Quite nice!
Joakim writes:
>>> Sound doesn't work in the official Ustream Android app either for
>>> the Dconf stream, as I noted. My guess would be that the HTML5
>>> player and the Android app try to use whatever audio codecs are
>>> built into Android, instead of the app using its
Joakim writes:
> On Wednesday, 4 May 2016 at 09:13:12 UTC, Dženis Kiderič wrote:
>> On Wednesday, 4 May 2016 at 09:04:38 UTC, Dicebot wrote:
>>> On Wednesday, 4 May 2016 at 08:33:47 UTC, Joakim wrote:
There appears to be a problem with the sound on Ustream with
Kai Nacke writes:
> Hi everyone,
>
> LDC 1.0.0-beta1, the LLVM-based D compiler, is available for download!
> This BETA release is based on the 2.070.2 frontend and standard
> library and supports LLVM 3.5-3.8.
>
> The 1.0 release will be a major milestone. Please help testing
Walter Bright writes:
>
> https://www.reddit.com/r/programming/comments/4e07lo/last_night_in_a_fit_of_boredom_far_away_from_my/d1x5rl7
I am tempted to try it on my TOPS-10 (PDP-10) account at LCM. I believe
TECO is installed.
--
Dan
Adrian Matoga writes:
> On Thursday, 14 January 2016 at 20:33:30 UTC, Kai Nacke wrote:
>> LDC 0.17.0-beta1, the LLVM-based D compiler, is available for
>> download!
>> This release is based on the 2.068.2 frontend and standard library
>> and supports LLVM 3.5-3.7.
>
>
Manu via Digitalmars-d-announce writes:
>
> Love your work guys! Thanks for keeping at it.
>
> One question though, what's the plan for moving to DMD latest? Both
> LDC and GDC seem to be quite behind at the moment.
> My current project is depending on
Laeeth Isharc writes:
> I can confirm that D also runs on Android Wear (Huawei watch) and
> passes all unit tests. Forgive the slight hijack, but I mention this
> here as people might see this thread and not the obscure one where I
> reported this previously.
I
Joakim writes:
> On Thursday, 31 December 2015 at 00:11:34 UTC, Dan Olson wrote:
>> On Wednesday, 30 December 2015 at 23:11:06 UTC, Joakim wrote:
>>> That sounds like this issue I ran into with ARM EH:
>>>
>>>
Joakim writes:
> On Monday, 4 January 2016 at 09:26:39 UTC, Dan Olson wrote:
>> Joakim writes:
>>
>>> On Thursday, 31 December 2015 at 00:11:34 UTC, Dan Olson wrote:
[...]
>>>
>>> Sounds good, submit a PR and let's get it in.
>>
>> Was planning to
Joakim writes:
> On Thursday, 31 December 2015 at 00:11:34 UTC, Dan Olson wrote:
>> On Wednesday, 30 December 2015 at 23:11:06 UTC, Joakim wrote:
>>> That sounds like this issue I ran into with ARM EH:
>>>
>>>
Joakim writes:
> On Monday, 4 January 2016 at 09:26:39 UTC, Dan Olson wrote:
>> Joakim writes:
>
>> The bug is a bad stack pointer which blows up when the last unittest
>> returns. This unittest has all the right conditions to generate
>> stack
Jacob Carlborg writes:
> On 2015-12-30 08:02, Dan Olson wrote:
>
>> I know some of it from hacking dyld for iOS, but not all. How does this
>> fit in with "Plan B.2"?
>
> If you need to figure out how TLS works, I can give you some help,
> that's all I'm saying :)
Oh, good.
On Wednesday, 30 December 2015 at 23:11:06 UTC, Joakim wrote:
That sounds like this issue I ran into with ARM EH:
https://github.com/ldc-developers/ldc/issues/489#issuecomment-143560075
I was able to work around it by disabling the mentioned llvm
optimization pass:
Jacob Carlborg writes:
> On 2015-12-28 20:02, Dan Olson wrote:
>
>> That is Plan B.2
>
> I'm working on implementing native TLS for OS X in DMD. I think I've
> figured out how everything works. Unless you already know how it
> works, I could tell you what I have figured out.
I know
Joakim writes:
>
> I don't understand how the bitcode requirement works on your own
> device: I thought that was for an Apple-submitted app that they then
> compiled to binary themselves? Do you have to go through the same
> process even for test apps, ie no sideloading? Or
Jacob Carlborg writes:
>
> Would it be possible to bypass LLVM and do the thread local specific
> parts in LDC?
That is Plan B.2
Joakim writes:
>
> Thanks for the detailed answer; I'm sure this will now become the
> definitive answer online. I've gone googling for technical info only
> to sometimes be directed back to a post in these D forums. :)
Me too! Its very funny when that happens.
> Time to
A little progress report. More to come later when I get something pushed
to github.
I bought a returned Apple Watch yesterday at discount for $223.99 US and
tried to see how much of D would work on it using my iOS fork of LDC.
There were a few bumps, like dealing with embedded bitcode (a watchOS
Kai Nacke writes:
> Hi everyone,
>
> LDC 0.17.0-alpha1, the LLVM-based D compiler, is available for
> download!
> This release is based on the 2.068.2 frontend and standard library and
> supports LLVM 3.5-3.7.
>
> Don't miss to check if your preferred system is supported by this
Joakim writes:
> On Saturday, 7 November 2015 at 19:20:02 UTC, Dan Olson wrote:
>> Dan Olson writes:
>>
>>> Joakim writes:
btw, std.internal.math.gammafunction hasn't given me a problem
since 2.067.1, the Win64 guys fixed
Dan Olson writes:
> Joakim writes:
>> btw, std.internal.math.gammafunction hasn't given me a problem since
>> 2.067.1, the Win64 guys fixed it. 2.068 added a function that needs a
>> CTFE-able 64-bit log2, but other than that, it just works now. You
>>
Joakim writes:
> On Saturday, 7 November 2015 at 20:34:06 UTC, Dan Olson wrote:
>> Joakim writes:
>>> Hmm, that's strange, this commit didn't fix the 64-bit issues for
>>> you? I believe it fixed them for me on Android/ARM:
>>>
>>>
Joakim writes:
> btw, std.internal.math.gammafunction hasn't given me a problem since
> 2.067.1, the Win64 guys fixed it. 2.068 added a function that needs a
> CTFE-able 64-bit log2, but other than that, it just works now. You
> may want to revert your patch for that module
Go mobile!
Just a few more notes:
Dan Olson writes:
> Feedback appreciated, especially since iOS support may get into official
> LDC sometime soon. This is a good time to voice an opinion on the
> approach.
Just noticed that tvOS and watchOS are now present in LLVM, so I think
support
Joakim writes:
> Great, your last announcement was linked in reddit comments about the
> 2.069 release, when asked about iOS support.
>
> On Thursday, 5 November 2015 at 08:05:39 UTC, Dan Olson wrote:
>> Just noticed that tvOS and watchOS are now present in LLVM, so I
>>
This is another set of binaries and universal libs for the experimental
LDC iOS cross-compiler. It is now based on LDC 0.16.1 (2.067.1) and
LLVM 3.6.2.
https://github.com/smolt/ldc-iphone-dev/releases/tag/ios-0.16.1-151104
Feedback appreciated, especially since iOS support may get into official
Jacob Carlborg writes:
> On 2015-10-24 12:01, Suliman wrote:
>
>> Would it be hard to add Windows/Linux host available? Would it be hard
>> to develop iOS apps on Windows in comparison of using MacOSX?
>
> It depends on what you mean. Microsoft already supports developing iOS
> apps
extrawurst writes:
> On Saturday, 24 October 2015 at 07:07:18 UTC, Dan Olson wrote:
>> This is another set of binaries and universal libs for the
>> experimental LDC iOS cross-compiler. It is now based on LDC 0.15.2
>> (2.066.1) and LLVM 3.6.1.
>>
>> [...]
>
> Cool work!
This is another set of binaries and universal libs for the experimental
LDC iOS cross-compiler. It is now based on LDC 0.15.2 (2.066.1) and
LLVM 3.6.1.
https://github.com/smolt/ldc-iphone-dev/releases/tag/ios-0.15.2-151023
What's new?
- arm64 for iOS 64-bit devices
- C ABI compatibility
Colden Cullen coldencul...@gmail.com writes:
On Sunday, 2 August 2015 at 22:53:00 UTC, Walter Bright wrote:
Seeing the threads on London, Silicon Valley and Berlin meetups, is
there any interest for a Seattle one?
Yes please! Myself and a good portion of the Dash[1] team are in
Seattle now,
Very good news!
Jack Stouffer j...@jackstouffer.com writes:
Does this have any way to call the iOS Obj-C libraries for UI
rendering and the like? Or is that a separate project?
It is a separate project and is gradually getting pulled into DMD:
http://forum.dlang.org/post/mnm1sf$kp8$1...@digitalmars.com
For
Manu via Digitalmars-d-announce digitalmars-d-announce@puremagic.com writes:
Possible to make cross compilers for other hosts?
Who uses a mac? ;)
Hi Manu - I wish I knew the answer. I assume you are thinking Windows.
I just looked at some stackoverflow answers, specifically at Xamarin.iOS
for
I've made a set of binaries and universal libs for the LDC iOS
cross-compiler. It is based on LDC 0.15.1 (2.066) and LLVM 3.5.1.
https://github.com/smolt/ldc-iphone-dev/releases/tag/ios-0.15.1-150708
Only 32-bit devices currently; arm64 work starts next month when I
acquire an iPhone 6.
The
Steven Schveighoffer schvei...@yahoo.com writes:
On 6/1/15 11:40 AM, Dan Olson wrote:
Dicebot pub...@dicebot.lv writes:
- Moving fibers between threads (though there is some hope that Liran
managed to convince Walter it is a bad idea)
I am interesting in this one. What was the decision,
Dicebot pub...@dicebot.lv writes:
- Moving fibers between threads (though there is some hope that Liran
managed to convince Walter it is a bad idea)
I am interesting in this one. What was the decision, that Fibers should
or should not be allowed to migrate between threads? Is the discussion
Jeremiah DeHaan dehaan.jerem...@gmail.com writes:
On Friday, 1 May 2015 at 15:37:09 UTC, ketmar wrote:
On Fri, 01 May 2015 15:30:21 +, Mike wrote:
I know, random rectangles on a screen is not all that remarkable,
they ARE remarkable!
I agree. This is fantastic work! I am so excited to
Abdulhaq alynch4...@gmail.com writes:
On Tuesday, 14 April 2015 at 16:17:37 UTC, Justin Whear wrote:
EMSI is hiring for an Engineer II to work on D codebases: https://
emsi.bamboohr.com/jobs/view.php?id=30
When it said Moscow I was thinking mmmh lots of traffic, a bit
difficult to live
Kingsley kingsley.hendric...@gmail.com writes:
In preparation for the London D meetup I have got the DTanks robot
battle framework into the first alpha release state - good enough to
use at the meetup anyway.
https://github.com/masterthought/dtanks
--K
DTanks looks cool! I am going to
Dan Olson zans.is.for.c...@yahoo.com writes:
Kai Nacke k...@redstar.de writes:
On Sunday, 1 March 2015 at 03:26:16 UTC, Dan Olson wrote:
Dan Olson zans.is.for.c...@yahoo.com writes:
I got LLVM 3.6 to work but I couldn't compile with LDC 0.15.1 (looks
like more 3.6 fixes came in after it)
Kai Nacke k...@redstar.de writes:
On Sunday, 1 March 2015 at 03:26:16 UTC, Dan Olson wrote:
Dan Olson zans.is.for.c...@yahoo.com writes:
I got LLVM 3.6 to work but I couldn't compile with LDC 0.15.1 (looks
like more 3.6 fixes came in after it) and ldc master HEAD
compilation
ended up with
Kai Nacke k...@redstar.de writes:
Also note that LDC is mentioned in the release notes as one of the
projects who are already supporting LLVM 3.6. Just recompile LDC using
master branch from GitHub or from the 0.15.1 source.
This is the 6th time that LDC and D are mentioned in the LLVM
Dan Olson zans.is.for.c...@yahoo.com writes:
Kai Nacke k...@redstar.de writes:
Also note that LDC is mentioned in the release notes as one of the
projects who are already supporting LLVM 3.6. Just recompile LDC using
master branch from GitHub or from the 0.15.1 source.
This is the 6th time
On Thursday, 26 February 2015 at 19:26:07 UTC, Jacob Carlborg
wrote:
I could successfully compile the compiler and compile Hello
World without any problems. I did not try running it on an a
device.
Thanks Jacob!
I think this all is in good enough shape that someone else should give
it a try.
https://github.com/smolt/ldc-iphone-dev
This is an LDC development sandbox for iPhone iOS.
It glues together various pieces needed to build an LDC cross compiler
targeting iPhoneOS. It also includes a few samples
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