Re: [Flashcoders] Photo-realistic 3d in as3

2010-08-17 Thread Allandt Bik-Elliott (thereceptacle.co.uk)
unity 3d is a separate plugin but if you're serious about doing 3d, it's
probably the way to go

a

On 17 August 2010 00:42, Peter B pete...@googlemail.com wrote:

 On 17 August 2010 07:31, Karl DeSaulniers k...@designdrumm.com wrote:

  I believe it will let you, in swift, create an interactive animation
  utilizing the vectors
  of your polys and integrate AS code to control it,
 
 
 Swift is just generating the polygon ,odel and textures. In order to add
 interactivity you're still going to need a 3D engine like Papervision. imho
 if you're going to take this approach you'd be better to use a 'real' 3D
 modeller, asJason has suggested.
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Re: [Flashcoders] Photo-realistic 3d in as3

2010-08-17 Thread Allandt Bik-Elliott (thereceptacle.co.uk)
also, swift 3d is a modeller - it may have some interesting export settings
but unless it uses a 3d engine in flash (i believe jason said that it
exports to papervision), you get no interactivity for your money

a

On 17 August 2010 10:10, Allandt Bik-Elliott (thereceptacle.co.uk) 
alla...@receptacledesign.com wrote:

 unity 3d is a separate plugin but if you're serious about doing 3d, it's
 probably the way to go

 a


 On 17 August 2010 00:42, Peter B pete...@googlemail.com wrote:

 On 17 August 2010 07:31, Karl DeSaulniers k...@designdrumm.com wrote:

  I believe it will let you, in swift, create an interactive animation
  utilizing the vectors
  of your polys and integrate AS code to control it,
 
 
 Swift is just generating the polygon ,odel and textures. In order to add
 interactivity you're still going to need a 3D engine like Papervision.
 imho
 if you're going to take this approach you'd be better to use a 'real' 3D
 modeller, asJason has suggested.
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Re: [Flashcoders] Photo-realistic 3d in as3

2010-08-17 Thread Karl DeSaulniers
Yes, its a modeler and it has the ability to build your papervision  
file for you.

In case you dont know how to use papervision.

http://www.erain.com/products/swift3d/upgrade/


On Aug 17, 2010, at 4:12 AM, Allandt Bik-Elliott  
(thereceptacle.co.uk) wrote:


also, swift 3d is a modeller - it may have some interesting export  
settings

but unless it uses a 3d engine in flash (i believe jason said that it
exports to papervision)


Karl DeSaulniers
Design Drumm
http://designdrumm.com

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Re: [Flashcoders] Photo-realistic 3d in as3

2010-08-17 Thread Allandt Bik-Elliott (thereceptacle.co.uk)


 I don't know the costs involved in using Unity, but since their is a cost
 there will be continued development - though the price may rise (too high?)
 with success.



i think they use a freemium model - free for web deployment but ever
increasing costs for extra functionality / deployment platforms - that said,
being able to deploy the same code to the web, iPhone / android and 360 /
ps3 / wii is probably worth the cost to some dev houses
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Re: [Flashcoders] Photo-realistic 3d in as3

2010-08-17 Thread John McCormack
 Swift3D can export to Papervision3D Version 2, giving you the DAE 
file, images and a sample control script in AS3.
You can access and control any name part of the model using AS3 and do 
what you want with it.


Swift3D is simple to use and cheap. It may be all you need, since your 
needs are not complicated,
Other 3D software, such as 3DSMAX, will give better control during the 
build process but they are more difficult to use.


If you only need a simple model try Swift3D, is is excellent.
In the end the final visual quality will depend upon the engine.

An outbreak 'away' from Papervision3D took people to Away3D.
I am hoping that the Papervision3D team will eventually come up with a 
new version.

They do have an amazing skills in their team.

I don't know the costs involved in using Unity, but since their is a 
cost there will be continued development - though the price may rise 
(too high?) with success.


John

On 16/08/2010 23:01, Karl DeSaulniers wrote:
I believe it will let you, in swift, create an interactive animation 
utilizing the vectors
of your polys and integrate AS code to control it, but it is output to 
a swf file like Jason was saying.
It has been a while, but I saw a example that had a wire frame with 
graphics on it that was rotatable by the user and was linked to popups 
that had info in them.
Meaning you could probably, for your project, pull off the 360 
rotation plus link to descriptors, etc, etc.


The example I saw was from Swift 3, but Swift 4 is promising IMO. Take 
a look...


http://www.erain.com/products/swift3d/examples/

But as a side note, I also think Unity 3D and Away 3D would be a good 
choice as well for the whole photo realism.

Just depends on what env you want to work with.

Best,
Karl


On Aug 16, 2010, at 3:02 PM, Merrill, Jason wrote:


Swift was built to integrate to flash and


Regarding that, depending on what kind of rotation you require, Swift3D
might work. But know a few things about that:

1) Swift 3D, as one of the export options, exports to Papervision3D, so
it will look as good as things rendered with Papervision3D look. Which
is pretty good, but it may not be good enough for you if you are going
for photo realism.
2) Swift 3D also exports sequences and .swf animations.  This is cool,
and you could tweak rendering settings to get the optimal look, but you
will be confined to rotate the product one way (for example, export an
animation of the product rotating 360 on a single axis) but would not
allow for dynamic user controlled rotation if you get what I mean - at
least along a single axis.  Actionscript could be used to control how
far around the object is rotated based on mouse position or whatever.
3) If you really want photo realism, render the entire sequence as a
movie, .swf or bitmap sequence in the original 3D renderer app (like
Renderman, Maya, SoftImage, Lightwave, Blender, or StudioMax or
whatever) and bring that into flash.  This will have the same
interactive limitations as #2 above, but could potentially look better
than Swift3D.
4) some 3D apps like Maya have Flash animation export, (it uses Swift
3D's renderer) so that might also be an option (though same interactive
limitations again as #2)


Jason Merrill

Instructional Technology Architect
Bank of America   Global Learning

Join the Bank of America Flash Platform Community  and visit our
Instructional Technology Design Blog
(Note: these resources are only available for Bank of America
associates)






-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Karl
DeSaulniers
Sent: Monday, August 16, 2010 3:37 PM
To: Flash Coders List
Subject: Re: [Flashcoders] Photo-realistic 3d in as3

Hi,
I guess I'll chime in one more time and say Swift 3D is a very powerful
tool for flash 3d.
Swift was built to integrate to flash and it also will let you import
your 3DSMAX files (and many other formats including Papervision3D
support) into it.
But I believe, but don't quote me, that swift has a poly reduction
filter so you can bring in your 3DSMAX file in and if it has too many
polys, it will help you reduce them.
Kind of like illustrators simplify path filter. Again, Swift was built
so you could create 3D FOR Flash.

I have seed some amazing 3D work from swift.
Haven't heard too many talk about it though, but it caught my eye.
Might be worth a look-see.

http://www.erain.com/


Best,


Karl


On Aug 16, 2010, at 1:46 PM, Merrill, Jason wrote:


As for papervision, this
http://www.unitzeroone.com/blog/2009/09/28/goodbye-papervision/
sounds like away3d is the one to keep.


Possibly, given the Papervision3D team has changed and lately doesn't
seem to be doing much development, but that post, from almost a full
year ago, was just about one of the core team members leaving.
Papervision3D as a library is still in wide use.  Even if
Papervision3D doesn't ever go to the next version, I wouldn't
completely throw it out 

Re: [Flashcoders] Photo-realistic 3d in as3

2010-08-17 Thread Kerry Thompson
 Allandt Bik-Elliott wrote:

 unity 3d is a separate plugin but if you're serious about doing 3d, it's
 probably the way to go

I agree--I mentioned it a couple of days ago. It's a much more capable
3D program than Flash+PaperVision.

I also recommended Director/Shockwave as a viable alternative.
Contrary to rumors, Director is not dead, and it is also a very
capable 3D environment, with a much higher plug-in installed base than
Unity. Unity does seem to be doing more things right these days than
Director, and may well supplant Shockwave as the premier Web 3D
delivery platform, but it's not there yet, primarily because of the
plugin penetration.

Cordially,

Kerry Thompson
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Re: [Flashcoders] Photo-realistic 3d in as3

2010-08-17 Thread Paul Andrews
I guess the OP is new to this stuff and doesn't yet realise that the 
road to photorealistic 3D with Flash has a few steep hills.


Rather than try and find the best I suggest the OP goes for the road 
most travelled by which is PaperVision 3D which has plenty of online 
resources and books to make the journey easier.


Photorealistic and 3D takes skill, let alone adding flash to make things 
harder.


Paul
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Re: [Flashcoders] Photo-realistic 3d in as3

2010-08-17 Thread mika
Yes from the various examples I saw, i felt photo realistic was hard to
reach. Some says its not yet ready even on desktop apps.
As for mixing 3d and video, adidas has a pretty good example :

http://www.adidas.com/de/campaigns/outdoor/outdoor_relaunch/content/?strCountry_adidascom=en

i just warned the modeler about low polygons models, he told me he's
planning to use very simple shapes, and add a detail map and lighting map
over them.
Sound like a good idea, but I need to learn about away3D map/texture
possibilities quite quickly.

One assumption I made is its easy (at least possible) to dynamically load a
bitmap and apply it on the model ?

mika

On Mon, Aug 16, 2010 at 20:00, Taka Kojima t...@gigafied.com wrote:

 I would like to point out that photo realistic 3d in Flash is not exactly
 possible. Especially, seeing as this is your first 3D project, I feel
 obligated to inform you of this.

 Most of the better looking 3D sites done with Flash, use a mix of
 PaperVision and optical illusions of rendered animation (i.e. after effects
 pieces) and dovetail them together. Importing 3D models to use in AS3
 through pv3d, is not exactly fast. Models have to have a low polygon count
 otherwise your fps is going to be horrible.

 On Mon, Aug 16, 2010 at 10:50 AM, Merrill, Jason 
 jason.merr...@bankofamerica.com wrote:

  Then you should probably narrow it down between Away3D and
  Papervision3D.  Adobe is announcing 3D support for the Flash player at
  Max in October it sounds like, but that's a ways off.
 
  I know Papervision3D can do what you're asking.
 
 
  Jason Merrill
 
  Instructional Technology Architect
  Bank of America   Global Learning
 
  Join the Bank of America Flash Platform Community  and visit our
  Instructional Technology Design Blog
  (Note: these resources are only available for Bank of America
  associates)
 
 
 
 
 
 
  -Original Message-
  From: flashcoders-boun...@chattyfig.figleaf.com
  [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of mika
  Sent: Monday, August 16, 2010 1:47 PM
  To: Flash Coders List
  Subject: Re: [Flashcoders] Photo-realistic 3d in as3
 
  I plan to target FP10, but I have a 3d designer doing the modelling
  work, so i will need to import models. The app is part of a large
  project, and I want it to be able to grow overtime.
  A solid engine is hence required.
 
  The models will range from soccer balls, rugby ball, hand ball ... to
  shirts, sockets and so on. But I'd like to be able to extend to any kind
  of 3d model over time.
  We might also model a full character to 'wear' the products.
 
 
  On Mon, Aug 16, 2010 at 11:09, Kerry Thompson
  al...@cyberiantiger.bizwrote:
 
   Mika wrote:
  
For an upcoming project, I will need to dwelwe in the 3d world of
  flash.
   I
am in the stage of choosing the engine.
   
If you were to keep as sole paramater the best photo realistic
render, to display products (very little animation, mostly rotate
around), what
   engine
would you choose ?
  
   If FP 10 is your target, you probably wouldn't need anything but Flash
 
   (or, more accurately, AS3). Flash now has z-order, and you can do
   simple rotations just by manipulating the z depth of your faces.
  
   It is kind of primitive, and you have to do some fancy dancing even to
 
   rotate a cube, but it can be done.
  
   Cordially,
  
   Kerry Thompson
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RE: [Flashcoders] Photo-realistic 3d in as3

2010-08-17 Thread Merrill, Jason
 One assumption I made is its easy (at least possible) to dynamically
load a bitmap and apply it on the model?

Yes - pretty easy with Papervision3D or Away3D.


Jason Merrill 

Instructional Technology Architect
Bank of America   Global Learning 

Join the Bank of America Flash Platform Community  and visit our
Instructional Technology Design Blog
(Note: these resources are only available for Bank of America
associates)


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Re: [Flashcoders] Photo-realistic 3d in as3

2010-08-17 Thread Brian Mays
Hello, all! I noticed all the 3D posts this morning. I had a call from
someone needing some work done in 3D and Flash. Honestly don't have more
details than that, but do have a contact who does. If you're interested I
can put you together with him.

Apologies for interrupting the conversation! Seemed like something might be
a good fit.

Brian Mays

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Re: [Flashcoders] Photo-realistic 3d in as3

2010-08-17 Thread mika
Thanks for your thoughts (to all, what a great community response!)

Theres one feature I havent mentionned : the product will be customizable.
Meaning, taking a shirt for example, the user should be able to change the
length and colors of the sleeves.
A bit like : http://www.woodeos.com/product.php?id_product=15

which is probably the closest example of what I want to achieve, plus free
view rotation

A priori, any kind of pre-rendered animation is out of the loop.

I have worked on pre-rendered 3D on a customization module before, but it
proved to be a pain in the ...
See it here : http://www.macouette.com/index.php?module=personnalisation

The bed is a photo, which I modelized in 3dsMax,  then applied textures, and
exported each color of each texture as separate png ... very painfull ...

And the color customization features are required for the 3d shirt project
...



On Mon, Aug 16, 2010 at 22:02, Merrill, Jason 
jason.merr...@bankofamerica.com wrote:

 2) Swift 3D also exports sequences and .swf animations.  This is cool,
 and you could tweak rendering settings to get the optimal look, but you
 will be confined to rotate the product one way (for example, export an
 animation of the product rotating 360 on a single axis) but would not
 allow for dynamic user controlled rotation if you get what I mean - at
 least along a single axis.  Actionscript could be used to control how
 far around the object is rotated based on mouse position or whatever.

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RE: [Flashcoders] Photo-realistic 3d in as3

2010-08-17 Thread Merrill, Jason
Swapping out the textures on a 3D model will be easy. As for the sleeve
length and such, easiest thing would probably be to swap out the .DAE
model for a different one.  You could also edit the vertices (at least I
know you can in Papervision3D), but that would be a pain to figure out
which ones, how to edit them (move or delete) and may not give you good
results.


Jason Merrill 

Instructional Technology Architect
Bank of America   Global Learning 

Join the Bank of America Flash Platform Community  and visit our
Instructional Technology Design Blog
(Note: these resources are only available for Bank of America
associates)






-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of mika
Sent: Tuesday, August 17, 2010 10:36 AM
To: Flash Coders List
Subject: Re: [Flashcoders] Photo-realistic 3d in as3

Thanks for your thoughts (to all, what a great community response!)

Theres one feature I havent mentionned : the product will be
customizable.
Meaning, taking a shirt for example, the user should be able to change
the length and colors of the sleeves.
A bit like : http://www.woodeos.com/product.php?id_product=15

which is probably the closest example of what I want to achieve, plus
free view rotation

A priori, any kind of pre-rendered animation is out of the loop.

I have worked on pre-rendered 3D on a customization module before, but
it proved to be a pain in the ...
See it here : http://www.macouette.com/index.php?module=personnalisation

The bed is a photo, which I modelized in 3dsMax,  then applied textures,
and exported each color of each texture as separate png ... very
painfull ...

And the color customization features are required for the 3d shirt
project ...



On Mon, Aug 16, 2010 at 22:02, Merrill, Jason 
jason.merr...@bankofamerica.com wrote:

 2) Swift 3D also exports sequences and .swf animations.  This is cool,

 and you could tweak rendering settings to get the optimal look, but 
 you will be confined to rotate the product one way (for example, 
 export an animation of the product rotating 360 on a single axis) but 
 would not allow for dynamic user controlled rotation if you get what

 I mean - at least along a single axis.  Actionscript could be used to 
 control how far around the object is rotated based on mouse position
or whatever.

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Re: [Flashcoders] Photo-realistic 3d in as3

2010-08-17 Thread mika
Unfortunately, its not an option. The project has to be 100% flash.
Plus beeing a flash addict, It would feel like betrayal! (joking, but 
there's some truth in it ;)

On Tue, Aug 17, 2010 at 11:10, Allandt Bik-Elliott (thereceptacle.co.uk) 
alla...@receptacledesign.com wrote:

 unity 3d is a separate plugin but if you're serious about doing 3d, it's
 probably the way to go

 a

 On 17 August 2010 00:42, Peter B pete...@googlemail.com wrote:

  On 17 August 2010 07:31, Karl DeSaulniers k...@designdrumm.com wrote:
 
   I believe it will let you, in swift, create an interactive animation
   utilizing the vectors
   of your polys and integrate AS code to control it,
  
  
  Swift is just generating the polygon ,odel and textures. In order to add
  interactivity you're still going to need a 3D engine like Papervision.
 imho
  if you're going to take this approach you'd be better to use a 'real' 3D
  modeller, asJason has suggested.
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Re: [Flashcoders] Photo-realistic 3d in as3

2010-08-17 Thread mika
Sure Bryan ! with pleasure !

heres my contact : cont...@mikarama.fr

On Tue, Aug 17, 2010 at 15:17, Brian Mays bm...@newsok.com wrote:

 Hello, all! I noticed all the 3D posts this morning. I had a call from
 someone needing some work done in 3D and Flash. Honestly don't have more
 details than that, but do have a contact who does. If you're interested I
 can put you together with him.

 Apologies for interrupting the conversation! Seemed like something might be
 a good fit.

 Brian Mays

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RE: [Flashcoders] Photo-realistic 3d in as3

2010-08-17 Thread Merrill, Jason
Oh, I also meant to mention, a third option is to actually export the 3D
model as a pure Actionscript display object class.  That's right.  

To do this, you use the free opensource modeling tool Blender. You would
create or import your model into that, and there is an easy to install
Python plug in for it (developed by Dennis Ippel I believe) you can add
to it to export a model to pure Actionscript. Then your model is
immediately available in Actionscript because the model is baked into
the .swf - so preloading the collada (.dae) version of the media asset
is not required.  The cool thing is it then allows creating that object
at will in Actionscript with a simple new MyModel() statement.  I have
also found the resulting class file to be around 1/2 the size of the
comparable collada .dae file.  There are drawbacks of course, it would
increase the size of the .swf, but it would making swapping out models
quite easy.

This technique works with Papervision3d, Away3D, Away3D Lite,
Alternativa3D, and Sandy3D (including the Sandy haXe port).

Here is the link: 
http://www.rozengain.com/blog/2008/01/02/export-your-blender-objects-str
aight-to-away3d-papervision3d-and-sandy/



Jason Merrill 

Instructional Technology Architect
Bank of America   Global Learning 

Join the Bank of America Flash Platform Community  and visit our
Instructional Technology Design Blog
(Note: these resources are only available for Bank of America
associates)






-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Merrill,
Jason
Sent: Tuesday, August 17, 2010 10:45 AM
To: Flash Coders List
Subject: RE: [Flashcoders] Photo-realistic 3d in as3

Swapping out the textures on a 3D model will be easy. As for the sleeve
length and such, easiest thing would probably be to swap out the .DAE
model for a different one.  You could also edit the vertices (at least I
know you can in Papervision3D), but that would be a pain to figure out
which ones, how to edit them (move or delete) and may not give you good
results.


Jason Merrill 

Instructional Technology Architect
Bank of America   Global Learning 

Join the Bank of America Flash Platform Community  and visit our
Instructional Technology Design Blog
(Note: these resources are only available for Bank of America
associates)






-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of mika
Sent: Tuesday, August 17, 2010 10:36 AM
To: Flash Coders List
Subject: Re: [Flashcoders] Photo-realistic 3d in as3

Thanks for your thoughts (to all, what a great community response!)

Theres one feature I havent mentionned : the product will be
customizable.
Meaning, taking a shirt for example, the user should be able to change
the length and colors of the sleeves.
A bit like : http://www.woodeos.com/product.php?id_product=15

which is probably the closest example of what I want to achieve, plus
free view rotation

A priori, any kind of pre-rendered animation is out of the loop.

I have worked on pre-rendered 3D on a customization module before, but
it proved to be a pain in the ...
See it here : http://www.macouette.com/index.php?module=personnalisation

The bed is a photo, which I modelized in 3dsMax,  then applied textures,
and exported each color of each texture as separate png ... very
painfull ...

And the color customization features are required for the 3d shirt
project ...



On Mon, Aug 16, 2010 at 22:02, Merrill, Jason 
jason.merr...@bankofamerica.com wrote:

 2) Swift 3D also exports sequences and .swf animations.  This is cool,

 and you could tweak rendering settings to get the optimal look, but 
 you will be confined to rotate the product one way (for example, 
 export an animation of the product rotating 360 on a single axis) but 
 would not allow for dynamic user controlled rotation if you get what

 I mean - at least along a single axis.  Actionscript could be used to 
 control how far around the object is rotated based on mouse position
or whatever.

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Re: [Flashcoders] Photo-realistic 3d in as3

2010-08-17 Thread mika
Yes, I have seen this :
http://www.everydayflash.com/blog/index.php/2008/09/03/as3dmod/

alwing this type of modifications
http://www.kxcad.net/autodesk/3ds_max/Autodesk_3ds_Max_9_Reference/taper_modifier.html

with hopes, but its probably totally out of reach to a 3d beginner

the works of David Lenaers also leave me seechless (and hopefull)
http://www.derschmale.com/tag/cloth-simulation/

mika

On Tue, Aug 17, 2010 at 16:44, Merrill, Jason 
jason.merr...@bankofamerica.com wrote:

 Swapping out the textures on a 3D model will be easy. As for the sleeve
 length and such, easiest thing would probably be to swap out the .DAE
 model for a different one.  You could also edit the vertices (at least I
 know you can in Papervision3D), but that would be a pain to figure out
 which ones, how to edit them (move or delete) and may not give you good
 results.


 Jason Merrill

 Instructional Technology Architect
 Bank of America   Global Learning

 Join the Bank of America Flash Platform Community  and visit our
 Instructional Technology Design Blog
 (Note: these resources are only available for Bank of America
 associates)






 -Original Message-
 From: flashcoders-boun...@chattyfig.figleaf.com
 [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of mika
 Sent: Tuesday, August 17, 2010 10:36 AM
 To: Flash Coders List
 Subject: Re: [Flashcoders] Photo-realistic 3d in as3

 Thanks for your thoughts (to all, what a great community response!)

 Theres one feature I havent mentionned : the product will be
 customizable.
 Meaning, taking a shirt for example, the user should be able to change
 the length and colors of the sleeves.
 A bit like : http://www.woodeos.com/product.php?id_product=15

 which is probably the closest example of what I want to achieve, plus
 free view rotation

 A priori, any kind of pre-rendered animation is out of the loop.

 I have worked on pre-rendered 3D on a customization module before, but
 it proved to be a pain in the ...
 See it here : http://www.macouette.com/index.php?module=personnalisation

 The bed is a photo, which I modelized in 3dsMax,  then applied textures,
 and exported each color of each texture as separate png ... very
 painfull ...

 And the color customization features are required for the 3d shirt
 project ...



 On Mon, Aug 16, 2010 at 22:02, Merrill, Jason 
 jason.merr...@bankofamerica.com wrote:

  2) Swift 3D also exports sequences and .swf animations.  This is cool,

  and you could tweak rendering settings to get the optimal look, but
  you will be confined to rotate the product one way (for example,
  export an animation of the product rotating 360 on a single axis) but
  would not allow for dynamic user controlled rotation if you get what

  I mean - at least along a single axis.  Actionscript could be used to
  control how far around the object is rotated based on mouse position
 or whatever.
 
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Re: [Flashcoders] Photo-realistic 3d in as3

2010-08-17 Thread mika
The OP takes it as a wise advice. The Op hired a professionnal 3D modeler to
put all his efforts on the flash side :)

On Tue, Aug 17, 2010 at 12:23, Paul Andrews p...@ipauland.com wrote:

 I guess the OP is new to this stuff and doesn't yet realise that the road
 to photorealistic 3D with Flash has a few steep hills.

 Rather than try and find the best I suggest the OP goes for the road
 most travelled by which is PaperVision 3D which has plenty of online
 resources and books to make the journey easier.

 Photorealistic and 3D takes skill, let alone adding flash to make things
 harder.

 Paul

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[Flashcoders] Question FP10 inactive event dispatched when not visible.

2010-08-17 Thread Jiri
I was reading some where that FP 10 now drops the framerate and pause 
any loading activities when it looses browser focus in the case of 
browser tab changing. I can't seem to find the article anymore, but I am 
wondering if there is also an event being dispatched when FP goes into 
'hybernation'.


Does somebody know if that is done, or could point me to an article 
describing this behaviour


Regards,

Jiri
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Re: [Flashcoders] Photo-realistic 3d in as3

2010-08-17 Thread mika
This is absolutely awesome ! The modeler works with Blender and we planned a
session next week to work on best export options.
Very exiting !

Thanks!
mika

On Tue, Aug 17, 2010 at 17:01, Merrill, Jason 
jason.merr...@bankofamerica.com wrote:

 Oh, I also meant to mention, a third option is to actually export the 3D
 model as a pure Actionscript display object class.  That's right.

 To do this, you use the free opensource modeling tool Blender. You would
 create or import your model into that, and there is an easy to install
 Python plug in for it (developed by Dennis Ippel I believe) you can add
 to it to export a model to pure Actionscript. Then your model is
 immediately available in Actionscript because the model is baked into
 the .swf - so preloading the collada (.dae) version of the media asset
 is not required.  The cool thing is it then allows creating that object
 at will in Actionscript with a simple new MyModel() statement.  I have
 also found the resulting class file to be around 1/2 the size of the
 comparable collada .dae file.  There are drawbacks of course, it would
 increase the size of the .swf, but it would making swapping out models
 quite easy.

 This technique works with Papervision3d, Away3D, Away3D Lite,
 Alternativa3D, and Sandy3D (including the Sandy haXe port).

 Here is the link:
 http://www.rozengain.com/blog/2008/01/02/export-your-blender-objects-str
 aight-to-away3d-papervision3d-and-sandy/http://www.rozengain.com/blog/2008/01/02/export-your-blender-objects-str%0Aaight-to-away3d-papervision3d-and-sandy/



 Jason Merrill

 Instructional Technology Architect
 Bank of America   Global Learning

 Join the Bank of America Flash Platform Community  and visit our
 Instructional Technology Design Blog
 (Note: these resources are only available for Bank of America
 associates)






 -Original Message-
 From: flashcoders-boun...@chattyfig.figleaf.com
 [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Merrill,
 Jason
 Sent: Tuesday, August 17, 2010 10:45 AM
 To: Flash Coders List
 Subject: RE: [Flashcoders] Photo-realistic 3d in as3

 Swapping out the textures on a 3D model will be easy. As for the sleeve
 length and such, easiest thing would probably be to swap out the .DAE
 model for a different one.  You could also edit the vertices (at least I
 know you can in Papervision3D), but that would be a pain to figure out
 which ones, how to edit them (move or delete) and may not give you good
 results.


 Jason Merrill

 Instructional Technology Architect
 Bank of America   Global Learning

 Join the Bank of America Flash Platform Community  and visit our
 Instructional Technology Design Blog
 (Note: these resources are only available for Bank of America
 associates)






 -Original Message-
 From: flashcoders-boun...@chattyfig.figleaf.com
 [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of mika
 Sent: Tuesday, August 17, 2010 10:36 AM
 To: Flash Coders List
 Subject: Re: [Flashcoders] Photo-realistic 3d in as3

 Thanks for your thoughts (to all, what a great community response!)

 Theres one feature I havent mentionned : the product will be
 customizable.
 Meaning, taking a shirt for example, the user should be able to change
 the length and colors of the sleeves.
 A bit like : http://www.woodeos.com/product.php?id_product=15

 which is probably the closest example of what I want to achieve, plus
 free view rotation

 A priori, any kind of pre-rendered animation is out of the loop.

 I have worked on pre-rendered 3D on a customization module before, but
 it proved to be a pain in the ...
 See it here : http://www.macouette.com/index.php?module=personnalisation

 The bed is a photo, which I modelized in 3dsMax,  then applied textures,
 and exported each color of each texture as separate png ... very
 painfull ...

 And the color customization features are required for the 3d shirt
 project ...



 On Mon, Aug 16, 2010 at 22:02, Merrill, Jason 
 jason.merr...@bankofamerica.com wrote:

  2) Swift 3D also exports sequences and .swf animations.  This is cool,

  and you could tweak rendering settings to get the optimal look, but
  you will be confined to rotate the product one way (for example,
  export an animation of the product rotating 360 on a single axis) but
  would not allow for dynamic user controlled rotation if you get what

  I mean - at least along a single axis.  Actionscript could be used to
  control how far around the object is rotated based on mouse position
 or whatever.
 
 ___
 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
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 Flashcoders@chattyfig.figleaf.com
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Re: [Flashcoders] Question FP10 inactive event dispatched when not visible.

2010-08-17 Thread Glen Pike

 Hi,

Have a look at the Stage class Activate / Deactivate events.

Glen

On 17/08/2010 16:54, Jiri wrote:
I was reading some where that FP 10 now drops the framerate and pause 
any loading activities when it looses browser focus in the case of 
browser tab changing. I can't seem to find the article anymore, but I 
am wondering if there is also an event being dispatched when FP goes 
into 'hybernation'.


Does somebody know if that is done, or could point me to an article 
describing this behaviour


Regards,

Jiri
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Re: [Flashcoders] Question FP10 inactive event dispatched when not visible.

2010-08-17 Thread Henrik Andersson

Glen Pike wrote:

Have a look at the Stage class Activate / Deactivate events.


They are global to all EventDispatchers.
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[Flashcoders] FP 10.1.82.76 sound problem.

2010-08-17 Thread Rodrigo Augusto Guerra
hi all, 

I have a small app that uses FMS to record the user voice and then play it. 
It's not working anymore with this latest version.

It records the voice, it generates the file (if i download I can listen to it), 
but if I try to play, it doesn´t play. If I use FP9 r124 it worked, using 
FP10r53 or the latest 10.1.82 it fails...

I tried to look in here 
http://kb2.adobe.com/cps/838/cpsid_83808.html#main_version but couldn't find 
any details about this specific problem.

here is the test, please if you have the latest version and it works for u 
please let me know.
http://www.alumni.org.br/elearning/e.html



thanks!
Rodrigo.
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Re: [Flashcoders] Photo-realistic 3d in as3

2010-08-17 Thread mika
I'll be buying this book for starters :

The Essential Guide to 3D in Flash
http://www.amazon.fr/Essential-Guide-3D-Flash/dp/1430225416/ref=sr_1_1?ie=UTF8s=english-booksqid=1281969345sr=8-1

Know of another I shouldn't miss ?
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