Thanks guys for all of your help, sebastian, eric and zeh. This is
really helpful, I'll get to work!
Cheers
Ali
On 6 Aug 2008, at 22:55, Zeh Fernando wrote:
Exactly. Just draw the graphics and use a displacement map filter to
do
it. Trying to do it all manually and with scale will be a
Hello Everyone,
I run into a problem, something that probably a lot of people here
knows how to solve.
But after sitting for 2 days building nestes for loops, i can't see
the light by the end of the tunnel :-)
So, here is a problem:
I have to build an xml based navigation, so far, quite
Sounds like a job for recursion. Here's a tutorial I found:
http://www.cs.umd.edu/class/spring2002/cmsc214/Tutorial/recursion.html
I don't recommend the wikipedia page for recursion since it's very dense and
isn't designed to teach the basic concept.
-jonathan
On Sun, Sep 7, 2008 at 11:52 AM,
Hi everyone, sorry to flood the list with requests, I will put a bit
back soon ;)
I have created SWF that loads another SWF into it. This loaded SWF
contains a movie clip that behaves like a camera zooming round the
stage. This works fine when I load the external SWF in.
My problem is
jonathan,
thanks for the tip :) the intro is quite cool to read!
cheers,
Patrick
On Aug 7, 2008, at 12:07 PM, jonathan howe wrote:
Sounds like a job for recursion. Here's a tutorial I found:
http://www.cs.umd.edu/class/spring2002/cmsc214/Tutorial/recursion.html
I don't recommend the
Hi,
Is there any way to skin a ScrollPane AS3 component with an external skin?
External as we could do with the FLVPlayback?
Romu
www.soundstep.com http://www.soundstep.com/
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I don't know if this has been documented or not. I've never seen anyone report
it.
If you set a Sound to loop, it's channel.position property returns a number out
of range of the Sound.length after it loops. The position property just keeps
on incrementing beyond the length when you loop a
Correct me if I'm wrong because I'm not sure what you want to get done
but...
if you want to start the sound from the beginning when you unpause, this
should be no problem.
and if you want to start at the position you stopped at call a Sound.play
and pass it the position value you grab when you
Modulus works, too, but that doesn't solve the issue that looping sounds return
out of range values, nor does it fix the issue that channel doesn't have a
proper pause() method like NetStream does.
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If you are loosing reference to the stage you can just pass it as a
parameter to the new object you are instatiating. You can also set it as a
variable that all objects have access. Singleton could be a good idea.
On Thu, Aug 7, 2008 at 5:28 AM, Ali Drongo [EMAIL PROTECTED] wrote:
Hi everyone,
Hi cool list,
Is it possible to capture the microphone of a computer and save/send it to a
serverside language (PHP/ASP) without Flash Media Server?
Convert it to a ByteArray and sending raw data?
Quick searches tell me that it isn't possible without Flash Media Server...
Anyone has experience
Can't argue with that. It seems really odd that you call stop on the
channel, destroy it, and then call play on the sound and receive a new
channel... I don't get it.
2008/8/7 Steven Sacks [EMAIL PROTECTED]
Modulus works, too, but that doesn't solve the issue that looping sounds
return out of
Hi,
(sorry if this is a repeat, I thought I sent the last mail from the
wrong account).
I have been doing some work with Binary Sockets and running into a
few problems with speed.
I don't think it's a Flash problem, but trying to convince the server
programmer is rather difficult...
I am loading in a few swfs, each with video embedded on the timeline.
I am trying to use SoundMixer.computeSpectrum to make a visualization but
it isn't getting any values. I can control the loaded swfs volume with
soundTransforms and SoundMixer.areSoundsInaccessible() is reurning false. No
Don't think you can convert the microphone data into ByteArray. Looks like
this feature won't make it into Flash Player 10:
http://www.kaourantin.net/2008/05/adobe-is-making-some-noise-part-3.html
From post:
What's missing? Unfortunately some features did not make it into Flash
Player 10:
Hi all,
I have an app where a stream (video+sound) is recorded on user machine and
send to FMS.
Previously this ap was written in AS1 for Flash Player 6, And my is AS3 for
Flash Player 9.
Everything works ok,,, until they want to use DV camera instead of webcam
:-).
So:
If they use webcam, they
dear Glen,
there are some discussion about UPD sockets in FP10 in nui group forum:
http://nuigroup.com/forums/viewthread/1969/
UPD sockes woud be very important to the community integrating Flash with
other softwares, because OSC protocol is based on UDP. The current
alternative (using flosc to
excuse me, the correct thread is this one:
http://nuigroup.com/forums/viewthread/2137/
and check this link, too:
http://justin.everett-church.com/index.php/2008/05/16/rtmfp-in-flash-player-10-beta/
andrei
On Thu, Aug 7, 2008 at 8:02 PM, Andrei Thomaz [EMAIL PROTECTED]wrote:
dear Glen,
Hi,
Thanks for the response - I am not 100%, but I have been reading
around on this and it seems that Adobe have put the kybosh on people
using UDP sockets if you read Tinic's response in the FP10 forums:
please, if you create or find a solution to receiving UDP messages in flash,
alternative to flosc / XML socket, post it in NUI group forum. The use of a
XML socket is one of the bottlenecks in the integration between flash and
TouchLib and the other softwares I quoted.
best,
andrei
On Thu, Aug
Hi,
Thanks for that, I will keep an eye on the Flosc / Nui stuff because
it is in my arena, but I am not holding my breath for Flash UDP at the
moment...
If I find some nice fast ways in Flash, I will see if I can help out
the Nui group - depends on my boss though :(
Glen
Andrei
Ok, I'm a little slow to adopt all of the nifty cool features of CS3 -- just
now taking advantage of Copy Motion to Actionscript 3.0 where it gens the
Animator AS3 code for you. Nice.
It works if you place the code on the timeline/frame. Fantastic.
But to really put this to use, I need it to
So I've been trying to learn AS3, while working on a new project using
Gaia Framework (http://www.gaiaflashframework.com).
The component I am trying to get working is a papervision powered 3D
Carousel (http://www.afcomponents.com/components/3d_carousel_as3/)
It seems to work fine when opening the
var snd:Sound = new Sound();
snd.load(new URLRequest(assets/sample.mp3));
var ch:SoundChannel = snd.play();
var st:SoundTransform = ch.soundTransform;
st.pan = 1;
ch.soundTransform = st;
trace(st.pan);
trace(ch.soundTransform.pan);
st.pan = -1;
ch.soundTransform = st;
trace(st.pan);
Update: Unfortunately, it looks like even if you set the pan all the way in one
direction or the other, it doesn't actually work. You can still hear the sound
coming out of the side that it is panned away from. So, I guess this bug is moot
since pan doesn't actually work properly in the first
The issue isn't Gaia. If you try to load that component living in a child swf
into a parent swf it doesn't work.
Many component authors never take into account the extremely common use case of
loading their component into another swf. Many PV3D components I have seen
suffer from this exact
Have you ever used Captivate :S
On Thu, Aug 7, 2008 at 8:08 PM, Steven Sacks [EMAIL PROTECTED]wrote:
Update: Unfortunately, it looks like even if you set the pan all the way in
one direction or the other, it doesn't actually work. You can still hear the
sound coming out of the side that it is
Are you sure that the carousel is of type CarouselEvent?
Also, make sure everything is consistent with whether you have autodeclare
instances turned on or off... If you are new to AS3 and are working with
Flash CS3 I think it's valuable to know about the effects of this option.
File-Publish
Man I just keep finding more and more bugs with Sound. This one is actually
really bad because it has no workaround, unlike the others.
If you have an mp3 file that is less than 128kbps and you get its
channel.position at a particular point in time and try to play from that
position it jumps
The only workaround I can think of, is having a server-side
application (mencoder, lame...) to convert the bitrate to 128kbps
Of course that increases cpu and bandwidth usage on the server, so it
may not be an option either.
And just when AS3 first came out, I thought I'd never see these
peculiar
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