Just messing around converting some double buffering AS2 routines to AS3
when I stumbled upon lock() and unlock() - does this make double
buffering unnecessary? I'm not noticing any immediate speed differences
between my routine using double buffering and my test with
lock()/unlock().
Cheers
M
__
Have you thought of perhaps loading the swf into an MC offstage and
using the printjob class to print that. And googling first is just plain
courtesy man. Otherwise the quality of the forums decline and all the
people who would've had the answer to your problem move on elsewhere.
M
> -Origin
You can also store references to functions in an array and call them from the
array.
FuncArr= []
FuncArr[0]=func0
FuncArr[1]=func1
// call func 1
FuncArr[1]()
// call a load of funcs in sequence
Var len=FuncArr.length
For(var i=0; i -Original Message-
> From: [EMAIL PROTECTED]
> [mail
We're discussing on the HaXe mailing list whether it would be possible
to decompile from Flash 8/AS2 swfs to Haxe, then (when the support is
added) recompile to Flash9/AS3 swfs to help speed up AS2 to AS3
conversion.
Obvious stumbling block at the moment is nothing decompiles to HaXe, but
as a re
Well my frustration was stoked by the vague error messages being churned
out by the compiler. But no sweat.
M
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf
> Of Supriya
> Sent: 28 July 2006 09:40
> To: Flashcoders mailing list
> Subject: Re: [Fla
> Hi Mike,
>
> I didnt know FlashCoders was a place to get one's code
> reviewed for silly mistakes in logic. Hence I just cleared
> your way from thinking its an AS3 problem. Anyways glad to
> know you figured it out.
You're right, it's not and I did think it was an AS2 - AS3 translation
p
Anyone got an answer to the second part:
what's the simple AS3 scripting way (I know the class way) of doing
myObj.onEnterFrame=function(){
this.x+=1
//Etc.
}
Cheers
Mike
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for(var i=0; i -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf
> Of Mike Mountain
> Sent: 27 July 2006 17:17
> To: Flashcoders mailing list
> Subject: RE: [Flashcoders] AS3 scripting, first try - some Q's
>
>
> >
> > function moveme(event:Event):void{
>
>
> You aren't passing in an event there... so perhaps that is
> causing the vomit?
The event gets passed auotmatically, it traces out fine
>
> On 7/27/06, Supriya <[EMAIL PROTECTED]> wrote:
> >
> > its not an AS3 problem, its a small problem in your
OK having a dabble in AS3 for the first time and I ported a simple
particle script over to the timeline:
[as]
import flash.events.Event;
var numBots:int = 50;
var balls:Array=new Array();
//
for(var i=0; i<=numBots; i++){
var bl:Ball=new Ball();
var tmpBall=addChild(bl);
tm
Doh, scrolled right past it, nice work.
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf
> Of janosch
> Sent: 26 July 2006 11:04
> To: Flashcoders mailing list
> Subject: Re: [Flashcoders] Array Empowerment
>
> uniq is the appropriate function
>
> Ja
Yup good to see, an optimised "remove duplicate items" would be good, or
have I missed it?
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf
> Of Hans Wichman
> Sent: 26 July 2006 10:41
> To: Flashcoders mailing list
> Subject: Re: [Flashcoders] Array E
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf
> Of [EMAIL PROTECTED]
> Sent: 28 June 2006 14:02
> To: Flashcoders mailing list
> Subject: Re: [Flashcoders] Text arching
>
>
>
>
> > You might like this:
> > DEMO class v1:
> >
> http://sandy.me
OK this sounds really daft and I'm sure you've probably checked - but
your text field isn't set to single line is it? Or no wrapping?
M
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Sam
> Sent: 21 June 2006 19:04
> To: Flashcoders mailing list
>
Are all your links viewable on stage at once or do you have to scroll
through them?
If you're scrolling through them you only have to render 'n' viewable
items out of the total and just keep track of where you are in the model
M
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[
Oh and...
MovieClip.useHandCursor
http://www.adobe.com/support/flash/action_scripts/actionscript_dictionar
y/actionscript_dictionary580.html
M
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf
> Of Alberto Florentin
> Sent: 21 June 2006 15:45
> To:
myBtn.enabled =false;
M
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf
> Of Alberto Florentin
> Sent: 21 June 2006 15:45
> To: Flashcoders mailing list
> Subject: [Flashcoders] getting rid of the "over a button
> like" little handover a movieclip
Sorry, maybe I misunderstood, but when you said "standalone player" I assumed
you were running this over a network - if you're not, and you're limited to the
technologies your ISP can support then my first port of call would be to
them
M
> -Original Message-
> From: [EMAIL PROTECTE
I use an XMLsocket server for this all the time, works like a charm...
There's some on sourceforge, but anyone handy with .net/python/c++ etc. should
be able to roll you one without much bother.
M
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf
>
I have these sorts of issues a lot - I find deleting the ASO files (from
the control menu) usually fixes it
M
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf
> Of Dave Parsons
> Sent: 20 June 2006 11:12
> To: flashcoders@chattyfig.figleaf.com
>
> movieclip of #1. The only difference between the two is that
> the one in the hover layer has a Color Tint effect ont he
> timeline to change the color of the text.
> The problem I now happen to have is when I now go with my
> mouse over the button, the text changes. One or more letters
> a
I use google to search the archives:
http://www.google.co.uk/search?hl=en&q=flash+coders+help+vampire&meta=
Works like a charm!
You did 'google' before you posted didn't you :P
M
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf
> Of Steven Sacks
>
It would seem I've stirred up a nest of vipers! My point is why bother
with the two lists? If noone can decide what constitutes a "newbie"
question?
Id've thought if most people forget the basics (which happen to us all)
and you're not a code virgin then you wouldn't need to turn to a mailing
list
Just out of interest could you use localconnection to communicate with
another swf to do the javascript comms?
M
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf
> Of Merrill, Jason
> Sent: 13 June 2006 13:42
> To: Flashcoders mailing list
> Subject:
Not saying it's wrong at all, but just if you think it may be a "newbie"
type question then post it to the appropriate list. Otherwise what's the
point in having 2 lists?
My point really was that this list used to be more about posting
techniques, discoveries, neat tricks - or complex questions, b
> Too many people answering newbie posts instead of pointing
> them to the newbie list.
I'm guilty of that - it was the flash player thread that prompted the
"hang on a minute..." moment and begat this email
> Plus, too many OT posts. Why would someone want to read
> discussions on non-Fla
Dunno if its me skilling up (which I doubt) but it would seem a lot of
the posts flash coders are getting now would be better suited in:
Flashnewbie: http://chattyfig.figleaf.com/mailman/listinfo/flashnewbie
We seem to be getting a lot of basic questions and the list seems to
have lost some of it
> or send him a copy of your
> own standalone player (on my machine it's in C:\Program
> Files\Macromedia\Flash 8\Players)
>
> Danny
>
Don't think that's allowed without a distribution license.
___
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To change you
Publish it with html - send him the html+swf, tell him to open the html.
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> In your publish settings, it's Windows Projector (.exe) for
> Windows or Macintosh projector (.hqx).
>
I forgot you can also publish as a projector from the standalone player
- open up a swf, go - file/create projector.
M
___
Flashcoders@chattyfig.
The swfs are associated with the standalon exe, you'll find this in your
"players" directory somewhere under your flash install.
Solutions? Either publish them (or make your own viewer to load the
swf's into) as exe's (publish settings) and send the client them zipped
up, set them up on a webpage
I have an example on ultrashock that demonstrates this and Scale 9 to
good effect:
http://www.ultrashock.com/ff.htm?http://www.ultrashock.com/flas/Detailed
/264.html
HTH
M
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How much control over the map end do you have?
Are they vector or raster?
Are you using Flash 8?
2 Scenarios for you if you have control of the map content:
Vector maps: Produce in SVG then use an SVG to Flash drawing API routine
to draw the maps in from loaded XML files.
Raster maps with Fla
Yup, I'd agree with Lee on this, I've never seen it work before. You may
be able to make a Javascript version of a drop down menu with DIV's and
use that instead
M
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf
> Of Lee McColl-Sylvester
> Sent:
And here's another one!
You'll need a wapper tool like MDM's Zinc, Mprojector, Screenweaver, or
swf studio to do what you want, Flash can't do it on its own.
Screenweaver is free and has great help files. You may want to google
for it.
M
> -Original Message-
> From: [EMAIL PROTECTED]
>
> i want flashmx project whit source
I want a Bacon sandwich with sauce...
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Brought to you by Fig
Tearing is inherant with the flash player in general
M
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf
> Of grimmwerks
> Sent: 22 May 2006 14:56
> To: Flashcoders mailing list
> Subject: [Flashcoders] video card suggestions
>
> I'm creating a d
video card suggestions: tearing animations
>
> SLI
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf
> Of Mike Mountain
> Sent: terça-feira, 16 de Maio de 2006 11:16
> To: Flashcoders mailing list
> Subject: RE: [Flashcoders] vide
Are all the LCD's showing the same content?
M
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf
> Of grimmwerks
> Sent: 15 May 2006 22:18
> To: Flashcoders mailing list
> Subject: [Flashcoders] video card suggestions: tearing animations
>
> Hey all -
I guess for every vampire there's someone willing to stick their neck
out... and then complain about the bite marks.
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf
> Of Steven Sacks
> Sent: 15 May 2006 10:35
> To: 'Flashcoders mailing list'
> Subject
But they do have to have the same OS - AFAIK you license the product for
an OS. Change OS and you'll need to relicense.
M
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf
> Of Weyert de Boer
> Sent: 09 May 2006 16:52
> To: Flashcoders mailing list
>
list
> Subject: Re: [Flashcoders] Fitting squares into an area
>
> Not that complex, it turns out...
>
> Change the line
> if (next_swidth>next_sheight) {
> to
> if (next_swidth>=next_sheight) {
>
> Better? :)
>
> Danny
>
> - Origi
Hmmm it has problems - try 8 at 640x480
M
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf
> Of Mike Mountain
> Sent: 09 May 2006 11:11
> To: Flashcoders mailing list
> Subject: RE: [Flashcoders] Fitting squares into an area
OK this is cool, create an MC in the library 100px w & h, linkage
"square", create a smaller different colour square inside it just so you
can see what's going on - Then run this:
[as]
/**
* computes the largest N square size (and layout) that can fit an area
(width,height).
*
* @return an Obj
sheight = next_sheight;
next_sheight = height/(rows+1);
}
}
}
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf
> Of Mike Mountain
> Sent: 09 May 2006 10:41
One last addition:
[as]
/**
* computes the largest N square size (and layout) that can fit an area
(width,height).
*
* @return an Object containing 'squareSize' and the number of 'cols'
and 'rows'
* and a layout array for drawing the squares on screen.
*
* 96% of the credits goes to Danny K
This is great stuff! Thanks guys, I've been going round in circles with
this for quite a while.
M
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf
> Of Danny Kodicek
> Sent: 09 May 2006 08:54
> To: Flashcoders mailing list
> Subject: Re: [Flashcoders
.n-times...
>
> cheers | kerem
>
> -Ursprüngliche Nachricht-
> Von: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Im Auftrag
> von Mike Mountain
> Gesendet: Montag, 8. Mai 2006 14:51
> An: Flashcoders mailing list
> Betreff: [Flashcoders] Fitting squares in
Anyone got any script to cover the following problem:
Given an area (x,y) what's the best way of filling it with 'n' squares?
Cheers
M
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Having seen the price and checked out the capabilities I think I'll
build my own!
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf
> Of Mike Mountain
> Sent: 03 May 2006 16:00
> To: Flashcoders mailing list
> Subject: RE:
e vector paint editor app?
>
> http://www.figleaf.com/products/wysidraw.cfm
>
>
> Jason Merrill | E-Learning Solutions | ICF International
>
>
>
> >>-Original Message-
> >>From: [EMAIL PROTECTED]
> [mailto:flashcoders-
> >>[EM
It crashes IE too - there is an issue concerning bitmap data that you
need to dispose of an instance if you are creatin it as a var within a
function it will live beyond the scope of the function so to speak.
M
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On
Anyone know of a pre rolled flash (as in runs online as a swf - not
exports to swf) vector editor/text editor paint app that exports to XML
or the like. We'll happily build our own if not but it sounds like one
of those things that someone must've already done a million times over.
Our only real re
t to the bitmap data of my FLVPlayback component?
>
> thanks!
>
> > -Original Message-
> > From: Mike Mountain [mailto:[EMAIL PROTECTED]
> > Sent: Wednesday, May 03, 2006 11:57 AM
> > To: Flashcoders mailing list
> > Subject: RE: [Flashcoder
It's possible in Flash 8 using copyPixels (BitmapData.copyPixels method)
http://livedocs.macromedia.com/flash/8/main/1948.html
Hth
M
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf
> Of Bart Zonneveld
> Sent: 03 May 2006 10:45
> To: 'flashcoder
On Behalf
> Of Mike Mountain
> Sent: 02 May 2006 15:45
> To: Flashcoders mailing list
> Subject: RE: [Flashcoders] Can this be true?
>
> Try this:
> [as]
> sTime=getTimer()
> count=0
> onEnterFrame=function(){
> count++
> split=getTimer()-sTime
>
Try this:
[as]
sTime=getTimer()
count=0
onEnterFrame=function(){
count++
split=getTimer()-sTime
fps=Math.round(count/split*1000)
}
[/as]
Works great for me in the ide.
M
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf
> Of M
I get 23 too, I think there must be something wrong with the FPS counter code.
M
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf
> Of Michael Kønig
> Sent: 02 May 2006 15:37
> To: flashcoders@chattyfig.figleaf.com
> Subject: [Flashcoders] Can this
Anyone care to point me to a good reference of what Flash7 AS will not
work in Flash 6? Can't seem to find a reference doc.
Ta
M
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Wow - talk about on topic, I just came out of a meeting about this very
subject. Apparently XAMLON will publish to ppc - but the beta is now
closed
M
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf
> Of Lee McColl-Sylvester
> Sent: 26 April 2006
> Well I can honestly say mine isn't working that way at all -
> I have an empty MC, nested into a scaled MC, this is
> contained within a holder mc.
> This swf is loaded into a container MC. localToGlobal gives
> the correct coords for the 'unscaled' mc's.
>
> container_mc.holder_mc.scaler_mc
> That's strange, because I've just done that to test and it's
> definitely working - even within a timeline tweening, and
> taking scaling, rotation and skewing into account; it's
> properly reading an arbitray point on the movieclip and
> moving a crosshair on the main stage to that same poi
> > actually, I'm not sure if localToGlobal does anything with
> the scaling.
> > I have the feeling it simply adds coordinates of parent
> movieclips to
> > the local ones..
>
> I'm not sure what you're doing and how, but it *does* take
> into consideration the whole movieclip matrix info -
Hi Weyert
We're looking at doing something similar with Win CE, would you mind
letting me know how it goes?
Thanks
Mike
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf
> Of Weyert de Boer
> Sent: 24 April 2006 13:06
> To: flashcoders@chattyfig.f
> actually, I'm not sure if localToGlobal does anything with
> the scaling.
> I have the feeling it simply adds coordinates of parent
> movieclips to the local ones..
You're right, it doesn't - you have to factor in the multiplier yourself
Something like this (for proportional scaling)
[as]
We used to use this approach, utilising Object.watch to check for
changes - however we started getting the occasional exception - we
switched to xml sockets and haven't looked back since.
M
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf
> Of Lee McC
AFAIK PPC and WIN CE aren't the same architecture? Surely Win Ce stuff
has to be compiled specifically for a porcessor?
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf
> Of Dave Watts
> Sent: 21 April 2006 00:09
> To: Flashcoders mailing list
> Subjec
eers
Mike
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf
> Of Mike Mountain
> Sent: 20 April 2006 09:08
> To: Flashcoders mailing list
> Subject: RE: [Flashcoders] OT: Adobe Licensing - FAO John
> Dowdell,Mike Chambers
> There's already a Windows CE ActiveX Control, so I'm not sure
> about the "compiling ourselves" angle...?
Where can I get this?
>
> Could this be the issue?
> "This week, I discovered that there were some backend
> changes as part of our transition that affected the player
> distributi
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf
> Of Mike Mountain
> Sent: 19 April 2006 11:43
> To: Flashcoders mailing list
> Subject: RE: [Flashcoders] offline SWF generation from XML
>
> There's also Openlas
There's also Openlaszlo:
http://www.openlaszlo.org/
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf
> Of JesterXL
> Sent: 18 April 2006 18:08
> To: Flashcoders mailing list
> Subject: Re: [Flashcoders] offline SWF generation from XML
>
> Check out
Y'mean like Gnash?
http://savannah.gnu.org/projects/gnash/
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf
> Of Lee McColl-Sylvester
> Sent: 19 April 2006 10:19
> To: Flashcoders mailing list
> Subject: RE: [Flashcoders] OT: Adobe Licensing - FAO J
Well, we don't care how we get it to work, we just want flash player v7
working on Win CE, this Datasheet:
http://www.macromedia.com/software/flashplayer_sdk/productinfo/overview/
datasheet_frameset.html
claims it's possible if we sign up for the flash 7 SDK, without anymore
information it's my o
om/cfusion/mmform/index.cfm?event=mmform&name=fla
shplayer
Thanks
Mike Mountain
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf
> Of John Dowdell
> Sent: 18 April 2006 19:35
> To: Flashcoders mailing list
> Subject: Re
ewhere?
Sorry for the off topic, but this is more likely to be picked up on this
list, and others may be going through the same grief.
Kind Regards
Mike Mountain
> _
> From: Mike Mountain
> Sent: 07 April 2006 09:25
> To: &
John
Are you going to update Flash 8 so it publishes flash/html that utilises
the new javascript methods?
M
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf
> Of John Dowdell
> Sent: 12 April 2006 19:34
> To: Flashcoders mailing list
> Subject: Re:
forming". I see web pages written in 2001 that talk about
bundling the flash player embedded license fee in with the cost of CE
but find no mention of this on the Adobe site.
So Mike C, JD or anyone else who may read this post who can help - can
you please drop me
ear the .aso files?
>
> On 06/04/06, Weldon MacDonald <[EMAIL PROTECTED]> wrote:
> >
> > it works for me. the only thing I can think of is it's not
> finding the
> > class. Does syntax coloring recognise it? Did you modify class path?
> >
&
Why on earth would the compiler be telling me
"There is no method with the name 'Math'."
iNumber = Math.floor(iNumber/2);
?
M
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I think you have snap to pixels enabled:
View/snapping/snap to pixels
M
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf
> Of PR Durand
> Sent: 04 April 2006 14:30
> To: Flashcoders mailing list
> Subject: Re: [Flashcoders] allowing slow animation
>
There's a windows XP setting that auto shuts down when a crash is
detected, it's in system, advanced, startup and recovery, untick
'Automatically restart' - then you'll get to see your blue screen. Lucky
you :D
M
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED]
Not tried it but a painless way to get around some printing wierdness
may be to copy the bitmapdat of the thing you want to print out, paste
it into an MC offstage then print that?
M
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf
> Of Lee McColl-Syl
Has the latest update fixed the tortoise SVN issue?
M
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf
> Of Jim Tann
> Sent: 28 March 2006 11:54
> To: Flashcoders mailing list
> Subject: [Flashcoders] ZINC - Last Good Version (was FATAL Zinc issue)
>
Anyone got the latest information for running the flash player on an
xscale processor. Win CE? What version are we up to? Where do I get the
installs? Problems, issues? etc
The adobe/mm site seems a little vague
Cheers
M
___
Flashcoders@chattyfig.figl
> Wouldn't it just stop the entire thread from executing any further,
> then resume it, leaving the state of the application
> identical to the state it was in prior to calling the wait()
> function?
Yes, but this would be very handy to free up CPU cycles to allow other
processes to execute. I
If I have a bitmap the size of the stage, but the majority of it is
alpha, what's the easiest way to crop to the smallest rectangle with
visible pixels in?
Cheers
M
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You can enable bots... or play over the network with someone else.
I think it'll still be a while before we see anything like this in
flash, AS3 or not...
M
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf
> Of Adrian Lynch
> Sent: 17 March 2006 12:
http://www.rasterwerks.com/game/phosphor/beta1.htm
I had to share this.
Cheers
M
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Brought to yo
> This is the same thing that I discovered on a project last
> year. We even discussed the issue with Macromedia and they
> basically told us that the player was not intended to run for
> long periods of time.
You're kidding me? They won't support embedding the activeX control, and
then they
I know there's an issue with using bitmapdata -
http://www.gskinner.com/blog/archives/2005/10/major_flash_pla.html
Does that help anyone?
M
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf
> Of André Goliath
> Sent: 14 March 2006 23:01
> To: 'Flash
I suspect you could use bitmap data to achieve something along these
lines - if each piece has a special pixel - you can use that pixel to
check against a master bitmap to see if it's in the right place,
combined with snapping it should make it quite easy. - if you know it's
in the right place and
I'm writing my own place holder components for zinc (browser, ActiveX,
FileExplorer etc.) and have to call the zinc methods in the init
Eg.
mdm.FileExplorer.init();
Everything's fine but the compiler moans everytime that there's no such
method, how do I hide this from the compiler?
Cheers
M
_
I've just scrapped my way of doing this in favour of a tile based
approach, much more versatile.
M
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iling list
> Subject: Re: [Flashcoders] Bouncing laserbeam for game
>
> I haven't heard of that, but it sounds ace! Might have to
> have a go...
>
>
> Mike Mountain wrote:
>
> >Cool - you've used fixed mirrors though? The versions of
> this game
o oldest
> recorded step
> for (var i=laser.steps.length-1;i>0;i--)
> {
> _root.lineTo(laser.steps[i].x, laser.steps[i].y);
> }
>
> // change to topmost colour
> _root.lineStyle(4, 0xFF, 100);
>
> // move back to laser head point
Well I've never made one before - but I'd store an array of the gun,
mirrors, and goals x,y and rotation properties and crawl through them to
draw the line...something like:
[as]
w = Stage.width;
h = Stage.height;
Stage.align = "TL";
Stage.scaleMode = "noScale";
//
points = new Array({x:10, y:10,
> Better yet, don't use mailto: at all. Personally I don't
> like when Outlook opens from links. It's disruptive.
>
Really? As long as I know it's going to happen (ie - I've clicked on an
email address) I much prefer the email opening up in the mail client of
my choice, rather than me having
Ooops addendum.
[as]
this.onEnterFrame = function() {
var tme = getTimer();
var mins = Math.floor((tme/1000)/60);
var secs = Math.ceil(tme/1000)-(mins*60)
num_txt.text =mins+":"+secs
};
[/as]
Will reset seconds when the minutes increments
___
ED]
> [mailto:[EMAIL PROTECTED] On Behalf Of lars
> Sent: 27 February 2006 14:37
> To: Flashcoders mailing list
> Subject: Re: [Flashcoders] AS2.0 time/date Objects: Timer class?
>
> indeed. next question: easiest way to format it to m:s display? :)
>
>
> Am 27.02.2006 1
Use getTimer() instead.
M
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of lars
> Sent: 27 February 2006 14:24
> To: Flashcoders mailing list
> Subject: [Flashcoders] AS2.0 time/date Objects: Timer class?
>
>
> anyone has a timer class handy? som
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