RE: [Flashcoders] AS3 -> Objective-C

2010-03-11 Thread Merrill, Jason
>> check out haxe (www.haxe.org), you can write in something almost identical >> to AS3 and target c++, cpp, php, javascript and neko when you compile. Right, but I thought the question was, "how challenging was it to switch to Objective-C from Actionscript 3"? - not "can I program for other langu

Re: [Flashcoders] AS3 -> Objective-C

2010-03-11 Thread .matt
Good to know! I'll definitely check that out. Cheers, .matt On Mar 11, 2010, at 10:28 AM, tom rhodes wrote: check out haxe (www.haxe.org), you can write in something almost identical to AS3 and target c++, cpp, php, javascript and neko when you compile. i haven't used it for c++ but i've

Re: [Flashcoders] AS3 -> Objective-C

2010-03-11 Thread tom rhodes
check out haxe (www.haxe.org), you can write in something almost identical to AS3 and target c++, cpp, php, javascript and neko when you compile. i haven't used it for c++ but i've followed conversations on the mailing list about targetting the iphone. probably a good way to dip your toe in while

[Flashcoders] AS3 -> Objective-C

2010-03-11 Thread Matt S.
Have any of you taken on the challenge of learning Objective-C (or any C-based language), coming from an AS/Scripting background? I came to AS3 from a designer origin, taking the route from design to HTML/CSS/Javascript to AS's 1,2 and 3, so while I'm pretty comfortable in an oop/coding environment

Re: [Flashcoders] AS3 thousand child objects in a container, but only 1 listener in parent

2010-03-10 Thread Anthony Pace
Awesome... Thank you Glen. I knew I wasn't imagining things. On 3/10/2010 11:48 AM, Glen Pike wrote: http://livedocs.adobe.com/flash/9.0/ActionScriptLangRefV3/flash/display/DisplayObjectContainer.html#getObjectsUnderPoint%28%29 Anthony Pace wrote: it is damned obvious that I have to use some

Re: [Flashcoders] AS3 thousand child objects in a container, but only 1 listener in parent

2010-03-10 Thread Anthony Pace
I meant to say that: it is damned obvious that you should use something like the code beneath if all I am interested in is the top most child: import flash.events.MouseEvent; function eMH(e:MouseEvent){ trace(e.target.name); }; mainContainer_mc.addEventListener(MouseEvent.MOUSE_OVER,eMH); B

Re: [Flashcoders] AS3 thousand child objects in a container, but only 1 listener in parent

2010-03-10 Thread Glen Pike
http://livedocs.adobe.com/flash/9.0/ActionScriptLangRefV3/flash/display/DisplayObjectContainer.html#getObjectsUnderPoint%28%29 Anthony Pace wrote: it is damned obvious that I have to use something like to find out which one is at the top... but how am I to tell which ones are underneath? I rem

Re: [Flashcoders] AS3 thousand child objects in a container, but only 1 listener in parent

2010-03-10 Thread Anthony Pace
it is damned obvious that I have to use something like to find out which one is at the top... but how am I to tell which ones are underneath? I remember there was a way, but I can't remember what that way was. import flash.events.MouseEvent; function eMH(e:MouseEvent){ trace(e.target.name)

Re: [Flashcoders] AS3 thousand child objects in a container, but only 1 listener in parent

2010-03-10 Thread Anthony Pace
I guess I should have noted that I also need to know which objects are underneath too. On 3/10/2010 10:38 AM, Anthony Pace wrote: if I have a thousand objects in in a container, and each object is on the layer stack of the display list, what is the best way to find out which child object is bei

[Flashcoders] AS3 thousand child objects in a container, but only 1 listener in parent

2010-03-10 Thread Anthony Pace
if I have a thousand objects in in a container, and each object is on the layer stack of the display list, what is the best way to find out which child object is being rendered as the top most layer at a given x,y position? I don't want to have a thousand contained objects with a thousand activ

Re: [Flashcoders] AS3 loading swf movie very slow

2010-01-30 Thread Beatrix Krümmer-Frau
When you add something, you need to remove it = addChild -> removeChild Coming from AS2 you should understand DisplayObjects...then everything is easy... Beatrix Bassam M schrieb: Hi Guys I'm doing one project very simple I have some swf file I have to load it by clicking on the menu then I

[Flashcoders] AS3 loading swf movie very slow

2010-01-30 Thread Bassam M
Hi Guys I'm doing one project very simple I have some swf file I have to load it by clicking on the menu then I I have back button it will load the main movie, the problem when I click to load any movie then to click back again the movie become very slow, I downt know what to do I have to unload t

Re: [Flashcoders] AS3 connecting objects

2010-01-25 Thread Eric E. Dolecki
Thanks guys. This is sort of what I'm after: http://www.quasimondo.com/archives/000573.php I guess I'll have to translate it and see about trying to make it work for lines thicker than 1pixel, etc. On Mon, Jan 25, 2010 at 10:09 AM, Glen Pike wrote: > Damn, sent before I posted the link: > http

Re: [Flashcoders] AS3 connecting objects

2010-01-25 Thread Glen Pike
Damn, sent before I posted the link: http://www.quasimondo.com/archives/000571.php Eric E. Dolecki wrote: No - I am after an AS3 implementation of "marching path" I think. Like marching ants selection (in photoshop), but in rules at any angle. On Mon, Jan 25, 2010 at 9:33 AM, ekameleon wrote:

Re: [Flashcoders] AS3 connecting objects

2010-01-25 Thread Glen Pike
Quasimondo demonstrated how to do marching ants in his FOTB 2008 presentation. It was part of the work he was doing on the Aviary tools. I think essentially he calculated a mask which looked like a selection area 1px thick and used that over the top of animated stripes.. Eric E. Dolecki wrot

Re: [Flashcoders] AS3 connecting objects

2010-01-25 Thread Eric E. Dolecki
No - I am after an AS3 implementation of "marching path" I think. Like marching ants selection (in photoshop), but in rules at any angle. On Mon, Jan 25, 2010 at 9:33 AM, ekameleon wrote: > Hello :) > > you want an engine like it ? : > > http://temp.roxik.com/datas/bone/index.html > > The proble

Re: [Flashcoders] AS3 connecting objects

2010-01-25 Thread ekameleon
Hello :) you want an engine like it ? : http://temp.roxik.com/datas/bone/index.html The problem in the previous link.. NO SOURCE :( For me you must search a framework who implements bones in AS. EKA+ :) 2010/1/25 Eric E. Dolecki > I'm looking for a class whereby I can visually connect eleme

[Flashcoders] AS3 connecting objects

2010-01-25 Thread Eric E. Dolecki
I'm looking for a class whereby I can visually connect elements (say Sprites) with thin rules... kind of like marching ants but in both directions, dynamically. Animation inside the rules. Has anyone seen anything like that? -- http://ericd.net Interactive design and development

RE: [Flashcoders] AS3 can't target seekbar handle

2010-01-14 Thread David Hunter
0 > From: postmas...@glenpike.co.uk > To: flashcoders@chattyfig.figleaf.com > Subject: Re: [Flashcoders] AS3 can't target seekbar handle > > How's this for an idea? Ignore the position of the playhead, just get > the mouse position - it's crude code, but it sort of w

Re: [Flashcoders] AS3 can't target seekbar handle

2010-01-13 Thread Glen Pike
How's this for an idea? Ignore the position of the playhead, just get the mouse position - it's crude code, but it sort of works, and you can refine it as you see fit... import fl.video.FLVPlayback; import fl.video.VideoEvent; import flash.text.TextField; //var player:FLVPlayback; //var _tip

RE: [Flashcoders] AS3 can't target seekbar handle

2010-01-13 Thread David Hunter
t; Subject: Re: [Flashcoders] AS3 can't target seekbar handle > To: flashcoders@chattyfig.figleaf.com > > I have never used the FLV component, but I suppose you have to import it > first, or nothing will work. (it happens often to me). > ___ > F

Re: [Flashcoders] AS3 can't target seekbar handle

2010-01-13 Thread Pedro Kostelec
I have never used the FLV component, but I suppose you have to import it first, or nothing will work. (it happens often to me). ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

RE: [Flashcoders] AS3 can't target seekbar handle

2010-01-13 Thread David Hunter
om: he...@henke37.cjb.net > To: flashcoders@chattyfig.figleaf.com > Subject: Re: [Flashcoders] AS3 can't target seekbar handle > > There is a property for it, I read the source myself. > ___ > Flashcoders mailing list > Flashcod

Re: [Flashcoders] AS3 can't target seekbar handle

2010-01-13 Thread Henrik Andersson
There is a property for it, I read the source myself. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

[Flashcoders] AS3 can't target seekbar handle

2010-01-13 Thread David Hunter
hi list, i'm having absolutely no luck targeting the handle of a seekbar used with an FLVPlayback component. i only want to read its x value to add a tooltip, which i've seen on other sites. i have tried using both a skin with a seekbar built in and ignoring a skin and manually adding a seekbar

Re: [Flashcoders] as3 to iphone app

2009-12-15 Thread Kevin Newman
There are other ways to get apps on the iPhone. ;-) I'll personally just pony up the $100 (whenever Adobe releases the beta!!) Kevin N. On 12/13/09 9:31 AM, jonathan howe wrote: Additionally, it looks like you have to be an apple developer before you can even export a test app, meaning a $

Re: [Flashcoders] as3 to iphone app

2009-12-13 Thread edole...@gmail.com
best $100 I ever spent -- Sent from the Verizon network using Mobile Email --Original Message-- From: jonathan howe To: "Flash Coders List" Date: Sun, Dec 13, 9:31 AM -0500 Subject: Re: [Flashcoders] as3 to iphone app So I've watched the video and one thin

Re: [Flashcoders] as3 to iphone app

2009-12-13 Thread Paul Andrews
ay?id=116 best, david. Date: Thu, 5 Nov 2009 13:13:50 -0500 From: capta...@unfocus.com To: flashcoders@chattyfig.figleaf.com Subject: Re: [Flashcoders] as3 to iphone app I was actually asking about a lower level implementation detail - dealing with regular non-iphonen swfs - than what th

Re: [Flashcoders] as3 to iphone app

2009-12-13 Thread jonathan howe
;> Date: Thu, 5 Nov 2009 13:13:50 -0500 >>> From: capta...@unfocus.com >>> To: flashcoders@chattyfig.figleaf.com >>> Subject: Re: [Flashcoders] as3 to iphone app >>> >>> I was actually asking about a lower level implementation detail - >>> dealing wit

Re: [Flashcoders] as3 to iphone app

2009-12-11 Thread Kevin Newman
n iphone app in flash CS5:http://www.gotoandlearn.com/play?id=116 best, david. Date: Thu, 5 Nov 2009 13:13:50 -0500 From: capta...@unfocus.com To: flashcoders@chattyfig.figleaf.com Subject: Re: [Flashcoders] as3 to iphone app I was actually asking about a lower level implementation detail - deali

Re: [Flashcoders] as3 to iphone app

2009-12-11 Thread Eric E. Dolecki
r year if you want it on the > appstore. > > > From: k...@designdrumm.com > > Subject: Re: [Flashcoders] as3 to iphone app > > Date: Thu, 10 Dec 2009 19:42:02 -0600 > > To: flashcoders@chattyfig.figleaf.com > > > > Did I hear correctly? Your personally cre

RE: [Flashcoders] as3 to iphone app

2009-12-11 Thread David Hunter
pretty sure i heard the same thing, otherwise you need to join up to the iphone developer program and pay $99 per year if you want it on the appstore. > From: k...@designdrumm.com > Subject: Re: [Flashcoders] as3 to iphone app > Date: Thu, 10 Dec 2009 19:42:02 -0600 > To:

Re: [Flashcoders] as3 to iphone app

2009-12-10 Thread Karl DeSaulniers
adn't seen it) showing you a quick demo on how to make an iphone app in flash CS5:http:// www.gotoandlearn.com/play?id=116 best, david. Date: Thu, 5 Nov 2009 13:13:50 -0500 From: capta...@unfocus.com To: flashcoders@chattyfig.figleaf.com Subject: Re: [Flashcoders] as3 to iphone app I wa

RE: [Flashcoders] as3 to iphone app

2009-12-10 Thread David Hunter
> From: capta...@unfocus.com > To: flashcoders@chattyfig.figleaf.com > Subject: Re: [Flashcoders] as3 to iphone app > > I was actually asking about a lower level implementation detail - > dealing with regular non-iphonen swfs - than what that link answers. > That link information

[Flashcoders] AS3 Draggable sliding MC with infinite looping? Tutorial?

2009-12-08 Thread Steve Klein
Hello again, All- I've got a project (the same one) in which I have a horizontal, draggable container populated with MC's by an XML file. http://www.steveklein.cc/images/dragloop.jpg There are actually two, one horizontal that when it snaps to a resting point then populates a ve

Re: [Flashcoders] AS3 DropShadow filter wont change color

2009-11-28 Thread Paul Andrews
Paul Andrews wrote: I'm using AS3. I have a MovieClip with a shape. I have a class X associated with the MovieClip and that class extends another class of mine Y which extends MovieClip ( essentially MovieClip<-X<-Y). The only reason that Class Y exists is that library items must be associated

Re: [Flashcoders] AS3 DropShadow filter wont change color

2009-11-28 Thread Paul Andrews
november 2009 11:24 To: Flash Coders List Subject: [Flashcoders] AS3 DropShadow filter wont change color I'm using AS3. I have a MovieClip with a shape. I have a class X associated with the MovieClip and that class extends another class of mine Y which extends MovieClip ( essentially MovieCl

RE: [Flashcoders] AS3 DropShadow filter wont change color

2009-11-28 Thread Cor
Paul, Where do you set the color change? Regards Cor -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Paul Andrews Sent: zaterdag 28 november 2009 11:24 To: Flash Coders List Subject: [Flashcoders] AS3

[Flashcoders] AS3 DropShadow filter wont change color

2009-11-28 Thread Paul Andrews
I'm using AS3. I have a MovieClip with a shape. I have a class X associated with the MovieClip and that class extends another class of mine Y which extends MovieClip ( essentially MovieClip<-X<-Y). The only reason that Class Y exists is that library items must be associated with unique classes.

Re: [Flashcoders] AS3 mouseUpOutside not working, yuck!

2009-11-19 Thread mark . jonkman
nkman - Original Message - From: "Ian Thomas" To: "Flash Coders List" Sent: Thursday, November 19, 2009 4:27:24 PM GMT -05:00 US/Canada Eastern Subject: Re: [Flashcoders] AS3 mouseUpOutside not working, yuck! What? mouseChildren=false always works, whether

Re: [Flashcoders] AS3 mouseUpOutside not working, yuck!

2009-11-19 Thread Ian Thomas
What? mouseChildren=false always works, whether the job is simple or not. That's what it was designed for! Ian On Thu, Nov 19, 2009 at 9:19 PM, Henrik Andersson wrote: > Ian Thomas wrote: >> >> Henrik, >>    Setting mouseChildren=false on an InteractiveObject/Sprite is much >> easier. The childr

Re: [Flashcoders] AS3 mouseUpOutside not working, yuck!

2009-11-19 Thread Henrik Andersson
Ian Thomas wrote: Henrik, Setting mouseChildren=false on an InteractiveObject/Sprite is much easier. The children no longer react to or originate mouse events. Agreed, it is easier. But the loop always works. I don't use it for simple cases. The right tool for the right job.

Re: [Flashcoders] AS3 mouseUpOutside not working, yuck!

2009-11-19 Thread Ian Thomas
Henrik, Setting mouseChildren=false on an InteractiveObject/Sprite is much easier. The children no longer react to or originate mouse events. HTH, Ian On Thu, Nov 19, 2009 at 9:00 PM, Henrik Andersson wrote: > Whenever I need to work with a reference to a leaf node, I run a loop like > thi

Re: [Flashcoders] AS3 mouseUpOutside not working, yuck!

2009-11-19 Thread mark . jonkman
inger cursor. Sincerely Mark R. Jonkman - Original Message - From: "Michael Mendelsohn" To: "Flash Coders List" Sent: Thursday, November 19, 2009 3:50:07 PM GMT -05:00 US/Canada Eastern Subject: RE: [Flashcoders] AS3 mouseUpOutside not working, yuck! Thanks for

Re: [Flashcoders] AS3 mouseUpOutside not working, yuck!

2009-11-19 Thread Henrik Andersson
Whenever I need to work with a reference to a leaf node, I run a loop like this: for(var obj=target;obj!=stage;obj=obj.parent) { if(target is Type) { yay(); break; } } ___ Flashcoders mailing list Flashco

RE: [Flashcoders] AS3 mouseUpOutside not working, yuck!

2009-11-19 Thread Mendelsohn, Michael
Thanks for answering Henrik. I just figured out a solution. I have to add a var to record what was clicked, and then compare that against the event's currentTarget. It seems like an awful hack though. I'm hoping there's something simpler. - MM _

Re: [Flashcoders] AS3 mouseUpOutside not working, yuck!

2009-11-19 Thread Henrik Andersson
99 % of the time when Event.target is wrong, it is due to it being a Shape instance instead of the containing MovieClips as wrongly expected. It's due to authoring time content being added as separate Shape instances instead of being drawn on the Movieclip itself. __

[Flashcoders] AS3 mouseUpOutside not working, yuck!

2009-11-19 Thread Mendelsohn, Michael
Hi list... I can't get a mouse up outside action to work, and the solutions I found online don't solve it. Ugh, seemingly so simple! What am I doing wrong? It always traces B. Thanks, - Michael M. playPause.addEventListener(MouseEvent.MOUSE_DOWN, playPausePressed); private

Re: [Flashcoders] AS3 Loader memory leak?

2009-11-16 Thread Henrik Andersson
Steve Klein wrote: The problem is, every time the loop runs, my resource monitor shows a creep of about 12-15mb in the size of RAM used by the kiosk (deployed as a Projector exe). If I remove the above loader, the problem doesn't show up. Each loop is roughly 10-12 images at 150kb each. Does

[Flashcoders] AS3 Loader memory leak?

2009-11-16 Thread Steve Klein
Hello, Group- Out of lurk mode, I have an AS3 kiosk I'm developing (as I learn to migrate to AS3) and I'm having a problem with a Loader inside a loop causing a bloating of RAM used at run time. Here's what I'm doing, short and sweet: var img = new Loader(); img.load(new URLRequest(MovieCl

Re: [Flashcoders] as3 dropdown

2009-11-09 Thread Henrik Andersson
romain DR wrote: Hi there, first message here! I m currently working on some dropdown. Get just a quick question! how do I can close a dropdown with a click outside of the sprite? I was thinking about adding a listener on holder_spr.stage but in that case the listener fire even if I click on on

[Flashcoders] as3 progress bar?

2009-11-09 Thread Mendelsohn, Michael
Hi list... Why is this not working? Why can't I get a progress bar working correctly? Thanks, - Michael M. public function docClass() { loadingGraphic = new Logo(); loadingGraphic.x = 382; loadingGraphic.y

[Flashcoders] as3 dropdown

2009-11-09 Thread romain DR
Hi there, first message here! I m currently working on some dropdown. Get just a quick question! how do I can close a dropdown with a click outside of the sprite? I was thinking about adding a listener on holder_spr.stage but in that case the listener fire even if I click on one of the option...

Re: [Flashcoders] as3 to iphone app

2009-11-04 Thread Kevin Newman
LLVM (so some of the performance stuff you mention is addressed). mike chambers m...@adobe.com From: flashcoders-boun...@chattyfig.figleaf.com [flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Kevin Newman [capta...@unfocus.com] Sent: Wednesday

RE: [Flashcoders] as3 to iphone app

2009-11-04 Thread Mike Chambers
Newman [capta...@unfocus.com] Sent: Wednesday, November 04, 2009 10:13 AM To: Flash Coders List Subject: Re: [Flashcoders] as3 to iphone app Bummer. :-( I was hoping for some better dynamic stuff (duck typing), and some quicker ways to define (or at least instantiate) throw away static types

Re: [Flashcoders] as3 to iphone app

2009-11-04 Thread Kevin Newman
Bummer. :-( I was hoping for some better dynamic stuff (duck typing), and some quicker ways to define (or at least instantiate) throw away static types (like a static version of an object literal - or some kind of structural data types). And maybe some performance tools like inline functions,

Re: [Flashcoders] as3 to iphone app

2009-11-04 Thread Kevin Newman
How about better warnings for non-strict compile (or runtime testing) mode? I'm talking about warnings (or a notice) that get kicked off when you do things like assign a value to a variable that has not been initialized, or to a class property that has not been defined on a dynamic object. Ke

Re: [Flashcoders] as3 to iphone app

2009-11-02 Thread Mike Chambers
No core language changes, although there are some new APIs. mike chambers m...@adobe.com On Nov 2, 2009, at 10:32 AM, Kevin Newman wrote: Kevin Newman wrote: What I'm really interested in is are there any other language improvements/additions coming with the update (private constructors, inl

Re: [Flashcoders] as3 to iphone app

2009-11-02 Thread Henrik Andersson
Kevin Newman wrote: What I'm really interested in is are there any other language improvements/additions coming with the update (private constructors, inline functions, structural typing, "let" keyword, etc.)? Or is is the same version of Actionscrtip 3.0? Other than new api stuff for the new h

Re: [Flashcoders] as3 to iphone app

2009-11-02 Thread Kevin Newman
On 10/29/09 5:16 AM, Ian Thomas wrote: s, the AS3 is being compiled directly into iPhone native code, not bytecode; in the same way as Objective C is compiled to native code. That is widely repeated, but I'm not sure it's accurate. Some of the charts I've seen suggest that it's actually tran

Re: [Flashcoders] as3 to iphone app

2009-10-29 Thread Ian Thomas
On Thu, Oct 29, 2009 at 3:48 AM, Kerry Thompson wrote: >> don't swfs compiled from c run faster in the plugin than ones compiled >> in actionscript? i thought i read that > > I don't know of a way to compile a swf from C, or any machine-language > compiler. I'm not quite sure about iPhone apps de

Re: [Flashcoders] as3 to iphone app

2009-10-29 Thread Henrik Andersson
Kerry Thompson wrote: I don't know of a way to compile a swf from C, or any machine-language compiler. I'm not quite sure about iPhone apps developed in Flash--they may compile to native code, but there isn't a way to compile a swf to machine language that I know of. You must have missed the A

RE: [Flashcoders] as3 to iphone app

2009-10-28 Thread Kerry Thompson
Allandt Bik-Elliott wrote: > don't swfs compiled from c run faster in the plugin than ones compiled > in actionscript? i thought i read that I don't know of a way to compile a swf from C, or any machine-language compiler. I'm not quite sure about iPhone apps developed in Flash--they may compile t

Re: [Flashcoders] as3 to iphone app

2009-10-28 Thread Allandt Bik-Elliott (Receptacle)
don't swfs compiled from c run faster in the plugin than ones compiled in actionscript? i thought i read that if so - the potential also exists here doesn't it? a On 9 Oct 2009, at 01:13, Eric E. Dolecki wrote: Yes, it is an assumption not based on any fact. My opinion right now as I be

[Flashcoders] AS3: Clicking fl.controls.Button by a key

2009-10-23 Thread Alexander Farber
Hello, I'd like to create 2 Buttons labeled "<<<" and ">>>" and to be able not only click them by mouse but also by pressing the left and right keyboard keys. I probably should add the stage as a key event listener, but how do I control the buttons to make them appear depressed and released? Tha

RE: [Flashcoders] as3 to iphone app

2009-10-16 Thread Kerry Thompson
Anthony Pace wrote: > So if you won't get access to inject inline assembly, then why doesn't > Adobe just modify the way their apps are cross compiled to allow inline > objective-c? Apple can still maintain its strangle hold but we get > better performance because of the ability to have native ac

Re: [Flashcoders] as3 to iphone app

2009-10-16 Thread Anthony Pace
Actually scratch that... I know not of what I speak, but... doesn't it actually depends on how the application is run by the OS? If it is compiled directly to machine code utilizing whatever instruction set the ARM processor uses, and runs it in a non sandboxed layer, than that of course woul

Re: [Flashcoders] as3 to iphone app

2009-10-16 Thread Anthony Pace
Never having developed for the iphone, I didn't realize the limitations that developers have been dealing with; therefore, I was unaware that even to get programs to communicate with each other takes the use of several hacks, as apple has a lot of features locked down. So if you won't get acce

Re: [Flashcoders] as3 to iphone app

2009-10-16 Thread Karl DeSaulniers
I have a complaint with the new firmware making apps slow and/or not working at all. This may be what others are experiencing and are blaming the flash app. Because apple is trying to keep hacked iPhones from working, all will suffer. Karl Sent from losPhone On Oct 16, 2009, at 1:33 PM, C

Re: [Flashcoders] as3 to iphone app

2009-10-16 Thread Carl Welch
Has anyone read the reviews of the apps that were created with Flash? There were many complaints about the apps being really slow. Adobe should think twice before releasing this software unless they are sure it will run as well as a normal iphone app. They are running the risk of losing credibility

RE: [Flashcoders] as3 to iphone app

2009-10-16 Thread Kerry Thompson
Anthony Pace wrote: > I am referring to the iphone. > > Since it's supposed to be a native app, then why not allow it? Once the > user installs the program, it can do whatever it wants anyways. A > normal app can do all kinds of file manipulation and tracking without > it, so why not just allow

Re: [Flashcoders] as3 to iphone app

2009-10-16 Thread Anthony Pace
I am referring to the iphone. Since it's supposed to be a native app, then why not allow it? Once the user installs the program, it can do whatever it wants anyways. A normal app can do all kinds of file manipulation and tracking without it, so why not just allow lower level access? Kerry

RE: [Flashcoders] as3 to iphone app

2009-10-15 Thread Kerry Thompson
Anthony Pace wrote: > I just read the post on Keith's site, as well as all the comments, and I > have to say that all of this could be solved simply by allowing > developers to inject native targeted code for compilation in order to > boost performance That would be nice, but I don't think it's g

Re: [Flashcoders] as3 to iphone app

2009-10-15 Thread Anthony Pace
I just read the post on Keith's site, as well as all the comments, and I have to say that all of this could be solved simply by allowing developers to inject native targeted code for compilation in order to boost performance; however, that is not to discount the need to continued development an

Re: [Flashcoders] as3 to iphone app

2009-10-09 Thread Greg Ligierko
I wonder if Flash local connection in iPhone's environment could be faked similarly like in this example (using Win32 API): http://osflash.org/localconnection Allowing bidirectional messages between Flash and a native iPhone application could be (a tricky and still limited) overcome to the limited

Re: [Flashcoders] as3 to iphone app

2009-10-09 Thread Alexander Farber
On Thu, Oct 8, 2009 at 3:09 PM, Merrill, Jason wrote: > The following native device APIs and > functionality are supported: > > MultiTouch > Screen Orientation > Saving images to Photo Library > Accelerometer > Geo-location > Cut / Copy / Paste > > More info here: > http://labs.adobe.com/wiki/ind

Re: [Flashcoders] as3 to iphone app

2009-10-08 Thread Karl DeSaulniers
Hello. Interesting thread. I know you can modify those things in a hacked iPhone, but not sure on a unhacked iPhone. I have a iPhone 2G with tmobile and I can edit all those things with winterboard. Karl Sent from losPhone On Oct 8, 2009, at 7:32 PM, "Eric E. Dolecki" wrote: What I m

Re: [Flashcoders] as3 to iphone app

2009-10-08 Thread kinda...@gmail.com
Well... if by adding here Unity3D you mean things in 3D (and not the 2D engine of Unity3D), then i could point out Shockwave and Director... I'm still puzzled with Adobe moves with Director. ;) On 09-10-2009 1:22, Mike Chambers wrote: Well, it is not a simulator. The SWF is compiled using LLVM

Re: [Flashcoders] as3 to iphone app

2009-10-08 Thread Eric E. Dolecki
What I meant by simulator is that there is a layer of stuff between you and the final bits when using CS5. That's probably great for some things. However, you are handicapped for obvious reasons. I am not saying CS5 won't be great for some kind of things, but I don't believe that it can approach co

Re: [Flashcoders] as3 to iphone app

2009-10-08 Thread Mike Chambers
Well, it is not a simulator. The SWF is compiled using LLVM to native arm code. Is every native iphone available? No. However, for the APIs that are available, there is no reason to expect that you couldn't build as full featured apps / games / content as you could with any other solution

Re: [Flashcoders] as3 to iphone app

2009-10-08 Thread Eric E. Dolecki
Yes, it is an assumption not based on any fact. My opinion right now as I believe I stated originally. I saw what is supported and I know the vast ocean of iPhone APIs that are available when developing natively. I won't assume that the level of control Adobe will offer in the conversion compile ca

Re: [Flashcoders] as3 to iphone app

2009-10-08 Thread Mike Chambers
I think that is a misguided statement, not based on any fact. Why do you assume / suggest that using Flash will be inferior for building all types of iPhone applications and content? mike chambers m...@adobe.com On Oct 8, 2009, at 5:50 AM, Eric E. Dolecki wrote: If you want to *really* mak

Re: [Flashcoders] as3 to iphone app

2009-10-08 Thread Jer Brand
From: flashcoders-boun...@chattyfig.figleaf.com > [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of allandt > bik-elliott (thefieldcomic.com) > Sent: Thursday, October 08, 2009 4:16 AM > To: Flash Coders List > Subject: Re: [Flashcoders] as3 to iphone app > >

RE: [Flashcoders] as3 to iphone app

2009-10-08 Thread Merrill, Jason
Sent: Thursday, October 08, 2009 4:16 AM To: Flash Coders List Subject: Re: [Flashcoders] as3 to iphone app /sign makes the 4 books on iphone development i bought a bit of a non-starter - i wonder if you can edit the iphone project once it's done and how they're dealing with multito

Re: [Flashcoders] as3 to iphone app

2009-10-08 Thread Cedric Muller
But if the Adobe 'AS3 to iPhone' developpers (the ones working on the Objective-C code generator) do their work correctly, there is little room for an AS3 developper to fill in. I mean, in the end, it is about optimization; this will make the difference. If optimization is fine, then this who

Re: [Flashcoders] as3 to iphone app

2009-10-08 Thread Eric E. Dolecki
I would take those 4 books and get to know them inside and out. While compiling AS3 to iPhone app is neat, there is no substitute for knowing how to make an iPhone app with access to all of the APIs natively. Learning Objective-C is quite useful and will help round out your toolset. If you want to

Re: [Flashcoders] as3 to iphone app

2009-10-08 Thread allandt bik-elliott (thefieldcomic.com)
/sign makes the 4 books on iphone development i bought a bit of a non-starter - i wonder if you can edit the iphone project once it's done and how they're dealing with multitouch / accelerometer data (or is that already built in to FP10.1?) On Thu, Oct 8, 2009 at 7:15 AM, Anthony Pace wrote: > I

[Flashcoders] as3 to iphone app

2009-10-07 Thread Anthony Pace
I will totally be buying Flash professional CS5 http://labs.adobe.com/wiki/index.php/Applications_for_iPhone Compiling for the iphone will work on windows systems too, and still be able to published on the app store. ___ Flashcoders mailing list Flas

[Flashcoders] AS3 fl.controls.List instance change events not bubbling

2009-10-01 Thread Stephen Downs
Change events sent by instances of fl.controls.List in my Flash AS3 project have lost their effervescence. The AS3 Language and Components Reference states that change events sent by List bubble by default, but when I check the event being sent it has the bubbles property set to false. Th

Re: [Flashcoders] AS3 Socket is broken and I need help from Adobe or any Socket Expert

2009-09-17 Thread Glen Pike
Steven Sacks wrote: Wow am I stupid or what? socket.readBytes(bufferIn, 0, socket.bytesAvailable); should be socket.readBytes(bufferIn, bufferIn.length); This code has been working for months up until now because I never got any large enough packets for them to be broken up to expose this s

Re: [Flashcoders] AS3 Socket is broken and I need help from Adobe or any Socket Expert

2009-09-17 Thread Cedric Muller
? Sockets (not in AIR) are fine by me. I am surely missing the obvious here, but sending a 100k data to my socket in Flash works like a charm. Regarding your trace output, it seems the socket fails at the second packet, like it is loosing it is progress what if you do trace(event.target.r

Re: [Flashcoders] AS3 Socket is broken and I need help from Adobe or any Socket Expert

2009-09-17 Thread Steven Sacks
Wow am I stupid or what? socket.readBytes(bufferIn, 0, socket.bytesAvailable); should be socket.readBytes(bufferIn, bufferIn.length); This code has been working for months up until now because I never got any large enough packets for them to be broken up to expose this stupid bug of mine. __

Re: [Flashcoders] AS3 Socket is broken and I need help from Adobe or any Socket Expert

2009-09-17 Thread Glen Pike
I feel your pain, wish I could help, have similar issues with the socket being unreliable... Maybe we need another "Adobe Make Some..." site/campaign. "Adobe Make Some {OptionalExpletive[0]} Fixes to the {OptionalExpletive[1]} socket, {OptionalExpletive[2]}!" or similar. I will put a badge

[Flashcoders] AS3 Socket is broken and I need help from Adobe or any Socket Expert

2009-09-17 Thread Steven Sacks
I'm having major issues with the Socket class in AIR right now. All the searches I have made result in people who have asked "Why is this happening?" and NOBODY has answered any of their questions. Socket progress events stop firing if "too much" data is coming across the socket, and apparently

RE: [Flashcoders] as3 -re-dimensioning spirte but not its children

2009-07-29 Thread Chris Foster
oders-boun...@chattyfig.figleaf.com] On Behalf Of Ashim D'Silva Sent: Thursday, 30 July 2009 3:38 PM To: Flash Coders List Subject: Re: [Flashcoders] as3 -re-dimensioning spirte but not its children I'd say extend a new class from Sprite, and override the getters and setters for width and height, and scaleX an

Re: [Flashcoders] as3 -re-dimensioning spirte but not its children

2009-07-29 Thread Ashim D'Silva
I'd say extend a new class from Sprite, and override the getters and setters for width and height, and scaleX and scaleY if you need them. However, if you don't want to do that, make two sprites inside your sprite. One with things you want to change and one width those you don't. Then just resize

[Flashcoders] as3 -re-dimensioning spirte but not its children

2009-07-29 Thread Isaac Alves
Hi list, Is it possible to alter the width or height of a sprite dynamically without altering the width and height of its children ? Even when I add children to a Sprite that had its dimensions altered dynamically, these children have their dimensions changed. Could I do something like "sprite.r

Re: [Flashcoders] AS3: for in loops with nested MCs

2009-07-24 Thread Deepak Sahu
register the click listener to top MC and make it capture phase true.. and keep checking the event.currentTarget. hope this help. On Fri, Jul 24, 2009 at 12:22 PM, Schnurgle Schnurgle wrote: > I'm migrating an AS2 project to AS3. I'm not sure how to approach this part > of the migration. I have a

Re: [Flashcoders] AS3: for in loops with nested MCs

2009-07-24 Thread ekameleon
Hello :) Read the reference AS3 of the MovieClip class : http://livedocs.adobe.com/flash/9.0/ActionScriptLangRefV3/flash/display/MovieClip.html The new display list implementation of the DisplayObjects is different in AS3. The MovieClip class inherit the DisplayObjectContainer class and you can

[Flashcoders] AS3: for in loops with nested MCs

2009-07-24 Thread Schnurgle Schnurgle
I'm migrating an AS2 project to AS3. I'm not sure how to approach this part of the migration. I have a MovieClip called "us_states_mc". It contains 50 MovieClips, one of each US state. "us_states_mc" has this code inside it: for (var item in this) { this[item].id = item.toString(); th

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