No more Bug mails on the list?

2007-02-21 Thread Rune Petersen
I was wondering what happened to the bug-mails assigned to this list, there haven't been any for the last two weeks. Rune Petersen - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Tec

Re: [R300][PATCH] Add/fix COS & SIN + FP fixes

2007-02-17 Thread Rune Petersen
Roland Scheidegger wrote: > Roland Scheidegger wrote: >> Rune Petersen wrote: >> Also, the comments for SCS seem a bit off. That's a pity, because >> without comments I can't really see what the code does at first sight >> :-). Looks like quite a few ex

Re: [R300][PATCH] Add/fix COS & SIN + FP fixes

2007-02-15 Thread Rune Petersen
Roland Scheidegger wrote: > Roland Scheidegger wrote: >> Rune Petersen wrote: >>> This patch: - Fixes COS. - Does range reductions for SIN & COS. - >>> Adds SCS. - removes the optimized version of SIN & COS. - tweaked >>> weight (should help

Re: [R300][PATCH] Add/fix COS & SIN + FP fixes

2007-02-15 Thread Rune Petersen
Roland Scheidegger wrote: > Rune Petersen wrote: >> This patch: - Fixes COS. - Does range reductions for SIN & COS. - >> Adds SCS. - removes the optimized version of SIN & COS. - tweaked >> weight (should help on precision). - fixed a copy paste typo in >> emit_a

Re: [R300][PATCH] Add/fix COS & SIN + FP fixes

2007-02-15 Thread Rune Petersen
Jerome Glisse wrote: > On 2/14/07, Rune Petersen <[EMAIL PROTECTED]> wrote: >> Roland Scheidegger wrote: >>> Roland Scheidegger wrote: >>>>>> Rune Petersen >>>>>> >>>>> Ok commited. >>>> I didn't look too

Re: [R300][PATCH] Add/fix COS & SIN + FP fixes

2007-02-14 Thread Rune Petersen
Roland Scheidegger wrote: > Roland Scheidegger wrote: >>>> Rune Petersen >>>> >>> Ok commited. >> I didn't look too closely at this but I've a couple of comments. >> - COS looks too complicated & broken. If you'd want to get 2 wi

Re: [R300][PATCH] Add/fix COS & SIN + FP fixes

2007-02-12 Thread Rune Petersen
Roland Scheidegger wrote: > Roland Scheidegger wrote: >>>> Rune Petersen >>>> >>> Ok commited. >> I didn't look too closely at this but I've a couple of comments. >> - COS looks too complicated & broken. If you'd want to get 2 wi

Re: [R300][PATCH] Add/fix COS & SIN + FP fixes

2007-02-11 Thread Rune Petersen
Rune Petersen wrote: > . > > Rune Petersen wrote: >> Jerome Glisse wrote: >>> On 2/11/07, Jerome Glisse <[EMAIL PROTECTED]> wrote: >>>> On 2/10/07, Rune Petersen <[EMAIL PROTECTED]> wrote: >>>>> Hi, >>>>> >>&g

Re: [R300][PATCH] Add/fix COS & SIN + FP fixes

2007-02-11 Thread Rune Petersen
. Rune Petersen wrote: > Jerome Glisse wrote: >> On 2/11/07, Jerome Glisse <[EMAIL PROTECTED]> wrote: >>> On 2/10/07, Rune Petersen <[EMAIL PROTECTED]> wrote: >>>> Hi, >>>> >>>> Getting proper SIN and COS wasn't as ea

Re: [R300][PATCH] Add/fix COS & SIN + FP fixes

2007-02-11 Thread Rune Petersen
Jerome Glisse wrote: > On 2/11/07, Jerome Glisse <[EMAIL PROTECTED]> wrote: >> On 2/10/07, Rune Petersen <[EMAIL PROTECTED]> wrote: >> > Hi, >> > >> > Getting proper SIN and COS wasn't as easy as it appeared. I had to make >> > make s

Re: [R300][PATCH] Add/fix COS & SIN + FP fixes

2007-02-10 Thread Rune Petersen
note to self: don't post this late... Rune Petersen wrote: > Hi, > > Getting proper SIN and COS wasn't as easy as it appeared. I had to make > make some changes to the fragment program code. > > general FP changes: > - support HHH swizzle for vector instruction

[R300][PATCH] Add/fix COS & SIN + FP fixes

2007-02-10 Thread Rune Petersen
The fast version appears to do a fine enough job, at least with the simple test I have made. Rune Petersen - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated

Re: r500 - where to start?

2007-01-08 Thread Rune Petersen
fault can help you people.freedesktop.org/~glisse/ > > Just for the record, there's also airlied's valgrind-mmt that tracks > MMIO register writes: http://www.skynet.ie/~airlied/patches/valgrind/ > > If that's not enough, I extended it and implemented support for

[r300] Reduce state updates patch - please test

2006-11-25 Thread Rune Petersen
before I commit. I intend to apply this after the 6.5.2 release. Rune Petersen ? depend ? server Index: r300_fragprog.h === RCS file: /cvs/mesa/Mesa/src/mesa/drivers/dri/r300/r300_fragprog.h,v retrieving revision 1.12 diff -u -r1.12

Re: [r300] VBO broken by changes in mesa

2006-11-18 Thread Rune Petersen
Keith Whitwell wrote: > Rune Petersen wrote: >> Hi, >> >> A patch for making sure VBO's are mapped breaks r300: >> >> http://marc.theaimsgroup.com/?l=mesa3d-cvs&m=116364446305536&w=2 >> >> It would appear we "just" need to add _a

[r300] VBO broken by changes in mesa

2006-11-18 Thread Rune Petersen
Hi, A patch for making sure VBO's are mapped breaks r300: http://marc.theaimsgroup.com/?l=mesa3d-cvs&m=116364446305536&w=2 It would appear we "just" need to add _ae_(un)map_vbos() the right places in radeon_vtxf

Re: [r300] fragment.position patch (RFC)

2006-11-17 Thread Rune Petersen
Brian Paul wrote: > Rune Petersen wrote: >> Hi, >> >> I finally managed to iron out the last issue with getting a fully >> working fragment.position for the r300 driver. >> >> This should really require the big discussion if it wasn't for the fact

[r300] fragment.position patch (RFC)

2006-11-16 Thread Rune Petersen
ne its own internal state parameters. r300_fragment_wpos5: Adds fragment.position support, depends on the above patches. Any questions/ideas/comments/??, I am all ears. Rune Petersen P.S. Brian, Roland, Keith, thank you for your patient replies. Index:

Re: [r300] partly working fragment.position patch

2006-11-04 Thread Rune Petersen
Brian Paul wrote: > Rune Petersen wrote: >> Brian Paul wrote: > >>> It seems to me that in ctx->Driver.ProgramStringNotify() you can add any >>> extra parameters you need to the program's parameters list. >> >> I would prefer to make driver spec

Re: [r300] partly working fragment.position patch

2006-11-04 Thread Rune Petersen
Brian Paul wrote: > Rune Petersen wrote: >> Keith Whitwell wrote: >>> Rune Petersen wrote: >>> >>> Rune, >>> >>> I don't quite understand what you want to do here. Can you show me >>> the code you'd like to have (ignoring t

Re: [r300] partly working fragment.position patch

2006-11-03 Thread Rune Petersen
Keith Whitwell wrote: > Rune Petersen wrote: >> Keith Whitwell wrote: >>> Rune Petersen wrote: >>>> Keith Whitwell wrote: >>>>> Roland Scheidegger wrote: >>>>>> Keith Whitwell wrote: >>>>>> I think Rune is rather re

Re: [r300] partly working fragment.position patch

2006-10-31 Thread Rune Petersen
Keith Whitwell wrote: > Rune Petersen wrote: >> Keith Whitwell wrote: >>> Roland Scheidegger wrote: >>>> Keith Whitwell wrote: >>>> I think Rune is rather refering to the fact that you can't change (not >>>> with "legal" mean

Re: [r300] partly working fragment.position patch

2006-10-29 Thread Rune Petersen
e_flags(). something like: ctx->Driver.GetGenericStateFlags(state); The problem being that the context ctx is not a parameter in make_state_flags(). Is there smart way of solving this? Rune Petersen - Using Tomcat but need

Re: [r300] partly working fragment.position patch

2006-10-08 Thread Rune Petersen
Keith Whitwell wrote: > Rune Petersen wrote: >> Rune Petersen wrote: >>> Roland Scheidegger wrote: >>>> Rune Petersen wrote: >>>>> I hit a problem constructing this: >>>>> >>>>> - In order to do range mapping in the vertex

Re: [r300] partly working fragment.position patch

2006-10-07 Thread Rune Petersen
Rune Petersen wrote: > Keith Whitwell wrote: >> Rune Petersen wrote: >>> Rune Petersen wrote: >>>> Roland Scheidegger wrote: >>>>> Rune Petersen wrote: >>>>>> I hit a problem constructing this: >>>>>> >>>>

Re: [r300] partly working fragment.position patch

2006-10-07 Thread Rune Petersen
Keith Whitwell wrote: > Rune Petersen wrote: >> Rune Petersen wrote: >>> Roland Scheidegger wrote: >>>> Rune Petersen wrote: >>>>> I hit a problem constructing this: >>>>> >>>>> - In order to do range mapping in the vertex

Re: [r300] partly working fragment.position patch

2006-10-05 Thread Rune Petersen
Rune Petersen wrote: > Roland Scheidegger wrote: >> Rune Petersen wrote: >>> I hit a problem constructing this: >>> >>> - In order to do range mapping in the vertex shader (if I so choose) >>> I will need a constant (0.5), but how to add it? >>

Re: [r300] partly working fragment.position patch

2006-10-05 Thread Rune Petersen
Roland Scheidegger wrote: > Rune Petersen wrote: >> I hit a problem constructing this: >> >> - In order to do range mapping in the vertex shader (if I so choose) >> I will need a constant (0.5), but how to add it? > I think this might work similar to what is used for

Re: [r300] Segfault with Nexius

2006-10-03 Thread Rune Petersen
Paul Heldens wrote: > Rune Petersen wrote: >> I found a suspect, EnablePageFlip. >> Would you happend to have EnablePageFlip enabled? > > I changed/varied all of these options individually, none had an effect. > It keeps crashing at the same moment in the demo (I assume

Re: [r300] Segfault with Nexius

2006-10-02 Thread Rune Petersen
Hi, I found a suspect, EnablePageFlip. Would you happend to have EnablePageFlip enabled? Rune Petersen Paul Heldens wrote: > Rune Petersen wrote: > >> Nexiuz segfaults if you select some "powerups" or use the more exotic >> weapons. > > same here with git

Re: [r300] partly working fragment.position patch

2006-09-23 Thread Rune Petersen
Roland Scheidegger wrote: > Rune Petersen wrote: >> I hit a problem constructing this: >> >> - In order to do range mapping in the vertex shader (if I so choose) >> I will need a constant (0.5), but how to add it? > I think this might work similar to what is used for

Re: [r300] partly working fragment.position patch

2006-09-23 Thread Rune Petersen
Keith Whitwell wrote: > Rune Petersen wrote: >> It turns out I missed something obvious... >> >> The parameters are passed correctly, I have just not transformed the >> vertex.position to the fragment.position > > I guess that's the viewport transform

Re: [r300] partly working fragment.position patch

2006-09-23 Thread Rune Petersen
It turns out I missed something obvious... The parameters are passed correctly, I have just not transformed the vertex.position to the fragment.position Now I just need to figure out how =) Rune Petersen Rune Petersen wrote: > Hi, > > Found some time to have a look a

[r300] partly working fragment.position patch

2006-09-22 Thread Rune Petersen
Aapo Tahkola. of interest is in r300_state.c and the bottom of r300_vertexprog.c color0 is now always passed from the vertex to the fragment, otherwise the fragment input registers wont be correctly aligned... I would be grateful for any suggestions. Rune Petersen ? depend ? server I

Re: Doom3 benchmarks.

2006-09-18 Thread Rune Petersen
Aapo Tahkola wrote: > On Sun, 13 Aug 2006 02:17:40 +0200 > Rune Petersen <[EMAIL PROTECTED]> wrote: > >> Roland Scheidegger wrote: >>> Rune Petersen wrote: >>>> Roland Scheidegger wrote: >>>> fragment.position input is not implemented yet. fg

[r300] Segfault with Nexius

2006-09-17 Thread Rune Petersen
esa=0xad83448) at r300_state.c:1697 #2 0xa7533b68 in radeonDrawRangeElements (mode=4, min=10620, max=10624, count=6, type=5125, c_indices=0x98f1f260) at radeon_vtxfmt_a.c:490 Rune Petersen - Using Tomcat but need to do more? Ne

Re: Doom3 benchmarks.

2006-08-30 Thread Rune Petersen
Aapo Tahkola wrote: > On Sun, 13 Aug 2006 02:17:40 +0200 > Rune Petersen <[EMAIL PROTECTED]> wrote: > >> Roland Scheidegger wrote: >>> Rune Petersen wrote: >>>> Roland Scheidegger wrote: >>>>> Adam K Kirchhoff wrote: >>>

Re: [r300] TCL fallback with Quake3

2006-08-28 Thread Rune Petersen
Brian Paul wrote: > Rune Petersen wrote: >> Brian Paul wrote: >> >>> Rune Petersen wrote: >>> >>>> Roland Scheidegger wrote: >>>> >>>> >>>>> Rune Petersen wrote: >>>>> >>>>> >&

Re: [r300] TCL fallback with Quake3

2006-08-28 Thread Rune Petersen
Brian Paul wrote: > Rune Petersen wrote: >> Roland Scheidegger wrote: >> >>> Rune Petersen wrote: >>> >>>> Hi, >>>> >>>> Quake3 causes fallback because r300_translate_vertex_shader() returns >>>> early and do

Re: [r300] TCL fallback with Quake3

2006-08-27 Thread Rune Petersen
Roland Scheidegger wrote: > Rune Petersen wrote: >> Hi, >> >> Quake3 causes fallback because r300_translate_vertex_shader() returns >> early and doesn't translate the shader. >> >> The culprit: >> if (!mesa_vp->Base.String) >> return;

[r300] TCL fallback with Quake3

2006-08-27 Thread Rune Petersen
n't make sense to me. And this check i omitted for fragment translation which uses the same structure. Anything obvious I missed? Rune Petersen - Using Tomcat but need to do more? Need to support web services, securi

Re: [r300] sauerbraten and ut2k4 performance tips

2006-08-23 Thread Rune Petersen
Aapo Tahkola wrote: > On Tue, 15 Aug 2006 22:16:48 +0200 > Rune Petersen <[EMAIL PROTECTED]> wrote: > >> Aapo Tahkola wrote: >>> Sauerbraten: >>> a) open console and type "/floatvtx 1" or >>> b) use this patch or >>> c) wait f

Re: [r300] sauerbraten and ut2k4 performance tips

2006-08-15 Thread Rune Petersen
* File r300_render.c function r300Fallback line 402 Software fallback:ctx->Polygon.OffsetLine *** Rune Petersen - Using Tomcat but need to do

Re: [r300] sauerbraten and ut2k4 performance tips

2006-08-15 Thread Rune Petersen
t; > Rune, could you add these to your status list? Yes, thank you. Rune Petersen - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make

Re: Doom3 benchmarks.

2006-08-12 Thread Rune Petersen
Roland Scheidegger wrote: > Rune Petersen wrote: >> Roland Scheidegger wrote: >>> Adam K Kirchhoff wrote: >>>> Just thought I'd post some updated benchmarks of Doom3. These >>>> were all run with the first timedemo at 640x480, and (for the >>

Re: capturing fglrx command streams?

2006-08-06 Thread Rune Petersen
Roland Scheidegger wrote: > Rune Petersen wrote: >> Hi, >> >> I had absolutely no luck getting any usable R300_CP_IB_BASE address with >> glxtest. >> >> I get and address like this 0xe0711000 which is not a valid address for >> the application. Am

Re: Doom3 benchmarks.

2006-08-06 Thread Rune Petersen
with what I see in other games. > There seems to be some performance problems with the r300 driver. I > don't think anyone knows what's going on but I could be wrong... I have seen some strange slowdowns not caused bu any apparent fallback (Nexiuz w/bloom) though I could have m

capturing fglrx command streams?

2006-08-06 Thread Rune Petersen
Hi, I had absolutely no luck getting any usable R300_CP_IB_BASE address with glxtest. I get and address like this 0xe0711000 which is not a valid address for the application. Am I missing something obvious? Rune Petersen

Re: [r300][PATCH] fix fp swizzle error

2006-07-15 Thread Rune Petersen
No need, just committed it myself. Thank you Daniel. Rune Petersen Rune Petersen wrote: > Hi, > > Could someone commit this, I don't have CVS access yet, partly my own > fault.. > > A small logic error. > > We need to call do_swizzle() when the scaler _or_ vecto

[r300][PATCH] fix fp swizzle error

2006-07-14 Thread Rune Petersen
n was banners glossy?). Rune Petersen Index: r300_fragprog.c === RCS file: /cvs/mesa/Mesa/src/mesa/drivers/dri/r300/r300_fragprog.c,v retrieving revision 1.26 diff -u -r1.26 r300_fragprog.c --- r300_fragprog.c 23 May 2006 02:16:20

Re: [r300][PATCH] minor patches

2006-07-01 Thread Rune Petersen
Brian Paul wrote: > Rune Petersen wrote: >> Hi, >> >> Thought I'd share some of my patches. >> >> >> Change vp max instructions: >> The current state op the vp code is capable of executing 255 >> instructions not 255*4. >

[r300][PATCH] minor patches

2006-06-29 Thread Rune Petersen
s and disabling it gives a few fps in some games. I have found no regressions... Does anyone have any luck enabling fragment.position for the fragment program. Rune Petersen Index: r300_context.c === RCS file: /cvs/mesa/Mesa/src

Re: [r300] Doom3 causes VBO leak

2006-06-29 Thread Rune Petersen
teBuffer() calls radeon_mm_free(), which depends on >> ctx->DriverCtx, we now cannot set DriverCtx to NULL before destroying >> the Mesa context however. >> >> Is this a problem? There's lots of driver calls in free_share_state() >> that might depend on DriverCtx no

[r300][PATCH] fix vertex attribs - try 2 - Re: [r300] ARB vp attribs broken?

2006-06-26 Thread Rune Petersen
Brian Paul wrote: Rune Petersen wrote: Tilman Sauerbeck wrote: Rune Petersen [2006-06-25 16:31]: I've been looking at vertex shaders this weekend. It would appear that attribs are broken. The most straight forward way to test this it to compare progs/tests/arbvptest3 to progs/

[r300][PATCH] fix vertex attribs - try 2 - Re: [r300] ARB vp attribs broken?

2006-06-26 Thread Rune Petersen
Brian Paul wrote: Rune Petersen wrote: Tilman Sauerbeck wrote: Rune Petersen [2006-06-25 16:31]: I've been looking at vertex shaders this weekend. It would appear that attribs are broken. The most straight forward way to test this it to compare progs/tests/arbvptest3 to progs/

Re: [r300][PATCH] fix vertex attribs - Re: [r300] ARB vp attribs broken

2006-06-26 Thread Rune Petersen
f* it up Rune Petersen Rune Petersen wrote: > Brian Paul wrote: >> Rune Petersen wrote: >>> Tilman Sauerbeck wrote: >>> >>>> Rune Petersen [2006-06-25 16:31]: >>>> >>>>> I've been looking at vertex shaders this

[r300][PATCH] fix vertex attribs - Re: [r300] ARB vp attribs broken

2006-06-26 Thread Rune Petersen
Brian Paul wrote: Rune Petersen wrote: Tilman Sauerbeck wrote: Rune Petersen [2006-06-25 16:31]: I've been looking at vertex shaders this weekend. It would appear that attribs are broken. The most straight forward way to test this it to compare progs/tests/arbvptest3 to progs/

Re: [r300] ARB vp attribs broken?

2006-06-26 Thread Rune Petersen
Brian Paul wrote: > Rune Petersen wrote: >> Tilman Sauerbeck wrote: >> >>> Rune Petersen [2006-06-25 16:31]: >>> >>>> I've been looking at vertex shaders this weekend. >>>> >>>> It would appear that attribs are broken.

Re: [r300] ARB vp attribs broken?

2006-06-25 Thread Rune Petersen
Tilman Sauerbeck wrote: > Rune Petersen [2006-06-25 16:31]: >> I've been looking at vertex shaders this weekend. >> >> It would appear that attribs are broken. The most straight forward way >> to test this it to compare progs/tests/arbvptest3 to progs/tests/

[r300] ARB vp attribs broken?

2006-06-25 Thread Rune Petersen
? (it would explain why Doom 3 is broken) Rune Petersen Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://s

[r300] Tremulous & Nexuiz crashes Xorg

2006-06-18 Thread Rune Petersen
amebuffer+0x13b) [0x9b75edfb] 3: /xorg7/lib/xorg/modules/extensions/libGLcore.so(xmesa_resize_buffers+0x4d) [0x9b85b53d] 4: /xorg7/lib/xorg/modules/extensions/libGLcore.so(XMesaResizeBuffers+0x64) [0x9b85fda4] My Xorg is from CVS (June 4 2006) Rune

Re: how to disable vertex programs?

2006-06-17 Thread Rune Petersen
Tilman Sauerbeck wrote: > Rune Petersen [2006-06-17 23:38]: > >> I'm having problems with the ARL instruction. >> It appears to mostly return 0. > > Yes. It would probably help if you could document in which cases it > works reliably and in which cases it doesn

Re: how to disable vertex programs?

2006-06-17 Thread Rune Petersen
Tilman Sauerbeck wrote: > Rune Petersen [2006-06-17 23:38]: > >> I'm having problems with the ARL instruction. >> It appears to mostly return 0. > > Yes. It would probably help if you could document in which cases it > works reliably and in which cases it doesn&

Re: how to disable vertex programs?

2006-06-17 Thread Rune Petersen
add and initialize new temps if you > want to test higher temps. _mesa_print_program is probably useful. > It was late, what can I say I can confirm the limit of 14 temps. Another thing: I'm having problems with the ARL instruction. It appears to mostly return 0. Is this a

Re: Doom3/r300 problems.

2006-06-13 Thread Rune Petersen
Adam K Kirchhoff wrote: Rune Petersen wrote: >> Adam K Kirchhoff wrote: >> >>> Rune Petersen wrote: >>> >>>> set r_renderer "arb" >>>> >>>> r_renderer "arb2" is broken. My guess is that with Mesa 6.5, Doo

Re: Doom3/r300 problems.

2006-06-12 Thread Rune Petersen
Adam K Kirchhoff wrote: > Rune Petersen wrote: >> >> set r_renderer "arb" >> >> r_renderer "arb2" is broken. My guess is that with Mesa 6.5, Doom 3 >> (demo) defaults to arb unlike with Mesa CVS. >> >> Another thing: >> I th

Re: how to disable vertex programs?

2006-06-11 Thread Rune Petersen
Aapo Tahkola wrote: > On Sun, 11 Jun 2006 15:01:15 +0200 > Rune Petersen <[EMAIL PROTECTED]> wrote: > >> Aapo Tahkola wrote: >>> On Wed, 07 Jun 2006 17:49:00 +0200 >>> Rune Petersen <[EMAIL PROTECTED]> wrote: >>> >>>> Aapo

Re: how to disable vertex programs?

2006-06-11 Thread Rune Petersen
Aapo Tahkola wrote: > On Wed, 07 Jun 2006 17:49:00 +0200 > Rune Petersen <[EMAIL PROTECTED]> wrote: > >> Aapo Tahkola wrote: >>> On Wed, 07 Jun 2006 10:51:08 +0200 >>> Rune Petersen <[EMAIL PROTECTED]> wrote: >>> >>>> Aapo T

Re: Doom3/r300 problems.

2006-06-11 Thread Rune Petersen
Jerome Glisse wrote: > On 6/11/06, Rune Petersen <[EMAIL PROTECTED]> wrote: >> Another thing: >> I think we need an up-to-date list of what is working and what is still >> missing. >> I have a small list for my own enjoyment, but it is far from complete: >&

Re: Doom3/r300 problems.

2006-06-10 Thread Rune Petersen
Adam K Kirchhoff wrote: > Rune Petersen wrote: >> Adam K Kirchhoff wrote: >> >>> Rune Petersen wrote: >>> >>>> Adam K Kirchhoff wrote: >>>> >>>>> So last night I decided to give the new vertex programs on the

Re: Doom3/r300 problems.

2006-06-10 Thread Rune Petersen
Adam K Kirchhoff wrote: > Rune Petersen wrote: >> Adam K Kirchhoff wrote: >>> So last night I decided to give the new vertex programs on the r200 >>> driver a shot and to see how doom3 stacked up with the r200 driver vs >>> the fglrx driver now. With both

Re: Doom3/r300 problems.

2006-06-10 Thread Rune Petersen
CVS. Another thing: I think we need an up-to-date list of what is working and what is still missing. I have a small list for my own enjoyment, but it is far from complete: http://megahurts.dk/rune/r300_status.html Rune Petersen -- ___

Re: how to disable vertex programs?

2006-06-07 Thread Rune Petersen
Aapo Tahkola wrote: > On Wed, 07 Jun 2006 10:51:08 +0200 > Rune Petersen <[EMAIL PROTECTED]> wrote: > >> Aapo Tahkola wrote: >>> On Sat, 3 Jun 2006 05:04:04 +0200 >>> "Jacek Poplawski" <[EMAIL PROTECTED]> wrote: >>> >>>>

Re: how to disable vertex programs?

2006-06-07 Thread Rune Petersen
* Can the driver only use 13 temps natively? I was under the impression that there was 32 or 64 vertex temps. Rune Petersen -- ___ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel

Re: [r300][patch] retry when busy

2006-05-28 Thread Rune Petersen
below 1/3 fps is not very helpful. Maybe print a warning when this happens. Rune Petersen --- All the advantages of Linux Managed Hosting--Without the Cost and Risk! Fully trained technicians. The highest number of Red Hat certifications i

Re: [r300][patch] retry when busy

2006-05-28 Thread Rune Petersen
Roland Scheidegger wrote: Rune Petersen wrote: The patch makes radeonWaitIrq() try again if -EBUSY is returned. This fixes benchmark 3 & 4 in progs/demos/gltestperf Benchmark: 3 - ZSmooth Tex Blend Triangles Benchmark: 4 - ZSmooth Tex Blend TMesh Triangles Not an important app, but o

[r300][patch] retry when busy

2006-05-27 Thread Rune Petersen
Hi, The patch makes radeonWaitIrq() try again if -EBUSY is returned. This fixes benchmark 3 & 4 in progs/demos/gltestperf Benchmark: 3 - ZSmooth Tex Blend Triangles Benchmark: 4 - ZSmooth Tex Blend TMesh Triangles Not an important app, but other apps might run in to this problem.

Re: ANNOUNCE: X Window System X11R7.1 Released by X.Org Foundation

2006-05-23 Thread Rune Petersen
Zoltan Boszormenyi wrote: Rune Petersen írta: Zoltan Boszormenyi wrote: Leon Shiman írta: X.Org Foundation Releases X11R7.1 _ Congratulations to all the hard working X developers! However, would you please release the latest ATI driver

Re: ANNOUNCE: X Window System X11R7.1 Released by X.Org Foundation

2006-05-23 Thread Rune Petersen
original 6.6.0. Thanks in advance. 5.8.0 is newer than 6.6.0 for some reason... Rune Petersen --- All the advantages of Linux Managed Hosting--Without the Cost and Risk! Fully trained technicians. The highest number of Red Hat certifications

Re: [r300] texture corruption with copypixrate & subtexrate

2006-05-20 Thread Rune Petersen
Brian Paul wrote: Rune Petersen wrote: Hi, I get texture corruption if copypixrate or subtexrate is run without being the top most window. This is not a new problem, I just just happened to discover recently. When a window is partially covered by another window, or off the edge of the

[r300] texture corruption with copypixrate & subtexrate

2006-05-20 Thread Rune Petersen
Hi, I get texture corruption if copypixrate or subtexrate is run without being the top most window. This is not a new problem, I just just happened to discover recently. My system: Radeon X800XT Xorg & ati driver - CVS HEAD (Apr 24 2006) Mesa + DRM (May 13 2006) Rune Pete

Re: [r300] problems leaving the game (Quake 3 + Doom 3)

2006-05-16 Thread Rune Petersen
Brian Paul wrote: Rune Petersen wrote: I found the problem: In Mesa MAX_TEXTURE_UNITS, MAX_TEXTURE_COORD_UNITS, and MAX_TEXTURE_IMAGE_UNITS are all set to 8. (src/mesa/main/config.h) And there are no sanity-checks done on the values returned by the drivers. Changing the defines to 16

Re: [r300] problems leaving the game (Quake 3 + Doom 3)

2006-05-16 Thread Rune Petersen
Brian Paul wrote: Rune Petersen wrote: Brian Paul wrote: Rune Petersen wrote: I found the problem: In Mesa MAX_TEXTURE_UNITS, MAX_TEXTURE_COORD_UNITS, and MAX_TEXTURE_IMAGE_UNITS are all set to 8. (src/mesa/main/config.h) And there are no sanity-checks done on the values returned by the

Re: [r300] problems leaving the game (Quake 3 + Doom 3)

2006-05-16 Thread Rune Petersen
MAX_TEXTURE_IMAGE_UNITS should be valid according to src/mesa/main/config.h but a sanity-check fails (if commented out it lockups like before). In the future it would be nice to have bounds checks on the Const.* values. Rune Petersen Brian Paul wrote: Rune Petersen wrote: Adam Jackson wrote: On

Re: [r300] problems leaving the game (Quake 3 + Doom 3)

2006-04-27 Thread Rune Petersen
Adam Jackson wrote: On Wednesday 26 April 2006 10:14, Rune Petersen wrote: Hi, Since the 12 of April there has been a change that causes Quake 3 and Doom 3 (demo)not to exit properly. Quake 3 locks up the system, and Doom 3 does a double fault. The suspect as I see it is: "Ensure all

[r300] problems leaving the game (Quake 3 + Doom 3)

2006-04-26 Thread Rune Petersen
confirm it. If you are unable to confirm it, I'll try to track it down myself. Rune Petersen --- Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make

Re: [r300][PATCH] compile error fix

2006-04-11 Thread Rune Petersen
Wrong button Now the patch Rune Petersen Rune Petersen wrote: Hi, r300_state.c seams to fail compilation because of a missing union. Patch attached. Rune Petersen ? depend ? server Index: r300_state.c === RCS file: /cvs

[r300][PATCH] compile error fix

2006-04-11 Thread Rune Petersen
Hi, r300_state.c seams to fail compilation because of a missing union. Patch attached. Rune Petersen --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend

Re: [r300] changing video settings in Q3 based games causes assertion in radeon_mm_free

2006-04-09 Thread Rune Petersen
It works, you are always quick to respond, thank you. Rune Petersen Aapo Tahkola wrote: On Sat, 08 Apr 2006 20:25:37 +0200 Rune Petersen <[EMAIL PROTECTED]> wrote: Hi, When pressing apply in nexuiz i get this assertion: radeon_mm.c:464: radeon_mm_free: Assertion `id <= rmesa->

[r300] changing video settings in Q3 based games causes assertion in radeon_mm_free

2006-04-08 Thread Rune Petersen
Hi, When pressing apply in nexuiz i get this assertion: radeon_mm.c:464: radeon_mm_free: Assertion `id <= rmesa->rmm->u_last' failed. Rune Petersen P.S. you've made some nice improvements the few weeks (while I've been away).

Re: "enable hw vertex programs by default" causes lockups on R420 - was Re: [r300] NWN - one map per reboot on R420

2006-03-13 Thread Rune Petersen
Aapo Tahkola wrote: On Sun, 12 Mar 2006 17:51:16 +0100 Rune Petersen <[EMAIL PROTECTED]> wrote: Aapo Tahkola wrote: On Sat, 11 Mar 2006 22:48:49 +0100 Rune Petersen <[EMAIL PROTECTED]> wrote: All this is just a symptom of dri tex heap manager. nwn will reload textures but

Re: "enable hw vertex programs by default" causes lockups on R420 - was Re: [r300] NWN - one map per reboot on R420

2006-03-12 Thread Rune Petersen
Aapo Tahkola wrote: On Sat, 11 Mar 2006 22:48:49 +0100 Rune Petersen <[EMAIL PROTECTED]> wrote: All this is just a symptom of dri tex heap manager. nwn will reload textures but they will be given different locations on vram. You can print out t->offset at around line 506 of r300_te

Re: "enable hw vertex programs by default" causes lockups on R420 - was Re: [r300] NWN - one map per reboot on R420

2006-03-11 Thread Rune Petersen
Aapo Tahkola wrote: On Fri, 10 Mar 2006 21:58:50 +0100 Rune Petersen <[EMAIL PROTECTED]> wrote: The best images this time were in the menu (grows upwards this time): http://megahurts.dk/rune/stuff/nwn_menu_1.png http://megahurts.dk/rune/stuff/nwn_menu_2.png http://megahurts.dk/rune

Re: "enable hw vertex programs by default" causes lockups on R420 - was Re: [r300] NWN - one map per reboot on R420

2006-03-10 Thread Rune Petersen
Aapo Tahkola wrote: On Fri, 10 Mar 2006 18:27:51 +0100 Rune Petersen <[EMAIL PROTECTED]> wrote: I tried it, it had no effect, I don't think its the temp registers. I suspect there is something broken with the vp code or it triggers a bug somewhere else. Do I recall correctly th

Re: "enable hw vertex programs by default" causes lockups on R420 - was Re: [r300] NWN - one map per reboot on R420

2006-03-10 Thread Rune Petersen
Aapo Tahkola wrote: On Sat, 04 Mar 2006 20:55:50 +0100 Rune Petersen <[EMAIL PROTECTED]> wrote: Update: The "Free temps when possible" patch makes NWN lockup again. It would appear that hw tcl is very fragile on some cards. Sorry, I missed your mail. I just added

Re: [r300] CVS HEAD segfaults on r420

2006-03-09 Thread Rune Petersen
s/tests? Also would you be interested in a PASS/FAILED log of these? Rune Petersen --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and

Re: [r300] CVS HEAD segfaults on r420

2006-03-08 Thread Rune Petersen
Aapo Tahkola wrote: On Tue, 07 Mar 2006 21:43:22 +0100 Rune Petersen <[EMAIL PROTECTED]> wrote: Hi, Me again. Quite a few games segfault with the CVS HEAD, I tried disabling vbo (//define HW_VBOS ) but didn't change anything. nwn: Quake3:

[r300] CVS HEAD segfaults on r420

2006-03-07 Thread Rune Petersen
3-bin(GetFullName__C7UObjectPw+0x7d) [0x80512d1] Rune Petersen --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group bre

Re: "enable hw vertex programs by default" causes lockups on R420 - was Re: [r300] NWN - one map per reboot on R420

2006-03-04 Thread Rune Petersen
Update: The "Free temps when possible" patch makes NWN lockup again. It would appear that hw tcl is very fragile on some cards. Rune Petersen Rune Petersen wrote: I made a mistake, and did not use clean Mesa source. sorry about the noise. with: int future_hw_tcl_on=1; int h

Re: "enable hw vertex programs by default" causes lockups on R420 - was Re: [r300] NWN - one map per reboot on R420

2006-03-02 Thread Rune Petersen
I doubt it since it is triggered by disabling hw tcl in the driver. Rune Petersen Felix Kühling wrote: This looks somewhat familiar. I saw this on a Radeon 7500 where AGP writes from the card to system memory did not work reliably. So uploading textures to AGP memory (through DMA) was

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