On Sunday, 25 November 2018 at 21:22:09 UTC, sclytrack wrote:
Did DIP1000 go through any review process? I'm seeing it is a
draft.
The previous DIP manager marked DIPs as Draft while they were
under review. I don't use that anymore. I left DIP1000 untouched
after I took over, however. Walt
On Sunday, 25 November 2018 at 22:00:21 UTC, Chris Katko wrote:
So 1) I have to compile manually, then link. Except that also
runs the files every time even if they're up-to-date. Is that
normal behavior for C/C++?
Yes, C and C++ compilers behave the same way.
#1 How to I only build file
On Monday, 12 November 2018 at 16:29:24 UTC, helxi wrote:
Looks like worker needs an int and spawn(&worker, i * 10) seems
to feed it's second arg to worker(?)
spawn is a template that takes a function pointer and a variable
number of parameters. Both the pointer and the parameters are
pa
On Monday, 12 November 2018 at 10:10:37 UTC, bauss wrote:
I just want to say everyone who doesn't use the web-interface
has to look at markdown anyway because people still write code
in backticks etc. despite no support; even I do that.
Me, too. It's easy and unobtrusive.
As for actually re
On Friday, 9 November 2018 at 18:19:22 UTC, Dennis wrote:
Both work, albeit with a lot of warnings:
libcmt.lib(initializers.obj) : warning LNK4098: defaultlib
'msvcrt.lib' conflicts with use of other libs; use
/NODEFAULTLIB:library
glfw3.lib(init.c.obj) : warning LNK4217: locally defined symbo
On Friday, 9 November 2018 at 19:06:56 UTC, Dennis wrote:
On Friday, 9 November 2018 at 18:19:22 UTC, Dennis wrote:
[...]
I just noticed in the section about the static version:
"This requires the GLFW development package be installed on
your system at compile time."
http://code.dlang.org/pa
On Thursday, 8 November 2018 at 15:50:38 UTC, helxi wrote:
On Thursday, 8 November 2018 at 15:41:11 UTC, Adam D. Ruppe
wrote:
On Thursday, 8 November 2018 at 15:08:40 UTC, helxi wrote:
Shouldn't the catch block in the function catch the exception?
You caught Exception, but it throws Error. Th
On Tuesday, 30 October 2018 at 10:30:48 UTC, John Burton wrote:
I want to do some graphics using direct3d11 on windows.
There are some bindings that I used once before
https://github.com/evilrat666/directx-d
However they are marked as [discontinued]
While I'm sure they will continue to work so
On Friday, 19 October 2018 at 02:04:37 UTC, Samir wrote:
I would have thought that since this is a dynamic array, I
don't need to pre-assign its length.
Thanks
Just to expand on the previous answers, a dynamic array
declaration with no initializer is an empty array:
int[] arr;
assert(ar
On Monday, 15 October 2018 at 04:14:24 UTC, IM wrote:
What is the effect of calling destroy?
- calling the destructor?
- deallocating the memory?
- both?
It calls the destructor. The GC will deallocate the object's
memory later. However, you need to be careful about how you use
GC-allocated
On Friday, 12 October 2018 at 06:01:12 UTC, spikespaz wrote:
I'm using the latest LDC2 beta, and when running the compiler
with -I (Look for imports also in ) it fails with
unresolved externals. These are my commands.
=
$ ldc2 "source\setup.
On Wednesday, 10 October 2018 at 13:22:41 UTC, Chris Katko wrote:
int[][] data =
[
[1, 0, 1, 0, 0],
[1, 0, 1, 0, 0],
[1, 0, 1, 1, 1],
[1, 0, 0, 1, 0],
[5, 1, 1, 1, 0]
];
when drawn with data[i][j], pr
On Sunday, 30 September 2018 at 14:06:20 UTC, Vinod K Chandran
wrote:
Thanks. It worked.
I would like to compile this as a gui. Now it starts with the
cmd. Google search didn't gave me the link i want. Any help ?
With the default OPTLINK linker:
dmd -L/SUBSYSTEM:windows app.d
In this cas
On Wednesday, 26 September 2018 at 09:54:22 UTC, John Burton
wrote:
Is there any documentation anywhere that deals with calling D
from C? I could find plenty the other way round. I think I'll
give up on the idea though, and rewrite the whole thing in D :)
Rewriting it in D is a great idea ;)
On Tuesday, 18 September 2018 at 00:24:23 UTC, SrMordred wrote:
Yes, i'm using signal(SIGSEGV, sigfn_t func), it catches
correctly, but end the execution after.
I find the alternatives of setjmp/longjmp and sigaction, but
none are avaliable on windows afaik.
setjmp/longjmp are available on
On Monday, 17 September 2018 at 03:16:33 UTC, spikespaz wrote:
There is a project that I wish to use from D
(https://ultralig.ht).
It's Electron, but with forked WebKit and the samples are very,
very fast.
This is a great compromise between wanting to have a very
custom interface and not wa
On Friday, 7 September 2018 at 02:44:24 UTC, hridyansh thakur
wrote:
On Thursday, 6 September 2018 at 16:59:43 UTC, rikki cattermole
wrote:
On 07/09/2018 4:03 AM, hridyansh thakur wrote:
[...]
That definition isn't complete. Missing at the very least
``();`` to make it a function declaration
On Tuesday, 21 August 2018 at 14:56:21 UTC, Seb wrote:
I'm aware, but we don't have any other process for people to
show their support for a DIP, do we?
And for DMD/Druntime/Phobos etc. having a bunch of +1 helps a
PR to move faster as we as reviewers can thus realize that this
is sth. tha
On Tuesday, 21 August 2018 at 08:32:17 UTC, Seb wrote:
How and where to vote?
At the pull request via +1 and the upcoming "official"
discussion of the PR.
Except that there's no voting process for DIPs. The Community
Review is not intended as a way to vote, simply to provide
feedback o
On Monday, 20 August 2018 at 17:24:19 UTC, QueenSvetlana wrote:
I'm struggling to understand what the auto keyword is for and
it's appropriate uses. From research, it seems to share the
same capabilities as the var keyword in C#.
auto is one of the most misunderstood understood features in D
On Wednesday, 15 August 2018 at 02:40:22 UTC, Joe wrote:
I understand that, Mike. However if I'm not mistaken given
something in C like
char* strs[] = { "This", "is a", "test"};
AFAIK, even with -betterC and an extern (C), the literals will
still be understood by D as type "string", and th
On Tuesday, 14 August 2018 at 23:05:26 UTC, Joe wrote:
I'm attempting a piecemeal conversion of some C programs. I've
converted a few that depend on C modules that are in a library
and now I'm sort of in the middle of converting those C
modules. One of them has an array of strings, i.e., array
On Monday, 13 August 2018 at 13:09:24 UTC, Andrey wrote:
On Monday, 13 August 2018 at 13:05:28 UTC, evilrat wrote:
however the best option is simply avoid naming anything with
same name as module.
Hmm, I thought that name of class should match name of file...
And how to name a file that conta
On Saturday, 11 August 2018 at 19:50:30 UTC, Ivan Kazmenko wrote:
n
This was most close to solving my problem. Thanks!
I've installed the components shown in wiki image: v141 tools
and the SDKs.
VS 2017 Community includes everything you need. There's no reason
to install the SDK separately
On Saturday, 11 August 2018 at 14:36:59 UTC, zhani wrote:
On Saturday, 11 August 2018 at 08:47:59 UTC, Mike Parker wrote:
On Tuesday, 7 August 2018 at 12:05:33 UTC, zhani wrote:
[...]
I don't do any sort of Android development, so I've never
tested any Derelict packages on the platform. A fe
On Saturday, 11 August 2018 at 15:46:47 UTC, tide wrote:
extern(C) is a feature, Derelict are libraries.
https://dlang.org/spec/interfaceToC.html
You can use Derelict "static" to the same effect I think, but
they way they achieve it doesn't play well with auto completion
and such.
All of t
On Tuesday, 7 August 2018 at 12:05:33 UTC, zhani wrote:
howdy :-)
can anybody use sdl2 on android?
first, i got a ldc2 for android. i just followed here on
windows:
https://wiki.dlang.org/Build_D_for_Android#Windows
so i could compile a sieve.d but didnt run it on android yet.
then next? wu
On Wednesday, 1 August 2018 at 20:57:30 UTC, Everlast wrote:
I can create a console for a dll using AllocConsole and special
Write functions but this is a pain. How do I get all standard
input and output to either use this console or for the app to
create the console automatically?
The proble
On Tuesday, 24 July 2018 at 08:09:33 UTC, ANtlord wrote:
Hello! I'm trying run my GUI application getting a console
hidden. The application is on top of GTKD, compiled with dmd
2.081.1 in Windows 7 x64. I read a few threads on the forum and
StackOverflow and I got that I need to add a module de
On Tuesday, 24 July 2018 at 08:48:54 UTC, Mike Franklin wrote:
Here's my test
extern (Windows)
int WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR
lpCmdLine, int iCmdShow)
When using WinMain, subsystem:windows is the default. The OP
wants to use main as the entry point, whe
On Saturday, 21 July 2018 at 12:17:54 UTC, Greatsam4sure wrote:
Sorry for the typo. This is the problem
auto arithmetic(T, V, U)(T a, V b, U op){
return mixin("a"~op~"b");
}
//call like this
arithmetic(1.5,2.5,"+");
Compiler says the variable op is not reach at compile time. So
how ca
On Friday, 20 July 2018 at 04:31:38 UTC, Jordan Wilson wrote:
I don't have MSVC, so I built it using mingw, which generated a
.a lib.
I shall google some more, as I understand it DMD -m64 uses
Mingw libs as a fall back when MSVC not found, I compiled Lua
using mingw, I can't be too much furthe
On Thursday, 19 July 2018 at 21:43:35 UTC, Jordan Wilson wrote:
Is there any way I can generate the appropriate lib?
Else I think I'll need to get hold of the proper import libs
that come with the Lua distribution.
Lua is extremely easy to build. That will generate the import lib
for you.
On Thursday, 19 July 2018 at 00:27:58 UTC, Entity325 wrote:
So I'm using the standard process:
DerelictGL3.load();
glContext = SDL_GL_CreateContext(sdlWindow);
GLVersion glVersion = DerelictGL3.reload();
About 1/3 of the time, the program hangs on the 3rd line and
never gets past it.
Curren
On Thursday, 5 July 2018 at 12:52:49 UTC, Steven Schveighoffer
wrote:
I remember there being a project for qt for D a long time ago.
I think this is it: http://www.dsource.org/projects/qtd
You may find some way to resurrect this.
And QtE5 is still active. He announced support for QML not to
On Tuesday, 3 July 2018 at 14:42:58 UTC, Flaze07 wrote:
On Tuesday, 3 July 2018 at 14:32:01 UTC, Mike Parker wrote:
Resources allocated for the process will be released on exit.
I see...but it is dependant on the OS right ? because I have
seen other stuff relating to malloc as well, there ar
On Tuesday, 3 July 2018 at 13:32:21 UTC, Chris M. wrote:
After hashing it out with some people on the Discord, I'm
fairly certain we narrowed it down to the 64-bit user32.lib
from mingw missing these functions.
https://issues.dlang.org/show_bug.cgi?id=19051
So are the mingw libs only ship
On Tuesday, 3 July 2018 at 10:56:26 UTC, Flaze07 wrote:
hmm, I assume you know about DSFML, so... i.e
void main( string args[] ) {
auto win = new RenderWindow( VideoMode( 400, 400 ),
"resource leak ?" );
win.close();
}
//in this context, is there any memory leak ? because I saw
from
On Tuesday, 3 July 2018 at 07:29:12 UTC, Flaze07 wrote:
class RenderWindow {
private sfRenderWindow* _window;
public {
this() {
_window = sfRenderWindow_create(/*parameters*/);
}
//couple of other functions
~this() {
sfRenderW
On Monday, 2 July 2018 at 23:00:08 UTC, Chris M. wrote:
On Monday, 2 July 2018 at 21:20:26 UTC, Seb wrote:
I thought for 64-bit the bundled lld linker and mingw runtime
are used?
https://dlang.org/changelog/2.079.0.html#lld_mingw
So in fact you shouldn't even need DMC?
Ah, okay. I'm mostly
On Monday, 2 July 2018 at 09:42:36 UTC, Robert M. Münch wrote:
I think it's because of "If a constructor's code contains a
delegate constructor call, all possible execution paths through
the constructor must make exactly one delegate constructor call"
But, how am I supposed to call the supe
On Friday, 8 June 2018 at 00:55:35 UTC, cc wrote:
class CImpl : CCallbackBase {
extern(C++) {
If anyone has any insight to provide it would be greatly
appreciated, thanks!
I've not used any of the C++ interfacing features yet, but my
understanding is the extern(C++) has to apply t
On Thursday, 7 June 2018 at 19:19:55 UTC, realhet wrote:
Hi,
The following narrow test program works fine when compiled with
DMD to 32bit target:
import std.stdio, core.sys.windows.windows, core.runtime;
extern(Windows) int WinMain(HINSTANCE hInstance, HINSTANCE
hPrevInstance, LPSTR lpCmdLin
On Thursday, 7 June 2018 at 02:47:12 UTC, Entity325 wrote:
I added the line, "mixin glContext!(GLVersion.gl33);" after the
import statement. I didn't do anything with the context because
I assumed SDL2 handled that, and creating my own would likely
break the code.
You aren't mixing in
On Thursday, 31 May 2018 at 01:12:34 UTC, Dr.No wrote:
is foo() is being called from a thread, how I am supposed to
keep cstring "alive"?
As Jonathan explained, you don't have to worry about it if foo()
itself doesn't assign the pointer to anything internally. That
will be the case for mos
On Monday, 28 May 2018 at 21:05:00 UTC, Dr.No wrote:
On Monday, 28 May 2018 at 02:10:48 UTC, sarn wrote:
On Monday, 28 May 2018 at 01:28:10 UTC, Dr.No wrote:
What's likely the reason of the crash? mismatch between D and
C memory alignment?
From an ABI point of view, the raw pointers won't car
On Thursday, 3 May 2018 at 18:36:04 UTC, RegeleIONESCU wrote:
And here is the error I get when I execute dub run:
christian@Christians:~/D_Projects$ dub run
Performing "debug" build using /usr/bin/dmd for x86_64.
derelict-util 2.0.6: target for configuration "library" is up
to date.
derelict-
On Thursday, 3 May 2018 at 03:18:02 UTC, RegeleIONESCU wrote:
The only problem I have with DUB is that all added dependencies
are "old". For example added dependency "derelict-sdl2" is
version="~>2.1.4" while on DUB site the last version is
3.1.0-alpha.3. I tried the --upgrade plus --prerel
On Thursday, 19 April 2018 at 11:21:52 UTC, Andrey wrote:
On Thursday, 19 April 2018 at 08:37:19 UTC, Andrey wrote:
What will be a solution?
It seems to me that I found a solution - just replace WinMain()
with main().
That's fine when you want a console app, but it leaves you with a
consol
On Friday, 30 March 2018 at 02:30:01 UTC, Chris Katko wrote:
What I'm trying to do is through this experimental API, is both
eliminate the user needing to call a clean-up function
explicitly, and, make the "right way" to use the API
basically... the only way... to use it.
The way I have wri
On Thursday, 22 March 2018 at 20:51:36 UTC, ANtlord wrote:
Thanks in advance. Please feel free to ask any question
Your errors with the derelict libs are linker errors, with the
early ones being this one:
"warning LNK4003: invalid library format; library ignored"
At the top of the output,
On Thursday, 22 March 2018 at 21:45:40 UTC, Martin Tschierschke
wrote:
On Thursday, 22 March 2018 at 17:42:46 UTC, Paul Backus wrote:
On Wednesday, 21 March 2018 at 16:22:45 UTC, Martin
Tschierschke wrote:
Is there an step by step introduction how to convert a C
header of an external lib into t
On Thursday, 15 March 2018 at 10:16:49 UTC, Andrey wrote:
Hello, is there way to declare read only field for class type
with ability to call inner non constant methods? i.e.:
class A {
int value = 12;
void updateValue() {
value = 13;
}
}
class B {
const A a;
this(
On Thursday, 15 March 2018 at 10:55:16 UTC, Mike Parker wrote:
class A {
private int _value = 12;
int value() @property { return _value; }
void updateValue() { value = 13; }
}
...
auto a = new A();
writeln(a.value);
a.updateValue();
writeln(a.value);
Sorry. I overlooked that B.a
On Tuesday, 13 March 2018 at 09:14:26 UTC, psychoticRabbit wrote:
That's make a little uncomfortable, given how long and complex
modules can easily become(and aleady are)
Is there a practical difference between a) a module that contains
a class with 20 member functions all accessing private
On Tuesday, 13 March 2018 at 06:58:08 UTC, psychoticRabbit wrote:
What you're saying, is in D, class encapsulation is really
'module' encapsulation.
I get it. Fine. It's an intersting design decision.
"Enapsulation" in D means the same as it does in every other
language -- hidden from the
On Tuesday, 13 March 2018 at 05:11:48 UTC, psychoticRabbit wrote:
1st - D has broken the concept of class encapsulation, simply
for convenience at the module level. Not good in my opinion.
No, it hasn't broken encapsulation. Encapsulation is at the
module level. A class or struct and any su
On Tuesday, 13 March 2018 at 05:35:30 UTC, Amorphorious wrote:
There is another problem:
3rd: You are a brainwashed monkey who can't think for himself.
No need for personal attacks. Let's keep it civil.
On Tuesday, 13 March 2018 at 02:06:57 UTC, psychoticRabbit wrote:
Mmm.. I don't think I like it.
I feel you should be able to make a member of a class, private,
regardless of where the class is located. This seems to break
the concept of class encapsulation.
No. I don't like it at all.
If
On Tuesday, 6 March 2018 at 19:19:05 UTC, greatsam4sure wrote:
Try to build libuid examples get the following error.
dub build, build successfully on the root folder. I will
appreciate any help. Just try to build a gui app using dlang.
OPTLINK (R) for Win32 Release 8.00.17
Those "Undefined
On Sunday, 4 March 2018 at 11:35:23 UTC, bauss wrote:
Why is the following not working?
class Foo(string baz = "baz")
{
mixin("int " ~ baz ~ ";");
}
class Bar : Foo
{
}
Shouldn't it implicit do, without me having to do it manually?
class Bar : Foo!"baz"
{
}
class Bar : Foo!()
{
}
On Wednesday, 28 February 2018 at 16:47:49 UTC, Kayomn wrote:
Yeah, I knew they were deprecated, just weren't aware Derelict
doesn't load them. Thanks though, I'd been up and down the
Derelict docs page and I didn't see anything about this.
Yeah, I decided against documenting the older ver
On Wednesday, 28 February 2018 at 12:02:27 UTC, Kayomn wrote:
import derelict.opengl3.gl3;
Whoa. Just noticed this. That's an older version of DerelictGL3
you're using there. You should really be using the latest version
of both DerelictGL3 and DerelictGLFW3. The -alpha versions are
what I
On Wednesday, 28 February 2018 at 12:02:27 UTC, Kayomn wrote:
Is this a DerelictGL3 bug? Am I missing something else that I
should be initializing? Other things like glClear() seem to be
working fine.
No, not a bug. glBegin is one of the deprecated OpenGL functions.
DerelictGL3 these days do
On Tuesday, 27 February 2018 at 12:00:20 UTC, Kayomn wrote:
derelict.util.exception.SymbolLoadException@../../.dub/packages/derelict-util-2.0.6/source/derelict/util/exception.d(35):
Failed to load symbol glfwSetWindowIcon from shared library /u
sr/lib/x86_64-linux-gnu/libglfw.so.3.1
I was read
On Sunday, 18 February 2018 at 14:52:37 UTC, Tony wrote:
At
https://dlang.org/library/std/traits/is_boolean.html
it has:
enum isBoolean(T) = is(BooleanTypeOf!T) && !isAggregateType!T;
per:
https://dlang.org/library/std/traits/is_aggregate_type.html
isAggregateType is true for [struct, union,
On Friday, 9 February 2018 at 15:24:27 UTC, Mike Parker wrote:
import std.stdio;
enum numBytes = 12;
void foo(T, size_t N)(T[N] arr)
if((N * T.sizeof) == numBytes)
{
writeln(arr);
}
void bar(ubyte[12] arr)
{
writeln(arr);
}
Also, it's worth mentioning in case you aren't
On Friday, 9 February 2018 at 15:05:33 UTC, Ralph Doncaster wrote:
This seems odd to me. Is there a way I can make a function
that takes an array of any type but only of a specific size in
bytes?
void.d(8): Error: function void.foo (void[12] arr) is not
callable using argument types (uint[3]
On Friday, 9 February 2018 at 14:04:05 UTC, Dennis wrote:
I added `pragma(lib, "mupen64plus.lib");` above the extern(C)
block.
Adding `libs "mupen64plus"` to dub.sdl doesn't make a
difference.
Where was the lib file located? Was it in the root project
directory? How are you compiling your pr
On Friday, 9 February 2018 at 12:15:04 UTC, Dennis wrote:
I presume the .dll isn't loaded properly (if at all), but I
can't find a load function in the .lib and don't know how to
debug this. So I guess I'll just do it manually since that
works, but does anyone have some tips to make .dll bin
On Friday, 9 February 2018 at 12:15:04 UTC, Dennis wrote:
I found the IMPLIB tool
(http://www.digitalmars.com//ctg/implib.html) and made a .lib
for the .dll and at first I got:
Error 42: Symbol Undefined _CoreGetAPIVersions
Error: linker exited with status 1
Forgot to address this in the p
On Thursday, 8 February 2018 at 10:09:12 UTC, Timothee Cour wrote:
I'm curious whether scope guards add any cost over the naive
way, eg:
```
void fun(){
...
scope(success) {bar;}
...
}
```
vs:
```
void fun(){
...
if(foo1){
bar; // add this before each return
return;
}
.
On Sunday, 4 February 2018 at 08:17:31 UTC, Mike Parker wrote:
So assuming CV_CDECL is cdecl, this should do it:
extern(C) alias CvCmpFunc = int function(const(void)*,
const(void)*, void*);
Assuming this is OpenCV, Looking at [1], it's cdecl only on
Windows. Empty everywhere else. So since
On Sunday, 4 February 2018 at 07:54:12 UTC, infinityplusb wrote:
Hi all
I'm looking to try and write an interface to C++, but given I'm
a casual dabbler in D, it's slightly beyond my current ability
in terms of both C++ and D!
As a leg up, how would one translate something like this from
C+
On Wednesday, 31 January 2018 at 10:14:53 UTC, DanielG wrote:
Pardon my probable ignorance (D newbie and all), but why
wouldn't a 'delete' work for this?
https://dlang.org/spec/expression.html#delete_expressions
delete is deprecated:
https://dlang.org/deprecate.html#delete
On Friday, 26 January 2018 at 11:18:21 UTC, Oleksii Skidan wrote:
I could imagine a mixin-based solution in D:
```d
// Usage:
ASSERT!"a == b";
```
But it seems a bit alien to me. First of all, it kind of
stringly-typed one. Secondly, neither IDEs nor advanced text
editors are able to figure o
On Thursday, 25 January 2018 at 12:58:12 UTC, Jonathan M Davis
wrote:
Thinking about it, I do vaguely recall a discussion sometime
last year about an invariant being invisibly inserted under
some set of circumstances. Maybe that's what's happening? I
believe that it was complained about in th
On Friday, 12 January 2018 at 08:55:13 UTC, Rene Zwanenburg wrote:
It looks to me like the program is being run through dub, and
dub is just reporting the program's exit code.
I see now. I glossed right over that execution output. On
Windows, I don't recall ever seeing a dub exception from
On Friday, 12 January 2018 at 05:24:52 UTC, Venkat wrote:
I get a SegFault with the main method below which uses
HibernateD . The second main method which uses ddbc just works
fine. What is wrong with the first main method ? I have
attached the error at the bottom although I don't think it says
On Sunday, 24 December 2017 at 14:48:20 UTC, Kevin wrote:
Thanks. That help but know my buffers doesn't recognize opengl
types.
I created mygl and import it to all files. Updated code on
github.
source/buffers.d(6,12): Error: undefined identifier GLuint, did
you mean alias GLuint64?
source/b
On Sunday, 24 December 2017 at 05:23:12 UTC, Mike Parker wrote:
If you are going to use glFreeFuncs like this, you can't import
opengl that way. As per the DerelictGL3 documentation [1], the
simplest way to make this work is to implement a module that
publicly imports derelict.opengl and dec
On Sunday, 24 December 2017 at 03:00:16 UTC, Kevin wrote:
On Sunday, 24 December 2017 at 01:42:58 UTC, Mike Parker wrote:
I've found the problem. But first...
I making a simple static library.
I don't see a static library anywhere. You weren't "importing a
static library", something which
On Sunday, 24 December 2017 at 00:58:25 UTC, Kevin wrote:
When I import my library into my program.
glGenBuffers segmentation fault.
When I copy VertexBuffer into main code. It works fine.
Why am I getting segmentation fault from library ?
Need more info than this. Some code that reproduces
On Friday, 22 December 2017 at 00:09:31 UTC, Mike Franklin wrote:
What condition(s) would cause a destructor for an object that
is managed by the GC to potentially not be called?
Here:
===
import std.stdio;
class Clazz {
~this() {
writeln("Class dest");
}
}
void
On Thursday, 21 December 2017 at 14:26:55 UTC, Guillaume Piolat
wrote:
On Thursday, 21 December 2017 at 06:50:44 UTC, Mike Parker
wrote:
That's what I've taken to doing manually, by implementing a
`terminate` function in my classes that I either call directly
or via a ref-counted templated stru
On Thursday, 21 December 2017 at 04:10:56 UTC, user1234 wrote:
On Thursday, 21 December 2017 at 02:57:00 UTC, Mike Franklin
Unfortunately, that doesn't really shed much light on this
oddity. So, specifically, under what circumstances are
destructors not called?
When the GC is unaware o
On Monday, 18 December 2017 at 14:31:38 UTC, Kagamin wrote:
https://gcc.gnu.org/onlinedocs/gcc-7.2.0/gcc/x86-Function-Attributes.html#index-functions-that-pop-the-argument-stack-on-x86-32-3
looks like gcc doesn't see it as OS dependent.
Thanks. I was playing around on asm.dlang.org and found t
On Monday, 18 December 2017 at 10:52:22 UTC, Kagamin wrote:
On Sunday, 17 December 2017 at 13:36:15 UTC, Mike Parker wrote:
My limited testing on a 64-bit Linux VM shows no problems when
binding a C function as extern(C) or extern(Windows), and the
disassembly looks the same.
64-bit ABI fixed
On Monday, 18 December 2017 at 07:55:25 UTC, Andrey wrote:
Hello!
I have a question about creating native GUI applications for
Windows 7 or/and Windows 10.
I know that exist DWT, DlangUI and other... But I'm interesting
in native GUI. If it will be C++ then I would use WinAPI from
SDK.
And wha
For years now, I've been under the impression that the
distinction between extern(Windows) and extern(System) actually
mattered. I recall extern(System) was first added to the language
to resolve this situation for C bindings:
version(Windows) extern(Windows):
else extern(C):
Which, or course
On Sunday, 17 December 2017 at 02:42:44 UTC, Venkat wrote:
dub build --vverbose
That is the command I used. Would it be right to assume that -g
is being added because --vverbose ? The reason I ask is the
file size is about the same when I run the below command.
dub build
It's because debug
On Saturday, 16 December 2017 at 11:19:36 UTC, Mike Parker wrote:
I would expect SiegeLord to reject such a PR.
And now that I clicked through the link, I see I was wrong :-) In
principle, I disagree with him because of what I mentioned above
about immutable variables. In practice, it's prob
On Saturday, 16 December 2017 at 08:56:59 UTC, SimonN wrote:
Hi,
I'm calling a C library through a D wrapper. The situation is
like this:
C library has:
struct A { ... };
A* create_a() { ... }
void foo(A*) { ... }
D wrapper declares:
extern (C) {
struct A {}
On Thursday, 14 December 2017 at 15:07:12 UTC, eskaypee wrote:
On Thursday, 14 December 2017 at 14:45:51 UTC, Mike Parker
wrote:
Yes, you need to link with SDL_image.
Sorry Mike, just noticed the end of my original question was
missing: I have SDL_Image installed (dev version) but can't see
On Wednesday, 13 December 2017 at 20:59:41 UTC, eskaypee wrote:
I'm on Linux 64 bit, all SDL libraries (-dev versions) are
installed, dub is set up with:
"dependencies": {
"derelict-sdl2": "~>3.0.0-beta"
},
"subConfigurations": {
"derelict-sdl2": "derelict-sdl2-static"
}
On Sunday, 10 December 2017 at 16:50:10 UTC, RegeleIONESCU wrote:
Hello!
Please help me install and use Derelict on Ubuntu 16.04!
I saw this tutorial https://www.youtube.com/watch?v=exQ43PFWJBU
and I wanted to do it in D but I got lost, totally lost. First
step is to import OpenGL via Derelic
On Saturday, 9 December 2017 at 06:14:36 UTC, Venkat wrote:
Thanks for the quick response. std.string.fromStringz did the
trick. I am not sure what was the deal with to!string.
Be careful with fromStringz. It doesn't allocate a new string, so
the returned string can easily become corrupted if
On Thursday, 7 December 2017 at 22:57:20 UTC, WhatMeWorry wrote:
I've tried debugging this for hours to no avail. It works on
Windows and Mac fine. But I'm running Antergos Linux (very much
like Arch) and it keeps failing at the System Init line. The
code is pretty much a copy of the example of
On Wednesday, 6 December 2017 at 21:21:11 UTC, Thomas wrote:
Hi folks!
I got it to work, but honestly I don't know why.. :-)
Glad you got it working. I wanted to reply earlier but I was on
my phone when I first saw this thread. So now instead of helping
you solve the problem, I'll throw in a
On Saturday, 25 November 2017 at 22:43:30 UTC, A Guy With a
Question wrote:
Actually ignore that last comment, they are producing libs not
dlls. Funny how all three ways of linking work...
On Windows, when building a DLL, compilers typically produce an
"import library" alongside it, which ha
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