Re: [IxDA Discuss] What are your principles for making digital products/services

2009-09-20 Thread Thomas Petersen
My fear is that aesthetics-over-usability could be interpreted by others in that fashion, even though I know that's not what it means to you. Yes I think you are right but I think it pays to understand what that really means. Function is as important a part of the form and it's hard to separate

Re: [IxDA Discuss] What are your principles for making digital products/services

2009-09-20 Thread Chris Dame
Hopefully I'm not dragging the conversation back into the mud, but I understand where both sides are coming from regarding #5. I have seen fundamental changes in products that took them from dying in the market to a a leading example in the field thanks to user observations and usability tests. I

Re: [IxDA Discuss] What are your principles for making digital products/services

2009-09-20 Thread Jared Spool
Not sure I see the contention between usability and aesthetics. Maybe you could give an example from one of your experiences? I see usability as a scalar attribute, measured from Extreme Frustration to Extreme Delight. Efficiency and success rates really only talk to the frustration

Re: [IxDA Discuss] What are your principles for making digital products/services

2009-09-20 Thread Dave Malouf
Hi Jared, re: usability I said how I'm thinking of it. It is rooted in my pretty broad experience of practice, my reading of peers case studies (the ones they make available to me) and my listening to presentations. It's all I got. I do not see anyone practicing the kind of usability practice or

Re: [IxDA Discuss] What are your principles for making digital products/services

2009-09-20 Thread Richard Dalton
Dave - very glad you brought this thread back to the principles! You said: Clarity over simplicity - simple is as simple does. Be clear is always required, simplicity is not always the goal, but simplicity CAN aid in clarity Which I thought was interesting because when I first read Thomas'

Re: [IxDA Discuss] What are your principles for making digital products/services

2009-09-20 Thread Jared Spool
On Sep 20, 2009, at 7:59 PM, Dave Malouf wrote: Hi Jared, re: usability I said how I'm thinking of it. It is rooted in my pretty broad experience of practice, my reading of peers case studies (the ones they make available to me) and my listening to presentations. It's all I got. I do not see

Re: [IxDA Discuss] What are your principles for making digital products/services

2009-09-20 Thread Dave Malouf
On Sun, Sep 20, 2009 at 10:12 PM, Jared Spool jsp...@uie.com wrote: I haven't really formulated principles this way, since my interest is more in terms of critique and analysis of what's been done. Now this is interesting to me ... If critique analysis have different criteria for success or

Re: [IxDA Discuss] What are your principles for making digital products/services

2009-09-20 Thread dave malouf
richard, re: Craigslist I would buy that appropriate aesthetics, if someone told me it was a designed decision versus the outcome of lack of attention. I think that historical context has done more to sway the success of stuff like craigslist and MySpace (the example that demonstrates the open

Re: [IxDA Discuss] What are your principles for making digital products/services

2009-09-19 Thread Gilberto Medrano
Dave, Most of your list truly represent the way I approach design. Coming from an Architecture background, terms like holistic, contextual, inclusive, viable represent key values in an architect's endeavor. The same apply to Industrial design and the like. I wonder what is your perspective

Re: [IxDA Discuss] What are your principles for making digital products/services

2009-09-19 Thread Gilberto Medrano
I would add: - Pragmatism over Idealization: design is not liberal arts, we have a commitment to craft products that solve people problems within a finite set of resources and plenty of constrains. At certain point during our design process, efforts should be taken to understand the medium in

Re: [IxDA Discuss] What are your principles for making digital products/services

2009-09-19 Thread Jared Spool
On Sep 19, 2009, at 12:02 AM, Gilberto Medrano wrote: A beautiful interface that does not work becomes ugly. I am with you 100% on giving aesthetics the relevance that some usability gurus try to diminish. I just think that aesthetics can be a vehicle of usability. Good thing I'm not a

Re: [IxDA Discuss] What are your principles for making digital products/services

2009-09-19 Thread dave malouf
Gilberto, I totally agree w/ your take that aesthetics can lead to usability and even the opposite, that usability can lead to aesthetics. Jared, it isn't absolutely a dichotomy and maybe, I'm using the wrong terms. While I agree that a beautiful interface that doesn't work (in some ways) may

Re: [IxDA Discuss] What are your principles for making digital products/services

2009-09-19 Thread Gilberto Medrano
Good point! Aesthetics is really powerful and its effect on people's emotions is instantaneous. Therefore the need to use it as an integral component of the design (IMHO). I would like to argue that there is an important emotional charge coming from usability too. Perhaps in a much slower

Re: [IxDA Discuss] What are your principles for making digital products/services

2009-09-18 Thread Thomas Petersen
Jarod I am sorry you feel it is somehow disrespecting the work you and others have been doing. I don't think I am, it is not an all out attack on UCD proponents but a critique of the practice of UCD in general. You say that is has been proven that UCD delivers ROI but measured up against what?

Re: [IxDA Discuss] What are your principles for making digital products/services

2009-09-18 Thread Chris Heckler
I like this thread because it made me realize I do not have an articulated list of principles that I can point to. While I'm working on that here's a couple of thoughts: Give a crap and remember that nice people will have to use your design to accomplish something--don't ruin their day and

Re: [IxDA Discuss] What are your principles for making digital products/services

2009-09-18 Thread Jared Spool
On Sep 17, 2009, at 11:21 PM, Thomas Petersen wrote: Just because I don't write a thousand blogposts and have podcasts does not mean I don't know what I am talking about. You're right. That's not that reason that you don't know what you're talking about. We can agree to disagree on this

Re: [IxDA Discuss] What are your principles for making digital products/services

2009-09-18 Thread Jared Spool
Dave, I like your list a lot, but I do wonder: Aesthetics over usability - Beauty is more powerful than functionalism Why is this a dichotomy? Isn't it possible to have aesthetics and usability? Beauty and functionalism? Why are you posing them as mutually exclusive? Jared

Re: [IxDA Discuss] What are your principles for making digital products/services

2009-09-17 Thread Thomas Petersen
I am not trying to be arrogant if that is how it comes across then I am sorry. I am sure most people here could write a whole book (and some probably have) about why usability testing is good. So why is it so bad that I can write one about what is bad? If it works for you then great. I have

Re: [IxDA Discuss] What are your principles for making digital products/services

2009-09-17 Thread live
Uh...those are one and the same. For most people who are fully experienced. On Sep 16, 2009, at 11:20 PM, Thomas Petersen wrote: Furthermore I have observed that those most avid defenders of UCD are people with an academic background and not a design background

Re: [IxDA Discuss] What are your principles for making digital products/services

2009-09-17 Thread Thomas Petersen
When I am talking about designers I am those who do the pixel work to. Are you saying that most people doing UCD are both visual designers and Interaction Designers? That is not my experience. I wonder what the statistics would be here on IxDA . . . . . . . . . . . . . . . . . . . . . . . .

Re: [IxDA Discuss] What are your principles for making digital products/services

2009-09-17 Thread Nick de Voil
Thomas, I think you are basing your assessment of UCD on a version of the process which involves users far too late, i.e. when the product is already basically designed. Your solution to this is to involve them even later, i.e. after the product is built. Why not involve users during the early

Re: [IxDA Discuss] What are your principles for making digital products/services

2009-09-17 Thread Thomas Petersen
Well it all of course depends on what type of project you are doing. There are 4 main types of projects as far as I am concerned. 1. Redesigning an existing platform 2. Designing a new platform but something that there already exist best practice and an audience for (i.e. a competitor to

Re: [IxDA Discuss] What are your principles for making digital products/services

2009-09-17 Thread Thomas Petersen
By listening to what customers really want should have been By listening to what customers really need . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=45640

Re: [IxDA Discuss] What are your principles for making digital products/services

2009-09-17 Thread Jared Spool
On Sep 16, 2009, at 8:12 PM, Gilberto Medrano wrote: @Jared: you mentioned value and arrogance, and yet I don't find your last 2 entries as adding much value or being less arrogant. How much Thomas charges for his work shouldn't be a criteria to weigh the value of his ideas, nor is it

Re: [IxDA Discuss] What are your principles for making digital products/services

2009-09-17 Thread Fritz Desir
Hear, hear Jared. Very well put. The post to me almost seemed like it was made to raise ire or to purposefully be controversial for the sake of being so. This is why (with real work to tend to) IMHO it warranted no real response as it seemed discourse was never the true goal of the author and his

Re: [IxDA Discuss] What are your principles for making digital products/services

2009-09-17 Thread dave malouf
While I agree w/ Jared's assessment of point 5 and Fritz as well, I do caution against throwing the baby out w/ the bat water. The initial post was not so much, here's mine, fuck off, if don't do it, but rather. here are my principles, what are yours and why are they valuable to you based on

Re: [IxDA Discuss] What are your principles for making digital products/services

2009-09-16 Thread Jeff Wright
I agree with most of what you've said, but I wholeheartedly disagree with #5. Usability testing is critical for those who are dealing with large-scale web projects. Everything gets tested at some point, even if it's at the point it's released to the public. But at THAT point, you've invested a

Re: [IxDA Discuss] What are your principles for making digital products/services

2009-09-16 Thread David Roach
Thomas, I have to make a comment about point #5. In my experience, it's often best to take an iterative approach to testing. Many times I have found myself in the cycle of leaving a particular nagging issue because the design team believes it's ok to leave it until the end. Well, 9 times out

Re: [IxDA Discuss] What are your principles for making digital products/services

2009-09-16 Thread Thomas Petersen
The process of repetitive testing, whereby the tester is doing the same tests each day, is in my opinion not that useful. In my experience this can achieve little to no positive result. What occurs is the dev team gets unnecessary reports that clog up the development cycle. It's not the same

Re: [IxDA Discuss] What are your principles for making digital products/services

2009-09-16 Thread Jared Spool
On Sep 14, 2009, at 1:46 PM, Thomas Petersen wrote: I could write a whole book about why usability test and focus groups are bad for you and your customers but I wont. Wow. Someone has been doubling up on their arrogance pills today, haven't they?

Re: [IxDA Discuss] What are your principles for making digital products/services

2009-09-16 Thread Jared Spool
On Sep 16, 2009, at 2:08 AM, Thomas Petersen wrote: And it's my claim that the reason why UCD have so much weight today is because there are a lot of academics who don't know how to actually design (i.e. making a decision) so they need to take it into a process where they use user input to

Re: [IxDA Discuss] What are your principles for making digital products/services

2009-09-16 Thread Gilberto Medrano
@Jared: you mentioned value and arrogance, and yet I don't find your last 2 entries as adding much value or being less arrogant. How much Thomas charges for his work shouldn't be a criteria to weigh the value of his ideas, nor is it your business or mine. What was your contribution in those two

Re: [IxDA Discuss] What are your principles for making digital products/services

2009-09-16 Thread Gilberto Medrano
Thomas: I think you are bringing up some interesting points. I don't agree fully with all of them, but they are thoughtful. Being the design process a subjective one, I consider Usability Testing a good way to evaluate the design with people that will be using the product soon. I am pragmatic

Re: [IxDA Discuss] What are your principles for making digital products/services

2009-09-16 Thread Charles B. Kreitzberg
Cc: Thomas Petersen; disc...@ixda.org Subject: Re: [IxDA Discuss] What are your principles for making digital products/services @Jared: you mentioned value and arrogance, and yet I don't find your last 2 entries as adding much value or being less arrogant. How much Thomas charges for his work

Re: [IxDA Discuss] What are your principles for making digital products/services

2009-09-16 Thread Manish Pillewar
: From: Charles B. Kreitzberg char...@cognetics.com Subject: Re: [IxDA Discuss] What are your principles for making digital products/services To: 'Gilberto Medrano' gmedr...@gmail.com, 'Jared Spool' jsp...@uie.com Cc: 'Thomas Petersen' t...@hellobrand.com, disc...@ixda.org Date: Thursday, 17 September

Re: [IxDA Discuss] What are your principles for making digital products/services

2009-09-15 Thread Thomas Petersen
What established knowledge? I am not against testing, just against certain types of testing. I can expand on why. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=45640

[IxDA Discuss] What are your principles for making digital products/services

2009-09-14 Thread Thomas Petersen
I would like to hear what principles different people use when making digital products. Here is a the most fundamental of mine: 1. Start simple, stay simple. It cannot be said enough. Less is more – much more, and there is a very good explanation that it pays to understand. If you do less you