Re: [Flashcoders] zinc 3.0 overhead

2008-03-26 Thread Dennis - I Sioux
] - ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders __ NOD32 2973 (20080326) Informatie __ Dit bericht

[Flashcoders] SetVariable, GetVariable - are there anymore?

2008-03-26 Thread Martin Klasson
Hi Coders, using SetVariable and GetVariable is somewhat funky with the use of javascript/flash-communication, sure there are other ways as well - fscommand and ExternalInterface... but are there moew methods than GetVariable and SetVariable? Can I issue a gotoAndStop, or play or so in the same

Re: [Flashcoders] Custom DrawRectangle Question

2008-03-26 Thread Allandt Bik-Elliott (Receptacle)
It seems to me that that would work as a Sprite too - less memory overheads (not by much, mind, but it'll help if there's a lot of them) also, would you be better off making your class variables protected or private? Those variables are being set by the constructor, anyway, and if you use

Re: [Flashcoders] Tweening Engines for AS3

2008-03-26 Thread Allandt Bik-Elliott (Receptacle)
i've never used tweenlite but i have used tweener and one of the things that blew me away was the ability to tween properties and variables rather than just clips/sprites example from current project: [CODE] // read/write percentage value relates directly to the slider public function get

[Flashcoders] How to determine value of source code

2008-03-26 Thread Jiri Heitlager
Hello, a client of mine has requested to buy the source code of a project I did for them. I havent really sold any source code yet, so I was wondering if somebody maybe could give me some tips, because I really dont know how to value source code? I was thinking in the line of a percentage

Re: [Flashcoders] How to determine value of source code

2008-03-26 Thread Glen Pike
Hi, I guess it depends on whether you are going to license it to them for their use only or if they are then going to sell it on. The other part is whether you selling it to them means that you cannot use it. At the end of the day, it's intellectual property you are selling, so

Re: [Flashcoders] How to determine value of source code

2008-03-26 Thread Ian Thomas
I'd be very careful how you proceed with this, but at the end of the day it's your own judgement. It also rather depends on how much of what you've written for the client is solely for that client - you will never reuse it - or if you're depending on code libraries you've previously developed and

Re: [Flashcoders] Tweening Engines for AS3

2008-03-26 Thread Matt S.
One thing I keep seeing is all this talk of the 8k+ that Tweener, Fuse etc add to the file size. And while I absolutely understand the need for keeping projects as barebones tiny as possible, I guess it just doesnt seem like that much, especially since a project that involves heavy, repeated and

Re: [Flashcoders] Tweening Engines for AS3

2008-03-26 Thread Kenneth Kawamoto
Then I'll tell you TweenLite can tween anything. It can even tween Array (of numbers). The last time I checked Tweener did not have filter tweens, that's why I picked TweenLite/TweenFilterLite. But things may have changed. Jack has even fixed a little (albeit non-critical) buggish TweenLite

Re: [Flashcoders] Tweening Engines for AS3

2008-03-26 Thread Zeh Fernando
No. Classes add their size per SWF file, not per use. So yes, it's 8kb added to the file regardless of the number of uses. Zeh Matt S. wrote: One thing I keep seeing is all this talk of the 8k+ that Tweener, Fuse etc add to the file size. And while I absolutely understand the need for

RE: [Flashcoders] Tweening Engines for AS3

2008-03-26 Thread Cor
Hi Kenneth, That's interesting. How can I tween an Array. Do you perhaps have a little example code? TIA Cor -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Kenneth Kawamoto Verzonden: woensdag 26 maart 2008 14:45 Aan: Flash Coders List Onderwerp: Re:

Re: [Flashcoders] Tweening Engines for AS3

2008-03-26 Thread Allandt Bik-Elliott (Receptacle)
no total it only really matters with flash banners where you have to keep below a ridiculously low filesize (usually 20-30k for expanding ones) to not delay the content on the site on sites / media it doesn't really add up to that much On 26 Mar 2008, at 13:11, Matt S. wrote: One thing

RE: [Flashcoders] Tweening Engines for AS3

2008-03-26 Thread Merrill, Jason
I'd encourage folks to give 'em both a shot and see what feels best. Tweener: http://code.google.com/p/tweener/ TweenLite: http://www.TweenLite.com Jack, I just have to commend you for such an unbiased post - that's very rare these days in online communities. Kudos, espeically when you're

RE: [Flashcoders] Tweening Engines for AS3

2008-03-26 Thread Dwayne Neckles
I don't get the big deal either about size.. I mean I really don't... except for ads maybe that have a tight 30k limit( which needs to be upped) sites are like 2 megs these lols... Date: Wed, 26 Mar 2008 10:36:16 -0300 From: [EMAIL PROTECTED] To: flashcoders@chattyfig.figleaf.com Subject:

Re: [Flashcoders] Custom DrawRectangle Question

2008-03-26 Thread Omar Fouad
Oh yeah I'll make the variables private and make their setters and getters. Any ways thanks for the help everybody. Hasta! On Wed, Mar 26, 2008 at 1:07 PM, Allandt Bik-Elliott (Receptacle) [EMAIL PROTECTED] wrote: It seems to me that that would work as a Sprite too - less memory overheads

[Flashcoders] How to expand import * statements?

2008-03-26 Thread Pasha
Thanks, guys, I stuck on FlasDevelop 2.0 and just misssed the new version - FD 3.0. However, despite new version is a great product (love it) it seems do not have a batch mode to convert * imports for a set of classes or the whole project. But actually, I think it is not so important for me

[Flashcoders] AS2, AM/PM or 24 time format?

2008-03-26 Thread Pasha
Hey! Is it possible to detect time settings on user computer? I would like to know whether he/she uses american (AM/PM) or european 24 hour time format. Pasha ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com

RE: [Flashcoders] Tweening Engines for AS3

2008-03-26 Thread Merrill, Jason
I don't get the big deal either about size.. I mean I really don't... except for ads maybe that have a tight 30k limit( which needs to be upped) You add 40k here for some media. 60k there for some code, you're up to 100k. If you have download requirements of 100k max in some client

Re: [Flashcoders] Tweening Engines for AS3

2008-03-26 Thread Martin Klasson
It is not that much to figure out Dwayne, if you really care about filesizes - especially when doing banners - than choosing a lighter Tweening-engine might do the trick of keeping the filesize as low as it must be But you can use any tweening engine you like, as long as you agree with yourself

Re: [Flashcoders] ot :: specification apps tracking.

2008-03-26 Thread artur
i guess they can be shared of course.. but are there other tools out there that streamline this collaborative data? i guess i can add these files into a check in/out system. but i cant seem to track changes cleanly with these 2 apps.. *artur :.* - *www.artur.com* - [EMAIL PROTECTED] -

RE: [Flashcoders] Tweening Engines for AS3

2008-03-26 Thread Dwayne Neckles
Gys I'm very clear that when doing banners the is the big concern about size.. I was saying before that I understand that... I do banners everyday but that when it comes to BIG sites (2 megs )etc that I don't understand the concern .most sites on FWA are big you know thats all?

Re: [Flashcoders] Tweening Engines for AS3

2008-03-26 Thread Kenneth Kawamoto
Sure. package { import gs.TweenLite; public class ArrayTweenExample { private var arr:Array; public function ArrayTweenExample():void { arr = [2.34, 100, -666]; trace(arr);

Re: [Flashcoders] Tweening Engines for AS3

2008-03-26 Thread Kenneth Kawamoto
Sure. package { import gs.TweenLite; public class ArrayTweenExample { private var arr:Array; public function ArrayTweenExample():void { arr = [2.34, 100, -666]; trace(arr);

Re: [Flashcoders] AS2, AM/PM or 24 time format?

2008-03-26 Thread Glen Pike
Hi, Look at the Date class - you can use getDate, etc. or getUTCDate, etc. so I guess you could compare and contrast. I don't think this would enable you to differentiate between 12 24 hour clock though. Glen Pasha wrote: Hey! Is it possible to detect time settings on user

Re: [Flashcoders] AS2, AM/PM or 24 time format?

2008-03-26 Thread ekameleon
Hello :) You can try my DateFormatter class : http://www.ekameleon.net/vegas/docs/asgard/date/DateFormatter.html To use it you can install my opensource Framework : http://code.google.com/p/vegas/wiki/InstallVEGASwithSVN This formatter work in AS2 or AS3 with the same features. EKA+ :)

RE: [Flashcoders] Tweening Engines for AS3

2008-03-26 Thread Jack Doyle
You're right, Dwayne, for a lot of non-banner work, 8k vs 3k really doesn't matter. It can, however, come into play in local memory as tweens are created. For example, if an instance of Tweener has 8k worth of code driving it (not that every instance would take 8k in memory - I'm just talking

Re: [Flashcoders] AS2, AM/PM or 24 time format?

2008-03-26 Thread eric e. dolecki
don't all computers use 24 hour clocks and the user can decide whether or not to display 12/24? On Wed, Mar 26, 2008 at 12:13 PM, Glen Pike [EMAIL PROTECTED] wrote: Hi, Look at the Date class - you can use getDate, etc. or getUTCDate, etc. so I guess you could compare and contrast.

Re: [Flashcoders] AS2, AM/PM or 24 time format?

2008-03-26 Thread Glen Pike
With windows you can decide whether to display 12 or 24 hour, but I am not sure if Flash can detect this setting, or if it affects the Date functions in Flash - I guess that's an experiment for someone to try... eric e. dolecki wrote: don't all computers use 24 hour clocks and the user can

RE: [Flashcoders] Tweening Engines for AS3

2008-03-26 Thread Dwayne Neckles
Thank you Jack.. didnt know that - I'lll check out TweenLite and as some mentioned much kudos for the earllier non biased review by the way From: [EMAIL PROTECTED] To: flashcoders@chattyfig.figleaf.com Subject: RE: [Flashcoders] Tweening Engines for AS3 Date: Wed, 26 Mar 2008 11:38:16

Re: [Flashcoders] AS2, AM/PM or 24 time format?

2008-03-26 Thread ekameleon
Hello :) The flash player use the timestamp of the current date of the client OS system. The number of ms since 1970. EKA+ :) 2008/3/26, Glen Pike [EMAIL PROTECTED]: With windows you can decide whether to display 12 or 24 hour, but I am not sure if Flash can detect this setting, or if it

Re: [Flashcoders] Tweening Engines for AS3

2008-03-26 Thread Wagner Amaral
On Wed, Mar 26, 2008 at 1:38 PM, Jack Doyle [EMAIL PROTECTED] wrote: When you're driving around town, there ain't much difference between a Hummer and a Porche. They both get you from point A to B. If you're gonna do some off-roading, better warm up the Hummer. If you need speed and agility,

Re: [Flashcoders] Tweening Engines for AS3

2008-03-26 Thread Wagner Amaral
On Wed, Mar 26, 2008 at 1:38 PM, Jack Doyle [EMAIL PROTECTED] wrote: You're right, Dwayne, for a lot of non-banner work, 8k vs 3k really doesn't matter. It can, however, come into play in local memory as tweens are created. For example, if an instance of Tweener has 8k worth of code driving

Re: [Flashcoders] Tweening Engines for AS3

2008-03-26 Thread Steven Sacks
A few years ago, I went to work at a company and a guy had written an AS2 variable height data grid component. It was over 2000 lines of code in 3-4 classes. It had bugs and it was slow to render. He had been working on it for over two months. I sat down and wrote a variable height data

Re: [Flashcoders] Tweening Engines for AS3

2008-03-26 Thread Zeh Fernando
Correct, but just as a matter of clarity, it's important to be clear that the exported SWF size is completely unrelated to how much memory each 'instance' takes in memory. Zeh Jack Doyle wrote: You're right, Dwayne, for a lot of non-banner work, 8k vs 3k really doesn't matter. It can,

Re: [Flashcoders] Tweening Engines for AS3

2008-03-26 Thread Steven Sacks
We are programmers, we can't afford Porsches! Better change that to bike and skate... You're joking, right? Talented Flash developers are in extremely high demand right now. Every day I get 3-5 emails from recruiters or companies. It's a seller's market and people are paying top dollar for

Re: [Flashcoders] Tweening Engines for AS3

2008-03-26 Thread Zeh Fernando
About that, I was just looking at Tweener's code, and I don't think that would be a problem either. It is basically a static class, so there's no extra memory allocation for tween added, except for a relatively small TweenListObj pushed into an array. Or maybe I am wrong and Zeh can correct me

Re: [Flashcoders] Tweening Engines for AS3

2008-03-26 Thread laurent
I never use more than one instance as it's static objectWhat do you mean ? Zeh Fernando a écrit : Correct, but just as a matter of clarity, it's important to be clear that the exported SWF size is completely unrelated to how much memory each 'instance' takes in memory. Zeh Jack Doyle

Re: [Flashcoders] Tweening Engines for AS3

2008-03-26 Thread Wagner Amaral
On Wed, Mar 26, 2008 at 2:38 PM, Steven Sacks [EMAIL PROTECTED] wrote: We are programmers, we can't afford Porsches! Better change that to bike and skate... You're joking, right? Talented Flash developers are in extremely high demand right now. Every day I get 3-5 emails from recruiters

Re: [Flashcoders] Tweening Engines for AS3

2008-03-26 Thread Jason Van Pelt
I've used Fuse a great deal in AS2, and both Tweenlite and Tweener in AS2/3. I tend to stick with tweener primarily for the beziers. I think adding even a hint of a curve when moving from A to B makes a movement look much more natural. I'm wondering, though, if anyone on the list has gotten into

[Flashcoders] ot : Flex RIA running on multiple servers

2008-03-26 Thread artur
is this possible? if so does it HAVE to be on a Flash Communication Server? or can it run on others? any links to sample setups would be great too..thanks -- *artur :.* - *www.artur.com* - [EMAIL PROTECTED] - *ph:646.797.3320* ___ Flashcoders

[Flashcoders] world clock - revisited

2008-03-26 Thread Corban Baxter
Hey all, because of the daylight savings time going on across the world I was having trouble with the world clocks I setup for a client. I tried to implement the code below but was un succesful to do it correctly apparently. Does anyone have any working examples of this. And if so do you mind

[Flashcoders] ReferenceError: Error #1069:

2008-03-26 Thread anuj sharma
Hi guys I am getting reference error which is breaking my code. In my code i have drag gable movieclip which when crossed some coordinates is going to call external UIloader (containing external SWF) on the main stage. I can create multiple instances of UIloader by dragging same movie multiple

[Flashcoders] FLASH+AIR+ASP

2008-03-26 Thread Helmut Granda
I have an application that was created for the browser (Flash+ASP)and runs under a secure server (https) and everything works great. Now there is an attenpt to move the application to stand alone with AIR but it seems like because it is under a secure server I am having issues accessing

Re: [Flashcoders] world clock - revisited

2008-03-26 Thread Marcelo Volmaro
I did that code :) You have problems because the US changed the DST policy. Now it starts at SECOND SUNDAY of MARCH and ends at FIRST SUNDAY of NOVEMBER. So, USADLS now should be (2, 0, 3, 1, 0, 11); I don't know if the other policies changed too. This is the latest table: OLD_USADST: new

Re: [Flashcoders] ot : Flex RIA running on multiple servers

2008-03-26 Thread Jon Bradley
On Mar 26, 2008, at 4:35 PM, artur wrote: is this possible? if so does it HAVE to be on a Flash Communication Server? or can it run on others? any links to sample setups would be great too..thanks ?? Flex compiles to an SWF file. However you'd do what you want to do with Flash, you would

Re: [Flashcoders] ot : Flex RIA running on multiple servers

2008-03-26 Thread artur
the CMS webservice i want to build will be done in FLEX / AMF / MySQL. and i want to make sure that it can scale and be redundant. *artur :.* - *www.artur.com* - [EMAIL PROTECTED] - *ph:646.797.3320* Jon Bradley wrote: On Mar 26, 2008, at 4:35 PM, artur wrote: is this possible? if so

[Flashcoders] Flash Video fullscreen problem

2008-03-26 Thread Omar Fouad
hi, i've got an application where there are some videos. The application is fullscreen and so, the video when comes to play, gets fullscreen as in fullScreenTakeOver is true by default. So I set it to be fullScreenTakeOver = false; on the frame. But this is not working. any ideas? thanks --

[Flashcoders] Re: Flash Video fullscreen problem

2008-03-26 Thread Omar Fouad
Note: I need the video to play not in fullscreen. On Thu, Mar 27, 2008 at 6:00 AM, Omar Fouad [EMAIL PROTECTED] wrote: hi, i've got an application where there are some videos. The application is fullscreen and so, the video when comes to play, gets fullscreen as in fullScreenTakeOver is