>> check out haxe (www.haxe.org), you can write in something almost
identical
>> to AS3 and target c++, cpp, php, javascript and neko when you
compile.
Right, but I thought the question was, "how challenging was it to switch
to Objective-C from Actionscript 3"? - not "can I program for other
langu
Good to know! I'll definitely check that out.
Cheers,
.matt
On Mar 11, 2010, at 10:28 AM, tom rhodes wrote:
check out haxe (www.haxe.org), you can write in something almost
identical
to AS3 and target c++, cpp, php, javascript and neko when you compile.
i haven't used it for c++ but i've
check out haxe (www.haxe.org), you can write in something almost identical
to AS3 and target c++, cpp, php, javascript and neko when you compile.
i haven't used it for c++ but i've followed conversations on the mailing
list about targetting the iphone. probably a good way to dip your toe in
while
Have any of you taken on the challenge of learning Objective-C (or any
C-based language), coming from an AS/Scripting background? I came to
AS3 from a designer origin, taking the route from design to
HTML/CSS/Javascript to AS's 1,2 and 3, so while I'm pretty comfortable
in an oop/coding environment
Awesome... Thank you Glen. I knew I wasn't imagining things.
On 3/10/2010 11:48 AM, Glen Pike wrote:
http://livedocs.adobe.com/flash/9.0/ActionScriptLangRefV3/flash/display/DisplayObjectContainer.html#getObjectsUnderPoint%28%29
Anthony Pace wrote:
it is damned obvious that I have to use some
I meant to say that: it is damned obvious that you should use something
like the code beneath if all I am interested in is the top most child:
import flash.events.MouseEvent;
function eMH(e:MouseEvent){
trace(e.target.name);
};
mainContainer_mc.addEventListener(MouseEvent.MOUSE_OVER,eMH);
B
http://livedocs.adobe.com/flash/9.0/ActionScriptLangRefV3/flash/display/DisplayObjectContainer.html#getObjectsUnderPoint%28%29
Anthony Pace wrote:
it is damned obvious that I have to use something like to find out
which one is at the top... but how am I to tell which ones are
underneath? I rem
it is damned obvious that I have to use something like to find out which
one is at the top... but how am I to tell which ones are underneath? I
remember there was a way, but I can't remember what that way was.
import flash.events.MouseEvent;
function eMH(e:MouseEvent){
trace(e.target.name)
I guess I should have noted that I also need to know which objects are
underneath too.
On 3/10/2010 10:38 AM, Anthony Pace wrote:
if I have a thousand objects in in a container,
and each object is on the layer stack of the display list,
what is the best way to find out which child object is bei
if I have a thousand objects in in a container,
and each object is on the layer stack of the display list,
what is the best way to find out which child object is being rendered as
the top most layer at a given x,y position?
I don't want to have a thousand contained objects with a thousand activ
When you add something, you need to remove it = addChild -> removeChild
Coming from AS2 you should understand DisplayObjects...then everything
is easy...
Beatrix
Bassam M schrieb:
Hi Guys
I'm doing one project very simple I have some swf file I have to load it by
clicking on the menu then I
Hi Guys
I'm doing one project very simple I have some swf file I have to load it by
clicking on the menu then I I have back button it will load the main movie,
the problem when I click to load any movie then to click back again the
movie become very slow, I downt know what to do I have to unload t
Thanks guys. This is sort of what I'm after:
http://www.quasimondo.com/archives/000573.php
I guess I'll have to translate it and see about trying to make it work for
lines thicker than 1pixel, etc.
On Mon, Jan 25, 2010 at 10:09 AM, Glen Pike wrote:
> Damn, sent before I posted the link:
> http
Damn, sent before I posted the link:
http://www.quasimondo.com/archives/000571.php
Eric E. Dolecki wrote:
No - I am after an AS3 implementation of "marching path" I think. Like
marching ants selection (in photoshop), but in rules at any angle.
On Mon, Jan 25, 2010 at 9:33 AM, ekameleon wrote:
Quasimondo demonstrated how to do marching ants in his FOTB 2008
presentation. It was part of the work he was doing on the Aviary
tools. I think essentially he calculated a mask which looked like a
selection area 1px thick and used that over the top of animated stripes..
Eric E. Dolecki wrot
No - I am after an AS3 implementation of "marching path" I think. Like
marching ants selection (in photoshop), but in rules at any angle.
On Mon, Jan 25, 2010 at 9:33 AM, ekameleon wrote:
> Hello :)
>
> you want an engine like it ? :
>
> http://temp.roxik.com/datas/bone/index.html
>
> The proble
Hello :)
you want an engine like it ? :
http://temp.roxik.com/datas/bone/index.html
The problem in the previous link.. NO SOURCE :(
For me you must search a framework who implements bones in AS.
EKA+ :)
2010/1/25 Eric E. Dolecki
> I'm looking for a class whereby I can visually connect eleme
I'm looking for a class whereby I can visually connect elements (say
Sprites) with thin rules... kind of like marching ants but in both
directions, dynamically. Animation inside the rules.
Has anyone seen anything like that?
--
http://ericd.net
Interactive design and development
0
> From: postmas...@glenpike.co.uk
> To: flashcoders@chattyfig.figleaf.com
> Subject: Re: [Flashcoders] AS3 can't target seekbar handle
>
> How's this for an idea? Ignore the position of the playhead, just get
> the mouse position - it's crude code, but it sort of w
How's this for an idea? Ignore the position of the playhead, just get
the mouse position - it's crude code, but it sort of works, and you can
refine it as you see fit...
import fl.video.FLVPlayback;
import fl.video.VideoEvent;
import flash.text.TextField;
//var player:FLVPlayback;
//var _tip
t; Subject: Re: [Flashcoders] AS3 can't target seekbar handle
> To: flashcoders@chattyfig.figleaf.com
>
> I have never used the FLV component, but I suppose you have to import it
> first, or nothing will work. (it happens often to me).
> ___
> F
I have never used the FLV component, but I suppose you have to import it
first, or nothing will work. (it happens often to me).
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
om: he...@henke37.cjb.net
> To: flashcoders@chattyfig.figleaf.com
> Subject: Re: [Flashcoders] AS3 can't target seekbar handle
>
> There is a property for it, I read the source myself.
> ___
> Flashcoders mailing list
> Flashcod
There is a property for it, I read the source myself.
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
hi list,
i'm having absolutely no luck targeting the handle of a seekbar used with an
FLVPlayback component. i only want to read its x value to add a tooltip, which
i've seen on other sites. i have tried using both a skin with a seekbar built
in and ignoring a skin and manually adding a seekbar
There are other ways to get apps on the iPhone. ;-)
I'll personally just pony up the $100 (whenever Adobe releases the beta!!)
Kevin N.
On 12/13/09 9:31 AM, jonathan howe wrote:
Additionally, it looks like you have to be an apple developer before you
can even export a test app, meaning a $
best $100 I ever spent
--
Sent from the Verizon network using Mobile Email
--Original Message--
From: jonathan howe
To: "Flash Coders List"
Date: Sun, Dec 13, 9:31 AM -0500
Subject: Re: [Flashcoders] as3 to iphone app
So I've watched the video and one thin
ay?id=116
best, david.
Date: Thu, 5 Nov 2009 13:13:50 -0500
From: capta...@unfocus.com
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] as3 to iphone app
I was actually asking about a lower level implementation detail -
dealing with regular non-iphonen swfs - than what th
;> Date: Thu, 5 Nov 2009 13:13:50 -0500
>>> From: capta...@unfocus.com
>>> To: flashcoders@chattyfig.figleaf.com
>>> Subject: Re: [Flashcoders] as3 to iphone app
>>>
>>> I was actually asking about a lower level implementation detail -
>>> dealing wit
n iphone app in flash CS5:http://www.gotoandlearn.com/play?id=116
best, david.
Date: Thu, 5 Nov 2009 13:13:50 -0500
From: capta...@unfocus.com
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] as3 to iphone app
I was actually asking about a lower level implementation detail -
deali
r year if you want it on the
> appstore.
>
> > From: k...@designdrumm.com
> > Subject: Re: [Flashcoders] as3 to iphone app
> > Date: Thu, 10 Dec 2009 19:42:02 -0600
> > To: flashcoders@chattyfig.figleaf.com
> >
> > Did I hear correctly? Your personally cre
pretty sure i heard the same thing, otherwise you need to join up to the iphone
developer program and pay $99 per year if you want it on the appstore.
> From: k...@designdrumm.com
> Subject: Re: [Flashcoders] as3 to iphone app
> Date: Thu, 10 Dec 2009 19:42:02 -0600
> To:
adn't seen it) showing you a
quick demo on how to make an iphone app in flash CS5:http://
www.gotoandlearn.com/play?id=116
best, david.
Date: Thu, 5 Nov 2009 13:13:50 -0500
From: capta...@unfocus.com
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] as3 to iphone app
I wa
> From: capta...@unfocus.com
> To: flashcoders@chattyfig.figleaf.com
> Subject: Re: [Flashcoders] as3 to iphone app
>
> I was actually asking about a lower level implementation detail -
> dealing with regular non-iphonen swfs - than what that link answers.
> That link information
Hello again, All-
I've got a project (the same one) in which I have a horizontal,
draggable container populated with MC's by an XML file.
http://www.steveklein.cc/images/dragloop.jpg
There are actually two, one horizontal that when it snaps to a resting
point then populates a ve
Paul Andrews wrote:
I'm using AS3. I have a MovieClip with a shape.
I have a class X associated with the MovieClip and that class extends
another class of mine Y which extends MovieClip ( essentially
MovieClip<-X<-Y). The only reason that Class Y exists is that library
items must be associated
november 2009 11:24
To: Flash Coders List
Subject: [Flashcoders] AS3 DropShadow filter wont change color
I'm using AS3. I have a MovieClip with a shape.
I have a class X associated with the MovieClip and that class extends
another class of mine Y which extends MovieClip ( essentially
MovieCl
Paul,
Where do you set the color change?
Regards
Cor
-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Paul Andrews
Sent: zaterdag 28 november 2009 11:24
To: Flash Coders List
Subject: [Flashcoders] AS3
I'm using AS3. I have a MovieClip with a shape.
I have a class X associated with the MovieClip and that class extends
another class of mine Y which extends MovieClip ( essentially
MovieClip<-X<-Y). The only reason that Class Y exists is that library
items must be associated with unique classes.
nkman
- Original Message -
From: "Ian Thomas"
To: "Flash Coders List"
Sent: Thursday, November 19, 2009 4:27:24 PM GMT -05:00 US/Canada Eastern
Subject: Re: [Flashcoders] AS3 mouseUpOutside not working, yuck!
What? mouseChildren=false always works, whether
What? mouseChildren=false always works, whether the job is simple or
not. That's what it was designed for!
Ian
On Thu, Nov 19, 2009 at 9:19 PM, Henrik Andersson wrote:
> Ian Thomas wrote:
>>
>> Henrik,
>> Setting mouseChildren=false on an InteractiveObject/Sprite is much
>> easier. The childr
Ian Thomas wrote:
Henrik,
Setting mouseChildren=false on an InteractiveObject/Sprite is much
easier. The children no longer react to or originate mouse events.
Agreed, it is easier. But the loop always works. I don't use it for
simple cases. The right tool for the right job.
Henrik,
Setting mouseChildren=false on an InteractiveObject/Sprite is much
easier. The children no longer react to or originate mouse events.
HTH,
Ian
On Thu, Nov 19, 2009 at 9:00 PM, Henrik Andersson wrote:
> Whenever I need to work with a reference to a leaf node, I run a loop like
> thi
inger cursor.
Sincerely
Mark R. Jonkman
- Original Message -
From: "Michael Mendelsohn"
To: "Flash Coders List"
Sent: Thursday, November 19, 2009 3:50:07 PM GMT -05:00 US/Canada Eastern
Subject: RE: [Flashcoders] AS3 mouseUpOutside not working, yuck!
Thanks for
Whenever I need to work with a reference to a leaf node, I run a loop
like this:
for(var obj=target;obj!=stage;obj=obj.parent) {
if(target is Type) {
yay();
break;
}
}
___
Flashcoders mailing list
Flashco
Thanks for answering Henrik. I just figured out a solution. I have to add a
var to record what was clicked, and then compare that against the event's
currentTarget. It seems like an awful hack though. I'm hoping there's
something simpler.
- MM
_
99 % of the time when Event.target is wrong, it is due to it being a
Shape instance instead of the containing MovieClips as wrongly expected.
It's due to authoring time content being added as separate Shape
instances instead of being drawn on the Movieclip itself.
__
Hi list...
I can't get a mouse up outside action to work, and the solutions I found online
don't solve it. Ugh, seemingly so simple! What am I doing wrong? It always
traces B.
Thanks,
- Michael M.
playPause.addEventListener(MouseEvent.MOUSE_DOWN, playPausePressed);
private
Steve Klein wrote:
The problem is, every time the loop runs, my resource monitor shows a
creep of about 12-15mb in the size of RAM used by the kiosk (deployed as
a Projector exe).
If I remove the above loader, the problem doesn't show up. Each loop is
roughly 10-12 images at 150kb each.
Does
Hello, Group-
Out of lurk mode, I have an AS3 kiosk I'm developing (as I learn to
migrate to AS3) and I'm having a problem with a Loader inside a loop
causing a bloating of RAM used at run time.
Here's what I'm doing, short and sweet:
var img = new Loader();
img.load(new URLRequest(MovieCl
romain DR wrote:
Hi there,
first message here!
I m currently working on some dropdown. Get just a quick question!
how do I can close a dropdown with a click outside of the sprite?
I was thinking about adding a listener on holder_spr.stage but in that case the
listener fire even if I click on on
Hi list...
Why is this not working? Why can't I get a progress bar working correctly?
Thanks,
- Michael M.
public function docClass() {
loadingGraphic = new Logo();
loadingGraphic.x = 382;
loadingGraphic.y
Hi there,
first message here!
I m currently working on some dropdown. Get just a quick question!
how do I can close a dropdown with a click outside of the sprite?
I was thinking about adding a listener on holder_spr.stage but in that case the
listener fire even if I click on one of the option...
LLVM (so some of the performance
stuff you mention is addressed).
mike chambers
m...@adobe.com
From: flashcoders-boun...@chattyfig.figleaf.com
[flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Kevin Newman
[capta...@unfocus.com]
Sent: Wednesday
Newman
[capta...@unfocus.com]
Sent: Wednesday, November 04, 2009 10:13 AM
To: Flash Coders List
Subject: Re: [Flashcoders] as3 to iphone app
Bummer. :-(
I was hoping for some better dynamic stuff (duck typing), and some
quicker ways to define (or at least instantiate) throw away static types
Bummer. :-(
I was hoping for some better dynamic stuff (duck typing), and some
quicker ways to define (or at least instantiate) throw away static types
(like a static version of an object literal - or some kind of structural
data types). And maybe some performance tools like inline functions,
How about better warnings for non-strict compile (or runtime testing)
mode? I'm talking about warnings (or a notice) that get kicked off when
you do things like assign a value to a variable that has not been
initialized, or to a class property that has not been defined on a
dynamic object.
Ke
No core language changes, although there are some new APIs.
mike chambers
m...@adobe.com
On Nov 2, 2009, at 10:32 AM, Kevin Newman wrote:
Kevin Newman wrote:
What I'm really interested in is are there any other language
improvements/additions coming with the update (private constructors,
inl
Kevin Newman wrote:
What I'm really interested in is are there any other language
improvements/additions coming with the update (private constructors,
inline functions, structural typing, "let" keyword, etc.)? Or is is the
same version of Actionscrtip 3.0?
Other than new api stuff for the new h
On 10/29/09 5:16 AM, Ian Thomas wrote:
s, the AS3 is being compiled directly into
iPhone native code, not bytecode; in the same way as Objective C is
compiled to native code.
That is widely repeated, but I'm not sure it's accurate. Some of the
charts I've seen suggest that it's actually tran
On Thu, Oct 29, 2009 at 3:48 AM, Kerry Thompson wrote:
>> don't swfs compiled from c run faster in the plugin than ones compiled
>> in actionscript? i thought i read that
>
> I don't know of a way to compile a swf from C, or any machine-language
> compiler. I'm not quite sure about iPhone apps de
Kerry Thompson wrote:
I don't know of a way to compile a swf from C, or any machine-language
compiler. I'm not quite sure about iPhone apps developed in Flash--they may
compile to native code, but there isn't a way to compile a swf to machine
language that I know of.
You must have missed the A
Allandt Bik-Elliott wrote:
> don't swfs compiled from c run faster in the plugin than ones compiled
> in actionscript? i thought i read that
I don't know of a way to compile a swf from C, or any machine-language
compiler. I'm not quite sure about iPhone apps developed in Flash--they may
compile t
don't swfs compiled from c run faster in the plugin than ones compiled
in actionscript? i thought i read that
if so - the potential also exists here doesn't it?
a
On 9 Oct 2009, at 01:13, Eric E. Dolecki wrote:
Yes, it is an assumption not based on any fact. My opinion right now
as I
be
Hello,
I'd like to create 2 Buttons labeled "<<<" and ">>>"
and to be able not only click them by mouse but
also by pressing the left and right keyboard keys.
I probably should add the stage as a key event listener,
but how do I control the buttons to make them appear
depressed and released?
Tha
Anthony Pace wrote:
> So if you won't get access to inject inline assembly, then why doesn't
> Adobe just modify the way their apps are cross compiled to allow inline
> objective-c? Apple can still maintain its strangle hold but we get
> better performance because of the ability to have native ac
Actually scratch that... I know not of what I speak, but...
doesn't it actually depends on how the application is run by the OS?
If it is compiled directly to machine code utilizing whatever
instruction set the ARM processor uses, and runs it in a non sandboxed
layer, than that of course woul
Never having developed for the iphone, I didn't realize the limitations
that developers have been dealing with; therefore, I was unaware that
even to get programs to communicate with each other takes the use of
several hacks, as apple has a lot of features locked down.
So if you won't get acce
I have a complaint with the new firmware making apps slow and/or not
working at all. This may be what others are experiencing and are
blaming the flash app. Because apple is trying to keep hacked iPhones
from working, all will suffer.
Karl
Sent from losPhone
On Oct 16, 2009, at 1:33 PM, C
Has anyone read the reviews of the apps that were created with Flash? There
were many complaints about the apps being really slow. Adobe should think
twice before releasing this software unless they are sure it will run as
well as a normal iphone app. They are running the risk of losing
credibility
Anthony Pace wrote:
> I am referring to the iphone.
>
> Since it's supposed to be a native app, then why not allow it? Once the
> user installs the program, it can do whatever it wants anyways. A
> normal app can do all kinds of file manipulation and tracking without
> it, so why not just allow
I am referring to the iphone.
Since it's supposed to be a native app, then why not allow it? Once the
user installs the program, it can do whatever it wants anyways. A
normal app can do all kinds of file manipulation and tracking without
it, so why not just allow lower level access?
Kerry
Anthony Pace wrote:
> I just read the post on Keith's site, as well as all the comments, and I
> have to say that all of this could be solved simply by allowing
> developers to inject native targeted code for compilation in order to
> boost performance
That would be nice, but I don't think it's g
I just read the post on Keith's site, as well as all the comments, and I
have to say that all of this could be solved simply by allowing
developers to inject native targeted code for compilation in order to
boost performance; however, that is not to discount the need to
continued development an
I wonder if Flash local connection in iPhone's environment could be
faked similarly like in this example (using Win32 API):
http://osflash.org/localconnection
Allowing bidirectional messages between Flash and a native iPhone
application could be (a tricky and still limited) overcome to the
limited
On Thu, Oct 8, 2009 at 3:09 PM, Merrill, Jason
wrote:
> The following native device APIs and
> functionality are supported:
>
> MultiTouch
> Screen Orientation
> Saving images to Photo Library
> Accelerometer
> Geo-location
> Cut / Copy / Paste
>
> More info here:
> http://labs.adobe.com/wiki/ind
Hello. Interesting thread. I know you can modify those things in a
hacked iPhone, but not sure on a unhacked iPhone.
I have a iPhone 2G with tmobile and I can edit all those things with
winterboard.
Karl
Sent from losPhone
On Oct 8, 2009, at 7:32 PM, "Eric E. Dolecki"
wrote:
What I m
Well... if by adding here Unity3D you mean things in 3D (and not the 2D
engine of Unity3D), then i could point out Shockwave and Director...
I'm still puzzled with Adobe moves with Director.
;)
On 09-10-2009 1:22, Mike Chambers wrote:
Well, it is not a simulator. The SWF is compiled using LLVM
What I meant by simulator is that there is a layer of stuff between you and
the final bits when using CS5. That's probably great for some things.
However, you are handicapped for obvious reasons. I am not saying CS5 won't
be great for some kind of things, but I don't believe that it can approach
co
Well, it is not a simulator. The SWF is compiled using LLVM to native
arm code.
Is every native iphone available? No. However, for the APIs that are
available, there is no reason to expect that you couldn't build as
full featured apps / games / content as you could with any other
solution
Yes, it is an assumption not based on any fact. My opinion right now as I
believe I stated originally.
I saw what is supported and I know the vast ocean of iPhone APIs that are
available when developing natively. I won't assume that the level of control
Adobe will offer in the conversion compile ca
I think that is a misguided statement, not based on any fact. Why do
you assume / suggest that using Flash will be inferior for building
all types of iPhone applications and content?
mike chambers
m...@adobe.com
On Oct 8, 2009, at 5:50 AM, Eric E. Dolecki wrote:
If you want to *really* mak
From: flashcoders-boun...@chattyfig.figleaf.com
> [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of allandt
> bik-elliott (thefieldcomic.com)
> Sent: Thursday, October 08, 2009 4:16 AM
> To: Flash Coders List
> Subject: Re: [Flashcoders] as3 to iphone app
>
>
Sent: Thursday, October 08, 2009 4:16 AM
To: Flash Coders List
Subject: Re: [Flashcoders] as3 to iphone app
/sign
makes the 4 books on iphone development i bought a bit of a non-starter
- i
wonder if you can edit the iphone project once it's done and how they're
dealing with multito
But if the Adobe 'AS3 to iPhone' developpers (the ones working on the
Objective-C code generator) do their work correctly, there is little
room for an AS3 developper to fill in.
I mean, in the end, it is about optimization; this will make the
difference. If optimization is fine, then this who
I would take those 4 books and get to know them inside and out. While
compiling AS3 to iPhone app is neat, there is no substitute for knowing how
to make an iPhone app with access to all of the APIs natively. Learning
Objective-C is quite useful and will help round out your toolset.
If you want to
/sign
makes the 4 books on iphone development i bought a bit of a non-starter - i
wonder if you can edit the iphone project once it's done and how they're
dealing with multitouch / accelerometer data (or is that already built in to
FP10.1?)
On Thu, Oct 8, 2009 at 7:15 AM, Anthony Pace wrote:
> I
I will totally be buying Flash professional CS5
http://labs.adobe.com/wiki/index.php/Applications_for_iPhone
Compiling for the iphone will work on windows systems too, and still be
able to published on the app store.
___
Flashcoders mailing list
Flas
Change events sent by instances of fl.controls.List in my Flash AS3
project have lost their effervescence. The AS3 Language and Components
Reference states that change events sent by List bubble by default,
but when I check the event being sent it has the bubbles property set
to false.
Th
Steven Sacks wrote:
Wow am I stupid or what?
socket.readBytes(bufferIn, 0, socket.bytesAvailable);
should be
socket.readBytes(bufferIn, bufferIn.length);
This code has been working for months up until now because I never got
any large enough packets for them to be broken up to expose this
s
?
Sockets (not in AIR) are fine by me. I am surely missing the obvious
here, but sending a 100k data to my socket in Flash works like a charm.
Regarding your trace output, it seems the socket fails at the second
packet, like it is loosing it is progress
what if you do trace(event.target.r
Wow am I stupid or what?
socket.readBytes(bufferIn, 0, socket.bytesAvailable);
should be
socket.readBytes(bufferIn, bufferIn.length);
This code has been working for months up until now because I never got any large
enough packets for them to be broken up to expose this stupid bug of mine.
__
I feel your pain, wish I could help, have similar issues with the socket
being unreliable...
Maybe we need another "Adobe Make Some..." site/campaign.
"Adobe Make Some {OptionalExpletive[0]} Fixes to the
{OptionalExpletive[1]} socket, {OptionalExpletive[2]}!"
or similar. I will put a badge
I'm having major issues with the Socket class in AIR right now. All the
searches I have made result in people who have asked "Why is this happening?"
and NOBODY has answered any of their questions.
Socket progress events stop firing if "too much" data is coming across the
socket, and apparently
oders-boun...@chattyfig.figleaf.com] On Behalf Of Ashim
D'Silva
Sent: Thursday, 30 July 2009 3:38 PM
To: Flash Coders List
Subject: Re: [Flashcoders] as3 -re-dimensioning spirte but not its
children
I'd say extend a new class from Sprite, and override the getters and
setters for width and height, and scaleX an
I'd say extend a new class from Sprite, and override the getters and
setters for width and height, and scaleX and scaleY if you need them.
However, if you don't want to do that, make two sprites inside your
sprite. One with things you want to change and one width those you
don't. Then just resize
Hi list,
Is it possible to alter the width or height of a sprite dynamically without
altering the width and height of its children ?
Even when I add children to a Sprite that had its dimensions altered
dynamically, these children have their dimensions changed.
Could I do something like "sprite.r
register the click listener to top MC and make it capture phase
true.. and keep checking the event.currentTarget.
hope this help.
On Fri, Jul 24, 2009 at 12:22 PM, Schnurgle Schnurgle
wrote:
> I'm migrating an AS2 project to AS3. I'm not sure how to approach this part
> of the migration. I have a
Hello :)
Read the reference AS3 of the MovieClip class :
http://livedocs.adobe.com/flash/9.0/ActionScriptLangRefV3/flash/display/MovieClip.html
The new display list implementation of the DisplayObjects is different in
AS3.
The MovieClip class inherit the DisplayObjectContainer class and you can
I'm migrating an AS2 project to AS3. I'm not sure how to approach this part of
the migration. I have a MovieClip called "us_states_mc". It contains 50
MovieClips, one of each US state. "us_states_mc" has this code inside it:
for (var item in this)
{
this[item].id = item.toString();
th
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