Re: [Flashcoders] loadmovie

2008-02-29 Thread Marc Hoffman
Well-put, Jonathan.  Thanks for a useful clarification -- wish all 
idiots were as clever as you!

-Marc

At 12:59 PM 2/29/2008, you wrote:

Yes, my apologies.

I guess I was mixing up dynamic properties with the standard properties.

Dynamic properties do get wiped, but standard ones are preserved, as Marc
states.
loader2.idiot = "jonathan";
loader2.onRelease = function(){
this.loadMovie("circle.swf");
}

// then once it is loaded
trace(loader2.idiot); // traces "undefined", (which is clearly not true. we
know exactly who the idiot is, yes?)




On Fri, Feb 29, 2008 at 3:22 PM, Marc Hoffman <[EMAIL PROTECTED]>
wrote:

> Jonathan,
>
> Sorry, but as far as AS2, you're wrong. A loaded movie inherits the
> properties of the clip it's loaded into. Test it yourself. Create
> circle.swf, a movie of a round circle. Create a base movie with two
> loaders (loader1 and loader2)  based on a square mc. Code it like this:
>
>
> loader2._xscale = 50;
> loader1.onRelease = function(){
> this.loadMovie("circle.swf");
> }
> loader2.onRelease = function(){
> this.loadMovie("circle.swf");
> }
>
>
> Test the base movie. loader1 loads the circle as a circle. loader2
> loads it as an elipse half as wide as it is high.
>
> Marc
>
> At 11:19 AM 2/29/2008, you wrote:
> >And if you are loading it into a clip that you've set _xscale + _yscale
> on,
> >the movie replaces those properties when it's loaded. loadMovie
> essentially
> >replaces the movie it's called from, wiping its properties.
> >
> >On Fri, Feb 29, 2008 at 1:28 PM, Marc Hoffman <[EMAIL PROTECTED]>
> >wrote:
> >
> > > Theodore,
> > >
> > > How was holder_lesson created? If it has been scaled up from some
> > > other mc, the loaded movie will also be scaled up. Best to use a
> > > non-scaled clip as a holder. AS2 example:
> > >
> > > this.createEmptyMovieClip("holder_lesson",this.getNextHighestDepth());
> > > holder_lesson._x = 10; // or wherever you want to place it
> > > holder_lesson._y= 10; // or wherever you want to place it
> > > holder_lesson.loadMovie("lessons/" + _root.wlesson + ".swf");
> > >
> > > As Bob mentioned, you can also resize after loading but you must wait
> > > until the onLoadInit event has fired. In AS2 you'd use
> > > MovieClipLoader class to handle this.
> > >
> > > Marc
> > >
> > > At 06:45 AM 2/29/2008, you wrote:
> > > >I am loading a movie via:
> > > >
> > > >holder_lesson.loadMovie("lessons/"+_root.wlesson+".swf");
> > > >
> > > >the problem is the movie is maxing to the size of the swf and not the
> > > >size of the clip it is being loaded into... it takes up the whole
> swf...
> > > >I am even trying to resize it:
> > > >
> > > >holder_lesson._width = 967;
> > > >holder_lesson._height = 572;
> > > >holder_lesson._x = 3;
> > > >holder_lesson._y = 23;
> > > >
> > > >what's up?
> > >
> > > ___
> > > Flashcoders mailing list
> > > Flashcoders@chattyfig.figleaf.com
> > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> > >
> >
> >
> >
> >--
> >-jonathan howe :: 404.434.2321 :: 180 High St Apt 26 Portland, ME 04101
> >___
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>
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>



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RE: [Flashcoders] loadmovie

2008-02-29 Thread Lehr, Theodore M (N-SGIS)
Thanks - worked perfectly

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Bob Wohl
Sent: Friday, February 29, 2008 10:21 AM
To: Flash Coders List
Subject: Re: [Flashcoders] loadmovie

Use loadClip and wait for the onLoadInit to fire, then resize.


<
http://livedocs.adobe.com/flash/mx2004/main_7_2/wwhelp/wwhimpl/common/ht
ml/wwhelp.htm?context=Flash_MX_2004&file=1580.html
>


hth.

B

On Fri, Feb 29, 2008 at 7:45 AM, Lehr, Theodore M (N-SGIS) <
[EMAIL PROTECTED]> wrote:

> I am loading a movie via:
>
> holder_lesson.loadMovie("lessons/"+_root.wlesson+".swf");
>
> the problem is the movie is maxing to the size of the swf and not the
> size of the clip it is being loaded into... it takes up the whole
swf...
> I am even trying to resize it:
>
> holder_lesson._width = 967;
> holder_lesson._height = 572;
> holder_lesson._x = 3;
> holder_lesson._y = 23;
>
> what's up?
> ___
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Re: [Flashcoders] loadmovie

2008-02-29 Thread jonathan howe
Yes, my apologies.

I guess I was mixing up dynamic properties with the standard properties.

Dynamic properties do get wiped, but standard ones are preserved, as Marc
states.
loader2.idiot = "jonathan";
loader2.onRelease = function(){
this.loadMovie("circle.swf");
}

// then once it is loaded
trace(loader2.idiot); // traces "undefined", (which is clearly not true. we
know exactly who the idiot is, yes?)




On Fri, Feb 29, 2008 at 3:22 PM, Marc Hoffman <[EMAIL PROTECTED]>
wrote:

> Jonathan,
>
> Sorry, but as far as AS2, you're wrong. A loaded movie inherits the
> properties of the clip it's loaded into. Test it yourself. Create
> circle.swf, a movie of a round circle. Create a base movie with two
> loaders (loader1 and loader2)  based on a square mc. Code it like this:
>
>
> loader2._xscale = 50;
> loader1.onRelease = function(){
> this.loadMovie("circle.swf");
> }
> loader2.onRelease = function(){
> this.loadMovie("circle.swf");
> }
>
>
> Test the base movie. loader1 loads the circle as a circle. loader2
> loads it as an elipse half as wide as it is high.
>
> Marc
>
> At 11:19 AM 2/29/2008, you wrote:
> >And if you are loading it into a clip that you've set _xscale + _yscale
> on,
> >the movie replaces those properties when it's loaded. loadMovie
> essentially
> >replaces the movie it's called from, wiping its properties.
> >
> >On Fri, Feb 29, 2008 at 1:28 PM, Marc Hoffman <[EMAIL PROTECTED]>
> >wrote:
> >
> > > Theodore,
> > >
> > > How was holder_lesson created? If it has been scaled up from some
> > > other mc, the loaded movie will also be scaled up. Best to use a
> > > non-scaled clip as a holder. AS2 example:
> > >
> > > this.createEmptyMovieClip("holder_lesson",this.getNextHighestDepth());
> > > holder_lesson._x = 10; // or wherever you want to place it
> > > holder_lesson._y= 10; // or wherever you want to place it
> > > holder_lesson.loadMovie("lessons/" + _root.wlesson + ".swf");
> > >
> > > As Bob mentioned, you can also resize after loading but you must wait
> > > until the onLoadInit event has fired. In AS2 you'd use
> > > MovieClipLoader class to handle this.
> > >
> > > Marc
> > >
> > > At 06:45 AM 2/29/2008, you wrote:
> > > >I am loading a movie via:
> > > >
> > > >holder_lesson.loadMovie("lessons/"+_root.wlesson+".swf");
> > > >
> > > >the problem is the movie is maxing to the size of the swf and not the
> > > >size of the clip it is being loaded into... it takes up the whole
> swf...
> > > >I am even trying to resize it:
> > > >
> > > >holder_lesson._width = 967;
> > > >holder_lesson._height = 572;
> > > >holder_lesson._x = 3;
> > > >holder_lesson._y = 23;
> > > >
> > > >what's up?
> > >
> > > ___
> > > Flashcoders mailing list
> > > Flashcoders@chattyfig.figleaf.com
> > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> > >
> >
> >
> >
> >--
> >-jonathan howe :: 404.434.2321 :: 180 High St Apt 26 Portland, ME 04101
> >___
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> >http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>
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> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>



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Re: [Flashcoders] loadmovie

2008-02-29 Thread Marc Hoffman

Jonathan,

Sorry, but as far as AS2, you're wrong. A loaded movie inherits the 
properties of the clip it's loaded into. Test it yourself. Create 
circle.swf, a movie of a round circle. Create a base movie with two 
loaders (loader1 and loader2)  based on a square mc. Code it like this:



loader2._xscale = 50;
loader1.onRelease = function(){
this.loadMovie("circle.swf");
}
loader2.onRelease = function(){
this.loadMovie("circle.swf");
}


Test the base movie. loader1 loads the circle as a circle. loader2 
loads it as an elipse half as wide as it is high.


Marc

At 11:19 AM 2/29/2008, you wrote:

And if you are loading it into a clip that you've set _xscale + _yscale on,
the movie replaces those properties when it's loaded. loadMovie essentially
replaces the movie it's called from, wiping its properties.

On Fri, Feb 29, 2008 at 1:28 PM, Marc Hoffman <[EMAIL PROTECTED]>
wrote:

> Theodore,
>
> How was holder_lesson created? If it has been scaled up from some
> other mc, the loaded movie will also be scaled up. Best to use a
> non-scaled clip as a holder. AS2 example:
>
> this.createEmptyMovieClip("holder_lesson",this.getNextHighestDepth());
> holder_lesson._x = 10; // or wherever you want to place it
> holder_lesson._y= 10; // or wherever you want to place it
> holder_lesson.loadMovie("lessons/" + _root.wlesson + ".swf");
>
> As Bob mentioned, you can also resize after loading but you must wait
> until the onLoadInit event has fired. In AS2 you'd use
> MovieClipLoader class to handle this.
>
> Marc
>
> At 06:45 AM 2/29/2008, you wrote:
> >I am loading a movie via:
> >
> >holder_lesson.loadMovie("lessons/"+_root.wlesson+".swf");
> >
> >the problem is the movie is maxing to the size of the swf and not the
> >size of the clip it is being loaded into... it takes up the whole swf...
> >I am even trying to resize it:
> >
> >holder_lesson._width = 967;
> >holder_lesson._height = 572;
> >holder_lesson._x = 3;
> >holder_lesson._y = 23;
> >
> >what's up?
>
> ___
> Flashcoders mailing list
> Flashcoders@chattyfig.figleaf.com
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>



--
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Re: [Flashcoders] loadmovie

2008-02-29 Thread jonathan howe
And if you are loading it into a clip that you've set _xscale + _yscale on,
the movie replaces those properties when it's loaded. loadMovie essentially
replaces the movie it's called from, wiping its properties.

On Fri, Feb 29, 2008 at 1:28 PM, Marc Hoffman <[EMAIL PROTECTED]>
wrote:

> Theodore,
>
> How was holder_lesson created? If it has been scaled up from some
> other mc, the loaded movie will also be scaled up. Best to use a
> non-scaled clip as a holder. AS2 example:
>
> this.createEmptyMovieClip("holder_lesson",this.getNextHighestDepth());
> holder_lesson._x = 10; // or wherever you want to place it
> holder_lesson._y= 10; // or wherever you want to place it
> holder_lesson.loadMovie("lessons/" + _root.wlesson + ".swf");
>
> As Bob mentioned, you can also resize after loading but you must wait
> until the onLoadInit event has fired. In AS2 you'd use
> MovieClipLoader class to handle this.
>
> Marc
>
> At 06:45 AM 2/29/2008, you wrote:
> >I am loading a movie via:
> >
> >holder_lesson.loadMovie("lessons/"+_root.wlesson+".swf");
> >
> >the problem is the movie is maxing to the size of the swf and not the
> >size of the clip it is being loaded into... it takes up the whole swf...
> >I am even trying to resize it:
> >
> >holder_lesson._width = 967;
> >holder_lesson._height = 572;
> >holder_lesson._x = 3;
> >holder_lesson._y = 23;
> >
> >what's up?
>
> ___
> Flashcoders mailing list
> Flashcoders@chattyfig.figleaf.com
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>



-- 
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Re: [Flashcoders] loadmovie

2008-02-29 Thread Marc Hoffman

Theodore,

How was holder_lesson created? If it has been scaled up from some 
other mc, the loaded movie will also be scaled up. Best to use a 
non-scaled clip as a holder. AS2 example:


this.createEmptyMovieClip("holder_lesson",this.getNextHighestDepth());
holder_lesson._x = 10; // or wherever you want to place it
holder_lesson._y= 10; // or wherever you want to place it
holder_lesson.loadMovie("lessons/" + _root.wlesson + ".swf");

As Bob mentioned, you can also resize after loading but you must wait 
until the onLoadInit event has fired. In AS2 you'd use 
MovieClipLoader class to handle this.


Marc

At 06:45 AM 2/29/2008, you wrote:

I am loading a movie via:

holder_lesson.loadMovie("lessons/"+_root.wlesson+".swf");

the problem is the movie is maxing to the size of the swf and not the
size of the clip it is being loaded into... it takes up the whole swf...
I am even trying to resize it:

holder_lesson._width = 967;
holder_lesson._height = 572;
holder_lesson._x = 3;
holder_lesson._y = 23;

what's up?


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Re: [Flashcoders] loadmovie

2008-02-29 Thread Bob Wohl
Use loadClip and wait for the onLoadInit to fire, then resize.


<
http://livedocs.adobe.com/flash/mx2004/main_7_2/wwhelp/wwhimpl/common/html/wwhelp.htm?context=Flash_MX_2004&file=1580.html
>


hth.

B

On Fri, Feb 29, 2008 at 7:45 AM, Lehr, Theodore M (N-SGIS) <
[EMAIL PROTECTED]> wrote:

> I am loading a movie via:
>
> holder_lesson.loadMovie("lessons/"+_root.wlesson+".swf");
>
> the problem is the movie is maxing to the size of the swf and not the
> size of the clip it is being loaded into... it takes up the whole swf...
> I am even trying to resize it:
>
> holder_lesson._width = 967;
> holder_lesson._height = 572;
> holder_lesson._x = 3;
> holder_lesson._y = 23;
>
> what's up?
> ___
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Re: [Flashcoders] loadMovie from subdirectory - change base path

2008-02-01 Thread Juan Pablo Califano
If you don't want to change the code in every screen swf that loads an xml 
(or it's too much manual work), you might just change how the load() 
function of the XML object, modifying its prototype. Keep in mind, however, 
that this is a bit of a "hack" ( It might be worth going for it but it'd be 
a bad choice if you were starting a fresh project...) For that reason, if 
you choose to do it, I'd advise documenting it very clearly, as the idea is 
to alter the original functionality of the function in a non-intuitive and 
most certainly unexpected way for anyone not related to the project.


Well, the idea is this. The load function expects one parameter, a url. You 
have hardcoded that parameter with something like "../some.xml" in most of 
your screen swf. So, you'd basically, store a reference to the original 
function, then overwite it and access it from a custom function through the 
reference you've just saved. In your custom function you can parse the url, 
to strip the "../" part. A simple myString.split("/")[1] will probably be 
enough to get the job done. The, with that url, you call the original load 
function and one part of the problem is solved...


However, if you load xmls from other locations, you might get into similar 
"routing" problems (for instance, you're loading an xml from your main swf, 
and that swf passes to load() "some.xml" instead of "../some.xml". A quick 
and dirty solution to that could be changing the urls in your main and add 
"../" to the url. With a find and replace it shouldn't be too much work as 
all calls would be in just one file. Another solution could be adding an 
extra param to you "overloaded" XML.load() function, to indicate if the url 
should be taken "as is" or if it should be parsed in order to strip the 
"../" part.


I haven't tried it with the XML object, but once I have to do something like 
this with de loadMovie method of the MovieClip object and it worked.


The code was along these lines, I'm pasting it here so you get the idea, and 
if it makes sense to you, you might adapt.


var refLoadMovie:Function;

function hijackLoadMovie():Void {
refLoadMovie = MovieClip.prototype.loadMovie;
MovieClip.prototype.loadMovie = customLoadMovie;
}
function customLoadMovie (url:String,useUrlAsIs:Boolean):Void {
// implement the logic you need to deal with "spoiled" urls here,
// or use them as is if true is passed as a second param
refLoadMovie(url);
}

hijackLoadMovie();
stager_mc.loadMovie("some.swf");


Cheers
Juan Pablo Califano



- Original Message - 
From: "confusticate and bebother these dwarves!" 
<[EMAIL PROTECTED]>

To: 
Sent: Wednesday, January 30, 2008 2:40 AM
Subject: [Flashcoders] loadMovie from subdirectory - change base path



Hello Flashcoders,

I'm trying to make a main movie ("controller.swf") that loads other movies
("screen1.swf", "screen2.swf", etc), which are stored in a subdirectory
called "screens".

In controller.swf I'm using loadMovie("screens/screenx.swf") to load the
movies from the "screens" subdirectory, and this works fine. But the 
problem

is that the movies in the "screens" subdirectory often reference XML files
(which also live in the "screens" subdirectory). All works well when you
play the individual screenx.swf files, obviously, but when you play
controller.swf, it is looking for the XML files in the same directory as
itself (one directory "up").

How can I fix this problem so that playing controller.swf works fine, as
well as playing each individual screenx.swf file in the "screens"
subdirectory? Is this possible? It seems like such a simple idea, but I'm 
so

stumped.

I should mention that this project is not actually going online - it is
going to be converted to an EXE using Zinc and distributed via CD. So I
can't use absolute paths.

Please! Heelp! Thanks!
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Re: [Flashcoders] loadMovie from subdirectory - change base path

2008-02-01 Thread Hans Wichman
Hi,
i think this applies to using an html file in location a loading an swf from
location b.
Seeing Amanda has two different basepaths, setting the base to nr 1 will
confuse nr 2 and vice versa.

Copying everything to the same directory like Bob said seems a good and
simple solution though:).
greetz
JC


On Fri, Feb 1, 2008 at 11:31 AM, Glen Pike <[EMAIL PROTECTED]>
wrote:

> Can you use the "base" attribute in the params to set somewhere that you
> can then use relative paths.
>
> |http://www.example.com/pages/";>
>
>
> http://kb.adobe.com/selfservice/viewContent.do?externalId=tn_04157&sliceId=2
> <
> http://kb.adobe.com/selfservice/viewContent.do?externalId=tn_04157&sliceId=2
> >
>
>
> Glen
>  |
> Bob Leisle wrote:
> > One simple solution would be to physically move your controller swf
> > into the screens directory and run it from there. Then they'll all
> > have the same path and no retrofitting needed.
> >
> > hth,
> > Bob
> >
> > Amanda Kuek wrote:
> >> @Deepanjan Das, @JC
> >>
> >> Thanks for your replies! It seems that, despite my fondest hopes,
> >> there is
> >> no easy way to "retro-fit" hundreds of SWFs originally built without
> >> this
> >> loadMovie() requirement in mind.
> >>
> >> Cheers and thanks :-)
> >>
> >>
> >> On Jan 30, 2008 8:05 PM, Hans Wichman <[EMAIL PROTECTED]>
> >> wrote:
> >>
> >>
> >>> Hi,
> >>>
> >>> check this out:
> >>> http://objectpainters.com/blog/2007/01/03/where-am-i-relative-paths/
> >>>
> >>> The getPath things works in most cases. If you want a more complex
> >>> version
> >>> that takes more things into account, you can use this:
> >>> You will need to replace the RuntimeExceptions with your own error
> >>> mechanism
> >>> (eg traces, regular errors).
> >>>
> >>>  /**
> >>>  * Resolves pAssetPath against pBasePath.
> >>>  *
> >>>  * - if pAssetPath is not a relative path, pAssetPath is returned
> >>> (eg the
> >>> full url)
> >>>  * - if pBasePath is an empty path, pAssetPath is returned
> >>>  * - if pBasePath is a relative path, an error is thrown
> >>>  * - in all other situation a path is returned which may still be or
> >>> not
> >>> valid.
> >>>  *
> >>>  * @param pAssetPath, a full or relative url
> >>>  * @param pBasePath, a full or empty url, this url MAY contain a
> >>> file as
> >>> well, it is stripped automatically
> >>>  *
> >>>  */
> >>>  public static function resolve (pAssetPath:String,
> >>> pBasePath:String):String
> >>> {
> >>>  //no base path
> >>>  if (pBasePath == null || pBasePath.length == 0) return pAssetPath;
> >>>  if (pAssetPath == null) {
> >>>throw new RuntimeException (
> >>> "Assetpath cannot be null.",
> >>> Path, arguments.callee, null, null);
> >>>  }
> >>>
> >>>  //file asset path
> >>>  if (pAssetPath.indexOf ("http") == 0 || pAssetPath.indexOf ("ftp")
> >>> == 0
> >>> ||
> >>>   pAssetPath.indexOf ("rmtp") == 0 || pAssetPath.indexOf ("file") ==
> 0)
> >>> return pAssetPath;
> >>>  //asset is relative, test basepath for correctness
> >>>  if (pBasePath.indexOf ("http") != 0 && pBasePath.indexOf ("ftp") !=
> >>> 0 &&
> >>>   pBasePath.indexOf ("rmtp") != 0 && pBasePath.indexOf ("file") != 0)
> {
> >>>throw new RuntimeException (
> >>> "Basepath is not null and not a full url, but needs to be either
> >>> empty
> >>> or a full url.",
> >>> Path, arguments.callee, null, null);
> >>>   }
> >>>
> >>>  //so now we know that pAssetPath is a relative url and pBasePath is a
> >>> full
> >>> url.
> >>>  //first normalize both urls so that we are dealing with only one
> >>> type of
> >>> separator
> >>>  var lAssetPath:String = pAssetPath.split
> >>> ("\\").join("/
> >>> ");
> >>>  var lBasePath:String = pBasePath.split
> >>> ("\\").join("/
> >>> ");
> >>>  //strip everything after ? to strip parameters from basepath
> >>>  if (lBasePath.indexOf("?") > -1) {
> >>>   lBasePath = lBasePath.substr (lBasePath.lastIndexOf("?"));
> >>>  }
> >>>  //check if basepath ends with /, if not check if everything after /
> >>> contains a .
> >>>  //if it ends with / it is a directory, if it doesnt end with / and
> >>> everything after contains a . we assume
> >>>  //we are dealing with a file, otherwise a directory
> >>>  if (lBasePath.charAt (lBasePath.length-1) != "/") {
> >>>   //and the last part contains a . cut it off
> >>>   var lLastDir:String = lBasePath.substr (lBasePath.lastIndexOf("/"));
> >>>   if (lLastDir.indexOf (".") != -1) {
> >>>//dealing with file
> >>>lBasePath = lBasePath.substr (0, lBasePath.lastIndexOf("/")+1);
> >>>   } else {
> >>>//assume the last part was a dir and the trailing slash was
> >>> forgotten,
> >>> so add it
> >>>lBasePath += "/";
> >>>   }
> >>>  }
> >>>
> >>>  //at this point we have a relative url and full directory path with a
> >>> trailing /
> >>>  //now create two stacks
> >>>  var lAssetStack:Array = lAssetPath.split ("/");
> >>>  var lBaseStack:Array = lBasePath.split ("/");
> >>>
> >>>  //remove trailing / from baseStack to provide a correct starting
> >>> point,

Re: [Flashcoders] loadMovie from subdirectory - change base path

2008-02-01 Thread Glen Pike
Can you use the "base" attribute in the params to set somewhere that you 
can then use relative paths.


|http://www.example.com/pages/";>

http://kb.adobe.com/selfservice/viewContent.do?externalId=tn_04157&sliceId=2 




Glen
|
Bob Leisle wrote:
One simple solution would be to physically move your controller swf 
into the screens directory and run it from there. Then they'll all 
have the same path and no retrofitting needed.


hth,
Bob

Amanda Kuek wrote:

@Deepanjan Das, @JC

Thanks for your replies! It seems that, despite my fondest hopes, 
there is
no easy way to "retro-fit" hundreds of SWFs originally built without 
this

loadMovie() requirement in mind.

Cheers and thanks :-)


On Jan 30, 2008 8:05 PM, Hans Wichman <[EMAIL PROTECTED]>
wrote:

 

Hi,

check this out:
http://objectpainters.com/blog/2007/01/03/where-am-i-relative-paths/

The getPath things works in most cases. If you want a more complex 
version

that takes more things into account, you can use this:
You will need to replace the RuntimeExceptions with your own error
mechanism
(eg traces, regular errors).

 /**
 * Resolves pAssetPath against pBasePath.
 *
 * - if pAssetPath is not a relative path, pAssetPath is returned 
(eg the

full url)
 * - if pBasePath is an empty path, pAssetPath is returned
 * - if pBasePath is a relative path, an error is thrown
 * - in all other situation a path is returned which may still be or 
not

valid.
 *
 * @param pAssetPath, a full or relative url
 * @param pBasePath, a full or empty url, this url MAY contain a 
file as

well, it is stripped automatically
 *
 */
 public static function resolve (pAssetPath:String,
pBasePath:String):String
{
 //no base path
 if (pBasePath == null || pBasePath.length == 0) return pAssetPath;
 if (pAssetPath == null) {
   throw new RuntimeException (
"Assetpath cannot be null.",
Path, arguments.callee, null, null);
 }

 //file asset path
 if (pAssetPath.indexOf ("http") == 0 || pAssetPath.indexOf ("ftp") 
== 0

||
  pAssetPath.indexOf ("rmtp") == 0 || pAssetPath.indexOf ("file") == 0)
return pAssetPath;
 //asset is relative, test basepath for correctness
 if (pBasePath.indexOf ("http") != 0 && pBasePath.indexOf ("ftp") != 
0 &&

  pBasePath.indexOf ("rmtp") != 0 && pBasePath.indexOf ("file") != 0) {
   throw new RuntimeException (
"Basepath is not null and not a full url, but needs to be either 
empty

or a full url.",
Path, arguments.callee, null, null);
  }

 //so now we know that pAssetPath is a relative url and pBasePath is a
full
url.
 //first normalize both urls so that we are dealing with only one 
type of

separator
 var lAssetPath:String = pAssetPath.split
("\\").join("/
");
 var lBasePath:String = pBasePath.split
("\\").join("/
");
 //strip everything after ? to strip parameters from basepath
 if (lBasePath.indexOf("?") > -1) {
  lBasePath = lBasePath.substr (lBasePath.lastIndexOf("?"));
 }
 //check if basepath ends with /, if not check if everything after /
contains a .
 //if it ends with / it is a directory, if it doesnt end with / and
everything after contains a . we assume
 //we are dealing with a file, otherwise a directory
 if (lBasePath.charAt (lBasePath.length-1) != "/") {
  //and the last part contains a . cut it off
  var lLastDir:String = lBasePath.substr (lBasePath.lastIndexOf("/"));
  if (lLastDir.indexOf (".") != -1) {
   //dealing with file
   lBasePath = lBasePath.substr (0, lBasePath.lastIndexOf("/")+1);
  } else {
   //assume the last part was a dir and the trailing slash was 
forgotten,

so add it
   lBasePath += "/";
  }
 }

 //at this point we have a relative url and full directory path with a
trailing /
 //now create two stacks
 var lAssetStack:Array = lAssetPath.split ("/");
 var lBaseStack:Array = lBasePath.split ("/");

 //remove trailing / from baseStack to provide a correct starting 
point,
 //our invariant is that each directory 'starts' with a slash and 
not ends

 lBaseStack.pop();

 //remove any superflous items (pointers to current directory
 //. points to current dir and isnt relative
 //"" points to double slashes or a starting slash, we remove that too
 while (lAssetStack[0] == "." || lAssetStack[0] == "") {
  lAssetStack.shift();
 }

 //remove .. from assetStack AND end of basestack
 while (lAssetStack[0] == "..") {
  lAssetStack.shift();
  lBaseStack.pop();
 }

 return lBaseStack.join("/")+"/"+lAssetStack.join("/");
 }

Usage eg:
xml.load (Path.resolve ("assets/config.xml"), _clip._url));

greetz
JC


On Wed, Jan 30, 2008 at 6:24 AM, Deepanjan Das 
<[EMAIL PROTECTED]>

wrote:

   

Hi,
You need to keep duplicate files if you want it to work as single and
  

also
   

when loaded from main movie.
Easiest way is to create an xml directory at the place where the main
movie
resides and set the path as "xml/1.xml"

also copy this directory in the screens directory

so ths ame path will work for both :)
Hope this helps

Deepanjan Das

O

Re: [Flashcoders] loadMovie from subdirectory - change base path

2008-01-31 Thread Bob Leisle
One simple solution would be to physically move your controller swf into 
the screens directory and run it from there. Then they'll all have the 
same path and no retrofitting needed.


hth,
Bob

Amanda Kuek wrote:

@Deepanjan Das, @JC

Thanks for your replies! It seems that, despite my fondest hopes, there is
no easy way to "retro-fit" hundreds of SWFs originally built without this
loadMovie() requirement in mind.

Cheers and thanks :-)


On Jan 30, 2008 8:05 PM, Hans Wichman <[EMAIL PROTECTED]>
wrote:

  

Hi,

check this out:
http://objectpainters.com/blog/2007/01/03/where-am-i-relative-paths/

The getPath things works in most cases. If you want a more complex version
that takes more things into account, you can use this:
You will need to replace the RuntimeExceptions with your own error
mechanism
(eg traces, regular errors).

 /**
 * Resolves pAssetPath against pBasePath.
 *
 * - if pAssetPath is not a relative path, pAssetPath is returned (eg the
full url)
 * - if pBasePath is an empty path, pAssetPath is returned
 * - if pBasePath is a relative path, an error is thrown
 * - in all other situation a path is returned which may still be or not
valid.
 *
 * @param pAssetPath, a full or relative url
 * @param pBasePath, a full or empty url, this url MAY contain a file as
well, it is stripped automatically
 *
 */
 public static function resolve (pAssetPath:String,
pBasePath:String):String
{
 //no base path
 if (pBasePath == null || pBasePath.length == 0) return pAssetPath;
 if (pAssetPath == null) {
   throw new RuntimeException (
"Assetpath cannot be null.",
Path, arguments.callee, null, null);
 }

 //file asset path
 if (pAssetPath.indexOf ("http") == 0 || pAssetPath.indexOf ("ftp") == 0
||
  pAssetPath.indexOf ("rmtp") == 0 || pAssetPath.indexOf ("file") == 0)
return pAssetPath;
 //asset is relative, test basepath for correctness
 if (pBasePath.indexOf ("http") != 0 && pBasePath.indexOf ("ftp") != 0 &&
  pBasePath.indexOf ("rmtp") != 0 && pBasePath.indexOf ("file") != 0) {
   throw new RuntimeException (
"Basepath is not null and not a full url, but needs to be either empty
or a full url.",
Path, arguments.callee, null, null);
  }

 //so now we know that pAssetPath is a relative url and pBasePath is a
full
url.
 //first normalize both urls so that we are dealing with only one type of
separator
 var lAssetPath:String = pAssetPath.split
("\\").join("/
");
 var lBasePath:String = pBasePath.split
("\\").join("/
");
 //strip everything after ? to strip parameters from basepath
 if (lBasePath.indexOf("?") > -1) {
  lBasePath = lBasePath.substr (lBasePath.lastIndexOf("?"));
 }
 //check if basepath ends with /, if not check if everything after /
contains a .
 //if it ends with / it is a directory, if it doesnt end with / and
everything after contains a . we assume
 //we are dealing with a file, otherwise a directory
 if (lBasePath.charAt (lBasePath.length-1) != "/") {
  //and the last part contains a . cut it off
  var lLastDir:String = lBasePath.substr (lBasePath.lastIndexOf("/"));
  if (lLastDir.indexOf (".") != -1) {
   //dealing with file
   lBasePath = lBasePath.substr (0, lBasePath.lastIndexOf("/")+1);
  } else {
   //assume the last part was a dir and the trailing slash was forgotten,
so add it
   lBasePath += "/";
  }
 }

 //at this point we have a relative url and full directory path with a
trailing /
 //now create two stacks
 var lAssetStack:Array = lAssetPath.split ("/");
 var lBaseStack:Array = lBasePath.split ("/");

 //remove trailing / from baseStack to provide a correct starting point,
 //our invariant is that each directory 'starts' with a slash and not ends
 lBaseStack.pop();

 //remove any superflous items (pointers to current directory
 //. points to current dir and isnt relative
 //"" points to double slashes or a starting slash, we remove that too
 while (lAssetStack[0] == "." || lAssetStack[0] == "") {
  lAssetStack.shift();
 }

 //remove .. from assetStack AND end of basestack
 while (lAssetStack[0] == "..") {
  lAssetStack.shift();
  lBaseStack.pop();
 }

 return lBaseStack.join("/")+"/"+lAssetStack.join("/");
 }

Usage eg:
xml.load (Path.resolve ("assets/config.xml"), _clip._url));

greetz
JC


On Wed, Jan 30, 2008 at 6:24 AM, Deepanjan Das <[EMAIL PROTECTED]>
wrote:



Hi,
You need to keep duplicate files if you want it to work as single and
  

also


when loaded from main movie.
Easiest way is to create an xml directory at the place where the main
movie
resides and set the path as "xml/1.xml"

also copy this directory in the screens directory

so ths ame path will work for both :)
Hope this helps

Deepanjan Das

On Jan 30, 2008 10:10 AM, confusticate and bebother these dwarves! <
 [EMAIL PROTECTED]> wrote:

  

Hello Flashcoders,

I'm trying to make a main movie ("controller.swf") that loads other


movies
  

("screen1.swf", "screen2.swf", etc), which are stored in a


subdirectory


called "screens".

In controller.swf I'm us

Re: [Flashcoders] loadMovie from subdirectory - change base path

2008-01-31 Thread Amanda Kuek
@Deepanjan Das, @JC

Thanks for your replies! It seems that, despite my fondest hopes, there is
no easy way to "retro-fit" hundreds of SWFs originally built without this
loadMovie() requirement in mind.

Cheers and thanks :-)


On Jan 30, 2008 8:05 PM, Hans Wichman <[EMAIL PROTECTED]>
wrote:

> Hi,
>
> check this out:
> http://objectpainters.com/blog/2007/01/03/where-am-i-relative-paths/
>
> The getPath things works in most cases. If you want a more complex version
> that takes more things into account, you can use this:
> You will need to replace the RuntimeExceptions with your own error
> mechanism
> (eg traces, regular errors).
>
>  /**
>  * Resolves pAssetPath against pBasePath.
>  *
>  * - if pAssetPath is not a relative path, pAssetPath is returned (eg the
> full url)
>  * - if pBasePath is an empty path, pAssetPath is returned
>  * - if pBasePath is a relative path, an error is thrown
>  * - in all other situation a path is returned which may still be or not
> valid.
>  *
>  * @param pAssetPath, a full or relative url
>  * @param pBasePath, a full or empty url, this url MAY contain a file as
> well, it is stripped automatically
>  *
>  */
>  public static function resolve (pAssetPath:String,
> pBasePath:String):String
> {
>  //no base path
>  if (pBasePath == null || pBasePath.length == 0) return pAssetPath;
>  if (pAssetPath == null) {
>throw new RuntimeException (
> "Assetpath cannot be null.",
> Path, arguments.callee, null, null);
>  }
>
>  //file asset path
>  if (pAssetPath.indexOf ("http") == 0 || pAssetPath.indexOf ("ftp") == 0
> ||
>   pAssetPath.indexOf ("rmtp") == 0 || pAssetPath.indexOf ("file") == 0)
> return pAssetPath;
>  //asset is relative, test basepath for correctness
>  if (pBasePath.indexOf ("http") != 0 && pBasePath.indexOf ("ftp") != 0 &&
>   pBasePath.indexOf ("rmtp") != 0 && pBasePath.indexOf ("file") != 0) {
>throw new RuntimeException (
> "Basepath is not null and not a full url, but needs to be either empty
> or a full url.",
> Path, arguments.callee, null, null);
>   }
>
>  //so now we know that pAssetPath is a relative url and pBasePath is a
> full
> url.
>  //first normalize both urls so that we are dealing with only one type of
> separator
>  var lAssetPath:String = pAssetPath.split
> ("\\").join("/
> ");
>  var lBasePath:String = pBasePath.split
> ("\\").join("/
> ");
>  //strip everything after ? to strip parameters from basepath
>  if (lBasePath.indexOf("?") > -1) {
>   lBasePath = lBasePath.substr (lBasePath.lastIndexOf("?"));
>  }
>  //check if basepath ends with /, if not check if everything after /
> contains a .
>  //if it ends with / it is a directory, if it doesnt end with / and
> everything after contains a . we assume
>  //we are dealing with a file, otherwise a directory
>  if (lBasePath.charAt (lBasePath.length-1) != "/") {
>   //and the last part contains a . cut it off
>   var lLastDir:String = lBasePath.substr (lBasePath.lastIndexOf("/"));
>   if (lLastDir.indexOf (".") != -1) {
>//dealing with file
>lBasePath = lBasePath.substr (0, lBasePath.lastIndexOf("/")+1);
>   } else {
>//assume the last part was a dir and the trailing slash was forgotten,
> so add it
>lBasePath += "/";
>   }
>  }
>
>  //at this point we have a relative url and full directory path with a
> trailing /
>  //now create two stacks
>  var lAssetStack:Array = lAssetPath.split ("/");
>  var lBaseStack:Array = lBasePath.split ("/");
>
>  //remove trailing / from baseStack to provide a correct starting point,
>  //our invariant is that each directory 'starts' with a slash and not ends
>  lBaseStack.pop();
>
>  //remove any superflous items (pointers to current directory
>  //. points to current dir and isnt relative
>  //"" points to double slashes or a starting slash, we remove that too
>  while (lAssetStack[0] == "." || lAssetStack[0] == "") {
>   lAssetStack.shift();
>  }
>
>  //remove .. from assetStack AND end of basestack
>  while (lAssetStack[0] == "..") {
>   lAssetStack.shift();
>   lBaseStack.pop();
>  }
>
>  return lBaseStack.join("/")+"/"+lAssetStack.join("/");
>  }
>
> Usage eg:
> xml.load (Path.resolve ("assets/config.xml"), _clip._url));
>
> greetz
> JC
>
>
> On Wed, Jan 30, 2008 at 6:24 AM, Deepanjan Das <[EMAIL PROTECTED]>
> wrote:
>
> > Hi,
> > You need to keep duplicate files if you want it to work as single and
> also
> > when loaded from main movie.
> > Easiest way is to create an xml directory at the place where the main
> > movie
> > resides and set the path as "xml/1.xml"
> >
> > also copy this directory in the screens directory
> >
> > so ths ame path will work for both :)
> > Hope this helps
> >
> > Deepanjan Das
> >
> > On Jan 30, 2008 10:10 AM, confusticate and bebother these dwarves! <
> >  [EMAIL PROTECTED]> wrote:
> >
> > > Hello Flashcoders,
> > >
> > > I'm trying to make a main movie ("controller.swf") that loads other
> > movies
> > > ("screen1.swf", "screen2.swf", etc), which are stored in a
> subdirectory
> > > 

Re: [Flashcoders] loadMovie from subdirectory - change base path

2008-01-30 Thread Hans Wichman
Hi,

check this out:
http://objectpainters.com/blog/2007/01/03/where-am-i-relative-paths/

The getPath things works in most cases. If you want a more complex version
that takes more things into account, you can use this:
You will need to replace the RuntimeExceptions with your own error mechanism
(eg traces, regular errors).

 /**
 * Resolves pAssetPath against pBasePath.
 *
 * - if pAssetPath is not a relative path, pAssetPath is returned (eg the
full url)
 * - if pBasePath is an empty path, pAssetPath is returned
 * - if pBasePath is a relative path, an error is thrown
 * - in all other situation a path is returned which may still be or not
valid.
 *
 * @param pAssetPath, a full or relative url
 * @param pBasePath, a full or empty url, this url MAY contain a file as
well, it is stripped automatically
 *
 */
 public static function resolve (pAssetPath:String, pBasePath:String):String
{
  //no base path
  if (pBasePath == null || pBasePath.length == 0) return pAssetPath;
  if (pAssetPath == null) {
throw new RuntimeException (
 "Assetpath cannot be null.",
 Path, arguments.callee, null, null);
  }

  //file asset path
  if (pAssetPath.indexOf ("http") == 0 || pAssetPath.indexOf ("ftp") == 0 ||
   pAssetPath.indexOf ("rmtp") == 0 || pAssetPath.indexOf ("file") == 0)
return pAssetPath;
  //asset is relative, test basepath for correctness
  if (pBasePath.indexOf ("http") != 0 && pBasePath.indexOf ("ftp") != 0 &&
   pBasePath.indexOf ("rmtp") != 0 && pBasePath.indexOf ("file") != 0) {
throw new RuntimeException (
 "Basepath is not null and not a full url, but needs to be either empty
or a full url.",
 Path, arguments.callee, null, null);
   }

  //so now we know that pAssetPath is a relative url and pBasePath is a full
url.
  //first normalize both urls so that we are dealing with only one type of
separator
  var lAssetPath:String = pAssetPath.split("\\").join("/
");
  var lBasePath:String = pBasePath.split("\\").join("/
");
  //strip everything after ? to strip parameters from basepath
  if (lBasePath.indexOf("?") > -1) {
   lBasePath = lBasePath.substr (lBasePath.lastIndexOf("?"));
  }
  //check if basepath ends with /, if not check if everything after /
contains a .
  //if it ends with / it is a directory, if it doesnt end with / and
everything after contains a . we assume
  //we are dealing with a file, otherwise a directory
  if (lBasePath.charAt (lBasePath.length-1) != "/") {
   //and the last part contains a . cut it off
   var lLastDir:String = lBasePath.substr (lBasePath.lastIndexOf("/"));
   if (lLastDir.indexOf (".") != -1) {
//dealing with file
lBasePath = lBasePath.substr (0, lBasePath.lastIndexOf("/")+1);
   } else {
//assume the last part was a dir and the trailing slash was forgotten,
so add it
lBasePath += "/";
   }
  }

  //at this point we have a relative url and full directory path with a
trailing /
  //now create two stacks
  var lAssetStack:Array = lAssetPath.split ("/");
  var lBaseStack:Array = lBasePath.split ("/");

  //remove trailing / from baseStack to provide a correct starting point,
  //our invariant is that each directory 'starts' with a slash and not ends
  lBaseStack.pop();

  //remove any superflous items (pointers to current directory
  //. points to current dir and isnt relative
  //"" points to double slashes or a starting slash, we remove that too
  while (lAssetStack[0] == "." || lAssetStack[0] == "") {
   lAssetStack.shift();
  }

  //remove .. from assetStack AND end of basestack
  while (lAssetStack[0] == "..") {
   lAssetStack.shift();
   lBaseStack.pop();
  }

  return lBaseStack.join("/")+"/"+lAssetStack.join("/");
 }

Usage eg:
xml.load (Path.resolve ("assets/config.xml"), _clip._url));

greetz
JC


On Wed, Jan 30, 2008 at 6:24 AM, Deepanjan Das <[EMAIL PROTECTED]>
wrote:

> Hi,
> You need to keep duplicate files if you want it to work as single and also
> when loaded from main movie.
> Easiest way is to create an xml directory at the place where the main
> movie
> resides and set the path as "xml/1.xml"
>
> also copy this directory in the screens directory
>
> so ths ame path will work for both :)
> Hope this helps
>
> Deepanjan Das
>
> On Jan 30, 2008 10:10 AM, confusticate and bebother these dwarves! <
>  [EMAIL PROTECTED]> wrote:
>
> > Hello Flashcoders,
> >
> > I'm trying to make a main movie ("controller.swf") that loads other
> movies
> > ("screen1.swf", "screen2.swf", etc), which are stored in a subdirectory
> > called "screens".
> >
> > In controller.swf I'm using loadMovie("screens/screenx.swf") to load the
> > movies from the "screens" subdirectory, and this works fine. But the
> > problem
> > is that the movies in the "screens" subdirectory often reference XML
> files
> > (which also live in the "screens" subdirectory). All works well when you
> > play the individual screenx.swf files, obviously, but when you play
> > controller.swf, it is looking for the XML files in the same directory as
> > itself (one direct

Re: [Flashcoders] loadMovie from subdirectory - change base path

2008-01-29 Thread Deepanjan Das
Hi,
You need to keep duplicate files if you want it to work as single and also
when loaded from main movie.
Easiest way is to create an xml directory at the place where the main movie
resides and set the path as "xml/1.xml"

also copy this directory in the screens directory

so ths ame path will work for both :)
Hope this helps

Deepanjan Das

On Jan 30, 2008 10:10 AM, confusticate and bebother these dwarves! <
[EMAIL PROTECTED]> wrote:

> Hello Flashcoders,
>
> I'm trying to make a main movie ("controller.swf") that loads other movies
> ("screen1.swf", "screen2.swf", etc), which are stored in a subdirectory
> called "screens".
>
> In controller.swf I'm using loadMovie("screens/screenx.swf") to load the
> movies from the "screens" subdirectory, and this works fine. But the
> problem
> is that the movies in the "screens" subdirectory often reference XML files
> (which also live in the "screens" subdirectory). All works well when you
> play the individual screenx.swf files, obviously, but when you play
> controller.swf, it is looking for the XML files in the same directory as
> itself (one directory "up").
>
> How can I fix this problem so that playing controller.swf works fine, as
> well as playing each individual screenx.swf file in the "screens"
> subdirectory? Is this possible? It seems like such a simple idea, but I'm
> so
> stumped.
>
> I should mention that this project is not actually going online - it is
> going to be converted to an EXE using Zinc and distributed via CD. So I
> can't use absolute paths.
>
> Please! Heelp! Thanks!
> ___
> Flashcoders mailing list
> Flashcoders@chattyfig.figleaf.com
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>
___
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Re: [Flashcoders] loadMovie question

2007-02-02 Thread Wagner Amaral

Had that problem once, that was because I had a number in the instance name,
which flash wasn't handling well...
How are you assigning the '1' to 'card1' ?

read this:
http://chattyfig.figleaf.com/pipermail/flashcoders/2006-December/177045.html



On 2/2/07, [p e r c e p t i c o n] <[EMAIL PROTECTED]> wrote:


here's what the output window is spitting out...

Target not found: Target="/screen_container/card1/image_container"
Base="_level0.screen_container.card1.image_container"

the clip is on the stage...which this trace confirms

image container: _level0.screen_container.card1.image_container

thanks
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Re: [Flashcoders] loadMovie question -- better explaination

2007-02-02 Thread Helmut Granda

Hey Buddy,

You dont have to start a new thread, you can just continue with the original
post :)

On 2/2/07, [p e r c e p t i c o n] <[EMAIL PROTECTED]> wrote:


ok so i noticed that where i have the clip that i'm loading into
matters...

so here's how my movieclip is set up.

there are about 20 frames

the background spans all 20
the mask begins at frame 10 as does the clip that i'm trying to load the
jpg
into...

before i load the jpg i goto frame 10 so it should be a valid clip at that
point, but that's when i get the target errors,
i moved the clip i'm loading into to frame 1 and the error goes away, but
no
jpg


???

thanks
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RE: [Flashcoders] loadMovie question

2007-02-02 Thread Alain Rousseau
and what are you tracing exactly ? that's only the result.
But at first glance Target looks like a file path and not a clip path to me
... 

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of [p e r c e p
t i c o n]
Sent: 2 février 2007 12:49
To: flashcoders
Subject: [Flashcoders] loadMovie question

here's what the output window is spitting out...

Target not found: Target="/screen_container/card1/image_container"
Base="_level0.screen_container.card1.image_container"

the clip is on the stage...which this trace confirms

image container: _level0.screen_container.card1.image_container

thanks
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Re: [Flashcoders] loadMovie question

2007-02-02 Thread eric dolecki

it sounds like you might be targeting the main clip and not the nested clip
beneath the mask.

mc >
mc.mask, mc.holder_mc (empty) - beneath the mask on a layer

mc.holder_mc.loadMovie("foo.jpg");

- should be affected by the mask layer inside of the mc movieclip


On 2/2/07, [p e r c e p t i c o n] <[EMAIL PROTECTED]> wrote:


Hello all,
i'm trying to load a jpg into a movie clip that is nested within a
movieclip
and masked by another movieclip within the same clip

for example

movieclip_a.mask
movieclip_a.masked

the problem is that the jpg is showing up on top of everything...shouldn't
it be behind the mask even if it is larger than everything else?

thanks

p
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http://www.ericd.net
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RE: [Flashcoders] loadMovie question

2007-02-02 Thread Alain Rousseau
Yes or use the MovieClipLoader class

var mLoader:MovieClipLoader = new MovieClipLoader();
mLoader.load(movieclip_a.masked, "image.jpg");

If you load your jpeg to a depth of 0 it might overwrite the masked
movieClip and thus you lose the mask as for the skewing, have you rotated or
modified your clips inside the IDE before applying your modifications ? this
might affect the actual way it is resized. Othewise I'm with you ... this is
indeed weird.
You might have to rebuild a new Flash file if this persists ...

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Helmut
Granda
Sent: 2 février 2007 12:25
To: Flashcoders mailing list
Subject: Re: [Flashcoders] loadMovie question

It sounds like you are not loading the JPG to the right target. Make sure
your loadmovie is loading correctly.

On 2/2/07, [p e r c e p t i c o n] <[EMAIL PROTECTED]> wrote:
>
> Hi Alain,
> I would think that would work too, but i tried that as well...not sure 
> what's happening...
>
> in fact all of my coordinates are all screwed up...plus i've noticed 
> that when i change the width of some clips it literally skews the clip 
> as if i used the transform tool...very strange as i haven't touched 
> the matrix of the clip...
>
> i've never had this happen before so i quite baffled
>
> thanks
>
> p
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Re: [Flashcoders] loadMovie question

2007-02-02 Thread Helmut Granda

It sounds like you are not loading the JPG to the right target. Make sure
your loadmovie is loading correctly.

On 2/2/07, [p e r c e p t i c o n] <[EMAIL PROTECTED]> wrote:


Hi Alain,
I would think that would work too, but i tried that as well...not sure
what's happening...

in fact all of my coordinates are all screwed up...plus i've noticed that
when i change the width of some clips it literally skews the clip as if i
used the transform tool...very strange as i haven't touched the matrix of
the clip...

i've never had this happen before so i quite baffled

thanks

p
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RE: [Flashcoders] loadMovie question

2007-02-02 Thread Alain Rousseau
You should try masking your movieclip through code, as you are loading into
it with code :

movieclip_a.masked.setMask(movieclip_a.mask);
then your masked movieClip should remain masked even if you load a jpeg
inside it.

I say should, but I've not tested this precise setup ...

HTH

Alain 

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of [p e r c e p
t i c o n]
Sent: 2 février 2007 11:26
To: flashcoders
Subject: [Flashcoders] loadMovie question

Hello all,
i'm trying to load a jpg into a movie clip that is nested within a movieclip
and masked by another movieclip within the same clip

for example

movieclip_a.mask
movieclip_a.masked

the problem is that the jpg is showing up on top of everything...shouldn't
it be behind the mask even if it is larger than everything else?

thanks

p
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RE: [Flashcoders] loadMovie in a duplicated movieclip

2007-01-17 Thread Don
Hi Jason,

I've put buttons in the duplicated movieclips, and they always trace back as
+level0.button_28 or whatever the button number was when created...

I've also traced every variable coming from menu_ds and they all work as
they should... The while loop and the hasNext() come right out of the help
files when iterating through a dataset, I had never used either before.

I think the next step is to look into creating an empty movieclip and
attaching from the library...  This is just too much headache to be worth
it...

Thanks for your time...

Don


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Merrill,
Jason
Sent: 17 January 2007 15:17
To: Flashcoders mailing list
Subject: RE: [Flashcoders] loadMovie in a duplicated movieclip

Well, to dig deeper, it's hard to comment because I don't know what
"_root.menu_ds.hasNext()" does, or how "_root.menu_ds.Type" is set, or how
"dupButton" is determined.  There could be any number of things wrong there.
Why are you using a while loop out of curiosity?  Also, I usually avoid
duplicateMovieClip because I always see people complain about it - either
buggy or it's limitations.  For those situations, I usually create an empty
movie clip and attach from the library.  Not saying that's the right
approach, just what I have found works best for me in most situations.

eval() is the old way, Adobe is pushing Actionscript to sctrict ECMA
specifications, which means using the [] operator instead.  If
"this[newName]" doesn't work, then something is wrong with the scope, and I
don't know where your clips are set up relative to that statement.
Have you tried sprinkling some traces in your code to find out what's
failing and where? 

Jason Merrill
Bank of America
Learning & Organizational Effectiveness
 
 
 
 
 
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RE: [Flashcoders] loadMovie in a duplicated movieclip

2007-01-17 Thread Merrill, Jason
Well, to dig deeper, it's hard to comment because I don't know what
"_root.menu_ds.hasNext()" does, or how "_root.menu_ds.Type" is set, or
how "dupButton" is determined.  There could be any number of things
wrong there.  Why are you using a while loop out of curiosity?  Also, I
usually avoid duplicateMovieClip because I always see people complain
about it - either buggy or it's limitations.  For those situations, I
usually create an empty movie clip and attach from the library.  Not
saying that's the right approach, just what I have found works best for
me in most situations.

eval() is the old way, Adobe is pushing Actionscript to sctrict ECMA
specifications, which means using the [] operator instead.  If
"this[newName]" doesn't work, then something is wrong with the scope,
and I don't know where your clips are set up relative to that statement.
Have you tried sprinkling some traces in your code to find out what's
failing and where? 

Jason Merrill
Bank of America 
Learning & Organizational Effectiveness
 
 
 
 
 
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RE: [Flashcoders] loadMovie in a duplicated movieclip

2007-01-17 Thread Don
Sorry Jason, I was typing from memory, not copy / paste...

this[newName]._x = menu_ds.HorizontalPos;

Doesn't work for me, and the only reason I ended up using eval() is because
it's the only thing that worked!

This code doesn't work...

duplicateMovieClip(dupButton, newName, i);
this[newName]._x = menu_ds.HorizontalPos;
this[newName]._y = menu_ds.VerticalPos;

I scoured the net and eval() was the only answer I could find...

I'm publishing Flash 8, AS2

Thanks...



 

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Merrill,
Jason
Sent: 16 January 2007 16:49
To: Flashcoders mailing list
Subject: RE: [Flashcoders] loadMovie in a duplicated movieclip

>>And could anyone explain why
>>
>>this.[newName]._x = menu_ds.HorizontalPos;
>>
>>doesn't work?

Improper syntax.  Try:

this[newName]._x = menu_ds.HorizontalPos;

Also, would recommend against using eval() in this case and use the []
operator instead.

Jason Merrill
Bank of America
Learning & Organizational Effectiveness
 
 
 
 
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RE: [Flashcoders] loadMovie in a duplicated movieclip

2007-01-16 Thread Merrill, Jason
>>And could anyone explain why 
>>
>>this.[newName]._x = menu_ds.HorizontalPos;
>>
>>doesn't work?

Improper syntax.  Try:

this[newName]._x = menu_ds.HorizontalPos;

Also, would recommend against using eval() in this case and use the []
operator instead.

Jason Merrill
Bank of America 
Learning & Organizational Effectiveness
 
 
 
 
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Re: [Flashcoders] LoadMovie adds style to UIComponents?

2006-11-29 Thread Glen Pike

Hi,

   Brilliant!
  
   I managed to get a result using the Loader component too.  Thanks 
for your reply, I will try to post this somewhere online with a useful 
demo, but have a stack of work and homework to do first...


   Glen

Wade Arnold wrote:
Another post on this list directed me to the answer. 


http://ariaware.com/products/optimizer/downloads/docs/hints___tips/the_c
orrect_way_to_load_in_external_swfs_that_contain_v2_components.htm

I did change my loader out to be a loader component because I was still
having focus problems. However just using the following code fixed my green
area problems. 


holder._lockroot = true;
holder.loadMovie("test.swf");
  

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RE: [Flashcoders] LoadMovie adds style to UIComponents?

2006-11-28 Thread Wade Arnold
Another post on this list directed me to the answer. 

http://ariaware.com/products/optimizer/downloads/docs/hints___tips/the_c
orrect_way_to_load_in_external_swfs_that_contain_v2_components.htm

I did change my loader out to be a loader component because I was still
having focus problems. However just using the following code fixed my green
area problems. 


holder._lockroot = true;
holder.loadMovie("test.swf");


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Glen Pike
Sent: Wednesday, November 22, 2006 12:44 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] LoadMovie adds style to UIComponents?

Hi,

I had a similar problem with a site that I was trying to load in 
another small preloader swf and asked the list, but received no answer - 
sorry.

I tried overriding global styles in the preloader swf, but had no 
joy with this method.

Anyone found a solution to this???

Glen

Wade Arnold wrote:
> I have one swf file that has a couple textinputs and textareas. When I run
> the swf alone it does not draw the green default boarder on focusIn.
However
> if I load that same SWF via another swf into a symbol
> holder.loadMovie("test.swf"); then I get the green boarder when I click on
> the textinput and textarea. Is there a way to disable this? It does not
seem
> as though using setStyle allows me to keep the boarder from showing under
> focusIn.
>
> Thanks! 
>
> Wade Arnold
>
>
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Re: [Flashcoders] LoadMovie adds style to UIComponents?

2006-11-22 Thread Glen Pike

Hi,

   I had a similar problem with a site that I was trying to load in 
another small preloader swf and asked the list, but received no answer - 
sorry.


   I tried overriding global styles in the preloader swf, but had no 
joy with this method.


   Anyone found a solution to this???

   Glen

Wade Arnold wrote:

I have one swf file that has a couple textinputs and textareas. When I run
the swf alone it does not draw the green default boarder on focusIn. However
if I load that same SWF via another swf into a symbol
holder.loadMovie("test.swf"); then I get the green boarder when I click on
the textinput and textarea. Is there a way to disable this? It does not seem
as though using setStyle allows me to keep the boarder from showing under
focusIn.

Thanks! 

Wade Arnold



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Re: [Flashcoders] LoadMovie library

2006-08-10 Thread Anthony Lee

Bart,

I think I will be forced to use the bitmap class of flash 8 to take a bitmap
of the imported assets and copy thos bitmaps on to the stage :-s
  

Serious monkey business ;)

Wouldn't it be easier to just import either the videos or the masks as 
separate files rather than library items?


Tony
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RE: [Flashcoders] LoadMovie library

2006-08-10 Thread Bart Albrecht
I think I will be forced to use the bitmap class of flash 8 to take a bitmap
of the imported assets and copy thos bitmaps on to the stage :-s
This has 2 big disadvantages:
- processor overkill, first load a movieclip into a container, take a bitmap
copy of that movieclip, create new movieclip, put that bitmap into the new
movieclip, remove the movieclip from the container (imagine this for 500
assets ...)
- the quality of a bitmap is not that of a vector, so I will have to make
the vector movieclips quit big so I don't lose to much detail when I make a
bitmap and a user scales his window to a bigger screen.

I'm getting disappointed by Flash, how old is this program? And you can
still don't have a good working runtime external library.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Anthony Lee
Sent: donderdag 10 augustus 2006 11:38
To: Flashcoders mailing list
Subject: Re: [Flashcoders] LoadMovie library


> I want this because I want to separate code from viewing assets, and
import
> different templates. 
>   
I feel your pain Bart. Unfortunately it's a no can do:

http://livedocs.macromedia.com/flash/mx2004/main_7_2/wwhelp/wwhimpl/common/h
tml/wwhelp.htm?context=Flash_MX_2004&file=1519.html

Do a text search for "library" and scan the page,  you should get the idea.
> I want for example to put my video object on the scope of my imported
assets
> so I can mask my video object. I want to use a mask of the imported assets
> and I want to put some imported assets like a shadow border on top of my
> video. This is only possible if I get my video object on the same scope as
> the imported assets or if I get the assets that I want on top of the video
> object in a different movieclip (duplicatemovieclip).
>   
I see what you mean. I think it'd take some serious monkey business to 
make that work.

Tony
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Re: [Flashcoders] LoadMovie library

2006-08-10 Thread Anthony Lee



I want this because I want to separate code from viewing assets, and import
different templates. 
  

I feel your pain Bart. Unfortunately it's a no can do:

http://livedocs.macromedia.com/flash/mx2004/main_7_2/wwhelp/wwhimpl/common/html/wwhelp.htm?context=Flash_MX_2004&file=1519.html

Do a text search for "library" and scan the page,  you should get the idea.

I want for example to put my video object on the scope of my imported assets
so I can mask my video object. I want to use a mask of the imported assets
and I want to put some imported assets like a shadow border on top of my
video. This is only possible if I get my video object on the same scope as
the imported assets or if I get the assets that I want on top of the video
object in a different movieclip (duplicatemovieclip).
  
I see what you mean. I think it'd take some serious monkey business to 
make that work.


Tony
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RE: [Flashcoders] LoadMovie library

2006-08-10 Thread Bart Albrecht
Tony,
> You just have to access them from the scope they where born to.
I can access them indeed in the scope where they are created. But the
problem is that I can't add other assets (movieclips) to that scope. 

I want this because I want to separate code from viewing assets, and import
different templates. 
I want for example to put my video object on the scope of my imported assets
so I can mask my video object. I want to use a mask of the imported assets
and I want to put some imported assets like a shadow border on top of my
video. This is only possible if I get my video object on the same scope as
the imported assets or if I get the assets that I want on top of the video
object in a different movieclip (duplicatemovieclip).



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Anthony Lee
Sent: donderdag 10 augustus 2006 6:49
To: Flashcoders mailing list
Subject: Re: [Flashcoders] LoadMovie library

Bart,
> I don't find a
> solution where I can get my movieclips away of the library container to
some
> movieclip on the main.swf.
>   
I think if you look at the technotes you'll find that it can't be done.

That doesn't mean you can't use loaded movie library assets. You just 
have to access them from the scope they where born to.

Tony
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Re: [Flashcoders] LoadMovie library

2006-08-09 Thread Anthony Lee

Bart,

I don't find a
solution where I can get my movieclips away of the library container to some
movieclip on the main.swf.
  

I think if you look at the technotes you'll find that it can't be done.

That doesn't mean you can't use loaded movie library assets. You just 
have to access them from the scope they where born to.


Tony
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RE: [Flashcoders] LoadMovie library

2006-08-09 Thread Bart Albrecht
Hi Naz,

I tried that but it also didn't help because I need to put some mc of my
main.swf between some library assets on the stage. And I don't find a
solution where I can get my movieclips away of the library container to some
movieclip on the main.swf.
I also tried swapDepths, but that also didn't help.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Carlos
Nazareno
Sent: dinsdag 8 augustus 2006 18:23
To: 'Flashcoders mailing list'
Subject: RE: [Flashcoders] LoadMovie library


How about if you loadMovie your entire "Library" SWF into your main SWF, 
then access your library files via "mainSWF.librarySWF.libraryAsset" syntax?

Not sure, but you may have to create instances of your library asset on the 
stage and name them properly...

-Naz



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RE: [Flashcoders] LoadMovie library

2006-08-08 Thread Carlos Nazareno


How about if you loadMovie your entire "Library" SWF into your main SWF, 
then access your library files via "mainSWF.librarySWF.libraryAsset" syntax?


Not sure, but you may have to create instances of your library asset on the 
stage and name them properly...


-Naz



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error please notify your Mail Administrator and delete this message 
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RE: [Flashcoders] LoadMovie library

2006-08-08 Thread Bart Albrecht
Thx for your reaction.
Unfortunately a shared library for each movieclip, would result in over 1000
swf's and this all for just calling some movieclips from an external
library, is overkill I think.
I hope there is still a better way for doing this.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Michael
Bedar
Sent: dinsdag 8 augustus 2006 16:20
To: Flashcoders mailing list
Subject: Re: [Flashcoders] LoadMovie library

First of all, try MovieClipLoader to load your swf's..

If you don't want to use a runtime shared library, then I'd suggest  
making each movieclip you want to load at runtime a separate swf.

You can export MovieClips directly from your library.

also, as long as it is set to export for actionscript, you can attach  
any MC you want, to any other MC you want at runtime.


On Aug 8, 2006, at 9:01 AM, Bart Albrecht wrote:

> Hi,
>
>
>
> I looked on the internet and did not find the answer. I read a few  
> times
> "can't be done"
>
> What I want to do is load movieclips in my main.swf from a  
> library.swf and
> put those movieclips on the root or put movieclips from the root in  
> the
> controller of my loadmovie.
>
> Secondly I want to add a movieclip who is in my main.swf library to  
> the
> controller_mc. But this is not possible.
>
>
>
> I also try to put a movieclip which I loaded from the library.swf  
> to the
> root. But also that is not possible.
>
>
>
> I cannot make use of the shared library because the name of the  
> library.swf
> should be dynamic.
>
>
>
> Here is the code:
>
> Where I load a circle mc from the library.swf into the  
> controller_mc. This
> works.
>
> Where I load a circleRoot mc from the library of the current swf to  
> the
> controller_mc. This does not work.
>
> Where I load a circle mc from the library.swf onto the current  
> root. This
> also does not work.
>
>
>
> this.createEmptyMovieClip("controller_mc", 1);
>
> var libMovie = "library.swf";
>
> controller_mc.loadMovie(libMovie);
>
>
>
> this.onEnterFrame = function(){
>
> var tLoaded, tBytes;
>
> tLoaded = controller_mc.getBytesLoaded();
>
> tBytes = controller_mc.getBytesTotal();
>
> var percentage = int(tLoaded*100/tBytes);
>
>
>
> if (isNaN(tBytes) || tBytes < 4) return;
>
>
>
> if (tLoaded/tBytes >= 1) {
>
> delete this.onEnterFrame;
>
> //attach circle from library.swf to  
> controller_mc in
> the main.swf
>
> controller_mc.attachMovie("circle",  
> "circle_mc",
> controller_mc.getNextHighestDepth());  //OK
>
>
>
> //attach circleRoot from main.swf library to
> controller_mc in the main.swf
>
> controller_mc.attachMovie("circleRoot",
> "circle2_mc", ", controller_mc.getNextHighestDepth()); //NOT OK
>
> //attach circle from library.swf to the  
> root of my
> main.swf
>
> _root. attachMovie circle", "circle_mc",
> _root.getNextHighestDepth());  //NOT OK
>
> }
>
> }
>
>
>
> Is there perhaps an other way to load external movieclips from an  
> other swf
> (library.swf) onto the root of the main.swf?
>
>
>
> Thx,
>
> Bart
>
>
>
>
>
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Re: [Flashcoders] LoadMovie library

2006-08-08 Thread Michael Bedar

First of all, try MovieClipLoader to load your swf's..

If you don't want to use a runtime shared library, then I'd suggest  
making each movieclip you want to load at runtime a separate swf.


You can export MovieClips directly from your library.

also, as long as it is set to export for actionscript, you can attach  
any MC you want, to any other MC you want at runtime.



On Aug 8, 2006, at 9:01 AM, Bart Albrecht wrote:


Hi,



I looked on the internet and did not find the answer. I read a few  
times

"can't be done"

What I want to do is load movieclips in my main.swf from a  
library.swf and
put those movieclips on the root or put movieclips from the root in  
the

controller of my loadmovie.

Secondly I want to add a movieclip who is in my main.swf library to  
the

controller_mc. But this is not possible.



I also try to put a movieclip which I loaded from the library.swf  
to the

root. But also that is not possible.



I cannot make use of the shared library because the name of the  
library.swf

should be dynamic.



Here is the code:

Where I load a circle mc from the library.swf into the  
controller_mc. This

works.

Where I load a circleRoot mc from the library of the current swf to  
the

controller_mc. This does not work.

Where I load a circle mc from the library.swf onto the current  
root. This

also does not work.



this.createEmptyMovieClip("controller_mc", 1);

var libMovie = "library.swf";

controller_mc.loadMovie(libMovie);



this.onEnterFrame = function(){

var tLoaded, tBytes;

tLoaded = controller_mc.getBytesLoaded();

tBytes = controller_mc.getBytesTotal();

var percentage = int(tLoaded*100/tBytes);



if (isNaN(tBytes) || tBytes < 4) return;



if (tLoaded/tBytes >= 1) {

delete this.onEnterFrame;

//attach circle from library.swf to  
controller_mc in

the main.swf

controller_mc.attachMovie("circle",  
"circle_mc",

controller_mc.getNextHighestDepth());  //OK



//attach circleRoot from main.swf library to
controller_mc in the main.swf

controller_mc.attachMovie("circleRoot",
"circle2_mc", ", controller_mc.getNextHighestDepth()); //NOT OK

//attach circle from library.swf to the  
root of my

main.swf

_root. attachMovie circle", "circle_mc",
_root.getNextHighestDepth());  //NOT OK

}

}



Is there perhaps an other way to load external movieclips from an  
other swf

(library.swf) onto the root of the main.swf?



Thx,

Bart





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RE: [Flashcoders] LoadMovie Problem?

2006-01-31 Thread Dhiraj Girdhar
Hi Jason,

Again thanks for your reply.
But still my doubt is not clear. Please check the following
code...

// Code on first movie clip.
_root.createEmptyMovieClip("Test", 1);
_root.Test.loadMovie("clip.swf", _root);

// Introducing a dummy time interval to wait until SWF file is not
loaded.
_root.$SI = setInterval(_root.func, 10);
function func () {
if ((_root. Test.getBytesLoaded() == _root.
Test.getBytesTotal())
&& _root. Test._height > 0 && _root. Test._width
> 0) {
// Going to second page in loaded movie.
_root.Test.gotoAndStop(2);
clearInterval(_root.$SI);
_root.$SI = undefined;
}
}

// code in second movie clip.
// Displaying the name of the movie clip creating in first clip to load
the clip.
trace(_root.Test._name);

Now it will work fine. But in case of loading the movie in root it is
not working. It will load its first page only. Please let me know if I
am not able to clear the problem.

Dhiraj

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Merrill,
Jason
Sent: Tuesday, January 31, 2006 5:14 PM
To: Flashcoders mailing list
Subject: RE: [Flashcoders] LoadMovie Problem?

Well, a couple of reasons.  I mean you can, it's possible, but the
reason for container clips is so you have the ability to load more than
one clip. If you load into _root, everything in that movie clip will be
replaced by the new clip you are loading in, and if you try and load a
second clip into _root, only the second clip will appear, the first clip
will be overwritten:

loadMovie("clip1.swf", _root);
loadMovie("clip2.swf", _root);
//only clip2.swf will appear

And loading from c:, I can't see how that would be wise in almost any
circumstance, but maybe you have a reason to do so.  

As for _root itself, a lot of people will tell you its not wise to
reference it, because as Flash applications gain hierarchies, _root
changes often and is not a reliable reference to hard code into your
application.

I don't mean to be harsh, only to answer your questions.  Hope that
helps.

Jason Merrill  










>>-Original Message-
>>From: [EMAIL PROTECTED]
>>[mailto:[EMAIL PROTECTED] Behalf Of Dhiraj
>>Girdhar
>>Sent: Tuesday, January 31, 2006 6:33 AM
>>To: Flashcoders mailing list
>>Subject: RE: [Flashcoders] LoadMovie Problem?
>>
>>
>>Hey Jason,
>>  Thanks for your reply. Sorry, it was just a typo mistake ("C:\\
>>pages.swf"). I just want to know problems of loading the SWF file on
>>root movie. Creating a new movie clip and loading that SWF 
>>file in that
>>will solve the purpose but it is not clearing my doubt.
>>
>>Let me explore this problem in more detail.
>>If I am loading the movie clip in some other movie clip (except root)
>>then the control will be still in previous movie. But I want 
>>the control
>>in new movie clip which I am going to load. Is it making any sense?
>>Please correct if I am wrong.
>>
>>Dhiraj
>>
>>-Original Message-
>>From: [EMAIL PROTECTED]
>>[mailto:[EMAIL PROTECTED] On Behalf 
>>Of Merrill,
>>Jason
>>Sent: Tuesday, January 31, 2006 4:30 PM
>>To: Flashcoders mailing list
>>Subject: RE: [Flashcoders] LoadMovie Problem?
>>
>>You also have a space in there:
>>
>>"C:\\ pages.swf"
>>
>>I would not recommend loading from c:  -you can't guarantee the file
>>will always be there can you?  Loal from a relative url instead, and
>>don't try and load into _root - create and empty movie clip instance,
>>and load into that.
>>
>>Jason Merrill  
>>
>>
>>
>>
>>
>>
>>
>>
>>>>-Original Message-
>>>>From: [EMAIL PROTECTED]
>>>>[mailto:[EMAIL PROTECTED] Behalf 
>>Of Dhiraj
>>>>Girdhar
>>>>Sent: Tuesday, January 31, 2006 2:35 AM
>>>>To: Flashcoders mailing list
>>>>Subject: [Flashcoders] LoadMovie Problem?
>>>>
>>>>
>>>>Hi All,
>>>>
>>>> 
>>>>
>>>>I am trying to load a new SWF file on root movie clip using 
>>following
>>>>action script code, but it is not working properly. It is 
>>loading its
>>>>first frame only. But the SWF file (to be loaded) is having 
>>more than
>>>>one pages.
>>>>
>>>> 
>>>>
>>>>loadMovie("C:\\ pages.swf", _root);
>>>>
>>>>_root.gotoAndStop(3)

RE: [Flashcoders] LoadMovie Problem?

2006-01-31 Thread Merrill, Jason
This line:

_root.Test.loadMovie("clip.swf", _root);

Should either be:

Test.loadMovie("clip.swf");

or

loadMovie("clip.swf", Test);

(and drop the use of "_root" gollygoshdarnnit!)

You have instead combined both methods.  By stating the movieClip name first 
and then LoadMovie, the second paramter is not needed.  If you don't state the 
movieClip being loaded into first and then LoadMovie, then you do need the 
second paramter to tell it where to load the movie clip in to.

Jason Merrill  










>>-Original Message-
>>From: [EMAIL PROTECTED]
>>[mailto:[EMAIL PROTECTED] Behalf Of Dhiraj
>>Girdhar
>>Sent: Tuesday, January 31, 2006 7:06 AM
>>To: Flashcoders mailing list
>>Subject: RE: [Flashcoders] LoadMovie Problem?
>>
>>
>>Hi Jason,
>>
>>  Again thanks for your reply.
>>  But still my doubt is not clear. Please check the following
>>code...
>>
>>// Code on first movie clip.  
>>_root.createEmptyMovieClip("Test", 1);
>>_root.Test.loadMovie("clip.swf", _root);
>>
>>// Introducing a dummy time interval to wait until SWF file is not
>>loaded.
>>_root.$SI = setInterval(_root.func, 10);
>>function func () {
>>  if ((_root. Test.getBytesLoaded() == _root.
>>Test.getBytesTotal())
>>  && _root. Test._height > 0 && _root. Test._width
>>> 0) {
>>  // Going to second page in loaded movie.
>>  _root.Test.gotoAndStop(2);
>>  clearInterval(_root.$SI);
>>  _root.$SI = undefined;
>>  }
>>}
>>
>>// code in second movie clip.
>>// Displaying the name of the movie clip creating in first 
>>clip to load
>>the clip.
>>trace(_root.Test._name);
>>
>>Now it will work fine. But in case of loading the movie in root it is
>>not working. It will load its first page only. Please let me know if I
>>am not able to clear the problem.
>>
>>Dhiraj
>>
>>-Original Message-
>>From: [EMAIL PROTECTED]
>>[mailto:[EMAIL PROTECTED] On Behalf 
>>Of Merrill,
>>Jason
>>Sent: Tuesday, January 31, 2006 5:14 PM
>>To: Flashcoders mailing list
>>Subject: RE: [Flashcoders] LoadMovie Problem?
>>
>>Well, a couple of reasons.  I mean you can, it's possible, but the
>>reason for container clips is so you have the ability to load 
>>more than
>>one clip. If you load into _root, everything in that movie 
>>clip will be
>>replaced by the new clip you are loading in, and if you try and load a
>>second clip into _root, only the second clip will appear, the 
>>first clip
>>will be overwritten:
>>
>>loadMovie("clip1.swf", _root);
>>loadMovie("clip2.swf", _root);
>>//only clip2.swf will appear
>>
>>And loading from c:, I can't see how that would be wise in almost any
>>circumstance, but maybe you have a reason to do so.  
>>
>>As for _root itself, a lot of people will tell you its not wise to
>>reference it, because as Flash applications gain hierarchies, _root
>>changes often and is not a reliable reference to hard code into your
>>application.
>>
>>I don't mean to be harsh, only to answer your questions.  Hope that
>>helps.
>>
>>Jason Merrill  
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>>>-Original Message-
>>>>From: [EMAIL PROTECTED]
>>>>[mailto:[EMAIL PROTECTED] Behalf 
>>Of Dhiraj
>>>>Girdhar
>>>>Sent: Tuesday, January 31, 2006 6:33 AM
>>>>To: Flashcoders mailing list
>>>>Subject: RE: [Flashcoders] LoadMovie Problem?
>>>>
>>>>
>>>>Hey Jason,
>>>>Thanks for your reply. Sorry, it was just a typo mistake ("C:\\
>>>>pages.swf"). I just want to know problems of loading the SWF file on
>>>>root movie. Creating a new movie clip and loading that SWF 
>>>>file in that
>>>>will solve the purpose but it is not clearing my doubt.
>>>>
>>>>Let me explore this problem in more detail.
>>>>If I am loading the movie clip in some other movie clip 
>>(except root)
>>>>then the control will be still in previous movie. But I want 
>>>>the control
>>>>in new movie clip which I am going to load. Is it making any sense?
>>>>Please correct if I am wrong.
>>>>
>>>>Dhiraj
>>>>
>>>>-O

RE: [Flashcoders] LoadMovie Problem?

2006-01-31 Thread Merrill, Jason
Well, a couple of reasons.  I mean you can, it's possible, but the reason for 
container clips is so you have the ability to load more than one clip. If you 
load into _root, everything in that movie clip will be replaced by the new clip 
you are loading in, and if you try and load a second clip into _root, only the 
second clip will appear, the first clip will be overwritten:

loadMovie("clip1.swf", _root);
loadMovie("clip2.swf", _root);
//only clip2.swf will appear

And loading from c:, I can't see how that would be wise in almost any 
circumstance, but maybe you have a reason to do so.  

As for _root itself, a lot of people will tell you its not wise to reference 
it, because as Flash applications gain hierarchies, _root changes often and is 
not a reliable reference to hard code into your application.

I don't mean to be harsh, only to answer your questions.  Hope that helps.

Jason Merrill  










>>-Original Message-
>>From: [EMAIL PROTECTED]
>>[mailto:[EMAIL PROTECTED] Behalf Of Dhiraj
>>Girdhar
>>Sent: Tuesday, January 31, 2006 6:33 AM
>>To: Flashcoders mailing list
>>Subject: RE: [Flashcoders] LoadMovie Problem?
>>
>>
>>Hey Jason,
>>  Thanks for your reply. Sorry, it was just a typo mistake ("C:\\
>>pages.swf"). I just want to know problems of loading the SWF file on
>>root movie. Creating a new movie clip and loading that SWF 
>>file in that
>>will solve the purpose but it is not clearing my doubt.
>>
>>Let me explore this problem in more detail.
>>If I am loading the movie clip in some other movie clip (except root)
>>then the control will be still in previous movie. But I want 
>>the control
>>in new movie clip which I am going to load. Is it making any sense?
>>Please correct if I am wrong.
>>
>>Dhiraj
>>
>>-----Original Message-----
>>From: [EMAIL PROTECTED]
>>[mailto:[EMAIL PROTECTED] On Behalf 
>>Of Merrill,
>>Jason
>>Sent: Tuesday, January 31, 2006 4:30 PM
>>To: Flashcoders mailing list
>>Subject: RE: [Flashcoders] LoadMovie Problem?
>>
>>You also have a space in there:
>>
>>"C:\\ pages.swf"
>>
>>I would not recommend loading from c:  -you can't guarantee the file
>>will always be there can you?  Loal from a relative url instead, and
>>don't try and load into _root - create and empty movie clip instance,
>>and load into that.
>>
>>Jason Merrill  
>>
>>
>>
>>
>>
>>
>>
>>
>>>>-Original Message-
>>>>From: [EMAIL PROTECTED]
>>>>[mailto:[EMAIL PROTECTED] Behalf 
>>Of Dhiraj
>>>>Girdhar
>>>>Sent: Tuesday, January 31, 2006 2:35 AM
>>>>To: Flashcoders mailing list
>>>>Subject: [Flashcoders] LoadMovie Problem?
>>>>
>>>>
>>>>Hi All,
>>>>
>>>> 
>>>>
>>>>I am trying to load a new SWF file on root movie clip using 
>>following
>>>>action script code, but it is not working properly. It is 
>>loading its
>>>>first frame only. But the SWF file (to be loaded) is having 
>>more than
>>>>one pages.
>>>>
>>>> 
>>>>
>>>>loadMovie("C:\\ pages.swf", _root);
>>>>
>>>>_root.gotoAndStop(3);
>>>>
>>>> 
>>>>
>>>>Any solution?
>>>>
>>>> 
>>>>
>>>> 
>>>>
>>>>Regards:
>>>>
>>>>Dhiraj
>>>>
>>>>___
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>>>>http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>>>>
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>>privileged or confidential information. If you have received it in
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>>other use of this e-mail by you is prohibited.
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RE: [Flashcoders] LoadMovie Problem?

2006-01-31 Thread Dhiraj Girdhar
Hey Jason,
Thanks for your reply. Sorry, it was just a typo mistake ("C:\\
pages.swf"). I just want to know problems of loading the SWF file on
root movie. Creating a new movie clip and loading that SWF file in that
will solve the purpose but it is not clearing my doubt.

Let me explore this problem in more detail.
If I am loading the movie clip in some other movie clip (except root)
then the control will be still in previous movie. But I want the control
in new movie clip which I am going to load. Is it making any sense?
Please correct if I am wrong.

Dhiraj

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Merrill,
Jason
Sent: Tuesday, January 31, 2006 4:30 PM
To: Flashcoders mailing list
Subject: RE: [Flashcoders] LoadMovie Problem?

You also have a space in there:

"C:\\ pages.swf"

I would not recommend loading from c:  -you can't guarantee the file
will always be there can you?  Loal from a relative url instead, and
don't try and load into _root - create and empty movie clip instance,
and load into that.

Jason Merrill  








>>-Original Message-
>>From: [EMAIL PROTECTED]
>>[mailto:[EMAIL PROTECTED] Behalf Of Dhiraj
>>Girdhar
>>Sent: Tuesday, January 31, 2006 2:35 AM
>>To: Flashcoders mailing list
>>Subject: [Flashcoders] LoadMovie Problem?
>>
>>
>>Hi All,
>>
>> 
>>
>>I am trying to load a new SWF file on root movie clip using following
>>action script code, but it is not working properly. It is loading its
>>first frame only. But the SWF file (to be loaded) is having more than
>>one pages.
>>
>> 
>>
>>loadMovie("C:\\ pages.swf", _root);
>>
>>_root.gotoAndStop(3);
>>
>> 
>>
>>Any solution?
>>
>> 
>>
>> 
>>
>>Regards:
>>
>>Dhiraj
>>
>>___
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>>http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>>
NOTICE:
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RE: [Flashcoders] LoadMovie Problem?

2006-01-31 Thread Merrill, Jason
>>Use "C: pages.swf" 

...and remove the space in there as well...

Jason Merrill  









>>-Original Message-
>>From: [EMAIL PROTECTED]
>>[mailto:[EMAIL PROTECTED] Behalf Of Frank
>>Pepermans
>>Sent: Tuesday, January 31, 2006 6:18 AM
>>To: Flashcoders mailing list
>>Subject: RE: [Flashcoders] LoadMovie Problem?
>>
>>
>>Use "C: pages.swf" since "\" is used to escape characters
>>
>>-Original Message-
>>From: [EMAIL PROTECTED]
>>[mailto:[EMAIL PROTECTED] On Behalf 
>>Of Merrill,
>>Jason
>>Sent: dinsdag 31 januari 2006 12:00
>>To: Flashcoders mailing list
>>Subject: RE: [Flashcoders] LoadMovie Problem?
>>
>>You also have a space in there:
>>
>>"C:\\ pages.swf"
>>
>>I would not recommend loading from c:  -you can't guarantee the file
>>will always be there can you?  Loal from a relative url instead, and
>>don't try and load into _root - create and empty movie clip instance,
>>and load into that.
>>
>>Jason Merrill  
>>
>>
>>
>>
>>
>>
>>
>>
>>>>-Original Message-
>>>>From: [EMAIL PROTECTED]
>>>>[mailto:[EMAIL PROTECTED] Behalf 
>>Of Dhiraj
>>>>Girdhar
>>>>Sent: Tuesday, January 31, 2006 2:35 AM
>>>>To: Flashcoders mailing list
>>>>Subject: [Flashcoders] LoadMovie Problem?
>>>>
>>>>
>>>>Hi All,
>>>>
>>>> 
>>>>
>>>>I am trying to load a new SWF file on root movie clip using 
>>following
>>>>action script code, but it is not working properly. It is 
>>loading its
>>>>first frame only. But the SWF file (to be loaded) is having 
>>more than
>>>>one pages.
>>>>
>>>> 
>>>>
>>>>loadMovie("C:\\ pages.swf", _root);
>>>>
>>>>_root.gotoAndStop(3);
>>>>
>>>> 
>>>>
>>>>Any solution?
>>>>
>>>> 
>>>>
>>>> 
>>>>
>>>>Regards:
>>>>
>>>>Dhiraj
>>>>
>>>>___
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>>>>http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>>>>
>>NOTICE:
>>This message is for the designated recipient only and may contain
>>privileged or confidential information. If you have received it in
>>error, please notify the sender immediately and delete the 
>>original. Any
>>other use of this e-mail by you is prohibited.
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RE: [Flashcoders] LoadMovie Problem?

2006-01-31 Thread Frank Pepermans
Use "C: pages.swf" since "\" is used to escape characters

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Merrill,
Jason
Sent: dinsdag 31 januari 2006 12:00
To: Flashcoders mailing list
Subject: RE: [Flashcoders] LoadMovie Problem?

You also have a space in there:

"C:\\ pages.swf"

I would not recommend loading from c:  -you can't guarantee the file
will always be there can you?  Loal from a relative url instead, and
don't try and load into _root - create and empty movie clip instance,
and load into that.

Jason Merrill  








>>-Original Message-
>>From: [EMAIL PROTECTED]
>>[mailto:[EMAIL PROTECTED] Behalf Of Dhiraj
>>Girdhar
>>Sent: Tuesday, January 31, 2006 2:35 AM
>>To: Flashcoders mailing list
>>Subject: [Flashcoders] LoadMovie Problem?
>>
>>
>>Hi All,
>>
>> 
>>
>>I am trying to load a new SWF file on root movie clip using following
>>action script code, but it is not working properly. It is loading its
>>first frame only. But the SWF file (to be loaded) is having more than
>>one pages.
>>
>> 
>>
>>loadMovie("C:\\ pages.swf", _root);
>>
>>_root.gotoAndStop(3);
>>
>> 
>>
>>Any solution?
>>
>> 
>>
>> 
>>
>>Regards:
>>
>>Dhiraj
>>
>>___
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>>http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>>
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RE: [Flashcoders] LoadMovie Problem?

2006-01-31 Thread Merrill, Jason
You also have a space in there:

"C:\\ pages.swf"

I would not recommend loading from c:  -you can't guarantee the file will 
always be there can you?  Loal from a relative url instead, and don't try and 
load into _root - create and empty movie clip instance, and load into that.

Jason Merrill  








>>-Original Message-
>>From: [EMAIL PROTECTED]
>>[mailto:[EMAIL PROTECTED] Behalf Of Dhiraj
>>Girdhar
>>Sent: Tuesday, January 31, 2006 2:35 AM
>>To: Flashcoders mailing list
>>Subject: [Flashcoders] LoadMovie Problem?
>>
>>
>>Hi All,
>>
>> 
>>
>>I am trying to load a new SWF file on root movie clip using following
>>action script code, but it is not working properly. It is loading its
>>first frame only. But the SWF file (to be loaded) is having more than
>>one pages.
>>
>> 
>>
>>loadMovie("C:\\ pages.swf", _root);
>>
>>_root.gotoAndStop(3);
>>
>> 
>>
>>Any solution?
>>
>> 
>>
>> 
>>
>>Regards:
>>
>>Dhiraj
>>
>>___
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>>http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>>
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sender immediately and delete the original. Any other use of this e-mail by you 
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RE: [Flashcoders] LoadMovie Problem?

2006-01-31 Thread Dhiraj Girdhar
Hi,

Please tell me, what is the main problem with loading the movie
on root?
I tried another solution i.e. loading in some other movie which is
working fine but I don't know the reason. :(
Please clear my doubts.

DJ
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Martin
Weiser
Sent: Tuesday, January 31, 2006 3:23 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] LoadMovie Problem?

this is complete nonsesnse, take a look to the manual,

first, not sure if loadMovie to _root is proper solution,

create new movieClip, and load to it
and most important: you have to wait for the movie being loaded, which
is 
the hardCore and basic knowledge for every flash programmer :-)
good luck


Martin


- Original Message - 
From: "Dhiraj Girdhar" <[EMAIL PROTECTED]>
To: "Flashcoders mailing list" 
Sent: Tuesday, January 31, 2006 8:35 AM
Subject: [Flashcoders] LoadMovie Problem?


> Hi All,
>
>
>
> I am trying to load a new SWF file on root movie clip using following
> action script code, but it is not working properly. It is loading its
> first frame only. But the SWF file (to be loaded) is having more than
> one pages.
>
>
>
> loadMovie("C:\\ pages.swf", _root);
>
> _root.gotoAndStop(3);
>
>
>
> Any solution?
>
>
>
>
>
> Regards:
>
> Dhiraj
>
> ___
> Flashcoders mailing list
> Flashcoders@chattyfig.figleaf.com
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> 

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Re: [Flashcoders] LoadMovie Problem?

2006-01-31 Thread Martin Weiser

this is complete nonsesnse, take a look to the manual,

first, not sure if loadMovie to _root is proper solution,

create new movieClip, and load to it
and most important: you have to wait for the movie being loaded, which is 
the hardCore and basic knowledge for every flash programmer :-)

good luck


Martin


- Original Message - 
From: "Dhiraj Girdhar" <[EMAIL PROTECTED]>

To: "Flashcoders mailing list" 
Sent: Tuesday, January 31, 2006 8:35 AM
Subject: [Flashcoders] LoadMovie Problem?



Hi All,



I am trying to load a new SWF file on root movie clip using following
action script code, but it is not working properly. It is loading its
first frame only. But the SWF file (to be loaded) is having more than
one pages.



loadMovie("C:\\ pages.swf", _root);

_root.gotoAndStop(3);



Any solution?





Regards:

Dhiraj

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Re: [Flashcoders] LoadMovie Problem with JPEGs

2006-01-22 Thread Ramon Tayag
sorry! disregard my post..

On 1/23/06, Ramon Tayag <[EMAIL PROTECTED]> wrote:
> You'll need a holder of sorts:
>
> ImageHolder movieclip that holds all the info including the ImageMC
> which actually displays the picture
>
> On 1/23/06, Robert Sandie <[EMAIL PROTECTED]> wrote:
> > Having a problem loading in an image within an AS2 class and LoadMovie with
> > jpegs. It loads the image perfectly but as soon as it does this it
> > automatically deletes all existing variables that are running within the
> > class. Instead of it losing all information  upon loadMovie would like to
> > keep it.
> >
> >
> >
> > class ui.overlay extends EventClip {
> >
> >
> >
> > .
> >
> >
> >
> > public function showImage(url:String, text: String):Void{
> >
> > this.loadMovie(url);
> >
> > this.text=text;
> >
> > _delegate = EventDelegate.create(this, onHitDataGrid);
> >
> > datagrid.addEventListener("datagrid", _delegate);
> >
> > }
> >
> >
> >
> > private function onHitDataGrid(e:Object):Void{
> >
> > trace(text); //works when don't load the jpeg.. does not work
> > when I do load the jpeg.
> >
> > ..
> >
> > }
> >
> >
> >
> >
> >
> > I have tried loading the movie into another movieclip inside of this class
> > and still no success. This is a little unusual and really my first time
> > loading in Images dynamically.
> >
> >
> >
> > Been struggling with this one for a while. Anyone know what might be going
> > on?
> >
> >
> >
> >
> >
> > -Rob
> >
> >
> >
> > ___
> > Flashcoders mailing list
> > Flashcoders@chattyfig.figleaf.com
> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >
>
>
> --
> Ramon Miguel M. Tayag
>


--
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Re: [Flashcoders] LoadMovie Problem with JPEGs

2006-01-22 Thread stacey
Pressed SEND too soon and caught an oops!!

it should be :
//
  public function overlay(){
holder_mc=createEmptyMovieClip("holder_mc",1);

}
//

> Not sure the setup but the vars are getting wiped away for sure so its
> some kinda scoping issue.Loading the movieclip into "this" should wipe
> the variables out. Loading them into an emptymovieclip, shouldn't.
>
>
>
>
>
> class ui.overlay extends EventClip{
> // not sure what eventClip is but whatever..
>
>   private var holder_mc:MovieClip;
>   private var text:String;
>
>   public function overlay(){
>  holder_mc.createEmptyMovieClip("holder_mc",1);
>   }
>
>   public function showImage(url:String,text:String){
>
> holder_mc.loadMovie(url);
> this.text=text;
> trace("TEXT has been set"+this.text);
> _delegate = EventDelegate.create(this, onHitDataGrid);
> datagrid.addEventListener("datagrid", _delegate);
>
>
>   }
>   public function onHitDataGrid(obj:Object){
> trace("TEXT has been set"+this.text);
>   }
>
> }
>
>
>> Having a problem loading in an image within an AS2 class and LoadMovie
>> with jpegs. It loads the image perfectly but as soon as it does this
>> it automatically deletes all existing variables that are running
>> within the class. Instead of it losing all information  upon loadMovie
>> would like to keep it.
>>
>>
>>
>> class ui.overlay extends EventClip {
>>
>>
>>
>> .
>>
>>
>>
>> public function showImage(url:String, text: String):Void{
>>
>> this.loadMovie(url);
>>
>> this.text=text;
>>
>> _delegate = EventDelegate.create(this, onHitDataGrid);
>>
>> datagrid.addEventListener("datagrid", _delegate);
>>
>> }
>>
>>
>>
>> private function onHitDataGrid(e:Object):Void{
>>
>> trace(text); //works when don't load the jpeg.. does not
>> work
>> when I do load the jpeg.
>>
>> ..
>>
>> }
>>
>>
>>
>>
>>
>> I have tried loading the movie into another movieclip inside of this
>> class and still no success. This is a little unusual and really my
>> first time loading in Images dynamically.
>>
>>
>>
>> Been struggling with this one for a while. Anyone know what might be
>> going on?
>>
>>
>>
>>
>>
>> -Rob
>>
>>
>>
>> ___
>> Flashcoders mailing list
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>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>
>
>
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Re: [Flashcoders] LoadMovie Problem with JPEGs

2006-01-22 Thread stacey
Not sure the setup but the vars are getting wiped away for sure so its
some kinda scoping issue.Loading the movieclip into "this" should wipe the
variables out. Loading them into an emptymovieclip, shouldn't.





class ui.overlay extends EventClip{
// not sure what eventClip is but whatever..

  private var holder_mc:MovieClip;
  private var text:String;

  public function overlay(){
 holder_mc.createEmptyMovieClip("holder_mc",1);
  }

  public function showImage(url:String,text:String){

holder_mc.loadMovie(url);
this.text=text;
trace("TEXT has been set"+this.text);
_delegate = EventDelegate.create(this, onHitDataGrid);
datagrid.addEventListener("datagrid", _delegate);


  }
  public function onHitDataGrid(obj:Object){
trace("TEXT has been set"+this.text);
  }

}


> Having a problem loading in an image within an AS2 class and LoadMovie
> with jpegs. It loads the image perfectly but as soon as it does this it
> automatically deletes all existing variables that are running within the
> class. Instead of it losing all information  upon loadMovie would like
> to keep it.
>
>
>
> class ui.overlay extends EventClip {
>
>
>
> .
>
>
>
> public function showImage(url:String, text: String):Void{
>
> this.loadMovie(url);
>
> this.text=text;
>
> _delegate = EventDelegate.create(this, onHitDataGrid);
>
> datagrid.addEventListener("datagrid", _delegate);
>
> }
>
>
>
> private function onHitDataGrid(e:Object):Void{
>
> trace(text); //works when don't load the jpeg.. does not
> work
> when I do load the jpeg.
>
> ..
>
> }
>
>
>
>
>
> I have tried loading the movie into another movieclip inside of this
> class and still no success. This is a little unusual and really my first
> time loading in Images dynamically.
>
>
>
> Been struggling with this one for a while. Anyone know what might be
> going on?
>
>
>
>
>
> -Rob
>
>
>
> ___
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Re: [Flashcoders] LoadMovie Problem with JPEGs

2006-01-22 Thread Ramon Tayag
You'll need a holder of sorts:

ImageHolder movieclip that holds all the info including the ImageMC
which actually displays the picture

On 1/23/06, Robert Sandie <[EMAIL PROTECTED]> wrote:
> Having a problem loading in an image within an AS2 class and LoadMovie with
> jpegs. It loads the image perfectly but as soon as it does this it
> automatically deletes all existing variables that are running within the
> class. Instead of it losing all information  upon loadMovie would like to
> keep it.
>
>
>
> class ui.overlay extends EventClip {
>
>
>
> .
>
>
>
> public function showImage(url:String, text: String):Void{
>
> this.loadMovie(url);
>
> this.text=text;
>
> _delegate = EventDelegate.create(this, onHitDataGrid);
>
> datagrid.addEventListener("datagrid", _delegate);
>
> }
>
>
>
> private function onHitDataGrid(e:Object):Void{
>
> trace(text); //works when don't load the jpeg.. does not work
> when I do load the jpeg.
>
> ..
>
> }
>
>
>
>
>
> I have tried loading the movie into another movieclip inside of this class
> and still no success. This is a little unusual and really my first time
> loading in Images dynamically.
>
>
>
> Been struggling with this one for a while. Anyone know what might be going
> on?
>
>
>
>
>
> -Rob
>
>
>
> ___
> Flashcoders mailing list
> Flashcoders@chattyfig.figleaf.com
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>


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Re: [Flashcoders] loadMovie question

2005-12-11 Thread Simon Lord

Thanks, finally got it working.




Just to expand on that,

loadMovie loads an external SWF or JPG (and more in Flash 8) into a  
MovieClip.


attachMovie loads a "named" MovieClip from your flash library into  
a MovieClip.



On Dec 11, 2005, at 11:08 PM, Flash guru wrote:


try attachMovie(), its well documented in the help files
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Re: [Flashcoders] loadMovie question

2005-12-11 Thread Michael Bedar

Just to expand on that,

loadMovie loads an external SWF or JPG (and more in Flash 8) into a  
MovieClip.


attachMovie loads a "named" MovieClip from your flash library into a  
MovieClip.



On Dec 11, 2005, at 11:08 PM, Flash guru wrote:


try attachMovie(), its well documented in the help files
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Re: [Flashcoders] loadMovie question

2005-12-11 Thread Flash guru
try attachMovie(), its well documented in the help files
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Re: [Flashcoders] Loadmovie and sounds

2005-11-11 Thread Andrey Scherbakov
attachSound() - method which attached sound object from library
if want load sound you must use method loadSound()

if you say gotoAndPlay("step2") in event onSoundComplete() - you say
it objSound but not you movie
use link to movie clip, example:

var objSound = new Sound();
var handler = this; //link to movie clip with label "step2"

objSound.attachSound("step1")
objSound.start(0, 0)
objSound.onSoundComplete = function(){
 handler.gotoAndPlay("step2")
}
stop();


2005/11/9, Brunswick, David <[EMAIL PROTECTED]>:
> Hello I am using LoadMovie to play multiple swfs within the loaded swf I
> am using the sound object as so
> var objSound = new Sound()
> objSound.attachSound("step1")
> objSound.start(0, 0)
> objSound.onSoundComplete = function(){
>  gotoAndPlay("step2")
> }
> stop();
>
> Although I can not get the sound to play when loaded into the parent
> clip. What should I change in the loaded file to play the sound?
>
> David Brunswick
> Training Specialist II
> VeriSign
> E - [EMAIL PROTECTED]
> P - 912-527-4110
> elearning.verisign.com
>
> "Knowledge Speaks - Wisdom Listens" - Jimi Hendrix
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