Re: [Flashcoders] AIR - NativeWindow Resizing

2008-02-20 Thread Sidney de Koning

Corban, you can find a really good pdf here:
all about development for air apps: 
http://download.macromedia.com/pub/labs/air/air_b3_docs_flash_121207.zip
it in is a pdf file with cases/tutorials. Covers about everything (well 
, alot ;)).


Have fun!

Corban Baxter wrote:

genius! I'd been hacking at this all day from 100 different ways. sigh*

that worked perfect. to bad the help docs suck so bad I'd never found that!

On Feb 19, 2008 5:34 PM, Kenneth Kawamoto [EMAIL PROTECTED] wrote:
  

You may want to try something like:

stage.nativeWindow.width


Kenneth Kawamoto
http://www.materiaprima.co.uk/


Corban Baxter wrote:


Hey guys I am trying to get my AIR app's window to resize to the
dimensions of the FLV that is being displayed. I am not finding what
properties i need to use to make this happen. Can some one point me in
the right direction?

I have been staring at this:
http://livedocs.adobe.com/labs/flex3/langref/flash/display/NativeWindowResize.html
trying to make sense of it. But not having much luck. Thanks in advance!


var meta:Object = new Object();
meta.onMetaData = function(meta:Object)
{
  video.width = meta.width;
  video.height = meta.height;
  NativeWindow.width = meta.width;
  NativeWindow.height = meta.height;

}

ns.client = meta;
  

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Re: [Flashcoders] Graphic design universities

2008-02-20 Thread Sidney de Koning
Check out the SAE (http://www.sae.nl/ speciafically in The Netherlands). 
Its an internationally orientated school, specialized in Audio 
engineering, video editing and Flash animation and Actionscripting :) 
For world wide check out: http://www.sae.edu/ . I am a teacher here and 
i can highly recommend it, and its well regarded.


Good luck picking a school,

Sidney


Hi list.

I have two years to choose in which univerity i'll go when my school studies
finish. I am looking for some graphical design universitys in which i can
apply my knowledge offlash, animation, video and audio modeling. So, mostly
about graphics and motion. I've been googling the web, but i found so many
results that my head went bad,and they mostly all of them had some other
studies that i don't like such as ecomony, telecommunication between others.


So, can someone recommend me some universites you think are good?

Thanks

Pedro D.K.
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[Flashcoders] Default accessibility settings

2008-02-20 Thread Zárate
Hi list,

I've been wondering for quite a while about 2 small things that might
improve a lot accessibility in Flash:

a) Read-only access to OS accesbility settings.

One big accessibility problem these days is that Flash doesn't react
to user accessibility settings. For example, people with sight
problems might have set up his computer to high contrast or big fonts
or something like that. Good HTML pages can easily pick up that, but
don't know a way to do so in Flash.

b) Text should default to OS settings

Again, if the user has set up his text to big and yellow, couldn't
Flash text default to that? This cannot harm anyone because people
interested in applying whatever TextFormat would keep doing it as they
are doing now. Could this apply to movie's background color too?

What do you think?

-- 
Juan Delgado - Zárate
http://zarate.tv
http://dandolachapa.com
http://loqueyosede.com

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[Flashcoders] keeping dynamic text persistent during animation

2008-02-20 Thread Andrew Sinning

This isn't actually a coding problem, but here it goes:

I'm working with AS2 in CS3.

During an animation, there is some dynamic text that needs to be hidden 
and revealed.  I have one continuous layer of text with just the initial 
keyframe.  The font is embedded.  If I put the text layer under a mask 
in order to hide/reveal it depending on the location on the timeline, 
when the playback head goes crosses the hide/reveal threshold the value 
of the dynamic text reverts to the value setup on the timeline.


Is there a way to do this _without_ AS?  I want to keep the animation 
open for the designer.


Thanks!
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Re: [Flashcoders] Graphic design universities

2008-02-20 Thread Cory Petosky
If you don't mind the cold, a lot of the designers I've met have gone
to the Minneapolis College of Art and Design (MCAD)
http://www.mcad.edu/. There are a lot of genuinely talented guys
there, and their degree programs sound like just what you're looking
for.

Many good friends (amazing designers/Flash animators) have highly
recommended the place to me.

On 2/20/08, Sidney de Koning [EMAIL PROTECTED] wrote:
 Check out the SAE (http://www.sae.nl/ speciafically in The Netherlands).
 Its an internationally orientated school, specialized in Audio
 engineering, video editing and Flash animation and Actionscripting :)
 For world wide check out: http://www.sae.edu/ . I am a teacher here and
 i can highly recommend it, and its well regarded.

 Good luck picking a school,

 Sidney

  Hi list.
 
  I have two years to choose in which univerity i'll go when my school studies
  finish. I am looking for some graphical design universitys in which i can
  apply my knowledge offlash, animation, video and audio modeling. So, mostly
  about graphics and motion. I've been googling the web, but i found so many
  results that my head went bad,and they mostly all of them had some other
  studies that i don't like such as ecomony, telecommunication between others.
 
 
  So, can someone recommend me some universites you think are good?
 
  Thanks
 
  Pedro D.K.
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  10:55
 
 
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1618 Central Ave NE Suite 130
Minneapolis, MN 55413
Office: 612.216.3924
Mobile: 240.422.9652
Fax: 612.605.9216
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RE: [Flashcoders] keeping dynamic text persistent during animation

2008-02-20 Thread Gregory Boudreaux
You also have the option of nulling out the text on screen when you
don't want to see it.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andrew
Sinning
Sent: Wednesday, February 20, 2008 10:24 AM
To: Flash Coders
Subject: [Flashcoders] keeping dynamic text persistent during animation

This isn't actually a coding problem, but here it goes:

I'm working with AS2 in CS3.

During an animation, there is some dynamic text that needs to be hidden 
and revealed.  I have one continuous layer of text with just the initial

keyframe.  The font is embedded.  If I put the text layer under a mask 
in order to hide/reveal it depending on the location on the timeline, 
when the playback head goes crosses the hide/reveal threshold the value 
of the dynamic text reverts to the value setup on the timeline.

Is there a way to do this _without_ AS?  I want to keep the animation 
open for the designer.

Thanks!
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Re: [Flashcoders] keeping dynamic text persistent during animation

2008-02-20 Thread Zeh Fernando
Wrap the textfield with a movieclip. Then the designer can move and 
animate the movieclip around in any way he pleases, but you just do 
modifications to the textfield that's inside.


New keyframes for instances of objects that are supposed to be 
manipulated by code is hell.


Zeh

Andrew Sinning wrote:

This isn't actually a coding problem, but here it goes:

I'm working with AS2 in CS3.

During an animation, there is some dynamic text that needs to be hidden 
and revealed. I have one continuous layer of text with just the initial 
keyframe. The font is embedded. If I put the text layer under a mask in 
order to hide/reveal it depending on the location on the timeline, when 
the playback head goes crosses the hide/reveal threshold the value of 
the dynamic text reverts to the value setup on the timeline.


Is there a way to do this _without_ AS? I want to keep the animation 
open for the designer.


Thanks!
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[Flashcoders] Double Click Mouse Event not working consistently even after using doubleClickEnabled.

2008-02-20 Thread anuj sharma
Hi All
I am just trying to implement double click mouse event on a simple button
and it is working inconsistently. I need to double click on the button and
need consistent results. Attached is my code .You can copy and paste the
attached code to see the inconsistent behavior. Sometimes double click works
and sometimes I have to double click so many times to make it
work.Pleasehelp me out and let me know if I am missing something.
Thanks a lot.
Regards,
Anuj

/Code***
import fl.controls.Button;
//stage.addEventListener(F
var test:Button=new Button();
test.x=100;
test.y=100;
addChild(test);
//test.dispatchEvent(event:MouseEvent);
test.doubleClickEnabled=true;
test.addEventListener(MouseEvent.DOUBLE_CLICK,aa,true);
test.addEventListener(MouseEvent.DOUBLE_CLICK,aa,false);
function aa(event:MouseEvent):void
{
trace(Double Clicked);

}
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[Flashcoders] AS3 Press Hold

2008-02-20 Thread eric e. dolecki
Curious if anyone has made a method for pressAndHold( ms, callbackFunction)
yet?

If not, I'll just roll my own.
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[Flashcoders] using Tween / Easing classes okay for multiple clips?

2008-02-20 Thread Allandt Bik-Elliott (Receptacle)

Hi all

I'm going to be doing a zooming timeline (similar to the frankly  
stunning one at http://www.bbc.co.uk/history/british/ 
launch_tl_british.shtml) from scratch and I was hoping someone would  
be able to answer a question for me


if i wanted to do the zoom with the actionscript tween and easing  
classes, would they be able to cope with moving 100 or more clips at  
once? or would i be better off with a more traditional onEnterFrame /  
delete onEnterFrame and some kind of updateScreen routine?


Either way, i'll probably have to reduce the _quality of the movie  
while the animation runs to keep it smooth


hope you can help
allandt
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Re: [Flashcoders] Double Click Mouse Event not working consistently even after using doubleClickEnabled.

2008-02-20 Thread anuj sharma
Hi Bob
Thanks for the reply. Actually I changed my mouse from wireless to wired and
now it is working fine, Stupid of me :-). Also after 1 double click if I
wait little while then it works fine.
Anyway I appreciate your help and things are working fine
Thanks
Anuj

On Feb 20, 2008 10:00 AM, Bob Leisle [EMAIL PROTECTED] wrote:

 Hi Anuj,

 Your code works fine here. Over 100 tries, double-clicking at various
 rates, traced every time other than when I was intentionally so slow
 that it shouldn't have registered as a double-click. It also traced
 reliably using a programmable double-click mouse button.

 hth,
 Bob

 anuj sharma wrote:
  Hi All
  I am just trying to implement double click mouse event on a simple
 button
  and it is working inconsistently. I need to double click on the button
 and
  need consistent results. Attached is my code .You can copy and paste the
  attached code to see the inconsistent behavior. Sometimes double click
 works
  and sometimes I have to double click so many times to make it
  work.Pleasehelp me out and let me know if I am missing something.
  Thanks a lot.
  Regards,
  Anuj
 
  /Code***
  import fl.controls.Button;
  //stage.addEventListener(F
  var test:Button=new Button();
  test.x=100;
  test.y=100;
  addChild(test);
  //test.dispatchEvent(event:MouseEvent);
  test.doubleClickEnabled=true;
  test.addEventListener(MouseEvent.DOUBLE_CLICK,aa,true);
  test.addEventListener(MouseEvent.DOUBLE_CLICK,aa,false);
  function aa(event:MouseEvent):void
  {
  trace(Double Clicked);
 
  }
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 --
 Thanks,
 ~
 Bob Leisle
 Headsprout Software  Engineering
 http://www.headsprout.com
 Where kids learn to read!

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Re: [Flashcoders] using Tween / Easing classes okay for multiple clips?

2008-02-20 Thread Zeh Fernando
Yes, but the biggest problem is usually with the rendering. If you're 
going to move 100 extremely complex movieclips and the framerate is bad, 
no tween class will help you make it faster because the bottleneck will 
be on rendering and not on the code.


Zeh

Allandt Bik-Elliott (Receptacle) wrote:

Hi all

I'm going to be doing a zooming timeline (similar to the frankly 
stunning one at 
http://www.bbc.co.uk/history/british/launch_tl_british.shtml) from 
scratch and I was hoping someone would be able to answer a question for me


if i wanted to do the zoom with the actionscript tween and easing 
classes, would they be able to cope with moving 100 or more clips at 
once? or would i be better off with a more traditional onEnterFrame / 
delete onEnterFrame and some kind of updateScreen routine?


Either way, i'll probably have to reduce the _quality of the movie while 
the animation runs to keep it smooth


hope you can help
allandt
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Re: [Flashcoders] keeping dynamic text persistent during animation

2008-02-20 Thread Andrew Sinning

Zeh Fernando wrote:
Wrap the textfield with a movieclip. Then the designer can move and 
animate the movieclip around in any way he pleases, but you just do 
modifications to the textfield that's inside.
But don't you still run into the same problem, because the designer has 
to be sure that they don't break the hooked-in instance of the clip 
containing the TextField.


New keyframes for instances of objects that are supposed to be 
manipulated by code is hell.
Yeah, exactly!  It's hell.  And I just don't get the Flash timeline, but 
that should be Flash101!


Zeh 


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Re: [Flashcoders] using Tween / Easing classes okay for multiple clips?

2008-02-20 Thread Allandt Bik-Elliott (Receptacle)

would making items offstage _visible = false help with this?

the clips won't be complicated to be honest but they will be  
plentiful - when zooming (1 level of zoom - i'm not a masochist) i  
will have 100 points plus the tick marks on the timeline plus the  
backgrounds (flat colour) of the time periods to move


any images etc will be loaded once the animation is complete



On 20 Feb 2008, at 18:19, Zeh Fernando wrote:

Yes, but the biggest problem is usually with the rendering. If  
you're going to move 100 extremely complex movieclips and the  
framerate is bad, no tween class will help you make it faster  
because the bottleneck will be on rendering and not on the code.


Zeh

Allandt Bik-Elliott (Receptacle) wrote:

Hi all
I'm going to be doing a zooming timeline (similar to the frankly  
stunning one at http://www.bbc.co.uk/history/british/ 
launch_tl_british.shtml) from scratch and I was hoping someone  
would be able to answer a question for me
if i wanted to do the zoom with the actionscript tween and easing  
classes, would they be able to cope with moving 100 or more clips  
at once? or would i be better off with a more traditional  
onEnterFrame / delete onEnterFrame and some kind of updateScreen  
routine?
Either way, i'll probably have to reduce the _quality of the movie  
while the animation runs to keep it smooth

hope you can help
allandt
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Re: [Flashcoders] Double Click Mouse Event not working consistently even after using doubleClickEnabled.

2008-02-20 Thread Steven Sacks

Also keep in mind what Jason Merrill shared a week or so ago:

mc.mouseChildren = false;

Unless you set this, it can also cause the double click event to not be 
received.

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Re: [Flashcoders] Default accessibility settings

2008-02-20 Thread Jer Brand
This is just one guy's opinion, but I do the majority of my flash work for a
business segment that requires 508 compliant.  So the amount of salt you
take with this is up to you.

On Wed, Feb 20, 2008 at 10:22 AM, Zárate [EMAIL PROTECTED] wrote:


 I've been wondering for quite a while about 2 small things that might
 improve a lot accessibility in Flash:

 a) Read-only access to OS accesbility settings.


This *might* be useful -- but really only the Use High Contrast option
would contain information that Flash could utilize -- and I'm not entirely
sure that would be the best way to get that information.

b) Text should default to OS settings


This sounds like a bad idea. Due to the highly graphic nature of flash
design, you don't want the OS to automagically override your layout. Flash
isn't HTML and comparing it to HTML is not a fair comparison.

You're not building pages in Flash, but applications. As such, it's the
job of your application to respond to the user's needs either by honoring
their preferences set within your application (saved to cookie, login
details from database, etc) or from detecting their current settings by some
other means (I'm thinking specifically of JavaScript here).

That means building layouts that can accept different sized text, different
color text -- generally being adaptive. The MovieClip, TextField, etc.
classes don't come with that kind of thing built in. The only way we could
have functionality you indicate in flash is within a framework -- like some
future version of Flex.

Being automatically accessible means using standard controls with standard
behavior so that when the user's preferences are different, the control
already knows how to respond. But the second you try to do something out of
the ordinary, accessibility is all up to you to implement. This isn't really
all that different from desktop development, except with Flash, it's almost
all custom, graphic work.

How often do you really use the components day-to-day?

shrug
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Re: [Flashcoders] using Tween / Easing classes okay for multiple clips?

2008-02-20 Thread Zeh Fernando
Not usually, items outside the screen aren't usually rendered unless 
you have filters applied to the entirety of the thing or there's 
something else forcing them to do so.


Using scrollRect can also really help you combat most manners of 
framerate loss specially with big objects or images. Complex movies with 
no scale/rotation transformation can also benefit from cacheAsBitmap.


But that's just academic talk. You should just try and do it. If/when 
it's too slow, then you'll have to look into what'll make it faster.


Zeh

Allandt Bik-Elliott (Receptacle) wrote:

would making items offstage _visible = false help with this?

the clips won't be complicated to be honest but they will be plentiful - 
when zooming (1 level of zoom - i'm not a masochist) i will have 100 
points plus the tick marks on the timeline plus the backgrounds (flat 
colour) of the time periods to move


any images etc will be loaded once the animation is complete



On 20 Feb 2008, at 18:19, Zeh Fernando wrote:

Yes, but the biggest problem is usually with the rendering. If you're 
going to move 100 extremely complex movieclips and the framerate is 
bad, no tween class will help you make it faster because the 
bottleneck will be on rendering and not on the code.


Zeh

Allandt Bik-Elliott (Receptacle) wrote:

Hi all
I'm going to be doing a zooming timeline (similar to the frankly 
stunning one at 
http://www.bbc.co.uk/history/british/launch_tl_british.shtml) from 
scratch and I was hoping someone would be able to answer a question 
for me
if i wanted to do the zoom with the actionscript tween and easing 
classes, would they be able to cope with moving 100 or more clips at 
once? or would i be better off with a more traditional onEnterFrame / 
delete onEnterFrame and some kind of updateScreen routine?
Either way, i'll probably have to reduce the _quality of the movie 
while the animation runs to keep it smooth

hope you can help
allandt
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Re: [Flashcoders] keeping dynamic text persistent during animation

2008-02-20 Thread Zeh Fernando

Zeh Fernando wrote:
Wrap the textfield with a movieclip. Then the designer can move and 
animate the movieclip around in any way he pleases, but you just do 
modifications to the textfield that's inside.
But don't you still run into the same problem, because the designer has 
to be sure that they don't break the hooked-in instance of the clip 
containing the TextField.


Depends on what he's doing. As long as the instance has a name, it'll 
continue to perform as expected. The problem is that changing a property 
of it by code breaks the attachment to the timeline, or vice versa. 
Doing manual transformations on the main object but code transformations 
on the internal movie (textfield in this case) makes a 'stack' of 
changes so it works well.


Zeh
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Re: [Flashcoders] using Tween / Easing classes okay for multiple clips?

2008-02-20 Thread Allandt Bik-Elliott (Receptacle)

thanks for the input, zeh

alz

On 20 Feb 2008, at 19:32, Zeh Fernando wrote:

Not usually, items outside the screen aren't usually rendered  
unless you have filters applied to the entirety of the thing or  
there's something else forcing them to do so.


Using scrollRect can also really help you combat most manners of  
framerate loss specially with big objects or images. Complex movies  
with no scale/rotation transformation can also benefit from  
cacheAsBitmap.


But that's just academic talk. You should just try and do it. If/ 
when it's too slow, then you'll have to look into what'll make it  
faster.


Zeh

Allandt Bik-Elliott (Receptacle) wrote:

would making items offstage _visible = false help with this?
the clips won't be complicated to be honest but they will be  
plentiful - when zooming (1 level of zoom - i'm not a masochist) i  
will have 100 points plus the tick marks on the timeline plus the  
backgrounds (flat colour) of the time periods to move

any images etc will be loaded once the animation is complete
On 20 Feb 2008, at 18:19, Zeh Fernando wrote:
Yes, but the biggest problem is usually with the rendering. If  
you're going to move 100 extremely complex movieclips and the  
framerate is bad, no tween class will help you make it faster  
because the bottleneck will be on rendering and not on the code.


Zeh

Allandt Bik-Elliott (Receptacle) wrote:

Hi all
I'm going to be doing a zooming timeline (similar to the frankly  
stunning one at http://www.bbc.co.uk/history/british/ 
launch_tl_british.shtml) from scratch and I was hoping someone  
would be able to answer a question for me
if i wanted to do the zoom with the actionscript tween and  
easing classes, would they be able to cope with moving 100 or  
more clips at once? or would i be better off with a more  
traditional onEnterFrame / delete onEnterFrame and some kind of  
updateScreen routine?
Either way, i'll probably have to reduce the _quality of the  
movie while the animation runs to keep it smooth

hope you can help
allandt
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Re: [Flashcoders] Default accessibility settings

2008-02-20 Thread Matt Morgan-May
Hi Zárate,

Comments inline.

On 2/20/08 8:22 AM, Zárate [EMAIL PROTECTED] wrote:
 I've been wondering for quite a while about 2 small things that might
 improve a lot accessibility in Flash:
 
 a) Read-only access to OS accesbility settings.
 
 One big accessibility problem these days is that Flash doesn't react
 to user accessibility settings. For example, people with sight
 problems might have set up his computer to high contrast or big fonts
 or something like that. Good HTML pages can easily pick up that, but
 don't know a way to do so in Flash.

It's more that good HTML _browsers_ pick up on that, and the documents
themselves are along for the ride, but yes, this is a valid concern of ours
as well. For now, at least, there's Tinic Uro's advice on how to use
ColorMatrixFilter to create a high-contrast mode:

http://www.kaourantin.net/2005/09/using-flash-player-8-filters-for-good.html

 b) Text should default to OS settings
 
 Again, if the user has set up his text to big and yellow, couldn't
 Flash text default to that? This cannot harm anyone because people
 interested in applying whatever TextFormat would keep doing it as they
 are doing now. Could this apply to movie's background color too?

This is a lot more tricky, due to the nature of Flash vs. HTML. Most HTML
resizes well because it absorbs the default style of the document. However,
when you lay out, say, a list with a height of x pixels, and then the
document renders text of x pixels, the text gets smashed together. Most
text in Flash is pinned to a certain area, and may be in containers (like
buttons) that won't expand to fit, or would throw other containers out of
whack.

The solution, IMO, is the same for Flash as it is for HTML. You'll notice
that the new approach in Firefox 3 and IE 7+ (and what's always been the
approach in Opera) is for the entire document, not just the text, to be
magnified. That includes Flash objects. When you zoom in, the whole object
gets bigger, but retains its layout. (You can also zoom within the Flash
Player by right-clicking, and resize in older browsers by setting the size
of your object in relative units like em.) That may cause some scrolling
around, but it also ensures that apps that didn't take accessibility into
consideration can still be used by people with low vision.

Thanks,
Matt May
Accessibility Engineer, Adobe Systems


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[Flashcoders] [cross-post] Expert contractor needed, green-field project, telecommuting, not a headhunter

2008-02-20 Thread Alan MacDougall
Hello! I am not a headhunter, just a lone programmer whose shop needs 
more man-hours than I can generate. I'm posting this to Flashcoders, 
Flexcoders, and Flash_Tiger because I know there are more smart 
freelancers on these lists than on every craigslist in the world.


My small interactive media company wants to build a fairly ambitious 
internal project -- a framework for building product configurators with 
potentially complex constraints. We'd be using AS3 and almost certainly 
Flex. Unfortunately, I'm the only programmer, and I'm up to my ears in 
deadline-intensive work. We hope to hire a contractor (consultant, 
freelancer) to collaborate with us on the design and handle 99% of the 
implementation.


This is a framework we're going to have to live with for a long time, so 
we're eager to get it right. That's why we want to hire someone with 
better-than-average design and coding skills. Behold, our ideal contractor:


* At least five years programming experience, and enough AS3/Flex 
experience to feel confident. I don't buy the years of experience 
myth, but I do buy the value of _general_ programming experience.
* Experience with, or at least eagerness to use, unit and functional 
testing.
* Experience building/populating applications from XML declarations. 
(This is a classic Flash thing, so probably goes without saying.)
* Enough object-oriented experience to know how to keep a design from 
exploding into a pattern souffle.
* A clear and eloquent coding style. We love descriptive variable names 
and doc comments.
* Ideally, framework experience: we want to generate mini-applications 
by binding external data into a Flex/AS3 scaffolding.
* Domain-specific knowledge like boolean satisfiability or relationship 
graphing would be great, but not required.


No restrictions on location, telecommuting is fine. I am NOT in charge 
of compensation, but it would be competitive, bearing in mind that it 
would be a moderately large project under minimal time pressure. 
Excellent English preferred. You'd be keeping in touch via email, IM, 
and phone, and performing regular checkins to our source control system 
for code reviews.


Please respond to [EMAIL PROTECTED] Thank you!

Alan MacDougall
The Phoenix Group
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[Flashcoders] Gaia 2.0 Flash Framework

2008-02-20 Thread Steven Sacks
I wanted to let everyone know about version 2.0 of my Gaia Framework for 
Adobe Flash. It's now AS3 and the AS2 version was refactored to follow 
strict AS3 standards. Also there is improved Class scaffolding, 
exclude.xml scaffolding for AS2, and some really great new features.


http://www.gaiaflashframework.com/forum/index.php?topic=143.0

If you’re developing Flash sites and want to speed up your Flash 
workflow with rapid development and don’t want to have to learn a 
complicated framework API, give Gaia a test drive. :)


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[Flashcoders] variable with # sign

2008-02-20 Thread [EMAIL PROTECTED]

Hi.
I need to pass a variable to a email sign-up form and it needs to be  
named f#31


I have it written:

var f#31 = TEXT:Email%20Address;

Flash gives me an error when I try to publish this and I assume its  
because the variable name has the # sign. How do I get around this?

I've tried escape sequences to no avail.

Thanks!
-Alex
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