Re: [Flashcoders] Flash Platform roadmap released - time to start learning HTML 5 unless you make games.

2012-02-24 Thread John R. Sweeney Jr.
It so reminds of the days of Director and Behaviors. There was SO much 
extra bull coded into them, it was always better to roll your own. :) 

As if Lingo was verbose enough… :)

Have a good day,
John

John R. Sweeney Jr.
Senior Interactive Multimedia Developer
OnDemand Interactive Inc
Hoffman Estates, IL 60169




On Feb 24, 2012, at 1:42 PM, Kevin Newman wrote:

> Personally, I'll be happen when I don't have to edit HTML by hand anymore. 
> That day came for PostScript a generation ago, and with some luck and hard 
> work, it'll come for HTML.
> 
> Kevin N.


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Re: [Flashcoders] Flash Platform roadmap released - time to start learning HTML 5 unless you make games.

2012-02-24 Thread Kevin Newman

I only played with Edge briefly on vacation last summer. :)

I think that fear about HTML is warranted in terms of the quality of 
code you'll end up with - but the same can be said for hand written 
PostScript vs. Illustrator generated PostScript.


Personally, I'll be happen when I don't have to edit HTML by hand 
anymore. That day came for PostScript a generation ago, and with some 
luck and hard work, it'll come for HTML.


Kevin N.


On 2/24/12 10:29 AM, James Merrill wrote:

Have you guys given Adobe edge a try? It's like Flash MX, without easily
accessible fonts or drawing tools...

My fear is that handwriting HTML will always be cleaner and more structured
than using an IDE. Imagine building a robust web application with tons of
animation in Edge... It just seems impossible, where as Flash made it easy.


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Re: [Flashcoders] Flash Platform roadmap released - time to start learning HTML 5 unless you make games.

2012-02-24 Thread James Merrill
Have you guys given Adobe edge a try? It's like Flash MX, without easily
accessible fonts or drawing tools...

My fear is that handwriting HTML will always be cleaner and more structured
than using an IDE. Imagine building a robust web application with tons of
animation in Edge... It just seems impossible, where as Flash made it easy.



On Thu, Feb 23, 2012 at 3:57 PM, Karl DeSaulniers wrote:

> +1
>
>
> On Feb 23, 2012, at 10:49 AM, Kevin Newman wrote:
>
>  There is this idea that was articulated by an old timer - an ex-bank CEO
>> - on Bill Moyer's show a few weeks ago, that companies and running
>> companies used to be about product and solving customers' problems - great
>> loan products if you are are a banker, or Flash and great tools if you run
>> Adobe. But these days business culture has changed to be primarily about
>> profit, to the point where you actually get Kudos for gloating about how
>> much money you were able to stock pile this quarter, instead of what great
>> products you created, or how many customers you satisfied.
>>
>> This is a sad state of affairs that affects more than just Adobe, though
>> they seem to have slipped into that black hole of profit gloating just like
>> so many other American corporations. And the CEOs probably get real social
>> kudos for that money gloating at their cocktail parties.
>>
>> Personally, I'll stay focused on products and customers, and hope that's
>> enough to help change the culture back. I'm pretty much at the bottom of
>> the totem pole though. I can only hope these old ideas will see some kind
>> of revival at that corporate board and CEO level of American culture.
>>
>> Kevin N.
>>
>
> Karl DeSaulniers
> Design Drumm
> http://designdrumm.com
>
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Re: [Flashcoders] Flash Platform roadmap released - time to start learning HTML 5 unless you make games.

2012-02-23 Thread Karl DeSaulniers

+1

On Feb 23, 2012, at 10:49 AM, Kevin Newman wrote:

There is this idea that was articulated by an old timer - an ex-bank  
CEO - on Bill Moyer's show a few weeks ago, that companies and  
running companies used to be about product and solving customers'  
problems - great loan products if you are are a banker, or Flash and  
great tools if you run Adobe. But these days business culture has  
changed to be primarily about profit, to the point where you  
actually get Kudos for gloating about how much money you were able  
to stock pile this quarter, instead of what great products you  
created, or how many customers you satisfied.


This is a sad state of affairs that affects more than just Adobe,  
though they seem to have slipped into that black hole of profit  
gloating just like so many other American corporations. And the CEOs  
probably get real social kudos for that money gloating at their  
cocktail parties.


Personally, I'll stay focused on products and customers, and hope  
that's enough to help change the culture back. I'm pretty much at  
the bottom of the totem pole though. I can only hope these old ideas  
will see some kind of revival at that corporate board and CEO level  
of American culture.


Kevin N.


Karl DeSaulniers
Design Drumm
http://designdrumm.com

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Re: [Flashcoders] Flash Platform roadmap released - time to start learning HTML 5 unless you make games.

2012-02-23 Thread Karl DeSaulniers

Right!!

:)

**sigh**

Karl


On Feb 23, 2012, at 10:03 AM, Merrill, Jason wrote:


Karl DeSaulniers skriver:
If I had anything to say about the future of flash, it would be,  
sell

it back to Macromedia if you can't fill the position.



Adobe didn't buy Flash. They bought Macromedia.


And they bought Macromedia because Macromedia had Flash. :)


Jason Merrill
Instructional Technology Architect II
Bank of America  Global Learning



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Re: [Flashcoders] Flash Platform roadmap released - time to start learning HTML 5 unless you make games.

2012-02-23 Thread Kevin Newman
Well from most of the numbers I've seen, IE6 has a higher use percentage 
than IE7 - but even the global IE6 usage share numbers represent an 
inflated average pulled up by users in China. In the USA IE6 usage is 
already not even in the single digit percentage points anymore:

http://ie6countdown.com/ (Seems to be down right now.)
http://webcache.googleusercontent.com/search?q=cache:3KGBOAC5mhYJ:ie6countdown.com/+&cd=1&hl=en&ct=clnk&gl=us&client=firefox-a

For the American corporate hold outs, if you are unfortunate enough to 
have to deal with them, it might be worth seeing if the users can 
install ChromeFrame, which runs in user space, and doesn't require admin 
privs to install:

http://code.google.com/chrome/chromeframe/

Things certainly aren't as bad as they once were. :-)

Kevin N.


On 2/23/12 1:01 PM, John R. Sweeney Jr. wrote:

IE 6 was introduced August 2001 and is still the predominant corporate browser, 
so when do you see old browsers dying off? Another decade?


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Re: [Flashcoders] Flash Platform roadmap released - time to start learning HTML 5 unless you make games.

2012-02-23 Thread John R. Sweeney Jr.
>  I do think it'll get easier,

I sincerely HOPE, so since it takes 3 - 4 times longer now to do what I can 
currently do with Flash.

> Well, you have a point - but once the basics are covered (video, audio, DOM, 
> CSS3, and Canvas), and reasonably compatibly implemented between all the 
> browsers (and the old browser finally having died off),

IE 6 was introduced August 2001 and is still the predominant corporate browser, 
so when do you see old browsers dying off? Another decade?

> (IE 10 is looking good). 

IE hasn't looked good (or worked well), SINCE 6 and has been the bane of most 
web developers.

> We are a few years off though, for sure.

I couldn't agree more.


IMO,
John

John R. Sweeney Jr.
Senior Interactive Multimedia Developer
OnDemand Interactive Inc
Hoffman Estates, IL 60169




On Feb 23, 2012, at 11:20 AM, Kevin Newman wrote:

>  I do think it'll get easier, because we'll spend less time patching browser 
> inconsistencies, and more time just building on the basics - and I do think 
> the browser market will eventually get there (IE 10 is looking good). This 
> also assumes performance across all the browsers and hardware platforms can 
> reach some kind of reasonable baseline (4 core ARM9 CPUs in tablets and 
> smartphones means much less optimization required). We are a few years off 
> though, for sure.
> 
> If you keep your work at the cutting edge though (WebGL, etc.) you're right, 
> it'll pretty much stay the way it is now. :-)
> 
> Kevin N.


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Re: [Flashcoders] Flash Platform roadmap released - time to start learning HTML 5 unless you make games.

2012-02-23 Thread Kevin Newman
True - but the new focus of Flash being a sort of a slimmer cross 
platform abstraction layer also means that's what Flash is for. ;-)


Kevin N.


On 2/23/12 11:50 AM, Sidney de Koning | Funky Monkey Studio wrote:

Why don't you write a ANE for it?:)  That's what they are for:)


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Re: [Flashcoders] Flash Platform roadmap released - time to start learning HTML 5 unless you make games.

2012-02-23 Thread Kevin Newman
Well, you have a point - but once the basics are covered (video, audio, 
DOM, CSS3, and Canvas), and reasonably compatibly implemented between 
all the browsers (and the old browser finally having died off), I do 
think it'll get easier, because we'll spend less time patching browser 
inconsistencies, and more time just building on the basics - and I do 
think the browser market will eventually get there (IE 10 is looking 
good). This also assumes performance across all the browsers and 
hardware platforms can reach some kind of reasonable baseline (4 core 
ARM9 CPUs in tablets and smartphones means much less optimization 
required). We are a few years off though, for sure.


If you keep your work at the cutting edge though (WebGL, etc.) you're 
right, it'll pretty much stay the way it is now. :-)


Kevin N.


On 2/23/12 11:42 AM, Kerry Thompson wrote:

Will it get easier?


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Re: [Flashcoders] Flash Platform roadmap released - time to start learning HTML 5 unless you make games.

2012-02-23 Thread Sidney de Koning | Funky Monkey Studio
Why don't you write a ANE for it? :) That's what they are for :)

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Read my blog: http://www.funky-monkey.nl (http://www.funky-monkey.nl/blog/)


On Thursday, February 23, 2012 at 5:37 PM, Kevin Newman wrote:

> Oh! That's right, I would totally love game controller support!
> 
> I wonder if it has something to do with a lack of system APIs on certain 
> systems, to put an abstraction around (OSX, iOS, Android, etc.).
> 
> Kevin N.
> 
> 
> On 2/22/12 3:50 PM, Henrik Andersson wrote:
> > Oh and, there is a curious lack of support for game controllers. I don't
> > get it, why would they even make that an AIR exclusive feature? And for
> > TVs only? WTF?
> > 
> 
> 
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Re: [Flashcoders] Flash Platform roadmap released - time to start learning HTML 5 unless you make games.

2012-02-23 Thread Kevin Newman
There is this idea that was articulated by an old timer - an ex-bank CEO 
- on Bill Moyer's show a few weeks ago, that companies and running 
companies used to be about product and solving customers' problems - 
great loan products if you are are a banker, or Flash and great tools if 
you run Adobe. But these days business culture has changed to be 
primarily about profit, to the point where you actually get Kudos for 
gloating about how much money you were able to stock pile this quarter, 
instead of what great products you created, or how many customers you 
satisfied.


This is a sad state of affairs that affects more than just Adobe, though 
they seem to have slipped into that black hole of profit gloating just 
like so many other American corporations. And the CEOs probably get real 
social kudos for that money gloating at their cocktail parties.


Personally, I'll stay focused on products and customers, and hope that's 
enough to help change the culture back. I'm pretty much at the bottom of 
the totem pole though. I can only hope these old ideas will see some 
kind of revival at that corporate board and CEO level of American culture.


Kevin N.


On 2/22/12 7:20 PM, Karl DeSaulniers wrote:

Because they didn't start it. They just bought it.
Flash is not personal to them, it's just a number, that is loosing.
IMO

Business is business, personal is personal.
If it don't make dollars then it don't make sense!! Right!?!

If I had anything to say about the future of flash, it would be, sell 
it back to Macromedia if you can't fill the position.
I am sure those guys would make it WAY better then HTML 5 and it would 
work better then it ever did. Including no need for AIR.


They'd probably create something like FLAIR. lol

Rant done.
Thank you for your time. 


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Re: [Flashcoders] Flash Platform roadmap released - time to start learning HTML 5 unless you make games.

2012-02-23 Thread Kerry Thompson
Kevin Newman wrote:

> That's the most important point IMO. You can at least technically do high
> quality Flash like work with HTML5. It can still be challenging, but it'll
> only get easier over time.

Will it get easier? I think yes and no. As with any tool, it will get
easier as we get more comfortable with it, more books are published,
more sample code is on the Web, etc.

I don't think HTML5 will get intrinsically easier to use, though. I've
been writing code for over 25 years, and seldom do I see software get
easier to use with successive versions. The tendency is to add
features, which usually adds complexity. On the flip side, those new
features sometimes do simplify our job--Unicode, for example.

There have also been ease-of-use improvements, of course. The
debugger, drag-and-drop visual programming, and the like. Those are
more the exception than the rule, though.

Cordially,

Kerry Thompson
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Re: [Flashcoders] Flash Platform roadmap released - time to start learning HTML 5 unless you make games.

2012-02-23 Thread Kevin Newman

Oh! That's right, I would totally love game controller support!

I wonder if it has something to do with a lack of system APIs on certain 
systems, to put an abstraction around (OSX, iOS, Android, etc.).


Kevin N.


On 2/22/12 3:50 PM, Henrik Andersson wrote:

Oh and, there is a curious lack of support for game controllers. I don't
get it, why would they even make that an AIR exclusive feature? And for
TVs only? WTF?


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Re: [Flashcoders] Flash Platform roadmap released - time to start learning HTML 5 unless you make games.

2012-02-23 Thread Kevin Newman
That one is useful for iOS where framescripts aren't necessarily evil - 
but totally unsupported (because of Apple) in loaded swfs.


Kevin N.


On 2/22/12 3:37 PM, Henrik Andersson wrote:

* Frame label events: Because framescripts are evil (they are not)


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Re: [Flashcoders] Flash Platform roadmap released - time to start learning HTML 5 unless you make games.

2012-02-23 Thread Kevin Newman
That's the most important point IMO. You can at least technically do 
high quality Flash like work with HTML5. It can still be challenging, 
but it'll only get easier over time. That Nike site BTW, doesn't run 
well even on the newest iMac we have in the office (less than 2 months 
old), and it obliterated my poor Mac Mini (I'll never even try to open 
it again), the experience is substantially diminished on iPad (thought 
frankly, better than desktop - see notes on performance), and large 
swaths of the thing are actually done in Flash anyway. I'm also certain 
no one bothered to test that on older or less powerful equipment.


HTML5 is the future, because Flash won't run on mobile browsers (not by 
choice, but it doesn't matter), and managers and other people who don't 
know any better have decided it's "better" (again the reasons why truly 
don't matter, it has been decided).


That irritation aside, there are some technical reasons for why HTML5 
can be argued to be better, SEO, pushState/CMS integrations, etc. I'm 
doing one now (and it'll run on the iPad - if I have to switch from 
Flash in the name of iPads, I'll for damn sure make it work on an iPad!) 
that integrates with the server tech and uses pushState, etc. (with fall 
back for IE and older browsers). Some of these tighter integration 
points do make working in HTML5 feel more valuable - I still hate 
JavaScript and it's silent failures ("use strict"; helps, but it doesn't 
go far enough).


The thing about "HTML5" (and we might as well say jQuery), is it's 
harder and takes longer to do the same thing as in Flash (for now) so 
you've got project triangle decisions to make. Then there's getting it 
to run well on iPads, which next to no one does (or it's a nerfed or 
entirely segregated experience, like that Nike site), which makes you 
wonder why they bothered with HTML5 at all.


Kevin N.


On 2/22/12 2:52 PM, James Merrill wrote:

Another major concern of mine was seeing this site:
http://www.nikechosenseries.com/

That's basically Flash quality, with SEO, linking, native scroll, all the
goodies from HTML. Once it becomes easy to develop sites like that, I can't
see why using Flash would be better.


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RE: [Flashcoders] Flash Platform roadmap released - time to start learning HTML 5 unless you make games.

2012-02-23 Thread Merrill, Jason
>> Karl DeSaulniers skriver:
>> If I had anything to say about the future of flash, it would be, sell 
>> it back to Macromedia if you can't fill the position.

>Adobe didn't buy Flash. They bought Macromedia.

And they bought Macromedia because Macromedia had Flash. :) 


 Jason Merrill
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Re: [Flashcoders] Flash Platform roadmap released - time to start learning HTML 5 unless you make games.

2012-02-23 Thread David Hunter
I have pretty much given up on Flash for websites or web applications.

I have two kinds of clients: small clients who want a portfolio website or
something similar scale, and then the agency clients where my work is all
marketing work. Marketing people are o b s e s s e d with iphones / ipads
and facebook so if it doesn't play nicely with them then forget it. I used
to make Flash websites or Flash elements on websites for marketing agencies
but since about two years ago I have not done anything web-based for them,
it is all AIR apps for desktop and tablets. I actually prefer making AIR
apps than websites.

Reluctantly accepting the need to move on I am learning JS (which feels
like going back to AS2) and brushing up on my HTML & CSS, I'm also learning
ModX framework for building content managed sites. I'm pretty sold on ModX.
Small clients always wanted a CMS but could never cough up enough for a
bespoke system and I never found one that worked with Flash so had to use
XML files, which most clients found difficult to manage themselves. So
getting a backend framework has been a positive from this; and making AIR
apps which I wanted to do before AIR ever existed and I made projector
files. But otherwise I am disappointed the way it is unravelling for Flash.
I'm sure Adobe could have handled the media better on this.

I was at an Adobe HTML 5 conference last year and they definitely see HMTL
5 for all web stuff, and Flash for apps and gaming. That roadmap seems to
suggest it is very game heavy. I don't really play computer games and I
haven't made one either so not sure how I feel about that.

For what its worth I really like AS3 and I hope it stays,  if Flash dies on
the web though then there is no hope of JS getting an upgrade to be like
AS3 as there will be no competition, no incentive.

I'm off to do some banner ads... (seriously!)


On 23 February 2012 08:12, Tom Gooding  wrote:

> Essence being "Flash isn't for websites any more but still well suited to
> gaming products"? Seems a reasonable strategy / direction to me..
>
>
>
> On 22 Feb 2012, at 18:50, James Merrill  wrote:
>
> > http://www.adobe.com/devnet/flashplatform/whitepapers/roadmap.html
> >
> > A new version of AS3 will be nice, it's just too bad no one wants Flash
> > anymore. Flash player is basically dead in the water, with its future
> usage
> > being hardcore gaming. How many of you guys/gals are doing that?
> >
> >
> >
> > --
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Re: [Flashcoders] Flash Platform roadmap released - time to start learning HTML 5 unless you make games.

2012-02-23 Thread Tom Gooding
Essence being "Flash isn't for websites any more but still well suited to 
gaming products"? Seems a reasonable strategy / direction to me..



On 22 Feb 2012, at 18:50, James Merrill  wrote:

> http://www.adobe.com/devnet/flashplatform/whitepapers/roadmap.html
> 
> A new version of AS3 will be nice, it's just too bad no one wants Flash
> anymore. Flash player is basically dead in the water, with its future usage
> being hardcore gaming. How many of you guys/gals are doing that?
> 
> 
> 
> -- 
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Re: [Flashcoders] Flash Platform roadmap released - time to start learning HTML 5 unless you make games.

2012-02-22 Thread Karl DeSaulniers

Oh! Then were doomed...

My basic point is those guys had a great idea and it shouldn't die  
like this.
If flash could rise up like it did back then, I believe it could rise  
again.

But maybe it is time, since what it rose above is now catching up.
Not there yet, but close second at least. (Or maybe third)

I remember when I first started using flash. It was because HTML could  
not
do what it did. I also was drawn to it for the animation factor. Now  
HTML
with the aid of an EMCA Script can do similar things that flash did  
back then.

Maybe it is time to move on to what's next. I don't know.
I just don't like how Adobe played their cards.

But who cares about what I think. I am nobody.

Good luck to all of you. It was a great couple of years chatting with  
you all about Flash.


Best,

On Feb 22, 2012, at 9:12 PM, Henrik Andersson wrote:


Karl DeSaulniers skriver:

Ok, then sell it/give it back to the guys who started Macromedia.



It seems like they already have positions in the top Adobe management.

http://www.adobe.com/aboutadobe/pressroom/executivebios/davidwadhwani.html

http://www.adobe.com/aboutadobe/pressroom/executivebios/ 
kevinlynch.html

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Re: [Flashcoders] Flash Platform roadmap released - time to start learning HTML 5 unless you make games.

2012-02-22 Thread Henrik Andersson
Karl DeSaulniers skriver:
> Ok, then sell it/give it back to the guys who started Macromedia.
> 

It seems like they already have positions in the top Adobe management.

http://www.adobe.com/aboutadobe/pressroom/executivebios/davidwadhwani.html

http://www.adobe.com/aboutadobe/pressroom/executivebios/kevinlynch.html
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Re: [Flashcoders] Flash Platform roadmap released - time to start learning HTML 5 unless you make games.

2012-02-22 Thread Karl DeSaulniers

Ok, then sell it/give it back to the guys who started Macromedia.

Thanks for the clarification though.

Best,
Karl


On Feb 22, 2012, at 6:29 PM, Henrik Andersson wrote:


Karl DeSaulniers skriver:
If I had anything to say about the future of flash, it would be,  
sell it

back to Macromedia if you can't fill the position.


Adobe didn't buy Flash. They bought Macromedia.
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Re: [Flashcoders] Flash Platform roadmap released - time to start learning HTML 5 unless you make games.

2012-02-22 Thread Henrik Andersson
Karl DeSaulniers skriver:
> If I had anything to say about the future of flash, it would be, sell it
> back to Macromedia if you can't fill the position.

Adobe didn't buy Flash. They bought Macromedia.
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Re: [Flashcoders] Flash Platform roadmap released - time to start learning HTML 5 unless you make games.

2012-02-22 Thread Karl DeSaulniers

Because they didn't start it. They just bought it.
Flash is not personal to them, it's just a number, that is loosing.
IMO

Business is business, personal is personal.
If it don't make dollars then it don't make sense!! Right!?!

If I had anything to say about the future of flash, it would be, sell  
it back to Macromedia if you can't fill the position.
I am sure those guys would make it WAY better then HTML 5 and it would  
work better then it ever did. Including no need for AIR.


They'd probably create something like FLAIR. lol

Rant done.
Thank you for your time.

On Feb 22, 2012, at 2:37 PM, Henrik Andersson wrote:


But they are forgetting where it all began.



Best,

Karl DeSaulniers
Design Drumm
http://designdrumm.com

BTW, I have not had ANY flash work since Adobe tucked tail.
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Re: [Flashcoders] Flash Platform roadmap released - time to start learning HTML 5 unless you make games.

2012-02-22 Thread Henrik Andersson
Matt S. skriver:
> On Wed, Feb 22, 2012 at 3:37 PM, Henrik Andersson 
> wrote:
>> If you ask me, Adobe needs to get the animation part back on track
>> before the competition runs past them.
>>
> 
> Everything Adobe is doing suggests that they think that particular horse
> has already kicked the gate down and bolted, and that their best bet to
> keep Flash as a profitable part of the Adobe family is by focusing on Video
> and Gaming.

But what they fail to realize is that great animation tools are
important for gaming. Games these days are more than just 3D worlds and
pixelated nostalgia. There is a real use for plain old classic 2D vector
animation.

And the fact remains, Flash is still a serious option for plain old
animation, even if Adobe has stopped believing in it. Millions of real
users of all sizes know this. There is the amateurs that makes movies
with stickmen, there is hobbyists who makes awesome short movies and
there are real companies that are making real tv shows with it.

Flash for animation is a technology proven in real projects and it is
insane to throw all of this away.
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Re: [Flashcoders] Flash Platform roadmap released - time to start learning HTML 5 unless you make games.

2012-02-22 Thread James Merrill
I haven't personally tried WebGL. I have seen tests though that show it's
faster than Flash. However, there aren't any major frameworks like we have
for Flash Stage3D. I am sure that will change in time though. I don't know
if it's a safe bet that Flash will win out over HTML5 with 3D.

In regards to development speed, Flash definitely kicks ass. It's
unquestionably faster to develop it, and AS3 is IMO, a superior language to
JS. This is what hangs me up the most. I want to use AS3 for Web
Development, but it doesn't look like that's going to be viable for much
longer.

Javascript doesn't support classes, but you can "hack" in public in
private variables by playing around with object scope. It's not a very
ideal situation.

@Matt
I should have pointed out that there are some Flash elements on that site.
The HTML page transitions are ridiculous though.

On Wed, Feb 22, 2012 at 3:04 PM, Merrill, Jason <
jason.merr...@bankofamerica.com> wrote:

> Have you tried building an interactive 3D environment in Javascript/HTML5?
>  There is 3D capability out there, but most of the examples I have seen
> have been ports from C++ code. Just because there is a trend towards
> something, and it's possible to do something with a new tech, doesn't make
> it the best option. Most of my friends in the interactive space tell me
> while they can do most "Flash like" stuff in HTML 5/Canvas/CSS3/Javascript,
> it takes about three times longer than it does in Flash/Flex/Actionscript
> and they don't get the same OOP benefits when programming.
>
>  Jason Merrill
>  Instructional Technology Architect II
>  Bank of America  Global Learning
>
>
>
>
>
> ___
>
>
> -Original Message-
> From: flashcoders-boun...@chattyfig.figleaf.com [mailto:
> flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of James Merrill
> Sent: Wednesday, February 22, 2012 2:53 PM
> To: Flash Coders List
> Subject: Re: [Flashcoders] Flash Platform roadmap released - time to start
> learning HTML 5 unless you make games.
>
> I'm going to play devils advocate here for a second.
>
> The whole browser compatibility aspect of HTML is diminishing, modern
> browsers are constantly updated without having to re-download them. In a
> couple of years, it won't be a problem.
>
> Another major concern of mine was seeing this site:
> http://www.nikechosenseries.com/
>
> That's basically Flash quality, with SEO, linking, native scroll, all the
> goodies from HTML. Once it becomes easy to develop sites like that, I can't
> see why using Flash would be better.
>
>
>
>
> On Wed, Feb 22, 2012 at 2:41 PM, Creighton, Gerry <
> gcreigh...@discmakers.com
> > wrote:
>
> > Except that you need a certain level of browser to handle HTML5.
> > That's the bummer, it'll Take some time to get more people on board.
> >
> > -Gerry
> >
> > On 2/22/12 2:24 PM, "James Merrill"  wrote:
> >
> > >" When HTML5 can do what I can do in AS3, I'll consider it.  :) "
> > >
> > >What exactly are you referring to? I have very few examples of things
> > >that Flash can do that HTML5/CSS3/JS cant do these days. At my agency
> > >Flash is being utilized for banner ads, and that's it. Every cool,
> > >animated website we do these days is built in HTML. I am seriously
> > >afraid to start developing for mobile, because the second a client
> > >asks for some functionality that requires Native Extensions to work,
> > >I'll be totally SOL.
> > >
> > >Wouldn't it be such a nice world if JS was revised with ECMAScript 4?
> > >It's unfortunate that it will never happen.
> > >
> > >
> > >
> > >On Wed, Feb 22, 2012 at 2:06 PM, Ima Newsletta
> > >wrote:
> > >
> > >> At last, Adobe showed us that is alive.
> > >>
> > >>
> > >> Il 22/02/2012 20:01, John R. Sweeney Jr. ha scritto:
> > >>
> > >>  When HTML5 can do what I can do in AS3, I'll consider it.  :)
> > >>>
> > >>> John
> > >>>
> > >>> John R. Sweeney Jr.
> > >>> Senior Interactive Multimedia Developer OnDemand Interactive Inc
> > >>> Hoffman Estates, IL 60169
> > >>>
> > >>>
> > >>>
> > >>>
> > >>> On Feb 22, 2012, at 12:50 PM, James Merrill wrote:
> > >>>
> > >>>
> > >>>http://www.adobe.com/devnet/**flashplatform/whitepapers/*

Re: [Flashcoders] Flash Platform roadmap released - time to start learning HTML 5 unless you make games.

2012-02-22 Thread Ben Sand
We are building a full screen game with a novel interface and we need the
power of Flash.

My primary concern is not seeing any mention of Alchemy's successor on the
Roadmap as we are hanging out for it's features.

On 23 February 2012 05:50, James Merrill  wrote:

> http://www.adobe.com/devnet/flashplatform/whitepapers/roadmap.html
>
> A new version of AS3 will be nice, it's just too bad no one wants Flash
> anymore. Flash player is basically dead in the water, with its future usage
> being hardcore gaming. How many of you guys/gals are doing that?
>
>
>
> --
> James Merrill
> ___
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> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>
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Re: [Flashcoders] Flash Platform roadmap released - time to start learning HTML 5 unless you make games.

2012-02-22 Thread Matt S.
On Wed, Feb 22, 2012 at 3:37 PM, Henrik Andersson wrote:

> If you ask me, Adobe needs to get the animation part back on track
> before the competition runs past them.
>

Everything Adobe is doing suggests that they think that particular horse
has already kicked the gate down and bolted, and that their best bet to
keep Flash as a profitable part of the Adobe family is by focusing on Video
and Gaming.
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Re: [Flashcoders] Flash Platform roadmap released - time to start learning HTML 5 unless you make games.

2012-02-22 Thread Henrik Andersson
Henrik Andersson skriver:
> James Merrill skriver:
>> http://www.adobe.com/devnet/flashplatform/whitepapers/roadmap.html
>>
>> A new version of AS3 will be nice, it's just too bad no one wants Flash
>> anymore. Flash player is basically dead in the water, with its future usage
>> being hardcore gaming. How many of you guys/gals are doing that?
>>

Oh and, there is a curious lack of support for game controllers. I don't
get it, why would they even make that an AIR exclusive feature? And for
TVs only? WTF?

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Re: [Flashcoders] Flash Platform roadmap released - time to start learning HTML 5 unless you make games.

2012-02-22 Thread Henrik Andersson
James Merrill skriver:
> http://www.adobe.com/devnet/flashplatform/whitepapers/roadmap.html
> 
> A new version of AS3 will be nice, it's just too bad no one wants Flash
> anymore. Flash player is basically dead in the water, with its future usage
> being hardcore gaming. How many of you guys/gals are doing that?
> 
> 
> 

I find this lacking.

Let me break down the promised features:

11.2:
* Mouse lock: rather trivial, but a real new feature.
* Right and middle mouse-click support: Stolen right from AIR, not new
* Context menu disabling: Almost the same thing as the previous point,
it is just a logical consequence. And it is also stolen right from AIR
and not new at all.
* Hardware-accelerated graphics/Stage 3D support for Apple iOS and
Android via Adobe AIR: Not a new feature, just improving the
implementation of an existing one.
* Support for more hardware accelerated video cards: Ditto
* New Throttle event API: I thought that this was already in the
shipping players?
* Multithreaded video decoding pipeline: more performance improvements
that isn't a feature

So in total: one genuinely new feature. One and a half feature stolen
from AIR.

Cyril:
* Keyboard input support in full-screen mode: Stolen from AIR and was
just an intentional limitation
* Improved audio support for working with low-latency audio: Personally
interested in this
* Ability to progressively stream textures for Stage 3D content: Sounds
fun for the 3d people
* LZMA compression support for ByteArray: I think this one is stolen
from AIR. And it is a trivial feature too, just some misc headers IIRC.
* Frame label events: Because framescripts are evil (they are not)

Much better total here: 3 new, 2 stolen.
Running total: 4 new, 3½ stolen.

Dolores:
* ActionScript workers (enables concurrent ActionScript execution on
separate threads): Yay threading! It might help a bit with those long
running tasks, but really, it is not as much of a game changer as you'd
think. It is of course important to be able to max out all cpu cores,
but really, there is a lot of details you have to keep in mind there.
* Support for advanced profiling: To vague to be deemed a feature
* Support for more hardware-accelerated video cards: Again? Just read
what I wrote above.
* Improved ActionScript performance when targeting Apple iOS: To vague
and not even close to a new feature.
* Performance index API to inform about performance capabilities of
current environment: Vague, but still enough to call a new feature
* Release outside mouse event API: Pathetic, but a genuine feature

And we are back with mostly trivial stuff, but the threading pulls the
big load here. 3 new features, none stolen
Running total: 7 new, 3½ stolen.

Next:
* Refactoring and modernizing the current core Flash runtime code base
* Work on the ActionScript Virtual Machine
* Updates to the ActionScript language

This is just really a work list, not a feature list. But there is a
feature like list for the last entry.

* Stringent static typing as default, with optional dynamic typing:
dynamic stuff just hurts developers more than it helps. Get rid of the
easily abused stuff and keep the dynamic features properly walled off.
* Type inference: Someone must have looked at the new c++ standard and
fallen in love with the auto keyword.
* Hardware-oriented numeric types: a bit vague, but a step in the right
direction. Lets just hope this doesn't turn into the mess of c and c++
primitive types.

So in total, there isn't a lot of new features being listed here. There
is a few good ones, some stolen from AIR and some trivial ones. Overall,
it is nothing too major.

What disturbs me is the complete lack of animation related features.
Adobe seems to have abandoned all the animation features in Flash since
CS 5. They don't believe in their own product (for this purpose) anymore.

Anyone remember Flash 8 when they added brand new drawing features? Now
that was a step in the right direction for the animation. The player
hasn't gotten any animation related feature since then.

Pixelbender doesn't count, since it is badly implemented and poorly
supported. No real animator is going to use it. Only programing geniuses
like me will ever use that.

If you ask me, Adobe needs to get the animation part back on track
before the competition runs past them.

Of course, Adobe can't ignore the fact that Flash is more than an
animation tool either. They are doing (mostly) the right things for
those parts. But they are forgetting where it all began.
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Re: [Flashcoders] Flash Platform roadmap released - time to start learning HTML 5 unless you make games.

2012-02-22 Thread Matt S.
Fwiw, that site is actually a Flash/HTML5 hybrid, mostly HTML5, with Flash
apparently handling the weak spots, eg video, audio etc. But yeah, even
just judging the HTML-only elements that's a beautiful site.

.m

On Wed, Feb 22, 2012 at 2:52 PM, James Merrill  wrote:

> Another major concern of mine was seeing this site:
> http://www.nikechosenseries.com/
>
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RE: [Flashcoders] Flash Platform roadmap released - time to start learning HTML 5 unless you make games.

2012-02-22 Thread Merrill, Jason
Have you tried building an interactive 3D environment in Javascript/HTML5?  
There is 3D capability out there, but most of the examples I have seen have 
been ports from C++ code. Just because there is a trend towards something, and 
it's possible to do something with a new tech, doesn't make it the best option. 
Most of my friends in the interactive space tell me while they can do most 
"Flash like" stuff in HTML 5/Canvas/CSS3/Javascript, it takes about three times 
longer than it does in Flash/Flex/Actionscript and they don't get the same OOP 
benefits when programming. 

 Jason Merrill
 Instructional Technology Architect II
 Bank of America  Global Learning 





___


-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com 
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of James Merrill
Sent: Wednesday, February 22, 2012 2:53 PM
To: Flash Coders List
Subject: Re: [Flashcoders] Flash Platform roadmap released - time to start 
learning HTML 5 unless you make games.

I'm going to play devils advocate here for a second.

The whole browser compatibility aspect of HTML is diminishing, modern browsers 
are constantly updated without having to re-download them. In a couple of 
years, it won't be a problem.

Another major concern of mine was seeing this site:
http://www.nikechosenseries.com/

That's basically Flash quality, with SEO, linking, native scroll, all the 
goodies from HTML. Once it becomes easy to develop sites like that, I can't see 
why using Flash would be better.




On Wed, Feb 22, 2012 at 2:41 PM, Creighton, Gerry  wrote:

> Except that you need a certain level of browser to handle HTML5. 
> That's the bummer, it'll Take some time to get more people on board.
>
> -Gerry
>
> On 2/22/12 2:24 PM, "James Merrill"  wrote:
>
> >" When HTML5 can do what I can do in AS3, I'll consider it.  :) "
> >
> >What exactly are you referring to? I have very few examples of things 
> >that Flash can do that HTML5/CSS3/JS cant do these days. At my agency 
> >Flash is being utilized for banner ads, and that's it. Every cool, 
> >animated website we do these days is built in HTML. I am seriously 
> >afraid to start developing for mobile, because the second a client 
> >asks for some functionality that requires Native Extensions to work, 
> >I'll be totally SOL.
> >
> >Wouldn't it be such a nice world if JS was revised with ECMAScript 4? 
> >It's unfortunate that it will never happen.
> >
> >
> >
> >On Wed, Feb 22, 2012 at 2:06 PM, Ima Newsletta
> >wrote:
> >
> >> At last, Adobe showed us that is alive.
> >>
> >>
> >> Il 22/02/2012 20:01, John R. Sweeney Jr. ha scritto:
> >>
> >>  When HTML5 can do what I can do in AS3, I'll consider it.  :)
> >>>
> >>> John
> >>>
> >>> John R. Sweeney Jr.
> >>> Senior Interactive Multimedia Developer OnDemand Interactive Inc 
> >>> Hoffman Estates, IL 60169
> >>>
> >>>
> >>>
> >>>
> >>> On Feb 22, 2012, at 12:50 PM, James Merrill wrote:
> >>>
> >>>
> >>>http://www.adobe.com/devnet/**flashplatform/whitepapers/**roadmap.h
> >>>tml
>  >>>ttp://www.adobe.com/devnet/flashplatform/whitepapers/roadmap.html>
> >>>>
> >>>> A new version of AS3 will be nice, it's just too bad no one wants 
> >>>>Flash  anymore. Flash player is basically dead in the water, with 
> >>>>its future  usage  being hardcore gaming. How many of you 
> >>>>guys/gals are doing that?
> >>>>
> >>> __**_
> >>> Flashcoders mailing list
> >>> Flashcoders@chattyfig.figleaf.**com 
> >>>  >
> >>>
> >>>http://chattyfig.figleaf.com/**mailman/listinfo/flashcoders<
> http://chatt
> >>>yfig.figleaf.com/mailman/listinfo/flashcoders>
> >>>
> >>
> >> __**_
> >> Flashcoders mailing list
> >> Flashcoders@chattyfig.figleaf.**com 
> >> 
> >>
> >>http://chattyfig.figleaf.com/**mailman/listinfo/flashcoders<
> http://chatty
> >>fig.figleaf.com/mailman/listinfo/flashcoders>
> >>
> >
> >
> >
> >--
> >James Merrill
> >___
> >Flashcoders mailing list
> >Flashcoders@chattyfig.figleaf.com
> >http://chattyfig.figleaf.com/mailman/listinfo/flashc

Re: [Flashcoders] Flash Platform roadmap released - time to start learning HTML 5 unless you make games.

2012-02-22 Thread James Merrill
I'm going to play devils advocate here for a second.

The whole browser compatibility aspect of HTML is diminishing, modern
browsers are constantly updated without having to re-download them. In a
couple of years, it won't be a problem.

Another major concern of mine was seeing this site:
http://www.nikechosenseries.com/

That's basically Flash quality, with SEO, linking, native scroll, all the
goodies from HTML. Once it becomes easy to develop sites like that, I can't
see why using Flash would be better.




On Wed, Feb 22, 2012 at 2:41 PM, Creighton, Gerry  wrote:

> Except that you need a certain level of browser to handle HTML5. That's
> the bummer, it'll
> Take some time to get more people on board.
>
> -Gerry
>
> On 2/22/12 2:24 PM, "James Merrill"  wrote:
>
> >" When HTML5 can do what I can do in AS3, I'll consider it.  :) "
> >
> >What exactly are you referring to? I have very few examples of things that
> >Flash can do that HTML5/CSS3/JS cant do these days. At my agency Flash is
> >being utilized for banner ads, and that's it. Every cool, animated website
> >we do these days is built in HTML. I am seriously afraid to start
> >developing for mobile, because the second a client asks for some
> >functionality that requires Native Extensions to work, I'll be totally
> >SOL.
> >
> >Wouldn't it be such a nice world if JS was revised with ECMAScript 4? It's
> >unfortunate that it will never happen.
> >
> >
> >
> >On Wed, Feb 22, 2012 at 2:06 PM, Ima Newsletta
> >wrote:
> >
> >> At last, Adobe showed us that is alive.
> >>
> >>
> >> Il 22/02/2012 20:01, John R. Sweeney Jr. ha scritto:
> >>
> >>  When HTML5 can do what I can do in AS3, I'll consider it.  :)
> >>>
> >>> John
> >>>
> >>> John R. Sweeney Jr.
> >>> Senior Interactive Multimedia Developer
> >>> OnDemand Interactive Inc
> >>> Hoffman Estates, IL 60169
> >>>
> >>>
> >>>
> >>>
> >>> On Feb 22, 2012, at 12:50 PM, James Merrill wrote:
> >>>
> >>>
> >>>http://www.adobe.com/devnet/**flashplatform/whitepapers/**roadmap.html
>  >>>ttp://www.adobe.com/devnet/flashplatform/whitepapers/roadmap.html>
> 
>  A new version of AS3 will be nice, it's just too bad no one wants
> Flash
>  anymore. Flash player is basically dead in the water, with its future
>  usage
>  being hardcore gaming. How many of you guys/gals are doing that?
> 
> >>> __**_
> >>> Flashcoders mailing list
> >>> Flashcoders@chattyfig.figleaf.**com  >
> >>>
> >>>http://chattyfig.figleaf.com/**mailman/listinfo/flashcoders<
> http://chatt
> >>>yfig.figleaf.com/mailman/listinfo/flashcoders>
> >>>
> >>
> >> __**_
> >> Flashcoders mailing list
> >> Flashcoders@chattyfig.figleaf.**com 
> >>
> >>http://chattyfig.figleaf.com/**mailman/listinfo/flashcoders<
> http://chatty
> >>fig.figleaf.com/mailman/listinfo/flashcoders>
> >>
> >
> >
> >
> >--
> >James Merrill
> >___
> >Flashcoders mailing list
> >Flashcoders@chattyfig.figleaf.com
> >http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>
>
> ___
> Flashcoders mailing list
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> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>



-- 
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Re: [Flashcoders] Flash Platform roadmap released - time to start learning HTML 5 unless you make games.

2012-02-22 Thread John R. Sweeney Jr.
Especially corporate America where they bulk still use IE 6 and their machines 
are locked down. THANKS IT! :)



John R. Sweeney Jr.
Senior Interactive Multimedia Developer
OnDemand Interactive Inc
Hoffman Estates, IL 60169




On Feb 22, 2012, at 1:41 PM, Creighton, Gerry wrote:

> Except that you need a certain level of browser to handle HTML5. That's
> the bummer, it'll
> Take some time to get more people on board.


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Re: [Flashcoders] Flash Platform roadmap released - time to start learning HTML 5 unless you make games.

2012-02-22 Thread Creighton, Gerry
Except that you need a certain level of browser to handle HTML5. That's
the bummer, it'll
Take some time to get more people on board.

-Gerry

On 2/22/12 2:24 PM, "James Merrill"  wrote:

>" When HTML5 can do what I can do in AS3, I'll consider it.  :) "
>
>What exactly are you referring to? I have very few examples of things that
>Flash can do that HTML5/CSS3/JS cant do these days. At my agency Flash is
>being utilized for banner ads, and that's it. Every cool, animated website
>we do these days is built in HTML. I am seriously afraid to start
>developing for mobile, because the second a client asks for some
>functionality that requires Native Extensions to work, I'll be totally
>SOL.
>
>Wouldn't it be such a nice world if JS was revised with ECMAScript 4? It's
>unfortunate that it will never happen.
>
>
>
>On Wed, Feb 22, 2012 at 2:06 PM, Ima Newsletta
>wrote:
>
>> At last, Adobe showed us that is alive.
>>
>>
>> Il 22/02/2012 20:01, John R. Sweeney Jr. ha scritto:
>>
>>  When HTML5 can do what I can do in AS3, I'll consider it.  :)
>>>
>>> John
>>>
>>> John R. Sweeney Jr.
>>> Senior Interactive Multimedia Developer
>>> OnDemand Interactive Inc
>>> Hoffman Estates, IL 60169
>>>
>>>
>>>
>>>
>>> On Feb 22, 2012, at 12:50 PM, James Merrill wrote:
>>>
>>>  
>>>http://www.adobe.com/devnet/**flashplatform/whitepapers/**roadmap.html>>ttp://www.adobe.com/devnet/flashplatform/whitepapers/roadmap.html>

 A new version of AS3 will be nice, it's just too bad no one wants
Flash
 anymore. Flash player is basically dead in the water, with its future
 usage
 being hardcore gaming. How many of you guys/gals are doing that?

>>> __**_
>>> Flashcoders mailing list
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>>> 
>>>http://chattyfig.figleaf.com/**mailman/listinfo/flashcoders>>yfig.figleaf.com/mailman/listinfo/flashcoders>
>>>
>>
>> __**_
>> Flashcoders mailing list
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>> 
>>http://chattyfig.figleaf.com/**mailman/listinfo/flashcoders>fig.figleaf.com/mailman/listinfo/flashcoders>
>>
>
>
>
>-- 
>James Merrill
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Re: [Flashcoders] Flash Platform roadmap released - time to start learning HTML 5 unless you make games.

2012-02-22 Thread John R. Sweeney Jr.
Well as an example, I'm building 50" touchscreen applications that I then can 
port over to iPad and Xoom with minimal changes. eLearning apps, software 
simulation and much more. But then again, I don't build websites for the most 
part, I build full blown applications. I have a strong need for more depth and 
control then I can get in HTML. 

Different strokes for different folks. I guess its ust the band wagon of Flash 
is dead I find annoying. Its far from that, just changing like everything does 
these days.

My 2 cents,
John

John R. Sweeney Jr.
Senior Interactive Multimedia Developer
OnDemand Interactive Inc
Hoffman Estates, IL 60169




On Feb 22, 2012, at 1:24 PM, James Merrill wrote:

> At my agency Flash is
> being utilized for banner ads,


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Re: [Flashcoders] Flash Platform roadmap released - time to start learning HTML 5 unless you make games.

2012-02-22 Thread Kerry Thompson
James Merrill wrote:

> Wouldn't it be such a nice world if JS was revised with ECMAScript 4? It's
> unfortunate that it will never happen.

There was an ECMAScript 4 committee, but they disbanded 3-4 years ago.

Cordially,

Kerry Thompson
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RE: [Flashcoders] Flash Platform roadmap released - time to start learning HTML 5 unless you make games.

2012-02-22 Thread Merrill, Jason
Haha, no worries - when I first glanced at his post, I first thought, "Did I 
write that?" 

 Jason Merrill
 Instructional Technology Architect II
 Bank of America  Global Learning 





___


-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com 
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Kerry Thompson
Sent: Wednesday, February 22, 2012 2:16 PM
To: Flash Coders List
Subject: Re: [Flashcoders] Flash Platform roadmap released - time to start 
learning HTML 5 unless you make games.

Jason Merrill wrote:

> Jason Merrill did NOT write that, that was JAMES Merrill... easy mistake :) 
> just wanted to clarify...

So he did. Sorry about that.

Cordially,

Kerry Thompson
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Re: [Flashcoders] Flash Platform roadmap released - time to start learning HTML 5 unless you make games.

2012-02-22 Thread James Merrill
" When HTML5 can do what I can do in AS3, I'll consider it.  :) "

What exactly are you referring to? I have very few examples of things that
Flash can do that HTML5/CSS3/JS cant do these days. At my agency Flash is
being utilized for banner ads, and that's it. Every cool, animated website
we do these days is built in HTML. I am seriously afraid to start
developing for mobile, because the second a client asks for some
functionality that requires Native Extensions to work, I'll be totally SOL.

Wouldn't it be such a nice world if JS was revised with ECMAScript 4? It's
unfortunate that it will never happen.



On Wed, Feb 22, 2012 at 2:06 PM, Ima Newsletta
wrote:

> At last, Adobe showed us that is alive.
>
>
> Il 22/02/2012 20:01, John R. Sweeney Jr. ha scritto:
>
>  When HTML5 can do what I can do in AS3, I'll consider it.  :)
>>
>> John
>>
>> John R. Sweeney Jr.
>> Senior Interactive Multimedia Developer
>> OnDemand Interactive Inc
>> Hoffman Estates, IL 60169
>>
>>
>>
>>
>> On Feb 22, 2012, at 12:50 PM, James Merrill wrote:
>>
>>  
>> http://www.adobe.com/devnet/**flashplatform/whitepapers/**roadmap.html
>>>
>>> A new version of AS3 will be nice, it's just too bad no one wants Flash
>>> anymore. Flash player is basically dead in the water, with its future
>>> usage
>>> being hardcore gaming. How many of you guys/gals are doing that?
>>>
>> __**_
>> Flashcoders mailing list
>> Flashcoders@chattyfig.figleaf.**com 
>> http://chattyfig.figleaf.com/**mailman/listinfo/flashcoders
>>
>
> __**_
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>



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Re: [Flashcoders] Flash Platform roadmap released - time to start learning HTML 5 unless you make games.

2012-02-22 Thread Kerry Thompson
Jason Merrill wrote:

> Jason Merrill did NOT write that, that was JAMES Merrill... easy mistake :) 
> just wanted to clarify...

So he did. Sorry about that.

Cordially,

Kerry Thompson
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Re: [Flashcoders] Flash Platform roadmap released - time to start learning HTML 5 unless you make games.

2012-02-22 Thread Ima Newsletta

At last, Adobe showed us that is alive.


Il 22/02/2012 20:01, John R. Sweeney Jr. ha scritto:

When HTML5 can do what I can do in AS3, I'll consider it.  :)

John

John R. Sweeney Jr.
Senior Interactive Multimedia Developer
OnDemand Interactive Inc
Hoffman Estates, IL 60169




On Feb 22, 2012, at 12:50 PM, James Merrill wrote:


http://www.adobe.com/devnet/flashplatform/whitepapers/roadmap.html

A new version of AS3 will be nice, it's just too bad no one wants Flash
anymore. Flash player is basically dead in the water, with its future usage
being hardcore gaming. How many of you guys/gals are doing that?

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RE: [Flashcoders] Flash Platform roadmap released - time to start learning HTML 5 unless you make games.

2012-02-22 Thread Merrill, Jason
>> Jason Merrill wrote:
>> A new version of AS3 will be nice, 

Jason Merrill did NOT write that, that was JAMES Merrill... easy mistake :) 
just wanted to clarify...


 Jason Merrill
 Instructional Technology Architect II
 Bank of America  Global Learning 





___

-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com 
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Kerry Thompson
Sent: Wednesday, February 22, 2012 2:04 PM
To: Flash Coders List
Subject: Re: [Flashcoders] Flash Platform roadmap released - time to start 
learning HTML 5 unless you make games.

Jason Merrill wrote:

> http://www.adobe.com/devnet/flashplatform/whitepapers/roadmap.html
>
> A new version of AS3 will be nice, it's just too bad no one wants 
> Flash anymore. Flash player is basically dead in the water, with its 
> future usage being hardcore gaming. How many of you guys/gals are doing that?

I do a lot of games, and intend to continue to use Flash (actually
FlashBuilder) for a few more years. There is still a ton of work out there, and 
there will be a continuing demand for maintenance as fewer people learn Flash.

I thought their plans for AS3 looked promising. There was a committee working 
on ECMA 4, but I think it got disbanded 3-4 years ago. AS3 is still my favorite 
language.

Cordially,

Kerry Thompson
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References to "Sender" are references to any subsidiary of Bank of America 
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Re: [Flashcoders] Flash Platform roadmap released - time to start learning HTML 5 unless you make games.

2012-02-22 Thread Kerry Thompson
Jason Merrill wrote:

> http://www.adobe.com/devnet/flashplatform/whitepapers/roadmap.html
>
> A new version of AS3 will be nice, it's just too bad no one wants Flash
> anymore. Flash player is basically dead in the water, with its future usage
> being hardcore gaming. How many of you guys/gals are doing that?

I do a lot of games, and intend to continue to use Flash (actually
FlashBuilder) for a few more years. There is still a ton of work out
there, and there will be a continuing demand for maintenance as fewer
people learn Flash.

I thought their plans for AS3 looked promising. There was a committee
working on ECMA 4, but I think it got disbanded 3-4 years ago. AS3 is
still my favorite language.

Cordially,

Kerry Thompson
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Re: [Flashcoders] Flash Platform roadmap released - time to start learning HTML 5 unless you make games.

2012-02-22 Thread John R. Sweeney Jr.
When HTML5 can do what I can do in AS3, I'll consider it.  :)

John

John R. Sweeney Jr.
Senior Interactive Multimedia Developer
OnDemand Interactive Inc
Hoffman Estates, IL 60169




On Feb 22, 2012, at 12:50 PM, James Merrill wrote:

> http://www.adobe.com/devnet/flashplatform/whitepapers/roadmap.html
> 
> A new version of AS3 will be nice, it's just too bad no one wants Flash
> anymore. Flash player is basically dead in the water, with its future usage
> being hardcore gaming. How many of you guys/gals are doing that?

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[Flashcoders] Flash Platform roadmap released - time to start learning HTML 5 unless you make games.

2012-02-22 Thread James Merrill
http://www.adobe.com/devnet/flashplatform/whitepapers/roadmap.html

A new version of AS3 will be nice, it's just too bad no one wants Flash
anymore. Flash player is basically dead in the water, with its future usage
being hardcore gaming. How many of you guys/gals are doing that?



-- 
James Merrill
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