d@puremagic.com> wrote: For some time now I have been trying various GUIs options in D. I came to settle on gtkd and dlangui(stability is not my current pr

Re: Is Anything Holding you back?

2015-10-03 Thread karabuta via Digitalmars-d
On Friday, 2 October 2015 at 05:28:23 UTC, suliman wrote: On Friday, 2 October 2015 at 05:15:26 UTC, luminousone wrote: On Friday, 2 October 2015 at 02:25:21 UTC, Yaser wrote: Are there any critical frameworks or libraries that are holding you back in fully investing in D? Obviously I think D

What keeps you from using gtkd or dlangui

2015-10-04 Thread karabuta via Digitalmars-d
For some time now I have been trying various GUIs options in D. I came to settle on gtkd and dlangui(stability is not my current priority). In YHO, what keeps you from using any of those fully(mostly)? Gtkd first, followed by dlangui. I need to know what I am signing up for.

Re: What keeps you from using gtkd or dlangui

2015-10-04 Thread karabuta via Digitalmars-d
On Sunday, 4 October 2015 at 13:41:56 UTC, Adam D. Ruppe wrote: On Sunday, 4 October 2015 at 13:24:23 UTC, karabuta wrote: In YHO, what keeps you from using any of those fully(mostly)? Gtkd first, followed by dlangui. I need to know what I am signing up for. I don't like gtk as an end

Re: zip packages to pack modules

2015-09-29 Thread karabuta via Digitalmars-d
On Tuesday, 29 September 2015 at 15:07:40 UTC, ponce wrote: On Tuesday, 29 September 2015 at 14:24:03 UTC, tcak wrote: ZIP packages in no way make any change in the language. There is no need for pragmas even. There is no this simple (e.g. dmd main.d library.zip) substitute for it at the

Re: More D blog posts and Youtube tutorials

2015-09-29 Thread karabuta via Digitalmars-d
On Tuesday, 29 September 2015 at 19:00:32 UTC, H. S. Teoh wrote: On Tue, Sep 29, 2015 at 06:41:49PM +, karabuta via Digitalmars-d wrote: The problem I see is very few people are really aware of D as a creation out experience and research. I hurts so bad that there is almost nothing

More D blog posts and Youtube tutorials

2015-09-29 Thread karabuta via Digitalmars-d
Everyday we argue about why other languages are getting more users than D due to certain design decisions they make. But IMO, all those languages suck :). There is sugar in D, no honey!. The problem I see is very few people are really aware of D as a creation out experience and research. I

Re: Microsoft to contribute to Clang and LLVM project

2015-12-07 Thread Karabuta via Digitalmars-d
On Monday, 7 December 2015 at 11:26:27 UTC, Bruno Medeiros wrote: News article, Microsoft releases Clang with Microsoft CodeGen: http://blogs.msdn.com/b/vcblog/archive/2015/12/04/introducing-clang-with-microsoft-codegen-in-vs-2015-update-1.aspx The interesting bit is at the end: " Clang with

Re: OT: Swift is now open source

2015-12-04 Thread karabuta via Digitalmars-d
On Thursday, 3 December 2015 at 20:22:39 UTC, Adam D. Ruppe wrote: On Thursday, 3 December 2015 at 20:16:50 UTC, Meta wrote: Surprisingly (or not), lack of semicolons is something that I have sorely missed in D/++/Java/C#/etc. ever since I first tried Ruby. There's a lot to be said for the

Re: We need a good code font for the function signatures on dlang.org

2015-12-17 Thread karabuta via Digitalmars-d
On Wednesday, 16 December 2015 at 21:05:27 UTC, Andrei Alexandrescu wrote: I was looking at https://github.com/D-Programming-Language/dlang.org/pull/1169 and that bold sans serif proportional text for the code is just... well let's say it's time to replace it. What would be a good code font

Re: Mockup of my doc dream ideas

2015-12-25 Thread karabuta via Digitalmars-d
On Friday, 25 December 2015 at 07:41:11 UTC, James Hofmann wrote: On Friday, 25 December 2015 at 05:06:47 UTC, Adam D. Ruppe wrote: I strongly agree Markdown is simple to use, and well supported. No need to do work that has already been done. Besides, Github is pretty popular nowadays.

Re: D Consortium as Book / App Publisher... ?

2015-12-24 Thread karabuta via Digitalmars-d
On Sunday, 20 December 2015 at 21:09:31 UTC, Jakob Jenkov wrote: Writing a focused book of around 100 pages can be done in 3-6 months. If more people chip in, it might even be faster. There are these books floating around where various programmers actually come together to write them. Each

Is D ready for quants?

2015-11-27 Thread karabuta via Digitalmars-d
This question came into mind when I read this http://www.makeuseof.com/answers/which-programming-language-is-used-to-build-a-financial-trading-platform/

IPFS is growing and Go, Swift, ruby, python, rust, C++, etc are already there

2016-01-12 Thread karabuta via Digitalmars-d
Anyone has the fuel and time to take the initiative? It will probably take over HTTP. Currently implemented in Go with JavaScript and Python on the way. However it seems most other programming languages have API Client Libraries. Sup? :) http://ipfs.io/ https://github.com/ipfs/ipfs

Re: IPFS is growing and Go, Swift, ruby, python, rust, C++, etc are already there

2016-01-12 Thread karabuta via Digitalmars-d
On Wednesday, 13 January 2016 at 00:00:17 UTC, israel wrote: On Tuesday, 12 January 2016 at 23:26:07 UTC, karabuta wrote: Anyone has the fuel and time to take the initiative? It will probably take over HTTP. Currently implemented in Go with JavaScript and Python on the way. However it seems

Re: DConf Videos

2016-06-06 Thread Karabuta via Digitalmars-d
On Monday, 6 June 2016 at 16:22:18 UTC, Gary Willoughby wrote: On Monday, 6 June 2016 at 10:40:01 UTC, sarn wrote: What's the best source of DConf videos at the moment? Are there are any edited versions released? I'd like to share some of my favourite talks. Also, where are the DConf 2016

Re: Andrei's list of barriers to D adoption

2016-06-06 Thread Karabuta via Digitalmars-d
On Monday, 6 June 2016 at 02:20:52 UTC, Walter Bright wrote: Andrei posted this on another thread. I felt it deserved its own thread. It's very important. - I go to conferences. Train and consult at large companies.

Re: IPFS is growing and Go, Swift, ruby, python, rust, C++, etc are already there

2016-01-13 Thread karabuta via Digitalmars-d
On Wednesday, 13 January 2016 at 08:19:01 UTC, Joakim wrote: On Wednesday, 13 January 2016 at 00:00:17 UTC, israel wrote: On Tuesday, 12 January 2016 at 23:26:07 UTC, karabuta wrote: Anyone has the fuel and time to take the initiative? It will probably take over HTTP. Currently implemented

Re: [dlang.org] new forum design - preview

2016-01-13 Thread karabuta via Digitalmars-d
On Wednesday, 13 January 2016 at 06:01:41 UTC, Vladimir Panteleev wrote: http://beta.forum.dlang.org/ https://github.com/CyberShadow/DFeed/pull/51 The DSFML website has a good selection of colours for the page and header background (but no syntax highlighting though) http://www.dsfml.com/

Re: [dlang.org] new forum design - preview

2016-01-13 Thread karabuta via Digitalmars-d
On Wednesday, 13 January 2016 at 06:01:41 UTC, Vladimir Panteleev wrote: http://beta.forum.dlang.org/ https://github.com/CyberShadow/DFeed/pull/51 Disclaimer: I am a web designer Looks like an old website of the 2010's IMO :) 1. The reddish header background is not inviting. I suggest a

Re: [dlang.org] new forum design

2016-01-18 Thread karabuta via Digitalmars-d
On Monday, 18 January 2016 at 18:17:31 UTC, Uranuz wrote: On Monday, 18 January 2016 at 10:20:13 UTC, Vladimir Panteleev wrote: As the new design rolled out on dlang.org, I decided to push the changes on forum.dlang.org as well. From what I gathered from the previous feedback thread, I believe

Re: Localization (i18n) Options

2016-01-18 Thread karabuta via Digitalmars-d
On Monday, 18 January 2016 at 15:06:12 UTC, Luis wrote: On Monday, 18 January 2016 at 14:00:05 UTC, Gerald wrote: [...] I browse your code and grestful code a few times. I did stuff with GtkD on a different approach, using GtkBuilder and Gtk autolink of functions by name. I try to avoid

Re: Rust's website is really good

2016-01-16 Thread karabuta via Digitalmars-d
On Friday, 15 January 2016 at 11:56:36 UTC, Andrea Fontana wrote: On Friday, 15 January 2016 at 11:35:52 UTC, Saurabh Das wrote: I saw it via Reddit. Since the dlang.org website has been under discussion on this forum, I thought I would bring it up: https://www.rust-lang.org/faq.html

Re: [dlang.org] getting the redesign wrapped up

2016-01-16 Thread karabuta via Digitalmars-d
On Friday, 8 January 2016 at 22:32:59 UTC, anonymous wrote: My implementation of the redesign is pretty much complete. Check it out: http://d-ag0aep6g.rhcloud.com/ This is an implementation of a design done by one Ivan Smirnov, brought forward by Jacob Carlborg [1]. The dark forum widgets

Re: IPFS is growing and Go, Swift, ruby, python, rust, C++, etc are already there

2016-01-16 Thread karabuta via Digitalmars-d
On Wednesday, 13 January 2016 at 20:07:01 UTC, Wyatt wrote: On Wednesday, 13 January 2016 at 19:17:00 UTC, karabuta wrote: when they do This is... remarkably optimistic. -Wyatt Mark my words

Re: local import hijacking

2016-01-16 Thread karabuta via Digitalmars-d
On Thursday, 14 January 2016 at 15:54:02 UTC, Daniel Kozak wrote: V Thu, 14 Jan 2016 16:17:41 +0100 anonymous via Digitalmars-d napsáno: On 14.01.2016 15:25, Byron Heads wrote: > I got burned by this yesterday, this code should not compile > void foo() {

Re: std.experimental.yesnogc

2016-01-16 Thread karabuta via Digitalmars-d
On Thursday, 14 January 2016 at 07:44:16 UTC, Jacob Carlborg wrote: On 2016-01-14 01:35, Andrei Alexandrescu wrote: Hey folks, I want to push things forward with artifacts dedicated to avoiding the GC, and of course my main worry is finding the right name. An obvious choice is

Re: std.experimental.yesnogc

2016-01-16 Thread karabuta via Digitalmars-d
On Saturday, 16 January 2016 at 15:56:39 UTC, karabuta wrote: On Thursday, 14 January 2016 at 07:44:16 UTC, Jacob Carlborg wrote: std.experimental.memory.rc std.experimental.memory.gc std.experimental.memory.manual // or something +1 Simplifies things IMO

Re: Can I get more opinions on increasing the logo size on the site please

2016-02-10 Thread karabuta via Digitalmars-d
On Wednesday, 10 February 2016 at 16:26:33 UTC, Gary Willoughby wrote: Can I get more opinions on increasing the logo size on the website please. See here for an example: https://github.com/D-Programming-Language/dlang.org/pull/1227 Destroy! Making it big is more like a flat design, which

Babylon JS-like game engine or complete port

2016-02-10 Thread karabuta via Digitalmars-d
I like the feel when using Babylon JS(http://www.babylonjs.com/) and how the APIs are designed. It has glTF, STL & OBJ importers and many more cool features for game devs (http://www.babylonjs.com/#featuresdemossection). But, it does give me the power and performance I need since it is based

Re: Babylon JS-like game engine or complete port

2016-02-12 Thread Karabuta via Digitalmars-d
On Thursday, 11 February 2016 at 21:59:55 UTC, Guillaume Piolat wrote: On Thursday, 11 February 2016 at 18:42:41 UTC, karabuta wrote: On Thursday, 11 February 2016 at 10:25:00 UTC, Guillaume Piolat wrote: On Wednesday, 10 February 2016 at 20:07:24 UTC, karabuta wrote: [...] Javascript world

Re: Babylon JS-like game engine or complete port

2016-02-13 Thread karabuta via Digitalmars-d
On Friday, 12 February 2016 at 12:04:12 UTC, Guillaume Piolat wrote: On Friday, 12 February 2016 at 11:24:27 UTC, Karabuta wrote: Was referring to assimp. Which one do you recommended for newbie(physics, animation, importing of prebuilt asserts)? I'd recommend to use SDL2 (or any other

Using C++ everywhere D is makes things worst

2016-02-03 Thread karabuta via Digitalmars-d
I understand many D programmers were formally(or still is or in-between) C++ but most explanations for certain things tells me either D is a C++ clone or I need to learn C++ first before I really understand D (kind of like C++ is a subset of D). I must say that I never coded C++ beyond "hello,

Re: Using C++ everywhere D is makes things worst

2016-02-03 Thread karabuta via Digitalmars-d
On Wednesday, 3 February 2016 at 15:40:08 UTC, Laeeth Isharc wrote: On Wednesday, 3 February 2016 at 13:27:45 UTC, karabuta wrote: I understand many D programmers were formally(or still is or in-between) C++ but most explanations for certain things tells me either D is a C++ clone or I need to

Re: Official compiler

2016-02-25 Thread karabuta via Digitalmars-d
On Thursday, 25 February 2016 at 01:53:51 UTC, Walter Bright wrote: On 2/17/2016 4:35 PM, Chris Wright wrote: And since DMD is something like twice as fast as LDC, there's at least some argument in favor of keeping it around. When I meet someone new who says they settled on D in their

Re: Official compiler

2016-02-25 Thread karabuta via Digitalmars-d
On Thursday, 18 February 2016 at 11:12:57 UTC, Jonathan M Davis wrote: On Thursday, 18 February 2016 at 06:57:01 UTC, Kai Nacke wrote: even if DMD is the official reference compiler, the download page http://dlang.org/download.html already mentions "strong optimization" as pro of GDC/LDC vs.

D in Ubuntu apps ecosystem

2016-02-25 Thread karabuta via Digitalmars-d
Maybe you might only be thinking about Android or iOS, but Ubuntu Touch (a single Ubuntu OS meant to run across multiple devices from PC to Phones) is really gaining traction. The good news is that QML is officially the way to build apps and D already has dqml(https://github.com/filcuc/dqml).

Re: D in Ubuntu apps ecosystem

2016-02-26 Thread karabuta via Digitalmars-d
On Friday, 26 February 2016 at 09:25:19 UTC, Joseph Rushton Wakeling wrote: On Thursday, 25 February 2016 at 19:21:48 UTC, Joakim wrote: Well, if I understand right, the hardest part of the work (making sure things run OK on ARM) has substantially been done by you and others. Assuming

Re: [dlang.org] Let's talk about the logo

2016-01-23 Thread karabuta via Digitalmars-d
On Saturday, 23 January 2016 at 08:25:49 UTC, Walter Bright wrote: I always wanted it to be a gif so the planet would appear to be subtly rotating and the edge of Deimos might twinkle slightly :-) If it was meant to be a git then it makes more sense why it was as it is originally (but

Re: [dlang.org] Let's talk about the logo

2016-01-23 Thread karabuta via Digitalmars-d
On Friday, 22 January 2016 at 20:28:57 UTC, anonymous wrote: On 22.01.2016 20:53, ronaldmc wrote: I don't want to start a war, but this isn't community? I mean aren't we trying to make things better, because the way you said it seems like a dictatorship. It's dictatorship insofar as Walter

Re: Why do some attributes start with '@' while others done't?

2016-01-23 Thread karabuta via Digitalmars-d
On Friday, 22 January 2016 at 04:30:33 UTC, tsbockman wrote: On Friday, 22 January 2016 at 02:13:56 UTC, Ola Fosheim Grøstad wrote: [...] I don't necessarily disagree with your overall point, but I think the question of whether a few attributes have an @ attached to them or not ranks pretty

Re: Why do some attributes start with '@' while others done't?

2016-01-23 Thread karabuta via Digitalmars-d
On Saturday, 23 January 2016 at 20:11:35 UTC, tsbockman wrote: On Saturday, 23 January 2016 at 20:07:48 UTC, karabuta wrote: On Friday, 22 January 2016 at 04:30:33 UTC, tsbockman wrote: I don't necessarily disagree with your overall point, but I think the question of whether a few attributes

Re: What's the real support that D offers for web development?

2016-01-24 Thread karabuta via Digitalmars-d
On Sunday, 24 January 2016 at 13:57:35 UTC, krzaq wrote: On Sunday, 24 January 2016 at 12:20:44 UTC, nbro wrote: [...] I'm afraid not, not for anything serious at least. The documentation is okay, but not great; greatly lacking examples. There is no built-in support for any real database

Re: What are the real GUI toolkits for D?

2016-01-24 Thread karabuta via Digitalmars-d
On Sunday, 24 January 2016 at 12:16:09 UTC, nbro wrote: Except for GtkD and DWT, D does not seem to be supported by a really nice GUI toolkit. Anyway, a serious programming language nowadays should have a lot more support in that area. I have not tried GtkD yet, but it seems the most

Re: Head Const

2016-02-16 Thread karabuta via Digitalmars-d
On Tuesday, 16 February 2016 at 06:04:42 UTC, Jonathan M Davis wrote: On Monday, 15 February 2016 at 22:48:16 UTC, Walter Bright wrote: rears its head again :-) Head Const is what C++ has for const, i.e. it is not transitive, applies to one level only. D has transitive const. What head

Re: Babylon JS-like game engine or complete port

2016-02-11 Thread karabuta via Digitalmars-d
On Thursday, 11 February 2016 at 10:25:00 UTC, Guillaume Piolat wrote: On Wednesday, 10 February 2016 at 20:07:24 UTC, karabuta wrote: [...] Javascript world beat us easily in things being easy. The current D offering is not as integrated but each component is pretty much better. [...]

Re: Babylon JS-like game engine or complete port

2016-02-11 Thread karabuta via Digitalmars-d
On Thursday, 11 February 2016 at 10:25:00 UTC, Guillaume Piolat wrote: On Wednesday, 10 February 2016 at 20:07:24 UTC, karabuta wrote: [...] Javascript world beat us easily in things being easy. The current D offering is not as integrated but each component is pretty much better. [...]

Re: the most D-ish GUI library

2016-03-18 Thread Karabuta via Digitalmars-d
On Wednesday, 16 March 2016 at 09:44:22 UTC, Vadim Lopatin wrote: On Tuesday, 15 March 2016 at 22:26:15 UTC, Karabuta wrote: DlangUI has a nice API design but still need serious design and art work to catch up with Gtk 3.18 - 2.0 in terms of UI look and feel. I also find that it just have

Re: the most D-ish GUI library

2016-03-15 Thread Karabuta via Digitalmars-d
On Sunday, 13 March 2016 at 22:26:48 UTC, Saša Janiška wrote: Hello, After long pause and trying some other languages, I've decided to try (again) with D for writing open-source multi-platform desktop (GUI) application. I've selected three different libraries: a) dlangui

Re: ABOUT PROGRAMMING LANGUAGE

2016-03-09 Thread karabuta via Digitalmars-d
On Wednesday, 9 March 2016 at 09:31:35 UTC, Aliyu Ibrahim wrote: What did people mean about the programming and if you will give some step and how to build a java game and how i wil operate it on my desktop. I will so glad and if you send your reply to my e-mail. Thanks Download this book a

Re: Females in the community.

2016-03-19 Thread karabuta via Digitalmars-d
On Thursday, 17 March 2016 at 16:55:29 UTC, Jack Stouffer wrote: On Thursday, 17 March 2016 at 16:17:46 UTC, Karabuta wrote: Moreover, the socia Media representation of D sucks. I think we need a female, at least someone soft and mortal who actually understand how to communicate and build a

Re: the most D-ish GUI library

2016-03-19 Thread Karabuta via Digitalmars-d
On Wednesday, 16 March 2016 at 07:26:24 UTC, Saša Janiška wrote: Karabuta writes: I run on Linux so i would sadly go for Gtk :( whilst keeping an eye on DlangUI Do you have any opinion for DWT (https://github.com/d-widget-toolkit/dwt which *might* be a nice one?

Re: Females in the community.

2016-04-12 Thread Karabuta via Digitalmars-d
On Monday, 11 April 2016 at 17:12:03 UTC, Ola Fosheim Grøstad wrote: On Saturday, 26 March 2016 at 19:52:18 UTC, QAston wrote: A person who advocates for a more welcoming community and wishes for objective moderation introduces a divisive topic You need to relax. The topic wasn't divisive. I

Re: Females in the community.

2016-03-19 Thread Karabuta via Digitalmars-d
On Friday, 18 March 2016 at 12:09:45 UTC, qznc wrote: On Thursday, 17 March 2016 at 16:17:46 UTC, Karabuta wrote: Are there any female programmers using D? :) Moreover, the socia Media representation of D sucks. I think we need a female, at least someone soft and mortal who actually

Females in the community.

2016-03-19 Thread Karabuta via Digitalmars-d
Are there any female programmers using D? :) Moreover, the socia Media representation of D sucks. I think we need a female, at least someone soft and mortal who actually understand how to communicate and build a community. Coders suck at these things and its not helping. This is not about

Re: Females in the community.

2016-03-20 Thread karabuta via Digitalmars-d
On Thursday, 17 March 2016 at 16:55:29 UTC, Jack Stouffer wrote: On Thursday, 17 March 2016 at 16:17:46 UTC, Karabuta wrote: Moreover, the socia Media representation of D sucks. I think we need a female, at least someone soft and mortal who That's a lot of stereotypes of both men and women,

Re: Females in the community.

2016-03-20 Thread karabuta via Digitalmars-d
On Thursday, 17 March 2016 at 17:07:28 UTC, deadalnix wrote: On Thursday, 17 March 2016 at 16:17:46 UTC, Karabuta wrote: Are there any female programmers using D? :) Are you programing by slamming your dick on the keyboard ? No ? Me neither. Therefore, your genitalia don't matter here.

Re: D Vulkan API

2016-03-02 Thread karabuta via Digitalmars-d
On Tuesday, 1 March 2016 at 11:33:26 UTC, Nicholas Wilson wrote: So i've spent the last few days making more D feeling bindings for vulkan, based off Satoshi's because going strait from the spec was a PITA and very inconsistent, and they're almost done. I would like to request some feedback

Suggestion for a book

2016-03-02 Thread karabuta via Digitalmars-d
Whilst coding in D, there so many approaches one can take to structure his project. As the code base grow large, one can get really confused as to how best to structure code (modules, directories, classes, using class or structs, utilizing language features, etc.). Making a good decision

Re: Dconf videos offline download?

2016-05-10 Thread Karabuta via Digitalmars-d
On Tuesday, 10 May 2016 at 21:02:05 UTC, John Colvin wrote: On Tuesday, 10 May 2016 at 20:50:04 UTC, Karabuta wrote: How can I get them? http://offliberty.com/# Sweet!

Re: Dconf videos offline download?

2016-05-10 Thread Karabuta via Digitalmars-d
On Tuesday, 10 May 2016 at 21:23:00 UTC, Marco Leise wrote: Until edited 1080p videos become available, you can use FlashGot in Firefox to get at the flash video files in ustream.tv. Here is a set of extracted links: [...] Thank you very much

Dconf videos offline download?

2016-05-10 Thread Karabuta via Digitalmars-d
How can I get them?

Re: Gnome Builder IDE

2016-05-02 Thread Karabuta via Digitalmars-d
On Sunday, 1 May 2016 at 16:21:16 UTC, WebFreak001 wrote: On Tuesday, 19 April 2016 at 16:29:41 UTC, Karabuta wrote: Anyone tried this IDE for D coding? Seems to work pretty well. It deserves some D attention. https://wiki.gnome.org/Apps/Builder I would make a plugin but it seems that you

Gnome Builder IDE

2016-04-19 Thread Karabuta via Digitalmars-d
Anyone tried this IDE for D coding? Seems to work pretty well. It deserves some D attention. https://wiki.gnome.org/Apps/Builder

Re: Gnome Builder IDE

2016-04-19 Thread Karabuta via Digitalmars-d
On Tuesday, 19 April 2016 at 17:16:45 UTC, WebFreak001 wrote: On Tuesday, 19 April 2016 at 16:29:41 UTC, Karabuta wrote: Anyone tried this IDE for D coding? Seems to work pretty well. It deserves some D attention. https://wiki.gnome.org/Apps/Builder Cool, it supports plugins using libpeas.

Re: Gnome Builder IDE

2016-04-20 Thread Karabuta via Digitalmars-d
On Wednesday, 20 April 2016 at 06:40:38 UTC, Russel Winder wrote: On Tue, 2016-04-19 at 16:29 +, Karabuta via Digitalmars-d wrote: Anyone tried this IDE for D coding? Seems to work pretty well. It deserves some D attention. https://wiki.gnome.org/Apps/Builder I downloaded gnome-builder

Re: [OT] The coolest (literally) desktop machine I've ever had

2016-08-14 Thread Karabuta via Digitalmars-d
On Friday, 12 August 2016 at 19:13:12 UTC, Andrei Alexandrescu wrote: I was using a large Lenovo Y70-70 laptop as a pseudo-desktop machine and additional monitor. It's quite powerful, but its fans would run at all times. Getting really tired of that, I googled for the better part of an

Re: Why D is not popular enough?

2016-08-14 Thread Karabuta via Digitalmars-d
On Monday, 1 August 2016 at 15:31:35 UTC, Emre Temelkuran wrote: For years, i was travelling along Golang, Rust, Perl, Ruby, Python, PHP, JScript, JVM Languages. Lastly Crystal Lang and Nimrod, Julia, Haskell, Swift and many more that i can't remember. I'm 24 years old, my first lang was PHP

Re: D lang for android development

2016-08-14 Thread Karabuta via Digitalmars-d
On Sunday, 14 August 2016 at 17:19:17 UTC, eugene wrote: Hello, everyone, did you try to write apps in D for android? Is it ok currently to write in D for android or there are issues or something? I think DlangUI has some initial support for Android. The developer even did a mindcraft demo

Re: IPFS

2016-08-14 Thread Karabuta via Digitalmars-d
On Sunday, 14 August 2016 at 21:21:25 UTC, Nordlöw wrote: I advice you all to read about IPFS at https://ipfs.io/ and https://techcrunch.com/2015/10/04/why-the-internet-needs-ipfs-before-its-too-late/ A D frontend is lacking... :) More details at:

Re: What is the current progress on "Safety and Memory Management"?

2016-07-19 Thread Karabuta via Digitalmars-d
On Sunday, 17 July 2016 at 06:05:27 UTC, qznc wrote: On Saturday, 16 July 2016 at 21:45:17 UTC, maik klein wrote: I was actually thinking of contributing something bigger as part of my bachelor thesis. (Not sure if I am allowed to do that) What I wanted to do is to translate a big part of

Re: DConf Videos

2016-07-08 Thread Karabuta via Digitalmars-d
On Tuesday, 7 June 2016 at 04:25:42 UTC, Mike Parker wrote: On Monday, 6 June 2016 at 18:48:30 UTC, Karabuta wrote: On Monday, 6 June 2016 at 16:22:18 UTC, Gary Willoughby wrote: On Monday, 6 June 2016 at 10:40:01 UTC, sarn wrote: What's the best source of DConf videos at the moment? Are

Re: D is crap

2016-07-03 Thread Karabuta via Digitalmars-d
On Sunday, 3 July 2016 at 04:37:02 UTC, D is crap wrote: Sorry, I've spend the last month trying my best to get simple shit done. At every turn there is some problem that has to be dealt with that is unrelated to my actual work. Be it the IDE, debugging, the library, or user shared code, it

Establishing a recommended statndard for documenting dub packages

2016-08-16 Thread Karabuta via Digitalmars-d
Looking through documentations for the various packages available in the dub registry, I noticed that some packages have very good documentation whilst others are quite not there yet. ... Therefore I suggest the community put-up some kind of documentation guideline to standardize the learning

Re: Establishing a recommended statndard for documenting dub packages

2016-08-17 Thread Karabuta via Digitalmars-d
On Tuesday, 16 August 2016 at 21:05:29 UTC, jmh530 wrote: On Tuesday, 16 August 2016 at 19:59:16 UTC, Karabuta wrote: Looking through documentations for the various packages available in the dub registry, I noticed that some packages have very good documentation whilst others are quite not

Re: [OT] I am a developer and I hate documentation

2016-08-18 Thread karabuta via Digitalmars-d
On Thursday, 18 August 2016 at 08:40:23 UTC, Kagamin wrote: Article: https://dzone.com/articles/why-developers-write-horrible-documentation-and-ho Also: https://www.reddit.com/r/programming/comments/4y6pws/why_video_documentation_isnt_the_answer/ Ha ha ha! I read the article :) What sort of

Re: [OT] of [OT] I am a developer and I hate documentation

2016-08-18 Thread karabuta via Digitalmars-d
On Thursday, 18 August 2016 at 23:14:44 UTC, H. S. Teoh wrote: On Fri, Aug 19, 2016 at 12:02:09AM +0200, Marco Leise via Digitalmars-d wrote: [...] By the way, AFAIK someone implemented `code` as an alternative to $(D code) quite a while ago. So you can use that instead. I'd like

Check out blog post on vibe.d

2016-08-22 Thread karabuta via Digitalmars-d
I made a blog post on vibe.d for people who might be into node.js and other web frameworks. Its not meant for everybody especially not for softwares engineers or hardcore coders :) Please let me know what you think.

Re: Check out blog post on vibe.d

2016-08-22 Thread karabuta via Digitalmars-d
On Monday, 22 August 2016 at 15:50:55 UTC, Edwin van Leeuwen wrote: On Monday, 22 August 2016 at 15:47:34 UTC, karabuta wrote: I made a blog post on vibe.d for people who might be into node.js and other web frameworks. Its not meant for everybody especially not for softwares engineers or

Any video transcoding lib like this?

2016-09-10 Thread Karabuta via Digitalmars-d
Hello community, has anyone done a lib published/unpublihed in D like https://github.com/senko/python-video-converter . It was developed in python and uses ffmpeg behind the scene. It works this way; from converter import Converter c = Converter() info = c.probe('test1.ogg') conv =

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