]
-
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
__ NOD32 2973 (20080326) Informatie __
Dit bericht
Hi Coders,
using SetVariable and GetVariable is somewhat funky with the use of
javascript/flash-communication,
sure there are other ways as well - fscommand and ExternalInterface...
but are there moew methods than GetVariable and SetVariable?
Can I issue a gotoAndStop, or play or so in the same
It seems to me that that would work as a Sprite too - less memory
overheads (not by much, mind, but it'll help if there's a lot of them)
also, would you be better off making your class variables protected
or private? Those variables are being set by the constructor, anyway,
and if you use
i've never used tweenlite but i have used tweener and one of the
things that blew me away was the ability to tween properties and
variables rather than just clips/sprites
example from current project:
[CODE]
// read/write percentage value relates directly to the slider
public function get
Hello,
a client of mine has requested to buy the source code of a project I did
for them. I havent really sold any source code yet, so I was wondering
if somebody maybe could give me some tips, because I really dont know
how to value source code?
I was thinking in the line of a percentage
Hi,
I guess it depends on whether you are going to license it to them
for their use only or if they are then going to sell it on.
The other part is whether you selling it to them means that you
cannot use it.
At the end of the day, it's intellectual property you are selling,
so
I'd be very careful how you proceed with this, but at the end of the
day it's your own judgement.
It also rather depends on how much of what you've written for the
client is solely for that client - you will never reuse it - or if
you're depending on code libraries you've previously developed and
One thing I keep seeing is all this talk of the 8k+ that Tweener, Fuse
etc add to the file size. And while I absolutely understand the need
for keeping projects as barebones tiny as possible, I guess it just
doesnt seem like that much, especially since a project that involves
heavy, repeated and
Then I'll tell you TweenLite can tween anything. It can even tween Array
(of numbers).
The last time I checked Tweener did not have filter tweens, that's why I
picked TweenLite/TweenFilterLite. But things may have changed.
Jack has even fixed a little (albeit non-critical) buggish TweenLite
No. Classes add their size per SWF file, not per use. So yes, it's 8kb
added to the file regardless of the number of uses.
Zeh
Matt S. wrote:
One thing I keep seeing is all this talk of the 8k+ that Tweener, Fuse
etc add to the file size. And while I absolutely understand the need
for
Hi Kenneth,
That's interesting.
How can I tween an Array.
Do you perhaps have a little example code?
TIA
Cor
-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Kenneth Kawamoto
Verzonden: woensdag 26 maart 2008 14:45
Aan: Flash Coders List
Onderwerp: Re:
no total
it only really matters with flash banners where you have to keep
below a ridiculously low filesize (usually 20-30k for expanding ones)
to not delay the content on the site
on sites / media it doesn't really add up to that much
On 26 Mar 2008, at 13:11, Matt S. wrote:
One thing
I'd encourage folks to give
'em both a shot and see what feels best.
Tweener: http://code.google.com/p/tweener/
TweenLite: http://www.TweenLite.com
Jack, I just have to commend you for such an unbiased post - that's very
rare these days in online communities. Kudos, espeically when you're
I don't get the big deal either about size.. I mean I really don't...
except for ads maybe that have a tight 30k limit( which needs to be upped)
sites are like 2 megs these lols...
Date: Wed, 26 Mar 2008 10:36:16 -0300
From: [EMAIL PROTECTED]
To: flashcoders@chattyfig.figleaf.com
Subject:
Oh yeah I'll make the variables private and make their setters and getters.
Any ways thanks for the help everybody.
Hasta!
On Wed, Mar 26, 2008 at 1:07 PM, Allandt Bik-Elliott (Receptacle)
[EMAIL PROTECTED] wrote:
It seems to me that that would work as a Sprite too - less memory
overheads
Thanks, guys, I stuck on FlasDevelop 2.0 and just misssed the new version -
FD 3.0.
However, despite new version is a great product (love it) it seems do not
have a batch mode to convert * imports for a set of classes or the whole
project.
But actually, I think it is not so important for me
Hey!
Is it possible to detect time settings on user computer?
I would like to know whether he/she uses american (AM/PM) or european 24
hour time format.
Pasha
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
I don't get the big deal either about size.. I mean I really don't...
except for ads maybe that have a tight 30k limit( which needs
to be upped)
You add 40k here for some media. 60k there for some code, you're up to
100k. If you have download requirements of 100k max in some client
It is not that much to figure out Dwayne,
if you really care about filesizes - especially when doing banners - than
choosing
a lighter Tweening-engine might do the trick of keeping the filesize as low
as it must be
But you can use any tweening engine you like, as long as you agree with
yourself
i guess they can be shared of course..
but are there other tools out there that streamline this collaborative data?
i guess i can add these files into a check in/out system.
but i cant seem to track changes cleanly with these 2 apps..
*artur :.*
- *www.artur.com*
- [EMAIL PROTECTED]
-
Gys
I'm very clear that when doing banners the is the big concern about size.. I
was saying before that I understand that...
I do banners everyday
but that when it comes to BIG sites (2 megs )etc that I don't understand
the concern .most sites on FWA are big you know thats all?
Sure.
package {
import gs.TweenLite;
public class ArrayTweenExample {
private var arr:Array;
public function ArrayTweenExample():void {
arr = [2.34, 100, -666];
trace(arr);
Sure.
package {
import gs.TweenLite;
public class ArrayTweenExample {
private var arr:Array;
public function ArrayTweenExample():void {
arr = [2.34, 100, -666];
trace(arr);
Hi,
Look at the Date class - you can use getDate, etc. or getUTCDate,
etc. so I guess you could compare and contrast.
I don't think this would enable you to differentiate between 12 24
hour clock though.
Glen
Pasha wrote:
Hey!
Is it possible to detect time settings on user
Hello :)
You can try my DateFormatter class :
http://www.ekameleon.net/vegas/docs/asgard/date/DateFormatter.html
To use it you can install my opensource Framework :
http://code.google.com/p/vegas/wiki/InstallVEGASwithSVN
This formatter work in AS2 or AS3 with the same features.
EKA+ :)
You're right, Dwayne, for a lot of non-banner work, 8k vs 3k really doesn't
matter. It can, however, come into play in local memory as tweens are
created. For example, if an instance of Tweener has 8k worth of code driving
it (not that every instance would take 8k in memory - I'm just talking
don't all computers use 24 hour clocks and the user can decide whether or
not to display 12/24?
On Wed, Mar 26, 2008 at 12:13 PM, Glen Pike [EMAIL PROTECTED]
wrote:
Hi,
Look at the Date class - you can use getDate, etc. or getUTCDate,
etc. so I guess you could compare and contrast.
With windows you can decide whether to display 12 or 24 hour, but I am
not sure if Flash can detect this setting, or if it affects the Date
functions in Flash - I guess that's an experiment for someone to try...
eric e. dolecki wrote:
don't all computers use 24 hour clocks and the user can
Thank you Jack.. didnt know that - I'lll check out TweenLite
and as some mentioned much kudos for the earllier non biased review by the
way
From: [EMAIL PROTECTED]
To: flashcoders@chattyfig.figleaf.com
Subject: RE: [Flashcoders] Tweening Engines for AS3
Date: Wed, 26 Mar 2008 11:38:16
Hello :)
The flash player use the timestamp of the current date of the client OS
system. The number of ms since 1970.
EKA+ :)
2008/3/26, Glen Pike [EMAIL PROTECTED]:
With windows you can decide whether to display 12 or 24 hour, but I am
not sure if Flash can detect this setting, or if it
On Wed, Mar 26, 2008 at 1:38 PM, Jack Doyle [EMAIL PROTECTED] wrote:
When you're driving around town, there ain't much difference between a
Hummer and a Porche. They both get you from point A to B. If you're gonna
do
some off-roading, better warm up the Hummer. If you need speed and
agility,
On Wed, Mar 26, 2008 at 1:38 PM, Jack Doyle [EMAIL PROTECTED] wrote:
You're right, Dwayne, for a lot of non-banner work, 8k vs 3k really
doesn't
matter. It can, however, come into play in local memory as tweens are
created. For example, if an instance of Tweener has 8k worth of code
driving
A few years ago, I went to work at a company and a guy had written an
AS2 variable height data grid component. It was over 2000 lines of code
in 3-4 classes. It had bugs and it was slow to render. He had been
working on it for over two months.
I sat down and wrote a variable height data
Correct, but just as a matter of clarity, it's important to be clear
that the exported SWF size is completely unrelated to how much memory
each 'instance' takes in memory.
Zeh
Jack Doyle wrote:
You're right, Dwayne, for a lot of non-banner work, 8k vs 3k really doesn't
matter. It can,
We are programmers, we can't afford Porsches! Better change that
to bike and skate...
You're joking, right? Talented Flash developers are in extremely high demand
right now. Every day I get 3-5 emails from recruiters or companies. It's a
seller's market and people are paying top dollar for
About that, I was just looking at Tweener's code, and I don't think that
would be a problem either. It is basically a static class, so there's no
extra memory allocation for tween added, except for a relatively small
TweenListObj pushed into an array.
Or maybe I am wrong and Zeh can correct me
I never use more than one instance as it's static objectWhat do you
mean ?
Zeh Fernando a écrit :
Correct, but just as a matter of clarity, it's important to be clear
that the exported SWF size is completely unrelated to how much memory
each 'instance' takes in memory.
Zeh
Jack Doyle
On Wed, Mar 26, 2008 at 2:38 PM, Steven Sacks [EMAIL PROTECTED]
wrote:
We are programmers, we can't afford Porsches! Better change that
to bike and skate...
You're joking, right? Talented Flash developers are in extremely high
demand right now. Every day I get 3-5 emails from recruiters
I've used Fuse a great deal in AS2, and both Tweenlite and Tweener in
AS2/3. I tend to stick with tweener primarily for the beziers. I think
adding even a hint of a curve when moving from A to B makes a movement look
much more natural.
I'm wondering, though, if anyone on the list has gotten into
is this possible?
if so does it HAVE to be on a Flash Communication Server?
or can it run on others?
any links to sample setups would be great too..thanks
--
*artur :.*
- *www.artur.com*
- [EMAIL PROTECTED]
- *ph:646.797.3320*
___
Flashcoders
Hey all,
because of the daylight savings time going on across the world I was
having trouble with the world clocks I setup for a client. I tried to
implement the code below but was un succesful to do it correctly
apparently. Does anyone have any working examples of this. And if so
do you mind
Hi guys
I am getting reference error which is breaking my code. In my code i have
drag gable movieclip which when crossed some coordinates is going to call
external UIloader (containing external SWF) on the main stage. I can create
multiple instances of UIloader by dragging same movie multiple
I have an application that was created for the browser
(Flash+ASP)and runs under a secure server (https) and everything works
great. Now there is an attenpt to move the application to stand alone with
AIR but it seems like because it is under a secure server I am having issues
accessing
I did that code :)
You have problems because the US changed the DST policy. Now it starts at
SECOND SUNDAY of MARCH
and ends at FIRST SUNDAY of NOVEMBER.
So, USADLS now should be (2, 0, 3, 1, 0, 11);
I don't know if the other policies changed too.
This is the latest table:
OLD_USADST: new
On Mar 26, 2008, at 4:35 PM, artur wrote:
is this possible?
if so does it HAVE to be on a Flash Communication Server?
or can it run on others?
any links to sample setups would be great too..thanks
??
Flex compiles to an SWF file.
However you'd do what you want to do with Flash, you would
the CMS webservice i want to build will be done in FLEX / AMF / MySQL.
and i want to make sure that it can scale and be redundant.
*artur :.*
- *www.artur.com*
- [EMAIL PROTECTED]
- *ph:646.797.3320*
Jon Bradley wrote:
On Mar 26, 2008, at 4:35 PM, artur wrote:
is this possible?
if so
hi,
i've got an application where there are some videos.
The application is fullscreen and so, the video when comes to play, gets
fullscreen as in fullScreenTakeOver is true by default.
So I set it to be fullScreenTakeOver = false; on the frame.
But this is not working.
any ideas?
thanks
--
Note: I need the video to play not in fullscreen.
On Thu, Mar 27, 2008 at 6:00 AM, Omar Fouad [EMAIL PROTECTED] wrote:
hi,
i've got an application where there are some videos.
The application is fullscreen and so, the video when comes to play, gets
fullscreen as in fullScreenTakeOver is
48 matches
Mail list logo