Re: [Flashcoders] Photo-realistic 3d in as3
unity 3d is a separate plugin but if you're serious about doing 3d, it's probably the way to go a On 17 August 2010 00:42, Peter B pete...@googlemail.com wrote: On 17 August 2010 07:31, Karl DeSaulniers k...@designdrumm.com wrote: I believe it will let you, in swift, create an interactive animation utilizing the vectors of your polys and integrate AS code to control it, Swift is just generating the polygon ,odel and textures. In order to add interactivity you're still going to need a 3D engine like Papervision. imho if you're going to take this approach you'd be better to use a 'real' 3D modeller, asJason has suggested. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Photo-realistic 3d in as3
also, swift 3d is a modeller - it may have some interesting export settings but unless it uses a 3d engine in flash (i believe jason said that it exports to papervision), you get no interactivity for your money a On 17 August 2010 10:10, Allandt Bik-Elliott (thereceptacle.co.uk) alla...@receptacledesign.com wrote: unity 3d is a separate plugin but if you're serious about doing 3d, it's probably the way to go a On 17 August 2010 00:42, Peter B pete...@googlemail.com wrote: On 17 August 2010 07:31, Karl DeSaulniers k...@designdrumm.com wrote: I believe it will let you, in swift, create an interactive animation utilizing the vectors of your polys and integrate AS code to control it, Swift is just generating the polygon ,odel and textures. In order to add interactivity you're still going to need a 3D engine like Papervision. imho if you're going to take this approach you'd be better to use a 'real' 3D modeller, asJason has suggested. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Photo-realistic 3d in as3
Yes, its a modeler and it has the ability to build your papervision file for you. In case you dont know how to use papervision. http://www.erain.com/products/swift3d/upgrade/ On Aug 17, 2010, at 4:12 AM, Allandt Bik-Elliott (thereceptacle.co.uk) wrote: also, swift 3d is a modeller - it may have some interesting export settings but unless it uses a 3d engine in flash (i believe jason said that it exports to papervision) Karl DeSaulniers Design Drumm http://designdrumm.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Photo-realistic 3d in as3
I don't know the costs involved in using Unity, but since their is a cost there will be continued development - though the price may rise (too high?) with success. i think they use a freemium model - free for web deployment but ever increasing costs for extra functionality / deployment platforms - that said, being able to deploy the same code to the web, iPhone / android and 360 / ps3 / wii is probably worth the cost to some dev houses ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Photo-realistic 3d in as3
Swift3D can export to Papervision3D Version 2, giving you the DAE file, images and a sample control script in AS3. You can access and control any name part of the model using AS3 and do what you want with it. Swift3D is simple to use and cheap. It may be all you need, since your needs are not complicated, Other 3D software, such as 3DSMAX, will give better control during the build process but they are more difficult to use. If you only need a simple model try Swift3D, is is excellent. In the end the final visual quality will depend upon the engine. An outbreak 'away' from Papervision3D took people to Away3D. I am hoping that the Papervision3D team will eventually come up with a new version. They do have an amazing skills in their team. I don't know the costs involved in using Unity, but since their is a cost there will be continued development - though the price may rise (too high?) with success. John On 16/08/2010 23:01, Karl DeSaulniers wrote: I believe it will let you, in swift, create an interactive animation utilizing the vectors of your polys and integrate AS code to control it, but it is output to a swf file like Jason was saying. It has been a while, but I saw a example that had a wire frame with graphics on it that was rotatable by the user and was linked to popups that had info in them. Meaning you could probably, for your project, pull off the 360 rotation plus link to descriptors, etc, etc. The example I saw was from Swift 3, but Swift 4 is promising IMO. Take a look... http://www.erain.com/products/swift3d/examples/ But as a side note, I also think Unity 3D and Away 3D would be a good choice as well for the whole photo realism. Just depends on what env you want to work with. Best, Karl On Aug 16, 2010, at 3:02 PM, Merrill, Jason wrote: Swift was built to integrate to flash and Regarding that, depending on what kind of rotation you require, Swift3D might work. But know a few things about that: 1) Swift 3D, as one of the export options, exports to Papervision3D, so it will look as good as things rendered with Papervision3D look. Which is pretty good, but it may not be good enough for you if you are going for photo realism. 2) Swift 3D also exports sequences and .swf animations. This is cool, and you could tweak rendering settings to get the optimal look, but you will be confined to rotate the product one way (for example, export an animation of the product rotating 360 on a single axis) but would not allow for dynamic user controlled rotation if you get what I mean - at least along a single axis. Actionscript could be used to control how far around the object is rotated based on mouse position or whatever. 3) If you really want photo realism, render the entire sequence as a movie, .swf or bitmap sequence in the original 3D renderer app (like Renderman, Maya, SoftImage, Lightwave, Blender, or StudioMax or whatever) and bring that into flash. This will have the same interactive limitations as #2 above, but could potentially look better than Swift3D. 4) some 3D apps like Maya have Flash animation export, (it uses Swift 3D's renderer) so that might also be an option (though same interactive limitations again as #2) Jason Merrill Instructional Technology Architect Bank of America Global Learning Join the Bank of America Flash Platform Community and visit our Instructional Technology Design Blog (Note: these resources are only available for Bank of America associates) -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Karl DeSaulniers Sent: Monday, August 16, 2010 3:37 PM To: Flash Coders List Subject: Re: [Flashcoders] Photo-realistic 3d in as3 Hi, I guess I'll chime in one more time and say Swift 3D is a very powerful tool for flash 3d. Swift was built to integrate to flash and it also will let you import your 3DSMAX files (and many other formats including Papervision3D support) into it. But I believe, but don't quote me, that swift has a poly reduction filter so you can bring in your 3DSMAX file in and if it has too many polys, it will help you reduce them. Kind of like illustrators simplify path filter. Again, Swift was built so you could create 3D FOR Flash. I have seed some amazing 3D work from swift. Haven't heard too many talk about it though, but it caught my eye. Might be worth a look-see. http://www.erain.com/ Best, Karl On Aug 16, 2010, at 1:46 PM, Merrill, Jason wrote: As for papervision, this http://www.unitzeroone.com/blog/2009/09/28/goodbye-papervision/ sounds like away3d is the one to keep. Possibly, given the Papervision3D team has changed and lately doesn't seem to be doing much development, but that post, from almost a full year ago, was just about one of the core team members leaving. Papervision3D as a library is still in wide use. Even if Papervision3D doesn't ever go to the next version, I wouldn't completely throw it out
Re: [Flashcoders] Photo-realistic 3d in as3
Allandt Bik-Elliott wrote: unity 3d is a separate plugin but if you're serious about doing 3d, it's probably the way to go I agree--I mentioned it a couple of days ago. It's a much more capable 3D program than Flash+PaperVision. I also recommended Director/Shockwave as a viable alternative. Contrary to rumors, Director is not dead, and it is also a very capable 3D environment, with a much higher plug-in installed base than Unity. Unity does seem to be doing more things right these days than Director, and may well supplant Shockwave as the premier Web 3D delivery platform, but it's not there yet, primarily because of the plugin penetration. Cordially, Kerry Thompson ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Photo-realistic 3d in as3
I guess the OP is new to this stuff and doesn't yet realise that the road to photorealistic 3D with Flash has a few steep hills. Rather than try and find the best I suggest the OP goes for the road most travelled by which is PaperVision 3D which has plenty of online resources and books to make the journey easier. Photorealistic and 3D takes skill, let alone adding flash to make things harder. Paul ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Photo-realistic 3d in as3
Yes from the various examples I saw, i felt photo realistic was hard to reach. Some says its not yet ready even on desktop apps. As for mixing 3d and video, adidas has a pretty good example : http://www.adidas.com/de/campaigns/outdoor/outdoor_relaunch/content/?strCountry_adidascom=en i just warned the modeler about low polygons models, he told me he's planning to use very simple shapes, and add a detail map and lighting map over them. Sound like a good idea, but I need to learn about away3D map/texture possibilities quite quickly. One assumption I made is its easy (at least possible) to dynamically load a bitmap and apply it on the model ? mika On Mon, Aug 16, 2010 at 20:00, Taka Kojima t...@gigafied.com wrote: I would like to point out that photo realistic 3d in Flash is not exactly possible. Especially, seeing as this is your first 3D project, I feel obligated to inform you of this. Most of the better looking 3D sites done with Flash, use a mix of PaperVision and optical illusions of rendered animation (i.e. after effects pieces) and dovetail them together. Importing 3D models to use in AS3 through pv3d, is not exactly fast. Models have to have a low polygon count otherwise your fps is going to be horrible. On Mon, Aug 16, 2010 at 10:50 AM, Merrill, Jason jason.merr...@bankofamerica.com wrote: Then you should probably narrow it down between Away3D and Papervision3D. Adobe is announcing 3D support for the Flash player at Max in October it sounds like, but that's a ways off. I know Papervision3D can do what you're asking. Jason Merrill Instructional Technology Architect Bank of America Global Learning Join the Bank of America Flash Platform Community and visit our Instructional Technology Design Blog (Note: these resources are only available for Bank of America associates) -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of mika Sent: Monday, August 16, 2010 1:47 PM To: Flash Coders List Subject: Re: [Flashcoders] Photo-realistic 3d in as3 I plan to target FP10, but I have a 3d designer doing the modelling work, so i will need to import models. The app is part of a large project, and I want it to be able to grow overtime. A solid engine is hence required. The models will range from soccer balls, rugby ball, hand ball ... to shirts, sockets and so on. But I'd like to be able to extend to any kind of 3d model over time. We might also model a full character to 'wear' the products. On Mon, Aug 16, 2010 at 11:09, Kerry Thompson al...@cyberiantiger.bizwrote: Mika wrote: For an upcoming project, I will need to dwelwe in the 3d world of flash. I am in the stage of choosing the engine. If you were to keep as sole paramater the best photo realistic render, to display products (very little animation, mostly rotate around), what engine would you choose ? If FP 10 is your target, you probably wouldn't need anything but Flash (or, more accurately, AS3). Flash now has z-order, and you can do simple rotations just by manipulating the z depth of your faces. It is kind of primitive, and you have to do some fancy dancing even to rotate a cube, but it can be done. Cordially, Kerry Thompson ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Photo-realistic 3d in as3
One assumption I made is its easy (at least possible) to dynamically load a bitmap and apply it on the model? Yes - pretty easy with Papervision3D or Away3D. Jason Merrill Instructional Technology Architect Bank of America Global Learning Join the Bank of America Flash Platform Community and visit our Instructional Technology Design Blog (Note: these resources are only available for Bank of America associates) ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Photo-realistic 3d in as3
Hello, all! I noticed all the 3D posts this morning. I had a call from someone needing some work done in 3D and Flash. Honestly don't have more details than that, but do have a contact who does. If you're interested I can put you together with him. Apologies for interrupting the conversation! Seemed like something might be a good fit. Brian Mays ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Photo-realistic 3d in as3
Thanks for your thoughts (to all, what a great community response!) Theres one feature I havent mentionned : the product will be customizable. Meaning, taking a shirt for example, the user should be able to change the length and colors of the sleeves. A bit like : http://www.woodeos.com/product.php?id_product=15 which is probably the closest example of what I want to achieve, plus free view rotation A priori, any kind of pre-rendered animation is out of the loop. I have worked on pre-rendered 3D on a customization module before, but it proved to be a pain in the ... See it here : http://www.macouette.com/index.php?module=personnalisation The bed is a photo, which I modelized in 3dsMax, then applied textures, and exported each color of each texture as separate png ... very painfull ... And the color customization features are required for the 3d shirt project ... On Mon, Aug 16, 2010 at 22:02, Merrill, Jason jason.merr...@bankofamerica.com wrote: 2) Swift 3D also exports sequences and .swf animations. This is cool, and you could tweak rendering settings to get the optimal look, but you will be confined to rotate the product one way (for example, export an animation of the product rotating 360 on a single axis) but would not allow for dynamic user controlled rotation if you get what I mean - at least along a single axis. Actionscript could be used to control how far around the object is rotated based on mouse position or whatever. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Photo-realistic 3d in as3
Swapping out the textures on a 3D model will be easy. As for the sleeve length and such, easiest thing would probably be to swap out the .DAE model for a different one. You could also edit the vertices (at least I know you can in Papervision3D), but that would be a pain to figure out which ones, how to edit them (move or delete) and may not give you good results. Jason Merrill Instructional Technology Architect Bank of America Global Learning Join the Bank of America Flash Platform Community and visit our Instructional Technology Design Blog (Note: these resources are only available for Bank of America associates) -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of mika Sent: Tuesday, August 17, 2010 10:36 AM To: Flash Coders List Subject: Re: [Flashcoders] Photo-realistic 3d in as3 Thanks for your thoughts (to all, what a great community response!) Theres one feature I havent mentionned : the product will be customizable. Meaning, taking a shirt for example, the user should be able to change the length and colors of the sleeves. A bit like : http://www.woodeos.com/product.php?id_product=15 which is probably the closest example of what I want to achieve, plus free view rotation A priori, any kind of pre-rendered animation is out of the loop. I have worked on pre-rendered 3D on a customization module before, but it proved to be a pain in the ... See it here : http://www.macouette.com/index.php?module=personnalisation The bed is a photo, which I modelized in 3dsMax, then applied textures, and exported each color of each texture as separate png ... very painfull ... And the color customization features are required for the 3d shirt project ... On Mon, Aug 16, 2010 at 22:02, Merrill, Jason jason.merr...@bankofamerica.com wrote: 2) Swift 3D also exports sequences and .swf animations. This is cool, and you could tweak rendering settings to get the optimal look, but you will be confined to rotate the product one way (for example, export an animation of the product rotating 360 on a single axis) but would not allow for dynamic user controlled rotation if you get what I mean - at least along a single axis. Actionscript could be used to control how far around the object is rotated based on mouse position or whatever. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Photo-realistic 3d in as3
Unfortunately, its not an option. The project has to be 100% flash. Plus beeing a flash addict, It would feel like betrayal! (joking, but there's some truth in it ;) On Tue, Aug 17, 2010 at 11:10, Allandt Bik-Elliott (thereceptacle.co.uk) alla...@receptacledesign.com wrote: unity 3d is a separate plugin but if you're serious about doing 3d, it's probably the way to go a On 17 August 2010 00:42, Peter B pete...@googlemail.com wrote: On 17 August 2010 07:31, Karl DeSaulniers k...@designdrumm.com wrote: I believe it will let you, in swift, create an interactive animation utilizing the vectors of your polys and integrate AS code to control it, Swift is just generating the polygon ,odel and textures. In order to add interactivity you're still going to need a 3D engine like Papervision. imho if you're going to take this approach you'd be better to use a 'real' 3D modeller, asJason has suggested. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Photo-realistic 3d in as3
Sure Bryan ! with pleasure ! heres my contact : cont...@mikarama.fr On Tue, Aug 17, 2010 at 15:17, Brian Mays bm...@newsok.com wrote: Hello, all! I noticed all the 3D posts this morning. I had a call from someone needing some work done in 3D and Flash. Honestly don't have more details than that, but do have a contact who does. If you're interested I can put you together with him. Apologies for interrupting the conversation! Seemed like something might be a good fit. Brian Mays ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Photo-realistic 3d in as3
Oh, I also meant to mention, a third option is to actually export the 3D model as a pure Actionscript display object class. That's right. To do this, you use the free opensource modeling tool Blender. You would create or import your model into that, and there is an easy to install Python plug in for it (developed by Dennis Ippel I believe) you can add to it to export a model to pure Actionscript. Then your model is immediately available in Actionscript because the model is baked into the .swf - so preloading the collada (.dae) version of the media asset is not required. The cool thing is it then allows creating that object at will in Actionscript with a simple new MyModel() statement. I have also found the resulting class file to be around 1/2 the size of the comparable collada .dae file. There are drawbacks of course, it would increase the size of the .swf, but it would making swapping out models quite easy. This technique works with Papervision3d, Away3D, Away3D Lite, Alternativa3D, and Sandy3D (including the Sandy haXe port). Here is the link: http://www.rozengain.com/blog/2008/01/02/export-your-blender-objects-str aight-to-away3d-papervision3d-and-sandy/ Jason Merrill Instructional Technology Architect Bank of America Global Learning Join the Bank of America Flash Platform Community and visit our Instructional Technology Design Blog (Note: these resources are only available for Bank of America associates) -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Merrill, Jason Sent: Tuesday, August 17, 2010 10:45 AM To: Flash Coders List Subject: RE: [Flashcoders] Photo-realistic 3d in as3 Swapping out the textures on a 3D model will be easy. As for the sleeve length and such, easiest thing would probably be to swap out the .DAE model for a different one. You could also edit the vertices (at least I know you can in Papervision3D), but that would be a pain to figure out which ones, how to edit them (move or delete) and may not give you good results. Jason Merrill Instructional Technology Architect Bank of America Global Learning Join the Bank of America Flash Platform Community and visit our Instructional Technology Design Blog (Note: these resources are only available for Bank of America associates) -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of mika Sent: Tuesday, August 17, 2010 10:36 AM To: Flash Coders List Subject: Re: [Flashcoders] Photo-realistic 3d in as3 Thanks for your thoughts (to all, what a great community response!) Theres one feature I havent mentionned : the product will be customizable. Meaning, taking a shirt for example, the user should be able to change the length and colors of the sleeves. A bit like : http://www.woodeos.com/product.php?id_product=15 which is probably the closest example of what I want to achieve, plus free view rotation A priori, any kind of pre-rendered animation is out of the loop. I have worked on pre-rendered 3D on a customization module before, but it proved to be a pain in the ... See it here : http://www.macouette.com/index.php?module=personnalisation The bed is a photo, which I modelized in 3dsMax, then applied textures, and exported each color of each texture as separate png ... very painfull ... And the color customization features are required for the 3d shirt project ... On Mon, Aug 16, 2010 at 22:02, Merrill, Jason jason.merr...@bankofamerica.com wrote: 2) Swift 3D also exports sequences and .swf animations. This is cool, and you could tweak rendering settings to get the optimal look, but you will be confined to rotate the product one way (for example, export an animation of the product rotating 360 on a single axis) but would not allow for dynamic user controlled rotation if you get what I mean - at least along a single axis. Actionscript could be used to control how far around the object is rotated based on mouse position or whatever. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Photo-realistic 3d in as3
Yes, I have seen this : http://www.everydayflash.com/blog/index.php/2008/09/03/as3dmod/ alwing this type of modifications http://www.kxcad.net/autodesk/3ds_max/Autodesk_3ds_Max_9_Reference/taper_modifier.html with hopes, but its probably totally out of reach to a 3d beginner the works of David Lenaers also leave me seechless (and hopefull) http://www.derschmale.com/tag/cloth-simulation/ mika On Tue, Aug 17, 2010 at 16:44, Merrill, Jason jason.merr...@bankofamerica.com wrote: Swapping out the textures on a 3D model will be easy. As for the sleeve length and such, easiest thing would probably be to swap out the .DAE model for a different one. You could also edit the vertices (at least I know you can in Papervision3D), but that would be a pain to figure out which ones, how to edit them (move or delete) and may not give you good results. Jason Merrill Instructional Technology Architect Bank of America Global Learning Join the Bank of America Flash Platform Community and visit our Instructional Technology Design Blog (Note: these resources are only available for Bank of America associates) -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of mika Sent: Tuesday, August 17, 2010 10:36 AM To: Flash Coders List Subject: Re: [Flashcoders] Photo-realistic 3d in as3 Thanks for your thoughts (to all, what a great community response!) Theres one feature I havent mentionned : the product will be customizable. Meaning, taking a shirt for example, the user should be able to change the length and colors of the sleeves. A bit like : http://www.woodeos.com/product.php?id_product=15 which is probably the closest example of what I want to achieve, plus free view rotation A priori, any kind of pre-rendered animation is out of the loop. I have worked on pre-rendered 3D on a customization module before, but it proved to be a pain in the ... See it here : http://www.macouette.com/index.php?module=personnalisation The bed is a photo, which I modelized in 3dsMax, then applied textures, and exported each color of each texture as separate png ... very painfull ... And the color customization features are required for the 3d shirt project ... On Mon, Aug 16, 2010 at 22:02, Merrill, Jason jason.merr...@bankofamerica.com wrote: 2) Swift 3D also exports sequences and .swf animations. This is cool, and you could tweak rendering settings to get the optimal look, but you will be confined to rotate the product one way (for example, export an animation of the product rotating 360 on a single axis) but would not allow for dynamic user controlled rotation if you get what I mean - at least along a single axis. Actionscript could be used to control how far around the object is rotated based on mouse position or whatever. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Photo-realistic 3d in as3
The OP takes it as a wise advice. The Op hired a professionnal 3D modeler to put all his efforts on the flash side :) On Tue, Aug 17, 2010 at 12:23, Paul Andrews p...@ipauland.com wrote: I guess the OP is new to this stuff and doesn't yet realise that the road to photorealistic 3D with Flash has a few steep hills. Rather than try and find the best I suggest the OP goes for the road most travelled by which is PaperVision 3D which has plenty of online resources and books to make the journey easier. Photorealistic and 3D takes skill, let alone adding flash to make things harder. Paul ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Question FP10 inactive event dispatched when not visible.
I was reading some where that FP 10 now drops the framerate and pause any loading activities when it looses browser focus in the case of browser tab changing. I can't seem to find the article anymore, but I am wondering if there is also an event being dispatched when FP goes into 'hybernation'. Does somebody know if that is done, or could point me to an article describing this behaviour Regards, Jiri ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Photo-realistic 3d in as3
This is absolutely awesome ! The modeler works with Blender and we planned a session next week to work on best export options. Very exiting ! Thanks! mika On Tue, Aug 17, 2010 at 17:01, Merrill, Jason jason.merr...@bankofamerica.com wrote: Oh, I also meant to mention, a third option is to actually export the 3D model as a pure Actionscript display object class. That's right. To do this, you use the free opensource modeling tool Blender. You would create or import your model into that, and there is an easy to install Python plug in for it (developed by Dennis Ippel I believe) you can add to it to export a model to pure Actionscript. Then your model is immediately available in Actionscript because the model is baked into the .swf - so preloading the collada (.dae) version of the media asset is not required. The cool thing is it then allows creating that object at will in Actionscript with a simple new MyModel() statement. I have also found the resulting class file to be around 1/2 the size of the comparable collada .dae file. There are drawbacks of course, it would increase the size of the .swf, but it would making swapping out models quite easy. This technique works with Papervision3d, Away3D, Away3D Lite, Alternativa3D, and Sandy3D (including the Sandy haXe port). Here is the link: http://www.rozengain.com/blog/2008/01/02/export-your-blender-objects-str aight-to-away3d-papervision3d-and-sandy/http://www.rozengain.com/blog/2008/01/02/export-your-blender-objects-str%0Aaight-to-away3d-papervision3d-and-sandy/ Jason Merrill Instructional Technology Architect Bank of America Global Learning Join the Bank of America Flash Platform Community and visit our Instructional Technology Design Blog (Note: these resources are only available for Bank of America associates) -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Merrill, Jason Sent: Tuesday, August 17, 2010 10:45 AM To: Flash Coders List Subject: RE: [Flashcoders] Photo-realistic 3d in as3 Swapping out the textures on a 3D model will be easy. As for the sleeve length and such, easiest thing would probably be to swap out the .DAE model for a different one. You could also edit the vertices (at least I know you can in Papervision3D), but that would be a pain to figure out which ones, how to edit them (move or delete) and may not give you good results. Jason Merrill Instructional Technology Architect Bank of America Global Learning Join the Bank of America Flash Platform Community and visit our Instructional Technology Design Blog (Note: these resources are only available for Bank of America associates) -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of mika Sent: Tuesday, August 17, 2010 10:36 AM To: Flash Coders List Subject: Re: [Flashcoders] Photo-realistic 3d in as3 Thanks for your thoughts (to all, what a great community response!) Theres one feature I havent mentionned : the product will be customizable. Meaning, taking a shirt for example, the user should be able to change the length and colors of the sleeves. A bit like : http://www.woodeos.com/product.php?id_product=15 which is probably the closest example of what I want to achieve, plus free view rotation A priori, any kind of pre-rendered animation is out of the loop. I have worked on pre-rendered 3D on a customization module before, but it proved to be a pain in the ... See it here : http://www.macouette.com/index.php?module=personnalisation The bed is a photo, which I modelized in 3dsMax, then applied textures, and exported each color of each texture as separate png ... very painfull ... And the color customization features are required for the 3d shirt project ... On Mon, Aug 16, 2010 at 22:02, Merrill, Jason jason.merr...@bankofamerica.com wrote: 2) Swift 3D also exports sequences and .swf animations. This is cool, and you could tweak rendering settings to get the optimal look, but you will be confined to rotate the product one way (for example, export an animation of the product rotating 360 on a single axis) but would not allow for dynamic user controlled rotation if you get what I mean - at least along a single axis. Actionscript could be used to control how far around the object is rotated based on mouse position or whatever. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com
Re: [Flashcoders] Question FP10 inactive event dispatched when not visible.
Hi, Have a look at the Stage class Activate / Deactivate events. Glen On 17/08/2010 16:54, Jiri wrote: I was reading some where that FP 10 now drops the framerate and pause any loading activities when it looses browser focus in the case of browser tab changing. I can't seem to find the article anymore, but I am wondering if there is also an event being dispatched when FP goes into 'hybernation'. Does somebody know if that is done, or could point me to an article describing this behaviour Regards, Jiri ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Question FP10 inactive event dispatched when not visible.
Glen Pike wrote: Have a look at the Stage class Activate / Deactivate events. They are global to all EventDispatchers. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] FP 10.1.82.76 sound problem.
hi all, I have a small app that uses FMS to record the user voice and then play it. It's not working anymore with this latest version. It records the voice, it generates the file (if i download I can listen to it), but if I try to play, it doesn´t play. If I use FP9 r124 it worked, using FP10r53 or the latest 10.1.82 it fails... I tried to look in here http://kb2.adobe.com/cps/838/cpsid_83808.html#main_version but couldn't find any details about this specific problem. here is the test, please if you have the latest version and it works for u please let me know. http://www.alumni.org.br/elearning/e.html thanks! Rodrigo. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Photo-realistic 3d in as3
I'll be buying this book for starters : The Essential Guide to 3D in Flash http://www.amazon.fr/Essential-Guide-3D-Flash/dp/1430225416/ref=sr_1_1?ie=UTF8s=english-booksqid=1281969345sr=8-1 Know of another I shouldn't miss ? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders