Re: [Flashcoders] AIR - NativeWindow Resizing
Corban, you can find a really good pdf here: all about development for air apps: http://download.macromedia.com/pub/labs/air/air_b3_docs_flash_121207.zip it in is a pdf file with cases/tutorials. Covers about everything (well , alot ;)). Have fun! Corban Baxter wrote: genius! I'd been hacking at this all day from 100 different ways. sigh* that worked perfect. to bad the help docs suck so bad I'd never found that! On Feb 19, 2008 5:34 PM, Kenneth Kawamoto [EMAIL PROTECTED] wrote: You may want to try something like: stage.nativeWindow.width Kenneth Kawamoto http://www.materiaprima.co.uk/ Corban Baxter wrote: Hey guys I am trying to get my AIR app's window to resize to the dimensions of the FLV that is being displayed. I am not finding what properties i need to use to make this happen. Can some one point me in the right direction? I have been staring at this: http://livedocs.adobe.com/labs/flex3/langref/flash/display/NativeWindowResize.html trying to make sense of it. But not having much luck. Thanks in advance! var meta:Object = new Object(); meta.onMetaData = function(meta:Object) { video.width = meta.width; video.height = meta.height; NativeWindow.width = meta.width; NativeWindow.height = meta.height; } ns.client = meta; ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Graphic design universities
Check out the SAE (http://www.sae.nl/ speciafically in The Netherlands). Its an internationally orientated school, specialized in Audio engineering, video editing and Flash animation and Actionscripting :) For world wide check out: http://www.sae.edu/ . I am a teacher here and i can highly recommend it, and its well regarded. Good luck picking a school, Sidney Hi list. I have two years to choose in which univerity i'll go when my school studies finish. I am looking for some graphical design universitys in which i can apply my knowledge offlash, animation, video and audio modeling. So, mostly about graphics and motion. I've been googling the web, but i found so many results that my head went bad,and they mostly all of them had some other studies that i don't like such as ecomony, telecommunication between others. So, can someone recommend me some universites you think are good? Thanks Pedro D.K. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.20.8/1287 - Release Date: 19-2-2008 10:55 No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.20.8/1287 - Release Date: 19-2-2008 10:55 No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.20.8/1287 - Release Date: 19-2-2008 10:55 ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Default accessibility settings
Hi list, I've been wondering for quite a while about 2 small things that might improve a lot accessibility in Flash: a) Read-only access to OS accesbility settings. One big accessibility problem these days is that Flash doesn't react to user accessibility settings. For example, people with sight problems might have set up his computer to high contrast or big fonts or something like that. Good HTML pages can easily pick up that, but don't know a way to do so in Flash. b) Text should default to OS settings Again, if the user has set up his text to big and yellow, couldn't Flash text default to that? This cannot harm anyone because people interested in applying whatever TextFormat would keep doing it as they are doing now. Could this apply to movie's background color too? What do you think? -- Juan Delgado - Zárate http://zarate.tv http://dandolachapa.com http://loqueyosede.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] keeping dynamic text persistent during animation
This isn't actually a coding problem, but here it goes: I'm working with AS2 in CS3. During an animation, there is some dynamic text that needs to be hidden and revealed. I have one continuous layer of text with just the initial keyframe. The font is embedded. If I put the text layer under a mask in order to hide/reveal it depending on the location on the timeline, when the playback head goes crosses the hide/reveal threshold the value of the dynamic text reverts to the value setup on the timeline. Is there a way to do this _without_ AS? I want to keep the animation open for the designer. Thanks! ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Graphic design universities
If you don't mind the cold, a lot of the designers I've met have gone to the Minneapolis College of Art and Design (MCAD) http://www.mcad.edu/. There are a lot of genuinely talented guys there, and their degree programs sound like just what you're looking for. Many good friends (amazing designers/Flash animators) have highly recommended the place to me. On 2/20/08, Sidney de Koning [EMAIL PROTECTED] wrote: Check out the SAE (http://www.sae.nl/ speciafically in The Netherlands). Its an internationally orientated school, specialized in Audio engineering, video editing and Flash animation and Actionscripting :) For world wide check out: http://www.sae.edu/ . I am a teacher here and i can highly recommend it, and its well regarded. Good luck picking a school, Sidney Hi list. I have two years to choose in which univerity i'll go when my school studies finish. I am looking for some graphical design universitys in which i can apply my knowledge offlash, animation, video and audio modeling. So, mostly about graphics and motion. I've been googling the web, but i found so many results that my head went bad,and they mostly all of them had some other studies that i don't like such as ecomony, telecommunication between others. So, can someone recommend me some universites you think are good? Thanks Pedro D.K. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.20.8/1287 - Release Date: 19-2-2008 10:55 No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.20.8/1287 - Release Date: 19-2-2008 10:55 No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.20.8/1287 - Release Date: 19-2-2008 10:55 ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Cory Petosky : Lead Developer : PUNY 1618 Central Ave NE Suite 130 Minneapolis, MN 55413 Office: 612.216.3924 Mobile: 240.422.9652 Fax: 612.605.9216 http://www.punyentertainment.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] keeping dynamic text persistent during animation
You also have the option of nulling out the text on screen when you don't want to see it. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andrew Sinning Sent: Wednesday, February 20, 2008 10:24 AM To: Flash Coders Subject: [Flashcoders] keeping dynamic text persistent during animation This isn't actually a coding problem, but here it goes: I'm working with AS2 in CS3. During an animation, there is some dynamic text that needs to be hidden and revealed. I have one continuous layer of text with just the initial keyframe. The font is embedded. If I put the text layer under a mask in order to hide/reveal it depending on the location on the timeline, when the playback head goes crosses the hide/reveal threshold the value of the dynamic text reverts to the value setup on the timeline. Is there a way to do this _without_ AS? I want to keep the animation open for the designer. Thanks! ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] keeping dynamic text persistent during animation
Wrap the textfield with a movieclip. Then the designer can move and animate the movieclip around in any way he pleases, but you just do modifications to the textfield that's inside. New keyframes for instances of objects that are supposed to be manipulated by code is hell. Zeh Andrew Sinning wrote: This isn't actually a coding problem, but here it goes: I'm working with AS2 in CS3. During an animation, there is some dynamic text that needs to be hidden and revealed. I have one continuous layer of text with just the initial keyframe. The font is embedded. If I put the text layer under a mask in order to hide/reveal it depending on the location on the timeline, when the playback head goes crosses the hide/reveal threshold the value of the dynamic text reverts to the value setup on the timeline. Is there a way to do this _without_ AS? I want to keep the animation open for the designer. Thanks! ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Double Click Mouse Event not working consistently even after using doubleClickEnabled.
Hi All I am just trying to implement double click mouse event on a simple button and it is working inconsistently. I need to double click on the button and need consistent results. Attached is my code .You can copy and paste the attached code to see the inconsistent behavior. Sometimes double click works and sometimes I have to double click so many times to make it work.Pleasehelp me out and let me know if I am missing something. Thanks a lot. Regards, Anuj /Code*** import fl.controls.Button; //stage.addEventListener(F var test:Button=new Button(); test.x=100; test.y=100; addChild(test); //test.dispatchEvent(event:MouseEvent); test.doubleClickEnabled=true; test.addEventListener(MouseEvent.DOUBLE_CLICK,aa,true); test.addEventListener(MouseEvent.DOUBLE_CLICK,aa,false); function aa(event:MouseEvent):void { trace(Double Clicked); } ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] AS3 Press Hold
Curious if anyone has made a method for pressAndHold( ms, callbackFunction) yet? If not, I'll just roll my own. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] using Tween / Easing classes okay for multiple clips?
Hi all I'm going to be doing a zooming timeline (similar to the frankly stunning one at http://www.bbc.co.uk/history/british/ launch_tl_british.shtml) from scratch and I was hoping someone would be able to answer a question for me if i wanted to do the zoom with the actionscript tween and easing classes, would they be able to cope with moving 100 or more clips at once? or would i be better off with a more traditional onEnterFrame / delete onEnterFrame and some kind of updateScreen routine? Either way, i'll probably have to reduce the _quality of the movie while the animation runs to keep it smooth hope you can help allandt ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Double Click Mouse Event not working consistently even after using doubleClickEnabled.
Hi Bob Thanks for the reply. Actually I changed my mouse from wireless to wired and now it is working fine, Stupid of me :-). Also after 1 double click if I wait little while then it works fine. Anyway I appreciate your help and things are working fine Thanks Anuj On Feb 20, 2008 10:00 AM, Bob Leisle [EMAIL PROTECTED] wrote: Hi Anuj, Your code works fine here. Over 100 tries, double-clicking at various rates, traced every time other than when I was intentionally so slow that it shouldn't have registered as a double-click. It also traced reliably using a programmable double-click mouse button. hth, Bob anuj sharma wrote: Hi All I am just trying to implement double click mouse event on a simple button and it is working inconsistently. I need to double click on the button and need consistent results. Attached is my code .You can copy and paste the attached code to see the inconsistent behavior. Sometimes double click works and sometimes I have to double click so many times to make it work.Pleasehelp me out and let me know if I am missing something. Thanks a lot. Regards, Anuj /Code*** import fl.controls.Button; //stage.addEventListener(F var test:Button=new Button(); test.x=100; test.y=100; addChild(test); //test.dispatchEvent(event:MouseEvent); test.doubleClickEnabled=true; test.addEventListener(MouseEvent.DOUBLE_CLICK,aa,true); test.addEventListener(MouseEvent.DOUBLE_CLICK,aa,false); function aa(event:MouseEvent):void { trace(Double Clicked); } ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Thanks, ~ Bob Leisle Headsprout Software Engineering http://www.headsprout.com Where kids learn to read! ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] using Tween / Easing classes okay for multiple clips?
Yes, but the biggest problem is usually with the rendering. If you're going to move 100 extremely complex movieclips and the framerate is bad, no tween class will help you make it faster because the bottleneck will be on rendering and not on the code. Zeh Allandt Bik-Elliott (Receptacle) wrote: Hi all I'm going to be doing a zooming timeline (similar to the frankly stunning one at http://www.bbc.co.uk/history/british/launch_tl_british.shtml) from scratch and I was hoping someone would be able to answer a question for me if i wanted to do the zoom with the actionscript tween and easing classes, would they be able to cope with moving 100 or more clips at once? or would i be better off with a more traditional onEnterFrame / delete onEnterFrame and some kind of updateScreen routine? Either way, i'll probably have to reduce the _quality of the movie while the animation runs to keep it smooth hope you can help allandt ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] keeping dynamic text persistent during animation
Zeh Fernando wrote: Wrap the textfield with a movieclip. Then the designer can move and animate the movieclip around in any way he pleases, but you just do modifications to the textfield that's inside. But don't you still run into the same problem, because the designer has to be sure that they don't break the hooked-in instance of the clip containing the TextField. New keyframes for instances of objects that are supposed to be manipulated by code is hell. Yeah, exactly! It's hell. And I just don't get the Flash timeline, but that should be Flash101! Zeh ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] using Tween / Easing classes okay for multiple clips?
would making items offstage _visible = false help with this? the clips won't be complicated to be honest but they will be plentiful - when zooming (1 level of zoom - i'm not a masochist) i will have 100 points plus the tick marks on the timeline plus the backgrounds (flat colour) of the time periods to move any images etc will be loaded once the animation is complete On 20 Feb 2008, at 18:19, Zeh Fernando wrote: Yes, but the biggest problem is usually with the rendering. If you're going to move 100 extremely complex movieclips and the framerate is bad, no tween class will help you make it faster because the bottleneck will be on rendering and not on the code. Zeh Allandt Bik-Elliott (Receptacle) wrote: Hi all I'm going to be doing a zooming timeline (similar to the frankly stunning one at http://www.bbc.co.uk/history/british/ launch_tl_british.shtml) from scratch and I was hoping someone would be able to answer a question for me if i wanted to do the zoom with the actionscript tween and easing classes, would they be able to cope with moving 100 or more clips at once? or would i be better off with a more traditional onEnterFrame / delete onEnterFrame and some kind of updateScreen routine? Either way, i'll probably have to reduce the _quality of the movie while the animation runs to keep it smooth hope you can help allandt ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Double Click Mouse Event not working consistently even after using doubleClickEnabled.
Also keep in mind what Jason Merrill shared a week or so ago: mc.mouseChildren = false; Unless you set this, it can also cause the double click event to not be received. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Default accessibility settings
This is just one guy's opinion, but I do the majority of my flash work for a business segment that requires 508 compliant. So the amount of salt you take with this is up to you. On Wed, Feb 20, 2008 at 10:22 AM, Zárate [EMAIL PROTECTED] wrote: I've been wondering for quite a while about 2 small things that might improve a lot accessibility in Flash: a) Read-only access to OS accesbility settings. This *might* be useful -- but really only the Use High Contrast option would contain information that Flash could utilize -- and I'm not entirely sure that would be the best way to get that information. b) Text should default to OS settings This sounds like a bad idea. Due to the highly graphic nature of flash design, you don't want the OS to automagically override your layout. Flash isn't HTML and comparing it to HTML is not a fair comparison. You're not building pages in Flash, but applications. As such, it's the job of your application to respond to the user's needs either by honoring their preferences set within your application (saved to cookie, login details from database, etc) or from detecting their current settings by some other means (I'm thinking specifically of JavaScript here). That means building layouts that can accept different sized text, different color text -- generally being adaptive. The MovieClip, TextField, etc. classes don't come with that kind of thing built in. The only way we could have functionality you indicate in flash is within a framework -- like some future version of Flex. Being automatically accessible means using standard controls with standard behavior so that when the user's preferences are different, the control already knows how to respond. But the second you try to do something out of the ordinary, accessibility is all up to you to implement. This isn't really all that different from desktop development, except with Flash, it's almost all custom, graphic work. How often do you really use the components day-to-day? shrug ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] using Tween / Easing classes okay for multiple clips?
Not usually, items outside the screen aren't usually rendered unless you have filters applied to the entirety of the thing or there's something else forcing them to do so. Using scrollRect can also really help you combat most manners of framerate loss specially with big objects or images. Complex movies with no scale/rotation transformation can also benefit from cacheAsBitmap. But that's just academic talk. You should just try and do it. If/when it's too slow, then you'll have to look into what'll make it faster. Zeh Allandt Bik-Elliott (Receptacle) wrote: would making items offstage _visible = false help with this? the clips won't be complicated to be honest but they will be plentiful - when zooming (1 level of zoom - i'm not a masochist) i will have 100 points plus the tick marks on the timeline plus the backgrounds (flat colour) of the time periods to move any images etc will be loaded once the animation is complete On 20 Feb 2008, at 18:19, Zeh Fernando wrote: Yes, but the biggest problem is usually with the rendering. If you're going to move 100 extremely complex movieclips and the framerate is bad, no tween class will help you make it faster because the bottleneck will be on rendering and not on the code. Zeh Allandt Bik-Elliott (Receptacle) wrote: Hi all I'm going to be doing a zooming timeline (similar to the frankly stunning one at http://www.bbc.co.uk/history/british/launch_tl_british.shtml) from scratch and I was hoping someone would be able to answer a question for me if i wanted to do the zoom with the actionscript tween and easing classes, would they be able to cope with moving 100 or more clips at once? or would i be better off with a more traditional onEnterFrame / delete onEnterFrame and some kind of updateScreen routine? Either way, i'll probably have to reduce the _quality of the movie while the animation runs to keep it smooth hope you can help allandt ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] keeping dynamic text persistent during animation
Zeh Fernando wrote: Wrap the textfield with a movieclip. Then the designer can move and animate the movieclip around in any way he pleases, but you just do modifications to the textfield that's inside. But don't you still run into the same problem, because the designer has to be sure that they don't break the hooked-in instance of the clip containing the TextField. Depends on what he's doing. As long as the instance has a name, it'll continue to perform as expected. The problem is that changing a property of it by code breaks the attachment to the timeline, or vice versa. Doing manual transformations on the main object but code transformations on the internal movie (textfield in this case) makes a 'stack' of changes so it works well. Zeh ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] using Tween / Easing classes okay for multiple clips?
thanks for the input, zeh alz On 20 Feb 2008, at 19:32, Zeh Fernando wrote: Not usually, items outside the screen aren't usually rendered unless you have filters applied to the entirety of the thing or there's something else forcing them to do so. Using scrollRect can also really help you combat most manners of framerate loss specially with big objects or images. Complex movies with no scale/rotation transformation can also benefit from cacheAsBitmap. But that's just academic talk. You should just try and do it. If/ when it's too slow, then you'll have to look into what'll make it faster. Zeh Allandt Bik-Elliott (Receptacle) wrote: would making items offstage _visible = false help with this? the clips won't be complicated to be honest but they will be plentiful - when zooming (1 level of zoom - i'm not a masochist) i will have 100 points plus the tick marks on the timeline plus the backgrounds (flat colour) of the time periods to move any images etc will be loaded once the animation is complete On 20 Feb 2008, at 18:19, Zeh Fernando wrote: Yes, but the biggest problem is usually with the rendering. If you're going to move 100 extremely complex movieclips and the framerate is bad, no tween class will help you make it faster because the bottleneck will be on rendering and not on the code. Zeh Allandt Bik-Elliott (Receptacle) wrote: Hi all I'm going to be doing a zooming timeline (similar to the frankly stunning one at http://www.bbc.co.uk/history/british/ launch_tl_british.shtml) from scratch and I was hoping someone would be able to answer a question for me if i wanted to do the zoom with the actionscript tween and easing classes, would they be able to cope with moving 100 or more clips at once? or would i be better off with a more traditional onEnterFrame / delete onEnterFrame and some kind of updateScreen routine? Either way, i'll probably have to reduce the _quality of the movie while the animation runs to keep it smooth hope you can help allandt ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Default accessibility settings
Hi Zárate, Comments inline. On 2/20/08 8:22 AM, Zárate [EMAIL PROTECTED] wrote: I've been wondering for quite a while about 2 small things that might improve a lot accessibility in Flash: a) Read-only access to OS accesbility settings. One big accessibility problem these days is that Flash doesn't react to user accessibility settings. For example, people with sight problems might have set up his computer to high contrast or big fonts or something like that. Good HTML pages can easily pick up that, but don't know a way to do so in Flash. It's more that good HTML _browsers_ pick up on that, and the documents themselves are along for the ride, but yes, this is a valid concern of ours as well. For now, at least, there's Tinic Uro's advice on how to use ColorMatrixFilter to create a high-contrast mode: http://www.kaourantin.net/2005/09/using-flash-player-8-filters-for-good.html b) Text should default to OS settings Again, if the user has set up his text to big and yellow, couldn't Flash text default to that? This cannot harm anyone because people interested in applying whatever TextFormat would keep doing it as they are doing now. Could this apply to movie's background color too? This is a lot more tricky, due to the nature of Flash vs. HTML. Most HTML resizes well because it absorbs the default style of the document. However, when you lay out, say, a list with a height of x pixels, and then the document renders text of x pixels, the text gets smashed together. Most text in Flash is pinned to a certain area, and may be in containers (like buttons) that won't expand to fit, or would throw other containers out of whack. The solution, IMO, is the same for Flash as it is for HTML. You'll notice that the new approach in Firefox 3 and IE 7+ (and what's always been the approach in Opera) is for the entire document, not just the text, to be magnified. That includes Flash objects. When you zoom in, the whole object gets bigger, but retains its layout. (You can also zoom within the Flash Player by right-clicking, and resize in older browsers by setting the size of your object in relative units like em.) That may cause some scrolling around, but it also ensures that apps that didn't take accessibility into consideration can still be used by people with low vision. Thanks, Matt May Accessibility Engineer, Adobe Systems ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] [cross-post] Expert contractor needed, green-field project, telecommuting, not a headhunter
Hello! I am not a headhunter, just a lone programmer whose shop needs more man-hours than I can generate. I'm posting this to Flashcoders, Flexcoders, and Flash_Tiger because I know there are more smart freelancers on these lists than on every craigslist in the world. My small interactive media company wants to build a fairly ambitious internal project -- a framework for building product configurators with potentially complex constraints. We'd be using AS3 and almost certainly Flex. Unfortunately, I'm the only programmer, and I'm up to my ears in deadline-intensive work. We hope to hire a contractor (consultant, freelancer) to collaborate with us on the design and handle 99% of the implementation. This is a framework we're going to have to live with for a long time, so we're eager to get it right. That's why we want to hire someone with better-than-average design and coding skills. Behold, our ideal contractor: * At least five years programming experience, and enough AS3/Flex experience to feel confident. I don't buy the years of experience myth, but I do buy the value of _general_ programming experience. * Experience with, or at least eagerness to use, unit and functional testing. * Experience building/populating applications from XML declarations. (This is a classic Flash thing, so probably goes without saying.) * Enough object-oriented experience to know how to keep a design from exploding into a pattern souffle. * A clear and eloquent coding style. We love descriptive variable names and doc comments. * Ideally, framework experience: we want to generate mini-applications by binding external data into a Flex/AS3 scaffolding. * Domain-specific knowledge like boolean satisfiability or relationship graphing would be great, but not required. No restrictions on location, telecommuting is fine. I am NOT in charge of compensation, but it would be competitive, bearing in mind that it would be a moderately large project under minimal time pressure. Excellent English preferred. You'd be keeping in touch via email, IM, and phone, and performing regular checkins to our source control system for code reviews. Please respond to [EMAIL PROTECTED] Thank you! Alan MacDougall The Phoenix Group ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Gaia 2.0 Flash Framework
I wanted to let everyone know about version 2.0 of my Gaia Framework for Adobe Flash. It's now AS3 and the AS2 version was refactored to follow strict AS3 standards. Also there is improved Class scaffolding, exclude.xml scaffolding for AS2, and some really great new features. http://www.gaiaflashframework.com/forum/index.php?topic=143.0 If you’re developing Flash sites and want to speed up your Flash workflow with rapid development and don’t want to have to learn a complicated framework API, give Gaia a test drive. :) ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] variable with # sign
Hi. I need to pass a variable to a email sign-up form and it needs to be named f#31 I have it written: var f#31 = TEXT:Email%20Address; Flash gives me an error when I try to publish this and I assume its because the variable name has the # sign. How do I get around this? I've tried escape sequences to no avail. Thanks! -Alex ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders