[Flashcoders] AS3 bitmapdata lock/unlock

2006-08-16 Thread Mike Mountain
Just messing around converting some double buffering AS2 routines to AS3 when I stumbled upon lock() and unlock() - does this make double buffering unnecessary? I'm not noticing any immediate speed differences between my routine using double buffering and my test with lock()/unlock(). Cheers M __

RE: [Flashcoders] print question

2006-08-11 Thread Mike Mountain
Have you thought of perhaps loading the swf into an MC offstage and using the printjob class to print that. And googling first is just plain courtesy man. Otherwise the quality of the forums decline and all the people who would've had the answer to your problem move on elsewhere. M > -Origin

RE: [Flashcoders] Calling functions in sequence

2006-08-09 Thread Mike Mountain
You can also store references to functions in an array and call them from the array. FuncArr= [] FuncArr[0]=func0 FuncArr[1]=func1 // call func 1 FuncArr[1]() // call a load of funcs in sequence Var len=FuncArr.length For(var i=0; i -Original Message- > From: [EMAIL PROTECTED] > [mail

[Flashcoders] Decompiler for AS3

2006-07-28 Thread Mike Mountain
We're discussing on the HaXe mailing list whether it would be possible to decompile from Flash 8/AS2 swfs to Haxe, then (when the support is added) recompile to Flash9/AS3 swfs to help speed up AS2 to AS3 conversion. Obvious stumbling block at the moment is nothing decompiles to HaXe, but as a re

RE: [Flashcoders] AS3 scripting, first try - some Q's

2006-07-28 Thread Mike Mountain
Well my frustration was stoked by the vague error messages being churned out by the compiler. But no sweat. M > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf > Of Supriya > Sent: 28 July 2006 09:40 > To: Flashcoders mailing list > Subject: Re: [Fla

RE: [Flashcoders] AS3 scripting, first try - some Q's

2006-07-28 Thread Mike Mountain
> Hi Mike, > > I didnt know FlashCoders was a place to get one's code > reviewed for silly mistakes in logic. Hence I just cleared > your way from thinking its an AS3 problem. Anyways glad to > know you figured it out. You're right, it's not and I did think it was an AS2 - AS3 translation p

RE: [Flashcoders] AS3 scripting, first try - some Q's

2006-07-27 Thread Mike Mountain
Anyone got an answer to the second part: what's the simple AS3 scripting way (I know the class way) of doing myObj.onEnterFrame=function(){ this.x+=1 //Etc. } Cheers Mike ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or se

RE: [Flashcoders] AS3 scripting, first try - some Q's

2006-07-27 Thread Mike Mountain
for(var i=0; i -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf > Of Mike Mountain > Sent: 27 July 2006 17:17 > To: Flashcoders mailing list > Subject: RE: [Flashcoders] AS3 scripting, first try - some Q's > > > >

RE: [Flashcoders] AS3 scripting, first try - some Q's

2006-07-27 Thread Mike Mountain
> > function moveme(event:Event):void{ > > > You aren't passing in an event there... so perhaps that is > causing the vomit? The event gets passed auotmatically, it traces out fine > > On 7/27/06, Supriya <[EMAIL PROTECTED]> wrote: > > > > its not an AS3 problem, its a small problem in your

[Flashcoders] AS3 scripting, first try - some Q's

2006-07-27 Thread Mike Mountain
OK having a dabble in AS3 for the first time and I ported a simple particle script over to the timeline: [as] import flash.events.Event; var numBots:int = 50; var balls:Array=new Array(); // for(var i=0; i<=numBots; i++){ var bl:Ball=new Ball(); var tmpBall=addChild(bl); tm

RE: [Flashcoders] Array Empowerment

2006-07-26 Thread Mike Mountain
Doh, scrolled right past it, nice work. > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf > Of janosch > Sent: 26 July 2006 11:04 > To: Flashcoders mailing list > Subject: Re: [Flashcoders] Array Empowerment > > uniq is the appropriate function > > Ja

RE: [Flashcoders] Array Empowerment

2006-07-26 Thread Mike Mountain
Yup good to see, an optimised "remove duplicate items" would be good, or have I missed it? > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf > Of Hans Wichman > Sent: 26 July 2006 10:41 > To: Flashcoders mailing list > Subject: Re: [Flashcoders] Array E

RE: [Flashcoders] Text arching

2006-06-28 Thread Mike Mountain
> -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf > Of [EMAIL PROTECTED] > Sent: 28 June 2006 14:02 > To: Flashcoders mailing list > Subject: Re: [Flashcoders] Text arching > > > > > > You might like this: > > DEMO class v1: > > > http://sandy.me

RE: [Flashcoders] won't render

2006-06-22 Thread Mike Mountain
OK this sounds really daft and I'm sure you've probably checked - but your text field isn't set to single line is it? Or no wrapping? M > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Sam > Sent: 21 June 2006 19:04 > To: Flashcoders mailing list >

RE: [Flashcoders] how to handle large menus

2006-06-21 Thread Mike Mountain
Are all your links viewable on stage at once or do you have to scroll through them? If you're scrolling through them you only have to render 'n' viewable items out of the total and just keep track of where you are in the model M > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[

RE: [Flashcoders] getting rid of the "over a button like" little handover a movieclip

2006-06-21 Thread Mike Mountain
Oh and... MovieClip.useHandCursor http://www.adobe.com/support/flash/action_scripts/actionscript_dictionar y/actionscript_dictionary580.html M > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf > Of Alberto Florentin > Sent: 21 June 2006 15:45 > To:

RE: [Flashcoders] getting rid of the "over a button like" little handover a movieclip

2006-06-21 Thread Mike Mountain
myBtn.enabled =false; M > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf > Of Alberto Florentin > Sent: 21 June 2006 15:45 > To: Flashcoders mailing list > Subject: [Flashcoders] getting rid of the "over a button > like" little handover a movieclip

RE: [Flashcoders] Communication between two swfs?

2006-06-21 Thread Mike Mountain
Sorry, maybe I misunderstood, but when you said "standalone player" I assumed you were running this over a network - if you're not, and you're limited to the technologies your ISP can support then my first port of call would be to them M > -Original Message- > From: [EMAIL PROTECTE

RE: [Flashcoders] Communication between two swfs?

2006-06-21 Thread Mike Mountain
I use an XMLsocket server for this all the time, works like a charm... There's some on sourceforge, but anyone handy with .net/python/c++ etc. should be able to roll you one without much bother. M > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf >

RE: [Flashcoders] Flash 8 - Import AS Compile Bug

2006-06-20 Thread Mike Mountain
I have these sorts of issues a lot - I find deleting the ASO files (from the control menu) usually fixes it M > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf > Of Dave Parsons > Sent: 20 June 2006 11:12 > To: flashcoders@chattyfig.figleaf.com >

RE: [Flashcoders] > Button problem

2006-06-14 Thread Mike Mountain
> movieclip of #1. The only difference between the two is that > the one in the hover layer has a Color Tint effect ont he > timeline to change the color of the text. > The problem I now happen to have is when I now go with my > mouse over the button, the text changes. One or more letters > a

RE: [Flashcoders] Flashcoders Archive Broken

2006-06-14 Thread Mike Mountain
I use google to search the archives: http://www.google.co.uk/search?hl=en&q=flash+coders+help+vampire&meta= Works like a charm! You did 'google' before you posted didn't you :P M > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf > Of Steven Sacks >

RE: [Flashcoders] Flash coders content degrading

2006-06-13 Thread Mike Mountain
It would seem I've stirred up a nest of vipers! My point is why bother with the two lists? If noone can decide what constitutes a "newbie" question? Id've thought if most people forget the basics (which happen to us all) and you're not a code virgin then you wouldn't need to turn to a mailing list

RE: [Flashcoders] Transparent independent window (not wmode) 3rd partytools?

2006-06-13 Thread Mike Mountain
Just out of interest could you use localconnection to communicate with another swf to do the javascript comms? M > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf > Of Merrill, Jason > Sent: 13 June 2006 13:42 > To: Flashcoders mailing list > Subject:

RE: [Flashcoders] Flash coders content degrading

2006-06-13 Thread Mike Mountain
Not saying it's wrong at all, but just if you think it may be a "newbie" type question then post it to the appropriate list. Otherwise what's the point in having 2 lists? My point really was that this list used to be more about posting techniques, discoveries, neat tricks - or complex questions, b

RE: [Flashcoders] Flash coders content degrading

2006-06-12 Thread Mike Mountain
> Too many people answering newbie posts instead of pointing > them to the newbie list. I'm guilty of that - it was the flash player thread that prompted the "hang on a minute..." moment and begat this email > Plus, too many OT posts. Why would someone want to read > discussions on non-Fla

[Flashcoders] Flash coders content degrading

2006-06-12 Thread Mike Mountain
Dunno if its me skilling up (which I doubt) but it would seem a lot of the posts flash coders are getting now would be better suited in: Flashnewbie: http://chattyfig.figleaf.com/mailman/listinfo/flashnewbie We seem to be getting a lot of basic questions and the list seems to have lost some of it

RE: [Flashcoders] Player question

2006-06-12 Thread Mike Mountain
> or send him a copy of your > own standalone player (on my machine it's in C:\Program > Files\Macromedia\Flash 8\Players) > > Danny > Don't think that's allowed without a distribution license. ___ Flashcoders@chattyfig.figleaf.com To change you

RE: [Flashcoders] Player question

2006-06-12 Thread Mike Mountain
Publish it with html - send him the html+swf, tell him to open the html. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Lea

RE: [Flashcoders] Player question

2006-06-12 Thread Mike Mountain
> In your publish settings, it's Windows Projector (.exe) for > Windows or Macintosh projector (.hqx). > I forgot you can also publish as a projector from the standalone player - open up a swf, go - file/create projector. M ___ Flashcoders@chattyfig.

RE: [Flashcoders] Player question

2006-06-12 Thread Mike Mountain
The swfs are associated with the standalon exe, you'll find this in your "players" directory somewhere under your flash install. Solutions? Either publish them (or make your own viewer to load the swf's into) as exe's (publish settings) and send the client them zipped up, set them up on a webpage

RE: [Flashcoders] Stretching Designs - Coded?

2006-06-12 Thread Mike Mountain
I have an example on ultrashock that demonstrates this and Scale 9 to good effect: http://www.ultrashock.com/ff.htm?http://www.ultrashock.com/flas/Detailed /264.html HTH M ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or se

RE: [Flashcoders] Re: protecting SWFs

2006-06-09 Thread Mike Mountain
How much control over the map end do you have? Are they vector or raster? Are you using Flash 8? 2 Scenarios for you if you have control of the map content: Vector maps: Produce in SVG then use an SVG to Flash drawing API routine to draw the maps in from loaded XML files. Raster maps with Fla

RE: [Flashcoders] Flash & drop down menu problem

2006-06-05 Thread Mike Mountain
Yup, I'd agree with Lee on this, I've never seen it work before. You may be able to make a Javascript version of a drop down menu with DIV's and use that instead M > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf > Of Lee McColl-Sylvester > Sent:

RE: [Flashcoders] appending a new text to text file

2006-06-05 Thread Mike Mountain
And here's another one! You'll need a wapper tool like MDM's Zinc, Mprojector, Screenweaver, or swf studio to do what you want, Flash can't do it on its own. Screenweaver is free and has great help files. You may want to google for it. M > -Original Message- > From: [EMAIL PROTECTED] >

RE: [Flashcoders] hii

2006-05-30 Thread Mike Mountain
> i want flashmx project whit source I want a Bacon sandwich with sauce... ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig

RE: [Flashcoders] video card suggestions

2006-05-22 Thread Mike Mountain
Tearing is inherant with the flash player in general M > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf > Of grimmwerks > Sent: 22 May 2006 14:56 > To: Flashcoders mailing list > Subject: [Flashcoders] video card suggestions > > I'm creating a d

RE: [Flashcoders] video card suggestions: tearing animations

2006-05-16 Thread Mike Mountain
video card suggestions: tearing animations > > SLI > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf > Of Mike Mountain > Sent: terça-feira, 16 de Maio de 2006 11:16 > To: Flashcoders mailing list > Subject: RE: [Flashcoders] vide

RE: [Flashcoders] video card suggestions: tearing animations

2006-05-16 Thread Mike Mountain
Are all the LCD's showing the same content? M > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf > Of grimmwerks > Sent: 15 May 2006 22:18 > To: Flashcoders mailing list > Subject: [Flashcoders] video card suggestions: tearing animations > > Hey all -

RE: [Flashcoders] Grab IP address

2006-05-15 Thread Mike Mountain
I guess for every vampire there's someone willing to stick their neck out... and then complain about the bite marks. > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf > Of Steven Sacks > Sent: 15 May 2006 10:35 > To: 'Flashcoders mailing list' > Subject

RE: [Flashcoders] [OT] Studio 8 licensing in intelMac dual bootscenario

2006-05-09 Thread Mike Mountain
But they do have to have the same OS - AFAIK you license the product for an OS. Change OS and you'll need to relicense. M > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf > Of Weyert de Boer > Sent: 09 May 2006 16:52 > To: Flashcoders mailing list >

RE: [Flashcoders] Fitting squares into an area

2006-05-09 Thread Mike Mountain
list > Subject: Re: [Flashcoders] Fitting squares into an area > > Not that complex, it turns out... > > Change the line > if (next_swidth>next_sheight) { > to > if (next_swidth>=next_sheight) { > > Better? :) > > Danny > > - Origi

RE: [Flashcoders] Fitting squares into an area

2006-05-09 Thread Mike Mountain
Hmmm it has problems - try 8 at 640x480 M > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf > Of Mike Mountain > Sent: 09 May 2006 11:11 > To: Flashcoders mailing list > Subject: RE: [Flashcoders] Fitting squares into an area

RE: [Flashcoders] Fitting squares into an area

2006-05-09 Thread Mike Mountain
OK this is cool, create an MC in the library 100px w & h, linkage "square", create a smaller different colour square inside it just so you can see what's going on - Then run this: [as] /** * computes the largest N square size (and layout) that can fit an area (width,height). * * @return an Obj

RE: [Flashcoders] Fitting squares into an area

2006-05-09 Thread Mike Mountain
sheight = next_sheight; next_sheight = height/(rows+1); } } } > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf > Of Mike Mountain > Sent: 09 May 2006 10:41

RE: [Flashcoders] Fitting squares into an area

2006-05-09 Thread Mike Mountain
One last addition: [as] /** * computes the largest N square size (and layout) that can fit an area (width,height). * * @return an Object containing 'squareSize' and the number of 'cols' and 'rows' * and a layout array for drawing the squares on screen. * * 96% of the credits goes to Danny K

RE: [Flashcoders] Fitting squares into an area

2006-05-09 Thread Mike Mountain
This is great stuff! Thanks guys, I've been going round in circles with this for quite a while. M > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf > Of Danny Kodicek > Sent: 09 May 2006 08:54 > To: Flashcoders mailing list > Subject: Re: [Flashcoders

RE: [Flashcoders] Fitting squares into an area

2006-05-08 Thread Mike Mountain
.n-times... > > cheers | kerem > > -Ursprüngliche Nachricht- > Von: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Im Auftrag > von Mike Mountain > Gesendet: Montag, 8. Mai 2006 14:51 > An: Flashcoders mailing list > Betreff: [Flashcoders] Fitting squares in

[Flashcoders] Fitting squares into an area

2006-05-08 Thread Mike Mountain
Anyone got any script to cover the following problem: Given an area (x,y) what's the best way of filling it with 'n' squares? Cheers M ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.fig

RE: [Flashcoders] Flash online vector paint editor app?

2006-05-03 Thread Mike Mountain
Having seen the price and checked out the capabilities I think I'll build my own! > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf > Of Mike Mountain > Sent: 03 May 2006 16:00 > To: Flashcoders mailing list > Subject: RE:

RE: [Flashcoders] Flash online vector paint editor app?

2006-05-03 Thread Mike Mountain
e vector paint editor app? > > http://www.figleaf.com/products/wysidraw.cfm > > > Jason Merrill | E-Learning Solutions | ICF International > > > > >>-Original Message- > >>From: [EMAIL PROTECTED] > [mailto:flashcoders- > >>[EM

RE: [Flashcoders] Q:Flash 8 and memory leaks

2006-05-03 Thread Mike Mountain
It crashes IE too - there is an issue concerning bitmap data that you need to dispose of an instance if you are creatin it as a var within a function it will live beyond the scope of the function so to speak. M > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On

[Flashcoders] Flash online vector paint editor app?

2006-05-03 Thread Mike Mountain
Anyone know of a pre rolled flash (as in runs online as a swf - not exports to swf) vector editor/text editor paint app that exports to XML or the like. We'll happily build our own if not but it sounds like one of those things that someone must've already done a million times over. Our only real re

RE: [Flashcoders] Taking a "screenshot" from a FLVPlayback componentusing AS

2006-05-03 Thread Mike Mountain
t to the bitmap data of my FLVPlayback component? > > thanks! > > > -Original Message- > > From: Mike Mountain [mailto:[EMAIL PROTECTED] > > Sent: Wednesday, May 03, 2006 11:57 AM > > To: Flashcoders mailing list > > Subject: RE: [Flashcoder

RE: [Flashcoders] Taking a "screenshot" from a FLVPlayback componentusing AS

2006-05-03 Thread Mike Mountain
It's possible in Flash 8 using copyPixels (BitmapData.copyPixels method) http://livedocs.macromedia.com/flash/8/main/1948.html Hth M > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf > Of Bart Zonneveld > Sent: 03 May 2006 10:45 > To: 'flashcoder

RE: [Flashcoders] Can this be true?

2006-05-02 Thread Mike Mountain
On Behalf > Of Mike Mountain > Sent: 02 May 2006 15:45 > To: Flashcoders mailing list > Subject: RE: [Flashcoders] Can this be true? > > Try this: > [as] > sTime=getTimer() > count=0 > onEnterFrame=function(){ > count++ > split=getTimer()-sTime >

RE: [Flashcoders] Can this be true?

2006-05-02 Thread Mike Mountain
Try this: [as] sTime=getTimer() count=0 onEnterFrame=function(){ count++ split=getTimer()-sTime fps=Math.round(count/split*1000) } [/as] Works great for me in the ide. M > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf > Of M

RE: [Flashcoders] Can this be true?

2006-05-02 Thread Mike Mountain
I get 23 too, I think there must be something wrong with the FPS counter code. M > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf > Of Michael Kønig > Sent: 02 May 2006 15:37 > To: flashcoders@chattyfig.figleaf.com > Subject: [Flashcoders] Can this

[Flashcoders] Reverting flash 7 code to Flash 6

2006-04-26 Thread Mike Mountain
Anyone care to point me to a good reference of what Flash7 AS will not work in Flash 6? Can't seem to find a reference doc. Ta M ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.co

RE: [Flashcoders] PPC SWF2EXE

2006-04-26 Thread Mike Mountain
Wow - talk about on topic, I just came out of a meeting about this very subject. Apparently XAMLON will publish to ppc - but the beta is now closed M > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf > Of Lee McColl-Sylvester > Sent: 26 April 2006

RE: [Flashcoders] coordinates of a scaled movieclip

2006-04-24 Thread Mike Mountain
> Well I can honestly say mine isn't working that way at all - > I have an empty MC, nested into a scaled MC, this is > contained within a holder mc. > This swf is loaded into a container MC. localToGlobal gives > the correct coords for the 'unscaled' mc's. > > container_mc.holder_mc.scaler_mc

RE: [Flashcoders] coordinates of a scaled movieclip

2006-04-24 Thread Mike Mountain
> That's strange, because I've just done that to test and it's > definitely working - even within a timeline tweening, and > taking scaling, rotation and skewing into account; it's > properly reading an arbitray point on the movieclip and > moving a crosshair on the main stage to that same poi

RE: [Flashcoders] coordinates of a scaled movieclip

2006-04-24 Thread Mike Mountain
> > actually, I'm not sure if localToGlobal does anything with > the scaling. > > I have the feeling it simply adds coordinates of parent > movieclips to > > the local ones.. > > I'm not sure what you're doing and how, but it *does* take > into consideration the whole movieclip matrix info -

RE: [Flashcoders] > Looking for tester (PPC/Flash)

2006-04-24 Thread Mike Mountain
Hi Weyert We're looking at doing something similar with Win CE, would you mind letting me know how it goes? Thanks Mike > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf > Of Weyert de Boer > Sent: 24 April 2006 13:06 > To: flashcoders@chattyfig.f

RE: [Flashcoders] coordinates of a scaled movieclip

2006-04-24 Thread Mike Mountain
> actually, I'm not sure if localToGlobal does anything with > the scaling. > I have the feeling it simply adds coordinates of parent > movieclips to the local ones.. You're right, it doesn't - you have to factor in the multiplier yourself Something like this (for proportional scaling) [as]

RE: [Flashcoders] Best practice DLL Integration

2006-04-24 Thread Mike Mountain
We used to use this approach, utilising Object.watch to check for changes - however we started getting the occasional exception - we switched to xml sockets and haven't looked back since. M > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf > Of Lee McC

RE: [Flashcoders] OT: Adobe Licensing - FAO John Dowdell, Mike Chambers et al.

2006-04-21 Thread Mike Mountain
AFAIK PPC and WIN CE aren't the same architecture? Surely Win Ce stuff has to be compiled specifically for a porcessor? > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf > Of Dave Watts > Sent: 21 April 2006 00:09 > To: Flashcoders mailing list > Subjec

RE: [Flashcoders] OT: Adobe Licensing - FAO John Dowdell, Mike Chambers et al.

2006-04-20 Thread Mike Mountain
eers Mike > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf > Of Mike Mountain > Sent: 20 April 2006 09:08 > To: Flashcoders mailing list > Subject: RE: [Flashcoders] OT: Adobe Licensing - FAO John > Dowdell,Mike Chambers

RE: [Flashcoders] OT: Adobe Licensing - FAO John Dowdell, Mike Chambers et al.

2006-04-20 Thread Mike Mountain
> There's already a Windows CE ActiveX Control, so I'm not sure > about the "compiling ourselves" angle...? Where can I get this? > > Could this be the issue? > "This week, I discovered that there were some backend > changes as part of our transition that affected the player > distributi

RE: [Flashcoders] offline SWF generation from XML

2006-04-19 Thread Mike Mountain
> -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf > Of Mike Mountain > Sent: 19 April 2006 11:43 > To: Flashcoders mailing list > Subject: RE: [Flashcoders] offline SWF generation from XML > > There's also Openlas

RE: [Flashcoders] offline SWF generation from XML

2006-04-19 Thread Mike Mountain
There's also Openlaszlo: http://www.openlaszlo.org/ > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf > Of JesterXL > Sent: 18 April 2006 18:08 > To: Flashcoders mailing list > Subject: Re: [Flashcoders] offline SWF generation from XML > > Check out

RE: [Flashcoders] OT: Adobe Licensing - FAO John Dowdell, Mike Chambers et al.

2006-04-19 Thread Mike Mountain
Y'mean like Gnash? http://savannah.gnu.org/projects/gnash/ > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf > Of Lee McColl-Sylvester > Sent: 19 April 2006 10:19 > To: Flashcoders mailing list > Subject: RE: [Flashcoders] OT: Adobe Licensing - FAO J

RE: [Flashcoders] OT: Adobe Licensing - FAO John Dowdell, Mike Chambers et al.

2006-04-19 Thread Mike Mountain
Well, we don't care how we get it to work, we just want flash player v7 working on Win CE, this Datasheet: http://www.macromedia.com/software/flashplayer_sdk/productinfo/overview/ datasheet_frameset.html claims it's possible if we sign up for the flash 7 SDK, without anymore information it's my o

RE: [Flashcoders] OT: Adobe Licensing - FAO John Dowdell, Mike Chambers et al.

2006-04-19 Thread Mike Mountain
om/cfusion/mmform/index.cfm?event=mmform&name=fla shplayer Thanks Mike Mountain > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf > Of John Dowdell > Sent: 18 April 2006 19:35 > To: Flashcoders mailing list > Subject: Re

[Flashcoders] OT: Adobe Licensing - FAO John Dowdell, Mike Chambers et al.

2006-04-18 Thread Mike Mountain
ewhere? Sorry for the off topic, but this is more likely to be picked up on this list, and others may be going through the same grief. Kind Regards Mike Mountain > _ > From: Mike Mountain > Sent: 07 April 2006 09:25 > To: &

RE: [Flashcoders] Active X and Microsoft IE ...

2006-04-13 Thread Mike Mountain
John Are you going to update Flash 8 so it publishes flash/html that utilises the new javascript methods? M > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf > Of John Dowdell > Sent: 12 April 2006 19:34 > To: Flashcoders mailing list > Subject: Re:

[Flashcoders] Adobe Licensing for flash player on embedded systems

2006-04-07 Thread Mike Mountain
forming". I see web pages written in 2001 that talk about bundling the flash player embedded license fee in with the cost of CE but find no mention of this on the Adobe site. So Mike C, JD or anyone else who may read this post who can help - can you please drop me

RE: [Flashcoders] "There is no method with the name 'Math'."

2006-04-06 Thread Mike Mountain
ear the .aso files? > > On 06/04/06, Weldon MacDonald <[EMAIL PROTECTED]> wrote: > > > > it works for me. the only thing I can think of is it's not > finding the > > class. Does syntax coloring recognise it? Did you modify class path? > > &

[Flashcoders] "There is no method with the name 'Math'."

2006-04-06 Thread Mike Mountain
Why on earth would the compiler be telling me "There is no method with the name 'Math'." iNumber = Math.floor(iNumber/2); ? M ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chat

RE: [Flashcoders] allowing slow animation

2006-04-04 Thread Mike Mountain
I think you have snap to pixels enabled: View/snapping/snap to pixels M > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf > Of PR Durand > Sent: 04 April 2006 14:30 > To: Flashcoders mailing list > Subject: Re: [Flashcoders] allowing slow animation >

RE: [Flashcoders] Flash 8 video encoder causing spontaneous reboot!Help!

2006-04-03 Thread Mike Mountain
There's a windows XP setting that auto shuts down when a crash is detected, it's in system, advanced, startup and recovery, untick 'Automatically restart' - then you'll get to see your blue screen. Lucky you :D M > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED]

RE: [Flashcoders] PrintJob

2006-03-29 Thread Mike Mountain
Not tried it but a painless way to get around some printing wierdness may be to copy the bitmapdat of the thing you want to print out, paste it into an MC offstage then print that? M > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf > Of Lee McColl-Syl

RE: [Flashcoders] ZINC - Last Good Version (was FATAL Zinc issue)

2006-03-28 Thread Mike Mountain
Has the latest update fixed the tortoise SVN issue? M > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf > Of Jim Tann > Sent: 28 March 2006 11:54 > To: Flashcoders mailing list > Subject: [Flashcoders] ZINC - Last Good Version (was FATAL Zinc issue) >

[Flashcoders] Flash player for xscale processor

2006-03-24 Thread Mike Mountain
Anyone got the latest information for running the flash player on an xscale processor. Win CE? What version are we up to? Where do I get the installs? Problems, issues? etc The adobe/mm site seems a little vague Cheers M ___ Flashcoders@chattyfig.figl

RE: [Flashcoders] wait or sleep

2006-03-21 Thread Mike Mountain
> Wouldn't it just stop the entire thread from executing any further, > then resume it, leaving the state of the application > identical to the state it was in prior to calling the wait() > function? Yes, but this would be very handy to free up CPU cycles to allow other processes to execute. I

[Flashcoders] Cropping the alpha off a bitmap data

2006-03-20 Thread Mike Mountain
If I have a bitmap the size of the stage, but the majority of it is alpha, what's the easiest way to crop to the smallest rectangle with visible pixels in? Cheers M ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search th

RE: [Flashcoders] OT: Great bit of Director work, FPS with bots, network play etc.

2006-03-17 Thread Mike Mountain
You can enable bots... or play over the network with someone else. I think it'll still be a while before we see anything like this in flash, AS3 or not... M > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf > Of Adrian Lynch > Sent: 17 March 2006 12:

[Flashcoders] OT: Great bit of Director work, FPS with bots, network play etc.

2006-03-17 Thread Mike Mountain
http://www.rasterwerks.com/game/phosphor/beta1.htm I had to share this. Cheers M ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to yo

RE: [Flashcoders] Memory leak in Flash projector

2006-03-15 Thread Mike Mountain
> This is the same thing that I discovered on a project last > year. We even discussed the issue with Macromedia and they > basically told us that the player was not intended to run for > long periods of time. You're kidding me? They won't support embedding the activeX control, and then they

RE: [Flashcoders] Memory leak in Flash projector

2006-03-15 Thread Mike Mountain
I know there's an issue with using bitmapdata - http://www.gskinner.com/blog/archives/2005/10/major_flash_pla.html Does that help anyone? M > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf > Of André Goliath > Sent: 14 March 2006 23:01 > To: 'Flash

RE: [Flashcoders] puzzle: how to verify piece-fitting?

2006-03-14 Thread Mike Mountain
I suspect you could use bitmap data to achieve something along these lines - if each piece has a special pixel - you can use that pixel to check against a master bitmap to see if it's in the right place, combined with snapping it should make it quite easy. - if you know it's in the right place and

[Flashcoders] Hiding methods from the compiler

2006-03-09 Thread Mike Mountain
I'm writing my own place holder components for zinc (browser, ActiveX, FileExplorer etc.) and have to call the zinc methods in the init Eg. mdm.FileExplorer.init(); Everything's fine but the compiler moans everytime that there's no such method, how do I hide this from the compiler? Cheers M _

RE: [Flashcoders] Bouncing laserbeam for game

2006-03-08 Thread Mike Mountain
I've just scrapped my way of doing this in favour of a tile based approach, much more versatile. M ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

RE: [Flashcoders] Bouncing laserbeam for game

2006-03-07 Thread Mike Mountain
iling list > Subject: Re: [Flashcoders] Bouncing laserbeam for game > > I haven't heard of that, but it sounds ace! Might have to > have a go... > > > Mike Mountain wrote: > > >Cool - you've used fixed mirrors though? The versions of > this game

RE: [Flashcoders] Bouncing laserbeam for game

2006-03-07 Thread Mike Mountain
o oldest > recorded step > for (var i=laser.steps.length-1;i>0;i--) > { > _root.lineTo(laser.steps[i].x, laser.steps[i].y); > } > > // change to topmost colour > _root.lineStyle(4, 0xFF, 100); > > // move back to laser head point

RE: [Flashcoders] Bouncing laserbeam for game

2006-03-07 Thread Mike Mountain
Well I've never made one before - but I'd store an array of the gun, mirrors, and goals x,y and rotation properties and crawl through them to draw the line...something like: [as] w = Stage.width; h = Stage.height; Stage.align = "TL"; Stage.scaleMode = "noScale"; // points = new Array({x:10, y:10,

RE: [Flashcoders] mailto is not working

2006-02-27 Thread Mike Mountain
> Better yet, don't use mailto: at all. Personally I don't > like when Outlook opens from links. It's disruptive. > Really? As long as I know it's going to happen (ie - I've clicked on an email address) I much prefer the email opening up in the mail client of my choice, rather than me having

RE: [Flashcoders] AS2.0 time/date Objects: Timer class?

2006-02-27 Thread Mike Mountain
Ooops addendum. [as] this.onEnterFrame = function() { var tme = getTimer(); var mins = Math.floor((tme/1000)/60); var secs = Math.ceil(tme/1000)-(mins*60) num_txt.text =mins+":"+secs }; [/as] Will reset seconds when the minutes increments ___

RE: [Flashcoders] AS2.0 time/date Objects: Timer class?

2006-02-27 Thread Mike Mountain
ED] > [mailto:[EMAIL PROTECTED] On Behalf Of lars > Sent: 27 February 2006 14:37 > To: Flashcoders mailing list > Subject: Re: [Flashcoders] AS2.0 time/date Objects: Timer class? > > indeed. next question: easiest way to format it to m:s display? :) > > > Am 27.02.2006 1

RE: [Flashcoders] AS2.0 time/date Objects: Timer class?

2006-02-27 Thread Mike Mountain
Use getTimer() instead. M > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of lars > Sent: 27 February 2006 14:24 > To: Flashcoders mailing list > Subject: [Flashcoders] AS2.0 time/date Objects: Timer class? > > > anyone has a timer class handy? som

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